5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (prvm_prog_t *prog)
32 vec3_t angles, forward, right, up;
33 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
34 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), angles);
35 AngleVectors(angles, forward, right, up);
36 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
37 VectorCopy(right, PRVM_clientglobalvector(v_right));
38 VectorCopy(up, PRVM_clientglobalvector(v_up));
41 // #2 void(entity e, vector o) setorigin
42 static void VM_CL_setorigin (prvm_prog_t *prog)
46 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
48 e = PRVM_G_EDICT(OFS_PARM0);
49 if (e == prog->edicts)
51 VM_Warning(prog, "setorigin: can not modify world entity\n");
54 if (e->priv.required->free)
56 VM_Warning(prog, "setorigin: can not modify free entity\n");
59 org = PRVM_G_VECTOR(OFS_PARM1);
60 VectorCopy (org, PRVM_clientedictvector(e, origin));
61 if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
62 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
66 static void SetMinMaxSizePRVM (prvm_prog_t *prog, prvm_edict_t *e, prvm_vec_t *min, prvm_vec_t *max)
72 prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
75 VectorCopy (min, PRVM_clientedictvector(e, mins));
76 VectorCopy (max, PRVM_clientedictvector(e, maxs));
77 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
82 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, const vec_t *min, const vec_t *max)
84 prvm_vec3_t mins, maxs;
85 VectorCopy(min, mins);
86 VectorCopy(max, maxs);
87 SetMinMaxSizePRVM(prog, e, mins, maxs);
90 // #3 void(entity e, string m) setmodel
91 static void VM_CL_setmodel (prvm_prog_t *prog)
98 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
100 e = PRVM_G_EDICT(OFS_PARM0);
101 PRVM_clientedictfloat(e, modelindex) = 0;
102 PRVM_clientedictstring(e, model) = 0;
104 m = PRVM_G_STRING(OFS_PARM1);
106 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
108 if (!strcmp(cl.csqc_model_precache[i]->name, m))
110 mod = cl.csqc_model_precache[i];
111 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
112 PRVM_clientedictfloat(e, modelindex) = -(i+1);
118 for (i = 0;i < MAX_MODELS;i++)
120 mod = cl.model_precache[i];
121 if (mod && !strcmp(mod->name, m))
123 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
124 PRVM_clientedictfloat(e, modelindex) = i;
131 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
132 // LordHavoc: erm you broke it by commenting this out - setmodel must do setsize or else the qc can't find out the model size, and ssqc does this by necessity, consistency.
133 SetMinMaxSize (prog, e, mod->normalmins, mod->normalmaxs);
137 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
138 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
142 // #4 void(entity e, vector min, vector max) setsize
143 static void VM_CL_setsize (prvm_prog_t *prog)
147 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
149 e = PRVM_G_EDICT(OFS_PARM0);
150 if (e == prog->edicts)
152 VM_Warning(prog, "setsize: can not modify world entity\n");
155 if (e->priv.server->free)
157 VM_Warning(prog, "setsize: can not modify free entity\n");
160 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), mins);
161 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), maxs);
163 SetMinMaxSize( prog, e, mins, maxs );
168 // #8 void(entity e, float chan, string samp, float volume, float atten[, float pitchchange[, float flags]]) sound
169 static void VM_CL_sound (prvm_prog_t *prog)
173 prvm_edict_t *entity;
181 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
183 entity = PRVM_G_EDICT(OFS_PARM0);
184 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
185 sample = PRVM_G_STRING(OFS_PARM2);
186 volume = PRVM_G_FLOAT(OFS_PARM3);
187 attenuation = PRVM_G_FLOAT(OFS_PARM4);
189 if (volume < 0 || volume > 1)
191 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
195 if (attenuation < 0 || attenuation > 4)
197 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
204 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
209 flags = PRVM_G_FLOAT(OFS_PARM6);
211 // sound_starttime exists instead of sound_startposition because in a
212 // networking sense you might not know when something is being received,
213 // so making sounds match up in sync would be impossible if relative
215 if (PRVM_clientglobalfloat(sound_starttime))
216 startposition = cl.time - PRVM_clientglobalfloat(sound_starttime);
220 channel = CHAN_USER2ENGINE(channel);
222 if (!IS_CHAN(channel))
224 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
228 // TODO currently the only flag defined in the interface is
229 // SOUNDFLAG_RELIABLE. This one makes no sense at all from CSQC.
230 // We want to, in a later extension, expose more flags.
232 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
233 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, startposition, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
236 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
237 static void VM_CL_pointsound(prvm_prog_t *prog)
244 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
246 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
247 sample = PRVM_G_STRING(OFS_PARM1);
248 volume = PRVM_G_FLOAT(OFS_PARM2);
249 attenuation = PRVM_G_FLOAT(OFS_PARM3);
251 if (volume < 0 || volume > 1)
253 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
257 if (attenuation < 0 || attenuation > 4)
259 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
263 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
264 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
267 // #14 entity() spawn
268 static void VM_CL_spawn (prvm_prog_t *prog)
271 ed = PRVM_ED_Alloc(prog);
275 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
277 VM_SetTraceGlobals(prog, trace);
278 PRVM_clientglobalfloat(trace_networkentity) = svent;
281 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
282 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
284 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
285 static void VM_CL_traceline (prvm_prog_t *prog)
292 // R_TimeReport("pretraceline");
294 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
296 prog->xfunction->builtinsprofile += 30;
298 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
299 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), v2);
300 move = (int)PRVM_G_FLOAT(OFS_PARM2);
301 ent = PRVM_G_EDICT(OFS_PARM3);
303 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
304 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
306 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
308 CL_VM_SetTraceGlobals(prog, &trace, svent);
309 // R_TimeReport("traceline");
316 Used for use tracing and shot targeting
317 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
318 if the tryents flag is set.
320 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
323 // LordHavoc: added this for my own use, VERY useful, similar to traceline
324 static void VM_CL_tracebox (prvm_prog_t *prog)
326 vec3_t v1, v2, m1, m2;
331 // R_TimeReport("pretracebox");
332 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
334 prog->xfunction->builtinsprofile += 30;
336 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
337 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), m1);
338 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), m2);
339 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), v2);
340 move = (int)PRVM_G_FLOAT(OFS_PARM4);
341 ent = PRVM_G_EDICT(OFS_PARM5);
343 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
344 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
346 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
348 CL_VM_SetTraceGlobals(prog, &trace, svent);
349 // R_TimeReport("tracebox");
352 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
356 vec3_t start, end, mins, maxs, move;
357 vec3_t original_origin;
358 vec3_t original_velocity;
359 vec3_t original_angles;
360 vec3_t original_avelocity;
363 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
364 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
365 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
366 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
368 gravity = PRVM_clientedictfloat(tossent, gravity);
371 gravity *= cl.movevars_gravity * 0.05;
373 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
375 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
376 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
377 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
378 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
379 VectorCopy(PRVM_clientedictvector(tossent, origin), start);
380 VectorCopy(PRVM_clientedictvector(tossent, mins), mins);
381 VectorCopy(PRVM_clientedictvector(tossent, maxs), maxs);
382 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
383 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
385 if (trace.fraction < 1)
389 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
390 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
391 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
392 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
397 static void VM_CL_tracetoss (prvm_prog_t *prog)
401 prvm_edict_t *ignore;
404 prog->xfunction->builtinsprofile += 600;
406 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
408 ent = PRVM_G_EDICT(OFS_PARM0);
409 if (ent == prog->edicts)
411 VM_Warning(prog, "tracetoss: can not use world entity\n");
414 ignore = PRVM_G_EDICT(OFS_PARM1);
416 trace = CL_Trace_Toss (prog, ent, ignore, &svent);
418 CL_VM_SetTraceGlobals(prog, &trace, svent);
422 // #20 void(string s) precache_model
423 static void VM_CL_precache_model (prvm_prog_t *prog)
429 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
431 name = PRVM_G_STRING(OFS_PARM0);
432 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
434 if(!strcmp(cl.csqc_model_precache[i]->name, name))
436 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
440 PRVM_G_FLOAT(OFS_RETURN) = 0;
441 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
444 for (i = 0;i < MAX_MODELS;i++)
446 if (!cl.csqc_model_precache[i])
448 cl.csqc_model_precache[i] = (dp_model_t*)m;
449 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
453 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
456 VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
459 static int CSQC_EntitiesInBox (prvm_prog_t *prog, vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
464 ent = PRVM_NEXT_EDICT(prog->edicts);
465 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
467 if (ent->priv.required->free)
469 if(BoxesOverlap(mins, maxs, PRVM_clientedictvector(ent, absmin), PRVM_clientedictvector(ent, absmax)))
475 // #22 entity(vector org, float rad) findradius
476 static void VM_CL_findradius (prvm_prog_t *prog)
478 prvm_edict_t *ent, *chain;
479 vec_t radius, radius2;
480 vec3_t org, eorg, mins, maxs;
481 int i, numtouchedicts;
482 static prvm_edict_t *touchedicts[MAX_EDICTS];
485 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
488 chainfield = PRVM_G_INT(OFS_PARM2);
490 chainfield = prog->fieldoffsets.chain;
492 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
494 chain = (prvm_edict_t *)prog->edicts;
496 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
497 radius = PRVM_G_FLOAT(OFS_PARM1);
498 radius2 = radius * radius;
500 mins[0] = org[0] - (radius + 1);
501 mins[1] = org[1] - (radius + 1);
502 mins[2] = org[2] - (radius + 1);
503 maxs[0] = org[0] + (radius + 1);
504 maxs[1] = org[1] + (radius + 1);
505 maxs[2] = org[2] + (radius + 1);
506 numtouchedicts = CSQC_EntitiesInBox(prog, mins, maxs, MAX_EDICTS, touchedicts);
507 if (numtouchedicts > MAX_EDICTS)
509 // this never happens //[515]: for what then ?
510 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
511 numtouchedicts = MAX_EDICTS;
513 for (i = 0;i < numtouchedicts;i++)
515 ent = touchedicts[i];
516 // Quake did not return non-solid entities but darkplaces does
517 // (note: this is the reason you can't blow up fallen zombies)
518 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
520 // LordHavoc: compare against bounding box rather than center so it
521 // doesn't miss large objects, and use DotProduct instead of Length
522 // for a major speedup
523 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
524 if (sv_gameplayfix_findradiusdistancetobox.integer)
526 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
527 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
528 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
531 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
532 if (DotProduct(eorg, eorg) < radius2)
534 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
539 VM_RETURN_EDICT(chain);
542 // #34 float() droptofloor
543 static void VM_CL_droptofloor (prvm_prog_t *prog)
546 vec3_t start, end, mins, maxs;
549 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
551 // assume failure if it returns early
552 PRVM_G_FLOAT(OFS_RETURN) = 0;
554 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
555 if (ent == prog->edicts)
557 VM_Warning(prog, "droptofloor: can not modify world entity\n");
560 if (ent->priv.server->free)
562 VM_Warning(prog, "droptofloor: can not modify free entity\n");
566 VectorCopy(PRVM_clientedictvector(ent, origin), start);
567 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
568 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
569 VectorCopy(PRVM_clientedictvector(ent, origin), end);
572 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
574 if (trace.fraction != 1)
576 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
577 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
578 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
579 PRVM_G_FLOAT(OFS_RETURN) = 1;
580 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
581 // ent->priv.server->suspendedinairflag = true;
585 // #35 void(float style, string value) lightstyle
586 static void VM_CL_lightstyle (prvm_prog_t *prog)
591 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
593 i = (int)PRVM_G_FLOAT(OFS_PARM0);
594 c = PRVM_G_STRING(OFS_PARM1);
595 if (i >= cl.max_lightstyle)
597 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
600 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
601 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
602 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
605 // #40 float(entity e) checkbottom
606 static void VM_CL_checkbottom (prvm_prog_t *prog)
608 static int cs_yes, cs_no;
610 vec3_t mins, maxs, start, stop;
615 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
616 ent = PRVM_G_EDICT(OFS_PARM0);
617 PRVM_G_FLOAT(OFS_RETURN) = 0;
619 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
620 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
622 // if all of the points under the corners are solid world, don't bother
623 // with the tougher checks
624 // the corners must be within 16 of the midpoint
625 start[2] = mins[2] - 1;
626 for (x=0 ; x<=1 ; x++)
627 for (y=0 ; y<=1 ; y++)
629 start[0] = x ? maxs[0] : mins[0];
630 start[1] = y ? maxs[1] : mins[1];
631 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
636 PRVM_G_FLOAT(OFS_RETURN) = true;
637 return; // we got out easy
642 // check it for real...
646 // the midpoint must be within 16 of the bottom
647 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
648 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
649 stop[2] = start[2] - 2*sv_stepheight.value;
650 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
652 if (trace.fraction == 1.0)
655 mid = bottom = trace.endpos[2];
657 // the corners must be within 16 of the midpoint
658 for (x=0 ; x<=1 ; x++)
659 for (y=0 ; y<=1 ; y++)
661 start[0] = stop[0] = x ? maxs[0] : mins[0];
662 start[1] = stop[1] = y ? maxs[1] : mins[1];
664 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
666 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
667 bottom = trace.endpos[2];
668 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
673 PRVM_G_FLOAT(OFS_RETURN) = true;
676 // #41 float(vector v) pointcontents
677 static void VM_CL_pointcontents (prvm_prog_t *prog)
680 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
681 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), point);
682 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(point));
685 // #48 void(vector o, vector d, float color, float count) particle
686 static void VM_CL_particle (prvm_prog_t *prog)
691 VM_SAFEPARMCOUNT(4, VM_CL_particle);
693 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
694 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
695 color = (int)PRVM_G_FLOAT(OFS_PARM2);
696 count = (int)PRVM_G_FLOAT(OFS_PARM3);
697 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
700 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
701 static void VM_CL_ambientsound (prvm_prog_t *prog)
705 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
706 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
707 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
708 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
711 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
712 static void VM_CL_getlight (prvm_prog_t *prog)
714 vec3_t ambientcolor, diffusecolor, diffusenormal;
717 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
719 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), p);
720 VectorClear(ambientcolor);
721 VectorClear(diffusecolor);
722 VectorClear(diffusenormal);
724 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
725 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
726 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
727 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
728 if (PRVM_clientglobalvector(getlight_ambient))
729 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
730 if (PRVM_clientglobalvector(getlight_diffuse))
731 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
732 if (PRVM_clientglobalvector(getlight_dir))
733 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
736 //============================================================================
737 //[515]: SCENE MANAGER builtins
739 void CSQC_R_RecalcView (void)
741 extern matrix4x4_t viewmodelmatrix_nobob;
742 extern matrix4x4_t viewmodelmatrix_withbob;
743 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
744 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
745 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
746 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
749 //#300 void() clearscene (EXT_CSQC)
750 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
752 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
753 // clear renderable entity and light lists
754 r_refdef.scene.numentities = 0;
755 r_refdef.scene.numlights = 0;
756 // restore the view settings to the values that VM_CL_UpdateView received from the client code
757 r_refdef.view = csqc_original_r_refdef_view;
758 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
759 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
760 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
761 cl.csqc_vidvars.drawenginesbar = false;
762 cl.csqc_vidvars.drawcrosshair = false;
766 //#301 void(float mask) addentities (EXT_CSQC)
767 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
769 double t = Sys_DirtyTime();
772 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
773 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
774 CSQC_RelinkAllEntities(drawmask);
775 CL_RelinkLightFlashes();
777 PRVM_clientglobalfloat(time) = cl.time;
778 for(i=1;i<prog->num_edicts;i++)
780 // so we can easily check if CSQC entity #edictnum is currently drawn
781 cl.csqcrenderentities[i].entitynumber = 0;
782 ed = &prog->edicts[i];
783 if(ed->priv.required->free)
786 if(ed->priv.required->free)
788 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
790 if(ed->priv.required->free)
792 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
794 CSQC_AddRenderEdict(ed, i);
797 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
798 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
799 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
802 //#302 void(entity ent) addentity (EXT_CSQC)
803 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
805 double t = Sys_DirtyTime();
806 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
807 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
808 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
809 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
812 //#303 float(float property, ...) setproperty (EXT_CSQC)
813 //#303 float(float property) getproperty
814 //#303 vector(float property) getpropertyvec
815 //#309 float(float property) getproperty
816 //#309 vector(float property) getpropertyvec
817 // VorteX: make this function be able to return previously set property if new value is not given
818 static void VM_CL_R_SetView (prvm_prog_t *prog)
824 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
826 c = (int)PRVM_G_FLOAT(OFS_PARM0);
834 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
837 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
840 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
843 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
846 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
849 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
852 VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
855 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
858 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
861 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
864 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
867 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
870 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
873 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
876 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
879 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
882 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
885 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
888 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
890 case VF_DRAWENGINESBAR:
891 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
893 case VF_DRAWCROSSHAIR:
894 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
896 case VF_CL_VIEWANGLES:
897 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
899 case VF_CL_VIEWANGLES_X:
900 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
902 case VF_CL_VIEWANGLES_Y:
903 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
905 case VF_CL_VIEWANGLES_Z:
906 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
909 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
912 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
915 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
918 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
921 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
922 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
923 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
926 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
929 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
932 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
935 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
938 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
941 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
944 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
946 case VF_FOG_FADEDEPTH:
947 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
949 case VF_MINFPS_QUALITY:
950 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.quality;
953 PRVM_G_FLOAT(OFS_RETURN) = 0;
954 VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
960 f = PRVM_G_VECTOR(OFS_PARM1);
961 k = PRVM_G_FLOAT(OFS_PARM1);
965 r_refdef.view.x = (int)(f[0]);
966 r_refdef.view.y = (int)(f[1]);
970 r_refdef.view.x = (int)(k);
974 r_refdef.view.y = (int)(k);
978 r_refdef.view.width = (int)(f[0]);
979 r_refdef.view.height = (int)(f[1]);
983 r_refdef.view.width = (int)(k);
987 r_refdef.view.height = (int)(k);
991 r_refdef.view.x = (int)(f[0]);
992 r_refdef.view.y = (int)(f[1]);
993 f = PRVM_G_VECTOR(OFS_PARM2);
994 r_refdef.view.width = (int)(f[0]);
995 r_refdef.view.height = (int)(f[1]);
999 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
1000 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
1003 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
1006 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
1009 VectorCopy(f, cl.csqc_vieworigin);
1010 CSQC_R_RecalcView();
1013 cl.csqc_vieworigin[0] = k;
1014 CSQC_R_RecalcView();
1017 cl.csqc_vieworigin[1] = k;
1018 CSQC_R_RecalcView();
1021 cl.csqc_vieworigin[2] = k;
1022 CSQC_R_RecalcView();
1025 VectorCopy(f, cl.csqc_viewangles);
1026 CSQC_R_RecalcView();
1029 cl.csqc_viewangles[0] = k;
1030 CSQC_R_RecalcView();
1033 cl.csqc_viewangles[1] = k;
1034 CSQC_R_RecalcView();
1037 cl.csqc_viewangles[2] = k;
1038 CSQC_R_RecalcView();
1041 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1043 case VF_DRAWENGINESBAR:
1044 cl.csqc_vidvars.drawenginesbar = k != 0;
1046 case VF_DRAWCROSSHAIR:
1047 cl.csqc_vidvars.drawcrosshair = k != 0;
1049 case VF_CL_VIEWANGLES:
1050 VectorCopy(f, cl.viewangles);
1052 case VF_CL_VIEWANGLES_X:
1053 cl.viewangles[0] = k;
1055 case VF_CL_VIEWANGLES_Y:
1056 cl.viewangles[1] = k;
1058 case VF_CL_VIEWANGLES_Z:
1059 cl.viewangles[2] = k;
1061 case VF_PERSPECTIVE:
1062 r_refdef.view.useperspective = k != 0;
1064 case VF_CLEARSCREEN:
1065 r_refdef.view.isoverlay = !k;
1068 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1070 case VF_FOG_DENSITY:
1071 r_refdef.fog_density = k;
1074 r_refdef.fog_red = f[0];
1075 r_refdef.fog_green = f[1];
1076 r_refdef.fog_blue = f[2];
1078 case VF_FOG_COLOR_R:
1079 r_refdef.fog_red = k;
1081 case VF_FOG_COLOR_G:
1082 r_refdef.fog_green = k;
1084 case VF_FOG_COLOR_B:
1085 r_refdef.fog_blue = k;
1088 r_refdef.fog_alpha = k;
1091 r_refdef.fog_start = k;
1094 r_refdef.fog_end = k;
1097 r_refdef.fog_height = k;
1099 case VF_FOG_FADEDEPTH:
1100 r_refdef.fog_fadedepth = k;
1102 case VF_MINFPS_QUALITY:
1103 r_refdef.view.quality = k;
1106 PRVM_G_FLOAT(OFS_RETURN) = 0;
1107 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1110 PRVM_G_FLOAT(OFS_RETURN) = 1;
1113 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1114 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1116 double t = Sys_DirtyTime();
1121 const char *cubemapname = NULL;
1122 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1123 float coronaintensity = 1;
1124 float coronasizescale = 0.25;
1125 qboolean castshadow = true;
1126 float ambientscale = 0;
1127 float diffusescale = 1;
1128 float specularscale = 1;
1130 vec3_t forward, left, up;
1131 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1133 // if we've run out of dlights, just return
1134 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1137 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1138 radius = PRVM_G_FLOAT(OFS_PARM1);
1139 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), col);
1140 if (prog->argc >= 4)
1142 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1143 if (style >= MAX_LIGHTSTYLES)
1145 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1149 if (prog->argc >= 5)
1150 cubemapname = PRVM_G_STRING(OFS_PARM4);
1151 if (prog->argc >= 6)
1152 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1153 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1154 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1156 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1157 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1158 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1159 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1161 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1162 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1163 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1164 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1167 //============================================================================
1169 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1170 static void VM_CL_unproject (prvm_prog_t *prog)
1176 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1177 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1180 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1181 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1182 if(v_flipped.integer)
1184 Matrix4x4_Transform(&r_refdef.view.matrix, temp, result);
1185 VectorCopy(result, PRVM_G_VECTOR(OFS_RETURN));
1188 //#311 vector (vector v) cs_project (EXT_CSQC)
1189 static void VM_CL_project (prvm_prog_t *prog)
1195 VM_SAFEPARMCOUNT(1, VM_CL_project);
1196 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1197 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1198 Matrix4x4_Transform(&m, f, v);
1199 if(v_flipped.integer)
1201 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1202 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1203 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1206 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1207 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1210 //#330 float(float stnum) getstatf (EXT_CSQC)
1211 static void VM_CL_getstatf (prvm_prog_t *prog)
1219 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1220 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1221 if(i < 0 || i >= MAX_CL_STATS)
1223 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1226 dat.l = cl.stats[i];
1227 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1230 //#331 float(float stnum) getstati (EXT_CSQC)
1231 static void VM_CL_getstati (prvm_prog_t *prog)
1234 int firstbit, bitcount;
1236 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1238 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1241 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1243 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1253 if(index < 0 || index >= MAX_CL_STATS)
1255 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1258 i = cl.stats[index];
1259 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1260 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1261 PRVM_G_FLOAT(OFS_RETURN) = i;
1264 //#332 string(float firststnum) getstats (EXT_CSQC)
1265 static void VM_CL_getstats (prvm_prog_t *prog)
1269 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1270 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1271 if(i < 0 || i > MAX_CL_STATS-4)
1273 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1274 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1277 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1278 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1281 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1282 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1286 struct model_s *model;
1288 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1290 t = PRVM_G_EDICT(OFS_PARM0);
1292 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1294 PRVM_clientedictstring(t, model) = 0;
1295 PRVM_clientedictfloat(t, modelindex) = 0;
1300 model = CL_GetModelByIndex(i);
1303 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1306 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1307 PRVM_clientedictfloat(t, modelindex) = i;
1309 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1312 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1315 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1318 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1319 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1323 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1325 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1326 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1327 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1330 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1331 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1334 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1335 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1338 PRVM_G_FLOAT(OFS_RETURN) = i;
1341 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1342 static void VM_CL_trailparticles (prvm_prog_t *prog)
1345 vec3_t start, end, velocity;
1347 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1349 t = PRVM_G_EDICT(OFS_PARM0);
1350 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1351 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), start);
1352 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), end);
1353 VectorCopy(PRVM_clientedictvector(t, velocity), velocity);
1357 CL_ParticleEffect(i, 1, start, end, velocity, velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1360 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1361 static void VM_CL_pointparticles (prvm_prog_t *prog)
1366 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1367 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1368 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
1369 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), v);
1370 n = PRVM_G_FLOAT(OFS_PARM3);
1373 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1376 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1377 static void VM_CL_boxparticles (prvm_prog_t *prog)
1380 // prvm_edict_t *own;
1381 vec3_t origin_from, origin_to, dir_from, dir_to;
1384 float tintmins[4], tintmaxs[4];
1385 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1387 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1388 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1389 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin_from);
1390 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin_to );
1391 VectorCopy(PRVM_G_VECTOR(OFS_PARM4), dir_from );
1392 VectorCopy(PRVM_G_VECTOR(OFS_PARM5), dir_to );
1393 count = PRVM_G_FLOAT(OFS_PARM6);
1395 flags = PRVM_G_FLOAT(OFS_PARM7);
1398 Vector4Set(tintmins, 1, 1, 1, 1);
1399 Vector4Set(tintmaxs, 1, 1, 1, 1);
1400 if(flags & 1) // read alpha
1402 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1403 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1405 if(flags & 2) // read color
1407 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1408 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1412 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1415 //#531 void(float pause) setpause
1416 static void VM_CL_setpause(prvm_prog_t *prog)
1418 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1419 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1420 cl.csqc_paused = true;
1422 cl.csqc_paused = false;
1425 //#343 void(float usecursor) setcursormode (DP_CSQC)
1426 static void VM_CL_setcursormode (prvm_prog_t *prog)
1428 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1429 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1430 cl_ignoremousemoves = 2;
1433 //#344 vector() getmousepos (DP_CSQC)
1434 static void VM_CL_getmousepos(prvm_prog_t *prog)
1436 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1438 if (key_consoleactive || key_dest != key_game)
1439 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1440 else if (cl.csqc_wantsmousemove)
1441 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1443 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1446 //#345 float(float framenum) getinputstate (EXT_CSQC)
1447 static void VM_CL_getinputstate (prvm_prog_t *prog)
1450 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1451 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1452 PRVM_G_FLOAT(OFS_RETURN) = false;
1453 for (i = 0;i < CL_MAX_USERCMDS;i++)
1455 if (cl.movecmd[i].sequence == frame)
1457 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1458 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1459 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1460 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1461 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1462 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1463 // this probably shouldn't be here
1464 if(cl.movecmd[i].crouch)
1466 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1467 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1471 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1472 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1474 PRVM_G_FLOAT(OFS_RETURN) = true;
1479 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1480 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1482 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1483 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1486 //#347 void() runstandardplayerphysics (EXT_CSQC)
1487 #define PMF_JUMP_HELD 1 // matches FTEQW
1488 #define PMF_LADDER 2 // not used by DP, FTEQW sets this in runplayerphysics but does not read it
1489 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement because Q1 cannot crouch
1490 #define PMF_ONGROUND 8 // FIXME FTEQW doesn't have this for Q1 like movement and expects CSQC code to do its own trace, this is stupid CPU waste
1491 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1493 cl_clientmovement_state_t s;
1496 memset(&s, 0, sizeof(s));
1498 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_runplayerphysics);
1500 ent = (prog->argc == 1 ? PRVM_G_EDICT(OFS_PARM0) : prog->edicts);
1501 if(ent == prog->edicts)
1505 VectorCopy(PRVM_clientglobalvector(pmove_org), s.origin);
1506 VectorCopy(PRVM_clientglobalvector(pmove_vel), s.velocity);
1507 VectorCopy(PRVM_clientglobalvector(pmove_mins), s.mins);
1508 VectorCopy(PRVM_clientglobalvector(pmove_maxs), s.maxs);
1510 s.waterjumptime = PRVM_clientglobalfloat(pmove_waterjumptime);
1511 s.cmd.canjump = (int)PRVM_clientglobalfloat(pmove_jump_held) == 0;
1517 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1518 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1519 VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1520 VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1521 s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1522 s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1523 s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1526 VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1527 s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1528 s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1529 s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1530 s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1531 s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1532 s.cmd.jump = (s.cmd.buttons & 2) != 0;
1533 s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1535 CL_ClientMovement_PlayerMove_Frame(&s);
1537 if(ent == prog->edicts)
1540 VectorCopy(s.origin, PRVM_clientglobalvector(pmove_org));
1541 VectorCopy(s.velocity, PRVM_clientglobalvector(pmove_vel));
1542 PRVM_clientglobalfloat(pmove_jump_held) = !s.cmd.canjump;
1543 PRVM_clientglobalfloat(pmove_waterjumptime) = s.waterjumptime;
1548 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1549 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1550 PRVM_clientedictfloat(ent, pmove_flags) =
1551 (s.crouched ? PMF_DUCKED : 0) |
1552 (s.cmd.canjump ? 0 : PMF_JUMP_HELD) |
1553 (s.onground ? PMF_ONGROUND : 0);
1557 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1558 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1564 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1566 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1567 c = PRVM_G_STRING(OFS_PARM1);
1568 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1572 i = Sbar_GetSortedPlayerIndex(-1-i);
1573 if(i < 0 || i >= cl.maxclients)
1578 if(!strcasecmp(c, "name"))
1579 strlcpy(t, cl.scores[i].name, sizeof(t));
1581 if(!strcasecmp(c, "frags"))
1582 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1584 if(!strcasecmp(c, "ping"))
1585 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1587 if(!strcasecmp(c, "pl"))
1588 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1590 if(!strcasecmp(c, "movementloss"))
1591 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1593 if(!strcasecmp(c, "entertime"))
1594 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1596 if(!strcasecmp(c, "colors"))
1597 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1599 if(!strcasecmp(c, "topcolor"))
1600 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1602 if(!strcasecmp(c, "bottomcolor"))
1603 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1605 if(!strcasecmp(c, "viewentity"))
1606 dpsnprintf(t, sizeof(t), "%i", i+1);
1608 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1610 // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1611 // is implemented, or Xonotic uses CSQC-networked
1612 // players, whichever comes first
1613 entity_t *e = cl.entities + (i+1);
1614 if(e->state_current.active)
1617 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1618 dpsnprintf(t, sizeof(t), VECTOR_LOSSLESS_FORMAT, origin[0], origin[1], origin[2]);
1623 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1626 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1627 static void VM_CL_setlistener (prvm_prog_t *prog)
1629 vec3_t origin, forward, left, up;
1630 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1631 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), origin);
1632 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), forward);
1633 VectorNegate(PRVM_G_VECTOR(OFS_PARM2), left);
1634 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), up);
1635 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, forward, left, up, origin);
1636 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1639 //#352 void(string cmdname) registercommand (EXT_CSQC)
1640 static void VM_CL_registercmd (prvm_prog_t *prog)
1643 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1644 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1648 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1649 t = (char *)Z_Malloc(alloclen);
1650 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1651 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1654 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1658 //#360 float() readbyte (EXT_CSQC)
1659 static void VM_CL_ReadByte (prvm_prog_t *prog)
1661 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1662 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1665 //#361 float() readchar (EXT_CSQC)
1666 static void VM_CL_ReadChar (prvm_prog_t *prog)
1668 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1669 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1672 //#362 float() readshort (EXT_CSQC)
1673 static void VM_CL_ReadShort (prvm_prog_t *prog)
1675 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1676 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1679 //#363 float() readlong (EXT_CSQC)
1680 static void VM_CL_ReadLong (prvm_prog_t *prog)
1682 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1683 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1686 //#364 float() readcoord (EXT_CSQC)
1687 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1689 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1690 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1693 //#365 float() readangle (EXT_CSQC)
1694 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1696 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1697 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1700 //#366 string() readstring (EXT_CSQC)
1701 static void VM_CL_ReadString (prvm_prog_t *prog)
1703 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1704 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1707 //#367 float() readfloat (EXT_CSQC)
1708 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1710 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1711 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1714 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1715 extern cvar_t cl_readpicture_force;
1716 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1719 unsigned char *data;
1721 unsigned short size;
1725 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1727 name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1728 size = (unsigned short) MSG_ReadShort(&cl_message);
1730 // check if a texture of that name exists
1731 // if yes, it is used and the data is discarded
1732 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1734 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1738 if(pic->tex == r_texture_notexture)
1739 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1740 if(pic->tex && !cl_readpicture_force.integer)
1742 // texture found and loaded
1743 // skip over the jpeg as we don't need it
1744 for(i = 0; i < size; ++i)
1745 (void) MSG_ReadByte(&cl_message);
1749 // texture not found
1750 // use the attached jpeg as texture
1751 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1752 MSG_ReadBytes(&cl_message, size, buf);
1753 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1755 Draw_NewPic(name, image_width, image_height, false, data);
1760 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1763 //////////////////////////////////////////////////////////
1765 static void VM_CL_makestatic (prvm_prog_t *prog)
1769 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1771 ent = PRVM_G_EDICT(OFS_PARM0);
1772 if (ent == prog->edicts)
1774 VM_Warning(prog, "makestatic: can not modify world entity\n");
1777 if (ent->priv.server->free)
1779 VM_Warning(prog, "makestatic: can not modify free entity\n");
1783 if (cl.num_static_entities < cl.max_static_entities)
1786 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1788 // copy it to the current state
1789 memset(staticent, 0, sizeof(*staticent));
1790 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1791 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1792 staticent->render.framegroupblend[0].lerp = 1;
1793 // make torchs play out of sync
1794 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1795 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1796 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1797 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1798 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1799 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1800 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1803 if (!staticent->render.alpha)
1804 staticent->render.alpha = 1.0f;
1805 if (!staticent->render.scale)
1806 staticent->render.scale = 1.0f;
1807 if (!VectorLength2(staticent->render.colormod))
1808 VectorSet(staticent->render.colormod, 1, 1, 1);
1809 if (!VectorLength2(staticent->render.glowmod))
1810 VectorSet(staticent->render.glowmod, 1, 1, 1);
1812 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1813 if (renderflags & RF_USEAXIS)
1815 vec3_t forward, left, up, origin;
1816 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
1817 VectorNegate(PRVM_clientglobalvector(v_right), left);
1818 VectorCopy(PRVM_clientglobalvector(v_up), up);
1819 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
1820 Matrix4x4_FromVectors(&staticent->render.matrix, forward, left, up, origin);
1821 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1824 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1826 // either fullbright or lit
1827 if(!r_fullbright.integer)
1829 if (!(staticent->render.effects & EF_FULLBRIGHT))
1830 staticent->render.flags |= RENDER_LIGHT;
1831 else if(r_equalize_entities_fullbright.integer)
1832 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1834 // turn off shadows from transparent objects
1835 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1836 staticent->render.flags |= RENDER_SHADOW;
1837 if (staticent->render.effects & EF_NODEPTHTEST)
1838 staticent->render.flags |= RENDER_NODEPTHTEST;
1839 if (staticent->render.effects & EF_ADDITIVE)
1840 staticent->render.flags |= RENDER_ADDITIVE;
1841 if (staticent->render.effects & EF_DOUBLESIDED)
1842 staticent->render.flags |= RENDER_DOUBLESIDED;
1844 staticent->render.allowdecals = true;
1845 CL_UpdateRenderEntity(&staticent->render);
1848 Con_Printf("Too many static entities");
1850 // throw the entity away now
1851 PRVM_ED_Free(prog, ent);
1854 //=================================================================//
1860 copies data from one entity to another
1862 copyentity(src, dst)
1865 static void VM_CL_copyentity (prvm_prog_t *prog)
1867 prvm_edict_t *in, *out;
1868 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1869 in = PRVM_G_EDICT(OFS_PARM0);
1870 if (in == prog->edicts)
1872 VM_Warning(prog, "copyentity: can not read world entity\n");
1875 if (in->priv.server->free)
1877 VM_Warning(prog, "copyentity: can not read free entity\n");
1880 out = PRVM_G_EDICT(OFS_PARM1);
1881 if (out == prog->edicts)
1883 VM_Warning(prog, "copyentity: can not modify world entity\n");
1886 if (out->priv.server->free)
1888 VM_Warning(prog, "copyentity: can not modify free entity\n");
1891 memcpy(out->fields.fp, in->fields.fp, prog->entityfields * sizeof(prvm_vec_t));
1895 //=================================================================//
1897 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1898 static void VM_CL_effect (prvm_prog_t *prog)
1901 Con_Printf("WARNING: VM_CL_effect not implemented\n"); // FIXME: this needs to take modelname not modelindex, the csqc defs has it as string and so it shall be
1904 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1905 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1906 CL_Effect(org, (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1910 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1911 static void VM_CL_te_blood (prvm_prog_t *prog)
1913 vec3_t pos, vel, pos2;
1914 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1915 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1917 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1918 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1919 CL_FindNonSolidLocation(pos, pos2, 4);
1920 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1923 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1924 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1927 vec3_t mincorner, maxcorner, vel1, vel2;
1928 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1929 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1931 speed = PRVM_G_FLOAT(OFS_PARM2);
1938 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1939 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1940 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), mincorner, maxcorner, vel1, vel2, NULL, 0);
1943 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1944 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1948 matrix4x4_t tempmatrix;
1949 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1950 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1951 CL_FindNonSolidLocation(pos, pos2, 10);
1952 CL_ParticleExplosion(pos2);
1953 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1954 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1957 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1958 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1960 vec3_t mincorner, maxcorner, vel;
1961 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1962 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1963 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1964 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1965 CL_ParticleCube(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1968 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1969 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1971 vec3_t mincorner, maxcorner, vel;
1972 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1973 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1974 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1975 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1976 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1979 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1980 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1982 vec3_t mincorner, maxcorner, vel;
1983 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1984 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1985 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1986 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1987 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1990 // #411 void(vector org, vector vel, float howmany) te_spark
1991 static void VM_CL_te_spark (prvm_prog_t *prog)
1993 vec3_t pos, pos2, vel;
1994 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1996 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1997 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1998 CL_FindNonSolidLocation(pos, pos2, 4);
1999 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
2002 extern cvar_t cl_sound_ric_gunshot;
2003 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
2004 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
2008 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
2010 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2011 CL_FindNonSolidLocation(pos, pos2, 4);
2012 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2013 if(cl_sound_ric_gunshot.integer >= 2)
2015 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2019 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2020 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2021 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2026 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
2027 static void VM_CL_te_spikequad (prvm_prog_t *prog)
2031 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
2033 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2034 CL_FindNonSolidLocation(pos, pos2, 4);
2035 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2036 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2040 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2041 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2042 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2046 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
2047 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
2051 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
2053 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2054 CL_FindNonSolidLocation(pos, pos2, 4);
2055 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2056 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2060 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2061 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2062 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2066 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
2067 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
2070 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
2072 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2073 CL_FindNonSolidLocation(pos, pos2, 10);
2074 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2075 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2078 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
2079 static void VM_CL_te_smallflash (prvm_prog_t *prog)
2082 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
2084 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2085 CL_FindNonSolidLocation(pos, pos2, 10);
2086 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2089 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
2090 static void VM_CL_te_customflash (prvm_prog_t *prog)
2093 matrix4x4_t tempmatrix;
2094 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
2096 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2097 CL_FindNonSolidLocation(pos, pos2, 4);
2098 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2099 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2102 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
2103 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2107 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2109 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2110 CL_FindNonSolidLocation(pos, pos2, 4);
2111 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2112 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2114 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2118 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2119 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2120 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2125 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2126 static void VM_CL_te_spike (prvm_prog_t *prog)
2130 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2132 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2133 CL_FindNonSolidLocation(pos, pos2, 4);
2134 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2135 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2139 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2140 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2141 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2145 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2146 static void VM_CL_te_superspike (prvm_prog_t *prog)
2150 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2152 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2153 CL_FindNonSolidLocation(pos, pos2, 4);
2154 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2155 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2159 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2160 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2161 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2165 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2166 static void VM_CL_te_explosion (prvm_prog_t *prog)
2169 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2171 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2172 CL_FindNonSolidLocation(pos, pos2, 10);
2173 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2174 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2177 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2178 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2181 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2183 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2184 CL_FindNonSolidLocation(pos, pos2, 10);
2185 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2186 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2189 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2190 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2193 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2195 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2196 CL_FindNonSolidLocation(pos, pos2, 4);
2197 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2198 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2201 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2202 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2205 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2207 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2208 CL_FindNonSolidLocation(pos, pos2, 4);
2209 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2210 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2213 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2214 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2217 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2218 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2219 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2222 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2223 static void VM_CL_te_teleport (prvm_prog_t *prog)
2226 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2227 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2228 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2231 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2232 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2234 vec3_t pos, pos2, color;
2235 matrix4x4_t tempmatrix;
2236 int colorStart, colorLength;
2237 unsigned char *tempcolor;
2238 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2240 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2241 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2242 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2243 CL_FindNonSolidLocation(pos, pos2, 10);
2244 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2245 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2246 color[0] = tempcolor[0] * (2.0f / 255.0f);
2247 color[1] = tempcolor[1] * (2.0f / 255.0f);
2248 color[2] = tempcolor[2] * (2.0f / 255.0f);
2249 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2250 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2251 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2255 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2256 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2259 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2260 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2261 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2262 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt, true);
2265 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2266 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2269 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2270 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2271 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2272 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt2, true);
2275 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2276 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2279 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2280 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2281 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2282 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt3, false);
2285 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2286 static void VM_CL_te_beam (prvm_prog_t *prog)
2289 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2290 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2291 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2292 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_beam, false);
2295 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2296 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2299 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2301 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2302 CL_FindNonSolidLocation(pos, pos2, 4);
2303 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2306 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2307 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2309 vec3_t pos, pos2, vel;
2310 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2311 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2313 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2314 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
2315 CL_FindNonSolidLocation(pos, pos2, 4);
2316 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
2320 // #443 void(entity e, entity tagentity, string tagname) setattachment
2321 static void VM_CL_setattachment (prvm_prog_t *prog)
2324 prvm_edict_t *tagentity;
2325 const char *tagname;
2329 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2331 e = PRVM_G_EDICT(OFS_PARM0);
2332 tagentity = PRVM_G_EDICT(OFS_PARM1);
2333 tagname = PRVM_G_STRING(OFS_PARM2);
2335 if (e == prog->edicts)
2337 VM_Warning(prog, "setattachment: can not modify world entity\n");
2340 if (e->priv.server->free)
2342 VM_Warning(prog, "setattachment: can not modify free entity\n");
2346 if (tagentity == NULL)
2347 tagentity = prog->edicts;
2350 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2352 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2353 model = CL_GetModelByIndex(modelindex);
2356 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2358 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2361 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2364 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2365 PRVM_clientedictfloat(e, tag_index) = tagindex;
2368 /////////////////////////////////////////
2369 // DP_MD3_TAGINFO extension coded by VorteX
2371 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2373 dp_model_t *model = CL_GetModelFromEdict(e);
2375 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2380 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2387 Matrix4x4_CreateIdentity(tag_localmatrix);
2390 && (model = CL_GetModelFromEdict(e))
2391 && model->animscenes)
2393 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2404 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2407 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2412 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2415 float pitchsign = 1;
2417 scale = PRVM_clientedictfloat(ent, scale);
2422 *out = r_refdef.view.matrix;
2423 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2429 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2430 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2431 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2432 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2433 Matrix4x4_FromVectors(out, forward, left, up, origin);
2437 pitchsign = CL_GetPitchSign(prog, ent);
2438 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2442 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2446 && (model = CL_GetModelFromEdict(ent))
2447 && model->animscenes)
2449 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2450 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, cl.time);
2451 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2452 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2454 *out = identitymatrix;
2458 // Warnings/errors code:
2459 // 0 - normal (everything all-right)
2462 // 3 - null or non-precached model
2463 // 4 - no tags with requested index
2464 // 5 - runaway loop at attachment chain
2465 extern cvar_t cl_bob;
2466 extern cvar_t cl_bobcycle;
2467 extern cvar_t cl_bobup;
2468 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2472 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2475 *out = identitymatrix; // warnings and errors return identical matrix
2477 if (ent == prog->edicts)
2479 if (ent->priv.server->free)
2482 model = CL_GetModelFromEdict(ent);
2486 tagmatrix = identitymatrix;
2490 if(attachloop >= 256)
2492 // apply transformation by child's tagindex on parent entity and then
2493 // by parent entity itself
2494 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2495 if(ret && attachloop == 0)
2497 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2498 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2499 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2500 // next iteration we process the parent entity
2501 if (PRVM_clientedictedict(ent, tag_entity))
2503 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2504 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2511 // RENDER_VIEWMODEL magic
2512 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2514 Matrix4x4_Copy(&tagmatrix, out);
2516 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2517 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2520 // Cl_bob, ported from rendering code
2521 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2524 // LordHavoc: this code is *weird*, but not replacable (I think it
2525 // should be done in QC on the server, but oh well, quake is quake)
2526 // LordHavoc: figured out bobup: the time at which the sin is at 180
2527 // degrees (which allows lengthening or squishing the peak or valley)
2528 cycle = cl.time/cl_bobcycle.value;
2529 cycle -= (int)cycle;
2530 if (cycle < cl_bobup.value)
2531 cycle = sin(M_PI * cycle / cl_bobup.value);
2533 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2534 // bob is proportional to velocity in the xy plane
2535 // (don't count Z, or jumping messes it up)
2536 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2537 bob = bob*0.3 + bob*0.7*cycle;
2538 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2545 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2546 static void VM_CL_gettagindex (prvm_prog_t *prog)
2549 const char *tag_name;
2552 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2554 ent = PRVM_G_EDICT(OFS_PARM0);
2555 tag_name = PRVM_G_STRING(OFS_PARM1);
2556 if (ent == prog->edicts)
2558 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2561 if (ent->priv.server->free)
2563 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2568 if (!CL_GetModelFromEdict(ent))
2569 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2572 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2574 if(developer_extra.integer)
2575 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2577 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2580 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2581 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2585 matrix4x4_t tag_matrix;
2586 matrix4x4_t tag_localmatrix;
2588 const char *tagname;
2590 vec3_t forward, left, up, origin;
2591 const dp_model_t *model;
2593 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2595 e = PRVM_G_EDICT(OFS_PARM0);
2596 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2597 returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex);
2598 Matrix4x4_ToVectors(&tag_matrix, forward, left, up, origin);
2599 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
2600 VectorScale(left, -1, PRVM_clientglobalvector(v_right));
2601 VectorCopy(up, PRVM_clientglobalvector(v_up));
2602 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
2603 model = CL_GetModelFromEdict(e);
2604 VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2605 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model, cl.time);
2606 VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2607 CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2608 Matrix4x4_ToVectors(&tag_localmatrix, forward, left, up, origin);
2610 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2611 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2612 VectorCopy(forward, PRVM_clientglobalvector(gettaginfo_forward));
2613 VectorScale(left, -1, PRVM_clientglobalvector(gettaginfo_right));
2614 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2615 VectorCopy(origin, PRVM_clientglobalvector(gettaginfo_offset));
2620 VM_Warning(prog, "gettagindex: can't affect world entity\n");
2623 VM_Warning(prog, "gettagindex: can't affect free entity\n");
2626 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2629 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2632 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2637 //============================================================================
2639 //====================
2640 // DP_CSQC_SPAWNPARTICLE
2641 // a QC hook to engine's CL_NewParticle
2642 //====================
2644 // particle theme struct
2645 typedef struct vmparticletheme_s
2647 unsigned short typeindex;
2648 qboolean initialized;
2650 porientation_t orientation;
2661 float liquidfriction;
2663 float velocityjitter;
2664 qboolean qualityreduction;
2673 float delaycollision;
2679 typedef struct vmparticlespawner_s
2682 qboolean initialized;
2684 vmparticletheme_t *themes;
2686 }vmparticlespawner_t;
2688 vmparticlespawner_t vmpartspawner;
2690 // TODO: automatic max_themes grow
2691 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2693 // bound max themes to not be an insane value
2696 if (maxthemes > 2048)
2698 // allocate and set up structure
2699 if (vmpartspawner.initialized) // reallocate
2701 Mem_FreePool(&vmpartspawner.pool);
2702 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2704 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2705 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2706 vmpartspawner.max_themes = maxthemes;
2707 vmpartspawner.initialized = true;
2708 vmpartspawner.verified = true;
2711 // reset particle theme to default values
2712 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2714 theme->initialized = true;
2715 theme->typeindex = pt_static;
2716 theme->blendmode = PBLEND_ADD;
2717 theme->orientation = PARTICLE_BILLBOARD;
2718 theme->color1 = 0x808080;
2719 theme->color2 = 0xFFFFFF;
2722 theme->sizeincrease = 0;
2724 theme->alphafade = 512;
2725 theme->gravity = 0.0f;
2726 theme->bounce = 0.0f;
2727 theme->airfriction = 1.0f;
2728 theme->liquidfriction = 4.0f;
2729 theme->originjitter = 0.0f;
2730 theme->velocityjitter = 0.0f;
2731 theme->qualityreduction = false;
2732 theme->lifetime = 4;
2734 theme->staincolor1 = -1;
2735 theme->staincolor2 = -1;
2736 theme->staintex = -1;
2737 theme->delayspawn = 0.0f;
2738 theme->delaycollision = 0.0f;
2739 theme->angle = 0.0f;
2743 // particle theme -> QC globals
2744 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2746 PRVM_clientglobalfloat(particle_type) = theme->typeindex;
2747 PRVM_clientglobalfloat(particle_blendmode) = theme->blendmode;
2748 PRVM_clientglobalfloat(particle_orientation) = theme->orientation;
2749 // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2750 VectorSet(PRVM_clientglobalvector(particle_color1), (theme->color1 >> 16) & 0xFF, (theme->color1 >> 8) & 0xFF, (theme->color1 >> 0) & 0xFF);
2751 VectorSet(PRVM_clientglobalvector(particle_color2), (theme->color2 >> 16) & 0xFF, (theme->color2 >> 8) & 0xFF, (theme->color2 >> 0) & 0xFF);
2752 PRVM_clientglobalfloat(particle_tex) = (prvm_vec_t)theme->tex;
2753 PRVM_clientglobalfloat(particle_size) = theme->size;
2754 PRVM_clientglobalfloat(particle_sizeincrease) = theme->sizeincrease;
2755 PRVM_clientglobalfloat(particle_alpha) = theme->alpha/256;
2756 PRVM_clientglobalfloat(particle_alphafade) = theme->alphafade/256;
2757 PRVM_clientglobalfloat(particle_time) = theme->lifetime;
2758 PRVM_clientglobalfloat(particle_gravity) = theme->gravity;
2759 PRVM_clientglobalfloat(particle_bounce) = theme->bounce;
2760 PRVM_clientglobalfloat(particle_airfriction) = theme->airfriction;
2761 PRVM_clientglobalfloat(particle_liquidfriction) = theme->liquidfriction;
2762 PRVM_clientglobalfloat(particle_originjitter) = theme->originjitter;
2763 PRVM_clientglobalfloat(particle_velocityjitter) = theme->velocityjitter;
2764 PRVM_clientglobalfloat(particle_qualityreduction) = theme->qualityreduction;
2765 PRVM_clientglobalfloat(particle_stretch) = theme->stretch;
2766 VectorSet(PRVM_clientglobalvector(particle_staincolor1), ((int)theme->staincolor1 >> 16) & 0xFF, ((int)theme->staincolor1 >> 8) & 0xFF, ((int)theme->staincolor1 >> 0) & 0xFF);
2767 VectorSet(PRVM_clientglobalvector(particle_staincolor2), ((int)theme->staincolor2 >> 16) & 0xFF, ((int)theme->staincolor2 >> 8) & 0xFF, ((int)theme->staincolor2 >> 0) & 0xFF);
2768 PRVM_clientglobalfloat(particle_staintex) = (prvm_vec_t)theme->staintex;
2769 PRVM_clientglobalfloat(particle_stainalpha) = (prvm_vec_t)theme->stainalpha/256;
2770 PRVM_clientglobalfloat(particle_stainsize) = (prvm_vec_t)theme->stainsize;
2771 PRVM_clientglobalfloat(particle_delayspawn) = theme->delayspawn;
2772 PRVM_clientglobalfloat(particle_delaycollision) = theme->delaycollision;
2773 PRVM_clientglobalfloat(particle_angle) = theme->angle;
2774 PRVM_clientglobalfloat(particle_spin) = theme->spin;
2777 // QC globals -> particle theme
2778 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2780 theme->typeindex = (unsigned short)PRVM_clientglobalfloat(particle_type);
2781 theme->blendmode = (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode);
2782 theme->orientation = (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation);
2783 theme->color1 = ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]);
2784 theme->color2 = ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]);
2785 theme->tex = (int)PRVM_clientglobalfloat(particle_tex);
2786 theme->size = PRVM_clientglobalfloat(particle_size);
2787 theme->sizeincrease = PRVM_clientglobalfloat(particle_sizeincrease);
2788 theme->alpha = PRVM_clientglobalfloat(particle_alpha)*256;
2789 theme->alphafade = PRVM_clientglobalfloat(particle_alphafade)*256;
2790 theme->lifetime = PRVM_clientglobalfloat(particle_time);
2791 theme->gravity = PRVM_clientglobalfloat(particle_gravity);
2792 theme->bounce = PRVM_clientglobalfloat(particle_bounce);
2793 theme->airfriction = PRVM_clientglobalfloat(particle_airfriction);
2794 theme->liquidfriction = PRVM_clientglobalfloat(particle_liquidfriction);
2795 theme->originjitter = PRVM_clientglobalfloat(particle_originjitter);
2796 theme->velocityjitter = PRVM_clientglobalfloat(particle_velocityjitter);
2797 theme->qualityreduction = PRVM_clientglobalfloat(particle_qualityreduction) != 0 ? true : false;
2798 theme->stretch = PRVM_clientglobalfloat(particle_stretch);
2799 theme->staincolor1 = ((int)PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]);
2800 theme->staincolor2 = (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]);
2801 theme->staintex =(int)PRVM_clientglobalfloat(particle_staintex);
2802 theme->stainalpha = PRVM_clientglobalfloat(particle_stainalpha)*256;
2803 theme->stainsize = PRVM_clientglobalfloat(particle_stainsize);
2804 theme->delayspawn = PRVM_clientglobalfloat(particle_delayspawn);
2805 theme->delaycollision = PRVM_clientglobalfloat(particle_delaycollision);
2806 theme->angle = PRVM_clientglobalfloat(particle_angle);
2807 theme->spin = PRVM_clientglobalfloat(particle_spin);
2810 // init particle spawner interface
2811 // # float(float max_themes) initparticlespawner
2812 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2814 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2815 VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2816 vmpartspawner.themes[0].initialized = true;
2817 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2818 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2821 // void() resetparticle
2822 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2824 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2825 if (vmpartspawner.verified == false)
2827 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2830 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2833 // void(float themenum) particletheme
2834 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2838 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2839 if (vmpartspawner.verified == false)
2841 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2844 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2845 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2847 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2848 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2851 if (vmpartspawner.themes[themenum].initialized == false)
2853 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2854 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2857 // load particle theme into globals
2858 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum], prog);
2861 // float() saveparticletheme
2862 // void(float themenum) updateparticletheme
2863 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2867 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2868 if (vmpartspawner.verified == false)
2870 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2873 // allocate new theme, save it and return
2876 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2877 if (vmpartspawner.themes[themenum].initialized == false)
2879 if (themenum >= vmpartspawner.max_themes)
2881 if (vmpartspawner.max_themes == 2048)
2882 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2884 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2885 PRVM_G_FLOAT(OFS_RETURN) = -1;
2888 vmpartspawner.themes[themenum].initialized = true;
2889 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2890 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2893 // update existing theme
2894 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2895 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2897 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2900 vmpartspawner.themes[themenum].initialized = true;
2901 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2904 // void(float themenum) freeparticletheme
2905 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2909 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2910 if (vmpartspawner.verified == false)
2912 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2915 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2917 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2919 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2922 if (vmpartspawner.themes[themenum].initialized == false)
2924 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2925 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2929 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2930 vmpartspawner.themes[themenum].initialized = false;
2933 // float(vector org, vector dir, [float theme]) particle
2934 // returns 0 if failed, 1 if succesful
2935 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2938 vmparticletheme_t *theme;
2942 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2943 if (vmpartspawner.verified == false)
2945 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2946 PRVM_G_FLOAT(OFS_RETURN) = 0;
2949 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
2950 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
2952 if (prog->argc < 3) // global-set particle
2954 part = CL_NewParticle(org,
2955 (unsigned short)PRVM_clientglobalfloat(particle_type),
2956 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
2957 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
2958 (int)PRVM_clientglobalfloat(particle_tex),
2959 PRVM_clientglobalfloat(particle_size),
2960 PRVM_clientglobalfloat(particle_sizeincrease),
2961 PRVM_clientglobalfloat(particle_alpha)*256,
2962 PRVM_clientglobalfloat(particle_alphafade)*256,
2963 PRVM_clientglobalfloat(particle_gravity),
2964 PRVM_clientglobalfloat(particle_bounce),
2971 PRVM_clientglobalfloat(particle_airfriction),
2972 PRVM_clientglobalfloat(particle_liquidfriction),
2973 PRVM_clientglobalfloat(particle_originjitter),
2974 PRVM_clientglobalfloat(particle_velocityjitter),
2975 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
2976 PRVM_clientglobalfloat(particle_time),
2977 PRVM_clientglobalfloat(particle_stretch),
2978 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
2979 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
2980 (int)(PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]),
2981 (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]),
2982 (int)PRVM_clientglobalfloat(particle_staintex),
2983 PRVM_clientglobalfloat(particle_stainalpha)*256,
2984 PRVM_clientglobalfloat(particle_stainsize),
2985 PRVM_clientglobalfloat(particle_angle),
2986 PRVM_clientglobalfloat(particle_spin),
2990 PRVM_G_FLOAT(OFS_RETURN) = 0;
2993 if (PRVM_clientglobalfloat(particle_delayspawn))
2994 part->delayedspawn = cl.time + PRVM_clientglobalfloat(particle_delayspawn);
2995 //if (PRVM_clientglobalfloat(particle_delaycollision))
2996 // part->delayedcollisions = cl.time + PRVM_clientglobalfloat(particle_delaycollision);
2998 else // quick themed particle
3000 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
3001 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3003 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3004 PRVM_G_FLOAT(OFS_RETURN) = 0;
3007 theme = &vmpartspawner.themes[themenum];
3008 part = CL_NewParticle(org,
3014 theme->sizeincrease,
3026 theme->liquidfriction,
3027 theme->originjitter,
3028 theme->velocityjitter,
3029 theme->qualityreduction,
3044 PRVM_G_FLOAT(OFS_RETURN) = 0;
3047 if (theme->delayspawn)
3048 part->delayedspawn = cl.time + theme->delayspawn;
3049 //if (theme->delaycollision)
3050 // part->delayedcollisions = cl.time + theme->delaycollision;
3052 PRVM_G_FLOAT(OFS_RETURN) = 1;
3055 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
3056 // returns 0 if failed, 1 if success
3057 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
3060 vmparticletheme_t *theme;
3064 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
3065 if (vmpartspawner.verified == false)
3067 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
3068 PRVM_G_FLOAT(OFS_RETURN) = 0;
3071 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
3072 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
3073 if (prog->argc < 5) // global-set particle
3074 part = CL_NewParticle(org,
3075 (unsigned short)PRVM_clientglobalfloat(particle_type),
3076 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
3077 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
3078 (int)PRVM_clientglobalfloat(particle_tex),
3079 PRVM_clientglobalfloat(particle_size),
3080 PRVM_clientglobalfloat(particle_sizeincrease),
3081 PRVM_clientglobalfloat(particle_alpha)*256,
3082 PRVM_clientglobalfloat(particle_alphafade)*256,
3083 PRVM_clientglobalfloat(particle_gravity),
3084 PRVM_clientglobalfloat(particle_bounce),
3091 PRVM_clientglobalfloat(particle_airfriction),
3092 PRVM_clientglobalfloat(particle_liquidfriction),
3093 PRVM_clientglobalfloat(particle_originjitter),
3094 PRVM_clientglobalfloat(particle_velocityjitter),
3095 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
3096 PRVM_clientglobalfloat(particle_time),
3097 PRVM_clientglobalfloat(particle_stretch),
3098 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
3099 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
3100 ((int)PRVM_clientglobalvector(particle_staincolor1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor1)[2]),
3101 ((int)PRVM_clientglobalvector(particle_staincolor2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor2)[2]),
3102 (int)PRVM_clientglobalfloat(particle_staintex),
3103 PRVM_clientglobalfloat(particle_stainalpha)*256,
3104 PRVM_clientglobalfloat(particle_stainsize),
3105 PRVM_clientglobalfloat(particle_angle),
3106 PRVM_clientglobalfloat(particle_spin),
3108 else // themed particle
3110 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
3111 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3113 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3114 PRVM_G_FLOAT(OFS_RETURN) = 0;
3117 theme = &vmpartspawner.themes[themenum];
3118 part = CL_NewParticle(org,
3124 theme->sizeincrease,
3136 theme->liquidfriction,
3137 theme->originjitter,
3138 theme->velocityjitter,
3139 theme->qualityreduction,
3155 PRVM_G_FLOAT(OFS_RETURN) = 0;
3158 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
3159 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
3160 PRVM_G_FLOAT(OFS_RETURN) = 0;
3163 //====================
3164 //CSQC engine entities query
3165 //====================
3167 // float(float entitynum, float whatfld) getentity;
3168 // vector(float entitynum, float whatfld) getentityvec;
3169 // querying engine-drawn entity
3170 // VorteX: currently it's only tested with whatfld = 1..7
3171 static void VM_CL_GetEntity (prvm_prog_t *prog)
3173 int entnum, fieldnum;
3174 vec3_t forward, left, up, org;
3175 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
3177 entnum = PRVM_G_FLOAT(OFS_PARM0);
3178 if (entnum < 0 || entnum >= cl.num_entities)
3180 PRVM_G_FLOAT(OFS_RETURN) = 0;
3183 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3186 case 0: // active state
3187 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3190 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3191 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3194 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3195 VectorCopy(forward, PRVM_G_VECTOR(OFS_RETURN));
3198 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3199 VectorNegate(left, PRVM_G_VECTOR(OFS_RETURN));
3202 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3203 VectorCopy(up, PRVM_G_VECTOR(OFS_RETURN));
3206 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3208 case 6: // origin + v_forward, v_right, v_up
3209 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3210 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3211 VectorNegate(left, PRVM_clientglobalvector(v_right));
3212 VectorCopy(up, PRVM_clientglobalvector(v_up));
3213 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3216 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3219 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3221 case 9: // pants colormod
3222 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3224 case 10: // shirt colormod
3225 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3228 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3231 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3234 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3237 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3238 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3241 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3242 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3245 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3248 PRVM_G_FLOAT(OFS_RETURN) = 0;
3253 //====================
3254 //QC POLYGON functions
3255 //====================
3257 //#304 void() renderscene (EXT_CSQC)
3258 // moved that here to reset the polygons,
3259 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3261 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3263 double t = Sys_DirtyTime();
3264 vmpolygons_t *polys = &prog->vmpolygons;
3265 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3268 if(r_refdef.view.ismain)
3270 // set the main view
3271 csqc_main_r_refdef_view = r_refdef.view;
3273 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3274 r_refdef.view.ismain = false;
3275 csqc_original_r_refdef_view.ismain = false;
3278 // we need to update any RENDER_VIEWMODEL entities at this point because
3279 // csqc supplies its own view matrix
3280 CL_UpdateViewEntities();
3285 polys->num_vertices = polys->num_triangles = 0;
3287 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3288 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3289 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3292 static void VM_ResizePolygons(vmpolygons_t *polys)
3294 float *oldvertex3f = polys->data_vertex3f;
3295 float *oldcolor4f = polys->data_color4f;
3296 float *oldtexcoord2f = polys->data_texcoord2f;
3297 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3298 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3299 polys->max_vertices = min(polys->max_triangles*3, 65536);
3300 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3301 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3302 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3303 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3304 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3305 if (polys->num_vertices)
3307 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3308 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3309 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3311 if (polys->num_triangles)
3313 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3314 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3317 Mem_Free(oldvertex3f);
3319 Mem_Free(oldcolor4f);
3321 Mem_Free(oldtexcoord2f);
3323 Mem_Free(oldtriangles);
3324 if (oldsortedelement3s)
3325 Mem_Free(oldsortedelement3s);
3328 static void VM_InitPolygons (vmpolygons_t* polys)
3330 memset(polys, 0, sizeof(*polys));
3331 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3332 polys->max_triangles = 1024;
3333 VM_ResizePolygons(polys);
3334 polys->initialized = true;
3337 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3339 int surfacelistindex;
3340 vmpolygons_t *polys = (vmpolygons_t *)ent;
3341 // R_Mesh_ResetTextureState();
3342 R_EntityMatrix(&identitymatrix);
3343 GL_CullFace(GL_NONE);
3344 GL_DepthTest(true); // polys in 3D space shall always have depth test
3345 GL_DepthRange(0, 1);
3346 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3348 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3350 int numtriangles = 0;
3351 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3352 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3353 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3354 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3356 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3358 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3360 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3363 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3367 static void VMPolygons_Store(vmpolygons_t *polys)
3372 // detect if we have alpha
3373 hasalpha = polys->begin_texture_hasalpha;
3374 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3375 if(polys->begin_color[i][3] < 1)
3378 if (polys->begin_draw2d)
3380 // draw the polygon as 2D immediately
3381 drawqueuemesh_t mesh;
3382 mesh.texture = polys->begin_texture;
3383 mesh.num_vertices = polys->begin_vertices;
3384 mesh.num_triangles = polys->begin_vertices-2;
3385 mesh.data_element3i = polygonelement3i;
3386 mesh.data_element3s = polygonelement3s;
3387 mesh.data_vertex3f = polys->begin_vertex[0];
3388 mesh.data_color4f = polys->begin_color[0];
3389 mesh.data_texcoord2f = polys->begin_texcoord[0];
3390 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3394 // queue the polygon as 3D for sorted transparent rendering later
3396 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3398 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3399 polys->max_triangles *= 2;
3400 VM_ResizePolygons(polys);
3402 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3404 // needle in a haystack!
3405 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3406 // that also caused it to not render the first polygon that is added
3408 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3409 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3410 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3411 for (i = 0;i < polys->begin_vertices-2;i++)
3413 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3414 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3415 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3416 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3417 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3418 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3419 polys->num_triangles++;
3421 polys->num_vertices += polys->begin_vertices;
3424 polys->begin_active = false;
3427 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3428 // LordHavoc: agreed, this is a mess
3429 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3432 vmpolygons_t *polys = &prog->vmpolygons;
3435 // only add polygons of the currently active prog to the queue - if there is none, we're done
3439 if (!polys->num_triangles)
3442 for (i = 0;i < polys->num_triangles;i++)
3444 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3445 R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3448 /*polys->num_triangles = 0; // now done after rendering the scene,
3449 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3452 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3453 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3455 const char *picname;
3457 vmpolygons_t *polys = &prog->vmpolygons;
3460 // TODO instead of using skinframes here (which provides the benefit of
3461 // better management of flags, and is more suited for 3D rendering), what
3462 // about supporting Q3 shaders?
3464 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3466 if (!polys->initialized)
3467 VM_InitPolygons(polys);
3468 if (polys->begin_active)
3470 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3473 picname = PRVM_G_STRING(OFS_PARM0);
3479 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3484 sf = R_SkinFrame_FindNextByName(sf, picname);
3486 while(sf && sf->textureflags != tf);
3488 if(!sf || !sf->base)
3489 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3492 R_SkinFrame_MarkUsed(sf);
3495 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3496 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3497 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3498 polys->begin_vertices = 0;
3499 polys->begin_active = true;
3500 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3503 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3504 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3506 vmpolygons_t *polys = &prog->vmpolygons;
3508 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3510 if (!polys->begin_active)
3512 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3516 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3518 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3522 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3523 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3524 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3525 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3526 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3527 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3528 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3529 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3530 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3531 polys->begin_vertices++;
3534 //void() R_EndPolygon
3535 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3537 vmpolygons_t *polys = &prog->vmpolygons;
3539 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3540 if (!polys->begin_active)
3542 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3545 polys->begin_active = false;
3546 if (polys->begin_vertices >= 3)
3547 VMPolygons_Store(polys);
3549 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3552 static vmpolygons_t debugPolys;
3554 void Debug_PolygonBegin(const char *picname, int drawflag)
3556 if(!debugPolys.initialized)
3557 VM_InitPolygons(&debugPolys);
3558 if(debugPolys.begin_active)
3560 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3563 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3564 debugPolys.begin_drawflag = drawflag;
3565 debugPolys.begin_vertices = 0;
3566 debugPolys.begin_active = true;
3569 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3571 if(!debugPolys.begin_active)
3573 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3577 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3579 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3583 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3584 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3585 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3586 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3587 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3588 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3589 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3590 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3591 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3592 debugPolys.begin_vertices++;
3595 void Debug_PolygonEnd(void)
3597 if (!debugPolys.begin_active)
3599 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3602 debugPolys.begin_active = false;
3603 if (debugPolys.begin_vertices >= 3)
3604 VMPolygons_Store(&debugPolys);
3606 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3613 Returns false if any part of the bottom of the entity is off an edge that
3618 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3620 prvm_prog_t *prog = CLVM_prog;
3621 vec3_t mins, maxs, start, stop;
3626 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3627 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3629 // if all of the points under the corners are solid world, don't bother
3630 // with the tougher checks
3631 // the corners must be within 16 of the midpoint
3632 start[2] = mins[2] - 1;
3633 for (x=0 ; x<=1 ; x++)
3634 for (y=0 ; y<=1 ; y++)
3636 start[0] = x ? maxs[0] : mins[0];
3637 start[1] = y ? maxs[1] : mins[1];
3638 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3642 return true; // we got out easy
3646 // check it for real...
3650 // the midpoint must be within 16 of the bottom
3651 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3652 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3653 stop[2] = start[2] - 2*sv_stepheight.value;
3654 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3656 if (trace.fraction == 1.0)
3658 mid = bottom = trace.endpos[2];
3660 // the corners must be within 16 of the midpoint
3661 for (x=0 ; x<=1 ; x++)
3662 for (y=0 ; y<=1 ; y++)
3664 start[0] = stop[0] = x ? maxs[0] : mins[0];
3665 start[1] = stop[1] = y ? maxs[1] : mins[1];
3667 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3669 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3670 bottom = trace.endpos[2];
3671 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3682 Called by monster program code.
3683 The move will be adjusted for slopes and stairs, but if the move isn't
3684 possible, no move is done and false is returned
3687 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3689 prvm_prog_t *prog = CLVM_prog;
3691 vec3_t oldorg, neworg, end, traceendpos;
3692 vec3_t mins, maxs, start;
3695 prvm_edict_t *enemy;
3698 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
3699 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
3700 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3701 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3703 // flying monsters don't step up
3704 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3706 // try one move with vertical motion, then one without
3707 for (i=0 ; i<2 ; i++)
3709 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3710 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3711 if (i == 0 && enemy != prog->edicts)
3713 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3719 VectorCopy(PRVM_clientedictvector(ent, origin), start);
3720 trace = CL_TraceBox(start, mins, maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3722 CL_VM_SetTraceGlobals(prog, &trace, svent);
3724 if (trace.fraction == 1)
3726 VectorCopy(trace.endpos, traceendpos);
3727 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3728 return false; // swim monster left water
3730 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3736 if (enemy == prog->edicts)
3743 // push down from a step height above the wished position
3744 neworg[2] += sv_stepheight.value;
3745 VectorCopy (neworg, end);
3746 end[2] -= sv_stepheight.value*2;
3748 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3750 CL_VM_SetTraceGlobals(prog, &trace, svent);
3752 if (trace.startsolid)
3754 neworg[2] -= sv_stepheight.value;
3755 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3757 CL_VM_SetTraceGlobals(prog, &trace, svent);
3758 if (trace.startsolid)
3761 if (trace.fraction == 1)
3763 // if monster had the ground pulled out, go ahead and fall
3764 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3766 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3769 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3773 return false; // walked off an edge
3776 // check point traces down for dangling corners
3777 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3779 if (!CL_CheckBottom (ent))
3781 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3782 { // entity had floor mostly pulled out from underneath it
3783 // and is trying to correct
3788 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3792 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3793 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3795 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3807 float(float yaw, float dist[, settrace]) walkmove
3810 static void VM_CL_walkmove (prvm_prog_t *prog)
3819 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3821 // assume failure if it returns early
3822 PRVM_G_FLOAT(OFS_RETURN) = 0;
3824 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3825 if (ent == prog->edicts)
3827 VM_Warning(prog, "walkmove: can not modify world entity\n");
3830 if (ent->priv.server->free)
3832 VM_Warning(prog, "walkmove: can not modify free entity\n");
3835 yaw = PRVM_G_FLOAT(OFS_PARM0);
3836 dist = PRVM_G_FLOAT(OFS_PARM1);
3837 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3839 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3842 yaw = yaw*M_PI*2 / 360;
3844 move[0] = cos(yaw)*dist;
3845 move[1] = sin(yaw)*dist;
3848 // save program state, because CL_movestep may call other progs
3849 oldf = prog->xfunction;
3850 oldself = PRVM_clientglobaledict(self);
3852 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3855 // restore program state
3856 prog->xfunction = oldf;
3857 PRVM_clientglobaledict(self) = oldself;
3864 string(string key) serverkey
3867 static void VM_CL_serverkey(prvm_prog_t *prog)
3869 char string[VM_STRINGTEMP_LENGTH];
3870 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3871 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3872 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3879 Checks if an entity is in a point's PVS.
3880 Should be fast but can be inexact.
3882 float checkpvs(vector viewpos, entity viewee) = #240;
3885 static void VM_CL_checkpvs (prvm_prog_t *prog)
3888 prvm_edict_t *viewee;
3894 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3897 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3898 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3899 viewee = PRVM_G_EDICT(OFS_PARM1);
3901 if(viewee->priv.required->free)
3903 VM_Warning(prog, "checkpvs: can not check free entity\n");
3904 PRVM_G_FLOAT(OFS_RETURN) = 4;
3908 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3909 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3912 if(!cl.worldmodel || !cl.worldmodel->brush.GetPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3914 // no PVS support on this worldmodel... darn
3915 PRVM_G_FLOAT(OFS_RETURN) = 3;
3918 pvs = cl.worldmodel->brush.GetPVS(cl.worldmodel, viewpos);
3921 // viewpos isn't in any PVS... darn
3922 PRVM_G_FLOAT(OFS_RETURN) = 2;
3925 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, pvs, mi, ma);
3927 // using fat PVS like FTEQW does (slow)
3928 if(!cl.worldmodel || !cl.worldmodel->brush.FatPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3930 // no PVS support on this worldmodel... darn
3931 PRVM_G_FLOAT(OFS_RETURN) = 3;
3934 fatpvsbytes = cl.worldmodel->brush.FatPVS(cl.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3937 // viewpos isn't in any PVS... darn
3938 PRVM_G_FLOAT(OFS_RETURN) = 2;
3941 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, fatpvs, mi, ma);
3945 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3946 static void VM_CL_skel_create(prvm_prog_t *prog)
3948 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3949 dp_model_t *model = CL_GetModelByIndex(modelindex);
3950 skeleton_t *skeleton;
3952 PRVM_G_FLOAT(OFS_RETURN) = 0;
3953 if (!model || !model->num_bones)
3955 for (i = 0;i < MAX_EDICTS;i++)
3956 if (!prog->skeletons[i])
3958 if (i == MAX_EDICTS)
3960 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3961 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3962 skeleton->model = model;
3963 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3964 // initialize to identity matrices
3965 for (i = 0;i < skeleton->model->num_bones;i++)
3966 skeleton->relativetransforms[i] = identitymatrix;
3969 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3970 static void VM_CL_skel_build(prvm_prog_t *prog)
3972 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3973 skeleton_t *skeleton;
3974 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3975 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3976 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3977 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3978 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3979 dp_model_t *model = CL_GetModelByIndex(modelindex);
3983 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3984 frameblend_t frameblend[MAX_FRAMEBLENDS];
3985 matrix4x4_t bonematrix;
3987 PRVM_G_FLOAT(OFS_RETURN) = 0;
3988 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3990 firstbone = max(0, firstbone);
3991 lastbone = min(lastbone, model->num_bones - 1);
3992 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3993 VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3994 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model, cl.time);
3995 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3997 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3999 memset(&bonematrix, 0, sizeof(bonematrix));
4000 for (blendindex = 0;blendindex < numblends;blendindex++)
4002 Matrix4x4_FromBonePose7s(&matrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
4003 Matrix4x4_Accumulate(&bonematrix, &matrix, frameblend[blendindex].lerp);
4005 Matrix4x4_Normalize3(&bonematrix, &bonematrix);
4006 Matrix4x4_Interpolate(&skeleton->relativetransforms[bonenum], &bonematrix, &skeleton->relativetransforms[bonenum], retainfrac);
4008 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
4011 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4012 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
4014 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4015 skeleton_t *skeleton;
4016 PRVM_G_FLOAT(OFS_RETURN) = 0;
4017 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4019 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
4022 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4023 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
4025 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4026 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4027 skeleton_t *skeleton;
4028 PRVM_G_INT(OFS_RETURN) = 0;
4029 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4031 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4033 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
4036 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4037 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
4039 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4040 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4041 skeleton_t *skeleton;
4042 PRVM_G_FLOAT(OFS_RETURN) = 0;
4043 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4045 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4047 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
4050 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4051 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
4053 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4054 const char *tagname = PRVM_G_STRING(OFS_PARM1);
4055 skeleton_t *skeleton;
4056 PRVM_G_FLOAT(OFS_RETURN) = 0;
4057 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4059 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
4062 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4063 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
4065 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4066 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4067 skeleton_t *skeleton;
4069 vec3_t forward, left, up, origin;
4070 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4071 VectorClear(PRVM_clientglobalvector(v_forward));
4072 VectorClear(PRVM_clientglobalvector(v_right));
4073 VectorClear(PRVM_clientglobalvector(v_up));
4074 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4076 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4078 matrix = skeleton->relativetransforms[bonenum];
4079 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4080 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4081 VectorNegate(left, PRVM_clientglobalvector(v_right));
4082 VectorCopy(up, PRVM_clientglobalvector(v_up));
4083 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4086 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4087 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
4089 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4090 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4091 skeleton_t *skeleton;
4094 vec3_t forward, left, up, origin;
4095 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4096 VectorClear(PRVM_clientglobalvector(v_forward));
4097 VectorClear(PRVM_clientglobalvector(v_right));
4098 VectorClear(PRVM_clientglobalvector(v_up));
4099 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4101 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4103 matrix = skeleton->relativetransforms[bonenum];
4104 // convert to absolute
4105 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
4108 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
4110 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4111 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4112 VectorNegate(left, PRVM_clientglobalvector(v_right));
4113 VectorCopy(up, PRVM_clientglobalvector(v_up));
4114 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4117 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4118 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
4120 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4121 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4122 vec3_t forward, left, up, origin;
4123 skeleton_t *skeleton;
4125 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4127 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4129 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4130 VectorNegate(PRVM_clientglobalvector(v_right), left);
4131 VectorCopy(PRVM_clientglobalvector(v_up), up);
4132 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4133 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4134 skeleton->relativetransforms[bonenum] = matrix;
4137 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4138 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
4140 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4141 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4142 vec3_t forward, left, up, origin;
4143 skeleton_t *skeleton;
4146 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4148 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4150 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4151 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4152 VectorNegate(PRVM_clientglobalvector(v_right), left);
4153 VectorCopy(PRVM_clientglobalvector(v_up), up);
4154 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4155 temp = skeleton->relativetransforms[bonenum];
4156 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4159 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4160 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
4162 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4163 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
4164 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4166 vec3_t forward, left, up, origin;
4167 skeleton_t *skeleton;
4170 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4172 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
4173 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4174 VectorNegate(PRVM_clientglobalvector(v_right), left);
4175 VectorCopy(PRVM_clientglobalvector(v_up), up);
4176 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4177 firstbone = max(0, firstbone);
4178 lastbone = min(lastbone, skeleton->model->num_bones - 1);
4179 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4181 temp = skeleton->relativetransforms[bonenum];
4182 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4186 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4187 static void VM_CL_skel_copybones(prvm_prog_t *prog)
4189 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4190 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4191 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4192 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4194 skeleton_t *skeletondst;
4195 skeleton_t *skeletonsrc;
4196 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4198 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4200 firstbone = max(0, firstbone);
4201 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4202 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4203 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4204 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4207 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4208 static void VM_CL_skel_delete(prvm_prog_t *prog)
4210 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4211 skeleton_t *skeleton;
4212 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4215 prog->skeletons[skeletonindex] = NULL;
4218 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4219 static void VM_CL_frameforname(prvm_prog_t *prog)
4221 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4222 dp_model_t *model = CL_GetModelByIndex(modelindex);
4223 const char *name = PRVM_G_STRING(OFS_PARM1);
4225 PRVM_G_FLOAT(OFS_RETURN) = -1;
4226 if (!model || !model->animscenes)
4228 for (i = 0;i < model->numframes;i++)
4230 if (!strcasecmp(model->animscenes[i].name, name))
4232 PRVM_G_FLOAT(OFS_RETURN) = i;
4238 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4239 static void VM_CL_frameduration(prvm_prog_t *prog)
4241 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4242 dp_model_t *model = CL_GetModelByIndex(modelindex);
4243 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4244 PRVM_G_FLOAT(OFS_RETURN) = 0;
4245 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4247 if (model->animscenes[framenum].framerate)
4248 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4251 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4254 * Obscure builtin used by GAME_XONOTIC.
4256 * Edits the input history of cl_movement by rotating all move commands
4257 * currently in the queue using the given transform.
4259 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4260 * v_angle-like (non-inverted) euler angles that perform the rotation
4261 * of the space that is to be done.
4263 * This is meant to be used as a fixangle replacement after passing
4264 * through a warpzone/portal: the client is told about the warp transform,
4265 * and calls this function in the same frame as the one on which the
4266 * client's origin got changed by the serverside teleport. Then this code
4267 * transforms the pre-warp input (which matches the empty space behind
4268 * the warp plane) into post-warp input (which matches the target area
4269 * of the warp). Also, at the same time, the client has to use
4270 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4272 * This together allows warpzone motion to be perfectly predicted by
4275 * Furthermore, for perfect warpzone behaviour, the server side also
4276 * has to detect input the client sent before it received the origin
4277 * update, but after the warp occurred on the server, and has to adjust
4278 * input appropriately.
4281 vec3_t v = {0, 0, 0};
4283 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4284 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), a);
4285 AngleVectorsFLU(a, x, y, z);
4286 Matrix4x4_FromVectors(&m, x, y, z, v);
4290 // #358 void(string cubemapname) loadcubemap
4291 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4295 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4296 name = PRVM_G_STRING(OFS_PARM0);
4300 #define REFDEFFLAG_TELEPORTED 1
4301 #define REFDEFFLAG_JUMPING 2
4302 #define REFDEFFLAG_DEAD 4
4303 #define REFDEFFLAG_INTERMISSION 8
4304 static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
4306 matrix4x4_t entrendermatrix;
4307 vec3_t clviewangles;
4309 qboolean teleported;
4310 qboolean clonground;
4313 qboolean clintermission;
4314 float clstatsviewheight;
4318 VM_SAFEPARMCOUNT(2, VM_CL_V_CalcRefdef);
4319 ent = PRVM_G_EDICT(OFS_PARM0);
4320 flags = PRVM_G_FLOAT(OFS_PARM1);
4322 // use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
4323 CL_GetTagMatrix(prog, &entrendermatrix, ent, 0);
4325 VectorCopy(cl.csqc_viewangles, clviewangles);
4326 teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
4327 clonground = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_ONGROUND) != 0;
4328 clcmdjump = (flags & REFDEFFLAG_JUMPING) != 0;
4329 clstatsviewheight = PRVM_clientedictvector(ent, view_ofs)[2];
4330 cldead = (flags & REFDEFFLAG_DEAD) != 0;
4331 clintermission = (flags & REFDEFFLAG_INTERMISSION) != 0;
4332 VectorCopy(PRVM_clientedictvector(ent, velocity), clvelocity);
4334 V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight, cldead, clintermission, clvelocity);
4336 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
4337 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
4338 CSQC_R_RecalcView();
4341 //============================================================================
4343 // To create a almost working builtin file from this replace:
4344 // "^NULL.*" with ""
4345 // "^{.*//.*}:Wh\(.*\)" with "\1"
4347 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4348 // "\n\n+" with "\n\n"
4350 prvm_builtin_t vm_cl_builtins[] = {
4351 NULL, // #0 NULL function (not callable) (QUAKE)
4352 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4353 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4354 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4355 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4356 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4357 VM_break, // #6 void() break (QUAKE)
4358 VM_random, // #7 float() random (QUAKE)
4359 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4360 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4361 VM_error, // #10 void(string e) error (QUAKE)
4362 VM_objerror, // #11 void(string e) objerror (QUAKE)
4363 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4364 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4365 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4366 VM_remove, // #15 void(entity e) remove (QUAKE)
4367 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4368 NULL, // #17 entity() checkclient (QUAKE)
4369 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4370 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4371 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4372 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4373 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4374 NULL, // #23 void(string s, ...) bprint (QUAKE)
4375 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4376 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4377 VM_ftos, // #26 string(float f) ftos (QUAKE)
4378 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4379 VM_coredump, // #28 void() coredump (QUAKE)
4380 VM_traceon, // #29 void() traceon (QUAKE)
4381 VM_traceoff, // #30 void() traceoff (QUAKE)
4382 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4383 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4384 NULL, // #33 (QUAKE)
4385 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4386 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4387 VM_rint, // #36 float(float v) rint (QUAKE)
4388 VM_floor, // #37 float(float v) floor (QUAKE)
4389 VM_ceil, // #38 float(float v) ceil (QUAKE)
4390 NULL, // #39 (QUAKE)
4391 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4392 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4393 NULL, // #42 (QUAKE)
4394 VM_fabs, // #43 float(float f) fabs (QUAKE)
4395 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4396 VM_cvar, // #45 float(string s) cvar (QUAKE)
4397 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4398 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4399 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4400 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4401 NULL, // #50 (QUAKE)
4402 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4403 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4404 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4405 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4406 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4407 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4408 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4409 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4410 NULL, // #59 (QUAKE)
4411 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4412 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4413 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4414 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4415 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4416 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4417 NULL, // #66 (QUAKE)
4418 NULL, // #67 void(float step) movetogoal (QUAKE)
4419 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4420 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4421 NULL, // #70 void(string s) changelevel (QUAKE)
4422 NULL, // #71 (QUAKE)
4423 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4424 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4425 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4426 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4427 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4428 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4429 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4430 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4431 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4432 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4433 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4434 NULL, // #83 (QUAKE)
4435 NULL, // #84 (QUAKE)
4436 NULL, // #85 (QUAKE)
4437 NULL, // #86 (QUAKE)
4438 NULL, // #87 (QUAKE)
4439 NULL, // #88 (QUAKE)
4440 NULL, // #89 (QUAKE)
4441 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4442 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4443 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4444 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4445 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4446 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4447 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4448 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4449 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4450 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4451 // FrikaC and Telejano range #100-#199
4462 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4463 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4464 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4465 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4466 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4467 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4468 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4469 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4470 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4471 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4552 // FTEQW range #200-#299
4571 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4574 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4575 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4576 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4577 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4578 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4579 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4580 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4581 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4582 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4583 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4585 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4593 VM_CL_checkpvs, // #240
4616 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4617 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4618 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4619 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4620 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4621 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4622 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4623 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4624 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4625 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4626 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4627 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4628 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4629 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4630 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4653 // CSQC range #300-#399
4654 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4655 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4656 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4657 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4658 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4659 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4660 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4661 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4662 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4663 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4664 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4665 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4669 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4670 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4671 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4672 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4673 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4674 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4675 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4676 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4677 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4678 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4679 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4680 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4681 VM_stringwidth, // #327 // FIXME is this okay?
4682 VM_drawsubpic, // #328 // FIXME is this okay?
4683 VM_drawrotpic, // #329 // FIXME is this okay?
4684 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4685 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4686 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4687 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4688 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4689 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4690 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4691 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4692 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4693 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4694 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4695 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4696 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4697 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4698 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4699 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4700 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4701 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4702 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4703 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4704 VM_isserver, // #350 float() isserver (EXT_CSQC)
4705 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4706 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4707 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4708 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4709 VM_CL_videoplaying, // #355
4710 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4711 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4712 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4714 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4715 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4716 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4717 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4718 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4719 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4720 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4721 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4754 // LordHavoc's range #400-#499
4755 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4756 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4757 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4758 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4759 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4760 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4761 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4762 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4763 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4764 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4765 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4766 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4767 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4768 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4769 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4770 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4771 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4772 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4773 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4774 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4775 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4776 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4777 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4778 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4779 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4780 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4781 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4782 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4783 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4784 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4785 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4786 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4787 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4788 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4789 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4790 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4791 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4792 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4793 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4794 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4795 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4796 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4797 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4798 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4799 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4800 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4801 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4802 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4803 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4804 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4805 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4806 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4807 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4808 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4809 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4810 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4811 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4812 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4814 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4815 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4816 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4817 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4818 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4819 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4820 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4821 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4822 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4823 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4824 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4825 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4826 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4827 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4828 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4829 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4830 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4831 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4832 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4833 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4834 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4835 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4836 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4837 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4838 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4839 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4840 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4841 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4842 VM_gecko_create, // #487 float gecko_create( string name )
4843 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4844 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4845 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4846 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4847 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4848 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4849 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4850 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4851 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4852 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4853 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4854 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4855 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4856 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4857 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4858 VM_whichpack, // #503 string(string) whichpack = #503;
4859 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4865 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4866 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4867 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4868 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4869 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4870 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4871 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4872 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4873 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4874 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4875 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4876 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4877 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4878 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4879 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4880 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4881 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4882 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4883 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4884 VM_loadfromdata, // #529
4885 VM_loadfromfile, // #530
4886 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4888 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4889 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4890 VM_buf_loadfile, // #535 float(string filename, float bufhandle) buf_loadfile (DP_QC_STRINGBUFFERS_EXT_WIP)
4891 VM_buf_writefile, // #536 float(float filehandle, float bufhandle, float startpos, float numstrings) buf_writefile (DP_QC_STRINGBUFFERS_EXT_WIP)
4892 VM_bufstr_find, // #537 float(float bufhandle, string match, float matchrule, float startpos) bufstr_find (DP_QC_STRINGBUFFERS_EXT_WIP)
4893 VM_matchpattern, // #538 float(string s, string pattern, float matchrule) matchpattern (DP_QC_STRINGBUFFERS_EXT_WIP)
4895 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4896 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4897 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4960 VM_callfunction, // #605
4961 VM_writetofile, // #606
4962 VM_isfunction, // #607
4965 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4968 VM_parseentitydata, // #613
4979 VM_CL_getextresponse, // #624 string getextresponse(void)
4982 VM_sprintf, // #627 string sprintf(string format, ...)
4983 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4984 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4985 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4986 VM_getbindmaps, // #631 vector(void) getbindmap
4987 VM_setbindmaps, // #632 float(vector bm) setbindmap
4993 VM_CL_RotateMoves, // #638
4994 VM_digest_hex, // #639
4995 VM_CL_V_CalcRefdef, // #640 void(entity e) V_CalcRefdef (DP_CSQC_V_CALCREFDEF)
4999 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
5001 void VM_Polygons_Reset(prvm_prog_t *prog)
5003 vmpolygons_t *polys = &prog->vmpolygons;
5005 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
5006 if(polys->initialized)
5008 Mem_FreePool(&polys->pool);
5009 polys->initialized = false;
5013 void CLVM_init_cmd(prvm_prog_t *prog)
5016 VM_Polygons_Reset(prog);
5019 void CLVM_reset_cmd(prvm_prog_t *prog)
5021 World_End(&cl.world);
5023 VM_Polygons_Reset(prog);