5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (prvm_prog_t *prog)
32 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up));
36 // #2 void(entity e, vector o) setorigin
37 static void VM_CL_setorigin (prvm_prog_t *prog)
41 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
43 e = PRVM_G_EDICT(OFS_PARM0);
44 if (e == prog->edicts)
46 VM_Warning(prog, "setorigin: can not modify world entity\n");
49 if (e->priv.required->free)
51 VM_Warning(prog, "setorigin: can not modify free entity\n");
54 org = PRVM_G_VECTOR(OFS_PARM1);
55 VectorCopy (org, PRVM_clientedictvector(e, origin));
56 if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
57 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
61 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, float *min, float *max)
67 prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
70 VectorCopy (min, PRVM_clientedictvector(e, mins));
71 VectorCopy (max, PRVM_clientedictvector(e, maxs));
72 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
77 // #3 void(entity e, string m) setmodel
78 static void VM_CL_setmodel (prvm_prog_t *prog)
85 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
87 e = PRVM_G_EDICT(OFS_PARM0);
88 PRVM_clientedictfloat(e, modelindex) = 0;
89 PRVM_clientedictstring(e, model) = 0;
91 m = PRVM_G_STRING(OFS_PARM1);
93 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
95 if (!strcmp(cl.csqc_model_precache[i]->name, m))
97 mod = cl.csqc_model_precache[i];
98 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
99 PRVM_clientedictfloat(e, modelindex) = -(i+1);
105 for (i = 0;i < MAX_MODELS;i++)
107 mod = cl.model_precache[i];
108 if (mod && !strcmp(mod->name, m))
110 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
111 PRVM_clientedictfloat(e, modelindex) = i;
118 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
119 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
123 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
124 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
128 // #4 void(entity e, vector min, vector max) setsize
129 static void VM_CL_setsize (prvm_prog_t *prog)
133 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
135 e = PRVM_G_EDICT(OFS_PARM0);
136 if (e == prog->edicts)
138 VM_Warning(prog, "setsize: can not modify world entity\n");
141 if (e->priv.server->free)
143 VM_Warning(prog, "setsize: can not modify free entity\n");
146 min = PRVM_G_VECTOR(OFS_PARM1);
147 max = PRVM_G_VECTOR(OFS_PARM2);
149 SetMinMaxSize( prog, e, min, max );
154 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
155 static void VM_CL_sound (prvm_prog_t *prog)
159 prvm_edict_t *entity;
166 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
168 entity = PRVM_G_EDICT(OFS_PARM0);
169 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
170 sample = PRVM_G_STRING(OFS_PARM2);
171 volume = PRVM_G_FLOAT(OFS_PARM3);
172 attenuation = PRVM_G_FLOAT(OFS_PARM4);
174 if (volume < 0 || volume > 1)
176 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
180 if (attenuation < 0 || attenuation > 4)
182 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
189 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
190 // ignoring prog->argc < 7 for now (no flags supported yet)
195 flags = PRVM_G_FLOAT(OFS_PARM6);
197 channel = CHAN_USER2ENGINE(channel);
199 if (!IS_CHAN(channel))
201 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
205 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
206 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, 0, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
209 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
210 static void VM_CL_pointsound(prvm_prog_t *prog)
217 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
219 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
220 sample = PRVM_G_STRING(OFS_PARM1);
221 volume = PRVM_G_FLOAT(OFS_PARM2);
222 attenuation = PRVM_G_FLOAT(OFS_PARM3);
224 if (volume < 0 || volume > 1)
226 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
230 if (attenuation < 0 || attenuation > 4)
232 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
236 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
237 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
240 // #14 entity() spawn
241 static void VM_CL_spawn (prvm_prog_t *prog)
244 ed = PRVM_ED_Alloc(prog);
248 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
250 VM_SetTraceGlobals(prog, trace);
251 PRVM_clientglobalfloat(trace_networkentity) = svent;
254 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
255 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
257 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
258 static void VM_CL_traceline (prvm_prog_t *prog)
265 // R_TimeReport("pretraceline");
267 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
269 prog->xfunction->builtinsprofile += 30;
271 v1 = PRVM_G_VECTOR(OFS_PARM0);
272 v2 = PRVM_G_VECTOR(OFS_PARM1);
273 move = (int)PRVM_G_FLOAT(OFS_PARM2);
274 ent = PRVM_G_EDICT(OFS_PARM3);
276 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
277 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
279 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
281 CL_VM_SetTraceGlobals(prog, &trace, svent);
282 // R_TimeReport("traceline");
289 Used for use tracing and shot targeting
290 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
291 if the tryents flag is set.
293 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
296 // LordHavoc: added this for my own use, VERY useful, similar to traceline
297 static void VM_CL_tracebox (prvm_prog_t *prog)
299 float *v1, *v2, *m1, *m2;
304 // R_TimeReport("pretracebox");
305 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
307 prog->xfunction->builtinsprofile += 30;
309 v1 = PRVM_G_VECTOR(OFS_PARM0);
310 m1 = PRVM_G_VECTOR(OFS_PARM1);
311 m2 = PRVM_G_VECTOR(OFS_PARM2);
312 v2 = PRVM_G_VECTOR(OFS_PARM3);
313 move = (int)PRVM_G_FLOAT(OFS_PARM4);
314 ent = PRVM_G_EDICT(OFS_PARM5);
316 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
317 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
319 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
321 CL_VM_SetTraceGlobals(prog, &trace, svent);
322 // R_TimeReport("tracebox");
325 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
330 vec3_t original_origin;
331 vec3_t original_velocity;
332 vec3_t original_angles;
333 vec3_t original_avelocity;
336 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
337 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
338 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
339 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
341 gravity = PRVM_clientedictfloat(tossent, gravity);
344 gravity *= cl.movevars_gravity * 0.05;
346 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
348 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
349 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
350 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
351 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
352 trace = CL_TraceBox(PRVM_clientedictvector(tossent, origin), PRVM_clientedictvector(tossent, mins), PRVM_clientedictvector(tossent, maxs), end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
353 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
355 if (trace.fraction < 1)
359 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
360 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
361 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
362 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
367 static void VM_CL_tracetoss (prvm_prog_t *prog)
371 prvm_edict_t *ignore;
374 prog->xfunction->builtinsprofile += 600;
376 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
378 ent = PRVM_G_EDICT(OFS_PARM0);
379 if (ent == prog->edicts)
381 VM_Warning(prog, "tracetoss: can not use world entity\n");
384 ignore = PRVM_G_EDICT(OFS_PARM1);
386 trace = CL_Trace_Toss (prog, ent, ignore, &svent);
388 CL_VM_SetTraceGlobals(prog, &trace, svent);
392 // #20 void(string s) precache_model
393 static void VM_CL_precache_model (prvm_prog_t *prog)
399 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
401 name = PRVM_G_STRING(OFS_PARM0);
402 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
404 if(!strcmp(cl.csqc_model_precache[i]->name, name))
406 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
410 PRVM_G_FLOAT(OFS_RETURN) = 0;
411 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
414 for (i = 0;i < MAX_MODELS;i++)
416 if (!cl.csqc_model_precache[i])
418 cl.csqc_model_precache[i] = (dp_model_t*)m;
419 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
423 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
426 VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
429 static int CSQC_EntitiesInBox (prvm_prog_t *prog, vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
434 ent = PRVM_NEXT_EDICT(prog->edicts);
435 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
437 if (ent->priv.required->free)
439 if(BoxesOverlap(mins, maxs, PRVM_clientedictvector(ent, absmin), PRVM_clientedictvector(ent, absmax)))
445 // #22 entity(vector org, float rad) findradius
446 static void VM_CL_findradius (prvm_prog_t *prog)
448 prvm_edict_t *ent, *chain;
449 vec_t radius, radius2;
450 vec3_t org, eorg, mins, maxs;
451 int i, numtouchedicts;
452 static prvm_edict_t *touchedicts[MAX_EDICTS];
455 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
458 chainfield = PRVM_G_INT(OFS_PARM2);
460 chainfield = prog->fieldoffsets.chain;
462 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
464 chain = (prvm_edict_t *)prog->edicts;
466 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
467 radius = PRVM_G_FLOAT(OFS_PARM1);
468 radius2 = radius * radius;
470 mins[0] = org[0] - (radius + 1);
471 mins[1] = org[1] - (radius + 1);
472 mins[2] = org[2] - (radius + 1);
473 maxs[0] = org[0] + (radius + 1);
474 maxs[1] = org[1] + (radius + 1);
475 maxs[2] = org[2] + (radius + 1);
476 numtouchedicts = CSQC_EntitiesInBox(prog, mins, maxs, MAX_EDICTS, touchedicts);
477 if (numtouchedicts > MAX_EDICTS)
479 // this never happens //[515]: for what then ?
480 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
481 numtouchedicts = MAX_EDICTS;
483 for (i = 0;i < numtouchedicts;i++)
485 ent = touchedicts[i];
486 // Quake did not return non-solid entities but darkplaces does
487 // (note: this is the reason you can't blow up fallen zombies)
488 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
490 // LordHavoc: compare against bounding box rather than center so it
491 // doesn't miss large objects, and use DotProduct instead of Length
492 // for a major speedup
493 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
494 if (sv_gameplayfix_findradiusdistancetobox.integer)
496 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
497 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
498 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
501 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
502 if (DotProduct(eorg, eorg) < radius2)
504 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
509 VM_RETURN_EDICT(chain);
512 // #34 float() droptofloor
513 static void VM_CL_droptofloor (prvm_prog_t *prog)
519 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
521 // assume failure if it returns early
522 PRVM_G_FLOAT(OFS_RETURN) = 0;
524 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
525 if (ent == prog->edicts)
527 VM_Warning(prog, "droptofloor: can not modify world entity\n");
530 if (ent->priv.server->free)
532 VM_Warning(prog, "droptofloor: can not modify free entity\n");
536 VectorCopy (PRVM_clientedictvector(ent, origin), end);
539 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
541 if (trace.fraction != 1)
543 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
544 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
545 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
546 PRVM_G_FLOAT(OFS_RETURN) = 1;
547 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
548 // ent->priv.server->suspendedinairflag = true;
552 // #35 void(float style, string value) lightstyle
553 static void VM_CL_lightstyle (prvm_prog_t *prog)
558 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
560 i = (int)PRVM_G_FLOAT(OFS_PARM0);
561 c = PRVM_G_STRING(OFS_PARM1);
562 if (i >= cl.max_lightstyle)
564 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
567 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
568 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
569 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
572 // #40 float(entity e) checkbottom
573 static void VM_CL_checkbottom (prvm_prog_t *prog)
575 static int cs_yes, cs_no;
577 vec3_t mins, maxs, start, stop;
582 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
583 ent = PRVM_G_EDICT(OFS_PARM0);
584 PRVM_G_FLOAT(OFS_RETURN) = 0;
586 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
587 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
589 // if all of the points under the corners are solid world, don't bother
590 // with the tougher checks
591 // the corners must be within 16 of the midpoint
592 start[2] = mins[2] - 1;
593 for (x=0 ; x<=1 ; x++)
594 for (y=0 ; y<=1 ; y++)
596 start[0] = x ? maxs[0] : mins[0];
597 start[1] = y ? maxs[1] : mins[1];
598 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
603 PRVM_G_FLOAT(OFS_RETURN) = true;
604 return; // we got out easy
609 // check it for real...
613 // the midpoint must be within 16 of the bottom
614 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
615 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
616 stop[2] = start[2] - 2*sv_stepheight.value;
617 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
619 if (trace.fraction == 1.0)
622 mid = bottom = trace.endpos[2];
624 // the corners must be within 16 of the midpoint
625 for (x=0 ; x<=1 ; x++)
626 for (y=0 ; y<=1 ; y++)
628 start[0] = stop[0] = x ? maxs[0] : mins[0];
629 start[1] = stop[1] = y ? maxs[1] : mins[1];
631 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
633 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
634 bottom = trace.endpos[2];
635 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
640 PRVM_G_FLOAT(OFS_RETURN) = true;
643 // #41 float(vector v) pointcontents
644 static void VM_CL_pointcontents (prvm_prog_t *prog)
646 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
647 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
650 // #48 void(vector o, vector d, float color, float count) particle
651 static void VM_CL_particle (prvm_prog_t *prog)
656 VM_SAFEPARMCOUNT(4, VM_CL_particle);
658 org = PRVM_G_VECTOR(OFS_PARM0);
659 dir = PRVM_G_VECTOR(OFS_PARM1);
660 color = (int)PRVM_G_FLOAT(OFS_PARM2);
661 count = (int)PRVM_G_FLOAT(OFS_PARM3);
662 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
665 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
666 static void VM_CL_ambientsound (prvm_prog_t *prog)
670 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
671 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
672 f = PRVM_G_VECTOR(OFS_PARM1);
673 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
676 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
677 static void VM_CL_getlight (prvm_prog_t *prog)
679 vec3_t ambientcolor, diffusecolor, diffusenormal;
682 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
684 p = PRVM_G_VECTOR(OFS_PARM0);
685 VectorClear(ambientcolor);
686 VectorClear(diffusecolor);
687 VectorClear(diffusenormal);
689 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
690 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
691 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
692 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
693 if (PRVM_clientglobalvector(getlight_ambient))
694 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
695 if (PRVM_clientglobalvector(getlight_diffuse))
696 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
697 if (PRVM_clientglobalvector(getlight_dir))
698 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
701 //============================================================================
702 //[515]: SCENE MANAGER builtins
704 void CSQC_R_RecalcView (void)
706 extern matrix4x4_t viewmodelmatrix_nobob;
707 extern matrix4x4_t viewmodelmatrix_withbob;
708 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
709 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
710 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
711 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
714 //#300 void() clearscene (EXT_CSQC)
715 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
717 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
718 // clear renderable entity and light lists
719 r_refdef.scene.numentities = 0;
720 r_refdef.scene.numlights = 0;
721 // restore the view settings to the values that VM_CL_UpdateView received from the client code
722 r_refdef.view = csqc_original_r_refdef_view;
723 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
724 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
725 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
726 cl.csqc_vidvars.drawenginesbar = false;
727 cl.csqc_vidvars.drawcrosshair = false;
731 //#301 void(float mask) addentities (EXT_CSQC)
732 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
734 double t = Sys_DirtyTime();
737 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
738 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
739 CSQC_RelinkAllEntities(drawmask);
740 CL_RelinkLightFlashes();
742 PRVM_clientglobalfloat(time) = cl.time;
743 for(i=1;i<prog->num_edicts;i++)
745 // so we can easily check if CSQC entity #edictnum is currently drawn
746 cl.csqcrenderentities[i].entitynumber = 0;
747 ed = &prog->edicts[i];
748 if(ed->priv.required->free)
751 if(ed->priv.required->free)
753 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
755 if(ed->priv.required->free)
757 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
759 CSQC_AddRenderEdict(ed, i);
762 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
763 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
764 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
767 //#302 void(entity ent) addentity (EXT_CSQC)
768 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
770 double t = Sys_DirtyTime();
771 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
772 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
773 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
774 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
777 //#303 float(float property, ...) setproperty (EXT_CSQC)
778 //#303 float(float property) getproperty
779 //#303 vector(float property) getpropertyvec
780 //#309 float(float property) getproperty
781 //#309 vector(float property) getpropertyvec
782 // VorteX: make this function be able to return previously set property if new value is not given
783 static void VM_CL_R_SetView (prvm_prog_t *prog)
789 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
791 c = (int)PRVM_G_FLOAT(OFS_PARM0);
799 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
802 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
805 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
808 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
811 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
814 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
817 VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
820 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
823 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
826 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
829 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
832 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
835 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
838 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
841 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
844 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
847 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
850 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
853 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
855 case VF_DRAWENGINESBAR:
856 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
858 case VF_DRAWCROSSHAIR:
859 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
861 case VF_CL_VIEWANGLES:
862 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
864 case VF_CL_VIEWANGLES_X:
865 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
867 case VF_CL_VIEWANGLES_Y:
868 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
870 case VF_CL_VIEWANGLES_Z:
871 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
874 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
877 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
880 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
883 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
886 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
887 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
888 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
891 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
894 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
897 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
900 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
903 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
906 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
909 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
911 case VF_FOG_FADEDEPTH:
912 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
914 case VF_MINFPS_QUALITY:
915 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.quality;
918 PRVM_G_FLOAT(OFS_RETURN) = 0;
919 VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
925 f = PRVM_G_VECTOR(OFS_PARM1);
926 k = PRVM_G_FLOAT(OFS_PARM1);
930 r_refdef.view.x = (int)(f[0]);
931 r_refdef.view.y = (int)(f[1]);
935 r_refdef.view.x = (int)(k);
939 r_refdef.view.y = (int)(k);
943 r_refdef.view.width = (int)(f[0]);
944 r_refdef.view.height = (int)(f[1]);
948 r_refdef.view.width = (int)(k);
952 r_refdef.view.height = (int)(k);
956 r_refdef.view.x = (int)(f[0]);
957 r_refdef.view.y = (int)(f[1]);
958 f = PRVM_G_VECTOR(OFS_PARM2);
959 r_refdef.view.width = (int)(f[0]);
960 r_refdef.view.height = (int)(f[1]);
964 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
965 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
968 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
971 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
974 VectorCopy(f, cl.csqc_vieworigin);
978 cl.csqc_vieworigin[0] = k;
982 cl.csqc_vieworigin[1] = k;
986 cl.csqc_vieworigin[2] = k;
990 VectorCopy(f, cl.csqc_viewangles);
994 cl.csqc_viewangles[0] = k;
998 cl.csqc_viewangles[1] = k;
1002 cl.csqc_viewangles[2] = k;
1003 CSQC_R_RecalcView();
1006 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1008 case VF_DRAWENGINESBAR:
1009 cl.csqc_vidvars.drawenginesbar = k != 0;
1011 case VF_DRAWCROSSHAIR:
1012 cl.csqc_vidvars.drawcrosshair = k != 0;
1014 case VF_CL_VIEWANGLES:
1015 VectorCopy(f, cl.viewangles);
1017 case VF_CL_VIEWANGLES_X:
1018 cl.viewangles[0] = k;
1020 case VF_CL_VIEWANGLES_Y:
1021 cl.viewangles[1] = k;
1023 case VF_CL_VIEWANGLES_Z:
1024 cl.viewangles[2] = k;
1026 case VF_PERSPECTIVE:
1027 r_refdef.view.useperspective = k != 0;
1029 case VF_CLEARSCREEN:
1030 r_refdef.view.isoverlay = !k;
1033 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1035 case VF_FOG_DENSITY:
1036 r_refdef.fog_density = k;
1039 r_refdef.fog_red = f[0];
1040 r_refdef.fog_green = f[1];
1041 r_refdef.fog_blue = f[2];
1043 case VF_FOG_COLOR_R:
1044 r_refdef.fog_red = k;
1046 case VF_FOG_COLOR_G:
1047 r_refdef.fog_green = k;
1049 case VF_FOG_COLOR_B:
1050 r_refdef.fog_blue = k;
1053 r_refdef.fog_alpha = k;
1056 r_refdef.fog_start = k;
1059 r_refdef.fog_end = k;
1062 r_refdef.fog_height = k;
1064 case VF_FOG_FADEDEPTH:
1065 r_refdef.fog_fadedepth = k;
1067 case VF_MINFPS_QUALITY:
1068 r_refdef.view.quality = k;
1071 PRVM_G_FLOAT(OFS_RETURN) = 0;
1072 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1075 PRVM_G_FLOAT(OFS_RETURN) = 1;
1078 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1079 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1081 double t = Sys_DirtyTime();
1086 const char *cubemapname = NULL;
1087 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1088 float coronaintensity = 1;
1089 float coronasizescale = 0.25;
1090 qboolean castshadow = true;
1091 float ambientscale = 0;
1092 float diffusescale = 1;
1093 float specularscale = 1;
1095 vec3_t forward, left, up;
1096 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1098 // if we've run out of dlights, just return
1099 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1102 org = PRVM_G_VECTOR(OFS_PARM0);
1103 radius = PRVM_G_FLOAT(OFS_PARM1);
1104 col = PRVM_G_VECTOR(OFS_PARM2);
1105 if (prog->argc >= 4)
1107 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1108 if (style >= MAX_LIGHTSTYLES)
1110 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1114 if (prog->argc >= 5)
1115 cubemapname = PRVM_G_STRING(OFS_PARM4);
1116 if (prog->argc >= 6)
1117 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1118 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1119 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1121 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1122 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1123 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1124 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1126 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1127 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1128 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1129 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1132 //============================================================================
1134 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1135 static void VM_CL_unproject (prvm_prog_t *prog)
1140 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1141 f = PRVM_G_VECTOR(OFS_PARM0);
1144 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1145 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1146 if(v_flipped.integer)
1148 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1151 //#311 vector (vector v) cs_project (EXT_CSQC)
1152 static void VM_CL_project (prvm_prog_t *prog)
1158 VM_SAFEPARMCOUNT(1, VM_CL_project);
1159 f = PRVM_G_VECTOR(OFS_PARM0);
1160 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1161 Matrix4x4_Transform(&m, f, v);
1162 if(v_flipped.integer)
1164 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1165 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1166 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1169 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1170 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1173 //#330 float(float stnum) getstatf (EXT_CSQC)
1174 static void VM_CL_getstatf (prvm_prog_t *prog)
1182 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1183 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1184 if(i < 0 || i >= MAX_CL_STATS)
1186 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1189 dat.l = cl.stats[i];
1190 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1193 //#331 float(float stnum) getstati (EXT_CSQC)
1194 static void VM_CL_getstati (prvm_prog_t *prog)
1197 int firstbit, bitcount;
1199 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1201 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1204 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1206 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1216 if(index < 0 || index >= MAX_CL_STATS)
1218 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1221 i = cl.stats[index];
1222 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1223 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1224 PRVM_G_FLOAT(OFS_RETURN) = i;
1227 //#332 string(float firststnum) getstats (EXT_CSQC)
1228 static void VM_CL_getstats (prvm_prog_t *prog)
1232 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1233 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1234 if(i < 0 || i > MAX_CL_STATS-4)
1236 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1237 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1240 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1241 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1244 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1245 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1249 struct model_s *model;
1251 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1253 t = PRVM_G_EDICT(OFS_PARM0);
1255 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1257 PRVM_clientedictstring(t, model) = 0;
1258 PRVM_clientedictfloat(t, modelindex) = 0;
1263 model = CL_GetModelByIndex(i);
1266 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1269 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1270 PRVM_clientedictfloat(t, modelindex) = i;
1272 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1275 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1278 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1281 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1282 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1286 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1288 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1289 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1290 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1293 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1294 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1297 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1298 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1301 PRVM_G_FLOAT(OFS_RETURN) = i;
1304 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1305 static void VM_CL_trailparticles (prvm_prog_t *prog)
1310 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1312 t = PRVM_G_EDICT(OFS_PARM0);
1313 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1314 start = PRVM_G_VECTOR(OFS_PARM2);
1315 end = PRVM_G_VECTOR(OFS_PARM3);
1319 CL_ParticleEffect(i, 1, start, end, PRVM_clientedictvector(t, velocity), PRVM_clientedictvector(t, velocity), NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1322 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1323 static void VM_CL_pointparticles (prvm_prog_t *prog)
1328 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1329 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1330 f = PRVM_G_VECTOR(OFS_PARM1);
1331 v = PRVM_G_VECTOR(OFS_PARM2);
1332 n = PRVM_G_FLOAT(OFS_PARM3);
1335 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1338 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1339 static void VM_CL_boxparticles (prvm_prog_t *prog)
1342 // prvm_edict_t *own;
1343 float *origin_from, *origin_to, *dir_from, *dir_to;
1346 float tintmins[4], tintmaxs[4];
1347 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1349 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1350 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1351 origin_from = PRVM_G_VECTOR(OFS_PARM2);
1352 origin_to = PRVM_G_VECTOR(OFS_PARM3);
1353 dir_from = PRVM_G_VECTOR(OFS_PARM4);
1354 dir_to = PRVM_G_VECTOR(OFS_PARM5);
1355 count = PRVM_G_FLOAT(OFS_PARM6);
1357 flags = PRVM_G_FLOAT(OFS_PARM7);
1360 Vector4Set(tintmins, 1, 1, 1, 1);
1361 Vector4Set(tintmaxs, 1, 1, 1, 1);
1362 if(flags & 1) // read alpha
1364 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1365 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1367 if(flags & 2) // read color
1369 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1370 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1374 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1377 //#531 void(float pause) setpause
1378 static void VM_CL_setpause(prvm_prog_t *prog)
1380 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1381 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1382 cl.csqc_paused = true;
1384 cl.csqc_paused = false;
1387 //#343 void(float usecursor) setcursormode (DP_CSQC)
1388 static void VM_CL_setcursormode (prvm_prog_t *prog)
1390 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1391 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1392 cl_ignoremousemoves = 2;
1395 //#344 vector() getmousepos (DP_CSQC)
1396 static void VM_CL_getmousepos(prvm_prog_t *prog)
1398 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1400 if (key_consoleactive || key_dest != key_game)
1401 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1402 else if (cl.csqc_wantsmousemove)
1403 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1405 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1408 //#345 float(float framenum) getinputstate (EXT_CSQC)
1409 static void VM_CL_getinputstate (prvm_prog_t *prog)
1412 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1413 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1414 PRVM_G_FLOAT(OFS_RETURN) = false;
1415 for (i = 0;i < CL_MAX_USERCMDS;i++)
1417 if (cl.movecmd[i].sequence == frame)
1419 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1420 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1421 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1422 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1423 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1424 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1425 // this probably shouldn't be here
1426 if(cl.movecmd[i].crouch)
1428 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1429 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1433 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1434 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1436 PRVM_G_FLOAT(OFS_RETURN) = true;
1441 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1442 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1444 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1445 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1448 //#347 void() runstandardplayerphysics (EXT_CSQC)
1449 #define PMF_JUMP_HELD 1 // matches FTEQW
1450 #define PMF_LADDER 2 // not used by DP, FTEQW sets this in runplayerphysics but does not read it
1451 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement because Q1 cannot crouch
1452 #define PMF_ONGROUND 8 // FIXME FTEQW doesn't have this for Q1 like movement and expects CSQC code to do its own trace, this is stupid CPU waste
1453 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1455 cl_clientmovement_state_t s;
1458 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_runplayerphysics);
1460 ent = (prog->argc == 1 ? PRVM_G_EDICT(OFS_PARM0) : prog->edicts);
1461 if(ent == prog->edicts)
1464 VectorCopy(PRVM_clientglobalvector(pmove_org), s.origin);
1465 VectorCopy(PRVM_clientglobalvector(pmove_vel), s.velocity);
1466 VectorCopy(PRVM_clientglobalvector(pmove_mins), s.mins);
1467 VectorCopy(PRVM_clientglobalvector(pmove_maxs), s.maxs);
1469 s.waterjumptime = PRVM_clientglobalfloat(pmove_waterjumptime);
1470 s.cmd.canjump = (int)PRVM_clientglobalfloat(pmove_jump_held) == 0;
1475 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1476 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1477 VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1478 VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1479 s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1480 s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1481 s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1484 VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1485 s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1486 s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1487 s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1488 s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1489 s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1490 s.cmd.jump = (s.cmd.buttons & 2) != 0;
1491 s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1493 CL_ClientMovement_PlayerMove(&s);
1495 if(ent == prog->edicts)
1498 VectorCopy(s.origin, PRVM_clientglobalvector(pmove_org));
1499 VectorCopy(s.velocity, PRVM_clientglobalvector(pmove_vel));
1500 PRVM_clientglobalfloat(pmove_jump_held) = !s.cmd.canjump;
1501 PRVM_clientglobalfloat(pmove_waterjumptime) = s.waterjumptime;
1506 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1507 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1508 PRVM_clientedictfloat(ent, pmove_flags) =
1509 (s.crouched ? PMF_DUCKED : 0) |
1510 (s.cmd.canjump ? 0 : PMF_JUMP_HELD) |
1511 (s.onground ? PMF_ONGROUND : 0);
1515 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1516 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1522 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1524 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1525 c = PRVM_G_STRING(OFS_PARM1);
1526 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1530 i = Sbar_GetSortedPlayerIndex(-1-i);
1531 if(i < 0 || i >= cl.maxclients)
1536 if(!strcasecmp(c, "name"))
1537 strlcpy(t, cl.scores[i].name, sizeof(t));
1539 if(!strcasecmp(c, "frags"))
1540 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1542 if(!strcasecmp(c, "ping"))
1543 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1545 if(!strcasecmp(c, "pl"))
1546 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1548 if(!strcasecmp(c, "movementloss"))
1549 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1551 if(!strcasecmp(c, "entertime"))
1552 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1554 if(!strcasecmp(c, "colors"))
1555 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1557 if(!strcasecmp(c, "topcolor"))
1558 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1560 if(!strcasecmp(c, "bottomcolor"))
1561 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1563 if(!strcasecmp(c, "viewentity"))
1564 dpsnprintf(t, sizeof(t), "%i", i+1);
1566 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1568 // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1569 // is implemented, or Xonotic uses CSQC-networked
1570 // players, whichever comes first
1571 entity_t *e = cl.entities + (i+1);
1572 if(e->state_current.active)
1575 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1576 dpsnprintf(t, sizeof(t), "%.9g %.9g %.9g", origin[0], origin[1], origin[2]);
1581 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1584 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1585 static void VM_CL_setlistener (prvm_prog_t *prog)
1587 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1588 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1589 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1592 //#352 void(string cmdname) registercommand (EXT_CSQC)
1593 static void VM_CL_registercmd (prvm_prog_t *prog)
1596 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1597 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1601 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1602 t = (char *)Z_Malloc(alloclen);
1603 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1604 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1607 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1611 //#360 float() readbyte (EXT_CSQC)
1612 static void VM_CL_ReadByte (prvm_prog_t *prog)
1614 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1615 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1618 //#361 float() readchar (EXT_CSQC)
1619 static void VM_CL_ReadChar (prvm_prog_t *prog)
1621 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1622 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1625 //#362 float() readshort (EXT_CSQC)
1626 static void VM_CL_ReadShort (prvm_prog_t *prog)
1628 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1629 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1632 //#363 float() readlong (EXT_CSQC)
1633 static void VM_CL_ReadLong (prvm_prog_t *prog)
1635 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1636 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1639 //#364 float() readcoord (EXT_CSQC)
1640 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1642 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1643 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1646 //#365 float() readangle (EXT_CSQC)
1647 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1649 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1650 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1653 //#366 string() readstring (EXT_CSQC)
1654 static void VM_CL_ReadString (prvm_prog_t *prog)
1656 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1657 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1660 //#367 float() readfloat (EXT_CSQC)
1661 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1663 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1664 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1667 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1668 extern cvar_t cl_readpicture_force;
1669 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1672 unsigned char *data;
1678 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1680 name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1681 size = MSG_ReadShort(&cl_message);
1683 // check if a texture of that name exists
1684 // if yes, it is used and the data is discarded
1685 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1687 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1691 if(pic->tex == r_texture_notexture)
1692 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1693 if(pic->tex && !cl_readpicture_force.integer)
1695 // texture found and loaded
1696 // skip over the jpeg as we don't need it
1697 for(i = 0; i < size; ++i)
1698 (void) MSG_ReadByte(&cl_message);
1702 // texture not found
1703 // use the attached jpeg as texture
1704 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1705 MSG_ReadBytes(&cl_message, size, buf);
1706 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1708 Draw_NewPic(name, image_width, image_height, false, data);
1713 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1716 //////////////////////////////////////////////////////////
1718 static void VM_CL_makestatic (prvm_prog_t *prog)
1722 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1724 ent = PRVM_G_EDICT(OFS_PARM0);
1725 if (ent == prog->edicts)
1727 VM_Warning(prog, "makestatic: can not modify world entity\n");
1730 if (ent->priv.server->free)
1732 VM_Warning(prog, "makestatic: can not modify free entity\n");
1736 if (cl.num_static_entities < cl.max_static_entities)
1739 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1741 // copy it to the current state
1742 memset(staticent, 0, sizeof(*staticent));
1743 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1744 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1745 staticent->render.framegroupblend[0].lerp = 1;
1746 // make torchs play out of sync
1747 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1748 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1749 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1750 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1751 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1752 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1753 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1756 if (!staticent->render.alpha)
1757 staticent->render.alpha = 1.0f;
1758 if (!staticent->render.scale)
1759 staticent->render.scale = 1.0f;
1760 if (!VectorLength2(staticent->render.colormod))
1761 VectorSet(staticent->render.colormod, 1, 1, 1);
1762 if (!VectorLength2(staticent->render.glowmod))
1763 VectorSet(staticent->render.glowmod, 1, 1, 1);
1765 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1766 if (renderflags & RF_USEAXIS)
1769 VectorNegate(PRVM_clientglobalvector(v_right), left);
1770 Matrix4x4_FromVectors(&staticent->render.matrix, PRVM_clientglobalvector(v_forward), left, PRVM_clientglobalvector(v_up), PRVM_clientedictvector(ent, origin));
1771 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1774 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1776 // either fullbright or lit
1777 if(!r_fullbright.integer)
1779 if (!(staticent->render.effects & EF_FULLBRIGHT))
1780 staticent->render.flags |= RENDER_LIGHT;
1781 else if(r_equalize_entities_fullbright.integer)
1782 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1784 // turn off shadows from transparent objects
1785 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1786 staticent->render.flags |= RENDER_SHADOW;
1787 if (staticent->render.effects & EF_NODEPTHTEST)
1788 staticent->render.flags |= RENDER_NODEPTHTEST;
1789 if (staticent->render.effects & EF_ADDITIVE)
1790 staticent->render.flags |= RENDER_ADDITIVE;
1791 if (staticent->render.effects & EF_DOUBLESIDED)
1792 staticent->render.flags |= RENDER_DOUBLESIDED;
1794 staticent->render.allowdecals = true;
1795 CL_UpdateRenderEntity(&staticent->render);
1798 Con_Printf("Too many static entities");
1800 // throw the entity away now
1801 PRVM_ED_Free(prog, ent);
1804 //=================================================================//
1810 copies data from one entity to another
1812 copyentity(src, dst)
1815 static void VM_CL_copyentity (prvm_prog_t *prog)
1817 prvm_edict_t *in, *out;
1818 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1819 in = PRVM_G_EDICT(OFS_PARM0);
1820 if (in == prog->edicts)
1822 VM_Warning(prog, "copyentity: can not read world entity\n");
1825 if (in->priv.server->free)
1827 VM_Warning(prog, "copyentity: can not read free entity\n");
1830 out = PRVM_G_EDICT(OFS_PARM1);
1831 if (out == prog->edicts)
1833 VM_Warning(prog, "copyentity: can not modify world entity\n");
1836 if (out->priv.server->free)
1838 VM_Warning(prog, "copyentity: can not modify free entity\n");
1841 memcpy(out->fields.vp, in->fields.vp, prog->entityfields * 4);
1845 //=================================================================//
1847 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1848 static void VM_CL_effect (prvm_prog_t *prog)
1850 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1851 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1854 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1855 static void VM_CL_te_blood (prvm_prog_t *prog)
1859 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1860 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1862 pos = PRVM_G_VECTOR(OFS_PARM0);
1863 CL_FindNonSolidLocation(pos, pos2, 4);
1864 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1867 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1868 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1872 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1873 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1875 speed = PRVM_G_FLOAT(OFS_PARM2);
1882 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1885 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1886 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1890 matrix4x4_t tempmatrix;
1891 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1892 pos = PRVM_G_VECTOR(OFS_PARM0);
1893 CL_FindNonSolidLocation(pos, pos2, 10);
1894 CL_ParticleExplosion(pos2);
1895 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1896 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1899 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1900 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1902 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1903 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1906 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1907 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1909 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1910 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1913 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1914 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1916 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1917 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1920 // #411 void(vector org, vector vel, float howmany) te_spark
1921 static void VM_CL_te_spark (prvm_prog_t *prog)
1925 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1927 pos = PRVM_G_VECTOR(OFS_PARM0);
1928 CL_FindNonSolidLocation(pos, pos2, 4);
1929 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1932 extern cvar_t cl_sound_ric_gunshot;
1933 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1934 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1939 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1941 pos = PRVM_G_VECTOR(OFS_PARM0);
1942 CL_FindNonSolidLocation(pos, pos2, 4);
1943 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1944 if(cl_sound_ric_gunshot.integer >= 2)
1946 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1950 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1951 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1952 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1957 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1958 static void VM_CL_te_spikequad (prvm_prog_t *prog)
1963 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1965 pos = PRVM_G_VECTOR(OFS_PARM0);
1966 CL_FindNonSolidLocation(pos, pos2, 4);
1967 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1968 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1972 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1973 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1974 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1978 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1979 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
1984 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1986 pos = PRVM_G_VECTOR(OFS_PARM0);
1987 CL_FindNonSolidLocation(pos, pos2, 4);
1988 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1989 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1993 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1994 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1995 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1999 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
2000 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
2004 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
2006 pos = PRVM_G_VECTOR(OFS_PARM0);
2007 CL_FindNonSolidLocation(pos, pos2, 10);
2008 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2009 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2012 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
2013 static void VM_CL_te_smallflash (prvm_prog_t *prog)
2017 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
2019 pos = PRVM_G_VECTOR(OFS_PARM0);
2020 CL_FindNonSolidLocation(pos, pos2, 10);
2021 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2024 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
2025 static void VM_CL_te_customflash (prvm_prog_t *prog)
2029 matrix4x4_t tempmatrix;
2030 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
2032 pos = PRVM_G_VECTOR(OFS_PARM0);
2033 CL_FindNonSolidLocation(pos, pos2, 4);
2034 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2035 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2038 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
2039 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2044 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2046 pos = PRVM_G_VECTOR(OFS_PARM0);
2047 CL_FindNonSolidLocation(pos, pos2, 4);
2048 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2049 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2051 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2055 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2056 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2057 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2062 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2063 static void VM_CL_te_spike (prvm_prog_t *prog)
2068 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2070 pos = PRVM_G_VECTOR(OFS_PARM0);
2071 CL_FindNonSolidLocation(pos, pos2, 4);
2072 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2073 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2077 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2078 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2079 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2083 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2084 static void VM_CL_te_superspike (prvm_prog_t *prog)
2089 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2091 pos = PRVM_G_VECTOR(OFS_PARM0);
2092 CL_FindNonSolidLocation(pos, pos2, 4);
2093 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2094 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2098 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2099 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2100 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2104 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2105 static void VM_CL_te_explosion (prvm_prog_t *prog)
2109 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2111 pos = PRVM_G_VECTOR(OFS_PARM0);
2112 CL_FindNonSolidLocation(pos, pos2, 10);
2113 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2114 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2117 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2118 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2122 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2124 pos = PRVM_G_VECTOR(OFS_PARM0);
2125 CL_FindNonSolidLocation(pos, pos2, 10);
2126 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2127 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2130 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2131 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2135 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2137 pos = PRVM_G_VECTOR(OFS_PARM0);
2138 CL_FindNonSolidLocation(pos, pos2, 4);
2139 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2140 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2143 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2144 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2148 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2150 pos = PRVM_G_VECTOR(OFS_PARM0);
2151 CL_FindNonSolidLocation(pos, pos2, 4);
2152 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2153 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2156 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2157 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2159 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2160 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2163 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2164 static void VM_CL_te_teleport (prvm_prog_t *prog)
2166 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2167 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2170 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2171 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2175 matrix4x4_t tempmatrix;
2176 int colorStart, colorLength;
2177 unsigned char *tempcolor;
2178 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2180 pos = PRVM_G_VECTOR(OFS_PARM0);
2181 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2182 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2183 CL_FindNonSolidLocation(pos, pos2, 10);
2184 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2185 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2186 color[0] = tempcolor[0] * (2.0f / 255.0f);
2187 color[1] = tempcolor[1] * (2.0f / 255.0f);
2188 color[2] = tempcolor[2] * (2.0f / 255.0f);
2189 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2190 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2191 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2195 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2196 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2198 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2199 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2202 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2203 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2205 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2206 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2209 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2210 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2212 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2213 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2216 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2217 static void VM_CL_te_beam (prvm_prog_t *prog)
2219 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2220 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2223 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2224 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2228 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2230 pos = PRVM_G_VECTOR(OFS_PARM0);
2231 CL_FindNonSolidLocation(pos, pos2, 4);
2232 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2235 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2236 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2240 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2241 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2243 pos = PRVM_G_VECTOR(OFS_PARM0);
2244 CL_FindNonSolidLocation(pos, pos2, 4);
2245 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2249 // #443 void(entity e, entity tagentity, string tagname) setattachment
2250 static void VM_CL_setattachment (prvm_prog_t *prog)
2253 prvm_edict_t *tagentity;
2254 const char *tagname;
2258 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2260 e = PRVM_G_EDICT(OFS_PARM0);
2261 tagentity = PRVM_G_EDICT(OFS_PARM1);
2262 tagname = PRVM_G_STRING(OFS_PARM2);
2264 if (e == prog->edicts)
2266 VM_Warning(prog, "setattachment: can not modify world entity\n");
2269 if (e->priv.server->free)
2271 VM_Warning(prog, "setattachment: can not modify free entity\n");
2275 if (tagentity == NULL)
2276 tagentity = prog->edicts;
2279 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2281 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2282 model = CL_GetModelByIndex(modelindex);
2285 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2287 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2290 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2293 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2294 PRVM_clientedictfloat(e, tag_index) = tagindex;
2297 /////////////////////////////////////////
2298 // DP_MD3_TAGINFO extension coded by VorteX
2300 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2302 dp_model_t *model = CL_GetModelFromEdict(e);
2304 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2309 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2316 Matrix4x4_CreateIdentity(tag_localmatrix);
2319 && (model = CL_GetModelFromEdict(e))
2320 && model->animscenes)
2322 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2333 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2336 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2341 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2344 float pitchsign = 1;
2346 scale = PRVM_clientedictfloat(ent, scale);
2351 *out = r_refdef.view.matrix;
2352 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2358 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2359 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2360 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2361 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2362 Matrix4x4_FromVectors(out, forward, left, up, origin);
2366 pitchsign = CL_GetPitchSign(prog, ent);
2367 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2371 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2375 && (model = CL_GetModelFromEdict(ent))
2376 && model->animscenes)
2378 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2379 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2380 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2381 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2383 *out = identitymatrix;
2387 // Warnings/errors code:
2388 // 0 - normal (everything all-right)
2391 // 3 - null or non-precached model
2392 // 4 - no tags with requested index
2393 // 5 - runaway loop at attachment chain
2394 extern cvar_t cl_bob;
2395 extern cvar_t cl_bobcycle;
2396 extern cvar_t cl_bobup;
2397 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2401 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2404 *out = identitymatrix; // warnings and errors return identical matrix
2406 if (ent == prog->edicts)
2408 if (ent->priv.server->free)
2411 model = CL_GetModelFromEdict(ent);
2415 tagmatrix = identitymatrix;
2419 if(attachloop >= 256)
2421 // apply transformation by child's tagindex on parent entity and then
2422 // by parent entity itself
2423 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2424 if(ret && attachloop == 0)
2426 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2427 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2428 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2429 // next iteration we process the parent entity
2430 if (PRVM_clientedictedict(ent, tag_entity))
2432 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2433 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2440 // RENDER_VIEWMODEL magic
2441 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2443 Matrix4x4_Copy(&tagmatrix, out);
2445 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2446 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2449 // Cl_bob, ported from rendering code
2450 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2453 // LordHavoc: this code is *weird*, but not replacable (I think it
2454 // should be done in QC on the server, but oh well, quake is quake)
2455 // LordHavoc: figured out bobup: the time at which the sin is at 180
2456 // degrees (which allows lengthening or squishing the peak or valley)
2457 cycle = cl.time/cl_bobcycle.value;
2458 cycle -= (int)cycle;
2459 if (cycle < cl_bobup.value)
2460 cycle = sin(M_PI * cycle / cl_bobup.value);
2462 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2463 // bob is proportional to velocity in the xy plane
2464 // (don't count Z, or jumping messes it up)
2465 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2466 bob = bob*0.3 + bob*0.7*cycle;
2467 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2474 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2475 static void VM_CL_gettagindex (prvm_prog_t *prog)
2478 const char *tag_name;
2481 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2483 ent = PRVM_G_EDICT(OFS_PARM0);
2484 tag_name = PRVM_G_STRING(OFS_PARM1);
2485 if (ent == prog->edicts)
2487 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2490 if (ent->priv.server->free)
2492 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2497 if (!CL_GetModelFromEdict(ent))
2498 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2501 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2503 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2505 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2508 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2509 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2513 matrix4x4_t tag_matrix;
2514 matrix4x4_t tag_localmatrix;
2516 const char *tagname;
2518 vec3_t fo, le, up, trans;
2519 const dp_model_t *model;
2521 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2523 e = PRVM_G_EDICT(OFS_PARM0);
2524 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2525 returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex);
2526 Matrix4x4_ToVectors(&tag_matrix, PRVM_clientglobalvector(v_forward), le, PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
2527 VectorScale(le, -1, PRVM_clientglobalvector(v_right));
2528 model = CL_GetModelFromEdict(e);
2529 VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2530 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2531 VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2532 CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2533 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2535 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2536 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2537 VectorCopy(trans, PRVM_clientglobalvector(gettaginfo_offset));
2538 VectorCopy(fo, PRVM_clientglobalvector(gettaginfo_forward));
2539 VectorScale(le, -1, PRVM_clientglobalvector(gettaginfo_right));
2540 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2545 VM_Warning(prog, "gettagindex: can't affect world entity\n");
2548 VM_Warning(prog, "gettagindex: can't affect free entity\n");
2551 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2554 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2557 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2562 //============================================================================
2564 //====================
2565 // DP_CSQC_SPAWNPARTICLE
2566 // a QC hook to engine's CL_NewParticle
2567 //====================
2569 // particle theme struct
2570 typedef struct vmparticletheme_s
2572 unsigned short typeindex;
2573 qboolean initialized;
2575 porientation_t orientation;
2586 float liquidfriction;
2588 float velocityjitter;
2589 qboolean qualityreduction;
2598 float delaycollision;
2604 typedef struct vmparticlespawner_s
2607 qboolean initialized;
2609 vmparticletheme_t *themes;
2612 float *particle_type;
2613 float *particle_blendmode;
2614 float *particle_orientation;
2615 float *particle_color1;
2616 float *particle_color2;
2617 float *particle_tex;
2618 float *particle_size;
2619 float *particle_sizeincrease;
2620 float *particle_alpha;
2621 float *particle_alphafade;
2622 float *particle_time;
2623 float *particle_gravity;
2624 float *particle_bounce;
2625 float *particle_airfriction;
2626 float *particle_liquidfriction;
2627 float *particle_originjitter;
2628 float *particle_velocityjitter;
2629 float *particle_qualityreduction;
2630 float *particle_stretch;
2631 float *particle_staincolor1;
2632 float *particle_staincolor2;
2633 float *particle_stainalpha;
2634 float *particle_stainsize;
2635 float *particle_staintex;
2636 float *particle_delayspawn;
2637 float *particle_delaycollision;
2638 float *particle_angle;
2639 float *particle_spin;
2640 }vmparticlespawner_t;
2642 vmparticlespawner_t vmpartspawner;
2644 // TODO: automatic max_themes grow
2645 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2647 // bound max themes to not be an insane value
2650 if (maxthemes > 2048)
2652 // allocate and set up structure
2653 if (vmpartspawner.initialized) // reallocate
2655 Mem_FreePool(&vmpartspawner.pool);
2656 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2658 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2659 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2660 vmpartspawner.max_themes = maxthemes;
2661 vmpartspawner.initialized = true;
2662 vmpartspawner.verified = true;
2663 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2664 vmpartspawner.particle_type = &PRVM_clientglobalfloat(particle_type);
2665 vmpartspawner.particle_blendmode = &PRVM_clientglobalfloat(particle_blendmode);
2666 vmpartspawner.particle_orientation = &PRVM_clientglobalfloat(particle_orientation);
2667 vmpartspawner.particle_color1 = PRVM_clientglobalvector(particle_color1);
2668 vmpartspawner.particle_color2 = PRVM_clientglobalvector(particle_color2);
2669 vmpartspawner.particle_tex = &PRVM_clientglobalfloat(particle_tex);
2670 vmpartspawner.particle_size = &PRVM_clientglobalfloat(particle_size);
2671 vmpartspawner.particle_sizeincrease = &PRVM_clientglobalfloat(particle_sizeincrease);
2672 vmpartspawner.particle_alpha = &PRVM_clientglobalfloat(particle_alpha);
2673 vmpartspawner.particle_alphafade = &PRVM_clientglobalfloat(particle_alphafade);
2674 vmpartspawner.particle_time = &PRVM_clientglobalfloat(particle_time);
2675 vmpartspawner.particle_gravity = &PRVM_clientglobalfloat(particle_gravity);
2676 vmpartspawner.particle_bounce = &PRVM_clientglobalfloat(particle_bounce);
2677 vmpartspawner.particle_airfriction = &PRVM_clientglobalfloat(particle_airfriction);
2678 vmpartspawner.particle_liquidfriction = &PRVM_clientglobalfloat(particle_liquidfriction);
2679 vmpartspawner.particle_originjitter = &PRVM_clientglobalfloat(particle_originjitter);
2680 vmpartspawner.particle_velocityjitter = &PRVM_clientglobalfloat(particle_velocityjitter);
2681 vmpartspawner.particle_qualityreduction = &PRVM_clientglobalfloat(particle_qualityreduction);
2682 vmpartspawner.particle_stretch = &PRVM_clientglobalfloat(particle_stretch);
2683 vmpartspawner.particle_staincolor1 = PRVM_clientglobalvector(particle_staincolor1);
2684 vmpartspawner.particle_staincolor2 = PRVM_clientglobalvector(particle_staincolor2);
2685 vmpartspawner.particle_stainalpha = &PRVM_clientglobalfloat(particle_stainalpha);
2686 vmpartspawner.particle_stainsize = &PRVM_clientglobalfloat(particle_stainsize);
2687 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2688 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2689 vmpartspawner.particle_delayspawn = &PRVM_clientglobalfloat(particle_delayspawn);
2690 vmpartspawner.particle_delaycollision = &PRVM_clientglobalfloat(particle_delaycollision);
2691 vmpartspawner.particle_angle = &PRVM_clientglobalfloat(particle_angle);
2692 vmpartspawner.particle_spin = &PRVM_clientglobalfloat(particle_spin);
2694 #undef getglobalvector
2697 // reset particle theme to default values
2698 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2700 theme->initialized = true;
2701 theme->typeindex = pt_static;
2702 theme->blendmode = PBLEND_ADD;
2703 theme->orientation = PARTICLE_BILLBOARD;
2704 theme->color1 = 0x808080;
2705 theme->color2 = 0xFFFFFF;
2708 theme->sizeincrease = 0;
2710 theme->alphafade = 512;
2711 theme->gravity = 0.0f;
2712 theme->bounce = 0.0f;
2713 theme->airfriction = 1.0f;
2714 theme->liquidfriction = 4.0f;
2715 theme->originjitter = 0.0f;
2716 theme->velocityjitter = 0.0f;
2717 theme->qualityreduction = false;
2718 theme->lifetime = 4;
2720 theme->staincolor1 = -1;
2721 theme->staincolor2 = -1;
2722 theme->staintex = -1;
2723 theme->delayspawn = 0.0f;
2724 theme->delaycollision = 0.0f;
2725 theme->angle = 0.0f;
2729 // particle theme -> QC globals
2730 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2732 *vmpartspawner.particle_type = theme->typeindex;
2733 *vmpartspawner.particle_blendmode = theme->blendmode;
2734 *vmpartspawner.particle_orientation = theme->orientation;
2735 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2736 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2737 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2738 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2739 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2740 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2741 *vmpartspawner.particle_tex = (float)theme->tex;
2742 *vmpartspawner.particle_size = theme->size;
2743 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2744 *vmpartspawner.particle_alpha = theme->alpha/256;
2745 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2746 *vmpartspawner.particle_time = theme->lifetime;
2747 *vmpartspawner.particle_gravity = theme->gravity;
2748 *vmpartspawner.particle_bounce = theme->bounce;
2749 *vmpartspawner.particle_airfriction = theme->airfriction;
2750 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2751 *vmpartspawner.particle_originjitter = theme->originjitter;
2752 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2753 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2754 *vmpartspawner.particle_stretch = theme->stretch;
2755 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2756 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2757 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2758 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2759 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2760 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2761 *vmpartspawner.particle_staintex = (float)theme->staintex;
2762 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2763 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2764 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2765 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2766 *vmpartspawner.particle_angle = theme->angle;
2767 *vmpartspawner.particle_spin = theme->spin;
2770 // QC globals -> particle theme
2771 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2773 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2774 theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2775 theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2776 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2777 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2778 theme->tex = (int)*vmpartspawner.particle_tex;
2779 theme->size = *vmpartspawner.particle_size;
2780 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2781 theme->alpha = *vmpartspawner.particle_alpha*256;
2782 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2783 theme->lifetime = *vmpartspawner.particle_time;
2784 theme->gravity = *vmpartspawner.particle_gravity;
2785 theme->bounce = *vmpartspawner.particle_bounce;
2786 theme->airfriction = *vmpartspawner.particle_airfriction;
2787 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2788 theme->originjitter = *vmpartspawner.particle_originjitter;
2789 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2790 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2791 theme->stretch = *vmpartspawner.particle_stretch;
2792 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2793 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2794 theme->staintex =(int)*vmpartspawner.particle_staintex;
2795 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2796 theme->stainsize = *vmpartspawner.particle_stainsize;
2797 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2798 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2799 theme->angle = *vmpartspawner.particle_angle;
2800 theme->spin = *vmpartspawner.particle_spin;
2803 // init particle spawner interface
2804 // # float(float max_themes) initparticlespawner
2805 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2807 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2808 VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2809 vmpartspawner.themes[0].initialized = true;
2810 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2811 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2814 // void() resetparticle
2815 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2817 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2818 if (vmpartspawner.verified == false)
2820 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2823 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2826 // void(float themenum) particletheme
2827 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2831 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2832 if (vmpartspawner.verified == false)
2834 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2837 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2838 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2840 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2841 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2844 if (vmpartspawner.themes[themenum].initialized == false)
2846 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2847 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2850 // load particle theme into globals
2851 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2854 // float() saveparticletheme
2855 // void(float themenum) updateparticletheme
2856 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2860 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2861 if (vmpartspawner.verified == false)
2863 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2866 // allocate new theme, save it and return
2869 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2870 if (vmpartspawner.themes[themenum].initialized == false)
2872 if (themenum >= vmpartspawner.max_themes)
2874 if (vmpartspawner.max_themes == 2048)
2875 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2877 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2878 PRVM_G_FLOAT(OFS_RETURN) = -1;
2881 vmpartspawner.themes[themenum].initialized = true;
2882 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2883 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2886 // update existing theme
2887 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2888 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2890 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2893 vmpartspawner.themes[themenum].initialized = true;
2894 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2897 // void(float themenum) freeparticletheme
2898 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2902 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2903 if (vmpartspawner.verified == false)
2905 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2908 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2910 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2912 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2915 if (vmpartspawner.themes[themenum].initialized == false)
2917 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2918 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2922 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2923 vmpartspawner.themes[themenum].initialized = false;
2926 // float(vector org, vector dir, [float theme]) particle
2927 // returns 0 if failed, 1 if succesful
2928 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2931 vmparticletheme_t *theme;
2935 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2936 if (vmpartspawner.verified == false)
2938 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2939 PRVM_G_FLOAT(OFS_RETURN) = 0;
2942 org = PRVM_G_VECTOR(OFS_PARM0);
2943 dir = PRVM_G_VECTOR(OFS_PARM1);
2945 if (prog->argc < 3) // global-set particle
2947 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2950 PRVM_G_FLOAT(OFS_RETURN) = 0;
2953 if (*vmpartspawner.particle_delayspawn)
2954 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2955 //if (*vmpartspawner.particle_delaycollision)
2956 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2958 else // quick themed particle
2960 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2961 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2963 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2964 PRVM_G_FLOAT(OFS_RETURN) = 0;
2967 theme = &vmpartspawner.themes[themenum];
2968 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2971 PRVM_G_FLOAT(OFS_RETURN) = 0;
2974 if (theme->delayspawn)
2975 part->delayedspawn = cl.time + theme->delayspawn;
2976 //if (theme->delaycollision)
2977 // part->delayedcollisions = cl.time + theme->delaycollision;
2979 PRVM_G_FLOAT(OFS_RETURN) = 1;
2982 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2983 // returns 0 if failed, 1 if success
2984 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
2987 vmparticletheme_t *theme;
2991 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2992 if (vmpartspawner.verified == false)
2994 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2995 PRVM_G_FLOAT(OFS_RETURN) = 0;
2998 org = PRVM_G_VECTOR(OFS_PARM0);
2999 dir = PRVM_G_VECTOR(OFS_PARM1);
3000 if (prog->argc < 5) // global-set particle
3001 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
3002 else // themed particle
3004 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
3005 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3007 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3008 PRVM_G_FLOAT(OFS_RETURN) = 0;
3011 theme = &vmpartspawner.themes[themenum];
3012 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
3016 PRVM_G_FLOAT(OFS_RETURN) = 0;
3019 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
3020 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
3021 PRVM_G_FLOAT(OFS_RETURN) = 0;
3024 //====================
3025 //CSQC engine entities query
3026 //====================
3028 // float(float entitynum, float whatfld) getentity;
3029 // vector(float entitynum, float whatfld) getentityvec;
3030 // querying engine-drawn entity
3031 // VorteX: currently it's only tested with whatfld = 1..7
3032 static void VM_CL_GetEntity (prvm_prog_t *prog)
3034 int entnum, fieldnum;
3035 float org[3], v1[3], v2[3];
3036 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
3038 entnum = PRVM_G_FLOAT(OFS_PARM0);
3039 if (entnum < 0 || entnum >= cl.num_entities)
3041 PRVM_G_FLOAT(OFS_RETURN) = 0;
3044 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3047 case 0: // active state
3048 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3051 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
3054 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
3057 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
3060 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
3063 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3065 case 6: // origin + v_forward, v_right, v_up
3066 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
3069 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3072 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3074 case 9: // pants colormod
3075 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3077 case 10: // shirt colormod
3078 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3081 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3084 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3087 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3090 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3091 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3094 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3095 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3098 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3101 PRVM_G_FLOAT(OFS_RETURN) = 0;
3106 //====================
3107 //QC POLYGON functions
3108 //====================
3110 //#304 void() renderscene (EXT_CSQC)
3111 // moved that here to reset the polygons,
3112 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3114 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3116 double t = Sys_DirtyTime();
3117 vmpolygons_t *polys = &prog->vmpolygons;
3118 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3121 if(r_refdef.view.ismain)
3123 // set the main view
3124 csqc_main_r_refdef_view = r_refdef.view;
3126 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3127 r_refdef.view.ismain = false;
3128 csqc_original_r_refdef_view.ismain = false;
3131 // we need to update any RENDER_VIEWMODEL entities at this point because
3132 // csqc supplies its own view matrix
3133 CL_UpdateViewEntities();
3138 polys->num_vertices = polys->num_triangles = 0;
3140 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3141 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3142 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3145 static void VM_ResizePolygons(vmpolygons_t *polys)
3147 float *oldvertex3f = polys->data_vertex3f;
3148 float *oldcolor4f = polys->data_color4f;
3149 float *oldtexcoord2f = polys->data_texcoord2f;
3150 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3151 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3152 polys->max_vertices = min(polys->max_triangles*3, 65536);
3153 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3154 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3155 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3156 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3157 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3158 if (polys->num_vertices)
3160 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3161 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3162 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3164 if (polys->num_triangles)
3166 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3167 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3170 Mem_Free(oldvertex3f);
3172 Mem_Free(oldcolor4f);
3174 Mem_Free(oldtexcoord2f);
3176 Mem_Free(oldtriangles);
3177 if (oldsortedelement3s)
3178 Mem_Free(oldsortedelement3s);
3181 static void VM_InitPolygons (vmpolygons_t* polys)
3183 memset(polys, 0, sizeof(*polys));
3184 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3185 polys->max_triangles = 1024;
3186 VM_ResizePolygons(polys);
3187 polys->initialized = true;
3190 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3192 int surfacelistindex;
3193 vmpolygons_t *polys = (vmpolygons_t *)ent;
3194 // R_Mesh_ResetTextureState();
3195 R_EntityMatrix(&identitymatrix);
3196 GL_CullFace(GL_NONE);
3197 GL_DepthTest(true); // polys in 3D space shall always have depth test
3198 GL_DepthRange(0, 1);
3199 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3201 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3203 int numtriangles = 0;
3204 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3205 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3206 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3207 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3209 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3211 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3213 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3216 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3220 static void VMPolygons_Store(vmpolygons_t *polys)
3225 // detect if we have alpha
3226 hasalpha = polys->begin_texture_hasalpha;
3227 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3228 if(polys->begin_color[i][3] < 1)
3231 if (polys->begin_draw2d)
3233 // draw the polygon as 2D immediately
3234 drawqueuemesh_t mesh;
3235 mesh.texture = polys->begin_texture;
3236 mesh.num_vertices = polys->begin_vertices;
3237 mesh.num_triangles = polys->begin_vertices-2;
3238 mesh.data_element3i = polygonelement3i;
3239 mesh.data_element3s = polygonelement3s;
3240 mesh.data_vertex3f = polys->begin_vertex[0];
3241 mesh.data_color4f = polys->begin_color[0];
3242 mesh.data_texcoord2f = polys->begin_texcoord[0];
3243 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3247 // queue the polygon as 3D for sorted transparent rendering later
3249 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3251 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3252 polys->max_triangles *= 2;
3253 VM_ResizePolygons(polys);
3255 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3257 // needle in a haystack!
3258 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3259 // that also caused it to not render the first polygon that is added
3261 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3262 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3263 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3264 for (i = 0;i < polys->begin_vertices-2;i++)
3266 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3267 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3268 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3269 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3270 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3271 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3272 polys->num_triangles++;
3274 polys->num_vertices += polys->begin_vertices;
3277 polys->begin_active = false;
3280 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3281 // LordHavoc: agreed, this is a mess
3282 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3285 vmpolygons_t *polys = &prog->vmpolygons;
3288 // only add polygons of the currently active prog to the queue - if there is none, we're done
3292 if (!polys->num_triangles)
3295 for (i = 0;i < polys->num_triangles;i++)
3297 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3298 R_MeshQueue_AddTransparent(MESHQUEUE_SORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3301 /*polys->num_triangles = 0; // now done after rendering the scene,
3302 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3305 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3306 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3308 const char *picname;
3310 vmpolygons_t *polys = &prog->vmpolygons;
3313 // TODO instead of using skinframes here (which provides the benefit of
3314 // better management of flags, and is more suited for 3D rendering), what
3315 // about supporting Q3 shaders?
3317 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3319 if (!polys->initialized)
3320 VM_InitPolygons(polys);
3321 if (polys->begin_active)
3323 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3326 picname = PRVM_G_STRING(OFS_PARM0);
3332 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3337 sf = R_SkinFrame_FindNextByName(sf, picname);
3339 while(sf && sf->textureflags != tf);
3341 if(!sf || !sf->base)
3342 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3345 R_SkinFrame_MarkUsed(sf);
3348 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3349 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3350 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3351 polys->begin_vertices = 0;
3352 polys->begin_active = true;
3353 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3356 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3357 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3359 vmpolygons_t *polys = &prog->vmpolygons;
3361 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3363 if (!polys->begin_active)
3365 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3369 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3371 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3375 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3376 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3377 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3378 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3379 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3380 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3381 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3382 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3383 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3384 polys->begin_vertices++;
3387 //void() R_EndPolygon
3388 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3390 vmpolygons_t *polys = &prog->vmpolygons;
3392 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3393 if (!polys->begin_active)
3395 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3398 polys->begin_active = false;
3399 if (polys->begin_vertices >= 3)
3400 VMPolygons_Store(polys);
3402 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3405 static vmpolygons_t debugPolys;
3407 void Debug_PolygonBegin(const char *picname, int drawflag)
3409 if(!debugPolys.initialized)
3410 VM_InitPolygons(&debugPolys);
3411 if(debugPolys.begin_active)
3413 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3416 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3417 debugPolys.begin_drawflag = drawflag;
3418 debugPolys.begin_vertices = 0;
3419 debugPolys.begin_active = true;
3422 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3424 if(!debugPolys.begin_active)
3426 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3430 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3432 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3436 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3437 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3438 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3439 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3440 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3441 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3442 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3443 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3444 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3445 debugPolys.begin_vertices++;
3448 void Debug_PolygonEnd(void)
3450 if (!debugPolys.begin_active)
3452 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3455 debugPolys.begin_active = false;
3456 if (debugPolys.begin_vertices >= 3)
3457 VMPolygons_Store(&debugPolys);
3459 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3466 Returns false if any part of the bottom of the entity is off an edge that
3471 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3473 prvm_prog_t *prog = CLVM_prog;
3474 vec3_t mins, maxs, start, stop;
3479 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3480 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3482 // if all of the points under the corners are solid world, don't bother
3483 // with the tougher checks
3484 // the corners must be within 16 of the midpoint
3485 start[2] = mins[2] - 1;
3486 for (x=0 ; x<=1 ; x++)
3487 for (y=0 ; y<=1 ; y++)
3489 start[0] = x ? maxs[0] : mins[0];
3490 start[1] = y ? maxs[1] : mins[1];
3491 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3495 return true; // we got out easy
3499 // check it for real...
3503 // the midpoint must be within 16 of the bottom
3504 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3505 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3506 stop[2] = start[2] - 2*sv_stepheight.value;
3507 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3509 if (trace.fraction == 1.0)
3511 mid = bottom = trace.endpos[2];
3513 // the corners must be within 16 of the midpoint
3514 for (x=0 ; x<=1 ; x++)
3515 for (y=0 ; y<=1 ; y++)
3517 start[0] = stop[0] = x ? maxs[0] : mins[0];
3518 start[1] = stop[1] = y ? maxs[1] : mins[1];
3520 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3522 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3523 bottom = trace.endpos[2];
3524 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3535 Called by monster program code.
3536 The move will be adjusted for slopes and stairs, but if the move isn't
3537 possible, no move is done and false is returned
3540 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3542 prvm_prog_t *prog = CLVM_prog;
3544 vec3_t oldorg, neworg, end, traceendpos;
3547 prvm_edict_t *enemy;
3550 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3551 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3553 // flying monsters don't step up
3554 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3556 // try one move with vertical motion, then one without
3557 for (i=0 ; i<2 ; i++)
3559 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3560 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3561 if (i == 0 && enemy != prog->edicts)
3563 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3569 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3571 CL_VM_SetTraceGlobals(prog, &trace, svent);
3573 if (trace.fraction == 1)
3575 VectorCopy(trace.endpos, traceendpos);
3576 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3577 return false; // swim monster left water
3579 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3585 if (enemy == prog->edicts)
3592 // push down from a step height above the wished position
3593 neworg[2] += sv_stepheight.value;
3594 VectorCopy (neworg, end);
3595 end[2] -= sv_stepheight.value*2;
3597 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3599 CL_VM_SetTraceGlobals(prog, &trace, svent);
3601 if (trace.startsolid)
3603 neworg[2] -= sv_stepheight.value;
3604 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3606 CL_VM_SetTraceGlobals(prog, &trace, svent);
3607 if (trace.startsolid)
3610 if (trace.fraction == 1)
3612 // if monster had the ground pulled out, go ahead and fall
3613 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3615 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3618 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3622 return false; // walked off an edge
3625 // check point traces down for dangling corners
3626 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3628 if (!CL_CheckBottom (ent))
3630 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3631 { // entity had floor mostly pulled out from underneath it
3632 // and is trying to correct
3637 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3641 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3642 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3644 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3656 float(float yaw, float dist[, settrace]) walkmove
3659 static void VM_CL_walkmove (prvm_prog_t *prog)
3668 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3670 // assume failure if it returns early
3671 PRVM_G_FLOAT(OFS_RETURN) = 0;
3673 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3674 if (ent == prog->edicts)
3676 VM_Warning(prog, "walkmove: can not modify world entity\n");
3679 if (ent->priv.server->free)
3681 VM_Warning(prog, "walkmove: can not modify free entity\n");
3684 yaw = PRVM_G_FLOAT(OFS_PARM0);
3685 dist = PRVM_G_FLOAT(OFS_PARM1);
3686 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3688 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3691 yaw = yaw*M_PI*2 / 360;
3693 move[0] = cos(yaw)*dist;
3694 move[1] = sin(yaw)*dist;
3697 // save program state, because CL_movestep may call other progs
3698 oldf = prog->xfunction;
3699 oldself = PRVM_clientglobaledict(self);
3701 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3704 // restore program state
3705 prog->xfunction = oldf;
3706 PRVM_clientglobaledict(self) = oldself;
3713 string(string key) serverkey
3716 static void VM_CL_serverkey(prvm_prog_t *prog)
3718 char string[VM_STRINGTEMP_LENGTH];
3719 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3720 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3721 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3728 Checks if an entity is in a point's PVS.
3729 Should be fast but can be inexact.
3731 float checkpvs(vector viewpos, entity viewee) = #240;
3734 static void VM_CL_checkpvs (prvm_prog_t *prog)
3737 prvm_edict_t *viewee;
3743 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3746 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3747 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3748 viewee = PRVM_G_EDICT(OFS_PARM1);
3750 if(viewee->priv.required->free)
3752 VM_Warning(prog, "checkpvs: can not check free entity\n");
3753 PRVM_G_FLOAT(OFS_RETURN) = 4;
3757 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3758 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3761 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3763 // no PVS support on this worldmodel... darn
3764 PRVM_G_FLOAT(OFS_RETURN) = 3;
3767 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3770 // viewpos isn't in any PVS... darn
3771 PRVM_G_FLOAT(OFS_RETURN) = 2;
3774 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3776 // using fat PVS like FTEQW does (slow)
3777 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3779 // no PVS support on this worldmodel... darn
3780 PRVM_G_FLOAT(OFS_RETURN) = 3;
3783 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3786 // viewpos isn't in any PVS... darn
3787 PRVM_G_FLOAT(OFS_RETURN) = 2;
3790 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3794 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3795 static void VM_CL_skel_create(prvm_prog_t *prog)
3797 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3798 dp_model_t *model = CL_GetModelByIndex(modelindex);
3799 skeleton_t *skeleton;
3801 PRVM_G_FLOAT(OFS_RETURN) = 0;
3802 if (!model || !model->num_bones)
3804 for (i = 0;i < MAX_EDICTS;i++)
3805 if (!prog->skeletons[i])
3807 if (i == MAX_EDICTS)
3809 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3810 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3811 skeleton->model = model;
3812 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3813 // initialize to identity matrices
3814 for (i = 0;i < skeleton->model->num_bones;i++)
3815 skeleton->relativetransforms[i] = identitymatrix;
3818 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3819 static void VM_CL_skel_build(prvm_prog_t *prog)
3821 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3822 skeleton_t *skeleton;
3823 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3824 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3825 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3826 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3827 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3828 dp_model_t *model = CL_GetModelByIndex(modelindex);
3833 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3834 frameblend_t frameblend[MAX_FRAMEBLENDS];
3835 matrix4x4_t blendedmatrix;
3837 PRVM_G_FLOAT(OFS_RETURN) = 0;
3838 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3840 firstbone = max(0, firstbone);
3841 lastbone = min(lastbone, model->num_bones - 1);
3842 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3843 VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3844 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3845 blendfrac = 1.0f - retainfrac;
3846 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3847 frameblend[numblends].lerp *= blendfrac;
3848 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3850 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3851 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3852 for (blendindex = 0;blendindex < numblends;blendindex++)
3854 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3855 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3857 skeleton->relativetransforms[bonenum] = blendedmatrix;
3859 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3862 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3863 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
3865 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3866 skeleton_t *skeleton;
3867 PRVM_G_FLOAT(OFS_RETURN) = 0;
3868 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3870 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3873 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3874 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
3876 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3877 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3878 skeleton_t *skeleton;
3879 PRVM_G_INT(OFS_RETURN) = 0;
3880 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3882 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3884 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
3887 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3888 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
3890 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3891 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3892 skeleton_t *skeleton;
3893 PRVM_G_FLOAT(OFS_RETURN) = 0;
3894 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3896 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3898 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3901 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3902 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
3904 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3905 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3906 skeleton_t *skeleton;
3907 PRVM_G_FLOAT(OFS_RETURN) = 0;
3908 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3910 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3913 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3914 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
3916 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3917 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3918 skeleton_t *skeleton;
3920 vec3_t forward, left, up, origin;
3921 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3922 VectorClear(PRVM_clientglobalvector(v_forward));
3923 VectorClear(PRVM_clientglobalvector(v_right));
3924 VectorClear(PRVM_clientglobalvector(v_up));
3925 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3927 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3929 matrix = skeleton->relativetransforms[bonenum];
3930 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3931 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3932 VectorNegate(left, PRVM_clientglobalvector(v_right));
3933 VectorCopy(up, PRVM_clientglobalvector(v_up));
3934 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3937 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3938 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
3940 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3941 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3942 skeleton_t *skeleton;
3945 vec3_t forward, left, up, origin;
3946 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3947 VectorClear(PRVM_clientglobalvector(v_forward));
3948 VectorClear(PRVM_clientglobalvector(v_right));
3949 VectorClear(PRVM_clientglobalvector(v_up));
3950 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3952 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3954 matrix = skeleton->relativetransforms[bonenum];
3955 // convert to absolute
3956 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3959 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3961 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3962 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3963 VectorNegate(left, PRVM_clientglobalvector(v_right));
3964 VectorCopy(up, PRVM_clientglobalvector(v_up));
3965 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3968 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3969 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
3971 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3972 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3973 vec3_t forward, left, up, origin;
3974 skeleton_t *skeleton;
3976 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3978 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3980 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3981 VectorNegate(PRVM_clientglobalvector(v_right), left);
3982 VectorCopy(PRVM_clientglobalvector(v_up), up);
3983 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3984 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3985 skeleton->relativetransforms[bonenum] = matrix;
3988 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3989 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
3991 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3992 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3993 vec3_t forward, left, up, origin;
3994 skeleton_t *skeleton;
3997 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3999 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4001 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4002 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4003 VectorNegate(PRVM_clientglobalvector(v_right), left);
4004 VectorCopy(PRVM_clientglobalvector(v_up), up);
4005 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4006 temp = skeleton->relativetransforms[bonenum];
4007 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4010 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4011 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
4013 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4014 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
4015 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4017 vec3_t forward, left, up, origin;
4018 skeleton_t *skeleton;
4021 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4023 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
4024 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4025 VectorNegate(PRVM_clientglobalvector(v_right), left);
4026 VectorCopy(PRVM_clientglobalvector(v_up), up);
4027 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4028 firstbone = max(0, firstbone);
4029 lastbone = min(lastbone, skeleton->model->num_bones - 1);
4030 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4032 temp = skeleton->relativetransforms[bonenum];
4033 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4037 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4038 static void VM_CL_skel_copybones(prvm_prog_t *prog)
4040 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4041 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4042 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4043 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4045 skeleton_t *skeletondst;
4046 skeleton_t *skeletonsrc;
4047 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4049 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4051 firstbone = max(0, firstbone);
4052 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4053 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4054 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4055 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4058 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4059 static void VM_CL_skel_delete(prvm_prog_t *prog)
4061 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4062 skeleton_t *skeleton;
4063 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4066 prog->skeletons[skeletonindex] = NULL;
4069 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4070 static void VM_CL_frameforname(prvm_prog_t *prog)
4072 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4073 dp_model_t *model = CL_GetModelByIndex(modelindex);
4074 const char *name = PRVM_G_STRING(OFS_PARM1);
4076 PRVM_G_FLOAT(OFS_RETURN) = -1;
4077 if (!model || !model->animscenes)
4079 for (i = 0;i < model->numframes;i++)
4081 if (!strcasecmp(model->animscenes[i].name, name))
4083 PRVM_G_FLOAT(OFS_RETURN) = i;
4089 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4090 static void VM_CL_frameduration(prvm_prog_t *prog)
4092 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4093 dp_model_t *model = CL_GetModelByIndex(modelindex);
4094 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4095 PRVM_G_FLOAT(OFS_RETURN) = 0;
4096 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4098 if (model->animscenes[framenum].framerate)
4099 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4102 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4105 * Obscure builtin used by GAME_XONOTIC.
4107 * Edits the input history of cl_movement by rotating all move commands
4108 * currently in the queue using the given transform.
4110 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4111 * v_angle-like (non-inverted) euler angles that perform the rotation
4112 * of the space that is to be done.
4114 * This is meant to be used as a fixangle replacement after passing
4115 * through a warpzone/portal: the client is told about the warp transform,
4116 * and calls this function in the same frame as the one on which the
4117 * client's origin got changed by the serverside teleport. Then this code
4118 * transforms the pre-warp input (which matches the empty space behind
4119 * the warp plane) into post-warp input (which matches the target area
4120 * of the warp). Also, at the same time, the client has to use
4121 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4123 * This together allows warpzone motion to be perfectly predicted by
4126 * Furthermore, for perfect warpzone behaviour, the server side also
4127 * has to detect input the client sent before it received the origin
4128 * update, but after the warp occurred on the server, and has to adjust
4129 * input appropriately.
4132 vec3_t v = {0, 0, 0};
4134 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4135 AngleVectorsFLU(PRVM_G_VECTOR(OFS_PARM0), x, y, z);
4136 Matrix4x4_FromVectors(&m, x, y, z, v);
4140 // #358 void(string cubemapname) loadcubemap
4141 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4145 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4146 name = PRVM_G_STRING(OFS_PARM0);
4150 #define REFDEFFLAG_TELEPORTED 1
4151 #define REFDEFFLAG_JUMPING 2
4152 static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
4154 matrix4x4_t entrendermatrix;
4155 vec3_t clviewangles;
4156 qboolean teleported;
4157 qboolean clonground;
4159 float clstatsviewheight;
4163 VM_SAFEPARMCOUNT(2, VM_CL_V_CalcRefdef);
4164 ent = PRVM_G_EDICT(OFS_PARM0);
4165 flags = PRVM_G_FLOAT(OFS_PARM1);
4167 // use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
4168 CL_GetTagMatrix(prog, &entrendermatrix, ent, 0);
4170 VectorCopy(cl.csqc_viewangles, clviewangles);
4171 teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
4172 clonground = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_ONGROUND) != 0;
4173 clcmdjump = (flags & REFDEFFLAG_JUMPING) != 0;
4174 clstatsviewheight = PRVM_clientedictvector(ent, view_ofs)[2];
4176 V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight);
4178 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
4179 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
4180 CSQC_R_RecalcView();
4183 //============================================================================
4185 // To create a almost working builtin file from this replace:
4186 // "^NULL.*" with ""
4187 // "^{.*//.*}:Wh\(.*\)" with "\1"
4189 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4190 // "\n\n+" with "\n\n"
4192 prvm_builtin_t vm_cl_builtins[] = {
4193 NULL, // #0 NULL function (not callable) (QUAKE)
4194 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4195 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4196 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4197 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4198 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4199 VM_break, // #6 void() break (QUAKE)
4200 VM_random, // #7 float() random (QUAKE)
4201 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4202 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4203 VM_error, // #10 void(string e) error (QUAKE)
4204 VM_objerror, // #11 void(string e) objerror (QUAKE)
4205 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4206 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4207 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4208 VM_remove, // #15 void(entity e) remove (QUAKE)
4209 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4210 NULL, // #17 entity() checkclient (QUAKE)
4211 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4212 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4213 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4214 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4215 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4216 NULL, // #23 void(string s, ...) bprint (QUAKE)
4217 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4218 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4219 VM_ftos, // #26 string(float f) ftos (QUAKE)
4220 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4221 VM_coredump, // #28 void() coredump (QUAKE)
4222 VM_traceon, // #29 void() traceon (QUAKE)
4223 VM_traceoff, // #30 void() traceoff (QUAKE)
4224 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4225 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4226 NULL, // #33 (QUAKE)
4227 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4228 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4229 VM_rint, // #36 float(float v) rint (QUAKE)
4230 VM_floor, // #37 float(float v) floor (QUAKE)
4231 VM_ceil, // #38 float(float v) ceil (QUAKE)
4232 NULL, // #39 (QUAKE)
4233 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4234 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4235 NULL, // #42 (QUAKE)
4236 VM_fabs, // #43 float(float f) fabs (QUAKE)
4237 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4238 VM_cvar, // #45 float(string s) cvar (QUAKE)
4239 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4240 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4241 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4242 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4243 NULL, // #50 (QUAKE)
4244 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4245 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4246 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4247 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4248 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4249 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4250 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4251 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4252 NULL, // #59 (QUAKE)
4253 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4254 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4255 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4256 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4257 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4258 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4259 NULL, // #66 (QUAKE)
4260 NULL, // #67 void(float step) movetogoal (QUAKE)
4261 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4262 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4263 NULL, // #70 void(string s) changelevel (QUAKE)
4264 NULL, // #71 (QUAKE)
4265 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4266 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4267 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4268 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4269 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4270 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4271 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4272 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4273 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4274 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4275 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4276 NULL, // #83 (QUAKE)
4277 NULL, // #84 (QUAKE)
4278 NULL, // #85 (QUAKE)
4279 NULL, // #86 (QUAKE)
4280 NULL, // #87 (QUAKE)
4281 NULL, // #88 (QUAKE)
4282 NULL, // #89 (QUAKE)
4283 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4284 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4285 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4286 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4287 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4288 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4289 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4290 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4291 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4292 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4293 // FrikaC and Telejano range #100-#199
4304 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4305 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4306 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4307 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4308 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4309 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4310 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4311 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4312 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4313 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4394 // FTEQW range #200-#299
4413 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4416 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4417 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4418 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4419 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4420 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4421 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4422 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4423 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4424 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4425 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4427 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4435 VM_CL_checkpvs, // #240
4458 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4459 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4460 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4461 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4462 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4463 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4464 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4465 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4466 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4467 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4468 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4469 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4470 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4471 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4472 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4495 // CSQC range #300-#399
4496 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4497 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4498 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4499 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4500 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4501 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4502 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4503 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4504 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4505 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4506 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4507 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4511 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4512 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4513 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4514 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4515 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4516 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4517 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4518 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4519 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4520 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4521 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4522 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4523 VM_stringwidth, // #327 // FIXME is this okay?
4524 VM_drawsubpic, // #328 // FIXME is this okay?
4525 VM_drawrotpic, // #329 // FIXME is this okay?
4526 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4527 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4528 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4529 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4530 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4531 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4532 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4533 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4534 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4535 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4536 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4537 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4538 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4539 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4540 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4541 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4542 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4543 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4544 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4545 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4546 VM_isserver, // #350 float() isserver (EXT_CSQC)
4547 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4548 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4549 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4550 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4551 VM_CL_videoplaying, // #355
4552 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4553 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4554 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4556 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4557 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4558 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4559 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4560 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4561 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4562 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4563 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4596 // LordHavoc's range #400-#499
4597 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4598 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4599 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4600 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4601 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4602 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4603 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4604 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4605 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4606 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4607 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4608 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4609 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4610 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4611 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4612 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4613 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4614 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4615 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4616 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4617 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4618 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4619 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4620 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4621 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4622 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4623 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4624 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4625 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4626 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4627 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4628 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4629 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4630 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4631 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4632 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4633 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4634 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4635 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4636 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4637 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4638 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4639 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4640 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4641 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4642 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4643 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4644 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4645 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4646 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4647 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4648 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4649 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4650 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4651 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4652 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4653 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4654 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4656 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4657 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4658 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4659 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4660 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4661 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4662 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4663 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4664 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4665 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4666 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4667 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4668 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4669 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4670 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4671 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4672 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4673 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4674 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4675 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4676 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4677 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4678 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4679 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4680 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4681 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4682 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4683 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4684 VM_gecko_create, // #487 float gecko_create( string name )
4685 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4686 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4687 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4688 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4689 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4690 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4691 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4692 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4693 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4694 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4695 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4696 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4697 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4698 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4699 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4700 VM_whichpack, // #503 string(string) whichpack = #503;
4701 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4707 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4708 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4709 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4710 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4711 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4712 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4713 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4714 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4715 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4716 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4717 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4718 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4719 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4720 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4721 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4722 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4723 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4724 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4725 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4726 VM_loadfromdata, // #529
4727 VM_loadfromfile, // #530
4728 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4730 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4731 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4737 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4738 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4739 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4802 VM_callfunction, // #605
4803 VM_writetofile, // #606
4804 VM_isfunction, // #607
4807 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4810 VM_parseentitydata, // #613
4821 VM_CL_getextresponse, // #624 string getextresponse(void)
4824 VM_sprintf, // #627 string sprintf(string format, ...)
4825 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4826 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4827 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4828 VM_getbindmaps, // #631 vector(void) getbindmap
4829 VM_setbindmaps, // #632 float(vector bm) setbindmap
4835 VM_CL_RotateMoves, // #638
4836 VM_digest_hex, // #639
4837 VM_CL_V_CalcRefdef, // #640 void(entity e) V_CalcRefdef (DP_CSQC_V_CALCREFDEF)
4841 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4843 void VM_Polygons_Reset(prvm_prog_t *prog)
4845 vmpolygons_t *polys = &prog->vmpolygons;
4847 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4848 if(polys->initialized)
4850 Mem_FreePool(&polys->pool);
4851 polys->initialized = false;
4855 void CLVM_init_cmd(prvm_prog_t *prog)
4858 VM_Polygons_Reset(prog);
4861 void CLVM_reset_cmd(prvm_prog_t *prog)
4863 World_End(&cl.world);
4865 VM_Polygons_Reset(prog);