5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
25 sfx_t *S_FindName(const char *name);
26 int Sbar_GetSortedPlayerIndex (int index);
27 void Sbar_SortFrags (void);
28 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
29 void CSQC_RelinkAllEntities (int drawmask);
30 void CSQC_RelinkCSQCEntities (void);
31 const char *Key_GetBind (int key);
33 // #1 void(vector ang) makevectors
34 static void VM_CL_makevectors (void)
36 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
37 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
40 // #2 void(entity e, vector o) setorigin
41 void VM_CL_setorigin (void)
45 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47 e = PRVM_G_EDICT(OFS_PARM0);
48 if (e == prog->edicts)
50 VM_Warning("setorigin: can not modify world entity\n");
53 if (e->priv.required->free)
55 VM_Warning("setorigin: can not modify free entity\n");
58 org = PRVM_G_VECTOR(OFS_PARM1);
59 VectorCopy (org, e->fields.client->origin);
63 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
69 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
72 VectorCopy (min, e->fields.client->mins);
73 VectorCopy (max, e->fields.client->maxs);
74 VectorSubtract (max, min, e->fields.client->size);
79 // #3 void(entity e, string m) setmodel
80 void VM_CL_setmodel (void)
87 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
89 e = PRVM_G_EDICT(OFS_PARM0);
90 e->fields.client->modelindex = 0;
91 e->fields.client->model = 0;
93 m = PRVM_G_STRING(OFS_PARM1);
95 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
97 if (!strcmp(cl.csqc_model_precache[i]->name, m))
99 mod = cl.csqc_model_precache[i];
100 e->fields.client->model = PRVM_SetEngineString(mod->name);
101 e->fields.client->modelindex = -(i+1);
107 for (i = 0;i < MAX_MODELS;i++)
109 mod = cl.model_precache[i];
110 if (mod && !strcmp(mod->name, m))
112 e->fields.client->model = PRVM_SetEngineString(mod->name);
113 e->fields.client->modelindex = i;
120 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
121 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
125 SetMinMaxSize (e, vec3_origin, vec3_origin);
126 VM_Warning ("setmodel: model '%s' not precached\n", m);
130 // #4 void(entity e, vector min, vector max) setsize
131 static void VM_CL_setsize (void)
135 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
137 e = PRVM_G_EDICT(OFS_PARM0);
138 if (e == prog->edicts)
140 VM_Warning("setsize: can not modify world entity\n");
143 if (e->priv.server->free)
145 VM_Warning("setsize: can not modify free entity\n");
148 min = PRVM_G_VECTOR(OFS_PARM1);
149 max = PRVM_G_VECTOR(OFS_PARM2);
151 SetMinMaxSize( e, min, max );
156 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
157 static void VM_CL_sound (void)
161 prvm_edict_t *entity;
165 VM_SAFEPARMCOUNT(5, VM_CL_sound);
167 entity = PRVM_G_EDICT(OFS_PARM0);
168 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
169 sample = PRVM_G_STRING(OFS_PARM2);
170 volume = PRVM_G_FLOAT(OFS_PARM3);
171 attenuation = PRVM_G_FLOAT(OFS_PARM4);
173 if (volume < 0 || volume > 1)
175 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
179 if (attenuation < 0 || attenuation > 4)
181 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
185 if (channel < 0 || channel > 7)
187 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
191 S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
194 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
195 static void VM_CL_pointsound(void)
202 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
204 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
205 sample = PRVM_G_STRING(OFS_PARM1);
206 volume = PRVM_G_FLOAT(OFS_PARM2);
207 attenuation = PRVM_G_FLOAT(OFS_PARM3);
209 if (volume < 0 || volume > 1)
211 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
215 if (attenuation < 0 || attenuation > 4)
217 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
221 // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
222 S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
225 // #14 entity() spawn
226 static void VM_CL_spawn (void)
229 ed = PRVM_ED_Alloc();
233 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
236 VM_SetTraceGlobals(trace);
237 if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
241 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
242 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
244 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
245 static void VM_CL_traceline (void)
252 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
254 prog->xfunction->builtinsprofile += 30;
256 v1 = PRVM_G_VECTOR(OFS_PARM0);
257 v2 = PRVM_G_VECTOR(OFS_PARM1);
258 move = (int)PRVM_G_FLOAT(OFS_PARM2);
259 ent = PRVM_G_EDICT(OFS_PARM3);
261 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
262 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
264 trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
266 CL_VM_SetTraceGlobals(&trace, svent);
273 Used for use tracing and shot targeting
274 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
275 if the tryents flag is set.
277 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
280 // LordHavoc: added this for my own use, VERY useful, similar to traceline
281 static void VM_CL_tracebox (void)
283 float *v1, *v2, *m1, *m2;
288 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
290 prog->xfunction->builtinsprofile += 30;
292 v1 = PRVM_G_VECTOR(OFS_PARM0);
293 m1 = PRVM_G_VECTOR(OFS_PARM1);
294 m2 = PRVM_G_VECTOR(OFS_PARM2);
295 v2 = PRVM_G_VECTOR(OFS_PARM3);
296 move = (int)PRVM_G_FLOAT(OFS_PARM4);
297 ent = PRVM_G_EDICT(OFS_PARM5);
299 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
300 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
302 trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
304 CL_VM_SetTraceGlobals(&trace, svent);
307 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
312 vec3_t original_origin;
313 vec3_t original_velocity;
314 vec3_t original_angles;
315 vec3_t original_avelocity;
319 VectorCopy(tossent->fields.client->origin , original_origin );
320 VectorCopy(tossent->fields.client->velocity , original_velocity );
321 VectorCopy(tossent->fields.client->angles , original_angles );
322 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
324 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
325 if (val != NULL && val->_float != 0)
326 gravity = val->_float;
329 gravity *= cl.movevars_gravity * 0.05;
331 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
333 tossent->fields.client->velocity[2] -= gravity;
334 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
335 VectorScale (tossent->fields.client->velocity, 0.05, move);
336 VectorAdd (tossent->fields.client->origin, move, end);
337 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
338 VectorCopy (trace.endpos, tossent->fields.client->origin);
340 if (trace.fraction < 1)
344 VectorCopy(original_origin , tossent->fields.client->origin );
345 VectorCopy(original_velocity , tossent->fields.client->velocity );
346 VectorCopy(original_angles , tossent->fields.client->angles );
347 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
352 static void VM_CL_tracetoss (void)
356 prvm_edict_t *ignore;
359 prog->xfunction->builtinsprofile += 600;
361 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
363 ent = PRVM_G_EDICT(OFS_PARM0);
364 if (ent == prog->edicts)
366 VM_Warning("tracetoss: can not use world entity\n");
369 ignore = PRVM_G_EDICT(OFS_PARM1);
371 trace = CL_Trace_Toss (ent, ignore, &svent);
373 CL_VM_SetTraceGlobals(&trace, svent);
377 // #20 void(string s) precache_model
378 void VM_CL_precache_model (void)
384 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
386 name = PRVM_G_STRING(OFS_PARM0);
387 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
389 if(!strcmp(cl.csqc_model_precache[i]->name, name))
391 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
395 PRVM_G_FLOAT(OFS_RETURN) = 0;
396 m = Mod_ForName(name, false, false, false);
399 for (i = 0;i < MAX_MODELS;i++)
401 if (!cl.csqc_model_precache[i])
403 cl.csqc_model_precache[i] = (dp_model_t*)m;
404 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
408 VM_Warning("VM_CL_precache_model: no free models\n");
411 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
414 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
419 ent = PRVM_NEXT_EDICT(prog->edicts);
420 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
422 if (ent->priv.required->free)
424 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
430 // #22 entity(vector org, float rad) findradius
431 static void VM_CL_findradius (void)
433 prvm_edict_t *ent, *chain;
434 vec_t radius, radius2;
435 vec3_t org, eorg, mins, maxs;
436 int i, numtouchedicts;
437 prvm_edict_t *touchedicts[MAX_EDICTS];
439 VM_SAFEPARMCOUNT(2, VM_CL_findradius);
441 chain = (prvm_edict_t *)prog->edicts;
443 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
444 radius = PRVM_G_FLOAT(OFS_PARM1);
445 radius2 = radius * radius;
447 mins[0] = org[0] - (radius + 1);
448 mins[1] = org[1] - (radius + 1);
449 mins[2] = org[2] - (radius + 1);
450 maxs[0] = org[0] + (radius + 1);
451 maxs[1] = org[1] + (radius + 1);
452 maxs[2] = org[2] + (radius + 1);
453 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
454 if (numtouchedicts > MAX_EDICTS)
456 // this never happens //[515]: for what then ?
457 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
458 numtouchedicts = MAX_EDICTS;
460 for (i = 0;i < numtouchedicts;i++)
462 ent = touchedicts[i];
463 // Quake did not return non-solid entities but darkplaces does
464 // (note: this is the reason you can't blow up fallen zombies)
465 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
467 // LordHavoc: compare against bounding box rather than center so it
468 // doesn't miss large objects, and use DotProduct instead of Length
469 // for a major speedup
470 VectorSubtract(org, ent->fields.client->origin, eorg);
471 if (sv_gameplayfix_findradiusdistancetobox.integer)
473 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
474 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
475 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
478 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
479 if (DotProduct(eorg, eorg) < radius2)
481 ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain);
486 VM_RETURN_EDICT(chain);
489 // #34 float() droptofloor
490 static void VM_CL_droptofloor (void)
497 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
499 // assume failure if it returns early
500 PRVM_G_FLOAT(OFS_RETURN) = 0;
502 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
503 if (ent == prog->edicts)
505 VM_Warning("droptofloor: can not modify world entity\n");
508 if (ent->priv.server->free)
510 VM_Warning("droptofloor: can not modify free entity\n");
514 VectorCopy (ent->fields.client->origin, end);
517 trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
519 if (trace.fraction != 1)
521 VectorCopy (trace.endpos, ent->fields.client->origin);
522 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
523 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
524 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
525 PRVM_G_FLOAT(OFS_RETURN) = 1;
526 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
527 // ent->priv.server->suspendedinairflag = true;
531 // #35 void(float style, string value) lightstyle
532 static void VM_CL_lightstyle (void)
537 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
539 i = (int)PRVM_G_FLOAT(OFS_PARM0);
540 c = PRVM_G_STRING(OFS_PARM1);
541 if (i >= cl.max_lightstyle)
543 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
546 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
547 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
548 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
551 // #40 float(entity e) checkbottom
552 static void VM_CL_checkbottom (void)
554 static int cs_yes, cs_no;
556 vec3_t mins, maxs, start, stop;
561 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
562 ent = PRVM_G_EDICT(OFS_PARM0);
563 PRVM_G_FLOAT(OFS_RETURN) = 0;
565 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
566 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
568 // if all of the points under the corners are solid world, don't bother
569 // with the tougher checks
570 // the corners must be within 16 of the midpoint
571 start[2] = mins[2] - 1;
572 for (x=0 ; x<=1 ; x++)
573 for (y=0 ; y<=1 ; y++)
575 start[0] = x ? maxs[0] : mins[0];
576 start[1] = y ? maxs[1] : mins[1];
577 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
582 PRVM_G_FLOAT(OFS_RETURN) = true;
583 return; // we got out easy
588 // check it for real...
592 // the midpoint must be within 16 of the bottom
593 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
594 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
595 stop[2] = start[2] - 2*sv_stepheight.value;
596 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
598 if (trace.fraction == 1.0)
601 mid = bottom = trace.endpos[2];
603 // the corners must be within 16 of the midpoint
604 for (x=0 ; x<=1 ; x++)
605 for (y=0 ; y<=1 ; y++)
607 start[0] = stop[0] = x ? maxs[0] : mins[0];
608 start[1] = stop[1] = y ? maxs[1] : mins[1];
610 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
612 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
613 bottom = trace.endpos[2];
614 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
619 PRVM_G_FLOAT(OFS_RETURN) = true;
622 // #41 float(vector v) pointcontents
623 static void VM_CL_pointcontents (void)
625 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
626 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
629 // #48 void(vector o, vector d, float color, float count) particle
630 static void VM_CL_particle (void)
635 VM_SAFEPARMCOUNT(4, VM_CL_particle);
637 org = PRVM_G_VECTOR(OFS_PARM0);
638 dir = PRVM_G_VECTOR(OFS_PARM1);
639 color = (int)PRVM_G_FLOAT(OFS_PARM2);
640 count = (int)PRVM_G_FLOAT(OFS_PARM3);
641 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
644 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
645 static void VM_CL_ambientsound (void)
649 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
650 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
651 f = PRVM_G_VECTOR(OFS_PARM1);
652 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
655 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
656 static void VM_CL_getlight (void)
658 vec3_t ambientcolor, diffusecolor, diffusenormal;
661 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
663 p = PRVM_G_VECTOR(OFS_PARM0);
664 VectorClear(ambientcolor);
665 VectorClear(diffusecolor);
666 VectorClear(diffusenormal);
667 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
668 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
669 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
673 //============================================================================
674 //[515]: SCENE MANAGER builtins
675 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
677 static void CSQC_R_RecalcView (void)
679 extern matrix4x4_t viewmodelmatrix;
680 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
681 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
684 void CL_RelinkLightFlashes(void);
685 //#300 void() clearscene (EXT_CSQC)
686 void VM_CL_R_ClearScene (void)
688 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
689 // clear renderable entity and light lists
690 r_refdef.scene.numentities = 0;
691 r_refdef.scene.numlights = 0;
692 // FIXME: restore these to the values from VM_CL_UpdateView
696 r_refdef.view.width = vid.width;
697 r_refdef.view.height = vid.height;
698 r_refdef.view.depth = 1;
699 // FIXME: restore frustum_x/frustum_y
700 r_refdef.view.useperspective = true;
701 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
702 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
703 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
704 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
705 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
706 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
707 r_refdef.view.clear = true;
708 r_refdef.view.isoverlay = false;
709 // FIXME: restore cl.csqc_origin
710 // FIXME: restore cl.csqc_angles
711 cl.csqc_vidvars.drawworld = true;
712 cl.csqc_vidvars.drawenginesbar = false;
713 cl.csqc_vidvars.drawcrosshair = false;
716 //#301 void(float mask) addentities (EXT_CSQC)
717 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
718 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
719 void VM_CL_R_AddEntities (void)
723 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
724 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
725 CSQC_RelinkAllEntities(drawmask);
726 CL_RelinkLightFlashes();
728 prog->globals.client->time = cl.time;
729 for(i=1;i<prog->num_edicts;i++)
731 ed = &prog->edicts[i];
732 if(ed->priv.required->free)
735 if(ed->priv.required->free)
737 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
739 if(ed->priv.required->free)
741 if(!((int)ed->fields.client->drawmask & drawmask))
743 CSQC_AddRenderEdict(ed);
747 //#302 void(entity ent) addentity (EXT_CSQC)
748 void VM_CL_R_AddEntity (void)
750 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
751 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
754 //#303 float(float property, ...) setproperty (EXT_CSQC)
755 void VM_CL_R_SetView (void)
761 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
763 c = (int)PRVM_G_FLOAT(OFS_PARM0);
764 f = PRVM_G_VECTOR(OFS_PARM1);
765 k = PRVM_G_FLOAT(OFS_PARM1);
770 r_refdef.view.x = (int)(f[0]);
771 r_refdef.view.y = (int)(f[1]);
774 r_refdef.view.x = (int)(k);
777 r_refdef.view.y = (int)(k);
780 r_refdef.view.width = (int)(f[0]);
781 r_refdef.view.height = (int)(f[1]);
784 r_refdef.view.width = (int)(k);
787 r_refdef.view.height = (int)(k);
790 r_refdef.view.x = (int)(f[0]);
791 r_refdef.view.y = (int)(f[1]);
792 f = PRVM_G_VECTOR(OFS_PARM2);
793 r_refdef.view.width = (int)(f[0]);
794 r_refdef.view.height = (int)(f[1]);
797 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
798 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
801 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
804 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
807 VectorCopy(f, cl.csqc_origin);
811 cl.csqc_origin[0] = k;
815 cl.csqc_origin[1] = k;
819 cl.csqc_origin[2] = k;
823 VectorCopy(f, cl.csqc_angles);
827 cl.csqc_angles[0] = k;
831 cl.csqc_angles[1] = k;
835 cl.csqc_angles[2] = k;
839 cl.csqc_vidvars.drawworld = k;
841 case VF_DRAWENGINESBAR:
842 cl.csqc_vidvars.drawenginesbar = k;
844 case VF_DRAWCROSSHAIR:
845 cl.csqc_vidvars.drawcrosshair = k;
847 case VF_CL_VIEWANGLES:
848 VectorCopy(f, cl.viewangles);
850 case VF_CL_VIEWANGLES_X:
851 cl.viewangles[0] = k;
853 case VF_CL_VIEWANGLES_Y:
854 cl.viewangles[1] = k;
856 case VF_CL_VIEWANGLES_Z:
857 cl.viewangles[2] = k;
860 r_refdef.view.useperspective = k != 0;
863 r_refdef.view.isoverlay = !k;
866 PRVM_G_FLOAT(OFS_RETURN) = 0;
867 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
870 PRVM_G_FLOAT(OFS_RETURN) = 1;
873 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
874 void VM_CL_R_AddDynamicLight (void)
880 const char *cubemapname = NULL;
881 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
882 float coronaintensity = 1;
883 float coronasizescale = 0.25;
884 qboolean castshadow = true;
885 float ambientscale = 0;
886 float diffusescale = 1;
887 float specularscale = 1;
889 vec3_t forward, left, up;
890 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
892 // if we've run out of dlights, just return
893 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
896 org = PRVM_G_VECTOR(OFS_PARM0);
897 radius = PRVM_G_FLOAT(OFS_PARM1);
898 col = PRVM_G_VECTOR(OFS_PARM2);
901 style = (int)PRVM_G_FLOAT(OFS_PARM3);
902 if (style >= MAX_LIGHTSTYLES)
904 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
909 cubemapname = PRVM_G_STRING(OFS_PARM4);
911 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
912 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
913 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
915 VectorScale(prog->globals.client->v_forward, radius, forward);
916 VectorScale(prog->globals.client->v_right, -radius, left);
917 VectorScale(prog->globals.client->v_up, radius, up);
918 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
920 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
921 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++];
924 //============================================================================
926 //#310 vector (vector v) cs_unproject (EXT_CSQC)
927 static void VM_CL_unproject (void)
932 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
933 f = PRVM_G_VECTOR(OFS_PARM0);
934 if(v_flipped.integer)
935 f[0] = r_refdef.view.x + r_refdef.view.width - f[0];
936 VectorSet(temp, f[2], (-1.0 + 2.0 * (f[0] - r_refdef.view.x)) / r_refdef.view.width * f[2] * -r_refdef.view.frustum_x, (-1.0 + 2.0 * (f[1] - r_refdef.view.y)) / r_refdef.view.height * f[2] * -r_refdef.view.frustum_y);
937 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
940 //#311 vector (vector v) cs_project (EXT_CSQC)
941 static void VM_CL_project (void)
947 VM_SAFEPARMCOUNT(1, VM_CL_project);
948 f = PRVM_G_VECTOR(OFS_PARM0);
949 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
950 Matrix4x4_Transform(&m, f, v);
951 if(v_flipped.integer)
953 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x), r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y), v[0]);
956 //#330 float(float stnum) getstatf (EXT_CSQC)
957 static void VM_CL_getstatf (void)
965 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
966 i = (int)PRVM_G_FLOAT(OFS_PARM0);
967 if(i < 0 || i >= MAX_CL_STATS)
969 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
973 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
976 //#331 float(float stnum) getstati (EXT_CSQC)
977 static void VM_CL_getstati (void)
980 int firstbit, bitcount;
982 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
984 index = (int)PRVM_G_FLOAT(OFS_PARM0);
987 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
989 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
999 if(index < 0 || index >= MAX_CL_STATS)
1001 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1004 i = cl.stats[index];
1005 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1006 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1007 PRVM_G_FLOAT(OFS_RETURN) = i;
1010 //#332 string(float firststnum) getstats (EXT_CSQC)
1011 static void VM_CL_getstats (void)
1015 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1016 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1017 if(i < 0 || i > MAX_CL_STATS-4)
1019 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1020 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1023 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1024 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1027 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1028 static void VM_CL_setmodelindex (void)
1032 struct model_s *model;
1034 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1036 t = PRVM_G_EDICT(OFS_PARM0);
1038 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1040 t->fields.client->model = 0;
1041 t->fields.client->modelindex = 0;
1046 model = CL_GetModelByIndex(i);
1049 VM_Warning("VM_CL_setmodelindex: null model\n");
1052 t->fields.client->model = PRVM_SetEngineString(model->name);
1053 t->fields.client->modelindex = i;
1055 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1058 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1061 SetMinMaxSize (t, vec3_origin, vec3_origin);
1064 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1065 static void VM_CL_modelnameforindex (void)
1069 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1071 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1072 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1073 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1076 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1077 static void VM_CL_particleeffectnum (void)
1080 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1081 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1084 PRVM_G_FLOAT(OFS_RETURN) = i;
1087 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1088 static void VM_CL_trailparticles (void)
1093 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1095 t = PRVM_G_EDICT(OFS_PARM0);
1096 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1097 start = PRVM_G_VECTOR(OFS_PARM2);
1098 end = PRVM_G_VECTOR(OFS_PARM3);
1102 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1105 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1106 static void VM_CL_pointparticles (void)
1110 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1111 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1112 f = PRVM_G_VECTOR(OFS_PARM1);
1113 v = PRVM_G_VECTOR(OFS_PARM2);
1114 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1117 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1120 //#342 string(float keynum) getkeybind (EXT_CSQC)
1121 static void VM_CL_getkeybind (void)
1123 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1124 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1127 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1128 static void VM_CL_setcursormode (void)
1130 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1131 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
1132 cl_ignoremousemoves = 2;
1135 //#344 vector() getmousepos (EXT_CSQC)
1136 static void VM_CL_getmousepos(void)
1138 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1140 if (key_consoleactive || key_dest != key_game)
1141 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1142 else if (cl.csqc_wantsmousemove)
1143 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1145 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1148 //#345 float(float framenum) getinputstate (EXT_CSQC)
1149 static void VM_CL_getinputstate (void)
1152 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1153 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1154 for (i = 0;i < CL_MAX_USERCMDS;i++)
1156 if (cl.movecmd[i].sequence == frame)
1158 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1159 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1160 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1161 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1162 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1163 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1164 if(cl.movecmd[i].crouch)
1166 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1167 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1171 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1172 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1178 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1179 static void VM_CL_setsensitivityscale (void)
1181 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1182 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1185 //#347 void() runstandardplayerphysics (EXT_CSQC)
1186 static void VM_CL_runplayerphysics (void)
1190 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1191 static void VM_CL_getplayerkey (void)
1197 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1199 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1200 c = PRVM_G_STRING(OFS_PARM1);
1201 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1205 i = Sbar_GetSortedPlayerIndex(-1-i);
1206 if(i < 0 || i >= cl.maxclients)
1211 if(!strcasecmp(c, "name"))
1212 strlcpy(t, cl.scores[i].name, sizeof(t));
1214 if(!strcasecmp(c, "frags"))
1215 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1217 if(!strcasecmp(c, "ping"))
1218 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1220 if(!strcasecmp(c, "pl"))
1221 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1223 if(!strcasecmp(c, "entertime"))
1224 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1226 if(!strcasecmp(c, "colors"))
1227 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1229 if(!strcasecmp(c, "topcolor"))
1230 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1232 if(!strcasecmp(c, "bottomcolor"))
1233 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1235 if(!strcasecmp(c, "viewentity"))
1236 dpsnprintf(t, sizeof(t), "%i", i+1);
1239 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1242 //#349 float() isdemo (EXT_CSQC)
1243 static void VM_CL_isdemo (void)
1245 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1246 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1249 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1250 static void VM_CL_setlistener (void)
1252 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1253 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1254 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1257 //#352 void(string cmdname) registercommand (EXT_CSQC)
1258 static void VM_CL_registercmd (void)
1261 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1262 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1266 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1267 t = (char *)Z_Malloc(alloclen);
1268 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1269 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1272 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1276 //#360 float() readbyte (EXT_CSQC)
1277 static void VM_CL_ReadByte (void)
1279 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1280 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1283 //#361 float() readchar (EXT_CSQC)
1284 static void VM_CL_ReadChar (void)
1286 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1287 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1290 //#362 float() readshort (EXT_CSQC)
1291 static void VM_CL_ReadShort (void)
1293 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1294 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1297 //#363 float() readlong (EXT_CSQC)
1298 static void VM_CL_ReadLong (void)
1300 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1301 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1304 //#364 float() readcoord (EXT_CSQC)
1305 static void VM_CL_ReadCoord (void)
1307 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1308 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1311 //#365 float() readangle (EXT_CSQC)
1312 static void VM_CL_ReadAngle (void)
1314 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1315 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1318 //#366 string() readstring (EXT_CSQC)
1319 static void VM_CL_ReadString (void)
1321 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1322 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1325 //#367 float() readfloat (EXT_CSQC)
1326 static void VM_CL_ReadFloat (void)
1328 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1329 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1332 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1333 extern cvar_t cl_readpicture_force;
1334 static void VM_CL_ReadPicture (void)
1337 unsigned char *data;
1343 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1345 name = MSG_ReadString();
1346 size = MSG_ReadShort();
1348 // check if a texture of that name exists
1349 // if yes, it is used and the data is discarded
1350 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1352 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1356 if(pic->tex == r_texture_notexture)
1357 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1358 if(pic->tex && !cl_readpicture_force.integer)
1360 // texture found and loaded
1361 // skip over the jpeg as we don't need it
1362 for(i = 0; i < size; ++i)
1367 // texture not found
1368 // use the attached jpeg as texture
1369 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1370 MSG_ReadBytes(size, buf);
1371 data = JPEG_LoadImage_BGRA(buf, size);
1373 Draw_NewPic(name, image_width, image_height, false, data);
1378 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1381 //////////////////////////////////////////////////////////
1383 static void VM_CL_makestatic (void)
1387 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1389 ent = PRVM_G_EDICT(OFS_PARM0);
1390 if (ent == prog->edicts)
1392 VM_Warning("makestatic: can not modify world entity\n");
1395 if (ent->priv.server->free)
1397 VM_Warning("makestatic: can not modify free entity\n");
1401 if (cl.num_static_entities < cl.max_static_entities)
1405 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1407 // copy it to the current state
1408 memset(staticent, 0, sizeof(*staticent));
1409 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1410 staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1411 staticent->render.framelerp = 0;
1412 // make torchs play out of sync
1413 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1414 staticent->render.skinnum = (int)ent->fields.client->skin;
1415 staticent->render.effects = (int)ent->fields.client->effects;
1416 staticent->render.alpha = 1;
1417 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1418 staticent->render.scale = 1;
1419 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1420 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1423 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1424 if (renderflags & RF_USEAXIS)
1427 VectorNegate(prog->globals.client->v_right, left);
1428 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1429 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1432 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1434 // either fullbright or lit
1435 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1436 staticent->render.flags |= RENDER_LIGHT;
1437 // turn off shadows from transparent objects
1438 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1439 staticent->render.flags |= RENDER_SHADOW;
1441 CL_UpdateRenderEntity(&staticent->render);
1444 Con_Printf("Too many static entities");
1446 // throw the entity away now
1450 //=================================================================//
1456 copies data from one entity to another
1458 copyentity(src, dst)
1461 static void VM_CL_copyentity (void)
1463 prvm_edict_t *in, *out;
1464 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1465 in = PRVM_G_EDICT(OFS_PARM0);
1466 if (in == prog->edicts)
1468 VM_Warning("copyentity: can not read world entity\n");
1471 if (in->priv.server->free)
1473 VM_Warning("copyentity: can not read free entity\n");
1476 out = PRVM_G_EDICT(OFS_PARM1);
1477 if (out == prog->edicts)
1479 VM_Warning("copyentity: can not modify world entity\n");
1482 if (out->priv.server->free)
1484 VM_Warning("copyentity: can not modify free entity\n");
1487 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1491 //=================================================================//
1493 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1494 static void VM_CL_effect (void)
1496 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1497 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1500 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1501 static void VM_CL_te_blood (void)
1505 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1506 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1508 pos = PRVM_G_VECTOR(OFS_PARM0);
1509 CL_FindNonSolidLocation(pos, pos2, 4);
1510 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1513 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1514 static void VM_CL_te_bloodshower (void)
1518 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1519 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1521 speed = PRVM_G_FLOAT(OFS_PARM2);
1528 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1531 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1532 static void VM_CL_te_explosionrgb (void)
1536 matrix4x4_t tempmatrix;
1537 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1538 pos = PRVM_G_VECTOR(OFS_PARM0);
1539 CL_FindNonSolidLocation(pos, pos2, 10);
1540 CL_ParticleExplosion(pos2);
1541 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1542 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1545 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1546 static void VM_CL_te_particlecube (void)
1548 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1549 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1552 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1553 static void VM_CL_te_particlerain (void)
1555 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1556 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1559 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1560 static void VM_CL_te_particlesnow (void)
1562 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1563 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1566 // #411 void(vector org, vector vel, float howmany) te_spark
1567 static void VM_CL_te_spark (void)
1571 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1573 pos = PRVM_G_VECTOR(OFS_PARM0);
1574 CL_FindNonSolidLocation(pos, pos2, 4);
1575 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1578 extern cvar_t cl_sound_ric_gunshot;
1579 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1580 static void VM_CL_te_gunshotquad (void)
1585 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1587 pos = PRVM_G_VECTOR(OFS_PARM0);
1588 CL_FindNonSolidLocation(pos, pos2, 4);
1589 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1590 if(cl_sound_ric_gunshot.integer >= 2)
1592 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1596 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1597 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1598 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1603 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1604 static void VM_CL_te_spikequad (void)
1609 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1611 pos = PRVM_G_VECTOR(OFS_PARM0);
1612 CL_FindNonSolidLocation(pos, pos2, 4);
1613 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1614 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1618 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1619 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1620 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1624 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1625 static void VM_CL_te_superspikequad (void)
1630 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1632 pos = PRVM_G_VECTOR(OFS_PARM0);
1633 CL_FindNonSolidLocation(pos, pos2, 4);
1634 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1635 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1639 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1640 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1641 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1645 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1646 static void VM_CL_te_explosionquad (void)
1650 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1652 pos = PRVM_G_VECTOR(OFS_PARM0);
1653 CL_FindNonSolidLocation(pos, pos2, 10);
1654 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1655 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1658 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1659 static void VM_CL_te_smallflash (void)
1663 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1665 pos = PRVM_G_VECTOR(OFS_PARM0);
1666 CL_FindNonSolidLocation(pos, pos2, 10);
1667 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1670 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1671 static void VM_CL_te_customflash (void)
1675 matrix4x4_t tempmatrix;
1676 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1678 pos = PRVM_G_VECTOR(OFS_PARM0);
1679 CL_FindNonSolidLocation(pos, pos2, 4);
1680 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1681 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1684 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1685 static void VM_CL_te_gunshot (void)
1690 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1692 pos = PRVM_G_VECTOR(OFS_PARM0);
1693 CL_FindNonSolidLocation(pos, pos2, 4);
1694 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1695 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1697 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1701 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1702 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1703 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1708 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1709 static void VM_CL_te_spike (void)
1714 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1716 pos = PRVM_G_VECTOR(OFS_PARM0);
1717 CL_FindNonSolidLocation(pos, pos2, 4);
1718 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1719 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1723 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1724 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1725 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1729 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1730 static void VM_CL_te_superspike (void)
1735 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1737 pos = PRVM_G_VECTOR(OFS_PARM0);
1738 CL_FindNonSolidLocation(pos, pos2, 4);
1739 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1740 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1744 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1745 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1746 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1750 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1751 static void VM_CL_te_explosion (void)
1755 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1757 pos = PRVM_G_VECTOR(OFS_PARM0);
1758 CL_FindNonSolidLocation(pos, pos2, 10);
1759 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1760 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1763 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1764 static void VM_CL_te_tarexplosion (void)
1768 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1770 pos = PRVM_G_VECTOR(OFS_PARM0);
1771 CL_FindNonSolidLocation(pos, pos2, 10);
1772 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1773 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1776 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1777 static void VM_CL_te_wizspike (void)
1781 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1783 pos = PRVM_G_VECTOR(OFS_PARM0);
1784 CL_FindNonSolidLocation(pos, pos2, 4);
1785 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1786 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1789 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1790 static void VM_CL_te_knightspike (void)
1794 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1796 pos = PRVM_G_VECTOR(OFS_PARM0);
1797 CL_FindNonSolidLocation(pos, pos2, 4);
1798 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1799 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1802 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1803 static void VM_CL_te_lavasplash (void)
1805 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1806 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1809 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1810 static void VM_CL_te_teleport (void)
1812 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1813 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1816 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1817 static void VM_CL_te_explosion2 (void)
1821 matrix4x4_t tempmatrix;
1822 int colorStart, colorLength;
1823 unsigned char *tempcolor;
1824 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1826 pos = PRVM_G_VECTOR(OFS_PARM0);
1827 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1828 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1829 CL_FindNonSolidLocation(pos, pos2, 10);
1830 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1831 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1832 color[0] = tempcolor[0] * (2.0f / 255.0f);
1833 color[1] = tempcolor[1] * (2.0f / 255.0f);
1834 color[2] = tempcolor[2] * (2.0f / 255.0f);
1835 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1836 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1837 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1841 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1842 static void VM_CL_te_lightning1 (void)
1844 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1845 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1848 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1849 static void VM_CL_te_lightning2 (void)
1851 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1852 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1855 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1856 static void VM_CL_te_lightning3 (void)
1858 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1859 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1862 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1863 static void VM_CL_te_beam (void)
1865 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1866 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1869 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1870 static void VM_CL_te_plasmaburn (void)
1874 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1876 pos = PRVM_G_VECTOR(OFS_PARM0);
1877 CL_FindNonSolidLocation(pos, pos2, 4);
1878 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1881 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1882 static void VM_CL_te_flamejet (void)
1886 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1887 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1889 pos = PRVM_G_VECTOR(OFS_PARM0);
1890 CL_FindNonSolidLocation(pos, pos2, 4);
1891 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1895 //====================================================================
1898 extern void clippointtosurface(dp_model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1900 static msurface_t *cl_getsurface(dp_model_t *model, int surfacenum)
1902 if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1904 return model->data_surfaces + surfacenum + model->firstmodelsurface;
1907 // #434 float(entity e, float s) getsurfacenumpoints
1908 static void VM_CL_getsurfacenumpoints(void)
1911 msurface_t *surface;
1912 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1913 // return 0 if no such surface
1914 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1916 PRVM_G_FLOAT(OFS_RETURN) = 0;
1920 // note: this (incorrectly) assumes it is a simple polygon
1921 PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1924 // #435 vector(entity e, float s, float n) getsurfacepoint
1925 static void VM_CL_getsurfacepoint(void)
1929 msurface_t *surface;
1931 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1932 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1933 ed = PRVM_G_EDICT(OFS_PARM0);
1934 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1936 // note: this (incorrectly) assumes it is a simple polygon
1937 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1938 if (pointnum < 0 || pointnum >= surface->num_vertices)
1940 // FIXME: implement rotation/scaling
1941 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1943 //PF_getsurfacepointattribute, // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1944 // float SPA_POSITION = 0;
1945 // float SPA_S_AXIS = 1;
1946 // float SPA_T_AXIS = 2;
1947 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1948 // float SPA_TEXCOORDS0 = 4;
1949 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1950 // float SPA_LIGHTMAP0_COLOR = 6;
1951 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1952 static void VM_CL_getsurfacepointattribute(void)
1956 msurface_t *surface;
1960 VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
1961 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1962 ed = PRVM_G_EDICT(OFS_PARM0);
1963 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1965 // note: this (incorrectly) assumes it is a simple polygon
1966 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1967 if (pointnum < 0 || pointnum >= surface->num_vertices)
1970 // FIXME: implement rotation/scaling
1971 attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
1973 switch( attributetype ) {
1974 // float SPA_POSITION = 0;
1976 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1978 // float SPA_S_AXIS = 1;
1980 VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1982 // float SPA_T_AXIS = 2;
1984 VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1986 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1988 VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1990 // float SPA_TEXCOORDS0 = 4;
1992 float *ret = PRVM_G_VECTOR(OFS_RETURN);
1993 float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
1994 ret[0] = texcoord[0];
1995 ret[1] = texcoord[1];
1999 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
2001 float *ret = PRVM_G_VECTOR(OFS_RETURN);
2002 float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
2003 ret[0] = texcoord[0];
2004 ret[1] = texcoord[1];
2008 // float SPA_LIGHTMAP0_COLOR = 6;
2010 // ignore alpha for now..
2011 VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
2014 VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
2018 // #436 vector(entity e, float s) getsurfacenormal
2019 static void VM_CL_getsurfacenormal(void)
2022 msurface_t *surface;
2024 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
2025 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2026 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2028 // FIXME: implement rotation/scaling
2029 // note: this (incorrectly) assumes it is a simple polygon
2030 // note: this only returns the first triangle, so it doesn't work very
2031 // well for curved surfaces or arbitrary meshes
2032 TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
2033 VectorNormalize(normal);
2034 VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
2037 // #437 string(entity e, float s) getsurfacetexture
2038 static void VM_CL_getsurfacetexture(void)
2041 msurface_t *surface;
2042 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
2043 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
2044 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2046 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
2049 // #438 float(entity e, vector p) getsurfacenearpoint
2050 static void VM_CL_getsurfacenearpoint(void)
2052 int surfacenum, best;
2054 vec_t dist, bestdist;
2056 dp_model_t *model = NULL;
2057 msurface_t *surface;
2059 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
2060 PRVM_G_FLOAT(OFS_RETURN) = -1;
2061 ed = PRVM_G_EDICT(OFS_PARM0);
2062 if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
2065 // FIXME: implement rotation/scaling
2066 point = PRVM_G_VECTOR(OFS_PARM1);
2067 VectorSubtract(point, ed->fields.client->origin, p);
2069 bestdist = 1000000000;
2070 for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
2072 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
2073 // first see if the nearest point on the surface's box is closer than the previous match
2074 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
2075 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
2076 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
2077 dist = VectorLength2(clipped);
2078 if (dist < bestdist)
2080 // it is, check the nearest point on the actual geometry
2081 clippointtosurface(model, surface, p, clipped);
2082 VectorSubtract(clipped, p, clipped);
2083 dist += VectorLength2(clipped);
2084 if (dist < bestdist)
2086 // that's closer too, store it as the best match
2092 PRVM_G_FLOAT(OFS_RETURN) = best;
2095 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
2096 static void VM_CL_getsurfaceclippedpoint(void)
2100 msurface_t *surface;
2102 VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
2103 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2104 ed = PRVM_G_EDICT(OFS_PARM0);
2105 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2107 // FIXME: implement rotation/scaling
2108 VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
2109 clippointtosurface(model, surface, p, out);
2110 // FIXME: implement rotation/scaling
2111 VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2114 // #443 void(entity e, entity tagentity, string tagname) setattachment
2115 void VM_CL_setattachment (void)
2118 prvm_edict_t *tagentity;
2119 const char *tagname;
2123 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2125 e = PRVM_G_EDICT(OFS_PARM0);
2126 tagentity = PRVM_G_EDICT(OFS_PARM1);
2127 tagname = PRVM_G_STRING(OFS_PARM2);
2129 if (e == prog->edicts)
2131 VM_Warning("setattachment: can not modify world entity\n");
2134 if (e->priv.server->free)
2136 VM_Warning("setattachment: can not modify free entity\n");
2140 if (tagentity == NULL)
2141 tagentity = prog->edicts;
2143 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2145 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2147 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2150 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2152 modelindex = (int)tagentity->fields.client->modelindex;
2153 model = CL_GetModelByIndex(modelindex);
2156 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2158 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2161 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2165 /////////////////////////////////////////
2166 // DP_MD3_TAGINFO extension coded by VorteX
2168 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2170 dp_model_t *model = CL_GetModelFromEdict(e);
2172 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2177 // Warnings/errors code:
2178 // 0 - normal (everything all-right)
2181 // 3 - null or non-precached model
2182 // 4 - no tags with requested index
2183 // 5 - runaway loop at attachment chain
2184 extern cvar_t cl_bob;
2185 extern cvar_t cl_bobcycle;
2186 extern cvar_t cl_bobup;
2187 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2190 int reqframe, attachloop;
2191 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2192 prvm_edict_t *attachent;
2196 *out = identitymatrix; // warnings and errors return identical matrix
2198 if (ent == prog->edicts)
2200 if (ent->priv.server->free)
2203 model = CL_GetModelFromEdict(ent);
2208 if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
2209 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
2211 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
2213 // get initial tag matrix
2216 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
2221 tagmatrix = identitymatrix;
2223 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2224 { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
2228 attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
2229 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
2231 model = CL_GetModelFromEdict(attachent);
2233 if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
2234 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
2236 attachmatrix = identitymatrix;
2238 // apply transformation by child entity matrix
2240 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2241 if (val && val->_float != 0)
2242 scale = val->_float;
2243 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2244 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2245 Matrix4x4_Copy(&tagmatrix, out);
2247 // finally transformate by matrix of tag on parent entity
2248 Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
2249 Matrix4x4_Copy(&tagmatrix, out);
2253 if (attachloop > 255) // prevent runaway looping
2256 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
2259 // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
2261 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2262 if (val && val->_float != 0)
2263 scale = val->_float;
2264 // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
2265 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2266 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2268 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2269 {// RENDER_VIEWMODEL magic
2270 Matrix4x4_Copy(&tagmatrix, out);
2273 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2274 if (val && val->_float != 0)
2275 scale = val->_float;
2277 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale);
2278 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2281 // Cl_bob, ported from rendering code
2282 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2285 // LordHavoc: this code is *weird*, but not replacable (I think it
2286 // should be done in QC on the server, but oh well, quake is quake)
2287 // LordHavoc: figured out bobup: the time at which the sin is at 180
2288 // degrees (which allows lengthening or squishing the peak or valley)
2289 cycle = cl.time/cl_bobcycle.value;
2290 cycle -= (int)cycle;
2291 if (cycle < cl_bobup.value)
2292 cycle = sin(M_PI * cycle / cl_bobup.value);
2294 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2295 // bob is proportional to velocity in the xy plane
2296 // (don't count Z, or jumping messes it up)
2297 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2298 bob = bob*0.3 + bob*0.7*cycle;
2299 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2306 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2307 void VM_CL_gettagindex (void)
2310 const char *tag_name;
2311 int modelindex, tag_index;
2313 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2315 ent = PRVM_G_EDICT(OFS_PARM0);
2316 tag_name = PRVM_G_STRING(OFS_PARM1);
2317 if (ent == prog->edicts)
2319 VM_Warning("gettagindex: can't affect world entity\n");
2322 if (ent->priv.server->free)
2324 VM_Warning("gettagindex: can't affect free entity\n");
2328 modelindex = (int)ent->fields.client->modelindex;
2330 if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
2331 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2334 tag_index = CL_GetTagIndex(ent, tag_name);
2336 Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2338 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2341 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2342 void VM_CL_gettaginfo (void)
2346 matrix4x4_t tag_matrix;
2349 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2351 e = PRVM_G_EDICT(OFS_PARM0);
2352 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2353 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2354 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2359 VM_Warning("gettagindex: can't affect world entity\n");
2362 VM_Warning("gettagindex: can't affect free entity\n");
2365 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2368 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2371 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2376 //============================================================================
2378 //====================
2379 //QC POLYGON functions
2380 //====================
2382 #define VMPOLYGONS_MAXPOINTS 64
2384 typedef struct vmpolygons_triangle_s
2386 rtexture_t *texture;
2388 unsigned short elements[3];
2389 }vmpolygons_triangle_t;
2391 typedef struct vmpolygons_s
2394 qboolean initialized;
2395 double progstarttime;
2399 float *data_vertex3f;
2400 float *data_color4f;
2401 float *data_texcoord2f;
2405 vmpolygons_triangle_t *data_triangles;
2406 unsigned short *data_sortedelement3s;
2408 qboolean begin_active;
2409 rtexture_t *begin_texture;
2412 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2413 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2414 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2417 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2418 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2420 //#304 void() renderscene (EXT_CSQC)
2421 // moved that here to reset the polygons,
2422 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2424 void VM_CL_R_RenderScene (void)
2426 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2427 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2428 // we need to update any RENDER_VIEWMODEL entities at this point because
2429 // csqc supplies its own view matrix
2430 CL_UpdateViewEntities();
2434 polys->num_vertices = polys->num_triangles = 0;
2435 polys->progstarttime = prog->starttime;
2438 static void VM_ResizePolygons(vmpolygons_t *polys)
2440 float *oldvertex3f = polys->data_vertex3f;
2441 float *oldcolor4f = polys->data_color4f;
2442 float *oldtexcoord2f = polys->data_texcoord2f;
2443 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2444 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2445 polys->max_vertices = min(polys->max_triangles*3, 65536);
2446 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2447 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2448 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2449 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2450 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2451 if (polys->num_vertices)
2453 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2454 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2455 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2457 if (polys->num_triangles)
2459 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2460 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
2463 Mem_Free(oldvertex3f);
2465 Mem_Free(oldcolor4f);
2467 Mem_Free(oldtexcoord2f);
2469 Mem_Free(oldtriangles);
2470 if (oldsortedelement3s)
2471 Mem_Free(oldsortedelement3s);
2474 static void VM_InitPolygons (vmpolygons_t* polys)
2476 memset(polys, 0, sizeof(*polys));
2477 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2478 polys->max_triangles = 1024;
2479 VM_ResizePolygons(polys);
2480 polys->initialized = true;
2483 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2485 int surfacelistindex;
2486 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2487 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
2489 R_Mesh_ResetTextureState();
2490 R_Mesh_Matrix(&identitymatrix);
2491 GL_CullFace(GL_NONE);
2492 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2493 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2494 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2495 R_SetupGenericShader(true);
2497 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2499 int numtriangles = 0;
2500 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2501 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2502 // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
2503 // FIXME factor this out
2504 if(drawflag == DRAWFLAG_ADDITIVE)
2505 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2506 else if(drawflag == DRAWFLAG_MODULATE)
2507 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2508 else if(drawflag == DRAWFLAG_2XMODULATE)
2509 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2510 else if(drawflag == DRAWFLAG_SCREEN)
2511 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
2513 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2514 R_Mesh_TexBind(0, R_GetTexture(tex));
2516 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2518 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2520 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
2523 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
2527 void VMPolygons_Store(vmpolygons_t *polys)
2529 if (r_refdef.draw2dstage)
2531 // draw the polygon as 2D immediately
2532 drawqueuemesh_t mesh;
2533 mesh.texture = polys->begin_texture;
2534 mesh.num_vertices = polys->begin_vertices;
2535 mesh.num_triangles = polys->begin_vertices-2;
2536 mesh.data_element3s = polygonelements;
2537 mesh.data_vertex3f = polys->begin_vertex[0];
2538 mesh.data_color4f = polys->begin_color[0];
2539 mesh.data_texcoord2f = polys->begin_texcoord[0];
2540 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2544 // queue the polygon as 3D for sorted transparent rendering later
2546 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2548 polys->max_triangles *= 2;
2549 VM_ResizePolygons(polys);
2551 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
2553 // needle in a haystack!
2554 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
2555 // that also caused it to not render the first polygon that is added
2557 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2558 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2559 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2560 for (i = 0;i < polys->begin_vertices-2;i++)
2562 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2563 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2564 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
2565 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
2566 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
2567 polys->num_triangles++;
2569 polys->num_vertices += polys->begin_vertices;
2572 polys->begin_active = false;
2575 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2576 // LordHavoc: agreed, this is a mess
2577 void VM_CL_AddPolygonsToMeshQueue (void)
2580 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2583 // only add polygons of the currently active prog to the queue - if there is none, we're done
2587 if (!polys->num_triangles)
2590 for (i = 0;i < polys->num_triangles;i++)
2592 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
2593 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2596 /*polys->num_triangles = 0; // now done after rendering the scene,
2597 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
2600 //void(string texturename, float flag) R_BeginPolygon
2601 void VM_CL_R_PolygonBegin (void)
2603 const char *picname;
2605 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2608 // TODO instead of using skinframes here (which provides the benefit of
2609 // better management of flags, and is more suited for 3D rendering), what
2610 // about supporting Q3 shaders?
2612 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2614 if (!polys->initialized)
2615 VM_InitPolygons(polys);
2616 if(polys->progstarttime != prog->starttime)
2618 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
2619 polys->num_vertices = polys->num_triangles = 0;
2620 polys->progstarttime = prog->starttime;
2622 if (polys->begin_active)
2624 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2627 picname = PRVM_G_STRING(OFS_PARM0);
2633 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
2638 sf = R_SkinFrame_FindNextByName(sf, picname);
2640 while(sf && sf->textureflags != tf);
2642 if(!sf || !sf->base)
2643 sf = R_SkinFrame_LoadExternal(picname, tf, true);
2646 R_SkinFrame_MarkUsed(sf);
2649 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
2650 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
2651 polys->begin_vertices = 0;
2652 polys->begin_active = true;
2655 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2656 void VM_CL_R_PolygonVertex (void)
2658 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2660 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2662 if (!polys->begin_active)
2664 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2668 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
2670 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2674 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
2675 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
2676 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
2677 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
2678 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
2679 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
2680 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
2681 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
2682 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
2683 polys->begin_vertices++;
2686 //void() R_EndPolygon
2687 void VM_CL_R_PolygonEnd (void)
2689 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2691 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2692 if (!polys->begin_active)
2694 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2697 polys->begin_active = false;
2698 if (polys->begin_vertices >= 3)
2699 VMPolygons_Store(polys);
2701 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
2704 static vmpolygons_t debugPolys;
2706 void Debug_PolygonBegin(const char *picname, int drawflag)
2708 if(!debugPolys.initialized)
2709 VM_InitPolygons(&debugPolys);
2710 if(debugPolys.begin_active)
2712 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2715 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2716 debugPolys.begin_drawflag = drawflag;
2717 debugPolys.begin_vertices = 0;
2718 debugPolys.begin_active = true;
2721 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2723 if(!debugPolys.begin_active)
2725 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2729 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
2731 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2735 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
2736 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
2737 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
2738 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
2739 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
2740 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
2741 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
2742 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
2743 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
2744 debugPolys.begin_vertices++;
2747 void Debug_PolygonEnd(void)
2749 if (!debugPolys.begin_active)
2751 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2754 debugPolys.begin_active = false;
2755 if (debugPolys.begin_vertices >= 3)
2756 VMPolygons_Store(&debugPolys);
2758 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
2765 Returns false if any part of the bottom of the entity is off an edge that
2770 qboolean CL_CheckBottom (prvm_edict_t *ent)
2772 vec3_t mins, maxs, start, stop;
2777 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2778 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2780 // if all of the points under the corners are solid world, don't bother
2781 // with the tougher checks
2782 // the corners must be within 16 of the midpoint
2783 start[2] = mins[2] - 1;
2784 for (x=0 ; x<=1 ; x++)
2785 for (y=0 ; y<=1 ; y++)
2787 start[0] = x ? maxs[0] : mins[0];
2788 start[1] = y ? maxs[1] : mins[1];
2789 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2793 return true; // we got out easy
2797 // check it for real...
2801 // the midpoint must be within 16 of the bottom
2802 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2803 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2804 stop[2] = start[2] - 2*sv_stepheight.value;
2805 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
2807 if (trace.fraction == 1.0)
2809 mid = bottom = trace.endpos[2];
2811 // the corners must be within 16 of the midpoint
2812 for (x=0 ; x<=1 ; x++)
2813 for (y=0 ; y<=1 ; y++)
2815 start[0] = stop[0] = x ? maxs[0] : mins[0];
2816 start[1] = stop[1] = y ? maxs[1] : mins[1];
2818 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
2820 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2821 bottom = trace.endpos[2];
2822 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2833 Called by monster program code.
2834 The move will be adjusted for slopes and stairs, but if the move isn't
2835 possible, no move is done and false is returned
2838 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2841 vec3_t oldorg, neworg, end, traceendpos;
2844 prvm_edict_t *enemy;
2848 VectorCopy (ent->fields.client->origin, oldorg);
2849 VectorAdd (ent->fields.client->origin, move, neworg);
2851 // flying monsters don't step up
2852 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2854 // try one move with vertical motion, then one without
2855 for (i=0 ; i<2 ; i++)
2857 VectorAdd (ent->fields.client->origin, move, neworg);
2858 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2859 if (i == 0 && enemy != prog->edicts)
2861 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2867 trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
2869 CL_VM_SetTraceGlobals(&trace, svent);
2871 if (trace.fraction == 1)
2873 VectorCopy(trace.endpos, traceendpos);
2874 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2875 return false; // swim monster left water
2877 VectorCopy (traceendpos, ent->fields.client->origin);
2883 if (enemy == prog->edicts)
2890 // push down from a step height above the wished position
2891 neworg[2] += sv_stepheight.value;
2892 VectorCopy (neworg, end);
2893 end[2] -= sv_stepheight.value*2;
2895 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
2897 CL_VM_SetTraceGlobals(&trace, svent);
2899 if (trace.startsolid)
2901 neworg[2] -= sv_stepheight.value;
2902 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
2904 CL_VM_SetTraceGlobals(&trace, svent);
2905 if (trace.startsolid)
2908 if (trace.fraction == 1)
2910 // if monster had the ground pulled out, go ahead and fall
2911 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2913 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2916 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2920 return false; // walked off an edge
2923 // check point traces down for dangling corners
2924 VectorCopy (trace.endpos, ent->fields.client->origin);
2926 if (!CL_CheckBottom (ent))
2928 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2929 { // entity had floor mostly pulled out from underneath it
2930 // and is trying to correct
2935 VectorCopy (oldorg, ent->fields.client->origin);
2939 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2940 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
2942 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
2943 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
2955 float(float yaw, float dist[, settrace]) walkmove
2958 static void VM_CL_walkmove (void)
2967 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
2969 // assume failure if it returns early
2970 PRVM_G_FLOAT(OFS_RETURN) = 0;
2972 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
2973 if (ent == prog->edicts)
2975 VM_Warning("walkmove: can not modify world entity\n");
2978 if (ent->priv.server->free)
2980 VM_Warning("walkmove: can not modify free entity\n");
2983 yaw = PRVM_G_FLOAT(OFS_PARM0);
2984 dist = PRVM_G_FLOAT(OFS_PARM1);
2985 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
2987 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
2990 yaw = yaw*M_PI*2 / 360;
2992 move[0] = cos(yaw)*dist;
2993 move[1] = sin(yaw)*dist;
2996 // save program state, because CL_movestep may call other progs
2997 oldf = prog->xfunction;
2998 oldself = prog->globals.client->self;
3000 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3003 // restore program state
3004 prog->xfunction = oldf;
3005 prog->globals.client->self = oldself;
3012 string(string key) serverkey
3015 void VM_CL_serverkey(void)
3017 char string[VM_STRINGTEMP_LENGTH];
3018 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3019 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3020 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3023 //============================================================================
3025 // To create a almost working builtin file from this replace:
3026 // "^NULL.*" with ""
3027 // "^{.*//.*}:Wh\(.*\)" with "\1"
3029 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3030 // "\n\n+" with "\n\n"
3032 prvm_builtin_t vm_cl_builtins[] = {
3033 NULL, // #0 NULL function (not callable) (QUAKE)
3034 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
3035 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
3036 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
3037 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3038 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
3039 VM_break, // #6 void() break (QUAKE)
3040 VM_random, // #7 float() random (QUAKE)
3041 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
3042 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
3043 VM_error, // #10 void(string e) error (QUAKE)
3044 VM_objerror, // #11 void(string e) objerror (QUAKE)
3045 VM_vlen, // #12 float(vector v) vlen (QUAKE)
3046 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
3047 VM_CL_spawn, // #14 entity() spawn (QUAKE)
3048 VM_remove, // #15 void(entity e) remove (QUAKE)
3049 VM_CL_traceline, // #16 float(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
3050 NULL, // #17 entity() checkclient (QUAKE)
3051 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
3052 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
3053 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
3054 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
3055 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
3056 NULL, // #23 void(string s, ...) bprint (QUAKE)
3057 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
3058 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
3059 VM_ftos, // #26 string(float f) ftos (QUAKE)
3060 VM_vtos, // #27 string(vector v) vtos (QUAKE)
3061 VM_coredump, // #28 void() coredump (QUAKE)
3062 VM_traceon, // #29 void() traceon (QUAKE)
3063 VM_traceoff, // #30 void() traceoff (QUAKE)
3064 VM_eprint, // #31 void(entity e) eprint (QUAKE)
3065 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
3066 NULL, // #33 (QUAKE)
3067 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
3068 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
3069 VM_rint, // #36 float(float v) rint (QUAKE)
3070 VM_floor, // #37 float(float v) floor (QUAKE)
3071 VM_ceil, // #38 float(float v) ceil (QUAKE)
3072 NULL, // #39 (QUAKE)
3073 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
3074 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
3075 NULL, // #42 (QUAKE)
3076 VM_fabs, // #43 float(float f) fabs (QUAKE)
3077 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
3078 VM_cvar, // #45 float(string s) cvar (QUAKE)
3079 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
3080 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
3081 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
3082 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
3083 NULL, // #50 (QUAKE)
3084 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
3085 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
3086 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
3087 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
3088 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
3089 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
3090 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
3091 NULL, // #58 void(float to, string s) WriteString (QUAKE)
3092 NULL, // #59 (QUAKE)
3093 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
3094 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
3095 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
3096 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
3097 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
3098 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
3099 NULL, // #66 (QUAKE)
3100 NULL, // #67 void(float step) movetogoal (QUAKE)
3101 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
3102 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
3103 NULL, // #70 void(string s) changelevel (QUAKE)
3104 NULL, // #71 (QUAKE)
3105 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
3106 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
3107 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
3108 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
3109 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
3110 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
3111 NULL, // #78 void(entity e) setspawnparms (QUAKE)
3112 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
3113 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
3114 VM_stof, // #81 float(string s) stof (FRIK_FILE)
3115 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
3116 NULL, // #83 (QUAKE)
3117 NULL, // #84 (QUAKE)
3118 NULL, // #85 (QUAKE)
3119 NULL, // #86 (QUAKE)
3120 NULL, // #87 (QUAKE)
3121 NULL, // #88 (QUAKE)
3122 NULL, // #89 (QUAKE)
3123 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
3124 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
3125 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
3126 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
3127 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
3128 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
3129 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
3130 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
3131 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
3132 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
3133 // FrikaC and Telejano range #100-#199
3144 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
3145 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
3146 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
3147 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
3148 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
3149 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
3150 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
3151 VM_stov, // #117 vector(string) stov (FRIK_FILE)
3152 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
3153 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
3234 // FTEQW range #200-#299
3253 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3256 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3257 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3258 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
3259 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3260 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3261 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3262 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
3263 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3264 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3265 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3267 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3335 // CSQC range #300-#399
3336 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
3337 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
3338 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
3339 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
3340 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
3341 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
3342 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
3343 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3344 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
3345 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
3346 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
3347 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
3351 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
3352 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
3353 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
3354 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
3355 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
3356 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
3357 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
3358 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
3359 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
3360 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
3361 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
3362 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
3363 VM_stringwidth, // #327 // FIXME is this okay?
3364 VM_drawsubpic, // #328 // FIXME is this okay?
3366 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
3367 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
3368 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
3369 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
3370 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
3371 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
3372 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
3373 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
3374 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
3375 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
3376 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
3377 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
3378 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
3379 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
3380 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
3381 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
3382 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
3383 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
3384 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
3385 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
3386 VM_isserver, // #350 float() isserver (EXT_CSQC)
3387 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
3388 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
3389 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
3390 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
3396 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
3397 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
3398 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
3399 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
3400 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
3401 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
3402 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
3403 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
3436 // LordHavoc's range #400-#499
3437 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
3438 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
3439 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
3440 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
3441 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
3442 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
3443 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
3444 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
3445 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
3446 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
3447 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
3448 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
3449 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
3450 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
3451 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
3452 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
3453 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
3454 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
3455 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
3456 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
3457 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
3458 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
3459 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
3460 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
3461 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
3462 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
3463 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
3464 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
3465 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
3466 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
3467 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
3468 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
3469 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
3470 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
3471 VM_CL_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
3472 VM_CL_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
3473 VM_CL_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
3474 VM_CL_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
3475 VM_CL_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
3476 VM_CL_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
3477 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
3478 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
3479 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
3480 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
3481 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
3482 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
3483 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
3484 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
3485 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
3486 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
3487 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
3488 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
3489 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
3490 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
3491 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
3492 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
3493 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
3494 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
3496 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
3497 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
3498 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
3499 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
3500 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
3501 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
3502 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
3503 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
3504 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
3505 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
3506 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
3507 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3508 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
3509 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
3510 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
3511 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
3512 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
3513 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
3514 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
3515 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
3516 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
3517 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
3518 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
3519 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
3520 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
3521 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
3522 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
3523 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
3524 VM_gecko_create, // #487 float gecko_create( string name )
3525 VM_gecko_destroy, // #488 void gecko_destroy( string name )
3526 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
3527 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
3528 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
3529 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
3530 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
3531 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
3532 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
3533 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
3534 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
3535 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
3536 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
3537 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
3538 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
3540 VM_whichpack, // #503 string(string) whichpack = #503;
3547 VM_uri_escape, // #510 string(string in) uri_escape = #510;
3548 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
3549 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
3550 VM_uri_get, // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
3551 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
3552 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
3553 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
3554 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
3555 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
3557 VM_keynumtostring, // #520 string keynumtostring(float keynum)
3558 VM_findkeysforcommand, // #521 string findkeysforcommand(string command)
3561 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
3563 void VM_Polygons_Reset(void)
3565 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3567 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
3568 if(polys->initialized)
3570 Mem_FreePool(&polys->pool);
3571 polys->initialized = false;
3575 void VM_CL_Cmd_Init(void)
3578 VM_Polygons_Reset();
3581 void VM_CL_Cmd_Reset(void)
3584 VM_Polygons_Reset();