5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
33 // #1 void(vector ang) makevectors
34 static void VM_CL_makevectors (void)
36 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
37 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
40 // #2 void(entity e, vector o) setorigin
41 void VM_CL_setorigin (void)
45 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47 e = PRVM_G_EDICT(OFS_PARM0);
48 if (e == prog->edicts)
50 VM_Warning("setorigin: can not modify world entity\n");
53 if (e->priv.required->free)
55 VM_Warning("setorigin: can not modify free entity\n");
58 org = PRVM_G_VECTOR(OFS_PARM1);
59 VectorCopy (org, e->fields.client->origin);
63 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
69 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
72 VectorCopy (min, e->fields.client->mins);
73 VectorCopy (max, e->fields.client->maxs);
74 VectorSubtract (max, min, e->fields.client->size);
79 // #3 void(entity e, string m) setmodel
80 void VM_CL_setmodel (void)
87 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
89 e = PRVM_G_EDICT(OFS_PARM0);
90 e->fields.client->modelindex = 0;
91 e->fields.client->model = 0;
93 m = PRVM_G_STRING(OFS_PARM1);
95 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
97 if (!strcmp(cl.csqc_model_precache[i]->name, m))
99 mod = cl.csqc_model_precache[i];
100 e->fields.client->model = PRVM_SetEngineString(mod->name);
101 e->fields.client->modelindex = -(i+1);
107 for (i = 0;i < MAX_MODELS;i++)
109 mod = cl.model_precache[i];
110 if (mod && !strcmp(mod->name, m))
112 e->fields.client->model = PRVM_SetEngineString(mod->name);
113 e->fields.client->modelindex = i;
120 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
121 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
125 SetMinMaxSize (e, vec3_origin, vec3_origin);
126 VM_Warning ("setmodel: model '%s' not precached\n", m);
130 // #4 void(entity e, vector min, vector max) setsize
131 static void VM_CL_setsize (void)
135 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
137 e = PRVM_G_EDICT(OFS_PARM0);
138 if (e == prog->edicts)
140 VM_Warning("setsize: can not modify world entity\n");
143 if (e->priv.server->free)
145 VM_Warning("setsize: can not modify free entity\n");
148 min = PRVM_G_VECTOR(OFS_PARM1);
149 max = PRVM_G_VECTOR(OFS_PARM2);
151 SetMinMaxSize( e, min, max );
156 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
157 static void VM_CL_sound (void)
161 prvm_edict_t *entity;
166 VM_SAFEPARMCOUNT(5, VM_CL_sound);
168 entity = PRVM_G_EDICT(OFS_PARM0);
169 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
170 sample = PRVM_G_STRING(OFS_PARM2);
171 volume = PRVM_G_FLOAT(OFS_PARM3);
172 attenuation = PRVM_G_FLOAT(OFS_PARM4);
174 if (volume < 0 || volume > 1)
176 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
180 if (attenuation < 0 || attenuation > 4)
182 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
186 if (channel < 0 || channel > 7)
188 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
192 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
193 S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
196 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
197 static void VM_CL_pointsound(void)
204 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
206 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
207 sample = PRVM_G_STRING(OFS_PARM1);
208 volume = PRVM_G_FLOAT(OFS_PARM2);
209 attenuation = PRVM_G_FLOAT(OFS_PARM3);
211 if (volume < 0 || volume > 1)
213 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
217 if (attenuation < 0 || attenuation > 4)
219 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
223 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
224 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
227 // #14 entity() spawn
228 static void VM_CL_spawn (void)
231 ed = PRVM_ED_Alloc();
235 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
237 VM_SetTraceGlobals(trace);
238 PRVM_GLOBALFIELDFLOAT(prog->globaloffsets.trace_networkentity) = svent;
241 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
242 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
244 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
245 static void VM_CL_traceline (void)
252 // R_TimeReport("pretraceline");
254 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
256 prog->xfunction->builtinsprofile += 30;
258 v1 = PRVM_G_VECTOR(OFS_PARM0);
259 v2 = PRVM_G_VECTOR(OFS_PARM1);
260 move = (int)PRVM_G_FLOAT(OFS_PARM2);
261 ent = PRVM_G_EDICT(OFS_PARM3);
263 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
264 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
266 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
268 CL_VM_SetTraceGlobals(&trace, svent);
269 // R_TimeReport("traceline");
276 Used for use tracing and shot targeting
277 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
278 if the tryents flag is set.
280 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
283 // LordHavoc: added this for my own use, VERY useful, similar to traceline
284 static void VM_CL_tracebox (void)
286 float *v1, *v2, *m1, *m2;
291 // R_TimeReport("pretracebox");
292 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
294 prog->xfunction->builtinsprofile += 30;
296 v1 = PRVM_G_VECTOR(OFS_PARM0);
297 m1 = PRVM_G_VECTOR(OFS_PARM1);
298 m2 = PRVM_G_VECTOR(OFS_PARM2);
299 v2 = PRVM_G_VECTOR(OFS_PARM3);
300 move = (int)PRVM_G_FLOAT(OFS_PARM4);
301 ent = PRVM_G_EDICT(OFS_PARM5);
303 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
304 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
306 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
308 CL_VM_SetTraceGlobals(&trace, svent);
309 // R_TimeReport("tracebox");
312 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
317 vec3_t original_origin;
318 vec3_t original_velocity;
319 vec3_t original_angles;
320 vec3_t original_avelocity;
323 VectorCopy(tossent->fields.client->origin , original_origin );
324 VectorCopy(tossent->fields.client->velocity , original_velocity );
325 VectorCopy(tossent->fields.client->angles , original_angles );
326 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
328 gravity = PRVM_EDICTFIELDFLOAT(tossent, prog->fieldoffsets.gravity);
331 gravity *= cl.movevars_gravity * 0.05;
333 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
335 tossent->fields.client->velocity[2] -= gravity;
336 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
337 VectorScale (tossent->fields.client->velocity, 0.05, move);
338 VectorAdd (tossent->fields.client->origin, move, end);
339 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
340 VectorCopy (trace.endpos, tossent->fields.client->origin);
342 if (trace.fraction < 1)
346 VectorCopy(original_origin , tossent->fields.client->origin );
347 VectorCopy(original_velocity , tossent->fields.client->velocity );
348 VectorCopy(original_angles , tossent->fields.client->angles );
349 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
354 static void VM_CL_tracetoss (void)
358 prvm_edict_t *ignore;
361 prog->xfunction->builtinsprofile += 600;
363 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
365 ent = PRVM_G_EDICT(OFS_PARM0);
366 if (ent == prog->edicts)
368 VM_Warning("tracetoss: can not use world entity\n");
371 ignore = PRVM_G_EDICT(OFS_PARM1);
373 trace = CL_Trace_Toss (ent, ignore, &svent);
375 CL_VM_SetTraceGlobals(&trace, svent);
379 // #20 void(string s) precache_model
380 void VM_CL_precache_model (void)
386 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
388 name = PRVM_G_STRING(OFS_PARM0);
389 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
391 if(!strcmp(cl.csqc_model_precache[i]->name, name))
393 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
397 PRVM_G_FLOAT(OFS_RETURN) = 0;
398 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
401 for (i = 0;i < MAX_MODELS;i++)
403 if (!cl.csqc_model_precache[i])
405 cl.csqc_model_precache[i] = (dp_model_t*)m;
406 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
410 VM_Warning("VM_CL_precache_model: no free models\n");
413 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
416 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
421 ent = PRVM_NEXT_EDICT(prog->edicts);
422 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
424 if (ent->priv.required->free)
426 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
432 // #22 entity(vector org, float rad) findradius
433 static void VM_CL_findradius (void)
435 prvm_edict_t *ent, *chain;
436 vec_t radius, radius2;
437 vec3_t org, eorg, mins, maxs;
438 int i, numtouchedicts;
439 static prvm_edict_t *touchedicts[MAX_EDICTS];
442 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
445 chainfield = PRVM_G_INT(OFS_PARM2);
447 chainfield = prog->fieldoffsets.chain;
449 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
451 chain = (prvm_edict_t *)prog->edicts;
453 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
454 radius = PRVM_G_FLOAT(OFS_PARM1);
455 radius2 = radius * radius;
457 mins[0] = org[0] - (radius + 1);
458 mins[1] = org[1] - (radius + 1);
459 mins[2] = org[2] - (radius + 1);
460 maxs[0] = org[0] + (radius + 1);
461 maxs[1] = org[1] + (radius + 1);
462 maxs[2] = org[2] + (radius + 1);
463 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
464 if (numtouchedicts > MAX_EDICTS)
466 // this never happens //[515]: for what then ?
467 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
468 numtouchedicts = MAX_EDICTS;
470 for (i = 0;i < numtouchedicts;i++)
472 ent = touchedicts[i];
473 // Quake did not return non-solid entities but darkplaces does
474 // (note: this is the reason you can't blow up fallen zombies)
475 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
477 // LordHavoc: compare against bounding box rather than center so it
478 // doesn't miss large objects, and use DotProduct instead of Length
479 // for a major speedup
480 VectorSubtract(org, ent->fields.client->origin, eorg);
481 if (sv_gameplayfix_findradiusdistancetobox.integer)
483 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
484 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
485 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
488 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
489 if (DotProduct(eorg, eorg) < radius2)
491 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
496 VM_RETURN_EDICT(chain);
499 // #34 float() droptofloor
500 static void VM_CL_droptofloor (void)
506 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
508 // assume failure if it returns early
509 PRVM_G_FLOAT(OFS_RETURN) = 0;
511 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
512 if (ent == prog->edicts)
514 VM_Warning("droptofloor: can not modify world entity\n");
517 if (ent->priv.server->free)
519 VM_Warning("droptofloor: can not modify free entity\n");
523 VectorCopy (ent->fields.client->origin, end);
526 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
528 if (trace.fraction != 1)
530 VectorCopy (trace.endpos, ent->fields.client->origin);
531 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
532 PRVM_EDICTFIELDEDICT(ent, prog->fieldoffsets.groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
533 PRVM_G_FLOAT(OFS_RETURN) = 1;
534 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
535 // ent->priv.server->suspendedinairflag = true;
539 // #35 void(float style, string value) lightstyle
540 static void VM_CL_lightstyle (void)
545 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
547 i = (int)PRVM_G_FLOAT(OFS_PARM0);
548 c = PRVM_G_STRING(OFS_PARM1);
549 if (i >= cl.max_lightstyle)
551 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
554 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
555 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
556 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
559 // #40 float(entity e) checkbottom
560 static void VM_CL_checkbottom (void)
562 static int cs_yes, cs_no;
564 vec3_t mins, maxs, start, stop;
569 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
570 ent = PRVM_G_EDICT(OFS_PARM0);
571 PRVM_G_FLOAT(OFS_RETURN) = 0;
573 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
574 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
576 // if all of the points under the corners are solid world, don't bother
577 // with the tougher checks
578 // the corners must be within 16 of the midpoint
579 start[2] = mins[2] - 1;
580 for (x=0 ; x<=1 ; x++)
581 for (y=0 ; y<=1 ; y++)
583 start[0] = x ? maxs[0] : mins[0];
584 start[1] = y ? maxs[1] : mins[1];
585 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
590 PRVM_G_FLOAT(OFS_RETURN) = true;
591 return; // we got out easy
596 // check it for real...
600 // the midpoint must be within 16 of the bottom
601 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
602 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
603 stop[2] = start[2] - 2*sv_stepheight.value;
604 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
606 if (trace.fraction == 1.0)
609 mid = bottom = trace.endpos[2];
611 // the corners must be within 16 of the midpoint
612 for (x=0 ; x<=1 ; x++)
613 for (y=0 ; y<=1 ; y++)
615 start[0] = stop[0] = x ? maxs[0] : mins[0];
616 start[1] = stop[1] = y ? maxs[1] : mins[1];
618 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
620 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
621 bottom = trace.endpos[2];
622 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
627 PRVM_G_FLOAT(OFS_RETURN) = true;
630 // #41 float(vector v) pointcontents
631 static void VM_CL_pointcontents (void)
633 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
634 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
637 // #48 void(vector o, vector d, float color, float count) particle
638 static void VM_CL_particle (void)
643 VM_SAFEPARMCOUNT(4, VM_CL_particle);
645 org = PRVM_G_VECTOR(OFS_PARM0);
646 dir = PRVM_G_VECTOR(OFS_PARM1);
647 color = (int)PRVM_G_FLOAT(OFS_PARM2);
648 count = (int)PRVM_G_FLOAT(OFS_PARM3);
649 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
652 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
653 static void VM_CL_ambientsound (void)
657 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
658 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
659 f = PRVM_G_VECTOR(OFS_PARM1);
660 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
663 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
664 static void VM_CL_getlight (void)
666 vec3_t ambientcolor, diffusecolor, diffusenormal;
669 VM_SAFEPARMCOUNTRANGE(1, 2, VM_CL_getlight);
671 p = PRVM_G_VECTOR(OFS_PARM0);
672 VectorClear(ambientcolor);
673 VectorClear(diffusecolor);
674 VectorClear(diffusenormal);
676 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
677 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
678 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
679 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
682 //============================================================================
683 //[515]: SCENE MANAGER builtins
684 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
686 static void CSQC_R_RecalcView (void)
688 extern matrix4x4_t viewmodelmatrix;
689 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
690 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], cl_viewmodel_scale.value);
693 void CL_RelinkLightFlashes(void);
694 //#300 void() clearscene (EXT_CSQC)
695 void VM_CL_R_ClearScene (void)
697 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
698 // clear renderable entity and light lists
699 r_refdef.scene.numentities = 0;
700 r_refdef.scene.numlights = 0;
701 // FIXME: restore these to the values from VM_CL_UpdateView
705 r_refdef.view.width = vid.width;
706 r_refdef.view.height = vid.height;
707 r_refdef.view.depth = 1;
708 // FIXME: restore frustum_x/frustum_y
709 r_refdef.view.useperspective = true;
710 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
711 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
712 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
713 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
714 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
715 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
716 r_refdef.view.clear = true;
717 r_refdef.view.isoverlay = false;
718 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
719 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
720 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
721 cl.csqc_vidvars.drawenginesbar = false;
722 cl.csqc_vidvars.drawcrosshair = false;
725 //#301 void(float mask) addentities (EXT_CSQC)
726 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
727 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
728 void VM_CL_R_AddEntities (void)
730 double t = Sys_DoubleTime();
733 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
734 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
735 CSQC_RelinkAllEntities(drawmask);
736 CL_RelinkLightFlashes();
738 prog->globals.client->time = cl.time;
739 for(i=1;i<prog->num_edicts;i++)
741 // so we can easily check if CSQC entity #edictnum is currently drawn
742 cl.csqcrenderentities[i].entitynumber = 0;
743 ed = &prog->edicts[i];
744 if(ed->priv.required->free)
747 if(ed->priv.required->free)
749 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
751 if(ed->priv.required->free)
753 if(!((int)ed->fields.client->drawmask & drawmask))
755 CSQC_AddRenderEdict(ed, i);
758 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
759 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
762 //#302 void(entity ent) addentity (EXT_CSQC)
763 void VM_CL_R_AddEntity (void)
765 double t = Sys_DoubleTime();
766 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
767 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
768 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
771 //#303 float(float property, ...) setproperty (EXT_CSQC)
772 //#303 float(float property) getproperty
773 //#303 vector(float property) getpropertyvec
774 // VorteX: make this function be able to return previously set property if new value is not given
775 void VM_CL_R_SetView (void)
781 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
783 c = (int)PRVM_G_FLOAT(OFS_PARM0);
791 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
794 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
797 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
800 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
803 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
806 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
809 VM_Warning("VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
812 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
815 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
818 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
821 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
824 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
827 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
830 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
833 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
836 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
839 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
842 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
845 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
847 case VF_DRAWENGINESBAR:
848 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
850 case VF_DRAWCROSSHAIR:
851 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
853 case VF_CL_VIEWANGLES:
854 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
856 case VF_CL_VIEWANGLES_X:
857 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
859 case VF_CL_VIEWANGLES_Y:
860 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
862 case VF_CL_VIEWANGLES_Z:
863 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
866 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
869 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
872 PRVM_G_FLOAT(OFS_RETURN) = 0;
873 VM_Warning("VM_CL_R_GetView : unknown parm %i\n", c);
879 f = PRVM_G_VECTOR(OFS_PARM1);
880 k = PRVM_G_FLOAT(OFS_PARM1);
884 r_refdef.view.x = (int)(f[0]);
885 r_refdef.view.y = (int)(f[1]);
889 r_refdef.view.x = (int)(k);
893 r_refdef.view.y = (int)(k);
897 r_refdef.view.width = (int)(f[0]);
898 r_refdef.view.height = (int)(f[1]);
902 r_refdef.view.width = (int)(k);
906 r_refdef.view.height = (int)(k);
910 r_refdef.view.x = (int)(f[0]);
911 r_refdef.view.y = (int)(f[1]);
912 f = PRVM_G_VECTOR(OFS_PARM2);
913 r_refdef.view.width = (int)(f[0]);
914 r_refdef.view.height = (int)(f[1]);
918 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
919 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
922 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
925 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
928 VectorCopy(f, cl.csqc_vieworigin);
932 cl.csqc_vieworigin[0] = k;
936 cl.csqc_vieworigin[1] = k;
940 cl.csqc_vieworigin[2] = k;
944 VectorCopy(f, cl.csqc_viewangles);
948 cl.csqc_viewangles[0] = k;
952 cl.csqc_viewangles[1] = k;
956 cl.csqc_viewangles[2] = k;
960 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
962 case VF_DRAWENGINESBAR:
963 cl.csqc_vidvars.drawenginesbar = k != 0;
965 case VF_DRAWCROSSHAIR:
966 cl.csqc_vidvars.drawcrosshair = k != 0;
968 case VF_CL_VIEWANGLES:
969 VectorCopy(f, cl.viewangles);
971 case VF_CL_VIEWANGLES_X:
972 cl.viewangles[0] = k;
974 case VF_CL_VIEWANGLES_Y:
975 cl.viewangles[1] = k;
977 case VF_CL_VIEWANGLES_Z:
978 cl.viewangles[2] = k;
981 r_refdef.view.useperspective = k != 0;
984 r_refdef.view.isoverlay = !k;
987 PRVM_G_FLOAT(OFS_RETURN) = 0;
988 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
991 PRVM_G_FLOAT(OFS_RETURN) = 1;
994 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
995 void VM_CL_R_AddDynamicLight (void)
997 double t = Sys_DoubleTime();
1002 const char *cubemapname = NULL;
1003 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1004 float coronaintensity = 1;
1005 float coronasizescale = 0.25;
1006 qboolean castshadow = true;
1007 float ambientscale = 0;
1008 float diffusescale = 1;
1009 float specularscale = 1;
1011 vec3_t forward, left, up;
1012 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1014 // if we've run out of dlights, just return
1015 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1018 org = PRVM_G_VECTOR(OFS_PARM0);
1019 radius = PRVM_G_FLOAT(OFS_PARM1);
1020 col = PRVM_G_VECTOR(OFS_PARM2);
1021 if (prog->argc >= 4)
1023 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1024 if (style >= MAX_LIGHTSTYLES)
1026 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1030 if (prog->argc >= 5)
1031 cubemapname = PRVM_G_STRING(OFS_PARM4);
1032 if (prog->argc >= 6)
1033 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1034 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1035 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1037 VectorScale(prog->globals.client->v_forward, radius, forward);
1038 VectorScale(prog->globals.client->v_right, -radius, left);
1039 VectorScale(prog->globals.client->v_up, radius, up);
1040 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1042 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1043 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1044 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
1047 //============================================================================
1049 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1050 static void VM_CL_unproject (void)
1055 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1056 f = PRVM_G_VECTOR(OFS_PARM0);
1059 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1060 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1061 if(v_flipped.integer)
1063 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1066 //#311 vector (vector v) cs_project (EXT_CSQC)
1067 static void VM_CL_project (void)
1073 VM_SAFEPARMCOUNT(1, VM_CL_project);
1074 f = PRVM_G_VECTOR(OFS_PARM0);
1075 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1076 Matrix4x4_Transform(&m, f, v);
1077 if(v_flipped.integer)
1079 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1080 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1081 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1084 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1085 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1088 //#330 float(float stnum) getstatf (EXT_CSQC)
1089 static void VM_CL_getstatf (void)
1097 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1098 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1099 if(i < 0 || i >= MAX_CL_STATS)
1101 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1104 dat.l = cl.stats[i];
1105 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1108 //#331 float(float stnum) getstati (EXT_CSQC)
1109 static void VM_CL_getstati (void)
1112 int firstbit, bitcount;
1114 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1116 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1119 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1121 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1131 if(index < 0 || index >= MAX_CL_STATS)
1133 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1136 i = cl.stats[index];
1137 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1138 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1139 PRVM_G_FLOAT(OFS_RETURN) = i;
1142 //#332 string(float firststnum) getstats (EXT_CSQC)
1143 static void VM_CL_getstats (void)
1147 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1148 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1149 if(i < 0 || i > MAX_CL_STATS-4)
1151 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1152 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1155 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1156 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1159 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1160 static void VM_CL_setmodelindex (void)
1164 struct model_s *model;
1166 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1168 t = PRVM_G_EDICT(OFS_PARM0);
1170 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1172 t->fields.client->model = 0;
1173 t->fields.client->modelindex = 0;
1178 model = CL_GetModelByIndex(i);
1181 VM_Warning("VM_CL_setmodelindex: null model\n");
1184 t->fields.client->model = PRVM_SetEngineString(model->name);
1185 t->fields.client->modelindex = i;
1187 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1190 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1193 SetMinMaxSize (t, vec3_origin, vec3_origin);
1196 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1197 static void VM_CL_modelnameforindex (void)
1201 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1203 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1204 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1205 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1208 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1209 static void VM_CL_particleeffectnum (void)
1212 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1213 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1216 PRVM_G_FLOAT(OFS_RETURN) = i;
1219 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1220 static void VM_CL_trailparticles (void)
1225 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1227 t = PRVM_G_EDICT(OFS_PARM0);
1228 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1229 start = PRVM_G_VECTOR(OFS_PARM2);
1230 end = PRVM_G_VECTOR(OFS_PARM3);
1234 CL_ParticleEffect(i, 1, start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1237 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1238 static void VM_CL_pointparticles (void)
1243 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1244 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1245 f = PRVM_G_VECTOR(OFS_PARM1);
1246 v = PRVM_G_VECTOR(OFS_PARM2);
1247 n = PRVM_G_FLOAT(OFS_PARM3);
1250 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1253 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1254 static void VM_CL_boxparticles (void)
1257 // prvm_edict_t *own;
1258 float *origin_from, *origin_to, *dir_from, *dir_to;
1261 float tintmins[4], tintmaxs[4];
1262 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1264 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1265 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1266 origin_from = PRVM_G_VECTOR(OFS_PARM2);
1267 origin_to = PRVM_G_VECTOR(OFS_PARM3);
1268 dir_from = PRVM_G_VECTOR(OFS_PARM4);
1269 dir_to = PRVM_G_VECTOR(OFS_PARM5);
1270 count = PRVM_G_FLOAT(OFS_PARM6);
1272 flags = PRVM_G_FLOAT(OFS_PARM7);
1275 Vector4Set(tintmins, 1, 1, 1, 1);
1276 Vector4Set(tintmaxs, 1, 1, 1, 1);
1277 if(flags & 1) // read alpha
1279 tintmins[3] = PRVM_GLOBALFIELDFLOAT(prog->globaloffsets.particles_alphamin);
1280 tintmaxs[3] = PRVM_GLOBALFIELDFLOAT(prog->globaloffsets.particles_alphamax);
1282 if(flags & 2) // read color
1284 VectorCopy(PRVM_GLOBALFIELDVECTOR(prog->globaloffsets.particles_colormin), tintmins);
1285 VectorCopy(PRVM_GLOBALFIELDVECTOR(prog->globaloffsets.particles_colormax), tintmaxs);
1289 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1292 //#531 void(float pause) setpause
1293 static void VM_CL_setpause(void)
1295 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1296 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1297 cl.csqc_paused = true;
1299 cl.csqc_paused = false;
1302 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1303 static void VM_CL_setcursormode (void)
1305 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1306 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1307 cl_ignoremousemoves = 2;
1310 //#344 vector() getmousepos (EXT_CSQC)
1311 static void VM_CL_getmousepos(void)
1313 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1315 if (key_consoleactive || key_dest != key_game)
1316 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1317 else if (cl.csqc_wantsmousemove)
1318 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1320 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1323 //#345 float(float framenum) getinputstate (EXT_CSQC)
1324 static void VM_CL_getinputstate (void)
1327 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1328 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1329 PRVM_G_FLOAT(OFS_RETURN) = false;
1330 for (i = 0;i < CL_MAX_USERCMDS;i++)
1332 if (cl.movecmd[i].sequence == frame)
1334 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1335 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1336 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1337 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1338 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1339 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1340 if(cl.movecmd[i].crouch)
1342 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1343 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1347 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1348 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1350 PRVM_G_FLOAT(OFS_RETURN) = true;
1355 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1356 static void VM_CL_setsensitivityscale (void)
1358 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1359 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1362 //#347 void() runstandardplayerphysics (EXT_CSQC)
1363 static void VM_CL_runplayerphysics (void)
1367 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1368 static void VM_CL_getplayerkey (void)
1374 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1376 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1377 c = PRVM_G_STRING(OFS_PARM1);
1378 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1382 i = Sbar_GetSortedPlayerIndex(-1-i);
1383 if(i < 0 || i >= cl.maxclients)
1388 if(!strcasecmp(c, "name"))
1389 strlcpy(t, cl.scores[i].name, sizeof(t));
1391 if(!strcasecmp(c, "frags"))
1392 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1394 if(!strcasecmp(c, "ping"))
1395 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1397 if(!strcasecmp(c, "pl"))
1398 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1400 if(!strcasecmp(c, "movementloss"))
1401 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1403 if(!strcasecmp(c, "entertime"))
1404 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1406 if(!strcasecmp(c, "colors"))
1407 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1409 if(!strcasecmp(c, "topcolor"))
1410 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1412 if(!strcasecmp(c, "bottomcolor"))
1413 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1415 if(!strcasecmp(c, "viewentity"))
1416 dpsnprintf(t, sizeof(t), "%i", i+1);
1419 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1422 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1423 static void VM_CL_setlistener (void)
1425 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1426 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1427 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1430 //#352 void(string cmdname) registercommand (EXT_CSQC)
1431 static void VM_CL_registercmd (void)
1434 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1435 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1439 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1440 t = (char *)Z_Malloc(alloclen);
1441 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1442 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1445 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1449 //#360 float() readbyte (EXT_CSQC)
1450 static void VM_CL_ReadByte (void)
1452 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1453 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1456 //#361 float() readchar (EXT_CSQC)
1457 static void VM_CL_ReadChar (void)
1459 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1460 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1463 //#362 float() readshort (EXT_CSQC)
1464 static void VM_CL_ReadShort (void)
1466 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1467 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1470 //#363 float() readlong (EXT_CSQC)
1471 static void VM_CL_ReadLong (void)
1473 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1474 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1477 //#364 float() readcoord (EXT_CSQC)
1478 static void VM_CL_ReadCoord (void)
1480 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1481 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1484 //#365 float() readangle (EXT_CSQC)
1485 static void VM_CL_ReadAngle (void)
1487 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1488 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1491 //#366 string() readstring (EXT_CSQC)
1492 static void VM_CL_ReadString (void)
1494 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1495 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1498 //#367 float() readfloat (EXT_CSQC)
1499 static void VM_CL_ReadFloat (void)
1501 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1502 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1505 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1506 extern cvar_t cl_readpicture_force;
1507 static void VM_CL_ReadPicture (void)
1510 unsigned char *data;
1516 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1518 name = MSG_ReadString();
1519 size = MSG_ReadShort();
1521 // check if a texture of that name exists
1522 // if yes, it is used and the data is discarded
1523 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1525 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1529 if(pic->tex == r_texture_notexture)
1530 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1531 if(pic->tex && !cl_readpicture_force.integer)
1533 // texture found and loaded
1534 // skip over the jpeg as we don't need it
1535 for(i = 0; i < size; ++i)
1536 (void) MSG_ReadByte();
1540 // texture not found
1541 // use the attached jpeg as texture
1542 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1543 MSG_ReadBytes(size, buf);
1544 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1546 Draw_NewPic(name, image_width, image_height, false, data);
1551 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1554 //////////////////////////////////////////////////////////
1556 static void VM_CL_makestatic (void)
1560 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1562 ent = PRVM_G_EDICT(OFS_PARM0);
1563 if (ent == prog->edicts)
1565 VM_Warning("makestatic: can not modify world entity\n");
1568 if (ent->priv.server->free)
1570 VM_Warning("makestatic: can not modify free entity\n");
1574 if (cl.num_static_entities < cl.max_static_entities)
1577 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1579 // copy it to the current state
1580 memset(staticent, 0, sizeof(*staticent));
1581 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1582 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1583 staticent->render.framegroupblend[0].lerp = 1;
1584 // make torchs play out of sync
1585 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1586 staticent->render.skinnum = (int)ent->fields.client->skin;
1587 staticent->render.effects = (int)ent->fields.client->effects;
1588 staticent->render.alpha = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.alpha);
1589 staticent->render.scale = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.scale);
1590 VectorCopy(PRVM_EDICTFIELDVECTOR(ent, prog->fieldoffsets.colormod), staticent->render.colormod);
1591 VectorCopy(PRVM_EDICTFIELDVECTOR(ent, prog->fieldoffsets.glowmod), staticent->render.glowmod);
1594 if (!staticent->render.alpha)
1595 staticent->render.alpha = 1.0f;
1596 if (!staticent->render.scale)
1597 staticent->render.scale = 1.0f;
1598 if (!VectorLength2(staticent->render.colormod))
1599 VectorSet(staticent->render.colormod, 1, 1, 1);
1600 if (!VectorLength2(staticent->render.glowmod))
1601 VectorSet(staticent->render.glowmod, 1, 1, 1);
1603 renderflags = (int)PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.renderflags);
1604 if (renderflags & RF_USEAXIS)
1607 VectorNegate(prog->globals.client->v_right, left);
1608 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1609 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1612 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1614 // either fullbright or lit
1615 if(!r_fullbright.integer)
1617 if (!(staticent->render.effects & EF_FULLBRIGHT))
1618 staticent->render.flags |= RENDER_LIGHT;
1619 else if(r_equalize_entities_fullbright.integer)
1620 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1622 // turn off shadows from transparent objects
1623 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1624 staticent->render.flags |= RENDER_SHADOW;
1625 if (staticent->render.effects & EF_NODEPTHTEST)
1626 staticent->render.flags |= RENDER_NODEPTHTEST;
1627 if (staticent->render.effects & EF_ADDITIVE)
1628 staticent->render.flags |= RENDER_ADDITIVE;
1629 if (staticent->render.effects & EF_DOUBLESIDED)
1630 staticent->render.flags |= RENDER_DOUBLESIDED;
1632 staticent->render.allowdecals = true;
1633 CL_UpdateRenderEntity(&staticent->render);
1636 Con_Printf("Too many static entities");
1638 // throw the entity away now
1642 //=================================================================//
1648 copies data from one entity to another
1650 copyentity(src, dst)
1653 static void VM_CL_copyentity (void)
1655 prvm_edict_t *in, *out;
1656 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1657 in = PRVM_G_EDICT(OFS_PARM0);
1658 if (in == prog->edicts)
1660 VM_Warning("copyentity: can not read world entity\n");
1663 if (in->priv.server->free)
1665 VM_Warning("copyentity: can not read free entity\n");
1668 out = PRVM_G_EDICT(OFS_PARM1);
1669 if (out == prog->edicts)
1671 VM_Warning("copyentity: can not modify world entity\n");
1674 if (out->priv.server->free)
1676 VM_Warning("copyentity: can not modify free entity\n");
1679 memcpy(out->fields.vp, in->fields.vp, prog->entityfields * 4);
1683 //=================================================================//
1685 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1686 static void VM_CL_effect (void)
1688 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1689 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1692 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1693 static void VM_CL_te_blood (void)
1697 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1698 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1700 pos = PRVM_G_VECTOR(OFS_PARM0);
1701 CL_FindNonSolidLocation(pos, pos2, 4);
1702 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1705 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1706 static void VM_CL_te_bloodshower (void)
1710 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1711 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1713 speed = PRVM_G_FLOAT(OFS_PARM2);
1720 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1723 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1724 static void VM_CL_te_explosionrgb (void)
1728 matrix4x4_t tempmatrix;
1729 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1730 pos = PRVM_G_VECTOR(OFS_PARM0);
1731 CL_FindNonSolidLocation(pos, pos2, 10);
1732 CL_ParticleExplosion(pos2);
1733 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1734 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1737 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1738 static void VM_CL_te_particlecube (void)
1740 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1741 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1744 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1745 static void VM_CL_te_particlerain (void)
1747 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1748 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1751 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1752 static void VM_CL_te_particlesnow (void)
1754 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1755 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1758 // #411 void(vector org, vector vel, float howmany) te_spark
1759 static void VM_CL_te_spark (void)
1763 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1765 pos = PRVM_G_VECTOR(OFS_PARM0);
1766 CL_FindNonSolidLocation(pos, pos2, 4);
1767 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1770 extern cvar_t cl_sound_ric_gunshot;
1771 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1772 static void VM_CL_te_gunshotquad (void)
1777 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1779 pos = PRVM_G_VECTOR(OFS_PARM0);
1780 CL_FindNonSolidLocation(pos, pos2, 4);
1781 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1782 if(cl_sound_ric_gunshot.integer >= 2)
1784 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1788 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1789 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1790 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1795 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1796 static void VM_CL_te_spikequad (void)
1801 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1803 pos = PRVM_G_VECTOR(OFS_PARM0);
1804 CL_FindNonSolidLocation(pos, pos2, 4);
1805 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1806 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1810 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1811 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1812 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1816 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1817 static void VM_CL_te_superspikequad (void)
1822 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1824 pos = PRVM_G_VECTOR(OFS_PARM0);
1825 CL_FindNonSolidLocation(pos, pos2, 4);
1826 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1827 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1831 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1832 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1833 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1837 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1838 static void VM_CL_te_explosionquad (void)
1842 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1844 pos = PRVM_G_VECTOR(OFS_PARM0);
1845 CL_FindNonSolidLocation(pos, pos2, 10);
1846 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1847 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1850 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1851 static void VM_CL_te_smallflash (void)
1855 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1857 pos = PRVM_G_VECTOR(OFS_PARM0);
1858 CL_FindNonSolidLocation(pos, pos2, 10);
1859 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1862 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1863 static void VM_CL_te_customflash (void)
1867 matrix4x4_t tempmatrix;
1868 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1870 pos = PRVM_G_VECTOR(OFS_PARM0);
1871 CL_FindNonSolidLocation(pos, pos2, 4);
1872 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1873 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1876 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1877 static void VM_CL_te_gunshot (void)
1882 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1884 pos = PRVM_G_VECTOR(OFS_PARM0);
1885 CL_FindNonSolidLocation(pos, pos2, 4);
1886 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1887 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1889 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1893 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1894 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1895 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1900 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1901 static void VM_CL_te_spike (void)
1906 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1908 pos = PRVM_G_VECTOR(OFS_PARM0);
1909 CL_FindNonSolidLocation(pos, pos2, 4);
1910 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1911 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1915 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1916 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1917 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1921 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1922 static void VM_CL_te_superspike (void)
1927 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1929 pos = PRVM_G_VECTOR(OFS_PARM0);
1930 CL_FindNonSolidLocation(pos, pos2, 4);
1931 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1932 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1936 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1937 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1938 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1942 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1943 static void VM_CL_te_explosion (void)
1947 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1949 pos = PRVM_G_VECTOR(OFS_PARM0);
1950 CL_FindNonSolidLocation(pos, pos2, 10);
1951 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1952 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1955 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1956 static void VM_CL_te_tarexplosion (void)
1960 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1962 pos = PRVM_G_VECTOR(OFS_PARM0);
1963 CL_FindNonSolidLocation(pos, pos2, 10);
1964 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1965 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1968 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1969 static void VM_CL_te_wizspike (void)
1973 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1975 pos = PRVM_G_VECTOR(OFS_PARM0);
1976 CL_FindNonSolidLocation(pos, pos2, 4);
1977 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1978 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1981 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1982 static void VM_CL_te_knightspike (void)
1986 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1988 pos = PRVM_G_VECTOR(OFS_PARM0);
1989 CL_FindNonSolidLocation(pos, pos2, 4);
1990 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1991 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1994 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1995 static void VM_CL_te_lavasplash (void)
1997 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1998 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2001 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2002 static void VM_CL_te_teleport (void)
2004 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2005 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2008 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2009 static void VM_CL_te_explosion2 (void)
2013 matrix4x4_t tempmatrix;
2014 int colorStart, colorLength;
2015 unsigned char *tempcolor;
2016 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2018 pos = PRVM_G_VECTOR(OFS_PARM0);
2019 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2020 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2021 CL_FindNonSolidLocation(pos, pos2, 10);
2022 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2023 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2024 color[0] = tempcolor[0] * (2.0f / 255.0f);
2025 color[1] = tempcolor[1] * (2.0f / 255.0f);
2026 color[2] = tempcolor[2] * (2.0f / 255.0f);
2027 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2028 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2029 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2033 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2034 static void VM_CL_te_lightning1 (void)
2036 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2037 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2040 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2041 static void VM_CL_te_lightning2 (void)
2043 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2044 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2047 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2048 static void VM_CL_te_lightning3 (void)
2050 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2051 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2054 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2055 static void VM_CL_te_beam (void)
2057 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2058 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2061 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2062 static void VM_CL_te_plasmaburn (void)
2066 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2068 pos = PRVM_G_VECTOR(OFS_PARM0);
2069 CL_FindNonSolidLocation(pos, pos2, 4);
2070 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2073 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2074 static void VM_CL_te_flamejet (void)
2078 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2079 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2081 pos = PRVM_G_VECTOR(OFS_PARM0);
2082 CL_FindNonSolidLocation(pos, pos2, 4);
2083 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2087 // #443 void(entity e, entity tagentity, string tagname) setattachment
2088 void VM_CL_setattachment (void)
2091 prvm_edict_t *tagentity;
2092 const char *tagname;
2096 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2098 e = PRVM_G_EDICT(OFS_PARM0);
2099 tagentity = PRVM_G_EDICT(OFS_PARM1);
2100 tagname = PRVM_G_STRING(OFS_PARM2);
2102 if (e == prog->edicts)
2104 VM_Warning("setattachment: can not modify world entity\n");
2107 if (e->priv.server->free)
2109 VM_Warning("setattachment: can not modify free entity\n");
2113 if (tagentity == NULL)
2114 tagentity = prog->edicts;
2117 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2119 modelindex = (int)tagentity->fields.client->modelindex;
2120 model = CL_GetModelByIndex(modelindex);
2123 tagindex = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2125 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2128 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2131 PRVM_EDICTFIELDEDICT(e, prog->fieldoffsets.tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2132 PRVM_EDICTFIELDFLOAT(e, prog->fieldoffsets.tag_index) = tagindex;
2135 /////////////////////////////////////////
2136 // DP_MD3_TAGINFO extension coded by VorteX
2138 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2140 dp_model_t *model = CL_GetModelFromEdict(e);
2142 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2147 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2154 Matrix4x4_CreateIdentity(tag_localmatrix);
2157 && (model = CL_GetModelFromEdict(e))
2158 && model->animscenes)
2160 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2171 int CL_GetPitchSign(prvm_edict_t *ent)
2174 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2179 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2182 float pitchsign = 1;
2184 scale = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.scale);
2189 *out = r_refdef.view.matrix;
2190 else if ((int)PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.renderflags) & RF_USEAXIS)
2196 VectorScale(prog->globals.client->v_forward, scale, forward);
2197 VectorScale(prog->globals.client->v_right, -scale, left);
2198 VectorScale(prog->globals.client->v_up, scale, up);
2199 VectorCopy(ent->fields.client->origin, origin);
2200 Matrix4x4_FromVectors(out, forward, left, up, origin);
2204 pitchsign = CL_GetPitchSign(ent);
2205 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2209 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2213 && (model = CL_GetModelFromEdict(ent))
2214 && model->animscenes)
2216 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2217 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2218 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2219 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2221 *out = identitymatrix;
2225 // Warnings/errors code:
2226 // 0 - normal (everything all-right)
2229 // 3 - null or non-precached model
2230 // 4 - no tags with requested index
2231 // 5 - runaway loop at attachment chain
2232 extern cvar_t cl_bob;
2233 extern cvar_t cl_bobcycle;
2234 extern cvar_t cl_bobup;
2235 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2239 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2242 *out = identitymatrix; // warnings and errors return identical matrix
2244 if (ent == prog->edicts)
2246 if (ent->priv.server->free)
2249 model = CL_GetModelFromEdict(ent);
2253 tagmatrix = identitymatrix;
2257 if(attachloop >= 256)
2259 // apply transformation by child's tagindex on parent entity and then
2260 // by parent entity itself
2261 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2262 if(ret && attachloop == 0)
2264 CL_GetEntityMatrix(ent, &entitymatrix, false);
2265 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2266 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2267 // next iteration we process the parent entity
2268 if (PRVM_EDICTFIELDEDICT(ent, prog->fieldoffsets.tag_entity))
2270 tagindex = (int)PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.tag_index);
2271 ent = PRVM_EDICT_NUM(PRVM_EDICTFIELDEDICT(ent, prog->fieldoffsets.tag_entity));
2278 // RENDER_VIEWMODEL magic
2279 if ((int)PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.renderflags) & RF_VIEWMODEL)
2281 Matrix4x4_Copy(&tagmatrix, out);
2283 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2284 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2287 // Cl_bob, ported from rendering code
2288 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2291 // LordHavoc: this code is *weird*, but not replacable (I think it
2292 // should be done in QC on the server, but oh well, quake is quake)
2293 // LordHavoc: figured out bobup: the time at which the sin is at 180
2294 // degrees (which allows lengthening or squishing the peak or valley)
2295 cycle = cl.time/cl_bobcycle.value;
2296 cycle -= (int)cycle;
2297 if (cycle < cl_bobup.value)
2298 cycle = sin(M_PI * cycle / cl_bobup.value);
2300 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2301 // bob is proportional to velocity in the xy plane
2302 // (don't count Z, or jumping messes it up)
2303 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2304 bob = bob*0.3 + bob*0.7*cycle;
2305 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2312 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2313 void VM_CL_gettagindex (void)
2316 const char *tag_name;
2319 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2321 ent = PRVM_G_EDICT(OFS_PARM0);
2322 tag_name = PRVM_G_STRING(OFS_PARM1);
2323 if (ent == prog->edicts)
2325 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2328 if (ent->priv.server->free)
2330 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2335 if (!CL_GetModelFromEdict(ent))
2336 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2339 tag_index = CL_GetTagIndex(ent, tag_name);
2341 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2343 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2346 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2347 void VM_CL_gettaginfo (void)
2351 matrix4x4_t tag_matrix;
2352 matrix4x4_t tag_localmatrix;
2354 const char *tagname;
2356 vec3_t fo, le, up, trans;
2357 const dp_model_t *model;
2359 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2361 e = PRVM_G_EDICT(OFS_PARM0);
2362 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2363 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2364 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2365 VectorScale(le, -1, prog->globals.client->v_right);
2366 model = CL_GetModelFromEdict(e);
2367 VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2368 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2369 VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2370 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2371 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2373 PRVM_GLOBALFIELDFLOAT(prog->globaloffsets.gettaginfo_parent) = parentindex;
2374 PRVM_GLOBALFIELDSTRING(prog->globaloffsets.gettaginfo_name) = tagname ? PRVM_SetTempString(tagname) : 0;
2375 VectorCopy(trans, PRVM_GLOBALFIELDVECTOR(prog->globaloffsets.gettaginfo_offset));
2376 VectorCopy(fo, PRVM_GLOBALFIELDVECTOR(prog->globaloffsets.gettaginfo_forward));
2377 VectorScale(le, -1, PRVM_GLOBALFIELDVECTOR(prog->globaloffsets.gettaginfo_right));
2378 VectorCopy(up, PRVM_GLOBALFIELDVECTOR(prog->globaloffsets.gettaginfo_up));
2383 VM_Warning("gettagindex: can't affect world entity\n");
2386 VM_Warning("gettagindex: can't affect free entity\n");
2389 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2392 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2395 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2400 //============================================================================
2402 //====================
2403 // DP_CSQC_SPAWNPARTICLE
2404 // a QC hook to engine's CL_NewParticle
2405 //====================
2407 // particle theme struct
2408 typedef struct vmparticletheme_s
2410 unsigned short typeindex;
2411 qboolean initialized;
2413 porientation_t orientation;
2424 float liquidfriction;
2426 float velocityjitter;
2427 qboolean qualityreduction;
2436 float delaycollision;
2442 typedef struct vmparticlespawner_s
2445 qboolean initialized;
2447 vmparticletheme_t *themes;
2450 float *particle_type;
2451 float *particle_blendmode;
2452 float *particle_orientation;
2453 float *particle_color1;
2454 float *particle_color2;
2455 float *particle_tex;
2456 float *particle_size;
2457 float *particle_sizeincrease;
2458 float *particle_alpha;
2459 float *particle_alphafade;
2460 float *particle_time;
2461 float *particle_gravity;
2462 float *particle_bounce;
2463 float *particle_airfriction;
2464 float *particle_liquidfriction;
2465 float *particle_originjitter;
2466 float *particle_velocityjitter;
2467 float *particle_qualityreduction;
2468 float *particle_stretch;
2469 float *particle_staincolor1;
2470 float *particle_staincolor2;
2471 float *particle_stainalpha;
2472 float *particle_stainsize;
2473 float *particle_staintex;
2474 float *particle_delayspawn;
2475 float *particle_delaycollision;
2476 float *particle_angle;
2477 float *particle_spin;
2478 }vmparticlespawner_t;
2480 vmparticlespawner_t vmpartspawner;
2482 // TODO: automatic max_themes grow
2483 static void VM_InitParticleSpawner (int maxthemes)
2485 // bound max themes to not be an insane value
2488 if (maxthemes > 2048)
2490 // allocate and set up structure
2491 if (vmpartspawner.initialized) // reallocate
2493 Mem_FreePool(&vmpartspawner.pool);
2494 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2496 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2497 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2498 vmpartspawner.max_themes = maxthemes;
2499 vmpartspawner.initialized = true;
2500 vmpartspawner.verified = true;
2501 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2502 #define getglobal(v,s) vmpartspawner.v = &PRVM_GLOBALFIELDFLOAT(PRVM_ED_FindGlobalOffset(s))
2503 #define getglobalvector(v,s) vmpartspawner.v = PRVM_GLOBALFIELDVECTOR(PRVM_ED_FindGlobalOffset(s))
2504 getglobal(particle_type, "particle_type");
2505 getglobal(particle_blendmode, "particle_blendmode");
2506 getglobal(particle_orientation, "particle_orientation");
2507 getglobalvector(particle_color1, "particle_color1");
2508 getglobalvector(particle_color2, "particle_color2");
2509 getglobal(particle_tex, "particle_tex");
2510 getglobal(particle_size, "particle_size");
2511 getglobal(particle_sizeincrease, "particle_sizeincrease");
2512 getglobal(particle_alpha, "particle_alpha");
2513 getglobal(particle_alphafade, "particle_alphafade");
2514 getglobal(particle_time, "particle_time");
2515 getglobal(particle_gravity, "particle_gravity");
2516 getglobal(particle_bounce, "particle_bounce");
2517 getglobal(particle_airfriction, "particle_airfriction");
2518 getglobal(particle_liquidfriction, "particle_liquidfriction");
2519 getglobal(particle_originjitter, "particle_originjitter");
2520 getglobal(particle_velocityjitter, "particle_velocityjitter");
2521 getglobal(particle_qualityreduction, "particle_qualityreduction");
2522 getglobal(particle_stretch, "particle_stretch");
2523 getglobalvector(particle_staincolor1, "particle_staincolor1");
2524 getglobalvector(particle_staincolor2, "particle_staincolor2");
2525 getglobal(particle_stainalpha, "particle_stainalpha");
2526 getglobal(particle_stainsize, "particle_stainsize");
2527 getglobal(particle_staintex, "particle_staintex");
2528 getglobal(particle_staintex, "particle_staintex");
2529 getglobal(particle_delayspawn, "particle_delayspawn");
2530 getglobal(particle_delaycollision, "particle_delaycollision");
2531 getglobal(particle_angle, "particle_angle");
2532 getglobal(particle_spin, "particle_spin");
2534 #undef getglobalvector
2537 // reset particle theme to default values
2538 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2540 theme->initialized = true;
2541 theme->typeindex = pt_static;
2542 theme->blendmode = PBLEND_ADD;
2543 theme->orientation = PARTICLE_BILLBOARD;
2544 theme->color1 = 0x808080;
2545 theme->color2 = 0xFFFFFF;
2548 theme->sizeincrease = 0;
2550 theme->alphafade = 512;
2551 theme->gravity = 0.0f;
2552 theme->bounce = 0.0f;
2553 theme->airfriction = 1.0f;
2554 theme->liquidfriction = 4.0f;
2555 theme->originjitter = 0.0f;
2556 theme->velocityjitter = 0.0f;
2557 theme->qualityreduction = false;
2558 theme->lifetime = 4;
2560 theme->staincolor1 = -1;
2561 theme->staincolor2 = -1;
2562 theme->staintex = -1;
2563 theme->delayspawn = 0.0f;
2564 theme->delaycollision = 0.0f;
2565 theme->angle = 0.0f;
2569 // particle theme -> QC globals
2570 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2572 *vmpartspawner.particle_type = theme->typeindex;
2573 *vmpartspawner.particle_blendmode = theme->blendmode;
2574 *vmpartspawner.particle_orientation = theme->orientation;
2575 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2576 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2577 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2578 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2579 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2580 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2581 *vmpartspawner.particle_tex = (float)theme->tex;
2582 *vmpartspawner.particle_size = theme->size;
2583 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2584 *vmpartspawner.particle_alpha = theme->alpha/256;
2585 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2586 *vmpartspawner.particle_time = theme->lifetime;
2587 *vmpartspawner.particle_gravity = theme->gravity;
2588 *vmpartspawner.particle_bounce = theme->bounce;
2589 *vmpartspawner.particle_airfriction = theme->airfriction;
2590 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2591 *vmpartspawner.particle_originjitter = theme->originjitter;
2592 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2593 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2594 *vmpartspawner.particle_stretch = theme->stretch;
2595 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2596 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2597 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2598 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2599 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2600 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2601 *vmpartspawner.particle_staintex = (float)theme->staintex;
2602 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2603 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2604 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2605 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2606 *vmpartspawner.particle_angle = theme->angle;
2607 *vmpartspawner.particle_spin = theme->spin;
2610 // QC globals -> particle theme
2611 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2613 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2614 theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2615 theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2616 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2617 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2618 theme->tex = (int)*vmpartspawner.particle_tex;
2619 theme->size = *vmpartspawner.particle_size;
2620 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2621 theme->alpha = *vmpartspawner.particle_alpha*256;
2622 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2623 theme->lifetime = *vmpartspawner.particle_time;
2624 theme->gravity = *vmpartspawner.particle_gravity;
2625 theme->bounce = *vmpartspawner.particle_bounce;
2626 theme->airfriction = *vmpartspawner.particle_airfriction;
2627 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2628 theme->originjitter = *vmpartspawner.particle_originjitter;
2629 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2630 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2631 theme->stretch = *vmpartspawner.particle_stretch;
2632 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2633 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2634 theme->staintex =(int)*vmpartspawner.particle_staintex;
2635 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2636 theme->stainsize = *vmpartspawner.particle_stainsize;
2637 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2638 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2639 theme->angle = *vmpartspawner.particle_angle;
2640 theme->spin = *vmpartspawner.particle_spin;
2643 // init particle spawner interface
2644 // # float(float max_themes) initparticlespawner
2645 void VM_CL_InitParticleSpawner (void)
2647 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2648 VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2649 vmpartspawner.themes[0].initialized = true;
2650 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2651 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2654 // void() resetparticle
2655 void VM_CL_ResetParticle (void)
2657 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2658 if (vmpartspawner.verified == false)
2660 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2663 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2666 // void(float themenum) particletheme
2667 void VM_CL_ParticleTheme (void)
2671 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2672 if (vmpartspawner.verified == false)
2674 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2677 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2678 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2680 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2681 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2684 if (vmpartspawner.themes[themenum].initialized == false)
2686 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2687 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2690 // load particle theme into globals
2691 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2694 // float() saveparticletheme
2695 // void(float themenum) updateparticletheme
2696 void VM_CL_ParticleThemeSave (void)
2700 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2701 if (vmpartspawner.verified == false)
2703 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2706 // allocate new theme, save it and return
2709 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2710 if (vmpartspawner.themes[themenum].initialized == false)
2712 if (themenum >= vmpartspawner.max_themes)
2714 if (vmpartspawner.max_themes == 2048)
2715 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2717 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2718 PRVM_G_FLOAT(OFS_RETURN) = -1;
2721 vmpartspawner.themes[themenum].initialized = true;
2722 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2723 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2726 // update existing theme
2727 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2728 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2730 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2733 vmpartspawner.themes[themenum].initialized = true;
2734 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2737 // void(float themenum) freeparticletheme
2738 void VM_CL_ParticleThemeFree (void)
2742 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2743 if (vmpartspawner.verified == false)
2745 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2748 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2750 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2752 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2755 if (vmpartspawner.themes[themenum].initialized == false)
2757 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2758 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2762 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2763 vmpartspawner.themes[themenum].initialized = false;
2766 // float(vector org, vector dir, [float theme]) particle
2767 // returns 0 if failed, 1 if succesful
2768 void VM_CL_SpawnParticle (void)
2771 vmparticletheme_t *theme;
2775 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2776 if (vmpartspawner.verified == false)
2778 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2779 PRVM_G_FLOAT(OFS_RETURN) = 0;
2782 org = PRVM_G_VECTOR(OFS_PARM0);
2783 dir = PRVM_G_VECTOR(OFS_PARM1);
2785 if (prog->argc < 3) // global-set particle
2787 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2790 PRVM_G_FLOAT(OFS_RETURN) = 0;
2793 if (*vmpartspawner.particle_delayspawn)
2794 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2795 //if (*vmpartspawner.particle_delaycollision)
2796 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2798 else // quick themed particle
2800 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2801 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2803 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2804 PRVM_G_FLOAT(OFS_RETURN) = 0;
2807 theme = &vmpartspawner.themes[themenum];
2808 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2811 PRVM_G_FLOAT(OFS_RETURN) = 0;
2814 if (theme->delayspawn)
2815 part->delayedspawn = cl.time + theme->delayspawn;
2816 //if (theme->delaycollision)
2817 // part->delayedcollisions = cl.time + theme->delaycollision;
2819 PRVM_G_FLOAT(OFS_RETURN) = 1;
2822 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2823 // returns 0 if failed, 1 if success
2824 void VM_CL_SpawnParticleDelayed (void)
2827 vmparticletheme_t *theme;
2831 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2832 if (vmpartspawner.verified == false)
2834 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2835 PRVM_G_FLOAT(OFS_RETURN) = 0;
2838 org = PRVM_G_VECTOR(OFS_PARM0);
2839 dir = PRVM_G_VECTOR(OFS_PARM1);
2840 if (prog->argc < 5) // global-set particle
2841 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2842 else // themed particle
2844 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2845 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2847 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2848 PRVM_G_FLOAT(OFS_RETURN) = 0;
2851 theme = &vmpartspawner.themes[themenum];
2852 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2856 PRVM_G_FLOAT(OFS_RETURN) = 0;
2859 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2860 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2861 PRVM_G_FLOAT(OFS_RETURN) = 0;
2864 //====================
2865 //CSQC engine entities query
2866 //====================
2868 // float(float entitynum, float whatfld) getentity;
2869 // vector(float entitynum, float whatfld) getentityvec;
2870 // querying engine-drawn entity
2871 // VorteX: currently it's only tested with whatfld = 1..7
2872 void VM_CL_GetEntity (void)
2874 int entnum, fieldnum;
2875 float org[3], v1[3], v2[3];
2876 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2878 entnum = PRVM_G_FLOAT(OFS_PARM0);
2879 if (entnum < 0 || entnum >= cl.num_entities)
2881 PRVM_G_FLOAT(OFS_RETURN) = 0;
2884 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
2887 case 0: // active state
2888 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
2891 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
2894 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
2897 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
2900 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
2903 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
2905 case 6: // origin + v_forward, v_right, v_up
2906 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2909 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
2912 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
2914 case 9: // pants colormod
2915 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
2917 case 10: // shirt colormod
2918 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
2921 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
2924 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
2927 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
2930 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2931 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
2934 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2935 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
2938 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
2941 PRVM_G_FLOAT(OFS_RETURN) = 0;
2946 //====================
2947 //QC POLYGON functions
2948 //====================
2950 #define VMPOLYGONS_MAXPOINTS 64
2952 typedef struct vmpolygons_triangle_s
2954 rtexture_t *texture;
2957 unsigned short elements[3];
2958 }vmpolygons_triangle_t;
2960 typedef struct vmpolygons_s
2963 qboolean initialized;
2964 double progstarttime;
2968 float *data_vertex3f;
2969 float *data_color4f;
2970 float *data_texcoord2f;
2974 vmpolygons_triangle_t *data_triangles;
2975 unsigned short *data_sortedelement3s;
2977 qboolean begin_active;
2979 rtexture_t *begin_texture;
2982 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2983 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2984 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2985 qboolean begin_texture_hasalpha;
2988 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2989 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2991 //#304 void() renderscene (EXT_CSQC)
2992 // moved that here to reset the polygons,
2993 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2995 void VM_CL_R_RenderScene (void)
2997 double t = Sys_DoubleTime();
2998 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2999 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3001 // we need to update any RENDER_VIEWMODEL entities at this point because
3002 // csqc supplies its own view matrix
3003 CL_UpdateViewEntities();
3007 polys->num_vertices = polys->num_triangles = 0;
3008 polys->progstarttime = prog->starttime;
3010 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3011 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
3014 static void VM_ResizePolygons(vmpolygons_t *polys)
3016 float *oldvertex3f = polys->data_vertex3f;
3017 float *oldcolor4f = polys->data_color4f;
3018 float *oldtexcoord2f = polys->data_texcoord2f;
3019 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3020 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3021 polys->max_vertices = min(polys->max_triangles*3, 65536);
3022 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3023 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3024 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3025 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3026 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3027 if (polys->num_vertices)
3029 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3030 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3031 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3033 if (polys->num_triangles)
3035 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3036 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3039 Mem_Free(oldvertex3f);
3041 Mem_Free(oldcolor4f);
3043 Mem_Free(oldtexcoord2f);
3045 Mem_Free(oldtriangles);
3046 if (oldsortedelement3s)
3047 Mem_Free(oldsortedelement3s);
3050 static void VM_InitPolygons (vmpolygons_t* polys)
3052 memset(polys, 0, sizeof(*polys));
3053 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3054 polys->max_triangles = 1024;
3055 VM_ResizePolygons(polys);
3056 polys->initialized = true;
3059 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3061 int surfacelistindex;
3062 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3063 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
3065 // R_Mesh_ResetTextureState();
3066 R_EntityMatrix(&identitymatrix);
3067 GL_CullFace(GL_NONE);
3068 GL_DepthTest(true); // polys in 3D space shall always have depth test
3069 GL_DepthRange(0, 1);
3070 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3072 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3074 int numtriangles = 0;
3075 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3076 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3077 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3078 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
3080 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3082 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3084 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3087 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3091 void VMPolygons_Store(vmpolygons_t *polys)
3096 // detect if we have alpha
3097 hasalpha = polys->begin_texture_hasalpha;
3098 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3099 if(polys->begin_color[i][3] < 1)
3102 if (polys->begin_draw2d)
3104 // draw the polygon as 2D immediately
3105 drawqueuemesh_t mesh;
3106 mesh.texture = polys->begin_texture;
3107 mesh.num_vertices = polys->begin_vertices;
3108 mesh.num_triangles = polys->begin_vertices-2;
3109 mesh.data_element3i = polygonelement3i;
3110 mesh.data_element3s = polygonelement3s;
3111 mesh.data_vertex3f = polys->begin_vertex[0];
3112 mesh.data_color4f = polys->begin_color[0];
3113 mesh.data_texcoord2f = polys->begin_texcoord[0];
3114 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3118 // queue the polygon as 3D for sorted transparent rendering later
3120 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3122 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3123 polys->max_triangles *= 2;
3124 VM_ResizePolygons(polys);
3126 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3128 // needle in a haystack!
3129 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3130 // that also caused it to not render the first polygon that is added
3132 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3133 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3134 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3135 for (i = 0;i < polys->begin_vertices-2;i++)
3137 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3138 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3139 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3140 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3141 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3142 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3143 polys->num_triangles++;
3145 polys->num_vertices += polys->begin_vertices;
3148 polys->begin_active = false;
3151 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3152 // LordHavoc: agreed, this is a mess
3153 void VM_CL_AddPolygonsToMeshQueue (void)
3156 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3159 // only add polygons of the currently active prog to the queue - if there is none, we're done
3163 if (!polys->num_triangles)
3166 for (i = 0;i < polys->num_triangles;i++)
3168 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3169 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3172 /*polys->num_triangles = 0; // now done after rendering the scene,
3173 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3176 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3177 void VM_CL_R_PolygonBegin (void)
3179 const char *picname;
3181 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3184 // TODO instead of using skinframes here (which provides the benefit of
3185 // better management of flags, and is more suited for 3D rendering), what
3186 // about supporting Q3 shaders?
3188 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3190 if (!polys->initialized)
3191 VM_InitPolygons(polys);
3192 if(polys->progstarttime != prog->starttime)
3194 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3195 polys->num_vertices = polys->num_triangles = 0;
3196 polys->progstarttime = prog->starttime;
3198 if (polys->begin_active)
3200 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3203 picname = PRVM_G_STRING(OFS_PARM0);
3209 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3214 sf = R_SkinFrame_FindNextByName(sf, picname);
3216 while(sf && sf->textureflags != tf);
3218 if(!sf || !sf->base)
3219 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3222 R_SkinFrame_MarkUsed(sf);
3225 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3226 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3227 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3228 polys->begin_vertices = 0;
3229 polys->begin_active = true;
3230 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3233 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3234 void VM_CL_R_PolygonVertex (void)
3236 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3238 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3240 if (!polys->begin_active)
3242 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3246 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3248 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3252 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3253 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3254 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3255 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3256 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3257 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3258 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3259 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3260 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3261 polys->begin_vertices++;
3264 //void() R_EndPolygon
3265 void VM_CL_R_PolygonEnd (void)
3267 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3269 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3270 if (!polys->begin_active)
3272 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3275 polys->begin_active = false;
3276 if (polys->begin_vertices >= 3)
3277 VMPolygons_Store(polys);
3279 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3282 static vmpolygons_t debugPolys;
3284 void Debug_PolygonBegin(const char *picname, int drawflag)
3286 if(!debugPolys.initialized)
3287 VM_InitPolygons(&debugPolys);
3288 if(debugPolys.begin_active)
3290 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3293 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3294 debugPolys.begin_drawflag = drawflag;
3295 debugPolys.begin_vertices = 0;
3296 debugPolys.begin_active = true;
3299 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3301 if(!debugPolys.begin_active)
3303 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3307 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3309 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3313 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3314 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3315 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3316 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3317 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3318 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3319 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3320 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3321 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3322 debugPolys.begin_vertices++;
3325 void Debug_PolygonEnd(void)
3327 if (!debugPolys.begin_active)
3329 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3332 debugPolys.begin_active = false;
3333 if (debugPolys.begin_vertices >= 3)
3334 VMPolygons_Store(&debugPolys);
3336 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3343 Returns false if any part of the bottom of the entity is off an edge that
3348 qboolean CL_CheckBottom (prvm_edict_t *ent)
3350 vec3_t mins, maxs, start, stop;
3355 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3356 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3358 // if all of the points under the corners are solid world, don't bother
3359 // with the tougher checks
3360 // the corners must be within 16 of the midpoint
3361 start[2] = mins[2] - 1;
3362 for (x=0 ; x<=1 ; x++)
3363 for (y=0 ; y<=1 ; y++)
3365 start[0] = x ? maxs[0] : mins[0];
3366 start[1] = y ? maxs[1] : mins[1];
3367 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3371 return true; // we got out easy
3375 // check it for real...
3379 // the midpoint must be within 16 of the bottom
3380 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3381 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3382 stop[2] = start[2] - 2*sv_stepheight.value;
3383 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3385 if (trace.fraction == 1.0)
3387 mid = bottom = trace.endpos[2];
3389 // the corners must be within 16 of the midpoint
3390 for (x=0 ; x<=1 ; x++)
3391 for (y=0 ; y<=1 ; y++)
3393 start[0] = stop[0] = x ? maxs[0] : mins[0];
3394 start[1] = stop[1] = y ? maxs[1] : mins[1];
3396 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3398 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3399 bottom = trace.endpos[2];
3400 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3411 Called by monster program code.
3412 The move will be adjusted for slopes and stairs, but if the move isn't
3413 possible, no move is done and false is returned
3416 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3419 vec3_t oldorg, neworg, end, traceendpos;
3422 prvm_edict_t *enemy;
3425 VectorCopy (ent->fields.client->origin, oldorg);
3426 VectorAdd (ent->fields.client->origin, move, neworg);
3428 // flying monsters don't step up
3429 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3431 // try one move with vertical motion, then one without
3432 for (i=0 ; i<2 ; i++)
3434 VectorAdd (ent->fields.client->origin, move, neworg);
3435 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3436 if (i == 0 && enemy != prog->edicts)
3438 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3444 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3446 CL_VM_SetTraceGlobals(&trace, svent);
3448 if (trace.fraction == 1)
3450 VectorCopy(trace.endpos, traceendpos);
3451 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3452 return false; // swim monster left water
3454 VectorCopy (traceendpos, ent->fields.client->origin);
3460 if (enemy == prog->edicts)
3467 // push down from a step height above the wished position
3468 neworg[2] += sv_stepheight.value;
3469 VectorCopy (neworg, end);
3470 end[2] -= sv_stepheight.value*2;
3472 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3474 CL_VM_SetTraceGlobals(&trace, svent);
3476 if (trace.startsolid)
3478 neworg[2] -= sv_stepheight.value;
3479 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3481 CL_VM_SetTraceGlobals(&trace, svent);
3482 if (trace.startsolid)
3485 if (trace.fraction == 1)
3487 // if monster had the ground pulled out, go ahead and fall
3488 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3490 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3493 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3497 return false; // walked off an edge
3500 // check point traces down for dangling corners
3501 VectorCopy (trace.endpos, ent->fields.client->origin);
3503 if (!CL_CheckBottom (ent))
3505 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3506 { // entity had floor mostly pulled out from underneath it
3507 // and is trying to correct
3512 VectorCopy (oldorg, ent->fields.client->origin);
3516 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3517 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3519 PRVM_EDICTFIELDEDICT(ent, prog->fieldoffsets.groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3531 float(float yaw, float dist[, settrace]) walkmove
3534 static void VM_CL_walkmove (void)
3543 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3545 // assume failure if it returns early
3546 PRVM_G_FLOAT(OFS_RETURN) = 0;
3548 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3549 if (ent == prog->edicts)
3551 VM_Warning("walkmove: can not modify world entity\n");
3554 if (ent->priv.server->free)
3556 VM_Warning("walkmove: can not modify free entity\n");
3559 yaw = PRVM_G_FLOAT(OFS_PARM0);
3560 dist = PRVM_G_FLOAT(OFS_PARM1);
3561 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3563 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3566 yaw = yaw*M_PI*2 / 360;
3568 move[0] = cos(yaw)*dist;
3569 move[1] = sin(yaw)*dist;
3572 // save program state, because CL_movestep may call other progs
3573 oldf = prog->xfunction;
3574 oldself = prog->globals.client->self;
3576 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3579 // restore program state
3580 prog->xfunction = oldf;
3581 prog->globals.client->self = oldself;
3588 string(string key) serverkey
3591 void VM_CL_serverkey(void)
3593 char string[VM_STRINGTEMP_LENGTH];
3594 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3595 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3596 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3603 Checks if an entity is in a point's PVS.
3604 Should be fast but can be inexact.
3606 float checkpvs(vector viewpos, entity viewee) = #240;
3609 static void VM_CL_checkpvs (void)
3612 prvm_edict_t *viewee;
3618 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3621 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3622 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3623 viewee = PRVM_G_EDICT(OFS_PARM1);
3625 if(viewee->priv.required->free)
3627 VM_Warning("checkpvs: can not check free entity\n");
3628 PRVM_G_FLOAT(OFS_RETURN) = 4;
3632 VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3633 VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3636 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3638 // no PVS support on this worldmodel... darn
3639 PRVM_G_FLOAT(OFS_RETURN) = 3;
3642 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3645 // viewpos isn't in any PVS... darn
3646 PRVM_G_FLOAT(OFS_RETURN) = 2;
3649 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3651 // using fat PVS like FTEQW does (slow)
3652 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3654 // no PVS support on this worldmodel... darn
3655 PRVM_G_FLOAT(OFS_RETURN) = 3;
3658 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3661 // viewpos isn't in any PVS... darn
3662 PRVM_G_FLOAT(OFS_RETURN) = 2;
3665 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3669 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3670 static void VM_CL_skel_create(void)
3672 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3673 dp_model_t *model = CL_GetModelByIndex(modelindex);
3674 skeleton_t *skeleton;
3676 PRVM_G_FLOAT(OFS_RETURN) = 0;
3677 if (!model || !model->num_bones)
3679 for (i = 0;i < MAX_EDICTS;i++)
3680 if (!prog->skeletons[i])
3682 if (i == MAX_EDICTS)
3684 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3685 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3686 skeleton->model = model;
3687 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3688 // initialize to identity matrices
3689 for (i = 0;i < skeleton->model->num_bones;i++)
3690 skeleton->relativetransforms[i] = identitymatrix;
3693 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3694 static void VM_CL_skel_build(void)
3696 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3697 skeleton_t *skeleton;
3698 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3699 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3700 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3701 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3702 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3703 dp_model_t *model = CL_GetModelByIndex(modelindex);
3708 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3709 frameblend_t frameblend[MAX_FRAMEBLENDS];
3710 matrix4x4_t blendedmatrix;
3712 PRVM_G_FLOAT(OFS_RETURN) = 0;
3713 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3715 firstbone = max(0, firstbone);
3716 lastbone = min(lastbone, model->num_bones - 1);
3717 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3718 VM_GenerateFrameGroupBlend(framegroupblend, ed);
3719 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3720 blendfrac = 1.0f - retainfrac;
3721 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3722 frameblend[numblends].lerp *= blendfrac;
3723 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3725 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3726 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3727 for (blendindex = 0;blendindex < numblends;blendindex++)
3729 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3730 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3732 skeleton->relativetransforms[bonenum] = blendedmatrix;
3734 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3737 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3738 static void VM_CL_skel_get_numbones(void)
3740 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3741 skeleton_t *skeleton;
3742 PRVM_G_FLOAT(OFS_RETURN) = 0;
3743 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3745 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3748 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3749 static void VM_CL_skel_get_bonename(void)
3751 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3752 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3753 skeleton_t *skeleton;
3754 PRVM_G_INT(OFS_RETURN) = 0;
3755 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3757 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3759 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3762 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3763 static void VM_CL_skel_get_boneparent(void)
3765 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3766 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3767 skeleton_t *skeleton;
3768 PRVM_G_FLOAT(OFS_RETURN) = 0;
3769 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3771 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3773 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3776 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3777 static void VM_CL_skel_find_bone(void)
3779 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3780 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3781 skeleton_t *skeleton;
3782 PRVM_G_FLOAT(OFS_RETURN) = 0;
3783 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3785 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3788 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3789 static void VM_CL_skel_get_bonerel(void)
3791 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3792 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3793 skeleton_t *skeleton;
3795 vec3_t forward, left, up, origin;
3796 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3797 VectorClear(prog->globals.client->v_forward);
3798 VectorClear(prog->globals.client->v_right);
3799 VectorClear(prog->globals.client->v_up);
3800 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3802 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3804 matrix = skeleton->relativetransforms[bonenum];
3805 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3806 VectorCopy(forward, prog->globals.client->v_forward);
3807 VectorNegate(left, prog->globals.client->v_right);
3808 VectorCopy(up, prog->globals.client->v_up);
3809 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3812 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3813 static void VM_CL_skel_get_boneabs(void)
3815 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3816 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3817 skeleton_t *skeleton;
3820 vec3_t forward, left, up, origin;
3821 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3822 VectorClear(prog->globals.client->v_forward);
3823 VectorClear(prog->globals.client->v_right);
3824 VectorClear(prog->globals.client->v_up);
3825 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3827 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3829 matrix = skeleton->relativetransforms[bonenum];
3830 // convert to absolute
3831 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3834 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3836 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3837 VectorCopy(forward, prog->globals.client->v_forward);
3838 VectorNegate(left, prog->globals.client->v_right);
3839 VectorCopy(up, prog->globals.client->v_up);
3840 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3843 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3844 static void VM_CL_skel_set_bone(void)
3846 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3847 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3848 vec3_t forward, left, up, origin;
3849 skeleton_t *skeleton;
3851 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3853 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3855 VectorCopy(prog->globals.client->v_forward, forward);
3856 VectorNegate(prog->globals.client->v_right, left);
3857 VectorCopy(prog->globals.client->v_up, up);
3858 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3859 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3860 skeleton->relativetransforms[bonenum] = matrix;
3863 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3864 static void VM_CL_skel_mul_bone(void)
3866 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3867 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3868 vec3_t forward, left, up, origin;
3869 skeleton_t *skeleton;
3872 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3874 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3876 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3877 VectorCopy(prog->globals.client->v_forward, forward);
3878 VectorNegate(prog->globals.client->v_right, left);
3879 VectorCopy(prog->globals.client->v_up, up);
3880 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3881 temp = skeleton->relativetransforms[bonenum];
3882 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3885 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3886 static void VM_CL_skel_mul_bones(void)
3888 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3889 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3890 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3892 vec3_t forward, left, up, origin;
3893 skeleton_t *skeleton;
3896 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3898 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3899 VectorCopy(prog->globals.client->v_forward, forward);
3900 VectorNegate(prog->globals.client->v_right, left);
3901 VectorCopy(prog->globals.client->v_up, up);
3902 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3903 firstbone = max(0, firstbone);
3904 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3905 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3907 temp = skeleton->relativetransforms[bonenum];
3908 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3912 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3913 static void VM_CL_skel_copybones(void)
3915 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3916 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3917 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3918 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3920 skeleton_t *skeletondst;
3921 skeleton_t *skeletonsrc;
3922 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3924 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3926 firstbone = max(0, firstbone);
3927 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3928 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3929 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3930 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3933 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3934 static void VM_CL_skel_delete(void)
3936 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3937 skeleton_t *skeleton;
3938 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3941 prog->skeletons[skeletonindex] = NULL;
3944 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3945 static void VM_CL_frameforname(void)
3947 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3948 dp_model_t *model = CL_GetModelByIndex(modelindex);
3949 const char *name = PRVM_G_STRING(OFS_PARM1);
3951 PRVM_G_FLOAT(OFS_RETURN) = -1;
3952 if (!model || !model->animscenes)
3954 for (i = 0;i < model->numframes;i++)
3956 if (!strcasecmp(model->animscenes[i].name, name))
3958 PRVM_G_FLOAT(OFS_RETURN) = i;
3964 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3965 static void VM_CL_frameduration(void)
3967 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3968 dp_model_t *model = CL_GetModelByIndex(modelindex);
3969 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3970 PRVM_G_FLOAT(OFS_RETURN) = 0;
3971 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3973 if (model->animscenes[framenum].framerate)
3974 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3977 void VM_CL_RotateMoves(void)
3980 * Obscure builtin used by GAME_XONOTIC.
3982 * Edits the input history of cl_movement by rotating all move commands
3983 * currently in the queue using the given transform.
3985 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
3986 * v_angle-like (non-inverted) euler angles that perform the rotation
3987 * of the space that is to be done.
3989 * This is meant to be used as a fixangle replacement after passing
3990 * through a warpzone/portal: the client is told about the warp transform,
3991 * and calls this function in the same frame as the one on which the
3992 * client's origin got changed by the serverside teleport. Then this code
3993 * transforms the pre-warp input (which matches the empty space behind
3994 * the warp plane) into post-warp input (which matches the target area
3995 * of the warp). Also, at the same time, the client has to use
3996 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
3998 * This together allows warpzone motion to be perfectly predicted by
4001 * Furthermore, for perfect warpzone behaviour, the server side also
4002 * has to detect input the client sent before it received the origin
4003 * update, but after the warp occurred on the server, and has to adjust
4004 * input appropriately.
4007 vec3_t v = {0, 0, 0};
4009 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4010 AngleVectorsFLU(PRVM_G_VECTOR(OFS_PARM0), x, y, z);
4011 Matrix4x4_FromVectors(&m, x, y, z, v);
4015 //============================================================================
4017 // To create a almost working builtin file from this replace:
4018 // "^NULL.*" with ""
4019 // "^{.*//.*}:Wh\(.*\)" with "\1"
4021 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4022 // "\n\n+" with "\n\n"
4024 prvm_builtin_t vm_cl_builtins[] = {
4025 NULL, // #0 NULL function (not callable) (QUAKE)
4026 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4027 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4028 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4029 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4030 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4031 VM_break, // #6 void() break (QUAKE)
4032 VM_random, // #7 float() random (QUAKE)
4033 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4034 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4035 VM_error, // #10 void(string e) error (QUAKE)
4036 VM_objerror, // #11 void(string e) objerror (QUAKE)
4037 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4038 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4039 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4040 VM_remove, // #15 void(entity e) remove (QUAKE)
4041 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4042 NULL, // #17 entity() checkclient (QUAKE)
4043 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4044 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4045 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4046 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4047 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4048 NULL, // #23 void(string s, ...) bprint (QUAKE)
4049 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4050 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4051 VM_ftos, // #26 string(float f) ftos (QUAKE)
4052 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4053 VM_coredump, // #28 void() coredump (QUAKE)
4054 VM_traceon, // #29 void() traceon (QUAKE)
4055 VM_traceoff, // #30 void() traceoff (QUAKE)
4056 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4057 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4058 NULL, // #33 (QUAKE)
4059 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4060 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4061 VM_rint, // #36 float(float v) rint (QUAKE)
4062 VM_floor, // #37 float(float v) floor (QUAKE)
4063 VM_ceil, // #38 float(float v) ceil (QUAKE)
4064 NULL, // #39 (QUAKE)
4065 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4066 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4067 NULL, // #42 (QUAKE)
4068 VM_fabs, // #43 float(float f) fabs (QUAKE)
4069 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4070 VM_cvar, // #45 float(string s) cvar (QUAKE)
4071 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4072 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4073 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4074 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4075 NULL, // #50 (QUAKE)
4076 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4077 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4078 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4079 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4080 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4081 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4082 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4083 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4084 NULL, // #59 (QUAKE)
4085 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4086 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4087 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4088 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4089 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4090 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4091 NULL, // #66 (QUAKE)
4092 NULL, // #67 void(float step) movetogoal (QUAKE)
4093 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4094 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4095 NULL, // #70 void(string s) changelevel (QUAKE)
4096 NULL, // #71 (QUAKE)
4097 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4098 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4099 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4100 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4101 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4102 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4103 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4104 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4105 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4106 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4107 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4108 NULL, // #83 (QUAKE)
4109 NULL, // #84 (QUAKE)
4110 NULL, // #85 (QUAKE)
4111 NULL, // #86 (QUAKE)
4112 NULL, // #87 (QUAKE)
4113 NULL, // #88 (QUAKE)
4114 NULL, // #89 (QUAKE)
4115 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4116 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4117 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4118 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4119 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4120 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4121 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4122 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4123 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4124 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4125 // FrikaC and Telejano range #100-#199
4136 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4137 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4138 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4139 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4140 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4141 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4142 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4143 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4144 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4145 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4226 // FTEQW range #200-#299
4245 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4248 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4249 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4250 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4251 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4252 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4253 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4254 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4255 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4256 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4257 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4259 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4267 VM_CL_checkpvs, // #240
4290 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4291 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4292 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4293 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4294 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4295 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4296 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4297 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4298 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4299 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4300 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4301 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4302 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4303 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4304 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4327 // CSQC range #300-#399
4328 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4329 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4330 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4331 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4332 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4333 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4334 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4335 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4336 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4337 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4338 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4339 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4343 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4344 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4345 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4346 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4347 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4348 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4349 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4350 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4351 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4352 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4353 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4354 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4355 VM_stringwidth, // #327 // FIXME is this okay?
4356 VM_drawsubpic, // #328 // FIXME is this okay?
4357 VM_drawrotpic, // #329 // FIXME is this okay?
4358 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4359 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4360 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4361 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4362 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4363 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4364 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4365 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4366 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4367 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4368 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4369 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4370 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4371 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
4372 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
4373 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4374 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4375 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4376 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4377 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4378 VM_isserver, // #350 float() isserver (EXT_CSQC)
4379 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4380 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4381 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4382 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4383 VM_CL_videoplaying, // #355
4384 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4385 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4388 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4389 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4390 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4391 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4392 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4393 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4394 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4395 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4428 // LordHavoc's range #400-#499
4429 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4430 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4431 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4432 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4433 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4434 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4435 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4436 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4437 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4438 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4439 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4440 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4441 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4442 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4443 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4444 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4445 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4446 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4447 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4448 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4449 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4450 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4451 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4452 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4453 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4454 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4455 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4456 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4457 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4458 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4459 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4460 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4461 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4462 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4463 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4464 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4465 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4466 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4467 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4468 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4469 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4470 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4471 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4472 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4473 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4474 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4475 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4476 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4477 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4478 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4479 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4480 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4481 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4482 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4483 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4484 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4485 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4486 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4488 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4489 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4490 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4491 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4492 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4493 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4494 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4495 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4496 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4497 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4498 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4499 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4500 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4501 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4502 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4503 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4504 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4505 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4506 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4507 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4508 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4509 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4510 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4511 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4512 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4513 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4514 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4515 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4516 VM_gecko_create, // #487 float gecko_create( string name )
4517 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4518 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4519 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4520 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4521 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4522 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4523 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4524 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4525 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4526 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4527 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4528 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4529 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4530 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4531 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4532 VM_whichpack, // #503 string(string) whichpack = #503;
4533 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4539 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4540 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4541 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4542 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4543 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4544 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4545 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4546 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4547 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4548 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4549 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4550 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4551 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4552 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4553 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4554 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4555 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4556 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4557 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4558 VM_loadfromdata, // #529
4559 VM_loadfromfile, // #530
4560 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4562 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4563 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4569 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4570 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4571 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4634 VM_callfunction, // #605
4635 VM_writetofile, // #606
4636 VM_isfunction, // #607
4639 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4642 VM_parseentitydata, // #613
4653 VM_CL_getextresponse, // #624 string getextresponse(void)
4656 VM_sprintf, // #627 string sprintf(string format, ...)
4657 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4658 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4659 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4660 VM_getbindmaps, // #631 vector(void) getbindmap
4661 VM_setbindmaps, // #632 float(vector bm) setbindmap
4667 VM_CL_RotateMoves, // #638
4671 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4673 void VM_Polygons_Reset(void)
4675 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4677 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4678 if(polys->initialized)
4680 Mem_FreePool(&polys->pool);
4681 polys->initialized = false;
4685 void VM_CL_Cmd_Init(void)
4688 VM_Polygons_Reset();
4691 void VM_CL_Cmd_Reset(void)
4693 World_End(&cl.world);
4695 VM_Polygons_Reset();