5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (prvm_prog_t *prog)
32 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up));
36 // #2 void(entity e, vector o) setorigin
37 static void VM_CL_setorigin (prvm_prog_t *prog)
41 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
43 e = PRVM_G_EDICT(OFS_PARM0);
44 if (e == prog->edicts)
46 VM_Warning(prog, "setorigin: can not modify world entity\n");
49 if (e->priv.required->free)
51 VM_Warning(prog, "setorigin: can not modify free entity\n");
54 org = PRVM_G_VECTOR(OFS_PARM1);
55 VectorCopy (org, PRVM_clientedictvector(e, origin));
56 if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
57 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
61 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, float *min, float *max)
67 prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
70 VectorCopy (min, PRVM_clientedictvector(e, mins));
71 VectorCopy (max, PRVM_clientedictvector(e, maxs));
72 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
77 // #3 void(entity e, string m) setmodel
78 static void VM_CL_setmodel (prvm_prog_t *prog)
85 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
87 e = PRVM_G_EDICT(OFS_PARM0);
88 PRVM_clientedictfloat(e, modelindex) = 0;
89 PRVM_clientedictstring(e, model) = 0;
91 m = PRVM_G_STRING(OFS_PARM1);
93 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
95 if (!strcmp(cl.csqc_model_precache[i]->name, m))
97 mod = cl.csqc_model_precache[i];
98 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
99 PRVM_clientedictfloat(e, modelindex) = -(i+1);
105 for (i = 0;i < MAX_MODELS;i++)
107 mod = cl.model_precache[i];
108 if (mod && !strcmp(mod->name, m))
110 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
111 PRVM_clientedictfloat(e, modelindex) = i;
118 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
119 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
123 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
124 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
128 // #4 void(entity e, vector min, vector max) setsize
129 static void VM_CL_setsize (prvm_prog_t *prog)
133 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
135 e = PRVM_G_EDICT(OFS_PARM0);
136 if (e == prog->edicts)
138 VM_Warning(prog, "setsize: can not modify world entity\n");
141 if (e->priv.server->free)
143 VM_Warning(prog, "setsize: can not modify free entity\n");
146 min = PRVM_G_VECTOR(OFS_PARM1);
147 max = PRVM_G_VECTOR(OFS_PARM2);
149 SetMinMaxSize( prog, e, min, max );
154 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
155 static void VM_CL_sound (prvm_prog_t *prog)
159 prvm_edict_t *entity;
166 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
168 entity = PRVM_G_EDICT(OFS_PARM0);
169 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
170 sample = PRVM_G_STRING(OFS_PARM2);
171 volume = PRVM_G_FLOAT(OFS_PARM3);
172 attenuation = PRVM_G_FLOAT(OFS_PARM4);
174 if (volume < 0 || volume > 1)
176 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
180 if (attenuation < 0 || attenuation > 4)
182 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
189 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
190 // ignoring prog->argc < 7 for now (no flags supported yet)
195 flags = PRVM_G_FLOAT(OFS_PARM6);
197 channel = CHAN_USER2ENGINE(channel);
199 if (!IS_CHAN(channel))
201 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
205 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
206 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, 0, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
209 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
210 static void VM_CL_pointsound(prvm_prog_t *prog)
217 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
219 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
220 sample = PRVM_G_STRING(OFS_PARM1);
221 volume = PRVM_G_FLOAT(OFS_PARM2);
222 attenuation = PRVM_G_FLOAT(OFS_PARM3);
224 if (volume < 0 || volume > 1)
226 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
230 if (attenuation < 0 || attenuation > 4)
232 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
236 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
237 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
240 // #14 entity() spawn
241 static void VM_CL_spawn (prvm_prog_t *prog)
244 ed = PRVM_ED_Alloc(prog);
248 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
250 VM_SetTraceGlobals(prog, trace);
251 PRVM_clientglobalfloat(trace_networkentity) = svent;
254 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
255 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
257 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
258 static void VM_CL_traceline (prvm_prog_t *prog)
265 // R_TimeReport("pretraceline");
267 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
269 prog->xfunction->builtinsprofile += 30;
271 v1 = PRVM_G_VECTOR(OFS_PARM0);
272 v2 = PRVM_G_VECTOR(OFS_PARM1);
273 move = (int)PRVM_G_FLOAT(OFS_PARM2);
274 ent = PRVM_G_EDICT(OFS_PARM3);
276 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
277 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
279 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
281 CL_VM_SetTraceGlobals(prog, &trace, svent);
282 // R_TimeReport("traceline");
289 Used for use tracing and shot targeting
290 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
291 if the tryents flag is set.
293 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
296 // LordHavoc: added this for my own use, VERY useful, similar to traceline
297 static void VM_CL_tracebox (prvm_prog_t *prog)
299 float *v1, *v2, *m1, *m2;
304 // R_TimeReport("pretracebox");
305 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
307 prog->xfunction->builtinsprofile += 30;
309 v1 = PRVM_G_VECTOR(OFS_PARM0);
310 m1 = PRVM_G_VECTOR(OFS_PARM1);
311 m2 = PRVM_G_VECTOR(OFS_PARM2);
312 v2 = PRVM_G_VECTOR(OFS_PARM3);
313 move = (int)PRVM_G_FLOAT(OFS_PARM4);
314 ent = PRVM_G_EDICT(OFS_PARM5);
316 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
317 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
319 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
321 CL_VM_SetTraceGlobals(prog, &trace, svent);
322 // R_TimeReport("tracebox");
325 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
330 vec3_t original_origin;
331 vec3_t original_velocity;
332 vec3_t original_angles;
333 vec3_t original_avelocity;
336 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
337 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
338 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
339 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
341 gravity = PRVM_clientedictfloat(tossent, gravity);
344 gravity *= cl.movevars_gravity * 0.05;
346 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
348 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
349 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
350 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
351 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
352 trace = CL_TraceBox(PRVM_clientedictvector(tossent, origin), PRVM_clientedictvector(tossent, mins), PRVM_clientedictvector(tossent, maxs), end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
353 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
355 if (trace.fraction < 1)
359 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
360 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
361 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
362 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
367 static void VM_CL_tracetoss (prvm_prog_t *prog)
371 prvm_edict_t *ignore;
374 prog->xfunction->builtinsprofile += 600;
376 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
378 ent = PRVM_G_EDICT(OFS_PARM0);
379 if (ent == prog->edicts)
381 VM_Warning(prog, "tracetoss: can not use world entity\n");
384 ignore = PRVM_G_EDICT(OFS_PARM1);
386 trace = CL_Trace_Toss (prog, ent, ignore, &svent);
388 CL_VM_SetTraceGlobals(prog, &trace, svent);
392 // #20 void(string s) precache_model
393 static void VM_CL_precache_model (prvm_prog_t *prog)
399 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
401 name = PRVM_G_STRING(OFS_PARM0);
402 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
404 if(!strcmp(cl.csqc_model_precache[i]->name, name))
406 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
410 PRVM_G_FLOAT(OFS_RETURN) = 0;
411 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
414 for (i = 0;i < MAX_MODELS;i++)
416 if (!cl.csqc_model_precache[i])
418 cl.csqc_model_precache[i] = (dp_model_t*)m;
419 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
423 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
426 VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
429 static int CSQC_EntitiesInBox (prvm_prog_t *prog, vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
434 ent = PRVM_NEXT_EDICT(prog->edicts);
435 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
437 if (ent->priv.required->free)
439 if(BoxesOverlap(mins, maxs, PRVM_clientedictvector(ent, absmin), PRVM_clientedictvector(ent, absmax)))
445 // #22 entity(vector org, float rad) findradius
446 static void VM_CL_findradius (prvm_prog_t *prog)
448 prvm_edict_t *ent, *chain;
449 vec_t radius, radius2;
450 vec3_t org, eorg, mins, maxs;
451 int i, numtouchedicts;
452 static prvm_edict_t *touchedicts[MAX_EDICTS];
455 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
458 chainfield = PRVM_G_INT(OFS_PARM2);
460 chainfield = prog->fieldoffsets.chain;
462 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
464 chain = (prvm_edict_t *)prog->edicts;
466 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
467 radius = PRVM_G_FLOAT(OFS_PARM1);
468 radius2 = radius * radius;
470 mins[0] = org[0] - (radius + 1);
471 mins[1] = org[1] - (radius + 1);
472 mins[2] = org[2] - (radius + 1);
473 maxs[0] = org[0] + (radius + 1);
474 maxs[1] = org[1] + (radius + 1);
475 maxs[2] = org[2] + (radius + 1);
476 numtouchedicts = CSQC_EntitiesInBox(prog, mins, maxs, MAX_EDICTS, touchedicts);
477 if (numtouchedicts > MAX_EDICTS)
479 // this never happens //[515]: for what then ?
480 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
481 numtouchedicts = MAX_EDICTS;
483 for (i = 0;i < numtouchedicts;i++)
485 ent = touchedicts[i];
486 // Quake did not return non-solid entities but darkplaces does
487 // (note: this is the reason you can't blow up fallen zombies)
488 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
490 // LordHavoc: compare against bounding box rather than center so it
491 // doesn't miss large objects, and use DotProduct instead of Length
492 // for a major speedup
493 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
494 if (sv_gameplayfix_findradiusdistancetobox.integer)
496 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
497 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
498 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
501 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
502 if (DotProduct(eorg, eorg) < radius2)
504 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
509 VM_RETURN_EDICT(chain);
512 // #34 float() droptofloor
513 static void VM_CL_droptofloor (prvm_prog_t *prog)
519 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
521 // assume failure if it returns early
522 PRVM_G_FLOAT(OFS_RETURN) = 0;
524 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
525 if (ent == prog->edicts)
527 VM_Warning(prog, "droptofloor: can not modify world entity\n");
530 if (ent->priv.server->free)
532 VM_Warning(prog, "droptofloor: can not modify free entity\n");
536 VectorCopy (PRVM_clientedictvector(ent, origin), end);
539 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
541 if (trace.fraction != 1)
543 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
544 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
545 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
546 PRVM_G_FLOAT(OFS_RETURN) = 1;
547 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
548 // ent->priv.server->suspendedinairflag = true;
552 // #35 void(float style, string value) lightstyle
553 static void VM_CL_lightstyle (prvm_prog_t *prog)
558 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
560 i = (int)PRVM_G_FLOAT(OFS_PARM0);
561 c = PRVM_G_STRING(OFS_PARM1);
562 if (i >= cl.max_lightstyle)
564 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
567 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
568 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
569 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
572 // #40 float(entity e) checkbottom
573 static void VM_CL_checkbottom (prvm_prog_t *prog)
575 static int cs_yes, cs_no;
577 vec3_t mins, maxs, start, stop;
582 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
583 ent = PRVM_G_EDICT(OFS_PARM0);
584 PRVM_G_FLOAT(OFS_RETURN) = 0;
586 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
587 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
589 // if all of the points under the corners are solid world, don't bother
590 // with the tougher checks
591 // the corners must be within 16 of the midpoint
592 start[2] = mins[2] - 1;
593 for (x=0 ; x<=1 ; x++)
594 for (y=0 ; y<=1 ; y++)
596 start[0] = x ? maxs[0] : mins[0];
597 start[1] = y ? maxs[1] : mins[1];
598 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
603 PRVM_G_FLOAT(OFS_RETURN) = true;
604 return; // we got out easy
609 // check it for real...
613 // the midpoint must be within 16 of the bottom
614 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
615 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
616 stop[2] = start[2] - 2*sv_stepheight.value;
617 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
619 if (trace.fraction == 1.0)
622 mid = bottom = trace.endpos[2];
624 // the corners must be within 16 of the midpoint
625 for (x=0 ; x<=1 ; x++)
626 for (y=0 ; y<=1 ; y++)
628 start[0] = stop[0] = x ? maxs[0] : mins[0];
629 start[1] = stop[1] = y ? maxs[1] : mins[1];
631 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
633 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
634 bottom = trace.endpos[2];
635 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
640 PRVM_G_FLOAT(OFS_RETURN) = true;
643 // #41 float(vector v) pointcontents
644 static void VM_CL_pointcontents (prvm_prog_t *prog)
646 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
647 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
650 // #48 void(vector o, vector d, float color, float count) particle
651 static void VM_CL_particle (prvm_prog_t *prog)
656 VM_SAFEPARMCOUNT(4, VM_CL_particle);
658 org = PRVM_G_VECTOR(OFS_PARM0);
659 dir = PRVM_G_VECTOR(OFS_PARM1);
660 color = (int)PRVM_G_FLOAT(OFS_PARM2);
661 count = (int)PRVM_G_FLOAT(OFS_PARM3);
662 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
665 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
666 static void VM_CL_ambientsound (prvm_prog_t *prog)
670 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
671 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
672 f = PRVM_G_VECTOR(OFS_PARM1);
673 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
676 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
677 static void VM_CL_getlight (prvm_prog_t *prog)
679 vec3_t ambientcolor, diffusecolor, diffusenormal;
682 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
684 p = PRVM_G_VECTOR(OFS_PARM0);
685 VectorClear(ambientcolor);
686 VectorClear(diffusecolor);
687 VectorClear(diffusenormal);
689 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
690 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
691 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
692 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
693 if (PRVM_clientglobalvector(getlight_ambient))
694 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
695 if (PRVM_clientglobalvector(getlight_diffuse))
696 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
697 if (PRVM_clientglobalvector(getlight_dir))
698 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
701 //============================================================================
702 //[515]: SCENE MANAGER builtins
704 void CSQC_R_RecalcView (void)
706 extern matrix4x4_t viewmodelmatrix_nobob;
707 extern matrix4x4_t viewmodelmatrix_withbob;
708 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
709 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
710 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
711 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
714 //#300 void() clearscene (EXT_CSQC)
715 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
717 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
718 // clear renderable entity and light lists
719 r_refdef.scene.numentities = 0;
720 r_refdef.scene.numlights = 0;
721 // restore the view settings to the values that VM_CL_UpdateView received from the client code
722 r_refdef.view = csqc_original_r_refdef_view;
723 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
724 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
725 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
726 cl.csqc_vidvars.drawenginesbar = false;
727 cl.csqc_vidvars.drawcrosshair = false;
731 //#301 void(float mask) addentities (EXT_CSQC)
732 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
734 double t = Sys_DirtyTime();
737 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
738 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
739 CSQC_RelinkAllEntities(drawmask);
740 CL_RelinkLightFlashes();
742 PRVM_clientglobalfloat(time) = cl.time;
743 for(i=1;i<prog->num_edicts;i++)
745 // so we can easily check if CSQC entity #edictnum is currently drawn
746 cl.csqcrenderentities[i].entitynumber = 0;
747 ed = &prog->edicts[i];
748 if(ed->priv.required->free)
751 if(ed->priv.required->free)
753 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
755 if(ed->priv.required->free)
757 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
759 CSQC_AddRenderEdict(ed, i);
762 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
763 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
764 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
767 //#302 void(entity ent) addentity (EXT_CSQC)
768 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
770 double t = Sys_DirtyTime();
771 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
772 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
773 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
774 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
777 //#303 float(float property, ...) setproperty (EXT_CSQC)
778 //#303 float(float property) getproperty
779 //#303 vector(float property) getpropertyvec
780 //#309 float(float property) getproperty
781 //#309 vector(float property) getpropertyvec
782 // VorteX: make this function be able to return previously set property if new value is not given
783 static void VM_CL_R_SetView (prvm_prog_t *prog)
789 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
791 c = (int)PRVM_G_FLOAT(OFS_PARM0);
799 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
802 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
805 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
808 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
811 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
814 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
817 VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
820 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
823 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
826 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
829 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
832 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
835 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
838 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
841 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
844 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
847 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
850 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
853 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
855 case VF_DRAWENGINESBAR:
856 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
858 case VF_DRAWCROSSHAIR:
859 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
861 case VF_CL_VIEWANGLES:
862 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
864 case VF_CL_VIEWANGLES_X:
865 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
867 case VF_CL_VIEWANGLES_Y:
868 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
870 case VF_CL_VIEWANGLES_Z:
871 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
874 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
877 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
880 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
883 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
886 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
887 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
888 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
891 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
894 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
897 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
900 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
903 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
906 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
909 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
911 case VF_FOG_FADEDEPTH:
912 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
914 case VF_MINFPS_QUALITY:
915 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.quality;
918 PRVM_G_FLOAT(OFS_RETURN) = 0;
919 VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
925 f = PRVM_G_VECTOR(OFS_PARM1);
926 k = PRVM_G_FLOAT(OFS_PARM1);
930 r_refdef.view.x = (int)(f[0]);
931 r_refdef.view.y = (int)(f[1]);
935 r_refdef.view.x = (int)(k);
939 r_refdef.view.y = (int)(k);
943 r_refdef.view.width = (int)(f[0]);
944 r_refdef.view.height = (int)(f[1]);
948 r_refdef.view.width = (int)(k);
952 r_refdef.view.height = (int)(k);
956 r_refdef.view.x = (int)(f[0]);
957 r_refdef.view.y = (int)(f[1]);
958 f = PRVM_G_VECTOR(OFS_PARM2);
959 r_refdef.view.width = (int)(f[0]);
960 r_refdef.view.height = (int)(f[1]);
964 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
965 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
968 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
971 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
974 VectorCopy(f, cl.csqc_vieworigin);
978 cl.csqc_vieworigin[0] = k;
982 cl.csqc_vieworigin[1] = k;
986 cl.csqc_vieworigin[2] = k;
990 VectorCopy(f, cl.csqc_viewangles);
994 cl.csqc_viewangles[0] = k;
998 cl.csqc_viewangles[1] = k;
1002 cl.csqc_viewangles[2] = k;
1003 CSQC_R_RecalcView();
1006 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1008 case VF_DRAWENGINESBAR:
1009 cl.csqc_vidvars.drawenginesbar = k != 0;
1011 case VF_DRAWCROSSHAIR:
1012 cl.csqc_vidvars.drawcrosshair = k != 0;
1014 case VF_CL_VIEWANGLES:
1015 VectorCopy(f, cl.viewangles);
1017 case VF_CL_VIEWANGLES_X:
1018 cl.viewangles[0] = k;
1020 case VF_CL_VIEWANGLES_Y:
1021 cl.viewangles[1] = k;
1023 case VF_CL_VIEWANGLES_Z:
1024 cl.viewangles[2] = k;
1026 case VF_PERSPECTIVE:
1027 r_refdef.view.useperspective = k != 0;
1029 case VF_CLEARSCREEN:
1030 r_refdef.view.isoverlay = !k;
1033 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1035 case VF_FOG_DENSITY:
1036 r_refdef.fog_density = k;
1039 r_refdef.fog_red = f[0];
1040 r_refdef.fog_green = f[1];
1041 r_refdef.fog_blue = f[2];
1043 case VF_FOG_COLOR_R:
1044 r_refdef.fog_red = k;
1046 case VF_FOG_COLOR_G:
1047 r_refdef.fog_green = k;
1049 case VF_FOG_COLOR_B:
1050 r_refdef.fog_blue = k;
1053 r_refdef.fog_alpha = k;
1056 r_refdef.fog_start = k;
1059 r_refdef.fog_end = k;
1062 r_refdef.fog_height = k;
1064 case VF_FOG_FADEDEPTH:
1065 r_refdef.fog_fadedepth = k;
1067 case VF_MINFPS_QUALITY:
1068 r_refdef.view.quality = k;
1071 PRVM_G_FLOAT(OFS_RETURN) = 0;
1072 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1075 PRVM_G_FLOAT(OFS_RETURN) = 1;
1078 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1079 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1081 double t = Sys_DirtyTime();
1086 const char *cubemapname = NULL;
1087 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1088 float coronaintensity = 1;
1089 float coronasizescale = 0.25;
1090 qboolean castshadow = true;
1091 float ambientscale = 0;
1092 float diffusescale = 1;
1093 float specularscale = 1;
1095 vec3_t forward, left, up;
1096 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1098 // if we've run out of dlights, just return
1099 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1102 org = PRVM_G_VECTOR(OFS_PARM0);
1103 radius = PRVM_G_FLOAT(OFS_PARM1);
1104 col = PRVM_G_VECTOR(OFS_PARM2);
1105 if (prog->argc >= 4)
1107 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1108 if (style >= MAX_LIGHTSTYLES)
1110 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1114 if (prog->argc >= 5)
1115 cubemapname = PRVM_G_STRING(OFS_PARM4);
1116 if (prog->argc >= 6)
1117 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1118 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1119 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1121 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1122 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1123 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1124 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1126 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1127 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1128 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1129 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1132 //============================================================================
1134 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1135 static void VM_CL_unproject (prvm_prog_t *prog)
1140 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1141 f = PRVM_G_VECTOR(OFS_PARM0);
1144 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1145 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1146 if(v_flipped.integer)
1148 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1151 //#311 vector (vector v) cs_project (EXT_CSQC)
1152 static void VM_CL_project (prvm_prog_t *prog)
1158 VM_SAFEPARMCOUNT(1, VM_CL_project);
1159 f = PRVM_G_VECTOR(OFS_PARM0);
1160 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1161 Matrix4x4_Transform(&m, f, v);
1162 if(v_flipped.integer)
1164 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1165 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1166 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1169 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1170 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1173 //#330 float(float stnum) getstatf (EXT_CSQC)
1174 static void VM_CL_getstatf (prvm_prog_t *prog)
1182 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1183 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1184 if(i < 0 || i >= MAX_CL_STATS)
1186 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1189 dat.l = cl.stats[i];
1190 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1193 //#331 float(float stnum) getstati (EXT_CSQC)
1194 static void VM_CL_getstati (prvm_prog_t *prog)
1197 int firstbit, bitcount;
1199 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1201 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1204 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1206 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1216 if(index < 0 || index >= MAX_CL_STATS)
1218 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1221 i = cl.stats[index];
1222 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1223 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1224 PRVM_G_FLOAT(OFS_RETURN) = i;
1227 //#332 string(float firststnum) getstats (EXT_CSQC)
1228 static void VM_CL_getstats (prvm_prog_t *prog)
1232 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1233 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1234 if(i < 0 || i > MAX_CL_STATS-4)
1236 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1237 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1240 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1241 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1244 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1245 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1249 struct model_s *model;
1251 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1253 t = PRVM_G_EDICT(OFS_PARM0);
1255 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1257 PRVM_clientedictstring(t, model) = 0;
1258 PRVM_clientedictfloat(t, modelindex) = 0;
1263 model = CL_GetModelByIndex(i);
1266 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1269 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1270 PRVM_clientedictfloat(t, modelindex) = i;
1272 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1275 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1278 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1281 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1282 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1286 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1288 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1289 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1290 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1293 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1294 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1297 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1298 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1301 PRVM_G_FLOAT(OFS_RETURN) = i;
1304 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1305 static void VM_CL_trailparticles (prvm_prog_t *prog)
1310 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1312 t = PRVM_G_EDICT(OFS_PARM0);
1313 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1314 start = PRVM_G_VECTOR(OFS_PARM2);
1315 end = PRVM_G_VECTOR(OFS_PARM3);
1319 CL_ParticleEffect(i, 1, start, end, PRVM_clientedictvector(t, velocity), PRVM_clientedictvector(t, velocity), NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1322 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1323 static void VM_CL_pointparticles (prvm_prog_t *prog)
1328 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1329 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1330 f = PRVM_G_VECTOR(OFS_PARM1);
1331 v = PRVM_G_VECTOR(OFS_PARM2);
1332 n = PRVM_G_FLOAT(OFS_PARM3);
1335 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1338 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1339 static void VM_CL_boxparticles (prvm_prog_t *prog)
1342 // prvm_edict_t *own;
1343 float *origin_from, *origin_to, *dir_from, *dir_to;
1346 float tintmins[4], tintmaxs[4];
1347 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1349 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1350 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1351 origin_from = PRVM_G_VECTOR(OFS_PARM2);
1352 origin_to = PRVM_G_VECTOR(OFS_PARM3);
1353 dir_from = PRVM_G_VECTOR(OFS_PARM4);
1354 dir_to = PRVM_G_VECTOR(OFS_PARM5);
1355 count = PRVM_G_FLOAT(OFS_PARM6);
1357 flags = PRVM_G_FLOAT(OFS_PARM7);
1360 Vector4Set(tintmins, 1, 1, 1, 1);
1361 Vector4Set(tintmaxs, 1, 1, 1, 1);
1362 if(flags & 1) // read alpha
1364 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1365 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1367 if(flags & 2) // read color
1369 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1370 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1374 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1377 //#531 void(float pause) setpause
1378 static void VM_CL_setpause(prvm_prog_t *prog)
1380 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1381 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1382 cl.csqc_paused = true;
1384 cl.csqc_paused = false;
1387 //#343 void(float usecursor) setcursormode (DP_CSQC)
1388 static void VM_CL_setcursormode (prvm_prog_t *prog)
1390 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1391 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1392 cl_ignoremousemoves = 2;
1395 //#344 vector() getmousepos (DP_CSQC)
1396 static void VM_CL_getmousepos(prvm_prog_t *prog)
1398 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1400 if (key_consoleactive || key_dest != key_game)
1401 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1402 else if (cl.csqc_wantsmousemove)
1403 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1405 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1408 //#345 float(float framenum) getinputstate (EXT_CSQC)
1409 static void VM_CL_getinputstate (prvm_prog_t *prog)
1412 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1413 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1414 PRVM_G_FLOAT(OFS_RETURN) = false;
1415 for (i = 0;i < CL_MAX_USERCMDS;i++)
1417 if (cl.movecmd[i].sequence == frame)
1419 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1420 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1421 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1422 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1423 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1424 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1425 // this probably shouldn't be here
1426 if(cl.movecmd[i].crouch)
1428 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1429 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1433 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1434 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1436 PRVM_G_FLOAT(OFS_RETURN) = true;
1441 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1442 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1444 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1445 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1448 //#347 void() runstandardplayerphysics (EXT_CSQC)
1449 #define PMF_JUMP_HELD 1 // matches FTEQW
1450 #define PMF_LADDER 2 // not used by DP, FTEQW sets this in runplayerphysics but does not read it
1451 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement because Q1 cannot crouch
1452 #define PMF_ONGROUND 8 // FIXME FTEQW doesn't have this for Q1 like movement and expects CSQC code to do its own trace, this is stupid CPU waste
1453 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1455 cl_clientmovement_state_t s;
1458 VM_SAFEPARMCOUNT(1, VM_CL_runplayerphysics);
1460 ent = PRVM_G_EDICT(OFS_PARM0);
1461 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1462 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1463 VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1464 VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1465 s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1466 s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1467 VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1468 s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1469 s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1470 s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1471 s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1472 s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1473 s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1474 s.cmd.jump = (s.cmd.buttons & 2) != 0;
1475 s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1477 CL_ClientMovement_PlayerMove(&s);
1479 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1480 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1481 PRVM_clientedictfloat(ent, pmove_flags) =
1482 (s.crouched ? PMF_DUCKED : 0) |
1483 (s.cmd.canjump ? 0 : PMF_JUMP_HELD) |
1484 (s.onground ? PMF_ONGROUND : 0);
1487 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1488 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1494 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1496 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1497 c = PRVM_G_STRING(OFS_PARM1);
1498 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1502 i = Sbar_GetSortedPlayerIndex(-1-i);
1503 if(i < 0 || i >= cl.maxclients)
1508 if(!strcasecmp(c, "name"))
1509 strlcpy(t, cl.scores[i].name, sizeof(t));
1511 if(!strcasecmp(c, "frags"))
1512 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1514 if(!strcasecmp(c, "ping"))
1515 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1517 if(!strcasecmp(c, "pl"))
1518 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1520 if(!strcasecmp(c, "movementloss"))
1521 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1523 if(!strcasecmp(c, "entertime"))
1524 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1526 if(!strcasecmp(c, "colors"))
1527 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1529 if(!strcasecmp(c, "topcolor"))
1530 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1532 if(!strcasecmp(c, "bottomcolor"))
1533 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1535 if(!strcasecmp(c, "viewentity"))
1536 dpsnprintf(t, sizeof(t), "%i", i+1);
1538 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1540 // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1541 // is implemented, or Xonotic uses CSQC-networked
1542 // players, whichever comes first
1543 entity_t *e = cl.entities + (i+1);
1544 if(e->state_current.active)
1547 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1548 dpsnprintf(t, sizeof(t), "%.9g %.9g %.9g", origin[0], origin[1], origin[2]);
1553 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1556 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1557 static void VM_CL_setlistener (prvm_prog_t *prog)
1559 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1560 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1561 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1564 //#352 void(string cmdname) registercommand (EXT_CSQC)
1565 static void VM_CL_registercmd (prvm_prog_t *prog)
1568 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1569 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1573 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1574 t = (char *)Z_Malloc(alloclen);
1575 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1576 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1579 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1583 //#360 float() readbyte (EXT_CSQC)
1584 static void VM_CL_ReadByte (prvm_prog_t *prog)
1586 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1587 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1590 //#361 float() readchar (EXT_CSQC)
1591 static void VM_CL_ReadChar (prvm_prog_t *prog)
1593 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1594 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1597 //#362 float() readshort (EXT_CSQC)
1598 static void VM_CL_ReadShort (prvm_prog_t *prog)
1600 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1601 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1604 //#363 float() readlong (EXT_CSQC)
1605 static void VM_CL_ReadLong (prvm_prog_t *prog)
1607 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1608 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1611 //#364 float() readcoord (EXT_CSQC)
1612 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1614 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1615 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1618 //#365 float() readangle (EXT_CSQC)
1619 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1621 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1622 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1625 //#366 string() readstring (EXT_CSQC)
1626 static void VM_CL_ReadString (prvm_prog_t *prog)
1628 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1629 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1632 //#367 float() readfloat (EXT_CSQC)
1633 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1635 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1636 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1639 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1640 extern cvar_t cl_readpicture_force;
1641 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1644 unsigned char *data;
1650 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1652 name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1653 size = MSG_ReadShort(&cl_message);
1655 // check if a texture of that name exists
1656 // if yes, it is used and the data is discarded
1657 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1659 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1663 if(pic->tex == r_texture_notexture)
1664 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1665 if(pic->tex && !cl_readpicture_force.integer)
1667 // texture found and loaded
1668 // skip over the jpeg as we don't need it
1669 for(i = 0; i < size; ++i)
1670 (void) MSG_ReadByte(&cl_message);
1674 // texture not found
1675 // use the attached jpeg as texture
1676 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1677 MSG_ReadBytes(&cl_message, size, buf);
1678 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1680 Draw_NewPic(name, image_width, image_height, false, data);
1685 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1688 //////////////////////////////////////////////////////////
1690 static void VM_CL_makestatic (prvm_prog_t *prog)
1694 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1696 ent = PRVM_G_EDICT(OFS_PARM0);
1697 if (ent == prog->edicts)
1699 VM_Warning(prog, "makestatic: can not modify world entity\n");
1702 if (ent->priv.server->free)
1704 VM_Warning(prog, "makestatic: can not modify free entity\n");
1708 if (cl.num_static_entities < cl.max_static_entities)
1711 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1713 // copy it to the current state
1714 memset(staticent, 0, sizeof(*staticent));
1715 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1716 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1717 staticent->render.framegroupblend[0].lerp = 1;
1718 // make torchs play out of sync
1719 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1720 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1721 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1722 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1723 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1724 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1725 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1728 if (!staticent->render.alpha)
1729 staticent->render.alpha = 1.0f;
1730 if (!staticent->render.scale)
1731 staticent->render.scale = 1.0f;
1732 if (!VectorLength2(staticent->render.colormod))
1733 VectorSet(staticent->render.colormod, 1, 1, 1);
1734 if (!VectorLength2(staticent->render.glowmod))
1735 VectorSet(staticent->render.glowmod, 1, 1, 1);
1737 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1738 if (renderflags & RF_USEAXIS)
1741 VectorNegate(PRVM_clientglobalvector(v_right), left);
1742 Matrix4x4_FromVectors(&staticent->render.matrix, PRVM_clientglobalvector(v_forward), left, PRVM_clientglobalvector(v_up), PRVM_clientedictvector(ent, origin));
1743 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1746 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1748 // either fullbright or lit
1749 if(!r_fullbright.integer)
1751 if (!(staticent->render.effects & EF_FULLBRIGHT))
1752 staticent->render.flags |= RENDER_LIGHT;
1753 else if(r_equalize_entities_fullbright.integer)
1754 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1756 // turn off shadows from transparent objects
1757 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1758 staticent->render.flags |= RENDER_SHADOW;
1759 if (staticent->render.effects & EF_NODEPTHTEST)
1760 staticent->render.flags |= RENDER_NODEPTHTEST;
1761 if (staticent->render.effects & EF_ADDITIVE)
1762 staticent->render.flags |= RENDER_ADDITIVE;
1763 if (staticent->render.effects & EF_DOUBLESIDED)
1764 staticent->render.flags |= RENDER_DOUBLESIDED;
1766 staticent->render.allowdecals = true;
1767 CL_UpdateRenderEntity(&staticent->render);
1770 Con_Printf("Too many static entities");
1772 // throw the entity away now
1773 PRVM_ED_Free(prog, ent);
1776 //=================================================================//
1782 copies data from one entity to another
1784 copyentity(src, dst)
1787 static void VM_CL_copyentity (prvm_prog_t *prog)
1789 prvm_edict_t *in, *out;
1790 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1791 in = PRVM_G_EDICT(OFS_PARM0);
1792 if (in == prog->edicts)
1794 VM_Warning(prog, "copyentity: can not read world entity\n");
1797 if (in->priv.server->free)
1799 VM_Warning(prog, "copyentity: can not read free entity\n");
1802 out = PRVM_G_EDICT(OFS_PARM1);
1803 if (out == prog->edicts)
1805 VM_Warning(prog, "copyentity: can not modify world entity\n");
1808 if (out->priv.server->free)
1810 VM_Warning(prog, "copyentity: can not modify free entity\n");
1813 memcpy(out->fields.vp, in->fields.vp, prog->entityfields * 4);
1817 //=================================================================//
1819 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1820 static void VM_CL_effect (prvm_prog_t *prog)
1822 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1823 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1826 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1827 static void VM_CL_te_blood (prvm_prog_t *prog)
1831 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1832 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1834 pos = PRVM_G_VECTOR(OFS_PARM0);
1835 CL_FindNonSolidLocation(pos, pos2, 4);
1836 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1839 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1840 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1844 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1845 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1847 speed = PRVM_G_FLOAT(OFS_PARM2);
1854 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1857 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1858 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1862 matrix4x4_t tempmatrix;
1863 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1864 pos = PRVM_G_VECTOR(OFS_PARM0);
1865 CL_FindNonSolidLocation(pos, pos2, 10);
1866 CL_ParticleExplosion(pos2);
1867 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1868 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1871 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1872 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1874 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1875 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1878 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1879 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1881 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1882 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1885 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1886 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1888 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1889 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1892 // #411 void(vector org, vector vel, float howmany) te_spark
1893 static void VM_CL_te_spark (prvm_prog_t *prog)
1897 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1899 pos = PRVM_G_VECTOR(OFS_PARM0);
1900 CL_FindNonSolidLocation(pos, pos2, 4);
1901 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1904 extern cvar_t cl_sound_ric_gunshot;
1905 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1906 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1911 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1913 pos = PRVM_G_VECTOR(OFS_PARM0);
1914 CL_FindNonSolidLocation(pos, pos2, 4);
1915 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1916 if(cl_sound_ric_gunshot.integer >= 2)
1918 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1922 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1923 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1924 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1929 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1930 static void VM_CL_te_spikequad (prvm_prog_t *prog)
1935 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1937 pos = PRVM_G_VECTOR(OFS_PARM0);
1938 CL_FindNonSolidLocation(pos, pos2, 4);
1939 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1940 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1944 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1945 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1946 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1950 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1951 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
1956 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1958 pos = PRVM_G_VECTOR(OFS_PARM0);
1959 CL_FindNonSolidLocation(pos, pos2, 4);
1960 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1961 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1965 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1966 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1967 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1971 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1972 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
1976 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1978 pos = PRVM_G_VECTOR(OFS_PARM0);
1979 CL_FindNonSolidLocation(pos, pos2, 10);
1980 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1981 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1984 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1985 static void VM_CL_te_smallflash (prvm_prog_t *prog)
1989 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1991 pos = PRVM_G_VECTOR(OFS_PARM0);
1992 CL_FindNonSolidLocation(pos, pos2, 10);
1993 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1996 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1997 static void VM_CL_te_customflash (prvm_prog_t *prog)
2001 matrix4x4_t tempmatrix;
2002 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
2004 pos = PRVM_G_VECTOR(OFS_PARM0);
2005 CL_FindNonSolidLocation(pos, pos2, 4);
2006 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2007 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2010 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
2011 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2016 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2018 pos = PRVM_G_VECTOR(OFS_PARM0);
2019 CL_FindNonSolidLocation(pos, pos2, 4);
2020 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2021 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2023 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2027 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2028 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2029 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2034 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2035 static void VM_CL_te_spike (prvm_prog_t *prog)
2040 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2042 pos = PRVM_G_VECTOR(OFS_PARM0);
2043 CL_FindNonSolidLocation(pos, pos2, 4);
2044 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2045 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2049 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2050 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2051 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2055 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2056 static void VM_CL_te_superspike (prvm_prog_t *prog)
2061 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2063 pos = PRVM_G_VECTOR(OFS_PARM0);
2064 CL_FindNonSolidLocation(pos, pos2, 4);
2065 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2066 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2070 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2071 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2072 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2076 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2077 static void VM_CL_te_explosion (prvm_prog_t *prog)
2081 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2083 pos = PRVM_G_VECTOR(OFS_PARM0);
2084 CL_FindNonSolidLocation(pos, pos2, 10);
2085 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2086 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2089 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2090 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2094 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2096 pos = PRVM_G_VECTOR(OFS_PARM0);
2097 CL_FindNonSolidLocation(pos, pos2, 10);
2098 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2099 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2102 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2103 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2107 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2109 pos = PRVM_G_VECTOR(OFS_PARM0);
2110 CL_FindNonSolidLocation(pos, pos2, 4);
2111 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2112 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2115 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2116 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2120 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2122 pos = PRVM_G_VECTOR(OFS_PARM0);
2123 CL_FindNonSolidLocation(pos, pos2, 4);
2124 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2125 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2128 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2129 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2131 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2132 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2135 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2136 static void VM_CL_te_teleport (prvm_prog_t *prog)
2138 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2139 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2142 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2143 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2147 matrix4x4_t tempmatrix;
2148 int colorStart, colorLength;
2149 unsigned char *tempcolor;
2150 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2152 pos = PRVM_G_VECTOR(OFS_PARM0);
2153 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2154 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2155 CL_FindNonSolidLocation(pos, pos2, 10);
2156 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2157 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2158 color[0] = tempcolor[0] * (2.0f / 255.0f);
2159 color[1] = tempcolor[1] * (2.0f / 255.0f);
2160 color[2] = tempcolor[2] * (2.0f / 255.0f);
2161 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2162 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2163 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2167 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2168 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2170 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2171 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2174 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2175 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2177 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2178 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2181 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2182 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2184 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2185 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2188 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2189 static void VM_CL_te_beam (prvm_prog_t *prog)
2191 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2192 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2195 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2196 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2200 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2202 pos = PRVM_G_VECTOR(OFS_PARM0);
2203 CL_FindNonSolidLocation(pos, pos2, 4);
2204 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2207 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2208 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2212 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2213 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2215 pos = PRVM_G_VECTOR(OFS_PARM0);
2216 CL_FindNonSolidLocation(pos, pos2, 4);
2217 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2221 // #443 void(entity e, entity tagentity, string tagname) setattachment
2222 static void VM_CL_setattachment (prvm_prog_t *prog)
2225 prvm_edict_t *tagentity;
2226 const char *tagname;
2230 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2232 e = PRVM_G_EDICT(OFS_PARM0);
2233 tagentity = PRVM_G_EDICT(OFS_PARM1);
2234 tagname = PRVM_G_STRING(OFS_PARM2);
2236 if (e == prog->edicts)
2238 VM_Warning(prog, "setattachment: can not modify world entity\n");
2241 if (e->priv.server->free)
2243 VM_Warning(prog, "setattachment: can not modify free entity\n");
2247 if (tagentity == NULL)
2248 tagentity = prog->edicts;
2251 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2253 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2254 model = CL_GetModelByIndex(modelindex);
2257 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2259 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2262 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2265 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2266 PRVM_clientedictfloat(e, tag_index) = tagindex;
2269 /////////////////////////////////////////
2270 // DP_MD3_TAGINFO extension coded by VorteX
2272 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2274 dp_model_t *model = CL_GetModelFromEdict(e);
2276 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2281 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2288 Matrix4x4_CreateIdentity(tag_localmatrix);
2291 && (model = CL_GetModelFromEdict(e))
2292 && model->animscenes)
2294 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2305 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2308 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2313 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2316 float pitchsign = 1;
2318 scale = PRVM_clientedictfloat(ent, scale);
2323 *out = r_refdef.view.matrix;
2324 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2330 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2331 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2332 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2333 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2334 Matrix4x4_FromVectors(out, forward, left, up, origin);
2338 pitchsign = CL_GetPitchSign(prog, ent);
2339 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2343 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2347 && (model = CL_GetModelFromEdict(ent))
2348 && model->animscenes)
2350 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2351 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2352 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2353 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2355 *out = identitymatrix;
2359 // Warnings/errors code:
2360 // 0 - normal (everything all-right)
2363 // 3 - null or non-precached model
2364 // 4 - no tags with requested index
2365 // 5 - runaway loop at attachment chain
2366 extern cvar_t cl_bob;
2367 extern cvar_t cl_bobcycle;
2368 extern cvar_t cl_bobup;
2369 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2373 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2376 *out = identitymatrix; // warnings and errors return identical matrix
2378 if (ent == prog->edicts)
2380 if (ent->priv.server->free)
2383 model = CL_GetModelFromEdict(ent);
2387 tagmatrix = identitymatrix;
2391 if(attachloop >= 256)
2393 // apply transformation by child's tagindex on parent entity and then
2394 // by parent entity itself
2395 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2396 if(ret && attachloop == 0)
2398 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2399 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2400 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2401 // next iteration we process the parent entity
2402 if (PRVM_clientedictedict(ent, tag_entity))
2404 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2405 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2412 // RENDER_VIEWMODEL magic
2413 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2415 Matrix4x4_Copy(&tagmatrix, out);
2417 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2418 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2421 // Cl_bob, ported from rendering code
2422 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2425 // LordHavoc: this code is *weird*, but not replacable (I think it
2426 // should be done in QC on the server, but oh well, quake is quake)
2427 // LordHavoc: figured out bobup: the time at which the sin is at 180
2428 // degrees (which allows lengthening or squishing the peak or valley)
2429 cycle = cl.time/cl_bobcycle.value;
2430 cycle -= (int)cycle;
2431 if (cycle < cl_bobup.value)
2432 cycle = sin(M_PI * cycle / cl_bobup.value);
2434 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2435 // bob is proportional to velocity in the xy plane
2436 // (don't count Z, or jumping messes it up)
2437 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2438 bob = bob*0.3 + bob*0.7*cycle;
2439 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2446 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2447 static void VM_CL_gettagindex (prvm_prog_t *prog)
2450 const char *tag_name;
2453 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2455 ent = PRVM_G_EDICT(OFS_PARM0);
2456 tag_name = PRVM_G_STRING(OFS_PARM1);
2457 if (ent == prog->edicts)
2459 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2462 if (ent->priv.server->free)
2464 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2469 if (!CL_GetModelFromEdict(ent))
2470 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2473 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2475 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2477 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2480 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2481 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2485 matrix4x4_t tag_matrix;
2486 matrix4x4_t tag_localmatrix;
2488 const char *tagname;
2490 vec3_t fo, le, up, trans;
2491 const dp_model_t *model;
2493 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2495 e = PRVM_G_EDICT(OFS_PARM0);
2496 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2497 returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex);
2498 Matrix4x4_ToVectors(&tag_matrix, PRVM_clientglobalvector(v_forward), le, PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
2499 VectorScale(le, -1, PRVM_clientglobalvector(v_right));
2500 model = CL_GetModelFromEdict(e);
2501 VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2502 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2503 VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2504 CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2505 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2507 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2508 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2509 VectorCopy(trans, PRVM_clientglobalvector(gettaginfo_offset));
2510 VectorCopy(fo, PRVM_clientglobalvector(gettaginfo_forward));
2511 VectorScale(le, -1, PRVM_clientglobalvector(gettaginfo_right));
2512 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2517 VM_Warning(prog, "gettagindex: can't affect world entity\n");
2520 VM_Warning(prog, "gettagindex: can't affect free entity\n");
2523 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2526 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2529 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2534 //============================================================================
2536 //====================
2537 // DP_CSQC_SPAWNPARTICLE
2538 // a QC hook to engine's CL_NewParticle
2539 //====================
2541 // particle theme struct
2542 typedef struct vmparticletheme_s
2544 unsigned short typeindex;
2545 qboolean initialized;
2547 porientation_t orientation;
2558 float liquidfriction;
2560 float velocityjitter;
2561 qboolean qualityreduction;
2570 float delaycollision;
2576 typedef struct vmparticlespawner_s
2579 qboolean initialized;
2581 vmparticletheme_t *themes;
2584 float *particle_type;
2585 float *particle_blendmode;
2586 float *particle_orientation;
2587 float *particle_color1;
2588 float *particle_color2;
2589 float *particle_tex;
2590 float *particle_size;
2591 float *particle_sizeincrease;
2592 float *particle_alpha;
2593 float *particle_alphafade;
2594 float *particle_time;
2595 float *particle_gravity;
2596 float *particle_bounce;
2597 float *particle_airfriction;
2598 float *particle_liquidfriction;
2599 float *particle_originjitter;
2600 float *particle_velocityjitter;
2601 float *particle_qualityreduction;
2602 float *particle_stretch;
2603 float *particle_staincolor1;
2604 float *particle_staincolor2;
2605 float *particle_stainalpha;
2606 float *particle_stainsize;
2607 float *particle_staintex;
2608 float *particle_delayspawn;
2609 float *particle_delaycollision;
2610 float *particle_angle;
2611 float *particle_spin;
2612 }vmparticlespawner_t;
2614 vmparticlespawner_t vmpartspawner;
2616 // TODO: automatic max_themes grow
2617 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2619 // bound max themes to not be an insane value
2622 if (maxthemes > 2048)
2624 // allocate and set up structure
2625 if (vmpartspawner.initialized) // reallocate
2627 Mem_FreePool(&vmpartspawner.pool);
2628 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2630 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2631 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2632 vmpartspawner.max_themes = maxthemes;
2633 vmpartspawner.initialized = true;
2634 vmpartspawner.verified = true;
2635 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2636 vmpartspawner.particle_type = &PRVM_clientglobalfloat(particle_type);
2637 vmpartspawner.particle_blendmode = &PRVM_clientglobalfloat(particle_blendmode);
2638 vmpartspawner.particle_orientation = &PRVM_clientglobalfloat(particle_orientation);
2639 vmpartspawner.particle_color1 = PRVM_clientglobalvector(particle_color1);
2640 vmpartspawner.particle_color2 = PRVM_clientglobalvector(particle_color2);
2641 vmpartspawner.particle_tex = &PRVM_clientglobalfloat(particle_tex);
2642 vmpartspawner.particle_size = &PRVM_clientglobalfloat(particle_size);
2643 vmpartspawner.particle_sizeincrease = &PRVM_clientglobalfloat(particle_sizeincrease);
2644 vmpartspawner.particle_alpha = &PRVM_clientglobalfloat(particle_alpha);
2645 vmpartspawner.particle_alphafade = &PRVM_clientglobalfloat(particle_alphafade);
2646 vmpartspawner.particle_time = &PRVM_clientglobalfloat(particle_time);
2647 vmpartspawner.particle_gravity = &PRVM_clientglobalfloat(particle_gravity);
2648 vmpartspawner.particle_bounce = &PRVM_clientglobalfloat(particle_bounce);
2649 vmpartspawner.particle_airfriction = &PRVM_clientglobalfloat(particle_airfriction);
2650 vmpartspawner.particle_liquidfriction = &PRVM_clientglobalfloat(particle_liquidfriction);
2651 vmpartspawner.particle_originjitter = &PRVM_clientglobalfloat(particle_originjitter);
2652 vmpartspawner.particle_velocityjitter = &PRVM_clientglobalfloat(particle_velocityjitter);
2653 vmpartspawner.particle_qualityreduction = &PRVM_clientglobalfloat(particle_qualityreduction);
2654 vmpartspawner.particle_stretch = &PRVM_clientglobalfloat(particle_stretch);
2655 vmpartspawner.particle_staincolor1 = PRVM_clientglobalvector(particle_staincolor1);
2656 vmpartspawner.particle_staincolor2 = PRVM_clientglobalvector(particle_staincolor2);
2657 vmpartspawner.particle_stainalpha = &PRVM_clientglobalfloat(particle_stainalpha);
2658 vmpartspawner.particle_stainsize = &PRVM_clientglobalfloat(particle_stainsize);
2659 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2660 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2661 vmpartspawner.particle_delayspawn = &PRVM_clientglobalfloat(particle_delayspawn);
2662 vmpartspawner.particle_delaycollision = &PRVM_clientglobalfloat(particle_delaycollision);
2663 vmpartspawner.particle_angle = &PRVM_clientglobalfloat(particle_angle);
2664 vmpartspawner.particle_spin = &PRVM_clientglobalfloat(particle_spin);
2666 #undef getglobalvector
2669 // reset particle theme to default values
2670 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2672 theme->initialized = true;
2673 theme->typeindex = pt_static;
2674 theme->blendmode = PBLEND_ADD;
2675 theme->orientation = PARTICLE_BILLBOARD;
2676 theme->color1 = 0x808080;
2677 theme->color2 = 0xFFFFFF;
2680 theme->sizeincrease = 0;
2682 theme->alphafade = 512;
2683 theme->gravity = 0.0f;
2684 theme->bounce = 0.0f;
2685 theme->airfriction = 1.0f;
2686 theme->liquidfriction = 4.0f;
2687 theme->originjitter = 0.0f;
2688 theme->velocityjitter = 0.0f;
2689 theme->qualityreduction = false;
2690 theme->lifetime = 4;
2692 theme->staincolor1 = -1;
2693 theme->staincolor2 = -1;
2694 theme->staintex = -1;
2695 theme->delayspawn = 0.0f;
2696 theme->delaycollision = 0.0f;
2697 theme->angle = 0.0f;
2701 // particle theme -> QC globals
2702 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2704 *vmpartspawner.particle_type = theme->typeindex;
2705 *vmpartspawner.particle_blendmode = theme->blendmode;
2706 *vmpartspawner.particle_orientation = theme->orientation;
2707 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2708 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2709 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2710 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2711 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2712 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2713 *vmpartspawner.particle_tex = (float)theme->tex;
2714 *vmpartspawner.particle_size = theme->size;
2715 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2716 *vmpartspawner.particle_alpha = theme->alpha/256;
2717 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2718 *vmpartspawner.particle_time = theme->lifetime;
2719 *vmpartspawner.particle_gravity = theme->gravity;
2720 *vmpartspawner.particle_bounce = theme->bounce;
2721 *vmpartspawner.particle_airfriction = theme->airfriction;
2722 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2723 *vmpartspawner.particle_originjitter = theme->originjitter;
2724 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2725 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2726 *vmpartspawner.particle_stretch = theme->stretch;
2727 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2728 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2729 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2730 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2731 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2732 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2733 *vmpartspawner.particle_staintex = (float)theme->staintex;
2734 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2735 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2736 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2737 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2738 *vmpartspawner.particle_angle = theme->angle;
2739 *vmpartspawner.particle_spin = theme->spin;
2742 // QC globals -> particle theme
2743 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2745 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2746 theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2747 theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2748 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2749 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2750 theme->tex = (int)*vmpartspawner.particle_tex;
2751 theme->size = *vmpartspawner.particle_size;
2752 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2753 theme->alpha = *vmpartspawner.particle_alpha*256;
2754 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2755 theme->lifetime = *vmpartspawner.particle_time;
2756 theme->gravity = *vmpartspawner.particle_gravity;
2757 theme->bounce = *vmpartspawner.particle_bounce;
2758 theme->airfriction = *vmpartspawner.particle_airfriction;
2759 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2760 theme->originjitter = *vmpartspawner.particle_originjitter;
2761 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2762 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2763 theme->stretch = *vmpartspawner.particle_stretch;
2764 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2765 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2766 theme->staintex =(int)*vmpartspawner.particle_staintex;
2767 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2768 theme->stainsize = *vmpartspawner.particle_stainsize;
2769 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2770 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2771 theme->angle = *vmpartspawner.particle_angle;
2772 theme->spin = *vmpartspawner.particle_spin;
2775 // init particle spawner interface
2776 // # float(float max_themes) initparticlespawner
2777 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2779 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2780 VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2781 vmpartspawner.themes[0].initialized = true;
2782 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2783 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2786 // void() resetparticle
2787 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2789 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2790 if (vmpartspawner.verified == false)
2792 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2795 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2798 // void(float themenum) particletheme
2799 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2803 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2804 if (vmpartspawner.verified == false)
2806 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2809 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2810 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2812 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2813 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2816 if (vmpartspawner.themes[themenum].initialized == false)
2818 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2819 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2822 // load particle theme into globals
2823 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2826 // float() saveparticletheme
2827 // void(float themenum) updateparticletheme
2828 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2832 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2833 if (vmpartspawner.verified == false)
2835 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2838 // allocate new theme, save it and return
2841 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2842 if (vmpartspawner.themes[themenum].initialized == false)
2844 if (themenum >= vmpartspawner.max_themes)
2846 if (vmpartspawner.max_themes == 2048)
2847 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2849 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2850 PRVM_G_FLOAT(OFS_RETURN) = -1;
2853 vmpartspawner.themes[themenum].initialized = true;
2854 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2855 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2858 // update existing theme
2859 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2860 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2862 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2865 vmpartspawner.themes[themenum].initialized = true;
2866 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2869 // void(float themenum) freeparticletheme
2870 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2874 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2875 if (vmpartspawner.verified == false)
2877 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2880 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2882 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2884 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2887 if (vmpartspawner.themes[themenum].initialized == false)
2889 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2890 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2894 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2895 vmpartspawner.themes[themenum].initialized = false;
2898 // float(vector org, vector dir, [float theme]) particle
2899 // returns 0 if failed, 1 if succesful
2900 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2903 vmparticletheme_t *theme;
2907 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2908 if (vmpartspawner.verified == false)
2910 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2911 PRVM_G_FLOAT(OFS_RETURN) = 0;
2914 org = PRVM_G_VECTOR(OFS_PARM0);
2915 dir = PRVM_G_VECTOR(OFS_PARM1);
2917 if (prog->argc < 3) // global-set particle
2919 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2922 PRVM_G_FLOAT(OFS_RETURN) = 0;
2925 if (*vmpartspawner.particle_delayspawn)
2926 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2927 //if (*vmpartspawner.particle_delaycollision)
2928 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2930 else // quick themed particle
2932 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2933 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2935 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2936 PRVM_G_FLOAT(OFS_RETURN) = 0;
2939 theme = &vmpartspawner.themes[themenum];
2940 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2943 PRVM_G_FLOAT(OFS_RETURN) = 0;
2946 if (theme->delayspawn)
2947 part->delayedspawn = cl.time + theme->delayspawn;
2948 //if (theme->delaycollision)
2949 // part->delayedcollisions = cl.time + theme->delaycollision;
2951 PRVM_G_FLOAT(OFS_RETURN) = 1;
2954 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2955 // returns 0 if failed, 1 if success
2956 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
2959 vmparticletheme_t *theme;
2963 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2964 if (vmpartspawner.verified == false)
2966 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2967 PRVM_G_FLOAT(OFS_RETURN) = 0;
2970 org = PRVM_G_VECTOR(OFS_PARM0);
2971 dir = PRVM_G_VECTOR(OFS_PARM1);
2972 if (prog->argc < 5) // global-set particle
2973 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2974 else // themed particle
2976 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2977 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2979 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2980 PRVM_G_FLOAT(OFS_RETURN) = 0;
2983 theme = &vmpartspawner.themes[themenum];
2984 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2988 PRVM_G_FLOAT(OFS_RETURN) = 0;
2991 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2992 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2993 PRVM_G_FLOAT(OFS_RETURN) = 0;
2996 //====================
2997 //CSQC engine entities query
2998 //====================
3000 // float(float entitynum, float whatfld) getentity;
3001 // vector(float entitynum, float whatfld) getentityvec;
3002 // querying engine-drawn entity
3003 // VorteX: currently it's only tested with whatfld = 1..7
3004 static void VM_CL_GetEntity (prvm_prog_t *prog)
3006 int entnum, fieldnum;
3007 float org[3], v1[3], v2[3];
3008 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
3010 entnum = PRVM_G_FLOAT(OFS_PARM0);
3011 if (entnum < 0 || entnum >= cl.num_entities)
3013 PRVM_G_FLOAT(OFS_RETURN) = 0;
3016 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3019 case 0: // active state
3020 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3023 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
3026 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
3029 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
3032 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
3035 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3037 case 6: // origin + v_forward, v_right, v_up
3038 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
3041 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3044 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3046 case 9: // pants colormod
3047 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3049 case 10: // shirt colormod
3050 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3053 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3056 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3059 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3062 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3063 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3066 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3067 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3070 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3073 PRVM_G_FLOAT(OFS_RETURN) = 0;
3078 //====================
3079 //QC POLYGON functions
3080 //====================
3082 //#304 void() renderscene (EXT_CSQC)
3083 // moved that here to reset the polygons,
3084 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3086 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3088 double t = Sys_DirtyTime();
3089 vmpolygons_t *polys = &prog->vmpolygons;
3090 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3093 if(r_refdef.view.ismain)
3095 // set the main view
3096 csqc_main_r_refdef_view = r_refdef.view;
3098 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3099 r_refdef.view.ismain = false;
3100 csqc_original_r_refdef_view.ismain = false;
3103 // we need to update any RENDER_VIEWMODEL entities at this point because
3104 // csqc supplies its own view matrix
3105 CL_UpdateViewEntities();
3110 polys->num_vertices = polys->num_triangles = 0;
3112 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3113 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3114 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3117 static void VM_ResizePolygons(vmpolygons_t *polys)
3119 float *oldvertex3f = polys->data_vertex3f;
3120 float *oldcolor4f = polys->data_color4f;
3121 float *oldtexcoord2f = polys->data_texcoord2f;
3122 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3123 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3124 polys->max_vertices = min(polys->max_triangles*3, 65536);
3125 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3126 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3127 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3128 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3129 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3130 if (polys->num_vertices)
3132 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3133 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3134 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3136 if (polys->num_triangles)
3138 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3139 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3142 Mem_Free(oldvertex3f);
3144 Mem_Free(oldcolor4f);
3146 Mem_Free(oldtexcoord2f);
3148 Mem_Free(oldtriangles);
3149 if (oldsortedelement3s)
3150 Mem_Free(oldsortedelement3s);
3153 static void VM_InitPolygons (vmpolygons_t* polys)
3155 memset(polys, 0, sizeof(*polys));
3156 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3157 polys->max_triangles = 1024;
3158 VM_ResizePolygons(polys);
3159 polys->initialized = true;
3162 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3164 int surfacelistindex;
3165 vmpolygons_t *polys = (vmpolygons_t *)ent;
3166 // R_Mesh_ResetTextureState();
3167 R_EntityMatrix(&identitymatrix);
3168 GL_CullFace(GL_NONE);
3169 GL_DepthTest(true); // polys in 3D space shall always have depth test
3170 GL_DepthRange(0, 1);
3171 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3173 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3175 int numtriangles = 0;
3176 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3177 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3178 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3179 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3181 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3183 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3185 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3188 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3192 static void VMPolygons_Store(vmpolygons_t *polys)
3197 // detect if we have alpha
3198 hasalpha = polys->begin_texture_hasalpha;
3199 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3200 if(polys->begin_color[i][3] < 1)
3203 if (polys->begin_draw2d)
3205 // draw the polygon as 2D immediately
3206 drawqueuemesh_t mesh;
3207 mesh.texture = polys->begin_texture;
3208 mesh.num_vertices = polys->begin_vertices;
3209 mesh.num_triangles = polys->begin_vertices-2;
3210 mesh.data_element3i = polygonelement3i;
3211 mesh.data_element3s = polygonelement3s;
3212 mesh.data_vertex3f = polys->begin_vertex[0];
3213 mesh.data_color4f = polys->begin_color[0];
3214 mesh.data_texcoord2f = polys->begin_texcoord[0];
3215 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3219 // queue the polygon as 3D for sorted transparent rendering later
3221 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3223 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3224 polys->max_triangles *= 2;
3225 VM_ResizePolygons(polys);
3227 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3229 // needle in a haystack!
3230 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3231 // that also caused it to not render the first polygon that is added
3233 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3234 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3235 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3236 for (i = 0;i < polys->begin_vertices-2;i++)
3238 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3239 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3240 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3241 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3242 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3243 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3244 polys->num_triangles++;
3246 polys->num_vertices += polys->begin_vertices;
3249 polys->begin_active = false;
3252 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3253 // LordHavoc: agreed, this is a mess
3254 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3257 vmpolygons_t *polys = &prog->vmpolygons;
3260 // only add polygons of the currently active prog to the queue - if there is none, we're done
3264 if (!polys->num_triangles)
3267 for (i = 0;i < polys->num_triangles;i++)
3269 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3270 R_MeshQueue_AddTransparent(MESHQUEUE_SORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3273 /*polys->num_triangles = 0; // now done after rendering the scene,
3274 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3277 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3278 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3280 const char *picname;
3282 vmpolygons_t *polys = &prog->vmpolygons;
3285 // TODO instead of using skinframes here (which provides the benefit of
3286 // better management of flags, and is more suited for 3D rendering), what
3287 // about supporting Q3 shaders?
3289 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3291 if (!polys->initialized)
3292 VM_InitPolygons(polys);
3293 if (polys->begin_active)
3295 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3298 picname = PRVM_G_STRING(OFS_PARM0);
3304 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3309 sf = R_SkinFrame_FindNextByName(sf, picname);
3311 while(sf && sf->textureflags != tf);
3313 if(!sf || !sf->base)
3314 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3317 R_SkinFrame_MarkUsed(sf);
3320 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3321 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3322 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3323 polys->begin_vertices = 0;
3324 polys->begin_active = true;
3325 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3328 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3329 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3331 vmpolygons_t *polys = &prog->vmpolygons;
3333 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3335 if (!polys->begin_active)
3337 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3341 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3343 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3347 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3348 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3349 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3350 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3351 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3352 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3353 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3354 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3355 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3356 polys->begin_vertices++;
3359 //void() R_EndPolygon
3360 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3362 vmpolygons_t *polys = &prog->vmpolygons;
3364 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3365 if (!polys->begin_active)
3367 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3370 polys->begin_active = false;
3371 if (polys->begin_vertices >= 3)
3372 VMPolygons_Store(polys);
3374 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3377 static vmpolygons_t debugPolys;
3379 void Debug_PolygonBegin(const char *picname, int drawflag)
3381 if(!debugPolys.initialized)
3382 VM_InitPolygons(&debugPolys);
3383 if(debugPolys.begin_active)
3385 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3388 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3389 debugPolys.begin_drawflag = drawflag;
3390 debugPolys.begin_vertices = 0;
3391 debugPolys.begin_active = true;
3394 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3396 if(!debugPolys.begin_active)
3398 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3402 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3404 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3408 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3409 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3410 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3411 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3412 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3413 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3414 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3415 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3416 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3417 debugPolys.begin_vertices++;
3420 void Debug_PolygonEnd(void)
3422 if (!debugPolys.begin_active)
3424 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3427 debugPolys.begin_active = false;
3428 if (debugPolys.begin_vertices >= 3)
3429 VMPolygons_Store(&debugPolys);
3431 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3438 Returns false if any part of the bottom of the entity is off an edge that
3443 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3445 prvm_prog_t *prog = CLVM_prog;
3446 vec3_t mins, maxs, start, stop;
3451 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3452 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3454 // if all of the points under the corners are solid world, don't bother
3455 // with the tougher checks
3456 // the corners must be within 16 of the midpoint
3457 start[2] = mins[2] - 1;
3458 for (x=0 ; x<=1 ; x++)
3459 for (y=0 ; y<=1 ; y++)
3461 start[0] = x ? maxs[0] : mins[0];
3462 start[1] = y ? maxs[1] : mins[1];
3463 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3467 return true; // we got out easy
3471 // check it for real...
3475 // the midpoint must be within 16 of the bottom
3476 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3477 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3478 stop[2] = start[2] - 2*sv_stepheight.value;
3479 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3481 if (trace.fraction == 1.0)
3483 mid = bottom = trace.endpos[2];
3485 // the corners must be within 16 of the midpoint
3486 for (x=0 ; x<=1 ; x++)
3487 for (y=0 ; y<=1 ; y++)
3489 start[0] = stop[0] = x ? maxs[0] : mins[0];
3490 start[1] = stop[1] = y ? maxs[1] : mins[1];
3492 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3494 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3495 bottom = trace.endpos[2];
3496 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3507 Called by monster program code.
3508 The move will be adjusted for slopes and stairs, but if the move isn't
3509 possible, no move is done and false is returned
3512 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3514 prvm_prog_t *prog = CLVM_prog;
3516 vec3_t oldorg, neworg, end, traceendpos;
3519 prvm_edict_t *enemy;
3522 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3523 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3525 // flying monsters don't step up
3526 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3528 // try one move with vertical motion, then one without
3529 for (i=0 ; i<2 ; i++)
3531 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3532 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3533 if (i == 0 && enemy != prog->edicts)
3535 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3541 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3543 CL_VM_SetTraceGlobals(prog, &trace, svent);
3545 if (trace.fraction == 1)
3547 VectorCopy(trace.endpos, traceendpos);
3548 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3549 return false; // swim monster left water
3551 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3557 if (enemy == prog->edicts)
3564 // push down from a step height above the wished position
3565 neworg[2] += sv_stepheight.value;
3566 VectorCopy (neworg, end);
3567 end[2] -= sv_stepheight.value*2;
3569 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3571 CL_VM_SetTraceGlobals(prog, &trace, svent);
3573 if (trace.startsolid)
3575 neworg[2] -= sv_stepheight.value;
3576 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3578 CL_VM_SetTraceGlobals(prog, &trace, svent);
3579 if (trace.startsolid)
3582 if (trace.fraction == 1)
3584 // if monster had the ground pulled out, go ahead and fall
3585 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3587 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3590 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3594 return false; // walked off an edge
3597 // check point traces down for dangling corners
3598 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3600 if (!CL_CheckBottom (ent))
3602 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3603 { // entity had floor mostly pulled out from underneath it
3604 // and is trying to correct
3609 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3613 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3614 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3616 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3628 float(float yaw, float dist[, settrace]) walkmove
3631 static void VM_CL_walkmove (prvm_prog_t *prog)
3640 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3642 // assume failure if it returns early
3643 PRVM_G_FLOAT(OFS_RETURN) = 0;
3645 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3646 if (ent == prog->edicts)
3648 VM_Warning(prog, "walkmove: can not modify world entity\n");
3651 if (ent->priv.server->free)
3653 VM_Warning(prog, "walkmove: can not modify free entity\n");
3656 yaw = PRVM_G_FLOAT(OFS_PARM0);
3657 dist = PRVM_G_FLOAT(OFS_PARM1);
3658 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3660 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3663 yaw = yaw*M_PI*2 / 360;
3665 move[0] = cos(yaw)*dist;
3666 move[1] = sin(yaw)*dist;
3669 // save program state, because CL_movestep may call other progs
3670 oldf = prog->xfunction;
3671 oldself = PRVM_clientglobaledict(self);
3673 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3676 // restore program state
3677 prog->xfunction = oldf;
3678 PRVM_clientglobaledict(self) = oldself;
3685 string(string key) serverkey
3688 static void VM_CL_serverkey(prvm_prog_t *prog)
3690 char string[VM_STRINGTEMP_LENGTH];
3691 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3692 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3693 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3700 Checks if an entity is in a point's PVS.
3701 Should be fast but can be inexact.
3703 float checkpvs(vector viewpos, entity viewee) = #240;
3706 static void VM_CL_checkpvs (prvm_prog_t *prog)
3709 prvm_edict_t *viewee;
3715 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3718 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3719 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3720 viewee = PRVM_G_EDICT(OFS_PARM1);
3722 if(viewee->priv.required->free)
3724 VM_Warning(prog, "checkpvs: can not check free entity\n");
3725 PRVM_G_FLOAT(OFS_RETURN) = 4;
3729 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3730 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3733 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3735 // no PVS support on this worldmodel... darn
3736 PRVM_G_FLOAT(OFS_RETURN) = 3;
3739 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3742 // viewpos isn't in any PVS... darn
3743 PRVM_G_FLOAT(OFS_RETURN) = 2;
3746 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3748 // using fat PVS like FTEQW does (slow)
3749 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3751 // no PVS support on this worldmodel... darn
3752 PRVM_G_FLOAT(OFS_RETURN) = 3;
3755 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3758 // viewpos isn't in any PVS... darn
3759 PRVM_G_FLOAT(OFS_RETURN) = 2;
3762 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3766 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3767 static void VM_CL_skel_create(prvm_prog_t *prog)
3769 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3770 dp_model_t *model = CL_GetModelByIndex(modelindex);
3771 skeleton_t *skeleton;
3773 PRVM_G_FLOAT(OFS_RETURN) = 0;
3774 if (!model || !model->num_bones)
3776 for (i = 0;i < MAX_EDICTS;i++)
3777 if (!prog->skeletons[i])
3779 if (i == MAX_EDICTS)
3781 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3782 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3783 skeleton->model = model;
3784 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3785 // initialize to identity matrices
3786 for (i = 0;i < skeleton->model->num_bones;i++)
3787 skeleton->relativetransforms[i] = identitymatrix;
3790 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3791 static void VM_CL_skel_build(prvm_prog_t *prog)
3793 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3794 skeleton_t *skeleton;
3795 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3796 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3797 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3798 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3799 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3800 dp_model_t *model = CL_GetModelByIndex(modelindex);
3805 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3806 frameblend_t frameblend[MAX_FRAMEBLENDS];
3807 matrix4x4_t blendedmatrix;
3809 PRVM_G_FLOAT(OFS_RETURN) = 0;
3810 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3812 firstbone = max(0, firstbone);
3813 lastbone = min(lastbone, model->num_bones - 1);
3814 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3815 VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3816 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3817 blendfrac = 1.0f - retainfrac;
3818 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3819 frameblend[numblends].lerp *= blendfrac;
3820 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3822 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3823 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3824 for (blendindex = 0;blendindex < numblends;blendindex++)
3826 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3827 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3829 skeleton->relativetransforms[bonenum] = blendedmatrix;
3831 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3834 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3835 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
3837 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3838 skeleton_t *skeleton;
3839 PRVM_G_FLOAT(OFS_RETURN) = 0;
3840 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3842 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3845 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3846 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
3848 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3849 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3850 skeleton_t *skeleton;
3851 PRVM_G_INT(OFS_RETURN) = 0;
3852 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3854 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3856 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
3859 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3860 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
3862 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3863 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3864 skeleton_t *skeleton;
3865 PRVM_G_FLOAT(OFS_RETURN) = 0;
3866 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3868 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3870 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3873 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3874 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
3876 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3877 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3878 skeleton_t *skeleton;
3879 PRVM_G_FLOAT(OFS_RETURN) = 0;
3880 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3882 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3885 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3886 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
3888 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3889 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3890 skeleton_t *skeleton;
3892 vec3_t forward, left, up, origin;
3893 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3894 VectorClear(PRVM_clientglobalvector(v_forward));
3895 VectorClear(PRVM_clientglobalvector(v_right));
3896 VectorClear(PRVM_clientglobalvector(v_up));
3897 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3899 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3901 matrix = skeleton->relativetransforms[bonenum];
3902 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3903 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3904 VectorNegate(left, PRVM_clientglobalvector(v_right));
3905 VectorCopy(up, PRVM_clientglobalvector(v_up));
3906 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3909 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3910 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
3912 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3913 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3914 skeleton_t *skeleton;
3917 vec3_t forward, left, up, origin;
3918 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3919 VectorClear(PRVM_clientglobalvector(v_forward));
3920 VectorClear(PRVM_clientglobalvector(v_right));
3921 VectorClear(PRVM_clientglobalvector(v_up));
3922 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3924 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3926 matrix = skeleton->relativetransforms[bonenum];
3927 // convert to absolute
3928 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3931 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3933 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3934 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3935 VectorNegate(left, PRVM_clientglobalvector(v_right));
3936 VectorCopy(up, PRVM_clientglobalvector(v_up));
3937 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3940 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3941 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
3943 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3944 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3945 vec3_t forward, left, up, origin;
3946 skeleton_t *skeleton;
3948 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3950 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3952 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3953 VectorNegate(PRVM_clientglobalvector(v_right), left);
3954 VectorCopy(PRVM_clientglobalvector(v_up), up);
3955 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3956 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3957 skeleton->relativetransforms[bonenum] = matrix;
3960 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3961 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
3963 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3964 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3965 vec3_t forward, left, up, origin;
3966 skeleton_t *skeleton;
3969 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3971 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3973 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3974 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3975 VectorNegate(PRVM_clientglobalvector(v_right), left);
3976 VectorCopy(PRVM_clientglobalvector(v_up), up);
3977 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3978 temp = skeleton->relativetransforms[bonenum];
3979 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3982 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3983 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
3985 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3986 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3987 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3989 vec3_t forward, left, up, origin;
3990 skeleton_t *skeleton;
3993 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3995 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3996 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3997 VectorNegate(PRVM_clientglobalvector(v_right), left);
3998 VectorCopy(PRVM_clientglobalvector(v_up), up);
3999 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4000 firstbone = max(0, firstbone);
4001 lastbone = min(lastbone, skeleton->model->num_bones - 1);
4002 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4004 temp = skeleton->relativetransforms[bonenum];
4005 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4009 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4010 static void VM_CL_skel_copybones(prvm_prog_t *prog)
4012 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4013 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4014 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4015 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4017 skeleton_t *skeletondst;
4018 skeleton_t *skeletonsrc;
4019 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4021 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4023 firstbone = max(0, firstbone);
4024 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4025 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4026 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4027 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4030 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4031 static void VM_CL_skel_delete(prvm_prog_t *prog)
4033 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4034 skeleton_t *skeleton;
4035 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4038 prog->skeletons[skeletonindex] = NULL;
4041 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4042 static void VM_CL_frameforname(prvm_prog_t *prog)
4044 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4045 dp_model_t *model = CL_GetModelByIndex(modelindex);
4046 const char *name = PRVM_G_STRING(OFS_PARM1);
4048 PRVM_G_FLOAT(OFS_RETURN) = -1;
4049 if (!model || !model->animscenes)
4051 for (i = 0;i < model->numframes;i++)
4053 if (!strcasecmp(model->animscenes[i].name, name))
4055 PRVM_G_FLOAT(OFS_RETURN) = i;
4061 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4062 static void VM_CL_frameduration(prvm_prog_t *prog)
4064 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4065 dp_model_t *model = CL_GetModelByIndex(modelindex);
4066 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4067 PRVM_G_FLOAT(OFS_RETURN) = 0;
4068 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4070 if (model->animscenes[framenum].framerate)
4071 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4074 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4077 * Obscure builtin used by GAME_XONOTIC.
4079 * Edits the input history of cl_movement by rotating all move commands
4080 * currently in the queue using the given transform.
4082 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4083 * v_angle-like (non-inverted) euler angles that perform the rotation
4084 * of the space that is to be done.
4086 * This is meant to be used as a fixangle replacement after passing
4087 * through a warpzone/portal: the client is told about the warp transform,
4088 * and calls this function in the same frame as the one on which the
4089 * client's origin got changed by the serverside teleport. Then this code
4090 * transforms the pre-warp input (which matches the empty space behind
4091 * the warp plane) into post-warp input (which matches the target area
4092 * of the warp). Also, at the same time, the client has to use
4093 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4095 * This together allows warpzone motion to be perfectly predicted by
4098 * Furthermore, for perfect warpzone behaviour, the server side also
4099 * has to detect input the client sent before it received the origin
4100 * update, but after the warp occurred on the server, and has to adjust
4101 * input appropriately.
4104 vec3_t v = {0, 0, 0};
4106 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4107 AngleVectorsFLU(PRVM_G_VECTOR(OFS_PARM0), x, y, z);
4108 Matrix4x4_FromVectors(&m, x, y, z, v);
4112 // #358 void(string cubemapname) loadcubemap
4113 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4117 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4118 name = PRVM_G_STRING(OFS_PARM0);
4122 #define REFDEFFLAG_TELEPORTED 1
4123 #define REFDEFFLAG_JUMPING 2
4124 static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
4126 matrix4x4_t entrendermatrix;
4127 vec3_t clviewangles;
4128 qboolean teleported;
4129 qboolean clonground;
4131 float clstatsviewheight;
4135 VM_SAFEPARMCOUNT(2, VM_CL_V_CalcRefdef);
4136 ent = PRVM_G_EDICT(OFS_PARM0);
4137 flags = PRVM_G_FLOAT(OFS_PARM1);
4139 // use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
4140 CL_GetTagMatrix(prog, &entrendermatrix, ent, 0);
4142 VectorCopy(cl.csqc_viewangles, clviewangles);
4143 teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
4144 clonground = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_ONGROUND) != 0;
4145 clcmdjump = (flags & REFDEFFLAG_JUMPING) != 0;
4146 clstatsviewheight = PRVM_clientedictvector(ent, view_ofs)[2];
4148 V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight);
4150 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
4151 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
4152 CSQC_R_RecalcView();
4155 //============================================================================
4157 // To create a almost working builtin file from this replace:
4158 // "^NULL.*" with ""
4159 // "^{.*//.*}:Wh\(.*\)" with "\1"
4161 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4162 // "\n\n+" with "\n\n"
4164 prvm_builtin_t vm_cl_builtins[] = {
4165 NULL, // #0 NULL function (not callable) (QUAKE)
4166 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4167 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4168 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4169 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4170 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4171 VM_break, // #6 void() break (QUAKE)
4172 VM_random, // #7 float() random (QUAKE)
4173 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4174 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4175 VM_error, // #10 void(string e) error (QUAKE)
4176 VM_objerror, // #11 void(string e) objerror (QUAKE)
4177 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4178 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4179 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4180 VM_remove, // #15 void(entity e) remove (QUAKE)
4181 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4182 NULL, // #17 entity() checkclient (QUAKE)
4183 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4184 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4185 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4186 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4187 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4188 NULL, // #23 void(string s, ...) bprint (QUAKE)
4189 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4190 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4191 VM_ftos, // #26 string(float f) ftos (QUAKE)
4192 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4193 VM_coredump, // #28 void() coredump (QUAKE)
4194 VM_traceon, // #29 void() traceon (QUAKE)
4195 VM_traceoff, // #30 void() traceoff (QUAKE)
4196 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4197 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4198 NULL, // #33 (QUAKE)
4199 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4200 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4201 VM_rint, // #36 float(float v) rint (QUAKE)
4202 VM_floor, // #37 float(float v) floor (QUAKE)
4203 VM_ceil, // #38 float(float v) ceil (QUAKE)
4204 NULL, // #39 (QUAKE)
4205 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4206 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4207 NULL, // #42 (QUAKE)
4208 VM_fabs, // #43 float(float f) fabs (QUAKE)
4209 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4210 VM_cvar, // #45 float(string s) cvar (QUAKE)
4211 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4212 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4213 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4214 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4215 NULL, // #50 (QUAKE)
4216 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4217 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4218 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4219 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4220 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4221 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4222 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4223 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4224 NULL, // #59 (QUAKE)
4225 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4226 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4227 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4228 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4229 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4230 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4231 NULL, // #66 (QUAKE)
4232 NULL, // #67 void(float step) movetogoal (QUAKE)
4233 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4234 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4235 NULL, // #70 void(string s) changelevel (QUAKE)
4236 NULL, // #71 (QUAKE)
4237 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4238 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4239 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4240 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4241 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4242 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4243 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4244 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4245 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4246 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4247 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4248 NULL, // #83 (QUAKE)
4249 NULL, // #84 (QUAKE)
4250 NULL, // #85 (QUAKE)
4251 NULL, // #86 (QUAKE)
4252 NULL, // #87 (QUAKE)
4253 NULL, // #88 (QUAKE)
4254 NULL, // #89 (QUAKE)
4255 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4256 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4257 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4258 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4259 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4260 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4261 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4262 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4263 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4264 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4265 // FrikaC and Telejano range #100-#199
4276 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4277 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4278 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4279 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4280 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4281 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4282 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4283 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4284 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4285 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4366 // FTEQW range #200-#299
4385 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4388 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4389 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4390 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4391 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4392 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4393 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4394 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4395 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4396 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4397 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4399 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4407 VM_CL_checkpvs, // #240
4430 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4431 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4432 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4433 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4434 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4435 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4436 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4437 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4438 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4439 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4440 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4441 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4442 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4443 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4444 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4467 // CSQC range #300-#399
4468 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4469 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4470 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4471 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4472 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4473 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4474 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4475 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4476 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4477 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4478 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4479 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4483 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4484 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4485 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4486 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4487 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4488 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4489 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4490 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4491 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4492 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4493 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4494 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4495 VM_stringwidth, // #327 // FIXME is this okay?
4496 VM_drawsubpic, // #328 // FIXME is this okay?
4497 VM_drawrotpic, // #329 // FIXME is this okay?
4498 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4499 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4500 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4501 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4502 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4503 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4504 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4505 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4506 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4507 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4508 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4509 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4510 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4511 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4512 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4513 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4514 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4515 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4516 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4517 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4518 VM_isserver, // #350 float() isserver (EXT_CSQC)
4519 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4520 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4521 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4522 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4523 VM_CL_videoplaying, // #355
4524 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4525 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4526 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4528 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4529 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4530 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4531 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4532 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4533 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4534 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4535 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4568 // LordHavoc's range #400-#499
4569 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4570 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4571 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4572 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4573 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4574 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4575 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4576 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4577 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4578 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4579 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4580 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4581 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4582 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4583 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4584 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4585 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4586 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4587 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4588 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4589 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4590 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4591 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4592 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4593 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4594 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4595 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4596 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4597 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4598 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4599 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4600 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4601 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4602 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4603 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4604 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4605 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4606 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4607 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4608 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4609 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4610 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4611 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4612 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4613 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4614 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4615 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4616 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4617 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4618 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4619 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4620 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4621 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4622 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4623 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4624 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4625 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4626 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4628 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4629 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4630 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4631 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4632 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4633 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4634 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4635 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4636 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4637 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4638 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4639 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4640 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4641 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4642 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4643 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4644 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4645 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4646 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4647 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4648 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4649 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4650 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4651 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4652 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4653 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4654 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4655 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4656 VM_gecko_create, // #487 float gecko_create( string name )
4657 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4658 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4659 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4660 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4661 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4662 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4663 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4664 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4665 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4666 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4667 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4668 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4669 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4670 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4671 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4672 VM_whichpack, // #503 string(string) whichpack = #503;
4673 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4679 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4680 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4681 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4682 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4683 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4684 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4685 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4686 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4687 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4688 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4689 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4690 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4691 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4692 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4693 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4694 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4695 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4696 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4697 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4698 VM_loadfromdata, // #529
4699 VM_loadfromfile, // #530
4700 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4702 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4703 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4709 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4710 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4711 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4774 VM_callfunction, // #605
4775 VM_writetofile, // #606
4776 VM_isfunction, // #607
4779 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4782 VM_parseentitydata, // #613
4793 VM_CL_getextresponse, // #624 string getextresponse(void)
4796 VM_sprintf, // #627 string sprintf(string format, ...)
4797 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4798 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4799 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4800 VM_getbindmaps, // #631 vector(void) getbindmap
4801 VM_setbindmaps, // #632 float(vector bm) setbindmap
4807 VM_CL_RotateMoves, // #638
4808 VM_digest_hex, // #639
4809 VM_CL_V_CalcRefdef, // #640 void(entity e) V_CalcRefdef (DP_CSQC_V_CALCREFDEF)
4813 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4815 void VM_Polygons_Reset(prvm_prog_t *prog)
4817 vmpolygons_t *polys = &prog->vmpolygons;
4819 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4820 if(polys->initialized)
4822 Mem_FreePool(&polys->pool);
4823 polys->initialized = false;
4827 void CLVM_init_cmd(prvm_prog_t *prog)
4830 VM_Polygons_Reset(prog);
4833 void CLVM_reset_cmd(prvm_prog_t *prog)
4835 World_End(&cl.world);
4837 VM_Polygons_Reset(prog);