5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
25 r_refdef_view_t csqc_original_r_refdef_view;
26 r_refdef_view_t csqc_main_r_refdef_view;
28 // #1 void(vector ang) makevectors
29 static void VM_CL_makevectors (prvm_prog_t *prog)
31 vec3_t angles, forward, right, up;
32 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), angles);
34 AngleVectors(angles, forward, right, up);
35 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
36 VectorCopy(right, PRVM_clientglobalvector(v_right));
37 VectorCopy(up, PRVM_clientglobalvector(v_up));
40 // #2 void(entity e, vector o) setorigin
41 static void VM_CL_setorigin (prvm_prog_t *prog)
45 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47 e = PRVM_G_EDICT(OFS_PARM0);
48 if (e == prog->edicts)
50 VM_Warning(prog, "setorigin: can not modify world entity\n");
53 if (e->priv.required->free)
55 VM_Warning(prog, "setorigin: can not modify free entity\n");
58 org = PRVM_G_VECTOR(OFS_PARM1);
59 VectorCopy (org, PRVM_clientedictvector(e, origin));
60 if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
61 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
65 static void SetMinMaxSizePRVM (prvm_prog_t *prog, prvm_edict_t *e, prvm_vec_t *min, prvm_vec_t *max)
71 prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
74 VectorCopy (min, PRVM_clientedictvector(e, mins));
75 VectorCopy (max, PRVM_clientedictvector(e, maxs));
76 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
81 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, const vec_t *min, const vec_t *max)
83 prvm_vec3_t mins, maxs;
84 VectorCopy(min, mins);
85 VectorCopy(max, maxs);
86 SetMinMaxSizePRVM(prog, e, mins, maxs);
89 // #3 void(entity e, string m) setmodel
90 static void VM_CL_setmodel (prvm_prog_t *prog)
97 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
99 e = PRVM_G_EDICT(OFS_PARM0);
100 PRVM_clientedictfloat(e, modelindex) = 0;
101 PRVM_clientedictstring(e, model) = 0;
103 m = PRVM_G_STRING(OFS_PARM1);
105 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
107 if (!strcmp(cl.csqc_model_precache[i]->name, m))
109 mod = cl.csqc_model_precache[i];
110 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
111 PRVM_clientedictfloat(e, modelindex) = -(i+1);
117 for (i = 0;i < MAX_MODELS;i++)
119 mod = cl.model_precache[i];
120 if (mod && !strcmp(mod->name, m))
122 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
123 PRVM_clientedictfloat(e, modelindex) = i;
130 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
131 // LadyHavoc: erm you broke it by commenting this out - setmodel must do setsize or else the qc can't find out the model size, and ssqc does this by necessity, consistency.
132 SetMinMaxSize (prog, e, mod->normalmins, mod->normalmaxs);
136 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
137 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
141 // #4 void(entity e, vector min, vector max) setsize
142 static void VM_CL_setsize (prvm_prog_t *prog)
146 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
148 e = PRVM_G_EDICT(OFS_PARM0);
149 if (e == prog->edicts)
151 VM_Warning(prog, "setsize: can not modify world entity\n");
154 if (e->priv.server->free)
156 VM_Warning(prog, "setsize: can not modify free entity\n");
159 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), mins);
160 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), maxs);
162 SetMinMaxSize( prog, e, mins, maxs );
167 // #8 void(entity e, float chan, string samp, float volume, float atten[, float pitchchange[, float flags]]) sound
168 static void VM_CL_sound (prvm_prog_t *prog)
172 prvm_edict_t *entity;
180 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
182 entity = PRVM_G_EDICT(OFS_PARM0);
183 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
184 sample = PRVM_G_STRING(OFS_PARM2);
185 fvolume = PRVM_G_FLOAT(OFS_PARM3);
186 attenuation = PRVM_G_FLOAT(OFS_PARM4);
188 if (fvolume < 0 || fvolume > 1)
190 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
194 if (attenuation < 0 || attenuation > 4)
196 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
203 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
209 // LadyHavoc: we only let the qc set certain flags, others are off-limits
210 flags = (int)PRVM_G_FLOAT(OFS_PARM6) & (CHANNELFLAG_RELIABLE | CHANNELFLAG_FORCELOOP | CHANNELFLAG_PAUSED | CHANNELFLAG_FULLVOLUME);
213 // sound_starttime exists instead of sound_startposition because in a
214 // networking sense you might not know when something is being received,
215 // so making sounds match up in sync would be impossible if relative
217 if (PRVM_clientglobalfloat(sound_starttime))
218 startposition = cl.time - PRVM_clientglobalfloat(sound_starttime);
222 if (!IS_CHAN(channel))
224 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
228 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
229 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, fvolume, attenuation, startposition, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
232 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
233 static void VM_CL_pointsound(prvm_prog_t *prog)
240 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
242 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
243 sample = PRVM_G_STRING(OFS_PARM1);
244 fvolume = PRVM_G_FLOAT(OFS_PARM2);
245 attenuation = PRVM_G_FLOAT(OFS_PARM3);
247 if (fvolume < 0 || fvolume > 1)
249 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
253 if (attenuation < 0 || attenuation > 4)
255 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
259 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
260 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, fvolume, attenuation);
263 // #14 entity() spawn
264 static void VM_CL_spawn (prvm_prog_t *prog)
267 ed = PRVM_ED_Alloc(prog);
271 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
273 VM_SetTraceGlobals(prog, trace);
274 PRVM_clientglobalfloat(trace_networkentity) = svent;
277 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
278 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
280 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
281 static void VM_CL_traceline (prvm_prog_t *prog)
288 // R_TimeReport("pretraceline");
290 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
292 prog->xfunction->builtinsprofile += 30;
294 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
295 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), v2);
296 move = (int)PRVM_G_FLOAT(OFS_PARM2);
297 ent = PRVM_G_EDICT(OFS_PARM3);
299 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
300 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
302 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtracelinelength.value, CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
304 CL_VM_SetTraceGlobals(prog, &trace, svent);
305 // R_TimeReport("traceline");
312 Used for use tracing and shot targeting
313 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
314 if the tryents flag is set.
316 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
319 // LadyHavoc: added this for my own use, VERY useful, similar to traceline
320 static void VM_CL_tracebox (prvm_prog_t *prog)
322 vec3_t v1, v2, m1, m2;
327 // R_TimeReport("pretracebox");
328 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
330 prog->xfunction->builtinsprofile += 30;
332 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
333 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), m1);
334 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), m2);
335 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), v2);
336 move = (int)PRVM_G_FLOAT(OFS_PARM4);
337 ent = PRVM_G_EDICT(OFS_PARM5);
339 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
340 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
342 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtraceboxlength.value, CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
344 CL_VM_SetTraceGlobals(prog, &trace, svent);
345 // R_TimeReport("tracebox");
348 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
352 vec3_t start, end, mins, maxs, move;
353 vec3_t original_origin;
354 vec3_t original_velocity;
355 vec3_t original_angles;
356 vec3_t original_avelocity;
359 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
360 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
361 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
362 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
364 gravity = PRVM_clientedictfloat(tossent, gravity);
367 gravity *= cl.movevars_gravity * 0.05;
369 for (i = 0;i < 200;i++) // LadyHavoc: sanity check; never trace more than 10 seconds
371 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
372 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
373 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
374 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
375 VectorCopy(PRVM_clientedictvector(tossent, origin), start);
376 VectorCopy(PRVM_clientedictvector(tossent, mins), mins);
377 VectorCopy(PRVM_clientedictvector(tossent, maxs), maxs);
378 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), 0, 0, collision_extendmovelength.value, true, true, NULL, true);
379 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
381 if (trace.fraction < 1)
385 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
386 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
387 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
388 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
393 static void VM_CL_tracetoss (prvm_prog_t *prog)
397 prvm_edict_t *ignore;
400 prog->xfunction->builtinsprofile += 600;
402 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
404 ent = PRVM_G_EDICT(OFS_PARM0);
405 if (ent == prog->edicts)
407 VM_Warning(prog, "tracetoss: can not use world entity\n");
410 ignore = PRVM_G_EDICT(OFS_PARM1);
412 trace = CL_Trace_Toss (prog, ent, ignore, &svent);
414 CL_VM_SetTraceGlobals(prog, &trace, svent);
418 // #20 void(string s) precache_model
419 static void VM_CL_precache_model (prvm_prog_t *prog)
425 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
427 name = PRVM_G_STRING(OFS_PARM0);
428 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
430 if(!strcmp(cl.csqc_model_precache[i]->name, name))
432 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
436 PRVM_G_FLOAT(OFS_RETURN) = 0;
437 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
440 for (i = 0;i < MAX_MODELS;i++)
442 if (!cl.csqc_model_precache[i])
444 cl.csqc_model_precache[i] = (dp_model_t*)m;
445 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
449 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
452 VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
455 // #22 entity(vector org, float rad) findradius
456 static void VM_CL_findradius (prvm_prog_t *prog)
458 prvm_edict_t *ent, *chain;
459 vec_t radius, radius2;
460 vec3_t org, eorg, mins, maxs;
461 int i, numtouchedicts;
462 static prvm_edict_t *touchedicts[MAX_EDICTS];
465 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
468 chainfield = PRVM_G_INT(OFS_PARM2);
470 chainfield = prog->fieldoffsets.chain;
472 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
474 chain = (prvm_edict_t *)prog->edicts;
476 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
477 radius = PRVM_G_FLOAT(OFS_PARM1);
478 radius2 = radius * radius;
480 mins[0] = org[0] - (radius + 1);
481 mins[1] = org[1] - (radius + 1);
482 mins[2] = org[2] - (radius + 1);
483 maxs[0] = org[0] + (radius + 1);
484 maxs[1] = org[1] + (radius + 1);
485 maxs[2] = org[2] + (radius + 1);
486 numtouchedicts = World_EntitiesInBox(&cl.world, mins, maxs, MAX_EDICTS, touchedicts);
487 if (numtouchedicts > MAX_EDICTS)
489 // this never happens //[515]: for what then ?
490 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
491 numtouchedicts = MAX_EDICTS;
493 for (i = 0;i < numtouchedicts;i++)
495 ent = touchedicts[i];
496 // Quake did not return non-solid entities but darkplaces does
497 // (note: this is the reason you can't blow up fallen zombies)
498 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
500 // LadyHavoc: compare against bounding box rather than center so it
501 // doesn't miss large objects, and use DotProduct instead of Length
502 // for a major speedup
503 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
504 if (sv_gameplayfix_findradiusdistancetobox.integer)
506 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
507 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
508 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
511 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
512 if (DotProduct(eorg, eorg) < radius2)
514 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
519 VM_RETURN_EDICT(chain);
522 // #34 float() droptofloor
523 static void VM_CL_droptofloor (prvm_prog_t *prog)
526 vec3_t start, end, mins, maxs;
529 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
531 // assume failure if it returns early
532 PRVM_G_FLOAT(OFS_RETURN) = 0;
534 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
535 if (ent == prog->edicts)
537 VM_Warning(prog, "droptofloor: can not modify world entity\n");
540 if (ent->priv.server->free)
542 VM_Warning(prog, "droptofloor: can not modify free entity\n");
546 VectorCopy(PRVM_clientedictvector(ent, origin), start);
547 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
548 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
549 VectorCopy(PRVM_clientedictvector(ent, origin), end);
552 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true);
554 if (trace.fraction != 1)
556 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
557 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
558 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
559 PRVM_G_FLOAT(OFS_RETURN) = 1;
560 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
561 // ent->priv.server->suspendedinairflag = true;
565 // #35 void(float style, string value) lightstyle
566 static void VM_CL_lightstyle (prvm_prog_t *prog)
571 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
573 i = (int)PRVM_G_FLOAT(OFS_PARM0);
574 c = PRVM_G_STRING(OFS_PARM1);
575 if (i >= cl.max_lightstyle)
577 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
580 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
581 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
582 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
585 // #40 float(entity e) checkbottom
586 static void VM_CL_checkbottom (prvm_prog_t *prog)
588 static int cs_yes, cs_no;
590 vec3_t mins, maxs, start, stop;
593 float mid, bottom, stepheight;
595 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
596 ent = PRVM_G_EDICT(OFS_PARM0);
597 PRVM_G_FLOAT(OFS_RETURN) = 0;
599 stepheight = sv_stepheight.value + PRVM_clientedictfloat(ent, stepheight_delta);
600 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
601 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
603 // if all of the points under the corners are solid world, don't bother
604 // with the tougher checks
605 // the corners must be within 16 of the midpoint
606 start[2] = mins[2] - 1;
607 for (x=0 ; x<=1 ; x++)
608 for (y=0 ; y<=1 ; y++)
610 start[0] = x ? maxs[0] : mins[0];
611 start[1] = y ? maxs[1] : mins[1];
612 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
617 PRVM_G_FLOAT(OFS_RETURN) = true;
618 return; // we got out easy
623 // check it for real...
627 // the midpoint must be within 16 of the bottom
628 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
629 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
630 stop[2] = start[2] - 2*stepheight;
631 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true, false);
633 if (trace.fraction == 1.0)
636 mid = bottom = trace.endpos[2];
638 // the corners must be within 16 of the midpoint
639 for (x=0 ; x<=1 ; x++)
640 for (y=0 ; y<=1 ; y++)
642 start[0] = stop[0] = x ? maxs[0] : mins[0];
643 start[1] = stop[1] = y ? maxs[1] : mins[1];
645 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true, false);
647 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
648 bottom = trace.endpos[2];
649 if (trace.fraction == 1.0 || mid - trace.endpos[2] > stepheight)
654 PRVM_G_FLOAT(OFS_RETURN) = true;
657 // #41 float(vector v) pointcontents
658 static void VM_CL_pointcontents (prvm_prog_t *prog)
661 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
662 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), point);
663 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(CL_PointSuperContents(point));
666 // #48 void(vector o, vector d, float color, float count) particle
667 static void VM_CL_particle (prvm_prog_t *prog)
672 VM_SAFEPARMCOUNT(4, VM_CL_particle);
674 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
675 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
676 color = (int)PRVM_G_FLOAT(OFS_PARM2);
677 count = (int)PRVM_G_FLOAT(OFS_PARM3);
678 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
681 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
682 static void VM_CL_ambientsound (prvm_prog_t *prog)
686 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
687 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
688 s = S_FindName(PRVM_G_STRING(OFS_PARM1));
689 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
692 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
693 static void VM_CL_getlight (prvm_prog_t *prog)
695 vec3_t ambientcolor, diffusecolor, diffusenormal;
697 int flags = prog->argc >= 2 ? PRVM_G_FLOAT(OFS_PARM1) : LP_LIGHTMAP;
699 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
701 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), p);
702 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, flags, r_refdef.scene.lightmapintensity, r_refdef.scene.ambientintensity);
703 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
704 if (PRVM_clientglobalvector(getlight_ambient))
705 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
706 if (PRVM_clientglobalvector(getlight_diffuse))
707 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
708 if (PRVM_clientglobalvector(getlight_dir))
709 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
712 //============================================================================
713 //[515]: SCENE MANAGER builtins
715 extern cvar_t v_yshearing;
716 void CSQC_R_RecalcView (void)
718 extern matrix4x4_t viewmodelmatrix_nobob;
719 extern matrix4x4_t viewmodelmatrix_withbob;
720 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
721 if (v_yshearing.value > 0)
722 Matrix4x4_QuakeToDuke3D(&r_refdef.view.matrix, &r_refdef.view.matrix, v_yshearing.value);
723 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
724 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
725 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
728 //#300 void() clearscene (EXT_CSQC)
729 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
731 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
732 // clear renderable entity and light lists
733 r_refdef.scene.numentities = 0;
734 r_refdef.scene.numlights = 0;
735 // restore the view settings to the values that VM_CL_UpdateView received from the client code
736 r_refdef.view = csqc_original_r_refdef_view;
737 // polygonbegin without draw2d arg has to guess
738 prog->polygonbegin_guess2d = false;
739 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
740 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
741 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
742 cl.csqc_vidvars.drawenginesbar = false;
743 cl.csqc_vidvars.drawcrosshair = false;
745 // clear the CL_Mesh_Scene() used for CSQC polygons and engine effects, they will be added by CSQC_RelinkAllEntities and manually created by CSQC
746 CL_MeshEntities_Scene_Clear();
749 //#301 void(float mask) addentities (EXT_CSQC)
750 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
752 double t = Sys_DirtyTime();
755 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
756 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
757 CSQC_RelinkAllEntities(drawmask);
759 PRVM_clientglobalfloat(time) = cl.time;
760 for(i=1;i<prog->num_edicts;i++)
762 // so we can easily check if CSQC entity #edictnum is currently drawn
763 cl.csqcrenderentities[i].entitynumber = 0;
764 ed = &prog->edicts[i];
765 if(ed->priv.required->free)
768 if(ed->priv.required->free)
770 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
772 if(ed->priv.required->free)
774 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
776 CSQC_AddRenderEdict(ed, i);
779 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
780 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
781 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
784 //#302 void(entity ent) addentity (EXT_CSQC)
785 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
787 double t = Sys_DirtyTime();
788 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
789 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
790 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
791 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
794 //#303 float(float property, ...) setproperty (EXT_CSQC)
795 //#303 float(float property) getproperty
796 //#303 vector(float property) getpropertyvec
797 //#309 float(float property) getproperty
798 //#309 vector(float property) getpropertyvec
799 // VorteX: make this function be able to return previously set property if new value is not given
800 static void VM_CL_R_SetView (prvm_prog_t *prog)
806 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
808 c = (int)PRVM_G_FLOAT(OFS_PARM0);
816 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
819 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
822 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
825 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
828 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
831 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
834 VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
837 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
840 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
843 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
846 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
849 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
852 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
855 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
858 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
861 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
864 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
867 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
870 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
872 case VF_DRAWENGINESBAR:
873 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
875 case VF_DRAWCROSSHAIR:
876 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
878 case VF_CL_VIEWANGLES:
879 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
881 case VF_CL_VIEWANGLES_X:
882 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
884 case VF_CL_VIEWANGLES_Y:
885 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
887 case VF_CL_VIEWANGLES_Z:
888 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
891 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
894 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
897 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
900 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
903 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
904 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
905 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
908 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
911 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
914 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
917 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
920 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
923 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
926 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
928 case VF_FOG_FADEDEPTH:
929 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
931 case VF_MINFPS_QUALITY:
932 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.quality;
935 PRVM_G_FLOAT(OFS_RETURN) = 0;
936 VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
942 f = PRVM_G_VECTOR(OFS_PARM1);
943 k = PRVM_G_FLOAT(OFS_PARM1);
947 r_refdef.view.x = (int)(f[0]);
948 r_refdef.view.y = (int)(f[1]);
952 r_refdef.view.x = (int)(k);
956 r_refdef.view.y = (int)(k);
960 r_refdef.view.width = (int)(f[0]);
961 r_refdef.view.height = (int)(f[1]);
965 r_refdef.view.width = (int)(k);
969 r_refdef.view.height = (int)(k);
973 r_refdef.view.x = (int)(f[0]);
974 r_refdef.view.y = (int)(f[1]);
975 f = PRVM_G_VECTOR(OFS_PARM2);
976 r_refdef.view.width = (int)(f[0]);
977 r_refdef.view.height = (int)(f[1]);
981 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
982 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
985 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
988 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
991 VectorCopy(f, cl.csqc_vieworigin);
995 cl.csqc_vieworigin[0] = k;
999 cl.csqc_vieworigin[1] = k;
1000 CSQC_R_RecalcView();
1003 cl.csqc_vieworigin[2] = k;
1004 CSQC_R_RecalcView();
1007 VectorCopy(f, cl.csqc_viewangles);
1008 CSQC_R_RecalcView();
1011 cl.csqc_viewangles[0] = k;
1012 CSQC_R_RecalcView();
1015 cl.csqc_viewangles[1] = k;
1016 CSQC_R_RecalcView();
1019 cl.csqc_viewangles[2] = k;
1020 CSQC_R_RecalcView();
1023 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1025 case VF_DRAWENGINESBAR:
1026 cl.csqc_vidvars.drawenginesbar = k != 0;
1028 case VF_DRAWCROSSHAIR:
1029 cl.csqc_vidvars.drawcrosshair = k != 0;
1031 case VF_CL_VIEWANGLES:
1032 VectorCopy(f, cl.viewangles);
1034 case VF_CL_VIEWANGLES_X:
1035 cl.viewangles[0] = k;
1037 case VF_CL_VIEWANGLES_Y:
1038 cl.viewangles[1] = k;
1040 case VF_CL_VIEWANGLES_Z:
1041 cl.viewangles[2] = k;
1043 case VF_PERSPECTIVE:
1044 r_refdef.view.useperspective = k != 0;
1046 case VF_CLEARSCREEN:
1047 r_refdef.view.isoverlay = !k;
1050 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1052 case VF_FOG_DENSITY:
1053 r_refdef.fog_density = k;
1056 r_refdef.fog_red = f[0];
1057 r_refdef.fog_green = f[1];
1058 r_refdef.fog_blue = f[2];
1060 case VF_FOG_COLOR_R:
1061 r_refdef.fog_red = k;
1063 case VF_FOG_COLOR_G:
1064 r_refdef.fog_green = k;
1066 case VF_FOG_COLOR_B:
1067 r_refdef.fog_blue = k;
1070 r_refdef.fog_alpha = k;
1073 r_refdef.fog_start = k;
1076 r_refdef.fog_end = k;
1079 r_refdef.fog_height = k;
1081 case VF_FOG_FADEDEPTH:
1082 r_refdef.fog_fadedepth = k;
1084 case VF_MINFPS_QUALITY:
1085 r_refdef.view.quality = k;
1088 PRVM_G_FLOAT(OFS_RETURN) = 0;
1089 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1092 PRVM_G_FLOAT(OFS_RETURN) = 1;
1095 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1096 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1098 double t = Sys_DirtyTime();
1103 const char *cubemapname = NULL;
1104 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1105 float coronaintensity = 1;
1106 float coronasizescale = 0.25;
1107 qboolean castshadow = true;
1108 float ambientscale = 0;
1109 float diffusescale = 1;
1110 float specularscale = 1;
1112 vec3_t forward, left, up;
1113 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1115 // if we've run out of dlights, just return
1116 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1119 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1120 radius = PRVM_G_FLOAT(OFS_PARM1);
1121 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), col);
1122 if (prog->argc >= 4)
1124 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1125 if (style >= MAX_LIGHTSTYLES)
1127 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1131 if (prog->argc >= 5)
1132 cubemapname = PRVM_G_STRING(OFS_PARM4);
1133 if (prog->argc >= 6)
1134 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1135 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1136 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1138 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1139 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1140 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1141 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1143 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1144 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1145 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1146 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1149 //============================================================================
1151 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1152 static void VM_CL_unproject (prvm_prog_t *prog)
1158 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1159 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1162 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1163 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1164 if(v_flipped.integer)
1166 Matrix4x4_Transform(&r_refdef.view.matrix, temp, result);
1167 VectorCopy(result, PRVM_G_VECTOR(OFS_RETURN));
1170 //#311 vector (vector v) cs_project (EXT_CSQC)
1171 static void VM_CL_project (prvm_prog_t *prog)
1177 VM_SAFEPARMCOUNT(1, VM_CL_project);
1178 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1179 Matrix4x4_Invert_Full(&m, &r_refdef.view.matrix);
1180 Matrix4x4_Transform(&m, f, v);
1181 if(v_flipped.integer)
1183 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1184 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1185 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1188 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1189 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1192 //#330 float(float stnum) getstatf (EXT_CSQC)
1193 static void VM_CL_getstatf (prvm_prog_t *prog)
1201 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1202 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1203 if(i < 0 || i >= MAX_CL_STATS)
1205 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1208 dat.l = cl.stats[i];
1209 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1212 //#331 float(float stnum) getstati (EXT_CSQC)
1213 static void VM_CL_getstati (prvm_prog_t *prog)
1216 int firstbit, bitcount;
1218 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1220 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1223 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1225 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1235 if(index < 0 || index >= MAX_CL_STATS)
1237 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1240 i = cl.stats[index];
1241 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1242 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1243 PRVM_G_FLOAT(OFS_RETURN) = i;
1246 //#332 string(float firststnum) getstats (EXT_CSQC)
1247 static void VM_CL_getstats (prvm_prog_t *prog)
1251 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1252 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1253 if(i < 0 || i > MAX_CL_STATS-4)
1255 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1256 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1259 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1260 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1263 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1264 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1268 struct model_s *model;
1270 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1272 t = PRVM_G_EDICT(OFS_PARM0);
1274 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1276 PRVM_clientedictstring(t, model) = 0;
1277 PRVM_clientedictfloat(t, modelindex) = 0;
1282 model = CL_GetModelByIndex(i);
1285 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1288 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1289 PRVM_clientedictfloat(t, modelindex) = i;
1291 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1294 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1297 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1300 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1301 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1305 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1307 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1308 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1309 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1312 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1313 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1316 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1317 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1320 PRVM_G_FLOAT(OFS_RETURN) = i;
1323 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1324 static void VM_CL_trailparticles (prvm_prog_t *prog)
1327 vec3_t start, end, velocity;
1329 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1331 t = PRVM_G_EDICT(OFS_PARM0);
1332 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1333 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), start);
1334 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), end);
1335 VectorCopy(PRVM_clientedictvector(t, velocity), velocity);
1339 CL_ParticleTrail(i, 1, start, end, velocity, velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0, true, true, NULL, NULL, 1);
1342 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1343 static void VM_CL_pointparticles (prvm_prog_t *prog)
1348 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1349 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1350 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
1351 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), v);
1352 n = PRVM_G_FLOAT(OFS_PARM3);
1355 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1358 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1359 static void VM_CL_boxparticles (prvm_prog_t *prog)
1362 // prvm_edict_t *own;
1363 vec3_t origin_from, origin_to, dir_from, dir_to;
1367 float tintmins[4], tintmaxs[4], fade;
1368 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1370 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1373 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1374 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin_from);
1375 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin_to );
1376 VectorCopy(PRVM_G_VECTOR(OFS_PARM4), dir_from );
1377 VectorCopy(PRVM_G_VECTOR(OFS_PARM5), dir_to );
1378 count = PRVM_G_FLOAT(OFS_PARM6);
1380 flags = PRVM_G_FLOAT(OFS_PARM7);
1384 Vector4Set(tintmins, 1, 1, 1, 1);
1385 Vector4Set(tintmaxs, 1, 1, 1, 1);
1389 if(flags & 1) // read alpha
1391 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1392 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1394 if(flags & 2) // read color
1396 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1397 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1399 if(flags & 4) // read fade
1401 fade = PRVM_clientglobalfloat(particles_fade);
1403 if(flags & 128) // draw as trail
1409 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
1411 CL_ParticleBox(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
1414 //#531 void(float pause) setpause
1415 static void VM_CL_setpause(prvm_prog_t *prog)
1417 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1420 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1423 host.paused = false;
1427 //#343 void(float usecursor) setcursormode (DP_CSQC)
1428 static void VM_CL_setcursormode (prvm_prog_t *prog)
1430 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1431 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1432 cl_ignoremousemoves = 2;
1435 //#344 vector() getmousepos (DP_CSQC)
1436 static void VM_CL_getmousepos(prvm_prog_t *prog)
1438 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1440 if (key_consoleactive || key_dest != key_game)
1441 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1442 else if (cl.csqc_wantsmousemove)
1443 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1445 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1448 //#345 float(float framenum) getinputstate (EXT_CSQC)
1449 static void VM_CL_getinputstate (prvm_prog_t *prog)
1451 unsigned int i, frame;
1452 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1453 frame = (unsigned int)PRVM_G_FLOAT(OFS_PARM0);
1454 PRVM_G_FLOAT(OFS_RETURN) = false;
1455 for (i = 0;i < CL_MAX_USERCMDS;i++)
1457 if (cl.movecmd[i].sequence == frame)
1459 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1460 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1461 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1462 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1463 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1464 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1465 // this probably shouldn't be here
1466 if(cl.movecmd[i].crouch)
1468 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1469 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1473 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1474 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1476 PRVM_G_FLOAT(OFS_RETURN) = true;
1481 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1482 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1484 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1485 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1488 //#347 void() runstandardplayerphysics (EXT_CSQC)
1489 #define PMF_JUMP_HELD 1 // matches FTEQW
1490 #define PMF_LADDER 2 // not used by DP, FTEQW sets this in runplayerphysics but does not read it
1491 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement because Q1 cannot crouch
1492 #define PMF_ONGROUND 8 // FIXME FTEQW doesn't have this for Q1 like movement and expects CSQC code to do its own trace, this is stupid CPU waste
1493 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1495 cl_clientmovement_state_t s;
1498 memset(&s, 0, sizeof(s));
1500 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_runplayerphysics);
1502 ent = (prog->argc == 1 ? PRVM_G_EDICT(OFS_PARM0) : prog->edicts);
1503 if(ent == prog->edicts)
1507 VectorCopy(PRVM_clientglobalvector(pmove_org), s.origin);
1508 VectorCopy(PRVM_clientglobalvector(pmove_vel), s.velocity);
1509 VectorCopy(PRVM_clientglobalvector(pmove_mins), s.mins);
1510 VectorCopy(PRVM_clientglobalvector(pmove_maxs), s.maxs);
1512 s.waterjumptime = PRVM_clientglobalfloat(pmove_waterjumptime);
1513 s.cmd.canjump = (int)PRVM_clientglobalfloat(pmove_jump_held) == 0;
1519 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1520 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1521 VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1522 VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1523 s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1524 s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1525 s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1528 VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1529 s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1530 s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1531 s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1532 s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1533 s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1534 s.cmd.jump = (s.cmd.buttons & 2) != 0;
1535 s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1537 CL_ClientMovement_PlayerMove_Frame(&s);
1539 if(ent == prog->edicts)
1542 VectorCopy(s.origin, PRVM_clientglobalvector(pmove_org));
1543 VectorCopy(s.velocity, PRVM_clientglobalvector(pmove_vel));
1544 PRVM_clientglobalfloat(pmove_jump_held) = !s.cmd.canjump;
1545 PRVM_clientglobalfloat(pmove_waterjumptime) = s.waterjumptime;
1550 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1551 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1552 PRVM_clientedictfloat(ent, pmove_flags) =
1553 (s.crouched ? PMF_DUCKED : 0) |
1554 (s.cmd.canjump ? 0 : PMF_JUMP_HELD) |
1555 (s.onground ? PMF_ONGROUND : 0);
1559 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1560 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1566 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1568 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1569 c = PRVM_G_STRING(OFS_PARM1);
1570 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1574 i = Sbar_GetSortedPlayerIndex(-1-i);
1575 if(i < 0 || i >= cl.maxclients)
1580 if(!strcasecmp(c, "name"))
1581 strlcpy(t, cl.scores[i].name, sizeof(t));
1583 if(!strcasecmp(c, "frags"))
1584 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1586 if(!strcasecmp(c, "ping"))
1587 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1589 if(!strcasecmp(c, "pl"))
1590 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1592 if(!strcasecmp(c, "movementloss"))
1593 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1595 if(!strcasecmp(c, "entertime"))
1596 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1598 if(!strcasecmp(c, "colors"))
1599 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1601 if(!strcasecmp(c, "topcolor"))
1602 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1604 if(!strcasecmp(c, "bottomcolor"))
1605 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1607 if(!strcasecmp(c, "viewentity"))
1608 dpsnprintf(t, sizeof(t), "%i", i+1);
1611 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1614 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1615 static void VM_CL_setlistener (prvm_prog_t *prog)
1617 vec3_t origin, forward, left, up;
1618 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1619 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), origin);
1620 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), forward);
1621 VectorNegate(PRVM_G_VECTOR(OFS_PARM2), left);
1622 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), up);
1623 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, forward, left, up, origin);
1624 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1627 //#352 void(string cmdname) registercommand (EXT_CSQC)
1628 static void VM_CL_registercmd (prvm_prog_t *prog)
1630 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1631 if(!Cmd_Exists(&cmd_client, PRVM_G_STRING(OFS_PARM0)))
1632 Cmd_AddCommand(CMD_CLIENT, PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1635 //#360 float() readbyte (EXT_CSQC)
1636 static void VM_CL_ReadByte (prvm_prog_t *prog)
1638 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1639 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1642 //#361 float() readchar (EXT_CSQC)
1643 static void VM_CL_ReadChar (prvm_prog_t *prog)
1645 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1646 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1649 //#362 float() readshort (EXT_CSQC)
1650 static void VM_CL_ReadShort (prvm_prog_t *prog)
1652 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1653 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1656 //#363 float() readlong (EXT_CSQC)
1657 static void VM_CL_ReadLong (prvm_prog_t *prog)
1659 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1660 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1663 //#364 float() readcoord (EXT_CSQC)
1664 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1666 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1667 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1670 //#365 float() readangle (EXT_CSQC)
1671 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1673 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1674 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1677 //#366 string() readstring (EXT_CSQC)
1678 static void VM_CL_ReadString (prvm_prog_t *prog)
1680 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1681 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1684 //#367 float() readfloat (EXT_CSQC)
1685 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1687 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1688 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1691 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1692 extern cvar_t cl_readpicture_force;
1693 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1696 unsigned char *data;
1698 unsigned short size;
1702 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1704 name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1705 size = (unsigned short) MSG_ReadShort(&cl_message);
1707 // check if a texture of that name exists
1708 // if yes, it is used and the data is discarded
1709 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1711 pic = Draw_CachePic_Flags(name, CACHEPICFLAG_NOTPERSISTENT | CACHEPICFLAG_FAILONMISSING);
1715 if (Draw_IsPicLoaded(pic) && !cl_readpicture_force.integer)
1717 // texture found and loaded
1718 // skip over the jpeg as we don't need it
1719 for(i = 0; i < size; ++i)
1720 (void) MSG_ReadByte(&cl_message);
1724 // texture not found
1725 // use the attached jpeg as texture
1726 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1727 MSG_ReadBytes(&cl_message, size, buf);
1728 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1730 Draw_NewPic(name, image_width, image_height, data, TEXTYPE_BGRA, TEXF_CLAMP);
1735 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1738 //////////////////////////////////////////////////////////
1740 static void VM_CL_makestatic (prvm_prog_t *prog)
1744 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1746 ent = PRVM_G_EDICT(OFS_PARM0);
1747 if (ent == prog->edicts)
1749 VM_Warning(prog, "makestatic: can not modify world entity\n");
1752 if (ent->priv.server->free)
1754 VM_Warning(prog, "makestatic: can not modify free entity\n");
1758 if (cl.num_static_entities < cl.max_static_entities)
1761 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1763 // copy it to the current state
1764 memset(staticent, 0, sizeof(*staticent));
1765 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1766 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1767 staticent->render.framegroupblend[0].lerp = 1;
1768 // make torchs play out of sync
1769 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1770 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1771 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1772 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1773 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1774 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1775 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1778 if (!staticent->render.alpha)
1779 staticent->render.alpha = 1.0f;
1780 if (!staticent->render.scale)
1781 staticent->render.scale = 1.0f;
1782 if (!VectorLength2(staticent->render.colormod))
1783 VectorSet(staticent->render.colormod, 1, 1, 1);
1784 if (!VectorLength2(staticent->render.glowmod))
1785 VectorSet(staticent->render.glowmod, 1, 1, 1);
1787 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1788 if (renderflags & RF_USEAXIS)
1790 vec3_t forward, left, up, origin;
1791 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
1792 VectorNegate(PRVM_clientglobalvector(v_right), left);
1793 VectorCopy(PRVM_clientglobalvector(v_up), up);
1794 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
1795 Matrix4x4_FromVectors(&staticent->render.matrix, forward, left, up, origin);
1796 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1799 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1801 // either fullbright or lit
1802 if(!r_fullbright.integer)
1804 if (!(staticent->render.effects & EF_FULLBRIGHT))
1805 staticent->render.flags |= RENDER_LIGHT;
1807 // turn off shadows from transparent objects
1808 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1809 staticent->render.flags |= RENDER_SHADOW;
1810 if (staticent->render.effects & EF_NODEPTHTEST)
1811 staticent->render.flags |= RENDER_NODEPTHTEST;
1812 if (staticent->render.effects & EF_ADDITIVE)
1813 staticent->render.flags |= RENDER_ADDITIVE;
1814 if (staticent->render.effects & EF_DOUBLESIDED)
1815 staticent->render.flags |= RENDER_DOUBLESIDED;
1817 staticent->render.allowdecals = true;
1818 CL_UpdateRenderEntity(&staticent->render);
1821 Con_Printf("Too many static entities");
1823 // throw the entity away now
1824 PRVM_ED_Free(prog, ent);
1827 //=================================================================//
1833 copies data from one entity to another
1835 copyentity(src, dst)
1838 static void VM_CL_copyentity (prvm_prog_t *prog)
1840 prvm_edict_t *in, *out;
1841 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1842 in = PRVM_G_EDICT(OFS_PARM0);
1843 if (in == prog->edicts)
1845 VM_Warning(prog, "copyentity: can not read world entity\n");
1848 if (in->priv.server->free)
1850 VM_Warning(prog, "copyentity: can not read free entity\n");
1853 out = PRVM_G_EDICT(OFS_PARM1);
1854 if (out == prog->edicts)
1856 VM_Warning(prog, "copyentity: can not modify world entity\n");
1859 if (out->priv.server->free)
1861 VM_Warning(prog, "copyentity: can not modify free entity\n");
1864 memcpy(out->fields.fp, in->fields.fp, prog->entityfields * sizeof(prvm_vec_t));
1866 if (VectorCompare(PRVM_clientedictvector(out, absmin), PRVM_clientedictvector(out, absmax)))
1871 //=================================================================//
1873 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1874 static void VM_CL_effect (prvm_prog_t *prog)
1878 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1879 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1881 model = Mod_FindName(PRVM_G_STRING(OFS_PARM1), NULL);
1883 CL_Effect(org, model, (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1885 Con_Printf(CON_ERROR "VM_CL_effect: Could not load model '%s'\n", PRVM_G_STRING(OFS_PARM1));
1888 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1889 static void VM_CL_te_blood (prvm_prog_t *prog)
1891 vec3_t pos, vel, pos2;
1892 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1893 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1895 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1896 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1897 CL_FindNonSolidLocation(pos, pos2, 4);
1898 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1901 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1902 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1905 vec3_t mincorner, maxcorner, vel1, vel2;
1906 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1907 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1909 speed = PRVM_G_FLOAT(OFS_PARM2);
1916 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1917 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1918 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), mincorner, maxcorner, vel1, vel2, NULL, 0);
1921 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1922 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1926 matrix4x4_t tempmatrix;
1927 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1928 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1929 CL_FindNonSolidLocation(pos, pos2, 10);
1930 CL_ParticleExplosion(pos2);
1931 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1932 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1935 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1936 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1938 vec3_t mincorner, maxcorner, vel;
1939 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1940 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1941 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1942 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1943 CL_ParticleCube(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1946 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1947 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1949 vec3_t mincorner, maxcorner, vel;
1950 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1951 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1952 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1953 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1954 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1957 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1958 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1960 vec3_t mincorner, maxcorner, vel;
1961 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1962 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1963 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1964 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1965 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1968 // #411 void(vector org, vector vel, float howmany) te_spark
1969 static void VM_CL_te_spark (prvm_prog_t *prog)
1971 vec3_t pos, pos2, vel;
1972 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1974 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1975 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1976 CL_FindNonSolidLocation(pos, pos2, 4);
1977 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1980 extern cvar_t cl_sound_ric_gunshot;
1981 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1982 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1986 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1988 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1989 CL_FindNonSolidLocation(pos, pos2, 4);
1990 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1991 if(cl_sound_ric_gunshot.integer >= 2)
1993 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1997 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1998 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1999 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2004 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
2005 static void VM_CL_te_spikequad (prvm_prog_t *prog)
2009 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
2011 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2012 CL_FindNonSolidLocation(pos, pos2, 4);
2013 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2014 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2018 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2019 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2020 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2024 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
2025 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
2029 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
2031 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2032 CL_FindNonSolidLocation(pos, pos2, 4);
2033 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2034 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2038 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2039 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2040 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2044 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
2045 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
2048 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
2050 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2051 CL_FindNonSolidLocation(pos, pos2, 10);
2052 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2053 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2056 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
2057 static void VM_CL_te_smallflash (prvm_prog_t *prog)
2060 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
2062 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2063 CL_FindNonSolidLocation(pos, pos2, 10);
2064 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2067 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
2068 static void VM_CL_te_customflash (prvm_prog_t *prog)
2071 matrix4x4_t tempmatrix;
2072 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
2074 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2075 CL_FindNonSolidLocation(pos, pos2, 4);
2076 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2077 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), NULL, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2080 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
2081 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2085 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2087 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2088 CL_FindNonSolidLocation(pos, pos2, 4);
2089 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2090 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2092 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2096 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2097 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2098 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2103 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2104 static void VM_CL_te_spike (prvm_prog_t *prog)
2108 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2110 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2111 CL_FindNonSolidLocation(pos, pos2, 4);
2112 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2113 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2117 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2118 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2119 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2123 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2124 static void VM_CL_te_superspike (prvm_prog_t *prog)
2128 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2130 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2131 CL_FindNonSolidLocation(pos, pos2, 4);
2132 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2133 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2137 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2138 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2139 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2143 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2144 static void VM_CL_te_explosion (prvm_prog_t *prog)
2147 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2149 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2150 CL_FindNonSolidLocation(pos, pos2, 10);
2151 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2152 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2155 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2156 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2159 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2161 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2162 CL_FindNonSolidLocation(pos, pos2, 10);
2163 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2164 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2167 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2168 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2171 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2173 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2174 CL_FindNonSolidLocation(pos, pos2, 4);
2175 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2176 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2179 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2180 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2183 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2185 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2186 CL_FindNonSolidLocation(pos, pos2, 4);
2187 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2188 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2191 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2192 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2195 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2196 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2197 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2200 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2201 static void VM_CL_te_teleport (prvm_prog_t *prog)
2204 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2205 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2206 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2209 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2210 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2212 vec3_t pos, pos2, color;
2213 matrix4x4_t tempmatrix;
2214 int colorStart, colorLength;
2215 unsigned char *tempcolor;
2216 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2218 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2219 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2220 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2221 CL_FindNonSolidLocation(pos, pos2, 10);
2222 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2223 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2224 color[0] = tempcolor[0] * (2.0f / 255.0f);
2225 color[1] = tempcolor[1] * (2.0f / 255.0f);
2226 color[2] = tempcolor[2] * (2.0f / 255.0f);
2227 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2228 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2229 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2233 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2234 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2237 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2238 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2239 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2240 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt, true);
2243 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2244 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2247 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2248 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2249 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2250 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt2, true);
2253 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2254 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2257 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2258 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2259 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2260 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt3, false);
2263 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2264 static void VM_CL_te_beam (prvm_prog_t *prog)
2267 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2268 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2269 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2270 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_beam, false);
2273 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2274 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2277 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2279 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2280 CL_FindNonSolidLocation(pos, pos2, 4);
2281 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2284 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2285 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2287 vec3_t pos, pos2, vel;
2288 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2289 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2291 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2292 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
2293 CL_FindNonSolidLocation(pos, pos2, 4);
2294 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
2298 // #443 void(entity e, entity tagentity, string tagname) setattachment
2299 static void VM_CL_setattachment (prvm_prog_t *prog)
2302 prvm_edict_t *tagentity;
2303 const char *tagname;
2307 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2309 e = PRVM_G_EDICT(OFS_PARM0);
2310 tagentity = PRVM_G_EDICT(OFS_PARM1);
2311 tagname = PRVM_G_STRING(OFS_PARM2);
2313 if (e == prog->edicts)
2315 VM_Warning(prog, "setattachment: can not modify world entity\n");
2318 if (e->priv.server->free)
2320 VM_Warning(prog, "setattachment: can not modify free entity\n");
2324 if (tagentity == NULL)
2325 tagentity = prog->edicts;
2328 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2330 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2331 model = CL_GetModelByIndex(modelindex);
2334 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2336 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2339 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2342 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2343 PRVM_clientedictfloat(e, tag_index) = tagindex;
2346 /////////////////////////////////////////
2347 // DP_MD3_TAGINFO extension coded by VorteX
2349 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2351 dp_model_t *model = CL_GetModelFromEdict(e);
2353 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2358 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2365 Matrix4x4_CreateIdentity(tag_localmatrix);
2368 && (model = CL_GetModelFromEdict(e))
2369 && model->animscenes)
2371 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2382 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2385 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2390 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2393 float pitchsign = 1;
2395 scale = PRVM_clientedictfloat(ent, scale);
2400 *out = r_refdef.view.matrix;
2401 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2407 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2408 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2409 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2410 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2411 Matrix4x4_FromVectors(out, forward, left, up, origin);
2415 pitchsign = CL_GetPitchSign(prog, ent);
2416 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2420 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2424 && (model = CL_GetModelFromEdict(ent))
2425 && model->animscenes)
2427 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2428 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, cl.time);
2429 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2430 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2432 *out = identitymatrix;
2436 // Warnings/errors code:
2437 // 0 - normal (everything all-right)
2440 // 3 - null or non-precached model
2441 // 4 - no tags with requested index
2442 // 5 - runaway loop at attachment chain
2443 extern cvar_t cl_bob;
2444 extern cvar_t cl_bobcycle;
2445 extern cvar_t cl_bobup;
2446 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex, prvm_vec_t *returnshadingorigin)
2450 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2452 vec3_t shadingorigin;
2454 *out = identitymatrix; // warnings and errors return identical matrix
2456 if (ent == prog->edicts)
2458 if (ent->priv.server->free)
2461 model = CL_GetModelFromEdict(ent);
2465 tagmatrix = identitymatrix;
2469 if(attachloop >= 256)
2471 // apply transformation by child's tagindex on parent entity and then
2472 // by parent entity itself
2473 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2474 if(ret && attachloop == 0)
2476 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2477 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2478 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2479 // next iteration we process the parent entity
2480 if (PRVM_clientedictedict(ent, tag_entity))
2482 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2483 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2490 // RENDER_VIEWMODEL magic
2491 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2493 Matrix4x4_Copy(&tagmatrix, out);
2495 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2496 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2499 // Cl_bob, ported from rendering code
2500 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2503 // LadyHavoc: this code is *weird*, but not replacable (I think it
2504 // should be done in QC on the server, but oh well, quake is quake)
2505 // LadyHavoc: figured out bobup: the time at which the sin is at 180
2506 // degrees (which allows lengthening or squishing the peak or valley)
2507 cycle = cl.time/cl_bobcycle.value;
2508 cycle -= (int)cycle;
2509 if (cycle < cl_bobup.value)
2510 cycle = sin(M_PI * cycle / cl_bobup.value);
2512 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2513 // bob is proportional to velocity in the xy plane
2514 // (don't count Z, or jumping messes it up)
2515 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2516 bob = bob*0.3 + bob*0.7*cycle;
2517 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2521 // return the origin of the view
2522 Matrix4x4_OriginFromMatrix(&r_refdef.view.matrix, shadingorigin);
2526 // return the origin of the root entity in the chain
2527 Matrix4x4_OriginFromMatrix(out, shadingorigin);
2529 if (returnshadingorigin)
2530 VectorCopy(shadingorigin, returnshadingorigin);
2534 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2535 static void VM_CL_gettagindex (prvm_prog_t *prog)
2538 const char *tag_name;
2541 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2543 ent = PRVM_G_EDICT(OFS_PARM0);
2544 tag_name = PRVM_G_STRING(OFS_PARM1);
2545 if (ent == prog->edicts)
2547 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2550 if (ent->priv.server->free)
2552 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2557 if (!CL_GetModelFromEdict(ent))
2558 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2561 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2563 if(developer_extra.integer)
2564 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2566 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2569 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2570 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2574 matrix4x4_t tag_matrix;
2575 matrix4x4_t tag_localmatrix;
2577 const char *tagname;
2579 vec3_t forward, left, up, origin;
2580 const dp_model_t *model;
2582 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2584 e = PRVM_G_EDICT(OFS_PARM0);
2585 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2586 returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex, NULL);
2587 Matrix4x4_ToVectors(&tag_matrix, forward, left, up, origin);
2588 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
2589 VectorScale(left, -1, PRVM_clientglobalvector(v_right));
2590 VectorCopy(up, PRVM_clientglobalvector(v_up));
2591 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
2592 model = CL_GetModelFromEdict(e);
2593 VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2594 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model, cl.time);
2595 VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2596 CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2597 Matrix4x4_ToVectors(&tag_localmatrix, forward, left, up, origin);
2599 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2600 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2601 VectorCopy(forward, PRVM_clientglobalvector(gettaginfo_forward));
2602 VectorScale(left, -1, PRVM_clientglobalvector(gettaginfo_right));
2603 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2604 VectorCopy(origin, PRVM_clientglobalvector(gettaginfo_offset));
2609 VM_Warning(prog, "gettagindex: can't affect world entity\n");
2612 VM_Warning(prog, "gettagindex: can't affect free entity\n");
2615 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2618 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2621 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2626 //============================================================================
2628 //====================
2629 // DP_CSQC_SPAWNPARTICLE
2630 // a QC hook to engine's CL_NewParticle
2631 //====================
2633 // particle theme struct
2634 typedef struct vmparticletheme_s
2636 unsigned short typeindex;
2637 qboolean initialized;
2639 porientation_t orientation;
2650 float liquidfriction;
2652 float velocityjitter;
2653 qboolean qualityreduction;
2662 float delaycollision;
2668 typedef struct vmparticlespawner_s
2671 qboolean initialized;
2673 vmparticletheme_t *themes;
2675 }vmparticlespawner_t;
2677 vmparticlespawner_t vmpartspawner;
2679 // TODO: automatic max_themes grow
2680 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2682 // bound max themes to not be an insane value
2685 if (maxthemes > 2048)
2687 // allocate and set up structure
2688 if (vmpartspawner.initialized) // reallocate
2690 Mem_FreePool(&vmpartspawner.pool);
2691 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2693 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2694 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2695 vmpartspawner.max_themes = maxthemes;
2696 vmpartspawner.initialized = true;
2697 vmpartspawner.verified = true;
2700 // reset particle theme to default values
2701 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2703 theme->initialized = true;
2704 theme->typeindex = pt_static;
2705 theme->blendmode = PBLEND_ADD;
2706 theme->orientation = PARTICLE_BILLBOARD;
2707 theme->color1 = 0x808080;
2708 theme->color2 = 0xFFFFFF;
2711 theme->sizeincrease = 0;
2713 theme->alphafade = 512;
2714 theme->gravity = 0.0f;
2715 theme->bounce = 0.0f;
2716 theme->airfriction = 1.0f;
2717 theme->liquidfriction = 4.0f;
2718 theme->originjitter = 0.0f;
2719 theme->velocityjitter = 0.0f;
2720 theme->qualityreduction = false;
2721 theme->lifetime = 4;
2723 theme->staincolor1 = -1;
2724 theme->staincolor2 = -1;
2725 theme->staintex = -1;
2726 theme->delayspawn = 0.0f;
2727 theme->delaycollision = 0.0f;
2728 theme->angle = 0.0f;
2732 // particle theme -> QC globals
2733 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2735 PRVM_clientglobalfloat(particle_type) = theme->typeindex;
2736 PRVM_clientglobalfloat(particle_blendmode) = theme->blendmode;
2737 PRVM_clientglobalfloat(particle_orientation) = theme->orientation;
2738 // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2739 VectorSet(PRVM_clientglobalvector(particle_color1), (theme->color1 >> 16) & 0xFF, (theme->color1 >> 8) & 0xFF, (theme->color1 >> 0) & 0xFF);
2740 VectorSet(PRVM_clientglobalvector(particle_color2), (theme->color2 >> 16) & 0xFF, (theme->color2 >> 8) & 0xFF, (theme->color2 >> 0) & 0xFF);
2741 PRVM_clientglobalfloat(particle_tex) = (prvm_vec_t)theme->tex;
2742 PRVM_clientglobalfloat(particle_size) = theme->size;
2743 PRVM_clientglobalfloat(particle_sizeincrease) = theme->sizeincrease;
2744 PRVM_clientglobalfloat(particle_alpha) = theme->alpha/256;
2745 PRVM_clientglobalfloat(particle_alphafade) = theme->alphafade/256;
2746 PRVM_clientglobalfloat(particle_time) = theme->lifetime;
2747 PRVM_clientglobalfloat(particle_gravity) = theme->gravity;
2748 PRVM_clientglobalfloat(particle_bounce) = theme->bounce;
2749 PRVM_clientglobalfloat(particle_airfriction) = theme->airfriction;
2750 PRVM_clientglobalfloat(particle_liquidfriction) = theme->liquidfriction;
2751 PRVM_clientglobalfloat(particle_originjitter) = theme->originjitter;
2752 PRVM_clientglobalfloat(particle_velocityjitter) = theme->velocityjitter;
2753 PRVM_clientglobalfloat(particle_qualityreduction) = theme->qualityreduction;
2754 PRVM_clientglobalfloat(particle_stretch) = theme->stretch;
2755 VectorSet(PRVM_clientglobalvector(particle_staincolor1), ((int)theme->staincolor1 >> 16) & 0xFF, ((int)theme->staincolor1 >> 8) & 0xFF, ((int)theme->staincolor1 >> 0) & 0xFF);
2756 VectorSet(PRVM_clientglobalvector(particle_staincolor2), ((int)theme->staincolor2 >> 16) & 0xFF, ((int)theme->staincolor2 >> 8) & 0xFF, ((int)theme->staincolor2 >> 0) & 0xFF);
2757 PRVM_clientglobalfloat(particle_staintex) = (prvm_vec_t)theme->staintex;
2758 PRVM_clientglobalfloat(particle_stainalpha) = (prvm_vec_t)theme->stainalpha/256;
2759 PRVM_clientglobalfloat(particle_stainsize) = (prvm_vec_t)theme->stainsize;
2760 PRVM_clientglobalfloat(particle_delayspawn) = theme->delayspawn;
2761 PRVM_clientglobalfloat(particle_delaycollision) = theme->delaycollision;
2762 PRVM_clientglobalfloat(particle_angle) = theme->angle;
2763 PRVM_clientglobalfloat(particle_spin) = theme->spin;
2766 // QC globals -> particle theme
2767 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2769 theme->typeindex = (unsigned short)PRVM_clientglobalfloat(particle_type);
2770 theme->blendmode = (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode);
2771 theme->orientation = (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation);
2772 theme->color1 = ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]);
2773 theme->color2 = ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]);
2774 theme->tex = (int)PRVM_clientglobalfloat(particle_tex);
2775 theme->size = PRVM_clientglobalfloat(particle_size);
2776 theme->sizeincrease = PRVM_clientglobalfloat(particle_sizeincrease);
2777 theme->alpha = PRVM_clientglobalfloat(particle_alpha)*256;
2778 theme->alphafade = PRVM_clientglobalfloat(particle_alphafade)*256;
2779 theme->lifetime = PRVM_clientglobalfloat(particle_time);
2780 theme->gravity = PRVM_clientglobalfloat(particle_gravity);
2781 theme->bounce = PRVM_clientglobalfloat(particle_bounce);
2782 theme->airfriction = PRVM_clientglobalfloat(particle_airfriction);
2783 theme->liquidfriction = PRVM_clientglobalfloat(particle_liquidfriction);
2784 theme->originjitter = PRVM_clientglobalfloat(particle_originjitter);
2785 theme->velocityjitter = PRVM_clientglobalfloat(particle_velocityjitter);
2786 theme->qualityreduction = PRVM_clientglobalfloat(particle_qualityreduction) != 0 ? true : false;
2787 theme->stretch = PRVM_clientglobalfloat(particle_stretch);
2788 theme->staincolor1 = ((int)PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]);
2789 theme->staincolor2 = (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]);
2790 theme->staintex =(int)PRVM_clientglobalfloat(particle_staintex);
2791 theme->stainalpha = PRVM_clientglobalfloat(particle_stainalpha)*256;
2792 theme->stainsize = PRVM_clientglobalfloat(particle_stainsize);
2793 theme->delayspawn = PRVM_clientglobalfloat(particle_delayspawn);
2794 theme->delaycollision = PRVM_clientglobalfloat(particle_delaycollision);
2795 theme->angle = PRVM_clientglobalfloat(particle_angle);
2796 theme->spin = PRVM_clientglobalfloat(particle_spin);
2799 // init particle spawner interface
2800 // # float(float max_themes) initparticlespawner
2801 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2803 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2804 VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2805 vmpartspawner.themes[0].initialized = true;
2806 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2807 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2810 // void() resetparticle
2811 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2813 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2814 if (vmpartspawner.verified == false)
2816 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2819 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2822 // void(float themenum) particletheme
2823 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2827 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2828 if (vmpartspawner.verified == false)
2830 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2833 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2834 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2836 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2837 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2840 if (vmpartspawner.themes[themenum].initialized == false)
2842 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2843 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2846 // load particle theme into globals
2847 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum], prog);
2850 // float() saveparticletheme
2851 // void(float themenum) updateparticletheme
2852 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2856 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2857 if (vmpartspawner.verified == false)
2859 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2862 // allocate new theme, save it and return
2865 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2866 if (vmpartspawner.themes[themenum].initialized == false)
2868 if (themenum >= vmpartspawner.max_themes)
2870 if (vmpartspawner.max_themes == 2048)
2871 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2873 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2874 PRVM_G_FLOAT(OFS_RETURN) = -1;
2877 vmpartspawner.themes[themenum].initialized = true;
2878 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2879 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2882 // update existing theme
2883 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2884 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2886 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2889 vmpartspawner.themes[themenum].initialized = true;
2890 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2893 // void(float themenum) freeparticletheme
2894 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2898 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2899 if (vmpartspawner.verified == false)
2901 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2904 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2906 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2908 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2911 if (vmpartspawner.themes[themenum].initialized == false)
2913 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2914 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2918 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2919 vmpartspawner.themes[themenum].initialized = false;
2922 // float(vector org, vector dir, [float theme]) particle
2923 // returns 0 if failed, 1 if succesful
2924 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2927 vmparticletheme_t *theme;
2931 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle);
2932 if (vmpartspawner.verified == false)
2934 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2935 PRVM_G_FLOAT(OFS_RETURN) = 0;
2938 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
2939 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
2941 if (prog->argc < 3) // global-set particle
2943 part = CL_NewParticle(org,
2944 (unsigned short)PRVM_clientglobalfloat(particle_type),
2945 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
2946 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
2947 (int)PRVM_clientglobalfloat(particle_tex),
2948 PRVM_clientglobalfloat(particle_size),
2949 PRVM_clientglobalfloat(particle_sizeincrease),
2950 PRVM_clientglobalfloat(particle_alpha)*256,
2951 PRVM_clientglobalfloat(particle_alphafade)*256,
2952 PRVM_clientglobalfloat(particle_gravity),
2953 PRVM_clientglobalfloat(particle_bounce),
2960 PRVM_clientglobalfloat(particle_airfriction),
2961 PRVM_clientglobalfloat(particle_liquidfriction),
2962 PRVM_clientglobalfloat(particle_originjitter),
2963 PRVM_clientglobalfloat(particle_velocityjitter),
2964 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
2965 PRVM_clientglobalfloat(particle_time),
2966 PRVM_clientglobalfloat(particle_stretch),
2967 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
2968 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
2969 (int)(PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]),
2970 (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]),
2971 (int)PRVM_clientglobalfloat(particle_staintex),
2972 PRVM_clientglobalfloat(particle_stainalpha)*256,
2973 PRVM_clientglobalfloat(particle_stainsize),
2974 PRVM_clientglobalfloat(particle_angle),
2975 PRVM_clientglobalfloat(particle_spin),
2979 PRVM_G_FLOAT(OFS_RETURN) = 0;
2982 if (PRVM_clientglobalfloat(particle_delayspawn))
2983 part->delayedspawn = cl.time + PRVM_clientglobalfloat(particle_delayspawn);
2984 //if (PRVM_clientglobalfloat(particle_delaycollision))
2985 // part->delayedcollisions = cl.time + PRVM_clientglobalfloat(particle_delaycollision);
2987 else // quick themed particle
2989 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2990 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2992 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2993 PRVM_G_FLOAT(OFS_RETURN) = 0;
2996 theme = &vmpartspawner.themes[themenum];
2997 part = CL_NewParticle(org,
3003 theme->sizeincrease,
3015 theme->liquidfriction,
3016 theme->originjitter,
3017 theme->velocityjitter,
3018 theme->qualityreduction,
3033 PRVM_G_FLOAT(OFS_RETURN) = 0;
3036 if (theme->delayspawn)
3037 part->delayedspawn = cl.time + theme->delayspawn;
3038 //if (theme->delaycollision)
3039 // part->delayedcollisions = cl.time + theme->delaycollision;
3041 PRVM_G_FLOAT(OFS_RETURN) = 1;
3044 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
3045 // returns 0 if failed, 1 if success
3046 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
3049 vmparticletheme_t *theme;
3053 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticleDelayed);
3054 if (vmpartspawner.verified == false)
3056 VM_Warning(prog, "VM_CL_SpawnParticleDelayed: particle spawner not initialized\n");
3057 PRVM_G_FLOAT(OFS_RETURN) = 0;
3060 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
3061 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
3062 if (prog->argc < 5) // global-set particle
3063 part = CL_NewParticle(org,
3064 (unsigned short)PRVM_clientglobalfloat(particle_type),
3065 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
3066 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
3067 (int)PRVM_clientglobalfloat(particle_tex),
3068 PRVM_clientglobalfloat(particle_size),
3069 PRVM_clientglobalfloat(particle_sizeincrease),
3070 PRVM_clientglobalfloat(particle_alpha)*256,
3071 PRVM_clientglobalfloat(particle_alphafade)*256,
3072 PRVM_clientglobalfloat(particle_gravity),
3073 PRVM_clientglobalfloat(particle_bounce),
3080 PRVM_clientglobalfloat(particle_airfriction),
3081 PRVM_clientglobalfloat(particle_liquidfriction),
3082 PRVM_clientglobalfloat(particle_originjitter),
3083 PRVM_clientglobalfloat(particle_velocityjitter),
3084 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
3085 PRVM_clientglobalfloat(particle_time),
3086 PRVM_clientglobalfloat(particle_stretch),
3087 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
3088 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
3089 ((int)PRVM_clientglobalvector(particle_staincolor1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor1)[2]),
3090 ((int)PRVM_clientglobalvector(particle_staincolor2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor2)[2]),
3091 (int)PRVM_clientglobalfloat(particle_staintex),
3092 PRVM_clientglobalfloat(particle_stainalpha)*256,
3093 PRVM_clientglobalfloat(particle_stainsize),
3094 PRVM_clientglobalfloat(particle_angle),
3095 PRVM_clientglobalfloat(particle_spin),
3097 else // themed particle
3099 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
3100 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3102 VM_Warning(prog, "VM_CL_SpawnParticleDelayed: bad theme number %i\n", themenum);
3103 PRVM_G_FLOAT(OFS_RETURN) = 0;
3106 theme = &vmpartspawner.themes[themenum];
3107 part = CL_NewParticle(org,
3113 theme->sizeincrease,
3125 theme->liquidfriction,
3126 theme->originjitter,
3127 theme->velocityjitter,
3128 theme->qualityreduction,
3144 PRVM_G_FLOAT(OFS_RETURN) = 0;
3147 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
3148 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
3149 PRVM_G_FLOAT(OFS_RETURN) = 0;
3152 //====================
3153 //CSQC engine entities query
3154 //====================
3156 // float(float entitynum, float whatfld) getentity;
3157 // vector(float entitynum, float whatfld) getentityvec;
3158 // querying engine-drawn entity
3159 // VorteX: currently it's only tested with whatfld = 1..7
3160 static void VM_CL_GetEntity (prvm_prog_t *prog)
3162 int entnum, fieldnum;
3163 vec3_t forward, left, up, org;
3164 VM_SAFEPARMCOUNT(2, VM_CL_GetEntity);
3166 entnum = PRVM_G_FLOAT(OFS_PARM0);
3167 if (entnum < 0 || entnum >= cl.num_entities)
3169 PRVM_G_FLOAT(OFS_RETURN) = 0;
3172 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3175 case 0: // active state
3176 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3179 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3180 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3183 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3184 VectorCopy(forward, PRVM_G_VECTOR(OFS_RETURN));
3187 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3188 VectorNegate(left, PRVM_G_VECTOR(OFS_RETURN));
3191 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3192 VectorCopy(up, PRVM_G_VECTOR(OFS_RETURN));
3195 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3197 case 6: // origin + v_forward, v_right, v_up
3198 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3199 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3200 VectorNegate(left, PRVM_clientglobalvector(v_right));
3201 VectorCopy(up, PRVM_clientglobalvector(v_up));
3202 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3205 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3208 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3210 case 9: // pants colormod
3211 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3213 case 10: // shirt colormod
3214 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3217 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3220 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3223 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3226 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3227 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3230 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3231 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3234 VectorMA(cl.entities[entnum].render.render_modellight_ambient, 0.5, cl.entities[entnum].render.render_modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3237 PRVM_G_FLOAT(OFS_RETURN) = 0;
3242 //====================
3243 //QC POLYGON functions
3244 //====================
3246 //#304 void() renderscene (EXT_CSQC)
3247 // moved that here to reset the polygons,
3248 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3250 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3252 qboolean ismain = r_refdef.view.ismain;
3253 double t = Sys_DirtyTime();
3254 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3259 // set the main view
3260 csqc_main_r_refdef_view = r_refdef.view;
3263 // now after all of the predraw we know the geometry in the scene mesh and can finalize it for rendering
3264 CL_MeshEntities_Scene_FinalizeRenderEntity();
3266 // we need to update any RENDER_VIEWMODEL entities at this point because
3267 // csqc supplies its own view matrix
3268 CL_UpdateViewEntities();
3269 CL_UpdateEntityShading();
3272 R_RenderView(0, NULL, NULL, r_refdef.view.x, r_refdef.view.y, r_refdef.view.width, r_refdef.view.height);
3274 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3275 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3276 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3278 // polygonbegin without draw2d arg has to guess
3279 prog->polygonbegin_guess2d = false;
3284 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3285 r_refdef.view.ismain = false;
3286 csqc_original_r_refdef_view.ismain = false;
3290 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3291 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3293 const char *texname;
3298 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3300 texname = PRVM_G_STRING(OFS_PARM0);
3301 drawflags = (int)PRVM_G_FLOAT(OFS_PARM1);
3302 if (prog->argc >= 3)
3303 draw2d = PRVM_G_FLOAT(OFS_PARM2) != 0;
3306 // weird hacky way to figure out if this is a 2D HUD polygon or a scene
3307 // polygon, for compatibility with mods aimed at old darkplaces versions
3308 // - polygonbegin_guess2d is 0 if the most recent major call was
3309 // clearscene, 1 if the most recent major call was drawpic (and similar)
3311 draw2d = prog->polygonbegin_guess2d;
3314 // we need to remember whether this is a 2D or 3D mesh we're adding to
3315 mod = draw2d ? CL_Mesh_UI() : CL_Mesh_Scene();
3316 prog->polygonbegin_model = mod;
3317 if (texname == NULL || texname[0] == 0)
3318 texname = "$whiteimage";
3319 strlcpy(prog->polygonbegin_texname, texname, sizeof(prog->polygonbegin_texname));
3320 prog->polygonbegin_drawflags = drawflags;
3321 prog->polygonbegin_numvertices = 0;
3324 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3325 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3327 const prvm_vec_t *v = PRVM_G_VECTOR(OFS_PARM0);
3328 const prvm_vec_t *tc = PRVM_G_VECTOR(OFS_PARM1);
3329 const prvm_vec_t *c = PRVM_G_VECTOR(OFS_PARM2);
3330 const prvm_vec_t a = PRVM_G_FLOAT(OFS_PARM3);
3332 dp_model_t *mod = prog->polygonbegin_model;
3334 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3338 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3342 if (prog->polygonbegin_maxvertices <= prog->polygonbegin_numvertices)
3344 prog->polygonbegin_maxvertices = max(16, prog->polygonbegin_maxvertices * 2);
3345 prog->polygonbegin_vertexdata = (float *)Mem_Realloc(prog->progs_mempool, prog->polygonbegin_vertexdata, prog->polygonbegin_maxvertices * sizeof(float[10]));
3347 o = prog->polygonbegin_vertexdata + prog->polygonbegin_numvertices++ * 10;
3361 //void() R_EndPolygon
3362 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3367 int e0 = 0, e1 = 0, e2 = 0;
3369 dp_model_t *mod = prog->polygonbegin_model;
3374 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3377 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3381 // determine if vertex alpha is being used so we can provide that hint to GetTexture...
3384 for (i = 0; i < prog->polygonbegin_numvertices; i++)
3386 o = prog->polygonbegin_vertexdata + 10 * i;
3387 if (o[6] != 1.0f || o[7] != 1.0f || o[8] != 1.0f)
3393 // create the surface, looking up the best matching texture/shader
3394 materialflags = MATERIALFLAG_WALL;
3395 if (csqc_polygons_defaultmaterial_nocullface.integer)
3396 materialflags |= MATERIALFLAG_NOCULLFACE;
3398 materialflags |= MATERIALFLAG_VERTEXCOLOR;
3400 materialflags |= MATERIALFLAG_ALPHAGEN_VERTEX | MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
3401 tex = Mod_Mesh_GetTexture(mod, prog->polygonbegin_texname, prog->polygonbegin_drawflags, TEXF_ALPHA, materialflags);
3402 surf = Mod_Mesh_AddSurface(mod, tex, false);
3403 // create triangle fan
3404 for (i = 0; i < prog->polygonbegin_numvertices; i++)
3406 o = prog->polygonbegin_vertexdata + 10 * i;
3407 e2 = Mod_Mesh_IndexForVertex(mod, surf, o[0], o[1], o[2], 0, 0, 0, o[3], o[4], 0, 0, o[6], o[7], o[8], o[9]);
3409 Mod_Mesh_AddTriangle(mod, surf, e0, e1, e2);
3414 // build normals (since they are not provided)
3415 Mod_BuildNormals(surf->num_firstvertex, surf->num_vertices, surf->num_triangles, mod->surfmesh.data_vertex3f, mod->surfmesh.data_element3i + 3 * surf->num_firsttriangle, mod->surfmesh.data_normal3f, true);
3418 prog->polygonbegin_model = NULL;
3419 prog->polygonbegin_texname[0] = 0;
3420 prog->polygonbegin_drawflags = 0;
3421 prog->polygonbegin_numvertices = 0;
3428 Returns false if any part of the bottom of the entity is off an edge that
3433 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3435 prvm_prog_t *prog = CLVM_prog;
3436 vec3_t mins, maxs, start, stop;
3439 float mid, bottom, stepheight;
3441 stepheight = sv_stepheight.value + PRVM_clientedictfloat(ent, stepheight_delta);
3442 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3443 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3445 // if all of the points under the corners are solid world, don't bother
3446 // with the tougher checks
3447 // the corners must be within 16 of the midpoint
3448 start[2] = mins[2] - 1;
3449 for (x=0 ; x<=1 ; x++)
3450 for (y=0 ; y<=1 ; y++)
3452 start[0] = x ? maxs[0] : mins[0];
3453 start[1] = y ? maxs[1] : mins[1];
3454 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3458 return true; // we got out easy
3462 // check it for real...
3466 // the midpoint must be within 16 of the bottom
3467 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3468 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3469 stop[2] = start[2] - 2*stepheight;
3470 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, false, NULL, true, false);
3472 if (trace.fraction == 1.0)
3474 mid = bottom = trace.endpos[2];
3476 // the corners must be within 16 of the midpoint
3477 for (x=0 ; x<=1 ; x++)
3478 for (y=0 ; y<=1 ; y++)
3480 start[0] = stop[0] = x ? maxs[0] : mins[0];
3481 start[1] = stop[1] = y ? maxs[1] : mins[1];
3483 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, false, NULL, true, false);
3485 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3486 bottom = trace.endpos[2];
3487 if (trace.fraction == 1.0 || mid - trace.endpos[2] > stepheight)
3498 Called by monster program code.
3499 The move will be adjusted for slopes and stairs, but if the move isn't
3500 possible, no move is done and false is returned
3503 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3505 prvm_prog_t *prog = CLVM_prog;
3506 float dz, stepheight;
3507 vec3_t oldorg, neworg, end, traceendpos;
3508 vec3_t mins, maxs, start;
3511 prvm_edict_t *enemy;
3513 stepheight = sv_stepheight.value + PRVM_clientedictfloat(ent, stepheight_delta);
3516 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
3517 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
3518 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3519 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3521 // flying monsters don't step up
3522 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3524 // try one move with vertical motion, then one without
3525 for (i=0 ; i<2 ; i++)
3527 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3528 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3529 if (i == 0 && enemy != prog->edicts)
3531 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3537 VectorCopy(PRVM_clientedictvector(ent, origin), start);
3538 trace = CL_TraceBox(start, mins, maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3540 CL_VM_SetTraceGlobals(prog, &trace, svent);
3542 if (trace.fraction == 1)
3544 VectorCopy(trace.endpos, traceendpos);
3545 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3546 return false; // swim monster left water
3548 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3554 if (enemy == prog->edicts)
3561 // push down from a step height above the wished position
3562 neworg[2] += stepheight;
3563 VectorCopy (neworg, end);
3564 end[2] -= stepheight*2;
3566 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3568 CL_VM_SetTraceGlobals(prog, &trace, svent);
3570 if (trace.startsolid)
3572 neworg[2] -= stepheight;
3573 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3575 CL_VM_SetTraceGlobals(prog, &trace, svent);
3576 if (trace.startsolid)
3579 if (trace.fraction == 1)
3581 // if monster had the ground pulled out, go ahead and fall
3582 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3584 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3587 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3591 return false; // walked off an edge
3594 // check point traces down for dangling corners
3595 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3597 if (!CL_CheckBottom (ent))
3599 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3600 { // entity had floor mostly pulled out from underneath it
3601 // and is trying to correct
3606 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3610 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3611 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3613 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3625 float(float yaw, float dist[, settrace]) walkmove
3628 static void VM_CL_walkmove (prvm_prog_t *prog)
3637 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3639 // assume failure if it returns early
3640 PRVM_G_FLOAT(OFS_RETURN) = 0;
3642 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3643 if (ent == prog->edicts)
3645 VM_Warning(prog, "walkmove: can not modify world entity\n");
3648 if (ent->priv.server->free)
3650 VM_Warning(prog, "walkmove: can not modify free entity\n");
3653 yaw = PRVM_G_FLOAT(OFS_PARM0);
3654 dist = PRVM_G_FLOAT(OFS_PARM1);
3655 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3657 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3660 yaw = yaw*M_PI*2 / 360;
3662 move[0] = cos(yaw)*dist;
3663 move[1] = sin(yaw)*dist;
3666 // save program state, because CL_movestep may call other progs
3667 oldf = prog->xfunction;
3668 oldself = PRVM_clientglobaledict(self);
3670 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3673 // restore program state
3674 prog->xfunction = oldf;
3675 PRVM_clientglobaledict(self) = oldself;
3682 string(string key) serverkey
3685 static void VM_CL_serverkey(prvm_prog_t *prog)
3687 char string[VM_STRINGTEMP_LENGTH];
3688 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3689 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3690 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3697 Checks if an entity is in a point's PVS.
3698 Should be fast but can be inexact.
3700 float checkpvs(vector viewpos, entity viewee) = #240;
3703 static void VM_CL_checkpvs (prvm_prog_t *prog)
3706 prvm_edict_t *viewee;
3712 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3715 VM_SAFEPARMCOUNT(2, VM_CL_checkpvs);
3716 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3717 viewee = PRVM_G_EDICT(OFS_PARM1);
3719 if(viewee->priv.required->free)
3721 VM_Warning(prog, "checkpvs: can not check free entity\n");
3722 PRVM_G_FLOAT(OFS_RETURN) = 4;
3726 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3727 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3730 if(!cl.worldmodel || !cl.worldmodel->brush.GetPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3732 // no PVS support on this worldmodel... darn
3733 PRVM_G_FLOAT(OFS_RETURN) = 3;
3736 pvs = cl.worldmodel->brush.GetPVS(cl.worldmodel, viewpos);
3739 // viewpos isn't in any PVS... darn
3740 PRVM_G_FLOAT(OFS_RETURN) = 2;
3743 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, pvs, mi, ma);
3745 // using fat PVS like FTEQW does (slow)
3746 if(!cl.worldmodel || !cl.worldmodel->brush.FatPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3748 // no PVS support on this worldmodel... darn
3749 PRVM_G_FLOAT(OFS_RETURN) = 3;
3752 fatpvsbytes = cl.worldmodel->brush.FatPVS(cl.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3755 // viewpos isn't in any PVS... darn
3756 PRVM_G_FLOAT(OFS_RETURN) = 2;
3759 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, fatpvs, mi, ma);
3763 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3764 static void VM_CL_skel_create(prvm_prog_t *prog)
3766 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3767 dp_model_t *model = CL_GetModelByIndex(modelindex);
3768 skeleton_t *skeleton;
3770 PRVM_G_FLOAT(OFS_RETURN) = 0;
3771 if (!model || !model->num_bones)
3773 for (i = 0;i < MAX_EDICTS;i++)
3774 if (!prog->skeletons[i])
3776 if (i == MAX_EDICTS)
3778 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3779 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3780 skeleton->model = model;
3781 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3782 // initialize to identity matrices
3783 for (i = 0;i < skeleton->model->num_bones;i++)
3784 skeleton->relativetransforms[i] = identitymatrix;
3787 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3788 static void VM_CL_skel_build(prvm_prog_t *prog)
3790 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3791 skeleton_t *skeleton;
3792 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3793 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3794 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3795 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3796 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3797 dp_model_t *model = CL_GetModelByIndex(modelindex);
3801 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3802 frameblend_t frameblend[MAX_FRAMEBLENDS];
3803 matrix4x4_t bonematrix;
3805 PRVM_G_FLOAT(OFS_RETURN) = 0;
3806 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3808 firstbone = max(0, firstbone);
3809 lastbone = min(lastbone, model->num_bones - 1);
3810 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3811 VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3812 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model, cl.time);
3813 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3815 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3817 memset(&bonematrix, 0, sizeof(bonematrix));
3818 for (blendindex = 0;blendindex < numblends;blendindex++)
3820 Matrix4x4_FromBonePose7s(&matrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3821 Matrix4x4_Accumulate(&bonematrix, &matrix, frameblend[blendindex].lerp);
3823 Matrix4x4_Normalize3(&bonematrix, &bonematrix);
3824 Matrix4x4_Interpolate(&skeleton->relativetransforms[bonenum], &bonematrix, &skeleton->relativetransforms[bonenum], retainfrac);
3826 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3829 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3830 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
3832 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3833 skeleton_t *skeleton;
3834 PRVM_G_FLOAT(OFS_RETURN) = 0;
3835 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3837 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3840 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3841 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
3843 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3844 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3845 skeleton_t *skeleton;
3846 PRVM_G_INT(OFS_RETURN) = 0;
3847 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3849 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3851 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
3854 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3855 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
3857 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3858 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3859 skeleton_t *skeleton;
3860 PRVM_G_FLOAT(OFS_RETURN) = 0;
3861 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3863 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3865 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3868 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3869 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
3871 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3872 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3873 skeleton_t *skeleton;
3874 PRVM_G_FLOAT(OFS_RETURN) = 0;
3875 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3877 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3880 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3881 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
3883 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3884 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3885 skeleton_t *skeleton;
3887 vec3_t forward, left, up, origin;
3888 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3889 VectorClear(PRVM_clientglobalvector(v_forward));
3890 VectorClear(PRVM_clientglobalvector(v_right));
3891 VectorClear(PRVM_clientglobalvector(v_up));
3892 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3894 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3896 matrix = skeleton->relativetransforms[bonenum];
3897 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3898 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3899 VectorNegate(left, PRVM_clientglobalvector(v_right));
3900 VectorCopy(up, PRVM_clientglobalvector(v_up));
3901 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3904 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3905 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
3907 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3908 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3909 skeleton_t *skeleton;
3912 vec3_t forward, left, up, origin;
3913 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3914 VectorClear(PRVM_clientglobalvector(v_forward));
3915 VectorClear(PRVM_clientglobalvector(v_right));
3916 VectorClear(PRVM_clientglobalvector(v_up));
3917 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3919 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3921 matrix = skeleton->relativetransforms[bonenum];
3922 // convert to absolute
3923 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3926 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3928 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3929 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3930 VectorNegate(left, PRVM_clientglobalvector(v_right));
3931 VectorCopy(up, PRVM_clientglobalvector(v_up));
3932 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3935 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3936 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
3938 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3939 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3940 vec3_t forward, left, up, origin;
3941 skeleton_t *skeleton;
3943 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3945 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3947 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3948 VectorNegate(PRVM_clientglobalvector(v_right), left);
3949 VectorCopy(PRVM_clientglobalvector(v_up), up);
3950 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3951 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3952 skeleton->relativetransforms[bonenum] = matrix;
3955 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3956 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
3958 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3959 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3960 vec3_t forward, left, up, origin;
3961 skeleton_t *skeleton;
3964 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3966 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3968 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3969 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3970 VectorNegate(PRVM_clientglobalvector(v_right), left);
3971 VectorCopy(PRVM_clientglobalvector(v_up), up);
3972 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3973 temp = skeleton->relativetransforms[bonenum];
3974 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3977 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3978 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
3980 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3981 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3982 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3984 vec3_t forward, left, up, origin;
3985 skeleton_t *skeleton;
3988 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3990 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3991 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3992 VectorNegate(PRVM_clientglobalvector(v_right), left);
3993 VectorCopy(PRVM_clientglobalvector(v_up), up);
3994 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3995 firstbone = max(0, firstbone);
3996 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3997 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3999 temp = skeleton->relativetransforms[bonenum];
4000 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4004 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4005 static void VM_CL_skel_copybones(prvm_prog_t *prog)
4007 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4008 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4009 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4010 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4012 skeleton_t *skeletondst;
4013 skeleton_t *skeletonsrc;
4014 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4016 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4018 firstbone = max(0, firstbone);
4019 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4020 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4021 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4022 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4025 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4026 static void VM_CL_skel_delete(prvm_prog_t *prog)
4028 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4029 skeleton_t *skeleton;
4030 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4033 prog->skeletons[skeletonindex] = NULL;
4036 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4037 static void VM_CL_frameforname(prvm_prog_t *prog)
4039 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4040 dp_model_t *model = CL_GetModelByIndex(modelindex);
4041 const char *name = PRVM_G_STRING(OFS_PARM1);
4043 PRVM_G_FLOAT(OFS_RETURN) = -1;
4044 if (!model || !model->animscenes)
4046 for (i = 0;i < model->numframes;i++)
4048 if (!strcasecmp(model->animscenes[i].name, name))
4050 PRVM_G_FLOAT(OFS_RETURN) = i;
4056 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4057 static void VM_CL_frameduration(prvm_prog_t *prog)
4059 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4060 dp_model_t *model = CL_GetModelByIndex(modelindex);
4061 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4062 PRVM_G_FLOAT(OFS_RETURN) = 0;
4063 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4065 if (model->animscenes[framenum].framerate)
4066 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4069 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4072 * Obscure builtin used by GAME_XONOTIC.
4074 * Edits the input history of cl_movement by rotating all move commands
4075 * currently in the queue using the given transform.
4077 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4078 * v_angle-like (non-inverted) euler angles that perform the rotation
4079 * of the space that is to be done.
4081 * This is meant to be used as a fixangle replacement after passing
4082 * through a warpzone/portal: the client is told about the warp transform,
4083 * and calls this function in the same frame as the one on which the
4084 * client's origin got changed by the serverside teleport. Then this code
4085 * transforms the pre-warp input (which matches the empty space behind
4086 * the warp plane) into post-warp input (which matches the target area
4087 * of the warp). Also, at the same time, the client has to use
4088 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4090 * This together allows warpzone motion to be perfectly predicted by
4093 * Furthermore, for perfect warpzone behaviour, the server side also
4094 * has to detect input the client sent before it received the origin
4095 * update, but after the warp occurred on the server, and has to adjust
4096 * input appropriately.
4099 vec3_t v = {0, 0, 0};
4101 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4102 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), a);
4103 AngleVectorsFLU(a, x, y, z);
4104 Matrix4x4_FromVectors(&m, x, y, z, v);
4108 // #358 void(string cubemapname) loadcubemap
4109 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4113 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4114 name = PRVM_G_STRING(OFS_PARM0);
4118 #define REFDEFFLAG_TELEPORTED 1
4119 #define REFDEFFLAG_JUMPING 2
4120 #define REFDEFFLAG_DEAD 4
4121 #define REFDEFFLAG_INTERMISSION 8
4122 static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
4124 matrix4x4_t entrendermatrix;
4125 vec3_t clviewangles;
4127 qboolean teleported;
4128 qboolean clonground;
4131 qboolean clintermission;
4132 float clstatsviewheight;
4136 VM_SAFEPARMCOUNT(2, VM_CL_V_CalcRefdef);
4137 ent = PRVM_G_EDICT(OFS_PARM0);
4138 flags = PRVM_G_FLOAT(OFS_PARM1);
4140 // use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
4141 CL_GetTagMatrix(prog, &entrendermatrix, ent, 0, NULL);
4143 VectorCopy(cl.csqc_viewangles, clviewangles);
4144 teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
4145 clonground = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_ONGROUND) != 0;
4146 clcmdjump = (flags & REFDEFFLAG_JUMPING) != 0;
4147 clstatsviewheight = PRVM_clientedictvector(ent, view_ofs)[2];
4148 cldead = (flags & REFDEFFLAG_DEAD) != 0;
4149 clintermission = (flags & REFDEFFLAG_INTERMISSION) != 0;
4150 VectorCopy(PRVM_clientedictvector(ent, velocity), clvelocity);
4152 V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight, cldead, clintermission, clvelocity);
4154 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
4155 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
4156 CSQC_R_RecalcView();
4159 //============================================================================
4161 // To create a almost working builtin file from this replace:
4162 // "^NULL.*" with ""
4163 // "^{.*//.*}:Wh\(.*\)" with "\1"
4165 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4166 // "\n\n+" with "\n\n"
4168 prvm_builtin_t vm_cl_builtins[] = {
4169 NULL, // #0 NULL function (not callable) (QUAKE)
4170 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4171 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4172 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4173 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4174 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4175 VM_break, // #6 void() break (QUAKE)
4176 VM_random, // #7 float() random (QUAKE)
4177 VM_CL_sound, // #8 void(entity e, float chan, string samp, float volume, float atten[, float pitchchange[, float flags]]) sound (QUAKE)
4178 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4179 VM_error, // #10 void(string e) error (QUAKE)
4180 VM_objerror, // #11 void(string e) objerror (QUAKE)
4181 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4182 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4183 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4184 VM_remove, // #15 void(entity e) remove (QUAKE)
4185 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4186 NULL, // #17 entity() checkclient (QUAKE)
4187 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4188 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4189 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4190 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4191 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4192 NULL, // #23 void(string s, ...) bprint (QUAKE)
4193 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4194 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4195 VM_ftos, // #26 string(float f) ftos (QUAKE)
4196 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4197 VM_coredump, // #28 void() coredump (QUAKE)
4198 VM_traceon, // #29 void() traceon (QUAKE)
4199 VM_traceoff, // #30 void() traceoff (QUAKE)
4200 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4201 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4202 NULL, // #33 (QUAKE)
4203 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4204 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4205 VM_rint, // #36 float(float v) rint (QUAKE)
4206 VM_floor, // #37 float(float v) floor (QUAKE)
4207 VM_ceil, // #38 float(float v) ceil (QUAKE)
4208 NULL, // #39 (QUAKE)
4209 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4210 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4211 NULL, // #42 (QUAKE)
4212 VM_fabs, // #43 float(float f) fabs (QUAKE)
4213 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4214 VM_cvar, // #45 float(string s) cvar (QUAKE)
4215 VM_localcmd_client, // #46 void(string s) localcmd (QUAKE)
4216 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4217 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4218 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4219 NULL, // #50 (QUAKE)
4220 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4221 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4222 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4223 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4224 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4225 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4226 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4227 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4228 NULL, // #59 (QUAKE)
4229 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4230 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4231 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4232 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4233 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4234 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4235 NULL, // #66 (QUAKE)
4236 NULL, // #67 void(float step) movetogoal (QUAKE)
4237 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4238 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4239 NULL, // #70 void(string s) changelevel (QUAKE)
4240 NULL, // #71 (QUAKE)
4241 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4242 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4243 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4244 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4245 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4246 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4247 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4248 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4249 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4250 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4251 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4252 NULL, // #83 (QUAKE)
4253 NULL, // #84 (QUAKE)
4254 NULL, // #85 (QUAKE)
4255 NULL, // #86 (QUAKE)
4256 NULL, // #87 (QUAKE)
4257 NULL, // #88 (QUAKE)
4258 NULL, // #89 (QUAKE)
4259 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4260 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4261 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4262 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4263 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4264 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4265 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4266 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4267 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4268 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4269 // FrikaC and Telejano range #100-#199
4280 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4281 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4282 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4283 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4284 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4285 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4286 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4287 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4288 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4289 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4370 // FTEQW range #200-#299
4389 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4392 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4393 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4394 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4395 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4396 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4397 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4398 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4399 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4400 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4401 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4403 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4411 VM_CL_checkpvs, // #240
4434 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4435 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4436 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4437 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4438 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4439 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4440 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4441 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4442 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4443 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4444 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4445 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4446 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4447 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4448 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4471 // CSQC range #300-#399
4472 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4473 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4474 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4475 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4476 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4477 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4478 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4479 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4480 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4481 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4482 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4483 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4487 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4488 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4489 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4490 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4491 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4492 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4493 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4494 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4495 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4496 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4497 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4498 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4499 VM_stringwidth, // #327 // FIXME is this okay?
4500 VM_drawsubpic, // #328 // FIXME is this okay?
4501 VM_drawrotpic, // #329 // FIXME is this okay?
4502 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4503 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4504 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4505 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4506 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4507 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4508 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4509 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4510 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4511 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4512 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4513 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4514 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4515 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4516 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4517 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4518 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4519 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4520 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4521 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4522 VM_isserver, // #350 float() isserver (EXT_CSQC)
4523 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4524 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4525 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4526 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4527 VM_CL_videoplaying, // #355
4528 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4529 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4530 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4532 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4533 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4534 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4535 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4536 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4537 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4538 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4539 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4572 // LadyHavoc's range #400-#499
4573 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4574 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4575 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4576 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4577 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4578 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4579 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4580 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4581 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4582 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4583 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4584 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4585 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4586 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4587 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4588 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4589 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4590 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4591 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4592 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4593 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4594 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4595 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4596 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4597 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4598 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4599 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4600 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4601 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4602 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4603 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4604 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4605 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4606 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4607 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4608 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4609 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4610 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4611 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4612 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4613 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4614 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4615 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4616 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4617 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4618 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4619 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4620 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4621 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4622 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4623 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4624 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4625 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4626 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4627 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4628 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4629 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4630 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4632 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4633 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4634 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4635 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4636 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4637 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4638 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4639 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4640 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4641 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4642 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4643 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4644 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4645 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4646 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4647 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4648 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4649 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4650 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4651 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4652 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4653 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4654 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4655 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4656 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4657 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4658 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4659 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4660 VM_gecko_create, // #487 float gecko_create( string name )
4661 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4662 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4663 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4664 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4665 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4666 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4667 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4668 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4669 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4670 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4671 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4672 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4673 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4674 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4675 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4676 VM_whichpack, // #503 string(string) whichpack = #503;
4677 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4683 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4684 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4685 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4686 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4687 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4688 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4689 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4690 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4691 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4692 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4693 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4694 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4695 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4696 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4697 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4698 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4699 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4700 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4701 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4702 VM_loadfromdata, // #529
4703 VM_loadfromfile, // #530
4704 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4706 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4707 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4708 VM_buf_loadfile, // #535 float(string filename, float bufhandle) buf_loadfile (DP_QC_STRINGBUFFERS_EXT_WIP)
4709 VM_buf_writefile, // #536 float(float filehandle, float bufhandle, float startpos, float numstrings) buf_writefile (DP_QC_STRINGBUFFERS_EXT_WIP)
4710 VM_bufstr_find, // #537 float(float bufhandle, string match, float matchrule, float startpos) bufstr_find (DP_QC_STRINGBUFFERS_EXT_WIP)
4711 VM_matchpattern, // #538 float(string s, string pattern, float matchrule) matchpattern (DP_QC_STRINGBUFFERS_EXT_WIP)
4713 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4714 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4715 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4778 VM_callfunction, // #605
4779 VM_writetofile, // #606
4780 VM_isfunction, // #607
4783 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4786 VM_parseentitydata, // #613
4797 VM_CL_getextresponse, // #624 string getextresponse(void)
4800 VM_sprintf, // #627 string sprintf(string format, ...)
4801 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4802 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4803 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4804 VM_getbindmaps, // #631 vector(void) getbindmap
4805 VM_setbindmaps, // #632 float(vector bm) setbindmap
4811 VM_CL_RotateMoves, // #638
4812 VM_digest_hex, // #639
4813 VM_CL_V_CalcRefdef, // #640 void(entity e) V_CalcRefdef (DP_CSQC_V_CALCREFDEF)
4815 VM_coverage, // #642
4823 // WRATH range (#650-#???)
4824 VM_fcopy, // #650 float(string fnfrom, string fnto) fcopy (EXT_WRATH)
4825 VM_frename, // #651 float (string fnold, string fnnew) frename (EXT_WRATH)
4826 VM_fremove, // #652 float (string fname) fremove (EXT_WRATH)
4827 VM_fexists, // #653 float (string fname) fexists (EXT_WRATH)
4828 VM_rmtree, // #654 float (string path) rmtree (EXT_WRATH)
4927 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4929 void CLVM_init_cmd(prvm_prog_t *prog)
4932 prog->polygonbegin_model = NULL;
4933 prog->polygonbegin_guess2d = 0;
4936 void CLVM_reset_cmd(prvm_prog_t *prog)
4938 World_End(&cl.world);
4940 prog->polygonbegin_model = NULL;
4941 prog->polygonbegin_guess2d = 0;