5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
33 // #1 void(vector ang) makevectors
34 static void VM_CL_makevectors (void)
36 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
37 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
40 // #2 void(entity e, vector o) setorigin
41 void VM_CL_setorigin (void)
45 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47 e = PRVM_G_EDICT(OFS_PARM0);
48 if (e == prog->edicts)
50 VM_Warning("setorigin: can not modify world entity\n");
53 if (e->priv.required->free)
55 VM_Warning("setorigin: can not modify free entity\n");
58 org = PRVM_G_VECTOR(OFS_PARM1);
59 VectorCopy (org, e->fields.client->origin);
63 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
69 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
72 VectorCopy (min, e->fields.client->mins);
73 VectorCopy (max, e->fields.client->maxs);
74 VectorSubtract (max, min, e->fields.client->size);
79 // #3 void(entity e, string m) setmodel
80 void VM_CL_setmodel (void)
87 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
89 e = PRVM_G_EDICT(OFS_PARM0);
90 e->fields.client->modelindex = 0;
91 e->fields.client->model = 0;
93 m = PRVM_G_STRING(OFS_PARM1);
95 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
97 if (!strcmp(cl.csqc_model_precache[i]->name, m))
99 mod = cl.csqc_model_precache[i];
100 e->fields.client->model = PRVM_SetEngineString(mod->name);
101 e->fields.client->modelindex = -(i+1);
107 for (i = 0;i < MAX_MODELS;i++)
109 mod = cl.model_precache[i];
110 if (mod && !strcmp(mod->name, m))
112 e->fields.client->model = PRVM_SetEngineString(mod->name);
113 e->fields.client->modelindex = i;
120 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
121 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
125 SetMinMaxSize (e, vec3_origin, vec3_origin);
126 VM_Warning ("setmodel: model '%s' not precached\n", m);
130 // #4 void(entity e, vector min, vector max) setsize
131 static void VM_CL_setsize (void)
135 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
137 e = PRVM_G_EDICT(OFS_PARM0);
138 if (e == prog->edicts)
140 VM_Warning("setsize: can not modify world entity\n");
143 if (e->priv.server->free)
145 VM_Warning("setsize: can not modify free entity\n");
148 min = PRVM_G_VECTOR(OFS_PARM1);
149 max = PRVM_G_VECTOR(OFS_PARM2);
151 SetMinMaxSize( e, min, max );
156 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
157 static void VM_CL_sound (void)
161 prvm_edict_t *entity;
166 VM_SAFEPARMCOUNT(5, VM_CL_sound);
168 entity = PRVM_G_EDICT(OFS_PARM0);
169 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
170 sample = PRVM_G_STRING(OFS_PARM2);
171 volume = PRVM_G_FLOAT(OFS_PARM3);
172 attenuation = PRVM_G_FLOAT(OFS_PARM4);
174 if (volume < 0 || volume > 1)
176 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
180 if (attenuation < 0 || attenuation > 4)
182 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
186 if (channel < 0 || channel > 7)
188 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
192 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
193 S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
196 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
197 static void VM_CL_pointsound(void)
204 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
206 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
207 sample = PRVM_G_STRING(OFS_PARM1);
208 volume = PRVM_G_FLOAT(OFS_PARM2);
209 attenuation = PRVM_G_FLOAT(OFS_PARM3);
211 if (volume < 0 || volume > 1)
213 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
217 if (attenuation < 0 || attenuation > 4)
219 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
223 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
224 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
227 // #14 entity() spawn
228 static void VM_CL_spawn (void)
231 ed = PRVM_ED_Alloc();
235 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
237 VM_SetTraceGlobals(trace);
238 PRVM_clientglobalfloat(trace_networkentity) = svent;
241 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
242 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
244 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
245 static void VM_CL_traceline (void)
252 // R_TimeReport("pretraceline");
254 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
256 prog->xfunction->builtinsprofile += 30;
258 v1 = PRVM_G_VECTOR(OFS_PARM0);
259 v2 = PRVM_G_VECTOR(OFS_PARM1);
260 move = (int)PRVM_G_FLOAT(OFS_PARM2);
261 ent = PRVM_G_EDICT(OFS_PARM3);
263 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
264 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
266 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
268 CL_VM_SetTraceGlobals(&trace, svent);
269 // R_TimeReport("traceline");
276 Used for use tracing and shot targeting
277 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
278 if the tryents flag is set.
280 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
283 // LordHavoc: added this for my own use, VERY useful, similar to traceline
284 static void VM_CL_tracebox (void)
286 float *v1, *v2, *m1, *m2;
291 // R_TimeReport("pretracebox");
292 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
294 prog->xfunction->builtinsprofile += 30;
296 v1 = PRVM_G_VECTOR(OFS_PARM0);
297 m1 = PRVM_G_VECTOR(OFS_PARM1);
298 m2 = PRVM_G_VECTOR(OFS_PARM2);
299 v2 = PRVM_G_VECTOR(OFS_PARM3);
300 move = (int)PRVM_G_FLOAT(OFS_PARM4);
301 ent = PRVM_G_EDICT(OFS_PARM5);
303 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
304 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
306 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
308 CL_VM_SetTraceGlobals(&trace, svent);
309 // R_TimeReport("tracebox");
312 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
317 vec3_t original_origin;
318 vec3_t original_velocity;
319 vec3_t original_angles;
320 vec3_t original_avelocity;
323 VectorCopy(tossent->fields.client->origin , original_origin );
324 VectorCopy(tossent->fields.client->velocity , original_velocity );
325 VectorCopy(tossent->fields.client->angles , original_angles );
326 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
328 gravity = PRVM_clientedictfloat(tossent, gravity);
331 gravity *= cl.movevars_gravity * 0.05;
333 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
335 tossent->fields.client->velocity[2] -= gravity;
336 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
337 VectorScale (tossent->fields.client->velocity, 0.05, move);
338 VectorAdd (tossent->fields.client->origin, move, end);
339 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
340 VectorCopy (trace.endpos, tossent->fields.client->origin);
342 if (trace.fraction < 1)
346 VectorCopy(original_origin , tossent->fields.client->origin );
347 VectorCopy(original_velocity , tossent->fields.client->velocity );
348 VectorCopy(original_angles , tossent->fields.client->angles );
349 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
354 static void VM_CL_tracetoss (void)
358 prvm_edict_t *ignore;
361 prog->xfunction->builtinsprofile += 600;
363 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
365 ent = PRVM_G_EDICT(OFS_PARM0);
366 if (ent == prog->edicts)
368 VM_Warning("tracetoss: can not use world entity\n");
371 ignore = PRVM_G_EDICT(OFS_PARM1);
373 trace = CL_Trace_Toss (ent, ignore, &svent);
375 CL_VM_SetTraceGlobals(&trace, svent);
379 // #20 void(string s) precache_model
380 void VM_CL_precache_model (void)
386 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
388 name = PRVM_G_STRING(OFS_PARM0);
389 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
391 if(!strcmp(cl.csqc_model_precache[i]->name, name))
393 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
397 PRVM_G_FLOAT(OFS_RETURN) = 0;
398 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
401 for (i = 0;i < MAX_MODELS;i++)
403 if (!cl.csqc_model_precache[i])
405 cl.csqc_model_precache[i] = (dp_model_t*)m;
406 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
410 VM_Warning("VM_CL_precache_model: no free models\n");
413 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
416 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
421 ent = PRVM_NEXT_EDICT(prog->edicts);
422 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
424 if (ent->priv.required->free)
426 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
432 // #22 entity(vector org, float rad) findradius
433 static void VM_CL_findradius (void)
435 prvm_edict_t *ent, *chain;
436 vec_t radius, radius2;
437 vec3_t org, eorg, mins, maxs;
438 int i, numtouchedicts;
439 static prvm_edict_t *touchedicts[MAX_EDICTS];
442 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
445 chainfield = PRVM_G_INT(OFS_PARM2);
447 chainfield = prog->fieldoffsets.chain;
449 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
451 chain = (prvm_edict_t *)prog->edicts;
453 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
454 radius = PRVM_G_FLOAT(OFS_PARM1);
455 radius2 = radius * radius;
457 mins[0] = org[0] - (radius + 1);
458 mins[1] = org[1] - (radius + 1);
459 mins[2] = org[2] - (radius + 1);
460 maxs[0] = org[0] + (radius + 1);
461 maxs[1] = org[1] + (radius + 1);
462 maxs[2] = org[2] + (radius + 1);
463 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
464 if (numtouchedicts > MAX_EDICTS)
466 // this never happens //[515]: for what then ?
467 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
468 numtouchedicts = MAX_EDICTS;
470 for (i = 0;i < numtouchedicts;i++)
472 ent = touchedicts[i];
473 // Quake did not return non-solid entities but darkplaces does
474 // (note: this is the reason you can't blow up fallen zombies)
475 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
477 // LordHavoc: compare against bounding box rather than center so it
478 // doesn't miss large objects, and use DotProduct instead of Length
479 // for a major speedup
480 VectorSubtract(org, ent->fields.client->origin, eorg);
481 if (sv_gameplayfix_findradiusdistancetobox.integer)
483 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
484 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
485 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
488 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
489 if (DotProduct(eorg, eorg) < radius2)
491 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
496 VM_RETURN_EDICT(chain);
499 // #34 float() droptofloor
500 static void VM_CL_droptofloor (void)
506 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
508 // assume failure if it returns early
509 PRVM_G_FLOAT(OFS_RETURN) = 0;
511 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
512 if (ent == prog->edicts)
514 VM_Warning("droptofloor: can not modify world entity\n");
517 if (ent->priv.server->free)
519 VM_Warning("droptofloor: can not modify free entity\n");
523 VectorCopy (ent->fields.client->origin, end);
526 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
528 if (trace.fraction != 1)
530 VectorCopy (trace.endpos, ent->fields.client->origin);
531 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
532 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
533 PRVM_G_FLOAT(OFS_RETURN) = 1;
534 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
535 // ent->priv.server->suspendedinairflag = true;
539 // #35 void(float style, string value) lightstyle
540 static void VM_CL_lightstyle (void)
545 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
547 i = (int)PRVM_G_FLOAT(OFS_PARM0);
548 c = PRVM_G_STRING(OFS_PARM1);
549 if (i >= cl.max_lightstyle)
551 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
554 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
555 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
556 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
559 // #40 float(entity e) checkbottom
560 static void VM_CL_checkbottom (void)
562 static int cs_yes, cs_no;
564 vec3_t mins, maxs, start, stop;
569 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
570 ent = PRVM_G_EDICT(OFS_PARM0);
571 PRVM_G_FLOAT(OFS_RETURN) = 0;
573 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
574 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
576 // if all of the points under the corners are solid world, don't bother
577 // with the tougher checks
578 // the corners must be within 16 of the midpoint
579 start[2] = mins[2] - 1;
580 for (x=0 ; x<=1 ; x++)
581 for (y=0 ; y<=1 ; y++)
583 start[0] = x ? maxs[0] : mins[0];
584 start[1] = y ? maxs[1] : mins[1];
585 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
590 PRVM_G_FLOAT(OFS_RETURN) = true;
591 return; // we got out easy
596 // check it for real...
600 // the midpoint must be within 16 of the bottom
601 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
602 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
603 stop[2] = start[2] - 2*sv_stepheight.value;
604 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
606 if (trace.fraction == 1.0)
609 mid = bottom = trace.endpos[2];
611 // the corners must be within 16 of the midpoint
612 for (x=0 ; x<=1 ; x++)
613 for (y=0 ; y<=1 ; y++)
615 start[0] = stop[0] = x ? maxs[0] : mins[0];
616 start[1] = stop[1] = y ? maxs[1] : mins[1];
618 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
620 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
621 bottom = trace.endpos[2];
622 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
627 PRVM_G_FLOAT(OFS_RETURN) = true;
630 // #41 float(vector v) pointcontents
631 static void VM_CL_pointcontents (void)
633 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
634 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
637 // #48 void(vector o, vector d, float color, float count) particle
638 static void VM_CL_particle (void)
643 VM_SAFEPARMCOUNT(4, VM_CL_particle);
645 org = PRVM_G_VECTOR(OFS_PARM0);
646 dir = PRVM_G_VECTOR(OFS_PARM1);
647 color = (int)PRVM_G_FLOAT(OFS_PARM2);
648 count = (int)PRVM_G_FLOAT(OFS_PARM3);
649 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
652 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
653 static void VM_CL_ambientsound (void)
657 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
658 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
659 f = PRVM_G_VECTOR(OFS_PARM1);
660 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
663 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
664 static void VM_CL_getlight (void)
666 vec3_t ambientcolor, diffusecolor, diffusenormal;
669 VM_SAFEPARMCOUNTRANGE(1, 2, VM_CL_getlight);
671 p = PRVM_G_VECTOR(OFS_PARM0);
672 VectorClear(ambientcolor);
673 VectorClear(diffusecolor);
674 VectorClear(diffusenormal);
676 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
677 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
678 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
679 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
682 //============================================================================
683 //[515]: SCENE MANAGER builtins
684 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
686 void CSQC_R_RecalcView (void)
688 extern matrix4x4_t viewmodelmatrix_nobob;
689 extern matrix4x4_t viewmodelmatrix_withbob;
690 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
691 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
692 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
693 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
696 void CL_RelinkLightFlashes(void);
697 //#300 void() clearscene (EXT_CSQC)
698 void VM_CL_R_ClearScene (void)
700 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
701 // clear renderable entity and light lists
702 r_refdef.scene.numentities = 0;
703 r_refdef.scene.numlights = 0;
704 // FIXME: restore these to the values from VM_CL_UpdateView
708 r_refdef.view.width = vid.width;
709 r_refdef.view.height = vid.height;
710 r_refdef.view.depth = 1;
711 // FIXME: restore frustum_x/frustum_y
712 r_refdef.view.useperspective = true;
713 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
714 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
715 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
716 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
717 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
718 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
719 r_refdef.view.clear = true;
720 r_refdef.view.isoverlay = false;
721 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
722 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
723 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
724 cl.csqc_vidvars.drawenginesbar = false;
725 cl.csqc_vidvars.drawcrosshair = false;
729 //#301 void(float mask) addentities (EXT_CSQC)
730 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
731 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
732 void VM_CL_R_AddEntities (void)
734 double t = Sys_DoubleTime();
737 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
738 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
739 CSQC_RelinkAllEntities(drawmask);
740 CL_RelinkLightFlashes();
742 prog->globals.client->time = cl.time;
743 for(i=1;i<prog->num_edicts;i++)
745 // so we can easily check if CSQC entity #edictnum is currently drawn
746 cl.csqcrenderentities[i].entitynumber = 0;
747 ed = &prog->edicts[i];
748 if(ed->priv.required->free)
751 if(ed->priv.required->free)
753 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
755 if(ed->priv.required->free)
757 if(!((int)ed->fields.client->drawmask & drawmask))
759 CSQC_AddRenderEdict(ed, i);
762 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
763 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= Sys_DoubleTime() - t;
766 //#302 void(entity ent) addentity (EXT_CSQC)
767 void VM_CL_R_AddEntity (void)
769 double t = Sys_DoubleTime();
770 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
771 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
772 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= Sys_DoubleTime() - t;
775 //#303 float(float property, ...) setproperty (EXT_CSQC)
776 //#303 float(float property) getproperty
777 //#303 vector(float property) getpropertyvec
778 // VorteX: make this function be able to return previously set property if new value is not given
779 void VM_CL_R_SetView (void)
785 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
787 c = (int)PRVM_G_FLOAT(OFS_PARM0);
795 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
798 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
801 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
804 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
807 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
810 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
813 VM_Warning("VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
816 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
819 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
822 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
825 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
828 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
831 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
834 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
837 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
840 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
843 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
846 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
849 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
851 case VF_DRAWENGINESBAR:
852 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
854 case VF_DRAWCROSSHAIR:
855 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
857 case VF_CL_VIEWANGLES:
858 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
860 case VF_CL_VIEWANGLES_X:
861 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
863 case VF_CL_VIEWANGLES_Y:
864 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
866 case VF_CL_VIEWANGLES_Z:
867 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
870 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
873 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
876 PRVM_G_FLOAT(OFS_RETURN) = 0;
877 VM_Warning("VM_CL_R_GetView : unknown parm %i\n", c);
883 f = PRVM_G_VECTOR(OFS_PARM1);
884 k = PRVM_G_FLOAT(OFS_PARM1);
888 r_refdef.view.x = (int)(f[0]);
889 r_refdef.view.y = (int)(f[1]);
893 r_refdef.view.x = (int)(k);
897 r_refdef.view.y = (int)(k);
901 r_refdef.view.width = (int)(f[0]);
902 r_refdef.view.height = (int)(f[1]);
906 r_refdef.view.width = (int)(k);
910 r_refdef.view.height = (int)(k);
914 r_refdef.view.x = (int)(f[0]);
915 r_refdef.view.y = (int)(f[1]);
916 f = PRVM_G_VECTOR(OFS_PARM2);
917 r_refdef.view.width = (int)(f[0]);
918 r_refdef.view.height = (int)(f[1]);
922 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
923 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
926 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
929 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
932 VectorCopy(f, cl.csqc_vieworigin);
936 cl.csqc_vieworigin[0] = k;
940 cl.csqc_vieworigin[1] = k;
944 cl.csqc_vieworigin[2] = k;
948 VectorCopy(f, cl.csqc_viewangles);
952 cl.csqc_viewangles[0] = k;
956 cl.csqc_viewangles[1] = k;
960 cl.csqc_viewangles[2] = k;
964 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
966 case VF_DRAWENGINESBAR:
967 cl.csqc_vidvars.drawenginesbar = k != 0;
969 case VF_DRAWCROSSHAIR:
970 cl.csqc_vidvars.drawcrosshair = k != 0;
972 case VF_CL_VIEWANGLES:
973 VectorCopy(f, cl.viewangles);
975 case VF_CL_VIEWANGLES_X:
976 cl.viewangles[0] = k;
978 case VF_CL_VIEWANGLES_Y:
979 cl.viewangles[1] = k;
981 case VF_CL_VIEWANGLES_Z:
982 cl.viewangles[2] = k;
985 r_refdef.view.useperspective = k != 0;
988 r_refdef.view.isoverlay = !k;
991 PRVM_G_FLOAT(OFS_RETURN) = 0;
992 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
995 PRVM_G_FLOAT(OFS_RETURN) = 1;
998 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
999 void VM_CL_R_AddDynamicLight (void)
1001 double t = Sys_DoubleTime();
1006 const char *cubemapname = NULL;
1007 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1008 float coronaintensity = 1;
1009 float coronasizescale = 0.25;
1010 qboolean castshadow = true;
1011 float ambientscale = 0;
1012 float diffusescale = 1;
1013 float specularscale = 1;
1015 vec3_t forward, left, up;
1016 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1018 // if we've run out of dlights, just return
1019 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1022 org = PRVM_G_VECTOR(OFS_PARM0);
1023 radius = PRVM_G_FLOAT(OFS_PARM1);
1024 col = PRVM_G_VECTOR(OFS_PARM2);
1025 if (prog->argc >= 4)
1027 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1028 if (style >= MAX_LIGHTSTYLES)
1030 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1034 if (prog->argc >= 5)
1035 cubemapname = PRVM_G_STRING(OFS_PARM4);
1036 if (prog->argc >= 6)
1037 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1038 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1039 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1041 VectorScale(prog->globals.client->v_forward, radius, forward);
1042 VectorScale(prog->globals.client->v_right, -radius, left);
1043 VectorScale(prog->globals.client->v_up, radius, up);
1044 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1046 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1047 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1048 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= Sys_DoubleTime() - t;
1051 //============================================================================
1053 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1054 static void VM_CL_unproject (void)
1059 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1060 f = PRVM_G_VECTOR(OFS_PARM0);
1063 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1064 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1065 if(v_flipped.integer)
1067 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1070 //#311 vector (vector v) cs_project (EXT_CSQC)
1071 static void VM_CL_project (void)
1077 VM_SAFEPARMCOUNT(1, VM_CL_project);
1078 f = PRVM_G_VECTOR(OFS_PARM0);
1079 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1080 Matrix4x4_Transform(&m, f, v);
1081 if(v_flipped.integer)
1083 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1084 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1085 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1088 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1089 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1092 //#330 float(float stnum) getstatf (EXT_CSQC)
1093 static void VM_CL_getstatf (void)
1101 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1102 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1103 if(i < 0 || i >= MAX_CL_STATS)
1105 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1108 dat.l = cl.stats[i];
1109 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1112 //#331 float(float stnum) getstati (EXT_CSQC)
1113 static void VM_CL_getstati (void)
1116 int firstbit, bitcount;
1118 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1120 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1123 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1125 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1135 if(index < 0 || index >= MAX_CL_STATS)
1137 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1140 i = cl.stats[index];
1141 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1142 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1143 PRVM_G_FLOAT(OFS_RETURN) = i;
1146 //#332 string(float firststnum) getstats (EXT_CSQC)
1147 static void VM_CL_getstats (void)
1151 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1152 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1153 if(i < 0 || i > MAX_CL_STATS-4)
1155 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1156 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1159 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1160 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1163 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1164 static void VM_CL_setmodelindex (void)
1168 struct model_s *model;
1170 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1172 t = PRVM_G_EDICT(OFS_PARM0);
1174 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1176 t->fields.client->model = 0;
1177 t->fields.client->modelindex = 0;
1182 model = CL_GetModelByIndex(i);
1185 VM_Warning("VM_CL_setmodelindex: null model\n");
1188 t->fields.client->model = PRVM_SetEngineString(model->name);
1189 t->fields.client->modelindex = i;
1191 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1194 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1197 SetMinMaxSize (t, vec3_origin, vec3_origin);
1200 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1201 static void VM_CL_modelnameforindex (void)
1205 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1207 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1208 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1209 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1212 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1213 static void VM_CL_particleeffectnum (void)
1216 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1217 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1220 PRVM_G_FLOAT(OFS_RETURN) = i;
1223 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1224 static void VM_CL_trailparticles (void)
1229 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1231 t = PRVM_G_EDICT(OFS_PARM0);
1232 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1233 start = PRVM_G_VECTOR(OFS_PARM2);
1234 end = PRVM_G_VECTOR(OFS_PARM3);
1238 CL_ParticleEffect(i, 1, start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1241 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1242 static void VM_CL_pointparticles (void)
1247 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1248 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1249 f = PRVM_G_VECTOR(OFS_PARM1);
1250 v = PRVM_G_VECTOR(OFS_PARM2);
1251 n = PRVM_G_FLOAT(OFS_PARM3);
1254 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1257 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1258 static void VM_CL_boxparticles (void)
1261 // prvm_edict_t *own;
1262 float *origin_from, *origin_to, *dir_from, *dir_to;
1265 float tintmins[4], tintmaxs[4];
1266 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1268 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1269 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1270 origin_from = PRVM_G_VECTOR(OFS_PARM2);
1271 origin_to = PRVM_G_VECTOR(OFS_PARM3);
1272 dir_from = PRVM_G_VECTOR(OFS_PARM4);
1273 dir_to = PRVM_G_VECTOR(OFS_PARM5);
1274 count = PRVM_G_FLOAT(OFS_PARM6);
1276 flags = PRVM_G_FLOAT(OFS_PARM7);
1279 Vector4Set(tintmins, 1, 1, 1, 1);
1280 Vector4Set(tintmaxs, 1, 1, 1, 1);
1281 if(flags & 1) // read alpha
1283 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1284 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1286 if(flags & 2) // read color
1288 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1289 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1293 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1296 //#531 void(float pause) setpause
1297 static void VM_CL_setpause(void)
1299 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1300 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1301 cl.csqc_paused = true;
1303 cl.csqc_paused = false;
1306 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1307 static void VM_CL_setcursormode (void)
1309 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1310 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1311 cl_ignoremousemoves = 2;
1314 //#344 vector() getmousepos (EXT_CSQC)
1315 static void VM_CL_getmousepos(void)
1317 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1319 if (key_consoleactive || key_dest != key_game)
1320 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1321 else if (cl.csqc_wantsmousemove)
1322 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1324 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1327 //#345 float(float framenum) getinputstate (EXT_CSQC)
1328 static void VM_CL_getinputstate (void)
1331 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1332 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1333 PRVM_G_FLOAT(OFS_RETURN) = false;
1334 for (i = 0;i < CL_MAX_USERCMDS;i++)
1336 if (cl.movecmd[i].sequence == frame)
1338 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1339 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1340 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1341 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1342 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1343 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1344 if(cl.movecmd[i].crouch)
1346 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1347 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1351 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1352 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1354 PRVM_G_FLOAT(OFS_RETURN) = true;
1359 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1360 static void VM_CL_setsensitivityscale (void)
1362 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1363 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1366 //#347 void() runstandardplayerphysics (EXT_CSQC)
1367 static void VM_CL_runplayerphysics (void)
1371 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1372 static void VM_CL_getplayerkey (void)
1378 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1380 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1381 c = PRVM_G_STRING(OFS_PARM1);
1382 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1386 i = Sbar_GetSortedPlayerIndex(-1-i);
1387 if(i < 0 || i >= cl.maxclients)
1392 if(!strcasecmp(c, "name"))
1393 strlcpy(t, cl.scores[i].name, sizeof(t));
1395 if(!strcasecmp(c, "frags"))
1396 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1398 if(!strcasecmp(c, "ping"))
1399 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1401 if(!strcasecmp(c, "pl"))
1402 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1404 if(!strcasecmp(c, "movementloss"))
1405 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1407 if(!strcasecmp(c, "entertime"))
1408 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1410 if(!strcasecmp(c, "colors"))
1411 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1413 if(!strcasecmp(c, "topcolor"))
1414 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1416 if(!strcasecmp(c, "bottomcolor"))
1417 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1419 if(!strcasecmp(c, "viewentity"))
1420 dpsnprintf(t, sizeof(t), "%i", i+1);
1422 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1424 // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1425 // is implemented, or Xonotic uses CSQC-networked
1426 // players, whichever comes first
1427 entity_t *e = cl.entities + (i+1);
1428 if(e->state_current.active)
1431 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1432 dpsnprintf(t, sizeof(t), "%.9g %.9g %.9g", origin[0], origin[1], origin[2]);
1437 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1440 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1441 static void VM_CL_setlistener (void)
1443 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1444 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1445 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1448 //#352 void(string cmdname) registercommand (EXT_CSQC)
1449 static void VM_CL_registercmd (void)
1452 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1453 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1457 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1458 t = (char *)Z_Malloc(alloclen);
1459 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1460 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1463 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1467 //#360 float() readbyte (EXT_CSQC)
1468 static void VM_CL_ReadByte (void)
1470 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1471 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1474 //#361 float() readchar (EXT_CSQC)
1475 static void VM_CL_ReadChar (void)
1477 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1478 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1481 //#362 float() readshort (EXT_CSQC)
1482 static void VM_CL_ReadShort (void)
1484 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1485 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1488 //#363 float() readlong (EXT_CSQC)
1489 static void VM_CL_ReadLong (void)
1491 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1492 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1495 //#364 float() readcoord (EXT_CSQC)
1496 static void VM_CL_ReadCoord (void)
1498 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1499 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1502 //#365 float() readangle (EXT_CSQC)
1503 static void VM_CL_ReadAngle (void)
1505 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1506 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1509 //#366 string() readstring (EXT_CSQC)
1510 static void VM_CL_ReadString (void)
1512 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1513 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1516 //#367 float() readfloat (EXT_CSQC)
1517 static void VM_CL_ReadFloat (void)
1519 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1520 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1523 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1524 extern cvar_t cl_readpicture_force;
1525 static void VM_CL_ReadPicture (void)
1528 unsigned char *data;
1534 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1536 name = MSG_ReadString();
1537 size = MSG_ReadShort();
1539 // check if a texture of that name exists
1540 // if yes, it is used and the data is discarded
1541 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1543 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1547 if(pic->tex == r_texture_notexture)
1548 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1549 if(pic->tex && !cl_readpicture_force.integer)
1551 // texture found and loaded
1552 // skip over the jpeg as we don't need it
1553 for(i = 0; i < size; ++i)
1554 (void) MSG_ReadByte();
1558 // texture not found
1559 // use the attached jpeg as texture
1560 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1561 MSG_ReadBytes(size, buf);
1562 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1564 Draw_NewPic(name, image_width, image_height, false, data);
1569 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1572 //////////////////////////////////////////////////////////
1574 static void VM_CL_makestatic (void)
1578 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1580 ent = PRVM_G_EDICT(OFS_PARM0);
1581 if (ent == prog->edicts)
1583 VM_Warning("makestatic: can not modify world entity\n");
1586 if (ent->priv.server->free)
1588 VM_Warning("makestatic: can not modify free entity\n");
1592 if (cl.num_static_entities < cl.max_static_entities)
1595 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1597 // copy it to the current state
1598 memset(staticent, 0, sizeof(*staticent));
1599 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1600 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1601 staticent->render.framegroupblend[0].lerp = 1;
1602 // make torchs play out of sync
1603 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1604 staticent->render.skinnum = (int)ent->fields.client->skin;
1605 staticent->render.effects = (int)ent->fields.client->effects;
1606 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1607 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1608 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1609 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1612 if (!staticent->render.alpha)
1613 staticent->render.alpha = 1.0f;
1614 if (!staticent->render.scale)
1615 staticent->render.scale = 1.0f;
1616 if (!VectorLength2(staticent->render.colormod))
1617 VectorSet(staticent->render.colormod, 1, 1, 1);
1618 if (!VectorLength2(staticent->render.glowmod))
1619 VectorSet(staticent->render.glowmod, 1, 1, 1);
1621 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1622 if (renderflags & RF_USEAXIS)
1625 VectorNegate(prog->globals.client->v_right, left);
1626 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1627 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1630 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1632 // either fullbright or lit
1633 if(!r_fullbright.integer)
1635 if (!(staticent->render.effects & EF_FULLBRIGHT))
1636 staticent->render.flags |= RENDER_LIGHT;
1637 else if(r_equalize_entities_fullbright.integer)
1638 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1640 // turn off shadows from transparent objects
1641 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1642 staticent->render.flags |= RENDER_SHADOW;
1643 if (staticent->render.effects & EF_NODEPTHTEST)
1644 staticent->render.flags |= RENDER_NODEPTHTEST;
1645 if (staticent->render.effects & EF_ADDITIVE)
1646 staticent->render.flags |= RENDER_ADDITIVE;
1647 if (staticent->render.effects & EF_DOUBLESIDED)
1648 staticent->render.flags |= RENDER_DOUBLESIDED;
1650 staticent->render.allowdecals = true;
1651 CL_UpdateRenderEntity(&staticent->render);
1654 Con_Printf("Too many static entities");
1656 // throw the entity away now
1660 //=================================================================//
1666 copies data from one entity to another
1668 copyentity(src, dst)
1671 static void VM_CL_copyentity (void)
1673 prvm_edict_t *in, *out;
1674 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1675 in = PRVM_G_EDICT(OFS_PARM0);
1676 if (in == prog->edicts)
1678 VM_Warning("copyentity: can not read world entity\n");
1681 if (in->priv.server->free)
1683 VM_Warning("copyentity: can not read free entity\n");
1686 out = PRVM_G_EDICT(OFS_PARM1);
1687 if (out == prog->edicts)
1689 VM_Warning("copyentity: can not modify world entity\n");
1692 if (out->priv.server->free)
1694 VM_Warning("copyentity: can not modify free entity\n");
1697 memcpy(out->fields.vp, in->fields.vp, prog->entityfields * 4);
1701 //=================================================================//
1703 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1704 static void VM_CL_effect (void)
1706 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1707 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1710 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1711 static void VM_CL_te_blood (void)
1715 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1716 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1718 pos = PRVM_G_VECTOR(OFS_PARM0);
1719 CL_FindNonSolidLocation(pos, pos2, 4);
1720 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1723 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1724 static void VM_CL_te_bloodshower (void)
1728 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1729 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1731 speed = PRVM_G_FLOAT(OFS_PARM2);
1738 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1741 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1742 static void VM_CL_te_explosionrgb (void)
1746 matrix4x4_t tempmatrix;
1747 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1748 pos = PRVM_G_VECTOR(OFS_PARM0);
1749 CL_FindNonSolidLocation(pos, pos2, 10);
1750 CL_ParticleExplosion(pos2);
1751 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1752 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1755 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1756 static void VM_CL_te_particlecube (void)
1758 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1759 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1762 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1763 static void VM_CL_te_particlerain (void)
1765 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1766 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1769 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1770 static void VM_CL_te_particlesnow (void)
1772 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1773 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1776 // #411 void(vector org, vector vel, float howmany) te_spark
1777 static void VM_CL_te_spark (void)
1781 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1783 pos = PRVM_G_VECTOR(OFS_PARM0);
1784 CL_FindNonSolidLocation(pos, pos2, 4);
1785 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1788 extern cvar_t cl_sound_ric_gunshot;
1789 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1790 static void VM_CL_te_gunshotquad (void)
1795 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1797 pos = PRVM_G_VECTOR(OFS_PARM0);
1798 CL_FindNonSolidLocation(pos, pos2, 4);
1799 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1800 if(cl_sound_ric_gunshot.integer >= 2)
1802 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1806 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1807 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1808 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1813 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1814 static void VM_CL_te_spikequad (void)
1819 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1821 pos = PRVM_G_VECTOR(OFS_PARM0);
1822 CL_FindNonSolidLocation(pos, pos2, 4);
1823 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1824 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1828 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1829 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1830 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1834 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1835 static void VM_CL_te_superspikequad (void)
1840 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1842 pos = PRVM_G_VECTOR(OFS_PARM0);
1843 CL_FindNonSolidLocation(pos, pos2, 4);
1844 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1845 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1849 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1850 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1851 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1855 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1856 static void VM_CL_te_explosionquad (void)
1860 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1862 pos = PRVM_G_VECTOR(OFS_PARM0);
1863 CL_FindNonSolidLocation(pos, pos2, 10);
1864 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1865 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1868 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1869 static void VM_CL_te_smallflash (void)
1873 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1875 pos = PRVM_G_VECTOR(OFS_PARM0);
1876 CL_FindNonSolidLocation(pos, pos2, 10);
1877 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1880 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1881 static void VM_CL_te_customflash (void)
1885 matrix4x4_t tempmatrix;
1886 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1888 pos = PRVM_G_VECTOR(OFS_PARM0);
1889 CL_FindNonSolidLocation(pos, pos2, 4);
1890 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1891 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1894 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1895 static void VM_CL_te_gunshot (void)
1900 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1902 pos = PRVM_G_VECTOR(OFS_PARM0);
1903 CL_FindNonSolidLocation(pos, pos2, 4);
1904 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1905 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1907 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1911 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1912 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1913 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1918 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1919 static void VM_CL_te_spike (void)
1924 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1926 pos = PRVM_G_VECTOR(OFS_PARM0);
1927 CL_FindNonSolidLocation(pos, pos2, 4);
1928 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1929 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1933 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1934 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1935 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1939 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1940 static void VM_CL_te_superspike (void)
1945 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1947 pos = PRVM_G_VECTOR(OFS_PARM0);
1948 CL_FindNonSolidLocation(pos, pos2, 4);
1949 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1950 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1954 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1955 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1956 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1960 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1961 static void VM_CL_te_explosion (void)
1965 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1967 pos = PRVM_G_VECTOR(OFS_PARM0);
1968 CL_FindNonSolidLocation(pos, pos2, 10);
1969 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1970 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1973 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1974 static void VM_CL_te_tarexplosion (void)
1978 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1980 pos = PRVM_G_VECTOR(OFS_PARM0);
1981 CL_FindNonSolidLocation(pos, pos2, 10);
1982 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1983 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1986 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1987 static void VM_CL_te_wizspike (void)
1991 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1993 pos = PRVM_G_VECTOR(OFS_PARM0);
1994 CL_FindNonSolidLocation(pos, pos2, 4);
1995 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1996 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1999 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2000 static void VM_CL_te_knightspike (void)
2004 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2006 pos = PRVM_G_VECTOR(OFS_PARM0);
2007 CL_FindNonSolidLocation(pos, pos2, 4);
2008 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2009 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2012 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2013 static void VM_CL_te_lavasplash (void)
2015 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2016 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2019 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2020 static void VM_CL_te_teleport (void)
2022 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2023 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2026 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2027 static void VM_CL_te_explosion2 (void)
2031 matrix4x4_t tempmatrix;
2032 int colorStart, colorLength;
2033 unsigned char *tempcolor;
2034 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2036 pos = PRVM_G_VECTOR(OFS_PARM0);
2037 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2038 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2039 CL_FindNonSolidLocation(pos, pos2, 10);
2040 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2041 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2042 color[0] = tempcolor[0] * (2.0f / 255.0f);
2043 color[1] = tempcolor[1] * (2.0f / 255.0f);
2044 color[2] = tempcolor[2] * (2.0f / 255.0f);
2045 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2046 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2047 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2051 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2052 static void VM_CL_te_lightning1 (void)
2054 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2055 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2058 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2059 static void VM_CL_te_lightning2 (void)
2061 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2062 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2065 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2066 static void VM_CL_te_lightning3 (void)
2068 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2069 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2072 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2073 static void VM_CL_te_beam (void)
2075 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2076 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2079 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2080 static void VM_CL_te_plasmaburn (void)
2084 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2086 pos = PRVM_G_VECTOR(OFS_PARM0);
2087 CL_FindNonSolidLocation(pos, pos2, 4);
2088 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2091 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2092 static void VM_CL_te_flamejet (void)
2096 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2097 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2099 pos = PRVM_G_VECTOR(OFS_PARM0);
2100 CL_FindNonSolidLocation(pos, pos2, 4);
2101 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2105 // #443 void(entity e, entity tagentity, string tagname) setattachment
2106 void VM_CL_setattachment (void)
2109 prvm_edict_t *tagentity;
2110 const char *tagname;
2114 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2116 e = PRVM_G_EDICT(OFS_PARM0);
2117 tagentity = PRVM_G_EDICT(OFS_PARM1);
2118 tagname = PRVM_G_STRING(OFS_PARM2);
2120 if (e == prog->edicts)
2122 VM_Warning("setattachment: can not modify world entity\n");
2125 if (e->priv.server->free)
2127 VM_Warning("setattachment: can not modify free entity\n");
2131 if (tagentity == NULL)
2132 tagentity = prog->edicts;
2135 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2137 modelindex = (int)tagentity->fields.client->modelindex;
2138 model = CL_GetModelByIndex(modelindex);
2141 tagindex = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2143 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2146 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2149 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2150 PRVM_clientedictfloat(e, tag_index) = tagindex;
2153 /////////////////////////////////////////
2154 // DP_MD3_TAGINFO extension coded by VorteX
2156 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2158 dp_model_t *model = CL_GetModelFromEdict(e);
2160 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2165 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2172 Matrix4x4_CreateIdentity(tag_localmatrix);
2175 && (model = CL_GetModelFromEdict(e))
2176 && model->animscenes)
2178 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2189 int CL_GetPitchSign(prvm_edict_t *ent)
2192 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2197 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2200 float pitchsign = 1;
2202 scale = PRVM_clientedictfloat(ent, scale);
2207 *out = r_refdef.view.matrix;
2208 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2214 VectorScale(prog->globals.client->v_forward, scale, forward);
2215 VectorScale(prog->globals.client->v_right, -scale, left);
2216 VectorScale(prog->globals.client->v_up, scale, up);
2217 VectorCopy(ent->fields.client->origin, origin);
2218 Matrix4x4_FromVectors(out, forward, left, up, origin);
2222 pitchsign = CL_GetPitchSign(ent);
2223 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2227 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2231 && (model = CL_GetModelFromEdict(ent))
2232 && model->animscenes)
2234 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2235 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2236 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2237 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2239 *out = identitymatrix;
2243 // Warnings/errors code:
2244 // 0 - normal (everything all-right)
2247 // 3 - null or non-precached model
2248 // 4 - no tags with requested index
2249 // 5 - runaway loop at attachment chain
2250 extern cvar_t cl_bob;
2251 extern cvar_t cl_bobcycle;
2252 extern cvar_t cl_bobup;
2253 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2257 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2260 *out = identitymatrix; // warnings and errors return identical matrix
2262 if (ent == prog->edicts)
2264 if (ent->priv.server->free)
2267 model = CL_GetModelFromEdict(ent);
2271 tagmatrix = identitymatrix;
2275 if(attachloop >= 256)
2277 // apply transformation by child's tagindex on parent entity and then
2278 // by parent entity itself
2279 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2280 if(ret && attachloop == 0)
2282 CL_GetEntityMatrix(ent, &entitymatrix, false);
2283 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2284 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2285 // next iteration we process the parent entity
2286 if (PRVM_clientedictedict(ent, tag_entity))
2288 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2289 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2296 // RENDER_VIEWMODEL magic
2297 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2299 Matrix4x4_Copy(&tagmatrix, out);
2301 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2302 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2305 // Cl_bob, ported from rendering code
2306 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2309 // LordHavoc: this code is *weird*, but not replacable (I think it
2310 // should be done in QC on the server, but oh well, quake is quake)
2311 // LordHavoc: figured out bobup: the time at which the sin is at 180
2312 // degrees (which allows lengthening or squishing the peak or valley)
2313 cycle = cl.time/cl_bobcycle.value;
2314 cycle -= (int)cycle;
2315 if (cycle < cl_bobup.value)
2316 cycle = sin(M_PI * cycle / cl_bobup.value);
2318 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2319 // bob is proportional to velocity in the xy plane
2320 // (don't count Z, or jumping messes it up)
2321 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2322 bob = bob*0.3 + bob*0.7*cycle;
2323 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2330 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2331 void VM_CL_gettagindex (void)
2334 const char *tag_name;
2337 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2339 ent = PRVM_G_EDICT(OFS_PARM0);
2340 tag_name = PRVM_G_STRING(OFS_PARM1);
2341 if (ent == prog->edicts)
2343 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2346 if (ent->priv.server->free)
2348 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2353 if (!CL_GetModelFromEdict(ent))
2354 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2357 tag_index = CL_GetTagIndex(ent, tag_name);
2359 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2361 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2364 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2365 void VM_CL_gettaginfo (void)
2369 matrix4x4_t tag_matrix;
2370 matrix4x4_t tag_localmatrix;
2372 const char *tagname;
2374 vec3_t fo, le, up, trans;
2375 const dp_model_t *model;
2377 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2379 e = PRVM_G_EDICT(OFS_PARM0);
2380 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2381 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2382 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2383 VectorScale(le, -1, prog->globals.client->v_right);
2384 model = CL_GetModelFromEdict(e);
2385 VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2386 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2387 VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2388 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2389 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2391 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2392 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(tagname) : 0;
2393 VectorCopy(trans, PRVM_clientglobalvector(gettaginfo_offset));
2394 VectorCopy(fo, PRVM_clientglobalvector(gettaginfo_forward));
2395 VectorScale(le, -1, PRVM_clientglobalvector(gettaginfo_right));
2396 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2401 VM_Warning("gettagindex: can't affect world entity\n");
2404 VM_Warning("gettagindex: can't affect free entity\n");
2407 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2410 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2413 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2418 //============================================================================
2420 //====================
2421 // DP_CSQC_SPAWNPARTICLE
2422 // a QC hook to engine's CL_NewParticle
2423 //====================
2425 // particle theme struct
2426 typedef struct vmparticletheme_s
2428 unsigned short typeindex;
2429 qboolean initialized;
2431 porientation_t orientation;
2442 float liquidfriction;
2444 float velocityjitter;
2445 qboolean qualityreduction;
2454 float delaycollision;
2460 typedef struct vmparticlespawner_s
2463 qboolean initialized;
2465 vmparticletheme_t *themes;
2468 float *particle_type;
2469 float *particle_blendmode;
2470 float *particle_orientation;
2471 float *particle_color1;
2472 float *particle_color2;
2473 float *particle_tex;
2474 float *particle_size;
2475 float *particle_sizeincrease;
2476 float *particle_alpha;
2477 float *particle_alphafade;
2478 float *particle_time;
2479 float *particle_gravity;
2480 float *particle_bounce;
2481 float *particle_airfriction;
2482 float *particle_liquidfriction;
2483 float *particle_originjitter;
2484 float *particle_velocityjitter;
2485 float *particle_qualityreduction;
2486 float *particle_stretch;
2487 float *particle_staincolor1;
2488 float *particle_staincolor2;
2489 float *particle_stainalpha;
2490 float *particle_stainsize;
2491 float *particle_staintex;
2492 float *particle_delayspawn;
2493 float *particle_delaycollision;
2494 float *particle_angle;
2495 float *particle_spin;
2496 }vmparticlespawner_t;
2498 vmparticlespawner_t vmpartspawner;
2500 // TODO: automatic max_themes grow
2501 static void VM_InitParticleSpawner (int maxthemes)
2503 // bound max themes to not be an insane value
2506 if (maxthemes > 2048)
2508 // allocate and set up structure
2509 if (vmpartspawner.initialized) // reallocate
2511 Mem_FreePool(&vmpartspawner.pool);
2512 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2514 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2515 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2516 vmpartspawner.max_themes = maxthemes;
2517 vmpartspawner.initialized = true;
2518 vmpartspawner.verified = true;
2519 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2520 vmpartspawner.particle_type = &PRVM_clientglobalfloat(particle_type);
2521 vmpartspawner.particle_blendmode = &PRVM_clientglobalfloat(particle_blendmode);
2522 vmpartspawner.particle_orientation = &PRVM_clientglobalfloat(particle_orientation);
2523 vmpartspawner.particle_color1 = PRVM_clientglobalvector(particle_color1);
2524 vmpartspawner.particle_color2 = PRVM_clientglobalvector(particle_color2);
2525 vmpartspawner.particle_tex = &PRVM_clientglobalfloat(particle_tex);
2526 vmpartspawner.particle_size = &PRVM_clientglobalfloat(particle_size);
2527 vmpartspawner.particle_sizeincrease = &PRVM_clientglobalfloat(particle_sizeincrease);
2528 vmpartspawner.particle_alpha = &PRVM_clientglobalfloat(particle_alpha);
2529 vmpartspawner.particle_alphafade = &PRVM_clientglobalfloat(particle_alphafade);
2530 vmpartspawner.particle_time = &PRVM_clientglobalfloat(particle_time);
2531 vmpartspawner.particle_gravity = &PRVM_clientglobalfloat(particle_gravity);
2532 vmpartspawner.particle_bounce = &PRVM_clientglobalfloat(particle_bounce);
2533 vmpartspawner.particle_airfriction = &PRVM_clientglobalfloat(particle_airfriction);
2534 vmpartspawner.particle_liquidfriction = &PRVM_clientglobalfloat(particle_liquidfriction);
2535 vmpartspawner.particle_originjitter = &PRVM_clientglobalfloat(particle_originjitter);
2536 vmpartspawner.particle_velocityjitter = &PRVM_clientglobalfloat(particle_velocityjitter);
2537 vmpartspawner.particle_qualityreduction = &PRVM_clientglobalfloat(particle_qualityreduction);
2538 vmpartspawner.particle_stretch = &PRVM_clientglobalfloat(particle_stretch);
2539 vmpartspawner.particle_staincolor1 = PRVM_clientglobalvector(particle_staincolor1);
2540 vmpartspawner.particle_staincolor2 = PRVM_clientglobalvector(particle_staincolor2);
2541 vmpartspawner.particle_stainalpha = &PRVM_clientglobalfloat(particle_stainalpha);
2542 vmpartspawner.particle_stainsize = &PRVM_clientglobalfloat(particle_stainsize);
2543 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2544 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2545 vmpartspawner.particle_delayspawn = &PRVM_clientglobalfloat(particle_delayspawn);
2546 vmpartspawner.particle_delaycollision = &PRVM_clientglobalfloat(particle_delaycollision);
2547 vmpartspawner.particle_angle = &PRVM_clientglobalfloat(particle_angle);
2548 vmpartspawner.particle_spin = &PRVM_clientglobalfloat(particle_spin);
2550 #undef getglobalvector
2553 // reset particle theme to default values
2554 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2556 theme->initialized = true;
2557 theme->typeindex = pt_static;
2558 theme->blendmode = PBLEND_ADD;
2559 theme->orientation = PARTICLE_BILLBOARD;
2560 theme->color1 = 0x808080;
2561 theme->color2 = 0xFFFFFF;
2564 theme->sizeincrease = 0;
2566 theme->alphafade = 512;
2567 theme->gravity = 0.0f;
2568 theme->bounce = 0.0f;
2569 theme->airfriction = 1.0f;
2570 theme->liquidfriction = 4.0f;
2571 theme->originjitter = 0.0f;
2572 theme->velocityjitter = 0.0f;
2573 theme->qualityreduction = false;
2574 theme->lifetime = 4;
2576 theme->staincolor1 = -1;
2577 theme->staincolor2 = -1;
2578 theme->staintex = -1;
2579 theme->delayspawn = 0.0f;
2580 theme->delaycollision = 0.0f;
2581 theme->angle = 0.0f;
2585 // particle theme -> QC globals
2586 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2588 *vmpartspawner.particle_type = theme->typeindex;
2589 *vmpartspawner.particle_blendmode = theme->blendmode;
2590 *vmpartspawner.particle_orientation = theme->orientation;
2591 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2592 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2593 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2594 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2595 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2596 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2597 *vmpartspawner.particle_tex = (float)theme->tex;
2598 *vmpartspawner.particle_size = theme->size;
2599 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2600 *vmpartspawner.particle_alpha = theme->alpha/256;
2601 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2602 *vmpartspawner.particle_time = theme->lifetime;
2603 *vmpartspawner.particle_gravity = theme->gravity;
2604 *vmpartspawner.particle_bounce = theme->bounce;
2605 *vmpartspawner.particle_airfriction = theme->airfriction;
2606 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2607 *vmpartspawner.particle_originjitter = theme->originjitter;
2608 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2609 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2610 *vmpartspawner.particle_stretch = theme->stretch;
2611 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2612 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2613 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2614 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2615 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2616 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2617 *vmpartspawner.particle_staintex = (float)theme->staintex;
2618 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2619 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2620 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2621 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2622 *vmpartspawner.particle_angle = theme->angle;
2623 *vmpartspawner.particle_spin = theme->spin;
2626 // QC globals -> particle theme
2627 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2629 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2630 theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2631 theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2632 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2633 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2634 theme->tex = (int)*vmpartspawner.particle_tex;
2635 theme->size = *vmpartspawner.particle_size;
2636 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2637 theme->alpha = *vmpartspawner.particle_alpha*256;
2638 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2639 theme->lifetime = *vmpartspawner.particle_time;
2640 theme->gravity = *vmpartspawner.particle_gravity;
2641 theme->bounce = *vmpartspawner.particle_bounce;
2642 theme->airfriction = *vmpartspawner.particle_airfriction;
2643 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2644 theme->originjitter = *vmpartspawner.particle_originjitter;
2645 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2646 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2647 theme->stretch = *vmpartspawner.particle_stretch;
2648 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2649 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2650 theme->staintex =(int)*vmpartspawner.particle_staintex;
2651 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2652 theme->stainsize = *vmpartspawner.particle_stainsize;
2653 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2654 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2655 theme->angle = *vmpartspawner.particle_angle;
2656 theme->spin = *vmpartspawner.particle_spin;
2659 // init particle spawner interface
2660 // # float(float max_themes) initparticlespawner
2661 void VM_CL_InitParticleSpawner (void)
2663 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2664 VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2665 vmpartspawner.themes[0].initialized = true;
2666 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2667 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2670 // void() resetparticle
2671 void VM_CL_ResetParticle (void)
2673 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2674 if (vmpartspawner.verified == false)
2676 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2679 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2682 // void(float themenum) particletheme
2683 void VM_CL_ParticleTheme (void)
2687 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2688 if (vmpartspawner.verified == false)
2690 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2693 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2694 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2696 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2697 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2700 if (vmpartspawner.themes[themenum].initialized == false)
2702 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2703 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2706 // load particle theme into globals
2707 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2710 // float() saveparticletheme
2711 // void(float themenum) updateparticletheme
2712 void VM_CL_ParticleThemeSave (void)
2716 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2717 if (vmpartspawner.verified == false)
2719 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2722 // allocate new theme, save it and return
2725 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2726 if (vmpartspawner.themes[themenum].initialized == false)
2728 if (themenum >= vmpartspawner.max_themes)
2730 if (vmpartspawner.max_themes == 2048)
2731 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2733 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2734 PRVM_G_FLOAT(OFS_RETURN) = -1;
2737 vmpartspawner.themes[themenum].initialized = true;
2738 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2739 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2742 // update existing theme
2743 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2744 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2746 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2749 vmpartspawner.themes[themenum].initialized = true;
2750 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2753 // void(float themenum) freeparticletheme
2754 void VM_CL_ParticleThemeFree (void)
2758 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2759 if (vmpartspawner.verified == false)
2761 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2764 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2766 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2768 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2771 if (vmpartspawner.themes[themenum].initialized == false)
2773 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2774 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2778 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2779 vmpartspawner.themes[themenum].initialized = false;
2782 // float(vector org, vector dir, [float theme]) particle
2783 // returns 0 if failed, 1 if succesful
2784 void VM_CL_SpawnParticle (void)
2787 vmparticletheme_t *theme;
2791 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2792 if (vmpartspawner.verified == false)
2794 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2795 PRVM_G_FLOAT(OFS_RETURN) = 0;
2798 org = PRVM_G_VECTOR(OFS_PARM0);
2799 dir = PRVM_G_VECTOR(OFS_PARM1);
2801 if (prog->argc < 3) // global-set particle
2803 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2806 PRVM_G_FLOAT(OFS_RETURN) = 0;
2809 if (*vmpartspawner.particle_delayspawn)
2810 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2811 //if (*vmpartspawner.particle_delaycollision)
2812 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2814 else // quick themed particle
2816 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2817 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2819 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2820 PRVM_G_FLOAT(OFS_RETURN) = 0;
2823 theme = &vmpartspawner.themes[themenum];
2824 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2827 PRVM_G_FLOAT(OFS_RETURN) = 0;
2830 if (theme->delayspawn)
2831 part->delayedspawn = cl.time + theme->delayspawn;
2832 //if (theme->delaycollision)
2833 // part->delayedcollisions = cl.time + theme->delaycollision;
2835 PRVM_G_FLOAT(OFS_RETURN) = 1;
2838 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2839 // returns 0 if failed, 1 if success
2840 void VM_CL_SpawnParticleDelayed (void)
2843 vmparticletheme_t *theme;
2847 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2848 if (vmpartspawner.verified == false)
2850 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2851 PRVM_G_FLOAT(OFS_RETURN) = 0;
2854 org = PRVM_G_VECTOR(OFS_PARM0);
2855 dir = PRVM_G_VECTOR(OFS_PARM1);
2856 if (prog->argc < 5) // global-set particle
2857 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2858 else // themed particle
2860 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2861 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2863 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2864 PRVM_G_FLOAT(OFS_RETURN) = 0;
2867 theme = &vmpartspawner.themes[themenum];
2868 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2872 PRVM_G_FLOAT(OFS_RETURN) = 0;
2875 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2876 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2877 PRVM_G_FLOAT(OFS_RETURN) = 0;
2880 //====================
2881 //CSQC engine entities query
2882 //====================
2884 // float(float entitynum, float whatfld) getentity;
2885 // vector(float entitynum, float whatfld) getentityvec;
2886 // querying engine-drawn entity
2887 // VorteX: currently it's only tested with whatfld = 1..7
2888 void VM_CL_GetEntity (void)
2890 int entnum, fieldnum;
2891 float org[3], v1[3], v2[3];
2892 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2894 entnum = PRVM_G_FLOAT(OFS_PARM0);
2895 if (entnum < 0 || entnum >= cl.num_entities)
2897 PRVM_G_FLOAT(OFS_RETURN) = 0;
2900 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
2903 case 0: // active state
2904 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
2907 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
2910 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
2913 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
2916 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
2919 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
2921 case 6: // origin + v_forward, v_right, v_up
2922 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2925 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
2928 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
2930 case 9: // pants colormod
2931 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
2933 case 10: // shirt colormod
2934 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
2937 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
2940 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
2943 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
2946 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2947 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
2950 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2951 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
2954 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
2957 PRVM_G_FLOAT(OFS_RETURN) = 0;
2962 //====================
2963 //QC POLYGON functions
2964 //====================
2966 #define VMPOLYGONS_MAXPOINTS 64
2968 typedef struct vmpolygons_triangle_s
2970 rtexture_t *texture;
2973 unsigned short elements[3];
2974 }vmpolygons_triangle_t;
2976 typedef struct vmpolygons_s
2979 qboolean initialized;
2980 double progstarttime;
2984 float *data_vertex3f;
2985 float *data_color4f;
2986 float *data_texcoord2f;
2990 vmpolygons_triangle_t *data_triangles;
2991 unsigned short *data_sortedelement3s;
2993 qboolean begin_active;
2995 rtexture_t *begin_texture;
2998 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2999 float begin_color[VMPOLYGONS_MAXPOINTS][4];
3000 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
3001 qboolean begin_texture_hasalpha;
3004 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
3005 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
3007 //#304 void() renderscene (EXT_CSQC)
3008 // moved that here to reset the polygons,
3009 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3011 void VM_CL_R_RenderScene (void)
3013 double t = Sys_DoubleTime();
3014 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3015 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3017 // we need to update any RENDER_VIEWMODEL entities at this point because
3018 // csqc supplies its own view matrix
3019 CL_UpdateViewEntities();
3023 polys->num_vertices = polys->num_triangles = 0;
3024 polys->progstarttime = prog->starttime;
3026 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3027 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= Sys_DoubleTime() - t;
3030 static void VM_ResizePolygons(vmpolygons_t *polys)
3032 float *oldvertex3f = polys->data_vertex3f;
3033 float *oldcolor4f = polys->data_color4f;
3034 float *oldtexcoord2f = polys->data_texcoord2f;
3035 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3036 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3037 polys->max_vertices = min(polys->max_triangles*3, 65536);
3038 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3039 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3040 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3041 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3042 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3043 if (polys->num_vertices)
3045 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3046 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3047 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3049 if (polys->num_triangles)
3051 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3052 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3055 Mem_Free(oldvertex3f);
3057 Mem_Free(oldcolor4f);
3059 Mem_Free(oldtexcoord2f);
3061 Mem_Free(oldtriangles);
3062 if (oldsortedelement3s)
3063 Mem_Free(oldsortedelement3s);
3066 static void VM_InitPolygons (vmpolygons_t* polys)
3068 memset(polys, 0, sizeof(*polys));
3069 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3070 polys->max_triangles = 1024;
3071 VM_ResizePolygons(polys);
3072 polys->initialized = true;
3075 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3077 int surfacelistindex;
3078 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3079 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
3081 // R_Mesh_ResetTextureState();
3082 R_EntityMatrix(&identitymatrix);
3083 GL_CullFace(GL_NONE);
3084 GL_DepthTest(true); // polys in 3D space shall always have depth test
3085 GL_DepthRange(0, 1);
3086 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3088 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3090 int numtriangles = 0;
3091 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3092 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3093 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3094 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false);
3096 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3098 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3100 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3103 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3107 void VMPolygons_Store(vmpolygons_t *polys)
3112 // detect if we have alpha
3113 hasalpha = polys->begin_texture_hasalpha;
3114 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3115 if(polys->begin_color[i][3] < 1)
3118 if (polys->begin_draw2d)
3120 // draw the polygon as 2D immediately
3121 drawqueuemesh_t mesh;
3122 mesh.texture = polys->begin_texture;
3123 mesh.num_vertices = polys->begin_vertices;
3124 mesh.num_triangles = polys->begin_vertices-2;
3125 mesh.data_element3i = polygonelement3i;
3126 mesh.data_element3s = polygonelement3s;
3127 mesh.data_vertex3f = polys->begin_vertex[0];
3128 mesh.data_color4f = polys->begin_color[0];
3129 mesh.data_texcoord2f = polys->begin_texcoord[0];
3130 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3134 // queue the polygon as 3D for sorted transparent rendering later
3136 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3138 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3139 polys->max_triangles *= 2;
3140 VM_ResizePolygons(polys);
3142 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3144 // needle in a haystack!
3145 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3146 // that also caused it to not render the first polygon that is added
3148 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3149 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3150 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3151 for (i = 0;i < polys->begin_vertices-2;i++)
3153 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3154 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3155 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3156 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3157 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3158 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3159 polys->num_triangles++;
3161 polys->num_vertices += polys->begin_vertices;
3164 polys->begin_active = false;
3167 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3168 // LordHavoc: agreed, this is a mess
3169 void VM_CL_AddPolygonsToMeshQueue (void)
3172 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3175 // only add polygons of the currently active prog to the queue - if there is none, we're done
3179 if (!polys->num_triangles)
3182 for (i = 0;i < polys->num_triangles;i++)
3184 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3185 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3188 /*polys->num_triangles = 0; // now done after rendering the scene,
3189 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3192 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3193 void VM_CL_R_PolygonBegin (void)
3195 const char *picname;
3197 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3200 // TODO instead of using skinframes here (which provides the benefit of
3201 // better management of flags, and is more suited for 3D rendering), what
3202 // about supporting Q3 shaders?
3204 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3206 if (!polys->initialized)
3207 VM_InitPolygons(polys);
3208 if(polys->progstarttime != prog->starttime)
3210 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3211 polys->num_vertices = polys->num_triangles = 0;
3212 polys->progstarttime = prog->starttime;
3214 if (polys->begin_active)
3216 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3219 picname = PRVM_G_STRING(OFS_PARM0);
3225 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3230 sf = R_SkinFrame_FindNextByName(sf, picname);
3232 while(sf && sf->textureflags != tf);
3234 if(!sf || !sf->base)
3235 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3238 R_SkinFrame_MarkUsed(sf);
3241 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3242 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3243 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3244 polys->begin_vertices = 0;
3245 polys->begin_active = true;
3246 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3249 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3250 void VM_CL_R_PolygonVertex (void)
3252 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3254 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3256 if (!polys->begin_active)
3258 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3262 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3264 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3268 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3269 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3270 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3271 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3272 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3273 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3274 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3275 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3276 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3277 polys->begin_vertices++;
3280 //void() R_EndPolygon
3281 void VM_CL_R_PolygonEnd (void)
3283 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3285 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3286 if (!polys->begin_active)
3288 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3291 polys->begin_active = false;
3292 if (polys->begin_vertices >= 3)
3293 VMPolygons_Store(polys);
3295 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3298 static vmpolygons_t debugPolys;
3300 void Debug_PolygonBegin(const char *picname, int drawflag)
3302 if(!debugPolys.initialized)
3303 VM_InitPolygons(&debugPolys);
3304 if(debugPolys.begin_active)
3306 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3309 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3310 debugPolys.begin_drawflag = drawflag;
3311 debugPolys.begin_vertices = 0;
3312 debugPolys.begin_active = true;
3315 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3317 if(!debugPolys.begin_active)
3319 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3323 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3325 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3329 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3330 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3331 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3332 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3333 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3334 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3335 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3336 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3337 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3338 debugPolys.begin_vertices++;
3341 void Debug_PolygonEnd(void)
3343 if (!debugPolys.begin_active)
3345 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3348 debugPolys.begin_active = false;
3349 if (debugPolys.begin_vertices >= 3)
3350 VMPolygons_Store(&debugPolys);
3352 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3359 Returns false if any part of the bottom of the entity is off an edge that
3364 qboolean CL_CheckBottom (prvm_edict_t *ent)
3366 vec3_t mins, maxs, start, stop;
3371 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3372 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3374 // if all of the points under the corners are solid world, don't bother
3375 // with the tougher checks
3376 // the corners must be within 16 of the midpoint
3377 start[2] = mins[2] - 1;
3378 for (x=0 ; x<=1 ; x++)
3379 for (y=0 ; y<=1 ; y++)
3381 start[0] = x ? maxs[0] : mins[0];
3382 start[1] = y ? maxs[1] : mins[1];
3383 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3387 return true; // we got out easy
3391 // check it for real...
3395 // the midpoint must be within 16 of the bottom
3396 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3397 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3398 stop[2] = start[2] - 2*sv_stepheight.value;
3399 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3401 if (trace.fraction == 1.0)
3403 mid = bottom = trace.endpos[2];
3405 // the corners must be within 16 of the midpoint
3406 for (x=0 ; x<=1 ; x++)
3407 for (y=0 ; y<=1 ; y++)
3409 start[0] = stop[0] = x ? maxs[0] : mins[0];
3410 start[1] = stop[1] = y ? maxs[1] : mins[1];
3412 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3414 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3415 bottom = trace.endpos[2];
3416 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3427 Called by monster program code.
3428 The move will be adjusted for slopes and stairs, but if the move isn't
3429 possible, no move is done and false is returned
3432 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3435 vec3_t oldorg, neworg, end, traceendpos;
3438 prvm_edict_t *enemy;
3441 VectorCopy (ent->fields.client->origin, oldorg);
3442 VectorAdd (ent->fields.client->origin, move, neworg);
3444 // flying monsters don't step up
3445 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3447 // try one move with vertical motion, then one without
3448 for (i=0 ; i<2 ; i++)
3450 VectorAdd (ent->fields.client->origin, move, neworg);
3451 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3452 if (i == 0 && enemy != prog->edicts)
3454 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3460 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3462 CL_VM_SetTraceGlobals(&trace, svent);
3464 if (trace.fraction == 1)
3466 VectorCopy(trace.endpos, traceendpos);
3467 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3468 return false; // swim monster left water
3470 VectorCopy (traceendpos, ent->fields.client->origin);
3476 if (enemy == prog->edicts)
3483 // push down from a step height above the wished position
3484 neworg[2] += sv_stepheight.value;
3485 VectorCopy (neworg, end);
3486 end[2] -= sv_stepheight.value*2;
3488 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3490 CL_VM_SetTraceGlobals(&trace, svent);
3492 if (trace.startsolid)
3494 neworg[2] -= sv_stepheight.value;
3495 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3497 CL_VM_SetTraceGlobals(&trace, svent);
3498 if (trace.startsolid)
3501 if (trace.fraction == 1)
3503 // if monster had the ground pulled out, go ahead and fall
3504 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3506 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3509 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3513 return false; // walked off an edge
3516 // check point traces down for dangling corners
3517 VectorCopy (trace.endpos, ent->fields.client->origin);
3519 if (!CL_CheckBottom (ent))
3521 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3522 { // entity had floor mostly pulled out from underneath it
3523 // and is trying to correct
3528 VectorCopy (oldorg, ent->fields.client->origin);
3532 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3533 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3535 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3547 float(float yaw, float dist[, settrace]) walkmove
3550 static void VM_CL_walkmove (void)
3559 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3561 // assume failure if it returns early
3562 PRVM_G_FLOAT(OFS_RETURN) = 0;
3564 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3565 if (ent == prog->edicts)
3567 VM_Warning("walkmove: can not modify world entity\n");
3570 if (ent->priv.server->free)
3572 VM_Warning("walkmove: can not modify free entity\n");
3575 yaw = PRVM_G_FLOAT(OFS_PARM0);
3576 dist = PRVM_G_FLOAT(OFS_PARM1);
3577 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3579 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3582 yaw = yaw*M_PI*2 / 360;
3584 move[0] = cos(yaw)*dist;
3585 move[1] = sin(yaw)*dist;
3588 // save program state, because CL_movestep may call other progs
3589 oldf = prog->xfunction;
3590 oldself = prog->globals.client->self;
3592 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3595 // restore program state
3596 prog->xfunction = oldf;
3597 prog->globals.client->self = oldself;
3604 string(string key) serverkey
3607 void VM_CL_serverkey(void)
3609 char string[VM_STRINGTEMP_LENGTH];
3610 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3611 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3612 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3619 Checks if an entity is in a point's PVS.
3620 Should be fast but can be inexact.
3622 float checkpvs(vector viewpos, entity viewee) = #240;
3625 static void VM_CL_checkpvs (void)
3628 prvm_edict_t *viewee;
3634 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3637 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3638 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3639 viewee = PRVM_G_EDICT(OFS_PARM1);
3641 if(viewee->priv.required->free)
3643 VM_Warning("checkpvs: can not check free entity\n");
3644 PRVM_G_FLOAT(OFS_RETURN) = 4;
3648 VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3649 VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3652 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3654 // no PVS support on this worldmodel... darn
3655 PRVM_G_FLOAT(OFS_RETURN) = 3;
3658 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3661 // viewpos isn't in any PVS... darn
3662 PRVM_G_FLOAT(OFS_RETURN) = 2;
3665 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3667 // using fat PVS like FTEQW does (slow)
3668 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3670 // no PVS support on this worldmodel... darn
3671 PRVM_G_FLOAT(OFS_RETURN) = 3;
3674 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3677 // viewpos isn't in any PVS... darn
3678 PRVM_G_FLOAT(OFS_RETURN) = 2;
3681 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3685 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3686 static void VM_CL_skel_create(void)
3688 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3689 dp_model_t *model = CL_GetModelByIndex(modelindex);
3690 skeleton_t *skeleton;
3692 PRVM_G_FLOAT(OFS_RETURN) = 0;
3693 if (!model || !model->num_bones)
3695 for (i = 0;i < MAX_EDICTS;i++)
3696 if (!prog->skeletons[i])
3698 if (i == MAX_EDICTS)
3700 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3701 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3702 skeleton->model = model;
3703 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3704 // initialize to identity matrices
3705 for (i = 0;i < skeleton->model->num_bones;i++)
3706 skeleton->relativetransforms[i] = identitymatrix;
3709 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3710 static void VM_CL_skel_build(void)
3712 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3713 skeleton_t *skeleton;
3714 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3715 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3716 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3717 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3718 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3719 dp_model_t *model = CL_GetModelByIndex(modelindex);
3724 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3725 frameblend_t frameblend[MAX_FRAMEBLENDS];
3726 matrix4x4_t blendedmatrix;
3728 PRVM_G_FLOAT(OFS_RETURN) = 0;
3729 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3731 firstbone = max(0, firstbone);
3732 lastbone = min(lastbone, model->num_bones - 1);
3733 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3734 VM_GenerateFrameGroupBlend(framegroupblend, ed);
3735 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3736 blendfrac = 1.0f - retainfrac;
3737 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3738 frameblend[numblends].lerp *= blendfrac;
3739 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3741 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3742 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3743 for (blendindex = 0;blendindex < numblends;blendindex++)
3745 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3746 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3748 skeleton->relativetransforms[bonenum] = blendedmatrix;
3750 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3753 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3754 static void VM_CL_skel_get_numbones(void)
3756 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3757 skeleton_t *skeleton;
3758 PRVM_G_FLOAT(OFS_RETURN) = 0;
3759 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3761 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3764 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3765 static void VM_CL_skel_get_bonename(void)
3767 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3768 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3769 skeleton_t *skeleton;
3770 PRVM_G_INT(OFS_RETURN) = 0;
3771 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3773 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3775 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3778 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3779 static void VM_CL_skel_get_boneparent(void)
3781 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3782 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3783 skeleton_t *skeleton;
3784 PRVM_G_FLOAT(OFS_RETURN) = 0;
3785 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3787 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3789 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3792 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3793 static void VM_CL_skel_find_bone(void)
3795 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3796 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3797 skeleton_t *skeleton;
3798 PRVM_G_FLOAT(OFS_RETURN) = 0;
3799 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3801 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3804 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3805 static void VM_CL_skel_get_bonerel(void)
3807 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3808 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3809 skeleton_t *skeleton;
3811 vec3_t forward, left, up, origin;
3812 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3813 VectorClear(prog->globals.client->v_forward);
3814 VectorClear(prog->globals.client->v_right);
3815 VectorClear(prog->globals.client->v_up);
3816 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3818 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3820 matrix = skeleton->relativetransforms[bonenum];
3821 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3822 VectorCopy(forward, prog->globals.client->v_forward);
3823 VectorNegate(left, prog->globals.client->v_right);
3824 VectorCopy(up, prog->globals.client->v_up);
3825 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3828 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3829 static void VM_CL_skel_get_boneabs(void)
3831 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3832 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3833 skeleton_t *skeleton;
3836 vec3_t forward, left, up, origin;
3837 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3838 VectorClear(prog->globals.client->v_forward);
3839 VectorClear(prog->globals.client->v_right);
3840 VectorClear(prog->globals.client->v_up);
3841 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3843 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3845 matrix = skeleton->relativetransforms[bonenum];
3846 // convert to absolute
3847 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3850 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3852 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3853 VectorCopy(forward, prog->globals.client->v_forward);
3854 VectorNegate(left, prog->globals.client->v_right);
3855 VectorCopy(up, prog->globals.client->v_up);
3856 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3859 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3860 static void VM_CL_skel_set_bone(void)
3862 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3863 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3864 vec3_t forward, left, up, origin;
3865 skeleton_t *skeleton;
3867 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3869 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3871 VectorCopy(prog->globals.client->v_forward, forward);
3872 VectorNegate(prog->globals.client->v_right, left);
3873 VectorCopy(prog->globals.client->v_up, up);
3874 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3875 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3876 skeleton->relativetransforms[bonenum] = matrix;
3879 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3880 static void VM_CL_skel_mul_bone(void)
3882 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3883 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3884 vec3_t forward, left, up, origin;
3885 skeleton_t *skeleton;
3888 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3890 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3892 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3893 VectorCopy(prog->globals.client->v_forward, forward);
3894 VectorNegate(prog->globals.client->v_right, left);
3895 VectorCopy(prog->globals.client->v_up, up);
3896 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3897 temp = skeleton->relativetransforms[bonenum];
3898 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3901 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3902 static void VM_CL_skel_mul_bones(void)
3904 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3905 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3906 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3908 vec3_t forward, left, up, origin;
3909 skeleton_t *skeleton;
3912 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3914 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3915 VectorCopy(prog->globals.client->v_forward, forward);
3916 VectorNegate(prog->globals.client->v_right, left);
3917 VectorCopy(prog->globals.client->v_up, up);
3918 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3919 firstbone = max(0, firstbone);
3920 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3921 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3923 temp = skeleton->relativetransforms[bonenum];
3924 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3928 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3929 static void VM_CL_skel_copybones(void)
3931 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3932 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3933 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3934 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3936 skeleton_t *skeletondst;
3937 skeleton_t *skeletonsrc;
3938 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3940 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3942 firstbone = max(0, firstbone);
3943 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3944 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3945 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3946 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3949 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3950 static void VM_CL_skel_delete(void)
3952 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3953 skeleton_t *skeleton;
3954 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3957 prog->skeletons[skeletonindex] = NULL;
3960 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3961 static void VM_CL_frameforname(void)
3963 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3964 dp_model_t *model = CL_GetModelByIndex(modelindex);
3965 const char *name = PRVM_G_STRING(OFS_PARM1);
3967 PRVM_G_FLOAT(OFS_RETURN) = -1;
3968 if (!model || !model->animscenes)
3970 for (i = 0;i < model->numframes;i++)
3972 if (!strcasecmp(model->animscenes[i].name, name))
3974 PRVM_G_FLOAT(OFS_RETURN) = i;
3980 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3981 static void VM_CL_frameduration(void)
3983 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3984 dp_model_t *model = CL_GetModelByIndex(modelindex);
3985 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3986 PRVM_G_FLOAT(OFS_RETURN) = 0;
3987 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3989 if (model->animscenes[framenum].framerate)
3990 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3993 void VM_CL_RotateMoves(void)
3996 * Obscure builtin used by GAME_XONOTIC.
3998 * Edits the input history of cl_movement by rotating all move commands
3999 * currently in the queue using the given transform.
4001 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4002 * v_angle-like (non-inverted) euler angles that perform the rotation
4003 * of the space that is to be done.
4005 * This is meant to be used as a fixangle replacement after passing
4006 * through a warpzone/portal: the client is told about the warp transform,
4007 * and calls this function in the same frame as the one on which the
4008 * client's origin got changed by the serverside teleport. Then this code
4009 * transforms the pre-warp input (which matches the empty space behind
4010 * the warp plane) into post-warp input (which matches the target area
4011 * of the warp). Also, at the same time, the client has to use
4012 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4014 * This together allows warpzone motion to be perfectly predicted by
4017 * Furthermore, for perfect warpzone behaviour, the server side also
4018 * has to detect input the client sent before it received the origin
4019 * update, but after the warp occurred on the server, and has to adjust
4020 * input appropriately.
4023 vec3_t v = {0, 0, 0};
4025 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4026 AngleVectorsFLU(PRVM_G_VECTOR(OFS_PARM0), x, y, z);
4027 Matrix4x4_FromVectors(&m, x, y, z, v);
4031 // #358 void(string cubemapname) loadcubemap
4032 static void VM_CL_loadcubemap(void)
4036 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4037 name = PRVM_G_STRING(OFS_PARM0);
4041 //============================================================================
4043 // To create a almost working builtin file from this replace:
4044 // "^NULL.*" with ""
4045 // "^{.*//.*}:Wh\(.*\)" with "\1"
4047 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4048 // "\n\n+" with "\n\n"
4050 prvm_builtin_t vm_cl_builtins[] = {
4051 NULL, // #0 NULL function (not callable) (QUAKE)
4052 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4053 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4054 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4055 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4056 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4057 VM_break, // #6 void() break (QUAKE)
4058 VM_random, // #7 float() random (QUAKE)
4059 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4060 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4061 VM_error, // #10 void(string e) error (QUAKE)
4062 VM_objerror, // #11 void(string e) objerror (QUAKE)
4063 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4064 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4065 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4066 VM_remove, // #15 void(entity e) remove (QUAKE)
4067 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4068 NULL, // #17 entity() checkclient (QUAKE)
4069 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4070 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4071 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4072 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4073 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4074 NULL, // #23 void(string s, ...) bprint (QUAKE)
4075 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4076 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4077 VM_ftos, // #26 string(float f) ftos (QUAKE)
4078 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4079 VM_coredump, // #28 void() coredump (QUAKE)
4080 VM_traceon, // #29 void() traceon (QUAKE)
4081 VM_traceoff, // #30 void() traceoff (QUAKE)
4082 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4083 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4084 NULL, // #33 (QUAKE)
4085 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4086 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4087 VM_rint, // #36 float(float v) rint (QUAKE)
4088 VM_floor, // #37 float(float v) floor (QUAKE)
4089 VM_ceil, // #38 float(float v) ceil (QUAKE)
4090 NULL, // #39 (QUAKE)
4091 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4092 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4093 NULL, // #42 (QUAKE)
4094 VM_fabs, // #43 float(float f) fabs (QUAKE)
4095 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4096 VM_cvar, // #45 float(string s) cvar (QUAKE)
4097 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4098 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4099 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4100 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4101 NULL, // #50 (QUAKE)
4102 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4103 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4104 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4105 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4106 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4107 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4108 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4109 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4110 NULL, // #59 (QUAKE)
4111 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4112 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4113 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4114 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4115 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4116 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4117 NULL, // #66 (QUAKE)
4118 NULL, // #67 void(float step) movetogoal (QUAKE)
4119 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4120 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4121 NULL, // #70 void(string s) changelevel (QUAKE)
4122 NULL, // #71 (QUAKE)
4123 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4124 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4125 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4126 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4127 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4128 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4129 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4130 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4131 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4132 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4133 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4134 NULL, // #83 (QUAKE)
4135 NULL, // #84 (QUAKE)
4136 NULL, // #85 (QUAKE)
4137 NULL, // #86 (QUAKE)
4138 NULL, // #87 (QUAKE)
4139 NULL, // #88 (QUAKE)
4140 NULL, // #89 (QUAKE)
4141 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4142 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4143 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4144 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4145 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4146 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4147 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4148 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4149 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4150 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4151 // FrikaC and Telejano range #100-#199
4162 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4163 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4164 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4165 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4166 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4167 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4168 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4169 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4170 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4171 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4252 // FTEQW range #200-#299
4271 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4274 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4275 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4276 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4277 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4278 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4279 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4280 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4281 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4282 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4283 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4285 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4293 VM_CL_checkpvs, // #240
4316 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4317 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4318 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4319 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4320 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4321 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4322 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4323 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4324 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4325 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4326 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4327 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4328 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4329 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4330 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4353 // CSQC range #300-#399
4354 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4355 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4356 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4357 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4358 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4359 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4360 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4361 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4362 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4363 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4364 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4365 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4369 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4370 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4371 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4372 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4373 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4374 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4375 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4376 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4377 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4378 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4379 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4380 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4381 VM_stringwidth, // #327 // FIXME is this okay?
4382 VM_drawsubpic, // #328 // FIXME is this okay?
4383 VM_drawrotpic, // #329 // FIXME is this okay?
4384 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4385 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4386 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4387 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4388 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4389 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4390 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4391 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4392 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4393 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4394 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4395 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4396 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4397 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
4398 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
4399 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4400 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4401 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4402 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4403 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4404 VM_isserver, // #350 float() isserver (EXT_CSQC)
4405 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4406 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4407 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4408 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4409 VM_CL_videoplaying, // #355
4410 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4411 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4412 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4414 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4415 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4416 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4417 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4418 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4419 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4420 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4421 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4454 // LordHavoc's range #400-#499
4455 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4456 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4457 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4458 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4459 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4460 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4461 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4462 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4463 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4464 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4465 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4466 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4467 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4468 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4469 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4470 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4471 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4472 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4473 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4474 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4475 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4476 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4477 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4478 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4479 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4480 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4481 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4482 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4483 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4484 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4485 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4486 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4487 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4488 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4489 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4490 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4491 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4492 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4493 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4494 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4495 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4496 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4497 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4498 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4499 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4500 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4501 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4502 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4503 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4504 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4505 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4506 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4507 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4508 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4509 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4510 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4511 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4512 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4514 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4515 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4516 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4517 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4518 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4519 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4520 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4521 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4522 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4523 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4524 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4525 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4526 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4527 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4528 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4529 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4530 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4531 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4532 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4533 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4534 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4535 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4536 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4537 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4538 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4539 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4540 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4541 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4542 VM_gecko_create, // #487 float gecko_create( string name )
4543 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4544 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4545 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4546 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4547 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4548 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4549 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4550 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4551 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4552 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4553 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4554 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4555 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4556 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4557 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4558 VM_whichpack, // #503 string(string) whichpack = #503;
4559 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4565 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4566 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4567 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4568 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4569 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4570 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4571 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4572 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4573 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4574 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4575 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4576 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4577 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4578 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4579 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4580 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4581 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4582 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4583 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4584 VM_loadfromdata, // #529
4585 VM_loadfromfile, // #530
4586 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4588 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4589 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4595 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4596 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4597 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4660 VM_callfunction, // #605
4661 VM_writetofile, // #606
4662 VM_isfunction, // #607
4665 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4668 VM_parseentitydata, // #613
4679 VM_CL_getextresponse, // #624 string getextresponse(void)
4682 VM_sprintf, // #627 string sprintf(string format, ...)
4683 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4684 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4685 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4686 VM_getbindmaps, // #631 vector(void) getbindmap
4687 VM_setbindmaps, // #632 float(vector bm) setbindmap
4693 VM_CL_RotateMoves, // #638
4697 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4699 void VM_Polygons_Reset(void)
4701 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4703 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4704 if(polys->initialized)
4706 Mem_FreePool(&polys->pool);
4707 polys->initialized = false;
4711 void VM_CL_Cmd_Init(void)
4714 VM_Polygons_Reset();
4717 void VM_CL_Cmd_Reset(void)
4719 World_End(&cl.world);
4721 VM_Polygons_Reset();