5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
33 // #1 void(vector ang) makevectors
34 static void VM_CL_makevectors (void)
36 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
37 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
40 // #2 void(entity e, vector o) setorigin
41 void VM_CL_setorigin (void)
45 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47 e = PRVM_G_EDICT(OFS_PARM0);
48 if (e == prog->edicts)
50 VM_Warning("setorigin: can not modify world entity\n");
53 if (e->priv.required->free)
55 VM_Warning("setorigin: can not modify free entity\n");
58 org = PRVM_G_VECTOR(OFS_PARM1);
59 VectorCopy (org, e->fields.client->origin);
63 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
69 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
72 VectorCopy (min, e->fields.client->mins);
73 VectorCopy (max, e->fields.client->maxs);
74 VectorSubtract (max, min, e->fields.client->size);
79 // #3 void(entity e, string m) setmodel
80 void VM_CL_setmodel (void)
87 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
89 e = PRVM_G_EDICT(OFS_PARM0);
90 e->fields.client->modelindex = 0;
91 e->fields.client->model = 0;
93 m = PRVM_G_STRING(OFS_PARM1);
95 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
97 if (!strcmp(cl.csqc_model_precache[i]->name, m))
99 mod = cl.csqc_model_precache[i];
100 e->fields.client->model = PRVM_SetEngineString(mod->name);
101 e->fields.client->modelindex = -(i+1);
107 for (i = 0;i < MAX_MODELS;i++)
109 mod = cl.model_precache[i];
110 if (mod && !strcmp(mod->name, m))
112 e->fields.client->model = PRVM_SetEngineString(mod->name);
113 e->fields.client->modelindex = i;
120 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
121 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
125 SetMinMaxSize (e, vec3_origin, vec3_origin);
126 VM_Warning ("setmodel: model '%s' not precached\n", m);
130 // #4 void(entity e, vector min, vector max) setsize
131 static void VM_CL_setsize (void)
135 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
137 e = PRVM_G_EDICT(OFS_PARM0);
138 if (e == prog->edicts)
140 VM_Warning("setsize: can not modify world entity\n");
143 if (e->priv.server->free)
145 VM_Warning("setsize: can not modify free entity\n");
148 min = PRVM_G_VECTOR(OFS_PARM1);
149 max = PRVM_G_VECTOR(OFS_PARM2);
151 SetMinMaxSize( e, min, max );
156 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
157 static void VM_CL_sound (void)
161 prvm_edict_t *entity;
166 VM_SAFEPARMCOUNT(5, VM_CL_sound);
168 entity = PRVM_G_EDICT(OFS_PARM0);
169 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
170 sample = PRVM_G_STRING(OFS_PARM2);
171 volume = PRVM_G_FLOAT(OFS_PARM3);
172 attenuation = PRVM_G_FLOAT(OFS_PARM4);
174 if (volume < 0 || volume > 1)
176 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
180 if (attenuation < 0 || attenuation > 4)
182 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
186 if (channel < 0 || channel > 7)
188 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
192 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
193 S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
196 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
197 static void VM_CL_pointsound(void)
204 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
206 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
207 sample = PRVM_G_STRING(OFS_PARM1);
208 volume = PRVM_G_FLOAT(OFS_PARM2);
209 attenuation = PRVM_G_FLOAT(OFS_PARM3);
211 if (volume < 0 || volume > 1)
213 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
217 if (attenuation < 0 || attenuation > 4)
219 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
223 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
224 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
227 // #14 entity() spawn
228 static void VM_CL_spawn (void)
231 ed = PRVM_ED_Alloc();
235 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
238 VM_SetTraceGlobals(trace);
239 if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
243 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
244 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
246 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
247 static void VM_CL_traceline (void)
254 // R_TimeReport("pretraceline");
256 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
258 prog->xfunction->builtinsprofile += 30;
260 v1 = PRVM_G_VECTOR(OFS_PARM0);
261 v2 = PRVM_G_VECTOR(OFS_PARM1);
262 move = (int)PRVM_G_FLOAT(OFS_PARM2);
263 ent = PRVM_G_EDICT(OFS_PARM3);
265 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
266 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
268 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
270 CL_VM_SetTraceGlobals(&trace, svent);
271 // R_TimeReport("traceline");
278 Used for use tracing and shot targeting
279 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
280 if the tryents flag is set.
282 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
285 // LordHavoc: added this for my own use, VERY useful, similar to traceline
286 static void VM_CL_tracebox (void)
288 float *v1, *v2, *m1, *m2;
293 // R_TimeReport("pretracebox");
294 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
296 prog->xfunction->builtinsprofile += 30;
298 v1 = PRVM_G_VECTOR(OFS_PARM0);
299 m1 = PRVM_G_VECTOR(OFS_PARM1);
300 m2 = PRVM_G_VECTOR(OFS_PARM2);
301 v2 = PRVM_G_VECTOR(OFS_PARM3);
302 move = (int)PRVM_G_FLOAT(OFS_PARM4);
303 ent = PRVM_G_EDICT(OFS_PARM5);
305 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
306 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
308 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
310 CL_VM_SetTraceGlobals(&trace, svent);
311 // R_TimeReport("tracebox");
314 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
319 vec3_t original_origin;
320 vec3_t original_velocity;
321 vec3_t original_angles;
322 vec3_t original_avelocity;
326 VectorCopy(tossent->fields.client->origin , original_origin );
327 VectorCopy(tossent->fields.client->velocity , original_velocity );
328 VectorCopy(tossent->fields.client->angles , original_angles );
329 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
331 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
332 if (val != NULL && val->_float != 0)
333 gravity = val->_float;
336 gravity *= cl.movevars_gravity * 0.05;
338 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
340 tossent->fields.client->velocity[2] -= gravity;
341 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
342 VectorScale (tossent->fields.client->velocity, 0.05, move);
343 VectorAdd (tossent->fields.client->origin, move, end);
344 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
345 VectorCopy (trace.endpos, tossent->fields.client->origin);
347 if (trace.fraction < 1)
351 VectorCopy(original_origin , tossent->fields.client->origin );
352 VectorCopy(original_velocity , tossent->fields.client->velocity );
353 VectorCopy(original_angles , tossent->fields.client->angles );
354 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
359 static void VM_CL_tracetoss (void)
363 prvm_edict_t *ignore;
366 prog->xfunction->builtinsprofile += 600;
368 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
370 ent = PRVM_G_EDICT(OFS_PARM0);
371 if (ent == prog->edicts)
373 VM_Warning("tracetoss: can not use world entity\n");
376 ignore = PRVM_G_EDICT(OFS_PARM1);
378 trace = CL_Trace_Toss (ent, ignore, &svent);
380 CL_VM_SetTraceGlobals(&trace, svent);
384 // #20 void(string s) precache_model
385 void VM_CL_precache_model (void)
391 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
393 name = PRVM_G_STRING(OFS_PARM0);
394 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
396 if(!strcmp(cl.csqc_model_precache[i]->name, name))
398 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
402 PRVM_G_FLOAT(OFS_RETURN) = 0;
403 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
406 for (i = 0;i < MAX_MODELS;i++)
408 if (!cl.csqc_model_precache[i])
410 cl.csqc_model_precache[i] = (dp_model_t*)m;
411 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
415 VM_Warning("VM_CL_precache_model: no free models\n");
418 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
421 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
426 ent = PRVM_NEXT_EDICT(prog->edicts);
427 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
429 if (ent->priv.required->free)
431 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
437 // #22 entity(vector org, float rad) findradius
438 static void VM_CL_findradius (void)
440 prvm_edict_t *ent, *chain;
441 vec_t radius, radius2;
442 vec3_t org, eorg, mins, maxs;
443 int i, numtouchedicts;
444 static prvm_edict_t *touchedicts[MAX_EDICTS];
447 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
450 chainfield = PRVM_G_INT(OFS_PARM2);
452 chainfield = prog->fieldoffsets.chain;
454 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
456 chain = (prvm_edict_t *)prog->edicts;
458 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
459 radius = PRVM_G_FLOAT(OFS_PARM1);
460 radius2 = radius * radius;
462 mins[0] = org[0] - (radius + 1);
463 mins[1] = org[1] - (radius + 1);
464 mins[2] = org[2] - (radius + 1);
465 maxs[0] = org[0] + (radius + 1);
466 maxs[1] = org[1] + (radius + 1);
467 maxs[2] = org[2] + (radius + 1);
468 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
469 if (numtouchedicts > MAX_EDICTS)
471 // this never happens //[515]: for what then ?
472 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
473 numtouchedicts = MAX_EDICTS;
475 for (i = 0;i < numtouchedicts;i++)
477 ent = touchedicts[i];
478 // Quake did not return non-solid entities but darkplaces does
479 // (note: this is the reason you can't blow up fallen zombies)
480 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
482 // LordHavoc: compare against bounding box rather than center so it
483 // doesn't miss large objects, and use DotProduct instead of Length
484 // for a major speedup
485 VectorSubtract(org, ent->fields.client->origin, eorg);
486 if (sv_gameplayfix_findradiusdistancetobox.integer)
488 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
489 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
490 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
493 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
494 if (DotProduct(eorg, eorg) < radius2)
496 PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
501 VM_RETURN_EDICT(chain);
504 // #34 float() droptofloor
505 static void VM_CL_droptofloor (void)
512 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
514 // assume failure if it returns early
515 PRVM_G_FLOAT(OFS_RETURN) = 0;
517 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
518 if (ent == prog->edicts)
520 VM_Warning("droptofloor: can not modify world entity\n");
523 if (ent->priv.server->free)
525 VM_Warning("droptofloor: can not modify free entity\n");
529 VectorCopy (ent->fields.client->origin, end);
532 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
534 if (trace.fraction != 1)
536 VectorCopy (trace.endpos, ent->fields.client->origin);
537 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
538 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
539 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
540 PRVM_G_FLOAT(OFS_RETURN) = 1;
541 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
542 // ent->priv.server->suspendedinairflag = true;
546 // #35 void(float style, string value) lightstyle
547 static void VM_CL_lightstyle (void)
552 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
554 i = (int)PRVM_G_FLOAT(OFS_PARM0);
555 c = PRVM_G_STRING(OFS_PARM1);
556 if (i >= cl.max_lightstyle)
558 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
561 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
562 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
563 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
566 // #40 float(entity e) checkbottom
567 static void VM_CL_checkbottom (void)
569 static int cs_yes, cs_no;
571 vec3_t mins, maxs, start, stop;
576 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
577 ent = PRVM_G_EDICT(OFS_PARM0);
578 PRVM_G_FLOAT(OFS_RETURN) = 0;
580 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
581 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
583 // if all of the points under the corners are solid world, don't bother
584 // with the tougher checks
585 // the corners must be within 16 of the midpoint
586 start[2] = mins[2] - 1;
587 for (x=0 ; x<=1 ; x++)
588 for (y=0 ; y<=1 ; y++)
590 start[0] = x ? maxs[0] : mins[0];
591 start[1] = y ? maxs[1] : mins[1];
592 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
597 PRVM_G_FLOAT(OFS_RETURN) = true;
598 return; // we got out easy
603 // check it for real...
607 // the midpoint must be within 16 of the bottom
608 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
609 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
610 stop[2] = start[2] - 2*sv_stepheight.value;
611 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
613 if (trace.fraction == 1.0)
616 mid = bottom = trace.endpos[2];
618 // the corners must be within 16 of the midpoint
619 for (x=0 ; x<=1 ; x++)
620 for (y=0 ; y<=1 ; y++)
622 start[0] = stop[0] = x ? maxs[0] : mins[0];
623 start[1] = stop[1] = y ? maxs[1] : mins[1];
625 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
627 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
628 bottom = trace.endpos[2];
629 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
634 PRVM_G_FLOAT(OFS_RETURN) = true;
637 // #41 float(vector v) pointcontents
638 static void VM_CL_pointcontents (void)
640 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
641 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
644 // #48 void(vector o, vector d, float color, float count) particle
645 static void VM_CL_particle (void)
650 VM_SAFEPARMCOUNT(4, VM_CL_particle);
652 org = PRVM_G_VECTOR(OFS_PARM0);
653 dir = PRVM_G_VECTOR(OFS_PARM1);
654 color = (int)PRVM_G_FLOAT(OFS_PARM2);
655 count = (int)PRVM_G_FLOAT(OFS_PARM3);
656 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
659 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
660 static void VM_CL_ambientsound (void)
664 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
665 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
666 f = PRVM_G_VECTOR(OFS_PARM1);
667 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
670 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
671 static void VM_CL_getlight (void)
673 vec3_t ambientcolor, diffusecolor, diffusenormal;
676 VM_SAFEPARMCOUNTRANGE(1, 2, VM_CL_getlight);
678 p = PRVM_G_VECTOR(OFS_PARM0);
679 VectorClear(ambientcolor);
680 VectorClear(diffusecolor);
681 VectorClear(diffusenormal);
683 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
684 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
685 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
686 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
689 //============================================================================
690 //[515]: SCENE MANAGER builtins
691 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
693 static void CSQC_R_RecalcView (void)
695 extern matrix4x4_t viewmodelmatrix;
696 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
697 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
700 void CL_RelinkLightFlashes(void);
701 //#300 void() clearscene (EXT_CSQC)
702 void VM_CL_R_ClearScene (void)
704 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
705 // clear renderable entity and light lists
706 r_refdef.scene.numentities = 0;
707 r_refdef.scene.numlights = 0;
708 // FIXME: restore these to the values from VM_CL_UpdateView
712 r_refdef.view.width = vid.width;
713 r_refdef.view.height = vid.height;
714 r_refdef.view.depth = 1;
715 // FIXME: restore frustum_x/frustum_y
716 r_refdef.view.useperspective = true;
717 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
718 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
719 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
720 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
721 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
722 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
723 r_refdef.view.clear = true;
724 r_refdef.view.isoverlay = false;
725 // FIXME: restore cl.csqc_origin
726 // FIXME: restore cl.csqc_angles
727 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
728 cl.csqc_vidvars.drawenginesbar = false;
729 cl.csqc_vidvars.drawcrosshair = false;
732 //#301 void(float mask) addentities (EXT_CSQC)
733 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
734 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
735 void VM_CL_R_AddEntities (void)
737 double t = Sys_DoubleTime();
740 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
741 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
742 CSQC_RelinkAllEntities(drawmask);
743 CL_RelinkLightFlashes();
745 prog->globals.client->time = cl.time;
746 for(i=1;i<prog->num_edicts;i++)
748 // so we can easily check if CSQC entity #edictnum is currently drawn
749 cl.csqcrenderentities[i].entitynumber = 0;
750 ed = &prog->edicts[i];
751 if(ed->priv.required->free)
754 if(ed->priv.required->free)
756 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
758 if(ed->priv.required->free)
760 if(!((int)ed->fields.client->drawmask & drawmask))
762 CSQC_AddRenderEdict(ed, i);
765 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
766 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
769 //#302 void(entity ent) addentity (EXT_CSQC)
770 void VM_CL_R_AddEntity (void)
772 double t = Sys_DoubleTime();
773 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
774 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
775 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
778 //#303 float(float property, ...) setproperty (EXT_CSQC)
779 //#303 float(float property) getproperty
780 //#303 vector(float property) getpropertyvec
781 // VorteX: make this function be able to return previously set property if new value is not given
782 void VM_CL_R_SetView (void)
788 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
790 c = (int)PRVM_G_FLOAT(OFS_PARM0);
798 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
801 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
804 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
807 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
810 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
813 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
816 VM_Warning("VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
819 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
822 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
825 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
828 VectorCopy(cl.csqc_origin, PRVM_G_VECTOR(OFS_RETURN));
831 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[0];
834 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[1];
837 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[2];
840 VectorCopy(cl.csqc_angles, PRVM_G_VECTOR(OFS_RETURN));
843 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[0];
846 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[1];
849 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[2];
852 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
854 case VF_DRAWENGINESBAR:
855 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
857 case VF_DRAWCROSSHAIR:
858 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
860 case VF_CL_VIEWANGLES:
861 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
863 case VF_CL_VIEWANGLES_X:
864 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
866 case VF_CL_VIEWANGLES_Y:
867 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
869 case VF_CL_VIEWANGLES_Z:
870 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
873 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
876 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
879 PRVM_G_FLOAT(OFS_RETURN) = 0;
880 VM_Warning("VM_CL_R_GetView : unknown parm %i\n", c);
886 f = PRVM_G_VECTOR(OFS_PARM1);
887 k = PRVM_G_FLOAT(OFS_PARM1);
891 r_refdef.view.x = (int)(f[0]);
892 r_refdef.view.y = (int)(f[1]);
896 r_refdef.view.x = (int)(k);
900 r_refdef.view.y = (int)(k);
904 r_refdef.view.width = (int)(f[0]);
905 r_refdef.view.height = (int)(f[1]);
909 r_refdef.view.width = (int)(k);
913 r_refdef.view.height = (int)(k);
917 r_refdef.view.x = (int)(f[0]);
918 r_refdef.view.y = (int)(f[1]);
919 f = PRVM_G_VECTOR(OFS_PARM2);
920 r_refdef.view.width = (int)(f[0]);
921 r_refdef.view.height = (int)(f[1]);
925 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
926 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
929 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
932 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
935 VectorCopy(f, cl.csqc_origin);
939 cl.csqc_origin[0] = k;
943 cl.csqc_origin[1] = k;
947 cl.csqc_origin[2] = k;
951 VectorCopy(f, cl.csqc_angles);
955 cl.csqc_angles[0] = k;
959 cl.csqc_angles[1] = k;
963 cl.csqc_angles[2] = k;
967 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
969 case VF_DRAWENGINESBAR:
970 cl.csqc_vidvars.drawenginesbar = k != 0;
972 case VF_DRAWCROSSHAIR:
973 cl.csqc_vidvars.drawcrosshair = k != 0;
975 case VF_CL_VIEWANGLES:
976 VectorCopy(f, cl.viewangles);
978 case VF_CL_VIEWANGLES_X:
979 cl.viewangles[0] = k;
981 case VF_CL_VIEWANGLES_Y:
982 cl.viewangles[1] = k;
984 case VF_CL_VIEWANGLES_Z:
985 cl.viewangles[2] = k;
988 r_refdef.view.useperspective = k != 0;
991 r_refdef.view.isoverlay = !k;
994 PRVM_G_FLOAT(OFS_RETURN) = 0;
995 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
998 PRVM_G_FLOAT(OFS_RETURN) = 1;
1001 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1002 void VM_CL_R_AddDynamicLight (void)
1004 double t = Sys_DoubleTime();
1009 const char *cubemapname = NULL;
1010 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1011 float coronaintensity = 1;
1012 float coronasizescale = 0.25;
1013 qboolean castshadow = true;
1014 float ambientscale = 0;
1015 float diffusescale = 1;
1016 float specularscale = 1;
1018 vec3_t forward, left, up;
1019 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1021 // if we've run out of dlights, just return
1022 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1025 org = PRVM_G_VECTOR(OFS_PARM0);
1026 radius = PRVM_G_FLOAT(OFS_PARM1);
1027 col = PRVM_G_VECTOR(OFS_PARM2);
1028 if (prog->argc >= 4)
1030 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1031 if (style >= MAX_LIGHTSTYLES)
1033 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1037 if (prog->argc >= 5)
1038 cubemapname = PRVM_G_STRING(OFS_PARM4);
1039 if (prog->argc >= 6)
1040 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1041 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1042 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1044 VectorScale(prog->globals.client->v_forward, radius, forward);
1045 VectorScale(prog->globals.client->v_right, -radius, left);
1046 VectorScale(prog->globals.client->v_up, radius, up);
1047 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1049 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1050 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1051 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
1054 //============================================================================
1056 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1057 static void VM_CL_unproject (void)
1062 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1063 f = PRVM_G_VECTOR(OFS_PARM0);
1066 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1067 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1068 if(v_flipped.integer)
1070 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1073 //#311 vector (vector v) cs_project (EXT_CSQC)
1074 static void VM_CL_project (void)
1080 VM_SAFEPARMCOUNT(1, VM_CL_project);
1081 f = PRVM_G_VECTOR(OFS_PARM0);
1082 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1083 Matrix4x4_Transform(&m, f, v);
1084 if(v_flipped.integer)
1086 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1087 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1088 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1091 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1092 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1095 //#330 float(float stnum) getstatf (EXT_CSQC)
1096 static void VM_CL_getstatf (void)
1104 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1105 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1106 if(i < 0 || i >= MAX_CL_STATS)
1108 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1111 dat.l = cl.stats[i];
1112 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1115 //#331 float(float stnum) getstati (EXT_CSQC)
1116 static void VM_CL_getstati (void)
1119 int firstbit, bitcount;
1121 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1123 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1126 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1128 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1138 if(index < 0 || index >= MAX_CL_STATS)
1140 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1143 i = cl.stats[index];
1144 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1145 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1146 PRVM_G_FLOAT(OFS_RETURN) = i;
1149 //#332 string(float firststnum) getstats (EXT_CSQC)
1150 static void VM_CL_getstats (void)
1154 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1155 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1156 if(i < 0 || i > MAX_CL_STATS-4)
1158 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1159 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1162 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1163 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1166 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1167 static void VM_CL_setmodelindex (void)
1171 struct model_s *model;
1173 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1175 t = PRVM_G_EDICT(OFS_PARM0);
1177 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1179 t->fields.client->model = 0;
1180 t->fields.client->modelindex = 0;
1185 model = CL_GetModelByIndex(i);
1188 VM_Warning("VM_CL_setmodelindex: null model\n");
1191 t->fields.client->model = PRVM_SetEngineString(model->name);
1192 t->fields.client->modelindex = i;
1194 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1197 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1200 SetMinMaxSize (t, vec3_origin, vec3_origin);
1203 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1204 static void VM_CL_modelnameforindex (void)
1208 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1210 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1211 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1212 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1215 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1216 static void VM_CL_particleeffectnum (void)
1219 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1220 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1223 PRVM_G_FLOAT(OFS_RETURN) = i;
1226 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1227 static void VM_CL_trailparticles (void)
1232 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1234 t = PRVM_G_EDICT(OFS_PARM0);
1235 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1236 start = PRVM_G_VECTOR(OFS_PARM2);
1237 end = PRVM_G_VECTOR(OFS_PARM3);
1241 CL_ParticleEffect(i, 1, start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1244 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1245 static void VM_CL_pointparticles (void)
1250 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1251 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1252 f = PRVM_G_VECTOR(OFS_PARM1);
1253 v = PRVM_G_VECTOR(OFS_PARM2);
1254 n = PRVM_G_FLOAT(OFS_PARM3);
1257 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1260 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1261 static void VM_CL_boxparticles (void)
1264 // prvm_edict_t *own;
1265 float *origin_from, *origin_to, *dir_from, *dir_to;
1268 float tintmins[4], tintmaxs[4];
1270 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1272 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1273 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1274 origin_from = PRVM_G_VECTOR(OFS_PARM2);
1275 origin_to = PRVM_G_VECTOR(OFS_PARM3);
1276 dir_from = PRVM_G_VECTOR(OFS_PARM4);
1277 dir_to = PRVM_G_VECTOR(OFS_PARM5);
1278 count = PRVM_G_FLOAT(OFS_PARM6);
1280 flags = PRVM_G_FLOAT(OFS_PARM7);
1283 Vector4Set(tintmins, 1, 1, 1, 1);
1284 Vector4Set(tintmaxs, 1, 1, 1, 1);
1285 if(flags & 1) // read alpha
1287 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_alphamin)))
1288 tintmins[3] = val->_float;
1289 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_alphamax)))
1290 tintmaxs[3] = val->_float;
1292 if(flags & 2) // read color
1294 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_colormin)))
1295 VectorCopy(val->vector, tintmins);
1296 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_colormax)))
1297 VectorCopy(val->vector, tintmaxs);
1301 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1304 //#531 void(float pause) setpause
1305 static void VM_CL_setpause(void)
1307 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1308 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1309 cl.csqc_paused = true;
1311 cl.csqc_paused = false;
1314 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1315 static void VM_CL_setcursormode (void)
1317 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1318 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1319 cl_ignoremousemoves = 2;
1322 //#344 vector() getmousepos (EXT_CSQC)
1323 static void VM_CL_getmousepos(void)
1325 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1327 if (key_consoleactive || key_dest != key_game)
1328 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1329 else if (cl.csqc_wantsmousemove)
1330 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1332 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1335 //#345 float(float framenum) getinputstate (EXT_CSQC)
1336 static void VM_CL_getinputstate (void)
1339 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1340 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1341 PRVM_G_FLOAT(OFS_RETURN) = false;
1342 for (i = 0;i < CL_MAX_USERCMDS;i++)
1344 if (cl.movecmd[i].sequence == frame)
1346 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1347 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1348 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1349 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1350 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1351 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1352 if(cl.movecmd[i].crouch)
1354 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1355 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1359 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1360 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1362 PRVM_G_FLOAT(OFS_RETURN) = true;
1367 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1368 static void VM_CL_setsensitivityscale (void)
1370 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1371 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1374 //#347 void() runstandardplayerphysics (EXT_CSQC)
1375 static void VM_CL_runplayerphysics (void)
1379 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1380 static void VM_CL_getplayerkey (void)
1386 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1388 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1389 c = PRVM_G_STRING(OFS_PARM1);
1390 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1394 i = Sbar_GetSortedPlayerIndex(-1-i);
1395 if(i < 0 || i >= cl.maxclients)
1400 if(!strcasecmp(c, "name"))
1401 strlcpy(t, cl.scores[i].name, sizeof(t));
1403 if(!strcasecmp(c, "frags"))
1404 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1406 if(!strcasecmp(c, "ping"))
1407 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1409 if(!strcasecmp(c, "pl"))
1410 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1412 if(!strcasecmp(c, "movementloss"))
1413 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1415 if(!strcasecmp(c, "entertime"))
1416 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1418 if(!strcasecmp(c, "colors"))
1419 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1421 if(!strcasecmp(c, "topcolor"))
1422 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1424 if(!strcasecmp(c, "bottomcolor"))
1425 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1427 if(!strcasecmp(c, "viewentity"))
1428 dpsnprintf(t, sizeof(t), "%i", i+1);
1431 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1434 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1435 static void VM_CL_setlistener (void)
1437 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1438 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1439 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1442 //#352 void(string cmdname) registercommand (EXT_CSQC)
1443 static void VM_CL_registercmd (void)
1446 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1447 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1451 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1452 t = (char *)Z_Malloc(alloclen);
1453 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1454 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1457 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1461 //#360 float() readbyte (EXT_CSQC)
1462 static void VM_CL_ReadByte (void)
1464 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1465 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1468 //#361 float() readchar (EXT_CSQC)
1469 static void VM_CL_ReadChar (void)
1471 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1472 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1475 //#362 float() readshort (EXT_CSQC)
1476 static void VM_CL_ReadShort (void)
1478 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1479 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1482 //#363 float() readlong (EXT_CSQC)
1483 static void VM_CL_ReadLong (void)
1485 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1486 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1489 //#364 float() readcoord (EXT_CSQC)
1490 static void VM_CL_ReadCoord (void)
1492 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1493 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1496 //#365 float() readangle (EXT_CSQC)
1497 static void VM_CL_ReadAngle (void)
1499 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1500 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1503 //#366 string() readstring (EXT_CSQC)
1504 static void VM_CL_ReadString (void)
1506 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1507 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1510 //#367 float() readfloat (EXT_CSQC)
1511 static void VM_CL_ReadFloat (void)
1513 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1514 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1517 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1518 extern cvar_t cl_readpicture_force;
1519 static void VM_CL_ReadPicture (void)
1522 unsigned char *data;
1528 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1530 name = MSG_ReadString();
1531 size = MSG_ReadShort();
1533 // check if a texture of that name exists
1534 // if yes, it is used and the data is discarded
1535 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1537 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1541 if(pic->tex == r_texture_notexture)
1542 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1543 if(pic->tex && !cl_readpicture_force.integer)
1545 // texture found and loaded
1546 // skip over the jpeg as we don't need it
1547 for(i = 0; i < size; ++i)
1548 (void) MSG_ReadByte();
1552 // texture not found
1553 // use the attached jpeg as texture
1554 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1555 MSG_ReadBytes(size, buf);
1556 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1558 Draw_NewPic(name, image_width, image_height, false, data);
1563 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1566 //////////////////////////////////////////////////////////
1568 static void VM_CL_makestatic (void)
1572 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1574 ent = PRVM_G_EDICT(OFS_PARM0);
1575 if (ent == prog->edicts)
1577 VM_Warning("makestatic: can not modify world entity\n");
1580 if (ent->priv.server->free)
1582 VM_Warning("makestatic: can not modify free entity\n");
1586 if (cl.num_static_entities < cl.max_static_entities)
1590 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1592 // copy it to the current state
1593 memset(staticent, 0, sizeof(*staticent));
1594 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1595 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1596 staticent->render.framegroupblend[0].lerp = 1;
1597 // make torchs play out of sync
1598 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1599 staticent->render.skinnum = (int)ent->fields.client->skin;
1600 staticent->render.effects = (int)ent->fields.client->effects;
1601 staticent->render.alpha = 1;
1602 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1603 staticent->render.scale = 1;
1604 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1605 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1606 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
1607 if (!VectorLength2(staticent->render.colormod))
1608 VectorSet(staticent->render.colormod, 1, 1, 1);
1609 if (!VectorLength2(staticent->render.glowmod))
1610 VectorSet(staticent->render.glowmod, 1, 1, 1);
1613 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1614 if (renderflags & RF_USEAXIS)
1617 VectorNegate(prog->globals.client->v_right, left);
1618 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1619 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1622 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1624 // either fullbright or lit
1625 if(!r_fullbright.integer)
1627 if (!(staticent->render.effects & EF_FULLBRIGHT))
1628 staticent->render.flags |= RENDER_LIGHT;
1629 else if(r_equalize_entities_fullbright.integer)
1630 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1632 // turn off shadows from transparent objects
1633 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1634 staticent->render.flags |= RENDER_SHADOW;
1635 if (staticent->render.effects & EF_NODEPTHTEST)
1636 staticent->render.flags |= RENDER_NODEPTHTEST;
1637 if (staticent->render.effects & EF_ADDITIVE)
1638 staticent->render.flags |= RENDER_ADDITIVE;
1639 if (staticent->render.effects & EF_DOUBLESIDED)
1640 staticent->render.flags |= RENDER_DOUBLESIDED;
1642 staticent->render.allowdecals = true;
1643 CL_UpdateRenderEntity(&staticent->render);
1646 Con_Printf("Too many static entities");
1648 // throw the entity away now
1652 //=================================================================//
1658 copies data from one entity to another
1660 copyentity(src, dst)
1663 static void VM_CL_copyentity (void)
1665 prvm_edict_t *in, *out;
1666 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1667 in = PRVM_G_EDICT(OFS_PARM0);
1668 if (in == prog->edicts)
1670 VM_Warning("copyentity: can not read world entity\n");
1673 if (in->priv.server->free)
1675 VM_Warning("copyentity: can not read free entity\n");
1678 out = PRVM_G_EDICT(OFS_PARM1);
1679 if (out == prog->edicts)
1681 VM_Warning("copyentity: can not modify world entity\n");
1684 if (out->priv.server->free)
1686 VM_Warning("copyentity: can not modify free entity\n");
1689 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1693 //=================================================================//
1695 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1696 static void VM_CL_effect (void)
1698 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1699 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1702 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1703 static void VM_CL_te_blood (void)
1707 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1708 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1710 pos = PRVM_G_VECTOR(OFS_PARM0);
1711 CL_FindNonSolidLocation(pos, pos2, 4);
1712 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1715 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1716 static void VM_CL_te_bloodshower (void)
1720 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1721 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1723 speed = PRVM_G_FLOAT(OFS_PARM2);
1730 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1733 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1734 static void VM_CL_te_explosionrgb (void)
1738 matrix4x4_t tempmatrix;
1739 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1740 pos = PRVM_G_VECTOR(OFS_PARM0);
1741 CL_FindNonSolidLocation(pos, pos2, 10);
1742 CL_ParticleExplosion(pos2);
1743 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1744 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1747 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1748 static void VM_CL_te_particlecube (void)
1750 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1751 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1754 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1755 static void VM_CL_te_particlerain (void)
1757 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1758 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1761 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1762 static void VM_CL_te_particlesnow (void)
1764 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1765 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1768 // #411 void(vector org, vector vel, float howmany) te_spark
1769 static void VM_CL_te_spark (void)
1773 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1775 pos = PRVM_G_VECTOR(OFS_PARM0);
1776 CL_FindNonSolidLocation(pos, pos2, 4);
1777 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1780 extern cvar_t cl_sound_ric_gunshot;
1781 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1782 static void VM_CL_te_gunshotquad (void)
1787 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1789 pos = PRVM_G_VECTOR(OFS_PARM0);
1790 CL_FindNonSolidLocation(pos, pos2, 4);
1791 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1792 if(cl_sound_ric_gunshot.integer >= 2)
1794 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1798 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1799 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1800 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1805 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1806 static void VM_CL_te_spikequad (void)
1811 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1813 pos = PRVM_G_VECTOR(OFS_PARM0);
1814 CL_FindNonSolidLocation(pos, pos2, 4);
1815 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1816 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1820 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1821 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1822 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1826 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1827 static void VM_CL_te_superspikequad (void)
1832 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1834 pos = PRVM_G_VECTOR(OFS_PARM0);
1835 CL_FindNonSolidLocation(pos, pos2, 4);
1836 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1837 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1841 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1842 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1843 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1847 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1848 static void VM_CL_te_explosionquad (void)
1852 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1854 pos = PRVM_G_VECTOR(OFS_PARM0);
1855 CL_FindNonSolidLocation(pos, pos2, 10);
1856 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1857 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1860 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1861 static void VM_CL_te_smallflash (void)
1865 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1867 pos = PRVM_G_VECTOR(OFS_PARM0);
1868 CL_FindNonSolidLocation(pos, pos2, 10);
1869 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1872 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1873 static void VM_CL_te_customflash (void)
1877 matrix4x4_t tempmatrix;
1878 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1880 pos = PRVM_G_VECTOR(OFS_PARM0);
1881 CL_FindNonSolidLocation(pos, pos2, 4);
1882 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1883 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1886 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1887 static void VM_CL_te_gunshot (void)
1892 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1894 pos = PRVM_G_VECTOR(OFS_PARM0);
1895 CL_FindNonSolidLocation(pos, pos2, 4);
1896 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1897 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1899 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1903 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1904 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1905 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1910 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1911 static void VM_CL_te_spike (void)
1916 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1918 pos = PRVM_G_VECTOR(OFS_PARM0);
1919 CL_FindNonSolidLocation(pos, pos2, 4);
1920 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1921 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1925 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1926 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1927 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1931 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1932 static void VM_CL_te_superspike (void)
1937 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1939 pos = PRVM_G_VECTOR(OFS_PARM0);
1940 CL_FindNonSolidLocation(pos, pos2, 4);
1941 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1942 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1946 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1947 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1948 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1952 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1953 static void VM_CL_te_explosion (void)
1957 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1959 pos = PRVM_G_VECTOR(OFS_PARM0);
1960 CL_FindNonSolidLocation(pos, pos2, 10);
1961 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1962 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1965 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1966 static void VM_CL_te_tarexplosion (void)
1970 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1972 pos = PRVM_G_VECTOR(OFS_PARM0);
1973 CL_FindNonSolidLocation(pos, pos2, 10);
1974 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1975 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1978 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1979 static void VM_CL_te_wizspike (void)
1983 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1985 pos = PRVM_G_VECTOR(OFS_PARM0);
1986 CL_FindNonSolidLocation(pos, pos2, 4);
1987 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1988 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1991 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1992 static void VM_CL_te_knightspike (void)
1996 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1998 pos = PRVM_G_VECTOR(OFS_PARM0);
1999 CL_FindNonSolidLocation(pos, pos2, 4);
2000 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2001 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2004 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2005 static void VM_CL_te_lavasplash (void)
2007 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2008 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2011 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2012 static void VM_CL_te_teleport (void)
2014 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2015 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2018 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2019 static void VM_CL_te_explosion2 (void)
2023 matrix4x4_t tempmatrix;
2024 int colorStart, colorLength;
2025 unsigned char *tempcolor;
2026 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2028 pos = PRVM_G_VECTOR(OFS_PARM0);
2029 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2030 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2031 CL_FindNonSolidLocation(pos, pos2, 10);
2032 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2033 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2034 color[0] = tempcolor[0] * (2.0f / 255.0f);
2035 color[1] = tempcolor[1] * (2.0f / 255.0f);
2036 color[2] = tempcolor[2] * (2.0f / 255.0f);
2037 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2038 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2039 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2043 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2044 static void VM_CL_te_lightning1 (void)
2046 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2047 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2050 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2051 static void VM_CL_te_lightning2 (void)
2053 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2054 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2057 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2058 static void VM_CL_te_lightning3 (void)
2060 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2061 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2064 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2065 static void VM_CL_te_beam (void)
2067 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2068 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2071 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2072 static void VM_CL_te_plasmaburn (void)
2076 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2078 pos = PRVM_G_VECTOR(OFS_PARM0);
2079 CL_FindNonSolidLocation(pos, pos2, 4);
2080 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2083 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2084 static void VM_CL_te_flamejet (void)
2088 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2089 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2091 pos = PRVM_G_VECTOR(OFS_PARM0);
2092 CL_FindNonSolidLocation(pos, pos2, 4);
2093 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2097 // #443 void(entity e, entity tagentity, string tagname) setattachment
2098 void VM_CL_setattachment (void)
2101 prvm_edict_t *tagentity;
2102 const char *tagname;
2106 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2108 e = PRVM_G_EDICT(OFS_PARM0);
2109 tagentity = PRVM_G_EDICT(OFS_PARM1);
2110 tagname = PRVM_G_STRING(OFS_PARM2);
2112 if (e == prog->edicts)
2114 VM_Warning("setattachment: can not modify world entity\n");
2117 if (e->priv.server->free)
2119 VM_Warning("setattachment: can not modify free entity\n");
2123 if (tagentity == NULL)
2124 tagentity = prog->edicts;
2126 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2128 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2130 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2133 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2135 modelindex = (int)tagentity->fields.client->modelindex;
2136 model = CL_GetModelByIndex(modelindex);
2139 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2141 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2144 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2148 /////////////////////////////////////////
2149 // DP_MD3_TAGINFO extension coded by VorteX
2151 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2153 dp_model_t *model = CL_GetModelFromEdict(e);
2155 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2160 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2167 Matrix4x4_CreateIdentity(tag_localmatrix);
2170 && (model = CL_GetModelFromEdict(e))
2171 && model->animscenes)
2173 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2184 int CL_GetPitchSign(prvm_edict_t *ent)
2187 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2192 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2196 float pitchsign = 1;
2199 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2200 if (val && val->_float != 0)
2201 scale = val->_float;
2203 // TODO do we need the same weird angle inverting logic here as in the server side case?
2205 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2206 else if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && ((int)val->_float & RF_USEAXIS))
2212 VectorScale(prog->globals.client->v_forward, scale, forward);
2213 VectorScale(prog->globals.client->v_right, -scale, left);
2214 VectorScale(prog->globals.client->v_up, scale, up);
2215 VectorCopy(ent->fields.client->origin, origin);
2216 Matrix4x4_FromVectors(out, forward, left, up, origin);
2220 pitchsign = CL_GetPitchSign(ent);
2221 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2225 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2229 && (model = CL_GetModelFromEdict(ent))
2230 && model->animscenes)
2232 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2233 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2234 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2235 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2237 *out = identitymatrix;
2241 // Warnings/errors code:
2242 // 0 - normal (everything all-right)
2245 // 3 - null or non-precached model
2246 // 4 - no tags with requested index
2247 // 5 - runaway loop at attachment chain
2248 extern cvar_t cl_bob;
2249 extern cvar_t cl_bobcycle;
2250 extern cvar_t cl_bobup;
2251 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2256 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2259 *out = identitymatrix; // warnings and errors return identical matrix
2261 if (ent == prog->edicts)
2263 if (ent->priv.server->free)
2266 model = CL_GetModelFromEdict(ent);
2270 tagmatrix = identitymatrix;
2274 if(attachloop >= 256)
2276 // apply transformation by child's tagindex on parent entity and then
2277 // by parent entity itself
2278 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2279 if(ret && attachloop == 0)
2281 CL_GetEntityMatrix(ent, &entitymatrix, false);
2282 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2283 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2284 // next iteration we process the parent entity
2285 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2287 tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2288 ent = PRVM_EDICT_NUM(val->edict);
2295 // RENDER_VIEWMODEL magic
2296 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2298 Matrix4x4_Copy(&tagmatrix, out);
2300 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2301 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2304 // Cl_bob, ported from rendering code
2305 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2308 // LordHavoc: this code is *weird*, but not replacable (I think it
2309 // should be done in QC on the server, but oh well, quake is quake)
2310 // LordHavoc: figured out bobup: the time at which the sin is at 180
2311 // degrees (which allows lengthening or squishing the peak or valley)
2312 cycle = cl.time/cl_bobcycle.value;
2313 cycle -= (int)cycle;
2314 if (cycle < cl_bobup.value)
2315 cycle = sin(M_PI * cycle / cl_bobup.value);
2317 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2318 // bob is proportional to velocity in the xy plane
2319 // (don't count Z, or jumping messes it up)
2320 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2321 bob = bob*0.3 + bob*0.7*cycle;
2322 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2329 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2330 void VM_CL_gettagindex (void)
2333 const char *tag_name;
2336 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2338 ent = PRVM_G_EDICT(OFS_PARM0);
2339 tag_name = PRVM_G_STRING(OFS_PARM1);
2340 if (ent == prog->edicts)
2342 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2345 if (ent->priv.server->free)
2347 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2352 if (!CL_GetModelFromEdict(ent))
2353 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2356 tag_index = CL_GetTagIndex(ent, tag_name);
2358 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2360 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2363 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2364 void VM_CL_gettaginfo (void)
2368 matrix4x4_t tag_matrix;
2369 matrix4x4_t tag_localmatrix;
2371 const char *tagname;
2374 vec3_t fo, le, up, trans;
2375 const dp_model_t *model;
2377 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2379 e = PRVM_G_EDICT(OFS_PARM0);
2380 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2381 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2382 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2383 VectorScale(le, -1, prog->globals.client->v_right);
2384 model = CL_GetModelFromEdict(e);
2385 VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2386 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2387 VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2388 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2389 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2391 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2392 val->_float = parentindex;
2393 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2394 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2395 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2396 VectorCopy(trans, val->vector);
2397 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2398 VectorCopy(fo, val->vector);
2399 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2400 VectorScale(le, -1, val->vector);
2401 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2402 VectorCopy(up, val->vector);
2407 VM_Warning("gettagindex: can't affect world entity\n");
2410 VM_Warning("gettagindex: can't affect free entity\n");
2413 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2416 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2419 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2424 //============================================================================
2426 //====================
2427 // DP_CSQC_SPAWNPARTICLE
2428 // a QC hook to engine's CL_NewParticle
2429 //====================
2431 // particle theme struct
2432 typedef struct vmparticletheme_s
2434 unsigned short typeindex;
2435 qboolean initialized;
2437 porientation_t orientation;
2448 float liquidfriction;
2450 float velocityjitter;
2451 qboolean qualityreduction;
2460 float delaycollision;
2466 typedef struct vmparticlespawner_s
2469 qboolean initialized;
2471 vmparticletheme_t *themes;
2474 float *particle_type;
2475 float *particle_blendmode;
2476 float *particle_orientation;
2477 float *particle_color1;
2478 float *particle_color2;
2479 float *particle_tex;
2480 float *particle_size;
2481 float *particle_sizeincrease;
2482 float *particle_alpha;
2483 float *particle_alphafade;
2484 float *particle_time;
2485 float *particle_gravity;
2486 float *particle_bounce;
2487 float *particle_airfriction;
2488 float *particle_liquidfriction;
2489 float *particle_originjitter;
2490 float *particle_velocityjitter;
2491 float *particle_qualityreduction;
2492 float *particle_stretch;
2493 float *particle_staincolor1;
2494 float *particle_staincolor2;
2495 float *particle_stainalpha;
2496 float *particle_stainsize;
2497 float *particle_staintex;
2498 float *particle_delayspawn;
2499 float *particle_delaycollision;
2500 float *particle_angle;
2501 float *particle_spin;
2502 }vmparticlespawner_t;
2504 vmparticlespawner_t vmpartspawner;
2506 // TODO: automatic max_themes grow
2507 static void VM_InitParticleSpawner (int maxthemes)
2511 // bound max themes to not be an insane value
2514 if (maxthemes > 2048)
2516 // allocate and set up structure
2517 if (vmpartspawner.initialized) // reallocate
2519 Mem_FreePool(&vmpartspawner.pool);
2520 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2522 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2523 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2524 vmpartspawner.max_themes = maxthemes;
2525 vmpartspawner.initialized = true;
2526 vmpartspawner.verified = true;
2527 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2528 #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2529 #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2530 getglobal(particle_type, "particle_type");
2531 getglobal(particle_blendmode, "particle_blendmode");
2532 getglobal(particle_orientation, "particle_orientation");
2533 getglobalvector(particle_color1, "particle_color1");
2534 getglobalvector(particle_color2, "particle_color2");
2535 getglobal(particle_tex, "particle_tex");
2536 getglobal(particle_size, "particle_size");
2537 getglobal(particle_sizeincrease, "particle_sizeincrease");
2538 getglobal(particle_alpha, "particle_alpha");
2539 getglobal(particle_alphafade, "particle_alphafade");
2540 getglobal(particle_time, "particle_time");
2541 getglobal(particle_gravity, "particle_gravity");
2542 getglobal(particle_bounce, "particle_bounce");
2543 getglobal(particle_airfriction, "particle_airfriction");
2544 getglobal(particle_liquidfriction, "particle_liquidfriction");
2545 getglobal(particle_originjitter, "particle_originjitter");
2546 getglobal(particle_velocityjitter, "particle_velocityjitter");
2547 getglobal(particle_qualityreduction, "particle_qualityreduction");
2548 getglobal(particle_stretch, "particle_stretch");
2549 getglobalvector(particle_staincolor1, "particle_staincolor1");
2550 getglobalvector(particle_staincolor2, "particle_staincolor2");
2551 getglobal(particle_stainalpha, "particle_stainalpha");
2552 getglobal(particle_stainsize, "particle_stainsize");
2553 getglobal(particle_staintex, "particle_staintex");
2554 getglobal(particle_staintex, "particle_staintex");
2555 getglobal(particle_delayspawn, "particle_delayspawn");
2556 getglobal(particle_delaycollision, "particle_delaycollision");
2557 getglobal(particle_angle, "particle_angle");
2558 getglobal(particle_spin, "particle_spin");
2560 #undef getglobalvector
2563 // reset particle theme to default values
2564 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2566 theme->initialized = true;
2567 theme->typeindex = pt_static;
2568 theme->blendmode = PBLEND_ADD;
2569 theme->orientation = PARTICLE_BILLBOARD;
2570 theme->color1 = 0x808080;
2571 theme->color2 = 0xFFFFFF;
2574 theme->sizeincrease = 0;
2576 theme->alphafade = 512;
2577 theme->gravity = 0.0f;
2578 theme->bounce = 0.0f;
2579 theme->airfriction = 1.0f;
2580 theme->liquidfriction = 4.0f;
2581 theme->originjitter = 0.0f;
2582 theme->velocityjitter = 0.0f;
2583 theme->qualityreduction = false;
2584 theme->lifetime = 4;
2586 theme->staincolor1 = -1;
2587 theme->staincolor2 = -1;
2588 theme->staintex = -1;
2589 theme->delayspawn = 0.0f;
2590 theme->delaycollision = 0.0f;
2591 theme->angle = 0.0f;
2595 // particle theme -> QC globals
2596 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2598 *vmpartspawner.particle_type = theme->typeindex;
2599 *vmpartspawner.particle_blendmode = theme->blendmode;
2600 *vmpartspawner.particle_orientation = theme->orientation;
2601 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2602 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2603 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2604 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2605 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2606 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2607 *vmpartspawner.particle_tex = (float)theme->tex;
2608 *vmpartspawner.particle_size = theme->size;
2609 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2610 *vmpartspawner.particle_alpha = theme->alpha/256;
2611 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2612 *vmpartspawner.particle_time = theme->lifetime;
2613 *vmpartspawner.particle_gravity = theme->gravity;
2614 *vmpartspawner.particle_bounce = theme->bounce;
2615 *vmpartspawner.particle_airfriction = theme->airfriction;
2616 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2617 *vmpartspawner.particle_originjitter = theme->originjitter;
2618 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2619 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2620 *vmpartspawner.particle_stretch = theme->stretch;
2621 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2622 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2623 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2624 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2625 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2626 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2627 *vmpartspawner.particle_staintex = (float)theme->staintex;
2628 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2629 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2630 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2631 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2632 *vmpartspawner.particle_angle = theme->angle;
2633 *vmpartspawner.particle_spin = theme->spin;
2636 // QC globals -> particle theme
2637 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2639 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2640 theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2641 theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2642 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2643 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2644 theme->tex = (int)*vmpartspawner.particle_tex;
2645 theme->size = *vmpartspawner.particle_size;
2646 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2647 theme->alpha = *vmpartspawner.particle_alpha*256;
2648 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2649 theme->lifetime = *vmpartspawner.particle_time;
2650 theme->gravity = *vmpartspawner.particle_gravity;
2651 theme->bounce = *vmpartspawner.particle_bounce;
2652 theme->airfriction = *vmpartspawner.particle_airfriction;
2653 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2654 theme->originjitter = *vmpartspawner.particle_originjitter;
2655 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2656 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2657 theme->stretch = *vmpartspawner.particle_stretch;
2658 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2659 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2660 theme->staintex =(int)*vmpartspawner.particle_staintex;
2661 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2662 theme->stainsize = *vmpartspawner.particle_stainsize;
2663 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2664 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2665 theme->angle = *vmpartspawner.particle_angle;
2666 theme->spin = *vmpartspawner.particle_spin;
2669 // init particle spawner interface
2670 // # float(float max_themes) initparticlespawner
2671 void VM_CL_InitParticleSpawner (void)
2673 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2674 VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2675 vmpartspawner.themes[0].initialized = true;
2676 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2677 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2680 // void() resetparticle
2681 void VM_CL_ResetParticle (void)
2683 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2684 if (vmpartspawner.verified == false)
2686 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2689 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2692 // void(float themenum) particletheme
2693 void VM_CL_ParticleTheme (void)
2697 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2698 if (vmpartspawner.verified == false)
2700 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2703 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2704 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2706 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2707 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2710 if (vmpartspawner.themes[themenum].initialized == false)
2712 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2713 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2716 // load particle theme into globals
2717 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2720 // float() saveparticletheme
2721 // void(float themenum) updateparticletheme
2722 void VM_CL_ParticleThemeSave (void)
2726 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2727 if (vmpartspawner.verified == false)
2729 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2732 // allocate new theme, save it and return
2735 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2736 if (vmpartspawner.themes[themenum].initialized == false)
2738 if (themenum >= vmpartspawner.max_themes)
2740 if (vmpartspawner.max_themes == 2048)
2741 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2743 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2744 PRVM_G_FLOAT(OFS_RETURN) = -1;
2747 vmpartspawner.themes[themenum].initialized = true;
2748 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2749 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2752 // update existing theme
2753 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2754 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2756 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2759 vmpartspawner.themes[themenum].initialized = true;
2760 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2763 // void(float themenum) freeparticletheme
2764 void VM_CL_ParticleThemeFree (void)
2768 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2769 if (vmpartspawner.verified == false)
2771 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2774 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2776 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2778 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2781 if (vmpartspawner.themes[themenum].initialized == false)
2783 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2784 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2788 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2789 vmpartspawner.themes[themenum].initialized = false;
2792 // float(vector org, vector dir, [float theme]) particle
2793 // returns 0 if failed, 1 if succesful
2794 void VM_CL_SpawnParticle (void)
2797 vmparticletheme_t *theme;
2801 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2802 if (vmpartspawner.verified == false)
2804 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2805 PRVM_G_FLOAT(OFS_RETURN) = 0;
2808 org = PRVM_G_VECTOR(OFS_PARM0);
2809 dir = PRVM_G_VECTOR(OFS_PARM1);
2811 if (prog->argc < 3) // global-set particle
2813 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2816 PRVM_G_FLOAT(OFS_RETURN) = 0;
2819 if (*vmpartspawner.particle_delayspawn)
2820 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2821 //if (*vmpartspawner.particle_delaycollision)
2822 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2824 else // quick themed particle
2826 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2827 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2829 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2830 PRVM_G_FLOAT(OFS_RETURN) = 0;
2833 theme = &vmpartspawner.themes[themenum];
2834 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2837 PRVM_G_FLOAT(OFS_RETURN) = 0;
2840 if (theme->delayspawn)
2841 part->delayedspawn = cl.time + theme->delayspawn;
2842 //if (theme->delaycollision)
2843 // part->delayedcollisions = cl.time + theme->delaycollision;
2845 PRVM_G_FLOAT(OFS_RETURN) = 1;
2848 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2849 // returns 0 if failed, 1 if success
2850 void VM_CL_SpawnParticleDelayed (void)
2853 vmparticletheme_t *theme;
2857 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2858 if (vmpartspawner.verified == false)
2860 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2861 PRVM_G_FLOAT(OFS_RETURN) = 0;
2864 org = PRVM_G_VECTOR(OFS_PARM0);
2865 dir = PRVM_G_VECTOR(OFS_PARM1);
2866 if (prog->argc < 5) // global-set particle
2867 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2868 else // themed particle
2870 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2871 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2873 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2874 PRVM_G_FLOAT(OFS_RETURN) = 0;
2877 theme = &vmpartspawner.themes[themenum];
2878 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2882 PRVM_G_FLOAT(OFS_RETURN) = 0;
2885 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2886 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2887 PRVM_G_FLOAT(OFS_RETURN) = 0;
2890 //====================
2891 //CSQC engine entities query
2892 //====================
2894 // float(float entitynum, float whatfld) getentity;
2895 // vector(float entitynum, float whatfld) getentityvec;
2896 // querying engine-drawn entity
2897 // VorteX: currently it's only tested with whatfld = 1..7
2898 void VM_CL_GetEntity (void)
2900 int entnum, fieldnum;
2901 float org[3], v1[3], v2[3];
2902 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2904 entnum = PRVM_G_FLOAT(OFS_PARM0);
2905 if (entnum < 0 || entnum >= cl.num_entities)
2907 PRVM_G_FLOAT(OFS_RETURN) = 0;
2910 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
2913 case 0: // active state
2914 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
2917 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
2920 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
2923 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
2926 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
2929 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
2931 case 6: // origin + v_forward, v_right, v_up
2932 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2935 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
2938 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
2940 case 9: // pants colormod
2941 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
2943 case 10: // shirt colormod
2944 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
2947 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
2950 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
2953 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
2956 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2957 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
2960 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2961 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
2964 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
2967 PRVM_G_FLOAT(OFS_RETURN) = 0;
2972 //====================
2973 //QC POLYGON functions
2974 //====================
2976 #define VMPOLYGONS_MAXPOINTS 64
2978 typedef struct vmpolygons_triangle_s
2980 rtexture_t *texture;
2983 unsigned short elements[3];
2984 }vmpolygons_triangle_t;
2986 typedef struct vmpolygons_s
2989 qboolean initialized;
2990 double progstarttime;
2994 float *data_vertex3f;
2995 float *data_color4f;
2996 float *data_texcoord2f;
3000 vmpolygons_triangle_t *data_triangles;
3001 unsigned short *data_sortedelement3s;
3003 qboolean begin_active;
3005 rtexture_t *begin_texture;
3008 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
3009 float begin_color[VMPOLYGONS_MAXPOINTS][4];
3010 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
3011 qboolean begin_texture_hasalpha;
3014 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
3015 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
3017 //#304 void() renderscene (EXT_CSQC)
3018 // moved that here to reset the polygons,
3019 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3021 void VM_CL_R_RenderScene (void)
3023 double t = Sys_DoubleTime();
3024 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3025 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3027 // we need to update any RENDER_VIEWMODEL entities at this point because
3028 // csqc supplies its own view matrix
3029 CL_UpdateViewEntities();
3033 polys->num_vertices = polys->num_triangles = 0;
3034 polys->progstarttime = prog->starttime;
3036 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3037 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
3040 static void VM_ResizePolygons(vmpolygons_t *polys)
3042 float *oldvertex3f = polys->data_vertex3f;
3043 float *oldcolor4f = polys->data_color4f;
3044 float *oldtexcoord2f = polys->data_texcoord2f;
3045 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3046 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3047 polys->max_vertices = min(polys->max_triangles*3, 65536);
3048 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3049 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3050 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3051 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3052 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3053 if (polys->num_vertices)
3055 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3056 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3057 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3059 if (polys->num_triangles)
3061 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3062 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3065 Mem_Free(oldvertex3f);
3067 Mem_Free(oldcolor4f);
3069 Mem_Free(oldtexcoord2f);
3071 Mem_Free(oldtriangles);
3072 if (oldsortedelement3s)
3073 Mem_Free(oldsortedelement3s);
3076 static void VM_InitPolygons (vmpolygons_t* polys)
3078 memset(polys, 0, sizeof(*polys));
3079 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3080 polys->max_triangles = 1024;
3081 VM_ResizePolygons(polys);
3082 polys->initialized = true;
3085 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3087 int surfacelistindex;
3088 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3089 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
3091 // R_Mesh_ResetTextureState();
3092 R_EntityMatrix(&identitymatrix);
3093 GL_CullFace(GL_NONE);
3094 GL_DepthTest(true); // polys in 3D space shall always have depth test
3095 GL_DepthRange(0, 1);
3096 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3098 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3100 int numtriangles = 0;
3101 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3102 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3103 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3104 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
3106 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3108 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3110 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3113 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3117 void VMPolygons_Store(vmpolygons_t *polys)
3122 // detect if we have alpha
3123 hasalpha = polys->begin_texture_hasalpha;
3124 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3125 if(polys->begin_color[i][3] < 1)
3128 if (polys->begin_draw2d)
3130 // draw the polygon as 2D immediately
3131 drawqueuemesh_t mesh;
3132 mesh.texture = polys->begin_texture;
3133 mesh.num_vertices = polys->begin_vertices;
3134 mesh.num_triangles = polys->begin_vertices-2;
3135 mesh.data_element3i = polygonelement3i;
3136 mesh.data_element3s = polygonelement3s;
3137 mesh.data_vertex3f = polys->begin_vertex[0];
3138 mesh.data_color4f = polys->begin_color[0];
3139 mesh.data_texcoord2f = polys->begin_texcoord[0];
3140 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3144 // queue the polygon as 3D for sorted transparent rendering later
3146 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3148 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3149 polys->max_triangles *= 2;
3150 VM_ResizePolygons(polys);
3152 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3154 // needle in a haystack!
3155 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3156 // that also caused it to not render the first polygon that is added
3158 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3159 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3160 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3161 for (i = 0;i < polys->begin_vertices-2;i++)
3163 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3164 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3165 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3166 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3167 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3168 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3169 polys->num_triangles++;
3171 polys->num_vertices += polys->begin_vertices;
3174 polys->begin_active = false;
3177 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3178 // LordHavoc: agreed, this is a mess
3179 void VM_CL_AddPolygonsToMeshQueue (void)
3182 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3185 // only add polygons of the currently active prog to the queue - if there is none, we're done
3189 if (!polys->num_triangles)
3192 for (i = 0;i < polys->num_triangles;i++)
3194 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3195 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3198 /*polys->num_triangles = 0; // now done after rendering the scene,
3199 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3202 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3203 void VM_CL_R_PolygonBegin (void)
3205 const char *picname;
3207 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3210 // TODO instead of using skinframes here (which provides the benefit of
3211 // better management of flags, and is more suited for 3D rendering), what
3212 // about supporting Q3 shaders?
3214 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3216 if (!polys->initialized)
3217 VM_InitPolygons(polys);
3218 if(polys->progstarttime != prog->starttime)
3220 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3221 polys->num_vertices = polys->num_triangles = 0;
3222 polys->progstarttime = prog->starttime;
3224 if (polys->begin_active)
3226 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3229 picname = PRVM_G_STRING(OFS_PARM0);
3235 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3240 sf = R_SkinFrame_FindNextByName(sf, picname);
3242 while(sf && sf->textureflags != tf);
3244 if(!sf || !sf->base)
3245 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3248 R_SkinFrame_MarkUsed(sf);
3251 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3252 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3253 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3254 polys->begin_vertices = 0;
3255 polys->begin_active = true;
3256 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3259 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3260 void VM_CL_R_PolygonVertex (void)
3262 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3264 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3266 if (!polys->begin_active)
3268 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3272 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3274 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3278 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3279 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3280 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3281 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3282 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3283 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3284 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3285 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3286 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3287 polys->begin_vertices++;
3290 //void() R_EndPolygon
3291 void VM_CL_R_PolygonEnd (void)
3293 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3295 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3296 if (!polys->begin_active)
3298 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3301 polys->begin_active = false;
3302 if (polys->begin_vertices >= 3)
3303 VMPolygons_Store(polys);
3305 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3308 static vmpolygons_t debugPolys;
3310 void Debug_PolygonBegin(const char *picname, int drawflag)
3312 if(!debugPolys.initialized)
3313 VM_InitPolygons(&debugPolys);
3314 if(debugPolys.begin_active)
3316 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3319 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3320 debugPolys.begin_drawflag = drawflag;
3321 debugPolys.begin_vertices = 0;
3322 debugPolys.begin_active = true;
3325 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3327 if(!debugPolys.begin_active)
3329 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3333 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3335 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3339 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3340 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3341 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3342 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3343 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3344 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3345 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3346 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3347 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3348 debugPolys.begin_vertices++;
3351 void Debug_PolygonEnd(void)
3353 if (!debugPolys.begin_active)
3355 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3358 debugPolys.begin_active = false;
3359 if (debugPolys.begin_vertices >= 3)
3360 VMPolygons_Store(&debugPolys);
3362 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3369 Returns false if any part of the bottom of the entity is off an edge that
3374 qboolean CL_CheckBottom (prvm_edict_t *ent)
3376 vec3_t mins, maxs, start, stop;
3381 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3382 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3384 // if all of the points under the corners are solid world, don't bother
3385 // with the tougher checks
3386 // the corners must be within 16 of the midpoint
3387 start[2] = mins[2] - 1;
3388 for (x=0 ; x<=1 ; x++)
3389 for (y=0 ; y<=1 ; y++)
3391 start[0] = x ? maxs[0] : mins[0];
3392 start[1] = y ? maxs[1] : mins[1];
3393 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3397 return true; // we got out easy
3401 // check it for real...
3405 // the midpoint must be within 16 of the bottom
3406 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3407 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3408 stop[2] = start[2] - 2*sv_stepheight.value;
3409 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3411 if (trace.fraction == 1.0)
3413 mid = bottom = trace.endpos[2];
3415 // the corners must be within 16 of the midpoint
3416 for (x=0 ; x<=1 ; x++)
3417 for (y=0 ; y<=1 ; y++)
3419 start[0] = stop[0] = x ? maxs[0] : mins[0];
3420 start[1] = stop[1] = y ? maxs[1] : mins[1];
3422 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3424 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3425 bottom = trace.endpos[2];
3426 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3437 Called by monster program code.
3438 The move will be adjusted for slopes and stairs, but if the move isn't
3439 possible, no move is done and false is returned
3442 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3445 vec3_t oldorg, neworg, end, traceendpos;
3448 prvm_edict_t *enemy;
3452 VectorCopy (ent->fields.client->origin, oldorg);
3453 VectorAdd (ent->fields.client->origin, move, neworg);
3455 // flying monsters don't step up
3456 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3458 // try one move with vertical motion, then one without
3459 for (i=0 ; i<2 ; i++)
3461 VectorAdd (ent->fields.client->origin, move, neworg);
3462 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3463 if (i == 0 && enemy != prog->edicts)
3465 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3471 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3473 CL_VM_SetTraceGlobals(&trace, svent);
3475 if (trace.fraction == 1)
3477 VectorCopy(trace.endpos, traceendpos);
3478 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3479 return false; // swim monster left water
3481 VectorCopy (traceendpos, ent->fields.client->origin);
3487 if (enemy == prog->edicts)
3494 // push down from a step height above the wished position
3495 neworg[2] += sv_stepheight.value;
3496 VectorCopy (neworg, end);
3497 end[2] -= sv_stepheight.value*2;
3499 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3501 CL_VM_SetTraceGlobals(&trace, svent);
3503 if (trace.startsolid)
3505 neworg[2] -= sv_stepheight.value;
3506 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3508 CL_VM_SetTraceGlobals(&trace, svent);
3509 if (trace.startsolid)
3512 if (trace.fraction == 1)
3514 // if monster had the ground pulled out, go ahead and fall
3515 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3517 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3520 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3524 return false; // walked off an edge
3527 // check point traces down for dangling corners
3528 VectorCopy (trace.endpos, ent->fields.client->origin);
3530 if (!CL_CheckBottom (ent))
3532 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3533 { // entity had floor mostly pulled out from underneath it
3534 // and is trying to correct
3539 VectorCopy (oldorg, ent->fields.client->origin);
3543 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3544 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3546 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3547 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3559 float(float yaw, float dist[, settrace]) walkmove
3562 static void VM_CL_walkmove (void)
3571 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3573 // assume failure if it returns early
3574 PRVM_G_FLOAT(OFS_RETURN) = 0;
3576 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3577 if (ent == prog->edicts)
3579 VM_Warning("walkmove: can not modify world entity\n");
3582 if (ent->priv.server->free)
3584 VM_Warning("walkmove: can not modify free entity\n");
3587 yaw = PRVM_G_FLOAT(OFS_PARM0);
3588 dist = PRVM_G_FLOAT(OFS_PARM1);
3589 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3591 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3594 yaw = yaw*M_PI*2 / 360;
3596 move[0] = cos(yaw)*dist;
3597 move[1] = sin(yaw)*dist;
3600 // save program state, because CL_movestep may call other progs
3601 oldf = prog->xfunction;
3602 oldself = prog->globals.client->self;
3604 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3607 // restore program state
3608 prog->xfunction = oldf;
3609 prog->globals.client->self = oldself;
3616 string(string key) serverkey
3619 void VM_CL_serverkey(void)
3621 char string[VM_STRINGTEMP_LENGTH];
3622 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3623 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3624 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3631 Checks if an entity is in a point's PVS.
3632 Should be fast but can be inexact.
3634 float checkpvs(vector viewpos, entity viewee) = #240;
3637 static void VM_CL_checkpvs (void)
3640 prvm_edict_t *viewee;
3646 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3649 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3650 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3651 viewee = PRVM_G_EDICT(OFS_PARM1);
3653 if(viewee->priv.required->free)
3655 VM_Warning("checkpvs: can not check free entity\n");
3656 PRVM_G_FLOAT(OFS_RETURN) = 4;
3660 VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3661 VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3664 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3666 // no PVS support on this worldmodel... darn
3667 PRVM_G_FLOAT(OFS_RETURN) = 3;
3670 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3673 // viewpos isn't in any PVS... darn
3674 PRVM_G_FLOAT(OFS_RETURN) = 2;
3677 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3679 // using fat PVS like FTEQW does (slow)
3680 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3682 // no PVS support on this worldmodel... darn
3683 PRVM_G_FLOAT(OFS_RETURN) = 3;
3686 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3689 // viewpos isn't in any PVS... darn
3690 PRVM_G_FLOAT(OFS_RETURN) = 2;
3693 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3697 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3698 static void VM_CL_skel_create(void)
3700 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3701 dp_model_t *model = CL_GetModelByIndex(modelindex);
3702 skeleton_t *skeleton;
3704 PRVM_G_FLOAT(OFS_RETURN) = 0;
3705 if (!model || !model->num_bones)
3707 for (i = 0;i < MAX_EDICTS;i++)
3708 if (!prog->skeletons[i])
3710 if (i == MAX_EDICTS)
3712 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3713 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3714 skeleton->model = model;
3715 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3716 // initialize to identity matrices
3717 for (i = 0;i < skeleton->model->num_bones;i++)
3718 skeleton->relativetransforms[i] = identitymatrix;
3721 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3722 static void VM_CL_skel_build(void)
3724 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3725 skeleton_t *skeleton;
3726 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3727 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3728 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3729 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3730 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3731 dp_model_t *model = CL_GetModelByIndex(modelindex);
3736 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3737 frameblend_t frameblend[MAX_FRAMEBLENDS];
3738 matrix4x4_t blendedmatrix;
3740 PRVM_G_FLOAT(OFS_RETURN) = 0;
3741 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3743 firstbone = max(0, firstbone);
3744 lastbone = min(lastbone, model->num_bones - 1);
3745 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3746 VM_GenerateFrameGroupBlend(framegroupblend, ed);
3747 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3748 blendfrac = 1.0f - retainfrac;
3749 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3750 frameblend[numblends].lerp *= blendfrac;
3751 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3753 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3754 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3755 for (blendindex = 0;blendindex < numblends;blendindex++)
3757 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3758 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3760 skeleton->relativetransforms[bonenum] = blendedmatrix;
3762 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3765 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3766 static void VM_CL_skel_get_numbones(void)
3768 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3769 skeleton_t *skeleton;
3770 PRVM_G_FLOAT(OFS_RETURN) = 0;
3771 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3773 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3776 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3777 static void VM_CL_skel_get_bonename(void)
3779 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3780 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3781 skeleton_t *skeleton;
3782 PRVM_G_INT(OFS_RETURN) = 0;
3783 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3785 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3787 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3790 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3791 static void VM_CL_skel_get_boneparent(void)
3793 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3794 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3795 skeleton_t *skeleton;
3796 PRVM_G_FLOAT(OFS_RETURN) = 0;
3797 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3799 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3801 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3804 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3805 static void VM_CL_skel_find_bone(void)
3807 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3808 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3809 skeleton_t *skeleton;
3810 PRVM_G_FLOAT(OFS_RETURN) = 0;
3811 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3813 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3816 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3817 static void VM_CL_skel_get_bonerel(void)
3819 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3820 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3821 skeleton_t *skeleton;
3823 vec3_t forward, left, up, origin;
3824 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3825 VectorClear(prog->globals.client->v_forward);
3826 VectorClear(prog->globals.client->v_right);
3827 VectorClear(prog->globals.client->v_up);
3828 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3830 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3832 matrix = skeleton->relativetransforms[bonenum];
3833 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3834 VectorCopy(forward, prog->globals.client->v_forward);
3835 VectorNegate(left, prog->globals.client->v_right);
3836 VectorCopy(up, prog->globals.client->v_up);
3837 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3840 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3841 static void VM_CL_skel_get_boneabs(void)
3843 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3844 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3845 skeleton_t *skeleton;
3848 vec3_t forward, left, up, origin;
3849 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3850 VectorClear(prog->globals.client->v_forward);
3851 VectorClear(prog->globals.client->v_right);
3852 VectorClear(prog->globals.client->v_up);
3853 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3855 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3857 matrix = skeleton->relativetransforms[bonenum];
3858 // convert to absolute
3859 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3862 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3864 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3865 VectorCopy(forward, prog->globals.client->v_forward);
3866 VectorNegate(left, prog->globals.client->v_right);
3867 VectorCopy(up, prog->globals.client->v_up);
3868 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3871 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3872 static void VM_CL_skel_set_bone(void)
3874 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3875 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3876 vec3_t forward, left, up, origin;
3877 skeleton_t *skeleton;
3879 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3881 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3883 VectorCopy(prog->globals.client->v_forward, forward);
3884 VectorNegate(prog->globals.client->v_right, left);
3885 VectorCopy(prog->globals.client->v_up, up);
3886 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3887 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3888 skeleton->relativetransforms[bonenum] = matrix;
3891 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3892 static void VM_CL_skel_mul_bone(void)
3894 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3895 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3896 vec3_t forward, left, up, origin;
3897 skeleton_t *skeleton;
3900 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3902 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3904 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3905 VectorCopy(prog->globals.client->v_forward, forward);
3906 VectorNegate(prog->globals.client->v_right, left);
3907 VectorCopy(prog->globals.client->v_up, up);
3908 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3909 temp = skeleton->relativetransforms[bonenum];
3910 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3913 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3914 static void VM_CL_skel_mul_bones(void)
3916 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3917 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3918 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3920 vec3_t forward, left, up, origin;
3921 skeleton_t *skeleton;
3924 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3926 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3927 VectorCopy(prog->globals.client->v_forward, forward);
3928 VectorNegate(prog->globals.client->v_right, left);
3929 VectorCopy(prog->globals.client->v_up, up);
3930 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3931 firstbone = max(0, firstbone);
3932 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3933 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3935 temp = skeleton->relativetransforms[bonenum];
3936 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3940 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3941 static void VM_CL_skel_copybones(void)
3943 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3944 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3945 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3946 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3948 skeleton_t *skeletondst;
3949 skeleton_t *skeletonsrc;
3950 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3952 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3954 firstbone = max(0, firstbone);
3955 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3956 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3957 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3958 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3961 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3962 static void VM_CL_skel_delete(void)
3964 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3965 skeleton_t *skeleton;
3966 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3969 prog->skeletons[skeletonindex] = NULL;
3972 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3973 static void VM_CL_frameforname(void)
3975 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3976 dp_model_t *model = CL_GetModelByIndex(modelindex);
3977 const char *name = PRVM_G_STRING(OFS_PARM1);
3979 PRVM_G_FLOAT(OFS_RETURN) = -1;
3980 if (!model || !model->animscenes)
3982 for (i = 0;i < model->numframes;i++)
3984 if (!strcasecmp(model->animscenes[i].name, name))
3986 PRVM_G_FLOAT(OFS_RETURN) = i;
3992 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3993 static void VM_CL_frameduration(void)
3995 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3996 dp_model_t *model = CL_GetModelByIndex(modelindex);
3997 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3998 PRVM_G_FLOAT(OFS_RETURN) = 0;
3999 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4001 if (model->animscenes[framenum].framerate)
4002 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4005 void VM_CL_RotateMoves(void)
4008 * Obscure builtin used by GAME_XONOTIC.
4010 * Edits the input history of cl_movement by rotating all move commands
4011 * currently in the queue using the given transform.
4013 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4014 * v_angle-like (non-inverted) euler angles that perform the rotation
4015 * of the space that is to be done.
4017 * This is meant to be used as a fixangle replacement after passing
4018 * through a warpzone/portal: the client is told about the warp transform,
4019 * and calls this function in the same frame as the one on which the
4020 * client's origin got changed by the serverside teleport. Then this code
4021 * transforms the pre-warp input (which matches the empty space behind
4022 * the warp plane) into post-warp input (which matches the target area
4023 * of the warp). Also, at the same time, the client has to use
4024 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4026 * This together allows warpzone motion to be perfectly predicted by
4029 * Furthermore, for perfect warpzone behaviour, the server side also
4030 * has to detect input the client sent before it received the origin
4031 * update, but after the warp occurred on the server, and has to adjust
4032 * input appropriately.
4035 vec3_t v = {0, 0, 0};
4037 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4038 AngleVectorsFLU(PRVM_G_VECTOR(OFS_PARM0), x, y, z);
4039 Matrix4x4_FromVectors(&m, x, y, z, v);
4043 //============================================================================
4045 // To create a almost working builtin file from this replace:
4046 // "^NULL.*" with ""
4047 // "^{.*//.*}:Wh\(.*\)" with "\1"
4049 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4050 // "\n\n+" with "\n\n"
4052 prvm_builtin_t vm_cl_builtins[] = {
4053 NULL, // #0 NULL function (not callable) (QUAKE)
4054 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4055 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4056 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4057 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4058 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4059 VM_break, // #6 void() break (QUAKE)
4060 VM_random, // #7 float() random (QUAKE)
4061 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4062 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4063 VM_error, // #10 void(string e) error (QUAKE)
4064 VM_objerror, // #11 void(string e) objerror (QUAKE)
4065 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4066 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4067 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4068 VM_remove, // #15 void(entity e) remove (QUAKE)
4069 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4070 NULL, // #17 entity() checkclient (QUAKE)
4071 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4072 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4073 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4074 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4075 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4076 NULL, // #23 void(string s, ...) bprint (QUAKE)
4077 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4078 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4079 VM_ftos, // #26 string(float f) ftos (QUAKE)
4080 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4081 VM_coredump, // #28 void() coredump (QUAKE)
4082 VM_traceon, // #29 void() traceon (QUAKE)
4083 VM_traceoff, // #30 void() traceoff (QUAKE)
4084 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4085 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4086 NULL, // #33 (QUAKE)
4087 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4088 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4089 VM_rint, // #36 float(float v) rint (QUAKE)
4090 VM_floor, // #37 float(float v) floor (QUAKE)
4091 VM_ceil, // #38 float(float v) ceil (QUAKE)
4092 NULL, // #39 (QUAKE)
4093 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4094 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4095 NULL, // #42 (QUAKE)
4096 VM_fabs, // #43 float(float f) fabs (QUAKE)
4097 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4098 VM_cvar, // #45 float(string s) cvar (QUAKE)
4099 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4100 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4101 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4102 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4103 NULL, // #50 (QUAKE)
4104 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4105 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4106 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4107 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4108 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4109 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4110 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4111 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4112 NULL, // #59 (QUAKE)
4113 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4114 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4115 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4116 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4117 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4118 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4119 NULL, // #66 (QUAKE)
4120 NULL, // #67 void(float step) movetogoal (QUAKE)
4121 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4122 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4123 NULL, // #70 void(string s) changelevel (QUAKE)
4124 NULL, // #71 (QUAKE)
4125 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4126 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4127 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4128 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4129 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4130 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4131 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4132 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4133 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4134 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4135 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4136 NULL, // #83 (QUAKE)
4137 NULL, // #84 (QUAKE)
4138 NULL, // #85 (QUAKE)
4139 NULL, // #86 (QUAKE)
4140 NULL, // #87 (QUAKE)
4141 NULL, // #88 (QUAKE)
4142 NULL, // #89 (QUAKE)
4143 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4144 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4145 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4146 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4147 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4148 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4149 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4150 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4151 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4152 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4153 // FrikaC and Telejano range #100-#199
4164 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4165 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4166 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4167 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4168 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4169 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4170 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4171 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4172 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4173 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4254 // FTEQW range #200-#299
4273 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4276 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4277 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4278 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4279 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4280 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4281 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4282 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4283 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4284 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4285 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4287 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4295 VM_CL_checkpvs, // #240
4318 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4319 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4320 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4321 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4322 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4323 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4324 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4325 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4326 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4327 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4328 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4329 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4330 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4331 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4332 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4355 // CSQC range #300-#399
4356 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4357 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4358 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4359 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4360 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4361 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4362 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4363 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4364 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4365 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4366 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4367 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4371 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4372 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4373 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4374 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4375 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4376 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4377 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4378 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4379 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4380 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4381 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4382 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4383 VM_stringwidth, // #327 // FIXME is this okay?
4384 VM_drawsubpic, // #328 // FIXME is this okay?
4385 VM_drawrotpic, // #329 // FIXME is this okay?
4386 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4387 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4388 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4389 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4390 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4391 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4392 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4393 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4394 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4395 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4396 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4397 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4398 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4399 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
4400 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
4401 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4402 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4403 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4404 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4405 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4406 VM_isserver, // #350 float() isserver (EXT_CSQC)
4407 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4408 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4409 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4410 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4411 VM_CL_videoplaying, // #355
4412 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4413 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4416 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4417 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4418 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4419 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4420 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4421 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4422 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4423 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4456 // LordHavoc's range #400-#499
4457 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4458 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4459 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4460 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4461 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4462 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4463 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4464 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4465 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4466 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4467 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4468 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4469 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4470 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4471 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4472 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4473 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4474 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4475 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4476 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4477 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4478 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4479 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4480 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4481 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4482 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4483 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4484 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4485 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4486 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4487 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4488 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4489 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4490 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4491 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4492 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4493 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4494 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4495 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4496 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4497 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4498 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4499 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4500 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4501 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4502 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4503 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4504 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4505 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4506 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4507 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4508 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4509 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4510 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4511 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4512 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4513 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4514 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4516 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4517 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4518 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4519 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4520 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4521 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4522 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4523 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4524 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4525 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4526 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4527 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4528 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4529 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4530 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4531 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4532 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4533 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4534 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4535 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4536 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4537 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4538 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4539 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4540 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4541 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4542 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4543 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4544 VM_gecko_create, // #487 float gecko_create( string name )
4545 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4546 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4547 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4548 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4549 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4550 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4551 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4552 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4553 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4554 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4555 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4556 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4557 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4558 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4559 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4560 VM_whichpack, // #503 string(string) whichpack = #503;
4561 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4567 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4568 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4569 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4570 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4571 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4572 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4573 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4574 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4575 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4576 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4577 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4578 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4579 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4580 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4581 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4582 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4583 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4584 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4585 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4586 VM_loadfromdata, // #529
4587 VM_loadfromfile, // #530
4588 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4590 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4591 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4597 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4598 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4599 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4662 VM_callfunction, // #605
4663 VM_writetofile, // #606
4664 VM_isfunction, // #607
4667 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4670 VM_parseentitydata, // #613
4681 VM_CL_getextresponse, // #624 string getextresponse(void)
4684 VM_sprintf, // #627 string sprintf(string format, ...)
4685 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4686 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4687 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4688 VM_getbindmaps, // #631 vector(void) getbindmap
4689 VM_setbindmaps, // #632 float(vector bm) setbindmap
4695 VM_CL_RotateMoves, // #638
4699 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4701 void VM_Polygons_Reset(void)
4703 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4705 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4706 if(polys->initialized)
4708 Mem_FreePool(&polys->pool);
4709 polys->initialized = false;
4713 void VM_CL_Cmd_Init(void)
4716 VM_Polygons_Reset();
4719 void VM_CL_Cmd_Reset(void)
4721 World_End(&cl.world);
4723 VM_Polygons_Reset();