5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (prvm_prog_t *prog)
32 vec3_t angles, forward, right, up;
33 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
34 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), angles);
35 AngleVectors(angles, forward, right, up);
36 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
37 VectorCopy(right, PRVM_clientglobalvector(v_right));
38 VectorCopy(up, PRVM_clientglobalvector(v_up));
41 // #2 void(entity e, vector o) setorigin
42 static void VM_CL_setorigin (prvm_prog_t *prog)
46 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
48 e = PRVM_G_EDICT(OFS_PARM0);
49 if (e == prog->edicts)
51 VM_Warning(prog, "setorigin: can not modify world entity\n");
54 if (e->priv.required->free)
56 VM_Warning(prog, "setorigin: can not modify free entity\n");
59 org = PRVM_G_VECTOR(OFS_PARM1);
60 VectorCopy (org, PRVM_clientedictvector(e, origin));
61 if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
62 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
66 static void SetMinMaxSizePRVM (prvm_prog_t *prog, prvm_edict_t *e, prvm_vec_t *min, prvm_vec_t *max)
72 prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
75 VectorCopy (min, PRVM_clientedictvector(e, mins));
76 VectorCopy (max, PRVM_clientedictvector(e, maxs));
77 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
82 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, const vec_t *min, const vec_t *max)
84 prvm_vec3_t mins, maxs;
85 VectorCopy(min, mins);
86 VectorCopy(max, maxs);
87 SetMinMaxSizePRVM(prog, e, mins, maxs);
90 // #3 void(entity e, string m) setmodel
91 static void VM_CL_setmodel (prvm_prog_t *prog)
98 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
100 e = PRVM_G_EDICT(OFS_PARM0);
101 PRVM_clientedictfloat(e, modelindex) = 0;
102 PRVM_clientedictstring(e, model) = 0;
104 m = PRVM_G_STRING(OFS_PARM1);
106 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
108 if (!strcmp(cl.csqc_model_precache[i]->name, m))
110 mod = cl.csqc_model_precache[i];
111 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
112 PRVM_clientedictfloat(e, modelindex) = -(i+1);
118 for (i = 0;i < MAX_MODELS;i++)
120 mod = cl.model_precache[i];
121 if (mod && !strcmp(mod->name, m))
123 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
124 PRVM_clientedictfloat(e, modelindex) = i;
131 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
132 // LordHavoc: erm you broke it by commenting this out - setmodel must do setsize or else the qc can't find out the model size, and ssqc does this by necessity, consistency.
133 SetMinMaxSize (prog, e, mod->normalmins, mod->normalmaxs);
137 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
138 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
142 // #4 void(entity e, vector min, vector max) setsize
143 static void VM_CL_setsize (prvm_prog_t *prog)
147 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
149 e = PRVM_G_EDICT(OFS_PARM0);
150 if (e == prog->edicts)
152 VM_Warning(prog, "setsize: can not modify world entity\n");
155 if (e->priv.server->free)
157 VM_Warning(prog, "setsize: can not modify free entity\n");
160 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), mins);
161 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), maxs);
163 SetMinMaxSize( prog, e, mins, maxs );
168 // #8 void(entity e, float chan, string samp, float volume, float atten[, float pitchchange[, float flags]]) sound
169 static void VM_CL_sound (prvm_prog_t *prog)
173 prvm_edict_t *entity;
181 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
183 entity = PRVM_G_EDICT(OFS_PARM0);
184 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
185 sample = PRVM_G_STRING(OFS_PARM2);
186 volume = PRVM_G_FLOAT(OFS_PARM3);
187 attenuation = PRVM_G_FLOAT(OFS_PARM4);
189 if (volume < 0 || volume > 1)
191 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
195 if (attenuation < 0 || attenuation > 4)
197 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
204 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
210 // LordHavoc: we only let the qc set certain flags, others are off-limits
211 flags = (int)PRVM_G_FLOAT(OFS_PARM6) & (CHANNELFLAG_RELIABLE | CHANNELFLAG_FORCELOOP | CHANNELFLAG_PAUSED);
214 // sound_starttime exists instead of sound_startposition because in a
215 // networking sense you might not know when something is being received,
216 // so making sounds match up in sync would be impossible if relative
218 if (PRVM_clientglobalfloat(sound_starttime))
219 startposition = cl.time - PRVM_clientglobalfloat(sound_starttime);
223 channel = CHAN_USER2ENGINE(channel);
225 if (!IS_CHAN(channel))
227 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
231 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
232 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, startposition, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
235 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
236 static void VM_CL_pointsound(prvm_prog_t *prog)
243 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
245 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
246 sample = PRVM_G_STRING(OFS_PARM1);
247 volume = PRVM_G_FLOAT(OFS_PARM2);
248 attenuation = PRVM_G_FLOAT(OFS_PARM3);
250 if (volume < 0 || volume > 1)
252 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
256 if (attenuation < 0 || attenuation > 4)
258 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
262 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
263 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
266 // #14 entity() spawn
267 static void VM_CL_spawn (prvm_prog_t *prog)
270 ed = PRVM_ED_Alloc(prog);
274 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
276 VM_SetTraceGlobals(prog, trace);
277 PRVM_clientglobalfloat(trace_networkentity) = svent;
280 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
281 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
283 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
284 static void VM_CL_traceline (prvm_prog_t *prog)
291 // R_TimeReport("pretraceline");
293 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
295 prog->xfunction->builtinsprofile += 30;
297 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
298 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), v2);
299 move = (int)PRVM_G_FLOAT(OFS_PARM2);
300 ent = PRVM_G_EDICT(OFS_PARM3);
302 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
303 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
305 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
307 CL_VM_SetTraceGlobals(prog, &trace, svent);
308 // R_TimeReport("traceline");
315 Used for use tracing and shot targeting
316 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
317 if the tryents flag is set.
319 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
322 // LordHavoc: added this for my own use, VERY useful, similar to traceline
323 static void VM_CL_tracebox (prvm_prog_t *prog)
325 vec3_t v1, v2, m1, m2;
330 // R_TimeReport("pretracebox");
331 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
333 prog->xfunction->builtinsprofile += 30;
335 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
336 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), m1);
337 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), m2);
338 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), v2);
339 move = (int)PRVM_G_FLOAT(OFS_PARM4);
340 ent = PRVM_G_EDICT(OFS_PARM5);
342 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
343 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
345 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
347 CL_VM_SetTraceGlobals(prog, &trace, svent);
348 // R_TimeReport("tracebox");
351 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
355 vec3_t start, end, mins, maxs, move;
356 vec3_t original_origin;
357 vec3_t original_velocity;
358 vec3_t original_angles;
359 vec3_t original_avelocity;
362 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
363 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
364 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
365 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
367 gravity = PRVM_clientedictfloat(tossent, gravity);
370 gravity *= cl.movevars_gravity * 0.05;
372 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
374 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
375 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
376 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
377 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
378 VectorCopy(PRVM_clientedictvector(tossent, origin), start);
379 VectorCopy(PRVM_clientedictvector(tossent, mins), mins);
380 VectorCopy(PRVM_clientedictvector(tossent, maxs), maxs);
381 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
382 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
384 if (trace.fraction < 1)
388 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
389 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
390 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
391 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
396 static void VM_CL_tracetoss (prvm_prog_t *prog)
400 prvm_edict_t *ignore;
403 prog->xfunction->builtinsprofile += 600;
405 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
407 ent = PRVM_G_EDICT(OFS_PARM0);
408 if (ent == prog->edicts)
410 VM_Warning(prog, "tracetoss: can not use world entity\n");
413 ignore = PRVM_G_EDICT(OFS_PARM1);
415 trace = CL_Trace_Toss (prog, ent, ignore, &svent);
417 CL_VM_SetTraceGlobals(prog, &trace, svent);
421 // #20 void(string s) precache_model
422 static void VM_CL_precache_model (prvm_prog_t *prog)
428 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
430 name = PRVM_G_STRING(OFS_PARM0);
431 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
433 if(!strcmp(cl.csqc_model_precache[i]->name, name))
435 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
439 PRVM_G_FLOAT(OFS_RETURN) = 0;
440 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
443 for (i = 0;i < MAX_MODELS;i++)
445 if (!cl.csqc_model_precache[i])
447 cl.csqc_model_precache[i] = (dp_model_t*)m;
448 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
452 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
455 VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
458 // #22 entity(vector org, float rad) findradius
459 static void VM_CL_findradius (prvm_prog_t *prog)
461 prvm_edict_t *ent, *chain;
462 vec_t radius, radius2;
463 vec3_t org, eorg, mins, maxs;
464 int i, numtouchedicts;
465 static prvm_edict_t *touchedicts[MAX_EDICTS];
468 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
471 chainfield = PRVM_G_INT(OFS_PARM2);
473 chainfield = prog->fieldoffsets.chain;
475 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
477 chain = (prvm_edict_t *)prog->edicts;
479 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
480 radius = PRVM_G_FLOAT(OFS_PARM1);
481 radius2 = radius * radius;
483 mins[0] = org[0] - (radius + 1);
484 mins[1] = org[1] - (radius + 1);
485 mins[2] = org[2] - (radius + 1);
486 maxs[0] = org[0] + (radius + 1);
487 maxs[1] = org[1] + (radius + 1);
488 maxs[2] = org[2] + (radius + 1);
489 numtouchedicts = World_EntitiesInBox(&cl.world, mins, maxs, MAX_EDICTS, touchedicts);
490 if (numtouchedicts > MAX_EDICTS)
492 // this never happens //[515]: for what then ?
493 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
494 numtouchedicts = MAX_EDICTS;
496 for (i = 0;i < numtouchedicts;i++)
498 ent = touchedicts[i];
499 // Quake did not return non-solid entities but darkplaces does
500 // (note: this is the reason you can't blow up fallen zombies)
501 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
503 // LordHavoc: compare against bounding box rather than center so it
504 // doesn't miss large objects, and use DotProduct instead of Length
505 // for a major speedup
506 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
507 if (sv_gameplayfix_findradiusdistancetobox.integer)
509 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
510 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
511 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
514 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
515 if (DotProduct(eorg, eorg) < radius2)
517 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
522 VM_RETURN_EDICT(chain);
525 // #34 float() droptofloor
526 static void VM_CL_droptofloor (prvm_prog_t *prog)
529 vec3_t start, end, mins, maxs;
532 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
534 // assume failure if it returns early
535 PRVM_G_FLOAT(OFS_RETURN) = 0;
537 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
538 if (ent == prog->edicts)
540 VM_Warning(prog, "droptofloor: can not modify world entity\n");
543 if (ent->priv.server->free)
545 VM_Warning(prog, "droptofloor: can not modify free entity\n");
549 VectorCopy(PRVM_clientedictvector(ent, origin), start);
550 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
551 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
552 VectorCopy(PRVM_clientedictvector(ent, origin), end);
555 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
557 if (trace.fraction != 1)
559 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
560 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
561 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
562 PRVM_G_FLOAT(OFS_RETURN) = 1;
563 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
564 // ent->priv.server->suspendedinairflag = true;
568 // #35 void(float style, string value) lightstyle
569 static void VM_CL_lightstyle (prvm_prog_t *prog)
574 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
576 i = (int)PRVM_G_FLOAT(OFS_PARM0);
577 c = PRVM_G_STRING(OFS_PARM1);
578 if (i >= cl.max_lightstyle)
580 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
583 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
584 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
585 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
588 // #40 float(entity e) checkbottom
589 static void VM_CL_checkbottom (prvm_prog_t *prog)
591 static int cs_yes, cs_no;
593 vec3_t mins, maxs, start, stop;
598 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
599 ent = PRVM_G_EDICT(OFS_PARM0);
600 PRVM_G_FLOAT(OFS_RETURN) = 0;
602 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
603 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
605 // if all of the points under the corners are solid world, don't bother
606 // with the tougher checks
607 // the corners must be within 16 of the midpoint
608 start[2] = mins[2] - 1;
609 for (x=0 ; x<=1 ; x++)
610 for (y=0 ; y<=1 ; y++)
612 start[0] = x ? maxs[0] : mins[0];
613 start[1] = y ? maxs[1] : mins[1];
614 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
619 PRVM_G_FLOAT(OFS_RETURN) = true;
620 return; // we got out easy
625 // check it for real...
629 // the midpoint must be within 16 of the bottom
630 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
631 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
632 stop[2] = start[2] - 2*sv_stepheight.value;
633 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
635 if (trace.fraction == 1.0)
638 mid = bottom = trace.endpos[2];
640 // the corners must be within 16 of the midpoint
641 for (x=0 ; x<=1 ; x++)
642 for (y=0 ; y<=1 ; y++)
644 start[0] = stop[0] = x ? maxs[0] : mins[0];
645 start[1] = stop[1] = y ? maxs[1] : mins[1];
647 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
649 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
650 bottom = trace.endpos[2];
651 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
656 PRVM_G_FLOAT(OFS_RETURN) = true;
659 // #41 float(vector v) pointcontents
660 static void VM_CL_pointcontents (prvm_prog_t *prog)
663 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
664 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), point);
665 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(point));
668 // #48 void(vector o, vector d, float color, float count) particle
669 static void VM_CL_particle (prvm_prog_t *prog)
674 VM_SAFEPARMCOUNT(4, VM_CL_particle);
676 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
677 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
678 color = (int)PRVM_G_FLOAT(OFS_PARM2);
679 count = (int)PRVM_G_FLOAT(OFS_PARM3);
680 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
683 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
684 static void VM_CL_ambientsound (prvm_prog_t *prog)
688 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
689 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
690 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
691 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
694 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
695 static void VM_CL_getlight (prvm_prog_t *prog)
697 vec3_t ambientcolor, diffusecolor, diffusenormal;
700 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
702 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), p);
703 VectorClear(ambientcolor);
704 VectorClear(diffusecolor);
705 VectorClear(diffusenormal);
707 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
708 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
709 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
710 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
711 if (PRVM_clientglobalvector(getlight_ambient))
712 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
713 if (PRVM_clientglobalvector(getlight_diffuse))
714 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
715 if (PRVM_clientglobalvector(getlight_dir))
716 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
719 //============================================================================
720 //[515]: SCENE MANAGER builtins
722 void CSQC_R_RecalcView (void)
724 extern matrix4x4_t viewmodelmatrix_nobob;
725 extern matrix4x4_t viewmodelmatrix_withbob;
726 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
727 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
728 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
729 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
732 //#300 void() clearscene (EXT_CSQC)
733 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
735 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
736 // clear renderable entity and light lists
737 r_refdef.scene.numentities = 0;
738 r_refdef.scene.numlights = 0;
739 // restore the view settings to the values that VM_CL_UpdateView received from the client code
740 r_refdef.view = csqc_original_r_refdef_view;
741 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
742 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
743 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
744 cl.csqc_vidvars.drawenginesbar = false;
745 cl.csqc_vidvars.drawcrosshair = false;
749 //#301 void(float mask) addentities (EXT_CSQC)
750 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
752 double t = Sys_DirtyTime();
755 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
756 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
757 CSQC_RelinkAllEntities(drawmask);
758 CL_RelinkLightFlashes();
760 PRVM_clientglobalfloat(time) = cl.time;
761 for(i=1;i<prog->num_edicts;i++)
763 // so we can easily check if CSQC entity #edictnum is currently drawn
764 cl.csqcrenderentities[i].entitynumber = 0;
765 ed = &prog->edicts[i];
766 if(ed->priv.required->free)
769 if(ed->priv.required->free)
771 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
773 if(ed->priv.required->free)
775 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
777 CSQC_AddRenderEdict(ed, i);
780 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
781 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
782 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
785 //#302 void(entity ent) addentity (EXT_CSQC)
786 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
788 double t = Sys_DirtyTime();
789 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
790 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
791 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
792 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
795 //#303 float(float property, ...) setproperty (EXT_CSQC)
796 //#303 float(float property) getproperty
797 //#303 vector(float property) getpropertyvec
798 //#309 float(float property) getproperty
799 //#309 vector(float property) getpropertyvec
800 // VorteX: make this function be able to return previously set property if new value is not given
801 static void VM_CL_R_SetView (prvm_prog_t *prog)
807 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
809 c = (int)PRVM_G_FLOAT(OFS_PARM0);
817 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
820 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
823 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
826 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
829 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
832 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
835 VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
838 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
841 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
844 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
847 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
850 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
853 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
856 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
859 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
862 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
865 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
868 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
871 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
873 case VF_DRAWENGINESBAR:
874 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
876 case VF_DRAWCROSSHAIR:
877 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
879 case VF_CL_VIEWANGLES:
880 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
882 case VF_CL_VIEWANGLES_X:
883 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
885 case VF_CL_VIEWANGLES_Y:
886 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
888 case VF_CL_VIEWANGLES_Z:
889 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
892 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
895 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
898 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
901 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
904 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
905 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
906 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
909 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
912 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
915 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
918 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
921 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
924 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
927 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
929 case VF_FOG_FADEDEPTH:
930 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
932 case VF_MINFPS_QUALITY:
933 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.quality;
936 PRVM_G_FLOAT(OFS_RETURN) = 0;
937 VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
943 f = PRVM_G_VECTOR(OFS_PARM1);
944 k = PRVM_G_FLOAT(OFS_PARM1);
948 r_refdef.view.x = (int)(f[0]);
949 r_refdef.view.y = (int)(f[1]);
953 r_refdef.view.x = (int)(k);
957 r_refdef.view.y = (int)(k);
961 r_refdef.view.width = (int)(f[0]);
962 r_refdef.view.height = (int)(f[1]);
966 r_refdef.view.width = (int)(k);
970 r_refdef.view.height = (int)(k);
974 r_refdef.view.x = (int)(f[0]);
975 r_refdef.view.y = (int)(f[1]);
976 f = PRVM_G_VECTOR(OFS_PARM2);
977 r_refdef.view.width = (int)(f[0]);
978 r_refdef.view.height = (int)(f[1]);
982 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
983 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
986 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
989 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
992 VectorCopy(f, cl.csqc_vieworigin);
996 cl.csqc_vieworigin[0] = k;
1000 cl.csqc_vieworigin[1] = k;
1001 CSQC_R_RecalcView();
1004 cl.csqc_vieworigin[2] = k;
1005 CSQC_R_RecalcView();
1008 VectorCopy(f, cl.csqc_viewangles);
1009 CSQC_R_RecalcView();
1012 cl.csqc_viewangles[0] = k;
1013 CSQC_R_RecalcView();
1016 cl.csqc_viewangles[1] = k;
1017 CSQC_R_RecalcView();
1020 cl.csqc_viewangles[2] = k;
1021 CSQC_R_RecalcView();
1024 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1026 case VF_DRAWENGINESBAR:
1027 cl.csqc_vidvars.drawenginesbar = k != 0;
1029 case VF_DRAWCROSSHAIR:
1030 cl.csqc_vidvars.drawcrosshair = k != 0;
1032 case VF_CL_VIEWANGLES:
1033 VectorCopy(f, cl.viewangles);
1035 case VF_CL_VIEWANGLES_X:
1036 cl.viewangles[0] = k;
1038 case VF_CL_VIEWANGLES_Y:
1039 cl.viewangles[1] = k;
1041 case VF_CL_VIEWANGLES_Z:
1042 cl.viewangles[2] = k;
1044 case VF_PERSPECTIVE:
1045 r_refdef.view.useperspective = k != 0;
1047 case VF_CLEARSCREEN:
1048 r_refdef.view.isoverlay = !k;
1051 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1053 case VF_FOG_DENSITY:
1054 r_refdef.fog_density = k;
1057 r_refdef.fog_red = f[0];
1058 r_refdef.fog_green = f[1];
1059 r_refdef.fog_blue = f[2];
1061 case VF_FOG_COLOR_R:
1062 r_refdef.fog_red = k;
1064 case VF_FOG_COLOR_G:
1065 r_refdef.fog_green = k;
1067 case VF_FOG_COLOR_B:
1068 r_refdef.fog_blue = k;
1071 r_refdef.fog_alpha = k;
1074 r_refdef.fog_start = k;
1077 r_refdef.fog_end = k;
1080 r_refdef.fog_height = k;
1082 case VF_FOG_FADEDEPTH:
1083 r_refdef.fog_fadedepth = k;
1085 case VF_MINFPS_QUALITY:
1086 r_refdef.view.quality = k;
1089 PRVM_G_FLOAT(OFS_RETURN) = 0;
1090 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1093 PRVM_G_FLOAT(OFS_RETURN) = 1;
1096 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1097 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1099 double t = Sys_DirtyTime();
1104 const char *cubemapname = NULL;
1105 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1106 float coronaintensity = 1;
1107 float coronasizescale = 0.25;
1108 qboolean castshadow = true;
1109 float ambientscale = 0;
1110 float diffusescale = 1;
1111 float specularscale = 1;
1113 vec3_t forward, left, up;
1114 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1116 // if we've run out of dlights, just return
1117 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1120 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1121 radius = PRVM_G_FLOAT(OFS_PARM1);
1122 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), col);
1123 if (prog->argc >= 4)
1125 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1126 if (style >= MAX_LIGHTSTYLES)
1128 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1132 if (prog->argc >= 5)
1133 cubemapname = PRVM_G_STRING(OFS_PARM4);
1134 if (prog->argc >= 6)
1135 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1136 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1137 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1139 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1140 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1141 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1142 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1144 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1145 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1146 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1147 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1150 //============================================================================
1152 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1153 static void VM_CL_unproject (prvm_prog_t *prog)
1159 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1160 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1163 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1164 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1165 if(v_flipped.integer)
1167 Matrix4x4_Transform(&r_refdef.view.matrix, temp, result);
1168 VectorCopy(result, PRVM_G_VECTOR(OFS_RETURN));
1171 //#311 vector (vector v) cs_project (EXT_CSQC)
1172 static void VM_CL_project (prvm_prog_t *prog)
1178 VM_SAFEPARMCOUNT(1, VM_CL_project);
1179 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1180 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1181 Matrix4x4_Transform(&m, f, v);
1182 if(v_flipped.integer)
1184 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1185 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1186 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1189 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1190 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1193 //#330 float(float stnum) getstatf (EXT_CSQC)
1194 static void VM_CL_getstatf (prvm_prog_t *prog)
1202 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1203 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1204 if(i < 0 || i >= MAX_CL_STATS)
1206 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1209 dat.l = cl.stats[i];
1210 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1213 //#331 float(float stnum) getstati (EXT_CSQC)
1214 static void VM_CL_getstati (prvm_prog_t *prog)
1217 int firstbit, bitcount;
1219 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1221 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1224 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1226 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1236 if(index < 0 || index >= MAX_CL_STATS)
1238 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1241 i = cl.stats[index];
1242 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1243 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1244 PRVM_G_FLOAT(OFS_RETURN) = i;
1247 //#332 string(float firststnum) getstats (EXT_CSQC)
1248 static void VM_CL_getstats (prvm_prog_t *prog)
1252 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1253 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1254 if(i < 0 || i > MAX_CL_STATS-4)
1256 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1257 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1260 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1261 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1264 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1265 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1269 struct model_s *model;
1271 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1273 t = PRVM_G_EDICT(OFS_PARM0);
1275 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1277 PRVM_clientedictstring(t, model) = 0;
1278 PRVM_clientedictfloat(t, modelindex) = 0;
1283 model = CL_GetModelByIndex(i);
1286 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1289 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1290 PRVM_clientedictfloat(t, modelindex) = i;
1292 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1295 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1298 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1301 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1302 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1306 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1308 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1309 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1310 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1313 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1314 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1317 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1318 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1321 PRVM_G_FLOAT(OFS_RETURN) = i;
1324 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1325 static void VM_CL_trailparticles (prvm_prog_t *prog)
1328 vec3_t start, end, velocity;
1330 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1332 t = PRVM_G_EDICT(OFS_PARM0);
1333 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1334 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), start);
1335 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), end);
1336 VectorCopy(PRVM_clientedictvector(t, velocity), velocity);
1340 CL_ParticleTrail(i, 1, start, end, velocity, velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0, true, true, NULL, NULL, 1);
1343 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1344 static void VM_CL_pointparticles (prvm_prog_t *prog)
1349 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1350 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1351 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
1352 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), v);
1353 n = PRVM_G_FLOAT(OFS_PARM3);
1356 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1359 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1360 static void VM_CL_boxparticles (prvm_prog_t *prog)
1363 // prvm_edict_t *own;
1364 vec3_t origin_from, origin_to, dir_from, dir_to;
1368 float tintmins[4], tintmaxs[4], fade;
1369 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1371 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1374 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1375 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin_from);
1376 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin_to );
1377 VectorCopy(PRVM_G_VECTOR(OFS_PARM4), dir_from );
1378 VectorCopy(PRVM_G_VECTOR(OFS_PARM5), dir_to );
1379 count = PRVM_G_FLOAT(OFS_PARM6);
1381 flags = PRVM_G_FLOAT(OFS_PARM7);
1385 Vector4Set(tintmins, 1, 1, 1, 1);
1386 Vector4Set(tintmaxs, 1, 1, 1, 1);
1390 if(flags & 1) // read alpha
1392 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1393 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1395 if(flags & 2) // read color
1397 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1398 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1400 if(flags & 4) // read fade
1402 fade = PRVM_clientglobalfloat(particles_fade);
1404 if(flags & 128) // draw as trail
1410 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
1412 CL_ParticleBox(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
1415 //#531 void(float pause) setpause
1416 static void VM_CL_setpause(prvm_prog_t *prog)
1418 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1419 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1420 cl.csqc_paused = true;
1422 cl.csqc_paused = false;
1425 //#343 void(float usecursor) setcursormode (DP_CSQC)
1426 static void VM_CL_setcursormode (prvm_prog_t *prog)
1428 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1429 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1430 cl_ignoremousemoves = 2;
1433 //#344 vector() getmousepos (DP_CSQC)
1434 static void VM_CL_getmousepos(prvm_prog_t *prog)
1436 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1438 if (key_consoleactive || key_dest != key_game)
1439 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1440 else if (cl.csqc_wantsmousemove)
1441 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1443 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1446 //#345 float(float framenum) getinputstate (EXT_CSQC)
1447 static void VM_CL_getinputstate (prvm_prog_t *prog)
1450 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1451 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1452 PRVM_G_FLOAT(OFS_RETURN) = false;
1453 for (i = 0;i < CL_MAX_USERCMDS;i++)
1455 if (cl.movecmd[i].sequence == frame)
1457 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1458 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1459 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1460 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1461 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1462 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1463 // this probably shouldn't be here
1464 if(cl.movecmd[i].crouch)
1466 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1467 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1471 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1472 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1474 PRVM_G_FLOAT(OFS_RETURN) = true;
1479 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1480 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1482 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1483 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1486 //#347 void() runstandardplayerphysics (EXT_CSQC)
1487 #define PMF_JUMP_HELD 1 // matches FTEQW
1488 #define PMF_LADDER 2 // not used by DP, FTEQW sets this in runplayerphysics but does not read it
1489 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement because Q1 cannot crouch
1490 #define PMF_ONGROUND 8 // FIXME FTEQW doesn't have this for Q1 like movement and expects CSQC code to do its own trace, this is stupid CPU waste
1491 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1493 cl_clientmovement_state_t s;
1496 memset(&s, 0, sizeof(s));
1498 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_runplayerphysics);
1500 ent = (prog->argc == 1 ? PRVM_G_EDICT(OFS_PARM0) : prog->edicts);
1501 if(ent == prog->edicts)
1505 VectorCopy(PRVM_clientglobalvector(pmove_org), s.origin);
1506 VectorCopy(PRVM_clientglobalvector(pmove_vel), s.velocity);
1507 VectorCopy(PRVM_clientglobalvector(pmove_mins), s.mins);
1508 VectorCopy(PRVM_clientglobalvector(pmove_maxs), s.maxs);
1510 s.waterjumptime = PRVM_clientglobalfloat(pmove_waterjumptime);
1511 s.cmd.canjump = (int)PRVM_clientglobalfloat(pmove_jump_held) == 0;
1517 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1518 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1519 VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1520 VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1521 s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1522 s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1523 s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1526 VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1527 s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1528 s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1529 s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1530 s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1531 s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1532 s.cmd.jump = (s.cmd.buttons & 2) != 0;
1533 s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1535 CL_ClientMovement_PlayerMove_Frame(&s);
1537 if(ent == prog->edicts)
1540 VectorCopy(s.origin, PRVM_clientglobalvector(pmove_org));
1541 VectorCopy(s.velocity, PRVM_clientglobalvector(pmove_vel));
1542 PRVM_clientglobalfloat(pmove_jump_held) = !s.cmd.canjump;
1543 PRVM_clientglobalfloat(pmove_waterjumptime) = s.waterjumptime;
1548 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1549 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1550 PRVM_clientedictfloat(ent, pmove_flags) =
1551 (s.crouched ? PMF_DUCKED : 0) |
1552 (s.cmd.canjump ? 0 : PMF_JUMP_HELD) |
1553 (s.onground ? PMF_ONGROUND : 0);
1557 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1558 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1564 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1566 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1567 c = PRVM_G_STRING(OFS_PARM1);
1568 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1572 i = Sbar_GetSortedPlayerIndex(-1-i);
1573 if(i < 0 || i >= cl.maxclients)
1578 if(!strcasecmp(c, "name"))
1579 strlcpy(t, cl.scores[i].name, sizeof(t));
1581 if(!strcasecmp(c, "frags"))
1582 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1584 if(!strcasecmp(c, "ping"))
1585 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1587 if(!strcasecmp(c, "pl"))
1588 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1590 if(!strcasecmp(c, "movementloss"))
1591 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1593 if(!strcasecmp(c, "entertime"))
1594 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1596 if(!strcasecmp(c, "colors"))
1597 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1599 if(!strcasecmp(c, "topcolor"))
1600 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1602 if(!strcasecmp(c, "bottomcolor"))
1603 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1605 if(!strcasecmp(c, "viewentity"))
1606 dpsnprintf(t, sizeof(t), "%i", i+1);
1609 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1612 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1613 static void VM_CL_setlistener (prvm_prog_t *prog)
1615 vec3_t origin, forward, left, up;
1616 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1617 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), origin);
1618 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), forward);
1619 VectorNegate(PRVM_G_VECTOR(OFS_PARM2), left);
1620 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), up);
1621 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, forward, left, up, origin);
1622 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1625 //#352 void(string cmdname) registercommand (EXT_CSQC)
1626 static void VM_CL_registercmd (prvm_prog_t *prog)
1629 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1630 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1634 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1635 t = (char *)Z_Malloc(alloclen);
1636 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1637 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1640 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1644 //#360 float() readbyte (EXT_CSQC)
1645 static void VM_CL_ReadByte (prvm_prog_t *prog)
1647 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1648 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1651 //#361 float() readchar (EXT_CSQC)
1652 static void VM_CL_ReadChar (prvm_prog_t *prog)
1654 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1655 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1658 //#362 float() readshort (EXT_CSQC)
1659 static void VM_CL_ReadShort (prvm_prog_t *prog)
1661 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1662 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1665 //#363 float() readlong (EXT_CSQC)
1666 static void VM_CL_ReadLong (prvm_prog_t *prog)
1668 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1669 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1672 //#364 float() readcoord (EXT_CSQC)
1673 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1675 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1676 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1679 //#365 float() readangle (EXT_CSQC)
1680 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1682 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1683 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1686 //#366 string() readstring (EXT_CSQC)
1687 static void VM_CL_ReadString (prvm_prog_t *prog)
1689 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1690 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1693 //#367 float() readfloat (EXT_CSQC)
1694 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1696 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1697 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1700 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1701 extern cvar_t cl_readpicture_force;
1702 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1705 unsigned char *data;
1707 unsigned short size;
1711 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1713 name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1714 size = (unsigned short) MSG_ReadShort(&cl_message);
1716 // check if a texture of that name exists
1717 // if yes, it is used and the data is discarded
1718 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1720 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1724 if(pic->tex == r_texture_notexture)
1725 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1726 if(pic->tex && !cl_readpicture_force.integer)
1728 // texture found and loaded
1729 // skip over the jpeg as we don't need it
1730 for(i = 0; i < size; ++i)
1731 (void) MSG_ReadByte(&cl_message);
1735 // texture not found
1736 // use the attached jpeg as texture
1737 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1738 MSG_ReadBytes(&cl_message, size, buf);
1739 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1741 Draw_NewPic(name, image_width, image_height, false, data);
1746 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1749 //////////////////////////////////////////////////////////
1751 static void VM_CL_makestatic (prvm_prog_t *prog)
1755 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1757 ent = PRVM_G_EDICT(OFS_PARM0);
1758 if (ent == prog->edicts)
1760 VM_Warning(prog, "makestatic: can not modify world entity\n");
1763 if (ent->priv.server->free)
1765 VM_Warning(prog, "makestatic: can not modify free entity\n");
1769 if (cl.num_static_entities < cl.max_static_entities)
1772 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1774 // copy it to the current state
1775 memset(staticent, 0, sizeof(*staticent));
1776 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1777 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1778 staticent->render.framegroupblend[0].lerp = 1;
1779 // make torchs play out of sync
1780 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1781 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1782 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1783 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1784 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1785 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1786 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1789 if (!staticent->render.alpha)
1790 staticent->render.alpha = 1.0f;
1791 if (!staticent->render.scale)
1792 staticent->render.scale = 1.0f;
1793 if (!VectorLength2(staticent->render.colormod))
1794 VectorSet(staticent->render.colormod, 1, 1, 1);
1795 if (!VectorLength2(staticent->render.glowmod))
1796 VectorSet(staticent->render.glowmod, 1, 1, 1);
1798 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1799 if (renderflags & RF_USEAXIS)
1801 vec3_t forward, left, up, origin;
1802 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
1803 VectorNegate(PRVM_clientglobalvector(v_right), left);
1804 VectorCopy(PRVM_clientglobalvector(v_up), up);
1805 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
1806 Matrix4x4_FromVectors(&staticent->render.matrix, forward, left, up, origin);
1807 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1810 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1812 // either fullbright or lit
1813 if(!r_fullbright.integer)
1815 if (!(staticent->render.effects & EF_FULLBRIGHT))
1816 staticent->render.flags |= RENDER_LIGHT;
1817 else if(r_equalize_entities_fullbright.integer)
1818 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1820 // turn off shadows from transparent objects
1821 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1822 staticent->render.flags |= RENDER_SHADOW;
1823 if (staticent->render.effects & EF_NODEPTHTEST)
1824 staticent->render.flags |= RENDER_NODEPTHTEST;
1825 if (staticent->render.effects & EF_ADDITIVE)
1826 staticent->render.flags |= RENDER_ADDITIVE;
1827 if (staticent->render.effects & EF_DOUBLESIDED)
1828 staticent->render.flags |= RENDER_DOUBLESIDED;
1830 staticent->render.allowdecals = true;
1831 CL_UpdateRenderEntity(&staticent->render);
1834 Con_Printf("Too many static entities");
1836 // throw the entity away now
1837 PRVM_ED_Free(prog, ent);
1840 //=================================================================//
1846 copies data from one entity to another
1848 copyentity(src, dst)
1851 static void VM_CL_copyentity (prvm_prog_t *prog)
1853 prvm_edict_t *in, *out;
1854 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1855 in = PRVM_G_EDICT(OFS_PARM0);
1856 if (in == prog->edicts)
1858 VM_Warning(prog, "copyentity: can not read world entity\n");
1861 if (in->priv.server->free)
1863 VM_Warning(prog, "copyentity: can not read free entity\n");
1866 out = PRVM_G_EDICT(OFS_PARM1);
1867 if (out == prog->edicts)
1869 VM_Warning(prog, "copyentity: can not modify world entity\n");
1872 if (out->priv.server->free)
1874 VM_Warning(prog, "copyentity: can not modify free entity\n");
1877 memcpy(out->fields.fp, in->fields.fp, prog->entityfields * sizeof(prvm_vec_t));
1881 //=================================================================//
1883 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1884 static void VM_CL_effect (prvm_prog_t *prog)
1887 Con_Printf("WARNING: VM_CL_effect not implemented\n"); // FIXME: this needs to take modelname not modelindex, the csqc defs has it as string and so it shall be
1890 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1891 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1892 CL_Effect(org, (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1896 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1897 static void VM_CL_te_blood (prvm_prog_t *prog)
1899 vec3_t pos, vel, pos2;
1900 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1901 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1903 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1904 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1905 CL_FindNonSolidLocation(pos, pos2, 4);
1906 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1909 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1910 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1913 vec3_t mincorner, maxcorner, vel1, vel2;
1914 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1915 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1917 speed = PRVM_G_FLOAT(OFS_PARM2);
1924 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1925 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1926 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), mincorner, maxcorner, vel1, vel2, NULL, 0);
1929 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1930 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1934 matrix4x4_t tempmatrix;
1935 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1936 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1937 CL_FindNonSolidLocation(pos, pos2, 10);
1938 CL_ParticleExplosion(pos2);
1939 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1940 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1943 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1944 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1946 vec3_t mincorner, maxcorner, vel;
1947 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1948 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1949 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1950 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1951 CL_ParticleCube(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1954 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1955 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1957 vec3_t mincorner, maxcorner, vel;
1958 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1959 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1960 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1961 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1962 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1965 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1966 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1968 vec3_t mincorner, maxcorner, vel;
1969 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1970 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1971 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1972 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1973 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1976 // #411 void(vector org, vector vel, float howmany) te_spark
1977 static void VM_CL_te_spark (prvm_prog_t *prog)
1979 vec3_t pos, pos2, vel;
1980 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1982 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1983 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1984 CL_FindNonSolidLocation(pos, pos2, 4);
1985 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1988 extern cvar_t cl_sound_ric_gunshot;
1989 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1990 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1994 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1996 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1997 CL_FindNonSolidLocation(pos, pos2, 4);
1998 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1999 if(cl_sound_ric_gunshot.integer >= 2)
2001 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2005 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2006 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2007 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2012 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
2013 static void VM_CL_te_spikequad (prvm_prog_t *prog)
2017 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
2019 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2020 CL_FindNonSolidLocation(pos, pos2, 4);
2021 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2022 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2026 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2027 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2028 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2032 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
2033 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
2037 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
2039 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2040 CL_FindNonSolidLocation(pos, pos2, 4);
2041 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2042 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2046 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2047 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2048 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2052 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
2053 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
2056 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
2058 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2059 CL_FindNonSolidLocation(pos, pos2, 10);
2060 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2061 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2064 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
2065 static void VM_CL_te_smallflash (prvm_prog_t *prog)
2068 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
2070 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2071 CL_FindNonSolidLocation(pos, pos2, 10);
2072 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2075 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
2076 static void VM_CL_te_customflash (prvm_prog_t *prog)
2079 matrix4x4_t tempmatrix;
2080 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
2082 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2083 CL_FindNonSolidLocation(pos, pos2, 4);
2084 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2085 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2088 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
2089 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2093 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2095 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2096 CL_FindNonSolidLocation(pos, pos2, 4);
2097 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2098 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2100 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2104 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2105 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2106 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2111 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2112 static void VM_CL_te_spike (prvm_prog_t *prog)
2116 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2118 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2119 CL_FindNonSolidLocation(pos, pos2, 4);
2120 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2121 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2125 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2126 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2127 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2131 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2132 static void VM_CL_te_superspike (prvm_prog_t *prog)
2136 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2138 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2139 CL_FindNonSolidLocation(pos, pos2, 4);
2140 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2141 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2145 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2146 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2147 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2151 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2152 static void VM_CL_te_explosion (prvm_prog_t *prog)
2155 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2157 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2158 CL_FindNonSolidLocation(pos, pos2, 10);
2159 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2160 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2163 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2164 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2167 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2169 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2170 CL_FindNonSolidLocation(pos, pos2, 10);
2171 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2172 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2175 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2176 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2179 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2181 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2182 CL_FindNonSolidLocation(pos, pos2, 4);
2183 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2184 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2187 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2188 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2191 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2193 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2194 CL_FindNonSolidLocation(pos, pos2, 4);
2195 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2196 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2199 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2200 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2203 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2204 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2205 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2208 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2209 static void VM_CL_te_teleport (prvm_prog_t *prog)
2212 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2213 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2214 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2217 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2218 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2220 vec3_t pos, pos2, color;
2221 matrix4x4_t tempmatrix;
2222 int colorStart, colorLength;
2223 unsigned char *tempcolor;
2224 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2226 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2227 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2228 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2229 CL_FindNonSolidLocation(pos, pos2, 10);
2230 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2231 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2232 color[0] = tempcolor[0] * (2.0f / 255.0f);
2233 color[1] = tempcolor[1] * (2.0f / 255.0f);
2234 color[2] = tempcolor[2] * (2.0f / 255.0f);
2235 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2236 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2237 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2241 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2242 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2245 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2246 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2247 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2248 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt, true);
2251 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2252 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2255 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2256 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2257 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2258 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt2, true);
2261 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2262 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2265 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2266 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2267 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2268 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt3, false);
2271 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2272 static void VM_CL_te_beam (prvm_prog_t *prog)
2275 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2276 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2277 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2278 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_beam, false);
2281 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2282 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2285 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2287 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2288 CL_FindNonSolidLocation(pos, pos2, 4);
2289 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2292 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2293 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2295 vec3_t pos, pos2, vel;
2296 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2297 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2299 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2300 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
2301 CL_FindNonSolidLocation(pos, pos2, 4);
2302 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
2306 // #443 void(entity e, entity tagentity, string tagname) setattachment
2307 static void VM_CL_setattachment (prvm_prog_t *prog)
2310 prvm_edict_t *tagentity;
2311 const char *tagname;
2315 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2317 e = PRVM_G_EDICT(OFS_PARM0);
2318 tagentity = PRVM_G_EDICT(OFS_PARM1);
2319 tagname = PRVM_G_STRING(OFS_PARM2);
2321 if (e == prog->edicts)
2323 VM_Warning(prog, "setattachment: can not modify world entity\n");
2326 if (e->priv.server->free)
2328 VM_Warning(prog, "setattachment: can not modify free entity\n");
2332 if (tagentity == NULL)
2333 tagentity = prog->edicts;
2336 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2338 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2339 model = CL_GetModelByIndex(modelindex);
2342 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2344 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2347 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2350 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2351 PRVM_clientedictfloat(e, tag_index) = tagindex;
2354 /////////////////////////////////////////
2355 // DP_MD3_TAGINFO extension coded by VorteX
2357 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2359 dp_model_t *model = CL_GetModelFromEdict(e);
2361 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2366 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2373 Matrix4x4_CreateIdentity(tag_localmatrix);
2376 && (model = CL_GetModelFromEdict(e))
2377 && model->animscenes)
2379 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2390 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2393 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2398 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2401 float pitchsign = 1;
2403 scale = PRVM_clientedictfloat(ent, scale);
2408 *out = r_refdef.view.matrix;
2409 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2415 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2416 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2417 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2418 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2419 Matrix4x4_FromVectors(out, forward, left, up, origin);
2423 pitchsign = CL_GetPitchSign(prog, ent);
2424 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2428 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2432 && (model = CL_GetModelFromEdict(ent))
2433 && model->animscenes)
2435 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2436 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, cl.time);
2437 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2438 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2440 *out = identitymatrix;
2444 // Warnings/errors code:
2445 // 0 - normal (everything all-right)
2448 // 3 - null or non-precached model
2449 // 4 - no tags with requested index
2450 // 5 - runaway loop at attachment chain
2451 extern cvar_t cl_bob;
2452 extern cvar_t cl_bobcycle;
2453 extern cvar_t cl_bobup;
2454 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2458 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2461 *out = identitymatrix; // warnings and errors return identical matrix
2463 if (ent == prog->edicts)
2465 if (ent->priv.server->free)
2468 model = CL_GetModelFromEdict(ent);
2472 tagmatrix = identitymatrix;
2476 if(attachloop >= 256)
2478 // apply transformation by child's tagindex on parent entity and then
2479 // by parent entity itself
2480 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2481 if(ret && attachloop == 0)
2483 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2484 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2485 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2486 // next iteration we process the parent entity
2487 if (PRVM_clientedictedict(ent, tag_entity))
2489 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2490 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2497 // RENDER_VIEWMODEL magic
2498 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2500 Matrix4x4_Copy(&tagmatrix, out);
2502 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2503 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2506 // Cl_bob, ported from rendering code
2507 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2510 // LordHavoc: this code is *weird*, but not replacable (I think it
2511 // should be done in QC on the server, but oh well, quake is quake)
2512 // LordHavoc: figured out bobup: the time at which the sin is at 180
2513 // degrees (which allows lengthening or squishing the peak or valley)
2514 cycle = cl.time/cl_bobcycle.value;
2515 cycle -= (int)cycle;
2516 if (cycle < cl_bobup.value)
2517 cycle = sin(M_PI * cycle / cl_bobup.value);
2519 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2520 // bob is proportional to velocity in the xy plane
2521 // (don't count Z, or jumping messes it up)
2522 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2523 bob = bob*0.3 + bob*0.7*cycle;
2524 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2531 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2532 static void VM_CL_gettagindex (prvm_prog_t *prog)
2535 const char *tag_name;
2538 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2540 ent = PRVM_G_EDICT(OFS_PARM0);
2541 tag_name = PRVM_G_STRING(OFS_PARM1);
2542 if (ent == prog->edicts)
2544 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2547 if (ent->priv.server->free)
2549 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2554 if (!CL_GetModelFromEdict(ent))
2555 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2558 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2560 if(developer_extra.integer)
2561 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2563 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2566 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2567 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2571 matrix4x4_t tag_matrix;
2572 matrix4x4_t tag_localmatrix;
2574 const char *tagname;
2576 vec3_t forward, left, up, origin;
2577 const dp_model_t *model;
2579 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2581 e = PRVM_G_EDICT(OFS_PARM0);
2582 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2583 returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex);
2584 Matrix4x4_ToVectors(&tag_matrix, forward, left, up, origin);
2585 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
2586 VectorScale(left, -1, PRVM_clientglobalvector(v_right));
2587 VectorCopy(up, PRVM_clientglobalvector(v_up));
2588 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
2589 model = CL_GetModelFromEdict(e);
2590 VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2591 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model, cl.time);
2592 VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2593 CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2594 Matrix4x4_ToVectors(&tag_localmatrix, forward, left, up, origin);
2596 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2597 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2598 VectorCopy(forward, PRVM_clientglobalvector(gettaginfo_forward));
2599 VectorScale(left, -1, PRVM_clientglobalvector(gettaginfo_right));
2600 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2601 VectorCopy(origin, PRVM_clientglobalvector(gettaginfo_offset));
2606 VM_Warning(prog, "gettagindex: can't affect world entity\n");
2609 VM_Warning(prog, "gettagindex: can't affect free entity\n");
2612 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2615 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2618 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2623 //============================================================================
2625 //====================
2626 // DP_CSQC_SPAWNPARTICLE
2627 // a QC hook to engine's CL_NewParticle
2628 //====================
2630 // particle theme struct
2631 typedef struct vmparticletheme_s
2633 unsigned short typeindex;
2634 qboolean initialized;
2636 porientation_t orientation;
2647 float liquidfriction;
2649 float velocityjitter;
2650 qboolean qualityreduction;
2659 float delaycollision;
2665 typedef struct vmparticlespawner_s
2668 qboolean initialized;
2670 vmparticletheme_t *themes;
2672 }vmparticlespawner_t;
2674 vmparticlespawner_t vmpartspawner;
2676 // TODO: automatic max_themes grow
2677 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2679 // bound max themes to not be an insane value
2682 if (maxthemes > 2048)
2684 // allocate and set up structure
2685 if (vmpartspawner.initialized) // reallocate
2687 Mem_FreePool(&vmpartspawner.pool);
2688 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2690 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2691 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2692 vmpartspawner.max_themes = maxthemes;
2693 vmpartspawner.initialized = true;
2694 vmpartspawner.verified = true;
2697 // reset particle theme to default values
2698 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2700 theme->initialized = true;
2701 theme->typeindex = pt_static;
2702 theme->blendmode = PBLEND_ADD;
2703 theme->orientation = PARTICLE_BILLBOARD;
2704 theme->color1 = 0x808080;
2705 theme->color2 = 0xFFFFFF;
2708 theme->sizeincrease = 0;
2710 theme->alphafade = 512;
2711 theme->gravity = 0.0f;
2712 theme->bounce = 0.0f;
2713 theme->airfriction = 1.0f;
2714 theme->liquidfriction = 4.0f;
2715 theme->originjitter = 0.0f;
2716 theme->velocityjitter = 0.0f;
2717 theme->qualityreduction = false;
2718 theme->lifetime = 4;
2720 theme->staincolor1 = -1;
2721 theme->staincolor2 = -1;
2722 theme->staintex = -1;
2723 theme->delayspawn = 0.0f;
2724 theme->delaycollision = 0.0f;
2725 theme->angle = 0.0f;
2729 // particle theme -> QC globals
2730 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2732 PRVM_clientglobalfloat(particle_type) = theme->typeindex;
2733 PRVM_clientglobalfloat(particle_blendmode) = theme->blendmode;
2734 PRVM_clientglobalfloat(particle_orientation) = theme->orientation;
2735 // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2736 VectorSet(PRVM_clientglobalvector(particle_color1), (theme->color1 >> 16) & 0xFF, (theme->color1 >> 8) & 0xFF, (theme->color1 >> 0) & 0xFF);
2737 VectorSet(PRVM_clientglobalvector(particle_color2), (theme->color2 >> 16) & 0xFF, (theme->color2 >> 8) & 0xFF, (theme->color2 >> 0) & 0xFF);
2738 PRVM_clientglobalfloat(particle_tex) = (prvm_vec_t)theme->tex;
2739 PRVM_clientglobalfloat(particle_size) = theme->size;
2740 PRVM_clientglobalfloat(particle_sizeincrease) = theme->sizeincrease;
2741 PRVM_clientglobalfloat(particle_alpha) = theme->alpha/256;
2742 PRVM_clientglobalfloat(particle_alphafade) = theme->alphafade/256;
2743 PRVM_clientglobalfloat(particle_time) = theme->lifetime;
2744 PRVM_clientglobalfloat(particle_gravity) = theme->gravity;
2745 PRVM_clientglobalfloat(particle_bounce) = theme->bounce;
2746 PRVM_clientglobalfloat(particle_airfriction) = theme->airfriction;
2747 PRVM_clientglobalfloat(particle_liquidfriction) = theme->liquidfriction;
2748 PRVM_clientglobalfloat(particle_originjitter) = theme->originjitter;
2749 PRVM_clientglobalfloat(particle_velocityjitter) = theme->velocityjitter;
2750 PRVM_clientglobalfloat(particle_qualityreduction) = theme->qualityreduction;
2751 PRVM_clientglobalfloat(particle_stretch) = theme->stretch;
2752 VectorSet(PRVM_clientglobalvector(particle_staincolor1), ((int)theme->staincolor1 >> 16) & 0xFF, ((int)theme->staincolor1 >> 8) & 0xFF, ((int)theme->staincolor1 >> 0) & 0xFF);
2753 VectorSet(PRVM_clientglobalvector(particle_staincolor2), ((int)theme->staincolor2 >> 16) & 0xFF, ((int)theme->staincolor2 >> 8) & 0xFF, ((int)theme->staincolor2 >> 0) & 0xFF);
2754 PRVM_clientglobalfloat(particle_staintex) = (prvm_vec_t)theme->staintex;
2755 PRVM_clientglobalfloat(particle_stainalpha) = (prvm_vec_t)theme->stainalpha/256;
2756 PRVM_clientglobalfloat(particle_stainsize) = (prvm_vec_t)theme->stainsize;
2757 PRVM_clientglobalfloat(particle_delayspawn) = theme->delayspawn;
2758 PRVM_clientglobalfloat(particle_delaycollision) = theme->delaycollision;
2759 PRVM_clientglobalfloat(particle_angle) = theme->angle;
2760 PRVM_clientglobalfloat(particle_spin) = theme->spin;
2763 // QC globals -> particle theme
2764 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2766 theme->typeindex = (unsigned short)PRVM_clientglobalfloat(particle_type);
2767 theme->blendmode = (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode);
2768 theme->orientation = (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation);
2769 theme->color1 = ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]);
2770 theme->color2 = ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]);
2771 theme->tex = (int)PRVM_clientglobalfloat(particle_tex);
2772 theme->size = PRVM_clientglobalfloat(particle_size);
2773 theme->sizeincrease = PRVM_clientglobalfloat(particle_sizeincrease);
2774 theme->alpha = PRVM_clientglobalfloat(particle_alpha)*256;
2775 theme->alphafade = PRVM_clientglobalfloat(particle_alphafade)*256;
2776 theme->lifetime = PRVM_clientglobalfloat(particle_time);
2777 theme->gravity = PRVM_clientglobalfloat(particle_gravity);
2778 theme->bounce = PRVM_clientglobalfloat(particle_bounce);
2779 theme->airfriction = PRVM_clientglobalfloat(particle_airfriction);
2780 theme->liquidfriction = PRVM_clientglobalfloat(particle_liquidfriction);
2781 theme->originjitter = PRVM_clientglobalfloat(particle_originjitter);
2782 theme->velocityjitter = PRVM_clientglobalfloat(particle_velocityjitter);
2783 theme->qualityreduction = PRVM_clientglobalfloat(particle_qualityreduction) != 0 ? true : false;
2784 theme->stretch = PRVM_clientglobalfloat(particle_stretch);
2785 theme->staincolor1 = ((int)PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]);
2786 theme->staincolor2 = (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]);
2787 theme->staintex =(int)PRVM_clientglobalfloat(particle_staintex);
2788 theme->stainalpha = PRVM_clientglobalfloat(particle_stainalpha)*256;
2789 theme->stainsize = PRVM_clientglobalfloat(particle_stainsize);
2790 theme->delayspawn = PRVM_clientglobalfloat(particle_delayspawn);
2791 theme->delaycollision = PRVM_clientglobalfloat(particle_delaycollision);
2792 theme->angle = PRVM_clientglobalfloat(particle_angle);
2793 theme->spin = PRVM_clientglobalfloat(particle_spin);
2796 // init particle spawner interface
2797 // # float(float max_themes) initparticlespawner
2798 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2800 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2801 VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2802 vmpartspawner.themes[0].initialized = true;
2803 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2804 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2807 // void() resetparticle
2808 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2810 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2811 if (vmpartspawner.verified == false)
2813 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2816 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2819 // void(float themenum) particletheme
2820 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2824 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2825 if (vmpartspawner.verified == false)
2827 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2830 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2831 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2833 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2834 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2837 if (vmpartspawner.themes[themenum].initialized == false)
2839 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2840 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2843 // load particle theme into globals
2844 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum], prog);
2847 // float() saveparticletheme
2848 // void(float themenum) updateparticletheme
2849 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2853 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2854 if (vmpartspawner.verified == false)
2856 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2859 // allocate new theme, save it and return
2862 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2863 if (vmpartspawner.themes[themenum].initialized == false)
2865 if (themenum >= vmpartspawner.max_themes)
2867 if (vmpartspawner.max_themes == 2048)
2868 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2870 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2871 PRVM_G_FLOAT(OFS_RETURN) = -1;
2874 vmpartspawner.themes[themenum].initialized = true;
2875 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2876 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2879 // update existing theme
2880 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2881 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2883 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2886 vmpartspawner.themes[themenum].initialized = true;
2887 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2890 // void(float themenum) freeparticletheme
2891 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2895 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2896 if (vmpartspawner.verified == false)
2898 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2901 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2903 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2905 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2908 if (vmpartspawner.themes[themenum].initialized == false)
2910 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2911 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2915 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2916 vmpartspawner.themes[themenum].initialized = false;
2919 // float(vector org, vector dir, [float theme]) particle
2920 // returns 0 if failed, 1 if succesful
2921 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2924 vmparticletheme_t *theme;
2928 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2929 if (vmpartspawner.verified == false)
2931 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2932 PRVM_G_FLOAT(OFS_RETURN) = 0;
2935 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
2936 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
2938 if (prog->argc < 3) // global-set particle
2940 part = CL_NewParticle(org,
2941 (unsigned short)PRVM_clientglobalfloat(particle_type),
2942 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
2943 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
2944 (int)PRVM_clientglobalfloat(particle_tex),
2945 PRVM_clientglobalfloat(particle_size),
2946 PRVM_clientglobalfloat(particle_sizeincrease),
2947 PRVM_clientglobalfloat(particle_alpha)*256,
2948 PRVM_clientglobalfloat(particle_alphafade)*256,
2949 PRVM_clientglobalfloat(particle_gravity),
2950 PRVM_clientglobalfloat(particle_bounce),
2957 PRVM_clientglobalfloat(particle_airfriction),
2958 PRVM_clientglobalfloat(particle_liquidfriction),
2959 PRVM_clientglobalfloat(particle_originjitter),
2960 PRVM_clientglobalfloat(particle_velocityjitter),
2961 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
2962 PRVM_clientglobalfloat(particle_time),
2963 PRVM_clientglobalfloat(particle_stretch),
2964 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
2965 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
2966 (int)(PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]),
2967 (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]),
2968 (int)PRVM_clientglobalfloat(particle_staintex),
2969 PRVM_clientglobalfloat(particle_stainalpha)*256,
2970 PRVM_clientglobalfloat(particle_stainsize),
2971 PRVM_clientglobalfloat(particle_angle),
2972 PRVM_clientglobalfloat(particle_spin),
2976 PRVM_G_FLOAT(OFS_RETURN) = 0;
2979 if (PRVM_clientglobalfloat(particle_delayspawn))
2980 part->delayedspawn = cl.time + PRVM_clientglobalfloat(particle_delayspawn);
2981 //if (PRVM_clientglobalfloat(particle_delaycollision))
2982 // part->delayedcollisions = cl.time + PRVM_clientglobalfloat(particle_delaycollision);
2984 else // quick themed particle
2986 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2987 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2989 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2990 PRVM_G_FLOAT(OFS_RETURN) = 0;
2993 theme = &vmpartspawner.themes[themenum];
2994 part = CL_NewParticle(org,
3000 theme->sizeincrease,
3012 theme->liquidfriction,
3013 theme->originjitter,
3014 theme->velocityjitter,
3015 theme->qualityreduction,
3030 PRVM_G_FLOAT(OFS_RETURN) = 0;
3033 if (theme->delayspawn)
3034 part->delayedspawn = cl.time + theme->delayspawn;
3035 //if (theme->delaycollision)
3036 // part->delayedcollisions = cl.time + theme->delaycollision;
3038 PRVM_G_FLOAT(OFS_RETURN) = 1;
3041 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
3042 // returns 0 if failed, 1 if success
3043 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
3046 vmparticletheme_t *theme;
3050 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
3051 if (vmpartspawner.verified == false)
3053 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
3054 PRVM_G_FLOAT(OFS_RETURN) = 0;
3057 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
3058 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
3059 if (prog->argc < 5) // global-set particle
3060 part = CL_NewParticle(org,
3061 (unsigned short)PRVM_clientglobalfloat(particle_type),
3062 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
3063 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
3064 (int)PRVM_clientglobalfloat(particle_tex),
3065 PRVM_clientglobalfloat(particle_size),
3066 PRVM_clientglobalfloat(particle_sizeincrease),
3067 PRVM_clientglobalfloat(particle_alpha)*256,
3068 PRVM_clientglobalfloat(particle_alphafade)*256,
3069 PRVM_clientglobalfloat(particle_gravity),
3070 PRVM_clientglobalfloat(particle_bounce),
3077 PRVM_clientglobalfloat(particle_airfriction),
3078 PRVM_clientglobalfloat(particle_liquidfriction),
3079 PRVM_clientglobalfloat(particle_originjitter),
3080 PRVM_clientglobalfloat(particle_velocityjitter),
3081 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
3082 PRVM_clientglobalfloat(particle_time),
3083 PRVM_clientglobalfloat(particle_stretch),
3084 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
3085 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
3086 ((int)PRVM_clientglobalvector(particle_staincolor1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor1)[2]),
3087 ((int)PRVM_clientglobalvector(particle_staincolor2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor2)[2]),
3088 (int)PRVM_clientglobalfloat(particle_staintex),
3089 PRVM_clientglobalfloat(particle_stainalpha)*256,
3090 PRVM_clientglobalfloat(particle_stainsize),
3091 PRVM_clientglobalfloat(particle_angle),
3092 PRVM_clientglobalfloat(particle_spin),
3094 else // themed particle
3096 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
3097 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3099 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3100 PRVM_G_FLOAT(OFS_RETURN) = 0;
3103 theme = &vmpartspawner.themes[themenum];
3104 part = CL_NewParticle(org,
3110 theme->sizeincrease,
3122 theme->liquidfriction,
3123 theme->originjitter,
3124 theme->velocityjitter,
3125 theme->qualityreduction,
3141 PRVM_G_FLOAT(OFS_RETURN) = 0;
3144 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
3145 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
3146 PRVM_G_FLOAT(OFS_RETURN) = 0;
3149 //====================
3150 //CSQC engine entities query
3151 //====================
3153 // float(float entitynum, float whatfld) getentity;
3154 // vector(float entitynum, float whatfld) getentityvec;
3155 // querying engine-drawn entity
3156 // VorteX: currently it's only tested with whatfld = 1..7
3157 static void VM_CL_GetEntity (prvm_prog_t *prog)
3159 int entnum, fieldnum;
3160 vec3_t forward, left, up, org;
3161 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
3163 entnum = PRVM_G_FLOAT(OFS_PARM0);
3164 if (entnum < 0 || entnum >= cl.num_entities)
3166 PRVM_G_FLOAT(OFS_RETURN) = 0;
3169 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3172 case 0: // active state
3173 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3176 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3177 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3180 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3181 VectorCopy(forward, PRVM_G_VECTOR(OFS_RETURN));
3184 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3185 VectorNegate(left, PRVM_G_VECTOR(OFS_RETURN));
3188 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3189 VectorCopy(up, PRVM_G_VECTOR(OFS_RETURN));
3192 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3194 case 6: // origin + v_forward, v_right, v_up
3195 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3196 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3197 VectorNegate(left, PRVM_clientglobalvector(v_right));
3198 VectorCopy(up, PRVM_clientglobalvector(v_up));
3199 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3202 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3205 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3207 case 9: // pants colormod
3208 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3210 case 10: // shirt colormod
3211 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3214 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3217 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3220 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3223 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3224 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3227 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3228 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3231 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3234 PRVM_G_FLOAT(OFS_RETURN) = 0;
3239 //====================
3240 //QC POLYGON functions
3241 //====================
3243 //#304 void() renderscene (EXT_CSQC)
3244 // moved that here to reset the polygons,
3245 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3247 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3249 double t = Sys_DirtyTime();
3250 vmpolygons_t *polys = &prog->vmpolygons;
3251 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3254 if(r_refdef.view.ismain)
3256 // set the main view
3257 csqc_main_r_refdef_view = r_refdef.view;
3259 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3260 r_refdef.view.ismain = false;
3261 csqc_original_r_refdef_view.ismain = false;
3264 // we need to update any RENDER_VIEWMODEL entities at this point because
3265 // csqc supplies its own view matrix
3266 CL_UpdateViewEntities();
3271 polys->num_vertices = polys->num_triangles = 0;
3273 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3274 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3275 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3278 static void VM_ResizePolygons(vmpolygons_t *polys)
3280 float *oldvertex3f = polys->data_vertex3f;
3281 float *oldcolor4f = polys->data_color4f;
3282 float *oldtexcoord2f = polys->data_texcoord2f;
3283 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3284 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3285 polys->max_vertices = min(polys->max_triangles*3, 65536);
3286 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3287 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3288 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3289 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3290 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3291 if (polys->num_vertices)
3293 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3294 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3295 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3297 if (polys->num_triangles)
3299 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3300 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3303 Mem_Free(oldvertex3f);
3305 Mem_Free(oldcolor4f);
3307 Mem_Free(oldtexcoord2f);
3309 Mem_Free(oldtriangles);
3310 if (oldsortedelement3s)
3311 Mem_Free(oldsortedelement3s);
3314 static void VM_InitPolygons (vmpolygons_t* polys)
3316 memset(polys, 0, sizeof(*polys));
3317 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3318 polys->max_triangles = 1024;
3319 VM_ResizePolygons(polys);
3320 polys->initialized = true;
3323 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3325 int surfacelistindex;
3326 vmpolygons_t *polys = (vmpolygons_t *)ent;
3327 // R_Mesh_ResetTextureState();
3328 R_EntityMatrix(&identitymatrix);
3329 GL_CullFace(GL_NONE);
3330 GL_DepthTest(true); // polys in 3D space shall always have depth test
3331 GL_DepthRange(0, 1);
3332 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3334 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3336 int numtriangles = 0;
3337 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3338 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3339 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3340 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3342 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3344 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3346 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3349 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3353 static void VMPolygons_Store(vmpolygons_t *polys)
3358 // detect if we have alpha
3359 hasalpha = polys->begin_texture_hasalpha;
3360 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3361 if(polys->begin_color[i][3] < 1)
3364 if (polys->begin_draw2d)
3366 // draw the polygon as 2D immediately
3367 drawqueuemesh_t mesh;
3368 mesh.texture = polys->begin_texture;
3369 mesh.num_vertices = polys->begin_vertices;
3370 mesh.num_triangles = polys->begin_vertices-2;
3371 mesh.data_element3i = polygonelement3i;
3372 mesh.data_element3s = polygonelement3s;
3373 mesh.data_vertex3f = polys->begin_vertex[0];
3374 mesh.data_color4f = polys->begin_color[0];
3375 mesh.data_texcoord2f = polys->begin_texcoord[0];
3376 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3380 // queue the polygon as 3D for sorted transparent rendering later
3382 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3384 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3385 polys->max_triangles *= 2;
3386 VM_ResizePolygons(polys);
3388 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3390 // needle in a haystack!
3391 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3392 // that also caused it to not render the first polygon that is added
3394 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3395 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3396 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3397 for (i = 0;i < polys->begin_vertices-2;i++)
3399 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3400 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3401 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3402 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3403 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3404 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3405 polys->num_triangles++;
3407 polys->num_vertices += polys->begin_vertices;
3410 polys->begin_active = false;
3413 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3414 // LordHavoc: agreed, this is a mess
3415 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3418 vmpolygons_t *polys = &prog->vmpolygons;
3421 // only add polygons of the currently active prog to the queue - if there is none, we're done
3425 if (!polys->num_triangles)
3428 for (i = 0;i < polys->num_triangles;i++)
3430 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3431 R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3434 /*polys->num_triangles = 0; // now done after rendering the scene,
3435 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3438 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3439 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3441 const char *picname;
3443 vmpolygons_t *polys = &prog->vmpolygons;
3446 // TODO instead of using skinframes here (which provides the benefit of
3447 // better management of flags, and is more suited for 3D rendering), what
3448 // about supporting Q3 shaders?
3450 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3452 if (!polys->initialized)
3453 VM_InitPolygons(polys);
3454 if (polys->begin_active)
3456 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3459 picname = PRVM_G_STRING(OFS_PARM0);
3465 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3470 sf = R_SkinFrame_FindNextByName(sf, picname);
3472 while(sf && sf->textureflags != tf);
3474 if(!sf || !sf->base)
3475 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3478 R_SkinFrame_MarkUsed(sf);
3481 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3482 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3483 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3484 polys->begin_vertices = 0;
3485 polys->begin_active = true;
3486 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3489 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3490 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3492 vmpolygons_t *polys = &prog->vmpolygons;
3494 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3496 if (!polys->begin_active)
3498 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3502 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3504 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3508 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3509 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3510 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3511 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3512 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3513 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3514 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3515 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3516 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3517 polys->begin_vertices++;
3520 //void() R_EndPolygon
3521 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3523 vmpolygons_t *polys = &prog->vmpolygons;
3525 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3526 if (!polys->begin_active)
3528 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3531 polys->begin_active = false;
3532 if (polys->begin_vertices >= 3)
3533 VMPolygons_Store(polys);
3535 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3538 static vmpolygons_t debugPolys;
3540 void Debug_PolygonBegin(const char *picname, int drawflag)
3542 if(!debugPolys.initialized)
3543 VM_InitPolygons(&debugPolys);
3544 if(debugPolys.begin_active)
3546 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3549 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3550 debugPolys.begin_drawflag = drawflag;
3551 debugPolys.begin_vertices = 0;
3552 debugPolys.begin_active = true;
3555 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3557 if(!debugPolys.begin_active)
3559 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3563 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3565 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3569 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3570 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3571 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3572 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3573 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3574 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3575 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3576 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3577 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3578 debugPolys.begin_vertices++;
3581 void Debug_PolygonEnd(void)
3583 if (!debugPolys.begin_active)
3585 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3588 debugPolys.begin_active = false;
3589 if (debugPolys.begin_vertices >= 3)
3590 VMPolygons_Store(&debugPolys);
3592 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3599 Returns false if any part of the bottom of the entity is off an edge that
3604 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3606 prvm_prog_t *prog = CLVM_prog;
3607 vec3_t mins, maxs, start, stop;
3612 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3613 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3615 // if all of the points under the corners are solid world, don't bother
3616 // with the tougher checks
3617 // the corners must be within 16 of the midpoint
3618 start[2] = mins[2] - 1;
3619 for (x=0 ; x<=1 ; x++)
3620 for (y=0 ; y<=1 ; y++)
3622 start[0] = x ? maxs[0] : mins[0];
3623 start[1] = y ? maxs[1] : mins[1];
3624 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3628 return true; // we got out easy
3632 // check it for real...
3636 // the midpoint must be within 16 of the bottom
3637 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3638 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3639 stop[2] = start[2] - 2*sv_stepheight.value;
3640 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3642 if (trace.fraction == 1.0)
3644 mid = bottom = trace.endpos[2];
3646 // the corners must be within 16 of the midpoint
3647 for (x=0 ; x<=1 ; x++)
3648 for (y=0 ; y<=1 ; y++)
3650 start[0] = stop[0] = x ? maxs[0] : mins[0];
3651 start[1] = stop[1] = y ? maxs[1] : mins[1];
3653 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3655 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3656 bottom = trace.endpos[2];
3657 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3668 Called by monster program code.
3669 The move will be adjusted for slopes and stairs, but if the move isn't
3670 possible, no move is done and false is returned
3673 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3675 prvm_prog_t *prog = CLVM_prog;
3677 vec3_t oldorg, neworg, end, traceendpos;
3678 vec3_t mins, maxs, start;
3681 prvm_edict_t *enemy;
3684 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
3685 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
3686 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3687 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3689 // flying monsters don't step up
3690 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3692 // try one move with vertical motion, then one without
3693 for (i=0 ; i<2 ; i++)
3695 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3696 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3697 if (i == 0 && enemy != prog->edicts)
3699 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3705 VectorCopy(PRVM_clientedictvector(ent, origin), start);
3706 trace = CL_TraceBox(start, mins, maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3708 CL_VM_SetTraceGlobals(prog, &trace, svent);
3710 if (trace.fraction == 1)
3712 VectorCopy(trace.endpos, traceendpos);
3713 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3714 return false; // swim monster left water
3716 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3722 if (enemy == prog->edicts)
3729 // push down from a step height above the wished position
3730 neworg[2] += sv_stepheight.value;
3731 VectorCopy (neworg, end);
3732 end[2] -= sv_stepheight.value*2;
3734 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3736 CL_VM_SetTraceGlobals(prog, &trace, svent);
3738 if (trace.startsolid)
3740 neworg[2] -= sv_stepheight.value;
3741 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3743 CL_VM_SetTraceGlobals(prog, &trace, svent);
3744 if (trace.startsolid)
3747 if (trace.fraction == 1)
3749 // if monster had the ground pulled out, go ahead and fall
3750 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3752 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3755 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3759 return false; // walked off an edge
3762 // check point traces down for dangling corners
3763 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3765 if (!CL_CheckBottom (ent))
3767 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3768 { // entity had floor mostly pulled out from underneath it
3769 // and is trying to correct
3774 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3778 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3779 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3781 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3793 float(float yaw, float dist[, settrace]) walkmove
3796 static void VM_CL_walkmove (prvm_prog_t *prog)
3805 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3807 // assume failure if it returns early
3808 PRVM_G_FLOAT(OFS_RETURN) = 0;
3810 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3811 if (ent == prog->edicts)
3813 VM_Warning(prog, "walkmove: can not modify world entity\n");
3816 if (ent->priv.server->free)
3818 VM_Warning(prog, "walkmove: can not modify free entity\n");
3821 yaw = PRVM_G_FLOAT(OFS_PARM0);
3822 dist = PRVM_G_FLOAT(OFS_PARM1);
3823 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3825 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3828 yaw = yaw*M_PI*2 / 360;
3830 move[0] = cos(yaw)*dist;
3831 move[1] = sin(yaw)*dist;
3834 // save program state, because CL_movestep may call other progs
3835 oldf = prog->xfunction;
3836 oldself = PRVM_clientglobaledict(self);
3838 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3841 // restore program state
3842 prog->xfunction = oldf;
3843 PRVM_clientglobaledict(self) = oldself;
3850 string(string key) serverkey
3853 static void VM_CL_serverkey(prvm_prog_t *prog)
3855 char string[VM_STRINGTEMP_LENGTH];
3856 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3857 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3858 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3865 Checks if an entity is in a point's PVS.
3866 Should be fast but can be inexact.
3868 float checkpvs(vector viewpos, entity viewee) = #240;
3871 static void VM_CL_checkpvs (prvm_prog_t *prog)
3874 prvm_edict_t *viewee;
3880 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3883 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3884 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3885 viewee = PRVM_G_EDICT(OFS_PARM1);
3887 if(viewee->priv.required->free)
3889 VM_Warning(prog, "checkpvs: can not check free entity\n");
3890 PRVM_G_FLOAT(OFS_RETURN) = 4;
3894 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3895 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3898 if(!cl.worldmodel || !cl.worldmodel->brush.GetPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3900 // no PVS support on this worldmodel... darn
3901 PRVM_G_FLOAT(OFS_RETURN) = 3;
3904 pvs = cl.worldmodel->brush.GetPVS(cl.worldmodel, viewpos);
3907 // viewpos isn't in any PVS... darn
3908 PRVM_G_FLOAT(OFS_RETURN) = 2;
3911 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, pvs, mi, ma);
3913 // using fat PVS like FTEQW does (slow)
3914 if(!cl.worldmodel || !cl.worldmodel->brush.FatPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3916 // no PVS support on this worldmodel... darn
3917 PRVM_G_FLOAT(OFS_RETURN) = 3;
3920 fatpvsbytes = cl.worldmodel->brush.FatPVS(cl.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3923 // viewpos isn't in any PVS... darn
3924 PRVM_G_FLOAT(OFS_RETURN) = 2;
3927 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, fatpvs, mi, ma);
3931 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3932 static void VM_CL_skel_create(prvm_prog_t *prog)
3934 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3935 dp_model_t *model = CL_GetModelByIndex(modelindex);
3936 skeleton_t *skeleton;
3938 PRVM_G_FLOAT(OFS_RETURN) = 0;
3939 if (!model || !model->num_bones)
3941 for (i = 0;i < MAX_EDICTS;i++)
3942 if (!prog->skeletons[i])
3944 if (i == MAX_EDICTS)
3946 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3947 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3948 skeleton->model = model;
3949 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3950 // initialize to identity matrices
3951 for (i = 0;i < skeleton->model->num_bones;i++)
3952 skeleton->relativetransforms[i] = identitymatrix;
3955 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3956 static void VM_CL_skel_build(prvm_prog_t *prog)
3958 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3959 skeleton_t *skeleton;
3960 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3961 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3962 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3963 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3964 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3965 dp_model_t *model = CL_GetModelByIndex(modelindex);
3969 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3970 frameblend_t frameblend[MAX_FRAMEBLENDS];
3971 matrix4x4_t bonematrix;
3973 PRVM_G_FLOAT(OFS_RETURN) = 0;
3974 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3976 firstbone = max(0, firstbone);
3977 lastbone = min(lastbone, model->num_bones - 1);
3978 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3979 VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3980 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model, cl.time);
3981 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3983 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3985 memset(&bonematrix, 0, sizeof(bonematrix));
3986 for (blendindex = 0;blendindex < numblends;blendindex++)
3988 Matrix4x4_FromBonePose7s(&matrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3989 Matrix4x4_Accumulate(&bonematrix, &matrix, frameblend[blendindex].lerp);
3991 Matrix4x4_Normalize3(&bonematrix, &bonematrix);
3992 Matrix4x4_Interpolate(&skeleton->relativetransforms[bonenum], &bonematrix, &skeleton->relativetransforms[bonenum], retainfrac);
3994 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3997 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3998 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
4000 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4001 skeleton_t *skeleton;
4002 PRVM_G_FLOAT(OFS_RETURN) = 0;
4003 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4005 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
4008 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4009 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
4011 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4012 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4013 skeleton_t *skeleton;
4014 PRVM_G_INT(OFS_RETURN) = 0;
4015 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4017 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4019 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
4022 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4023 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
4025 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4026 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4027 skeleton_t *skeleton;
4028 PRVM_G_FLOAT(OFS_RETURN) = 0;
4029 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4031 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4033 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
4036 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4037 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
4039 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4040 const char *tagname = PRVM_G_STRING(OFS_PARM1);
4041 skeleton_t *skeleton;
4042 PRVM_G_FLOAT(OFS_RETURN) = 0;
4043 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4045 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
4048 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4049 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
4051 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4052 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4053 skeleton_t *skeleton;
4055 vec3_t forward, left, up, origin;
4056 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4057 VectorClear(PRVM_clientglobalvector(v_forward));
4058 VectorClear(PRVM_clientglobalvector(v_right));
4059 VectorClear(PRVM_clientglobalvector(v_up));
4060 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4062 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4064 matrix = skeleton->relativetransforms[bonenum];
4065 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4066 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4067 VectorNegate(left, PRVM_clientglobalvector(v_right));
4068 VectorCopy(up, PRVM_clientglobalvector(v_up));
4069 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4072 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4073 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
4075 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4076 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4077 skeleton_t *skeleton;
4080 vec3_t forward, left, up, origin;
4081 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4082 VectorClear(PRVM_clientglobalvector(v_forward));
4083 VectorClear(PRVM_clientglobalvector(v_right));
4084 VectorClear(PRVM_clientglobalvector(v_up));
4085 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4087 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4089 matrix = skeleton->relativetransforms[bonenum];
4090 // convert to absolute
4091 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
4094 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
4096 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4097 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4098 VectorNegate(left, PRVM_clientglobalvector(v_right));
4099 VectorCopy(up, PRVM_clientglobalvector(v_up));
4100 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4103 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4104 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
4106 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4107 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4108 vec3_t forward, left, up, origin;
4109 skeleton_t *skeleton;
4111 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4113 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4115 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4116 VectorNegate(PRVM_clientglobalvector(v_right), left);
4117 VectorCopy(PRVM_clientglobalvector(v_up), up);
4118 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4119 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4120 skeleton->relativetransforms[bonenum] = matrix;
4123 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4124 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
4126 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4127 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4128 vec3_t forward, left, up, origin;
4129 skeleton_t *skeleton;
4132 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4134 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4136 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4137 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4138 VectorNegate(PRVM_clientglobalvector(v_right), left);
4139 VectorCopy(PRVM_clientglobalvector(v_up), up);
4140 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4141 temp = skeleton->relativetransforms[bonenum];
4142 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4145 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4146 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
4148 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4149 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
4150 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4152 vec3_t forward, left, up, origin;
4153 skeleton_t *skeleton;
4156 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4158 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
4159 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4160 VectorNegate(PRVM_clientglobalvector(v_right), left);
4161 VectorCopy(PRVM_clientglobalvector(v_up), up);
4162 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4163 firstbone = max(0, firstbone);
4164 lastbone = min(lastbone, skeleton->model->num_bones - 1);
4165 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4167 temp = skeleton->relativetransforms[bonenum];
4168 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4172 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4173 static void VM_CL_skel_copybones(prvm_prog_t *prog)
4175 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4176 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4177 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4178 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4180 skeleton_t *skeletondst;
4181 skeleton_t *skeletonsrc;
4182 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4184 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4186 firstbone = max(0, firstbone);
4187 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4188 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4189 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4190 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4193 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4194 static void VM_CL_skel_delete(prvm_prog_t *prog)
4196 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4197 skeleton_t *skeleton;
4198 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4201 prog->skeletons[skeletonindex] = NULL;
4204 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4205 static void VM_CL_frameforname(prvm_prog_t *prog)
4207 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4208 dp_model_t *model = CL_GetModelByIndex(modelindex);
4209 const char *name = PRVM_G_STRING(OFS_PARM1);
4211 PRVM_G_FLOAT(OFS_RETURN) = -1;
4212 if (!model || !model->animscenes)
4214 for (i = 0;i < model->numframes;i++)
4216 if (!strcasecmp(model->animscenes[i].name, name))
4218 PRVM_G_FLOAT(OFS_RETURN) = i;
4224 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4225 static void VM_CL_frameduration(prvm_prog_t *prog)
4227 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4228 dp_model_t *model = CL_GetModelByIndex(modelindex);
4229 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4230 PRVM_G_FLOAT(OFS_RETURN) = 0;
4231 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4233 if (model->animscenes[framenum].framerate)
4234 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4237 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4240 * Obscure builtin used by GAME_XONOTIC.
4242 * Edits the input history of cl_movement by rotating all move commands
4243 * currently in the queue using the given transform.
4245 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4246 * v_angle-like (non-inverted) euler angles that perform the rotation
4247 * of the space that is to be done.
4249 * This is meant to be used as a fixangle replacement after passing
4250 * through a warpzone/portal: the client is told about the warp transform,
4251 * and calls this function in the same frame as the one on which the
4252 * client's origin got changed by the serverside teleport. Then this code
4253 * transforms the pre-warp input (which matches the empty space behind
4254 * the warp plane) into post-warp input (which matches the target area
4255 * of the warp). Also, at the same time, the client has to use
4256 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4258 * This together allows warpzone motion to be perfectly predicted by
4261 * Furthermore, for perfect warpzone behaviour, the server side also
4262 * has to detect input the client sent before it received the origin
4263 * update, but after the warp occurred on the server, and has to adjust
4264 * input appropriately.
4267 vec3_t v = {0, 0, 0};
4269 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4270 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), a);
4271 AngleVectorsFLU(a, x, y, z);
4272 Matrix4x4_FromVectors(&m, x, y, z, v);
4276 // #358 void(string cubemapname) loadcubemap
4277 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4281 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4282 name = PRVM_G_STRING(OFS_PARM0);
4286 #define REFDEFFLAG_TELEPORTED 1
4287 #define REFDEFFLAG_JUMPING 2
4288 #define REFDEFFLAG_DEAD 4
4289 #define REFDEFFLAG_INTERMISSION 8
4290 static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
4292 matrix4x4_t entrendermatrix;
4293 vec3_t clviewangles;
4295 qboolean teleported;
4296 qboolean clonground;
4299 qboolean clintermission;
4300 float clstatsviewheight;
4304 VM_SAFEPARMCOUNT(2, VM_CL_V_CalcRefdef);
4305 ent = PRVM_G_EDICT(OFS_PARM0);
4306 flags = PRVM_G_FLOAT(OFS_PARM1);
4308 // use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
4309 CL_GetTagMatrix(prog, &entrendermatrix, ent, 0);
4311 VectorCopy(cl.csqc_viewangles, clviewangles);
4312 teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
4313 clonground = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_ONGROUND) != 0;
4314 clcmdjump = (flags & REFDEFFLAG_JUMPING) != 0;
4315 clstatsviewheight = PRVM_clientedictvector(ent, view_ofs)[2];
4316 cldead = (flags & REFDEFFLAG_DEAD) != 0;
4317 clintermission = (flags & REFDEFFLAG_INTERMISSION) != 0;
4318 VectorCopy(PRVM_clientedictvector(ent, velocity), clvelocity);
4320 V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight, cldead, clintermission, clvelocity);
4322 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
4323 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
4324 CSQC_R_RecalcView();
4327 //============================================================================
4329 // To create a almost working builtin file from this replace:
4330 // "^NULL.*" with ""
4331 // "^{.*//.*}:Wh\(.*\)" with "\1"
4333 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4334 // "\n\n+" with "\n\n"
4336 prvm_builtin_t vm_cl_builtins[] = {
4337 NULL, // #0 NULL function (not callable) (QUAKE)
4338 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4339 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4340 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4341 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4342 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4343 VM_break, // #6 void() break (QUAKE)
4344 VM_random, // #7 float() random (QUAKE)
4345 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4346 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4347 VM_error, // #10 void(string e) error (QUAKE)
4348 VM_objerror, // #11 void(string e) objerror (QUAKE)
4349 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4350 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4351 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4352 VM_remove, // #15 void(entity e) remove (QUAKE)
4353 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4354 NULL, // #17 entity() checkclient (QUAKE)
4355 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4356 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4357 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4358 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4359 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4360 NULL, // #23 void(string s, ...) bprint (QUAKE)
4361 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4362 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4363 VM_ftos, // #26 string(float f) ftos (QUAKE)
4364 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4365 VM_coredump, // #28 void() coredump (QUAKE)
4366 VM_traceon, // #29 void() traceon (QUAKE)
4367 VM_traceoff, // #30 void() traceoff (QUAKE)
4368 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4369 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4370 NULL, // #33 (QUAKE)
4371 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4372 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4373 VM_rint, // #36 float(float v) rint (QUAKE)
4374 VM_floor, // #37 float(float v) floor (QUAKE)
4375 VM_ceil, // #38 float(float v) ceil (QUAKE)
4376 NULL, // #39 (QUAKE)
4377 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4378 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4379 NULL, // #42 (QUAKE)
4380 VM_fabs, // #43 float(float f) fabs (QUAKE)
4381 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4382 VM_cvar, // #45 float(string s) cvar (QUAKE)
4383 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4384 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4385 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4386 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4387 NULL, // #50 (QUAKE)
4388 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4389 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4390 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4391 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4392 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4393 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4394 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4395 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4396 NULL, // #59 (QUAKE)
4397 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4398 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4399 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4400 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4401 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4402 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4403 NULL, // #66 (QUAKE)
4404 NULL, // #67 void(float step) movetogoal (QUAKE)
4405 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4406 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4407 NULL, // #70 void(string s) changelevel (QUAKE)
4408 NULL, // #71 (QUAKE)
4409 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4410 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4411 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4412 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4413 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4414 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4415 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4416 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4417 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4418 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4419 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4420 NULL, // #83 (QUAKE)
4421 NULL, // #84 (QUAKE)
4422 NULL, // #85 (QUAKE)
4423 NULL, // #86 (QUAKE)
4424 NULL, // #87 (QUAKE)
4425 NULL, // #88 (QUAKE)
4426 NULL, // #89 (QUAKE)
4427 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4428 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4429 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4430 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4431 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4432 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4433 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4434 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4435 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4436 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4437 // FrikaC and Telejano range #100-#199
4448 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4449 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4450 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4451 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4452 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4453 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4454 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4455 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4456 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4457 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4538 // FTEQW range #200-#299
4557 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4560 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4561 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4562 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4563 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4564 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4565 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4566 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4567 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4568 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4569 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4571 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4579 VM_CL_checkpvs, // #240
4602 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4603 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4604 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4605 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4606 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4607 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4608 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4609 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4610 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4611 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4612 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4613 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4614 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4615 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4616 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4639 // CSQC range #300-#399
4640 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4641 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4642 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4643 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4644 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4645 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4646 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4647 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4648 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4649 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4650 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4651 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4655 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4656 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4657 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4658 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4659 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4660 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4661 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4662 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4663 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4664 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4665 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4666 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4667 VM_stringwidth, // #327 // FIXME is this okay?
4668 VM_drawsubpic, // #328 // FIXME is this okay?
4669 VM_drawrotpic, // #329 // FIXME is this okay?
4670 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4671 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4672 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4673 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4674 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4675 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4676 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4677 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4678 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4679 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4680 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4681 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4682 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4683 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4684 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4685 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4686 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4687 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4688 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4689 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4690 VM_isserver, // #350 float() isserver (EXT_CSQC)
4691 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4692 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4693 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4694 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4695 VM_CL_videoplaying, // #355
4696 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4697 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4698 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4700 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4701 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4702 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4703 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4704 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4705 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4706 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4707 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4740 // LordHavoc's range #400-#499
4741 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4742 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4743 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4744 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4745 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4746 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4747 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4748 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4749 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4750 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4751 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4752 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4753 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4754 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4755 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4756 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4757 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4758 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4759 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4760 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4761 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4762 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4763 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4764 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4765 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4766 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4767 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4768 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4769 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4770 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4771 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4772 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4773 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4774 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4775 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4776 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4777 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4778 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4779 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4780 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4781 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4782 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4783 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4784 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4785 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4786 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4787 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4788 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4789 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4790 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4791 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4792 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4793 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4794 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4795 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4796 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4797 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4798 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4800 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4801 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4802 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4803 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4804 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4805 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4806 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4807 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4808 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4809 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4810 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4811 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4812 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4813 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4814 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4815 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4816 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4817 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4818 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4819 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4820 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4821 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4822 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4823 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4824 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4825 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4826 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4827 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4828 VM_gecko_create, // #487 float gecko_create( string name )
4829 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4830 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4831 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4832 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4833 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4834 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4835 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4836 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4837 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4838 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4839 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4840 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4841 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4842 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4843 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4844 VM_whichpack, // #503 string(string) whichpack = #503;
4845 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4851 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4852 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4853 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4854 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4855 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4856 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4857 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4858 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4859 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4860 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4861 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4862 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4863 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4864 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4865 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4866 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4867 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4868 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4869 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4870 VM_loadfromdata, // #529
4871 VM_loadfromfile, // #530
4872 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4874 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4875 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4876 VM_buf_loadfile, // #535 float(string filename, float bufhandle) buf_loadfile (DP_QC_STRINGBUFFERS_EXT_WIP)
4877 VM_buf_writefile, // #536 float(float filehandle, float bufhandle, float startpos, float numstrings) buf_writefile (DP_QC_STRINGBUFFERS_EXT_WIP)
4878 VM_bufstr_find, // #537 float(float bufhandle, string match, float matchrule, float startpos) bufstr_find (DP_QC_STRINGBUFFERS_EXT_WIP)
4879 VM_matchpattern, // #538 float(string s, string pattern, float matchrule) matchpattern (DP_QC_STRINGBUFFERS_EXT_WIP)
4881 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4882 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4883 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4946 VM_callfunction, // #605
4947 VM_writetofile, // #606
4948 VM_isfunction, // #607
4951 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4954 VM_parseentitydata, // #613
4965 VM_CL_getextresponse, // #624 string getextresponse(void)
4968 VM_sprintf, // #627 string sprintf(string format, ...)
4969 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4970 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4971 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4972 VM_getbindmaps, // #631 vector(void) getbindmap
4973 VM_setbindmaps, // #632 float(vector bm) setbindmap
4979 VM_CL_RotateMoves, // #638
4980 VM_digest_hex, // #639
4981 VM_CL_V_CalcRefdef, // #640 void(entity e) V_CalcRefdef (DP_CSQC_V_CALCREFDEF)
4985 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4987 void VM_Polygons_Reset(prvm_prog_t *prog)
4989 vmpolygons_t *polys = &prog->vmpolygons;
4991 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4992 if(polys->initialized)
4994 Mem_FreePool(&polys->pool);
4995 polys->initialized = false;
4999 void CLVM_init_cmd(prvm_prog_t *prog)
5002 VM_Polygons_Reset(prog);
5005 void CLVM_reset_cmd(prvm_prog_t *prog)
5007 World_End(&cl.world);
5009 VM_Polygons_Reset(prog);