5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
33 // #1 void(vector ang) makevectors
34 static void VM_CL_makevectors (void)
36 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
37 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up));
40 // #2 void(entity e, vector o) setorigin
41 void VM_CL_setorigin (void)
45 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47 e = PRVM_G_EDICT(OFS_PARM0);
48 if (e == prog->edicts)
50 VM_Warning("setorigin: can not modify world entity\n");
53 if (e->priv.required->free)
55 VM_Warning("setorigin: can not modify free entity\n");
58 org = PRVM_G_VECTOR(OFS_PARM1);
59 VectorCopy (org, PRVM_clientedictvector(e, origin));
63 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
69 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
72 VectorCopy (min, PRVM_clientedictvector(e, mins));
73 VectorCopy (max, PRVM_clientedictvector(e, maxs));
74 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
79 // #3 void(entity e, string m) setmodel
80 void VM_CL_setmodel (void)
87 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
89 e = PRVM_G_EDICT(OFS_PARM0);
90 PRVM_clientedictfloat(e, modelindex) = 0;
91 PRVM_clientedictstring(e, model) = 0;
93 m = PRVM_G_STRING(OFS_PARM1);
95 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
97 if (!strcmp(cl.csqc_model_precache[i]->name, m))
99 mod = cl.csqc_model_precache[i];
100 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(mod->name);
101 PRVM_clientedictfloat(e, modelindex) = -(i+1);
107 for (i = 0;i < MAX_MODELS;i++)
109 mod = cl.model_precache[i];
110 if (mod && !strcmp(mod->name, m))
112 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(mod->name);
113 PRVM_clientedictfloat(e, modelindex) = i;
120 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
121 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
125 SetMinMaxSize (e, vec3_origin, vec3_origin);
126 VM_Warning ("setmodel: model '%s' not precached\n", m);
130 // #4 void(entity e, vector min, vector max) setsize
131 static void VM_CL_setsize (void)
135 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
137 e = PRVM_G_EDICT(OFS_PARM0);
138 if (e == prog->edicts)
140 VM_Warning("setsize: can not modify world entity\n");
143 if (e->priv.server->free)
145 VM_Warning("setsize: can not modify free entity\n");
148 min = PRVM_G_VECTOR(OFS_PARM1);
149 max = PRVM_G_VECTOR(OFS_PARM2);
151 SetMinMaxSize( e, min, max );
156 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
157 static void VM_CL_sound (void)
161 prvm_edict_t *entity;
168 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
170 entity = PRVM_G_EDICT(OFS_PARM0);
171 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
172 sample = PRVM_G_STRING(OFS_PARM2);
173 volume = PRVM_G_FLOAT(OFS_PARM3);
174 attenuation = PRVM_G_FLOAT(OFS_PARM4);
176 if (volume < 0 || volume > 1)
178 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
182 if (attenuation < 0 || attenuation > 4)
184 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
191 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
192 // ignoring prog->argc < 7 for now (no flags supported yet)
197 flags = PRVM_G_FLOAT(OFS_PARM6);
199 channel = CHAN_USER2ENGINE(channel);
201 if (!IS_CHAN(channel))
203 VM_Warning("VM_CL_sound: channel must be in range 0-127\n");
207 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
208 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, 0, CHANNELFLAG_NONE, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
211 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
212 static void VM_CL_pointsound(void)
219 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
221 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
222 sample = PRVM_G_STRING(OFS_PARM1);
223 volume = PRVM_G_FLOAT(OFS_PARM2);
224 attenuation = PRVM_G_FLOAT(OFS_PARM3);
226 if (volume < 0 || volume > 1)
228 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
232 if (attenuation < 0 || attenuation > 4)
234 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
238 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
239 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
242 // #14 entity() spawn
243 static void VM_CL_spawn (void)
246 ed = PRVM_ED_Alloc();
250 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
252 VM_SetTraceGlobals(trace);
253 PRVM_clientglobalfloat(trace_networkentity) = svent;
256 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
257 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
259 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
260 static void VM_CL_traceline (void)
267 // R_TimeReport("pretraceline");
269 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
271 prog->xfunction->builtinsprofile += 30;
273 v1 = PRVM_G_VECTOR(OFS_PARM0);
274 v2 = PRVM_G_VECTOR(OFS_PARM1);
275 move = (int)PRVM_G_FLOAT(OFS_PARM2);
276 ent = PRVM_G_EDICT(OFS_PARM3);
278 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
279 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
281 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
283 CL_VM_SetTraceGlobals(&trace, svent);
284 // R_TimeReport("traceline");
291 Used for use tracing and shot targeting
292 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
293 if the tryents flag is set.
295 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
298 // LordHavoc: added this for my own use, VERY useful, similar to traceline
299 static void VM_CL_tracebox (void)
301 float *v1, *v2, *m1, *m2;
306 // R_TimeReport("pretracebox");
307 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
309 prog->xfunction->builtinsprofile += 30;
311 v1 = PRVM_G_VECTOR(OFS_PARM0);
312 m1 = PRVM_G_VECTOR(OFS_PARM1);
313 m2 = PRVM_G_VECTOR(OFS_PARM2);
314 v2 = PRVM_G_VECTOR(OFS_PARM3);
315 move = (int)PRVM_G_FLOAT(OFS_PARM4);
316 ent = PRVM_G_EDICT(OFS_PARM5);
318 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
319 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
321 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
323 CL_VM_SetTraceGlobals(&trace, svent);
324 // R_TimeReport("tracebox");
327 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
332 vec3_t original_origin;
333 vec3_t original_velocity;
334 vec3_t original_angles;
335 vec3_t original_avelocity;
338 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
339 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
340 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
341 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
343 gravity = PRVM_clientedictfloat(tossent, gravity);
346 gravity *= cl.movevars_gravity * 0.05;
348 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
350 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
351 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
352 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
353 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
354 trace = CL_TraceBox(PRVM_clientedictvector(tossent, origin), PRVM_clientedictvector(tossent, mins), PRVM_clientedictvector(tossent, maxs), end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
355 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
357 if (trace.fraction < 1)
361 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
362 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
363 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
364 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
369 static void VM_CL_tracetoss (void)
373 prvm_edict_t *ignore;
376 prog->xfunction->builtinsprofile += 600;
378 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
380 ent = PRVM_G_EDICT(OFS_PARM0);
381 if (ent == prog->edicts)
383 VM_Warning("tracetoss: can not use world entity\n");
386 ignore = PRVM_G_EDICT(OFS_PARM1);
388 trace = CL_Trace_Toss (ent, ignore, &svent);
390 CL_VM_SetTraceGlobals(&trace, svent);
394 // #20 void(string s) precache_model
395 void VM_CL_precache_model (void)
401 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
403 name = PRVM_G_STRING(OFS_PARM0);
404 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
406 if(!strcmp(cl.csqc_model_precache[i]->name, name))
408 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
412 PRVM_G_FLOAT(OFS_RETURN) = 0;
413 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
416 for (i = 0;i < MAX_MODELS;i++)
418 if (!cl.csqc_model_precache[i])
420 cl.csqc_model_precache[i] = (dp_model_t*)m;
421 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
425 VM_Warning("VM_CL_precache_model: no free models\n");
428 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
431 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
436 ent = PRVM_NEXT_EDICT(prog->edicts);
437 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
439 if (ent->priv.required->free)
441 if(BoxesOverlap(mins, maxs, PRVM_clientedictvector(ent, absmin), PRVM_clientedictvector(ent, absmax)))
447 // #22 entity(vector org, float rad) findradius
448 static void VM_CL_findradius (void)
450 prvm_edict_t *ent, *chain;
451 vec_t radius, radius2;
452 vec3_t org, eorg, mins, maxs;
453 int i, numtouchedicts;
454 static prvm_edict_t *touchedicts[MAX_EDICTS];
457 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
460 chainfield = PRVM_G_INT(OFS_PARM2);
462 chainfield = prog->fieldoffsets.chain;
464 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
466 chain = (prvm_edict_t *)prog->edicts;
468 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
469 radius = PRVM_G_FLOAT(OFS_PARM1);
470 radius2 = radius * radius;
472 mins[0] = org[0] - (radius + 1);
473 mins[1] = org[1] - (radius + 1);
474 mins[2] = org[2] - (radius + 1);
475 maxs[0] = org[0] + (radius + 1);
476 maxs[1] = org[1] + (radius + 1);
477 maxs[2] = org[2] + (radius + 1);
478 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
479 if (numtouchedicts > MAX_EDICTS)
481 // this never happens //[515]: for what then ?
482 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
483 numtouchedicts = MAX_EDICTS;
485 for (i = 0;i < numtouchedicts;i++)
487 ent = touchedicts[i];
488 // Quake did not return non-solid entities but darkplaces does
489 // (note: this is the reason you can't blow up fallen zombies)
490 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
492 // LordHavoc: compare against bounding box rather than center so it
493 // doesn't miss large objects, and use DotProduct instead of Length
494 // for a major speedup
495 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
496 if (sv_gameplayfix_findradiusdistancetobox.integer)
498 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
499 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
500 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
503 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
504 if (DotProduct(eorg, eorg) < radius2)
506 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
511 VM_RETURN_EDICT(chain);
514 // #34 float() droptofloor
515 static void VM_CL_droptofloor (void)
521 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
523 // assume failure if it returns early
524 PRVM_G_FLOAT(OFS_RETURN) = 0;
526 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
527 if (ent == prog->edicts)
529 VM_Warning("droptofloor: can not modify world entity\n");
532 if (ent->priv.server->free)
534 VM_Warning("droptofloor: can not modify free entity\n");
538 VectorCopy (PRVM_clientedictvector(ent, origin), end);
541 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
543 if (trace.fraction != 1)
545 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
546 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
547 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
548 PRVM_G_FLOAT(OFS_RETURN) = 1;
549 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
550 // ent->priv.server->suspendedinairflag = true;
554 // #35 void(float style, string value) lightstyle
555 static void VM_CL_lightstyle (void)
560 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
562 i = (int)PRVM_G_FLOAT(OFS_PARM0);
563 c = PRVM_G_STRING(OFS_PARM1);
564 if (i >= cl.max_lightstyle)
566 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
569 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
570 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
571 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
574 // #40 float(entity e) checkbottom
575 static void VM_CL_checkbottom (void)
577 static int cs_yes, cs_no;
579 vec3_t mins, maxs, start, stop;
584 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
585 ent = PRVM_G_EDICT(OFS_PARM0);
586 PRVM_G_FLOAT(OFS_RETURN) = 0;
588 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
589 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
591 // if all of the points under the corners are solid world, don't bother
592 // with the tougher checks
593 // the corners must be within 16 of the midpoint
594 start[2] = mins[2] - 1;
595 for (x=0 ; x<=1 ; x++)
596 for (y=0 ; y<=1 ; y++)
598 start[0] = x ? maxs[0] : mins[0];
599 start[1] = y ? maxs[1] : mins[1];
600 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
605 PRVM_G_FLOAT(OFS_RETURN) = true;
606 return; // we got out easy
611 // check it for real...
615 // the midpoint must be within 16 of the bottom
616 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
617 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
618 stop[2] = start[2] - 2*sv_stepheight.value;
619 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
621 if (trace.fraction == 1.0)
624 mid = bottom = trace.endpos[2];
626 // the corners must be within 16 of the midpoint
627 for (x=0 ; x<=1 ; x++)
628 for (y=0 ; y<=1 ; y++)
630 start[0] = stop[0] = x ? maxs[0] : mins[0];
631 start[1] = stop[1] = y ? maxs[1] : mins[1];
633 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
635 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
636 bottom = trace.endpos[2];
637 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
642 PRVM_G_FLOAT(OFS_RETURN) = true;
645 // #41 float(vector v) pointcontents
646 static void VM_CL_pointcontents (void)
648 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
649 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
652 // #48 void(vector o, vector d, float color, float count) particle
653 static void VM_CL_particle (void)
658 VM_SAFEPARMCOUNT(4, VM_CL_particle);
660 org = PRVM_G_VECTOR(OFS_PARM0);
661 dir = PRVM_G_VECTOR(OFS_PARM1);
662 color = (int)PRVM_G_FLOAT(OFS_PARM2);
663 count = (int)PRVM_G_FLOAT(OFS_PARM3);
664 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
667 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
668 static void VM_CL_ambientsound (void)
672 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
673 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
674 f = PRVM_G_VECTOR(OFS_PARM1);
675 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
678 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
679 static void VM_CL_getlight (void)
681 vec3_t ambientcolor, diffusecolor, diffusenormal;
684 VM_SAFEPARMCOUNTRANGE(1, 2, VM_CL_getlight);
686 p = PRVM_G_VECTOR(OFS_PARM0);
687 VectorClear(ambientcolor);
688 VectorClear(diffusecolor);
689 VectorClear(diffusenormal);
691 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
692 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
693 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
694 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
697 //============================================================================
698 //[515]: SCENE MANAGER builtins
699 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
701 void CSQC_R_RecalcView (void)
703 extern matrix4x4_t viewmodelmatrix_nobob;
704 extern matrix4x4_t viewmodelmatrix_withbob;
705 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
706 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
707 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
708 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
711 void CL_RelinkLightFlashes(void);
712 //#300 void() clearscene (EXT_CSQC)
713 void VM_CL_R_ClearScene (void)
715 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
716 // clear renderable entity and light lists
717 r_refdef.scene.numentities = 0;
718 r_refdef.scene.numlights = 0;
719 // FIXME: restore these to the values from VM_CL_UpdateView
723 r_refdef.view.width = vid.width;
724 r_refdef.view.height = vid.height;
725 r_refdef.view.depth = 1;
726 // FIXME: restore frustum_x/frustum_y
727 r_refdef.view.useperspective = true;
728 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
729 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
730 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
731 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
732 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
733 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
734 r_refdef.view.clear = true;
735 r_refdef.view.isoverlay = false;
736 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
737 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
738 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
739 cl.csqc_vidvars.drawenginesbar = false;
740 cl.csqc_vidvars.drawcrosshair = false;
744 //#301 void(float mask) addentities (EXT_CSQC)
745 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
746 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
747 void VM_CL_R_AddEntities (void)
749 double t = Sys_DoubleTime();
752 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
753 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
754 CSQC_RelinkAllEntities(drawmask);
755 CL_RelinkLightFlashes();
757 PRVM_clientglobalfloat(time) = cl.time;
758 for(i=1;i<prog->num_edicts;i++)
760 // so we can easily check if CSQC entity #edictnum is currently drawn
761 cl.csqcrenderentities[i].entitynumber = 0;
762 ed = &prog->edicts[i];
763 if(ed->priv.required->free)
766 if(ed->priv.required->free)
768 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
770 if(ed->priv.required->free)
772 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
774 CSQC_AddRenderEdict(ed, i);
777 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
778 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= Sys_DoubleTime() - t;
781 //#302 void(entity ent) addentity (EXT_CSQC)
782 void VM_CL_R_AddEntity (void)
784 double t = Sys_DoubleTime();
785 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
786 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
787 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= Sys_DoubleTime() - t;
790 //#303 float(float property, ...) setproperty (EXT_CSQC)
791 //#303 float(float property) getproperty
792 //#303 vector(float property) getpropertyvec
793 //#309 float(float property) getproperty
794 //#309 vector(float property) getpropertyvec
795 // VorteX: make this function be able to return previously set property if new value is not given
796 void VM_CL_R_SetView (void)
802 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
804 c = (int)PRVM_G_FLOAT(OFS_PARM0);
812 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
815 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
818 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
821 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
824 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
827 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
830 VM_Warning("VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
833 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
836 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
839 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
842 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
845 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
848 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
851 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
854 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
857 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
860 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
863 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
866 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
868 case VF_DRAWENGINESBAR:
869 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
871 case VF_DRAWCROSSHAIR:
872 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
874 case VF_CL_VIEWANGLES:
875 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
877 case VF_CL_VIEWANGLES_X:
878 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
880 case VF_CL_VIEWANGLES_Y:
881 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
883 case VF_CL_VIEWANGLES_Z:
884 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
887 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
890 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
893 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
896 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
897 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
898 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
901 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
904 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
907 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
910 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
913 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
916 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
919 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
921 case VF_FOG_FADEDEPTH:
922 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
925 PRVM_G_FLOAT(OFS_RETURN) = 0;
926 VM_Warning("VM_CL_R_GetView : unknown parm %i\n", c);
932 f = PRVM_G_VECTOR(OFS_PARM1);
933 k = PRVM_G_FLOAT(OFS_PARM1);
937 r_refdef.view.x = (int)(f[0]);
938 r_refdef.view.y = (int)(f[1]);
942 r_refdef.view.x = (int)(k);
946 r_refdef.view.y = (int)(k);
950 r_refdef.view.width = (int)(f[0]);
951 r_refdef.view.height = (int)(f[1]);
955 r_refdef.view.width = (int)(k);
959 r_refdef.view.height = (int)(k);
963 r_refdef.view.x = (int)(f[0]);
964 r_refdef.view.y = (int)(f[1]);
965 f = PRVM_G_VECTOR(OFS_PARM2);
966 r_refdef.view.width = (int)(f[0]);
967 r_refdef.view.height = (int)(f[1]);
971 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
972 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
975 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
978 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
981 VectorCopy(f, cl.csqc_vieworigin);
985 cl.csqc_vieworigin[0] = k;
989 cl.csqc_vieworigin[1] = k;
993 cl.csqc_vieworigin[2] = k;
997 VectorCopy(f, cl.csqc_viewangles);
1001 cl.csqc_viewangles[0] = k;
1002 CSQC_R_RecalcView();
1005 cl.csqc_viewangles[1] = k;
1006 CSQC_R_RecalcView();
1009 cl.csqc_viewangles[2] = k;
1010 CSQC_R_RecalcView();
1013 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1015 case VF_DRAWENGINESBAR:
1016 cl.csqc_vidvars.drawenginesbar = k != 0;
1018 case VF_DRAWCROSSHAIR:
1019 cl.csqc_vidvars.drawcrosshair = k != 0;
1021 case VF_CL_VIEWANGLES:
1022 VectorCopy(f, cl.viewangles);
1024 case VF_CL_VIEWANGLES_X:
1025 cl.viewangles[0] = k;
1027 case VF_CL_VIEWANGLES_Y:
1028 cl.viewangles[1] = k;
1030 case VF_CL_VIEWANGLES_Z:
1031 cl.viewangles[2] = k;
1033 case VF_PERSPECTIVE:
1034 r_refdef.view.useperspective = k != 0;
1036 case VF_CLEARSCREEN:
1037 r_refdef.view.isoverlay = !k;
1039 case VF_FOG_DENSITY:
1040 r_refdef.fog_density = k;
1043 r_refdef.fog_red = f[0];
1044 r_refdef.fog_green = f[1];
1045 r_refdef.fog_blue = f[2];
1047 case VF_FOG_COLOR_R:
1048 r_refdef.fog_red = k;
1050 case VF_FOG_COLOR_G:
1051 r_refdef.fog_green = k;
1053 case VF_FOG_COLOR_B:
1054 r_refdef.fog_blue = k;
1057 r_refdef.fog_alpha = k;
1060 r_refdef.fog_start = k;
1063 r_refdef.fog_end = k;
1066 r_refdef.fog_height = k;
1068 case VF_FOG_FADEDEPTH:
1069 r_refdef.fog_fadedepth = k;
1072 PRVM_G_FLOAT(OFS_RETURN) = 0;
1073 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
1076 PRVM_G_FLOAT(OFS_RETURN) = 1;
1079 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1080 void VM_CL_R_AddDynamicLight (void)
1082 double t = Sys_DoubleTime();
1087 const char *cubemapname = NULL;
1088 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1089 float coronaintensity = 1;
1090 float coronasizescale = 0.25;
1091 qboolean castshadow = true;
1092 float ambientscale = 0;
1093 float diffusescale = 1;
1094 float specularscale = 1;
1096 vec3_t forward, left, up;
1097 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1099 // if we've run out of dlights, just return
1100 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1103 org = PRVM_G_VECTOR(OFS_PARM0);
1104 radius = PRVM_G_FLOAT(OFS_PARM1);
1105 col = PRVM_G_VECTOR(OFS_PARM2);
1106 if (prog->argc >= 4)
1108 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1109 if (style >= MAX_LIGHTSTYLES)
1111 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1115 if (prog->argc >= 5)
1116 cubemapname = PRVM_G_STRING(OFS_PARM4);
1117 if (prog->argc >= 6)
1118 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1119 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1120 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1122 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1123 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1124 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1125 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1127 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1128 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1129 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= Sys_DoubleTime() - t;
1132 //============================================================================
1134 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1135 static void VM_CL_unproject (void)
1140 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1141 f = PRVM_G_VECTOR(OFS_PARM0);
1144 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1145 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1146 if(v_flipped.integer)
1148 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1151 //#311 vector (vector v) cs_project (EXT_CSQC)
1152 static void VM_CL_project (void)
1158 VM_SAFEPARMCOUNT(1, VM_CL_project);
1159 f = PRVM_G_VECTOR(OFS_PARM0);
1160 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1161 Matrix4x4_Transform(&m, f, v);
1162 if(v_flipped.integer)
1164 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1165 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1166 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1169 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1170 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1173 //#330 float(float stnum) getstatf (EXT_CSQC)
1174 static void VM_CL_getstatf (void)
1182 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1183 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1184 if(i < 0 || i >= MAX_CL_STATS)
1186 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1189 dat.l = cl.stats[i];
1190 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1193 //#331 float(float stnum) getstati (EXT_CSQC)
1194 static void VM_CL_getstati (void)
1197 int firstbit, bitcount;
1199 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1201 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1204 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1206 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1216 if(index < 0 || index >= MAX_CL_STATS)
1218 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1221 i = cl.stats[index];
1222 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1223 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1224 PRVM_G_FLOAT(OFS_RETURN) = i;
1227 //#332 string(float firststnum) getstats (EXT_CSQC)
1228 static void VM_CL_getstats (void)
1232 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1233 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1234 if(i < 0 || i > MAX_CL_STATS-4)
1236 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1237 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1240 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1241 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1244 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1245 static void VM_CL_setmodelindex (void)
1249 struct model_s *model;
1251 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1253 t = PRVM_G_EDICT(OFS_PARM0);
1255 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1257 PRVM_clientedictstring(t, model) = 0;
1258 PRVM_clientedictfloat(t, modelindex) = 0;
1263 model = CL_GetModelByIndex(i);
1266 VM_Warning("VM_CL_setmodelindex: null model\n");
1269 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(model->name);
1270 PRVM_clientedictfloat(t, modelindex) = i;
1272 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1275 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1278 SetMinMaxSize (t, vec3_origin, vec3_origin);
1281 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1282 static void VM_CL_modelnameforindex (void)
1286 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1288 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1289 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1290 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1293 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1294 static void VM_CL_particleeffectnum (void)
1297 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1298 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1301 PRVM_G_FLOAT(OFS_RETURN) = i;
1304 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1305 static void VM_CL_trailparticles (void)
1310 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1312 t = PRVM_G_EDICT(OFS_PARM0);
1313 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1314 start = PRVM_G_VECTOR(OFS_PARM2);
1315 end = PRVM_G_VECTOR(OFS_PARM3);
1319 CL_ParticleEffect(i, 1, start, end, PRVM_clientedictvector(t, velocity), PRVM_clientedictvector(t, velocity), NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1322 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1323 static void VM_CL_pointparticles (void)
1328 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1329 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1330 f = PRVM_G_VECTOR(OFS_PARM1);
1331 v = PRVM_G_VECTOR(OFS_PARM2);
1332 n = PRVM_G_FLOAT(OFS_PARM3);
1335 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1338 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1339 static void VM_CL_boxparticles (void)
1342 // prvm_edict_t *own;
1343 float *origin_from, *origin_to, *dir_from, *dir_to;
1346 float tintmins[4], tintmaxs[4];
1347 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1349 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1350 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1351 origin_from = PRVM_G_VECTOR(OFS_PARM2);
1352 origin_to = PRVM_G_VECTOR(OFS_PARM3);
1353 dir_from = PRVM_G_VECTOR(OFS_PARM4);
1354 dir_to = PRVM_G_VECTOR(OFS_PARM5);
1355 count = PRVM_G_FLOAT(OFS_PARM6);
1357 flags = PRVM_G_FLOAT(OFS_PARM7);
1360 Vector4Set(tintmins, 1, 1, 1, 1);
1361 Vector4Set(tintmaxs, 1, 1, 1, 1);
1362 if(flags & 1) // read alpha
1364 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1365 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1367 if(flags & 2) // read color
1369 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1370 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1374 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1377 //#531 void(float pause) setpause
1378 static void VM_CL_setpause(void)
1380 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1381 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1382 cl.csqc_paused = true;
1384 cl.csqc_paused = false;
1387 //#343 void(float usecursor) setcursormode (DP_CSQC)
1388 static void VM_CL_setcursormode (void)
1390 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1391 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1392 cl_ignoremousemoves = 2;
1395 //#344 vector() getmousepos (DP_CSQC)
1396 static void VM_CL_getmousepos(void)
1398 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1400 if (key_consoleactive || key_dest != key_game)
1401 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1402 else if (cl.csqc_wantsmousemove)
1403 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1405 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1408 //#345 float(float framenum) getinputstate (EXT_CSQC)
1409 static void VM_CL_getinputstate (void)
1412 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1413 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1414 PRVM_G_FLOAT(OFS_RETURN) = false;
1415 for (i = 0;i < CL_MAX_USERCMDS;i++)
1417 if (cl.movecmd[i].sequence == frame)
1419 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1420 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1421 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1422 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1423 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1424 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1425 if(cl.movecmd[i].crouch)
1427 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1428 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1432 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1433 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1435 PRVM_G_FLOAT(OFS_RETURN) = true;
1440 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1441 static void VM_CL_setsensitivityscale (void)
1443 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1444 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1447 //#347 void() runstandardplayerphysics (EXT_CSQC)
1448 static void VM_CL_runplayerphysics (void)
1452 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1453 static void VM_CL_getplayerkey (void)
1459 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1461 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1462 c = PRVM_G_STRING(OFS_PARM1);
1463 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1467 i = Sbar_GetSortedPlayerIndex(-1-i);
1468 if(i < 0 || i >= cl.maxclients)
1473 if(!strcasecmp(c, "name"))
1474 strlcpy(t, cl.scores[i].name, sizeof(t));
1476 if(!strcasecmp(c, "frags"))
1477 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1479 if(!strcasecmp(c, "ping"))
1480 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1482 if(!strcasecmp(c, "pl"))
1483 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1485 if(!strcasecmp(c, "movementloss"))
1486 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1488 if(!strcasecmp(c, "entertime"))
1489 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1491 if(!strcasecmp(c, "colors"))
1492 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1494 if(!strcasecmp(c, "topcolor"))
1495 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1497 if(!strcasecmp(c, "bottomcolor"))
1498 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1500 if(!strcasecmp(c, "viewentity"))
1501 dpsnprintf(t, sizeof(t), "%i", i+1);
1503 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1505 // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1506 // is implemented, or Xonotic uses CSQC-networked
1507 // players, whichever comes first
1508 entity_t *e = cl.entities + (i+1);
1509 if(e->state_current.active)
1512 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1513 dpsnprintf(t, sizeof(t), "%.9g %.9g %.9g", origin[0], origin[1], origin[2]);
1518 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1521 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1522 static void VM_CL_setlistener (void)
1524 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1525 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1526 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1529 //#352 void(string cmdname) registercommand (EXT_CSQC)
1530 static void VM_CL_registercmd (void)
1533 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1534 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1538 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1539 t = (char *)Z_Malloc(alloclen);
1540 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1541 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1544 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1548 //#360 float() readbyte (EXT_CSQC)
1549 static void VM_CL_ReadByte (void)
1551 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1552 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1555 //#361 float() readchar (EXT_CSQC)
1556 static void VM_CL_ReadChar (void)
1558 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1559 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1562 //#362 float() readshort (EXT_CSQC)
1563 static void VM_CL_ReadShort (void)
1565 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1566 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1569 //#363 float() readlong (EXT_CSQC)
1570 static void VM_CL_ReadLong (void)
1572 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1573 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1576 //#364 float() readcoord (EXT_CSQC)
1577 static void VM_CL_ReadCoord (void)
1579 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1580 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1583 //#365 float() readangle (EXT_CSQC)
1584 static void VM_CL_ReadAngle (void)
1586 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1587 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1590 //#366 string() readstring (EXT_CSQC)
1591 static void VM_CL_ReadString (void)
1593 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1594 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1597 //#367 float() readfloat (EXT_CSQC)
1598 static void VM_CL_ReadFloat (void)
1600 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1601 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1604 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1605 extern cvar_t cl_readpicture_force;
1606 static void VM_CL_ReadPicture (void)
1609 unsigned char *data;
1615 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1617 name = MSG_ReadString();
1618 size = MSG_ReadShort();
1620 // check if a texture of that name exists
1621 // if yes, it is used and the data is discarded
1622 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1624 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1628 if(pic->tex == r_texture_notexture)
1629 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1630 if(pic->tex && !cl_readpicture_force.integer)
1632 // texture found and loaded
1633 // skip over the jpeg as we don't need it
1634 for(i = 0; i < size; ++i)
1635 (void) MSG_ReadByte();
1639 // texture not found
1640 // use the attached jpeg as texture
1641 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1642 MSG_ReadBytes(size, buf);
1643 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1645 Draw_NewPic(name, image_width, image_height, false, data);
1650 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1653 //////////////////////////////////////////////////////////
1655 static void VM_CL_makestatic (void)
1659 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1661 ent = PRVM_G_EDICT(OFS_PARM0);
1662 if (ent == prog->edicts)
1664 VM_Warning("makestatic: can not modify world entity\n");
1667 if (ent->priv.server->free)
1669 VM_Warning("makestatic: can not modify free entity\n");
1673 if (cl.num_static_entities < cl.max_static_entities)
1676 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1678 // copy it to the current state
1679 memset(staticent, 0, sizeof(*staticent));
1680 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1681 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1682 staticent->render.framegroupblend[0].lerp = 1;
1683 // make torchs play out of sync
1684 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1685 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1686 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1687 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1688 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1689 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1690 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1693 if (!staticent->render.alpha)
1694 staticent->render.alpha = 1.0f;
1695 if (!staticent->render.scale)
1696 staticent->render.scale = 1.0f;
1697 if (!VectorLength2(staticent->render.colormod))
1698 VectorSet(staticent->render.colormod, 1, 1, 1);
1699 if (!VectorLength2(staticent->render.glowmod))
1700 VectorSet(staticent->render.glowmod, 1, 1, 1);
1702 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1703 if (renderflags & RF_USEAXIS)
1706 VectorNegate(PRVM_clientglobalvector(v_right), left);
1707 Matrix4x4_FromVectors(&staticent->render.matrix, PRVM_clientglobalvector(v_forward), left, PRVM_clientglobalvector(v_up), PRVM_clientedictvector(ent, origin));
1708 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1711 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1713 // either fullbright or lit
1714 if(!r_fullbright.integer)
1716 if (!(staticent->render.effects & EF_FULLBRIGHT))
1717 staticent->render.flags |= RENDER_LIGHT;
1718 else if(r_equalize_entities_fullbright.integer)
1719 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1721 // turn off shadows from transparent objects
1722 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1723 staticent->render.flags |= RENDER_SHADOW;
1724 if (staticent->render.effects & EF_NODEPTHTEST)
1725 staticent->render.flags |= RENDER_NODEPTHTEST;
1726 if (staticent->render.effects & EF_ADDITIVE)
1727 staticent->render.flags |= RENDER_ADDITIVE;
1728 if (staticent->render.effects & EF_DOUBLESIDED)
1729 staticent->render.flags |= RENDER_DOUBLESIDED;
1731 staticent->render.allowdecals = true;
1732 CL_UpdateRenderEntity(&staticent->render);
1735 Con_Printf("Too many static entities");
1737 // throw the entity away now
1741 //=================================================================//
1747 copies data from one entity to another
1749 copyentity(src, dst)
1752 static void VM_CL_copyentity (void)
1754 prvm_edict_t *in, *out;
1755 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1756 in = PRVM_G_EDICT(OFS_PARM0);
1757 if (in == prog->edicts)
1759 VM_Warning("copyentity: can not read world entity\n");
1762 if (in->priv.server->free)
1764 VM_Warning("copyentity: can not read free entity\n");
1767 out = PRVM_G_EDICT(OFS_PARM1);
1768 if (out == prog->edicts)
1770 VM_Warning("copyentity: can not modify world entity\n");
1773 if (out->priv.server->free)
1775 VM_Warning("copyentity: can not modify free entity\n");
1778 memcpy(out->fields.vp, in->fields.vp, prog->entityfields * 4);
1782 //=================================================================//
1784 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1785 static void VM_CL_effect (void)
1787 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1788 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1791 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1792 static void VM_CL_te_blood (void)
1796 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1797 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1799 pos = PRVM_G_VECTOR(OFS_PARM0);
1800 CL_FindNonSolidLocation(pos, pos2, 4);
1801 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1804 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1805 static void VM_CL_te_bloodshower (void)
1809 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1810 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1812 speed = PRVM_G_FLOAT(OFS_PARM2);
1819 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1822 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1823 static void VM_CL_te_explosionrgb (void)
1827 matrix4x4_t tempmatrix;
1828 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1829 pos = PRVM_G_VECTOR(OFS_PARM0);
1830 CL_FindNonSolidLocation(pos, pos2, 10);
1831 CL_ParticleExplosion(pos2);
1832 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1833 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1836 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1837 static void VM_CL_te_particlecube (void)
1839 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1840 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1843 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1844 static void VM_CL_te_particlerain (void)
1846 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1847 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1850 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1851 static void VM_CL_te_particlesnow (void)
1853 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1854 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1857 // #411 void(vector org, vector vel, float howmany) te_spark
1858 static void VM_CL_te_spark (void)
1862 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1864 pos = PRVM_G_VECTOR(OFS_PARM0);
1865 CL_FindNonSolidLocation(pos, pos2, 4);
1866 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1869 extern cvar_t cl_sound_ric_gunshot;
1870 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1871 static void VM_CL_te_gunshotquad (void)
1876 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1878 pos = PRVM_G_VECTOR(OFS_PARM0);
1879 CL_FindNonSolidLocation(pos, pos2, 4);
1880 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1881 if(cl_sound_ric_gunshot.integer >= 2)
1883 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1887 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1888 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1889 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1894 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1895 static void VM_CL_te_spikequad (void)
1900 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1902 pos = PRVM_G_VECTOR(OFS_PARM0);
1903 CL_FindNonSolidLocation(pos, pos2, 4);
1904 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1905 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1909 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1910 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1911 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1915 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1916 static void VM_CL_te_superspikequad (void)
1921 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1923 pos = PRVM_G_VECTOR(OFS_PARM0);
1924 CL_FindNonSolidLocation(pos, pos2, 4);
1925 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1926 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1930 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1931 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1932 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1936 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1937 static void VM_CL_te_explosionquad (void)
1941 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1943 pos = PRVM_G_VECTOR(OFS_PARM0);
1944 CL_FindNonSolidLocation(pos, pos2, 10);
1945 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1946 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1949 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1950 static void VM_CL_te_smallflash (void)
1954 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1956 pos = PRVM_G_VECTOR(OFS_PARM0);
1957 CL_FindNonSolidLocation(pos, pos2, 10);
1958 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1961 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1962 static void VM_CL_te_customflash (void)
1966 matrix4x4_t tempmatrix;
1967 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1969 pos = PRVM_G_VECTOR(OFS_PARM0);
1970 CL_FindNonSolidLocation(pos, pos2, 4);
1971 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1972 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1975 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1976 static void VM_CL_te_gunshot (void)
1981 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1983 pos = PRVM_G_VECTOR(OFS_PARM0);
1984 CL_FindNonSolidLocation(pos, pos2, 4);
1985 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1986 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1988 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1992 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1993 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1994 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1999 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2000 static void VM_CL_te_spike (void)
2005 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2007 pos = PRVM_G_VECTOR(OFS_PARM0);
2008 CL_FindNonSolidLocation(pos, pos2, 4);
2009 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2010 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2014 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2015 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2016 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2020 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2021 static void VM_CL_te_superspike (void)
2026 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2028 pos = PRVM_G_VECTOR(OFS_PARM0);
2029 CL_FindNonSolidLocation(pos, pos2, 4);
2030 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2031 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2035 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2036 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2037 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2041 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2042 static void VM_CL_te_explosion (void)
2046 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2048 pos = PRVM_G_VECTOR(OFS_PARM0);
2049 CL_FindNonSolidLocation(pos, pos2, 10);
2050 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2051 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2054 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2055 static void VM_CL_te_tarexplosion (void)
2059 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2061 pos = PRVM_G_VECTOR(OFS_PARM0);
2062 CL_FindNonSolidLocation(pos, pos2, 10);
2063 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2064 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2067 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2068 static void VM_CL_te_wizspike (void)
2072 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2074 pos = PRVM_G_VECTOR(OFS_PARM0);
2075 CL_FindNonSolidLocation(pos, pos2, 4);
2076 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2077 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2080 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2081 static void VM_CL_te_knightspike (void)
2085 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2087 pos = PRVM_G_VECTOR(OFS_PARM0);
2088 CL_FindNonSolidLocation(pos, pos2, 4);
2089 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2090 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2093 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2094 static void VM_CL_te_lavasplash (void)
2096 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2097 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2100 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2101 static void VM_CL_te_teleport (void)
2103 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2104 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2107 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2108 static void VM_CL_te_explosion2 (void)
2112 matrix4x4_t tempmatrix;
2113 int colorStart, colorLength;
2114 unsigned char *tempcolor;
2115 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2117 pos = PRVM_G_VECTOR(OFS_PARM0);
2118 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2119 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2120 CL_FindNonSolidLocation(pos, pos2, 10);
2121 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2122 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2123 color[0] = tempcolor[0] * (2.0f / 255.0f);
2124 color[1] = tempcolor[1] * (2.0f / 255.0f);
2125 color[2] = tempcolor[2] * (2.0f / 255.0f);
2126 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2127 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2128 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2132 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2133 static void VM_CL_te_lightning1 (void)
2135 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2136 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2139 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2140 static void VM_CL_te_lightning2 (void)
2142 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2143 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2146 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2147 static void VM_CL_te_lightning3 (void)
2149 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2150 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2153 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2154 static void VM_CL_te_beam (void)
2156 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2157 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2160 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2161 static void VM_CL_te_plasmaburn (void)
2165 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2167 pos = PRVM_G_VECTOR(OFS_PARM0);
2168 CL_FindNonSolidLocation(pos, pos2, 4);
2169 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2172 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2173 static void VM_CL_te_flamejet (void)
2177 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2178 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2180 pos = PRVM_G_VECTOR(OFS_PARM0);
2181 CL_FindNonSolidLocation(pos, pos2, 4);
2182 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2186 // #443 void(entity e, entity tagentity, string tagname) setattachment
2187 void VM_CL_setattachment (void)
2190 prvm_edict_t *tagentity;
2191 const char *tagname;
2195 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2197 e = PRVM_G_EDICT(OFS_PARM0);
2198 tagentity = PRVM_G_EDICT(OFS_PARM1);
2199 tagname = PRVM_G_STRING(OFS_PARM2);
2201 if (e == prog->edicts)
2203 VM_Warning("setattachment: can not modify world entity\n");
2206 if (e->priv.server->free)
2208 VM_Warning("setattachment: can not modify free entity\n");
2212 if (tagentity == NULL)
2213 tagentity = prog->edicts;
2216 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2218 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2219 model = CL_GetModelByIndex(modelindex);
2222 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2224 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2227 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2230 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2231 PRVM_clientedictfloat(e, tag_index) = tagindex;
2234 /////////////////////////////////////////
2235 // DP_MD3_TAGINFO extension coded by VorteX
2237 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2239 dp_model_t *model = CL_GetModelFromEdict(e);
2241 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2246 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2253 Matrix4x4_CreateIdentity(tag_localmatrix);
2256 && (model = CL_GetModelFromEdict(e))
2257 && model->animscenes)
2259 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2270 int CL_GetPitchSign(prvm_edict_t *ent)
2273 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2278 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2281 float pitchsign = 1;
2283 scale = PRVM_clientedictfloat(ent, scale);
2288 *out = r_refdef.view.matrix;
2289 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2295 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2296 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2297 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2298 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2299 Matrix4x4_FromVectors(out, forward, left, up, origin);
2303 pitchsign = CL_GetPitchSign(ent);
2304 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2308 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2312 && (model = CL_GetModelFromEdict(ent))
2313 && model->animscenes)
2315 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2316 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2317 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2318 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2320 *out = identitymatrix;
2324 // Warnings/errors code:
2325 // 0 - normal (everything all-right)
2328 // 3 - null or non-precached model
2329 // 4 - no tags with requested index
2330 // 5 - runaway loop at attachment chain
2331 extern cvar_t cl_bob;
2332 extern cvar_t cl_bobcycle;
2333 extern cvar_t cl_bobup;
2334 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2338 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2341 *out = identitymatrix; // warnings and errors return identical matrix
2343 if (ent == prog->edicts)
2345 if (ent->priv.server->free)
2348 model = CL_GetModelFromEdict(ent);
2352 tagmatrix = identitymatrix;
2356 if(attachloop >= 256)
2358 // apply transformation by child's tagindex on parent entity and then
2359 // by parent entity itself
2360 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2361 if(ret && attachloop == 0)
2363 CL_GetEntityMatrix(ent, &entitymatrix, false);
2364 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2365 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2366 // next iteration we process the parent entity
2367 if (PRVM_clientedictedict(ent, tag_entity))
2369 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2370 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2377 // RENDER_VIEWMODEL magic
2378 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2380 Matrix4x4_Copy(&tagmatrix, out);
2382 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2383 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2386 // Cl_bob, ported from rendering code
2387 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2390 // LordHavoc: this code is *weird*, but not replacable (I think it
2391 // should be done in QC on the server, but oh well, quake is quake)
2392 // LordHavoc: figured out bobup: the time at which the sin is at 180
2393 // degrees (which allows lengthening or squishing the peak or valley)
2394 cycle = cl.time/cl_bobcycle.value;
2395 cycle -= (int)cycle;
2396 if (cycle < cl_bobup.value)
2397 cycle = sin(M_PI * cycle / cl_bobup.value);
2399 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2400 // bob is proportional to velocity in the xy plane
2401 // (don't count Z, or jumping messes it up)
2402 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2403 bob = bob*0.3 + bob*0.7*cycle;
2404 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2411 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2412 void VM_CL_gettagindex (void)
2415 const char *tag_name;
2418 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2420 ent = PRVM_G_EDICT(OFS_PARM0);
2421 tag_name = PRVM_G_STRING(OFS_PARM1);
2422 if (ent == prog->edicts)
2424 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2427 if (ent->priv.server->free)
2429 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2434 if (!CL_GetModelFromEdict(ent))
2435 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2438 tag_index = CL_GetTagIndex(ent, tag_name);
2440 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2442 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2445 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2446 void VM_CL_gettaginfo (void)
2450 matrix4x4_t tag_matrix;
2451 matrix4x4_t tag_localmatrix;
2453 const char *tagname;
2455 vec3_t fo, le, up, trans;
2456 const dp_model_t *model;
2458 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2460 e = PRVM_G_EDICT(OFS_PARM0);
2461 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2462 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2463 Matrix4x4_ToVectors(&tag_matrix, PRVM_clientglobalvector(v_forward), le, PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
2464 VectorScale(le, -1, PRVM_clientglobalvector(v_right));
2465 model = CL_GetModelFromEdict(e);
2466 VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2467 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2468 VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2469 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2470 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2472 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2473 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(tagname) : 0;
2474 VectorCopy(trans, PRVM_clientglobalvector(gettaginfo_offset));
2475 VectorCopy(fo, PRVM_clientglobalvector(gettaginfo_forward));
2476 VectorScale(le, -1, PRVM_clientglobalvector(gettaginfo_right));
2477 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2482 VM_Warning("gettagindex: can't affect world entity\n");
2485 VM_Warning("gettagindex: can't affect free entity\n");
2488 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2491 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2494 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2499 //============================================================================
2501 //====================
2502 // DP_CSQC_SPAWNPARTICLE
2503 // a QC hook to engine's CL_NewParticle
2504 //====================
2506 // particle theme struct
2507 typedef struct vmparticletheme_s
2509 unsigned short typeindex;
2510 qboolean initialized;
2512 porientation_t orientation;
2523 float liquidfriction;
2525 float velocityjitter;
2526 qboolean qualityreduction;
2535 float delaycollision;
2541 typedef struct vmparticlespawner_s
2544 qboolean initialized;
2546 vmparticletheme_t *themes;
2549 float *particle_type;
2550 float *particle_blendmode;
2551 float *particle_orientation;
2552 float *particle_color1;
2553 float *particle_color2;
2554 float *particle_tex;
2555 float *particle_size;
2556 float *particle_sizeincrease;
2557 float *particle_alpha;
2558 float *particle_alphafade;
2559 float *particle_time;
2560 float *particle_gravity;
2561 float *particle_bounce;
2562 float *particle_airfriction;
2563 float *particle_liquidfriction;
2564 float *particle_originjitter;
2565 float *particle_velocityjitter;
2566 float *particle_qualityreduction;
2567 float *particle_stretch;
2568 float *particle_staincolor1;
2569 float *particle_staincolor2;
2570 float *particle_stainalpha;
2571 float *particle_stainsize;
2572 float *particle_staintex;
2573 float *particle_delayspawn;
2574 float *particle_delaycollision;
2575 float *particle_angle;
2576 float *particle_spin;
2577 }vmparticlespawner_t;
2579 vmparticlespawner_t vmpartspawner;
2581 // TODO: automatic max_themes grow
2582 static void VM_InitParticleSpawner (int maxthemes)
2584 // bound max themes to not be an insane value
2587 if (maxthemes > 2048)
2589 // allocate and set up structure
2590 if (vmpartspawner.initialized) // reallocate
2592 Mem_FreePool(&vmpartspawner.pool);
2593 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2595 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2596 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2597 vmpartspawner.max_themes = maxthemes;
2598 vmpartspawner.initialized = true;
2599 vmpartspawner.verified = true;
2600 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2601 vmpartspawner.particle_type = &PRVM_clientglobalfloat(particle_type);
2602 vmpartspawner.particle_blendmode = &PRVM_clientglobalfloat(particle_blendmode);
2603 vmpartspawner.particle_orientation = &PRVM_clientglobalfloat(particle_orientation);
2604 vmpartspawner.particle_color1 = PRVM_clientglobalvector(particle_color1);
2605 vmpartspawner.particle_color2 = PRVM_clientglobalvector(particle_color2);
2606 vmpartspawner.particle_tex = &PRVM_clientglobalfloat(particle_tex);
2607 vmpartspawner.particle_size = &PRVM_clientglobalfloat(particle_size);
2608 vmpartspawner.particle_sizeincrease = &PRVM_clientglobalfloat(particle_sizeincrease);
2609 vmpartspawner.particle_alpha = &PRVM_clientglobalfloat(particle_alpha);
2610 vmpartspawner.particle_alphafade = &PRVM_clientglobalfloat(particle_alphafade);
2611 vmpartspawner.particle_time = &PRVM_clientglobalfloat(particle_time);
2612 vmpartspawner.particle_gravity = &PRVM_clientglobalfloat(particle_gravity);
2613 vmpartspawner.particle_bounce = &PRVM_clientglobalfloat(particle_bounce);
2614 vmpartspawner.particle_airfriction = &PRVM_clientglobalfloat(particle_airfriction);
2615 vmpartspawner.particle_liquidfriction = &PRVM_clientglobalfloat(particle_liquidfriction);
2616 vmpartspawner.particle_originjitter = &PRVM_clientglobalfloat(particle_originjitter);
2617 vmpartspawner.particle_velocityjitter = &PRVM_clientglobalfloat(particle_velocityjitter);
2618 vmpartspawner.particle_qualityreduction = &PRVM_clientglobalfloat(particle_qualityreduction);
2619 vmpartspawner.particle_stretch = &PRVM_clientglobalfloat(particle_stretch);
2620 vmpartspawner.particle_staincolor1 = PRVM_clientglobalvector(particle_staincolor1);
2621 vmpartspawner.particle_staincolor2 = PRVM_clientglobalvector(particle_staincolor2);
2622 vmpartspawner.particle_stainalpha = &PRVM_clientglobalfloat(particle_stainalpha);
2623 vmpartspawner.particle_stainsize = &PRVM_clientglobalfloat(particle_stainsize);
2624 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2625 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2626 vmpartspawner.particle_delayspawn = &PRVM_clientglobalfloat(particle_delayspawn);
2627 vmpartspawner.particle_delaycollision = &PRVM_clientglobalfloat(particle_delaycollision);
2628 vmpartspawner.particle_angle = &PRVM_clientglobalfloat(particle_angle);
2629 vmpartspawner.particle_spin = &PRVM_clientglobalfloat(particle_spin);
2631 #undef getglobalvector
2634 // reset particle theme to default values
2635 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2637 theme->initialized = true;
2638 theme->typeindex = pt_static;
2639 theme->blendmode = PBLEND_ADD;
2640 theme->orientation = PARTICLE_BILLBOARD;
2641 theme->color1 = 0x808080;
2642 theme->color2 = 0xFFFFFF;
2645 theme->sizeincrease = 0;
2647 theme->alphafade = 512;
2648 theme->gravity = 0.0f;
2649 theme->bounce = 0.0f;
2650 theme->airfriction = 1.0f;
2651 theme->liquidfriction = 4.0f;
2652 theme->originjitter = 0.0f;
2653 theme->velocityjitter = 0.0f;
2654 theme->qualityreduction = false;
2655 theme->lifetime = 4;
2657 theme->staincolor1 = -1;
2658 theme->staincolor2 = -1;
2659 theme->staintex = -1;
2660 theme->delayspawn = 0.0f;
2661 theme->delaycollision = 0.0f;
2662 theme->angle = 0.0f;
2666 // particle theme -> QC globals
2667 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2669 *vmpartspawner.particle_type = theme->typeindex;
2670 *vmpartspawner.particle_blendmode = theme->blendmode;
2671 *vmpartspawner.particle_orientation = theme->orientation;
2672 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2673 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2674 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2675 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2676 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2677 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2678 *vmpartspawner.particle_tex = (float)theme->tex;
2679 *vmpartspawner.particle_size = theme->size;
2680 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2681 *vmpartspawner.particle_alpha = theme->alpha/256;
2682 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2683 *vmpartspawner.particle_time = theme->lifetime;
2684 *vmpartspawner.particle_gravity = theme->gravity;
2685 *vmpartspawner.particle_bounce = theme->bounce;
2686 *vmpartspawner.particle_airfriction = theme->airfriction;
2687 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2688 *vmpartspawner.particle_originjitter = theme->originjitter;
2689 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2690 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2691 *vmpartspawner.particle_stretch = theme->stretch;
2692 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2693 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2694 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2695 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2696 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2697 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2698 *vmpartspawner.particle_staintex = (float)theme->staintex;
2699 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2700 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2701 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2702 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2703 *vmpartspawner.particle_angle = theme->angle;
2704 *vmpartspawner.particle_spin = theme->spin;
2707 // QC globals -> particle theme
2708 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2710 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2711 theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2712 theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2713 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2714 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2715 theme->tex = (int)*vmpartspawner.particle_tex;
2716 theme->size = *vmpartspawner.particle_size;
2717 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2718 theme->alpha = *vmpartspawner.particle_alpha*256;
2719 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2720 theme->lifetime = *vmpartspawner.particle_time;
2721 theme->gravity = *vmpartspawner.particle_gravity;
2722 theme->bounce = *vmpartspawner.particle_bounce;
2723 theme->airfriction = *vmpartspawner.particle_airfriction;
2724 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2725 theme->originjitter = *vmpartspawner.particle_originjitter;
2726 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2727 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2728 theme->stretch = *vmpartspawner.particle_stretch;
2729 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2730 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2731 theme->staintex =(int)*vmpartspawner.particle_staintex;
2732 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2733 theme->stainsize = *vmpartspawner.particle_stainsize;
2734 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2735 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2736 theme->angle = *vmpartspawner.particle_angle;
2737 theme->spin = *vmpartspawner.particle_spin;
2740 // init particle spawner interface
2741 // # float(float max_themes) initparticlespawner
2742 void VM_CL_InitParticleSpawner (void)
2744 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2745 VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2746 vmpartspawner.themes[0].initialized = true;
2747 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2748 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2751 // void() resetparticle
2752 void VM_CL_ResetParticle (void)
2754 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2755 if (vmpartspawner.verified == false)
2757 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2760 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2763 // void(float themenum) particletheme
2764 void VM_CL_ParticleTheme (void)
2768 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2769 if (vmpartspawner.verified == false)
2771 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2774 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2775 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2777 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2778 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2781 if (vmpartspawner.themes[themenum].initialized == false)
2783 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2784 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2787 // load particle theme into globals
2788 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2791 // float() saveparticletheme
2792 // void(float themenum) updateparticletheme
2793 void VM_CL_ParticleThemeSave (void)
2797 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2798 if (vmpartspawner.verified == false)
2800 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2803 // allocate new theme, save it and return
2806 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2807 if (vmpartspawner.themes[themenum].initialized == false)
2809 if (themenum >= vmpartspawner.max_themes)
2811 if (vmpartspawner.max_themes == 2048)
2812 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2814 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2815 PRVM_G_FLOAT(OFS_RETURN) = -1;
2818 vmpartspawner.themes[themenum].initialized = true;
2819 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2820 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2823 // update existing theme
2824 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2825 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2827 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2830 vmpartspawner.themes[themenum].initialized = true;
2831 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2834 // void(float themenum) freeparticletheme
2835 void VM_CL_ParticleThemeFree (void)
2839 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2840 if (vmpartspawner.verified == false)
2842 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2845 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2847 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2849 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2852 if (vmpartspawner.themes[themenum].initialized == false)
2854 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2855 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2859 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2860 vmpartspawner.themes[themenum].initialized = false;
2863 // float(vector org, vector dir, [float theme]) particle
2864 // returns 0 if failed, 1 if succesful
2865 void VM_CL_SpawnParticle (void)
2868 vmparticletheme_t *theme;
2872 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2873 if (vmpartspawner.verified == false)
2875 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2876 PRVM_G_FLOAT(OFS_RETURN) = 0;
2879 org = PRVM_G_VECTOR(OFS_PARM0);
2880 dir = PRVM_G_VECTOR(OFS_PARM1);
2882 if (prog->argc < 3) // global-set particle
2884 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2887 PRVM_G_FLOAT(OFS_RETURN) = 0;
2890 if (*vmpartspawner.particle_delayspawn)
2891 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2892 //if (*vmpartspawner.particle_delaycollision)
2893 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2895 else // quick themed particle
2897 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2898 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2900 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2901 PRVM_G_FLOAT(OFS_RETURN) = 0;
2904 theme = &vmpartspawner.themes[themenum];
2905 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2908 PRVM_G_FLOAT(OFS_RETURN) = 0;
2911 if (theme->delayspawn)
2912 part->delayedspawn = cl.time + theme->delayspawn;
2913 //if (theme->delaycollision)
2914 // part->delayedcollisions = cl.time + theme->delaycollision;
2916 PRVM_G_FLOAT(OFS_RETURN) = 1;
2919 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2920 // returns 0 if failed, 1 if success
2921 void VM_CL_SpawnParticleDelayed (void)
2924 vmparticletheme_t *theme;
2928 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2929 if (vmpartspawner.verified == false)
2931 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2932 PRVM_G_FLOAT(OFS_RETURN) = 0;
2935 org = PRVM_G_VECTOR(OFS_PARM0);
2936 dir = PRVM_G_VECTOR(OFS_PARM1);
2937 if (prog->argc < 5) // global-set particle
2938 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2939 else // themed particle
2941 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2942 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2944 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2945 PRVM_G_FLOAT(OFS_RETURN) = 0;
2948 theme = &vmpartspawner.themes[themenum];
2949 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2953 PRVM_G_FLOAT(OFS_RETURN) = 0;
2956 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2957 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2958 PRVM_G_FLOAT(OFS_RETURN) = 0;
2961 //====================
2962 //CSQC engine entities query
2963 //====================
2965 // float(float entitynum, float whatfld) getentity;
2966 // vector(float entitynum, float whatfld) getentityvec;
2967 // querying engine-drawn entity
2968 // VorteX: currently it's only tested with whatfld = 1..7
2969 void VM_CL_GetEntity (void)
2971 int entnum, fieldnum;
2972 float org[3], v1[3], v2[3];
2973 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2975 entnum = PRVM_G_FLOAT(OFS_PARM0);
2976 if (entnum < 0 || entnum >= cl.num_entities)
2978 PRVM_G_FLOAT(OFS_RETURN) = 0;
2981 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
2984 case 0: // active state
2985 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
2988 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
2991 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
2994 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
2997 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
3000 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3002 case 6: // origin + v_forward, v_right, v_up
3003 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
3006 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3009 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3011 case 9: // pants colormod
3012 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3014 case 10: // shirt colormod
3015 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3018 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3021 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3024 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3027 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3028 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3031 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3032 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3035 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3038 PRVM_G_FLOAT(OFS_RETURN) = 0;
3043 //====================
3044 //QC POLYGON functions
3045 //====================
3047 #define VMPOLYGONS_MAXPOINTS 64
3049 typedef struct vmpolygons_triangle_s
3051 rtexture_t *texture;
3054 unsigned short elements[3];
3055 }vmpolygons_triangle_t;
3057 typedef struct vmpolygons_s
3060 qboolean initialized;
3061 double progstarttime;
3065 float *data_vertex3f;
3066 float *data_color4f;
3067 float *data_texcoord2f;
3071 vmpolygons_triangle_t *data_triangles;
3072 unsigned short *data_sortedelement3s;
3074 qboolean begin_active;
3076 rtexture_t *begin_texture;
3079 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
3080 float begin_color[VMPOLYGONS_MAXPOINTS][4];
3081 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
3082 qboolean begin_texture_hasalpha;
3085 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
3086 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
3088 //#304 void() renderscene (EXT_CSQC)
3089 // moved that here to reset the polygons,
3090 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3092 void VM_CL_R_RenderScene (void)
3094 double t = Sys_DoubleTime();
3095 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3096 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3098 // we need to update any RENDER_VIEWMODEL entities at this point because
3099 // csqc supplies its own view matrix
3100 CL_UpdateViewEntities();
3105 polys->num_vertices = polys->num_triangles = 0;
3106 polys->progstarttime = prog->starttime;
3108 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3109 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= Sys_DoubleTime() - t;
3112 static void VM_ResizePolygons(vmpolygons_t *polys)
3114 float *oldvertex3f = polys->data_vertex3f;
3115 float *oldcolor4f = polys->data_color4f;
3116 float *oldtexcoord2f = polys->data_texcoord2f;
3117 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3118 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3119 polys->max_vertices = min(polys->max_triangles*3, 65536);
3120 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3121 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3122 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3123 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3124 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3125 if (polys->num_vertices)
3127 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3128 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3129 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3131 if (polys->num_triangles)
3133 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3134 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3137 Mem_Free(oldvertex3f);
3139 Mem_Free(oldcolor4f);
3141 Mem_Free(oldtexcoord2f);
3143 Mem_Free(oldtriangles);
3144 if (oldsortedelement3s)
3145 Mem_Free(oldsortedelement3s);
3148 static void VM_InitPolygons (vmpolygons_t* polys)
3150 memset(polys, 0, sizeof(*polys));
3151 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3152 polys->max_triangles = 1024;
3153 VM_ResizePolygons(polys);
3154 polys->initialized = true;
3157 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3159 int surfacelistindex;
3160 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3161 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
3163 // R_Mesh_ResetTextureState();
3164 R_EntityMatrix(&identitymatrix);
3165 GL_CullFace(GL_NONE);
3166 GL_DepthTest(true); // polys in 3D space shall always have depth test
3167 GL_DepthRange(0, 1);
3168 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3170 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3172 int numtriangles = 0;
3173 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3174 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3175 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3176 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false);
3178 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3180 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3182 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3185 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3189 void VMPolygons_Store(vmpolygons_t *polys)
3194 // detect if we have alpha
3195 hasalpha = polys->begin_texture_hasalpha;
3196 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3197 if(polys->begin_color[i][3] < 1)
3200 if (polys->begin_draw2d)
3202 // draw the polygon as 2D immediately
3203 drawqueuemesh_t mesh;
3204 mesh.texture = polys->begin_texture;
3205 mesh.num_vertices = polys->begin_vertices;
3206 mesh.num_triangles = polys->begin_vertices-2;
3207 mesh.data_element3i = polygonelement3i;
3208 mesh.data_element3s = polygonelement3s;
3209 mesh.data_vertex3f = polys->begin_vertex[0];
3210 mesh.data_color4f = polys->begin_color[0];
3211 mesh.data_texcoord2f = polys->begin_texcoord[0];
3212 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3216 // queue the polygon as 3D for sorted transparent rendering later
3218 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3220 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3221 polys->max_triangles *= 2;
3222 VM_ResizePolygons(polys);
3224 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3226 // needle in a haystack!
3227 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3228 // that also caused it to not render the first polygon that is added
3230 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3231 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3232 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3233 for (i = 0;i < polys->begin_vertices-2;i++)
3235 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3236 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3237 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3238 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3239 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3240 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3241 polys->num_triangles++;
3243 polys->num_vertices += polys->begin_vertices;
3246 polys->begin_active = false;
3249 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3250 // LordHavoc: agreed, this is a mess
3251 void VM_CL_AddPolygonsToMeshQueue (void)
3254 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3257 // only add polygons of the currently active prog to the queue - if there is none, we're done
3261 if (!polys->num_triangles)
3264 for (i = 0;i < polys->num_triangles;i++)
3266 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3267 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3270 /*polys->num_triangles = 0; // now done after rendering the scene,
3271 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3274 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3275 void VM_CL_R_PolygonBegin (void)
3277 const char *picname;
3279 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3282 // TODO instead of using skinframes here (which provides the benefit of
3283 // better management of flags, and is more suited for 3D rendering), what
3284 // about supporting Q3 shaders?
3286 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3288 if (!polys->initialized)
3289 VM_InitPolygons(polys);
3290 if(polys->progstarttime != prog->starttime)
3292 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3293 polys->num_vertices = polys->num_triangles = 0;
3294 polys->progstarttime = prog->starttime;
3296 if (polys->begin_active)
3298 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3301 picname = PRVM_G_STRING(OFS_PARM0);
3307 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3312 sf = R_SkinFrame_FindNextByName(sf, picname);
3314 while(sf && sf->textureflags != tf);
3316 if(!sf || !sf->base)
3317 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3320 R_SkinFrame_MarkUsed(sf);
3323 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3324 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3325 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3326 polys->begin_vertices = 0;
3327 polys->begin_active = true;
3328 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3331 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3332 void VM_CL_R_PolygonVertex (void)
3334 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3336 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3338 if (!polys->begin_active)
3340 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3344 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3346 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3350 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3351 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3352 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3353 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3354 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3355 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3356 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3357 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3358 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3359 polys->begin_vertices++;
3362 //void() R_EndPolygon
3363 void VM_CL_R_PolygonEnd (void)
3365 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3367 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3368 if (!polys->begin_active)
3370 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3373 polys->begin_active = false;
3374 if (polys->begin_vertices >= 3)
3375 VMPolygons_Store(polys);
3377 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3380 static vmpolygons_t debugPolys;
3382 void Debug_PolygonBegin(const char *picname, int drawflag)
3384 if(!debugPolys.initialized)
3385 VM_InitPolygons(&debugPolys);
3386 if(debugPolys.begin_active)
3388 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3391 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3392 debugPolys.begin_drawflag = drawflag;
3393 debugPolys.begin_vertices = 0;
3394 debugPolys.begin_active = true;
3397 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3399 if(!debugPolys.begin_active)
3401 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3405 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3407 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3411 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3412 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3413 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3414 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3415 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3416 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3417 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3418 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3419 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3420 debugPolys.begin_vertices++;
3423 void Debug_PolygonEnd(void)
3425 if (!debugPolys.begin_active)
3427 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3430 debugPolys.begin_active = false;
3431 if (debugPolys.begin_vertices >= 3)
3432 VMPolygons_Store(&debugPolys);
3434 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3441 Returns false if any part of the bottom of the entity is off an edge that
3446 qboolean CL_CheckBottom (prvm_edict_t *ent)
3448 vec3_t mins, maxs, start, stop;
3453 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3454 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3456 // if all of the points under the corners are solid world, don't bother
3457 // with the tougher checks
3458 // the corners must be within 16 of the midpoint
3459 start[2] = mins[2] - 1;
3460 for (x=0 ; x<=1 ; x++)
3461 for (y=0 ; y<=1 ; y++)
3463 start[0] = x ? maxs[0] : mins[0];
3464 start[1] = y ? maxs[1] : mins[1];
3465 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3469 return true; // we got out easy
3473 // check it for real...
3477 // the midpoint must be within 16 of the bottom
3478 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3479 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3480 stop[2] = start[2] - 2*sv_stepheight.value;
3481 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3483 if (trace.fraction == 1.0)
3485 mid = bottom = trace.endpos[2];
3487 // the corners must be within 16 of the midpoint
3488 for (x=0 ; x<=1 ; x++)
3489 for (y=0 ; y<=1 ; y++)
3491 start[0] = stop[0] = x ? maxs[0] : mins[0];
3492 start[1] = stop[1] = y ? maxs[1] : mins[1];
3494 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3496 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3497 bottom = trace.endpos[2];
3498 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3509 Called by monster program code.
3510 The move will be adjusted for slopes and stairs, but if the move isn't
3511 possible, no move is done and false is returned
3514 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3517 vec3_t oldorg, neworg, end, traceendpos;
3520 prvm_edict_t *enemy;
3523 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3524 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3526 // flying monsters don't step up
3527 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3529 // try one move with vertical motion, then one without
3530 for (i=0 ; i<2 ; i++)
3532 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3533 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3534 if (i == 0 && enemy != prog->edicts)
3536 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3542 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3544 CL_VM_SetTraceGlobals(&trace, svent);
3546 if (trace.fraction == 1)
3548 VectorCopy(trace.endpos, traceendpos);
3549 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3550 return false; // swim monster left water
3552 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3558 if (enemy == prog->edicts)
3565 // push down from a step height above the wished position
3566 neworg[2] += sv_stepheight.value;
3567 VectorCopy (neworg, end);
3568 end[2] -= sv_stepheight.value*2;
3570 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3572 CL_VM_SetTraceGlobals(&trace, svent);
3574 if (trace.startsolid)
3576 neworg[2] -= sv_stepheight.value;
3577 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3579 CL_VM_SetTraceGlobals(&trace, svent);
3580 if (trace.startsolid)
3583 if (trace.fraction == 1)
3585 // if monster had the ground pulled out, go ahead and fall
3586 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3588 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3591 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3595 return false; // walked off an edge
3598 // check point traces down for dangling corners
3599 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3601 if (!CL_CheckBottom (ent))
3603 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3604 { // entity had floor mostly pulled out from underneath it
3605 // and is trying to correct
3610 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3614 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3615 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3617 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3629 float(float yaw, float dist[, settrace]) walkmove
3632 static void VM_CL_walkmove (void)
3641 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3643 // assume failure if it returns early
3644 PRVM_G_FLOAT(OFS_RETURN) = 0;
3646 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3647 if (ent == prog->edicts)
3649 VM_Warning("walkmove: can not modify world entity\n");
3652 if (ent->priv.server->free)
3654 VM_Warning("walkmove: can not modify free entity\n");
3657 yaw = PRVM_G_FLOAT(OFS_PARM0);
3658 dist = PRVM_G_FLOAT(OFS_PARM1);
3659 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3661 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3664 yaw = yaw*M_PI*2 / 360;
3666 move[0] = cos(yaw)*dist;
3667 move[1] = sin(yaw)*dist;
3670 // save program state, because CL_movestep may call other progs
3671 oldf = prog->xfunction;
3672 oldself = PRVM_clientglobaledict(self);
3674 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3677 // restore program state
3678 prog->xfunction = oldf;
3679 PRVM_clientglobaledict(self) = oldself;
3686 string(string key) serverkey
3689 void VM_CL_serverkey(void)
3691 char string[VM_STRINGTEMP_LENGTH];
3692 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3693 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3694 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3701 Checks if an entity is in a point's PVS.
3702 Should be fast but can be inexact.
3704 float checkpvs(vector viewpos, entity viewee) = #240;
3707 static void VM_CL_checkpvs (void)
3710 prvm_edict_t *viewee;
3716 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3719 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3720 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3721 viewee = PRVM_G_EDICT(OFS_PARM1);
3723 if(viewee->priv.required->free)
3725 VM_Warning("checkpvs: can not check free entity\n");
3726 PRVM_G_FLOAT(OFS_RETURN) = 4;
3730 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3731 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3734 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3736 // no PVS support on this worldmodel... darn
3737 PRVM_G_FLOAT(OFS_RETURN) = 3;
3740 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3743 // viewpos isn't in any PVS... darn
3744 PRVM_G_FLOAT(OFS_RETURN) = 2;
3747 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3749 // using fat PVS like FTEQW does (slow)
3750 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3752 // no PVS support on this worldmodel... darn
3753 PRVM_G_FLOAT(OFS_RETURN) = 3;
3756 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3759 // viewpos isn't in any PVS... darn
3760 PRVM_G_FLOAT(OFS_RETURN) = 2;
3763 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3767 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3768 static void VM_CL_skel_create(void)
3770 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3771 dp_model_t *model = CL_GetModelByIndex(modelindex);
3772 skeleton_t *skeleton;
3774 PRVM_G_FLOAT(OFS_RETURN) = 0;
3775 if (!model || !model->num_bones)
3777 for (i = 0;i < MAX_EDICTS;i++)
3778 if (!prog->skeletons[i])
3780 if (i == MAX_EDICTS)
3782 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3783 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3784 skeleton->model = model;
3785 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3786 // initialize to identity matrices
3787 for (i = 0;i < skeleton->model->num_bones;i++)
3788 skeleton->relativetransforms[i] = identitymatrix;
3791 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3792 static void VM_CL_skel_build(void)
3794 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3795 skeleton_t *skeleton;
3796 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3797 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3798 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3799 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3800 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3801 dp_model_t *model = CL_GetModelByIndex(modelindex);
3806 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3807 frameblend_t frameblend[MAX_FRAMEBLENDS];
3808 matrix4x4_t blendedmatrix;
3810 PRVM_G_FLOAT(OFS_RETURN) = 0;
3811 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3813 firstbone = max(0, firstbone);
3814 lastbone = min(lastbone, model->num_bones - 1);
3815 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3816 VM_GenerateFrameGroupBlend(framegroupblend, ed);
3817 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3818 blendfrac = 1.0f - retainfrac;
3819 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3820 frameblend[numblends].lerp *= blendfrac;
3821 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3823 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3824 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3825 for (blendindex = 0;blendindex < numblends;blendindex++)
3827 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3828 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3830 skeleton->relativetransforms[bonenum] = blendedmatrix;
3832 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3835 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3836 static void VM_CL_skel_get_numbones(void)
3838 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3839 skeleton_t *skeleton;
3840 PRVM_G_FLOAT(OFS_RETURN) = 0;
3841 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3843 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3846 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3847 static void VM_CL_skel_get_bonename(void)
3849 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3850 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3851 skeleton_t *skeleton;
3852 PRVM_G_INT(OFS_RETURN) = 0;
3853 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3855 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3857 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3860 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3861 static void VM_CL_skel_get_boneparent(void)
3863 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3864 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3865 skeleton_t *skeleton;
3866 PRVM_G_FLOAT(OFS_RETURN) = 0;
3867 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3869 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3871 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3874 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3875 static void VM_CL_skel_find_bone(void)
3877 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3878 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3879 skeleton_t *skeleton;
3880 PRVM_G_FLOAT(OFS_RETURN) = 0;
3881 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3883 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3886 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3887 static void VM_CL_skel_get_bonerel(void)
3889 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3890 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3891 skeleton_t *skeleton;
3893 vec3_t forward, left, up, origin;
3894 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3895 VectorClear(PRVM_clientglobalvector(v_forward));
3896 VectorClear(PRVM_clientglobalvector(v_right));
3897 VectorClear(PRVM_clientglobalvector(v_up));
3898 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3900 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3902 matrix = skeleton->relativetransforms[bonenum];
3903 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3904 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3905 VectorNegate(left, PRVM_clientglobalvector(v_right));
3906 VectorCopy(up, PRVM_clientglobalvector(v_up));
3907 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3910 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3911 static void VM_CL_skel_get_boneabs(void)
3913 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3914 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3915 skeleton_t *skeleton;
3918 vec3_t forward, left, up, origin;
3919 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3920 VectorClear(PRVM_clientglobalvector(v_forward));
3921 VectorClear(PRVM_clientglobalvector(v_right));
3922 VectorClear(PRVM_clientglobalvector(v_up));
3923 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3925 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3927 matrix = skeleton->relativetransforms[bonenum];
3928 // convert to absolute
3929 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3932 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3934 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3935 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3936 VectorNegate(left, PRVM_clientglobalvector(v_right));
3937 VectorCopy(up, PRVM_clientglobalvector(v_up));
3938 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3941 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3942 static void VM_CL_skel_set_bone(void)
3944 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3945 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3946 vec3_t forward, left, up, origin;
3947 skeleton_t *skeleton;
3949 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3951 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3953 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3954 VectorNegate(PRVM_clientglobalvector(v_right), left);
3955 VectorCopy(PRVM_clientglobalvector(v_up), up);
3956 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3957 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3958 skeleton->relativetransforms[bonenum] = matrix;
3961 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3962 static void VM_CL_skel_mul_bone(void)
3964 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3965 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3966 vec3_t forward, left, up, origin;
3967 skeleton_t *skeleton;
3970 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3972 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3974 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3975 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3976 VectorNegate(PRVM_clientglobalvector(v_right), left);
3977 VectorCopy(PRVM_clientglobalvector(v_up), up);
3978 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3979 temp = skeleton->relativetransforms[bonenum];
3980 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3983 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3984 static void VM_CL_skel_mul_bones(void)
3986 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3987 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3988 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3990 vec3_t forward, left, up, origin;
3991 skeleton_t *skeleton;
3994 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3996 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3997 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3998 VectorNegate(PRVM_clientglobalvector(v_right), left);
3999 VectorCopy(PRVM_clientglobalvector(v_up), up);
4000 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4001 firstbone = max(0, firstbone);
4002 lastbone = min(lastbone, skeleton->model->num_bones - 1);
4003 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4005 temp = skeleton->relativetransforms[bonenum];
4006 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4010 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4011 static void VM_CL_skel_copybones(void)
4013 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4014 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4015 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4016 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4018 skeleton_t *skeletondst;
4019 skeleton_t *skeletonsrc;
4020 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4022 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4024 firstbone = max(0, firstbone);
4025 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4026 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4027 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4028 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4031 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4032 static void VM_CL_skel_delete(void)
4034 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4035 skeleton_t *skeleton;
4036 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4039 prog->skeletons[skeletonindex] = NULL;
4042 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4043 static void VM_CL_frameforname(void)
4045 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4046 dp_model_t *model = CL_GetModelByIndex(modelindex);
4047 const char *name = PRVM_G_STRING(OFS_PARM1);
4049 PRVM_G_FLOAT(OFS_RETURN) = -1;
4050 if (!model || !model->animscenes)
4052 for (i = 0;i < model->numframes;i++)
4054 if (!strcasecmp(model->animscenes[i].name, name))
4056 PRVM_G_FLOAT(OFS_RETURN) = i;
4062 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4063 static void VM_CL_frameduration(void)
4065 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4066 dp_model_t *model = CL_GetModelByIndex(modelindex);
4067 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4068 PRVM_G_FLOAT(OFS_RETURN) = 0;
4069 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4071 if (model->animscenes[framenum].framerate)
4072 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4075 void VM_CL_RotateMoves(void)
4078 * Obscure builtin used by GAME_XONOTIC.
4080 * Edits the input history of cl_movement by rotating all move commands
4081 * currently in the queue using the given transform.
4083 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4084 * v_angle-like (non-inverted) euler angles that perform the rotation
4085 * of the space that is to be done.
4087 * This is meant to be used as a fixangle replacement after passing
4088 * through a warpzone/portal: the client is told about the warp transform,
4089 * and calls this function in the same frame as the one on which the
4090 * client's origin got changed by the serverside teleport. Then this code
4091 * transforms the pre-warp input (which matches the empty space behind
4092 * the warp plane) into post-warp input (which matches the target area
4093 * of the warp). Also, at the same time, the client has to use
4094 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4096 * This together allows warpzone motion to be perfectly predicted by
4099 * Furthermore, for perfect warpzone behaviour, the server side also
4100 * has to detect input the client sent before it received the origin
4101 * update, but after the warp occurred on the server, and has to adjust
4102 * input appropriately.
4105 vec3_t v = {0, 0, 0};
4107 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4108 AngleVectorsFLU(PRVM_G_VECTOR(OFS_PARM0), x, y, z);
4109 Matrix4x4_FromVectors(&m, x, y, z, v);
4113 // #358 void(string cubemapname) loadcubemap
4114 static void VM_CL_loadcubemap(void)
4118 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4119 name = PRVM_G_STRING(OFS_PARM0);
4123 //============================================================================
4125 // To create a almost working builtin file from this replace:
4126 // "^NULL.*" with ""
4127 // "^{.*//.*}:Wh\(.*\)" with "\1"
4129 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4130 // "\n\n+" with "\n\n"
4132 prvm_builtin_t vm_cl_builtins[] = {
4133 NULL, // #0 NULL function (not callable) (QUAKE)
4134 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4135 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4136 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4137 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4138 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4139 VM_break, // #6 void() break (QUAKE)
4140 VM_random, // #7 float() random (QUAKE)
4141 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4142 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4143 VM_error, // #10 void(string e) error (QUAKE)
4144 VM_objerror, // #11 void(string e) objerror (QUAKE)
4145 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4146 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4147 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4148 VM_remove, // #15 void(entity e) remove (QUAKE)
4149 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4150 NULL, // #17 entity() checkclient (QUAKE)
4151 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4152 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4153 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4154 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4155 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4156 NULL, // #23 void(string s, ...) bprint (QUAKE)
4157 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4158 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4159 VM_ftos, // #26 string(float f) ftos (QUAKE)
4160 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4161 VM_coredump, // #28 void() coredump (QUAKE)
4162 VM_traceon, // #29 void() traceon (QUAKE)
4163 VM_traceoff, // #30 void() traceoff (QUAKE)
4164 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4165 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4166 NULL, // #33 (QUAKE)
4167 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4168 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4169 VM_rint, // #36 float(float v) rint (QUAKE)
4170 VM_floor, // #37 float(float v) floor (QUAKE)
4171 VM_ceil, // #38 float(float v) ceil (QUAKE)
4172 NULL, // #39 (QUAKE)
4173 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4174 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4175 NULL, // #42 (QUAKE)
4176 VM_fabs, // #43 float(float f) fabs (QUAKE)
4177 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4178 VM_cvar, // #45 float(string s) cvar (QUAKE)
4179 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4180 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4181 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4182 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4183 NULL, // #50 (QUAKE)
4184 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4185 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4186 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4187 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4188 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4189 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4190 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4191 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4192 NULL, // #59 (QUAKE)
4193 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4194 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4195 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4196 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4197 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4198 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4199 NULL, // #66 (QUAKE)
4200 NULL, // #67 void(float step) movetogoal (QUAKE)
4201 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4202 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4203 NULL, // #70 void(string s) changelevel (QUAKE)
4204 NULL, // #71 (QUAKE)
4205 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4206 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4207 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4208 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4209 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4210 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4211 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4212 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4213 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4214 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4215 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4216 NULL, // #83 (QUAKE)
4217 NULL, // #84 (QUAKE)
4218 NULL, // #85 (QUAKE)
4219 NULL, // #86 (QUAKE)
4220 NULL, // #87 (QUAKE)
4221 NULL, // #88 (QUAKE)
4222 NULL, // #89 (QUAKE)
4223 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4224 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4225 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4226 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4227 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4228 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4229 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4230 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4231 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4232 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4233 // FrikaC and Telejano range #100-#199
4244 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4245 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4246 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4247 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4248 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4249 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4250 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4251 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4252 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4253 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4334 // FTEQW range #200-#299
4353 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4356 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4357 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4358 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4359 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4360 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4361 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4362 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4363 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4364 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4365 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4367 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4375 VM_CL_checkpvs, // #240
4398 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4399 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4400 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4401 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4402 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4403 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4404 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4405 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4406 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4407 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4408 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4409 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4410 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4411 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4412 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4435 // CSQC range #300-#399
4436 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4437 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4438 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4439 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4440 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4441 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4442 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4443 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4444 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4445 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4446 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4447 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4451 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4452 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4453 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4454 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4455 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4456 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4457 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4458 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4459 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4460 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4461 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4462 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4463 VM_stringwidth, // #327 // FIXME is this okay?
4464 VM_drawsubpic, // #328 // FIXME is this okay?
4465 VM_drawrotpic, // #329 // FIXME is this okay?
4466 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4467 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4468 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4469 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4470 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4471 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4472 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4473 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4474 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4475 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4476 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4477 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4478 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4479 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4480 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4481 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4482 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4483 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4484 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4485 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4486 VM_isserver, // #350 float() isserver (EXT_CSQC)
4487 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4488 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4489 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4490 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4491 VM_CL_videoplaying, // #355
4492 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4493 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4494 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4496 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4497 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4498 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4499 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4500 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4501 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4502 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4503 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4536 // LordHavoc's range #400-#499
4537 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4538 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4539 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4540 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4541 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4542 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4543 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4544 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4545 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4546 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4547 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4548 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4549 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4550 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4551 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4552 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4553 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4554 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4555 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4556 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4557 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4558 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4559 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4560 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4561 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4562 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4563 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4564 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4565 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4566 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4567 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4568 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4569 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4570 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4571 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4572 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4573 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4574 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4575 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4576 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4577 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4578 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4579 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4580 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4581 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4582 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4583 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4584 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4585 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4586 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4587 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4588 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4589 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4590 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4591 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4592 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4593 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4594 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4596 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4597 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4598 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4599 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4600 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4601 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4602 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4603 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4604 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4605 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4606 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4607 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4608 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4609 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4610 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4611 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4612 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4613 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4614 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4615 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4616 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4617 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4618 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4619 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4620 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4621 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4622 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4623 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4624 VM_gecko_create, // #487 float gecko_create( string name )
4625 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4626 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4627 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4628 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4629 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4630 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4631 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4632 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4633 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4634 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4635 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4636 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4637 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4638 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4639 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4640 VM_whichpack, // #503 string(string) whichpack = #503;
4641 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4647 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4648 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4649 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4650 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4651 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4652 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4653 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4654 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4655 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4656 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4657 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4658 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4659 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4660 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4661 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4662 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4663 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4664 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4665 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4666 VM_loadfromdata, // #529
4667 VM_loadfromfile, // #530
4668 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4670 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4671 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4677 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4678 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4679 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4742 VM_callfunction, // #605
4743 VM_writetofile, // #606
4744 VM_isfunction, // #607
4747 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4750 VM_parseentitydata, // #613
4761 VM_CL_getextresponse, // #624 string getextresponse(void)
4764 VM_sprintf, // #627 string sprintf(string format, ...)
4765 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4766 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4767 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4768 VM_getbindmaps, // #631 vector(void) getbindmap
4769 VM_setbindmaps, // #632 float(vector bm) setbindmap
4775 VM_CL_RotateMoves, // #638
4779 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4781 void VM_Polygons_Reset(void)
4783 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4785 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4786 if(polys->initialized)
4788 Mem_FreePool(&polys->pool);
4789 polys->initialized = false;
4793 void VM_CL_Cmd_Init(void)
4796 VM_Polygons_Reset();
4799 void VM_CL_Cmd_Reset(void)
4801 World_End(&cl.world);
4803 VM_Polygons_Reset();