2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "matrixlib.h"
28 // NOTE: r_stat_name[] must match this indexing
35 r_stat_entities_surfaces,
36 r_stat_entities_triangles,
39 r_stat_world_surfaces,
40 r_stat_world_triangles,
41 r_stat_lightmapupdates,
42 r_stat_lightmapupdatepixels,
47 r_stat_draws_vertices,
48 r_stat_draws_elements,
51 r_stat_lights_scissored,
52 r_stat_lights_lighttriangles,
53 r_stat_lights_shadowtriangles,
54 r_stat_lights_dynamicshadowtriangles,
55 r_stat_bouncegrid_lights,
56 r_stat_bouncegrid_particles,
57 r_stat_bouncegrid_traces,
58 r_stat_bouncegrid_hits,
59 r_stat_bouncegrid_splats,
60 r_stat_bouncegrid_bounces,
61 r_stat_photoncache_animated,
62 r_stat_photoncache_cached,
63 r_stat_photoncache_traced,
65 r_stat_bloom_copypixels,
66 r_stat_bloom_drawpixels,
67 r_stat_indexbufferuploadcount,
68 r_stat_indexbufferuploadsize,
69 r_stat_vertexbufferuploadcount,
70 r_stat_vertexbufferuploadsize,
71 r_stat_framedatacurrent,
73 r_stat_bufferdatacurrent_vertex, // R_BUFFERDATA_ types are added to this index
74 r_stat_bufferdatacurrent_index16,
75 r_stat_bufferdatacurrent_index32,
76 r_stat_bufferdatacurrent_uniform,
77 r_stat_bufferdatasize_vertex, // R_BUFFERDATA_ types are added to this index
78 r_stat_bufferdatasize_index16,
79 r_stat_bufferdatasize_index32,
80 r_stat_bufferdatasize_uniform,
81 r_stat_animcache_vertexmesh_count,
82 r_stat_animcache_vertexmesh_vertices,
83 r_stat_animcache_vertexmesh_maxvertices,
84 r_stat_animcache_skeletal_count,
85 r_stat_animcache_skeletal_bones,
86 r_stat_animcache_skeletal_maxbones,
87 r_stat_animcache_shade_count,
88 r_stat_animcache_shade_vertices,
89 r_stat_animcache_shade_maxvertices,
90 r_stat_animcache_shape_count,
91 r_stat_animcache_shape_vertices,
92 r_stat_animcache_shape_maxvertices,
94 r_stat_batch_withgaps,
95 r_stat_batch_surfaces,
96 r_stat_batch_vertices,
97 r_stat_batch_triangles,
98 r_stat_batch_fast_batches,
99 r_stat_batch_fast_surfaces,
100 r_stat_batch_fast_vertices,
101 r_stat_batch_fast_triangles,
102 r_stat_batch_copytriangles_batches,
103 r_stat_batch_copytriangles_surfaces,
104 r_stat_batch_copytriangles_vertices,
105 r_stat_batch_copytriangles_triangles,
106 r_stat_batch_dynamic_batches,
107 r_stat_batch_dynamic_surfaces,
108 r_stat_batch_dynamic_vertices,
109 r_stat_batch_dynamic_triangles,
110 r_stat_batch_dynamicskeletal_batches,
111 r_stat_batch_dynamicskeletal_surfaces,
112 r_stat_batch_dynamicskeletal_vertices,
113 r_stat_batch_dynamicskeletal_triangles,
114 r_stat_batch_dynamic_batches_because_cvar,
115 r_stat_batch_dynamic_surfaces_because_cvar,
116 r_stat_batch_dynamic_vertices_because_cvar,
117 r_stat_batch_dynamic_triangles_because_cvar,
118 r_stat_batch_dynamic_batches_because_lightmapvertex,
119 r_stat_batch_dynamic_surfaces_because_lightmapvertex,
120 r_stat_batch_dynamic_vertices_because_lightmapvertex,
121 r_stat_batch_dynamic_triangles_because_lightmapvertex,
122 r_stat_batch_dynamic_batches_because_deformvertexes_autosprite,
123 r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite,
124 r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite,
125 r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite,
126 r_stat_batch_dynamic_batches_because_deformvertexes_autosprite2,
127 r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite2,
128 r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite2,
129 r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite2,
130 r_stat_batch_dynamic_batches_because_deformvertexes_normal,
131 r_stat_batch_dynamic_surfaces_because_deformvertexes_normal,
132 r_stat_batch_dynamic_vertices_because_deformvertexes_normal,
133 r_stat_batch_dynamic_triangles_because_deformvertexes_normal,
134 r_stat_batch_dynamic_batches_because_deformvertexes_wave,
135 r_stat_batch_dynamic_surfaces_because_deformvertexes_wave,
136 r_stat_batch_dynamic_vertices_because_deformvertexes_wave,
137 r_stat_batch_dynamic_triangles_because_deformvertexes_wave,
138 r_stat_batch_dynamic_batches_because_deformvertexes_bulge,
139 r_stat_batch_dynamic_surfaces_because_deformvertexes_bulge,
140 r_stat_batch_dynamic_vertices_because_deformvertexes_bulge,
141 r_stat_batch_dynamic_triangles_because_deformvertexes_bulge,
142 r_stat_batch_dynamic_batches_because_deformvertexes_move,
143 r_stat_batch_dynamic_surfaces_because_deformvertexes_move,
144 r_stat_batch_dynamic_vertices_because_deformvertexes_move,
145 r_stat_batch_dynamic_triangles_because_deformvertexes_move,
146 r_stat_batch_dynamic_batches_because_tcgen_lightmap,
147 r_stat_batch_dynamic_surfaces_because_tcgen_lightmap,
148 r_stat_batch_dynamic_vertices_because_tcgen_lightmap,
149 r_stat_batch_dynamic_triangles_because_tcgen_lightmap,
150 r_stat_batch_dynamic_batches_because_tcgen_vector,
151 r_stat_batch_dynamic_surfaces_because_tcgen_vector,
152 r_stat_batch_dynamic_vertices_because_tcgen_vector,
153 r_stat_batch_dynamic_triangles_because_tcgen_vector,
154 r_stat_batch_dynamic_batches_because_tcgen_environment,
155 r_stat_batch_dynamic_surfaces_because_tcgen_environment,
156 r_stat_batch_dynamic_vertices_because_tcgen_environment,
157 r_stat_batch_dynamic_triangles_because_tcgen_environment,
158 r_stat_batch_dynamic_batches_because_tcmod_turbulent,
159 r_stat_batch_dynamic_surfaces_because_tcmod_turbulent,
160 r_stat_batch_dynamic_vertices_because_tcmod_turbulent,
161 r_stat_batch_dynamic_triangles_because_tcmod_turbulent,
162 r_stat_batch_dynamic_batches_because_interleavedarrays,
163 r_stat_batch_dynamic_surfaces_because_interleavedarrays,
164 r_stat_batch_dynamic_vertices_because_interleavedarrays,
165 r_stat_batch_dynamic_triangles_because_interleavedarrays,
166 r_stat_batch_dynamic_batches_because_nogaps,
167 r_stat_batch_dynamic_surfaces_because_nogaps,
168 r_stat_batch_dynamic_vertices_because_nogaps,
169 r_stat_batch_dynamic_triangles_because_nogaps,
170 r_stat_batch_dynamic_batches_because_derived,
171 r_stat_batch_dynamic_surfaces_because_derived,
172 r_stat_batch_dynamic_vertices_because_derived,
173 r_stat_batch_dynamic_triangles_because_derived,
174 r_stat_batch_entitycache_count,
175 r_stat_batch_entitycache_surfaces,
176 r_stat_batch_entitycache_vertices,
177 r_stat_batch_entitycache_triangles,
178 r_stat_batch_entityanimate_count,
179 r_stat_batch_entityanimate_surfaces,
180 r_stat_batch_entityanimate_vertices,
181 r_stat_batch_entityanimate_triangles,
182 r_stat_batch_entityskeletal_count,
183 r_stat_batch_entityskeletal_surfaces,
184 r_stat_batch_entityskeletal_vertices,
185 r_stat_batch_entityskeletal_triangles,
186 r_stat_batch_entitystatic_count,
187 r_stat_batch_entitystatic_surfaces,
188 r_stat_batch_entitystatic_vertices,
189 r_stat_batch_entitystatic_triangles,
190 r_stat_batch_entitycustom_count,
191 r_stat_batch_entitycustom_surfaces,
192 r_stat_batch_entitycustom_vertices,
193 r_stat_batch_entitycustom_triangles,
194 r_stat_count // size of array
198 // flags for rtlight rendering
199 #define LIGHTFLAG_NORMALMODE 1
200 #define LIGHTFLAG_REALTIMEMODE 2
202 typedef struct tridecal_s
204 // color and initial alpha value
205 float texcoord2f[3][2];
206 float vertex3f[3][3];
208 float plane[4]; // backface culling
209 // how long this decal has lived so far (the actual fade begins at cl_decals_time)
211 // if >= 0 this indicates the decal should follow an animated triangle
213 // for visibility culling
215 // old decals are killed to obey cl_decals_max
216 unsigned int decalsequence;
220 typedef struct decalsystem_s
223 double lastupdatetime;
232 unsigned short *element3s;
236 typedef struct effect_s
245 // these are for interpolation
252 typedef struct beam_s
255 // draw this as lightning polygons, or a model?
257 struct model_s *model;
263 typedef struct rtlight_particle_s
270 typedef struct rtlight_s
272 // shadow volumes are done entirely in model space, so there are no matrices for dealing with them... they just use the origin
274 // note that the world to light matrices are inversely scaled (divided) by lightradius
277 /// matrix for transforming light filter coordinates to world coordinates
278 matrix4x4_t matrix_lighttoworld;
279 /// matrix for transforming world coordinates to light filter coordinates
280 matrix4x4_t matrix_worldtolight;
281 /// typically 1 1 1, can be lower (dim) or higher (overbright)
283 /// size of the light (remove?)
286 char cubemapname[64];
287 /// light style to monitor for brightness
289 /// whether light should render shadows (see castshadows for whether it actually does this frame)
291 /// intensity of corona to render
293 /// radius scale of corona to render (1.0 means same as light radius)
294 vec_t coronasizescale;
295 /// ambient intensity to render
297 /// diffuse intensity to render
299 /// specular intensity to render
301 /// LIGHTFLAG_* flags
304 // generated properties
305 /// used only for shadow volumes
312 // squared cullradius
315 // rendering properties, updated each time a light is rendered
316 // this is rtlight->color * d_lightstylevalue
318 /// used by corona updates, due to occlusion query
319 float corona_visibility;
320 unsigned int corona_queryindex_visiblepixels;
321 unsigned int corona_queryindex_allpixels;
322 /// this is R_GetCubemap(rtlight->cubemapname)
323 rtexture_t *currentcubemap;
324 /// set by R_Shadow_PrepareLight to decide whether R_Shadow_DrawLight should draw it
326 /// set by R_Shadow_PrepareLight to indicate whether R_Shadow_DrawShadowMaps should do anything
327 qboolean castshadows;
328 /// these fields are set by R_Shadow_PrepareLight for later drawing
329 int cached_numlightentities;
330 int cached_numlightentities_noselfshadow;
331 int cached_numshadowentities;
332 int cached_numshadowentities_noselfshadow;
333 int cached_numsurfaces;
334 struct entity_render_s **cached_lightentities;
335 struct entity_render_s **cached_lightentities_noselfshadow;
336 struct entity_render_s **cached_shadowentities;
337 struct entity_render_s **cached_shadowentities_noselfshadow;
338 unsigned char *cached_shadowtrispvs;
339 unsigned char *cached_lighttrispvs;
340 int *cached_surfacelist;
341 // reduced light cullbox from GetLightInfo
342 vec3_t cached_cullmins;
343 vec3_t cached_cullmaxs;
344 // current shadow-caster culling planes based on view
345 // (any geometry outside these planes can not contribute to the visible
346 // shadows in any way, and thus can be culled safely)
347 int cached_numfrustumplanes;
348 mplane_t cached_frustumplanes[5]; // see R_Shadow_ComputeShadowCasterCullingPlanes
350 /// static light info
351 /// true if this light should be compiled as a static light
353 /// true if this is a compiled world light, cleared if the light changes
355 /// the shadowing mode used to compile this light
357 /// the size that this light should have (assuming no scene LOD kicking in to reduce it)
358 int shadowmapsidesize;
359 /// position of this light in the shadowmap atlas
360 int shadowmapatlasposition[2];
361 /// size of one side of this light in the shadowmap atlas (for omnidirectional shadowmaps this is the min corner of a 2x3 arrangement, or a 4x3 arrangement in the case of noselfshadow entities being present)
362 int shadowmapatlassidesize;
363 /// premade shadow volumes to render for world entity
364 shadowmesh_t *static_meshchain_shadow_zpass;
365 shadowmesh_t *static_meshchain_shadow_zfail;
366 shadowmesh_t *static_meshchain_shadow_shadowmap;
367 /// used for visibility testing (more exact than bbox)
369 int static_numleafpvsbytes;
370 int *static_leaflist;
371 unsigned char *static_leafpvs;
372 /// surfaces seen by light
373 int static_numsurfaces;
374 int *static_surfacelist;
375 /// flag bits indicating which triangles of the world model should cast
376 /// shadows, and which ones should be lit
378 /// this avoids redundantly scanning the triangles in each surface twice
379 /// for whether they should cast shadows, once in culling and once in the
380 /// actual shadowmarklist production.
381 int static_numshadowtrispvsbytes;
382 unsigned char *static_shadowtrispvs;
383 /// this allows the lighting batch code to skip backfaces andother culled
384 /// triangles not relevant for lighting
385 /// (important on big surfaces such as terrain)
386 int static_numlighttrispvsbytes;
387 unsigned char *static_lighttrispvs;
388 /// masks of all shadowmap sides that have any potential static receivers or casters
389 int static_shadowmap_receivers;
390 int static_shadowmap_casters;
391 /// particle-tracing cache for global illumination
392 int particlecache_numparticles;
393 int particlecache_maxparticles;
394 int particlecache_updateparticle;
395 rtlight_particle_t *particlecache_particles;
397 /// bouncegrid light info
398 float bouncegrid_photoncolor[3];
399 float bouncegrid_photons;
401 int bouncegrid_traces;
402 float bouncegrid_effectiveradius;
406 typedef struct dlight_s
408 // destroy light after this time
411 // the entity that owns this light (can be NULL)
413 struct entity_render_s *ent;
415 // (worldlight: saved to .rtlights file)
417 // worldlight orientation
419 // (worldlight: saved to .rtlights file)
421 // dlight orientation/scaling/location
425 // (worldlight: saved to .rtlights file)
427 // cubemap name to use on this light
428 // (worldlight: saved to .rtlights file)
429 char cubemapname[64];
430 // make light flash while selected
433 // brightness (not really radius anymore)
434 // (worldlight: saved to .rtlights file)
436 // drop intensity this much each second
439 // intensity value which is dropped over time
442 // initial values for intensity to modify
446 // light style which controls intensity of this light
447 // (worldlight: saved to .rtlights file)
450 // (worldlight: saved to .rtlights file)
453 // (worldlight: saved to .rtlights file)
455 // radius scale of corona to render (1.0 means same as light radius)
456 // (worldlight: saved to .rtlights file)
457 vec_t coronasizescale;
458 // ambient intensity to render
459 // (worldlight: saved to .rtlights file)
461 // diffuse intensity to render
462 // (worldlight: saved to .rtlights file)
464 // specular intensity to render
465 // (worldlight: saved to .rtlights file)
468 // (worldlight: saved to .rtlights file)
470 // linked list of world lights
472 struct dlight_s *next;
473 // embedded rtlight struct for renderer
479 // this is derived from processing of the framegroupblend array
480 // note: technically each framegroupblend can produce two of these, but that
481 // never happens in practice because no one blends between more than 2
482 // framegroups at once
483 #define MAX_FRAMEBLENDS (MAX_FRAMEGROUPBLENDS * 2)
484 typedef struct frameblend_s
491 // LordHavoc: this struct is intended for the renderer but some fields are
492 // used by the client.
494 // The renderer should not rely on any changes to this struct to be persistent
495 // across multiple frames because temp entities are wiped every frame, but it
496 // is acceptable to cache things in this struct that are not critical.
498 // For example the r_cullentities_trace code does such caching.
499 typedef struct entity_render_s
505 // transform matrix for model to world
507 // transform matrix for world to model
508 matrix4x4_t inversematrix;
509 // opacity (alpha) of the model
511 // size the model is shown
513 // transparent sorting offset
514 float transparent_offset;
518 // number of the entity represents, or 0 for non-network entities
520 // literal colormap colors for renderer, if both are 0 0 0 it is not colormapped
521 vec3_t colormap_pantscolor;
522 vec3_t colormap_shirtcolor;
523 // light, particles, etc
525 // qw CTF flags and other internal-use-only effect bits
532 // colormod tinting of models
536 // interpolated animation - active framegroups and blend factors
537 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
539 // time of last model change (for shader animations)
542 // calculated by the renderer (but not persistent)
544 // calculated during R_AddModelEntities
546 // subframe numbers (-1 if not used) and their blending scalers (0-1), if interpolation is not desired, use subframeblend[0].subframe
547 frameblend_t frameblend[MAX_FRAMEBLENDS];
548 // skeletal animation data (if skeleton.relativetransforms is not NULL, it overrides frameblend)
549 skeleton_t *skeleton;
551 // animation cache (pointers allocated using R_FrameData_Alloc)
552 // ONLY valid during R_RenderView! may be NULL (not cached)
553 float *animcache_vertex3f;
554 r_meshbuffer_t *animcache_vertex3f_vertexbuffer;
555 int animcache_vertex3f_bufferoffset;
556 float *animcache_normal3f;
557 r_meshbuffer_t *animcache_normal3f_vertexbuffer;
558 int animcache_normal3f_bufferoffset;
559 float *animcache_svector3f;
560 r_meshbuffer_t *animcache_svector3f_vertexbuffer;
561 int animcache_svector3f_bufferoffset;
562 float *animcache_tvector3f;
563 r_meshbuffer_t *animcache_tvector3f_vertexbuffer;
564 int animcache_tvector3f_bufferoffset;
565 // interleaved arrays for rendering and dynamic vertex buffers for them
566 r_vertexmesh_t *animcache_vertexmesh;
567 r_meshbuffer_t *animcache_vertexmesh_vertexbuffer;
568 int animcache_vertexmesh_bufferoffset;
569 // gpu-skinning shader needs transforms in a certain format, we have to
570 // upload this to a uniform buffer for the shader to use, and also keep a
571 // backup copy in system memory for the dynamic batch fallback code
572 // if this is not NULL, the other animcache variables are NULL
573 float *animcache_skeletaltransform3x4;
574 r_meshbuffer_t *animcache_skeletaltransform3x4buffer;
575 int animcache_skeletaltransform3x4offset;
576 int animcache_skeletaltransform3x4size;
578 // current lighting from map (updated ONLY by client code, not renderer)
579 vec3_t modellight_ambient;
580 vec3_t modellight_diffuse; // q3bsp
581 vec3_t modellight_lightdir; // q3bsp
583 // storage of decals on this entity
584 // (note: if allowdecals is set, be sure to call R_DecalSystem_Reset on removal!)
586 decalsystem_t decalsystem;
588 // FIELDS UPDATED BY RENDERER:
589 // last time visible during trace culling
590 double last_trace_visibility;
592 // user wavefunc parameters (from csqc)
593 vec_t userwavefunc_param[Q3WAVEFUNC_USER_COUNT];
597 typedef struct entity_persistent_s
599 vec3_t trail_origin; // previous position for particle trail spawning
600 vec3_t oldorigin; // lerp
601 vec3_t oldangles; // lerp
602 vec3_t neworigin; // lerp
603 vec3_t newangles; // lerp
604 vec_t lerpstarttime; // lerp
605 vec_t lerpdeltatime; // lerp
606 float muzzleflash; // muzzleflash intensity, fades over time
607 float trail_time; // residual error accumulation for particle trail spawning (to keep spacing across frames)
608 qboolean trail_allowed; // set to false by teleports, true by update code, prevents bad lerps
612 typedef struct entity_s
614 // baseline state (default values)
615 entity_state_t state_baseline;
616 // previous state (interpolating from this)
617 entity_state_t state_previous;
618 // current state (interpolating to this)
619 entity_state_t state_current;
621 // used for regenerating parts of render
622 entity_persistent_t persistent;
624 // the only data the renderer should know about
625 entity_render_t render;
629 typedef struct usercmd_s
633 // intended velocities
638 vec3_t cursor_screen;
641 vec3_t cursor_impact;
642 vec3_t cursor_normal;
643 vec_t cursor_fraction;
644 int cursor_entitynumber;
646 double time; // time the move is executed for (cl_movement: clienttime, non-cl_movement: receivetime)
647 double receivetime; // time the move was received at
648 double clienttime; // time to which server state the move corresponds to
649 int msec; // for predicted moves
652 unsigned int sequence;
653 qboolean applied; // if false we're still accumulating a move
654 qboolean predicted; // if true the sequence should be sent as 0
656 // derived properties
663 typedef struct lightstyle_s
666 char map[MAX_STYLESTRING];
669 typedef struct scoreboard_s
671 char name[MAX_SCOREBOARDNAME];
673 int colors; // two 4 bit fields
676 char qw_userinfo[MAX_USERINFO_STRING];
683 char qw_skin[MAX_QPATH];
686 typedef struct cshift_s
689 float percent; // 0-255
690 float alphafade; // (any speed)
693 #define CSHIFT_CONTENTS 0
694 #define CSHIFT_DAMAGE 1
695 #define CSHIFT_BONUS 2
696 #define CSHIFT_POWERUP 3
697 #define CSHIFT_VCSHIFT 4
698 #define NUM_CSHIFTS 5
700 #define NAME_LENGTH 64
704 // client_state_t should hold all pieces of the client state
707 #define SIGNONS 4 // signon messages to receive before connected
709 typedef enum cactive_e
711 ca_uninitialized, // during early startup
712 ca_dedicated, // a dedicated server with no ability to start a client
713 ca_disconnected, // full screen console with no connection
714 ca_connected // valid netcon, talking to a server
718 typedef enum qw_downloadtype_e
728 typedef enum capturevideoformat_e
730 CAPTUREVIDEOFORMAT_AVI_I420,
731 CAPTUREVIDEOFORMAT_OGG_VORBIS_THEORA
733 capturevideoformat_t;
735 typedef struct capturevideostate_s
737 double startrealtime;
750 int soundsampleframe;
751 unsigned char *screenbuffer;
752 unsigned char *outbuffer;
753 char basename[MAX_QPATH];
756 // precomputed RGB to YUV tables
757 // converts the RGB values to YUV (see cap_avi.c for how to use them)
758 short rgbtoyuvscaletable[3][3][256];
759 unsigned char yuvnormalizetable[3][256];
761 // precomputed gamma ramp (only needed if the capturevideo module uses RGB output)
762 // note: to map from these values to RGB24, you have to multiply by 255.0/65535.0, then add 0.5, then cast to integer
763 unsigned short vidramp[256 * 3];
765 // stuff to be filled in by the video format module
766 capturevideoformat_t format;
767 const char *formatextension;
770 // cls.capturevideo.videofile = FS_OpenRealFile(va(vabuf, sizeof(vabuf), "%s.%s", cls.capturevideo.basename, cls.capturevideo.formatextension), "wb", false);
771 void (*endvideo) (void);
772 void (*videoframes) (int num);
773 void (*soundframe) (const portable_sampleframe_t *paintbuffer, size_t length);
775 // format specific data
776 void *formatspecific;
780 #define CL_MAX_DOWNLOADACKS 4
782 typedef struct cl_downloadack_s
788 typedef struct cl_soundstats_s
792 int latency_milliseconds;
797 // the client_static_t structure is persistent through an arbitrary number
798 // of server connections
800 typedef struct client_static_s
804 // all client memory allocations go in these pools
805 mempool_t *levelmempool;
806 mempool_t *permanentmempool;
809 // -1 = don't play demos
811 // list of demos in loop
812 char demos[MAX_DEMOS][MAX_DEMONAME];
813 // the actively playing demo (set by CL_PlayDemo_f)
814 char demoname[MAX_QPATH];
816 // demo recording info must be here, because record is started before
817 // entering a map (and clearing client_state_t)
818 qboolean demorecording;
819 fs_offset_t demo_lastcsprogssize;
820 int demo_lastcsprogscrc;
821 qboolean demoplayback;
822 qboolean demostarting; // set if currently starting a demo, to stop -demo from quitting when switching to another demo
824 // -1 = use normal cd track
827 // realtime at second frame of timedemo (LordHavoc: changed to double)
829 int td_frames; // total frames parsed
830 double td_onesecondnexttime;
831 double td_onesecondframes;
832 double td_onesecondrealtime;
833 double td_onesecondminfps;
834 double td_onesecondmaxfps;
835 double td_onesecondavgfps;
836 int td_onesecondavgcount;
837 // LordHavoc: pausedemo
840 // sound mixer statistics for showsound display
841 cl_soundstats_t soundstats;
843 qboolean connect_trying;
844 int connect_remainingtries;
845 double connect_nextsendtime;
846 lhnetsocket_t *connect_mysocket;
847 lhnetaddress_t connect_address;
848 lhnetaddress_t rcon_address;
849 // protocol version of the server we're connected to
850 // (kept outside client_state_t because it's used between levels)
851 protocolversion_t protocol;
855 lhnetaddress_t rcon_addresses[MAX_RCONS];
856 char rcon_commands[MAX_RCONS][MAX_INPUTLINE];
857 double rcon_timeout[MAX_RCONS];
860 // connection information
863 // network connection
866 // download information
867 // (note: qw_download variables are also used)
868 cl_downloadack_t dp_downloadack[CL_MAX_DOWNLOADACKS];
870 // input sequence numbers are not reset on level change, only connect
871 unsigned int servermovesequence;
873 // quakeworld stuff below
875 // value of "qport" cvar at time of connection
877 // copied from cls.netcon->qw. variables every time they change, or set by demos (which have no cls.netcon)
878 unsigned int qw_incoming_sequence;
879 unsigned int qw_outgoing_sequence;
881 // current file download buffer (only saved when file is completed)
882 char qw_downloadname[MAX_QPATH];
883 unsigned char *qw_downloadmemory;
884 int qw_downloadmemorycursize;
885 int qw_downloadmemorymaxsize;
886 int qw_downloadnumber;
887 int qw_downloadpercent;
888 qw_downloadtype_t qw_downloadtype;
889 // transfer rate display
890 double qw_downloadspeedtime;
891 int qw_downloadspeedcount;
892 int qw_downloadspeedrate;
893 qboolean qw_download_deflate;
895 // current file upload buffer (for uploading screenshots to server)
896 unsigned char *qw_uploaddata;
901 // this normally contains the following keys in quakeworld:
902 // password spectator name team skin topcolor bottomcolor rate noaim msg *ver *ip
903 char userinfo[MAX_USERINFO_STRING];
905 // extra user info for the "connect" command
906 char connect_userinfo[MAX_USERINFO_STRING];
908 // video capture stuff
909 capturevideostate_t capturevideo;
914 // ProQuake compatibility stuff
915 int proquake_servermod; // 0 = not proquake, 1 = proquake
916 int proquake_serverversion; // actual proquake server version * 10 (3.40 = 34, etc)
917 int proquake_serverflags; // 0 (PQF_CHEATFREE not supported)
919 // don't write-then-read csprogs.dat (useful for demo playback)
920 unsigned char *caughtcsprogsdata;
921 fs_offset_t caughtcsprogsdatasize;
923 int r_speeds_graph_length;
924 int r_speeds_graph_current;
925 int *r_speeds_graph_data;
928 int r_speeds_graph_datamin[r_stat_count];
929 int r_speeds_graph_datamax[r_stat_count];
933 extern client_static_t cls;
939 qboolean drawenginesbar;
940 qboolean drawcrosshair;
945 PARTICLE_BILLBOARD = 0,
947 PARTICLE_ORIENTED_DOUBLESIDED = 2,
950 PARTICLE_INVALID = -1
963 typedef struct particletype_s
966 porientation_t orientation;
973 pt_dead, pt_alphastatic, pt_static, pt_spark, pt_beam, pt_rain, pt_raindecal, pt_snow, pt_bubble, pt_blood, pt_smoke, pt_decal, pt_entityparticle, pt_total
977 typedef struct decal_s
979 // fields used by rendering: (44 bytes)
980 unsigned short typeindex;
981 unsigned short texnum;
982 unsigned int decalsequence;
986 float alpha; // 0-255
987 unsigned char color[3];
988 unsigned char unused1;
989 int clusterindex; // cheap culling by pvs
991 // fields not used by rendering: (36 bytes in 32bit, 40 bytes in 64bit)
992 float time2; // used for decal fade
993 unsigned int owner; // decal stuck to this entity
994 dp_model_t *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive)
995 vec3_t relativeorigin; // decal at this location in entity's coordinate space
996 vec3_t relativenormal; // decal oriented this way relative to entity's coordinate space
1000 typedef struct particle_s
1002 // for faster batch rendering, particles are rendered in groups by effect (resulting in less perfect sorting but far less state changes)
1004 // fields used by rendering: (48 bytes)
1005 vec3_t sortorigin; // sort by this group origin, not particle org
1007 vec3_t vel; // velocity of particle, or orientation of decal, or end point of beam
1009 float alpha; // 0-255
1010 float stretch; // only for sparks
1012 // fields not used by rendering: (44 bytes)
1015 float sizeincrease; // rate of size change per second
1016 float alphafade; // how much alpha reduces per second
1017 float time2; // used for snow fluttering and decal fade
1018 float bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical)
1019 float gravity; // how much gravity affects this particle (1.0 = normal gravity, 0.0 = none)
1020 float airfriction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction)
1021 float liquidfriction; // how much liquid friction affects this object (objects with a low mass/size ratio tend to get more liquid friction)
1022 // float delayedcollisions; // time that p->bounce becomes active
1023 float delayedspawn; // time that particle appears and begins moving
1024 float die; // time when this particle should be removed, regardless of alpha
1026 // short variables grouped to save memory (4 bytes)
1027 short angle; // base rotation of particle
1028 short spin; // geometry rotation speed around the particle center normal
1030 // byte variables grouped to save memory (12 bytes)
1031 unsigned char color[3];
1032 unsigned char qualityreduction; // enables skipping of this particle according to r_refdef.view.qualityreduction
1033 unsigned char typeindex;
1034 unsigned char blendmode;
1035 unsigned char orientation;
1036 unsigned char texnum;
1037 unsigned char staincolor[3];
1038 signed char staintexnum;
1042 typedef enum cl_parsingtextmode_e
1044 CL_PARSETEXTMODE_NONE,
1045 CL_PARSETEXTMODE_PING,
1046 CL_PARSETEXTMODE_STATUS,
1047 CL_PARSETEXTMODE_STATUS_PLAYERID,
1048 CL_PARSETEXTMODE_STATUS_PLAYERIP
1050 cl_parsingtextmode_t;
1052 typedef struct cl_locnode_s
1054 struct cl_locnode_s *next;
1060 typedef struct showlmp_s
1071 // the client_state_t structure is wiped completely at every
1074 typedef struct client_state_s
1076 // true if playing in a local game and no one else is connected
1079 // send a clc_nop periodically until connected
1082 // current input being accumulated by mouse/joystick/etc input
1084 // latest moves sent to the server that have not been confirmed yet
1085 usercmd_t movecmd[CL_MAX_USERCMDS];
1087 // information for local display
1089 int stats[MAX_CL_STATS];
1090 float *statsf; // points to stats[] array
1091 // last known inventory bit flags, for blinking
1093 // cl.time of acquiring item, for blinking
1094 float item_gettime[32];
1095 // last known STAT_ACTIVEWEAPON
1097 // cl.time of changing STAT_ACTIVEWEAPON
1099 // use pain anim frame if cl.time < this
1101 // for stair smoothing
1103 double stairsmoothtime;
1105 // color shifts for damage, powerups
1106 cshift_t cshifts[NUM_CSHIFTS];
1107 // and content types
1108 cshift_t prev_cshifts[NUM_CSHIFTS];
1110 // the client maintains its own idea of view angles, which are
1111 // sent to the server each frame. The server sets punchangle when
1112 // the view is temporarily offset, and an angle reset commands at the start
1113 // of each level and after teleporting.
1115 // mviewangles is read from demo
1116 // viewangles is either client controlled or lerped from mviewangles
1117 vec3_t mviewangles[2], viewangles;
1118 // update by server, used by qc to do weapon recoil
1119 vec3_t mpunchangle[2], punchangle;
1120 // update by server, can be used by mods to kick view around
1121 vec3_t mpunchvector[2], punchvector;
1122 // update by server, used for lean+bob (0 is newest)
1123 vec3_t mvelocity[2], velocity;
1124 // update by server, can be used by mods for zooming
1125 vec_t mviewzoom[2], viewzoom;
1126 // if true interpolation the mviewangles and other interpolation of the
1127 // player is disabled until the next network packet
1128 // this is used primarily by teleporters, and when spectating players
1129 // special checking of the old fixangle[1] is used to differentiate
1130 // between teleporting and spectating
1131 qboolean fixangle[2];
1133 // client movement simulation
1134 // these fields are only updated by CL_ClientMovement (called by CL_SendMove after parsing each network packet)
1135 // set by CL_ClientMovement_Replay functions
1136 qboolean movement_predicted;
1137 // if true the CL_ClientMovement_Replay function will update origin, etc
1138 qboolean movement_replay;
1139 // simulated data (this is valid even if cl.movement is false)
1140 vec3_t movement_origin;
1141 vec3_t movement_velocity;
1142 // whether the replay should allow a jump at the first sequence
1143 qboolean movement_replay_canjump;
1145 // previous gun angles (for leaning effects)
1146 vec3_t gunangles_prev;
1147 vec3_t gunangles_highpass;
1148 vec3_t gunangles_adjustment_lowpass;
1149 vec3_t gunangles_adjustment_highpass;
1150 // previous gun angles (for leaning effects)
1152 vec3_t gunorg_highpass;
1153 vec3_t gunorg_adjustment_lowpass;
1154 vec3_t gunorg_adjustment_highpass;
1156 // pitch drifting vars
1163 //[515]: added for csqc purposes
1164 float sensitivityscale;
1165 csqc_vidvars_t csqc_vidvars; //[515]: these parms must be set to true by default
1166 qboolean csqc_wantsmousemove;
1167 qboolean csqc_paused; // vortex: int because could be flags
1168 struct model_s *csqc_model_precache[MAX_MODELS];
1170 // local amount for smoothing stepups
1179 qboolean oldonground;
1180 double lastongroundtime;
1181 double hitgroundtime;
1183 float bobfall_speed;
1184 float bobfall_swing;
1185 double calcrefdef_prevtime;
1187 // don't change view angle, full screen, etc
1189 // latched at intermission start
1190 double completed_time;
1192 // the timestamp of the last two messages
1195 // clients view of time, time should be between mtime[0] and mtime[1] to
1196 // generate a lerp point for other data, oldtime is the previous frame's
1197 // value of time, frametime is the difference between time and oldtime
1198 // note: cl.time may be beyond cl.mtime[0] if packet loss is occuring, it
1199 // is only forcefully limited when a packet is received
1200 double time, oldtime;
1201 // how long it has been since the previous client frame in real time
1202 // (not game time, for that use cl.time - cl.oldtime)
1203 double realframetime;
1205 // fade var for fading while dead
1208 // motionblur alpha level variable
1209 float motionbluralpha;
1211 // copy of realtime from last recieved message, for net trouble icon
1212 float last_received_message;
1214 // information that is static for the entire time connected to a server
1215 struct model_s *model_precache[MAX_MODELS];
1216 struct sfx_s *sound_precache[MAX_SOUNDS];
1218 // FIXME: this is a lot of memory to be keeping around, this really should be dynamically allocated and freed somehow
1219 char model_name[MAX_MODELS][MAX_QPATH];
1220 char sound_name[MAX_SOUNDS][MAX_QPATH];
1222 // for display on solo scoreboard
1223 char worldmessage[40]; // map title (not related to filename)
1224 // variants of map name
1225 char worldbasename[MAX_QPATH]; // %s
1226 char worldname[MAX_QPATH]; // maps/%s.bsp
1227 char worldnamenoextension[MAX_QPATH]; // maps/%s
1228 // cl_entitites[cl.viewentity] = player
1230 // the real player entity (normally same as viewentity,
1231 // different than viewentity if mod uses chasecam or other tricks)
1232 int realplayerentity;
1233 // this is updated to match cl.viewentity whenever it is in the clients
1234 // range, basically this is used in preference to cl.realplayerentity for
1235 // most purposes because when spectating another player it should show
1236 // their information rather than yours
1238 // max players that can be in this game
1240 // type of game (deathmatch, coop, singleplayer)
1243 // models and sounds used by engine code (particularly cl_parse.c)
1244 dp_model_t *model_bolt;
1245 dp_model_t *model_bolt2;
1246 dp_model_t *model_bolt3;
1247 dp_model_t *model_beam;
1249 sfx_t *sfx_knighthit;
1255 // indicates that the file "sound/misc/talk2.wav" was found (for use by team chat messages)
1256 qboolean foundtalk2wav;
1258 // refresh related state
1260 // cl_entitites[0].model
1261 struct model_s *worldmodel;
1267 int cdtrack, looptrack;
1272 scoreboard_t *scores;
1274 // keep track of svc_print parsing state (analyzes ping reports and status reports)
1275 cl_parsingtextmode_t parsingtextmode;
1276 int parsingtextplayerindex;
1277 // set by scoreboard code when sending ping command, this causes the next ping results to be hidden
1278 // (which could eat the wrong ping report if the player issues one
1279 // manually, but they would still see a ping report, just a later one
1280 // caused by the scoreboard code rather than the one they intentionally
1282 int parsingtextexpectingpingforscores;
1284 // entity database stuff
1285 // latest received entity frame numbers
1286 #define LATESTFRAMENUMS 32
1287 int latestframenumsposition;
1288 int latestframenums[LATESTFRAMENUMS];
1289 unsigned int latestsendnums[LATESTFRAMENUMS];
1290 entityframe_database_t *entitydatabase;
1291 entityframe4_database_t *entitydatabase4;
1292 entityframeqw_database_t *entitydatabaseqw;
1294 // keep track of quake entities because they need to be killed if they get stale
1295 int lastquakeentity;
1296 unsigned char isquakeentity[MAX_EDICTS];
1298 // bounding boxes for clientside movement
1299 vec3_t playerstandmins;
1300 vec3_t playerstandmaxs;
1301 vec3_t playercrouchmins;
1302 vec3_t playercrouchmaxs;
1304 // old decals are killed based on this
1305 unsigned int decalsequence;
1308 int max_csqcrenderentities;
1309 int max_static_entities;
1314 int max_brushmodel_entities;
1320 entity_render_t *csqcrenderentities;
1321 unsigned char *entities_active;
1322 entity_t *static_entities;
1323 cl_effect_t *effects;
1326 lightstyle_t *lightstyle;
1327 int *brushmodel_entities;
1328 particle_t *particles;
1330 showlmp_t *showlmps;
1333 int num_static_entities;
1334 int num_brushmodel_entities;
1342 double particles_updatetime;
1343 double decals_updatetime;
1347 // cl_serverextension_download feature
1348 int loadmodel_current;
1349 int downloadmodel_current;
1350 int loadmodel_total;
1351 int loadsound_current;
1352 int downloadsound_current;
1353 int loadsound_total;
1354 qboolean downloadcsqc;
1357 qboolean loadfinished;
1361 // local copy of the server infostring
1362 char qw_serverinfo[MAX_SERVERINFO_STRING];
1364 // time of last qw "pings" command sent to server while showing scores
1365 double last_ping_request;
1367 // used during connect
1370 // updated from serverinfo
1373 // unused: indicates whether the player is spectating
1374 // use cl.scores[cl.playerentity-1].qw_spectator instead
1375 //qboolean qw_spectator;
1377 // last time an input packet was sent
1378 double lastpackettime;
1380 // movement parameters for client prediction
1381 unsigned int moveflags;
1382 float movevars_wallfriction;
1383 float movevars_waterfriction;
1384 float movevars_friction;
1385 float movevars_timescale;
1386 float movevars_gravity;
1387 float movevars_stopspeed;
1388 float movevars_maxspeed;
1389 float movevars_spectatormaxspeed;
1390 float movevars_accelerate;
1391 float movevars_airaccelerate;
1392 float movevars_wateraccelerate;
1393 float movevars_entgravity;
1394 float movevars_jumpvelocity;
1395 float movevars_edgefriction;
1396 float movevars_maxairspeed;
1397 float movevars_stepheight;
1398 float movevars_airaccel_qw;
1399 float movevars_airaccel_qw_stretchfactor;
1400 float movevars_airaccel_sideways_friction;
1401 float movevars_airstopaccelerate;
1402 float movevars_airstrafeaccelerate;
1403 float movevars_maxairstrafespeed;
1404 float movevars_airstrafeaccel_qw;
1405 float movevars_aircontrol;
1406 float movevars_aircontrol_power;
1407 float movevars_aircontrol_penalty;
1408 float movevars_warsowbunny_airforwardaccel;
1409 float movevars_warsowbunny_accel;
1410 float movevars_warsowbunny_topspeed;
1411 float movevars_warsowbunny_turnaccel;
1412 float movevars_warsowbunny_backtosideratio;
1413 float movevars_ticrate;
1414 float movevars_airspeedlimit_nonqw;
1416 // models used by qw protocol
1417 int qw_modelindex_spike;
1418 int qw_modelindex_player;
1419 int qw_modelindex_flag;
1420 int qw_modelindex_s_explod;
1422 vec3_t qw_intermission_origin;
1423 vec3_t qw_intermission_angles;
1425 // 255 is the most nails the QW protocol could send
1427 vec_t qw_nails[255][6];
1429 float qw_weaponkick;
1431 unsigned int qw_validsequence;
1433 unsigned int qw_deltasequence[QW_UPDATE_BACKUP];
1436 // server entity number corresponding to a clientside entity
1437 unsigned short csqc_server2csqcentitynumber[MAX_EDICTS];
1438 qboolean csqc_loaded;
1439 vec3_t csqc_vieworigin;
1440 vec3_t csqc_viewangles;
1441 vec3_t csqc_vieworiginfromengine;
1442 vec3_t csqc_viewanglesfromengine;
1443 matrix4x4_t csqc_viewmodelmatrixfromengine;
1444 qboolean csqc_usecsqclistener;
1445 matrix4x4_t csqc_listenermatrix;
1446 char csqc_printtextbuf[MAX_INPUTLINE];
1448 // collision culling data
1451 // loc file stuff (points and boxes describing locations in the level)
1452 cl_locnode_t *locnodes;
1453 // this is updated to cl.movement_origin whenever health is < 1
1454 // used by %d print in say/say_team messages if cl_locs_enable is on
1455 vec3_t lastdeathorigin;
1457 // processing buffer used by R_BuildLightMap, reallocated as needed,
1458 // freed on each level change
1459 size_t buildlightmapmemorysize;
1460 unsigned char *buildlightmapmemory;
1462 // used by EntityState5_ReadUpdate
1463 skeleton_t *engineskeletonobjects;
1470 extern cvar_t cl_name;
1471 extern cvar_t cl_color;
1472 extern cvar_t cl_rate;
1473 extern cvar_t cl_rate_burstsize;
1474 extern cvar_t cl_pmodel;
1475 extern cvar_t cl_playermodel;
1476 extern cvar_t cl_playerskin;
1478 extern cvar_t rcon_password;
1479 extern cvar_t rcon_address;
1481 extern cvar_t cl_upspeed;
1482 extern cvar_t cl_forwardspeed;
1483 extern cvar_t cl_backspeed;
1484 extern cvar_t cl_sidespeed;
1486 extern cvar_t cl_movespeedkey;
1488 extern cvar_t cl_yawspeed;
1489 extern cvar_t cl_pitchspeed;
1491 extern cvar_t cl_anglespeedkey;
1493 extern cvar_t cl_autofire;
1495 extern cvar_t cl_shownet;
1496 extern cvar_t cl_nolerp;
1497 extern cvar_t cl_nettimesyncfactor;
1498 extern cvar_t cl_nettimesyncboundmode;
1499 extern cvar_t cl_nettimesyncboundtolerance;
1501 extern cvar_t cl_pitchdriftspeed;
1502 extern cvar_t lookspring;
1503 extern cvar_t lookstrafe;
1504 extern cvar_t sensitivity;
1506 extern cvar_t freelook;
1508 extern cvar_t m_pitch;
1509 extern cvar_t m_yaw;
1510 extern cvar_t m_forward;
1511 extern cvar_t m_side;
1513 extern cvar_t cl_autodemo;
1514 extern cvar_t cl_autodemo_nameformat;
1515 extern cvar_t cl_autodemo_delete;
1517 extern cvar_t r_draweffects;
1519 extern cvar_t cl_explosions_alpha_start;
1520 extern cvar_t cl_explosions_alpha_end;
1521 extern cvar_t cl_explosions_size_start;
1522 extern cvar_t cl_explosions_size_end;
1523 extern cvar_t cl_explosions_lifetime;
1524 extern cvar_t cl_stainmaps;
1525 extern cvar_t cl_stainmaps_clearonload;
1527 extern cvar_t cl_prydoncursor;
1528 extern cvar_t cl_prydoncursor_notrace;
1530 extern cvar_t cl_locs_enable;
1532 extern client_state_t cl;
1534 extern void CL_AllocLightFlash (entity_render_t *ent, matrix4x4_t *matrix, float radius, float red, float green, float blue, float decay, float lifetime, int cubemapnum, int style, int shadowenable, vec_t corona, vec_t coronasizescale, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int flags);
1536 cl_locnode_t *CL_Locs_FindNearest(const vec3_t point);
1537 void CL_Locs_FindLocationName(char *buffer, size_t buffersize, vec3_t point);
1539 //=============================================================================
1545 void CL_Shutdown (void);
1546 void CL_Init (void);
1548 void CL_EstablishConnection(const char *host, int firstarg);
1550 void CL_Disconnect (void);
1551 void CL_Disconnect_f (void);
1553 void CL_UpdateRenderEntity(entity_render_t *ent);
1554 void CL_SetEntityColormapColors(entity_render_t *ent, int colormap);
1555 void CL_UpdateViewEntities(void);
1560 typedef struct kbutton_s
1562 int down[2]; // key nums holding it down
1563 int state; // low bit is down state
1567 extern kbutton_t in_mlook, in_klook;
1568 extern kbutton_t in_strafe;
1569 extern kbutton_t in_speed;
1571 void CL_InitInput (void);
1572 void CL_SendMove (void);
1574 void CL_ValidateState(entity_state_t *s);
1575 void CL_MoveLerpEntityStates(entity_t *ent);
1576 void CL_LerpUpdate(entity_t *e);
1577 void CL_ParseTEnt (void);
1578 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning);
1579 void CL_RelinkBeams (void);
1580 void CL_Beam_CalculatePositions (const beam_t *b, vec3_t start, vec3_t end);
1581 void CL_ClientMovement_Replay(void);
1583 void CL_ClearTempEntities (void);
1584 entity_render_t *CL_NewTempEntity (double shadertime);
1586 void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate);
1588 void CL_ClearState (void);
1589 void CL_ExpandEntities(int num);
1590 void CL_ExpandCSQCRenderEntities(int num);
1591 void CL_SetInfo(const char *key, const char *value, qboolean send, qboolean allowstarkey, qboolean allowmodel, qboolean quiet);
1594 void CL_UpdateWorld (void);
1595 void CL_WriteToServer (void);
1596 void CL_Input (void);
1597 extern int cl_ignoremousemoves;
1600 float CL_KeyState (kbutton_t *key);
1601 const char *Key_KeynumToString (int keynum, char *buf, size_t buflength);
1602 int Key_StringToKeynum (const char *str);
1607 void CL_StopPlayback(void);
1608 void CL_ReadDemoMessage(void);
1609 void CL_WriteDemoMessage(sizebuf_t *mesage);
1611 void CL_CutDemo(unsigned char **buf, fs_offset_t *filesize);
1612 void CL_PasteDemo(unsigned char **buf, fs_offset_t *filesize);
1614 void CL_NextDemo(void);
1615 void CL_Stop_f(void);
1616 void CL_Record_f(void);
1617 void CL_PlayDemo_f(void);
1618 void CL_TimeDemo_f(void);
1623 void CL_Parse_Init(void);
1624 void CL_Parse_Shutdown(void);
1625 void CL_ParseServerMessage(void);
1626 void CL_Parse_DumpPacket(void);
1627 void CL_Parse_ErrorCleanUp(void);
1628 void QW_CL_StartUpload(unsigned char *data, int size);
1629 extern cvar_t qport;
1630 void CL_KeepaliveMessage(qboolean readmessages); // call this during loading of large content
1635 void V_StartPitchDrift (void);
1636 void V_StopPitchDrift (void);
1639 float V_CalcRoll (const vec3_t angles, const vec3_t velocity);
1640 void V_UpdateBlends (void);
1641 void V_ParseDamage (void);
1647 extern cvar_t cl_particles;
1648 extern cvar_t cl_particles_quality;
1649 extern cvar_t cl_particles_size;
1650 extern cvar_t cl_particles_quake;
1651 extern cvar_t cl_particles_blood;
1652 extern cvar_t cl_particles_blood_alpha;
1653 extern cvar_t cl_particles_blood_decal_alpha;
1654 extern cvar_t cl_particles_blood_decal_scalemin;
1655 extern cvar_t cl_particles_blood_decal_scalemax;
1656 extern cvar_t cl_particles_blood_bloodhack;
1657 extern cvar_t cl_particles_bulletimpacts;
1658 extern cvar_t cl_particles_explosions_sparks;
1659 extern cvar_t cl_particles_explosions_shell;
1660 extern cvar_t cl_particles_rain;
1661 extern cvar_t cl_particles_snow;
1662 extern cvar_t cl_particles_smoke;
1663 extern cvar_t cl_particles_smoke_alpha;
1664 extern cvar_t cl_particles_smoke_alphafade;
1665 extern cvar_t cl_particles_sparks;
1666 extern cvar_t cl_particles_bubbles;
1667 extern cvar_t cl_decals;
1668 extern cvar_t cl_decals_time;
1669 extern cvar_t cl_decals_fadetime;
1671 void CL_Particles_Clear(void);
1672 void CL_Particles_Init(void);
1673 void CL_Particles_Shutdown(void);
1674 particle_t *CL_NewParticle(const vec3_t sortorigin, unsigned short ptypeindex, int pcolor1, int pcolor2, int ptex, float psize, float psizeincrease, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pairfriction, float pliquidfriction, float originjitter, float velocityjitter, qboolean pqualityreduction, float lifetime, float stretch, pblend_t blendmode, porientation_t orientation, int staincolor1, int staincolor2, int staintex, float stainalpha, float stainsize, float angle, float spin, float tint[4]);
1676 typedef enum effectnameindex_s
1680 EFFECT_TE_GUNSHOTQUAD,
1682 EFFECT_TE_SPIKEQUAD,
1683 EFFECT_TE_SUPERSPIKE,
1684 EFFECT_TE_SUPERSPIKEQUAD,
1686 EFFECT_TE_KNIGHTSPIKE,
1687 EFFECT_TE_EXPLOSION,
1688 EFFECT_TE_EXPLOSIONQUAD,
1689 EFFECT_TE_TAREXPLOSION,
1691 EFFECT_TE_LAVASPLASH,
1692 EFFECT_TE_SMALLFLASH,
1697 EFFECT_TE_PLASMABURN,
1699 EFFECT_TE_TEI_SMOKE,
1700 EFFECT_TE_TEI_BIGEXPLOSION,
1701 EFFECT_TE_TEI_PLASMAHIT,
1707 EFFECT_TR_SLIGHTBLOOD,
1708 EFFECT_TR_KNIGHTSPIKE,
1709 EFFECT_TR_VORESPIKE,
1710 EFFECT_TR_NEHAHRASMOKE,
1711 EFFECT_TR_NEXUIZPLASMA,
1712 EFFECT_TR_GLOWTRAIL,
1713 EFFECT_SVC_PARTICLE,
1718 int CL_ParticleEffectIndexForName(const char *name);
1719 const char *CL_ParticleEffectNameForIndex(int i);
1720 void CL_ParticleEffect(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor);
1721 void CL_ParticleTrail(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, float tintmins[4], float tintmaxs[4], float fade);
1722 void CL_ParticleBox(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, float tintmins[4], float tintmaxs[4], float fade);
1723 void CL_ParseParticleEffect (void);
1724 void CL_ParticleCube (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, vec_t gravity, vec_t randomvel);
1725 void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, int type);
1726 void CL_EntityParticles (const entity_t *ent);
1727 void CL_ParticleExplosion (const vec3_t org);
1728 void CL_ParticleExplosion2 (const vec3_t org, int colorStart, int colorLength);
1729 void R_NewExplosion(const vec3_t org);
1731 void Debug_PolygonBegin(const char *picname, int flags);
1732 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a);
1733 void Debug_PolygonEnd(void);
1735 #include "cl_screen.h"
1737 extern qboolean sb_showscores;
1739 float RSurf_FogVertex(const vec3_t p);
1740 float RSurf_FogPoint(const vec3_t p);
1742 typedef enum r_viewport_type_e
1744 R_VIEWPORTTYPE_ORTHO,
1745 R_VIEWPORTTYPE_PERSPECTIVE,
1746 R_VIEWPORTTYPE_PERSPECTIVE_INFINITEFARCLIP,
1747 R_VIEWPORTTYPE_PERSPECTIVECUBESIDE,
1748 R_VIEWPORTTYPE_TOTAL
1752 typedef struct r_viewport_s
1754 matrix4x4_t cameramatrix; // from entity (transforms from camera entity to world)
1755 matrix4x4_t viewmatrix; // actual matrix for rendering (transforms to viewspace)
1756 matrix4x4_t projectmatrix; // actual projection matrix (transforms from viewspace to screen)
1763 r_viewport_type_t type;
1764 float screentodepth[2]; // used by deferred renderer to calculate linear depth from device depth coordinates
1768 typedef struct r_refdef_view_s
1770 // view information (changes multiple times per frame)
1771 // if any of these variables change then r_refdef.viewcache must be regenerated
1772 // by calling R_View_Update
1773 // (which also updates viewport, scissor, colormask)
1775 // it is safe and expected to copy this into a structure on the stack and
1776 // call the renderer recursively, then restore from the stack afterward
1777 // (as long as R_View_Update is called)
1779 // eye position information
1780 matrix4x4_t matrix, inverse_matrix;
1786 int numfrustumplanes;
1787 mplane_t frustum[6];
1788 qboolean useclipplane;
1789 qboolean usecustompvs; // uses r_refdef.viewcache.pvsbits as-is rather than computing it
1791 float frustum_x, frustum_y;
1792 vec3_t frustumcorner[4];
1793 // if turned off it renders an ortho view
1795 float ortho_x, ortho_y;
1797 // screen area to render in
1804 r_viewport_t viewport; // note: if r_viewscale is used, the viewport.width and viewport.height may be less than width and height
1806 // which color components to allow (for anaglyph glasses)
1809 // global RGB color multiplier for rendering
1812 // whether to call R_ClearScreen before rendering stuff
1814 // if true, don't clear or do any post process effects (bloom, etc)
1816 // if true, this is the MAIN view (which is, after CSQC, copied into the scene for use e.g. by r_speeds 1, showtex, prydon cursor)
1819 // whether to draw r_showtris and such, this is only true for the main
1820 // view render, all secondary renders (mirrors, portals, cameras,
1821 // distortion effects, etc) omit such debugging information
1824 // these define which values to use in GL_CullFace calls to request frontface or backface culling
1828 // render quality (0 to 1) - affects r_drawparticles_drawdistance and others
1833 typedef struct r_refdef_viewcache_s
1835 // updated by gl_main_newmap()
1837 int world_numclusters;
1838 int world_numclusterbytes;
1840 int world_numsurfaces;
1842 // these properties are generated by R_View_Update()
1844 // which entities are currently visible for this viewpoint
1845 // (the used range is 0...r_refdef.scene.numentities)
1846 unsigned char *entityvisible;
1848 // flag arrays used for visibility checking on world model
1849 // (all other entities have no per-surface/per-leaf visibility checks)
1850 unsigned char *world_pvsbits;
1851 unsigned char *world_leafvisible;
1852 unsigned char *world_surfacevisible;
1853 // if true, the view is currently in a leaf without pvs data
1854 qboolean world_novis;
1856 r_refdef_viewcache_t;
1858 // TODO: really think about which fields should go into scene and which one should stay in refdef [1/7/2008 Black]
1859 // maybe also refactor some of the functions to support different setting sources (ie. fogenabled, etc.) for different scenes
1860 typedef struct r_refdef_scene_s {
1861 // whether to call S_ExtraUpdate during render to reduce sound chop
1862 qboolean extraupdate;
1864 // (client gameworld) time for rendering time based effects
1868 entity_render_t *worldentity;
1870 // same as worldentity->model
1871 dp_model_t *worldmodel;
1873 // renderable entities (excluding world)
1874 entity_render_t **entities;
1878 // field of temporary entities that is reset each (client) frame
1879 entity_render_t *tempentities;
1880 int numtempentities;
1881 int maxtempentities;
1882 qboolean expandtempentities;
1884 // renderable dynamic lights
1885 rtlight_t *lights[MAX_DLIGHTS];
1886 rtlight_t templights[MAX_DLIGHTS];
1889 // intensities for light styles right now, controls rtlights
1890 float rtlightstylevalue[MAX_LIGHTSTYLES]; // float fraction of base light value
1891 // 8.8bit fixed point intensities for light styles
1892 // controls intensity lightmap layers
1893 unsigned short lightstylevalue[MAX_LIGHTSTYLES]; // 8.8 fraction of base light value
1898 qboolean rtworldshadows;
1900 qboolean rtdlightshadows;
1903 typedef struct r_refdef_s
1905 // these fields define the basic rendering information for the world
1906 // but not the view, which could change multiple times in one rendered
1907 // frame (for example when rendering textures for certain effects)
1909 // these are set for water warping before
1910 // frustum_x/frustum_y are calculated
1911 float frustumscale_x, frustumscale_y;
1913 // current view settings (these get reset a few times during rendering because of water rendering, reflections, etc)
1914 r_refdef_view_t view;
1915 r_refdef_viewcache_t viewcache;
1917 // minimum visible distance (pixels closer than this disappear)
1919 // maximum visible distance (pixels further than this disappear in 16bpp modes,
1920 // in 32bpp an infinite-farclip matrix is used instead)
1923 // fullscreen color blend
1926 r_refdef_scene_t scene;
1929 float fogplaneviewdist;
1930 qboolean fogplaneviewabove;
1931 float fogheightfade;
1934 float fograngerecip;
1935 float fogmasktabledistmultiplier;
1936 #define FOGMASKTABLEWIDTH 1024
1937 float fogmasktable[FOGMASKTABLEWIDTH];
1938 float fogmasktable_start, fogmasktable_alpha, fogmasktable_range, fogmasktable_density;
1947 float fog_fadedepth;
1948 qboolean fogenabled;
1949 qboolean oldgl_fogenable;
1951 // new flexible texture height fog (overrides normal fog)
1952 char fog_height_texturename[64]; // note: must be 64 for the sscanf code
1953 unsigned char *fog_height_table1d;
1954 unsigned char *fog_height_table2d;
1955 int fog_height_tablesize; // enable
1956 float fog_height_tablescale;
1957 float fog_height_texcoordscale;
1958 char fogheighttexturename[64]; // detects changes to active fog height texture
1960 int draw2dstage; // 0 = no, 1 = yes, other value = needs setting up again
1962 // true during envmap command capture
1965 // brightness of world lightmaps and related lighting
1966 // (often reduced when world rtlights are enabled)
1967 float lightmapintensity;
1968 // whether to draw world lights realtime, dlights realtime, and their shadows
1969 float polygonfactor;
1970 float polygonoffset;
1971 float shadowpolygonfactor;
1972 float shadowpolygonoffset;
1974 // how long R_RenderView took on the previous frame
1975 double lastdrawscreentime;
1977 // rendering stats for r_speeds display
1978 // (these are incremented in many places)
1979 int stats[r_stat_count];
1983 extern r_refdef_t r_refdef;
1985 typedef enum waterlevel_e
1989 WATERLEVEL_SWIMMING,
1990 WATERLEVEL_SUBMERGED
1994 typedef struct cl_clientmovement_state_s
1996 // entity to be ignored for movement
1997 struct prvm_edict_s *self;
2001 // current bounding box (different if crouched vs standing)
2004 // currently on the ground
2006 // currently crouching
2008 // what kind of water (SUPERCONTENTS_LAVA for instance)
2011 waterlevel_t waterlevel;
2012 // weird hacks when jumping out of water
2013 // (this is in seconds and counts down to 0)
2014 float waterjumptime;
2019 cl_clientmovement_state_t;
2020 void CL_ClientMovement_PlayerMove_Frame(cl_clientmovement_state_t *s);
2022 // warpzone prediction hack (CSQC builtin)
2023 void CL_RotateMoves(const matrix4x4_t *m);
2025 void CL_NewFrameReceived(int num);
2026 void CL_ParseEntityLump(char *entitystring);
2027 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
2028 void CL_RelinkLightFlashes(void);
2029 void Sbar_ShowFPS(void);
2030 void Sbar_ShowFPS_Update(void);
2031 void Host_SaveConfig(void);
2032 void Host_LoadConfig_f(void);
2033 void CL_UpdateMoveVars(void);
2034 void SCR_CaptureVideo_SoundFrame(const portable_sampleframe_t *paintbuffer, size_t length);
2035 void V_DriftPitch(void);
2036 void V_FadeViewFlashs(void);
2037 void V_CalcViewBlend(void);
2038 void V_CalcRefdefUsing (const matrix4x4_t *entrendermatrix, const vec3_t clviewangles, qboolean teleported, qboolean clonground, qboolean clcmdjump, float clstatsviewheight, qboolean cldead, qboolean clintermission, const vec3_t clvelocity);
2039 void V_CalcRefdef(void);
2040 void CL_Locs_Reload_f(void);