2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "matrixlib.h"
28 // NOTE: r_stat_name[] must match this indexing
35 r_stat_entities_surfaces,
36 r_stat_entities_triangles,
39 r_stat_world_surfaces,
40 r_stat_world_triangles,
41 r_stat_lightmapupdates,
42 r_stat_lightmapupdatepixels,
47 r_stat_draws_vertices,
48 r_stat_draws_elements,
51 r_stat_lights_scissored,
52 r_stat_lights_lighttriangles,
53 r_stat_lights_shadowtriangles,
54 r_stat_lights_dynamicshadowtriangles,
55 r_stat_bouncegrid_lights,
56 r_stat_bouncegrid_particles,
57 r_stat_bouncegrid_traces,
58 r_stat_bouncegrid_hits,
59 r_stat_bouncegrid_splats,
60 r_stat_bouncegrid_bounces,
61 r_stat_photoncache_animated,
62 r_stat_photoncache_cached,
63 r_stat_photoncache_traced,
65 r_stat_bloom_copypixels,
66 r_stat_bloom_drawpixels,
67 r_stat_indexbufferuploadcount,
68 r_stat_indexbufferuploadsize,
69 r_stat_vertexbufferuploadcount,
70 r_stat_vertexbufferuploadsize,
71 r_stat_framedatacurrent,
73 r_stat_bufferdatacurrent_vertex, // R_BUFFERDATA_ types are added to this index
74 r_stat_bufferdatacurrent_index16,
75 r_stat_bufferdatacurrent_index32,
76 r_stat_bufferdatacurrent_uniform,
77 r_stat_bufferdatasize_vertex, // R_BUFFERDATA_ types are added to this index
78 r_stat_bufferdatasize_index16,
79 r_stat_bufferdatasize_index32,
80 r_stat_bufferdatasize_uniform,
81 r_stat_animcache_vertexmesh_count,
82 r_stat_animcache_vertexmesh_vertices,
83 r_stat_animcache_vertexmesh_maxvertices,
84 r_stat_animcache_skeletal_count,
85 r_stat_animcache_skeletal_bones,
86 r_stat_animcache_skeletal_maxbones,
87 r_stat_animcache_shade_count,
88 r_stat_animcache_shade_vertices,
89 r_stat_animcache_shade_maxvertices,
90 r_stat_animcache_shape_count,
91 r_stat_animcache_shape_vertices,
92 r_stat_animcache_shape_maxvertices,
94 r_stat_batch_withgaps,
95 r_stat_batch_surfaces,
96 r_stat_batch_vertices,
97 r_stat_batch_triangles,
98 r_stat_batch_fast_batches,
99 r_stat_batch_fast_surfaces,
100 r_stat_batch_fast_vertices,
101 r_stat_batch_fast_triangles,
102 r_stat_batch_copytriangles_batches,
103 r_stat_batch_copytriangles_surfaces,
104 r_stat_batch_copytriangles_vertices,
105 r_stat_batch_copytriangles_triangles,
106 r_stat_batch_dynamic_batches,
107 r_stat_batch_dynamic_surfaces,
108 r_stat_batch_dynamic_vertices,
109 r_stat_batch_dynamic_triangles,
110 r_stat_batch_dynamicskeletal_batches,
111 r_stat_batch_dynamicskeletal_surfaces,
112 r_stat_batch_dynamicskeletal_vertices,
113 r_stat_batch_dynamicskeletal_triangles,
114 r_stat_batch_dynamic_batches_because_cvar,
115 r_stat_batch_dynamic_surfaces_because_cvar,
116 r_stat_batch_dynamic_vertices_because_cvar,
117 r_stat_batch_dynamic_triangles_because_cvar,
118 r_stat_batch_dynamic_batches_because_lightmapvertex,
119 r_stat_batch_dynamic_surfaces_because_lightmapvertex,
120 r_stat_batch_dynamic_vertices_because_lightmapvertex,
121 r_stat_batch_dynamic_triangles_because_lightmapvertex,
122 r_stat_batch_dynamic_batches_because_deformvertexes_autosprite,
123 r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite,
124 r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite,
125 r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite,
126 r_stat_batch_dynamic_batches_because_deformvertexes_autosprite2,
127 r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite2,
128 r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite2,
129 r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite2,
130 r_stat_batch_dynamic_batches_because_deformvertexes_normal,
131 r_stat_batch_dynamic_surfaces_because_deformvertexes_normal,
132 r_stat_batch_dynamic_vertices_because_deformvertexes_normal,
133 r_stat_batch_dynamic_triangles_because_deformvertexes_normal,
134 r_stat_batch_dynamic_batches_because_deformvertexes_wave,
135 r_stat_batch_dynamic_surfaces_because_deformvertexes_wave,
136 r_stat_batch_dynamic_vertices_because_deformvertexes_wave,
137 r_stat_batch_dynamic_triangles_because_deformvertexes_wave,
138 r_stat_batch_dynamic_batches_because_deformvertexes_bulge,
139 r_stat_batch_dynamic_surfaces_because_deformvertexes_bulge,
140 r_stat_batch_dynamic_vertices_because_deformvertexes_bulge,
141 r_stat_batch_dynamic_triangles_because_deformvertexes_bulge,
142 r_stat_batch_dynamic_batches_because_deformvertexes_move,
143 r_stat_batch_dynamic_surfaces_because_deformvertexes_move,
144 r_stat_batch_dynamic_vertices_because_deformvertexes_move,
145 r_stat_batch_dynamic_triangles_because_deformvertexes_move,
146 r_stat_batch_dynamic_batches_because_tcgen_lightmap,
147 r_stat_batch_dynamic_surfaces_because_tcgen_lightmap,
148 r_stat_batch_dynamic_vertices_because_tcgen_lightmap,
149 r_stat_batch_dynamic_triangles_because_tcgen_lightmap,
150 r_stat_batch_dynamic_batches_because_tcgen_vector,
151 r_stat_batch_dynamic_surfaces_because_tcgen_vector,
152 r_stat_batch_dynamic_vertices_because_tcgen_vector,
153 r_stat_batch_dynamic_triangles_because_tcgen_vector,
154 r_stat_batch_dynamic_batches_because_tcgen_environment,
155 r_stat_batch_dynamic_surfaces_because_tcgen_environment,
156 r_stat_batch_dynamic_vertices_because_tcgen_environment,
157 r_stat_batch_dynamic_triangles_because_tcgen_environment,
158 r_stat_batch_dynamic_batches_because_tcmod_turbulent,
159 r_stat_batch_dynamic_surfaces_because_tcmod_turbulent,
160 r_stat_batch_dynamic_vertices_because_tcmod_turbulent,
161 r_stat_batch_dynamic_triangles_because_tcmod_turbulent,
162 r_stat_batch_dynamic_batches_because_interleavedarrays,
163 r_stat_batch_dynamic_surfaces_because_interleavedarrays,
164 r_stat_batch_dynamic_vertices_because_interleavedarrays,
165 r_stat_batch_dynamic_triangles_because_interleavedarrays,
166 r_stat_batch_dynamic_batches_because_nogaps,
167 r_stat_batch_dynamic_surfaces_because_nogaps,
168 r_stat_batch_dynamic_vertices_because_nogaps,
169 r_stat_batch_dynamic_triangles_because_nogaps,
170 r_stat_batch_dynamic_batches_because_derived,
171 r_stat_batch_dynamic_surfaces_because_derived,
172 r_stat_batch_dynamic_vertices_because_derived,
173 r_stat_batch_dynamic_triangles_because_derived,
174 r_stat_batch_entitycache_count,
175 r_stat_batch_entitycache_surfaces,
176 r_stat_batch_entitycache_vertices,
177 r_stat_batch_entitycache_triangles,
178 r_stat_batch_entityanimate_count,
179 r_stat_batch_entityanimate_surfaces,
180 r_stat_batch_entityanimate_vertices,
181 r_stat_batch_entityanimate_triangles,
182 r_stat_batch_entityskeletal_count,
183 r_stat_batch_entityskeletal_surfaces,
184 r_stat_batch_entityskeletal_vertices,
185 r_stat_batch_entityskeletal_triangles,
186 r_stat_batch_entitystatic_count,
187 r_stat_batch_entitystatic_surfaces,
188 r_stat_batch_entitystatic_vertices,
189 r_stat_batch_entitystatic_triangles,
190 r_stat_batch_entitycustom_count,
191 r_stat_batch_entitycustom_surfaces,
192 r_stat_batch_entitycustom_vertices,
193 r_stat_batch_entitycustom_triangles,
194 r_stat_count // size of array
198 // flags for rtlight rendering
199 #define LIGHTFLAG_NORMALMODE 1
200 #define LIGHTFLAG_REALTIMEMODE 2
202 typedef struct tridecal_s
204 // color and initial alpha value
205 float texcoord2f[3][2];
206 float vertex3f[3][3];
208 float plane[4]; // backface culling
209 // how long this decal has lived so far (the actual fade begins at cl_decals_time)
211 // if >= 0 this indicates the decal should follow an animated triangle
213 // for visibility culling
215 // old decals are killed to obey cl_decals_max
216 unsigned int decalsequence;
220 typedef struct decalsystem_s
223 double lastupdatetime;
232 unsigned short *element3s;
236 typedef struct effect_s
245 // these are for interpolation
252 typedef struct beam_s
255 // draw this as lightning polygons, or a model?
257 struct model_s *model;
263 typedef struct rtlight_particle_s
270 typedef struct rtlight_s
272 // shadow volumes are done entirely in model space, so there are no matrices for dealing with them... they just use the origin
274 // note that the world to light matrices are inversely scaled (divided) by lightradius
277 /// matrix for transforming light filter coordinates to world coordinates
278 matrix4x4_t matrix_lighttoworld;
279 /// matrix for transforming world coordinates to light filter coordinates
280 matrix4x4_t matrix_worldtolight;
281 /// typically 1 1 1, can be lower (dim) or higher (overbright)
283 /// size of the light (remove?)
286 char cubemapname[64];
287 /// light style to monitor for brightness
289 /// whether light should render shadows (see castshadows for whether it actually does this frame)
291 /// intensity of corona to render
293 /// radius scale of corona to render (1.0 means same as light radius)
294 vec_t coronasizescale;
295 /// ambient intensity to render
297 /// diffuse intensity to render
299 /// specular intensity to render
301 /// LIGHTFLAG_* flags
304 // generated properties
305 /// used only for shadow volumes
310 /// when r_shadow_culllights_trace is set, this is refreshed by each successful trace.
313 // rendering properties, updated each time a light is rendered
314 // this is rtlight->color * d_lightstylevalue
316 /// used by corona updates, due to occlusion query
317 float corona_visibility;
318 unsigned int corona_queryindex_visiblepixels;
319 unsigned int corona_queryindex_allpixels;
320 /// this is R_GetCubemap(rtlight->cubemapname)
321 rtexture_t *currentcubemap;
322 /// set by R_Shadow_PrepareLight to decide whether R_Shadow_DrawLight should draw it
324 /// set by R_Shadow_PrepareLight to indicate whether R_Shadow_DrawShadowMaps should do anything
325 qboolean castshadows;
326 /// these fields are set by R_Shadow_PrepareLight for later drawing
327 int cached_numlightentities;
328 int cached_numlightentities_noselfshadow;
329 int cached_numshadowentities;
330 int cached_numshadowentities_noselfshadow;
331 int cached_numsurfaces;
332 struct entity_render_s **cached_lightentities;
333 struct entity_render_s **cached_lightentities_noselfshadow;
334 struct entity_render_s **cached_shadowentities;
335 struct entity_render_s **cached_shadowentities_noselfshadow;
336 unsigned char *cached_shadowtrispvs;
337 unsigned char *cached_lighttrispvs;
338 int *cached_surfacelist;
339 // reduced light cullbox from GetLightInfo
340 vec3_t cached_cullmins;
341 vec3_t cached_cullmaxs;
342 // current shadow-caster culling planes based on view
343 // (any geometry outside these planes can not contribute to the visible
344 // shadows in any way, and thus can be culled safely)
345 int cached_numfrustumplanes;
346 mplane_t cached_frustumplanes[5]; // see R_Shadow_ComputeShadowCasterCullingPlanes
348 /// static light info
349 /// true if this light should be compiled as a static light
351 /// true if this is a compiled world light, cleared if the light changes
353 /// the shadowing mode used to compile this light
355 /// the size that this light should have (assuming no scene LOD kicking in to reduce it)
356 int shadowmapsidesize;
357 /// position of this light in the shadowmap atlas
358 int shadowmapatlasposition[2];
359 /// size of one side of this light in the shadowmap atlas (for omnidirectional shadowmaps this is the min corner of a 2x3 arrangement, or a 4x3 arrangement in the case of noselfshadow entities being present)
360 int shadowmapatlassidesize;
361 /// premade shadow volumes to render for world entity
362 shadowmesh_t *static_meshchain_shadow_zpass;
363 shadowmesh_t *static_meshchain_shadow_zfail;
364 shadowmesh_t *static_meshchain_shadow_shadowmap;
365 /// used for visibility testing (more exact than bbox)
367 int static_numleafpvsbytes;
368 int *static_leaflist;
369 unsigned char *static_leafpvs;
370 /// surfaces seen by light
371 int static_numsurfaces;
372 int *static_surfacelist;
373 /// flag bits indicating which triangles of the world model should cast
374 /// shadows, and which ones should be lit
376 /// this avoids redundantly scanning the triangles in each surface twice
377 /// for whether they should cast shadows, once in culling and once in the
378 /// actual shadowmarklist production.
379 int static_numshadowtrispvsbytes;
380 unsigned char *static_shadowtrispvs;
381 /// this allows the lighting batch code to skip backfaces andother culled
382 /// triangles not relevant for lighting
383 /// (important on big surfaces such as terrain)
384 int static_numlighttrispvsbytes;
385 unsigned char *static_lighttrispvs;
386 /// masks of all shadowmap sides that have any potential static receivers or casters
387 int static_shadowmap_receivers;
388 int static_shadowmap_casters;
389 /// particle-tracing cache for global illumination
390 int particlecache_numparticles;
391 int particlecache_maxparticles;
392 int particlecache_updateparticle;
393 rtlight_particle_t *particlecache_particles;
395 /// bouncegrid light info
396 float bouncegrid_photoncolor[3];
397 float bouncegrid_photons;
399 int bouncegrid_traces;
400 float bouncegrid_effectiveradius;
404 typedef struct dlight_s
406 // destroy light after this time
409 // the entity that owns this light (can be NULL)
411 struct entity_render_s *ent;
413 // (worldlight: saved to .rtlights file)
415 // worldlight orientation
417 // (worldlight: saved to .rtlights file)
419 // dlight orientation/scaling/location
423 // (worldlight: saved to .rtlights file)
425 // cubemap name to use on this light
426 // (worldlight: saved to .rtlights file)
427 char cubemapname[64];
428 // make light flash while selected
431 // brightness (not really radius anymore)
432 // (worldlight: saved to .rtlights file)
434 // drop intensity this much each second
437 // intensity value which is dropped over time
440 // initial values for intensity to modify
444 // light style which controls intensity of this light
445 // (worldlight: saved to .rtlights file)
448 // (worldlight: saved to .rtlights file)
451 // (worldlight: saved to .rtlights file)
453 // radius scale of corona to render (1.0 means same as light radius)
454 // (worldlight: saved to .rtlights file)
455 vec_t coronasizescale;
456 // ambient intensity to render
457 // (worldlight: saved to .rtlights file)
459 // diffuse intensity to render
460 // (worldlight: saved to .rtlights file)
462 // specular intensity to render
463 // (worldlight: saved to .rtlights file)
466 // (worldlight: saved to .rtlights file)
468 // linked list of world lights
470 struct dlight_s *next;
471 // embedded rtlight struct for renderer
477 // this is derived from processing of the framegroupblend array
478 // note: technically each framegroupblend can produce two of these, but that
479 // never happens in practice because no one blends between more than 2
480 // framegroups at once
481 #define MAX_FRAMEBLENDS (MAX_FRAMEGROUPBLENDS * 2)
482 typedef struct frameblend_s
489 // LordHavoc: this struct is intended for the renderer but some fields are
490 // used by the client.
492 // The renderer should not rely on any changes to this struct to be persistent
493 // across multiple frames because temp entities are wiped every frame, but it
494 // is acceptable to cache things in this struct that are not critical.
496 // For example the r_cullentities_trace code does such caching.
497 typedef struct entity_render_s
503 // transform matrix for model to world
505 // transform matrix for world to model
506 matrix4x4_t inversematrix;
507 // opacity (alpha) of the model
509 // size the model is shown
511 // transparent sorting offset
512 float transparent_offset;
516 // number of the entity represents, or 0 for non-network entities
518 // literal colormap colors for renderer, if both are 0 0 0 it is not colormapped
519 vec3_t colormap_pantscolor;
520 vec3_t colormap_shirtcolor;
521 // light, particles, etc
523 // qw CTF flags and other internal-use-only effect bits
530 // colormod tinting of models
534 // interpolated animation - active framegroups and blend factors
535 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
537 // time of last model change (for shader animations)
540 // calculated by the renderer (but not persistent)
542 // calculated during R_AddModelEntities
544 // subframe numbers (-1 if not used) and their blending scalers (0-1), if interpolation is not desired, use subframeblend[0].subframe
545 frameblend_t frameblend[MAX_FRAMEBLENDS];
546 // skeletal animation data (if skeleton.relativetransforms is not NULL, it overrides frameblend)
547 skeleton_t *skeleton;
549 // animation cache (pointers allocated using R_FrameData_Alloc)
550 // ONLY valid during R_RenderView! may be NULL (not cached)
551 float *animcache_vertex3f;
552 r_meshbuffer_t *animcache_vertex3f_vertexbuffer;
553 int animcache_vertex3f_bufferoffset;
554 float *animcache_normal3f;
555 r_meshbuffer_t *animcache_normal3f_vertexbuffer;
556 int animcache_normal3f_bufferoffset;
557 float *animcache_svector3f;
558 r_meshbuffer_t *animcache_svector3f_vertexbuffer;
559 int animcache_svector3f_bufferoffset;
560 float *animcache_tvector3f;
561 r_meshbuffer_t *animcache_tvector3f_vertexbuffer;
562 int animcache_tvector3f_bufferoffset;
563 // interleaved arrays for rendering and dynamic vertex buffers for them
564 r_vertexmesh_t *animcache_vertexmesh;
565 r_meshbuffer_t *animcache_vertexmesh_vertexbuffer;
566 int animcache_vertexmesh_bufferoffset;
567 // gpu-skinning shader needs transforms in a certain format, we have to
568 // upload this to a uniform buffer for the shader to use, and also keep a
569 // backup copy in system memory for the dynamic batch fallback code
570 // if this is not NULL, the other animcache variables are NULL
571 float *animcache_skeletaltransform3x4;
572 r_meshbuffer_t *animcache_skeletaltransform3x4buffer;
573 int animcache_skeletaltransform3x4offset;
574 int animcache_skeletaltransform3x4size;
576 // CL_UpdateEntityShading reads these fields
577 // used only if RENDER_CUSTOMIZEDMODELLIGHT is set
578 vec3_t custommodellight_ambient;
579 vec3_t custommodellight_diffuse;
580 vec3_t custommodellight_lightdir;
581 // CSQC entities get their shading from the root of their attachment chain
582 float custommodellight_origin[3];
584 // derived lighting parameters (CL_UpdateEntityShading)
586 // used by MATERIALFLAG_FULLBRIGHT which is MATERIALFLAG_MODELLIGHT with
587 // this as ambient color, along with MATERIALFLAG_NORTLIGHT
588 float render_fullbright[3];
589 // color tint for the base pass glow textures if any
590 float render_glowmod[3];
591 // MATERIALFLAG_MODELLIGHT uses these parameters
592 float render_modellight_ambient[3];
593 float render_modellight_diffuse[3];
594 float render_modellight_lightdir[3];
595 float render_modellight_specular[3];
596 // lightmap rendering (not MATERIALFLAG_MODELLIGHT)
597 float render_lightmap_ambient[3];
598 float render_lightmap_diffuse[3];
599 float render_lightmap_specular[3];
600 // rtlights use these colors for the materials on this entity
601 float render_rtlight_diffuse[3];
602 float render_rtlight_specular[3];
603 // ignore lightmap and use lightgrid on this entity (e.g. FULLBRIGHT)
604 qboolean render_modellight_forced;
605 // do not process per pixel lights on this entity at all (like MATERIALFLAG_NORTLIGHT)
606 qboolean render_rtlight_disabled;
608 // storage of decals on this entity
609 // (note: if allowdecals is set, be sure to call R_DecalSystem_Reset on removal!)
611 decalsystem_t decalsystem;
613 // FIELDS UPDATED BY RENDERER:
614 // last time visible during trace culling
615 double last_trace_visibility;
617 // user wavefunc parameters (from csqc)
618 vec_t userwavefunc_param[Q3WAVEFUNC_USER_COUNT];
622 typedef struct entity_persistent_s
624 vec3_t trail_origin; // previous position for particle trail spawning
625 vec3_t oldorigin; // lerp
626 vec3_t oldangles; // lerp
627 vec3_t neworigin; // lerp
628 vec3_t newangles; // lerp
629 vec_t lerpstarttime; // lerp
630 vec_t lerpdeltatime; // lerp
631 float muzzleflash; // muzzleflash intensity, fades over time
632 float trail_time; // residual error accumulation for particle trail spawning (to keep spacing across frames)
633 qboolean trail_allowed; // set to false by teleports, true by update code, prevents bad lerps
637 typedef struct entity_s
639 // baseline state (default values)
640 entity_state_t state_baseline;
641 // previous state (interpolating from this)
642 entity_state_t state_previous;
643 // current state (interpolating to this)
644 entity_state_t state_current;
646 // used for regenerating parts of render
647 entity_persistent_t persistent;
649 // the only data the renderer should know about
650 entity_render_t render;
654 typedef struct usercmd_s
658 // intended velocities
663 vec3_t cursor_screen;
666 vec3_t cursor_impact;
667 vec3_t cursor_normal;
668 vec_t cursor_fraction;
669 int cursor_entitynumber;
671 double time; // time the move is executed for (cl_movement: clienttime, non-cl_movement: receivetime)
672 double receivetime; // time the move was received at
673 double clienttime; // time to which server state the move corresponds to
674 int msec; // for predicted moves
677 unsigned int sequence;
678 qboolean applied; // if false we're still accumulating a move
679 qboolean predicted; // if true the sequence should be sent as 0
681 // derived properties
688 typedef struct lightstyle_s
691 char map[MAX_STYLESTRING];
694 typedef struct scoreboard_s
696 char name[MAX_SCOREBOARDNAME];
698 int colors; // two 4 bit fields
701 char qw_userinfo[MAX_USERINFO_STRING];
708 char qw_skin[MAX_QPATH];
711 typedef struct cshift_s
714 float percent; // 0-255
715 float alphafade; // (any speed)
718 #define CSHIFT_CONTENTS 0
719 #define CSHIFT_DAMAGE 1
720 #define CSHIFT_BONUS 2
721 #define CSHIFT_POWERUP 3
722 #define CSHIFT_VCSHIFT 4
723 #define NUM_CSHIFTS 5
725 #define NAME_LENGTH 64
729 // client_state_t should hold all pieces of the client state
732 #define SIGNONS 4 // signon messages to receive before connected
734 typedef enum cactive_e
736 ca_uninitialized, // during early startup
737 ca_dedicated, // a dedicated server with no ability to start a client
738 ca_disconnected, // full screen console with no connection
739 ca_connected // valid netcon, talking to a server
743 typedef enum qw_downloadtype_e
753 typedef enum capturevideoformat_e
755 CAPTUREVIDEOFORMAT_AVI_I420,
756 CAPTUREVIDEOFORMAT_OGG_VORBIS_THEORA
758 capturevideoformat_t;
760 typedef struct capturevideostate_s
762 double startrealtime;
775 int soundsampleframe;
776 unsigned char *screenbuffer;
777 unsigned char *outbuffer;
778 char basename[MAX_QPATH];
781 // precomputed RGB to YUV tables
782 // converts the RGB values to YUV (see cap_avi.c for how to use them)
783 short rgbtoyuvscaletable[3][3][256];
784 unsigned char yuvnormalizetable[3][256];
786 // precomputed gamma ramp (only needed if the capturevideo module uses RGB output)
787 // note: to map from these values to RGB24, you have to multiply by 255.0/65535.0, then add 0.5, then cast to integer
788 unsigned short vidramp[256 * 3];
790 // stuff to be filled in by the video format module
791 capturevideoformat_t format;
792 const char *formatextension;
795 // cls.capturevideo.videofile = FS_OpenRealFile(va(vabuf, sizeof(vabuf), "%s.%s", cls.capturevideo.basename, cls.capturevideo.formatextension), "wb", false);
796 void (*endvideo) (void);
797 void (*videoframes) (int num);
798 void (*soundframe) (const portable_sampleframe_t *paintbuffer, size_t length);
800 // format specific data
801 void *formatspecific;
805 #define CL_MAX_DOWNLOADACKS 4
807 typedef struct cl_downloadack_s
813 typedef struct cl_soundstats_s
817 int latency_milliseconds;
822 // the client_static_t structure is persistent through an arbitrary number
823 // of server connections
825 typedef struct client_static_s
829 // all client memory allocations go in these pools
830 mempool_t *levelmempool;
831 mempool_t *permanentmempool;
834 // -1 = don't play demos
836 // list of demos in loop
837 char demos[MAX_DEMOS][MAX_DEMONAME];
838 // the actively playing demo (set by CL_PlayDemo_f)
839 char demoname[MAX_QPATH];
841 // demo recording info must be here, because record is started before
842 // entering a map (and clearing client_state_t)
843 qboolean demorecording;
844 fs_offset_t demo_lastcsprogssize;
845 int demo_lastcsprogscrc;
846 qboolean demoplayback;
847 qboolean demostarting; // set if currently starting a demo, to stop -demo from quitting when switching to another demo
849 // -1 = use normal cd track
852 // realtime at second frame of timedemo (LordHavoc: changed to double)
854 int td_frames; // total frames parsed
855 double td_onesecondnexttime;
856 double td_onesecondframes;
857 double td_onesecondrealtime;
858 double td_onesecondminfps;
859 double td_onesecondmaxfps;
860 double td_onesecondavgfps;
861 int td_onesecondavgcount;
862 // LordHavoc: pausedemo
865 // sound mixer statistics for showsound display
866 cl_soundstats_t soundstats;
868 qboolean connect_trying;
869 int connect_remainingtries;
870 double connect_nextsendtime;
871 lhnetsocket_t *connect_mysocket;
872 lhnetaddress_t connect_address;
873 lhnetaddress_t rcon_address;
874 // protocol version of the server we're connected to
875 // (kept outside client_state_t because it's used between levels)
876 protocolversion_t protocol;
880 lhnetaddress_t rcon_addresses[MAX_RCONS];
881 char rcon_commands[MAX_RCONS][MAX_INPUTLINE];
882 double rcon_timeout[MAX_RCONS];
885 // connection information
888 // network connection
891 // download information
892 // (note: qw_download variables are also used)
893 cl_downloadack_t dp_downloadack[CL_MAX_DOWNLOADACKS];
895 // input sequence numbers are not reset on level change, only connect
896 unsigned int servermovesequence;
898 // quakeworld stuff below
900 // value of "qport" cvar at time of connection
902 // copied from cls.netcon->qw. variables every time they change, or set by demos (which have no cls.netcon)
903 unsigned int qw_incoming_sequence;
904 unsigned int qw_outgoing_sequence;
906 // current file download buffer (only saved when file is completed)
907 char qw_downloadname[MAX_QPATH];
908 unsigned char *qw_downloadmemory;
909 int qw_downloadmemorycursize;
910 int qw_downloadmemorymaxsize;
911 int qw_downloadnumber;
912 int qw_downloadpercent;
913 qw_downloadtype_t qw_downloadtype;
914 // transfer rate display
915 double qw_downloadspeedtime;
916 int qw_downloadspeedcount;
917 int qw_downloadspeedrate;
918 qboolean qw_download_deflate;
920 // current file upload buffer (for uploading screenshots to server)
921 unsigned char *qw_uploaddata;
926 // this normally contains the following keys in quakeworld:
927 // password spectator name team skin topcolor bottomcolor rate noaim msg *ver *ip
928 char userinfo[MAX_USERINFO_STRING];
930 // extra user info for the "connect" command
931 char connect_userinfo[MAX_USERINFO_STRING];
933 // video capture stuff
934 capturevideostate_t capturevideo;
939 // ProQuake compatibility stuff
940 int proquake_servermod; // 0 = not proquake, 1 = proquake
941 int proquake_serverversion; // actual proquake server version * 10 (3.40 = 34, etc)
942 int proquake_serverflags; // 0 (PQF_CHEATFREE not supported)
944 // don't write-then-read csprogs.dat (useful for demo playback)
945 unsigned char *caughtcsprogsdata;
946 fs_offset_t caughtcsprogsdatasize;
948 int r_speeds_graph_length;
949 int r_speeds_graph_current;
950 int *r_speeds_graph_data;
953 int r_speeds_graph_datamin[r_stat_count];
954 int r_speeds_graph_datamax[r_stat_count];
958 extern client_static_t cls;
964 qboolean drawenginesbar;
965 qboolean drawcrosshair;
970 PARTICLE_BILLBOARD = 0,
972 PARTICLE_ORIENTED_DOUBLESIDED = 2,
975 PARTICLE_INVALID = -1
988 typedef struct particletype_s
991 porientation_t orientation;
998 pt_dead, pt_alphastatic, pt_static, pt_spark, pt_beam, pt_rain, pt_raindecal, pt_snow, pt_bubble, pt_blood, pt_smoke, pt_decal, pt_entityparticle, pt_total
1002 typedef struct decal_s
1004 // fields used by rendering: (44 bytes)
1005 unsigned short typeindex;
1006 unsigned short texnum;
1007 unsigned int decalsequence;
1011 float alpha; // 0-255
1012 unsigned char color[3];
1013 unsigned char unused1;
1014 int clusterindex; // cheap culling by pvs
1016 // fields not used by rendering: (36 bytes in 32bit, 40 bytes in 64bit)
1017 float time2; // used for decal fade
1018 unsigned int owner; // decal stuck to this entity
1019 dp_model_t *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive)
1020 vec3_t relativeorigin; // decal at this location in entity's coordinate space
1021 vec3_t relativenormal; // decal oriented this way relative to entity's coordinate space
1025 typedef struct particle_s
1027 // for faster batch rendering, particles are rendered in groups by effect (resulting in less perfect sorting but far less state changes)
1029 // fields used by rendering: (48 bytes)
1030 vec3_t sortorigin; // sort by this group origin, not particle org
1032 vec3_t vel; // velocity of particle, or orientation of decal, or end point of beam
1034 float alpha; // 0-255
1035 float stretch; // only for sparks
1037 // fields not used by rendering: (44 bytes)
1040 float sizeincrease; // rate of size change per second
1041 float alphafade; // how much alpha reduces per second
1042 float time2; // used for snow fluttering and decal fade
1043 float bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical)
1044 float gravity; // how much gravity affects this particle (1.0 = normal gravity, 0.0 = none)
1045 float airfriction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction)
1046 float liquidfriction; // how much liquid friction affects this object (objects with a low mass/size ratio tend to get more liquid friction)
1047 // float delayedcollisions; // time that p->bounce becomes active
1048 float delayedspawn; // time that particle appears and begins moving
1049 float die; // time when this particle should be removed, regardless of alpha
1051 // short variables grouped to save memory (4 bytes)
1052 short angle; // base rotation of particle
1053 short spin; // geometry rotation speed around the particle center normal
1055 // byte variables grouped to save memory (12 bytes)
1056 unsigned char color[3];
1057 unsigned char qualityreduction; // enables skipping of this particle according to r_refdef.view.qualityreduction
1058 unsigned char typeindex;
1059 unsigned char blendmode;
1060 unsigned char orientation;
1061 unsigned char texnum;
1062 unsigned char staincolor[3];
1063 signed char staintexnum;
1067 typedef enum cl_parsingtextmode_e
1069 CL_PARSETEXTMODE_NONE,
1070 CL_PARSETEXTMODE_PING,
1071 CL_PARSETEXTMODE_STATUS,
1072 CL_PARSETEXTMODE_STATUS_PLAYERID,
1073 CL_PARSETEXTMODE_STATUS_PLAYERIP
1075 cl_parsingtextmode_t;
1077 typedef struct cl_locnode_s
1079 struct cl_locnode_s *next;
1085 typedef struct showlmp_s
1096 // the client_state_t structure is wiped completely at every
1099 typedef struct client_state_s
1101 // true if playing in a local game and no one else is connected
1104 // send a clc_nop periodically until connected
1107 // current input being accumulated by mouse/joystick/etc input
1109 // latest moves sent to the server that have not been confirmed yet
1110 usercmd_t movecmd[CL_MAX_USERCMDS];
1112 // information for local display
1114 int stats[MAX_CL_STATS];
1115 float *statsf; // points to stats[] array
1116 // last known inventory bit flags, for blinking
1118 // cl.time of acquiring item, for blinking
1119 float item_gettime[32];
1120 // last known STAT_ACTIVEWEAPON
1122 // cl.time of changing STAT_ACTIVEWEAPON
1124 // use pain anim frame if cl.time < this
1126 // for stair smoothing
1128 double stairsmoothtime;
1130 // color shifts for damage, powerups
1131 cshift_t cshifts[NUM_CSHIFTS];
1132 // and content types
1133 cshift_t prev_cshifts[NUM_CSHIFTS];
1135 // the client maintains its own idea of view angles, which are
1136 // sent to the server each frame. The server sets punchangle when
1137 // the view is temporarily offset, and an angle reset commands at the start
1138 // of each level and after teleporting.
1140 // mviewangles is read from demo
1141 // viewangles is either client controlled or lerped from mviewangles
1142 vec3_t mviewangles[2], viewangles;
1143 // update by server, used by qc to do weapon recoil
1144 vec3_t mpunchangle[2], punchangle;
1145 // update by server, can be used by mods to kick view around
1146 vec3_t mpunchvector[2], punchvector;
1147 // update by server, used for lean+bob (0 is newest)
1148 vec3_t mvelocity[2], velocity;
1149 // update by server, can be used by mods for zooming
1150 vec_t mviewzoom[2], viewzoom;
1151 // if true interpolation the mviewangles and other interpolation of the
1152 // player is disabled until the next network packet
1153 // this is used primarily by teleporters, and when spectating players
1154 // special checking of the old fixangle[1] is used to differentiate
1155 // between teleporting and spectating
1156 qboolean fixangle[2];
1158 // client movement simulation
1159 // these fields are only updated by CL_ClientMovement (called by CL_SendMove after parsing each network packet)
1160 // set by CL_ClientMovement_Replay functions
1161 qboolean movement_predicted;
1162 // if true the CL_ClientMovement_Replay function will update origin, etc
1163 qboolean movement_replay;
1164 // simulated data (this is valid even if cl.movement is false)
1165 vec3_t movement_origin;
1166 vec3_t movement_velocity;
1167 // whether the replay should allow a jump at the first sequence
1168 qboolean movement_replay_canjump;
1170 // previous gun angles (for leaning effects)
1171 vec3_t gunangles_prev;
1172 vec3_t gunangles_highpass;
1173 vec3_t gunangles_adjustment_lowpass;
1174 vec3_t gunangles_adjustment_highpass;
1175 // previous gun angles (for leaning effects)
1177 vec3_t gunorg_highpass;
1178 vec3_t gunorg_adjustment_lowpass;
1179 vec3_t gunorg_adjustment_highpass;
1181 // pitch drifting vars
1188 //[515]: added for csqc purposes
1189 float sensitivityscale;
1190 csqc_vidvars_t csqc_vidvars; //[515]: these parms must be set to true by default
1191 qboolean csqc_wantsmousemove;
1192 qboolean csqc_paused; // vortex: int because could be flags
1193 struct model_s *csqc_model_precache[MAX_MODELS];
1195 // local amount for smoothing stepups
1204 qboolean oldonground;
1205 double lastongroundtime;
1206 double hitgroundtime;
1208 float bobfall_speed;
1209 float bobfall_swing;
1210 double calcrefdef_prevtime;
1212 // don't change view angle, full screen, etc
1214 // latched at intermission start
1215 double completed_time;
1217 // the timestamp of the last two messages
1220 // clients view of time, time should be between mtime[0] and mtime[1] to
1221 // generate a lerp point for other data, oldtime is the previous frame's
1222 // value of time, frametime is the difference between time and oldtime
1223 // note: cl.time may be beyond cl.mtime[0] if packet loss is occuring, it
1224 // is only forcefully limited when a packet is received
1225 double time, oldtime;
1226 // how long it has been since the previous client frame in real time
1227 // (not game time, for that use cl.time - cl.oldtime)
1228 double realframetime;
1230 // fade var for fading while dead
1233 // motionblur alpha level variable
1234 float motionbluralpha;
1236 // copy of realtime from last recieved message, for net trouble icon
1237 float last_received_message;
1239 // information that is static for the entire time connected to a server
1240 struct model_s *model_precache[MAX_MODELS];
1241 struct sfx_s *sound_precache[MAX_SOUNDS];
1243 // FIXME: this is a lot of memory to be keeping around, this really should be dynamically allocated and freed somehow
1244 char model_name[MAX_MODELS][MAX_QPATH];
1245 char sound_name[MAX_SOUNDS][MAX_QPATH];
1247 // for display on solo scoreboard
1248 char worldmessage[40]; // map title (not related to filename)
1249 // variants of map name
1250 char worldbasename[MAX_QPATH]; // %s
1251 char worldname[MAX_QPATH]; // maps/%s.bsp
1252 char worldnamenoextension[MAX_QPATH]; // maps/%s
1253 // cl_entitites[cl.viewentity] = player
1255 // the real player entity (normally same as viewentity,
1256 // different than viewentity if mod uses chasecam or other tricks)
1257 int realplayerentity;
1258 // this is updated to match cl.viewentity whenever it is in the clients
1259 // range, basically this is used in preference to cl.realplayerentity for
1260 // most purposes because when spectating another player it should show
1261 // their information rather than yours
1263 // max players that can be in this game
1265 // type of game (deathmatch, coop, singleplayer)
1268 // models and sounds used by engine code (particularly cl_parse.c)
1269 dp_model_t *model_bolt;
1270 dp_model_t *model_bolt2;
1271 dp_model_t *model_bolt3;
1272 dp_model_t *model_beam;
1274 sfx_t *sfx_knighthit;
1280 // indicates that the file "sound/misc/talk2.wav" was found (for use by team chat messages)
1281 qboolean foundtalk2wav;
1283 // refresh related state
1285 // cl_entitites[0].model
1286 struct model_s *worldmodel;
1292 int cdtrack, looptrack;
1297 scoreboard_t *scores;
1299 // keep track of svc_print parsing state (analyzes ping reports and status reports)
1300 cl_parsingtextmode_t parsingtextmode;
1301 int parsingtextplayerindex;
1302 // set by scoreboard code when sending ping command, this causes the next ping results to be hidden
1303 // (which could eat the wrong ping report if the player issues one
1304 // manually, but they would still see a ping report, just a later one
1305 // caused by the scoreboard code rather than the one they intentionally
1307 int parsingtextexpectingpingforscores;
1309 // entity database stuff
1310 // latest received entity frame numbers
1311 #define LATESTFRAMENUMS 32
1312 int latestframenumsposition;
1313 int latestframenums[LATESTFRAMENUMS];
1314 unsigned int latestsendnums[LATESTFRAMENUMS];
1315 entityframe_database_t *entitydatabase;
1316 entityframe4_database_t *entitydatabase4;
1317 entityframeqw_database_t *entitydatabaseqw;
1319 // keep track of quake entities because they need to be killed if they get stale
1320 int lastquakeentity;
1321 unsigned char isquakeentity[MAX_EDICTS];
1323 // bounding boxes for clientside movement
1324 vec3_t playerstandmins;
1325 vec3_t playerstandmaxs;
1326 vec3_t playercrouchmins;
1327 vec3_t playercrouchmaxs;
1329 // old decals are killed based on this
1330 unsigned int decalsequence;
1333 int max_csqcrenderentities;
1334 int max_static_entities;
1339 int max_brushmodel_entities;
1345 entity_render_t *csqcrenderentities;
1346 unsigned char *entities_active;
1347 entity_t *static_entities;
1348 cl_effect_t *effects;
1351 lightstyle_t *lightstyle;
1352 int *brushmodel_entities;
1353 particle_t *particles;
1355 showlmp_t *showlmps;
1358 int num_static_entities;
1359 int num_brushmodel_entities;
1367 double particles_updatetime;
1368 double decals_updatetime;
1372 // cl_serverextension_download feature
1373 int loadmodel_current;
1374 int downloadmodel_current;
1375 int loadmodel_total;
1376 int loadsound_current;
1377 int downloadsound_current;
1378 int loadsound_total;
1379 qboolean downloadcsqc;
1382 qboolean loadfinished;
1386 // local copy of the server infostring
1387 char qw_serverinfo[MAX_SERVERINFO_STRING];
1389 // time of last qw "pings" command sent to server while showing scores
1390 double last_ping_request;
1392 // used during connect
1395 // updated from serverinfo
1398 // unused: indicates whether the player is spectating
1399 // use cl.scores[cl.playerentity-1].qw_spectator instead
1400 //qboolean qw_spectator;
1402 // last time an input packet was sent
1403 double lastpackettime;
1405 // movement parameters for client prediction
1406 unsigned int moveflags;
1407 float movevars_wallfriction;
1408 float movevars_waterfriction;
1409 float movevars_friction;
1410 float movevars_timescale;
1411 float movevars_gravity;
1412 float movevars_stopspeed;
1413 float movevars_maxspeed;
1414 float movevars_spectatormaxspeed;
1415 float movevars_accelerate;
1416 float movevars_airaccelerate;
1417 float movevars_wateraccelerate;
1418 float movevars_entgravity;
1419 float movevars_jumpvelocity;
1420 float movevars_edgefriction;
1421 float movevars_maxairspeed;
1422 float movevars_stepheight;
1423 float movevars_airaccel_qw;
1424 float movevars_airaccel_qw_stretchfactor;
1425 float movevars_airaccel_sideways_friction;
1426 float movevars_airstopaccelerate;
1427 float movevars_airstrafeaccelerate;
1428 float movevars_maxairstrafespeed;
1429 float movevars_airstrafeaccel_qw;
1430 float movevars_aircontrol;
1431 float movevars_aircontrol_power;
1432 float movevars_aircontrol_penalty;
1433 float movevars_warsowbunny_airforwardaccel;
1434 float movevars_warsowbunny_accel;
1435 float movevars_warsowbunny_topspeed;
1436 float movevars_warsowbunny_turnaccel;
1437 float movevars_warsowbunny_backtosideratio;
1438 float movevars_ticrate;
1439 float movevars_airspeedlimit_nonqw;
1441 // models used by qw protocol
1442 int qw_modelindex_spike;
1443 int qw_modelindex_player;
1444 int qw_modelindex_flag;
1445 int qw_modelindex_s_explod;
1447 vec3_t qw_intermission_origin;
1448 vec3_t qw_intermission_angles;
1450 // 255 is the most nails the QW protocol could send
1452 vec_t qw_nails[255][6];
1454 float qw_weaponkick;
1456 unsigned int qw_validsequence;
1458 unsigned int qw_deltasequence[QW_UPDATE_BACKUP];
1461 // server entity number corresponding to a clientside entity
1462 unsigned short csqc_server2csqcentitynumber[MAX_EDICTS];
1463 qboolean csqc_loaded;
1464 vec3_t csqc_vieworigin;
1465 vec3_t csqc_viewangles;
1466 vec3_t csqc_vieworiginfromengine;
1467 vec3_t csqc_viewanglesfromengine;
1468 matrix4x4_t csqc_viewmodelmatrixfromengine;
1469 qboolean csqc_usecsqclistener;
1470 matrix4x4_t csqc_listenermatrix;
1471 char csqc_printtextbuf[MAX_INPUTLINE];
1473 // collision culling data
1476 // loc file stuff (points and boxes describing locations in the level)
1477 cl_locnode_t *locnodes;
1478 // this is updated to cl.movement_origin whenever health is < 1
1479 // used by %d print in say/say_team messages if cl_locs_enable is on
1480 vec3_t lastdeathorigin;
1482 // processing buffer used by R_BuildLightMap, reallocated as needed,
1483 // freed on each level change
1484 size_t buildlightmapmemorysize;
1485 unsigned char *buildlightmapmemory;
1487 // used by EntityState5_ReadUpdate
1488 skeleton_t *engineskeletonobjects;
1495 extern cvar_t cl_name;
1496 extern cvar_t cl_color;
1497 extern cvar_t cl_rate;
1498 extern cvar_t cl_rate_burstsize;
1499 extern cvar_t cl_pmodel;
1500 extern cvar_t cl_playermodel;
1501 extern cvar_t cl_playerskin;
1503 extern cvar_t rcon_password;
1504 extern cvar_t rcon_address;
1506 extern cvar_t cl_upspeed;
1507 extern cvar_t cl_forwardspeed;
1508 extern cvar_t cl_backspeed;
1509 extern cvar_t cl_sidespeed;
1511 extern cvar_t cl_movespeedkey;
1513 extern cvar_t cl_yawspeed;
1514 extern cvar_t cl_pitchspeed;
1516 extern cvar_t cl_anglespeedkey;
1518 extern cvar_t cl_autofire;
1520 extern cvar_t cl_shownet;
1521 extern cvar_t cl_nolerp;
1522 extern cvar_t cl_nettimesyncfactor;
1523 extern cvar_t cl_nettimesyncboundmode;
1524 extern cvar_t cl_nettimesyncboundtolerance;
1526 extern cvar_t cl_pitchdriftspeed;
1527 extern cvar_t lookspring;
1528 extern cvar_t lookstrafe;
1529 extern cvar_t sensitivity;
1531 extern cvar_t freelook;
1533 extern cvar_t m_pitch;
1534 extern cvar_t m_yaw;
1535 extern cvar_t m_forward;
1536 extern cvar_t m_side;
1538 extern cvar_t cl_autodemo;
1539 extern cvar_t cl_autodemo_nameformat;
1540 extern cvar_t cl_autodemo_delete;
1542 extern cvar_t r_draweffects;
1544 extern cvar_t cl_explosions_alpha_start;
1545 extern cvar_t cl_explosions_alpha_end;
1546 extern cvar_t cl_explosions_size_start;
1547 extern cvar_t cl_explosions_size_end;
1548 extern cvar_t cl_explosions_lifetime;
1549 extern cvar_t cl_stainmaps;
1550 extern cvar_t cl_stainmaps_clearonload;
1552 extern cvar_t cl_prydoncursor;
1553 extern cvar_t cl_prydoncursor_notrace;
1555 extern cvar_t cl_locs_enable;
1557 extern client_state_t cl;
1559 extern void CL_AllocLightFlash (entity_render_t *ent, matrix4x4_t *matrix, float radius, float red, float green, float blue, float decay, float lifetime, int cubemapnum, int style, int shadowenable, vec_t corona, vec_t coronasizescale, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int flags);
1561 cl_locnode_t *CL_Locs_FindNearest(const vec3_t point);
1562 void CL_Locs_FindLocationName(char *buffer, size_t buffersize, vec3_t point);
1564 //=============================================================================
1570 void CL_Shutdown (void);
1571 void CL_Init (void);
1573 void CL_EstablishConnection(const char *host, int firstarg);
1575 void CL_Disconnect (void);
1576 void CL_Disconnect_f (void);
1578 void CL_UpdateRenderEntity(entity_render_t *ent);
1579 void CL_SetEntityColormapColors(entity_render_t *ent, int colormap);
1580 void CL_UpdateViewEntities(void);
1585 typedef struct kbutton_s
1587 int down[2]; // key nums holding it down
1588 int state; // low bit is down state
1592 extern kbutton_t in_mlook, in_klook;
1593 extern kbutton_t in_strafe;
1594 extern kbutton_t in_speed;
1596 void CL_InitInput (void);
1597 void CL_SendMove (void);
1599 void CL_ValidateState(entity_state_t *s);
1600 void CL_MoveLerpEntityStates(entity_t *ent);
1601 void CL_LerpUpdate(entity_t *e);
1602 void CL_ParseTEnt (void);
1603 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning);
1604 void CL_RelinkBeams (void);
1605 void CL_Beam_CalculatePositions (const beam_t *b, vec3_t start, vec3_t end);
1606 void CL_ClientMovement_Replay(void);
1608 void CL_ClearTempEntities (void);
1609 entity_render_t *CL_NewTempEntity (double shadertime);
1611 void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate);
1613 void CL_ClearState (void);
1614 void CL_ExpandEntities(int num);
1615 void CL_ExpandCSQCRenderEntities(int num);
1616 void CL_SetInfo(const char *key, const char *value, qboolean send, qboolean allowstarkey, qboolean allowmodel, qboolean quiet);
1619 void CL_UpdateWorld (void);
1620 void CL_WriteToServer (void);
1621 void CL_Input (void);
1622 extern int cl_ignoremousemoves;
1625 float CL_KeyState (kbutton_t *key);
1626 const char *Key_KeynumToString (int keynum, char *buf, size_t buflength);
1627 int Key_StringToKeynum (const char *str);
1632 void CL_StopPlayback(void);
1633 void CL_ReadDemoMessage(void);
1634 void CL_WriteDemoMessage(sizebuf_t *mesage);
1636 void CL_CutDemo(unsigned char **buf, fs_offset_t *filesize);
1637 void CL_PasteDemo(unsigned char **buf, fs_offset_t *filesize);
1639 void CL_NextDemo(void);
1640 void CL_Stop_f(void);
1641 void CL_Record_f(void);
1642 void CL_PlayDemo_f(void);
1643 void CL_TimeDemo_f(void);
1648 void CL_Parse_Init(void);
1649 void CL_Parse_Shutdown(void);
1650 void CL_ParseServerMessage(void);
1651 void CL_Parse_DumpPacket(void);
1652 void CL_Parse_ErrorCleanUp(void);
1653 void QW_CL_StartUpload(unsigned char *data, int size);
1654 extern cvar_t qport;
1655 void CL_KeepaliveMessage(qboolean readmessages); // call this during loading of large content
1660 void V_StartPitchDrift (void);
1661 void V_StopPitchDrift (void);
1664 float V_CalcRoll (const vec3_t angles, const vec3_t velocity);
1665 void V_UpdateBlends (void);
1666 void V_ParseDamage (void);
1672 extern cvar_t cl_particles;
1673 extern cvar_t cl_particles_quality;
1674 extern cvar_t cl_particles_size;
1675 extern cvar_t cl_particles_quake;
1676 extern cvar_t cl_particles_blood;
1677 extern cvar_t cl_particles_blood_alpha;
1678 extern cvar_t cl_particles_blood_decal_alpha;
1679 extern cvar_t cl_particles_blood_decal_scalemin;
1680 extern cvar_t cl_particles_blood_decal_scalemax;
1681 extern cvar_t cl_particles_blood_bloodhack;
1682 extern cvar_t cl_particles_bulletimpacts;
1683 extern cvar_t cl_particles_explosions_sparks;
1684 extern cvar_t cl_particles_explosions_shell;
1685 extern cvar_t cl_particles_rain;
1686 extern cvar_t cl_particles_snow;
1687 extern cvar_t cl_particles_smoke;
1688 extern cvar_t cl_particles_smoke_alpha;
1689 extern cvar_t cl_particles_smoke_alphafade;
1690 extern cvar_t cl_particles_sparks;
1691 extern cvar_t cl_particles_bubbles;
1692 extern cvar_t cl_decals;
1693 extern cvar_t cl_decals_time;
1694 extern cvar_t cl_decals_fadetime;
1696 void CL_Particles_Clear(void);
1697 void CL_Particles_Init(void);
1698 void CL_Particles_Shutdown(void);
1699 particle_t *CL_NewParticle(const vec3_t sortorigin, unsigned short ptypeindex, int pcolor1, int pcolor2, int ptex, float psize, float psizeincrease, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pairfriction, float pliquidfriction, float originjitter, float velocityjitter, qboolean pqualityreduction, float lifetime, float stretch, pblend_t blendmode, porientation_t orientation, int staincolor1, int staincolor2, int staintex, float stainalpha, float stainsize, float angle, float spin, float tint[4]);
1701 typedef enum effectnameindex_s
1705 EFFECT_TE_GUNSHOTQUAD,
1707 EFFECT_TE_SPIKEQUAD,
1708 EFFECT_TE_SUPERSPIKE,
1709 EFFECT_TE_SUPERSPIKEQUAD,
1711 EFFECT_TE_KNIGHTSPIKE,
1712 EFFECT_TE_EXPLOSION,
1713 EFFECT_TE_EXPLOSIONQUAD,
1714 EFFECT_TE_TAREXPLOSION,
1716 EFFECT_TE_LAVASPLASH,
1717 EFFECT_TE_SMALLFLASH,
1722 EFFECT_TE_PLASMABURN,
1724 EFFECT_TE_TEI_SMOKE,
1725 EFFECT_TE_TEI_BIGEXPLOSION,
1726 EFFECT_TE_TEI_PLASMAHIT,
1732 EFFECT_TR_SLIGHTBLOOD,
1733 EFFECT_TR_KNIGHTSPIKE,
1734 EFFECT_TR_VORESPIKE,
1735 EFFECT_TR_NEHAHRASMOKE,
1736 EFFECT_TR_NEXUIZPLASMA,
1737 EFFECT_TR_GLOWTRAIL,
1738 EFFECT_SVC_PARTICLE,
1743 int CL_ParticleEffectIndexForName(const char *name);
1744 const char *CL_ParticleEffectNameForIndex(int i);
1745 void CL_ParticleEffect(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor);
1746 void CL_ParticleTrail(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, float tintmins[4], float tintmaxs[4], float fade);
1747 void CL_ParticleBox(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, float tintmins[4], float tintmaxs[4], float fade);
1748 void CL_ParseParticleEffect (void);
1749 void CL_ParticleCube (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, vec_t gravity, vec_t randomvel);
1750 void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, int type);
1751 void CL_EntityParticles (const entity_t *ent);
1752 void CL_ParticleExplosion (const vec3_t org);
1753 void CL_ParticleExplosion2 (const vec3_t org, int colorStart, int colorLength);
1754 void R_NewExplosion(const vec3_t org);
1756 #include "cl_screen.h"
1758 extern qboolean sb_showscores;
1760 float RSurf_FogVertex(const vec3_t p);
1761 float RSurf_FogPoint(const vec3_t p);
1763 typedef enum r_viewport_type_e
1765 R_VIEWPORTTYPE_ORTHO,
1766 R_VIEWPORTTYPE_PERSPECTIVE,
1767 R_VIEWPORTTYPE_PERSPECTIVE_INFINITEFARCLIP,
1768 R_VIEWPORTTYPE_PERSPECTIVECUBESIDE,
1769 R_VIEWPORTTYPE_TOTAL
1773 typedef struct r_viewport_s
1775 matrix4x4_t cameramatrix; // from entity (transforms from camera entity to world)
1776 matrix4x4_t viewmatrix; // actual matrix for rendering (transforms to viewspace)
1777 matrix4x4_t projectmatrix; // actual projection matrix (transforms from viewspace to screen)
1784 r_viewport_type_t type;
1785 float screentodepth[2]; // used by deferred renderer to calculate linear depth from device depth coordinates
1789 typedef struct r_refdef_view_s
1791 // view information (changes multiple times per frame)
1792 // if any of these variables change then r_refdef.viewcache must be regenerated
1793 // by calling R_View_Update
1794 // (which also updates viewport, scissor, colormask)
1796 // it is safe and expected to copy this into a structure on the stack and
1797 // call the renderer recursively, then restore from the stack afterward
1798 // (as long as R_View_Update is called)
1800 // eye position information
1801 matrix4x4_t matrix, inverse_matrix;
1807 int numfrustumplanes;
1808 mplane_t frustum[6];
1809 qboolean useclipplane;
1810 qboolean usecustompvs; // uses r_refdef.viewcache.pvsbits as-is rather than computing it
1812 float frustum_x, frustum_y;
1813 vec3_t frustumcorner[4];
1814 // if turned off it renders an ortho view
1816 float ortho_x, ortho_y;
1818 // screen area to render in
1825 r_viewport_t viewport; // note: if r_viewscale is used, the viewport.width and viewport.height may be less than width and height
1827 // which color components to allow (for anaglyph glasses)
1830 // global RGB color multiplier for rendering
1833 // whether to call R_ClearScreen before rendering stuff
1835 // if true, don't clear or do any post process effects (bloom, etc)
1837 // if true, this is the MAIN view (which is, after CSQC, copied into the scene for use e.g. by r_speeds 1, showtex, prydon cursor)
1840 // whether to draw r_showtris and such, this is only true for the main
1841 // view render, all secondary renders (mirrors, portals, cameras,
1842 // distortion effects, etc) omit such debugging information
1845 // these define which values to use in GL_CullFace calls to request frontface or backface culling
1849 // render quality (0 to 1) - affects r_drawparticles_drawdistance and others
1854 typedef struct r_refdef_viewcache_s
1856 // updated by gl_main_newmap()
1858 int world_numclusters;
1859 int world_numclusterbytes;
1861 int world_numsurfaces;
1863 // these properties are generated by R_View_Update()
1865 // which entities are currently visible for this viewpoint
1866 // (the used range is 0...r_refdef.scene.numentities)
1867 unsigned char *entityvisible;
1869 // flag arrays used for visibility checking on world model
1870 // (all other entities have no per-surface/per-leaf visibility checks)
1871 unsigned char *world_pvsbits;
1872 unsigned char *world_leafvisible;
1873 unsigned char *world_surfacevisible;
1874 // if true, the view is currently in a leaf without pvs data
1875 qboolean world_novis;
1877 r_refdef_viewcache_t;
1879 // TODO: really think about which fields should go into scene and which one should stay in refdef [1/7/2008 Black]
1880 // maybe also refactor some of the functions to support different setting sources (ie. fogenabled, etc.) for different scenes
1881 typedef struct r_refdef_scene_s {
1882 // whether to call S_ExtraUpdate during render to reduce sound chop
1883 qboolean extraupdate;
1885 // (client gameworld) time for rendering time based effects
1889 entity_render_t *worldentity;
1891 // same as worldentity->model
1892 dp_model_t *worldmodel;
1894 // renderable entities (excluding world)
1895 entity_render_t **entities;
1899 // field of temporary entities that is reset each (client) frame
1900 entity_render_t *tempentities;
1901 int numtempentities;
1902 int maxtempentities;
1903 qboolean expandtempentities;
1905 // renderable dynamic lights
1906 rtlight_t *lights[MAX_DLIGHTS];
1907 rtlight_t templights[MAX_DLIGHTS];
1910 // intensities for light styles right now, controls rtlights
1911 float rtlightstylevalue[MAX_LIGHTSTYLES]; // float fraction of base light value
1912 // 8.8bit fixed point intensities for light styles
1913 // controls intensity lightmap layers
1914 unsigned short lightstylevalue[MAX_LIGHTSTYLES]; // 8.8 fraction of base light value
1916 // adds brightness to the whole scene, separate from lightmapintensity
1917 // see CL_UpdateEntityShading
1918 float ambientintensity;
1919 // brightness of lightmap and modellight lighting on materials
1920 // see CL_UpdateEntityShading
1921 float lightmapintensity;
1924 qboolean rtworldshadows;
1926 qboolean rtdlightshadows;
1929 typedef struct r_refdef_s
1931 // these fields define the basic rendering information for the world
1932 // but not the view, which could change multiple times in one rendered
1933 // frame (for example when rendering textures for certain effects)
1935 // these are set for water warping before
1936 // frustum_x/frustum_y are calculated
1937 float frustumscale_x, frustumscale_y;
1939 // current view settings (these get reset a few times during rendering because of water rendering, reflections, etc)
1940 r_refdef_view_t view;
1941 r_refdef_viewcache_t viewcache;
1943 // minimum visible distance (pixels closer than this disappear)
1945 // maximum visible distance (pixels further than this disappear in 16bpp modes,
1946 // in 32bpp an infinite-farclip matrix is used instead)
1949 // fullscreen color blend
1952 r_refdef_scene_t scene;
1955 float fogplaneviewdist;
1956 qboolean fogplaneviewabove;
1957 float fogheightfade;
1960 float fograngerecip;
1961 float fogmasktabledistmultiplier;
1962 #define FOGMASKTABLEWIDTH 1024
1963 float fogmasktable[FOGMASKTABLEWIDTH];
1964 float fogmasktable_start, fogmasktable_alpha, fogmasktable_range, fogmasktable_density;
1973 float fog_fadedepth;
1974 qboolean fogenabled;
1975 qboolean oldgl_fogenable;
1977 // new flexible texture height fog (overrides normal fog)
1978 char fog_height_texturename[64]; // note: must be 64 for the sscanf code
1979 unsigned char *fog_height_table1d;
1980 unsigned char *fog_height_table2d;
1981 int fog_height_tablesize; // enable
1982 float fog_height_tablescale;
1983 float fog_height_texcoordscale;
1984 char fogheighttexturename[64]; // detects changes to active fog height texture
1986 int draw2dstage; // 0 = no, 1 = yes, other value = needs setting up again
1988 // true during envmap command capture
1991 // whether to draw world lights realtime, dlights realtime, and their shadows
1992 float polygonfactor;
1993 float polygonoffset;
1994 float shadowpolygonfactor;
1995 float shadowpolygonoffset;
1997 // how long R_RenderView took on the previous frame
1998 double lastdrawscreentime;
2000 // rendering stats for r_speeds display
2001 // (these are incremented in many places)
2002 int stats[r_stat_count];
2006 extern r_refdef_t r_refdef;
2008 typedef enum waterlevel_e
2012 WATERLEVEL_SWIMMING,
2013 WATERLEVEL_SUBMERGED
2017 typedef struct cl_clientmovement_state_s
2019 // entity to be ignored for movement
2020 struct prvm_edict_s *self;
2024 // current bounding box (different if crouched vs standing)
2027 // currently on the ground
2029 // currently crouching
2031 // what kind of water (SUPERCONTENTS_LAVA for instance)
2034 waterlevel_t waterlevel;
2035 // weird hacks when jumping out of water
2036 // (this is in seconds and counts down to 0)
2037 float waterjumptime;
2042 cl_clientmovement_state_t;
2043 void CL_ClientMovement_PlayerMove_Frame(cl_clientmovement_state_t *s);
2045 // warpzone prediction hack (CSQC builtin)
2046 void CL_RotateMoves(const matrix4x4_t *m);
2048 typedef enum meshname_e {
2055 extern entity_t cl_meshentities[NUM_MESHENTITIES];
2056 extern dp_model_t cl_meshentitymodels[NUM_MESHENTITIES];
2057 extern const char *cl_meshentitynames[NUM_MESHENTITIES];
2058 #define CL_Mesh_Debug() (&cl_meshentitymodels[MESH_DEBUG])
2059 #define CL_Mesh_CSQC() (&cl_meshentitymodels[MESH_CSQCPOLYGONS])
2060 #define CL_Mesh_Particles() (&cl_meshentitymodels[MESH_PARTICLES])
2061 #define CL_Mesh_UI() (&cl_meshentitymodels[MESH_UI])
2062 void CL_MeshEntities_AddToScene(void);
2063 void CL_MeshEntities_Reset(void);
2064 void CL_UpdateEntityShading(void);
2066 void CL_NewFrameReceived(int num);
2067 void CL_ParseEntityLump(char *entitystring);
2068 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
2069 void CL_RelinkLightFlashes(void);
2070 void CL_Beam_AddPolygons(const beam_t *b);
2071 void Sbar_ShowFPS(void);
2072 void Sbar_ShowFPS_Update(void);
2073 void Host_SaveConfig(void);
2074 void Host_LoadConfig_f(void);
2075 void CL_UpdateMoveVars(void);
2076 void SCR_CaptureVideo_SoundFrame(const portable_sampleframe_t *paintbuffer, size_t length);
2077 void V_DriftPitch(void);
2078 void V_FadeViewFlashs(void);
2079 void V_CalcViewBlend(void);
2080 void V_CalcRefdefUsing (const matrix4x4_t *entrendermatrix, const vec3_t clviewangles, qboolean teleported, qboolean clonground, qboolean clcmdjump, float clstatsviewheight, qboolean cldead, qboolean clintermission, const vec3_t clvelocity);
2081 void V_CalcRefdef(void);
2082 void CL_Locs_Reload_f(void);