2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "matrixlib.h"
28 // NOTE: r_stat_name[] must match this indexing
35 r_stat_entities_surfaces,
36 r_stat_entities_triangles,
39 r_stat_world_surfaces,
40 r_stat_world_triangles,
41 r_stat_lightmapupdates,
42 r_stat_lightmapupdatepixels,
47 r_stat_draws_vertices,
48 r_stat_draws_elements,
51 r_stat_lights_scissored,
52 r_stat_lights_lighttriangles,
53 r_stat_lights_shadowtriangles,
54 r_stat_lights_dynamicshadowtriangles,
55 r_stat_bouncegrid_lights,
56 r_stat_bouncegrid_particles,
57 r_stat_bouncegrid_traces,
58 r_stat_bouncegrid_hits,
59 r_stat_bouncegrid_splats,
60 r_stat_bouncegrid_bounces,
61 r_stat_photoncache_animated,
62 r_stat_photoncache_cached,
63 r_stat_photoncache_traced,
65 r_stat_bloom_copypixels,
66 r_stat_bloom_drawpixels,
67 r_stat_indexbufferuploadcount,
68 r_stat_indexbufferuploadsize,
69 r_stat_vertexbufferuploadcount,
70 r_stat_vertexbufferuploadsize,
71 r_stat_framedatacurrent,
73 r_stat_animcache_vertexmesh_count,
74 r_stat_animcache_vertexmesh_vertices,
75 r_stat_animcache_vertexmesh_maxvertices,
76 r_stat_animcache_skeletal_count,
77 r_stat_animcache_skeletal_bones,
78 r_stat_animcache_skeletal_maxbones,
79 r_stat_animcache_shade_count,
80 r_stat_animcache_shade_vertices,
81 r_stat_animcache_shade_maxvertices,
82 r_stat_animcache_shape_count,
83 r_stat_animcache_shape_vertices,
84 r_stat_animcache_shape_maxvertices,
86 r_stat_batch_withgaps,
87 r_stat_batch_surfaces,
88 r_stat_batch_vertices,
89 r_stat_batch_triangles,
90 r_stat_batch_fast_batches,
91 r_stat_batch_fast_surfaces,
92 r_stat_batch_fast_vertices,
93 r_stat_batch_fast_triangles,
94 r_stat_batch_copytriangles_batches,
95 r_stat_batch_copytriangles_surfaces,
96 r_stat_batch_copytriangles_vertices,
97 r_stat_batch_copytriangles_triangles,
98 r_stat_batch_dynamic_batches,
99 r_stat_batch_dynamic_surfaces,
100 r_stat_batch_dynamic_vertices,
101 r_stat_batch_dynamic_triangles,
102 r_stat_batch_dynamicskeletal_batches,
103 r_stat_batch_dynamicskeletal_surfaces,
104 r_stat_batch_dynamicskeletal_vertices,
105 r_stat_batch_dynamicskeletal_triangles,
106 r_stat_batch_dynamic_batches_because_cvar,
107 r_stat_batch_dynamic_surfaces_because_cvar,
108 r_stat_batch_dynamic_vertices_because_cvar,
109 r_stat_batch_dynamic_triangles_because_cvar,
110 r_stat_batch_dynamic_batches_because_lightmapvertex,
111 r_stat_batch_dynamic_surfaces_because_lightmapvertex,
112 r_stat_batch_dynamic_vertices_because_lightmapvertex,
113 r_stat_batch_dynamic_triangles_because_lightmapvertex,
114 r_stat_batch_dynamic_batches_because_deformvertexes_autosprite,
115 r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite,
116 r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite,
117 r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite,
118 r_stat_batch_dynamic_batches_because_deformvertexes_autosprite2,
119 r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite2,
120 r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite2,
121 r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite2,
122 r_stat_batch_dynamic_batches_because_deformvertexes_normal,
123 r_stat_batch_dynamic_surfaces_because_deformvertexes_normal,
124 r_stat_batch_dynamic_vertices_because_deformvertexes_normal,
125 r_stat_batch_dynamic_triangles_because_deformvertexes_normal,
126 r_stat_batch_dynamic_batches_because_deformvertexes_wave,
127 r_stat_batch_dynamic_surfaces_because_deformvertexes_wave,
128 r_stat_batch_dynamic_vertices_because_deformvertexes_wave,
129 r_stat_batch_dynamic_triangles_because_deformvertexes_wave,
130 r_stat_batch_dynamic_batches_because_deformvertexes_bulge,
131 r_stat_batch_dynamic_surfaces_because_deformvertexes_bulge,
132 r_stat_batch_dynamic_vertices_because_deformvertexes_bulge,
133 r_stat_batch_dynamic_triangles_because_deformvertexes_bulge,
134 r_stat_batch_dynamic_batches_because_deformvertexes_move,
135 r_stat_batch_dynamic_surfaces_because_deformvertexes_move,
136 r_stat_batch_dynamic_vertices_because_deformvertexes_move,
137 r_stat_batch_dynamic_triangles_because_deformvertexes_move,
138 r_stat_batch_dynamic_batches_because_tcgen_lightmap,
139 r_stat_batch_dynamic_surfaces_because_tcgen_lightmap,
140 r_stat_batch_dynamic_vertices_because_tcgen_lightmap,
141 r_stat_batch_dynamic_triangles_because_tcgen_lightmap,
142 r_stat_batch_dynamic_batches_because_tcgen_vector,
143 r_stat_batch_dynamic_surfaces_because_tcgen_vector,
144 r_stat_batch_dynamic_vertices_because_tcgen_vector,
145 r_stat_batch_dynamic_triangles_because_tcgen_vector,
146 r_stat_batch_dynamic_batches_because_tcgen_environment,
147 r_stat_batch_dynamic_surfaces_because_tcgen_environment,
148 r_stat_batch_dynamic_vertices_because_tcgen_environment,
149 r_stat_batch_dynamic_triangles_because_tcgen_environment,
150 r_stat_batch_dynamic_batches_because_tcmod_turbulent,
151 r_stat_batch_dynamic_surfaces_because_tcmod_turbulent,
152 r_stat_batch_dynamic_vertices_because_tcmod_turbulent,
153 r_stat_batch_dynamic_triangles_because_tcmod_turbulent,
154 r_stat_batch_dynamic_batches_because_interleavedarrays,
155 r_stat_batch_dynamic_surfaces_because_interleavedarrays,
156 r_stat_batch_dynamic_vertices_because_interleavedarrays,
157 r_stat_batch_dynamic_triangles_because_interleavedarrays,
158 r_stat_batch_dynamic_batches_because_nogaps,
159 r_stat_batch_dynamic_surfaces_because_nogaps,
160 r_stat_batch_dynamic_vertices_because_nogaps,
161 r_stat_batch_dynamic_triangles_because_nogaps,
162 r_stat_batch_dynamic_batches_because_derived,
163 r_stat_batch_dynamic_surfaces_because_derived,
164 r_stat_batch_dynamic_vertices_because_derived,
165 r_stat_batch_dynamic_triangles_because_derived,
166 r_stat_count // size of array
170 // flags for rtlight rendering
171 #define LIGHTFLAG_NORMALMODE 1
172 #define LIGHTFLAG_REALTIMEMODE 2
174 typedef struct tridecal_s
176 // color and initial alpha value
177 float texcoord2f[3][2];
178 float vertex3f[3][3];
180 float plane[4]; // backface culling
181 // how long this decal has lived so far (the actual fade begins at cl_decals_time)
183 // if >= 0 this indicates the decal should follow an animated triangle
185 // for visibility culling
187 // old decals are killed to obey cl_decals_max
192 typedef struct decalsystem_s
195 double lastupdatetime;
204 unsigned short *element3s;
208 typedef struct effect_s
217 // these are for interpolation
224 typedef struct beam_s
227 // draw this as lightning polygons, or a model?
229 struct model_s *model;
235 typedef struct rtlight_particle_s
242 typedef struct rtlight_s
244 // shadow volumes are done entirely in model space, so there are no matrices for dealing with them... they just use the origin
246 // note that the world to light matrices are inversely scaled (divided) by lightradius
249 /// matrix for transforming light filter coordinates to world coordinates
250 matrix4x4_t matrix_lighttoworld;
251 /// matrix for transforming world coordinates to light filter coordinates
252 matrix4x4_t matrix_worldtolight;
253 /// typically 1 1 1, can be lower (dim) or higher (overbright)
255 /// size of the light (remove?)
258 char cubemapname[64];
259 /// light style to monitor for brightness
261 /// whether light should render shadows
263 /// intensity of corona to render
265 /// radius scale of corona to render (1.0 means same as light radius)
266 vec_t coronasizescale;
267 /// ambient intensity to render
269 /// diffuse intensity to render
271 /// specular intensity to render
273 /// LIGHTFLAG_* flags
276 // generated properties
277 /// used only for shadow volumes
284 // squared cullradius
287 // rendering properties, updated each time a light is rendered
288 // this is rtlight->color * d_lightstylevalue
290 /// used by corona updates, due to occlusion query
291 float corona_visibility;
292 unsigned int corona_queryindex_visiblepixels;
293 unsigned int corona_queryindex_allpixels;
294 /// this is R_GetCubemap(rtlight->cubemapname)
295 rtexture_t *currentcubemap;
296 /// set by R_Shadow_PrepareLight to decide whether R_Shadow_DrawLight should draw it
298 /// these fields are set by R_Shadow_PrepareLight for later drawing
299 int cached_numlightentities;
300 int cached_numlightentities_noselfshadow;
301 int cached_numshadowentities;
302 int cached_numshadowentities_noselfshadow;
303 int cached_numsurfaces;
304 struct entity_render_s **cached_lightentities;
305 struct entity_render_s **cached_lightentities_noselfshadow;
306 struct entity_render_s **cached_shadowentities;
307 struct entity_render_s **cached_shadowentities_noselfshadow;
308 unsigned char *cached_shadowtrispvs;
309 unsigned char *cached_lighttrispvs;
310 int *cached_surfacelist;
311 // reduced light cullbox from GetLightInfo
312 vec3_t cached_cullmins;
313 vec3_t cached_cullmaxs;
314 // current shadow-caster culling planes based on view
315 // (any geometry outside these planes can not contribute to the visible
316 // shadows in any way, and thus can be culled safely)
317 int cached_numfrustumplanes;
318 mplane_t cached_frustumplanes[5]; // see R_Shadow_ComputeShadowCasterCullingPlanes
320 /// static light info
321 /// true if this light should be compiled as a static light
323 /// true if this is a compiled world light, cleared if the light changes
325 /// the shadowing mode used to compile this light
327 /// premade shadow volumes to render for world entity
328 shadowmesh_t *static_meshchain_shadow_zpass;
329 shadowmesh_t *static_meshchain_shadow_zfail;
330 shadowmesh_t *static_meshchain_shadow_shadowmap;
331 /// used for visibility testing (more exact than bbox)
333 int static_numleafpvsbytes;
334 int *static_leaflist;
335 unsigned char *static_leafpvs;
336 /// surfaces seen by light
337 int static_numsurfaces;
338 int *static_surfacelist;
339 /// flag bits indicating which triangles of the world model should cast
340 /// shadows, and which ones should be lit
342 /// this avoids redundantly scanning the triangles in each surface twice
343 /// for whether they should cast shadows, once in culling and once in the
344 /// actual shadowmarklist production.
345 int static_numshadowtrispvsbytes;
346 unsigned char *static_shadowtrispvs;
347 /// this allows the lighting batch code to skip backfaces andother culled
348 /// triangles not relevant for lighting
349 /// (important on big surfaces such as terrain)
350 int static_numlighttrispvsbytes;
351 unsigned char *static_lighttrispvs;
352 /// masks of all shadowmap sides that have any potential static receivers or casters
353 int static_shadowmap_receivers;
354 int static_shadowmap_casters;
355 /// particle-tracing cache for global illumination
356 int particlecache_numparticles;
357 int particlecache_maxparticles;
358 int particlecache_updateparticle;
359 rtlight_particle_t *particlecache_particles;
361 /// bouncegrid light info
362 float photoncolor[3];
367 typedef struct dlight_s
369 // destroy light after this time
372 // the entity that owns this light (can be NULL)
374 struct entity_render_s *ent;
376 // (worldlight: saved to .rtlights file)
378 // worldlight orientation
380 // (worldlight: saved to .rtlights file)
382 // dlight orientation/scaling/location
386 // (worldlight: saved to .rtlights file)
388 // cubemap name to use on this light
389 // (worldlight: saved to .rtlights file)
390 char cubemapname[64];
391 // make light flash while selected
394 // brightness (not really radius anymore)
395 // (worldlight: saved to .rtlights file)
397 // drop intensity this much each second
400 // intensity value which is dropped over time
403 // initial values for intensity to modify
407 // light style which controls intensity of this light
408 // (worldlight: saved to .rtlights file)
411 // (worldlight: saved to .rtlights file)
414 // (worldlight: saved to .rtlights file)
416 // radius scale of corona to render (1.0 means same as light radius)
417 // (worldlight: saved to .rtlights file)
418 vec_t coronasizescale;
419 // ambient intensity to render
420 // (worldlight: saved to .rtlights file)
422 // diffuse intensity to render
423 // (worldlight: saved to .rtlights file)
425 // specular intensity to render
426 // (worldlight: saved to .rtlights file)
429 // (worldlight: saved to .rtlights file)
431 // linked list of world lights
433 struct dlight_s *next;
434 // embedded rtlight struct for renderer
440 // this is derived from processing of the framegroupblend array
441 // note: technically each framegroupblend can produce two of these, but that
442 // never happens in practice because no one blends between more than 2
443 // framegroups at once
444 #define MAX_FRAMEBLENDS (MAX_FRAMEGROUPBLENDS * 2)
445 typedef struct frameblend_s
452 // LordHavoc: this struct is intended for the renderer but some fields are
453 // used by the client.
455 // The renderer should not rely on any changes to this struct to be persistent
456 // across multiple frames because temp entities are wiped every frame, but it
457 // is acceptable to cache things in this struct that are not critical.
459 // For example the r_cullentities_trace code does such caching.
460 typedef struct entity_render_s
466 // transform matrix for model to world
468 // transform matrix for world to model
469 matrix4x4_t inversematrix;
470 // opacity (alpha) of the model
472 // size the model is shown
474 // transparent sorting offset
475 float transparent_offset;
479 // number of the entity represents, or 0 for non-network entities
481 // literal colormap colors for renderer, if both are 0 0 0 it is not colormapped
482 vec3_t colormap_pantscolor;
483 vec3_t colormap_shirtcolor;
484 // light, particles, etc
486 // qw CTF flags and other internal-use-only effect bits
493 // colormod tinting of models
497 // interpolated animation - active framegroups and blend factors
498 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
500 // time of last model change (for shader animations)
503 // calculated by the renderer (but not persistent)
505 // calculated during R_AddModelEntities
507 // subframe numbers (-1 if not used) and their blending scalers (0-1), if interpolation is not desired, use subframeblend[0].subframe
508 frameblend_t frameblend[MAX_FRAMEBLENDS];
509 // skeletal animation data (if skeleton.relativetransforms is not NULL, it overrides frameblend)
510 skeleton_t *skeleton;
512 // animation cache (pointers allocated using R_FrameData_Alloc)
513 // ONLY valid during R_RenderView! may be NULL (not cached)
514 float *animcache_vertex3f;
515 float *animcache_normal3f;
516 float *animcache_svector3f;
517 float *animcache_tvector3f;
518 // interleaved arrays for rendering and dynamic vertex buffers for them
519 r_meshbuffer_t *animcache_vertex3fbuffer;
520 r_vertexmesh_t *animcache_vertexmesh;
521 r_meshbuffer_t *animcache_vertexmeshbuffer;
522 // gpu-skinning shader needs transforms in a certain format
523 // if this is not NULL, the other animcache variables are NULL
524 float *animcache_skeletaltransform3x4;
526 // current lighting from map (updated ONLY by client code, not renderer)
527 vec3_t modellight_ambient;
528 vec3_t modellight_diffuse; // q3bsp
529 vec3_t modellight_lightdir; // q3bsp
531 // storage of decals on this entity
532 // (note: if allowdecals is set, be sure to call R_DecalSystem_Reset on removal!)
534 decalsystem_t decalsystem;
536 // FIELDS UPDATED BY RENDERER:
537 // last time visible during trace culling
538 double last_trace_visibility;
540 // user wavefunc parameters (from csqc)
541 vec_t userwavefunc_param[Q3WAVEFUNC_USER_COUNT];
545 typedef struct entity_persistent_s
547 vec3_t trail_origin; // previous position for particle trail spawning
548 vec3_t oldorigin; // lerp
549 vec3_t oldangles; // lerp
550 vec3_t neworigin; // lerp
551 vec3_t newangles; // lerp
552 vec_t lerpstarttime; // lerp
553 vec_t lerpdeltatime; // lerp
554 float muzzleflash; // muzzleflash intensity, fades over time
555 float trail_time; // residual error accumulation for particle trail spawning (to keep spacing across frames)
556 qboolean trail_allowed; // set to false by teleports, true by update code, prevents bad lerps
560 typedef struct entity_s
562 // baseline state (default values)
563 entity_state_t state_baseline;
564 // previous state (interpolating from this)
565 entity_state_t state_previous;
566 // current state (interpolating to this)
567 entity_state_t state_current;
569 // used for regenerating parts of render
570 entity_persistent_t persistent;
572 // the only data the renderer should know about
573 entity_render_t render;
577 typedef struct usercmd_s
581 // intended velocities
586 vec3_t cursor_screen;
589 vec3_t cursor_impact;
590 vec3_t cursor_normal;
591 vec_t cursor_fraction;
592 int cursor_entitynumber;
594 double time; // time the move is executed for (cl_movement: clienttime, non-cl_movement: receivetime)
595 double receivetime; // time the move was received at
596 double clienttime; // time to which server state the move corresponds to
597 int msec; // for predicted moves
601 qboolean applied; // if false we're still accumulating a move
602 qboolean predicted; // if true the sequence should be sent as 0
604 // derived properties
611 typedef struct lightstyle_s
614 char map[MAX_STYLESTRING];
617 typedef struct scoreboard_s
619 char name[MAX_SCOREBOARDNAME];
621 int colors; // two 4 bit fields
624 char qw_userinfo[MAX_USERINFO_STRING];
631 char qw_skin[MAX_QPATH];
634 typedef struct cshift_s
637 float percent; // 0-255
638 float alphafade; // (any speed)
641 #define CSHIFT_CONTENTS 0
642 #define CSHIFT_DAMAGE 1
643 #define CSHIFT_BONUS 2
644 #define CSHIFT_POWERUP 3
645 #define CSHIFT_VCSHIFT 4
646 #define NUM_CSHIFTS 5
648 #define NAME_LENGTH 64
652 // client_state_t should hold all pieces of the client state
655 #define SIGNONS 4 // signon messages to receive before connected
657 typedef enum cactive_e
659 ca_uninitialized, // during early startup
660 ca_dedicated, // a dedicated server with no ability to start a client
661 ca_disconnected, // full screen console with no connection
662 ca_connected // valid netcon, talking to a server
666 typedef enum qw_downloadtype_e
676 typedef enum capturevideoformat_e
678 CAPTUREVIDEOFORMAT_AVI_I420,
679 CAPTUREVIDEOFORMAT_OGG_VORBIS_THEORA
681 capturevideoformat_t;
683 typedef struct capturevideostate_s
685 double startrealtime;
698 int soundsampleframe;
699 unsigned char *screenbuffer;
700 unsigned char *outbuffer;
701 char basename[MAX_QPATH];
704 // precomputed RGB to YUV tables
705 // converts the RGB values to YUV (see cap_avi.c for how to use them)
706 short rgbtoyuvscaletable[3][3][256];
707 unsigned char yuvnormalizetable[3][256];
709 // precomputed gamma ramp (only needed if the capturevideo module uses RGB output)
710 // note: to map from these values to RGB24, you have to multiply by 255.0/65535.0, then add 0.5, then cast to integer
711 unsigned short vidramp[256 * 3];
713 // stuff to be filled in by the video format module
714 capturevideoformat_t format;
715 const char *formatextension;
718 // cls.capturevideo.videofile = FS_OpenRealFile(va(vabuf, sizeof(vabuf), "%s.%s", cls.capturevideo.basename, cls.capturevideo.formatextension), "wb", false);
719 void (*endvideo) (void);
720 void (*videoframes) (int num);
721 void (*soundframe) (const portable_sampleframe_t *paintbuffer, size_t length);
723 // format specific data
724 void *formatspecific;
728 #define CL_MAX_DOWNLOADACKS 4
730 typedef struct cl_downloadack_s
736 typedef struct cl_soundstats_s
740 int latency_milliseconds;
745 // the client_static_t structure is persistent through an arbitrary number
746 // of server connections
748 typedef struct client_static_s
752 // all client memory allocations go in these pools
753 mempool_t *levelmempool;
754 mempool_t *permanentmempool;
757 // -1 = don't play demos
759 // list of demos in loop
760 char demos[MAX_DEMOS][MAX_DEMONAME];
761 // the actively playing demo (set by CL_PlayDemo_f)
762 char demoname[MAX_QPATH];
764 // demo recording info must be here, because record is started before
765 // entering a map (and clearing client_state_t)
766 qboolean demorecording;
767 fs_offset_t demo_lastcsprogssize;
768 int demo_lastcsprogscrc;
769 qboolean demoplayback;
770 qboolean demostarting; // set if currently starting a demo, to stop -demo from quitting when switching to another demo
772 // -1 = use normal cd track
775 // realtime at second frame of timedemo (LordHavoc: changed to double)
777 int td_frames; // total frames parsed
778 double td_onesecondnexttime;
779 double td_onesecondframes;
780 double td_onesecondrealtime;
781 double td_onesecondminfps;
782 double td_onesecondmaxfps;
783 double td_onesecondavgfps;
784 int td_onesecondavgcount;
785 // LordHavoc: pausedemo
788 // sound mixer statistics for showsound display
789 cl_soundstats_t soundstats;
791 qboolean connect_trying;
792 int connect_remainingtries;
793 double connect_nextsendtime;
794 lhnetsocket_t *connect_mysocket;
795 lhnetaddress_t connect_address;
796 // protocol version of the server we're connected to
797 // (kept outside client_state_t because it's used between levels)
798 protocolversion_t protocol;
802 lhnetaddress_t rcon_addresses[MAX_RCONS];
803 char rcon_commands[MAX_RCONS][MAX_INPUTLINE];
804 double rcon_timeout[MAX_RCONS];
807 // connection information
810 // network connection
813 // download information
814 // (note: qw_download variables are also used)
815 cl_downloadack_t dp_downloadack[CL_MAX_DOWNLOADACKS];
817 // input sequence numbers are not reset on level change, only connect
819 int servermovesequence;
821 // quakeworld stuff below
823 // value of "qport" cvar at time of connection
825 // copied from cls.netcon->qw. variables every time they change, or set by demos (which have no cls.netcon)
826 int qw_incoming_sequence;
827 int qw_outgoing_sequence;
829 // current file download buffer (only saved when file is completed)
830 char qw_downloadname[MAX_QPATH];
831 unsigned char *qw_downloadmemory;
832 int qw_downloadmemorycursize;
833 int qw_downloadmemorymaxsize;
834 int qw_downloadnumber;
835 int qw_downloadpercent;
836 qw_downloadtype_t qw_downloadtype;
837 // transfer rate display
838 double qw_downloadspeedtime;
839 int qw_downloadspeedcount;
840 int qw_downloadspeedrate;
841 qboolean qw_download_deflate;
843 // current file upload buffer (for uploading screenshots to server)
844 unsigned char *qw_uploaddata;
849 // this normally contains the following keys in quakeworld:
850 // password spectator name team skin topcolor bottomcolor rate noaim msg *ver *ip
851 char userinfo[MAX_USERINFO_STRING];
853 // extra user info for the "connect" command
854 char connect_userinfo[MAX_USERINFO_STRING];
856 // video capture stuff
857 capturevideostate_t capturevideo;
862 // ProQuake compatibility stuff
863 int proquake_servermod; // 0 = not proquake, 1 = proquake
864 int proquake_serverversion; // actual proquake server version * 10 (3.40 = 34, etc)
865 int proquake_serverflags; // 0 (PQF_CHEATFREE not supported)
867 // don't write-then-read csprogs.dat (useful for demo playback)
868 unsigned char *caughtcsprogsdata;
869 fs_offset_t caughtcsprogsdatasize;
871 int r_speeds_graph_length;
872 int r_speeds_graph_current;
873 int *r_speeds_graph_data;
876 int r_speeds_graph_datamin[r_stat_count];
877 int r_speeds_graph_datamax[r_stat_count];
881 extern client_static_t cls;
883 typedef struct client_movementqueue_s
894 client_movementqueue_t;
900 qboolean drawenginesbar;
901 qboolean drawcrosshair;
906 PARTICLE_BILLBOARD = 0,
908 PARTICLE_ORIENTED_DOUBLESIDED = 2,
911 PARTICLE_INVALID = -1
924 typedef struct particletype_s
927 porientation_t orientation;
934 pt_dead, pt_alphastatic, pt_static, pt_spark, pt_beam, pt_rain, pt_raindecal, pt_snow, pt_bubble, pt_blood, pt_smoke, pt_decal, pt_entityparticle, pt_total
938 typedef struct decal_s
940 // fields used by rendering: (44 bytes)
941 unsigned short typeindex;
942 unsigned short texnum;
947 float alpha; // 0-255
948 unsigned char color[3];
949 unsigned char unused1;
950 int clusterindex; // cheap culling by pvs
952 // fields not used by rendering: (36 bytes in 32bit, 40 bytes in 64bit)
953 float time2; // used for decal fade
954 unsigned int owner; // decal stuck to this entity
955 dp_model_t *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive)
956 vec3_t relativeorigin; // decal at this location in entity's coordinate space
957 vec3_t relativenormal; // decal oriented this way relative to entity's coordinate space
961 typedef struct particle_s
963 // for faster batch rendering, particles are rendered in groups by effect (resulting in less perfect sorting but far less state changes)
965 // fields used by rendering: (48 bytes)
966 vec3_t sortorigin; // sort by this group origin, not particle org
968 vec3_t vel; // velocity of particle, or orientation of decal, or end point of beam
970 float alpha; // 0-255
971 float stretch; // only for sparks
973 // fields not used by rendering: (44 bytes)
976 float sizeincrease; // rate of size change per second
977 float alphafade; // how much alpha reduces per second
978 float time2; // used for snow fluttering and decal fade
979 float bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical)
980 float gravity; // how much gravity affects this particle (1.0 = normal gravity, 0.0 = none)
981 float airfriction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction)
982 float liquidfriction; // how much liquid friction affects this object (objects with a low mass/size ratio tend to get more liquid friction)
983 // float delayedcollisions; // time that p->bounce becomes active
984 float delayedspawn; // time that particle appears and begins moving
985 float die; // time when this particle should be removed, regardless of alpha
987 // short variables grouped to save memory (4 bytes)
988 short angle; // base rotation of particle
989 short spin; // geometry rotation speed around the particle center normal
991 // byte variables grouped to save memory (12 bytes)
992 unsigned char color[3];
993 unsigned char qualityreduction; // enables skipping of this particle according to r_refdef.view.qualityreduction
994 unsigned char typeindex;
995 unsigned char blendmode;
996 unsigned char orientation;
997 unsigned char texnum;
998 unsigned char staincolor[3];
999 signed char staintexnum;
1003 typedef enum cl_parsingtextmode_e
1005 CL_PARSETEXTMODE_NONE,
1006 CL_PARSETEXTMODE_PING,
1007 CL_PARSETEXTMODE_STATUS,
1008 CL_PARSETEXTMODE_STATUS_PLAYERID,
1009 CL_PARSETEXTMODE_STATUS_PLAYERIP
1011 cl_parsingtextmode_t;
1013 typedef struct cl_locnode_s
1015 struct cl_locnode_s *next;
1021 typedef struct showlmp_s
1032 // the client_state_t structure is wiped completely at every
1035 typedef struct client_state_s
1037 // true if playing in a local game and no one else is connected
1040 // send a clc_nop periodically until connected
1043 // current input being accumulated by mouse/joystick/etc input
1045 // latest moves sent to the server that have not been confirmed yet
1046 usercmd_t movecmd[CL_MAX_USERCMDS];
1048 // information for local display
1050 int stats[MAX_CL_STATS];
1051 float *statsf; // points to stats[] array
1052 // last known inventory bit flags, for blinking
1054 // cl.time of acquiring item, for blinking
1055 float item_gettime[32];
1056 // last known STAT_ACTIVEWEAPON
1058 // cl.time of changing STAT_ACTIVEWEAPON
1060 // use pain anim frame if cl.time < this
1062 // for stair smoothing
1064 double stairsmoothtime;
1066 // color shifts for damage, powerups
1067 cshift_t cshifts[NUM_CSHIFTS];
1068 // and content types
1069 cshift_t prev_cshifts[NUM_CSHIFTS];
1071 // the client maintains its own idea of view angles, which are
1072 // sent to the server each frame. The server sets punchangle when
1073 // the view is temporarily offset, and an angle reset commands at the start
1074 // of each level and after teleporting.
1076 // mviewangles is read from demo
1077 // viewangles is either client controlled or lerped from mviewangles
1078 vec3_t mviewangles[2], viewangles;
1079 // update by server, used by qc to do weapon recoil
1080 vec3_t mpunchangle[2], punchangle;
1081 // update by server, can be used by mods to kick view around
1082 vec3_t mpunchvector[2], punchvector;
1083 // update by server, used for lean+bob (0 is newest)
1084 vec3_t mvelocity[2], velocity;
1085 // update by server, can be used by mods for zooming
1086 vec_t mviewzoom[2], viewzoom;
1087 // if true interpolation the mviewangles and other interpolation of the
1088 // player is disabled until the next network packet
1089 // this is used primarily by teleporters, and when spectating players
1090 // special checking of the old fixangle[1] is used to differentiate
1091 // between teleporting and spectating
1092 qboolean fixangle[2];
1094 // client movement simulation
1095 // these fields are only updated by CL_ClientMovement (called by CL_SendMove after parsing each network packet)
1096 // set by CL_ClientMovement_Replay functions
1097 qboolean movement_predicted;
1098 // if true the CL_ClientMovement_Replay function will update origin, etc
1099 qboolean movement_replay;
1100 // simulated data (this is valid even if cl.movement is false)
1101 vec3_t movement_origin;
1102 vec3_t movement_velocity;
1103 // whether the replay should allow a jump at the first sequence
1104 qboolean movement_replay_canjump;
1106 // previous gun angles (for leaning effects)
1107 vec3_t gunangles_prev;
1108 vec3_t gunangles_highpass;
1109 vec3_t gunangles_adjustment_lowpass;
1110 vec3_t gunangles_adjustment_highpass;
1111 // previous gun angles (for leaning effects)
1113 vec3_t gunorg_highpass;
1114 vec3_t gunorg_adjustment_lowpass;
1115 vec3_t gunorg_adjustment_highpass;
1117 // pitch drifting vars
1124 //[515]: added for csqc purposes
1125 float sensitivityscale;
1126 csqc_vidvars_t csqc_vidvars; //[515]: these parms must be set to true by default
1127 qboolean csqc_wantsmousemove;
1128 qboolean csqc_paused; // vortex: int because could be flags
1129 struct model_s *csqc_model_precache[MAX_MODELS];
1131 // local amount for smoothing stepups
1140 qboolean oldonground;
1141 double lastongroundtime;
1142 double hitgroundtime;
1144 float bobfall_speed;
1145 float bobfall_swing;
1146 double calcrefdef_prevtime;
1148 // don't change view angle, full screen, etc
1150 // latched at intermission start
1151 double completed_time;
1153 // the timestamp of the last two messages
1156 // clients view of time, time should be between mtime[0] and mtime[1] to
1157 // generate a lerp point for other data, oldtime is the previous frame's
1158 // value of time, frametime is the difference between time and oldtime
1159 // note: cl.time may be beyond cl.mtime[0] if packet loss is occuring, it
1160 // is only forcefully limited when a packet is received
1161 double time, oldtime;
1162 // how long it has been since the previous client frame in real time
1163 // (not game time, for that use cl.time - cl.oldtime)
1164 double realframetime;
1166 // fade var for fading while dead
1169 // motionblur alpha level variable
1170 float motionbluralpha;
1172 // copy of realtime from last recieved message, for net trouble icon
1173 float last_received_message;
1175 // information that is static for the entire time connected to a server
1176 struct model_s *model_precache[MAX_MODELS];
1177 struct sfx_s *sound_precache[MAX_SOUNDS];
1179 // FIXME: this is a lot of memory to be keeping around, this really should be dynamically allocated and freed somehow
1180 char model_name[MAX_MODELS][MAX_QPATH];
1181 char sound_name[MAX_SOUNDS][MAX_QPATH];
1183 // for display on solo scoreboard
1184 char worldmessage[40]; // map title (not related to filename)
1185 // variants of map name
1186 char worldbasename[MAX_QPATH]; // %s
1187 char worldname[MAX_QPATH]; // maps/%s.bsp
1188 char worldnamenoextension[MAX_QPATH]; // maps/%s
1189 // cl_entitites[cl.viewentity] = player
1191 // the real player entity (normally same as viewentity,
1192 // different than viewentity if mod uses chasecam or other tricks)
1193 int realplayerentity;
1194 // this is updated to match cl.viewentity whenever it is in the clients
1195 // range, basically this is used in preference to cl.realplayerentity for
1196 // most purposes because when spectating another player it should show
1197 // their information rather than yours
1199 // max players that can be in this game
1201 // type of game (deathmatch, coop, singleplayer)
1204 // models and sounds used by engine code (particularly cl_parse.c)
1205 dp_model_t *model_bolt;
1206 dp_model_t *model_bolt2;
1207 dp_model_t *model_bolt3;
1208 dp_model_t *model_beam;
1210 sfx_t *sfx_knighthit;
1216 // indicates that the file "sound/misc/talk2.wav" was found (for use by team chat messages)
1217 qboolean foundtalk2wav;
1219 // refresh related state
1221 // cl_entitites[0].model
1222 struct model_s *worldmodel;
1228 int cdtrack, looptrack;
1233 scoreboard_t *scores;
1235 // keep track of svc_print parsing state (analyzes ping reports and status reports)
1236 cl_parsingtextmode_t parsingtextmode;
1237 int parsingtextplayerindex;
1238 // set by scoreboard code when sending ping command, this causes the next ping results to be hidden
1239 // (which could eat the wrong ping report if the player issues one
1240 // manually, but they would still see a ping report, just a later one
1241 // caused by the scoreboard code rather than the one they intentionally
1243 int parsingtextexpectingpingforscores;
1245 // entity database stuff
1246 // latest received entity frame numbers
1247 #define LATESTFRAMENUMS 32
1248 int latestframenumsposition;
1249 int latestframenums[LATESTFRAMENUMS];
1250 int latestsendnums[LATESTFRAMENUMS];
1251 entityframe_database_t *entitydatabase;
1252 entityframe4_database_t *entitydatabase4;
1253 entityframeqw_database_t *entitydatabaseqw;
1255 // keep track of quake entities because they need to be killed if they get stale
1256 int lastquakeentity;
1257 unsigned char isquakeentity[MAX_EDICTS];
1259 // bounding boxes for clientside movement
1260 vec3_t playerstandmins;
1261 vec3_t playerstandmaxs;
1262 vec3_t playercrouchmins;
1263 vec3_t playercrouchmaxs;
1265 // old decals are killed based on this
1269 int max_csqcrenderentities;
1270 int max_static_entities;
1275 int max_brushmodel_entities;
1281 entity_render_t *csqcrenderentities;
1282 unsigned char *entities_active;
1283 entity_t *static_entities;
1284 cl_effect_t *effects;
1287 lightstyle_t *lightstyle;
1288 int *brushmodel_entities;
1289 particle_t *particles;
1291 showlmp_t *showlmps;
1294 int num_static_entities;
1295 int num_brushmodel_entities;
1303 double particles_updatetime;
1304 double decals_updatetime;
1308 // cl_serverextension_download feature
1309 int loadmodel_current;
1310 int downloadmodel_current;
1311 int loadmodel_total;
1312 int loadsound_current;
1313 int downloadsound_current;
1314 int loadsound_total;
1315 qboolean downloadcsqc;
1318 qboolean loadfinished;
1322 // local copy of the server infostring
1323 char qw_serverinfo[MAX_SERVERINFO_STRING];
1325 // time of last qw "pings" command sent to server while showing scores
1326 double last_ping_request;
1328 // used during connect
1331 // updated from serverinfo
1334 // unused: indicates whether the player is spectating
1335 // use cl.scores[cl.playerentity-1].qw_spectator instead
1336 //qboolean qw_spectator;
1338 // last time an input packet was sent
1339 double lastpackettime;
1341 // movement parameters for client prediction
1342 unsigned int moveflags;
1343 float movevars_wallfriction;
1344 float movevars_waterfriction;
1345 float movevars_friction;
1346 float movevars_timescale;
1347 float movevars_gravity;
1348 float movevars_stopspeed;
1349 float movevars_maxspeed;
1350 float movevars_spectatormaxspeed;
1351 float movevars_accelerate;
1352 float movevars_airaccelerate;
1353 float movevars_wateraccelerate;
1354 float movevars_entgravity;
1355 float movevars_jumpvelocity;
1356 float movevars_edgefriction;
1357 float movevars_maxairspeed;
1358 float movevars_stepheight;
1359 float movevars_airaccel_qw;
1360 float movevars_airaccel_qw_stretchfactor;
1361 float movevars_airaccel_sideways_friction;
1362 float movevars_airstopaccelerate;
1363 float movevars_airstrafeaccelerate;
1364 float movevars_maxairstrafespeed;
1365 float movevars_airstrafeaccel_qw;
1366 float movevars_aircontrol;
1367 float movevars_aircontrol_power;
1368 float movevars_aircontrol_penalty;
1369 float movevars_warsowbunny_airforwardaccel;
1370 float movevars_warsowbunny_accel;
1371 float movevars_warsowbunny_topspeed;
1372 float movevars_warsowbunny_turnaccel;
1373 float movevars_warsowbunny_backtosideratio;
1374 float movevars_ticrate;
1375 float movevars_airspeedlimit_nonqw;
1377 // models used by qw protocol
1378 int qw_modelindex_spike;
1379 int qw_modelindex_player;
1380 int qw_modelindex_flag;
1381 int qw_modelindex_s_explod;
1383 vec3_t qw_intermission_origin;
1384 vec3_t qw_intermission_angles;
1386 // 255 is the most nails the QW protocol could send
1388 vec_t qw_nails[255][6];
1390 float qw_weaponkick;
1392 int qw_validsequence;
1394 int qw_deltasequence[QW_UPDATE_BACKUP];
1397 // server entity number corresponding to a clientside entity
1398 unsigned short csqc_server2csqcentitynumber[MAX_EDICTS];
1399 qboolean csqc_loaded;
1400 vec3_t csqc_vieworigin;
1401 vec3_t csqc_viewangles;
1402 vec3_t csqc_vieworiginfromengine;
1403 vec3_t csqc_viewanglesfromengine;
1404 matrix4x4_t csqc_viewmodelmatrixfromengine;
1405 qboolean csqc_usecsqclistener;
1406 matrix4x4_t csqc_listenermatrix;
1407 char csqc_printtextbuf[MAX_INPUTLINE];
1409 // collision culling data
1412 // loc file stuff (points and boxes describing locations in the level)
1413 cl_locnode_t *locnodes;
1414 // this is updated to cl.movement_origin whenever health is < 1
1415 // used by %d print in say/say_team messages if cl_locs_enable is on
1416 vec3_t lastdeathorigin;
1418 // processing buffer used by R_BuildLightMap, reallocated as needed,
1419 // freed on each level change
1420 size_t buildlightmapmemorysize;
1421 unsigned char *buildlightmapmemory;
1423 // used by EntityState5_ReadUpdate
1424 skeleton_t *engineskeletonobjects;
1431 extern cvar_t cl_name;
1432 extern cvar_t cl_color;
1433 extern cvar_t cl_rate;
1434 extern cvar_t cl_pmodel;
1435 extern cvar_t cl_playermodel;
1436 extern cvar_t cl_playerskin;
1438 extern cvar_t rcon_password;
1439 extern cvar_t rcon_address;
1441 extern cvar_t cl_upspeed;
1442 extern cvar_t cl_forwardspeed;
1443 extern cvar_t cl_backspeed;
1444 extern cvar_t cl_sidespeed;
1446 extern cvar_t cl_movespeedkey;
1448 extern cvar_t cl_yawspeed;
1449 extern cvar_t cl_pitchspeed;
1451 extern cvar_t cl_anglespeedkey;
1453 extern cvar_t cl_autofire;
1455 extern cvar_t cl_shownet;
1456 extern cvar_t cl_nolerp;
1457 extern cvar_t cl_nettimesyncfactor;
1458 extern cvar_t cl_nettimesyncboundmode;
1459 extern cvar_t cl_nettimesyncboundtolerance;
1461 extern cvar_t cl_pitchdriftspeed;
1462 extern cvar_t lookspring;
1463 extern cvar_t lookstrafe;
1464 extern cvar_t sensitivity;
1466 extern cvar_t freelook;
1468 extern cvar_t m_pitch;
1469 extern cvar_t m_yaw;
1470 extern cvar_t m_forward;
1471 extern cvar_t m_side;
1473 extern cvar_t cl_autodemo;
1474 extern cvar_t cl_autodemo_nameformat;
1475 extern cvar_t cl_autodemo_delete;
1477 extern cvar_t r_draweffects;
1479 extern cvar_t cl_explosions_alpha_start;
1480 extern cvar_t cl_explosions_alpha_end;
1481 extern cvar_t cl_explosions_size_start;
1482 extern cvar_t cl_explosions_size_end;
1483 extern cvar_t cl_explosions_lifetime;
1484 extern cvar_t cl_stainmaps;
1485 extern cvar_t cl_stainmaps_clearonload;
1487 extern cvar_t cl_prydoncursor;
1488 extern cvar_t cl_prydoncursor_notrace;
1490 extern cvar_t cl_locs_enable;
1492 extern client_state_t cl;
1494 extern void CL_AllocLightFlash (entity_render_t *ent, matrix4x4_t *matrix, float radius, float red, float green, float blue, float decay, float lifetime, int cubemapnum, int style, int shadowenable, vec_t corona, vec_t coronasizescale, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int flags);
1496 cl_locnode_t *CL_Locs_FindNearest(const vec3_t point);
1497 void CL_Locs_FindLocationName(char *buffer, size_t buffersize, vec3_t point);
1499 //=============================================================================
1505 void CL_Shutdown (void);
1506 void CL_Init (void);
1508 void CL_EstablishConnection(const char *host, int firstarg);
1510 void CL_Disconnect (void);
1511 void CL_Disconnect_f (void);
1513 void CL_UpdateRenderEntity(entity_render_t *ent);
1514 void CL_SetEntityColormapColors(entity_render_t *ent, int colormap);
1515 void CL_UpdateViewEntities(void);
1520 typedef struct kbutton_s
1522 int down[2]; // key nums holding it down
1523 int state; // low bit is down state
1527 extern kbutton_t in_mlook, in_klook;
1528 extern kbutton_t in_strafe;
1529 extern kbutton_t in_speed;
1531 void CL_InitInput (void);
1532 void CL_SendMove (void);
1534 void CL_ValidateState(entity_state_t *s);
1535 void CL_MoveLerpEntityStates(entity_t *ent);
1536 void CL_LerpUpdate(entity_t *e);
1537 void CL_ParseTEnt (void);
1538 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning);
1539 void CL_RelinkBeams (void);
1540 void CL_Beam_CalculatePositions (const beam_t *b, vec3_t start, vec3_t end);
1541 void CL_ClientMovement_Replay(void);
1543 void CL_ClearTempEntities (void);
1544 entity_render_t *CL_NewTempEntity (double shadertime);
1546 void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate);
1548 void CL_ClearState (void);
1549 void CL_ExpandEntities(int num);
1550 void CL_ExpandCSQCRenderEntities(int num);
1551 void CL_SetInfo(const char *key, const char *value, qboolean send, qboolean allowstarkey, qboolean allowmodel, qboolean quiet);
1554 void CL_UpdateWorld (void);
1555 void CL_WriteToServer (void);
1556 void CL_Input (void);
1557 extern int cl_ignoremousemoves;
1560 float CL_KeyState (kbutton_t *key);
1561 const char *Key_KeynumToString (int keynum, char *buf, size_t buflength);
1562 int Key_StringToKeynum (const char *str);
1567 void CL_StopPlayback(void);
1568 void CL_ReadDemoMessage(void);
1569 void CL_WriteDemoMessage(sizebuf_t *mesage);
1571 void CL_CutDemo(unsigned char **buf, fs_offset_t *filesize);
1572 void CL_PasteDemo(unsigned char **buf, fs_offset_t *filesize);
1574 void CL_NextDemo(void);
1575 void CL_Stop_f(void);
1576 void CL_Record_f(void);
1577 void CL_PlayDemo_f(void);
1578 void CL_TimeDemo_f(void);
1583 void CL_Parse_Init(void);
1584 void CL_Parse_Shutdown(void);
1585 void CL_ParseServerMessage(void);
1586 void CL_Parse_DumpPacket(void);
1587 void CL_Parse_ErrorCleanUp(void);
1588 void QW_CL_StartUpload(unsigned char *data, int size);
1589 extern cvar_t qport;
1590 void CL_KeepaliveMessage(qboolean readmessages); // call this during loading of large content
1595 void V_StartPitchDrift (void);
1596 void V_StopPitchDrift (void);
1599 float V_CalcRoll (const vec3_t angles, const vec3_t velocity);
1600 void V_UpdateBlends (void);
1601 void V_ParseDamage (void);
1607 extern cvar_t cl_particles;
1608 extern cvar_t cl_particles_quality;
1609 extern cvar_t cl_particles_size;
1610 extern cvar_t cl_particles_quake;
1611 extern cvar_t cl_particles_blood;
1612 extern cvar_t cl_particles_blood_alpha;
1613 extern cvar_t cl_particles_blood_decal_alpha;
1614 extern cvar_t cl_particles_blood_decal_scalemin;
1615 extern cvar_t cl_particles_blood_decal_scalemax;
1616 extern cvar_t cl_particles_blood_bloodhack;
1617 extern cvar_t cl_particles_bulletimpacts;
1618 extern cvar_t cl_particles_explosions_sparks;
1619 extern cvar_t cl_particles_explosions_shell;
1620 extern cvar_t cl_particles_rain;
1621 extern cvar_t cl_particles_snow;
1622 extern cvar_t cl_particles_smoke;
1623 extern cvar_t cl_particles_smoke_alpha;
1624 extern cvar_t cl_particles_smoke_alphafade;
1625 extern cvar_t cl_particles_sparks;
1626 extern cvar_t cl_particles_bubbles;
1627 extern cvar_t cl_decals;
1628 extern cvar_t cl_decals_time;
1629 extern cvar_t cl_decals_fadetime;
1631 void CL_Particles_Clear(void);
1632 void CL_Particles_Init(void);
1633 void CL_Particles_Shutdown(void);
1634 particle_t *CL_NewParticle(const vec3_t sortorigin, unsigned short ptypeindex, int pcolor1, int pcolor2, int ptex, float psize, float psizeincrease, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pairfriction, float pliquidfriction, float originjitter, float velocityjitter, qboolean pqualityreduction, float lifetime, float stretch, pblend_t blendmode, porientation_t orientation, int staincolor1, int staincolor2, int staintex, float stainalpha, float stainsize, float angle, float spin, float tint[4]);
1636 typedef enum effectnameindex_s
1640 EFFECT_TE_GUNSHOTQUAD,
1642 EFFECT_TE_SPIKEQUAD,
1643 EFFECT_TE_SUPERSPIKE,
1644 EFFECT_TE_SUPERSPIKEQUAD,
1646 EFFECT_TE_KNIGHTSPIKE,
1647 EFFECT_TE_EXPLOSION,
1648 EFFECT_TE_EXPLOSIONQUAD,
1649 EFFECT_TE_TAREXPLOSION,
1651 EFFECT_TE_LAVASPLASH,
1652 EFFECT_TE_SMALLFLASH,
1657 EFFECT_TE_PLASMABURN,
1659 EFFECT_TE_TEI_SMOKE,
1660 EFFECT_TE_TEI_BIGEXPLOSION,
1661 EFFECT_TE_TEI_PLASMAHIT,
1667 EFFECT_TR_SLIGHTBLOOD,
1668 EFFECT_TR_KNIGHTSPIKE,
1669 EFFECT_TR_VORESPIKE,
1670 EFFECT_TR_NEHAHRASMOKE,
1671 EFFECT_TR_NEXUIZPLASMA,
1672 EFFECT_TR_GLOWTRAIL,
1673 EFFECT_SVC_PARTICLE,
1678 int CL_ParticleEffectIndexForName(const char *name);
1679 const char *CL_ParticleEffectNameForIndex(int i);
1680 void CL_ParticleEffect(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor);
1681 void CL_ParticleTrail(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, float tintmins[4], float tintmaxs[4]);
1682 void CL_ParseParticleEffect (void);
1683 void CL_ParticleCube (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, vec_t gravity, vec_t randomvel);
1684 void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, int type);
1685 void CL_EntityParticles (const entity_t *ent);
1686 void CL_ParticleExplosion (const vec3_t org);
1687 void CL_ParticleExplosion2 (const vec3_t org, int colorStart, int colorLength);
1688 void R_NewExplosion(const vec3_t org);
1690 void Debug_PolygonBegin(const char *picname, int flags);
1691 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a);
1692 void Debug_PolygonEnd(void);
1694 #include "cl_screen.h"
1696 extern qboolean sb_showscores;
1698 float RSurf_FogVertex(const vec3_t p);
1699 float RSurf_FogPoint(const vec3_t p);
1701 typedef enum r_viewport_type_e
1703 R_VIEWPORTTYPE_ORTHO,
1704 R_VIEWPORTTYPE_PERSPECTIVE,
1705 R_VIEWPORTTYPE_PERSPECTIVE_INFINITEFARCLIP,
1706 R_VIEWPORTTYPE_PERSPECTIVECUBESIDE,
1707 R_VIEWPORTTYPE_TOTAL
1711 typedef struct r_viewport_s
1713 matrix4x4_t cameramatrix; // from entity (transforms from camera entity to world)
1714 matrix4x4_t viewmatrix; // actual matrix for rendering (transforms to viewspace)
1715 matrix4x4_t projectmatrix; // actual projection matrix (transforms from viewspace to screen)
1722 r_viewport_type_t type;
1723 float screentodepth[2]; // used by deferred renderer to calculate linear depth from device depth coordinates
1727 typedef struct r_refdef_view_s
1729 // view information (changes multiple times per frame)
1730 // if any of these variables change then r_refdef.viewcache must be regenerated
1731 // by calling R_View_Update
1732 // (which also updates viewport, scissor, colormask)
1734 // it is safe and expected to copy this into a structure on the stack and
1735 // call the renderer recursively, then restore from the stack afterward
1736 // (as long as R_View_Update is called)
1738 // eye position information
1739 matrix4x4_t matrix, inverse_matrix;
1745 int numfrustumplanes;
1746 mplane_t frustum[6];
1747 qboolean useclipplane;
1748 qboolean usecustompvs; // uses r_refdef.viewcache.pvsbits as-is rather than computing it
1750 float frustum_x, frustum_y;
1751 vec3_t frustumcorner[4];
1752 // if turned off it renders an ortho view
1754 float ortho_x, ortho_y;
1756 // screen area to render in
1763 r_viewport_t viewport; // note: if r_viewscale is used, the viewport.width and viewport.height may be less than width and height
1765 // which color components to allow (for anaglyph glasses)
1768 // global RGB color multiplier for rendering
1771 // whether to call R_ClearScreen before rendering stuff
1773 // if true, don't clear or do any post process effects (bloom, etc)
1775 // if true, this is the MAIN view (which is, after CSQC, copied into the scene for use e.g. by r_speeds 1, showtex, prydon cursor)
1778 // whether to draw r_showtris and such, this is only true for the main
1779 // view render, all secondary renders (mirrors, portals, cameras,
1780 // distortion effects, etc) omit such debugging information
1783 // these define which values to use in GL_CullFace calls to request frontface or backface culling
1787 // render quality (0 to 1) - affects r_drawparticles_drawdistance and others
1792 typedef struct r_refdef_viewcache_s
1794 // updated by gl_main_newmap()
1796 int world_numclusters;
1797 int world_numclusterbytes;
1799 int world_numsurfaces;
1801 // these properties are generated by R_View_Update()
1803 // which entities are currently visible for this viewpoint
1804 // (the used range is 0...r_refdef.scene.numentities)
1805 unsigned char *entityvisible;
1807 // flag arrays used for visibility checking on world model
1808 // (all other entities have no per-surface/per-leaf visibility checks)
1809 unsigned char *world_pvsbits;
1810 unsigned char *world_leafvisible;
1811 unsigned char *world_surfacevisible;
1812 // if true, the view is currently in a leaf without pvs data
1813 qboolean world_novis;
1815 r_refdef_viewcache_t;
1817 // TODO: really think about which fields should go into scene and which one should stay in refdef [1/7/2008 Black]
1818 // maybe also refactor some of the functions to support different setting sources (ie. fogenabled, etc.) for different scenes
1819 typedef struct r_refdef_scene_s {
1820 // whether to call S_ExtraUpdate during render to reduce sound chop
1821 qboolean extraupdate;
1823 // (client gameworld) time for rendering time based effects
1827 entity_render_t *worldentity;
1829 // same as worldentity->model
1830 dp_model_t *worldmodel;
1832 // renderable entities (excluding world)
1833 entity_render_t **entities;
1837 // field of temporary entities that is reset each (client) frame
1838 entity_render_t *tempentities;
1839 int numtempentities;
1840 int maxtempentities;
1841 qboolean expandtempentities;
1843 // renderable dynamic lights
1844 rtlight_t *lights[MAX_DLIGHTS];
1845 rtlight_t templights[MAX_DLIGHTS];
1848 // intensities for light styles right now, controls rtlights
1849 float rtlightstylevalue[MAX_LIGHTSTYLES]; // float fraction of base light value
1850 // 8.8bit fixed point intensities for light styles
1851 // controls intensity lightmap layers
1852 unsigned short lightstylevalue[MAX_LIGHTSTYLES]; // 8.8 fraction of base light value
1857 qboolean rtworldshadows;
1859 qboolean rtdlightshadows;
1862 typedef struct r_refdef_s
1864 // these fields define the basic rendering information for the world
1865 // but not the view, which could change multiple times in one rendered
1866 // frame (for example when rendering textures for certain effects)
1868 // these are set for water warping before
1869 // frustum_x/frustum_y are calculated
1870 float frustumscale_x, frustumscale_y;
1872 // current view settings (these get reset a few times during rendering because of water rendering, reflections, etc)
1873 r_refdef_view_t view;
1874 r_refdef_viewcache_t viewcache;
1876 // minimum visible distance (pixels closer than this disappear)
1878 // maximum visible distance (pixels further than this disappear in 16bpp modes,
1879 // in 32bpp an infinite-farclip matrix is used instead)
1882 // fullscreen color blend
1885 r_refdef_scene_t scene;
1888 float fogplaneviewdist;
1889 qboolean fogplaneviewabove;
1890 float fogheightfade;
1893 float fograngerecip;
1894 float fogmasktabledistmultiplier;
1895 #define FOGMASKTABLEWIDTH 1024
1896 float fogmasktable[FOGMASKTABLEWIDTH];
1897 float fogmasktable_start, fogmasktable_alpha, fogmasktable_range, fogmasktable_density;
1906 float fog_fadedepth;
1907 qboolean fogenabled;
1908 qboolean oldgl_fogenable;
1910 // new flexible texture height fog (overrides normal fog)
1911 char fog_height_texturename[64]; // note: must be 64 for the sscanf code
1912 unsigned char *fog_height_table1d;
1913 unsigned char *fog_height_table2d;
1914 int fog_height_tablesize; // enable
1915 float fog_height_tablescale;
1916 float fog_height_texcoordscale;
1917 char fogheighttexturename[64]; // detects changes to active fog height texture
1919 int draw2dstage; // 0 = no, 1 = yes, other value = needs setting up again
1921 // true during envmap command capture
1924 // brightness of world lightmaps and related lighting
1925 // (often reduced when world rtlights are enabled)
1926 float lightmapintensity;
1927 // whether to draw world lights realtime, dlights realtime, and their shadows
1928 float polygonfactor;
1929 float polygonoffset;
1930 float shadowpolygonfactor;
1931 float shadowpolygonoffset;
1933 // how long R_RenderView took on the previous frame
1934 double lastdrawscreentime;
1936 // rendering stats for r_speeds display
1937 // (these are incremented in many places)
1938 int stats[r_stat_count];
1942 extern r_refdef_t r_refdef;
1944 typedef enum waterlevel_e
1948 WATERLEVEL_SWIMMING,
1949 WATERLEVEL_SUBMERGED
1953 typedef struct cl_clientmovement_state_s
1955 // entity to be ignored for movement
1956 struct prvm_edict_s *self;
1960 // current bounding box (different if crouched vs standing)
1963 // currently on the ground
1965 // currently crouching
1967 // what kind of water (SUPERCONTENTS_LAVA for instance)
1970 waterlevel_t waterlevel;
1971 // weird hacks when jumping out of water
1972 // (this is in seconds and counts down to 0)
1973 float waterjumptime;
1978 cl_clientmovement_state_t;
1979 void CL_ClientMovement_PlayerMove_Frame(cl_clientmovement_state_t *s);
1981 // warpzone prediction hack (CSQC builtin)
1982 void CL_RotateMoves(const matrix4x4_t *m);
1984 void CL_NewFrameReceived(int num);
1985 void CL_ParseEntityLump(char *entitystring);
1986 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
1987 void CL_RelinkLightFlashes(void);
1988 void Sbar_ShowFPS(void);
1989 void Sbar_ShowFPS_Update(void);
1990 void Host_SaveConfig(void);
1991 void Host_LoadConfig_f(void);
1992 void CL_UpdateMoveVars(void);
1993 void SCR_CaptureVideo_SoundFrame(const portable_sampleframe_t *paintbuffer, size_t length);
1994 void V_DriftPitch(void);
1995 void V_FadeViewFlashs(void);
1996 void V_CalcViewBlend(void);
1997 void V_CalcRefdefUsing (const matrix4x4_t *entrendermatrix, const vec3_t clviewangles, qboolean teleported, qboolean clonground, qboolean clcmdjump, float clstatsviewheight, qboolean cldead, qboolean clintermission, const vec3_t clvelocity);
1998 void V_CalcRefdef(void);
1999 void CL_Locs_Reload_f(void);