2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "matrixlib.h"
28 // NOTE: r_stat_name[] must match this indexing
35 r_stat_entities_surfaces,
36 r_stat_entities_triangles,
39 r_stat_world_surfaces,
40 r_stat_world_triangles,
41 r_stat_lightmapupdates,
42 r_stat_lightmapupdatepixels,
47 r_stat_draws_vertices,
48 r_stat_draws_elements,
51 r_stat_lights_scissored,
52 r_stat_lights_lighttriangles,
53 r_stat_lights_shadowtriangles,
54 r_stat_lights_dynamicshadowtriangles,
55 r_stat_bouncegrid_lights,
56 r_stat_bouncegrid_particles,
57 r_stat_bouncegrid_traces,
58 r_stat_bouncegrid_hits,
59 r_stat_bouncegrid_splats,
60 r_stat_bouncegrid_bounces,
61 r_stat_photoncache_animated,
62 r_stat_photoncache_cached,
63 r_stat_photoncache_traced,
65 r_stat_bloom_copypixels,
66 r_stat_bloom_drawpixels,
67 r_stat_indexbufferuploadcount,
68 r_stat_indexbufferuploadsize,
69 r_stat_vertexbufferuploadcount,
70 r_stat_vertexbufferuploadsize,
71 r_stat_framedatacurrent,
73 r_stat_bufferdatacurrent_vertex, // R_BUFFERDATA_ types are added to this index
74 r_stat_bufferdatacurrent_index16,
75 r_stat_bufferdatacurrent_index32,
76 r_stat_bufferdatacurrent_uniform,
77 r_stat_bufferdatasize_vertex, // R_BUFFERDATA_ types are added to this index
78 r_stat_bufferdatasize_index16,
79 r_stat_bufferdatasize_index32,
80 r_stat_bufferdatasize_uniform,
81 r_stat_animcache_vertexmesh_count,
82 r_stat_animcache_vertexmesh_vertices,
83 r_stat_animcache_vertexmesh_maxvertices,
84 r_stat_animcache_skeletal_count,
85 r_stat_animcache_skeletal_bones,
86 r_stat_animcache_skeletal_maxbones,
87 r_stat_animcache_shade_count,
88 r_stat_animcache_shade_vertices,
89 r_stat_animcache_shade_maxvertices,
90 r_stat_animcache_shape_count,
91 r_stat_animcache_shape_vertices,
92 r_stat_animcache_shape_maxvertices,
94 r_stat_batch_withgaps,
95 r_stat_batch_surfaces,
96 r_stat_batch_vertices,
97 r_stat_batch_triangles,
98 r_stat_batch_fast_batches,
99 r_stat_batch_fast_surfaces,
100 r_stat_batch_fast_vertices,
101 r_stat_batch_fast_triangles,
102 r_stat_batch_copytriangles_batches,
103 r_stat_batch_copytriangles_surfaces,
104 r_stat_batch_copytriangles_vertices,
105 r_stat_batch_copytriangles_triangles,
106 r_stat_batch_dynamic_batches,
107 r_stat_batch_dynamic_surfaces,
108 r_stat_batch_dynamic_vertices,
109 r_stat_batch_dynamic_triangles,
110 r_stat_batch_dynamicskeletal_batches,
111 r_stat_batch_dynamicskeletal_surfaces,
112 r_stat_batch_dynamicskeletal_vertices,
113 r_stat_batch_dynamicskeletal_triangles,
114 r_stat_batch_dynamic_batches_because_cvar,
115 r_stat_batch_dynamic_surfaces_because_cvar,
116 r_stat_batch_dynamic_vertices_because_cvar,
117 r_stat_batch_dynamic_triangles_because_cvar,
118 r_stat_batch_dynamic_batches_because_lightmapvertex,
119 r_stat_batch_dynamic_surfaces_because_lightmapvertex,
120 r_stat_batch_dynamic_vertices_because_lightmapvertex,
121 r_stat_batch_dynamic_triangles_because_lightmapvertex,
122 r_stat_batch_dynamic_batches_because_deformvertexes_autosprite,
123 r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite,
124 r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite,
125 r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite,
126 r_stat_batch_dynamic_batches_because_deformvertexes_autosprite2,
127 r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite2,
128 r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite2,
129 r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite2,
130 r_stat_batch_dynamic_batches_because_deformvertexes_normal,
131 r_stat_batch_dynamic_surfaces_because_deformvertexes_normal,
132 r_stat_batch_dynamic_vertices_because_deformvertexes_normal,
133 r_stat_batch_dynamic_triangles_because_deformvertexes_normal,
134 r_stat_batch_dynamic_batches_because_deformvertexes_wave,
135 r_stat_batch_dynamic_surfaces_because_deformvertexes_wave,
136 r_stat_batch_dynamic_vertices_because_deformvertexes_wave,
137 r_stat_batch_dynamic_triangles_because_deformvertexes_wave,
138 r_stat_batch_dynamic_batches_because_deformvertexes_bulge,
139 r_stat_batch_dynamic_surfaces_because_deformvertexes_bulge,
140 r_stat_batch_dynamic_vertices_because_deformvertexes_bulge,
141 r_stat_batch_dynamic_triangles_because_deformvertexes_bulge,
142 r_stat_batch_dynamic_batches_because_deformvertexes_move,
143 r_stat_batch_dynamic_surfaces_because_deformvertexes_move,
144 r_stat_batch_dynamic_vertices_because_deformvertexes_move,
145 r_stat_batch_dynamic_triangles_because_deformvertexes_move,
146 r_stat_batch_dynamic_batches_because_tcgen_lightmap,
147 r_stat_batch_dynamic_surfaces_because_tcgen_lightmap,
148 r_stat_batch_dynamic_vertices_because_tcgen_lightmap,
149 r_stat_batch_dynamic_triangles_because_tcgen_lightmap,
150 r_stat_batch_dynamic_batches_because_tcgen_vector,
151 r_stat_batch_dynamic_surfaces_because_tcgen_vector,
152 r_stat_batch_dynamic_vertices_because_tcgen_vector,
153 r_stat_batch_dynamic_triangles_because_tcgen_vector,
154 r_stat_batch_dynamic_batches_because_tcgen_environment,
155 r_stat_batch_dynamic_surfaces_because_tcgen_environment,
156 r_stat_batch_dynamic_vertices_because_tcgen_environment,
157 r_stat_batch_dynamic_triangles_because_tcgen_environment,
158 r_stat_batch_dynamic_batches_because_tcmod_turbulent,
159 r_stat_batch_dynamic_surfaces_because_tcmod_turbulent,
160 r_stat_batch_dynamic_vertices_because_tcmod_turbulent,
161 r_stat_batch_dynamic_triangles_because_tcmod_turbulent,
162 r_stat_batch_dynamic_batches_because_interleavedarrays,
163 r_stat_batch_dynamic_surfaces_because_interleavedarrays,
164 r_stat_batch_dynamic_vertices_because_interleavedarrays,
165 r_stat_batch_dynamic_triangles_because_interleavedarrays,
166 r_stat_batch_dynamic_batches_because_nogaps,
167 r_stat_batch_dynamic_surfaces_because_nogaps,
168 r_stat_batch_dynamic_vertices_because_nogaps,
169 r_stat_batch_dynamic_triangles_because_nogaps,
170 r_stat_batch_dynamic_batches_because_derived,
171 r_stat_batch_dynamic_surfaces_because_derived,
172 r_stat_batch_dynamic_vertices_because_derived,
173 r_stat_batch_dynamic_triangles_because_derived,
174 r_stat_batch_entitycache_count,
175 r_stat_batch_entitycache_surfaces,
176 r_stat_batch_entitycache_vertices,
177 r_stat_batch_entitycache_triangles,
178 r_stat_batch_entityanimate_count,
179 r_stat_batch_entityanimate_surfaces,
180 r_stat_batch_entityanimate_vertices,
181 r_stat_batch_entityanimate_triangles,
182 r_stat_batch_entityskeletal_count,
183 r_stat_batch_entityskeletal_surfaces,
184 r_stat_batch_entityskeletal_vertices,
185 r_stat_batch_entityskeletal_triangles,
186 r_stat_batch_entitystatic_count,
187 r_stat_batch_entitystatic_surfaces,
188 r_stat_batch_entitystatic_vertices,
189 r_stat_batch_entitystatic_triangles,
190 r_stat_batch_entitycustom_count,
191 r_stat_batch_entitycustom_surfaces,
192 r_stat_batch_entitycustom_vertices,
193 r_stat_batch_entitycustom_triangles,
194 r_stat_count // size of array
198 // flags for rtlight rendering
199 #define LIGHTFLAG_NORMALMODE 1
200 #define LIGHTFLAG_REALTIMEMODE 2
202 typedef struct tridecal_s
204 // color and initial alpha value
205 float texcoord2f[3][2];
206 float vertex3f[3][3];
208 float plane[4]; // backface culling
209 // how long this decal has lived so far (the actual fade begins at cl_decals_time)
211 // if >= 0 this indicates the decal should follow an animated triangle
213 // for visibility culling
215 // old decals are killed to obey cl_decals_max
216 unsigned int decalsequence;
220 typedef struct decalsystem_s
223 double lastupdatetime;
232 unsigned short *element3s;
236 typedef struct effect_s
245 // these are for interpolation
252 typedef struct beam_s
255 // draw this as lightning polygons, or a model?
257 struct model_s *model;
263 typedef struct rtlight_particle_s
270 typedef struct rtlight_s
272 // shadow volumes are done entirely in model space, so there are no matrices for dealing with them... they just use the origin
274 // note that the world to light matrices are inversely scaled (divided) by lightradius
277 /// matrix for transforming light filter coordinates to world coordinates
278 matrix4x4_t matrix_lighttoworld;
279 /// matrix for transforming world coordinates to light filter coordinates
280 matrix4x4_t matrix_worldtolight;
281 /// typically 1 1 1, can be lower (dim) or higher (overbright)
283 /// size of the light (remove?)
286 char cubemapname[64];
287 /// light style to monitor for brightness
289 /// whether light should render shadows (see castshadows for whether it actually does this frame)
291 /// intensity of corona to render
293 /// radius scale of corona to render (1.0 means same as light radius)
294 vec_t coronasizescale;
295 /// ambient intensity to render
297 /// diffuse intensity to render
299 /// specular intensity to render
301 /// LIGHTFLAG_* flags
304 // generated properties
305 /// used only for shadow volumes
312 // squared cullradius
315 // rendering properties, updated each time a light is rendered
316 // this is rtlight->color * d_lightstylevalue
318 /// used by corona updates, due to occlusion query
319 float corona_visibility;
320 unsigned int corona_queryindex_visiblepixels;
321 unsigned int corona_queryindex_allpixels;
322 /// this is R_GetCubemap(rtlight->cubemapname)
323 rtexture_t *currentcubemap;
324 /// set by R_Shadow_PrepareLight to decide whether R_Shadow_DrawLight should draw it
326 /// set by R_Shadow_PrepareLight to indicate whether R_Shadow_DrawShadowMaps should do anything
327 qboolean castshadows;
328 /// these fields are set by R_Shadow_PrepareLight for later drawing
329 int cached_numlightentities;
330 int cached_numlightentities_noselfshadow;
331 int cached_numshadowentities;
332 int cached_numshadowentities_noselfshadow;
333 int cached_numsurfaces;
334 struct entity_render_s **cached_lightentities;
335 struct entity_render_s **cached_lightentities_noselfshadow;
336 struct entity_render_s **cached_shadowentities;
337 struct entity_render_s **cached_shadowentities_noselfshadow;
338 unsigned char *cached_shadowtrispvs;
339 unsigned char *cached_lighttrispvs;
340 int *cached_surfacelist;
341 // reduced light cullbox from GetLightInfo
342 vec3_t cached_cullmins;
343 vec3_t cached_cullmaxs;
344 // current shadow-caster culling planes based on view
345 // (any geometry outside these planes can not contribute to the visible
346 // shadows in any way, and thus can be culled safely)
347 int cached_numfrustumplanes;
348 mplane_t cached_frustumplanes[5]; // see R_Shadow_ComputeShadowCasterCullingPlanes
350 /// static light info
351 /// true if this light should be compiled as a static light
353 /// true if this is a compiled world light, cleared if the light changes
355 /// the shadowing mode used to compile this light
357 /// the size that this light should have (assuming no scene LOD kicking in to reduce it)
358 int shadowmapsidesize;
359 /// position of this light in the shadowmap atlas
360 int shadowmapatlasposition[2];
361 /// size of one side of this light in the shadowmap atlas (for omnidirectional shadowmaps this is the min corner of a 2x3 arrangement, or a 4x3 arrangement in the case of noselfshadow entities being present)
362 int shadowmapatlassidesize;
363 /// premade shadow volumes to render for world entity
364 shadowmesh_t *static_meshchain_shadow_zpass;
365 shadowmesh_t *static_meshchain_shadow_zfail;
366 shadowmesh_t *static_meshchain_shadow_shadowmap;
367 /// used for visibility testing (more exact than bbox)
369 int static_numleafpvsbytes;
370 int *static_leaflist;
371 unsigned char *static_leafpvs;
372 /// surfaces seen by light
373 int static_numsurfaces;
374 int *static_surfacelist;
375 /// flag bits indicating which triangles of the world model should cast
376 /// shadows, and which ones should be lit
378 /// this avoids redundantly scanning the triangles in each surface twice
379 /// for whether they should cast shadows, once in culling and once in the
380 /// actual shadowmarklist production.
381 int static_numshadowtrispvsbytes;
382 unsigned char *static_shadowtrispvs;
383 /// this allows the lighting batch code to skip backfaces andother culled
384 /// triangles not relevant for lighting
385 /// (important on big surfaces such as terrain)
386 int static_numlighttrispvsbytes;
387 unsigned char *static_lighttrispvs;
388 /// masks of all shadowmap sides that have any potential static receivers or casters
389 int static_shadowmap_receivers;
390 int static_shadowmap_casters;
391 /// particle-tracing cache for global illumination
392 int particlecache_numparticles;
393 int particlecache_maxparticles;
394 int particlecache_updateparticle;
395 rtlight_particle_t *particlecache_particles;
397 /// bouncegrid light info
398 float photoncolor[3];
403 typedef struct dlight_s
405 // destroy light after this time
408 // the entity that owns this light (can be NULL)
410 struct entity_render_s *ent;
412 // (worldlight: saved to .rtlights file)
414 // worldlight orientation
416 // (worldlight: saved to .rtlights file)
418 // dlight orientation/scaling/location
422 // (worldlight: saved to .rtlights file)
424 // cubemap name to use on this light
425 // (worldlight: saved to .rtlights file)
426 char cubemapname[64];
427 // make light flash while selected
430 // brightness (not really radius anymore)
431 // (worldlight: saved to .rtlights file)
433 // drop intensity this much each second
436 // intensity value which is dropped over time
439 // initial values for intensity to modify
443 // light style which controls intensity of this light
444 // (worldlight: saved to .rtlights file)
447 // (worldlight: saved to .rtlights file)
450 // (worldlight: saved to .rtlights file)
452 // radius scale of corona to render (1.0 means same as light radius)
453 // (worldlight: saved to .rtlights file)
454 vec_t coronasizescale;
455 // ambient intensity to render
456 // (worldlight: saved to .rtlights file)
458 // diffuse intensity to render
459 // (worldlight: saved to .rtlights file)
461 // specular intensity to render
462 // (worldlight: saved to .rtlights file)
465 // (worldlight: saved to .rtlights file)
467 // linked list of world lights
469 struct dlight_s *next;
470 // embedded rtlight struct for renderer
476 // this is derived from processing of the framegroupblend array
477 // note: technically each framegroupblend can produce two of these, but that
478 // never happens in practice because no one blends between more than 2
479 // framegroups at once
480 #define MAX_FRAMEBLENDS (MAX_FRAMEGROUPBLENDS * 2)
481 typedef struct frameblend_s
488 // LordHavoc: this struct is intended for the renderer but some fields are
489 // used by the client.
491 // The renderer should not rely on any changes to this struct to be persistent
492 // across multiple frames because temp entities are wiped every frame, but it
493 // is acceptable to cache things in this struct that are not critical.
495 // For example the r_cullentities_trace code does such caching.
496 typedef struct entity_render_s
502 // transform matrix for model to world
504 // transform matrix for world to model
505 matrix4x4_t inversematrix;
506 // opacity (alpha) of the model
508 // size the model is shown
510 // transparent sorting offset
511 float transparent_offset;
515 // number of the entity represents, or 0 for non-network entities
517 // literal colormap colors for renderer, if both are 0 0 0 it is not colormapped
518 vec3_t colormap_pantscolor;
519 vec3_t colormap_shirtcolor;
520 // light, particles, etc
522 // qw CTF flags and other internal-use-only effect bits
529 // colormod tinting of models
533 // interpolated animation - active framegroups and blend factors
534 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
536 // time of last model change (for shader animations)
539 // calculated by the renderer (but not persistent)
541 // calculated during R_AddModelEntities
543 // subframe numbers (-1 if not used) and their blending scalers (0-1), if interpolation is not desired, use subframeblend[0].subframe
544 frameblend_t frameblend[MAX_FRAMEBLENDS];
545 // skeletal animation data (if skeleton.relativetransforms is not NULL, it overrides frameblend)
546 skeleton_t *skeleton;
548 // animation cache (pointers allocated using R_FrameData_Alloc)
549 // ONLY valid during R_RenderView! may be NULL (not cached)
550 float *animcache_vertex3f;
551 r_meshbuffer_t *animcache_vertex3f_vertexbuffer;
552 int animcache_vertex3f_bufferoffset;
553 float *animcache_normal3f;
554 r_meshbuffer_t *animcache_normal3f_vertexbuffer;
555 int animcache_normal3f_bufferoffset;
556 float *animcache_svector3f;
557 r_meshbuffer_t *animcache_svector3f_vertexbuffer;
558 int animcache_svector3f_bufferoffset;
559 float *animcache_tvector3f;
560 r_meshbuffer_t *animcache_tvector3f_vertexbuffer;
561 int animcache_tvector3f_bufferoffset;
562 // interleaved arrays for rendering and dynamic vertex buffers for them
563 r_vertexmesh_t *animcache_vertexmesh;
564 r_meshbuffer_t *animcache_vertexmesh_vertexbuffer;
565 int animcache_vertexmesh_bufferoffset;
566 // gpu-skinning shader needs transforms in a certain format, we have to
567 // upload this to a uniform buffer for the shader to use, and also keep a
568 // backup copy in system memory for the dynamic batch fallback code
569 // if this is not NULL, the other animcache variables are NULL
570 float *animcache_skeletaltransform3x4;
571 r_meshbuffer_t *animcache_skeletaltransform3x4buffer;
572 int animcache_skeletaltransform3x4offset;
573 int animcache_skeletaltransform3x4size;
575 // current lighting from map (updated ONLY by client code, not renderer)
576 vec3_t modellight_ambient;
577 vec3_t modellight_diffuse; // q3bsp
578 vec3_t modellight_lightdir; // q3bsp
580 // storage of decals on this entity
581 // (note: if allowdecals is set, be sure to call R_DecalSystem_Reset on removal!)
583 decalsystem_t decalsystem;
585 // FIELDS UPDATED BY RENDERER:
586 // last time visible during trace culling
587 double last_trace_visibility;
589 // user wavefunc parameters (from csqc)
590 vec_t userwavefunc_param[Q3WAVEFUNC_USER_COUNT];
594 typedef struct entity_persistent_s
596 vec3_t trail_origin; // previous position for particle trail spawning
597 vec3_t oldorigin; // lerp
598 vec3_t oldangles; // lerp
599 vec3_t neworigin; // lerp
600 vec3_t newangles; // lerp
601 vec_t lerpstarttime; // lerp
602 vec_t lerpdeltatime; // lerp
603 float muzzleflash; // muzzleflash intensity, fades over time
604 float trail_time; // residual error accumulation for particle trail spawning (to keep spacing across frames)
605 qboolean trail_allowed; // set to false by teleports, true by update code, prevents bad lerps
609 typedef struct entity_s
611 // baseline state (default values)
612 entity_state_t state_baseline;
613 // previous state (interpolating from this)
614 entity_state_t state_previous;
615 // current state (interpolating to this)
616 entity_state_t state_current;
618 // used for regenerating parts of render
619 entity_persistent_t persistent;
621 // the only data the renderer should know about
622 entity_render_t render;
626 typedef struct usercmd_s
630 // intended velocities
635 vec3_t cursor_screen;
638 vec3_t cursor_impact;
639 vec3_t cursor_normal;
640 vec_t cursor_fraction;
641 int cursor_entitynumber;
643 double time; // time the move is executed for (cl_movement: clienttime, non-cl_movement: receivetime)
644 double receivetime; // time the move was received at
645 double clienttime; // time to which server state the move corresponds to
646 int msec; // for predicted moves
649 unsigned int sequence;
650 qboolean applied; // if false we're still accumulating a move
651 qboolean predicted; // if true the sequence should be sent as 0
653 // derived properties
660 typedef struct lightstyle_s
663 char map[MAX_STYLESTRING];
666 typedef struct scoreboard_s
668 char name[MAX_SCOREBOARDNAME];
670 int colors; // two 4 bit fields
673 char qw_userinfo[MAX_USERINFO_STRING];
680 char qw_skin[MAX_QPATH];
683 typedef struct cshift_s
686 float percent; // 0-255
687 float alphafade; // (any speed)
690 #define CSHIFT_CONTENTS 0
691 #define CSHIFT_DAMAGE 1
692 #define CSHIFT_BONUS 2
693 #define CSHIFT_POWERUP 3
694 #define CSHIFT_VCSHIFT 4
695 #define NUM_CSHIFTS 5
697 #define NAME_LENGTH 64
701 // client_state_t should hold all pieces of the client state
704 #define SIGNONS 4 // signon messages to receive before connected
706 typedef enum cactive_e
708 ca_uninitialized, // during early startup
709 ca_dedicated, // a dedicated server with no ability to start a client
710 ca_disconnected, // full screen console with no connection
711 ca_connected // valid netcon, talking to a server
715 typedef enum qw_downloadtype_e
725 typedef enum capturevideoformat_e
727 CAPTUREVIDEOFORMAT_AVI_I420,
728 CAPTUREVIDEOFORMAT_OGG_VORBIS_THEORA
730 capturevideoformat_t;
732 typedef struct capturevideostate_s
734 double startrealtime;
747 int soundsampleframe;
748 unsigned char *screenbuffer;
749 unsigned char *outbuffer;
750 char basename[MAX_QPATH];
753 // precomputed RGB to YUV tables
754 // converts the RGB values to YUV (see cap_avi.c for how to use them)
755 short rgbtoyuvscaletable[3][3][256];
756 unsigned char yuvnormalizetable[3][256];
758 // precomputed gamma ramp (only needed if the capturevideo module uses RGB output)
759 // note: to map from these values to RGB24, you have to multiply by 255.0/65535.0, then add 0.5, then cast to integer
760 unsigned short vidramp[256 * 3];
762 // stuff to be filled in by the video format module
763 capturevideoformat_t format;
764 const char *formatextension;
767 // cls.capturevideo.videofile = FS_OpenRealFile(va(vabuf, sizeof(vabuf), "%s.%s", cls.capturevideo.basename, cls.capturevideo.formatextension), "wb", false);
768 void (*endvideo) (void);
769 void (*videoframes) (int num);
770 void (*soundframe) (const portable_sampleframe_t *paintbuffer, size_t length);
772 // format specific data
773 void *formatspecific;
777 #define CL_MAX_DOWNLOADACKS 4
779 typedef struct cl_downloadack_s
785 typedef struct cl_soundstats_s
789 int latency_milliseconds;
794 // the client_static_t structure is persistent through an arbitrary number
795 // of server connections
797 typedef struct client_static_s
801 // all client memory allocations go in these pools
802 mempool_t *levelmempool;
803 mempool_t *permanentmempool;
806 // -1 = don't play demos
808 // list of demos in loop
809 char demos[MAX_DEMOS][MAX_DEMONAME];
810 // the actively playing demo (set by CL_PlayDemo_f)
811 char demoname[MAX_QPATH];
813 // demo recording info must be here, because record is started before
814 // entering a map (and clearing client_state_t)
815 qboolean demorecording;
816 fs_offset_t demo_lastcsprogssize;
817 int demo_lastcsprogscrc;
818 qboolean demoplayback;
819 qboolean demostarting; // set if currently starting a demo, to stop -demo from quitting when switching to another demo
821 // -1 = use normal cd track
824 // realtime at second frame of timedemo (LordHavoc: changed to double)
826 int td_frames; // total frames parsed
827 double td_onesecondnexttime;
828 double td_onesecondframes;
829 double td_onesecondrealtime;
830 double td_onesecondminfps;
831 double td_onesecondmaxfps;
832 double td_onesecondavgfps;
833 int td_onesecondavgcount;
834 // LordHavoc: pausedemo
837 // sound mixer statistics for showsound display
838 cl_soundstats_t soundstats;
840 qboolean connect_trying;
841 int connect_remainingtries;
842 double connect_nextsendtime;
843 lhnetsocket_t *connect_mysocket;
844 lhnetaddress_t connect_address;
845 lhnetaddress_t rcon_address;
846 // protocol version of the server we're connected to
847 // (kept outside client_state_t because it's used between levels)
848 protocolversion_t protocol;
852 lhnetaddress_t rcon_addresses[MAX_RCONS];
853 char rcon_commands[MAX_RCONS][MAX_INPUTLINE];
854 double rcon_timeout[MAX_RCONS];
857 // connection information
860 // network connection
863 // download information
864 // (note: qw_download variables are also used)
865 cl_downloadack_t dp_downloadack[CL_MAX_DOWNLOADACKS];
867 // input sequence numbers are not reset on level change, only connect
868 unsigned int servermovesequence;
870 // quakeworld stuff below
872 // value of "qport" cvar at time of connection
874 // copied from cls.netcon->qw. variables every time they change, or set by demos (which have no cls.netcon)
875 unsigned int qw_incoming_sequence;
876 unsigned int qw_outgoing_sequence;
878 // current file download buffer (only saved when file is completed)
879 char qw_downloadname[MAX_QPATH];
880 unsigned char *qw_downloadmemory;
881 int qw_downloadmemorycursize;
882 int qw_downloadmemorymaxsize;
883 int qw_downloadnumber;
884 int qw_downloadpercent;
885 qw_downloadtype_t qw_downloadtype;
886 // transfer rate display
887 double qw_downloadspeedtime;
888 int qw_downloadspeedcount;
889 int qw_downloadspeedrate;
890 qboolean qw_download_deflate;
892 // current file upload buffer (for uploading screenshots to server)
893 unsigned char *qw_uploaddata;
898 // this normally contains the following keys in quakeworld:
899 // password spectator name team skin topcolor bottomcolor rate noaim msg *ver *ip
900 char userinfo[MAX_USERINFO_STRING];
902 // extra user info for the "connect" command
903 char connect_userinfo[MAX_USERINFO_STRING];
905 // video capture stuff
906 capturevideostate_t capturevideo;
911 // ProQuake compatibility stuff
912 int proquake_servermod; // 0 = not proquake, 1 = proquake
913 int proquake_serverversion; // actual proquake server version * 10 (3.40 = 34, etc)
914 int proquake_serverflags; // 0 (PQF_CHEATFREE not supported)
916 // don't write-then-read csprogs.dat (useful for demo playback)
917 unsigned char *caughtcsprogsdata;
918 fs_offset_t caughtcsprogsdatasize;
920 int r_speeds_graph_length;
921 int r_speeds_graph_current;
922 int *r_speeds_graph_data;
925 int r_speeds_graph_datamin[r_stat_count];
926 int r_speeds_graph_datamax[r_stat_count];
930 extern client_static_t cls;
936 qboolean drawenginesbar;
937 qboolean drawcrosshair;
942 PARTICLE_BILLBOARD = 0,
944 PARTICLE_ORIENTED_DOUBLESIDED = 2,
947 PARTICLE_INVALID = -1
960 typedef struct particletype_s
963 porientation_t orientation;
970 pt_dead, pt_alphastatic, pt_static, pt_spark, pt_beam, pt_rain, pt_raindecal, pt_snow, pt_bubble, pt_blood, pt_smoke, pt_decal, pt_entityparticle, pt_total
974 typedef struct decal_s
976 // fields used by rendering: (44 bytes)
977 unsigned short typeindex;
978 unsigned short texnum;
979 unsigned int decalsequence;
983 float alpha; // 0-255
984 unsigned char color[3];
985 unsigned char unused1;
986 int clusterindex; // cheap culling by pvs
988 // fields not used by rendering: (36 bytes in 32bit, 40 bytes in 64bit)
989 float time2; // used for decal fade
990 unsigned int owner; // decal stuck to this entity
991 dp_model_t *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive)
992 vec3_t relativeorigin; // decal at this location in entity's coordinate space
993 vec3_t relativenormal; // decal oriented this way relative to entity's coordinate space
997 typedef struct particle_s
999 // for faster batch rendering, particles are rendered in groups by effect (resulting in less perfect sorting but far less state changes)
1001 // fields used by rendering: (48 bytes)
1002 vec3_t sortorigin; // sort by this group origin, not particle org
1004 vec3_t vel; // velocity of particle, or orientation of decal, or end point of beam
1006 float alpha; // 0-255
1007 float stretch; // only for sparks
1009 // fields not used by rendering: (44 bytes)
1012 float sizeincrease; // rate of size change per second
1013 float alphafade; // how much alpha reduces per second
1014 float time2; // used for snow fluttering and decal fade
1015 float bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical)
1016 float gravity; // how much gravity affects this particle (1.0 = normal gravity, 0.0 = none)
1017 float airfriction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction)
1018 float liquidfriction; // how much liquid friction affects this object (objects with a low mass/size ratio tend to get more liquid friction)
1019 // float delayedcollisions; // time that p->bounce becomes active
1020 float delayedspawn; // time that particle appears and begins moving
1021 float die; // time when this particle should be removed, regardless of alpha
1023 // short variables grouped to save memory (4 bytes)
1024 short angle; // base rotation of particle
1025 short spin; // geometry rotation speed around the particle center normal
1027 // byte variables grouped to save memory (12 bytes)
1028 unsigned char color[3];
1029 unsigned char qualityreduction; // enables skipping of this particle according to r_refdef.view.qualityreduction
1030 unsigned char typeindex;
1031 unsigned char blendmode;
1032 unsigned char orientation;
1033 unsigned char texnum;
1034 unsigned char staincolor[3];
1035 signed char staintexnum;
1039 typedef enum cl_parsingtextmode_e
1041 CL_PARSETEXTMODE_NONE,
1042 CL_PARSETEXTMODE_PING,
1043 CL_PARSETEXTMODE_STATUS,
1044 CL_PARSETEXTMODE_STATUS_PLAYERID,
1045 CL_PARSETEXTMODE_STATUS_PLAYERIP
1047 cl_parsingtextmode_t;
1049 typedef struct cl_locnode_s
1051 struct cl_locnode_s *next;
1057 typedef struct showlmp_s
1068 // the client_state_t structure is wiped completely at every
1071 typedef struct client_state_s
1073 // true if playing in a local game and no one else is connected
1076 // send a clc_nop periodically until connected
1079 // current input being accumulated by mouse/joystick/etc input
1081 // latest moves sent to the server that have not been confirmed yet
1082 usercmd_t movecmd[CL_MAX_USERCMDS];
1084 // information for local display
1086 int stats[MAX_CL_STATS];
1087 float *statsf; // points to stats[] array
1088 // last known inventory bit flags, for blinking
1090 // cl.time of acquiring item, for blinking
1091 float item_gettime[32];
1092 // last known STAT_ACTIVEWEAPON
1094 // cl.time of changing STAT_ACTIVEWEAPON
1096 // use pain anim frame if cl.time < this
1098 // for stair smoothing
1100 double stairsmoothtime;
1102 // color shifts for damage, powerups
1103 cshift_t cshifts[NUM_CSHIFTS];
1104 // and content types
1105 cshift_t prev_cshifts[NUM_CSHIFTS];
1107 // the client maintains its own idea of view angles, which are
1108 // sent to the server each frame. The server sets punchangle when
1109 // the view is temporarily offset, and an angle reset commands at the start
1110 // of each level and after teleporting.
1112 // mviewangles is read from demo
1113 // viewangles is either client controlled or lerped from mviewangles
1114 vec3_t mviewangles[2], viewangles;
1115 // update by server, used by qc to do weapon recoil
1116 vec3_t mpunchangle[2], punchangle;
1117 // update by server, can be used by mods to kick view around
1118 vec3_t mpunchvector[2], punchvector;
1119 // update by server, used for lean+bob (0 is newest)
1120 vec3_t mvelocity[2], velocity;
1121 // update by server, can be used by mods for zooming
1122 vec_t mviewzoom[2], viewzoom;
1123 // if true interpolation the mviewangles and other interpolation of the
1124 // player is disabled until the next network packet
1125 // this is used primarily by teleporters, and when spectating players
1126 // special checking of the old fixangle[1] is used to differentiate
1127 // between teleporting and spectating
1128 qboolean fixangle[2];
1130 // client movement simulation
1131 // these fields are only updated by CL_ClientMovement (called by CL_SendMove after parsing each network packet)
1132 // set by CL_ClientMovement_Replay functions
1133 qboolean movement_predicted;
1134 // if true the CL_ClientMovement_Replay function will update origin, etc
1135 qboolean movement_replay;
1136 // simulated data (this is valid even if cl.movement is false)
1137 vec3_t movement_origin;
1138 vec3_t movement_velocity;
1139 // whether the replay should allow a jump at the first sequence
1140 qboolean movement_replay_canjump;
1142 // previous gun angles (for leaning effects)
1143 vec3_t gunangles_prev;
1144 vec3_t gunangles_highpass;
1145 vec3_t gunangles_adjustment_lowpass;
1146 vec3_t gunangles_adjustment_highpass;
1147 // previous gun angles (for leaning effects)
1149 vec3_t gunorg_highpass;
1150 vec3_t gunorg_adjustment_lowpass;
1151 vec3_t gunorg_adjustment_highpass;
1153 // pitch drifting vars
1160 //[515]: added for csqc purposes
1161 float sensitivityscale;
1162 csqc_vidvars_t csqc_vidvars; //[515]: these parms must be set to true by default
1163 qboolean csqc_wantsmousemove;
1164 qboolean csqc_paused; // vortex: int because could be flags
1165 struct model_s *csqc_model_precache[MAX_MODELS];
1167 // local amount for smoothing stepups
1176 qboolean oldonground;
1177 double lastongroundtime;
1178 double hitgroundtime;
1180 float bobfall_speed;
1181 float bobfall_swing;
1182 double calcrefdef_prevtime;
1184 // don't change view angle, full screen, etc
1186 // latched at intermission start
1187 double completed_time;
1189 // the timestamp of the last two messages
1192 // clients view of time, time should be between mtime[0] and mtime[1] to
1193 // generate a lerp point for other data, oldtime is the previous frame's
1194 // value of time, frametime is the difference between time and oldtime
1195 // note: cl.time may be beyond cl.mtime[0] if packet loss is occuring, it
1196 // is only forcefully limited when a packet is received
1197 double time, oldtime;
1198 // how long it has been since the previous client frame in real time
1199 // (not game time, for that use cl.time - cl.oldtime)
1200 double realframetime;
1202 // fade var for fading while dead
1205 // motionblur alpha level variable
1206 float motionbluralpha;
1208 // copy of realtime from last recieved message, for net trouble icon
1209 float last_received_message;
1211 // information that is static for the entire time connected to a server
1212 struct model_s *model_precache[MAX_MODELS];
1213 struct sfx_s *sound_precache[MAX_SOUNDS];
1215 // FIXME: this is a lot of memory to be keeping around, this really should be dynamically allocated and freed somehow
1216 char model_name[MAX_MODELS][MAX_QPATH];
1217 char sound_name[MAX_SOUNDS][MAX_QPATH];
1219 // for display on solo scoreboard
1220 char worldmessage[40]; // map title (not related to filename)
1221 // variants of map name
1222 char worldbasename[MAX_QPATH]; // %s
1223 char worldname[MAX_QPATH]; // maps/%s.bsp
1224 char worldnamenoextension[MAX_QPATH]; // maps/%s
1225 // cl_entitites[cl.viewentity] = player
1227 // the real player entity (normally same as viewentity,
1228 // different than viewentity if mod uses chasecam or other tricks)
1229 int realplayerentity;
1230 // this is updated to match cl.viewentity whenever it is in the clients
1231 // range, basically this is used in preference to cl.realplayerentity for
1232 // most purposes because when spectating another player it should show
1233 // their information rather than yours
1235 // max players that can be in this game
1237 // type of game (deathmatch, coop, singleplayer)
1240 // models and sounds used by engine code (particularly cl_parse.c)
1241 dp_model_t *model_bolt;
1242 dp_model_t *model_bolt2;
1243 dp_model_t *model_bolt3;
1244 dp_model_t *model_beam;
1246 sfx_t *sfx_knighthit;
1252 // indicates that the file "sound/misc/talk2.wav" was found (for use by team chat messages)
1253 qboolean foundtalk2wav;
1255 // refresh related state
1257 // cl_entitites[0].model
1258 struct model_s *worldmodel;
1264 int cdtrack, looptrack;
1269 scoreboard_t *scores;
1271 // keep track of svc_print parsing state (analyzes ping reports and status reports)
1272 cl_parsingtextmode_t parsingtextmode;
1273 int parsingtextplayerindex;
1274 // set by scoreboard code when sending ping command, this causes the next ping results to be hidden
1275 // (which could eat the wrong ping report if the player issues one
1276 // manually, but they would still see a ping report, just a later one
1277 // caused by the scoreboard code rather than the one they intentionally
1279 int parsingtextexpectingpingforscores;
1281 // entity database stuff
1282 // latest received entity frame numbers
1283 #define LATESTFRAMENUMS 32
1284 int latestframenumsposition;
1285 int latestframenums[LATESTFRAMENUMS];
1286 unsigned int latestsendnums[LATESTFRAMENUMS];
1287 entityframe_database_t *entitydatabase;
1288 entityframe4_database_t *entitydatabase4;
1289 entityframeqw_database_t *entitydatabaseqw;
1291 // keep track of quake entities because they need to be killed if they get stale
1292 int lastquakeentity;
1293 unsigned char isquakeentity[MAX_EDICTS];
1295 // bounding boxes for clientside movement
1296 vec3_t playerstandmins;
1297 vec3_t playerstandmaxs;
1298 vec3_t playercrouchmins;
1299 vec3_t playercrouchmaxs;
1301 // old decals are killed based on this
1302 unsigned int decalsequence;
1305 int max_csqcrenderentities;
1306 int max_static_entities;
1311 int max_brushmodel_entities;
1317 entity_render_t *csqcrenderentities;
1318 unsigned char *entities_active;
1319 entity_t *static_entities;
1320 cl_effect_t *effects;
1323 lightstyle_t *lightstyle;
1324 int *brushmodel_entities;
1325 particle_t *particles;
1327 showlmp_t *showlmps;
1330 int num_static_entities;
1331 int num_brushmodel_entities;
1339 double particles_updatetime;
1340 double decals_updatetime;
1344 // cl_serverextension_download feature
1345 int loadmodel_current;
1346 int downloadmodel_current;
1347 int loadmodel_total;
1348 int loadsound_current;
1349 int downloadsound_current;
1350 int loadsound_total;
1351 qboolean downloadcsqc;
1354 qboolean loadfinished;
1358 // local copy of the server infostring
1359 char qw_serverinfo[MAX_SERVERINFO_STRING];
1361 // time of last qw "pings" command sent to server while showing scores
1362 double last_ping_request;
1364 // used during connect
1367 // updated from serverinfo
1370 // unused: indicates whether the player is spectating
1371 // use cl.scores[cl.playerentity-1].qw_spectator instead
1372 //qboolean qw_spectator;
1374 // last time an input packet was sent
1375 double lastpackettime;
1377 // movement parameters for client prediction
1378 unsigned int moveflags;
1379 float movevars_wallfriction;
1380 float movevars_waterfriction;
1381 float movevars_friction;
1382 float movevars_timescale;
1383 float movevars_gravity;
1384 float movevars_stopspeed;
1385 float movevars_maxspeed;
1386 float movevars_spectatormaxspeed;
1387 float movevars_accelerate;
1388 float movevars_airaccelerate;
1389 float movevars_wateraccelerate;
1390 float movevars_entgravity;
1391 float movevars_jumpvelocity;
1392 float movevars_edgefriction;
1393 float movevars_maxairspeed;
1394 float movevars_stepheight;
1395 float movevars_airaccel_qw;
1396 float movevars_airaccel_qw_stretchfactor;
1397 float movevars_airaccel_sideways_friction;
1398 float movevars_airstopaccelerate;
1399 float movevars_airstrafeaccelerate;
1400 float movevars_maxairstrafespeed;
1401 float movevars_airstrafeaccel_qw;
1402 float movevars_aircontrol;
1403 float movevars_aircontrol_power;
1404 float movevars_aircontrol_penalty;
1405 float movevars_warsowbunny_airforwardaccel;
1406 float movevars_warsowbunny_accel;
1407 float movevars_warsowbunny_topspeed;
1408 float movevars_warsowbunny_turnaccel;
1409 float movevars_warsowbunny_backtosideratio;
1410 float movevars_ticrate;
1411 float movevars_airspeedlimit_nonqw;
1413 // models used by qw protocol
1414 int qw_modelindex_spike;
1415 int qw_modelindex_player;
1416 int qw_modelindex_flag;
1417 int qw_modelindex_s_explod;
1419 vec3_t qw_intermission_origin;
1420 vec3_t qw_intermission_angles;
1422 // 255 is the most nails the QW protocol could send
1424 vec_t qw_nails[255][6];
1426 float qw_weaponkick;
1428 unsigned int qw_validsequence;
1430 unsigned int qw_deltasequence[QW_UPDATE_BACKUP];
1433 // server entity number corresponding to a clientside entity
1434 unsigned short csqc_server2csqcentitynumber[MAX_EDICTS];
1435 qboolean csqc_loaded;
1436 vec3_t csqc_vieworigin;
1437 vec3_t csqc_viewangles;
1438 vec3_t csqc_vieworiginfromengine;
1439 vec3_t csqc_viewanglesfromengine;
1440 matrix4x4_t csqc_viewmodelmatrixfromengine;
1441 qboolean csqc_usecsqclistener;
1442 matrix4x4_t csqc_listenermatrix;
1443 char csqc_printtextbuf[MAX_INPUTLINE];
1445 // collision culling data
1448 // loc file stuff (points and boxes describing locations in the level)
1449 cl_locnode_t *locnodes;
1450 // this is updated to cl.movement_origin whenever health is < 1
1451 // used by %d print in say/say_team messages if cl_locs_enable is on
1452 vec3_t lastdeathorigin;
1454 // processing buffer used by R_BuildLightMap, reallocated as needed,
1455 // freed on each level change
1456 size_t buildlightmapmemorysize;
1457 unsigned char *buildlightmapmemory;
1459 // used by EntityState5_ReadUpdate
1460 skeleton_t *engineskeletonobjects;
1467 extern cvar_t cl_name;
1468 extern cvar_t cl_color;
1469 extern cvar_t cl_rate;
1470 extern cvar_t cl_rate_burstsize;
1471 extern cvar_t cl_pmodel;
1472 extern cvar_t cl_playermodel;
1473 extern cvar_t cl_playerskin;
1475 extern cvar_t rcon_password;
1476 extern cvar_t rcon_address;
1478 extern cvar_t cl_upspeed;
1479 extern cvar_t cl_forwardspeed;
1480 extern cvar_t cl_backspeed;
1481 extern cvar_t cl_sidespeed;
1483 extern cvar_t cl_movespeedkey;
1485 extern cvar_t cl_yawspeed;
1486 extern cvar_t cl_pitchspeed;
1488 extern cvar_t cl_anglespeedkey;
1490 extern cvar_t cl_autofire;
1492 extern cvar_t cl_shownet;
1493 extern cvar_t cl_nolerp;
1494 extern cvar_t cl_nettimesyncfactor;
1495 extern cvar_t cl_nettimesyncboundmode;
1496 extern cvar_t cl_nettimesyncboundtolerance;
1498 extern cvar_t cl_pitchdriftspeed;
1499 extern cvar_t lookspring;
1500 extern cvar_t lookstrafe;
1501 extern cvar_t sensitivity;
1503 extern cvar_t freelook;
1505 extern cvar_t m_pitch;
1506 extern cvar_t m_yaw;
1507 extern cvar_t m_forward;
1508 extern cvar_t m_side;
1510 extern cvar_t cl_autodemo;
1511 extern cvar_t cl_autodemo_nameformat;
1512 extern cvar_t cl_autodemo_delete;
1514 extern cvar_t r_draweffects;
1516 extern cvar_t cl_explosions_alpha_start;
1517 extern cvar_t cl_explosions_alpha_end;
1518 extern cvar_t cl_explosions_size_start;
1519 extern cvar_t cl_explosions_size_end;
1520 extern cvar_t cl_explosions_lifetime;
1521 extern cvar_t cl_stainmaps;
1522 extern cvar_t cl_stainmaps_clearonload;
1524 extern cvar_t cl_prydoncursor;
1525 extern cvar_t cl_prydoncursor_notrace;
1527 extern cvar_t cl_locs_enable;
1529 extern client_state_t cl;
1531 extern void CL_AllocLightFlash (entity_render_t *ent, matrix4x4_t *matrix, float radius, float red, float green, float blue, float decay, float lifetime, int cubemapnum, int style, int shadowenable, vec_t corona, vec_t coronasizescale, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int flags);
1533 cl_locnode_t *CL_Locs_FindNearest(const vec3_t point);
1534 void CL_Locs_FindLocationName(char *buffer, size_t buffersize, vec3_t point);
1536 //=============================================================================
1542 void CL_Shutdown (void);
1543 void CL_Init (void);
1545 void CL_EstablishConnection(const char *host, int firstarg);
1547 void CL_Disconnect (void);
1548 void CL_Disconnect_f (void);
1550 void CL_UpdateRenderEntity(entity_render_t *ent);
1551 void CL_SetEntityColormapColors(entity_render_t *ent, int colormap);
1552 void CL_UpdateViewEntities(void);
1557 typedef struct kbutton_s
1559 int down[2]; // key nums holding it down
1560 int state; // low bit is down state
1564 extern kbutton_t in_mlook, in_klook;
1565 extern kbutton_t in_strafe;
1566 extern kbutton_t in_speed;
1568 void CL_InitInput (void);
1569 void CL_SendMove (void);
1571 void CL_ValidateState(entity_state_t *s);
1572 void CL_MoveLerpEntityStates(entity_t *ent);
1573 void CL_LerpUpdate(entity_t *e);
1574 void CL_ParseTEnt (void);
1575 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning);
1576 void CL_RelinkBeams (void);
1577 void CL_Beam_CalculatePositions (const beam_t *b, vec3_t start, vec3_t end);
1578 void CL_ClientMovement_Replay(void);
1580 void CL_ClearTempEntities (void);
1581 entity_render_t *CL_NewTempEntity (double shadertime);
1583 void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate);
1585 void CL_ClearState (void);
1586 void CL_ExpandEntities(int num);
1587 void CL_ExpandCSQCRenderEntities(int num);
1588 void CL_SetInfo(const char *key, const char *value, qboolean send, qboolean allowstarkey, qboolean allowmodel, qboolean quiet);
1591 void CL_UpdateWorld (void);
1592 void CL_WriteToServer (void);
1593 void CL_Input (void);
1594 extern int cl_ignoremousemoves;
1597 float CL_KeyState (kbutton_t *key);
1598 const char *Key_KeynumToString (int keynum, char *buf, size_t buflength);
1599 int Key_StringToKeynum (const char *str);
1604 void CL_StopPlayback(void);
1605 void CL_ReadDemoMessage(void);
1606 void CL_WriteDemoMessage(sizebuf_t *mesage);
1608 void CL_CutDemo(unsigned char **buf, fs_offset_t *filesize);
1609 void CL_PasteDemo(unsigned char **buf, fs_offset_t *filesize);
1611 void CL_NextDemo(void);
1612 void CL_Stop_f(void);
1613 void CL_Record_f(void);
1614 void CL_PlayDemo_f(void);
1615 void CL_TimeDemo_f(void);
1620 void CL_Parse_Init(void);
1621 void CL_Parse_Shutdown(void);
1622 void CL_ParseServerMessage(void);
1623 void CL_Parse_DumpPacket(void);
1624 void CL_Parse_ErrorCleanUp(void);
1625 void QW_CL_StartUpload(unsigned char *data, int size);
1626 extern cvar_t qport;
1627 void CL_KeepaliveMessage(qboolean readmessages); // call this during loading of large content
1632 void V_StartPitchDrift (void);
1633 void V_StopPitchDrift (void);
1636 float V_CalcRoll (const vec3_t angles, const vec3_t velocity);
1637 void V_UpdateBlends (void);
1638 void V_ParseDamage (void);
1644 extern cvar_t cl_particles;
1645 extern cvar_t cl_particles_quality;
1646 extern cvar_t cl_particles_size;
1647 extern cvar_t cl_particles_quake;
1648 extern cvar_t cl_particles_blood;
1649 extern cvar_t cl_particles_blood_alpha;
1650 extern cvar_t cl_particles_blood_decal_alpha;
1651 extern cvar_t cl_particles_blood_decal_scalemin;
1652 extern cvar_t cl_particles_blood_decal_scalemax;
1653 extern cvar_t cl_particles_blood_bloodhack;
1654 extern cvar_t cl_particles_bulletimpacts;
1655 extern cvar_t cl_particles_explosions_sparks;
1656 extern cvar_t cl_particles_explosions_shell;
1657 extern cvar_t cl_particles_rain;
1658 extern cvar_t cl_particles_snow;
1659 extern cvar_t cl_particles_smoke;
1660 extern cvar_t cl_particles_smoke_alpha;
1661 extern cvar_t cl_particles_smoke_alphafade;
1662 extern cvar_t cl_particles_sparks;
1663 extern cvar_t cl_particles_bubbles;
1664 extern cvar_t cl_decals;
1665 extern cvar_t cl_decals_time;
1666 extern cvar_t cl_decals_fadetime;
1668 void CL_Particles_Clear(void);
1669 void CL_Particles_Init(void);
1670 void CL_Particles_Shutdown(void);
1671 particle_t *CL_NewParticle(const vec3_t sortorigin, unsigned short ptypeindex, int pcolor1, int pcolor2, int ptex, float psize, float psizeincrease, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pairfriction, float pliquidfriction, float originjitter, float velocityjitter, qboolean pqualityreduction, float lifetime, float stretch, pblend_t blendmode, porientation_t orientation, int staincolor1, int staincolor2, int staintex, float stainalpha, float stainsize, float angle, float spin, float tint[4]);
1673 typedef enum effectnameindex_s
1677 EFFECT_TE_GUNSHOTQUAD,
1679 EFFECT_TE_SPIKEQUAD,
1680 EFFECT_TE_SUPERSPIKE,
1681 EFFECT_TE_SUPERSPIKEQUAD,
1683 EFFECT_TE_KNIGHTSPIKE,
1684 EFFECT_TE_EXPLOSION,
1685 EFFECT_TE_EXPLOSIONQUAD,
1686 EFFECT_TE_TAREXPLOSION,
1688 EFFECT_TE_LAVASPLASH,
1689 EFFECT_TE_SMALLFLASH,
1694 EFFECT_TE_PLASMABURN,
1696 EFFECT_TE_TEI_SMOKE,
1697 EFFECT_TE_TEI_BIGEXPLOSION,
1698 EFFECT_TE_TEI_PLASMAHIT,
1704 EFFECT_TR_SLIGHTBLOOD,
1705 EFFECT_TR_KNIGHTSPIKE,
1706 EFFECT_TR_VORESPIKE,
1707 EFFECT_TR_NEHAHRASMOKE,
1708 EFFECT_TR_NEXUIZPLASMA,
1709 EFFECT_TR_GLOWTRAIL,
1710 EFFECT_SVC_PARTICLE,
1715 int CL_ParticleEffectIndexForName(const char *name);
1716 const char *CL_ParticleEffectNameForIndex(int i);
1717 void CL_ParticleEffect(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor);
1718 void CL_ParticleTrail(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, float tintmins[4], float tintmaxs[4], float fade);
1719 void CL_ParticleBox(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, float tintmins[4], float tintmaxs[4], float fade);
1720 void CL_ParseParticleEffect (void);
1721 void CL_ParticleCube (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, vec_t gravity, vec_t randomvel);
1722 void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, int type);
1723 void CL_EntityParticles (const entity_t *ent);
1724 void CL_ParticleExplosion (const vec3_t org);
1725 void CL_ParticleExplosion2 (const vec3_t org, int colorStart, int colorLength);
1726 void R_NewExplosion(const vec3_t org);
1728 void Debug_PolygonBegin(const char *picname, int flags);
1729 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a);
1730 void Debug_PolygonEnd(void);
1732 #include "cl_screen.h"
1734 extern qboolean sb_showscores;
1736 float RSurf_FogVertex(const vec3_t p);
1737 float RSurf_FogPoint(const vec3_t p);
1739 typedef enum r_viewport_type_e
1741 R_VIEWPORTTYPE_ORTHO,
1742 R_VIEWPORTTYPE_PERSPECTIVE,
1743 R_VIEWPORTTYPE_PERSPECTIVE_INFINITEFARCLIP,
1744 R_VIEWPORTTYPE_PERSPECTIVECUBESIDE,
1745 R_VIEWPORTTYPE_TOTAL
1749 typedef struct r_viewport_s
1751 matrix4x4_t cameramatrix; // from entity (transforms from camera entity to world)
1752 matrix4x4_t viewmatrix; // actual matrix for rendering (transforms to viewspace)
1753 matrix4x4_t projectmatrix; // actual projection matrix (transforms from viewspace to screen)
1760 r_viewport_type_t type;
1761 float screentodepth[2]; // used by deferred renderer to calculate linear depth from device depth coordinates
1765 typedef struct r_refdef_view_s
1767 // view information (changes multiple times per frame)
1768 // if any of these variables change then r_refdef.viewcache must be regenerated
1769 // by calling R_View_Update
1770 // (which also updates viewport, scissor, colormask)
1772 // it is safe and expected to copy this into a structure on the stack and
1773 // call the renderer recursively, then restore from the stack afterward
1774 // (as long as R_View_Update is called)
1776 // eye position information
1777 matrix4x4_t matrix, inverse_matrix;
1783 int numfrustumplanes;
1784 mplane_t frustum[6];
1785 qboolean useclipplane;
1786 qboolean usecustompvs; // uses r_refdef.viewcache.pvsbits as-is rather than computing it
1788 float frustum_x, frustum_y;
1789 vec3_t frustumcorner[4];
1790 // if turned off it renders an ortho view
1792 float ortho_x, ortho_y;
1794 // screen area to render in
1801 r_viewport_t viewport; // note: if r_viewscale is used, the viewport.width and viewport.height may be less than width and height
1803 // which color components to allow (for anaglyph glasses)
1806 // global RGB color multiplier for rendering
1809 // whether to call R_ClearScreen before rendering stuff
1811 // if true, don't clear or do any post process effects (bloom, etc)
1813 // if true, this is the MAIN view (which is, after CSQC, copied into the scene for use e.g. by r_speeds 1, showtex, prydon cursor)
1816 // whether to draw r_showtris and such, this is only true for the main
1817 // view render, all secondary renders (mirrors, portals, cameras,
1818 // distortion effects, etc) omit such debugging information
1821 // these define which values to use in GL_CullFace calls to request frontface or backface culling
1825 // render quality (0 to 1) - affects r_drawparticles_drawdistance and others
1830 typedef struct r_refdef_viewcache_s
1832 // updated by gl_main_newmap()
1834 int world_numclusters;
1835 int world_numclusterbytes;
1837 int world_numsurfaces;
1839 // these properties are generated by R_View_Update()
1841 // which entities are currently visible for this viewpoint
1842 // (the used range is 0...r_refdef.scene.numentities)
1843 unsigned char *entityvisible;
1845 // flag arrays used for visibility checking on world model
1846 // (all other entities have no per-surface/per-leaf visibility checks)
1847 unsigned char *world_pvsbits;
1848 unsigned char *world_leafvisible;
1849 unsigned char *world_surfacevisible;
1850 // if true, the view is currently in a leaf without pvs data
1851 qboolean world_novis;
1853 r_refdef_viewcache_t;
1855 // TODO: really think about which fields should go into scene and which one should stay in refdef [1/7/2008 Black]
1856 // maybe also refactor some of the functions to support different setting sources (ie. fogenabled, etc.) for different scenes
1857 typedef struct r_refdef_scene_s {
1858 // whether to call S_ExtraUpdate during render to reduce sound chop
1859 qboolean extraupdate;
1861 // (client gameworld) time for rendering time based effects
1865 entity_render_t *worldentity;
1867 // same as worldentity->model
1868 dp_model_t *worldmodel;
1870 // renderable entities (excluding world)
1871 entity_render_t **entities;
1875 // field of temporary entities that is reset each (client) frame
1876 entity_render_t *tempentities;
1877 int numtempentities;
1878 int maxtempentities;
1879 qboolean expandtempentities;
1881 // renderable dynamic lights
1882 rtlight_t *lights[MAX_DLIGHTS];
1883 rtlight_t templights[MAX_DLIGHTS];
1886 // intensities for light styles right now, controls rtlights
1887 float rtlightstylevalue[MAX_LIGHTSTYLES]; // float fraction of base light value
1888 // 8.8bit fixed point intensities for light styles
1889 // controls intensity lightmap layers
1890 unsigned short lightstylevalue[MAX_LIGHTSTYLES]; // 8.8 fraction of base light value
1895 qboolean rtworldshadows;
1897 qboolean rtdlightshadows;
1900 typedef struct r_refdef_s
1902 // these fields define the basic rendering information for the world
1903 // but not the view, which could change multiple times in one rendered
1904 // frame (for example when rendering textures for certain effects)
1906 // these are set for water warping before
1907 // frustum_x/frustum_y are calculated
1908 float frustumscale_x, frustumscale_y;
1910 // current view settings (these get reset a few times during rendering because of water rendering, reflections, etc)
1911 r_refdef_view_t view;
1912 r_refdef_viewcache_t viewcache;
1914 // minimum visible distance (pixels closer than this disappear)
1916 // maximum visible distance (pixels further than this disappear in 16bpp modes,
1917 // in 32bpp an infinite-farclip matrix is used instead)
1920 // fullscreen color blend
1923 r_refdef_scene_t scene;
1926 float fogplaneviewdist;
1927 qboolean fogplaneviewabove;
1928 float fogheightfade;
1931 float fograngerecip;
1932 float fogmasktabledistmultiplier;
1933 #define FOGMASKTABLEWIDTH 1024
1934 float fogmasktable[FOGMASKTABLEWIDTH];
1935 float fogmasktable_start, fogmasktable_alpha, fogmasktable_range, fogmasktable_density;
1944 float fog_fadedepth;
1945 qboolean fogenabled;
1946 qboolean oldgl_fogenable;
1948 // new flexible texture height fog (overrides normal fog)
1949 char fog_height_texturename[64]; // note: must be 64 for the sscanf code
1950 unsigned char *fog_height_table1d;
1951 unsigned char *fog_height_table2d;
1952 int fog_height_tablesize; // enable
1953 float fog_height_tablescale;
1954 float fog_height_texcoordscale;
1955 char fogheighttexturename[64]; // detects changes to active fog height texture
1957 int draw2dstage; // 0 = no, 1 = yes, other value = needs setting up again
1959 // true during envmap command capture
1962 // brightness of world lightmaps and related lighting
1963 // (often reduced when world rtlights are enabled)
1964 float lightmapintensity;
1965 // whether to draw world lights realtime, dlights realtime, and their shadows
1966 float polygonfactor;
1967 float polygonoffset;
1968 float shadowpolygonfactor;
1969 float shadowpolygonoffset;
1971 // how long R_RenderView took on the previous frame
1972 double lastdrawscreentime;
1974 // rendering stats for r_speeds display
1975 // (these are incremented in many places)
1976 int stats[r_stat_count];
1980 extern r_refdef_t r_refdef;
1982 typedef enum waterlevel_e
1986 WATERLEVEL_SWIMMING,
1987 WATERLEVEL_SUBMERGED
1991 typedef struct cl_clientmovement_state_s
1993 // entity to be ignored for movement
1994 struct prvm_edict_s *self;
1998 // current bounding box (different if crouched vs standing)
2001 // currently on the ground
2003 // currently crouching
2005 // what kind of water (SUPERCONTENTS_LAVA for instance)
2008 waterlevel_t waterlevel;
2009 // weird hacks when jumping out of water
2010 // (this is in seconds and counts down to 0)
2011 float waterjumptime;
2016 cl_clientmovement_state_t;
2017 void CL_ClientMovement_PlayerMove_Frame(cl_clientmovement_state_t *s);
2019 // warpzone prediction hack (CSQC builtin)
2020 void CL_RotateMoves(const matrix4x4_t *m);
2022 void CL_NewFrameReceived(int num);
2023 void CL_ParseEntityLump(char *entitystring);
2024 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
2025 void CL_RelinkLightFlashes(void);
2026 void Sbar_ShowFPS(void);
2027 void Sbar_ShowFPS_Update(void);
2028 void Host_SaveConfig(void);
2029 void Host_LoadConfig_f(void);
2030 void CL_UpdateMoveVars(void);
2031 void SCR_CaptureVideo_SoundFrame(const portable_sampleframe_t *paintbuffer, size_t length);
2032 void V_DriftPitch(void);
2033 void V_FadeViewFlashs(void);
2034 void V_CalcViewBlend(void);
2035 void V_CalcRefdefUsing (const matrix4x4_t *entrendermatrix, const vec3_t clviewangles, qboolean teleported, qboolean clonground, qboolean clcmdjump, float clstatsviewheight, qboolean cldead, qboolean clintermission, const vec3_t clvelocity);
2036 void V_CalcRefdef(void);
2037 void CL_Locs_Reload_f(void);