2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "matrixlib.h"
28 // flags for rtlight rendering
29 #define LIGHTFLAG_NORMALMODE 1
30 #define LIGHTFLAG_REALTIMEMODE 2
32 typedef struct tridecal_s
34 // color and initial alpha value
35 float texcoord2f[3][2];
38 float plane[4]; // backface culling
39 // how long this decal has lived so far (the actual fade begins at cl_decals_time)
41 // if >= 0 this indicates the decal should follow an animated triangle
43 // for visibility culling
45 // old decals are killed to obey cl_decals_max
50 typedef struct decalsystem_s
53 double lastupdatetime;
62 unsigned short *element3s;
66 typedef struct effect_s
75 // these are for interpolation
85 // draw this as lightning polygons, or a model?
87 struct model_s *model;
93 typedef struct rtlight_particle_s
100 typedef struct rtlight_s
102 // shadow volumes are done entirely in model space, so there are no matrices for dealing with them... they just use the origin
104 // note that the world to light matrices are inversely scaled (divided) by lightradius
107 /// matrix for transforming light filter coordinates to world coordinates
108 matrix4x4_t matrix_lighttoworld;
109 /// matrix for transforming world coordinates to light filter coordinates
110 matrix4x4_t matrix_worldtolight;
111 /// typically 1 1 1, can be lower (dim) or higher (overbright)
113 /// size of the light (remove?)
116 char cubemapname[64];
117 /// light style to monitor for brightness
119 /// whether light should render shadows
121 /// intensity of corona to render
123 /// radius scale of corona to render (1.0 means same as light radius)
124 vec_t coronasizescale;
125 /// ambient intensity to render
127 /// diffuse intensity to render
129 /// specular intensity to render
131 /// LIGHTFLAG_* flags
134 // generated properties
135 /// used only for shadow volumes
142 // squared cullradius
145 // rendering properties, updated each time a light is rendered
146 // this is rtlight->color * d_lightstylevalue
148 /// used by corona updates, due to occlusion query
149 float corona_visibility;
150 unsigned int corona_queryindex_visiblepixels;
151 unsigned int corona_queryindex_allpixels;
152 /// this is R_GetCubemap(rtlight->cubemapname)
153 rtexture_t *currentcubemap;
154 /// set by R_Shadow_PrepareLight to decide whether R_Shadow_DrawLight should draw it
156 /// these fields are set by R_Shadow_PrepareLight for later drawing
157 int cached_numlightentities;
158 int cached_numlightentities_noselfshadow;
159 int cached_numshadowentities;
160 int cached_numshadowentities_noselfshadow;
161 int cached_numsurfaces;
162 struct entity_render_s **cached_lightentities;
163 struct entity_render_s **cached_lightentities_noselfshadow;
164 struct entity_render_s **cached_shadowentities;
165 struct entity_render_s **cached_shadowentities_noselfshadow;
166 unsigned char *cached_shadowtrispvs;
167 unsigned char *cached_lighttrispvs;
168 int *cached_surfacelist;
169 // reduced light cullbox from GetLightInfo
170 vec3_t cached_cullmins;
171 vec3_t cached_cullmaxs;
172 // current shadow-caster culling planes based on view
173 // (any geometry outside these planes can not contribute to the visible
174 // shadows in any way, and thus can be culled safely)
175 int cached_numfrustumplanes;
176 mplane_t cached_frustumplanes[5]; // see R_Shadow_ComputeShadowCasterCullingPlanes
178 /// static light info
179 /// true if this light should be compiled as a static light
181 /// true if this is a compiled world light, cleared if the light changes
183 /// the shadowing mode used to compile this light
185 /// premade shadow volumes to render for world entity
186 shadowmesh_t *static_meshchain_shadow_zpass;
187 shadowmesh_t *static_meshchain_shadow_zfail;
188 shadowmesh_t *static_meshchain_shadow_shadowmap;
189 /// used for visibility testing (more exact than bbox)
191 int static_numleafpvsbytes;
192 int *static_leaflist;
193 unsigned char *static_leafpvs;
194 /// surfaces seen by light
195 int static_numsurfaces;
196 int *static_surfacelist;
197 /// flag bits indicating which triangles of the world model should cast
198 /// shadows, and which ones should be lit
200 /// this avoids redundantly scanning the triangles in each surface twice
201 /// for whether they should cast shadows, once in culling and once in the
202 /// actual shadowmarklist production.
203 int static_numshadowtrispvsbytes;
204 unsigned char *static_shadowtrispvs;
205 /// this allows the lighting batch code to skip backfaces andother culled
206 /// triangles not relevant for lighting
207 /// (important on big surfaces such as terrain)
208 int static_numlighttrispvsbytes;
209 unsigned char *static_lighttrispvs;
210 /// masks of all shadowmap sides that have any potential static receivers or casters
211 int static_shadowmap_receivers;
212 int static_shadowmap_casters;
213 /// particle-tracing cache for global illumination
214 int particlecache_numparticles;
215 int particlecache_maxparticles;
216 int particlecache_updateparticle;
217 rtlight_particle_t *particlecache_particles;
221 typedef struct dlight_s
223 // destroy light after this time
226 // the entity that owns this light (can be NULL)
228 struct entity_render_s *ent;
230 // (worldlight: saved to .rtlights file)
232 // worldlight orientation
234 // (worldlight: saved to .rtlights file)
236 // dlight orientation/scaling/location
240 // (worldlight: saved to .rtlights file)
242 // cubemap name to use on this light
243 // (worldlight: saved to .rtlights file)
244 char cubemapname[64];
245 // make light flash while selected
248 // brightness (not really radius anymore)
249 // (worldlight: saved to .rtlights file)
251 // drop intensity this much each second
254 // intensity value which is dropped over time
257 // initial values for intensity to modify
261 // light style which controls intensity of this light
262 // (worldlight: saved to .rtlights file)
265 // (worldlight: saved to .rtlights file)
268 // (worldlight: saved to .rtlights file)
270 // radius scale of corona to render (1.0 means same as light radius)
271 // (worldlight: saved to .rtlights file)
272 vec_t coronasizescale;
273 // ambient intensity to render
274 // (worldlight: saved to .rtlights file)
276 // diffuse intensity to render
277 // (worldlight: saved to .rtlights file)
279 // specular intensity to render
280 // (worldlight: saved to .rtlights file)
283 // (worldlight: saved to .rtlights file)
285 // linked list of world lights
287 struct dlight_s *next;
288 // embedded rtlight struct for renderer
294 // this is derived from processing of the framegroupblend array
295 // note: technically each framegroupblend can produce two of these, but that
296 // never happens in practice because no one blends between more than 2
297 // framegroups at once
298 #define MAX_FRAMEBLENDS (MAX_FRAMEGROUPBLENDS * 2)
299 typedef struct frameblend_s
306 // LordHavoc: this struct is intended for the renderer but some fields are
307 // used by the client.
309 // The renderer should not rely on any changes to this struct to be persistent
310 // across multiple frames because temp entities are wiped every frame, but it
311 // is acceptable to cache things in this struct that are not critical.
313 // For example the r_cullentities_trace code does such caching.
314 typedef struct entity_render_s
320 // transform matrix for model to world
322 // transform matrix for world to model
323 matrix4x4_t inversematrix;
324 // opacity (alpha) of the model
326 // size the model is shown
328 // transparent sorting offset
329 float transparent_offset;
333 // number of the entity represents, or 0 for non-network entities
335 // literal colormap colors for renderer, if both are 0 0 0 it is not colormapped
336 vec3_t colormap_pantscolor;
337 vec3_t colormap_shirtcolor;
338 // light, particles, etc
340 // qw CTF flags and other internal-use-only effect bits
347 // colormod tinting of models
351 // interpolated animation - active framegroups and blend factors
352 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
354 // time of last model change (for shader animations)
357 // calculated by the renderer (but not persistent)
359 // calculated during R_AddModelEntities
361 // subframe numbers (-1 if not used) and their blending scalers (0-1), if interpolation is not desired, use subframeblend[0].subframe
362 frameblend_t frameblend[MAX_FRAMEBLENDS];
363 // skeletal animation data (if skeleton.relativetransforms is not NULL, it overrides frameblend)
364 skeleton_t *skeleton;
366 // animation cache (pointers allocated using R_FrameData_Alloc)
367 // ONLY valid during R_RenderView! may be NULL (not cached)
368 float *animcache_vertex3f;
369 float *animcache_normal3f;
370 float *animcache_svector3f;
371 float *animcache_tvector3f;
372 // interleaved arrays for rendering and dynamic vertex buffers for them
373 r_meshbuffer_t *animcache_vertex3fbuffer;
374 r_vertexmesh_t *animcache_vertexmesh;
375 r_meshbuffer_t *animcache_vertexmeshbuffer;
377 // current lighting from map (updated ONLY by client code, not renderer)
378 vec3_t modellight_ambient;
379 vec3_t modellight_diffuse; // q3bsp
380 vec3_t modellight_lightdir; // q3bsp
382 // storage of decals on this entity
383 // (note: if allowdecals is set, be sure to call R_DecalSystem_Reset on removal!)
385 decalsystem_t decalsystem;
387 // FIELDS UPDATED BY RENDERER:
388 // last time visible during trace culling
389 double last_trace_visibility;
391 // user wavefunc parameters (from csqc)
392 float userwavefunc_param[Q3WAVEFUNC_USER_COUNT];
396 typedef struct entity_persistent_s
402 qboolean trail_allowed; // set to false by teleports, true by update code, prevents bad lerps
404 // muzzleflash fading
407 // interpolated movement
409 // start time of move
411 // time difference from start to end of move
413 // the move itself, start and end
421 typedef struct entity_s
423 // baseline state (default values)
424 entity_state_t state_baseline;
425 // previous state (interpolating from this)
426 entity_state_t state_previous;
427 // current state (interpolating to this)
428 entity_state_t state_current;
430 // used for regenerating parts of render
431 entity_persistent_t persistent;
433 // the only data the renderer should know about
434 entity_render_t render;
438 typedef struct usercmd_s
442 // intended velocities
447 vec3_t cursor_screen;
450 vec3_t cursor_impact;
451 vec3_t cursor_normal;
452 vec_t cursor_fraction;
453 int cursor_entitynumber;
455 double time; // time the move is executed for (cl_movement: clienttime, non-cl_movement: receivetime)
456 double receivetime; // time the move was received at
457 double clienttime; // time to which server state the move corresponds to
458 int msec; // for predicted moves
462 qboolean applied; // if false we're still accumulating a move
463 qboolean predicted; // if true the sequence should be sent as 0
465 // derived properties
472 typedef struct lightstyle_s
475 char map[MAX_STYLESTRING];
478 typedef struct scoreboard_s
480 char name[MAX_SCOREBOARDNAME];
482 int colors; // two 4 bit fields
485 char qw_userinfo[MAX_USERINFO_STRING];
492 char qw_skin[MAX_QPATH];
495 typedef struct cshift_s
498 float percent; // 0-255
499 float alphafade; // (any speed)
502 #define CSHIFT_CONTENTS 0
503 #define CSHIFT_DAMAGE 1
504 #define CSHIFT_BONUS 2
505 #define CSHIFT_POWERUP 3
506 #define CSHIFT_VCSHIFT 4
507 #define NUM_CSHIFTS 5
509 #define NAME_LENGTH 64
513 // client_state_t should hold all pieces of the client state
516 #define SIGNONS 4 // signon messages to receive before connected
518 typedef enum cactive_e
520 ca_uninitialized, // during early startup
521 ca_dedicated, // a dedicated server with no ability to start a client
522 ca_disconnected, // full screen console with no connection
523 ca_connected // valid netcon, talking to a server
527 typedef enum qw_downloadtype_e
537 typedef enum capturevideoformat_e
539 CAPTUREVIDEOFORMAT_AVI_I420,
540 CAPTUREVIDEOFORMAT_OGG_VORBIS_THEORA
542 capturevideoformat_t;
544 typedef struct capturevideostate_s
546 double startrealtime;
559 int soundsampleframe;
560 unsigned char *screenbuffer;
561 unsigned char *outbuffer;
562 char basename[MAX_QPATH];
565 // precomputed RGB to YUV tables
566 // converts the RGB values to YUV (see cap_avi.c for how to use them)
567 short rgbtoyuvscaletable[3][3][256];
568 unsigned char yuvnormalizetable[3][256];
570 // precomputed gamma ramp (only needed if the capturevideo module uses RGB output)
571 // note: to map from these values to RGB24, you have to multiply by 255.0/65535.0, then add 0.5, then cast to integer
572 unsigned short vidramp[256 * 3];
574 // stuff to be filled in by the video format module
575 capturevideoformat_t format;
576 const char *formatextension;
579 // cls.capturevideo.videofile = FS_OpenRealFile(va("%s.%s", cls.capturevideo.basename, cls.capturevideo.formatextension), "wb", false);
580 void (*endvideo) (void);
581 void (*videoframes) (int num);
582 void (*soundframe) (const portable_sampleframe_t *paintbuffer, size_t length);
584 // format specific data
585 void *formatspecific;
589 #define CL_MAX_DOWNLOADACKS 4
591 typedef struct cl_downloadack_s
597 typedef struct cl_soundstats_s
601 int latency_milliseconds;
606 // the client_static_t structure is persistent through an arbitrary number
607 // of server connections
609 typedef struct client_static_s
613 // all client memory allocations go in these pools
614 mempool_t *levelmempool;
615 mempool_t *permanentmempool;
618 // -1 = don't play demos
620 // list of demos in loop
621 char demos[MAX_DEMOS][MAX_DEMONAME];
622 // the actively playing demo (set by CL_PlayDemo_f)
623 char demoname[MAX_QPATH];
625 // demo recording info must be here, because record is started before
626 // entering a map (and clearing client_state_t)
627 qboolean demorecording;
628 fs_offset_t demo_lastcsprogssize;
629 int demo_lastcsprogscrc;
630 qboolean demoplayback;
632 // -1 = use normal cd track
635 // realtime at second frame of timedemo (LordHavoc: changed to double)
637 int td_frames; // total frames parsed
638 double td_onesecondnexttime;
639 double td_onesecondframes;
640 double td_onesecondrealtime;
641 double td_onesecondminfps;
642 double td_onesecondmaxfps;
643 double td_onesecondavgfps;
644 int td_onesecondavgcount;
645 // LordHavoc: pausedemo
648 // sound mixer statistics for showsound display
649 cl_soundstats_t soundstats;
651 qboolean connect_trying;
652 int connect_remainingtries;
653 double connect_nextsendtime;
654 lhnetsocket_t *connect_mysocket;
655 lhnetaddress_t connect_address;
656 // protocol version of the server we're connected to
657 // (kept outside client_state_t because it's used between levels)
658 protocolversion_t protocol;
662 lhnetaddress_t rcon_addresses[MAX_RCONS];
663 char rcon_commands[MAX_RCONS][MAX_INPUTLINE];
664 double rcon_timeout[MAX_RCONS];
667 // connection information
670 // network connection
673 // download information
674 // (note: qw_download variables are also used)
675 cl_downloadack_t dp_downloadack[CL_MAX_DOWNLOADACKS];
677 // input sequence numbers are not reset on level change, only connect
679 int servermovesequence;
681 // quakeworld stuff below
683 // value of "qport" cvar at time of connection
685 // copied from cls.netcon->qw. variables every time they change, or set by demos (which have no cls.netcon)
686 int qw_incoming_sequence;
687 int qw_outgoing_sequence;
689 // current file download buffer (only saved when file is completed)
690 char qw_downloadname[MAX_QPATH];
691 unsigned char *qw_downloadmemory;
692 int qw_downloadmemorycursize;
693 int qw_downloadmemorymaxsize;
694 int qw_downloadnumber;
695 int qw_downloadpercent;
696 qw_downloadtype_t qw_downloadtype;
697 // transfer rate display
698 double qw_downloadspeedtime;
699 int qw_downloadspeedcount;
700 int qw_downloadspeedrate;
701 qboolean qw_download_deflate;
703 // current file upload buffer (for uploading screenshots to server)
704 unsigned char *qw_uploaddata;
709 // this normally contains the following keys in quakeworld:
710 // password spectator name team skin topcolor bottomcolor rate noaim msg *ver *ip
711 char userinfo[MAX_USERINFO_STRING];
713 // extra user info for the "connect" command
714 char connect_userinfo[MAX_USERINFO_STRING];
716 // video capture stuff
717 capturevideostate_t capturevideo;
722 // ProQuake compatibility stuff
723 int proquake_servermod; // 0 = not proquake, 1 = proquake
724 int proquake_serverversion; // actual proquake server version * 10 (3.40 = 34, etc)
725 int proquake_serverflags; // 0 (PQF_CHEATFREE not supported)
729 extern client_static_t cls;
731 typedef struct client_movementqueue_s
742 client_movementqueue_t;
748 qboolean drawenginesbar;
749 qboolean drawcrosshair;
754 PARTICLE_BILLBOARD = 0,
756 PARTICLE_ORIENTED_DOUBLESIDED = 2,
759 PARTICLE_INVALID = -1
772 typedef struct particletype_s
775 porientation_t orientation;
782 pt_dead, pt_alphastatic, pt_static, pt_spark, pt_beam, pt_rain, pt_raindecal, pt_snow, pt_bubble, pt_blood, pt_smoke, pt_decal, pt_entityparticle, pt_total
786 typedef struct decal_s
788 // fields used by rendering: (44 bytes)
789 unsigned short typeindex;
790 unsigned short texnum;
795 float alpha; // 0-255
796 unsigned char color[3];
797 unsigned char unused1;
798 int clusterindex; // cheap culling by pvs
800 // fields not used by rendering: (36 bytes in 32bit, 40 bytes in 64bit)
801 float time2; // used for decal fade
802 unsigned int owner; // decal stuck to this entity
803 dp_model_t *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive)
804 vec3_t relativeorigin; // decal at this location in entity's coordinate space
805 vec3_t relativenormal; // decal oriented this way relative to entity's coordinate space
809 typedef struct particle_s
811 // for faster batch rendering, particles are rendered in groups by effect (resulting in less perfect sorting but far less state changes)
813 // fields used by rendering: (48 bytes)
814 vec3_t sortorigin; // sort by this group origin, not particle org
816 vec3_t vel; // velocity of particle, or orientation of decal, or end point of beam
818 float alpha; // 0-255
819 float stretch; // only for sparks
821 // fields not used by rendering: (44 bytes)
824 float sizeincrease; // rate of size change per second
825 float alphafade; // how much alpha reduces per second
826 float time2; // used for snow fluttering and decal fade
827 float bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical)
828 float gravity; // how much gravity affects this particle (1.0 = normal gravity, 0.0 = none)
829 float airfriction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction)
830 float liquidfriction; // how much liquid friction affects this object (objects with a low mass/size ratio tend to get more liquid friction)
831 // float delayedcollisions; // time that p->bounce becomes active
832 float delayedspawn; // time that particle appears and begins moving
833 float die; // time when this particle should be removed, regardless of alpha
835 // short variables grouped to save memory (4 bytes)
836 short angle; // base rotation of particle
837 short spin; // geometry rotation speed around the particle center normal
839 // byte variables grouped to save memory (12 bytes)
840 unsigned char color[3];
841 unsigned char qualityreduction; // enables skipping of this particle according to r_refdef.view.qualityreduction
842 unsigned char typeindex;
843 unsigned char blendmode;
844 unsigned char orientation;
845 unsigned char texnum;
846 unsigned char staincolor[3];
847 signed char staintexnum;
851 typedef enum cl_parsingtextmode_e
853 CL_PARSETEXTMODE_NONE,
854 CL_PARSETEXTMODE_PING,
855 CL_PARSETEXTMODE_STATUS,
856 CL_PARSETEXTMODE_STATUS_PLAYERID,
857 CL_PARSETEXTMODE_STATUS_PLAYERIP
859 cl_parsingtextmode_t;
861 typedef struct cl_locnode_s
863 struct cl_locnode_s *next;
869 typedef struct showlmp_s
880 // the client_state_t structure is wiped completely at every
883 typedef struct client_state_s
885 // true if playing in a local game and no one else is connected
888 // send a clc_nop periodically until connected
891 // current input being accumulated by mouse/joystick/etc input
893 // latest moves sent to the server that have not been confirmed yet
894 usercmd_t movecmd[CL_MAX_USERCMDS];
896 // information for local display
898 int stats[MAX_CL_STATS];
899 float *statsf; // points to stats[] array
900 // last known inventory bit flags, for blinking
902 // cl.time of acquiring item, for blinking
903 float item_gettime[32];
904 // last known STAT_ACTIVEWEAPON
906 // cl.time of changing STAT_ACTIVEWEAPON
908 // use pain anim frame if cl.time < this
910 // for stair smoothing
912 double stairsmoothtime;
914 // color shifts for damage, powerups
915 cshift_t cshifts[NUM_CSHIFTS];
917 cshift_t prev_cshifts[NUM_CSHIFTS];
919 // the client maintains its own idea of view angles, which are
920 // sent to the server each frame. The server sets punchangle when
921 // the view is temporarily offset, and an angle reset commands at the start
922 // of each level and after teleporting.
924 // mviewangles is read from demo
925 // viewangles is either client controlled or lerped from mviewangles
926 vec3_t mviewangles[2], viewangles;
927 // update by server, used by qc to do weapon recoil
928 vec3_t mpunchangle[2], punchangle;
929 // update by server, can be used by mods to kick view around
930 vec3_t mpunchvector[2], punchvector;
931 // update by server, used for lean+bob (0 is newest)
932 vec3_t mvelocity[2], velocity;
933 // update by server, can be used by mods for zooming
934 vec_t mviewzoom[2], viewzoom;
935 // if true interpolation the mviewangles and other interpolation of the
936 // player is disabled until the next network packet
937 // this is used primarily by teleporters, and when spectating players
938 // special checking of the old fixangle[1] is used to differentiate
939 // between teleporting and spectating
940 qboolean fixangle[2];
942 // client movement simulation
943 // these fields are only updated by CL_ClientMovement (called by CL_SendMove after parsing each network packet)
944 // set by CL_ClientMovement_Replay functions
945 qboolean movement_predicted;
946 // if true the CL_ClientMovement_Replay function will update origin, etc
947 qboolean movement_replay;
948 // simulated data (this is valid even if cl.movement is false)
949 vec3_t movement_origin;
950 vec3_t movement_velocity;
951 // whether the replay should allow a jump at the first sequence
952 qboolean movement_replay_canjump;
954 // previous gun angles (for leaning effects)
955 vec3_t gunangles_prev;
956 vec3_t gunangles_highpass;
957 vec3_t gunangles_adjustment_lowpass;
958 vec3_t gunangles_adjustment_highpass;
959 // previous gun angles (for leaning effects)
961 vec3_t gunorg_highpass;
962 vec3_t gunorg_adjustment_lowpass;
963 vec3_t gunorg_adjustment_highpass;
965 // pitch drifting vars
972 //[515]: added for csqc purposes
973 float sensitivityscale;
974 csqc_vidvars_t csqc_vidvars; //[515]: these parms must be set to true by default
975 qboolean csqc_wantsmousemove;
976 qboolean csqc_paused; // vortex: int because could be flags
977 struct model_s *csqc_model_precache[MAX_MODELS];
979 // local amount for smoothing stepups
988 qboolean oldonground;
989 double lastongroundtime;
990 double hitgroundtime;
995 // don't change view angle, full screen, etc
997 // latched at intermission start
998 double completed_time;
1000 // the timestamp of the last two messages
1003 // clients view of time, time should be between mtime[0] and mtime[1] to
1004 // generate a lerp point for other data, oldtime is the previous frame's
1005 // value of time, frametime is the difference between time and oldtime
1006 // note: cl.time may be beyond cl.mtime[0] if packet loss is occuring, it
1007 // is only forcefully limited when a packet is received
1008 double time, oldtime;
1009 // how long it has been since the previous client frame in real time
1010 // (not game time, for that use cl.time - cl.oldtime)
1011 double realframetime;
1013 // fade var for fading while dead
1016 // motionblur alpha level variable
1017 float motionbluralpha;
1019 // copy of realtime from last recieved message, for net trouble icon
1020 float last_received_message;
1022 // information that is static for the entire time connected to a server
1023 struct model_s *model_precache[MAX_MODELS];
1024 struct sfx_s *sound_precache[MAX_SOUNDS];
1026 // FIXME: this is a lot of memory to be keeping around, this really should be dynamically allocated and freed somehow
1027 char model_name[MAX_MODELS][MAX_QPATH];
1028 char sound_name[MAX_SOUNDS][MAX_QPATH];
1030 // for display on solo scoreboard
1031 char worldmessage[40]; // map title (not related to filename)
1032 // variants of map name
1033 char worldbasename[MAX_QPATH]; // %s
1034 char worldname[MAX_QPATH]; // maps/%s.bsp
1035 char worldnamenoextension[MAX_QPATH]; // maps/%s
1036 // cl_entitites[cl.viewentity] = player
1038 // the real player entity (normally same as viewentity,
1039 // different than viewentity if mod uses chasecam or other tricks)
1040 int realplayerentity;
1041 // this is updated to match cl.viewentity whenever it is in the clients
1042 // range, basically this is used in preference to cl.realplayerentity for
1043 // most purposes because when spectating another player it should show
1044 // their information rather than yours
1046 // max players that can be in this game
1048 // type of game (deathmatch, coop, singleplayer)
1051 // models and sounds used by engine code (particularly cl_parse.c)
1052 dp_model_t *model_bolt;
1053 dp_model_t *model_bolt2;
1054 dp_model_t *model_bolt3;
1055 dp_model_t *model_beam;
1057 sfx_t *sfx_knighthit;
1063 // indicates that the file "sound/misc/talk2.wav" was found (for use by team chat messages)
1064 qboolean foundtalk2wav;
1066 // refresh related state
1068 // cl_entitites[0].model
1069 struct model_s *worldmodel;
1075 int cdtrack, looptrack;
1080 scoreboard_t *scores;
1082 // keep track of svc_print parsing state (analyzes ping reports and status reports)
1083 cl_parsingtextmode_t parsingtextmode;
1084 int parsingtextplayerindex;
1085 // set by scoreboard code when sending ping command, this causes the next ping results to be hidden
1086 // (which could eat the wrong ping report if the player issues one
1087 // manually, but they would still see a ping report, just a later one
1088 // caused by the scoreboard code rather than the one they intentionally
1090 int parsingtextexpectingpingforscores;
1092 // entity database stuff
1093 // latest received entity frame numbers
1094 #define LATESTFRAMENUMS 32
1095 int latestframenumsposition;
1096 int latestframenums[LATESTFRAMENUMS];
1097 int latestsendnums[LATESTFRAMENUMS];
1098 entityframe_database_t *entitydatabase;
1099 entityframe4_database_t *entitydatabase4;
1100 entityframeqw_database_t *entitydatabaseqw;
1102 // keep track of quake entities because they need to be killed if they get stale
1103 int lastquakeentity;
1104 unsigned char isquakeentity[MAX_EDICTS];
1106 // bounding boxes for clientside movement
1107 vec3_t playerstandmins;
1108 vec3_t playerstandmaxs;
1109 vec3_t playercrouchmins;
1110 vec3_t playercrouchmaxs;
1112 // old decals are killed based on this
1116 int max_csqcrenderentities;
1117 int max_static_entities;
1122 int max_brushmodel_entities;
1128 entity_render_t *csqcrenderentities;
1129 unsigned char *entities_active;
1130 entity_t *static_entities;
1131 cl_effect_t *effects;
1134 lightstyle_t *lightstyle;
1135 int *brushmodel_entities;
1136 particle_t *particles;
1138 showlmp_t *showlmps;
1141 int num_static_entities;
1142 int num_brushmodel_entities;
1150 double particles_updatetime;
1151 double decals_updatetime;
1155 // cl_serverextension_download feature
1156 int loadmodel_current;
1157 int downloadmodel_current;
1158 int loadmodel_total;
1159 int loadsound_current;
1160 int downloadsound_current;
1161 int loadsound_total;
1162 qboolean downloadcsqc;
1165 qboolean loadfinished;
1169 // local copy of the server infostring
1170 char qw_serverinfo[MAX_SERVERINFO_STRING];
1172 // time of last qw "pings" command sent to server while showing scores
1173 double last_ping_request;
1175 // used during connect
1178 // updated from serverinfo
1181 // unused: indicates whether the player is spectating
1182 // use cl.scores[cl.playerentity-1].qw_spectator instead
1183 //qboolean qw_spectator;
1185 // last time an input packet was sent
1186 double lastpackettime;
1188 // movement parameters for client prediction
1189 unsigned int moveflags;
1190 float movevars_wallfriction;
1191 float movevars_waterfriction;
1192 float movevars_friction;
1193 float movevars_timescale;
1194 float movevars_gravity;
1195 float movevars_stopspeed;
1196 float movevars_maxspeed;
1197 float movevars_spectatormaxspeed;
1198 float movevars_accelerate;
1199 float movevars_airaccelerate;
1200 float movevars_wateraccelerate;
1201 float movevars_entgravity;
1202 float movevars_jumpvelocity;
1203 float movevars_edgefriction;
1204 float movevars_maxairspeed;
1205 float movevars_stepheight;
1206 float movevars_airaccel_qw;
1207 float movevars_airaccel_qw_stretchfactor;
1208 float movevars_airaccel_sideways_friction;
1209 float movevars_airstopaccelerate;
1210 float movevars_airstrafeaccelerate;
1211 float movevars_maxairstrafespeed;
1212 float movevars_airstrafeaccel_qw;
1213 float movevars_aircontrol;
1214 float movevars_aircontrol_power;
1215 float movevars_aircontrol_penalty;
1216 float movevars_warsowbunny_airforwardaccel;
1217 float movevars_warsowbunny_accel;
1218 float movevars_warsowbunny_topspeed;
1219 float movevars_warsowbunny_turnaccel;
1220 float movevars_warsowbunny_backtosideratio;
1221 float movevars_ticrate;
1222 float movevars_airspeedlimit_nonqw;
1224 // models used by qw protocol
1225 int qw_modelindex_spike;
1226 int qw_modelindex_player;
1227 int qw_modelindex_flag;
1228 int qw_modelindex_s_explod;
1230 vec3_t qw_intermission_origin;
1231 vec3_t qw_intermission_angles;
1233 // 255 is the most nails the QW protocol could send
1235 vec_t qw_nails[255][6];
1237 float qw_weaponkick;
1239 int qw_validsequence;
1241 int qw_deltasequence[QW_UPDATE_BACKUP];
1244 // server entity number corresponding to a clientside entity
1245 unsigned short csqc_server2csqcentitynumber[MAX_EDICTS];
1246 qboolean csqc_loaded;
1247 vec3_t csqc_vieworigin;
1248 vec3_t csqc_viewangles;
1249 vec3_t csqc_vieworiginfromengine;
1250 vec3_t csqc_viewanglesfromengine;
1251 qboolean csqc_usecsqclistener;
1252 matrix4x4_t csqc_listenermatrix;
1253 char csqc_printtextbuf[MAX_INPUTLINE];
1255 // collision culling data
1258 // loc file stuff (points and boxes describing locations in the level)
1259 cl_locnode_t *locnodes;
1260 // this is updated to cl.movement_origin whenever health is < 1
1261 // used by %d print in say/say_team messages if cl_locs_enable is on
1262 vec3_t lastdeathorigin;
1264 // processing buffer used by R_BuildLightMap, reallocated as needed,
1265 // freed on each level change
1266 size_t buildlightmapmemorysize;
1267 unsigned char *buildlightmapmemory;
1269 // used by EntityState5_ReadUpdate
1270 skeleton_t *engineskeletonobjects;
1277 extern cvar_t cl_name;
1278 extern cvar_t cl_color;
1279 extern cvar_t cl_rate;
1280 extern cvar_t cl_pmodel;
1281 extern cvar_t cl_playermodel;
1282 extern cvar_t cl_playerskin;
1284 extern cvar_t rcon_password;
1285 extern cvar_t rcon_address;
1287 extern cvar_t cl_upspeed;
1288 extern cvar_t cl_forwardspeed;
1289 extern cvar_t cl_backspeed;
1290 extern cvar_t cl_sidespeed;
1292 extern cvar_t cl_movespeedkey;
1294 extern cvar_t cl_yawspeed;
1295 extern cvar_t cl_pitchspeed;
1297 extern cvar_t cl_anglespeedkey;
1299 extern cvar_t cl_autofire;
1301 extern cvar_t cl_shownet;
1302 extern cvar_t cl_nolerp;
1303 extern cvar_t cl_nettimesyncfactor;
1304 extern cvar_t cl_nettimesyncboundmode;
1305 extern cvar_t cl_nettimesyncboundtolerance;
1307 extern cvar_t cl_pitchdriftspeed;
1308 extern cvar_t lookspring;
1309 extern cvar_t lookstrafe;
1310 extern cvar_t sensitivity;
1312 extern cvar_t freelook;
1314 extern cvar_t m_pitch;
1315 extern cvar_t m_yaw;
1316 extern cvar_t m_forward;
1317 extern cvar_t m_side;
1319 extern cvar_t cl_autodemo;
1320 extern cvar_t cl_autodemo_nameformat;
1321 extern cvar_t cl_autodemo_delete;
1323 extern cvar_t r_draweffects;
1325 extern cvar_t cl_explosions_alpha_start;
1326 extern cvar_t cl_explosions_alpha_end;
1327 extern cvar_t cl_explosions_size_start;
1328 extern cvar_t cl_explosions_size_end;
1329 extern cvar_t cl_explosions_lifetime;
1330 extern cvar_t cl_stainmaps;
1331 extern cvar_t cl_stainmaps_clearonload;
1333 extern cvar_t cl_prydoncursor;
1334 extern cvar_t cl_prydoncursor_notrace;
1336 extern cvar_t cl_locs_enable;
1338 extern client_state_t cl;
1340 extern void CL_AllocLightFlash (entity_render_t *ent, matrix4x4_t *matrix, float radius, float red, float green, float blue, float decay, float lifetime, int cubemapnum, int style, int shadowenable, vec_t corona, vec_t coronasizescale, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int flags);
1342 cl_locnode_t *CL_Locs_FindNearest(const vec3_t point);
1343 void CL_Locs_FindLocationName(char *buffer, size_t buffersize, vec3_t point);
1345 //=============================================================================
1351 void CL_Shutdown (void);
1352 void CL_Init (void);
1354 void CL_EstablishConnection(const char *host, int firstarg);
1356 void CL_Disconnect (void);
1357 void CL_Disconnect_f (void);
1359 void CL_UpdateRenderEntity(entity_render_t *ent);
1360 void CL_SetEntityColormapColors(entity_render_t *ent, int colormap);
1361 void CL_UpdateViewEntities(void);
1366 typedef struct kbutton_s
1368 int down[2]; // key nums holding it down
1369 int state; // low bit is down state
1373 extern kbutton_t in_mlook, in_klook;
1374 extern kbutton_t in_strafe;
1375 extern kbutton_t in_speed;
1377 void CL_InitInput (void);
1378 void CL_SendMove (void);
1380 void CL_ValidateState(entity_state_t *s);
1381 void CL_MoveLerpEntityStates(entity_t *ent);
1382 void CL_LerpUpdate(entity_t *e);
1383 void CL_ParseTEnt (void);
1384 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning);
1385 void CL_RelinkBeams (void);
1386 void CL_Beam_CalculatePositions (const beam_t *b, vec3_t start, vec3_t end);
1387 void CL_ClientMovement_Replay(void);
1389 void CL_ClearTempEntities (void);
1390 entity_render_t *CL_NewTempEntity (double shadertime);
1392 void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate);
1394 void CL_ClearState (void);
1395 void CL_ExpandEntities(int num);
1396 void CL_ExpandCSQCRenderEntities(int num);
1397 void CL_SetInfo(const char *key, const char *value, qboolean send, qboolean allowstarkey, qboolean allowmodel, qboolean quiet);
1400 void CL_UpdateWorld (void);
1401 void CL_WriteToServer (void);
1402 void CL_Input (void);
1403 extern int cl_ignoremousemoves;
1406 float CL_KeyState (kbutton_t *key);
1407 const char *Key_KeynumToString (int keynum);
1408 int Key_StringToKeynum (const char *str);
1413 void CL_StopPlayback(void);
1414 void CL_ReadDemoMessage(void);
1415 void CL_WriteDemoMessage(sizebuf_t *mesage);
1417 void CL_CutDemo(unsigned char **buf, fs_offset_t *filesize);
1418 void CL_PasteDemo(unsigned char **buf, fs_offset_t *filesize);
1420 void CL_NextDemo(void);
1421 void CL_Stop_f(void);
1422 void CL_Record_f(void);
1423 void CL_PlayDemo_f(void);
1424 void CL_TimeDemo_f(void);
1429 void CL_Parse_Init(void);
1430 void CL_Parse_Shutdown(void);
1431 void CL_ParseServerMessage(void);
1432 void CL_Parse_DumpPacket(void);
1433 void CL_Parse_ErrorCleanUp(void);
1434 void QW_CL_StartUpload(unsigned char *data, int size);
1435 extern cvar_t qport;
1436 void CL_KeepaliveMessage(qboolean readmessages); // call this during loading of large content
1441 void V_StartPitchDrift (void);
1442 void V_StopPitchDrift (void);
1445 float V_CalcRoll (vec3_t angles, vec3_t velocity);
1446 void V_UpdateBlends (void);
1447 void V_ParseDamage (void);
1453 extern cvar_t cl_particles;
1454 extern cvar_t cl_particles_quality;
1455 extern cvar_t cl_particles_size;
1456 extern cvar_t cl_particles_quake;
1457 extern cvar_t cl_particles_blood;
1458 extern cvar_t cl_particles_blood_alpha;
1459 extern cvar_t cl_particles_blood_decal_alpha;
1460 extern cvar_t cl_particles_blood_decal_scalemin;
1461 extern cvar_t cl_particles_blood_decal_scalemax;
1462 extern cvar_t cl_particles_blood_bloodhack;
1463 extern cvar_t cl_particles_bulletimpacts;
1464 extern cvar_t cl_particles_explosions_sparks;
1465 extern cvar_t cl_particles_explosions_shell;
1466 extern cvar_t cl_particles_rain;
1467 extern cvar_t cl_particles_snow;
1468 extern cvar_t cl_particles_smoke;
1469 extern cvar_t cl_particles_smoke_alpha;
1470 extern cvar_t cl_particles_smoke_alphafade;
1471 extern cvar_t cl_particles_sparks;
1472 extern cvar_t cl_particles_bubbles;
1473 extern cvar_t cl_decals;
1474 extern cvar_t cl_decals_time;
1475 extern cvar_t cl_decals_fadetime;
1477 void CL_Particles_Clear(void);
1478 void CL_Particles_Init(void);
1479 void CL_Particles_Shutdown(void);
1480 particle_t *CL_NewParticle(const vec3_t sortorigin, unsigned short ptypeindex, int pcolor1, int pcolor2, int ptex, float psize, float psizeincrease, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pairfriction, float pliquidfriction, float originjitter, float velocityjitter, qboolean pqualityreduction, float lifetime, float stretch, pblend_t blendmode, porientation_t orientation, int staincolor1, int staincolor2, int staintex, float stainalpha, float stainsize, float angle, float spin, float tint[4]);
1482 typedef enum effectnameindex_s
1486 EFFECT_TE_GUNSHOTQUAD,
1488 EFFECT_TE_SPIKEQUAD,
1489 EFFECT_TE_SUPERSPIKE,
1490 EFFECT_TE_SUPERSPIKEQUAD,
1492 EFFECT_TE_KNIGHTSPIKE,
1493 EFFECT_TE_EXPLOSION,
1494 EFFECT_TE_EXPLOSIONQUAD,
1495 EFFECT_TE_TAREXPLOSION,
1497 EFFECT_TE_LAVASPLASH,
1498 EFFECT_TE_SMALLFLASH,
1503 EFFECT_TE_PLASMABURN,
1505 EFFECT_TE_TEI_SMOKE,
1506 EFFECT_TE_TEI_BIGEXPLOSION,
1507 EFFECT_TE_TEI_PLASMAHIT,
1513 EFFECT_TR_SLIGHTBLOOD,
1514 EFFECT_TR_KNIGHTSPIKE,
1515 EFFECT_TR_VORESPIKE,
1516 EFFECT_TR_NEHAHRASMOKE,
1517 EFFECT_TR_NEXUIZPLASMA,
1518 EFFECT_TR_GLOWTRAIL,
1519 EFFECT_SVC_PARTICLE,
1524 int CL_ParticleEffectIndexForName(const char *name);
1525 const char *CL_ParticleEffectNameForIndex(int i);
1526 void CL_ParticleEffect(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor);
1527 void CL_ParticleTrail(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, float tintmins[4], float tintmaxs[4]);
1528 void CL_ParseParticleEffect (void);
1529 void CL_ParticleCube (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, vec_t gravity, vec_t randomvel);
1530 void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, int type);
1531 void CL_EntityParticles (const entity_t *ent);
1532 void CL_ParticleExplosion (const vec3_t org);
1533 void CL_ParticleExplosion2 (const vec3_t org, int colorStart, int colorLength);
1534 void R_NewExplosion(const vec3_t org);
1536 void Debug_PolygonBegin(const char *picname, int flags);
1537 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a);
1538 void Debug_PolygonEnd(void);
1540 #include "cl_screen.h"
1542 extern qboolean sb_showscores;
1544 float RSurf_FogVertex(const vec3_t p);
1545 float RSurf_FogPoint(const vec3_t p);
1547 typedef struct r_refdef_stats_s
1551 int entities_surfaces;
1552 int entities_triangles;
1556 int world_triangles;
1557 int lightmapupdates;
1558 int lightmapupdatepixels;
1567 int lights_scissored;
1568 int lights_lighttriangles;
1569 int lights_shadowtriangles;
1570 int lights_dynamicshadowtriangles;
1571 int bouncegrid_lights;
1572 int bouncegrid_particles;
1573 int bouncegrid_traces;
1574 int bouncegrid_hits;
1575 int bouncegrid_splats;
1576 int bouncegrid_bounces;
1577 int collisioncache_animated;
1578 int collisioncache_cached;
1579 int collisioncache_traced;
1581 int bloom_copypixels;
1582 int bloom_drawpixels;
1583 int indexbufferuploadcount;
1584 int indexbufferuploadsize;
1585 int vertexbufferuploadcount;
1586 int vertexbufferuploadsize;
1587 int framedatacurrent;
1592 typedef enum r_viewport_type_e
1594 R_VIEWPORTTYPE_ORTHO,
1595 R_VIEWPORTTYPE_PERSPECTIVE,
1596 R_VIEWPORTTYPE_PERSPECTIVE_INFINITEFARCLIP,
1597 R_VIEWPORTTYPE_PERSPECTIVECUBESIDE,
1598 R_VIEWPORTTYPE_TOTAL
1602 typedef struct r_viewport_s
1604 matrix4x4_t cameramatrix; // from entity (transforms from camera entity to world)
1605 matrix4x4_t viewmatrix; // actual matrix for rendering (transforms to viewspace)
1606 matrix4x4_t projectmatrix; // actual projection matrix (transforms from viewspace to screen)
1613 r_viewport_type_t type;
1614 float screentodepth[2]; // used by deferred renderer to calculate linear depth from device depth coordinates
1618 typedef struct r_refdef_view_s
1620 // view information (changes multiple times per frame)
1621 // if any of these variables change then r_refdef.viewcache must be regenerated
1622 // by calling R_View_Update
1623 // (which also updates viewport, scissor, colormask)
1625 // it is safe and expected to copy this into a structure on the stack and
1626 // call the renderer recursively, then restore from the stack afterward
1627 // (as long as R_View_Update is called)
1629 // eye position information
1630 matrix4x4_t matrix, inverse_matrix;
1636 int numfrustumplanes;
1637 mplane_t frustum[6];
1638 qboolean useclipplane;
1639 qboolean usecustompvs; // uses r_refdef.viewcache.pvsbits as-is rather than computing it
1641 float frustum_x, frustum_y;
1642 vec3_t frustumcorner[4];
1643 // if turned off it renders an ortho view
1645 float ortho_x, ortho_y;
1647 // screen area to render in
1654 r_viewport_t viewport; // note: if r_viewscale is used, the viewport.width and viewport.height may be less than width and height
1656 // which color components to allow (for anaglyph glasses)
1659 // global RGB color multiplier for rendering, this is required by HDR
1662 // whether to call R_ClearScreen before rendering stuff
1664 // if true, don't clear or do any post process effects (bloom, etc)
1667 // whether to draw r_showtris and such, this is only true for the main
1668 // view render, all secondary renders (HDR, mirrors, portals, cameras,
1669 // distortion effects, etc) omit such debugging information
1672 // these define which values to use in GL_CullFace calls to request frontface or backface culling
1676 // render quality (0 to 1) - affects r_drawparticles_drawdistance and others
1681 typedef struct r_refdef_viewcache_s
1683 // updated by gl_main_newmap()
1685 int world_numclusters;
1686 int world_numclusterbytes;
1688 int world_numsurfaces;
1690 // these properties are generated by R_View_Update()
1692 // which entities are currently visible for this viewpoint
1693 // (the used range is 0...r_refdef.scene.numentities)
1694 unsigned char *entityvisible;
1696 // flag arrays used for visibility checking on world model
1697 // (all other entities have no per-surface/per-leaf visibility checks)
1698 unsigned char *world_pvsbits;
1699 unsigned char *world_leafvisible;
1700 unsigned char *world_surfacevisible;
1701 // if true, the view is currently in a leaf without pvs data
1702 qboolean world_novis;
1704 r_refdef_viewcache_t;
1706 // TODO: really think about which fields should go into scene and which one should stay in refdef [1/7/2008 Black]
1707 // maybe also refactor some of the functions to support different setting sources (ie. fogenabled, etc.) for different scenes
1708 typedef struct r_refdef_scene_s {
1709 // whether to call S_ExtraUpdate during render to reduce sound chop
1710 qboolean extraupdate;
1712 // (client gameworld) time for rendering time based effects
1716 entity_render_t *worldentity;
1718 // same as worldentity->model
1719 dp_model_t *worldmodel;
1721 // renderable entities (excluding world)
1722 entity_render_t **entities;
1726 // field of temporary entities that is reset each (client) frame
1727 entity_render_t *tempentities;
1728 int numtempentities;
1729 int maxtempentities;
1730 qboolean expandtempentities;
1732 // renderable dynamic lights
1733 rtlight_t *lights[MAX_DLIGHTS];
1734 rtlight_t templights[MAX_DLIGHTS];
1737 // intensities for light styles right now, controls rtlights
1738 float rtlightstylevalue[MAX_LIGHTSTYLES]; // float fraction of base light value
1739 // 8.8bit fixed point intensities for light styles
1740 // controls intensity lightmap layers
1741 unsigned short lightstylevalue[MAX_LIGHTSTYLES]; // 8.8 fraction of base light value
1746 qboolean rtworldshadows;
1748 qboolean rtdlightshadows;
1751 typedef struct r_refdef_s
1753 // these fields define the basic rendering information for the world
1754 // but not the view, which could change multiple times in one rendered
1755 // frame (for example when rendering textures for certain effects)
1757 // these are set for water warping before
1758 // frustum_x/frustum_y are calculated
1759 float frustumscale_x, frustumscale_y;
1761 // current view settings (these get reset a few times during rendering because of water rendering, reflections, etc)
1762 r_refdef_view_t view;
1763 r_refdef_viewcache_t viewcache;
1765 // minimum visible distance (pixels closer than this disappear)
1767 // maximum visible distance (pixels further than this disappear in 16bpp modes,
1768 // in 32bpp an infinite-farclip matrix is used instead)
1771 // fullscreen color blend
1774 r_refdef_scene_t scene;
1777 float fogplaneviewdist;
1778 qboolean fogplaneviewabove;
1779 float fogheightfade;
1782 float fograngerecip;
1783 float fogmasktabledistmultiplier;
1784 #define FOGMASKTABLEWIDTH 1024
1785 float fogmasktable[FOGMASKTABLEWIDTH];
1786 float fogmasktable_start, fogmasktable_alpha, fogmasktable_range, fogmasktable_density;
1795 float fog_fadedepth;
1796 qboolean fogenabled;
1797 qboolean oldgl_fogenable;
1799 // new flexible texture height fog (overrides normal fog)
1800 char fog_height_texturename[64]; // note: must be 64 for the sscanf code
1801 unsigned char *fog_height_table1d;
1802 unsigned char *fog_height_table2d;
1803 int fog_height_tablesize; // enable
1804 float fog_height_tablescale;
1805 float fog_height_texcoordscale;
1806 char fogheighttexturename[64]; // detects changes to active fog height texture
1808 int draw2dstage; // 0 = no, 1 = yes, other value = needs setting up again
1810 // true during envmap command capture
1813 // brightness of world lightmaps and related lighting
1814 // (often reduced when world rtlights are enabled)
1815 float lightmapintensity;
1816 // whether to draw world lights realtime, dlights realtime, and their shadows
1817 float polygonfactor;
1818 float polygonoffset;
1819 float shadowpolygonfactor;
1820 float shadowpolygonoffset;
1822 // how long R_RenderView took on the previous frame
1823 double lastdrawscreentime;
1825 // rendering stats for r_speeds display
1826 // (these are incremented in many places)
1827 r_refdef_stats_t stats;
1831 extern r_refdef_t r_refdef;
1833 // warpzone prediction hack (CSQC builtin)
1834 void CL_RotateMoves(const matrix4x4_t *m);