2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
99 char *qw_svc_strings[128] =
103 "qw_svc_disconnect", // 2
104 "qw_svc_updatestat", // 3 // [byte] [byte]
106 "qw_svc_setview", // 5 // [short] entity number
107 "qw_svc_sound", // 6 // <see code>
109 "qw_svc_print", // 8 // [byte] id [string] null terminated string
110 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
111 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
112 "qw_svc_serverdata", // 11 // [long] protocol ...
113 "qw_svc_lightstyle", // 12 // [byte] [string]
115 "qw_svc_updatefrags", // 14 // [byte] [short]
117 "qw_svc_stopsound", // 16 // <see code>
120 "qw_svc_damage", // 19
121 "qw_svc_spawnstatic", // 20
123 "qw_svc_spawnbaseline", // 22
124 "qw_svc_temp_entity", // 23 // variable
125 "qw_svc_setpause", // 24 // [byte] on / off
127 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
128 "qw_svc_killedmonster", // 27
129 "qw_svc_foundsecret", // 28
130 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
131 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
132 "qw_svc_finale", // 31 // [string] text
133 "qw_svc_cdtrack", // 32 // [byte] track
134 "qw_svc_sellscreen", // 33
135 "qw_svc_smallkick", // 34 // set client punchangle to 2
136 "qw_svc_bigkick", // 35 // set client punchangle to 4
137 "qw_svc_updateping", // 36 // [byte] [short]
138 "qw_svc_updateentertime", // 37 // [byte] [float]
139 "qw_svc_updatestatlong", // 38 // [byte] [long]
140 "qw_svc_muzzleflash", // 39 // [short] entity
141 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
142 "qw_svc_download", // 41 // [short] size [size bytes]
143 "qw_svc_playerinfo", // 42 // variable
144 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
145 "qw_svc_chokecount", // 44 // [byte] packets choked
146 "qw_svc_modellist", // 45 // [strings]
147 "qw_svc_soundlist", // 46 // [strings]
148 "qw_svc_packetentities", // 47 // [...]
149 "qw_svc_deltapacketentities", // 48 // [...]
150 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
151 "qw_svc_entgravity", // 50 // gravity change, for prediction
152 "qw_svc_setinfo", // 51 // setinfo on a client
153 "qw_svc_serverinfo", // 52 // serverinfo
154 "qw_svc_updatepl", // 53 // [byte] [byte]
157 //=============================================================================
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
168 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
169 cvar_t cl_joinbeforedownloadsfinish = {0, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
170 cvar_t cl_nettimesyncmode = {0, "cl_nettimesyncmode", "2", "selects method of time synchronization in client with regard to server packets, values are: 0 = no sync, 1 = exact sync (reset timing each packet), 2 = loose sync (reset timing only if it is out of bounds), 3 = tight sync and bounding"};
172 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
173 static void QW_CL_RequestNextDownload(void);
174 static void QW_CL_NextUpload(void);
175 void QW_CL_StartUpload(unsigned char *data, int size);
176 //static qboolean QW_CL_IsUploading(void);
177 static void QW_CL_StopUpload(void);
181 CL_ParseStartSoundPacket
184 void CL_ParseStartSoundPacket(int largesoundindex)
193 if (cls.protocol == PROTOCOL_QUAKEWORLD)
195 channel = MSG_ReadShort();
197 if (channel & (1<<15))
198 volume = MSG_ReadByte ();
200 volume = DEFAULT_SOUND_PACKET_VOLUME;
202 if (channel & (1<<14))
203 attenuation = MSG_ReadByte () / 64.0;
205 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
207 ent = (channel>>3)&1023;
210 sound_num = MSG_ReadByte ();
214 field_mask = MSG_ReadByte();
216 if (field_mask & SND_VOLUME)
217 volume = MSG_ReadByte ();
219 volume = DEFAULT_SOUND_PACKET_VOLUME;
221 if (field_mask & SND_ATTENUATION)
222 attenuation = MSG_ReadByte () / 64.0;
224 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
226 if (field_mask & SND_LARGEENTITY)
228 ent = (unsigned short) MSG_ReadShort ();
229 channel = MSG_ReadByte ();
233 channel = (unsigned short) MSG_ReadShort ();
238 if (largesoundindex || field_mask & SND_LARGESOUND)
239 sound_num = (unsigned short) MSG_ReadShort ();
241 sound_num = MSG_ReadByte ();
244 MSG_ReadVector(pos, cls.protocol);
246 if (sound_num >= MAX_SOUNDS)
248 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
252 if (ent >= MAX_EDICTS)
254 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
258 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
265 When the client is taking a long time to load stuff, send keepalive messages
266 so the server doesn't disconnect.
270 static unsigned char olddata[NET_MAXMESSAGE];
271 void CL_KeepaliveMessage (qboolean readmessages)
274 static double nextmsg = -1;
279 // no need if server is local and definitely not if this is a demo
280 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
285 // read messages from server, should just be nops
286 oldreadcount = msg_readcount;
287 oldbadread = msg_badread;
289 memcpy(olddata, net_message.data, net_message.cursize);
291 NetConn_ClientFrame();
293 msg_readcount = oldreadcount;
294 msg_badread = oldbadread;
296 memcpy(net_message.data, olddata, net_message.cursize);
299 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
302 unsigned char buf[4];
305 // LordHavoc: must use unreliable because reliable could kill the sigon message!
306 Con_Print("--> client to server keepalive\n");
307 memset(&msg, 0, sizeof(msg));
309 msg.maxsize = sizeof(buf);
310 MSG_WriteChar(&msg, clc_nop);
311 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
315 void CL_ParseEntityLump(char *entdata)
318 char key[128], value[MAX_INPUTLINE];
319 FOG_clear(); // LordHavoc: no fog until set
320 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
321 R_SetSkyBox(cl.worldmodel->brush.skybox);
325 if (!COM_ParseTokenConsole(&data))
327 if (com_token[0] != '{')
331 if (!COM_ParseTokenConsole(&data))
333 if (com_token[0] == '}')
334 break; // end of worldspawn
335 if (com_token[0] == '_')
336 strlcpy (key, com_token + 1, sizeof (key));
338 strlcpy (key, com_token, sizeof (key));
339 while (key[strlen(key)-1] == ' ') // remove trailing spaces
340 key[strlen(key)-1] = 0;
341 if (!COM_ParseTokenConsole(&data))
343 strlcpy (value, com_token, sizeof (value));
344 if (!strcmp("sky", key))
346 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
348 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
350 else if (!strcmp("fog", key))
351 sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
352 else if (!strcmp("fog_density", key))
353 r_refdef.fog_density = atof(value);
354 else if (!strcmp("fog_red", key))
355 r_refdef.fog_red = atof(value);
356 else if (!strcmp("fog_green", key))
357 r_refdef.fog_green = atof(value);
358 else if (!strcmp("fog_blue", key))
359 r_refdef.fog_blue = atof(value);
363 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
367 // see if the file already exists
368 file = FS_Open(filename, "rb", true, false);
375 // download messages in a demo would be bad
376 if (cls.demorecording)
378 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
382 // don't try to download when playing a demo
386 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
387 Con_Printf("Downloading %s\n", filename);
389 if (!cls.qw_downloadmemory)
391 cls.qw_downloadmemory = NULL;
392 cls.qw_downloadmemorycursize = 0;
393 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
396 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
397 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
399 cls.qw_downloadnumber++;
400 cls.qw_downloadpercent = 0;
401 cls.qw_downloadmemorycursize = 0;
406 extern void CL_Locs_Reload_f(void);
407 static void QW_CL_ProcessUserInfo(int slot);
408 static void QW_CL_RequestNextDownload(void)
412 // clear name of file that just finished
413 cls.qw_downloadname[0] = 0;
415 switch (cls.qw_downloadtype)
420 if (cls.qw_downloadnumber == 0)
421 Con_Printf("Checking skins...\n");
422 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
424 if (!cl.scores[cls.qw_downloadnumber].name[0])
426 // check if we need to download the file, and return if so
427 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
431 cls.qw_downloadtype = dl_none;
433 // load any newly downloaded skins
434 for (i = 0;i < cl.maxclients;i++)
435 QW_CL_ProcessUserInfo(i);
437 // if we're still in signon stages, request the next one
438 if (cls.signon != SIGNONS)
440 cls.signon = SIGNONS-1;
441 // we'll go to SIGNONS when the first entity update is received
442 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
443 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
447 if (cls.qw_downloadnumber == 0)
449 Con_Printf("Checking models...\n");
450 cls.qw_downloadnumber = 1;
453 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
456 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
458 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
459 cl.qw_modelindex_spike = cls.qw_downloadnumber;
460 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
461 cl.qw_modelindex_player = cls.qw_downloadnumber;
462 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
463 cl.qw_modelindex_flag = cls.qw_downloadnumber;
464 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
465 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
466 // check if we need to download the file, and return if so
467 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
471 cls.qw_downloadtype = dl_none;
473 // touch all of the precached models that are still loaded so we can free
474 // anything that isn't needed
476 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
477 Mod_FindName(cl.model_name[i]);
478 // precache any models used by the client (this also marks them used)
479 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
480 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
481 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
482 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
485 // now we try to load everything that is new
488 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
489 if (cl.model_precache[1]->Draw == NULL)
490 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
493 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
494 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
495 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
497 // check memory integrity
498 Mem_CheckSentinelsGlobal();
500 // now that we have a world model, set up the world entity, renderer
502 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
503 CL_UpdateRenderEntity(&cl.entities[0].render);
508 // add pmodel/emodel CRCs to userinfo
509 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
510 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
512 // done checking sounds and models, send a prespawn command now
513 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
514 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
516 if (cls.qw_downloadmemory)
518 Mem_Free(cls.qw_downloadmemory);
519 cls.qw_downloadmemory = NULL;
523 cl.loadfinished = true;
526 if (cls.qw_downloadnumber == 0)
528 Con_Printf("Checking sounds...\n");
529 cls.qw_downloadnumber = 1;
532 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
534 // check if we need to download the file, and return if so
535 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
539 cls.qw_downloadtype = dl_none;
541 // load new sounds and unload old ones
542 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
543 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
545 // precache any sounds used by the client
546 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
547 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
548 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
549 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
550 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
551 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
552 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
555 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
557 // Don't lock the sfx here, S_ServerSounds already did that
558 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
561 // check memory integrity
562 Mem_CheckSentinelsGlobal();
564 // done with sound downloads, next we check models
565 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
566 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
570 Con_Printf("Unknown download type.\n");
574 static void QW_CL_ParseDownload(void)
576 int size = (signed short)MSG_ReadShort();
577 int percent = MSG_ReadByte();
579 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
581 // skip the download fragment if playing a demo
585 msg_readcount += size;
591 Con_Printf("File not found.\n");
592 QW_CL_RequestNextDownload();
596 if (msg_readcount + (unsigned short)size > net_message.cursize)
597 Host_Error("corrupt download message\n");
599 // make sure the buffer is big enough to include this new fragment
600 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
603 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
604 cls.qw_downloadmemorymaxsize *= 2;
605 old = cls.qw_downloadmemory;
606 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
609 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
614 // read the fragment out of the packet
615 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
616 cls.qw_downloadmemorycursize += size;
617 cls.qw_downloadspeedcount += size;
619 cls.qw_downloadpercent = percent;
623 // request next fragment
624 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
625 MSG_WriteString(&cls.netcon->message, "nextdl");
630 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
632 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
634 cls.qw_downloadpercent = 0;
636 // start downloading the next file (or join the game)
637 QW_CL_RequestNextDownload();
641 static void QW_CL_ParseModelList(void)
644 int nummodels = MSG_ReadByte();
647 // parse model precache list
650 str = MSG_ReadString();
654 if (nummodels==MAX_MODELS)
655 Host_Error("Server sent too many model precaches");
656 if (strlen(str) >= MAX_QPATH)
657 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
658 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
664 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
665 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
670 cls.qw_downloadnumber = 0;
671 cls.qw_downloadtype = dl_model;
672 QW_CL_RequestNextDownload();
675 static void QW_CL_ParseSoundList(void)
678 int numsounds = MSG_ReadByte();
681 // parse sound precache list
684 str = MSG_ReadString();
688 if (numsounds==MAX_SOUNDS)
689 Host_Error("Server sent too many sound precaches");
690 if (strlen(str) >= MAX_QPATH)
691 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
692 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
699 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
700 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
705 cls.qw_downloadnumber = 0;
706 cls.qw_downloadtype = dl_sound;
707 QW_CL_RequestNextDownload();
710 static void QW_CL_Skins_f(void)
712 cls.qw_downloadnumber = 0;
713 cls.qw_downloadtype = dl_skin;
714 QW_CL_RequestNextDownload();
717 static void QW_CL_Changing_f(void)
719 if (cls.qw_downloadmemory) // don't change when downloading
724 cls.signon = 1; // not active anymore, but not disconnected
725 Con_Printf("\nChanging map...\n");
728 void QW_CL_NextUpload(void)
730 int r, percent, size;
732 if (!cls.qw_uploaddata)
735 r = cls.qw_uploadsize - cls.qw_uploadpos;
738 size = min(1, cls.qw_uploadsize);
739 percent = (cls.qw_uploadpos+r)*100/size;
741 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
742 MSG_WriteShort(&cls.netcon->message, r);
743 MSG_WriteByte(&cls.netcon->message, percent);
744 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
746 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
748 cls.qw_uploadpos += r;
750 if (cls.qw_uploadpos < cls.qw_uploadsize)
753 Con_Printf("Upload completed\n");
758 void QW_CL_StartUpload(unsigned char *data, int size)
760 // do nothing in demos or if not connected
764 // abort existing upload if in progress
767 Con_DPrintf("Starting upload of %d bytes...\n", size);
769 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
770 memcpy(cls.qw_uploaddata, data, size);
771 cls.qw_uploadsize = size;
772 cls.qw_uploadpos = 0;
778 qboolean QW_CL_IsUploading(void)
780 return cls.qw_uploaddata != NULL;
784 void QW_CL_StopUpload(void)
786 if (cls.qw_uploaddata)
787 Mem_Free(cls.qw_uploaddata);
788 cls.qw_uploaddata = NULL;
789 cls.qw_uploadsize = 0;
790 cls.qw_uploadpos = 0;
793 static void QW_CL_ProcessUserInfo(int slot)
795 int topcolor, bottomcolor;
797 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
798 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
799 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
800 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
801 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
802 cl.scores[slot].qw_spectator = temp[0] != 0;
803 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
804 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
805 if (!cl.scores[slot].qw_skin[0])
806 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
810 static void QW_CL_UpdateUserInfo(void)
813 slot = MSG_ReadByte();
814 if (slot >= cl.maxclients)
816 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
821 cl.scores[slot].qw_userid = MSG_ReadLong();
822 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
824 QW_CL_ProcessUserInfo(slot);
827 static void QW_CL_SetInfo(void)
832 slot = MSG_ReadByte();
833 strlcpy(key, MSG_ReadString(), sizeof(key));
834 strlcpy(value, MSG_ReadString(), sizeof(value));
835 if (slot >= cl.maxclients)
837 Con_Printf("svc_setinfo >= cl.maxclients\n");
840 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
842 QW_CL_ProcessUserInfo(slot);
845 static void QW_CL_ServerInfo(void)
850 strlcpy(key, MSG_ReadString(), sizeof(key));
851 strlcpy(value, MSG_ReadString(), sizeof(value));
852 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
853 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
854 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
855 cl.qw_teamplay = atoi(temp);
858 static void QW_CL_ParseNails(void)
861 int numnails = MSG_ReadByte();
863 unsigned char bits[6];
864 for (i = 0;i < numnails;i++)
866 for (j = 0;j < 6;j++)
867 bits[j] = MSG_ReadByte();
868 if (cl.qw_num_nails > 255)
870 v = cl.qw_nails[cl.qw_num_nails++];
871 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
872 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
873 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
874 v[3] = -360*(bits[4]>>4)/16;
875 v[4] = 360*bits[5]/256;
880 static void CL_UpdateItemsAndWeapon(void)
883 // check for important changes
886 if (cl.olditems != cl.stats[STAT_ITEMS])
887 for (j = 0;j < 32;j++)
888 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
889 cl.item_gettime[j] = cl.time;
890 cl.olditems = cl.stats[STAT_ITEMS];
892 // GAME_NEXUIZ hud needs weapon change time
893 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
894 cl.weapontime = cl.time;
895 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
898 void CL_BeginDownloads(qboolean aborteddownload)
900 // quakeworld works differently
901 if (cls.protocol == PROTOCOL_QUAKEWORLD)
904 // this would be a good place to do curl downloads
905 if(Curl_Have_forthismap())
907 Curl_Register_predownload(); // come back later
912 // curl is done, so let's start with the business
915 // if already downloading something from the previous level, don't stop it
916 if (cls.qw_downloadname[0])
922 cl.downloadcsqc = false;
925 && csqc_progname.string
926 && csqc_progname.string[0]
927 && csqc_progcrc.integer >= 0
928 && cl_serverextension_download.integer
929 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
930 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
931 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
934 if (cl.loadmodel_current < cl.loadmodel_total)
938 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
940 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
942 if (cls.signon < SIGNONS)
943 CL_KeepaliveMessage(true);
944 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
945 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
947 // we now have the worldmodel so we can set up the game world
948 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
949 CL_UpdateRenderEntity(&cl.entities[0].render);
952 // check memory integrity
953 Mem_CheckSentinelsGlobal();
954 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
956 cl.loadfinished = true;
957 // now issue the spawn to move on to signon 3 like normal
959 Cmd_ForwardStringToServer("spawn");
964 // finished loading models
967 if (cl.loadsound_current < cl.loadsound_total)
971 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
973 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
975 if (cls.signon < SIGNONS)
976 CL_KeepaliveMessage(true);
977 // Don't lock the sfx here, S_ServerSounds already did that
978 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
981 // finished loading sounds
984 // note: the reason these loops skip already-loaded things is that it
985 // enables this command to be issued during the game if desired
987 if (cl.downloadmodel_current < cl.loadmodel_total)
991 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
995 if (cl.downloadmodel_current == 1)
997 // the worldmodel failed, but we need to set up anyway
998 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
999 CL_UpdateRenderEntity(&cl.entities[0].render);
1002 // check memory integrity
1003 Mem_CheckSentinelsGlobal();
1004 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1006 cl.loadfinished = true;
1007 // now issue the spawn to move on to signon 3 like normal
1009 Cmd_ForwardStringToServer("spawn");
1012 aborteddownload = false;
1015 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1017 if (cls.signon < SIGNONS)
1018 CL_KeepaliveMessage(true);
1019 if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1021 if (cl.downloadmodel_current == 1)
1022 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1024 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1025 // regarding the * check: don't try to download submodels
1026 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1028 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1029 // we'll try loading again when the download finishes
1033 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1034 if (cl.downloadmodel_current == 1)
1036 // we now have the worldmodel so we can set up the game world
1037 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1038 CL_UpdateRenderEntity(&cl.entities[0].render);
1041 // check memory integrity
1042 Mem_CheckSentinelsGlobal();
1043 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1045 cl.loadfinished = true;
1046 // now issue the spawn to move on to signon 3 like normal
1048 Cmd_ForwardStringToServer("spawn");
1053 // finished loading models
1056 if (cl.downloadsound_current < cl.loadsound_total)
1060 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1062 char soundname[MAX_QPATH];
1063 if (aborteddownload)
1065 aborteddownload = false;
1068 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1070 if (cls.signon < SIGNONS)
1071 CL_KeepaliveMessage(true);
1072 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1073 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1075 Con_Printf("Sound %s not found\n", soundname);
1076 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1078 Cmd_ForwardStringToServer(va("download %s", soundname));
1079 // we'll try loading again when the download finishes
1083 // Don't lock the sfx here, S_ServerSounds already did that
1084 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1087 // finished loading sounds
1090 if (!cl.loadfinished)
1092 cl.loadfinished = true;
1094 // check memory integrity
1095 Mem_CheckSentinelsGlobal();
1097 // now issue the spawn to move on to signon 3 like normal
1099 Cmd_ForwardStringToServer("spawn");
1103 void CL_BeginDownloads_f(void)
1105 // prevent cl_begindownloads from being issued multiple times in one match
1106 // to prevent accidentally cancelled downloads
1108 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1110 CL_BeginDownloads(false);
1113 void CL_StopDownload(int size, int crc)
1115 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1118 size_t existingsize;
1119 const char *extension;
1122 // save to disk only if we don't already have it
1123 // (this is mainly for playing back demos)
1124 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1127 if ((int)existingsize != size || existingcrc != crc)
1129 // we have a mismatching file, pick another name for it
1130 char name[MAX_QPATH*2];
1131 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1132 if (!FS_FileExists(name))
1134 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1135 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1141 // we either don't have it or have a mismatching file...
1142 // so it's time to accept the file
1143 // but if we already have a mismatching file we need to rename
1144 // this new one, and if we already have this file in renamed form,
1146 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1147 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1148 extension = FS_FileExtension(cls.qw_downloadname);
1149 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1154 if (cls.qw_downloadmemory)
1155 Mem_Free(cls.qw_downloadmemory);
1156 cls.qw_downloadmemory = NULL;
1157 cls.qw_downloadname[0] = 0;
1158 cls.qw_downloadmemorymaxsize = 0;
1159 cls.qw_downloadmemorycursize = 0;
1160 cls.qw_downloadpercent = 0;
1163 void CL_ParseDownload(void)
1166 unsigned char data[65536];
1167 start = MSG_ReadLong();
1168 size = (unsigned short)MSG_ReadShort();
1170 // record the start/size information to ack in the next input packet
1171 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1173 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1175 cls.dp_downloadack[i].start = start;
1176 cls.dp_downloadack[i].size = size;
1181 MSG_ReadBytes(size, data);
1183 if (!cls.qw_downloadname[0])
1186 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1190 if (start + size > cls.qw_downloadmemorymaxsize)
1191 Host_Error("corrupt download message\n");
1193 // only advance cursize if the data is at the expected position
1194 // (gaps are unacceptable)
1195 memcpy(cls.qw_downloadmemory + start, data, size);
1196 cls.qw_downloadmemorycursize = start + size;
1197 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1198 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1199 cls.qw_downloadspeedcount += size;
1202 void CL_DownloadBegin_f(void)
1204 int size = atoi(Cmd_Argv(1));
1206 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1208 Con_Printf("cl_downloadbegin: received bogus information\n");
1209 CL_StopDownload(0, 0);
1213 if (cls.qw_downloadname[0])
1214 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1216 CL_StopDownload(0, 0);
1218 // we're really beginning a download now, so initialize stuff
1219 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1220 cls.qw_downloadmemorymaxsize = size;
1221 cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1222 cls.qw_downloadnumber++;
1224 Cmd_ForwardStringToServer("sv_startdownload");
1227 void CL_StopDownload_f(void)
1229 if (cls.qw_downloadname[0])
1231 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1232 CL_StopDownload(0, 0);
1234 CL_BeginDownloads(true);
1237 void CL_DownloadFinished_f(void)
1241 Con_Printf("Malformed cl_downloadfinished command\n");
1244 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1245 CL_BeginDownloads(false);
1249 =====================
1252 An svc_signonnum has been received, perform a client side setup
1253 =====================
1255 static void CL_SignonReply (void)
1257 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1264 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1265 MSG_WriteString (&cls.netcon->message, "prespawn");
1267 else // playing a demo... make sure loading occurs as soon as possible
1268 CL_BeginDownloads(false);
1274 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1275 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1277 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1278 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1280 if (cl_pmodel.integer)
1282 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1283 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1285 if (*cl_playermodel.string)
1287 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1288 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1290 if (*cl_playerskin.string)
1292 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1293 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1296 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1297 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1299 // LordHavoc: changed to begin a loading stage and issue this when done
1300 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1301 //MSG_WriteString (&cls.netcon->message, "spawn");
1303 // execute cl_begindownloads next frame after this message is sent
1304 // (so that the server can see the player name while downloading)
1305 Cbuf_AddText("\ncl_begindownloads\n");
1312 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1313 MSG_WriteString (&cls.netcon->message, "begin");
1328 void CL_ParseServerInfo (void)
1332 protocolversion_t protocol;
1333 int nummodels, numsounds;
1335 Con_DPrint("Serverinfo packet received.\n");
1337 // if server is active, we already began a loading plaque
1339 SCR_BeginLoadingPlaque();
1341 // check memory integrity
1342 Mem_CheckSentinelsGlobal();
1344 // clear cl_serverextension cvars
1345 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1348 // wipe the client_state_t struct
1352 // parse protocol version number
1353 i = MSG_ReadLong ();
1354 protocol = Protocol_EnumForNumber(i);
1355 if (protocol == PROTOCOL_UNKNOWN)
1357 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1360 // hack for unmarked Nehahra movie demos which had a custom protocol
1361 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1362 protocol = PROTOCOL_NEHAHRAMOVIE;
1363 cls.protocol = protocol;
1364 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1366 cl.num_entities = 1;
1368 if (protocol == PROTOCOL_QUAKEWORLD)
1370 char gamedir[1][MAX_QPATH];
1372 cl.qw_servercount = MSG_ReadLong();
1374 str = MSG_ReadString();
1375 Con_Printf("server gamedir is %s\n", str);
1376 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1378 // change gamedir if needed
1379 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1380 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1382 cl.gametype = GAME_DEATHMATCH;
1385 // parse player number
1387 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1388 //cl.qw_spectator = (i & 128) != 0;
1389 cl.playerentity = cl.viewentity = (i & 127) + 1;
1390 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1392 // get the full level name
1393 str = MSG_ReadString ();
1394 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1397 cl.qw_movevars_gravity = MSG_ReadFloat();
1398 cl.qw_movevars_stopspeed = MSG_ReadFloat();
1399 cl.qw_movevars_maxspeed = MSG_ReadFloat();
1400 cl.qw_movevars_spectatormaxspeed = MSG_ReadFloat();
1401 cl.qw_movevars_accelerate = MSG_ReadFloat();
1402 cl.qw_movevars_airaccelerate = MSG_ReadFloat();
1403 cl.qw_movevars_wateraccelerate = MSG_ReadFloat();
1404 cl.qw_movevars_friction = MSG_ReadFloat();
1405 cl.qw_movevars_waterfriction = MSG_ReadFloat();
1406 cl.qw_movevars_entgravity = MSG_ReadFloat();
1408 // seperate the printfs so the server message can have a color
1409 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1411 // check memory integrity
1412 Mem_CheckSentinelsGlobal();
1416 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1417 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1420 cl.loadbegun = false;
1421 cl.loadfinished = false;
1423 cls.state = ca_connected;
1426 // note: on QW protocol we can't set up the gameworld until after
1427 // downloads finish...
1428 // (we don't even know the name of the map yet)
1433 cl.maxclients = MSG_ReadByte ();
1434 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1436 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1439 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1442 cl.gametype = MSG_ReadByte ();
1444 // parse signon message
1445 str = MSG_ReadString ();
1446 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1448 // seperate the printfs so the server message can have a color
1449 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1450 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1452 // check memory integrity
1453 Mem_CheckSentinelsGlobal();
1455 // parse model precache list
1456 for (nummodels=1 ; ; nummodels++)
1458 str = MSG_ReadString();
1461 if (nummodels==MAX_MODELS)
1462 Host_Error ("Server sent too many model precaches");
1463 if (strlen(str) >= MAX_QPATH)
1464 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1465 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1467 // parse sound precache list
1468 for (numsounds=1 ; ; numsounds++)
1470 str = MSG_ReadString();
1473 if (numsounds==MAX_SOUNDS)
1474 Host_Error("Server sent too many sound precaches");
1475 if (strlen(str) >= MAX_QPATH)
1476 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1477 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1480 // touch all of the precached models that are still loaded so we can free
1481 // anything that isn't needed
1483 for (i = 1;i < nummodels;i++)
1484 Mod_FindName(cl.model_name[i]);
1485 // precache any models used by the client (this also marks them used)
1486 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1487 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1488 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1489 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1492 // do the same for sounds
1493 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1494 S_ServerSounds (cl.sound_name, numsounds);
1496 // precache any sounds used by the client
1497 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1498 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1499 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1500 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1501 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1502 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1503 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1505 // now we try to load everything that is new
1506 cl.loadmodel_current = 1;
1507 cl.downloadmodel_current = 1;
1508 cl.loadmodel_total = nummodels;
1509 cl.loadsound_current = 1;
1510 cl.downloadsound_current = 1;
1511 cl.loadsound_total = numsounds;
1512 cl.downloadcsqc = true;
1513 cl.loadbegun = false;
1514 cl.loadfinished = false;
1517 // check memory integrity
1518 Mem_CheckSentinelsGlobal();
1521 void CL_ValidateState(entity_state_t *s)
1528 if (s->modelindex >= MAX_MODELS)
1529 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1531 // colormap is client index + 1
1532 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1534 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1538 model = cl.model_precache[s->modelindex];
1539 if (model && model->type && s->frame >= model->numframes)
1541 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1544 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1546 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1551 void CL_MoveLerpEntityStates(entity_t *ent)
1553 float odelta[3], adelta[3];
1554 CL_ValidateState(&ent->state_current);
1555 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1556 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1557 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1559 // reset all persistent stuff if this is a new entity
1560 ent->persistent.lerpdeltatime = 0;
1561 ent->persistent.lerpstarttime = cl.mtime[1];
1562 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1563 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1564 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1565 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1566 // reset animation interpolation as well
1567 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1568 ent->render.frame1time = ent->render.frame2time = cl.time;
1569 ent->render.framelerp = 1;
1570 // reset various persistent stuff
1571 ent->persistent.muzzleflash = 0;
1572 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
1574 else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1576 // don't interpolate the move
1577 // (the fixangle[] check detects teleports, but not constant fixangles
1578 // such as when spectating)
1579 ent->persistent.lerpdeltatime = 0;
1580 ent->persistent.lerpstarttime = cl.mtime[1];
1581 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1582 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1583 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1584 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1586 else if (ent->state_current.flags & RENDER_STEP)
1588 // monster interpolation
1589 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1591 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1592 ent->persistent.lerpstarttime = cl.mtime[1];
1593 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1594 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1595 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1596 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1602 ent->persistent.lerpstarttime = ent->state_previous.time;
1603 // no lerp if it's singleplayer
1604 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1605 ent->persistent.lerpdeltatime = 0;
1607 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1608 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1609 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1610 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1611 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1613 // trigger muzzleflash effect if necessary
1614 if (ent->state_current.effects & EF_MUZZLEFLASH)
1615 ent->persistent.muzzleflash = 1;
1623 void CL_ParseBaseline (entity_t *ent, int large)
1627 ent->state_baseline = defaultstate;
1628 // FIXME: set ent->state_baseline.number?
1629 ent->state_baseline.active = true;
1632 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1633 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1637 ent->state_baseline.modelindex = MSG_ReadByte ();
1638 ent->state_baseline.frame = MSG_ReadByte ();
1640 ent->state_baseline.colormap = MSG_ReadByte();
1641 ent->state_baseline.skin = MSG_ReadByte();
1642 for (i = 0;i < 3;i++)
1644 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1645 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1647 ent->state_previous = ent->state_current = ent->state_baseline;
1655 Server information pertaining to this client only
1658 void CL_ParseClientdata (void)
1662 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1663 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1664 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1665 cl.mviewzoom[1] = cl.mviewzoom[0];
1667 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1669 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1670 cl.stats[STAT_ITEMS] = 0;
1671 cl.stats[STAT_VIEWZOOM] = 255;
1674 cl.mpunchangle[0][0] = 0;
1675 cl.mpunchangle[0][1] = 0;
1676 cl.mpunchangle[0][2] = 0;
1677 cl.mpunchvector[0][0] = 0;
1678 cl.mpunchvector[0][1] = 0;
1679 cl.mpunchvector[0][2] = 0;
1680 cl.mvelocity[0][0] = 0;
1681 cl.mvelocity[0][1] = 0;
1682 cl.mvelocity[0][2] = 0;
1683 cl.mviewzoom[0] = 1;
1685 bits = (unsigned short) MSG_ReadShort ();
1686 if (bits & SU_EXTEND1)
1687 bits |= (MSG_ReadByte() << 16);
1688 if (bits & SU_EXTEND2)
1689 bits |= (MSG_ReadByte() << 24);
1691 if (bits & SU_VIEWHEIGHT)
1692 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1694 if (bits & SU_IDEALPITCH)
1695 cl.idealpitch = MSG_ReadChar ();
1697 for (i = 0;i < 3;i++)
1699 if (bits & (SU_PUNCH1<<i) )
1701 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1702 cl.mpunchangle[0][i] = MSG_ReadChar();
1704 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1706 if (bits & (SU_PUNCHVEC1<<i))
1708 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1709 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1711 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1713 if (bits & (SU_VELOCITY1<<i) )
1715 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1716 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1718 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1722 // LordHavoc: hipnotic demos don't have this bit set but should
1723 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1724 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1726 cl.onground = (bits & SU_ONGROUND) != 0;
1727 cl.inwater = (bits & SU_INWATER) != 0;
1729 if (cls.protocol == PROTOCOL_DARKPLACES5)
1731 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1732 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1733 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1734 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1735 cl.stats[STAT_AMMO] = MSG_ReadShort();
1736 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1737 cl.stats[STAT_NAILS] = MSG_ReadShort();
1738 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1739 cl.stats[STAT_CELLS] = MSG_ReadShort();
1740 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1742 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1744 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1745 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1746 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1747 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1748 cl.stats[STAT_AMMO] = MSG_ReadByte();
1749 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1750 cl.stats[STAT_NAILS] = MSG_ReadByte();
1751 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1752 cl.stats[STAT_CELLS] = MSG_ReadByte();
1753 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1754 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1756 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1759 if (bits & SU_VIEWZOOM)
1761 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1762 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1764 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1767 // viewzoom interpolation
1768 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1772 =====================
1774 =====================
1776 void CL_ParseStatic (int large)
1780 if (cl.num_static_entities >= cl.max_static_entities)
1781 Host_Error ("Too many static entities");
1782 ent = &cl.static_entities[cl.num_static_entities++];
1783 CL_ParseBaseline (ent, large);
1785 if (ent->state_baseline.modelindex == 0)
1787 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1788 cl.num_static_entities--;
1789 // This is definitely a cheesy way to conserve resources...
1793 // copy it to the current state
1794 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1795 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1796 ent->render.framelerp = 0;
1797 // make torchs play out of sync
1798 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1799 ent->render.colormap = -1; // no special coloring
1800 ent->render.skinnum = ent->state_baseline.skin;
1801 ent->render.effects = ent->state_baseline.effects;
1802 ent->render.alpha = 1;
1804 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1805 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1807 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1808 CL_UpdateRenderEntity(&ent->render);
1816 void CL_ParseStaticSound (int large)
1819 int sound_num, vol, atten;
1821 MSG_ReadVector(org, cls.protocol);
1823 sound_num = (unsigned short) MSG_ReadShort ();
1825 sound_num = MSG_ReadByte ();
1826 vol = MSG_ReadByte ();
1827 atten = MSG_ReadByte ();
1829 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1832 void CL_ParseEffect (void)
1835 int modelindex, startframe, framecount, framerate;
1837 MSG_ReadVector(org, cls.protocol);
1838 modelindex = MSG_ReadByte ();
1839 startframe = MSG_ReadByte ();
1840 framecount = MSG_ReadByte ();
1841 framerate = MSG_ReadByte ();
1843 CL_Effect(org, modelindex, startframe, framecount, framerate);
1846 void CL_ParseEffect2 (void)
1849 int modelindex, startframe, framecount, framerate;
1851 MSG_ReadVector(org, cls.protocol);
1852 modelindex = (unsigned short) MSG_ReadShort ();
1853 startframe = (unsigned short) MSG_ReadShort ();
1854 framecount = MSG_ReadByte ();
1855 framerate = MSG_ReadByte ();
1857 CL_Effect(org, modelindex, startframe, framecount, framerate);
1860 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1865 if (ent >= MAX_EDICTS)
1867 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1871 if (ent >= cl.max_entities)
1872 CL_ExpandEntities(ent);
1874 // override any beam with the same entity
1877 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1878 if (b->entity == ent)
1880 // if the entity was not found then just replace an unused beam
1881 if (i == cl.max_beams)
1882 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1885 if (i < cl.max_beams)
1887 cl.num_beams = max(cl.num_beams, i + 1);
1889 b->lightning = lightning;
1891 b->endtime = cl.mtime[0] + 0.2;
1892 VectorCopy (start, b->start);
1893 VectorCopy (end, b->end);
1896 Con_Print("beam list overflow!\n");
1899 void CL_ParseBeam (model_t *m, int lightning)
1904 ent = (unsigned short) MSG_ReadShort ();
1905 MSG_ReadVector(start, cls.protocol);
1906 MSG_ReadVector(end, cls.protocol);
1908 if (ent >= MAX_EDICTS)
1910 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1914 CL_NewBeam(ent, start, end, m, lightning);
1917 void CL_ParseTempEntity(void)
1925 int colorStart, colorLength, count;
1926 float velspeed, radius;
1927 unsigned char *tempcolor;
1928 matrix4x4_t tempmatrix;
1930 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1932 type = MSG_ReadByte();
1935 case QW_TE_WIZSPIKE:
1936 // spike hitting wall
1937 MSG_ReadVector(pos, cls.protocol);
1938 CL_FindNonSolidLocation(pos, pos, 4);
1939 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1940 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1943 case QW_TE_KNIGHTSPIKE:
1944 // spike hitting wall
1945 MSG_ReadVector(pos, cls.protocol);
1946 CL_FindNonSolidLocation(pos, pos, 4);
1947 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1948 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1952 // spike hitting wall
1953 MSG_ReadVector(pos, cls.protocol);
1954 CL_FindNonSolidLocation(pos, pos, 4);
1955 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1957 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1962 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1964 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1966 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1969 case QW_TE_SUPERSPIKE:
1970 // super spike hitting wall
1971 MSG_ReadVector(pos, cls.protocol);
1972 CL_FindNonSolidLocation(pos, pos, 4);
1973 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1975 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1980 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1982 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1984 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1988 case QW_TE_EXPLOSION:
1990 MSG_ReadVector(pos, cls.protocol);
1991 CL_FindNonSolidLocation(pos, pos, 10);
1992 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1993 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1994 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
1997 case QW_TE_TAREXPLOSION:
1998 // tarbaby explosion
1999 MSG_ReadVector(pos, cls.protocol);
2000 CL_FindNonSolidLocation(pos, pos, 10);
2001 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2002 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2005 case QW_TE_LIGHTNING1:
2007 CL_ParseBeam(cl.model_bolt, true);
2010 case QW_TE_LIGHTNING2:
2012 CL_ParseBeam(cl.model_bolt2, true);
2015 case QW_TE_LIGHTNING3:
2017 CL_ParseBeam(cl.model_bolt3, false);
2020 case QW_TE_LAVASPLASH:
2021 MSG_ReadVector(pos, cls.protocol);
2022 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2025 case QW_TE_TELEPORT:
2026 MSG_ReadVector(pos, cls.protocol);
2027 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2031 // bullet hitting wall
2032 radius = MSG_ReadByte();
2033 MSG_ReadVector(pos, cls.protocol);
2034 CL_FindNonSolidLocation(pos, pos, 4);
2035 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2036 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2037 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2041 count = MSG_ReadByte();
2042 MSG_ReadVector(pos, cls.protocol);
2043 CL_FindNonSolidLocation(pos, pos, 4);
2044 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2047 case QW_TE_LIGHTNINGBLOOD:
2048 MSG_ReadVector(pos, cls.protocol);
2049 CL_FindNonSolidLocation(pos, pos, 4);
2050 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2054 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2059 type = MSG_ReadByte();
2063 // spike hitting wall
2064 MSG_ReadVector(pos, cls.protocol);
2065 CL_FindNonSolidLocation(pos, pos, 4);
2066 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2067 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2070 case TE_KNIGHTSPIKE:
2071 // spike hitting wall
2072 MSG_ReadVector(pos, cls.protocol);
2073 CL_FindNonSolidLocation(pos, pos, 4);
2074 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2075 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2079 // spike hitting wall
2080 MSG_ReadVector(pos, cls.protocol);
2081 CL_FindNonSolidLocation(pos, pos, 4);
2082 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2084 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2089 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2091 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2093 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2097 // quad spike hitting wall
2098 MSG_ReadVector(pos, cls.protocol);
2099 CL_FindNonSolidLocation(pos, pos, 4);
2100 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2102 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2107 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2109 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2111 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2115 // super spike hitting wall
2116 MSG_ReadVector(pos, cls.protocol);
2117 CL_FindNonSolidLocation(pos, pos, 4);
2118 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2120 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2125 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2127 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2129 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2132 case TE_SUPERSPIKEQUAD:
2133 // quad super spike hitting wall
2134 MSG_ReadVector(pos, cls.protocol);
2135 CL_FindNonSolidLocation(pos, pos, 4);
2136 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2138 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2143 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2145 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2147 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2150 // LordHavoc: added for improved blood splatters
2153 MSG_ReadVector(pos, cls.protocol);
2154 CL_FindNonSolidLocation(pos, pos, 4);
2155 dir[0] = MSG_ReadChar();
2156 dir[1] = MSG_ReadChar();
2157 dir[2] = MSG_ReadChar();
2158 count = MSG_ReadByte();
2159 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2163 MSG_ReadVector(pos, cls.protocol);
2164 CL_FindNonSolidLocation(pos, pos, 4);
2165 dir[0] = MSG_ReadChar();
2166 dir[1] = MSG_ReadChar();
2167 dir[2] = MSG_ReadChar();
2168 count = MSG_ReadByte();
2169 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2172 MSG_ReadVector(pos, cls.protocol);
2173 CL_FindNonSolidLocation(pos, pos, 4);
2174 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2176 // LordHavoc: added for improved gore
2177 case TE_BLOODSHOWER:
2179 MSG_ReadVector(pos, cls.protocol); // mins
2180 MSG_ReadVector(pos2, cls.protocol); // maxs
2181 velspeed = MSG_ReadCoord(cls.protocol); // speed
2182 count = (unsigned short) MSG_ReadShort(); // number of particles
2183 vel1[0] = -velspeed;
2184 vel1[1] = -velspeed;
2185 vel1[2] = -velspeed;
2189 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2192 case TE_PARTICLECUBE:
2193 // general purpose particle effect
2194 MSG_ReadVector(pos, cls.protocol); // mins
2195 MSG_ReadVector(pos2, cls.protocol); // maxs
2196 MSG_ReadVector(dir, cls.protocol); // dir
2197 count = (unsigned short) MSG_ReadShort(); // number of particles
2198 colorStart = MSG_ReadByte(); // color
2199 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2200 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2201 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2204 case TE_PARTICLERAIN:
2205 // general purpose particle effect
2206 MSG_ReadVector(pos, cls.protocol); // mins
2207 MSG_ReadVector(pos2, cls.protocol); // maxs
2208 MSG_ReadVector(dir, cls.protocol); // dir
2209 count = (unsigned short) MSG_ReadShort(); // number of particles
2210 colorStart = MSG_ReadByte(); // color
2211 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2214 case TE_PARTICLESNOW:
2215 // general purpose particle effect
2216 MSG_ReadVector(pos, cls.protocol); // mins
2217 MSG_ReadVector(pos2, cls.protocol); // maxs
2218 MSG_ReadVector(dir, cls.protocol); // dir
2219 count = (unsigned short) MSG_ReadShort(); // number of particles
2220 colorStart = MSG_ReadByte(); // color
2221 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2225 // bullet hitting wall
2226 MSG_ReadVector(pos, cls.protocol);
2227 CL_FindNonSolidLocation(pos, pos, 4);
2228 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2231 case TE_GUNSHOTQUAD:
2232 // quad bullet hitting wall
2233 MSG_ReadVector(pos, cls.protocol);
2234 CL_FindNonSolidLocation(pos, pos, 4);
2235 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2240 MSG_ReadVector(pos, cls.protocol);
2241 CL_FindNonSolidLocation(pos, pos, 10);
2242 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2243 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2246 case TE_EXPLOSIONQUAD:
2247 // quad rocket explosion
2248 MSG_ReadVector(pos, cls.protocol);
2249 CL_FindNonSolidLocation(pos, pos, 10);
2250 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2251 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2255 // Nehahra movie colored lighting explosion
2256 MSG_ReadVector(pos, cls.protocol);
2257 CL_FindNonSolidLocation(pos, pos, 10);
2258 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2259 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2260 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2261 CL_ParticleExplosion(pos);
2262 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2263 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2264 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2267 case TE_EXPLOSIONRGB:
2268 // colored lighting explosion
2269 MSG_ReadVector(pos, cls.protocol);
2270 CL_FindNonSolidLocation(pos, pos, 10);
2271 CL_ParticleExplosion(pos);
2272 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2273 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2274 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2275 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2276 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2277 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2280 case TE_TAREXPLOSION:
2281 // tarbaby explosion
2282 MSG_ReadVector(pos, cls.protocol);
2283 CL_FindNonSolidLocation(pos, pos, 10);
2284 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2285 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2289 MSG_ReadVector(pos, cls.protocol);
2290 CL_FindNonSolidLocation(pos, pos, 10);
2291 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2294 case TE_CUSTOMFLASH:
2295 MSG_ReadVector(pos, cls.protocol);
2296 CL_FindNonSolidLocation(pos, pos, 4);
2297 radius = (MSG_ReadByte() + 1) * 8;
2298 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2299 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2300 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2301 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2302 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2303 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2307 MSG_ReadVector(pos, cls.protocol);
2308 MSG_ReadVector(dir, cls.protocol);
2309 count = MSG_ReadByte();
2310 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2315 CL_ParseBeam(cl.model_bolt, true);
2320 CL_ParseBeam(cl.model_bolt2, true);
2325 CL_ParseBeam(cl.model_bolt3, false);
2330 // grappling hook beam
2331 CL_ParseBeam(cl.model_beam, false);
2335 // LordHavoc: for compatibility with the Nehahra movie...
2336 case TE_LIGHTNING4NEH:
2337 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2341 MSG_ReadVector(pos, cls.protocol);
2342 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2346 MSG_ReadVector(pos, cls.protocol);
2347 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2351 // color mapped explosion
2352 MSG_ReadVector(pos, cls.protocol);
2353 CL_FindNonSolidLocation(pos, pos, 10);
2354 colorStart = MSG_ReadByte();
2355 colorLength = MSG_ReadByte();
2356 CL_ParticleExplosion2(pos, colorStart, colorLength);
2357 tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2358 color[0] = tempcolor[0] * (2.0f / 255.0f);
2359 color[1] = tempcolor[1] * (2.0f / 255.0f);
2360 color[2] = tempcolor[2] * (2.0f / 255.0f);
2361 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2362 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2363 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2367 MSG_ReadVector(pos, cls.protocol);
2368 MSG_ReadVector(pos2, cls.protocol);
2369 MSG_ReadVector(dir, cls.protocol);
2370 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2374 MSG_ReadVector(pos, cls.protocol);
2375 MSG_ReadVector(dir, cls.protocol);
2376 count = MSG_ReadByte();
2377 CL_FindNonSolidLocation(pos, pos, 4);
2378 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2381 case TE_TEI_BIGEXPLOSION:
2382 MSG_ReadVector(pos, cls.protocol);
2383 CL_FindNonSolidLocation(pos, pos, 10);
2384 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2385 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2388 case TE_TEI_PLASMAHIT:
2389 MSG_ReadVector(pos, cls.protocol);
2390 MSG_ReadVector(dir, cls.protocol);
2391 count = MSG_ReadByte();
2392 CL_FindNonSolidLocation(pos, pos, 5);
2393 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2397 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2402 void CL_ParseTrailParticles(void)
2407 entityindex = (unsigned short)MSG_ReadShort();
2408 if (entityindex >= MAX_EDICTS)
2410 if (entityindex >= cl.max_entities)
2411 CL_ExpandEntities(entityindex);
2412 effectindex = (unsigned short)MSG_ReadShort();
2413 MSG_ReadVector(start, cls.protocol);
2414 MSG_ReadVector(end, cls.protocol);
2415 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2418 void CL_ParsePointParticles(void)
2420 int effectindex, count;
2421 vec3_t origin, velocity;
2422 effectindex = (unsigned short)MSG_ReadShort();
2423 MSG_ReadVector(origin, cls.protocol);
2424 MSG_ReadVector(velocity, cls.protocol);
2425 count = (unsigned short)MSG_ReadShort();
2426 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2429 // look for anything interesting like player IP addresses or ping reports
2430 qboolean CL_ExaminePrintString(const char *text)
2433 if (!strcmp(text, "Client ping times:\n"))
2435 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2436 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2438 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2440 Con_Printf("ping reply but empty scoreboard?!?\n");
2441 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2442 cl.parsingtextexpectingpingforscores = 0;
2444 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2445 return !cl.parsingtextexpectingpingforscores;
2447 if (!strncmp(text, "host: ", 9))
2449 // cl.parsingtextexpectingpingforscores = false; // really?
2450 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2451 cl.parsingtextplayerindex = 0;
2454 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2456 // if anything goes wrong, we'll assume this is not a ping report
2457 qboolean expected = cl.parsingtextexpectingpingforscores;
2458 cl.parsingtextexpectingpingforscores = 0;
2459 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2463 if ((*t >= '0' && *t <= '9') || *t == '-')
2466 while ((*t >= '0' && *t <= '9') || *t == '-')
2472 if(cl.parsingtextplayerindex < cl.maxclients)
2474 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2476 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2477 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2478 if (t[charindex] == '\n')
2480 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2481 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2483 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2485 // we parsed a valid ping entry, so expect another to follow
2486 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2487 cl.parsingtextexpectingpingforscores = expected;
2492 if (!strncmp(t, "unconnected\n", 12))
2495 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2496 cl.parsingtextexpectingpingforscores = expected;
2500 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2504 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2506 if (!strncmp(text, "players: ", 9))
2508 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2509 cl.parsingtextplayerindex = 0;
2512 else if (!strstr(text, ": "))
2514 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2518 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2520 // if anything goes wrong, we'll assume this is not a status report
2521 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2522 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2525 cl.parsingtextplayerindex = atoi(t);
2526 while (*t >= '0' && *t <= '9')
2530 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2535 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2537 // if anything goes wrong, we'll assume this is not a status report
2538 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2544 // botclient is perfectly valid, but we don't care about bots
2545 if (strcmp(t, "botclient\n"))
2547 lhnetaddress_t address;
2548 LHNETADDRESS_FromString(&address, t, 0);
2549 // TODO: log the IP address and player name?
2551 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2558 static void CL_NetworkTimeReceived(double newtime)
2560 if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer))
2561 cl.mtime[1] = cl.mtime[0] = newtime;
2564 cl.mtime[1] = max(cl.mtime[0], newtime - 0.1);
2565 cl.mtime[0] = newtime;
2567 if (cl_nettimesyncmode.integer == 3)
2568 cl.time = cl.mtime[1];
2569 if (cl_nettimesyncmode.integer == 2)
2571 if (cl.time < cl.mtime[1] || cl.time > cl.mtime[0])
2572 cl.time = cl.mtime[1];
2574 else if (cl_nettimesyncmode.integer == 1)
2575 cl.time = cl.mtime[1];
2576 // this packet probably contains a player entity update, so we will need
2577 // to update the prediction
2578 cl.movement_needupdate = true;
2579 // this may get updated later in parsing by svc_clientdata
2580 cl.onground = false;
2581 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2582 // during this frame
2583 // (makes spectating players much smoother and prevents mouse movement from turning)
2584 cl.fixangle[1] = cl.fixangle[0];
2585 cl.fixangle[0] = false;
2586 if (!cls.demoplayback)
2587 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2590 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2593 void CL_VM_Init (void);
2594 qboolean CL_VM_Parse_TempEntity (void);
2595 void CL_VM_Parse_StuffCmd (const char *msg);
2596 void CL_VM_Parse_CenterPrint (const char *msg);
2597 void CSQC_AddPrintText (const char *msg);
2598 void CSQC_ReadEntities (void);
2601 =====================
2602 CL_ParseServerMessage
2603 =====================
2605 int parsingerror = false;
2606 void CL_ParseServerMessage(void)
2610 protocolversion_t protocol;
2611 unsigned char cmdlog[32];
2612 char *cmdlogname[32], *temp;
2613 int cmdindex, cmdcount = 0;
2615 if (cls.demorecording)
2616 CL_WriteDemoMessage ();
2618 cl.last_received_message = realtime;
2620 if (cls.netcon && cls.signon < SIGNONS)
2621 CL_KeepaliveMessage(false);
2624 // if recording demos, copy the message out
2626 if (cl_shownet.integer == 1)
2627 Con_Printf("%f %i\n", realtime, net_message.cursize);
2628 else if (cl_shownet.integer == 2)
2629 Con_Print("------------------\n");
2632 // parse the message
2634 //MSG_BeginReading ();
2636 parsingerror = true;
2638 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2640 CL_NetworkTimeReceived(realtime); // qw has no clock
2642 // slightly kill qw player entities each frame
2643 for (i = 1;i < cl.maxclients;i++)
2644 cl.entities_active[i] = false;
2646 // kill all qw nails
2647 cl.qw_num_nails = 0;
2649 // fade weapon view kick
2650 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
2655 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2657 cmd = MSG_ReadByte ();
2661 SHOWNET("END OF MESSAGE");
2662 break; // end of message
2665 cmdindex = cmdcount & 31;
2667 cmdlog[cmdindex] = cmd;
2669 SHOWNET(qw_svc_strings[cmd]);
2670 cmdlogname[cmdindex] = qw_svc_strings[cmd];
2671 if (!cmdlogname[cmdindex])
2673 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2675 cmdlogname[cmdindex] = temp;
2683 char description[32*64], temp[64];
2685 strlcpy(description, "packet dump: ", sizeof(description));
2689 count = cmdcount - i;
2693 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2694 strlcat(description, temp, sizeof(description));
2699 description[strlen(description)-1] = '\n'; // replace the last space with a newline
2700 Con_Print(description);
2701 Host_Error("CL_ParseServerMessage: Illegible server message");
2706 //Con_Printf("qw_svc_nop\n");
2709 case qw_svc_disconnect:
2710 Con_Printf("Server disconnected\n");
2711 if (cls.demonum != -1)
2719 temp = MSG_ReadString();
2720 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
2723 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
2725 CSQC_AddPrintText(temp);
2729 case qw_svc_centerprint:
2730 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
2733 case qw_svc_stufftext:
2734 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
2738 // svc_damage protocol is identical to nq
2742 case qw_svc_serverdata:
2743 //Cbuf_Execute(); // make sure any stuffed commands are done
2744 CL_ParseServerInfo();
2745 CL_VM_Init(); //[515]: init csqc
2748 case qw_svc_setangle:
2749 for (i=0 ; i<3 ; i++)
2750 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2751 if (!cls.demoplayback)
2753 cl.fixangle[0] = true;
2754 VectorCopy(cl.viewangles, cl.mviewangles[0]);
2755 // disable interpolation if this is new
2756 if (!cl.fixangle[1])
2757 VectorCopy(cl.viewangles, cl.mviewangles[1]);
2761 case qw_svc_lightstyle:
2762 i = MSG_ReadByte ();
2763 if (i >= cl.max_lightstyle)
2765 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2768 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
2769 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2770 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
2774 CL_ParseStartSoundPacket(false);
2777 case qw_svc_stopsound:
2778 i = (unsigned short) MSG_ReadShort();
2779 S_StopSound(i>>3, i&7);
2782 case qw_svc_updatefrags:
2784 if (i >= cl.maxclients)
2785 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2786 cl.scores[i].frags = (signed short) MSG_ReadShort();
2789 case qw_svc_updateping:
2791 if (i >= cl.maxclients)
2792 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
2793 cl.scores[i].qw_ping = MSG_ReadShort();
2796 case qw_svc_updatepl:
2798 if (i >= cl.maxclients)
2799 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
2800 cl.scores[i].qw_packetloss = MSG_ReadByte();
2803 case qw_svc_updateentertime:
2805 if (i >= cl.maxclients)
2806 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
2808 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
2811 case qw_svc_spawnbaseline:
2812 i = (unsigned short) MSG_ReadShort();
2813 if (i < 0 || i >= MAX_EDICTS)
2814 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2815 if (i >= cl.max_entities)
2816 CL_ExpandEntities(i);
2817 CL_ParseBaseline(cl.entities + i, false);
2819 case qw_svc_spawnstatic:
2820 CL_ParseStatic(false);
2822 case qw_svc_temp_entity:
2823 if(!CL_VM_Parse_TempEntity())
2824 CL_ParseTempEntity ();
2827 case qw_svc_killedmonster:
2828 cl.stats[STAT_MONSTERS]++;
2831 case qw_svc_foundsecret:
2832 cl.stats[STAT_SECRETS]++;
2835 case qw_svc_updatestat:
2836 i = MSG_ReadByte ();
2837 if (i < 0 || i >= MAX_CL_STATS)
2838 Host_Error ("svc_updatestat: %i is invalid", i);
2839 cl.stats[i] = MSG_ReadByte ();
2842 case qw_svc_updatestatlong:
2843 i = MSG_ReadByte ();
2844 if (i < 0 || i >= MAX_CL_STATS)
2845 Host_Error ("svc_updatestatlong: %i is invalid", i);
2846 cl.stats[i] = MSG_ReadLong ();
2849 case qw_svc_spawnstaticsound:
2850 CL_ParseStaticSound (false);
2853 case qw_svc_cdtrack:
2854 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
2855 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2856 CDAudio_Play ((unsigned char)cls.forcetrack, true);
2858 CDAudio_Play ((unsigned char)cl.cdtrack, true);
2861 case qw_svc_intermission:
2862 cl.intermission = 1;
2863 cl.completed_time = cl.time;
2864 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
2865 for (i = 0;i < 3;i++)
2866 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
2870 cl.intermission = 2;
2871 cl.completed_time = cl.time;
2872 SCR_CenterPrint(MSG_ReadString ());
2875 case qw_svc_sellscreen:
2876 Cmd_ExecuteString ("help", src_command);
2879 case qw_svc_smallkick:
2880 cl.qw_weaponkick = -2;
2882 case qw_svc_bigkick:
2883 cl.qw_weaponkick = -4;
2886 case qw_svc_muzzleflash:
2887 i = (unsigned short) MSG_ReadShort();
2888 // NOTE: in QW this only worked on clients
2889 if (i < 0 || i >= MAX_EDICTS)
2890 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2891 if (i >= cl.max_entities)
2892 CL_ExpandEntities(i);
2893 cl.entities[i].persistent.muzzleflash = 1.0f;
2896 case qw_svc_updateuserinfo:
2897 QW_CL_UpdateUserInfo();
2900 case qw_svc_setinfo:
2904 case qw_svc_serverinfo:
2908 case qw_svc_download:
2909 QW_CL_ParseDownload();
2912 case qw_svc_playerinfo:
2913 EntityStateQW_ReadPlayerUpdate();
2920 case qw_svc_chokecount:
2922 // FIXME: apply to netgraph
2923 //for (j = 0;j < i;j++)
2924 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
2927 case qw_svc_modellist:
2928 QW_CL_ParseModelList();
2931 case qw_svc_soundlist:
2932 QW_CL_ParseSoundList();
2935 case qw_svc_packetentities:
2936 EntityFrameQW_CL_ReadFrame(false);
2937 // first update is the final signon stage
2938 if (cls.signon == SIGNONS - 1)
2939 cls.signon = SIGNONS;
2942 case qw_svc_deltapacketentities:
2943 EntityFrameQW_CL_ReadFrame(true);
2944 // first update is the final signon stage
2945 if (cls.signon == SIGNONS - 1)
2946 cls.signon = SIGNONS;
2949 case qw_svc_maxspeed:
2950 cl.qw_movevars_maxspeed = MSG_ReadFloat();
2953 case qw_svc_entgravity:
2954 cl.qw_movevars_entgravity = MSG_ReadFloat();
2957 case qw_svc_setpause:
2958 cl.paused = MSG_ReadByte ();
2963 S_PauseGameSounds (cl.paused);
2968 // fully kill the still slightly dead qw player entities each frame
2969 for (i = 1;i < cl.maxclients;i++)
2970 if (!cl.entities_active[i])
2971 cl.entities[i].state_current.active = false;
2978 Host_Error ("CL_ParseServerMessage: Bad server message");
2980 cmd = MSG_ReadByte ();
2984 SHOWNET("END OF MESSAGE");
2985 break; // end of message
2988 cmdindex = cmdcount & 31;
2990 cmdlog[cmdindex] = cmd;
2992 // if the high bit of the command byte is set, it is a fast update
2995 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2997 cmdlogname[cmdindex] = temp;
2998 SHOWNET("fast update");
2999 if (cls.signon == SIGNONS - 1)
3001 // first update is the final signon stage
3002 cls.signon = SIGNONS;
3005 EntityFrameQuake_ReadEntity (cmd&127);
3009 SHOWNET(svc_strings[cmd]);
3010 cmdlogname[cmdindex] = svc_strings[cmd];
3011 if (!cmdlogname[cmdindex])
3013 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3015 cmdlogname[cmdindex] = temp;
3023 char description[32*64], temp[64];
3025 strlcpy (description, "packet dump: ", sizeof(description));
3029 count = cmdcount - i;
3033 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3034 strlcat (description, temp, sizeof (description));
3039 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3040 Con_Print(description);
3041 Host_Error ("CL_ParseServerMessage: Illegible server message");
3046 if (cls.signon < SIGNONS)
3047 Con_Print("<-- server to client keepalive\n");
3051 CL_NetworkTimeReceived(MSG_ReadFloat());
3054 case svc_clientdata:
3055 CL_ParseClientdata();
3059 i = MSG_ReadLong ();
3060 protocol = Protocol_EnumForNumber(i);
3061 if (protocol == PROTOCOL_UNKNOWN)
3062 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3063 // hack for unmarked Nehahra movie demos which had a custom protocol
3064 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3065 protocol = PROTOCOL_NEHAHRAMOVIE;
3066 cls.protocol = protocol;
3069 case svc_disconnect:
3070 Con_Printf ("Server disconnected\n");
3071 if (cls.demonum != -1)
3078 temp = MSG_ReadString();
3079 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3080 CSQC_AddPrintText(temp); //[515]: csqc
3083 case svc_centerprint:
3084 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3088 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3095 case svc_serverinfo:
3096 CL_ParseServerInfo ();
3097 CL_VM_Init(); //[515]: init csqc
3101 for (i=0 ; i<3 ; i++)
3102 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3103 if (!cls.demoplayback)
3105 cl.fixangle[0] = true;
3106 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3107 // disable interpolation if this is new
3108 if (!cl.fixangle[1])
3109 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3114 cl.viewentity = (unsigned short)MSG_ReadShort ();
3115 if (cl.viewentity >= MAX_EDICTS)
3116 Host_Error("svc_setview >= MAX_EDICTS");
3117 if (cl.viewentity >= cl.max_entities)
3118 CL_ExpandEntities(cl.viewentity);
3119 // LordHavoc: assume first setview recieved is the real player entity
3120 if (!cl.playerentity)
3121 cl.playerentity = cl.viewentity;
3124 case svc_lightstyle:
3125 i = MSG_ReadByte ();
3126 if (i >= cl.max_lightstyle)
3128 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3131 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3132 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3133 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3137 CL_ParseStartSoundPacket(false);
3141 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3143 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3144 CL_ParseStartSoundPacket(true);
3148 int i = (unsigned short)MSG_ReadShort();
3149 char *s = MSG_ReadString();
3152 if (i >= 1 && i < MAX_MODELS)
3154 model_t *model = Mod_ForName(s, false, false, i == 1);
3156 Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3157 cl.model_precache[i] = model;
3160 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3165 if (i >= 1 && i < MAX_SOUNDS)
3167 sfx_t *sfx = S_PrecacheSound (s, true, false);
3168 if (!sfx && snd_initialized.integer)
3169 Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3170 cl.sound_precache[i] = sfx;
3173 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3179 i = (unsigned short) MSG_ReadShort();
3180 S_StopSound(i>>3, i&7);
3183 case svc_updatename:
3184 i = MSG_ReadByte ();
3185 if (i >= cl.maxclients)
3186 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3187 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3190 case svc_updatefrags:
3191 i = MSG_ReadByte ();
3192 if (i >= cl.maxclients)
3193 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3194 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3197 case svc_updatecolors:
3198 i = MSG_ReadByte ();
3199 if (i >= cl.maxclients)
3200 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3201 cl.scores[i].colors = MSG_ReadByte ();
3205 CL_ParseParticleEffect ();
3216 case svc_spawnbaseline:
3217 i = (unsigned short) MSG_ReadShort ();
3218 if (i < 0 || i >= MAX_EDICTS)
3219 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3220 if (i >= cl.max_entities)
3221 CL_ExpandEntities(i);
3222 CL_ParseBaseline (cl.entities + i, false);
3224 case svc_spawnbaseline2:
3225 i = (unsigned short) MSG_ReadShort ();
3226 if (i < 0 || i >= MAX_EDICTS)
3227 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3228 if (i >= cl.max_entities)
3229 CL_ExpandEntities(i);
3230 CL_ParseBaseline (cl.entities + i, true);
3232 case svc_spawnstatic:
3233 CL_ParseStatic (false);
3235 case svc_spawnstatic2:
3236 CL_ParseStatic (true);
3238 case svc_temp_entity:
3239 if(!CL_VM_Parse_TempEntity())
3240 CL_ParseTempEntity ();
3244 cl.paused = MSG_ReadByte ();
3249 S_PauseGameSounds (cl.paused);
3253 i = MSG_ReadByte ();
3254 // LordHavoc: it's rude to kick off the client if they missed the
3255 // reconnect somehow, so allow signon 1 even if at signon 1
3256 if (i <= cls.signon && i != 1)
3257 Host_Error ("Received signon %i when at %i", i, cls.signon);
3262 case svc_killedmonster:
3263 cl.stats[STAT_MONSTERS]++;
3266 case svc_foundsecret:
3267 cl.stats[STAT_SECRETS]++;
3270 case svc_updatestat:
3271 i = MSG_ReadByte ();
3272 if (i < 0 || i >= MAX_CL_STATS)
3273 Host_Error ("svc_updatestat: %i is invalid", i);
3274 cl.stats[i] = MSG_ReadLong ();
3277 case svc_updatestatubyte:
3278 i = MSG_ReadByte ();
3279 if (i < 0 || i >= MAX_CL_STATS)
3280 Host_Error ("svc_updatestat: %i is invalid", i);
3281 cl.stats[i] = MSG_ReadByte ();
3284 case svc_spawnstaticsound:
3285 CL_ParseStaticSound (false);
3288 case svc_spawnstaticsound2:
3289 CL_ParseStaticSound (true);
3293 cl.cdtrack = MSG_ReadByte ();
3294 cl.looptrack = MSG_ReadByte ();
3295 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3296 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3298 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3301 case svc_intermission:
3302 cl.intermission = 1;
3303 cl.completed_time = cl.time;
3307 cl.intermission = 2;
3308 cl.completed_time = cl.time;
3309 SCR_CenterPrint(MSG_ReadString ());
3313 cl.intermission = 3;
3314 cl.completed_time = cl.time;
3315 SCR_CenterPrint(MSG_ReadString ());
3318 case svc_sellscreen:
3319 Cmd_ExecuteString ("help", src_command);
3322 if (gamemode == GAME_TENEBRAE)
3324 // repeating particle effect
3325 MSG_ReadCoord(cls.protocol);
3326 MSG_ReadCoord(cls.protocol);
3327 MSG_ReadCoord(cls.protocol);
3328 MSG_ReadCoord(cls.protocol);
3329 MSG_ReadCoord(cls.protocol);
3330 MSG_ReadCoord(cls.protocol);
3337 SHOWLMP_decodehide();
3340 if (gamemode == GAME_TENEBRAE)
3343 MSG_ReadCoord(cls.protocol);
3344 MSG_ReadCoord(cls.protocol);
3345 MSG_ReadCoord(cls.protocol);
3350 SHOWLMP_decodeshow();
3353 R_SetSkyBox(MSG_ReadString());
3356 if (cls.signon == SIGNONS - 1)
3358 // first update is the final signon stage
3359 cls.signon = SIGNONS;
3362 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3363 EntityFrame_CL_ReadFrame();
3364 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3365 EntityFrame4_CL_ReadFrame();
3367 EntityFrame5_CL_ReadFrame();
3369 case svc_csqcentities:
3370 CSQC_ReadEntities();
3372 case svc_downloaddata:
3375 case svc_trailparticles:
3376 CL_ParseTrailParticles();
3378 case svc_pointparticles:
3379 CL_ParsePointParticles();
3385 if (cls.signon == SIGNONS)
3386 CL_UpdateItemsAndWeapon();
3388 EntityFrameQuake_ISeeDeadEntities();
3390 parsingerror = false;
3393 void CL_Parse_DumpPacket(void)
3397 Con_Print("Packet dump:\n");
3398 SZ_HexDumpToConsole(&net_message);
3399 parsingerror = false;
3402 void CL_Parse_ErrorCleanUp(void)
3404 CL_StopDownload(0, 0);
3408 void CL_Parse_Init(void)
3410 // LordHavoc: added demo_nehahra cvar
3411 Cvar_RegisterVariable (&demo_nehahra);
3412 if (gamemode == GAME_NEHAHRA)
3413 Cvar_SetValue("demo_nehahra", 1);
3414 Cvar_RegisterVariable(&developer_networkentities);
3416 Cvar_RegisterVariable(&cl_sound_wizardhit);
3417 Cvar_RegisterVariable(&cl_sound_hknighthit);
3418 Cvar_RegisterVariable(&cl_sound_tink1);
3419 Cvar_RegisterVariable(&cl_sound_ric1);
3420 Cvar_RegisterVariable(&cl_sound_ric2);
3421 Cvar_RegisterVariable(&cl_sound_ric3);
3422 Cvar_RegisterVariable(&cl_sound_r_exp3);
3424 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3426 // server extension cvars set by commands issued from the server during connect
3427 Cvar_RegisterVariable(&cl_serverextension_download);
3429 Cvar_RegisterVariable(&cl_nettimesyncmode);
3431 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3432 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3433 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3434 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3435 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3436 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3437 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3438 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3441 void CL_Parse_Shutdown(void)