2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
99 char *qw_svc_strings[128] =
103 "qw_svc_disconnect", // 2
104 "qw_svc_updatestat", // 3 // [byte] [byte]
106 "qw_svc_setview", // 5 // [short] entity number
107 "qw_svc_sound", // 6 // <see code>
109 "qw_svc_print", // 8 // [byte] id [string] null terminated string
110 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
111 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
112 "qw_svc_serverdata", // 11 // [long] protocol ...
113 "qw_svc_lightstyle", // 12 // [byte] [string]
115 "qw_svc_updatefrags", // 14 // [byte] [short]
117 "qw_svc_stopsound", // 16 // <see code>
120 "qw_svc_damage", // 19
121 "qw_svc_spawnstatic", // 20
123 "qw_svc_spawnbaseline", // 22
124 "qw_svc_temp_entity", // 23 // variable
125 "qw_svc_setpause", // 24 // [byte] on / off
127 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
128 "qw_svc_killedmonster", // 27
129 "qw_svc_foundsecret", // 28
130 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
131 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
132 "qw_svc_finale", // 31 // [string] text
133 "qw_svc_cdtrack", // 32 // [byte] track
134 "qw_svc_sellscreen", // 33
135 "qw_svc_smallkick", // 34 // set client punchangle to 2
136 "qw_svc_bigkick", // 35 // set client punchangle to 4
137 "qw_svc_updateping", // 36 // [byte] [short]
138 "qw_svc_updateentertime", // 37 // [byte] [float]
139 "qw_svc_updatestatlong", // 38 // [byte] [long]
140 "qw_svc_muzzleflash", // 39 // [short] entity
141 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
142 "qw_svc_download", // 41 // [short] size [size bytes]
143 "qw_svc_playerinfo", // 42 // variable
144 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
145 "qw_svc_chokecount", // 44 // [byte] packets choked
146 "qw_svc_modellist", // 45 // [strings]
147 "qw_svc_soundlist", // 46 // [strings]
148 "qw_svc_packetentities", // 47 // [...]
149 "qw_svc_deltapacketentities", // 48 // [...]
150 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
151 "qw_svc_entgravity", // 50 // gravity change, for prediction
152 "qw_svc_setinfo", // 51 // setinfo on a client
153 "qw_svc_serverinfo", // 52 // serverinfo
154 "qw_svc_updatepl", // 53 // [byte] [byte]
157 //=============================================================================
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 #define RIC_GUNSHOT 1
169 #define RIC_GUNSHOTQUAD 2
170 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
171 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
172 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
173 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
174 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
175 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
176 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
177 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
179 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
180 static void QW_CL_RequestNextDownload(void);
181 static void QW_CL_NextUpload(void);
182 void QW_CL_StartUpload(unsigned char *data, int size);
183 //static qboolean QW_CL_IsUploading(void);
184 static void QW_CL_StopUpload(void);
188 CL_ParseStartSoundPacket
191 void CL_ParseStartSoundPacket(int largesoundindex)
200 if (cls.protocol == PROTOCOL_QUAKEWORLD)
202 channel = MSG_ReadShort();
204 if (channel & (1<<15))
205 volume = MSG_ReadByte ();
207 volume = DEFAULT_SOUND_PACKET_VOLUME;
209 if (channel & (1<<14))
210 attenuation = MSG_ReadByte () / 64.0;
212 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
214 ent = (channel>>3)&1023;
217 sound_num = MSG_ReadByte ();
221 field_mask = MSG_ReadByte();
223 if (field_mask & SND_VOLUME)
224 volume = MSG_ReadByte ();
226 volume = DEFAULT_SOUND_PACKET_VOLUME;
228 if (field_mask & SND_ATTENUATION)
229 attenuation = MSG_ReadByte () / 64.0;
231 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
233 if (field_mask & SND_LARGEENTITY)
235 ent = (unsigned short) MSG_ReadShort ();
236 channel = MSG_ReadByte ();
240 channel = (unsigned short) MSG_ReadShort ();
245 if (largesoundindex || field_mask & SND_LARGESOUND)
246 sound_num = (unsigned short) MSG_ReadShort ();
248 sound_num = MSG_ReadByte ();
251 MSG_ReadVector(pos, cls.protocol);
253 if (sound_num >= MAX_SOUNDS)
255 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
259 if (ent >= MAX_EDICTS)
261 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
265 if (ent >= cl.max_entities)
266 CL_ExpandEntities(ent);
268 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
275 When the client is taking a long time to load stuff, send keepalive messages
276 so the server doesn't disconnect.
280 static unsigned char olddata[NET_MAXMESSAGE];
281 void CL_KeepaliveMessage (qboolean readmessages)
284 static double nextmsg = -1;
289 // no need if server is local and definitely not if this is a demo
290 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
295 // read messages from server, should just be nops
296 oldreadcount = msg_readcount;
297 oldbadread = msg_badread;
299 memcpy(olddata, net_message.data, net_message.cursize);
301 NetConn_ClientFrame();
303 msg_readcount = oldreadcount;
304 msg_badread = oldbadread;
306 memcpy(net_message.data, olddata, net_message.cursize);
309 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
312 unsigned char buf[4];
315 // LordHavoc: must use unreliable because reliable could kill the sigon message!
316 Con_Print("--> client to server keepalive\n");
317 memset(&msg, 0, sizeof(msg));
319 msg.maxsize = sizeof(buf);
320 MSG_WriteChar(&msg, clc_nop);
321 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000);
325 void CL_ParseEntityLump(char *entdata)
328 char key[128], value[MAX_INPUTLINE];
329 FOG_clear(); // LordHavoc: no fog until set
330 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
331 R_SetSkyBox(cl.worldmodel->brush.skybox);
335 if (!COM_ParseToken_Simple(&data, false))
337 if (com_token[0] != '{')
341 if (!COM_ParseToken_Simple(&data, false))
343 if (com_token[0] == '}')
344 break; // end of worldspawn
345 if (com_token[0] == '_')
346 strlcpy (key, com_token + 1, sizeof (key));
348 strlcpy (key, com_token, sizeof (key));
349 while (key[strlen(key)-1] == ' ') // remove trailing spaces
350 key[strlen(key)-1] = 0;
351 if (!COM_ParseToken_Simple(&data, false))
353 strlcpy (value, com_token, sizeof (value));
354 if (!strcmp("sky", key))
356 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
358 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
360 else if (!strcmp("fog", key))
361 sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
362 else if (!strcmp("fog_density", key))
363 r_refdef.fog_density = atof(value);
364 else if (!strcmp("fog_red", key))
365 r_refdef.fog_red = atof(value);
366 else if (!strcmp("fog_green", key))
367 r_refdef.fog_green = atof(value);
368 else if (!strcmp("fog_blue", key))
369 r_refdef.fog_blue = atof(value);
373 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
377 // see if the file already exists
378 file = FS_Open(filename, "rb", true, false);
385 // download messages in a demo would be bad
386 if (cls.demorecording)
388 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
392 // don't try to download when playing a demo
396 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
397 Con_Printf("Downloading %s\n", filename);
399 if (!cls.qw_downloadmemory)
401 cls.qw_downloadmemory = NULL;
402 cls.qw_downloadmemorycursize = 0;
403 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
406 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
407 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
409 cls.qw_downloadnumber++;
410 cls.qw_downloadpercent = 0;
411 cls.qw_downloadmemorycursize = 0;
416 extern void CL_Locs_Reload_f(void);
417 static void QW_CL_ProcessUserInfo(int slot);
418 static void QW_CL_RequestNextDownload(void)
422 // clear name of file that just finished
423 cls.qw_downloadname[0] = 0;
425 switch (cls.qw_downloadtype)
430 if (cls.qw_downloadnumber == 0)
431 Con_Printf("Checking skins...\n");
432 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
434 if (!cl.scores[cls.qw_downloadnumber].name[0])
436 // check if we need to download the file, and return if so
437 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
441 cls.qw_downloadtype = dl_none;
443 // load any newly downloaded skins
444 for (i = 0;i < cl.maxclients;i++)
445 QW_CL_ProcessUserInfo(i);
447 // if we're still in signon stages, request the next one
448 if (cls.signon != SIGNONS)
450 cls.signon = SIGNONS-1;
451 // we'll go to SIGNONS when the first entity update is received
452 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
453 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
457 if (cls.qw_downloadnumber == 0)
459 Con_Printf("Checking models...\n");
460 cls.qw_downloadnumber = 1;
463 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
466 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
468 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
469 cl.qw_modelindex_spike = cls.qw_downloadnumber;
470 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
471 cl.qw_modelindex_player = cls.qw_downloadnumber;
472 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
473 cl.qw_modelindex_flag = cls.qw_downloadnumber;
474 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
475 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
476 // check if we need to download the file, and return if so
477 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
481 cls.qw_downloadtype = dl_none;
483 // parse the Q3 shader files
486 // touch all of the precached models that are still loaded so we can free
487 // anything that isn't needed
490 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
491 Mod_FindName(cl.model_name[i]);
492 // precache any models used by the client (this also marks them used)
493 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
494 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
495 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
496 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
499 // now we try to load everything that is new
502 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
503 if (cl.model_precache[1]->Draw == NULL)
504 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
507 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
508 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
509 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
511 // check memory integrity
512 Mem_CheckSentinelsGlobal();
514 // now that we have a world model, set up the world entity, renderer
516 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
517 CL_UpdateRenderEntity(&cl.entities[0].render);
522 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
524 // add pmodel/emodel CRCs to userinfo
525 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
526 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
528 // done checking sounds and models, send a prespawn command now
529 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
530 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
532 if (cls.qw_downloadmemory)
534 Mem_Free(cls.qw_downloadmemory);
535 cls.qw_downloadmemory = NULL;
539 cl.loadfinished = true;
547 if (cls.qw_downloadnumber == 0)
549 Con_Printf("Checking sounds...\n");
550 cls.qw_downloadnumber = 1;
553 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
555 // check if we need to download the file, and return if so
556 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
560 cls.qw_downloadtype = dl_none;
562 // load new sounds and unload old ones
563 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
564 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
566 // precache any sounds used by the client
567 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
568 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
569 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
570 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
571 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
572 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
573 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
576 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
578 // Don't lock the sfx here, S_ServerSounds already did that
579 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
582 // check memory integrity
583 Mem_CheckSentinelsGlobal();
585 // done with sound downloads, next we check models
586 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
587 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
591 Con_Printf("Unknown download type.\n");
595 static void QW_CL_ParseDownload(void)
597 int size = (signed short)MSG_ReadShort();
598 int percent = MSG_ReadByte();
600 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
602 // skip the download fragment if playing a demo
606 msg_readcount += size;
612 Con_Printf("File not found.\n");
613 QW_CL_RequestNextDownload();
617 if (msg_readcount + (unsigned short)size > net_message.cursize)
618 Host_Error("corrupt download message\n");
620 // make sure the buffer is big enough to include this new fragment
621 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
624 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
625 cls.qw_downloadmemorymaxsize *= 2;
626 old = cls.qw_downloadmemory;
627 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
630 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
635 // read the fragment out of the packet
636 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
637 cls.qw_downloadmemorycursize += size;
638 cls.qw_downloadspeedcount += size;
640 cls.qw_downloadpercent = percent;
644 // request next fragment
645 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
646 MSG_WriteString(&cls.netcon->message, "nextdl");
651 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
653 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
655 cls.qw_downloadpercent = 0;
657 // start downloading the next file (or join the game)
658 QW_CL_RequestNextDownload();
662 static void QW_CL_ParseModelList(void)
665 int nummodels = MSG_ReadByte();
668 // parse model precache list
671 str = MSG_ReadString();
675 if (nummodels==MAX_MODELS)
676 Host_Error("Server sent too many model precaches");
677 if (strlen(str) >= MAX_QPATH)
678 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
679 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
685 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
686 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
691 cls.qw_downloadnumber = 0;
692 cls.qw_downloadtype = dl_model;
693 QW_CL_RequestNextDownload();
696 static void QW_CL_ParseSoundList(void)
699 int numsounds = MSG_ReadByte();
702 // parse sound precache list
705 str = MSG_ReadString();
709 if (numsounds==MAX_SOUNDS)
710 Host_Error("Server sent too many sound precaches");
711 if (strlen(str) >= MAX_QPATH)
712 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
713 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
720 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
721 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
726 cls.qw_downloadnumber = 0;
727 cls.qw_downloadtype = dl_sound;
728 QW_CL_RequestNextDownload();
731 static void QW_CL_Skins_f(void)
733 cls.qw_downloadnumber = 0;
734 cls.qw_downloadtype = dl_skin;
735 QW_CL_RequestNextDownload();
738 static void QW_CL_Changing_f(void)
740 if (cls.qw_downloadmemory) // don't change when downloading
745 cls.signon = 1; // not active anymore, but not disconnected
746 Con_Printf("\nChanging map...\n");
749 void QW_CL_NextUpload(void)
751 int r, percent, size;
753 if (!cls.qw_uploaddata)
756 r = cls.qw_uploadsize - cls.qw_uploadpos;
759 size = min(1, cls.qw_uploadsize);
760 percent = (cls.qw_uploadpos+r)*100/size;
762 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
763 MSG_WriteShort(&cls.netcon->message, r);
764 MSG_WriteByte(&cls.netcon->message, percent);
765 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
767 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
769 cls.qw_uploadpos += r;
771 if (cls.qw_uploadpos < cls.qw_uploadsize)
774 Con_Printf("Upload completed\n");
779 void QW_CL_StartUpload(unsigned char *data, int size)
781 // do nothing in demos or if not connected
785 // abort existing upload if in progress
788 Con_DPrintf("Starting upload of %d bytes...\n", size);
790 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
791 memcpy(cls.qw_uploaddata, data, size);
792 cls.qw_uploadsize = size;
793 cls.qw_uploadpos = 0;
799 qboolean QW_CL_IsUploading(void)
801 return cls.qw_uploaddata != NULL;
805 void QW_CL_StopUpload(void)
807 if (cls.qw_uploaddata)
808 Mem_Free(cls.qw_uploaddata);
809 cls.qw_uploaddata = NULL;
810 cls.qw_uploadsize = 0;
811 cls.qw_uploadpos = 0;
814 static void QW_CL_ProcessUserInfo(int slot)
816 int topcolor, bottomcolor;
818 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
819 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
820 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
821 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
822 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
823 cl.scores[slot].qw_spectator = temp[0] != 0;
824 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
825 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
826 if (!cl.scores[slot].qw_skin[0])
827 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
831 static void QW_CL_UpdateUserInfo(void)
834 slot = MSG_ReadByte();
835 if (slot >= cl.maxclients)
837 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
842 cl.scores[slot].qw_userid = MSG_ReadLong();
843 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
845 QW_CL_ProcessUserInfo(slot);
848 static void QW_CL_SetInfo(void)
853 slot = MSG_ReadByte();
854 strlcpy(key, MSG_ReadString(), sizeof(key));
855 strlcpy(value, MSG_ReadString(), sizeof(value));
856 if (slot >= cl.maxclients)
858 Con_Printf("svc_setinfo >= cl.maxclients\n");
861 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
863 QW_CL_ProcessUserInfo(slot);
866 static void QW_CL_ServerInfo(void)
871 strlcpy(key, MSG_ReadString(), sizeof(key));
872 strlcpy(value, MSG_ReadString(), sizeof(value));
873 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
874 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
875 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
876 cl.qw_teamplay = atoi(temp);
879 static void QW_CL_ParseNails(void)
882 int numnails = MSG_ReadByte();
884 unsigned char bits[6];
885 for (i = 0;i < numnails;i++)
887 for (j = 0;j < 6;j++)
888 bits[j] = MSG_ReadByte();
889 if (cl.qw_num_nails > 255)
891 v = cl.qw_nails[cl.qw_num_nails++];
892 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
893 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
894 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
895 v[3] = -360*(bits[4]>>4)/16;
896 v[4] = 360*bits[5]/256;
901 static void CL_UpdateItemsAndWeapon(void)
904 // check for important changes
907 if (cl.olditems != cl.stats[STAT_ITEMS])
908 for (j = 0;j < 32;j++)
909 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
910 cl.item_gettime[j] = cl.time;
911 cl.olditems = cl.stats[STAT_ITEMS];
913 // GAME_NEXUIZ hud needs weapon change time
914 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
915 cl.weapontime = cl.time;
916 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
919 void CL_BeginDownloads(qboolean aborteddownload)
921 // quakeworld works differently
922 if (cls.protocol == PROTOCOL_QUAKEWORLD)
925 // this would be a good place to do curl downloads
926 if(Curl_Have_forthismap())
928 Curl_Register_predownload(); // come back later
933 // curl is done, so let's start with the business
936 // if already downloading something from the previous level, don't stop it
937 if (cls.qw_downloadname[0])
943 cl.downloadcsqc = false;
946 && csqc_progname.string
947 && csqc_progname.string[0]
948 && csqc_progcrc.integer >= 0
949 && cl_serverextension_download.integer
950 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
951 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
953 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
964 if (cl.loadmodel_current < cl.loadmodel_total)
968 // parse the Q3 shader files
969 if (cl.loadmodel_current < 2)
972 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
974 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
976 if (cls.signon < SIGNONS)
977 CL_KeepaliveMessage(true);
978 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
979 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
981 // we now have the worldmodel so we can set up the game world
982 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
983 CL_UpdateRenderEntity(&cl.entities[0].render);
986 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
987 // check memory integrity
988 Mem_CheckSentinelsGlobal();
989 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
991 cl.loadfinished = true;
992 // now issue the spawn to move on to signon 2 like normal
994 Cmd_ForwardStringToServer("prespawn");
999 // finished loading models
1002 if (cl.loadsound_current < cl.loadsound_total)
1006 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1008 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1010 if (cls.signon < SIGNONS)
1011 CL_KeepaliveMessage(true);
1012 // Don't lock the sfx here, S_ServerSounds already did that
1013 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1016 // finished loading sounds
1019 // note: the reason these loops skip already-loaded things is that it
1020 // enables this command to be issued during the game if desired
1022 if (cl.downloadmodel_current < cl.loadmodel_total)
1026 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1028 if (aborteddownload)
1030 if (cl.downloadmodel_current == 1)
1032 // the worldmodel failed, but we need to set up anyway
1033 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1034 CL_UpdateRenderEntity(&cl.entities[0].render);
1037 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1038 // check memory integrity
1039 Mem_CheckSentinelsGlobal();
1040 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1042 cl.loadfinished = true;
1043 // now issue the spawn to move on to signon 2 like normal
1045 Cmd_ForwardStringToServer("prespawn");
1048 aborteddownload = false;
1051 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1053 if (cls.signon < SIGNONS)
1054 CL_KeepaliveMessage(true);
1055 if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1057 if (cl.downloadmodel_current == 1)
1058 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1060 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1061 // regarding the * check: don't try to download submodels
1062 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1064 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1065 // we'll try loading again when the download finishes
1069 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1070 if (cl.downloadmodel_current == 1)
1072 // we now have the worldmodel so we can set up the game world
1073 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1074 CL_UpdateRenderEntity(&cl.entities[0].render);
1077 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1078 // check memory integrity
1079 Mem_CheckSentinelsGlobal();
1080 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1082 cl.loadfinished = true;
1083 // now issue the spawn to move on to signon 2 like normal
1085 Cmd_ForwardStringToServer("prespawn");
1090 // finished loading models
1093 if (cl.downloadsound_current < cl.loadsound_total)
1097 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1099 char soundname[MAX_QPATH];
1100 if (aborteddownload)
1102 aborteddownload = false;
1105 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1107 if (cls.signon < SIGNONS)
1108 CL_KeepaliveMessage(true);
1109 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1110 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1112 Con_Printf("Sound %s not found\n", soundname);
1113 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1115 Cmd_ForwardStringToServer(va("download %s", soundname));
1116 // we'll try loading again when the download finishes
1120 // Don't lock the sfx here, S_ServerSounds already did that
1121 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1124 // finished loading sounds
1127 if (!cl.loadfinished)
1129 cl.loadfinished = true;
1131 // check memory integrity
1132 Mem_CheckSentinelsGlobal();
1134 // now issue the spawn to move on to signon 2 like normal
1136 Cmd_ForwardStringToServer("prespawn");
1140 void CL_BeginDownloads_f(void)
1142 // prevent cl_begindownloads from being issued multiple times in one match
1143 // to prevent accidentally cancelled downloads
1145 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1147 CL_BeginDownloads(false);
1150 void CL_StopDownload(int size, int crc)
1152 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1155 size_t existingsize;
1156 const char *extension;
1159 // save to disk only if we don't already have it
1160 // (this is mainly for playing back demos)
1161 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1164 if ((int)existingsize != size || existingcrc != crc)
1166 // we have a mismatching file, pick another name for it
1167 char name[MAX_QPATH*2];
1168 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1169 if (!FS_FileExists(name))
1171 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1172 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1178 // we either don't have it or have a mismatching file...
1179 // so it's time to accept the file
1180 // but if we already have a mismatching file we need to rename
1181 // this new one, and if we already have this file in renamed form,
1183 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1184 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1185 extension = FS_FileExtension(cls.qw_downloadname);
1186 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1191 if (cls.qw_downloadmemory)
1192 Mem_Free(cls.qw_downloadmemory);
1193 cls.qw_downloadmemory = NULL;
1194 cls.qw_downloadname[0] = 0;
1195 cls.qw_downloadmemorymaxsize = 0;
1196 cls.qw_downloadmemorycursize = 0;
1197 cls.qw_downloadpercent = 0;
1200 void CL_ParseDownload(void)
1203 unsigned char data[65536];
1204 start = MSG_ReadLong();
1205 size = (unsigned short)MSG_ReadShort();
1207 // record the start/size information to ack in the next input packet
1208 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1210 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1212 cls.dp_downloadack[i].start = start;
1213 cls.dp_downloadack[i].size = size;
1218 MSG_ReadBytes(size, data);
1220 if (!cls.qw_downloadname[0])
1223 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1227 if (start + size > cls.qw_downloadmemorymaxsize)
1228 Host_Error("corrupt download message\n");
1230 // only advance cursize if the data is at the expected position
1231 // (gaps are unacceptable)
1232 memcpy(cls.qw_downloadmemory + start, data, size);
1233 cls.qw_downloadmemorycursize = start + size;
1234 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1235 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1236 cls.qw_downloadspeedcount += size;
1239 void CL_DownloadBegin_f(void)
1241 int size = atoi(Cmd_Argv(1));
1243 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1245 Con_Printf("cl_downloadbegin: received bogus information\n");
1246 CL_StopDownload(0, 0);
1250 if (cls.qw_downloadname[0])
1251 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1253 CL_StopDownload(0, 0);
1255 // we're really beginning a download now, so initialize stuff
1256 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1257 cls.qw_downloadmemorymaxsize = size;
1258 cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1259 cls.qw_downloadnumber++;
1261 Cmd_ForwardStringToServer("sv_startdownload");
1264 void CL_StopDownload_f(void)
1266 if (cls.qw_downloadname[0])
1268 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1269 CL_StopDownload(0, 0);
1271 CL_BeginDownloads(true);
1274 void CL_DownloadFinished_f(void)
1278 Con_Printf("Malformed cl_downloadfinished command\n");
1281 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1282 CL_BeginDownloads(false);
1285 static void CL_SendPlayerInfo(void)
1287 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1288 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1290 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1291 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1293 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1294 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1296 if (cl_pmodel.integer)
1298 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1299 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1301 if (*cl_playermodel.string)
1303 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1304 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1306 if (*cl_playerskin.string)
1308 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1309 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1314 =====================
1317 An svc_signonnum has been received, perform a client side setup
1318 =====================
1320 static void CL_SignonReply (void)
1322 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1329 // send player info before we begin downloads
1330 // (so that the server can see the player name while downloading)
1331 CL_SendPlayerInfo();
1333 // execute cl_begindownloads next frame
1334 // (after any commands added by svc_stufftext have been executed)
1335 // when done with downloads the "prespawn" will be sent
1336 Cbuf_AddText("\ncl_begindownloads\n");
1338 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1339 //MSG_WriteString (&cls.netcon->message, "prespawn");
1341 else // playing a demo... make sure loading occurs as soon as possible
1342 CL_BeginDownloads(false);
1348 // LordHavoc: quake sent the player info here but due to downloads
1349 // it is sent earlier instead
1350 // CL_SendPlayerInfo();
1352 // LordHavoc: changed to begin a loading stage and issue this when done
1353 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1354 MSG_WriteString (&cls.netcon->message, "spawn");
1361 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1362 MSG_WriteString (&cls.netcon->message, "begin");
1377 void CL_ParseServerInfo (void)
1381 protocolversion_t protocol;
1382 int nummodels, numsounds;
1384 Con_DPrint("Serverinfo packet received.\n");
1386 // if server is active, we already began a loading plaque
1388 SCR_BeginLoadingPlaque();
1390 // check memory integrity
1391 Mem_CheckSentinelsGlobal();
1393 // clear cl_serverextension cvars
1394 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1397 // wipe the client_state_t struct
1401 // parse protocol version number
1402 i = MSG_ReadLong ();
1403 protocol = Protocol_EnumForNumber(i);
1404 if (protocol == PROTOCOL_UNKNOWN)
1406 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1409 // hack for unmarked Nehahra movie demos which had a custom protocol
1410 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1411 protocol = PROTOCOL_NEHAHRAMOVIE;
1412 cls.protocol = protocol;
1413 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1415 cl.num_entities = 1;
1417 if (protocol == PROTOCOL_QUAKEWORLD)
1419 char gamedir[1][MAX_QPATH];
1421 cl.qw_servercount = MSG_ReadLong();
1423 str = MSG_ReadString();
1424 Con_Printf("server gamedir is %s\n", str);
1425 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1427 // change gamedir if needed
1428 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1429 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1431 cl.gametype = GAME_DEATHMATCH;
1434 // parse player number
1436 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1437 //cl.qw_spectator = (i & 128) != 0;
1438 cl.playerentity = cl.viewentity = (i & 127) + 1;
1439 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1441 // get the full level name
1442 str = MSG_ReadString ();
1443 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1445 // get the movevars that are defined in the qw protocol
1446 cl.movevars_gravity = MSG_ReadFloat();
1447 cl.movevars_stopspeed = MSG_ReadFloat();
1448 cl.movevars_maxspeed = MSG_ReadFloat();
1449 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1450 cl.movevars_accelerate = MSG_ReadFloat();
1451 cl.movevars_airaccelerate = MSG_ReadFloat();
1452 cl.movevars_wateraccelerate = MSG_ReadFloat();
1453 cl.movevars_friction = MSG_ReadFloat();
1454 cl.movevars_waterfriction = MSG_ReadFloat();
1455 cl.movevars_entgravity = MSG_ReadFloat();
1457 // other movevars not in the protocol...
1458 cl.movevars_wallfriction = 0;
1459 cl.movevars_timescale = 1;
1460 cl.movevars_jumpvelocity = 270;
1461 cl.movevars_edgefriction = 2;
1462 cl.movevars_maxairspeed = 30;
1463 cl.movevars_stepheight = 18;
1464 cl.movevars_airaccel_qw = 1;
1465 cl.movevars_airaccel_sideways_friction = 0;
1467 // seperate the printfs so the server message can have a color
1468 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1470 // check memory integrity
1471 Mem_CheckSentinelsGlobal();
1475 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1476 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1479 cl.loadbegun = false;
1480 cl.loadfinished = false;
1482 cls.state = ca_connected;
1485 // note: on QW protocol we can't set up the gameworld until after
1486 // downloads finish...
1487 // (we don't even know the name of the map yet)
1492 cl.maxclients = MSG_ReadByte ();
1493 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1495 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1498 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1501 cl.gametype = MSG_ReadByte ();
1503 // parse signon message
1504 str = MSG_ReadString ();
1505 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1507 // seperate the printfs so the server message can have a color
1508 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1509 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1511 // check memory integrity
1512 Mem_CheckSentinelsGlobal();
1514 // parse model precache list
1515 for (nummodels=1 ; ; nummodels++)
1517 str = MSG_ReadString();
1520 if (nummodels==MAX_MODELS)
1521 Host_Error ("Server sent too many model precaches");
1522 if (strlen(str) >= MAX_QPATH)
1523 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1524 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1526 // parse sound precache list
1527 for (numsounds=1 ; ; numsounds++)
1529 str = MSG_ReadString();
1532 if (numsounds==MAX_SOUNDS)
1533 Host_Error("Server sent too many sound precaches");
1534 if (strlen(str) >= MAX_QPATH)
1535 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1536 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1539 // touch all of the precached models that are still loaded so we can free
1540 // anything that isn't needed
1543 for (i = 1;i < nummodels;i++)
1544 Mod_FindName(cl.model_name[i]);
1545 // precache any models used by the client (this also marks them used)
1546 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1547 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1548 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1549 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1552 // do the same for sounds
1553 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1554 S_ServerSounds (cl.sound_name, numsounds);
1556 // precache any sounds used by the client
1557 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1558 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1559 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1560 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1561 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1562 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1563 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1565 // now we try to load everything that is new
1566 cl.loadmodel_current = 1;
1567 cl.downloadmodel_current = 1;
1568 cl.loadmodel_total = nummodels;
1569 cl.loadsound_current = 1;
1570 cl.downloadsound_current = 1;
1571 cl.loadsound_total = numsounds;
1572 cl.downloadcsqc = true;
1573 cl.loadbegun = false;
1574 cl.loadfinished = false;
1577 // check memory integrity
1578 Mem_CheckSentinelsGlobal();
1580 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1581 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1583 char demofile[MAX_OSPATH];
1584 char levelname[MAX_QPATH];
1586 if (cls.demorecording)
1588 // finish the previous level's demo file
1592 // start a new demo file
1593 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1594 if (strrchr(levelname, '.'))
1595 *(strrchr(levelname, '.')) = 0;
1596 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1598 Con_Printf ("Auto-recording to %s.\n", demofile);
1600 cls.demofile = FS_Open (demofile, "wb", false, false);
1603 cls.forcetrack = -1;
1604 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1605 cls.demorecording = true;
1608 Con_Print ("ERROR: couldn't open.\n");
1612 void CL_ValidateState(entity_state_t *s)
1619 if (s->modelindex >= MAX_MODELS)
1620 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1622 // colormap is client index + 1
1623 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1625 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1629 model = cl.model_precache[s->modelindex];
1630 if (model && model->type && s->frame >= model->numframes)
1632 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1635 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1637 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1642 void CL_MoveLerpEntityStates(entity_t *ent)
1644 float odelta[3], adelta[3];
1645 CL_ValidateState(&ent->state_current);
1646 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1647 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1648 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1650 // reset all persistent stuff if this is a new entity
1651 ent->persistent.lerpdeltatime = 0;
1652 ent->persistent.lerpstarttime = cl.mtime[1];
1653 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1654 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1655 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1656 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1657 // reset animation interpolation as well
1658 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1659 ent->render.frame1time = ent->render.frame2time = cl.time;
1660 ent->render.framelerp = 1;
1661 // reset various persistent stuff
1662 ent->persistent.muzzleflash = 0;
1663 ent->persistent.trail_allowed = false;
1665 else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1667 // don't interpolate the move
1668 // (the fixangle[] check detects teleports, but not constant fixangles
1669 // such as when spectating)
1670 ent->persistent.lerpdeltatime = 0;
1671 ent->persistent.lerpstarttime = cl.mtime[1];
1672 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1673 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1674 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1675 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1676 ent->persistent.trail_allowed = false;
1678 else if (ent->state_current.flags & RENDER_STEP)
1680 // monster interpolation
1681 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1683 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1684 ent->persistent.lerpstarttime = cl.mtime[1];
1685 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1686 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1687 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1688 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1694 ent->persistent.lerpstarttime = ent->state_previous.time;
1695 // no lerp if it's singleplayer
1696 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1697 ent->persistent.lerpdeltatime = 0;
1699 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1700 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1701 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1702 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1703 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1705 // trigger muzzleflash effect if necessary
1706 if (ent->state_current.effects & EF_MUZZLEFLASH)
1707 ent->persistent.muzzleflash = 1;
1715 void CL_ParseBaseline (entity_t *ent, int large)
1719 ent->state_baseline = defaultstate;
1720 // FIXME: set ent->state_baseline.number?
1721 ent->state_baseline.active = true;
1724 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1725 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1729 ent->state_baseline.modelindex = MSG_ReadByte ();
1730 ent->state_baseline.frame = MSG_ReadByte ();
1732 ent->state_baseline.colormap = MSG_ReadByte();
1733 ent->state_baseline.skin = MSG_ReadByte();
1734 for (i = 0;i < 3;i++)
1736 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1737 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1739 ent->state_previous = ent->state_current = ent->state_baseline;
1747 Server information pertaining to this client only
1750 void CL_ParseClientdata (void)
1754 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1755 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1756 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1757 cl.mviewzoom[1] = cl.mviewzoom[0];
1759 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1761 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1762 cl.stats[STAT_ITEMS] = 0;
1763 cl.stats[STAT_VIEWZOOM] = 255;
1766 cl.mpunchangle[0][0] = 0;
1767 cl.mpunchangle[0][1] = 0;
1768 cl.mpunchangle[0][2] = 0;
1769 cl.mpunchvector[0][0] = 0;
1770 cl.mpunchvector[0][1] = 0;
1771 cl.mpunchvector[0][2] = 0;
1772 cl.mvelocity[0][0] = 0;
1773 cl.mvelocity[0][1] = 0;
1774 cl.mvelocity[0][2] = 0;
1775 cl.mviewzoom[0] = 1;
1777 bits = (unsigned short) MSG_ReadShort ();
1778 if (bits & SU_EXTEND1)
1779 bits |= (MSG_ReadByte() << 16);
1780 if (bits & SU_EXTEND2)
1781 bits |= (MSG_ReadByte() << 24);
1783 if (bits & SU_VIEWHEIGHT)
1784 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1786 if (bits & SU_IDEALPITCH)
1787 cl.idealpitch = MSG_ReadChar ();
1789 for (i = 0;i < 3;i++)
1791 if (bits & (SU_PUNCH1<<i) )
1793 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1794 cl.mpunchangle[0][i] = MSG_ReadChar();
1796 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1798 if (bits & (SU_PUNCHVEC1<<i))
1800 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1801 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1803 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1805 if (bits & (SU_VELOCITY1<<i) )
1807 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1808 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1810 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1814 // LordHavoc: hipnotic demos don't have this bit set but should
1815 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1816 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1818 cl.onground = (bits & SU_ONGROUND) != 0;
1819 cl.inwater = (bits & SU_INWATER) != 0;
1821 if (cls.protocol == PROTOCOL_DARKPLACES5)
1823 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1824 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1825 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1826 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1827 cl.stats[STAT_AMMO] = MSG_ReadShort();
1828 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1829 cl.stats[STAT_NAILS] = MSG_ReadShort();
1830 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1831 cl.stats[STAT_CELLS] = MSG_ReadShort();
1832 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1834 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1836 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1837 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1838 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1839 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1840 cl.stats[STAT_AMMO] = MSG_ReadByte();
1841 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1842 cl.stats[STAT_NAILS] = MSG_ReadByte();
1843 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1844 cl.stats[STAT_CELLS] = MSG_ReadByte();
1845 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1846 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1848 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1851 if (bits & SU_VIEWZOOM)
1853 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1854 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1856 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1859 // viewzoom interpolation
1860 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1864 =====================
1866 =====================
1868 void CL_ParseStatic (int large)
1872 if (cl.num_static_entities >= cl.max_static_entities)
1873 Host_Error ("Too many static entities");
1874 ent = &cl.static_entities[cl.num_static_entities++];
1875 CL_ParseBaseline (ent, large);
1877 if (ent->state_baseline.modelindex == 0)
1879 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1880 cl.num_static_entities--;
1881 // This is definitely a cheesy way to conserve resources...
1885 // copy it to the current state
1886 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1887 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1888 ent->render.framelerp = 0;
1889 // make torchs play out of sync
1890 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1891 ent->render.colormap = -1; // no special coloring
1892 ent->render.skinnum = ent->state_baseline.skin;
1893 ent->render.effects = ent->state_baseline.effects;
1894 ent->render.alpha = 1;
1896 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1897 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1899 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1900 CL_UpdateRenderEntity(&ent->render);
1908 void CL_ParseStaticSound (int large)
1911 int sound_num, vol, atten;
1913 MSG_ReadVector(org, cls.protocol);
1915 sound_num = (unsigned short) MSG_ReadShort ();
1917 sound_num = MSG_ReadByte ();
1918 vol = MSG_ReadByte ();
1919 atten = MSG_ReadByte ();
1921 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1924 void CL_ParseEffect (void)
1927 int modelindex, startframe, framecount, framerate;
1929 MSG_ReadVector(org, cls.protocol);
1930 modelindex = MSG_ReadByte ();
1931 startframe = MSG_ReadByte ();
1932 framecount = MSG_ReadByte ();
1933 framerate = MSG_ReadByte ();
1935 CL_Effect(org, modelindex, startframe, framecount, framerate);
1938 void CL_ParseEffect2 (void)
1941 int modelindex, startframe, framecount, framerate;
1943 MSG_ReadVector(org, cls.protocol);
1944 modelindex = (unsigned short) MSG_ReadShort ();
1945 startframe = (unsigned short) MSG_ReadShort ();
1946 framecount = MSG_ReadByte ();
1947 framerate = MSG_ReadByte ();
1949 CL_Effect(org, modelindex, startframe, framecount, framerate);
1952 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1957 if (ent >= MAX_EDICTS)
1959 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1963 if (ent >= cl.max_entities)
1964 CL_ExpandEntities(ent);
1966 // override any beam with the same entity
1969 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1970 if (b->entity == ent)
1972 // if the entity was not found then just replace an unused beam
1973 if (i == cl.max_beams)
1974 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1977 if (i < cl.max_beams)
1979 cl.num_beams = max(cl.num_beams, i + 1);
1981 b->lightning = lightning;
1983 b->endtime = cl.mtime[0] + 0.2;
1984 VectorCopy (start, b->start);
1985 VectorCopy (end, b->end);
1988 Con_Print("beam list overflow!\n");
1991 void CL_ParseBeam (model_t *m, int lightning)
1996 ent = (unsigned short) MSG_ReadShort ();
1997 MSG_ReadVector(start, cls.protocol);
1998 MSG_ReadVector(end, cls.protocol);
2000 if (ent >= MAX_EDICTS)
2002 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2006 CL_NewBeam(ent, start, end, m, lightning);
2009 void CL_ParseTempEntity(void)
2017 int colorStart, colorLength, count;
2018 float velspeed, radius;
2019 unsigned char *tempcolor;
2020 matrix4x4_t tempmatrix;
2022 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2024 type = MSG_ReadByte();
2027 case QW_TE_WIZSPIKE:
2028 // spike hitting wall
2029 MSG_ReadVector(pos, cls.protocol);
2030 CL_FindNonSolidLocation(pos, pos, 4);
2031 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2032 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2035 case QW_TE_KNIGHTSPIKE:
2036 // spike hitting wall
2037 MSG_ReadVector(pos, cls.protocol);
2038 CL_FindNonSolidLocation(pos, pos, 4);
2039 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2040 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2044 // spike hitting wall
2045 MSG_ReadVector(pos, cls.protocol);
2046 CL_FindNonSolidLocation(pos, pos, 4);
2047 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2049 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2054 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2056 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2058 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2061 case QW_TE_SUPERSPIKE:
2062 // super spike hitting wall
2063 MSG_ReadVector(pos, cls.protocol);
2064 CL_FindNonSolidLocation(pos, pos, 4);
2065 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2067 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2072 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2074 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2076 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2080 case QW_TE_EXPLOSION:
2082 MSG_ReadVector(pos, cls.protocol);
2083 CL_FindNonSolidLocation(pos, pos, 10);
2084 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2085 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2086 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2089 case QW_TE_TAREXPLOSION:
2090 // tarbaby explosion
2091 MSG_ReadVector(pos, cls.protocol);
2092 CL_FindNonSolidLocation(pos, pos, 10);
2093 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2094 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2097 case QW_TE_LIGHTNING1:
2099 CL_ParseBeam(cl.model_bolt, true);
2102 case QW_TE_LIGHTNING2:
2104 CL_ParseBeam(cl.model_bolt2, true);
2107 case QW_TE_LIGHTNING3:
2109 CL_ParseBeam(cl.model_bolt3, false);
2112 case QW_TE_LAVASPLASH:
2113 MSG_ReadVector(pos, cls.protocol);
2114 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2117 case QW_TE_TELEPORT:
2118 MSG_ReadVector(pos, cls.protocol);
2119 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2123 // bullet hitting wall
2124 radius = MSG_ReadByte();
2125 MSG_ReadVector(pos, cls.protocol);
2126 CL_FindNonSolidLocation(pos, pos, 4);
2127 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2128 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2129 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2130 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2133 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2138 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2140 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2142 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2148 count = MSG_ReadByte();
2149 MSG_ReadVector(pos, cls.protocol);
2150 CL_FindNonSolidLocation(pos, pos, 4);
2151 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2154 case QW_TE_LIGHTNINGBLOOD:
2155 MSG_ReadVector(pos, cls.protocol);
2156 CL_FindNonSolidLocation(pos, pos, 4);
2157 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2161 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2166 type = MSG_ReadByte();
2170 // spike hitting wall
2171 MSG_ReadVector(pos, cls.protocol);
2172 CL_FindNonSolidLocation(pos, pos, 4);
2173 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2174 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2177 case TE_KNIGHTSPIKE:
2178 // spike hitting wall
2179 MSG_ReadVector(pos, cls.protocol);
2180 CL_FindNonSolidLocation(pos, pos, 4);
2181 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2182 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2186 // spike hitting wall
2187 MSG_ReadVector(pos, cls.protocol);
2188 CL_FindNonSolidLocation(pos, pos, 4);
2189 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2191 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2196 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2198 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2200 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2204 // quad spike hitting wall
2205 MSG_ReadVector(pos, cls.protocol);
2206 CL_FindNonSolidLocation(pos, pos, 4);
2207 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2209 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2214 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2216 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2218 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2222 // super spike hitting wall
2223 MSG_ReadVector(pos, cls.protocol);
2224 CL_FindNonSolidLocation(pos, pos, 4);
2225 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2227 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2232 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2234 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2236 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2239 case TE_SUPERSPIKEQUAD:
2240 // quad super spike hitting wall
2241 MSG_ReadVector(pos, cls.protocol);
2242 CL_FindNonSolidLocation(pos, pos, 4);
2243 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2245 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2250 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2252 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2254 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2257 // LordHavoc: added for improved blood splatters
2260 MSG_ReadVector(pos, cls.protocol);
2261 CL_FindNonSolidLocation(pos, pos, 4);
2262 dir[0] = MSG_ReadChar();
2263 dir[1] = MSG_ReadChar();
2264 dir[2] = MSG_ReadChar();
2265 count = MSG_ReadByte();
2266 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2270 MSG_ReadVector(pos, cls.protocol);
2271 CL_FindNonSolidLocation(pos, pos, 4);
2272 dir[0] = MSG_ReadChar();
2273 dir[1] = MSG_ReadChar();
2274 dir[2] = MSG_ReadChar();
2275 count = MSG_ReadByte();
2276 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2279 MSG_ReadVector(pos, cls.protocol);
2280 CL_FindNonSolidLocation(pos, pos, 4);
2281 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2283 // LordHavoc: added for improved gore
2284 case TE_BLOODSHOWER:
2286 MSG_ReadVector(pos, cls.protocol); // mins
2287 MSG_ReadVector(pos2, cls.protocol); // maxs
2288 velspeed = MSG_ReadCoord(cls.protocol); // speed
2289 count = (unsigned short) MSG_ReadShort(); // number of particles
2290 vel1[0] = -velspeed;
2291 vel1[1] = -velspeed;
2292 vel1[2] = -velspeed;
2296 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2299 case TE_PARTICLECUBE:
2300 // general purpose particle effect
2301 MSG_ReadVector(pos, cls.protocol); // mins
2302 MSG_ReadVector(pos2, cls.protocol); // maxs
2303 MSG_ReadVector(dir, cls.protocol); // dir
2304 count = (unsigned short) MSG_ReadShort(); // number of particles
2305 colorStart = MSG_ReadByte(); // color
2306 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2307 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2308 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2311 case TE_PARTICLERAIN:
2312 // general purpose particle effect
2313 MSG_ReadVector(pos, cls.protocol); // mins
2314 MSG_ReadVector(pos2, cls.protocol); // maxs
2315 MSG_ReadVector(dir, cls.protocol); // dir
2316 count = (unsigned short) MSG_ReadShort(); // number of particles
2317 colorStart = MSG_ReadByte(); // color
2318 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2321 case TE_PARTICLESNOW:
2322 // general purpose particle effect
2323 MSG_ReadVector(pos, cls.protocol); // mins
2324 MSG_ReadVector(pos2, cls.protocol); // maxs
2325 MSG_ReadVector(dir, cls.protocol); // dir
2326 count = (unsigned short) MSG_ReadShort(); // number of particles
2327 colorStart = MSG_ReadByte(); // color
2328 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2332 // bullet hitting wall
2333 MSG_ReadVector(pos, cls.protocol);
2334 CL_FindNonSolidLocation(pos, pos, 4);
2335 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2336 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2339 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2344 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2346 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2348 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2353 case TE_GUNSHOTQUAD:
2354 // quad bullet hitting wall
2355 MSG_ReadVector(pos, cls.protocol);
2356 CL_FindNonSolidLocation(pos, pos, 4);
2357 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2358 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2361 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2366 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2368 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2370 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2377 MSG_ReadVector(pos, cls.protocol);
2378 CL_FindNonSolidLocation(pos, pos, 10);
2379 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2380 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2383 case TE_EXPLOSIONQUAD:
2384 // quad rocket explosion
2385 MSG_ReadVector(pos, cls.protocol);
2386 CL_FindNonSolidLocation(pos, pos, 10);
2387 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2388 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2392 // Nehahra movie colored lighting explosion
2393 MSG_ReadVector(pos, cls.protocol);
2394 CL_FindNonSolidLocation(pos, pos, 10);
2395 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2396 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2397 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2398 CL_ParticleExplosion(pos);
2399 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2400 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2401 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2404 case TE_EXPLOSIONRGB:
2405 // colored lighting explosion
2406 MSG_ReadVector(pos, cls.protocol);
2407 CL_FindNonSolidLocation(pos, pos, 10);
2408 CL_ParticleExplosion(pos);
2409 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2410 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2411 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2412 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2413 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2414 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2417 case TE_TAREXPLOSION:
2418 // tarbaby explosion
2419 MSG_ReadVector(pos, cls.protocol);
2420 CL_FindNonSolidLocation(pos, pos, 10);
2421 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2422 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2426 MSG_ReadVector(pos, cls.protocol);
2427 CL_FindNonSolidLocation(pos, pos, 10);
2428 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2431 case TE_CUSTOMFLASH:
2432 MSG_ReadVector(pos, cls.protocol);
2433 CL_FindNonSolidLocation(pos, pos, 4);
2434 radius = (MSG_ReadByte() + 1) * 8;
2435 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2436 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2437 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2438 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2439 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2440 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2444 MSG_ReadVector(pos, cls.protocol);
2445 MSG_ReadVector(dir, cls.protocol);
2446 count = MSG_ReadByte();
2447 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2452 CL_ParseBeam(cl.model_bolt, true);
2457 CL_ParseBeam(cl.model_bolt2, true);
2462 CL_ParseBeam(cl.model_bolt3, false);
2467 // grappling hook beam
2468 CL_ParseBeam(cl.model_beam, false);
2472 // LordHavoc: for compatibility with the Nehahra movie...
2473 case TE_LIGHTNING4NEH:
2474 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2478 MSG_ReadVector(pos, cls.protocol);
2479 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2483 MSG_ReadVector(pos, cls.protocol);
2484 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2488 // color mapped explosion
2489 MSG_ReadVector(pos, cls.protocol);
2490 CL_FindNonSolidLocation(pos, pos, 10);
2491 colorStart = MSG_ReadByte();
2492 colorLength = MSG_ReadByte();
2493 CL_ParticleExplosion2(pos, colorStart, colorLength);
2494 tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2495 color[0] = tempcolor[0] * (2.0f / 255.0f);
2496 color[1] = tempcolor[1] * (2.0f / 255.0f);
2497 color[2] = tempcolor[2] * (2.0f / 255.0f);
2498 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2499 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2500 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2504 MSG_ReadVector(pos, cls.protocol);
2505 MSG_ReadVector(pos2, cls.protocol);
2506 MSG_ReadVector(dir, cls.protocol);
2507 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2511 MSG_ReadVector(pos, cls.protocol);
2512 MSG_ReadVector(dir, cls.protocol);
2513 count = MSG_ReadByte();
2514 CL_FindNonSolidLocation(pos, pos, 4);
2515 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2518 case TE_TEI_BIGEXPLOSION:
2519 MSG_ReadVector(pos, cls.protocol);
2520 CL_FindNonSolidLocation(pos, pos, 10);
2521 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2522 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2525 case TE_TEI_PLASMAHIT:
2526 MSG_ReadVector(pos, cls.protocol);
2527 MSG_ReadVector(dir, cls.protocol);
2528 count = MSG_ReadByte();
2529 CL_FindNonSolidLocation(pos, pos, 5);
2530 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2534 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2539 void CL_ParseTrailParticles(void)
2544 entityindex = (unsigned short)MSG_ReadShort();
2545 if (entityindex >= MAX_EDICTS)
2547 if (entityindex >= cl.max_entities)
2548 CL_ExpandEntities(entityindex);
2549 effectindex = (unsigned short)MSG_ReadShort();
2550 MSG_ReadVector(start, cls.protocol);
2551 MSG_ReadVector(end, cls.protocol);
2552 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2555 void CL_ParsePointParticles(void)
2557 int effectindex, count;
2558 vec3_t origin, velocity;
2559 effectindex = (unsigned short)MSG_ReadShort();
2560 MSG_ReadVector(origin, cls.protocol);
2561 MSG_ReadVector(velocity, cls.protocol);
2562 count = (unsigned short)MSG_ReadShort();
2563 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2566 void CL_ParsePointParticles1(void)
2570 effectindex = (unsigned short)MSG_ReadShort();
2571 MSG_ReadVector(origin, cls.protocol);
2572 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2575 typedef struct cl_iplog_item_s
2582 static qboolean cl_iplog_loaded = false;
2583 static int cl_iplog_numitems = 0;
2584 static int cl_iplog_maxitems = 0;
2585 static cl_iplog_item_t *cl_iplog_items;
2587 static void CL_IPLog_Load(void);
2588 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2591 if (!address || !address[0] || !name || !name[0])
2593 if (!cl_iplog_loaded)
2595 if (developer.integer >= 100)
2596 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2597 // see if it already exists
2600 for (i = 0;i < cl_iplog_numitems;i++)
2602 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2604 if (developer.integer >= 100)
2605 Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2610 // it does not already exist in the iplog, so add it
2611 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2613 cl_iplog_item_t *olditems = cl_iplog_items;
2614 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2615 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2618 if (cl_iplog_numitems)
2619 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2623 cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2624 cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2625 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2626 // TODO: maybe it would be better to strip weird characters from name when
2627 // copying it here rather than using a straight strcpy?
2628 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2629 cl_iplog_numitems++;
2632 // add it to the iplog.txt file
2633 // TODO: this ought to open the one in the userpath version of the base
2634 // gamedir, not the current gamedir
2635 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2636 if (developer.integer >= 100)
2637 Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2641 static void CL_IPLog_Load(void)
2643 int i, len, linenumber;
2644 char *text, *textend;
2645 unsigned char *filedata;
2646 fs_offset_t filesize;
2647 char line[MAX_INPUTLINE];
2648 char address[MAX_INPUTLINE];
2649 cl_iplog_loaded = true;
2650 // TODO: this ought to open the one in the userpath version of the base
2651 // gamedir, not the current gamedir
2652 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2655 text = (char *)filedata;
2656 textend = text + filesize;
2657 for (linenumber = 1;text < textend;linenumber++)
2659 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2660 if (len < (int)sizeof(line) - 1)
2661 line[len++] = *text;
2663 if (text < textend && *text == '\r' && text[1] == '\n')
2665 if (text < textend && *text == '\n')
2667 if (line[0] == '/' && line[1] == '/')
2668 continue; // skip comments if anyone happens to add them
2669 for (i = 0;i < len && line[i] > ' ';i++)
2670 address[i] = line[i];
2672 // skip exactly one space character
2674 // address contains the address with termination,
2675 // line + i contains the name with termination
2676 if (address[0] && line[i])
2677 CL_IPLog_Add(address, line + i, false, false);
2679 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2683 static void CL_IPLog_List_f(void)
2686 const char *addressprefix;
2689 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2693 if (Cmd_Argc() >= 2)
2694 addressprefix = Cmd_Argv(1);
2695 if (!cl_iplog_loaded)
2697 if (addressprefix && addressprefix[0])
2698 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2700 Con_Printf("Listing all iplog entries\n");
2701 Con_Printf("address name\n");
2702 for (i = 0;i < cl_iplog_numitems;i++)
2704 if (addressprefix && addressprefix[0])
2706 for (j = 0;addressprefix[j];j++)
2707 if (addressprefix[j] != cl_iplog_items[i].address[j])
2709 // if this address does not begin with the addressprefix string
2710 // simply omit it from the output
2711 if (addressprefix[j])
2714 // if name is less than 15 characters, left justify it and pad
2715 // if name is more than 15 characters, print all of it, not worrying
2716 // about the fact it will misalign the columns
2717 if (strlen(cl_iplog_items[i].address) < 15)
2718 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2720 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2724 // look for anything interesting like player IP addresses or ping reports
2725 qboolean CL_ExaminePrintString(const char *text)
2729 char temp[MAX_INPUTLINE];
2730 if (!strcmp(text, "Client ping times:\n"))
2732 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2733 // hide ping reports in demos
2734 if (cls.demoplayback)
2735 cl.parsingtextexpectingpingforscores = 1;
2736 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2738 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2740 Con_Printf("ping reply but empty scoreboard?!?\n");
2741 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2742 cl.parsingtextexpectingpingforscores = 0;
2744 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2745 return !cl.parsingtextexpectingpingforscores;
2747 if (!strncmp(text, "host: ", 9))
2749 // cl.parsingtextexpectingpingforscores = false; // really?
2750 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2751 cl.parsingtextplayerindex = 0;
2754 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2756 // if anything goes wrong, we'll assume this is not a ping report
2757 qboolean expected = cl.parsingtextexpectingpingforscores;
2758 cl.parsingtextexpectingpingforscores = 0;
2759 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2763 if ((*t >= '0' && *t <= '9') || *t == '-')
2766 while ((*t >= '0' && *t <= '9') || *t == '-')
2772 if(cl.parsingtextplayerindex < cl.maxclients)
2774 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2776 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2777 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2778 if (t[charindex] == '\n')
2780 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2781 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2783 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2785 // we parsed a valid ping entry, so expect another to follow
2786 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2787 cl.parsingtextexpectingpingforscores = expected;
2792 if (!strncmp(t, "unconnected\n", 12))
2795 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2796 cl.parsingtextexpectingpingforscores = expected;
2800 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2804 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2806 if (!strncmp(text, "players: ", 9))
2808 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2809 cl.parsingtextplayerindex = 0;
2812 else if (!strstr(text, ": "))
2814 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2818 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2820 // if anything goes wrong, we'll assume this is not a status report
2821 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2822 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2825 cl.parsingtextplayerindex = atoi(t) - 1;
2826 while (*t >= '0' && *t <= '9')
2830 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2833 // the player name follows here, along with frags and time
2836 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2838 // if anything goes wrong, we'll assume this is not a status report
2839 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2845 for (len = 0;*t && *t != '\n';t++)
2846 if (len < (int)sizeof(temp) - 1)
2849 // botclient is perfectly valid, but we don't care about bots
2850 // also don't try to look up the name of an invalid player index
2851 if (strcmp(temp, "botclient")
2852 && cl.parsingtextplayerindex >= 0
2853 && cl.parsingtextplayerindex < cl.maxclients
2854 && cl.scores[cl.parsingtextplayerindex].name[0])
2856 // log the player name and IP address string
2857 // (this operates entirely on strings to avoid issues with the
2858 // nature of a network address)
2859 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2861 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2868 extern cvar_t slowmo;
2869 static void CL_NetworkTimeReceived(double newtime)
2872 cl.mtime[1] = cl.mtime[0];
2873 cl.mtime[0] = newtime;
2874 if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2875 cl.time = cl.mtime[1] = newtime;
2876 else if (cls.protocol != PROTOCOL_QUAKEWORLD && !cls.demoplayback)
2878 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2879 if (developer.integer >= 100 && vid_activewindow)
2881 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2882 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2883 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2884 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2886 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2887 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2888 if (cl_nettimesyncboundmode.integer == 1)
2889 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2890 else if (cl_nettimesyncboundmode.integer == 2)
2892 if (cl.time < cl.mtime[1] || cl.time > timehigh)
2893 cl.time = cl.mtime[1];
2895 else if (cl_nettimesyncboundmode.integer == 3)
2897 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2898 cl.time = cl.mtime[1];
2900 else if (cl_nettimesyncboundmode.integer == 4)
2902 if (fabs(cl.time - cl.mtime[1]) > 0.5)
2903 cl.time = cl.mtime[1]; // reset
2904 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2905 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2906 else if (cl.time > cl.mtime[1])
2907 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2909 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2911 else if (cl_nettimesyncboundmode.integer == 5)
2913 if (fabs(cl.time - cl.mtime[1]) > 0.5)
2914 cl.time = cl.mtime[1]; // reset
2915 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2916 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2918 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2920 else if (cl_nettimesyncboundmode.integer == 6)
2922 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2923 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2926 // this packet probably contains a player entity update, so we will need
2927 // to update the prediction
2928 cl.movement_needupdate = true;
2929 // this may get updated later in parsing by svc_clientdata
2930 cl.onground = false;
2931 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2932 // during this frame
2933 // (makes spectating players much smoother and prevents mouse movement from turning)
2934 cl.fixangle[1] = cl.fixangle[0];
2935 cl.fixangle[0] = false;
2936 if (!cls.demoplayback)
2937 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2940 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2943 void CL_VM_Init (void);
2944 qboolean CL_VM_Parse_TempEntity (void);
2945 void CL_VM_Parse_StuffCmd (const char *msg);
2946 void CL_VM_Parse_CenterPrint (const char *msg);
2947 void CSQC_AddPrintText (const char *msg);
2948 void CSQC_ReadEntities (void);
2951 =====================
2952 CL_ParseServerMessage
2953 =====================
2955 int parsingerror = false;
2956 extern void CL_UpdateMoveVars(void);
2957 void CL_ParseServerMessage(void)
2961 protocolversion_t protocol;
2962 unsigned char cmdlog[32];
2963 char *cmdlogname[32], *temp;
2964 int cmdindex, cmdcount = 0;
2966 // LordHavoc: moved demo message writing from before the packet parse to
2967 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2968 // code in CL_ParseServerinfo
2969 //if (cls.demorecording)
2970 // CL_WriteDemoMessage (&net_message);
2972 cl.last_received_message = realtime;
2974 if (cls.netcon && cls.signon < SIGNONS)
2975 CL_KeepaliveMessage(false);
2978 // if recording demos, copy the message out
2980 if (cl_shownet.integer == 1)
2981 Con_Printf("%f %i\n", realtime, net_message.cursize);
2982 else if (cl_shownet.integer == 2)
2983 Con_Print("------------------\n");
2986 // parse the message
2988 //MSG_BeginReading ();
2990 parsingerror = true;
2992 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2994 CL_NetworkTimeReceived(realtime); // qw has no clock
2996 // slightly kill qw player entities each frame
2997 for (i = 1;i < cl.maxclients;i++)
2998 cl.entities_active[i] = false;
3000 // kill all qw nails
3001 cl.qw_num_nails = 0;
3003 // fade weapon view kick
3004 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3006 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3011 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3013 cmd = MSG_ReadByte ();
3017 SHOWNET("END OF MESSAGE");
3018 break; // end of message
3021 cmdindex = cmdcount & 31;
3023 cmdlog[cmdindex] = cmd;
3025 SHOWNET(qw_svc_strings[cmd]);
3026 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3027 if (!cmdlogname[cmdindex])
3029 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3031 cmdlogname[cmdindex] = temp;
3039 char description[32*64], temp[64];
3041 strlcpy(description, "packet dump: ", sizeof(description));
3045 count = cmdcount - i;
3049 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3050 strlcat(description, temp, sizeof(description));
3055 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3056 Con_Print(description);
3057 Host_Error("CL_ParseServerMessage: Illegible server message");
3062 //Con_Printf("qw_svc_nop\n");
3065 case qw_svc_disconnect:
3066 Con_Printf("Server disconnected\n");
3067 if (cls.demonum != -1)
3075 temp = MSG_ReadString();
3076 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3079 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3081 CSQC_AddPrintText(temp);
3085 case qw_svc_centerprint:
3086 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3089 case qw_svc_stufftext:
3090 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3094 // svc_damage protocol is identical to nq
3098 case qw_svc_serverdata:
3099 //Cbuf_Execute(); // make sure any stuffed commands are done
3100 CL_ParseServerInfo();
3103 case qw_svc_setangle:
3104 for (i=0 ; i<3 ; i++)
3105 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3106 if (!cls.demoplayback)
3108 cl.fixangle[0] = true;
3109 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3110 // disable interpolation if this is new
3111 if (!cl.fixangle[1])
3112 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3116 case qw_svc_lightstyle:
3117 i = MSG_ReadByte ();
3118 if (i >= cl.max_lightstyle)
3120 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3123 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3124 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3125 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3129 CL_ParseStartSoundPacket(false);
3132 case qw_svc_stopsound:
3133 i = (unsigned short) MSG_ReadShort();
3134 S_StopSound(i>>3, i&7);
3137 case qw_svc_updatefrags:
3139 if (i >= cl.maxclients)
3140 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3141 cl.scores[i].frags = (signed short) MSG_ReadShort();
3144 case qw_svc_updateping:
3146 if (i >= cl.maxclients)
3147 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3148 cl.scores[i].qw_ping = MSG_ReadShort();
3151 case qw_svc_updatepl:
3153 if (i >= cl.maxclients)
3154 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3155 cl.scores[i].qw_packetloss = MSG_ReadByte();
3158 case qw_svc_updateentertime:
3160 if (i >= cl.maxclients)
3161 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3163 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3166 case qw_svc_spawnbaseline:
3167 i = (unsigned short) MSG_ReadShort();
3168 if (i < 0 || i >= MAX_EDICTS)
3169 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3170 if (i >= cl.max_entities)
3171 CL_ExpandEntities(i);
3172 CL_ParseBaseline(cl.entities + i, false);
3174 case qw_svc_spawnstatic:
3175 CL_ParseStatic(false);
3177 case qw_svc_temp_entity:
3178 if(!CL_VM_Parse_TempEntity())
3179 CL_ParseTempEntity ();
3182 case qw_svc_killedmonster:
3183 cl.stats[STAT_MONSTERS]++;
3186 case qw_svc_foundsecret:
3187 cl.stats[STAT_SECRETS]++;
3190 case qw_svc_updatestat:
3191 i = MSG_ReadByte ();
3192 if (i < 0 || i >= MAX_CL_STATS)
3193 Host_Error ("svc_updatestat: %i is invalid", i);
3194 cl.stats[i] = MSG_ReadByte ();
3197 case qw_svc_updatestatlong:
3198 i = MSG_ReadByte ();
3199 if (i < 0 || i >= MAX_CL_STATS)
3200 Host_Error ("svc_updatestatlong: %i is invalid", i);
3201 cl.stats[i] = MSG_ReadLong ();
3204 case qw_svc_spawnstaticsound:
3205 CL_ParseStaticSound (false);
3208 case qw_svc_cdtrack:
3209 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3210 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3211 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3213 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3216 case qw_svc_intermission:
3217 if(!cl.intermission)
3218 cl.completed_time = cl.time;
3219 cl.intermission = 1;
3220 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3221 for (i = 0;i < 3;i++)
3222 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3226 if(!cl.intermission)
3227 cl.completed_time = cl.time;
3228 cl.intermission = 2;
3229 SCR_CenterPrint(MSG_ReadString ());
3232 case qw_svc_sellscreen:
3233 Cmd_ExecuteString ("help", src_command);
3236 case qw_svc_smallkick:
3237 cl.qw_weaponkick = -2;
3239 case qw_svc_bigkick:
3240 cl.qw_weaponkick = -4;
3243 case qw_svc_muzzleflash:
3244 i = (unsigned short) MSG_ReadShort();
3245 // NOTE: in QW this only worked on clients
3246 if (i < 0 || i >= MAX_EDICTS)
3247 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3248 if (i >= cl.max_entities)
3249 CL_ExpandEntities(i);
3250 cl.entities[i].persistent.muzzleflash = 1.0f;
3253 case qw_svc_updateuserinfo:
3254 QW_CL_UpdateUserInfo();
3257 case qw_svc_setinfo:
3261 case qw_svc_serverinfo:
3265 case qw_svc_download:
3266 QW_CL_ParseDownload();
3269 case qw_svc_playerinfo:
3270 EntityStateQW_ReadPlayerUpdate();
3277 case qw_svc_chokecount:
3279 // FIXME: apply to netgraph
3280 //for (j = 0;j < i;j++)
3281 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3284 case qw_svc_modellist:
3285 QW_CL_ParseModelList();
3288 case qw_svc_soundlist:
3289 QW_CL_ParseSoundList();
3292 case qw_svc_packetentities:
3293 EntityFrameQW_CL_ReadFrame(false);
3294 // first update is the final signon stage
3295 if (cls.signon == SIGNONS - 1)
3296 cls.signon = SIGNONS;
3299 case qw_svc_deltapacketentities:
3300 EntityFrameQW_CL_ReadFrame(true);
3301 // first update is the final signon stage
3302 if (cls.signon == SIGNONS - 1)
3303 cls.signon = SIGNONS;
3306 case qw_svc_maxspeed:
3307 cl.movevars_maxspeed = MSG_ReadFloat();
3310 case qw_svc_entgravity:
3311 cl.movevars_entgravity = MSG_ReadFloat();
3312 if (!cl.movevars_entgravity)
3313 cl.movevars_entgravity = 1.0f;
3316 case qw_svc_setpause:
3317 cl.paused = MSG_ReadByte ();
3322 S_PauseGameSounds (cl.paused);
3327 // fully kill the still slightly dead qw player entities each frame,
3328 // but only if a player update was received
3329 for (i = 1;i <= cl.maxclients;i++)
3330 if (cl.entities_active[i])
3332 if (i <= cl.maxclients)
3334 // kill all non-updated entities this frame
3335 for (i = 1;i <= cl.maxclients;i++)
3336 if (!cl.entities_active[i])
3337 cl.entities[i].state_current.active = false;
3341 // no update this frame, restore the cl.entities_active for good measure
3342 for (i = 1;i <= cl.maxclients;i++)
3343 cl.entities_active[i] = cl.entities[i].state_current.active;
3351 Host_Error ("CL_ParseServerMessage: Bad server message");
3353 cmd = MSG_ReadByte ();
3357 SHOWNET("END OF MESSAGE");
3358 break; // end of message
3361 cmdindex = cmdcount & 31;
3363 cmdlog[cmdindex] = cmd;
3365 // if the high bit of the command byte is set, it is a fast update
3368 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3370 cmdlogname[cmdindex] = temp;
3371 SHOWNET("fast update");
3372 if (cls.signon == SIGNONS - 1)
3374 // first update is the final signon stage
3375 cls.signon = SIGNONS;
3378 EntityFrameQuake_ReadEntity (cmd&127);
3382 SHOWNET(svc_strings[cmd]);
3383 cmdlogname[cmdindex] = svc_strings[cmd];
3384 if (!cmdlogname[cmdindex])
3386 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3388 cmdlogname[cmdindex] = temp;
3396 char description[32*64], temp[64];
3398 strlcpy (description, "packet dump: ", sizeof(description));
3402 count = cmdcount - i;
3406 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3407 strlcat (description, temp, sizeof (description));
3412 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3413 Con_Print(description);
3414 Host_Error ("CL_ParseServerMessage: Illegible server message");
3419 if (cls.signon < SIGNONS)
3420 Con_Print("<-- server to client keepalive\n");
3424 CL_NetworkTimeReceived(MSG_ReadFloat());
3427 case svc_clientdata:
3428 CL_ParseClientdata();
3432 i = MSG_ReadLong ();
3433 protocol = Protocol_EnumForNumber(i);
3434 if (protocol == PROTOCOL_UNKNOWN)
3435 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3436 // hack for unmarked Nehahra movie demos which had a custom protocol
3437 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3438 protocol = PROTOCOL_NEHAHRAMOVIE;
3439 cls.protocol = protocol;
3442 case svc_disconnect:
3443 Con_Printf ("Server disconnected\n");
3444 if (cls.demonum != -1)
3451 temp = MSG_ReadString();
3452 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3453 CSQC_AddPrintText(temp); //[515]: csqc
3456 case svc_centerprint:
3457 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3461 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3468 case svc_serverinfo:
3469 CL_ParseServerInfo ();
3473 for (i=0 ; i<3 ; i++)
3474 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3475 if (!cls.demoplayback)
3477 cl.fixangle[0] = true;
3478 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3479 // disable interpolation if this is new
3480 if (!cl.fixangle[1])
3481 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3486 cl.viewentity = (unsigned short)MSG_ReadShort ();
3487 if (cl.viewentity >= MAX_EDICTS)
3488 Host_Error("svc_setview >= MAX_EDICTS");
3489 if (cl.viewentity >= cl.max_entities)
3490 CL_ExpandEntities(cl.viewentity);
3491 // LordHavoc: assume first setview recieved is the real player entity
3492 if (!cl.playerentity)
3493 cl.playerentity = cl.viewentity;
3496 case svc_lightstyle:
3497 i = MSG_ReadByte ();
3498 if (i >= cl.max_lightstyle)
3500 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3503 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3504 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3505 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3509 CL_ParseStartSoundPacket(false);
3513 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3515 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3516 CL_ParseStartSoundPacket(true);
3520 int i = (unsigned short)MSG_ReadShort();
3521 char *s = MSG_ReadString();
3524 if (i >= 1 && i < MAX_MODELS)
3526 model_t *model = Mod_ForName(s, false, false, i == 1);
3528 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3529 cl.model_precache[i] = model;
3532 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3537 if (i >= 1 && i < MAX_SOUNDS)
3539 sfx_t *sfx = S_PrecacheSound (s, true, false);
3540 if (!sfx && snd_initialized.integer)
3541 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3542 cl.sound_precache[i] = sfx;
3545 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3551 i = (unsigned short) MSG_ReadShort();
3552 S_StopSound(i>>3, i&7);
3555 case svc_updatename:
3556 i = MSG_ReadByte ();
3557 if (i >= cl.maxclients)
3558 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3559 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3562 case svc_updatefrags:
3563 i = MSG_ReadByte ();
3564 if (i >= cl.maxclients)
3565 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3566 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3569 case svc_updatecolors:
3570 i = MSG_ReadByte ();
3571 if (i >= cl.maxclients)
3572 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3573 cl.scores[i].colors = MSG_ReadByte ();
3577 CL_ParseParticleEffect ();
3588 case svc_spawnbaseline:
3589 i = (unsigned short) MSG_ReadShort ();
3590 if (i < 0 || i >= MAX_EDICTS)
3591 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3592 if (i >= cl.max_entities)
3593 CL_ExpandEntities(i);
3594 CL_ParseBaseline (cl.entities + i, false);
3596 case svc_spawnbaseline2:
3597 i = (unsigned short) MSG_ReadShort ();
3598 if (i < 0 || i >= MAX_EDICTS)
3599 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3600 if (i >= cl.max_entities)
3601 CL_ExpandEntities(i);
3602 CL_ParseBaseline (cl.entities + i, true);
3604 case svc_spawnstatic:
3605 CL_ParseStatic (false);
3607 case svc_spawnstatic2:
3608 CL_ParseStatic (true);
3610 case svc_temp_entity:
3611 if(!CL_VM_Parse_TempEntity())
3612 CL_ParseTempEntity ();
3616 cl.paused = MSG_ReadByte ();
3621 S_PauseGameSounds (cl.paused);
3625 i = MSG_ReadByte ();
3626 // LordHavoc: it's rude to kick off the client if they missed the
3627 // reconnect somehow, so allow signon 1 even if at signon 1
3628 if (i <= cls.signon && i != 1)
3629 Host_Error ("Received signon %i when at %i", i, cls.signon);
3634 case svc_killedmonster:
3635 cl.stats[STAT_MONSTERS]++;
3638 case svc_foundsecret:
3639 cl.stats[STAT_SECRETS]++;
3642 case svc_updatestat:
3643 i = MSG_ReadByte ();
3644 if (i < 0 || i >= MAX_CL_STATS)
3645 Host_Error ("svc_updatestat: %i is invalid", i);
3646 cl.stats[i] = MSG_ReadLong ();
3649 case svc_updatestatubyte:
3650 i = MSG_ReadByte ();
3651 if (i < 0 || i >= MAX_CL_STATS)
3652 Host_Error ("svc_updatestat: %i is invalid", i);
3653 cl.stats[i] = MSG_ReadByte ();
3656 case svc_spawnstaticsound:
3657 CL_ParseStaticSound (false);
3660 case svc_spawnstaticsound2:
3661 CL_ParseStaticSound (true);
3665 cl.cdtrack = MSG_ReadByte ();
3666 cl.looptrack = MSG_ReadByte ();
3667 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3668 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3670 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3673 case svc_intermission:
3674 if(!cl.intermission)
3675 cl.completed_time = cl.time;
3676 cl.intermission = 1;
3680 if(!cl.intermission)
3681 cl.completed_time = cl.time;
3682 cl.intermission = 2;
3683 SCR_CenterPrint(MSG_ReadString ());
3687 if(!cl.intermission)
3688 cl.completed_time = cl.time;
3689 cl.intermission = 3;
3690 SCR_CenterPrint(MSG_ReadString ());
3693 case svc_sellscreen:
3694 Cmd_ExecuteString ("help", src_command);
3697 if (gamemode == GAME_TENEBRAE)
3699 // repeating particle effect
3700 MSG_ReadCoord(cls.protocol);
3701 MSG_ReadCoord(cls.protocol);
3702 MSG_ReadCoord(cls.protocol);
3703 MSG_ReadCoord(cls.protocol);
3704 MSG_ReadCoord(cls.protocol);
3705 MSG_ReadCoord(cls.protocol);
3712 SHOWLMP_decodehide();
3715 if (gamemode == GAME_TENEBRAE)
3718 MSG_ReadCoord(cls.protocol);
3719 MSG_ReadCoord(cls.protocol);
3720 MSG_ReadCoord(cls.protocol);
3725 SHOWLMP_decodeshow();
3728 R_SetSkyBox(MSG_ReadString());
3731 if (cls.signon == SIGNONS - 1)
3733 // first update is the final signon stage
3734 cls.signon = SIGNONS;
3737 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3738 EntityFrame_CL_ReadFrame();
3739 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3740 EntityFrame4_CL_ReadFrame();
3742 EntityFrame5_CL_ReadFrame();
3744 case svc_csqcentities:
3745 CSQC_ReadEntities();
3747 case svc_downloaddata:
3750 case svc_trailparticles:
3751 CL_ParseTrailParticles();
3753 case svc_pointparticles:
3754 CL_ParsePointParticles();
3756 case svc_pointparticles1:
3757 CL_ParsePointParticles1();
3763 if (cls.signon == SIGNONS)
3764 CL_UpdateItemsAndWeapon();
3766 EntityFrameQuake_ISeeDeadEntities();
3768 CL_UpdateMoveVars();
3770 parsingerror = false;
3772 // LordHavoc: this was at the start of the function before cl_autodemo was
3774 if (cls.demorecording)
3775 CL_WriteDemoMessage (&net_message);
3778 void CL_Parse_DumpPacket(void)
3782 Con_Print("Packet dump:\n");
3783 SZ_HexDumpToConsole(&net_message);
3784 parsingerror = false;
3787 void CL_Parse_ErrorCleanUp(void)
3789 CL_StopDownload(0, 0);
3793 void CL_Parse_Init(void)
3795 // LordHavoc: added demo_nehahra cvar
3796 Cvar_RegisterVariable (&demo_nehahra);
3797 if (gamemode == GAME_NEHAHRA)
3798 Cvar_SetValue("demo_nehahra", 1);
3799 Cvar_RegisterVariable(&developer_networkentities);
3801 Cvar_RegisterVariable(&cl_sound_wizardhit);
3802 Cvar_RegisterVariable(&cl_sound_hknighthit);
3803 Cvar_RegisterVariable(&cl_sound_tink1);
3804 Cvar_RegisterVariable(&cl_sound_ric1);
3805 Cvar_RegisterVariable(&cl_sound_ric2);
3806 Cvar_RegisterVariable(&cl_sound_ric3);
3807 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
3808 Cvar_RegisterVariable(&cl_sound_r_exp3);
3810 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3812 // server extension cvars set by commands issued from the server during connect
3813 Cvar_RegisterVariable(&cl_serverextension_download);
3815 Cvar_RegisterVariable(&cl_nettimesyncfactor);
3816 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
3817 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
3818 Cvar_RegisterVariable(&cl_iplog_name);
3820 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3821 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3822 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3823 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3824 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3825 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3826 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3827 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3828 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
3831 void CL_Parse_Shutdown(void)