2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
99 char *qw_svc_strings[128] =
103 "qw_svc_disconnect", // 2
104 "qw_svc_updatestat", // 3 // [byte] [byte]
106 "qw_svc_setview", // 5 // [short] entity number
107 "qw_svc_sound", // 6 // <see code>
109 "qw_svc_print", // 8 // [byte] id [string] null terminated string
110 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
111 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
112 "qw_svc_serverdata", // 11 // [long] protocol ...
113 "qw_svc_lightstyle", // 12 // [byte] [string]
115 "qw_svc_updatefrags", // 14 // [byte] [short]
117 "qw_svc_stopsound", // 16 // <see code>
120 "qw_svc_damage", // 19
121 "qw_svc_spawnstatic", // 20
123 "qw_svc_spawnbaseline", // 22
124 "qw_svc_temp_entity", // 23 // variable
125 "qw_svc_setpause", // 24 // [byte] on / off
127 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
128 "qw_svc_killedmonster", // 27
129 "qw_svc_foundsecret", // 28
130 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
131 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
132 "qw_svc_finale", // 31 // [string] text
133 "qw_svc_cdtrack", // 32 // [byte] track
134 "qw_svc_sellscreen", // 33
135 "qw_svc_smallkick", // 34 // set client punchangle to 2
136 "qw_svc_bigkick", // 35 // set client punchangle to 4
137 "qw_svc_updateping", // 36 // [byte] [short]
138 "qw_svc_updateentertime", // 37 // [byte] [float]
139 "qw_svc_updatestatlong", // 38 // [byte] [long]
140 "qw_svc_muzzleflash", // 39 // [short] entity
141 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
142 "qw_svc_download", // 41 // [short] size [size bytes]
143 "qw_svc_playerinfo", // 42 // variable
144 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
145 "qw_svc_chokecount", // 44 // [byte] packets choked
146 "qw_svc_modellist", // 45 // [strings]
147 "qw_svc_soundlist", // 46 // [strings]
148 "qw_svc_packetentities", // 47 // [...]
149 "qw_svc_deltapacketentities", // 48 // [...]
150 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
151 "qw_svc_entgravity", // 50 // gravity change, for prediction
152 "qw_svc_setinfo", // 51 // setinfo on a client
153 "qw_svc_serverinfo", // 52 // serverinfo
154 "qw_svc_updatepl", // 53 // [byte] [byte]
157 //=============================================================================
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 #define RIC_GUNSHOT 1
169 #define RIC_GUNSHOTQUAD 2
170 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
171 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
172 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
173 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
174 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
175 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
176 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
177 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
179 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
180 static void QW_CL_RequestNextDownload(void);
181 static void QW_CL_NextUpload(void);
182 void QW_CL_StartUpload(unsigned char *data, int size);
183 //static qboolean QW_CL_IsUploading(void);
184 static void QW_CL_StopUpload(void);
185 void CL_VM_UpdateIntermissionState(int intermission);
189 CL_ParseStartSoundPacket
192 void CL_ParseStartSoundPacket(int largesoundindex)
201 if (cls.protocol == PROTOCOL_QUAKEWORLD)
203 channel = MSG_ReadShort();
205 if (channel & (1<<15))
206 volume = MSG_ReadByte ();
208 volume = DEFAULT_SOUND_PACKET_VOLUME;
210 if (channel & (1<<14))
211 attenuation = MSG_ReadByte () / 64.0;
213 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
215 ent = (channel>>3)&1023;
218 sound_num = MSG_ReadByte ();
222 field_mask = MSG_ReadByte();
224 if (field_mask & SND_VOLUME)
225 volume = MSG_ReadByte ();
227 volume = DEFAULT_SOUND_PACKET_VOLUME;
229 if (field_mask & SND_ATTENUATION)
230 attenuation = MSG_ReadByte () / 64.0;
232 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
234 if (field_mask & SND_LARGEENTITY)
236 ent = (unsigned short) MSG_ReadShort ();
237 channel = MSG_ReadByte ();
241 channel = (unsigned short) MSG_ReadShort ();
246 if (largesoundindex || field_mask & SND_LARGESOUND)
247 sound_num = (unsigned short) MSG_ReadShort ();
249 sound_num = MSG_ReadByte ();
252 MSG_ReadVector(pos, cls.protocol);
254 if (sound_num >= MAX_SOUNDS)
256 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
260 if (ent >= MAX_EDICTS)
262 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
266 if (ent >= cl.max_entities)
267 CL_ExpandEntities(ent);
269 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
276 When the client is taking a long time to load stuff, send keepalive messages
277 so the server doesn't disconnect.
281 static unsigned char olddata[NET_MAXMESSAGE];
282 void CL_KeepaliveMessage (qboolean readmessages)
285 static double nextmsg = -1;
290 // no need if server is local and definitely not if this is a demo
291 if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
296 // read messages from server, should just be nops
297 oldreadcount = msg_readcount;
298 oldbadread = msg_badread;
300 memcpy(olddata, net_message.data, net_message.cursize);
302 NetConn_ClientFrame();
304 msg_readcount = oldreadcount;
305 msg_badread = oldbadread;
307 memcpy(net_message.data, olddata, net_message.cursize);
310 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
313 unsigned char buf[4];
316 // LordHavoc: must use unreliable because reliable could kill the sigon message!
317 Con_Print("--> client to server keepalive\n");
318 memset(&msg, 0, sizeof(msg));
320 msg.maxsize = sizeof(buf);
321 MSG_WriteChar(&msg, clc_nop);
322 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
326 void CL_ParseEntityLump(char *entdata)
329 char key[128], value[MAX_INPUTLINE];
330 FOG_clear(); // LordHavoc: no fog until set
331 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
332 R_SetSkyBox(cl.worldmodel->brush.skybox);
336 if (!COM_ParseToken_Simple(&data, false))
338 if (com_token[0] != '{')
342 if (!COM_ParseToken_Simple(&data, false))
344 if (com_token[0] == '}')
345 break; // end of worldspawn
346 if (com_token[0] == '_')
347 strlcpy (key, com_token + 1, sizeof (key));
349 strlcpy (key, com_token, sizeof (key));
350 while (key[strlen(key)-1] == ' ') // remove trailing spaces
351 key[strlen(key)-1] = 0;
352 if (!COM_ParseToken_Simple(&data, false))
354 strlcpy (value, com_token, sizeof (value));
355 if (!strcmp("sky", key))
357 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
359 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
361 else if (!strcmp("fog", key))
362 sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
363 else if (!strcmp("fog_density", key))
364 r_refdef.fog_density = atof(value);
365 else if (!strcmp("fog_red", key))
366 r_refdef.fog_red = atof(value);
367 else if (!strcmp("fog_green", key))
368 r_refdef.fog_green = atof(value);
369 else if (!strcmp("fog_blue", key))
370 r_refdef.fog_blue = atof(value);
374 extern void CL_Locs_Reload_f(void);
375 extern void CL_VM_Init (void);
376 static void CL_SetupWorldModel(void)
378 // update the world model
379 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
380 CL_UpdateRenderEntity(&cl.entities[0].render);
382 // set up csqc world for collision culling
385 VectorCopy(cl.worldmodel->normalmins, cl.world.areagrid_mins);
386 VectorCopy(cl.worldmodel->normalmaxs, cl.world.areagrid_maxs);
390 VectorSet(cl.world.areagrid_mins, -4096, -4096, -4096);
391 VectorSet(cl.world.areagrid_maxs, 4096, 4096, 4096);
393 World_Clear(&cl.world);
395 // load or reload .loc file for team chat messages
398 // reset particles and other per-level things
401 // load the team chat beep if possible
402 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
404 // check memory integrity
405 Mem_CheckSentinelsGlobal();
415 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
419 // see if the file already exists
420 file = FS_Open(filename, "rb", true, false);
427 // download messages in a demo would be bad
428 if (cls.demorecording)
430 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
434 // don't try to download when playing a demo
438 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
439 Con_Printf("Downloading %s\n", filename);
441 if (!cls.qw_downloadmemory)
443 cls.qw_downloadmemory = NULL;
444 cls.qw_downloadmemorycursize = 0;
445 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
448 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
449 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
451 cls.qw_downloadnumber++;
452 cls.qw_downloadpercent = 0;
453 cls.qw_downloadmemorycursize = 0;
458 static void QW_CL_ProcessUserInfo(int slot);
459 static void QW_CL_RequestNextDownload(void)
463 // clear name of file that just finished
464 cls.qw_downloadname[0] = 0;
466 switch (cls.qw_downloadtype)
471 if (cls.qw_downloadnumber == 0)
472 Con_Printf("Checking skins...\n");
473 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
475 if (!cl.scores[cls.qw_downloadnumber].name[0])
477 // check if we need to download the file, and return if so
478 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
482 cls.qw_downloadtype = dl_none;
484 // load any newly downloaded skins
485 for (i = 0;i < cl.maxclients;i++)
486 QW_CL_ProcessUserInfo(i);
488 // if we're still in signon stages, request the next one
489 if (cls.signon != SIGNONS)
491 cls.signon = SIGNONS-1;
492 // we'll go to SIGNONS when the first entity update is received
493 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
494 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
498 if (cls.qw_downloadnumber == 0)
500 Con_Printf("Checking models...\n");
501 cls.qw_downloadnumber = 1;
504 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
507 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
509 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
510 cl.qw_modelindex_spike = cls.qw_downloadnumber;
511 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
512 cl.qw_modelindex_player = cls.qw_downloadnumber;
513 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
514 cl.qw_modelindex_flag = cls.qw_downloadnumber;
515 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
516 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
517 // check if we need to download the file, and return if so
518 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
522 cls.qw_downloadtype = dl_none;
524 // parse the Q3 shader files
527 // touch all of the precached models that are still loaded so we can free
528 // anything that isn't needed
531 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
532 Mod_FindName(cl.model_name[i]);
533 // precache any models used by the client (this also marks them used)
534 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
535 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
536 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
537 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
540 // now we try to load everything that is new
543 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
544 if (cl.model_precache[1]->Draw == NULL)
545 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
548 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
549 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
550 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
552 // check memory integrity
553 Mem_CheckSentinelsGlobal();
555 // now that we have a world model, set up the world entity, renderer
557 CL_SetupWorldModel();
559 // add pmodel/emodel CRCs to userinfo
560 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
561 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
563 // done checking sounds and models, send a prespawn command now
564 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
565 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
567 if (cls.qw_downloadmemory)
569 Mem_Free(cls.qw_downloadmemory);
570 cls.qw_downloadmemory = NULL;
574 cl.loadfinished = true;
577 if (cls.qw_downloadnumber == 0)
579 Con_Printf("Checking sounds...\n");
580 cls.qw_downloadnumber = 1;
583 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
585 // check if we need to download the file, and return if so
586 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
590 cls.qw_downloadtype = dl_none;
592 // load new sounds and unload old ones
593 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
594 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
596 // precache any sounds used by the client
597 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
598 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
599 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
600 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
601 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
602 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
603 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
606 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
608 // Don't lock the sfx here, S_ServerSounds already did that
609 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
612 // check memory integrity
613 Mem_CheckSentinelsGlobal();
615 // done with sound downloads, next we check models
616 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
617 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
621 Con_Printf("Unknown download type.\n");
625 static void QW_CL_ParseDownload(void)
627 int size = (signed short)MSG_ReadShort();
628 int percent = MSG_ReadByte();
630 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
632 // skip the download fragment if playing a demo
636 msg_readcount += size;
642 Con_Printf("File not found.\n");
643 QW_CL_RequestNextDownload();
647 if (msg_readcount + (unsigned short)size > net_message.cursize)
648 Host_Error("corrupt download message\n");
650 // make sure the buffer is big enough to include this new fragment
651 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
654 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
655 cls.qw_downloadmemorymaxsize *= 2;
656 old = cls.qw_downloadmemory;
657 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
660 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
665 // read the fragment out of the packet
666 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
667 cls.qw_downloadmemorycursize += size;
668 cls.qw_downloadspeedcount += size;
670 cls.qw_downloadpercent = percent;
674 // request next fragment
675 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
676 MSG_WriteString(&cls.netcon->message, "nextdl");
681 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
683 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
685 cls.qw_downloadpercent = 0;
687 // start downloading the next file (or join the game)
688 QW_CL_RequestNextDownload();
692 static void QW_CL_ParseModelList(void)
695 int nummodels = MSG_ReadByte();
698 // parse model precache list
701 str = MSG_ReadString();
705 if (nummodels==MAX_MODELS)
706 Host_Error("Server sent too many model precaches");
707 if (strlen(str) >= MAX_QPATH)
708 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
709 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
715 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
716 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
721 cls.qw_downloadnumber = 0;
722 cls.qw_downloadtype = dl_model;
723 QW_CL_RequestNextDownload();
726 static void QW_CL_ParseSoundList(void)
729 int numsounds = MSG_ReadByte();
732 // parse sound precache list
735 str = MSG_ReadString();
739 if (numsounds==MAX_SOUNDS)
740 Host_Error("Server sent too many sound precaches");
741 if (strlen(str) >= MAX_QPATH)
742 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
743 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
750 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
751 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
756 cls.qw_downloadnumber = 0;
757 cls.qw_downloadtype = dl_sound;
758 QW_CL_RequestNextDownload();
761 static void QW_CL_Skins_f(void)
763 cls.qw_downloadnumber = 0;
764 cls.qw_downloadtype = dl_skin;
765 QW_CL_RequestNextDownload();
768 static void QW_CL_Changing_f(void)
770 if (cls.qw_downloadmemory) // don't change when downloading
775 cls.signon = 1; // not active anymore, but not disconnected
776 Con_Printf("\nChanging map...\n");
779 void QW_CL_NextUpload(void)
781 int r, percent, size;
783 if (!cls.qw_uploaddata)
786 r = cls.qw_uploadsize - cls.qw_uploadpos;
789 size = min(1, cls.qw_uploadsize);
790 percent = (cls.qw_uploadpos+r)*100/size;
792 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
793 MSG_WriteShort(&cls.netcon->message, r);
794 MSG_WriteByte(&cls.netcon->message, percent);
795 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
797 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
799 cls.qw_uploadpos += r;
801 if (cls.qw_uploadpos < cls.qw_uploadsize)
804 Con_Printf("Upload completed\n");
809 void QW_CL_StartUpload(unsigned char *data, int size)
811 // do nothing in demos or if not connected
815 // abort existing upload if in progress
818 Con_DPrintf("Starting upload of %d bytes...\n", size);
820 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
821 memcpy(cls.qw_uploaddata, data, size);
822 cls.qw_uploadsize = size;
823 cls.qw_uploadpos = 0;
829 qboolean QW_CL_IsUploading(void)
831 return cls.qw_uploaddata != NULL;
835 void QW_CL_StopUpload(void)
837 if (cls.qw_uploaddata)
838 Mem_Free(cls.qw_uploaddata);
839 cls.qw_uploaddata = NULL;
840 cls.qw_uploadsize = 0;
841 cls.qw_uploadpos = 0;
844 static void QW_CL_ProcessUserInfo(int slot)
846 int topcolor, bottomcolor;
848 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
849 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
850 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
851 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
852 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
853 cl.scores[slot].qw_spectator = temp[0] != 0;
854 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
855 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
856 if (!cl.scores[slot].qw_skin[0])
857 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
861 static void QW_CL_UpdateUserInfo(void)
864 slot = MSG_ReadByte();
865 if (slot >= cl.maxclients)
867 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
872 cl.scores[slot].qw_userid = MSG_ReadLong();
873 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
875 QW_CL_ProcessUserInfo(slot);
878 static void QW_CL_SetInfo(void)
883 slot = MSG_ReadByte();
884 strlcpy(key, MSG_ReadString(), sizeof(key));
885 strlcpy(value, MSG_ReadString(), sizeof(value));
886 if (slot >= cl.maxclients)
888 Con_Printf("svc_setinfo >= cl.maxclients\n");
891 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
893 QW_CL_ProcessUserInfo(slot);
896 static void QW_CL_ServerInfo(void)
901 strlcpy(key, MSG_ReadString(), sizeof(key));
902 strlcpy(value, MSG_ReadString(), sizeof(value));
903 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
904 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
905 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
906 cl.qw_teamplay = atoi(temp);
909 static void QW_CL_ParseNails(void)
912 int numnails = MSG_ReadByte();
914 unsigned char bits[6];
915 for (i = 0;i < numnails;i++)
917 for (j = 0;j < 6;j++)
918 bits[j] = MSG_ReadByte();
919 if (cl.qw_num_nails > 255)
921 v = cl.qw_nails[cl.qw_num_nails++];
922 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
923 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
924 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
925 v[3] = -360*(bits[4]>>4)/16;
926 v[4] = 360*bits[5]/256;
931 static void CL_UpdateItemsAndWeapon(void)
934 // check for important changes
937 if (cl.olditems != cl.stats[STAT_ITEMS])
938 for (j = 0;j < 32;j++)
939 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
940 cl.item_gettime[j] = cl.time;
941 cl.olditems = cl.stats[STAT_ITEMS];
943 // GAME_NEXUIZ hud needs weapon change time
944 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
945 cl.weapontime = cl.time;
946 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
949 void CL_BeginDownloads(qboolean aborteddownload)
951 // quakeworld works differently
952 if (cls.protocol == PROTOCOL_QUAKEWORLD)
955 // this would be a good place to do curl downloads
956 if(Curl_Have_forthismap())
958 Curl_Register_predownload(); // come back later
963 // curl is done, so let's start with the business
966 // if already downloading something from the previous level, don't stop it
967 if (cls.qw_downloadname[0])
973 cl.downloadcsqc = false;
976 && csqc_progname.string
977 && csqc_progname.string[0]
978 && csqc_progcrc.integer >= 0
979 && cl_serverextension_download.integer
980 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
981 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
983 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
984 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
989 if (cl.loadmodel_current < cl.loadmodel_total)
993 // parse the Q3 shader files
994 if (cl.loadmodel_current < 2)
997 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
999 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1001 if (cls.signon < SIGNONS)
1002 CL_KeepaliveMessage(true);
1003 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
1004 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1006 // we now have the worldmodel so we can set up the game world
1007 CL_SetupWorldModel();
1008 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1010 cl.loadfinished = true;
1011 // now issue the spawn to move on to signon 2 like normal
1013 Cmd_ForwardStringToServer("prespawn");
1018 // finished loading models
1021 if (cl.loadsound_current < cl.loadsound_total)
1025 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1027 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1029 if (cls.signon < SIGNONS)
1030 CL_KeepaliveMessage(true);
1031 // Don't lock the sfx here, S_ServerSounds already did that
1032 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1035 // finished loading sounds
1038 // note: the reason these loops skip already-loaded things is that it
1039 // enables this command to be issued during the game if desired
1041 if (cl.downloadmodel_current < cl.loadmodel_total)
1045 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1047 if (aborteddownload)
1049 if (cl.downloadmodel_current == 1)
1051 // the worldmodel failed, but we need to set up anyway
1052 CL_SetupWorldModel();
1053 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1055 cl.loadfinished = true;
1056 // now issue the spawn to move on to signon 2 like normal
1058 Cmd_ForwardStringToServer("prespawn");
1061 aborteddownload = false;
1064 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1066 if (cls.signon < SIGNONS)
1067 CL_KeepaliveMessage(true);
1068 if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1070 if (cl.downloadmodel_current == 1)
1071 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1073 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1074 // regarding the * check: don't try to download submodels
1075 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1077 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1078 // we'll try loading again when the download finishes
1082 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1083 if (cl.downloadmodel_current == 1)
1085 // we now have the worldmodel so we can set up the game world
1086 CL_SetupWorldModel();
1087 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1089 cl.loadfinished = true;
1090 // now issue the spawn to move on to signon 2 like normal
1092 Cmd_ForwardStringToServer("prespawn");
1097 // finished loading models
1100 if (cl.downloadsound_current < cl.loadsound_total)
1104 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1106 char soundname[MAX_QPATH];
1107 if (aborteddownload)
1109 aborteddownload = false;
1112 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1114 if (cls.signon < SIGNONS)
1115 CL_KeepaliveMessage(true);
1116 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1117 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1119 Con_Printf("Sound %s not found\n", soundname);
1120 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1122 Cmd_ForwardStringToServer(va("download %s", soundname));
1123 // we'll try loading again when the download finishes
1127 // Don't lock the sfx here, S_ServerSounds already did that
1128 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1131 // finished loading sounds
1134 if (!cl.loadfinished)
1136 cl.loadfinished = true;
1138 // check memory integrity
1139 Mem_CheckSentinelsGlobal();
1141 // now issue the spawn to move on to signon 2 like normal
1143 Cmd_ForwardStringToServer("prespawn");
1147 void CL_BeginDownloads_f(void)
1149 // prevent cl_begindownloads from being issued multiple times in one match
1150 // to prevent accidentally cancelled downloads
1152 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1154 CL_BeginDownloads(false);
1157 void CL_StopDownload(int size, int crc)
1159 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1162 size_t existingsize;
1163 const char *extension;
1166 // save to disk only if we don't already have it
1167 // (this is mainly for playing back demos)
1168 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1171 if ((int)existingsize != size || existingcrc != crc)
1173 // we have a mismatching file, pick another name for it
1174 char name[MAX_QPATH*2];
1175 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1176 if (!FS_FileExists(name))
1178 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1179 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1185 // we either don't have it or have a mismatching file...
1186 // so it's time to accept the file
1187 // but if we already have a mismatching file we need to rename
1188 // this new one, and if we already have this file in renamed form,
1190 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1191 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1192 extension = FS_FileExtension(cls.qw_downloadname);
1193 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1197 else if (cls.qw_downloadmemory && size)
1199 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1200 CL_BeginDownloads(true);
1203 if (cls.qw_downloadmemory)
1204 Mem_Free(cls.qw_downloadmemory);
1205 cls.qw_downloadmemory = NULL;
1206 cls.qw_downloadname[0] = 0;
1207 cls.qw_downloadmemorymaxsize = 0;
1208 cls.qw_downloadmemorycursize = 0;
1209 cls.qw_downloadpercent = 0;
1212 void CL_ParseDownload(void)
1215 unsigned char data[65536];
1216 start = MSG_ReadLong();
1217 size = (unsigned short)MSG_ReadShort();
1219 // record the start/size information to ack in the next input packet
1220 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1222 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1224 cls.dp_downloadack[i].start = start;
1225 cls.dp_downloadack[i].size = size;
1230 MSG_ReadBytes(size, data);
1232 if (!cls.qw_downloadname[0])
1235 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1239 if (start + size > cls.qw_downloadmemorymaxsize)
1240 Host_Error("corrupt download message\n");
1242 // only advance cursize if the data is at the expected position
1243 // (gaps are unacceptable)
1244 memcpy(cls.qw_downloadmemory + start, data, size);
1245 cls.qw_downloadmemorycursize = start + size;
1246 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1247 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1248 cls.qw_downloadspeedcount += size;
1251 void CL_DownloadBegin_f(void)
1253 int size = atoi(Cmd_Argv(1));
1255 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1257 Con_Printf("cl_downloadbegin: received bogus information\n");
1258 CL_StopDownload(0, 0);
1262 if (cls.qw_downloadname[0])
1263 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1265 CL_StopDownload(0, 0);
1267 // we're really beginning a download now, so initialize stuff
1268 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1269 cls.qw_downloadmemorymaxsize = size;
1270 cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1271 cls.qw_downloadnumber++;
1273 Cmd_ForwardStringToServer("sv_startdownload");
1276 void CL_StopDownload_f(void)
1278 if (cls.qw_downloadname[0])
1280 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1281 CL_StopDownload(0, 0);
1283 CL_BeginDownloads(true);
1286 void CL_DownloadFinished_f(void)
1290 Con_Printf("Malformed cl_downloadfinished command\n");
1293 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1294 CL_BeginDownloads(false);
1297 static void CL_SendPlayerInfo(void)
1299 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1300 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1302 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1303 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1305 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1306 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1308 if (cl_pmodel.integer)
1310 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1311 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1313 if (*cl_playermodel.string)
1315 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1316 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1318 if (*cl_playerskin.string)
1320 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1321 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1326 =====================
1329 An svc_signonnum has been received, perform a client side setup
1330 =====================
1332 static void CL_SignonReply (void)
1334 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1341 // send player info before we begin downloads
1342 // (so that the server can see the player name while downloading)
1343 CL_SendPlayerInfo();
1345 // execute cl_begindownloads next frame
1346 // (after any commands added by svc_stufftext have been executed)
1347 // when done with downloads the "prespawn" will be sent
1348 Cbuf_AddText("\ncl_begindownloads\n");
1350 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1351 //MSG_WriteString (&cls.netcon->message, "prespawn");
1353 else // playing a demo... make sure loading occurs as soon as possible
1354 CL_BeginDownloads(false);
1360 // LordHavoc: quake sent the player info here but due to downloads
1361 // it is sent earlier instead
1362 // CL_SendPlayerInfo();
1364 // LordHavoc: changed to begin a loading stage and issue this when done
1365 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1366 MSG_WriteString (&cls.netcon->message, "spawn");
1373 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1374 MSG_WriteString (&cls.netcon->message, "begin");
1389 void CL_ParseServerInfo (void)
1393 protocolversion_t protocol;
1394 int nummodels, numsounds;
1396 Con_DPrint("Serverinfo packet received.\n");
1398 // if server is active, we already began a loading plaque
1401 SCR_BeginLoadingPlaque();
1405 // check memory integrity
1406 Mem_CheckSentinelsGlobal();
1408 // clear cl_serverextension cvars
1409 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1412 // wipe the client_state_t struct
1416 // parse protocol version number
1417 i = MSG_ReadLong ();
1418 protocol = Protocol_EnumForNumber(i);
1419 if (protocol == PROTOCOL_UNKNOWN)
1421 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1424 // hack for unmarked Nehahra movie demos which had a custom protocol
1425 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1426 protocol = PROTOCOL_NEHAHRAMOVIE;
1427 cls.protocol = protocol;
1428 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1430 cl.num_entities = 1;
1432 if (protocol == PROTOCOL_QUAKEWORLD)
1434 char gamedir[1][MAX_QPATH];
1436 cl.qw_servercount = MSG_ReadLong();
1438 str = MSG_ReadString();
1439 Con_Printf("server gamedir is %s\n", str);
1440 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1442 // change gamedir if needed
1443 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1444 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1446 cl.gametype = GAME_DEATHMATCH;
1449 // parse player number
1451 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1452 //cl.qw_spectator = (i & 128) != 0;
1453 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1454 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1456 // get the full level name
1457 str = MSG_ReadString ();
1458 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1460 // get the movevars that are defined in the qw protocol
1461 cl.movevars_gravity = MSG_ReadFloat();
1462 cl.movevars_stopspeed = MSG_ReadFloat();
1463 cl.movevars_maxspeed = MSG_ReadFloat();
1464 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1465 cl.movevars_accelerate = MSG_ReadFloat();
1466 cl.movevars_airaccelerate = MSG_ReadFloat();
1467 cl.movevars_wateraccelerate = MSG_ReadFloat();
1468 cl.movevars_friction = MSG_ReadFloat();
1469 cl.movevars_waterfriction = MSG_ReadFloat();
1470 cl.movevars_entgravity = MSG_ReadFloat();
1472 // other movevars not in the protocol...
1473 cl.movevars_wallfriction = 0;
1474 cl.movevars_timescale = 1;
1475 cl.movevars_jumpvelocity = 270;
1476 cl.movevars_edgefriction = 2;
1477 cl.movevars_maxairspeed = 30;
1478 cl.movevars_stepheight = 18;
1479 cl.movevars_airaccel_qw = 1;
1480 cl.movevars_airaccel_sideways_friction = 0;
1482 // seperate the printfs so the server message can have a color
1483 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1485 // check memory integrity
1486 Mem_CheckSentinelsGlobal();
1490 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1491 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1494 cl.loadbegun = false;
1495 cl.loadfinished = false;
1497 cls.state = ca_connected;
1500 // note: on QW protocol we can't set up the gameworld until after
1501 // downloads finish...
1502 // (we don't even know the name of the map yet)
1507 cl.maxclients = MSG_ReadByte ();
1508 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1510 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1513 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1516 cl.gametype = MSG_ReadByte ();
1518 // parse signon message
1519 str = MSG_ReadString ();
1520 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1522 // seperate the printfs so the server message can have a color
1523 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1524 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1526 // check memory integrity
1527 Mem_CheckSentinelsGlobal();
1529 // parse model precache list
1530 for (nummodels=1 ; ; nummodels++)
1532 str = MSG_ReadString();
1535 if (nummodels==MAX_MODELS)
1536 Host_Error ("Server sent too many model precaches");
1537 if (strlen(str) >= MAX_QPATH)
1538 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1539 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1541 // parse sound precache list
1542 for (numsounds=1 ; ; numsounds++)
1544 str = MSG_ReadString();
1547 if (numsounds==MAX_SOUNDS)
1548 Host_Error("Server sent too many sound precaches");
1549 if (strlen(str) >= MAX_QPATH)
1550 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1551 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1554 // touch all of the precached models that are still loaded so we can free
1555 // anything that isn't needed
1558 for (i = 1;i < nummodels;i++)
1559 Mod_FindName(cl.model_name[i]);
1560 // precache any models used by the client (this also marks them used)
1561 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1562 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1563 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1564 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1567 // do the same for sounds
1568 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1569 S_ServerSounds (cl.sound_name, numsounds);
1571 // precache any sounds used by the client
1572 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1573 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1574 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1575 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1576 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1577 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1578 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1580 // now we try to load everything that is new
1581 cl.loadmodel_current = 1;
1582 cl.downloadmodel_current = 1;
1583 cl.loadmodel_total = nummodels;
1584 cl.loadsound_current = 1;
1585 cl.downloadsound_current = 1;
1586 cl.loadsound_total = numsounds;
1587 cl.downloadcsqc = true;
1588 cl.loadbegun = false;
1589 cl.loadfinished = false;
1593 // check memory integrity
1594 Mem_CheckSentinelsGlobal();
1596 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1597 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1599 char demofile[MAX_OSPATH];
1600 char levelname[MAX_QPATH];
1602 if (cls.demorecording)
1604 // finish the previous level's demo file
1608 // start a new demo file
1609 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1610 if (strrchr(levelname, '.'))
1611 *(strrchr(levelname, '.')) = 0;
1612 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1614 Con_Printf ("Auto-recording to %s.\n", demofile);
1616 cls.demofile = FS_Open (demofile, "wb", false, false);
1619 cls.forcetrack = -1;
1620 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1621 cls.demorecording = true;
1624 Con_Print ("ERROR: couldn't open.\n");
1628 void CL_ValidateState(entity_state_t *s)
1635 if (s->modelindex >= MAX_MODELS)
1636 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1638 // these warnings are only warnings, no corrections are made to the state
1639 // because states are often copied for decoding, which otherwise would
1640 // propogate some of the corrections accidentally
1641 // (this used to happen, sometimes affecting skin and frame)
1643 // colormap is client index + 1
1644 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1645 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1647 model = cl.model_precache[s->modelindex];
1648 if (model && model->type && s->frame >= model->numframes)
1649 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1650 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1651 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1654 void CL_MoveLerpEntityStates(entity_t *ent)
1656 float odelta[3], adelta[3];
1657 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1658 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1659 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1661 // reset all persistent stuff if this is a new entity
1662 ent->persistent.lerpdeltatime = 0;
1663 ent->persistent.lerpstarttime = cl.mtime[1];
1664 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1665 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1666 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1667 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1668 // reset animation interpolation as well
1669 ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1670 ent->render.frame1time = ent->render.frame2time = cl.time;
1671 ent->render.framelerp = 1;
1672 // reset various persistent stuff
1673 ent->persistent.muzzleflash = 0;
1674 ent->persistent.trail_allowed = false;
1676 else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1678 // don't interpolate the move
1679 // (the fixangle[] check detects teleports, but not constant fixangles
1680 // such as when spectating)
1681 ent->persistent.lerpdeltatime = 0;
1682 ent->persistent.lerpstarttime = cl.mtime[1];
1683 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1684 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1685 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1686 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1687 ent->persistent.trail_allowed = false;
1689 else if (ent->state_current.flags & RENDER_STEP)
1691 // monster interpolation
1692 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1694 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1695 ent->persistent.lerpstarttime = cl.mtime[1];
1696 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1697 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1698 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1699 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1705 ent->persistent.lerpstarttime = ent->state_previous.time;
1706 // no lerp if it's singleplayer
1707 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1708 ent->persistent.lerpdeltatime = 0;
1710 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1711 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1712 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1713 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1714 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1716 // trigger muzzleflash effect if necessary
1717 if (ent->state_current.effects & EF_MUZZLEFLASH)
1718 ent->persistent.muzzleflash = 1;
1726 void CL_ParseBaseline (entity_t *ent, int large)
1730 ent->state_baseline = defaultstate;
1731 // FIXME: set ent->state_baseline.number?
1732 ent->state_baseline.active = true;
1735 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1736 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1740 ent->state_baseline.modelindex = MSG_ReadByte ();
1741 ent->state_baseline.frame = MSG_ReadByte ();
1743 ent->state_baseline.colormap = MSG_ReadByte();
1744 ent->state_baseline.skin = MSG_ReadByte();
1745 for (i = 0;i < 3;i++)
1747 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1748 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1750 ent->state_previous = ent->state_current = ent->state_baseline;
1758 Server information pertaining to this client only
1761 void CL_ParseClientdata (void)
1765 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1766 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1767 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1768 cl.mviewzoom[1] = cl.mviewzoom[0];
1770 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1772 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1773 cl.stats[STAT_ITEMS] = 0;
1774 cl.stats[STAT_VIEWZOOM] = 255;
1777 cl.mpunchangle[0][0] = 0;
1778 cl.mpunchangle[0][1] = 0;
1779 cl.mpunchangle[0][2] = 0;
1780 cl.mpunchvector[0][0] = 0;
1781 cl.mpunchvector[0][1] = 0;
1782 cl.mpunchvector[0][2] = 0;
1783 cl.mvelocity[0][0] = 0;
1784 cl.mvelocity[0][1] = 0;
1785 cl.mvelocity[0][2] = 0;
1786 cl.mviewzoom[0] = 1;
1788 bits = (unsigned short) MSG_ReadShort ();
1789 if (bits & SU_EXTEND1)
1790 bits |= (MSG_ReadByte() << 16);
1791 if (bits & SU_EXTEND2)
1792 bits |= (MSG_ReadByte() << 24);
1794 if (bits & SU_VIEWHEIGHT)
1795 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1797 if (bits & SU_IDEALPITCH)
1798 cl.idealpitch = MSG_ReadChar ();
1800 for (i = 0;i < 3;i++)
1802 if (bits & (SU_PUNCH1<<i) )
1804 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1805 cl.mpunchangle[0][i] = MSG_ReadChar();
1807 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1809 if (bits & (SU_PUNCHVEC1<<i))
1811 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1812 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1814 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1816 if (bits & (SU_VELOCITY1<<i) )
1818 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1819 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1821 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1825 // LordHavoc: hipnotic demos don't have this bit set but should
1826 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1827 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1829 cl.onground = (bits & SU_ONGROUND) != 0;
1830 cl.inwater = (bits & SU_INWATER) != 0;
1832 if (cls.protocol == PROTOCOL_DARKPLACES5)
1834 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1835 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1836 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1837 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1838 cl.stats[STAT_AMMO] = MSG_ReadShort();
1839 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1840 cl.stats[STAT_NAILS] = MSG_ReadShort();
1841 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1842 cl.stats[STAT_CELLS] = MSG_ReadShort();
1843 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1845 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1847 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1848 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1849 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1850 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1851 cl.stats[STAT_AMMO] = MSG_ReadByte();
1852 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1853 cl.stats[STAT_NAILS] = MSG_ReadByte();
1854 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1855 cl.stats[STAT_CELLS] = MSG_ReadByte();
1856 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1857 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1859 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1862 if (bits & SU_VIEWZOOM)
1864 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1865 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1867 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1870 // viewzoom interpolation
1871 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1875 =====================
1877 =====================
1879 void CL_ParseStatic (int large)
1883 if (cl.num_static_entities >= cl.max_static_entities)
1884 Host_Error ("Too many static entities");
1885 ent = &cl.static_entities[cl.num_static_entities++];
1886 CL_ParseBaseline (ent, large);
1888 if (ent->state_baseline.modelindex == 0)
1890 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1891 cl.num_static_entities--;
1892 // This is definitely a cheesy way to conserve resources...
1896 // copy it to the current state
1897 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1898 ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1899 ent->render.framelerp = 0;
1900 // make torchs play out of sync
1901 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1902 ent->render.colormap = -1; // no special coloring
1903 ent->render.skinnum = ent->state_baseline.skin;
1904 ent->render.effects = ent->state_baseline.effects;
1905 ent->render.alpha = 1;
1907 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1908 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1910 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1911 CL_UpdateRenderEntity(&ent->render);
1919 void CL_ParseStaticSound (int large)
1922 int sound_num, vol, atten;
1924 MSG_ReadVector(org, cls.protocol);
1926 sound_num = (unsigned short) MSG_ReadShort ();
1928 sound_num = MSG_ReadByte ();
1929 vol = MSG_ReadByte ();
1930 atten = MSG_ReadByte ();
1932 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1935 void CL_ParseEffect (void)
1938 int modelindex, startframe, framecount, framerate;
1940 MSG_ReadVector(org, cls.protocol);
1941 modelindex = MSG_ReadByte ();
1942 startframe = MSG_ReadByte ();
1943 framecount = MSG_ReadByte ();
1944 framerate = MSG_ReadByte ();
1946 CL_Effect(org, modelindex, startframe, framecount, framerate);
1949 void CL_ParseEffect2 (void)
1952 int modelindex, startframe, framecount, framerate;
1954 MSG_ReadVector(org, cls.protocol);
1955 modelindex = (unsigned short) MSG_ReadShort ();
1956 startframe = (unsigned short) MSG_ReadShort ();
1957 framecount = MSG_ReadByte ();
1958 framerate = MSG_ReadByte ();
1960 CL_Effect(org, modelindex, startframe, framecount, framerate);
1963 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1968 if (ent >= MAX_EDICTS)
1970 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1974 if (ent >= cl.max_entities)
1975 CL_ExpandEntities(ent);
1977 // override any beam with the same entity
1980 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1981 if (b->entity == ent)
1983 // if the entity was not found then just replace an unused beam
1984 if (i == cl.max_beams)
1985 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1988 if (i < cl.max_beams)
1990 cl.num_beams = max(cl.num_beams, i + 1);
1992 b->lightning = lightning;
1994 b->endtime = cl.mtime[0] + 0.2;
1995 VectorCopy (start, b->start);
1996 VectorCopy (end, b->end);
1999 Con_Print("beam list overflow!\n");
2002 void CL_ParseBeam (model_t *m, int lightning)
2007 ent = (unsigned short) MSG_ReadShort ();
2008 MSG_ReadVector(start, cls.protocol);
2009 MSG_ReadVector(end, cls.protocol);
2011 if (ent >= MAX_EDICTS)
2013 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2017 CL_NewBeam(ent, start, end, m, lightning);
2020 void CL_ParseTempEntity(void)
2028 int colorStart, colorLength, count;
2029 float velspeed, radius;
2030 unsigned char *tempcolor;
2031 matrix4x4_t tempmatrix;
2033 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2035 type = MSG_ReadByte();
2038 case QW_TE_WIZSPIKE:
2039 // spike hitting wall
2040 MSG_ReadVector(pos, cls.protocol);
2041 CL_FindNonSolidLocation(pos, pos, 4);
2042 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2043 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2046 case QW_TE_KNIGHTSPIKE:
2047 // spike hitting wall
2048 MSG_ReadVector(pos, cls.protocol);
2049 CL_FindNonSolidLocation(pos, pos, 4);
2050 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2051 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2055 // spike hitting wall
2056 MSG_ReadVector(pos, cls.protocol);
2057 CL_FindNonSolidLocation(pos, pos, 4);
2058 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2060 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2065 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2067 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2069 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2072 case QW_TE_SUPERSPIKE:
2073 // super spike hitting wall
2074 MSG_ReadVector(pos, cls.protocol);
2075 CL_FindNonSolidLocation(pos, pos, 4);
2076 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2078 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2083 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2085 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2087 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2091 case QW_TE_EXPLOSION:
2093 MSG_ReadVector(pos, cls.protocol);
2094 CL_FindNonSolidLocation(pos, pos, 10);
2095 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2096 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2097 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2100 case QW_TE_TAREXPLOSION:
2101 // tarbaby explosion
2102 MSG_ReadVector(pos, cls.protocol);
2103 CL_FindNonSolidLocation(pos, pos, 10);
2104 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2105 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2108 case QW_TE_LIGHTNING1:
2110 CL_ParseBeam(cl.model_bolt, true);
2113 case QW_TE_LIGHTNING2:
2115 CL_ParseBeam(cl.model_bolt2, true);
2118 case QW_TE_LIGHTNING3:
2120 CL_ParseBeam(cl.model_bolt3, false);
2123 case QW_TE_LAVASPLASH:
2124 MSG_ReadVector(pos, cls.protocol);
2125 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2128 case QW_TE_TELEPORT:
2129 MSG_ReadVector(pos, cls.protocol);
2130 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2134 // bullet hitting wall
2135 radius = MSG_ReadByte();
2136 MSG_ReadVector(pos, cls.protocol);
2137 CL_FindNonSolidLocation(pos, pos, 4);
2138 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2139 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2140 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2141 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2144 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2149 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2151 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2153 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2159 count = MSG_ReadByte();
2160 MSG_ReadVector(pos, cls.protocol);
2161 CL_FindNonSolidLocation(pos, pos, 4);
2162 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2165 case QW_TE_LIGHTNINGBLOOD:
2166 MSG_ReadVector(pos, cls.protocol);
2167 CL_FindNonSolidLocation(pos, pos, 4);
2168 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2172 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2177 type = MSG_ReadByte();
2181 // spike hitting wall
2182 MSG_ReadVector(pos, cls.protocol);
2183 CL_FindNonSolidLocation(pos, pos, 4);
2184 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2185 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2188 case TE_KNIGHTSPIKE:
2189 // spike hitting wall
2190 MSG_ReadVector(pos, cls.protocol);
2191 CL_FindNonSolidLocation(pos, pos, 4);
2192 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2193 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2197 // spike hitting wall
2198 MSG_ReadVector(pos, cls.protocol);
2199 CL_FindNonSolidLocation(pos, pos, 4);
2200 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2202 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2207 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2209 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2211 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2215 // quad spike hitting wall
2216 MSG_ReadVector(pos, cls.protocol);
2217 CL_FindNonSolidLocation(pos, pos, 4);
2218 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2220 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2225 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2227 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2229 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2233 // super spike hitting wall
2234 MSG_ReadVector(pos, cls.protocol);
2235 CL_FindNonSolidLocation(pos, pos, 4);
2236 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2238 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2243 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2245 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2247 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2250 case TE_SUPERSPIKEQUAD:
2251 // quad super spike hitting wall
2252 MSG_ReadVector(pos, cls.protocol);
2253 CL_FindNonSolidLocation(pos, pos, 4);
2254 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2256 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2261 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2263 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2265 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2268 // LordHavoc: added for improved blood splatters
2271 MSG_ReadVector(pos, cls.protocol);
2272 CL_FindNonSolidLocation(pos, pos, 4);
2273 dir[0] = MSG_ReadChar();
2274 dir[1] = MSG_ReadChar();
2275 dir[2] = MSG_ReadChar();
2276 count = MSG_ReadByte();
2277 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2281 MSG_ReadVector(pos, cls.protocol);
2282 CL_FindNonSolidLocation(pos, pos, 4);
2283 dir[0] = MSG_ReadChar();
2284 dir[1] = MSG_ReadChar();
2285 dir[2] = MSG_ReadChar();
2286 count = MSG_ReadByte();
2287 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2290 MSG_ReadVector(pos, cls.protocol);
2291 CL_FindNonSolidLocation(pos, pos, 4);
2292 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2294 // LordHavoc: added for improved gore
2295 case TE_BLOODSHOWER:
2297 MSG_ReadVector(pos, cls.protocol); // mins
2298 MSG_ReadVector(pos2, cls.protocol); // maxs
2299 velspeed = MSG_ReadCoord(cls.protocol); // speed
2300 count = (unsigned short) MSG_ReadShort(); // number of particles
2301 vel1[0] = -velspeed;
2302 vel1[1] = -velspeed;
2303 vel1[2] = -velspeed;
2307 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2310 case TE_PARTICLECUBE:
2311 // general purpose particle effect
2312 MSG_ReadVector(pos, cls.protocol); // mins
2313 MSG_ReadVector(pos2, cls.protocol); // maxs
2314 MSG_ReadVector(dir, cls.protocol); // dir
2315 count = (unsigned short) MSG_ReadShort(); // number of particles
2316 colorStart = MSG_ReadByte(); // color
2317 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2318 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2319 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2322 case TE_PARTICLERAIN:
2323 // general purpose particle effect
2324 MSG_ReadVector(pos, cls.protocol); // mins
2325 MSG_ReadVector(pos2, cls.protocol); // maxs
2326 MSG_ReadVector(dir, cls.protocol); // dir
2327 count = (unsigned short) MSG_ReadShort(); // number of particles
2328 colorStart = MSG_ReadByte(); // color
2329 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2332 case TE_PARTICLESNOW:
2333 // general purpose particle effect
2334 MSG_ReadVector(pos, cls.protocol); // mins
2335 MSG_ReadVector(pos2, cls.protocol); // maxs
2336 MSG_ReadVector(dir, cls.protocol); // dir
2337 count = (unsigned short) MSG_ReadShort(); // number of particles
2338 colorStart = MSG_ReadByte(); // color
2339 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2343 // bullet hitting wall
2344 MSG_ReadVector(pos, cls.protocol);
2345 CL_FindNonSolidLocation(pos, pos, 4);
2346 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2347 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2350 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2355 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2357 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2359 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2364 case TE_GUNSHOTQUAD:
2365 // quad bullet hitting wall
2366 MSG_ReadVector(pos, cls.protocol);
2367 CL_FindNonSolidLocation(pos, pos, 4);
2368 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2369 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2372 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2377 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2379 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2381 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2388 MSG_ReadVector(pos, cls.protocol);
2389 CL_FindNonSolidLocation(pos, pos, 10);
2390 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2391 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2394 case TE_EXPLOSIONQUAD:
2395 // quad rocket explosion
2396 MSG_ReadVector(pos, cls.protocol);
2397 CL_FindNonSolidLocation(pos, pos, 10);
2398 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2399 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2403 // Nehahra movie colored lighting explosion
2404 MSG_ReadVector(pos, cls.protocol);
2405 CL_FindNonSolidLocation(pos, pos, 10);
2406 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2407 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2408 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2409 CL_ParticleExplosion(pos);
2410 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2411 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2412 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2415 case TE_EXPLOSIONRGB:
2416 // colored lighting explosion
2417 MSG_ReadVector(pos, cls.protocol);
2418 CL_FindNonSolidLocation(pos, pos, 10);
2419 CL_ParticleExplosion(pos);
2420 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2421 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2422 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2423 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2424 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2425 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2428 case TE_TAREXPLOSION:
2429 // tarbaby explosion
2430 MSG_ReadVector(pos, cls.protocol);
2431 CL_FindNonSolidLocation(pos, pos, 10);
2432 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2433 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2437 MSG_ReadVector(pos, cls.protocol);
2438 CL_FindNonSolidLocation(pos, pos, 10);
2439 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2442 case TE_CUSTOMFLASH:
2443 MSG_ReadVector(pos, cls.protocol);
2444 CL_FindNonSolidLocation(pos, pos, 4);
2445 radius = (MSG_ReadByte() + 1) * 8;
2446 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2447 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2448 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2449 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2450 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2451 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2455 MSG_ReadVector(pos, cls.protocol);
2456 MSG_ReadVector(dir, cls.protocol);
2457 count = MSG_ReadByte();
2458 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2463 CL_ParseBeam(cl.model_bolt, true);
2468 CL_ParseBeam(cl.model_bolt2, true);
2473 CL_ParseBeam(cl.model_bolt3, false);
2478 // grappling hook beam
2479 CL_ParseBeam(cl.model_beam, false);
2483 // LordHavoc: for compatibility with the Nehahra movie...
2484 case TE_LIGHTNING4NEH:
2485 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2489 MSG_ReadVector(pos, cls.protocol);
2490 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2494 MSG_ReadVector(pos, cls.protocol);
2495 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2499 // color mapped explosion
2500 MSG_ReadVector(pos, cls.protocol);
2501 CL_FindNonSolidLocation(pos, pos, 10);
2502 colorStart = MSG_ReadByte();
2503 colorLength = MSG_ReadByte();
2504 CL_ParticleExplosion2(pos, colorStart, colorLength);
2505 tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2506 color[0] = tempcolor[0] * (2.0f / 255.0f);
2507 color[1] = tempcolor[1] * (2.0f / 255.0f);
2508 color[2] = tempcolor[2] * (2.0f / 255.0f);
2509 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2510 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2511 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2515 MSG_ReadVector(pos, cls.protocol);
2516 MSG_ReadVector(pos2, cls.protocol);
2517 MSG_ReadVector(dir, cls.protocol);
2518 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2522 MSG_ReadVector(pos, cls.protocol);
2523 MSG_ReadVector(dir, cls.protocol);
2524 count = MSG_ReadByte();
2525 CL_FindNonSolidLocation(pos, pos, 4);
2526 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2529 case TE_TEI_BIGEXPLOSION:
2530 MSG_ReadVector(pos, cls.protocol);
2531 CL_FindNonSolidLocation(pos, pos, 10);
2532 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2533 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2536 case TE_TEI_PLASMAHIT:
2537 MSG_ReadVector(pos, cls.protocol);
2538 MSG_ReadVector(dir, cls.protocol);
2539 count = MSG_ReadByte();
2540 CL_FindNonSolidLocation(pos, pos, 5);
2541 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2545 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2550 void CL_ParseTrailParticles(void)
2555 entityindex = (unsigned short)MSG_ReadShort();
2556 if (entityindex >= MAX_EDICTS)
2558 if (entityindex >= cl.max_entities)
2559 CL_ExpandEntities(entityindex);
2560 effectindex = (unsigned short)MSG_ReadShort();
2561 MSG_ReadVector(start, cls.protocol);
2562 MSG_ReadVector(end, cls.protocol);
2563 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2566 void CL_ParsePointParticles(void)
2568 int effectindex, count;
2569 vec3_t origin, velocity;
2570 effectindex = (unsigned short)MSG_ReadShort();
2571 MSG_ReadVector(origin, cls.protocol);
2572 MSG_ReadVector(velocity, cls.protocol);
2573 count = (unsigned short)MSG_ReadShort();
2574 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2577 void CL_ParsePointParticles1(void)
2581 effectindex = (unsigned short)MSG_ReadShort();
2582 MSG_ReadVector(origin, cls.protocol);
2583 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2586 typedef struct cl_iplog_item_s
2593 static qboolean cl_iplog_loaded = false;
2594 static int cl_iplog_numitems = 0;
2595 static int cl_iplog_maxitems = 0;
2596 static cl_iplog_item_t *cl_iplog_items;
2598 static void CL_IPLog_Load(void);
2599 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2602 if (!address || !address[0] || !name || !name[0])
2604 if (!cl_iplog_loaded)
2606 if (developer.integer >= 100)
2607 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2608 // see if it already exists
2611 for (i = 0;i < cl_iplog_numitems;i++)
2613 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2615 if (developer.integer >= 100)
2616 Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2621 // it does not already exist in the iplog, so add it
2622 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2624 cl_iplog_item_t *olditems = cl_iplog_items;
2625 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2626 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2629 if (cl_iplog_numitems)
2630 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2634 cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2635 cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2636 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2637 // TODO: maybe it would be better to strip weird characters from name when
2638 // copying it here rather than using a straight strcpy?
2639 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2640 cl_iplog_numitems++;
2643 // add it to the iplog.txt file
2644 // TODO: this ought to open the one in the userpath version of the base
2645 // gamedir, not the current gamedir
2646 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2647 if (developer.integer >= 100)
2648 Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2652 static void CL_IPLog_Load(void)
2654 int i, len, linenumber;
2655 char *text, *textend;
2656 unsigned char *filedata;
2657 fs_offset_t filesize;
2658 char line[MAX_INPUTLINE];
2659 char address[MAX_INPUTLINE];
2660 cl_iplog_loaded = true;
2661 // TODO: this ought to open the one in the userpath version of the base
2662 // gamedir, not the current gamedir
2663 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2666 text = (char *)filedata;
2667 textend = text + filesize;
2668 for (linenumber = 1;text < textend;linenumber++)
2670 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2671 if (len < (int)sizeof(line) - 1)
2672 line[len++] = *text;
2674 if (text < textend && *text == '\r' && text[1] == '\n')
2676 if (text < textend && *text == '\n')
2678 if (line[0] == '/' && line[1] == '/')
2679 continue; // skip comments if anyone happens to add them
2680 for (i = 0;i < len && line[i] > ' ';i++)
2681 address[i] = line[i];
2683 // skip exactly one space character
2685 // address contains the address with termination,
2686 // line + i contains the name with termination
2687 if (address[0] && line[i])
2688 CL_IPLog_Add(address, line + i, false, false);
2690 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2694 static void CL_IPLog_List_f(void)
2697 const char *addressprefix;
2700 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2704 if (Cmd_Argc() >= 2)
2705 addressprefix = Cmd_Argv(1);
2706 if (!cl_iplog_loaded)
2708 if (addressprefix && addressprefix[0])
2709 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2711 Con_Printf("Listing all iplog entries\n");
2712 Con_Printf("address name\n");
2713 for (i = 0;i < cl_iplog_numitems;i++)
2715 if (addressprefix && addressprefix[0])
2717 for (j = 0;addressprefix[j];j++)
2718 if (addressprefix[j] != cl_iplog_items[i].address[j])
2720 // if this address does not begin with the addressprefix string
2721 // simply omit it from the output
2722 if (addressprefix[j])
2725 // if name is less than 15 characters, left justify it and pad
2726 // if name is more than 15 characters, print all of it, not worrying
2727 // about the fact it will misalign the columns
2728 if (strlen(cl_iplog_items[i].address) < 15)
2729 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2731 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2735 // look for anything interesting like player IP addresses or ping reports
2736 qboolean CL_ExaminePrintString(const char *text)
2740 char temp[MAX_INPUTLINE];
2741 if (!strcmp(text, "Client ping times:\n"))
2743 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2744 // hide ping reports in demos
2745 if (cls.demoplayback)
2746 cl.parsingtextexpectingpingforscores = 1;
2747 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2749 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2751 Con_Printf("ping reply but empty scoreboard?!?\n");
2752 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2753 cl.parsingtextexpectingpingforscores = 0;
2755 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2756 return !cl.parsingtextexpectingpingforscores;
2758 if (!strncmp(text, "host: ", 9))
2760 // cl.parsingtextexpectingpingforscores = false; // really?
2761 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2762 cl.parsingtextplayerindex = 0;
2765 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2767 // if anything goes wrong, we'll assume this is not a ping report
2768 qboolean expected = cl.parsingtextexpectingpingforscores;
2769 cl.parsingtextexpectingpingforscores = 0;
2770 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2774 if ((*t >= '0' && *t <= '9') || *t == '-')
2777 while ((*t >= '0' && *t <= '9') || *t == '-')
2783 if(cl.parsingtextplayerindex < cl.maxclients)
2785 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2787 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2788 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2789 if (t[charindex] == '\n')
2791 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2792 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2794 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2796 // we parsed a valid ping entry, so expect another to follow
2797 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2798 cl.parsingtextexpectingpingforscores = expected;
2803 if (!strncmp(t, "unconnected\n", 12))
2806 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2807 cl.parsingtextexpectingpingforscores = expected;
2811 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2815 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2817 if (!strncmp(text, "players: ", 9))
2819 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2820 cl.parsingtextplayerindex = 0;
2823 else if (!strstr(text, ": "))
2825 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2829 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2831 // if anything goes wrong, we'll assume this is not a status report
2832 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2833 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2836 cl.parsingtextplayerindex = atoi(t) - 1;
2837 while (*t >= '0' && *t <= '9')
2841 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2844 // the player name follows here, along with frags and time
2847 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2849 // if anything goes wrong, we'll assume this is not a status report
2850 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2856 for (len = 0;*t && *t != '\n';t++)
2857 if (len < (int)sizeof(temp) - 1)
2860 // botclient is perfectly valid, but we don't care about bots
2861 // also don't try to look up the name of an invalid player index
2862 if (strcmp(temp, "botclient")
2863 && cl.parsingtextplayerindex >= 0
2864 && cl.parsingtextplayerindex < cl.maxclients
2865 && cl.scores[cl.parsingtextplayerindex].name[0])
2867 // log the player name and IP address string
2868 // (this operates entirely on strings to avoid issues with the
2869 // nature of a network address)
2870 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2872 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2879 extern cvar_t slowmo;
2880 static void CL_NetworkTimeReceived(double newtime)
2883 cl.mtime[1] = cl.mtime[0];
2884 cl.mtime[0] = newtime;
2885 if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2886 cl.time = cl.mtime[1] = newtime;
2887 else if (cls.demoplayback)
2889 // when time falls behind during demo playback it means the cl.mtime[1] was altered
2890 // due to a large time gap, so treat it as an instant change in time
2891 // (this can also happen during heavy packet loss in the demo)
2892 if (cl.time < newtime - 0.1)
2893 cl.mtime[1] = cl.time = newtime;
2895 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2897 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2898 if (developer.integer >= 100 && vid_activewindow)
2900 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2901 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2902 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2903 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2905 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2906 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2907 if (cl_nettimesyncboundmode.integer == 1)
2908 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2909 else if (cl_nettimesyncboundmode.integer == 2)
2911 if (cl.time < cl.mtime[1] || cl.time > timehigh)
2912 cl.time = cl.mtime[1];
2914 else if (cl_nettimesyncboundmode.integer == 3)
2916 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2917 cl.time = cl.mtime[1];
2919 else if (cl_nettimesyncboundmode.integer == 4)
2921 if (fabs(cl.time - cl.mtime[1]) > 0.5)
2922 cl.time = cl.mtime[1]; // reset
2923 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2924 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2925 else if (cl.time > cl.mtime[1])
2926 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2928 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2930 else if (cl_nettimesyncboundmode.integer == 5)
2932 if (fabs(cl.time - cl.mtime[1]) > 0.5)
2933 cl.time = cl.mtime[1]; // reset
2934 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2935 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2937 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2939 else if (cl_nettimesyncboundmode.integer == 6)
2941 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2942 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2945 // this packet probably contains a player entity update, so we will need
2946 // to update the prediction
2947 cl.movement_needupdate = true;
2948 // this may get updated later in parsing by svc_clientdata
2949 cl.onground = false;
2950 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2951 // during this frame
2952 // (makes spectating players much smoother and prevents mouse movement from turning)
2953 cl.fixangle[1] = cl.fixangle[0];
2954 cl.fixangle[0] = false;
2955 if (!cls.demoplayback)
2956 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2959 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2962 qboolean CL_VM_Parse_TempEntity (void);
2963 void CL_VM_Parse_StuffCmd (const char *msg);
2964 void CL_VM_Parse_CenterPrint (const char *msg);
2965 void CSQC_AddPrintText (const char *msg);
2966 void CSQC_ReadEntities (void);
2969 =====================
2970 CL_ParseServerMessage
2971 =====================
2973 int parsingerror = false;
2974 extern void CL_UpdateMoveVars(void);
2975 void CL_ParseServerMessage(void)
2979 protocolversion_t protocol;
2980 unsigned char cmdlog[32];
2981 char *cmdlogname[32], *temp;
2982 int cmdindex, cmdcount = 0;
2984 // LordHavoc: moved demo message writing from before the packet parse to
2985 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2986 // code in CL_ParseServerinfo
2987 //if (cls.demorecording)
2988 // CL_WriteDemoMessage (&net_message);
2990 cl.last_received_message = realtime;
2992 if (cls.netcon && cls.signon < SIGNONS)
2993 CL_KeepaliveMessage(false);
2996 // if recording demos, copy the message out
2998 if (cl_shownet.integer == 1)
2999 Con_Printf("%f %i\n", realtime, net_message.cursize);
3000 else if (cl_shownet.integer == 2)
3001 Con_Print("------------------\n");
3004 // parse the message
3006 //MSG_BeginReading ();
3008 parsingerror = true;
3010 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3012 CL_NetworkTimeReceived(realtime); // qw has no clock
3014 // slightly kill qw player entities each frame
3015 for (i = 1;i < cl.maxclients;i++)
3016 cl.entities_active[i] = false;
3018 // kill all qw nails
3019 cl.qw_num_nails = 0;
3021 // fade weapon view kick
3022 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3024 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3029 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3031 cmd = MSG_ReadByte ();
3035 SHOWNET("END OF MESSAGE");
3036 break; // end of message
3039 cmdindex = cmdcount & 31;
3041 cmdlog[cmdindex] = cmd;
3043 SHOWNET(qw_svc_strings[cmd]);
3044 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3045 if (!cmdlogname[cmdindex])
3047 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3049 cmdlogname[cmdindex] = temp;
3057 char description[32*64], temp[64];
3059 strlcpy(description, "packet dump: ", sizeof(description));
3063 count = cmdcount - i;
3067 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3068 strlcat(description, temp, sizeof(description));
3073 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3074 Con_Print(description);
3075 Host_Error("CL_ParseServerMessage: Illegible server message");
3080 //Con_Printf("qw_svc_nop\n");
3083 case qw_svc_disconnect:
3084 Con_Printf("Server disconnected\n");
3085 if (cls.demonum != -1)
3093 temp = MSG_ReadString();
3094 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3097 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3099 CSQC_AddPrintText(temp);
3103 case qw_svc_centerprint:
3104 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3107 case qw_svc_stufftext:
3108 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3112 // svc_damage protocol is identical to nq
3116 case qw_svc_serverdata:
3117 //Cbuf_Execute(); // make sure any stuffed commands are done
3118 CL_ParseServerInfo();
3121 case qw_svc_setangle:
3122 for (i=0 ; i<3 ; i++)
3123 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3124 if (!cls.demoplayback)
3126 cl.fixangle[0] = true;
3127 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3128 // disable interpolation if this is new
3129 if (!cl.fixangle[1])
3130 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3134 case qw_svc_lightstyle:
3135 i = MSG_ReadByte ();
3136 if (i >= cl.max_lightstyle)
3138 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3141 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3142 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3143 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3147 CL_ParseStartSoundPacket(false);
3150 case qw_svc_stopsound:
3151 i = (unsigned short) MSG_ReadShort();
3152 S_StopSound(i>>3, i&7);
3155 case qw_svc_updatefrags:
3157 if (i >= cl.maxclients)
3158 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3159 cl.scores[i].frags = (signed short) MSG_ReadShort();
3162 case qw_svc_updateping:
3164 if (i >= cl.maxclients)
3165 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3166 cl.scores[i].qw_ping = MSG_ReadShort();
3169 case qw_svc_updatepl:
3171 if (i >= cl.maxclients)
3172 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3173 cl.scores[i].qw_packetloss = MSG_ReadByte();
3176 case qw_svc_updateentertime:
3178 if (i >= cl.maxclients)
3179 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3181 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3184 case qw_svc_spawnbaseline:
3185 i = (unsigned short) MSG_ReadShort();
3186 if (i < 0 || i >= MAX_EDICTS)
3187 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3188 if (i >= cl.max_entities)
3189 CL_ExpandEntities(i);
3190 CL_ParseBaseline(cl.entities + i, false);
3192 case qw_svc_spawnstatic:
3193 CL_ParseStatic(false);
3195 case qw_svc_temp_entity:
3196 if(!CL_VM_Parse_TempEntity())
3197 CL_ParseTempEntity ();
3200 case qw_svc_killedmonster:
3201 cl.stats[STAT_MONSTERS]++;
3204 case qw_svc_foundsecret:
3205 cl.stats[STAT_SECRETS]++;
3208 case qw_svc_updatestat:
3209 i = MSG_ReadByte ();
3210 if (i < 0 || i >= MAX_CL_STATS)
3211 Host_Error ("svc_updatestat: %i is invalid", i);
3212 cl.stats[i] = MSG_ReadByte ();
3215 case qw_svc_updatestatlong:
3216 i = MSG_ReadByte ();
3217 if (i < 0 || i >= MAX_CL_STATS)
3218 Host_Error ("svc_updatestatlong: %i is invalid", i);
3219 cl.stats[i] = MSG_ReadLong ();
3222 case qw_svc_spawnstaticsound:
3223 CL_ParseStaticSound (false);
3226 case qw_svc_cdtrack:
3227 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3228 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3229 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3231 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3234 case qw_svc_intermission:
3235 if(!cl.intermission)
3236 cl.completed_time = cl.time;
3237 cl.intermission = 1;
3238 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3239 for (i = 0;i < 3;i++)
3240 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3244 if(!cl.intermission)
3245 cl.completed_time = cl.time;
3246 cl.intermission = 2;
3247 SCR_CenterPrint(MSG_ReadString ());
3250 case qw_svc_sellscreen:
3251 Cmd_ExecuteString ("help", src_command);
3254 case qw_svc_smallkick:
3255 cl.qw_weaponkick = -2;
3257 case qw_svc_bigkick:
3258 cl.qw_weaponkick = -4;
3261 case qw_svc_muzzleflash:
3262 i = (unsigned short) MSG_ReadShort();
3263 // NOTE: in QW this only worked on clients
3264 if (i < 0 || i >= MAX_EDICTS)
3265 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3266 if (i >= cl.max_entities)
3267 CL_ExpandEntities(i);
3268 cl.entities[i].persistent.muzzleflash = 1.0f;
3271 case qw_svc_updateuserinfo:
3272 QW_CL_UpdateUserInfo();
3275 case qw_svc_setinfo:
3279 case qw_svc_serverinfo:
3283 case qw_svc_download:
3284 QW_CL_ParseDownload();
3287 case qw_svc_playerinfo:
3288 EntityStateQW_ReadPlayerUpdate();
3295 case qw_svc_chokecount:
3297 // FIXME: apply to netgraph
3298 //for (j = 0;j < i;j++)
3299 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3302 case qw_svc_modellist:
3303 QW_CL_ParseModelList();
3306 case qw_svc_soundlist:
3307 QW_CL_ParseSoundList();
3310 case qw_svc_packetentities:
3311 EntityFrameQW_CL_ReadFrame(false);
3312 // first update is the final signon stage
3313 if (cls.signon == SIGNONS - 1)
3314 cls.signon = SIGNONS;
3317 case qw_svc_deltapacketentities:
3318 EntityFrameQW_CL_ReadFrame(true);
3319 // first update is the final signon stage
3320 if (cls.signon == SIGNONS - 1)
3321 cls.signon = SIGNONS;
3324 case qw_svc_maxspeed:
3325 cl.movevars_maxspeed = MSG_ReadFloat();
3328 case qw_svc_entgravity:
3329 cl.movevars_entgravity = MSG_ReadFloat();
3330 if (!cl.movevars_entgravity)
3331 cl.movevars_entgravity = 1.0f;
3334 case qw_svc_setpause:
3335 cl.paused = MSG_ReadByte ();
3340 S_PauseGameSounds (cl.paused);
3345 // fully kill the still slightly dead qw player entities each frame,
3346 // but only if a player update was received
3347 for (i = 1;i <= cl.maxclients;i++)
3348 if (cl.entities_active[i])
3350 if (i <= cl.maxclients)
3352 // kill all non-updated entities this frame
3353 for (i = 1;i <= cl.maxclients;i++)
3354 if (!cl.entities_active[i])
3355 cl.entities[i].state_current.active = false;
3359 // no update this frame, restore the cl.entities_active for good measure
3360 for (i = 1;i <= cl.maxclients;i++)
3361 cl.entities_active[i] = cl.entities[i].state_current.active;
3369 Host_Error ("CL_ParseServerMessage: Bad server message");
3371 cmd = MSG_ReadByte ();
3375 SHOWNET("END OF MESSAGE");
3376 break; // end of message
3379 cmdindex = cmdcount & 31;
3381 cmdlog[cmdindex] = cmd;
3383 // if the high bit of the command byte is set, it is a fast update
3386 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3388 cmdlogname[cmdindex] = temp;
3389 SHOWNET("fast update");
3390 if (cls.signon == SIGNONS - 1)
3392 // first update is the final signon stage
3393 cls.signon = SIGNONS;
3396 EntityFrameQuake_ReadEntity (cmd&127);
3400 SHOWNET(svc_strings[cmd]);
3401 cmdlogname[cmdindex] = svc_strings[cmd];
3402 if (!cmdlogname[cmdindex])
3404 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3406 cmdlogname[cmdindex] = temp;
3414 char description[32*64], temp[64];
3416 strlcpy (description, "packet dump: ", sizeof(description));
3420 count = cmdcount - i;
3424 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3425 strlcat (description, temp, sizeof (description));
3430 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3431 Con_Print(description);
3432 Host_Error ("CL_ParseServerMessage: Illegible server message");
3437 if (cls.signon < SIGNONS)
3438 Con_Print("<-- server to client keepalive\n");
3442 CL_NetworkTimeReceived(MSG_ReadFloat());
3445 case svc_clientdata:
3446 CL_ParseClientdata();
3450 i = MSG_ReadLong ();
3451 protocol = Protocol_EnumForNumber(i);
3452 if (protocol == PROTOCOL_UNKNOWN)
3453 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3454 // hack for unmarked Nehahra movie demos which had a custom protocol
3455 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3456 protocol = PROTOCOL_NEHAHRAMOVIE;
3457 cls.protocol = protocol;
3460 case svc_disconnect:
3461 Con_Printf ("Server disconnected\n");
3462 if (cls.demonum != -1)
3469 temp = MSG_ReadString();
3470 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3471 CSQC_AddPrintText(temp); //[515]: csqc
3474 case svc_centerprint:
3475 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3479 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3486 case svc_serverinfo:
3487 CL_ParseServerInfo ();
3491 for (i=0 ; i<3 ; i++)
3492 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3493 if (!cls.demoplayback)
3495 cl.fixangle[0] = true;
3496 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3497 // disable interpolation if this is new
3498 if (!cl.fixangle[1])
3499 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3504 cl.viewentity = (unsigned short)MSG_ReadShort ();
3505 if (cl.viewentity >= MAX_EDICTS)
3506 Host_Error("svc_setview >= MAX_EDICTS");
3507 if (cl.viewentity >= cl.max_entities)
3508 CL_ExpandEntities(cl.viewentity);
3509 // LordHavoc: assume first setview recieved is the real player entity
3510 if (!cl.realplayerentity)
3511 cl.realplayerentity = cl.viewentity;
3512 // update cl.playerentity to this one if it is a valid player
3513 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3514 cl.playerentity = cl.viewentity;
3517 case svc_lightstyle:
3518 i = MSG_ReadByte ();
3519 if (i >= cl.max_lightstyle)
3521 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3524 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3525 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3526 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3530 CL_ParseStartSoundPacket(false);
3534 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3536 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3537 CL_ParseStartSoundPacket(true);
3541 int i = (unsigned short)MSG_ReadShort();
3542 char *s = MSG_ReadString();
3545 if (i >= 1 && i < MAX_MODELS)
3547 model_t *model = Mod_ForName(s, false, false, i == 1);
3549 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3550 cl.model_precache[i] = model;
3553 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3558 if (i >= 1 && i < MAX_SOUNDS)
3560 sfx_t *sfx = S_PrecacheSound (s, true, false);
3561 if (!sfx && snd_initialized.integer)
3562 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3563 cl.sound_precache[i] = sfx;
3566 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3572 i = (unsigned short) MSG_ReadShort();
3573 S_StopSound(i>>3, i&7);
3576 case svc_updatename:
3577 i = MSG_ReadByte ();
3578 if (i >= cl.maxclients)
3579 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3580 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3583 case svc_updatefrags:
3584 i = MSG_ReadByte ();
3585 if (i >= cl.maxclients)
3586 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3587 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3590 case svc_updatecolors:
3591 i = MSG_ReadByte ();
3592 if (i >= cl.maxclients)
3593 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3594 cl.scores[i].colors = MSG_ReadByte ();
3598 CL_ParseParticleEffect ();
3609 case svc_spawnbaseline:
3610 i = (unsigned short) MSG_ReadShort ();
3611 if (i < 0 || i >= MAX_EDICTS)
3612 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3613 if (i >= cl.max_entities)
3614 CL_ExpandEntities(i);
3615 CL_ParseBaseline (cl.entities + i, false);
3617 case svc_spawnbaseline2:
3618 i = (unsigned short) MSG_ReadShort ();
3619 if (i < 0 || i >= MAX_EDICTS)
3620 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3621 if (i >= cl.max_entities)
3622 CL_ExpandEntities(i);
3623 CL_ParseBaseline (cl.entities + i, true);
3625 case svc_spawnstatic:
3626 CL_ParseStatic (false);
3628 case svc_spawnstatic2:
3629 CL_ParseStatic (true);
3631 case svc_temp_entity:
3632 if(!CL_VM_Parse_TempEntity())
3633 CL_ParseTempEntity ();
3637 cl.paused = MSG_ReadByte ();
3642 S_PauseGameSounds (cl.paused);
3646 i = MSG_ReadByte ();
3647 // LordHavoc: it's rude to kick off the client if they missed the
3648 // reconnect somehow, so allow signon 1 even if at signon 1
3649 if (i <= cls.signon && i != 1)
3650 Host_Error ("Received signon %i when at %i", i, cls.signon);
3655 case svc_killedmonster:
3656 cl.stats[STAT_MONSTERS]++;
3659 case svc_foundsecret:
3660 cl.stats[STAT_SECRETS]++;
3663 case svc_updatestat:
3664 i = MSG_ReadByte ();
3665 if (i < 0 || i >= MAX_CL_STATS)
3666 Host_Error ("svc_updatestat: %i is invalid", i);
3667 cl.stats[i] = MSG_ReadLong ();
3670 case svc_updatestatubyte:
3671 i = MSG_ReadByte ();
3672 if (i < 0 || i >= MAX_CL_STATS)
3673 Host_Error ("svc_updatestat: %i is invalid", i);
3674 cl.stats[i] = MSG_ReadByte ();
3677 case svc_spawnstaticsound:
3678 CL_ParseStaticSound (false);
3681 case svc_spawnstaticsound2:
3682 CL_ParseStaticSound (true);
3686 cl.cdtrack = MSG_ReadByte ();
3687 cl.looptrack = MSG_ReadByte ();
3688 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3689 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3691 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3694 case svc_intermission:
3695 if(!cl.intermission)
3696 cl.completed_time = cl.time;
3697 cl.intermission = 1;
3698 CL_VM_UpdateIntermissionState(cl.intermission);
3702 if(!cl.intermission)
3703 cl.completed_time = cl.time;
3704 cl.intermission = 2;
3705 CL_VM_UpdateIntermissionState(cl.intermission);
3706 SCR_CenterPrint(MSG_ReadString ());
3710 if(!cl.intermission)
3711 cl.completed_time = cl.time;
3712 cl.intermission = 3;
3713 CL_VM_UpdateIntermissionState(cl.intermission);
3714 SCR_CenterPrint(MSG_ReadString ());
3717 case svc_sellscreen:
3718 Cmd_ExecuteString ("help", src_command);
3721 if (gamemode == GAME_TENEBRAE)
3723 // repeating particle effect
3724 MSG_ReadCoord(cls.protocol);
3725 MSG_ReadCoord(cls.protocol);
3726 MSG_ReadCoord(cls.protocol);
3727 MSG_ReadCoord(cls.protocol);
3728 MSG_ReadCoord(cls.protocol);
3729 MSG_ReadCoord(cls.protocol);
3736 SHOWLMP_decodehide();
3739 if (gamemode == GAME_TENEBRAE)
3742 MSG_ReadCoord(cls.protocol);
3743 MSG_ReadCoord(cls.protocol);
3744 MSG_ReadCoord(cls.protocol);
3749 SHOWLMP_decodeshow();
3752 R_SetSkyBox(MSG_ReadString());
3755 if (cls.signon == SIGNONS - 1)
3757 // first update is the final signon stage
3758 cls.signon = SIGNONS;
3761 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3762 EntityFrame_CL_ReadFrame();
3763 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3764 EntityFrame4_CL_ReadFrame();
3766 EntityFrame5_CL_ReadFrame();
3768 case svc_csqcentities:
3769 CSQC_ReadEntities();
3771 case svc_downloaddata:
3774 case svc_trailparticles:
3775 CL_ParseTrailParticles();
3777 case svc_pointparticles:
3778 CL_ParsePointParticles();
3780 case svc_pointparticles1:
3781 CL_ParsePointParticles1();
3787 if (cls.signon == SIGNONS)
3788 CL_UpdateItemsAndWeapon();
3790 EntityFrameQuake_ISeeDeadEntities();
3792 CL_UpdateMoveVars();
3794 parsingerror = false;
3796 // LordHavoc: this was at the start of the function before cl_autodemo was
3798 if (cls.demorecording)
3799 CL_WriteDemoMessage (&net_message);
3802 void CL_Parse_DumpPacket(void)
3806 Con_Print("Packet dump:\n");
3807 SZ_HexDumpToConsole(&net_message);
3808 parsingerror = false;
3811 void CL_Parse_ErrorCleanUp(void)
3813 CL_StopDownload(0, 0);
3817 void CL_Parse_Init(void)
3819 // LordHavoc: added demo_nehahra cvar
3820 Cvar_RegisterVariable (&demo_nehahra);
3821 if (gamemode == GAME_NEHAHRA)
3822 Cvar_SetValue("demo_nehahra", 1);
3823 Cvar_RegisterVariable(&developer_networkentities);
3825 Cvar_RegisterVariable(&cl_sound_wizardhit);
3826 Cvar_RegisterVariable(&cl_sound_hknighthit);
3827 Cvar_RegisterVariable(&cl_sound_tink1);
3828 Cvar_RegisterVariable(&cl_sound_ric1);
3829 Cvar_RegisterVariable(&cl_sound_ric2);
3830 Cvar_RegisterVariable(&cl_sound_ric3);
3831 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
3832 Cvar_RegisterVariable(&cl_sound_r_exp3);
3834 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3836 // server extension cvars set by commands issued from the server during connect
3837 Cvar_RegisterVariable(&cl_serverextension_download);
3839 Cvar_RegisterVariable(&cl_nettimesyncfactor);
3840 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
3841 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
3842 Cvar_RegisterVariable(&cl_iplog_name);
3844 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3845 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3846 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3847 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3848 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3849 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3850 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3851 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3852 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
3855 void CL_Parse_Shutdown(void)