2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
34 const char *svc_strings[128] =
38 "svc_disconnect", // (DP8) [string] null terminated parting message
40 "svc_version", // [int] server version
41 "svc_setview", // [short] entity number
42 "svc_sound", // <see code>
43 "svc_time", // [float] server time
44 "svc_print", // [string] null terminated string
45 "svc_stufftext", // [string] stuffed into client's console buffer
46 // the string should be \n terminated
47 "svc_setangle", // [vec3] set the view angle to this absolute value
49 "svc_serverinfo", // [int] version
50 // [string] signon string
51 // [string]..[0]model cache [string]...[0]sounds cache
52 // [string]..[0]item cache
53 "svc_lightstyle", // [byte] [string]
54 "svc_updatename", // [byte] [string]
55 "svc_updatefrags", // [byte] [short]
56 "svc_clientdata", // <shortbits + data>
57 "svc_stopsound", // <see code>
58 "svc_updatecolors", // [byte] [byte]
59 "svc_particle", // [vec3] <variable>
60 "svc_damage", // [byte] impact [byte] blood [vec3] from
63 "OBSOLETE svc_spawnbinary",
66 "svc_temp_entity", // <variable>
72 "svc_spawnstaticsound",
74 "svc_finale", // [string] music [string] text
75 "svc_cdtrack", // [byte] track [byte] looptrack
78 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
79 "svc_hidelmp", // [string] iconlabel
80 "svc_skybox", // [string] skyname
93 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
94 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
95 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
96 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
97 "svc_sound2", // 54 // short soundindex instead of byte
98 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
99 "svc_spawnstatic2", // 56 // short modelindex instead of byte
100 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
101 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
102 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
103 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
104 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
105 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
108 const char *qw_svc_strings[128] =
112 "qw_svc_disconnect", // 2
113 "qw_svc_updatestat", // 3 // [byte] [byte]
115 "qw_svc_setview", // 5 // [short] entity number
116 "qw_svc_sound", // 6 // <see code>
118 "qw_svc_print", // 8 // [byte] id [string] null terminated string
119 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
120 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
121 "qw_svc_serverdata", // 11 // [long] protocol ...
122 "qw_svc_lightstyle", // 12 // [byte] [string]
124 "qw_svc_updatefrags", // 14 // [byte] [short]
126 "qw_svc_stopsound", // 16 // <see code>
129 "qw_svc_damage", // 19
130 "qw_svc_spawnstatic", // 20
132 "qw_svc_spawnbaseline", // 22
133 "qw_svc_temp_entity", // 23 // variable
134 "qw_svc_setpause", // 24 // [byte] on / off
136 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
137 "qw_svc_killedmonster", // 27
138 "qw_svc_foundsecret", // 28
139 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
140 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
141 "qw_svc_finale", // 31 // [string] text
142 "qw_svc_cdtrack", // 32 // [byte] track
143 "qw_svc_sellscreen", // 33
144 "qw_svc_smallkick", // 34 // set client punchangle to 2
145 "qw_svc_bigkick", // 35 // set client punchangle to 4
146 "qw_svc_updateping", // 36 // [byte] [short]
147 "qw_svc_updateentertime", // 37 // [byte] [float]
148 "qw_svc_updatestatlong", // 38 // [byte] [long]
149 "qw_svc_muzzleflash", // 39 // [short] entity
150 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
151 "qw_svc_download", // 41 // [short] size [size bytes]
152 "qw_svc_playerinfo", // 42 // variable
153 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
154 "qw_svc_chokecount", // 44 // [byte] packets choked
155 "qw_svc_modellist", // 45 // [strings]
156 "qw_svc_soundlist", // 46 // [strings]
157 "qw_svc_packetentities", // 47 // [...]
158 "qw_svc_deltapacketentities", // 48 // [...]
159 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
160 "qw_svc_entgravity", // 50 // gravity change, for prediction
161 "qw_svc_setinfo", // 51 // setinfo on a client
162 "qw_svc_serverinfo", // 52 // serverinfo
163 "qw_svc_updatepl", // 53 // [byte] [byte]
166 //=============================================================================
168 cvar_t cl_worldmessage = {CF_CLIENT | CF_READONLY, "cl_worldmessage", "", "title of current level"};
169 cvar_t cl_worldname = {CF_CLIENT | CF_READONLY, "cl_worldname", "", "name of current worldmodel"};
170 cvar_t cl_worldnamenoextension = {CF_CLIENT | CF_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
171 cvar_t cl_worldbasename = {CF_CLIENT | CF_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
173 cvar_t developer_networkentities = {CF_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
174 cvar_t cl_gameplayfix_soundsmovewithentities = {CF_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
175 cvar_t cl_sound_wizardhit = {CF_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_hknighthit = {CF_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_tink1 = {CF_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_sound_ric1 = {CF_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
179 cvar_t cl_sound_ric2 = {CF_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
180 cvar_t cl_sound_ric3 = {CF_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
181 cvar_t cl_readpicture_force = {CF_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
183 #define RIC_GUNSHOT 1
184 #define RIC_GUNSHOTQUAD 2
185 cvar_t cl_sound_ric_gunshot = {CF_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
186 cvar_t cl_sound_r_exp3 = {CF_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
187 cvar_t snd_cdautopause = {CF_CLIENT | CF_ARCHIVE, "snd_cdautopause", "1", "pause the CD track while the game is paused"};
189 cvar_t cl_serverextension_download = {CF_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
190 cvar_t cl_joinbeforedownloadsfinish = {CF_CLIENT | CF_ARCHIVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
191 cvar_t cl_nettimesyncfactor = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (only applied in bound modes 0, 1, 2, 3)"};
192 cvar_t cl_nettimesyncboundmode = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slightly nicer version of Quake3 method, 6 = tight bounding + mode 5, 7 = jitter compensated dynamic adjustment rate"};
193 cvar_t cl_nettimesyncboundtolerance = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1) (only affects bound modes 2 and 3)"};
194 cvar_t cl_iplog_name = {CF_CLIENT | CF_ARCHIVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
196 static qbool QW_CL_CheckOrDownloadFile(const char *filename);
197 static void QW_CL_RequestNextDownload(void);
198 static void QW_CL_NextUpload_f(cmd_state_t *cmd);
199 //static qbool QW_CL_IsUploading(void);
200 static void QW_CL_StopUpload_f(cmd_state_t *cmd);
202 static inline void CL_SetSignonStage_WithMsg(int signon_stage)
204 cls.signon = signon_stage;
205 dpsnprintf(cl_connect_status, sizeof(cl_connect_status), "Connect: signon stage %i of %i", cls.signon, SIGNONS);
206 Con_DPrint(cl_connect_status);
211 CL_ParseStartSoundPacket
214 static void CL_ParseStartSoundPacket(int largesoundindex)
223 int fflags = CHANNELFLAG_NONE;
225 if (cls.protocol == PROTOCOL_QUAKEWORLD)
227 channel = MSG_ReadShort(&cl_message);
229 if (channel & (1<<15))
230 nvolume = MSG_ReadByte(&cl_message);
232 nvolume = DEFAULT_SOUND_PACKET_VOLUME;
234 if (channel & (1<<14))
235 attenuation = MSG_ReadByte(&cl_message) / 64.0;
237 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
241 ent = (channel>>3)&1023;
244 sound_num = MSG_ReadByte(&cl_message);
248 field_mask = MSG_ReadByte(&cl_message);
250 if (field_mask & SND_VOLUME)
251 nvolume = MSG_ReadByte(&cl_message);
253 nvolume = DEFAULT_SOUND_PACKET_VOLUME;
255 if (field_mask & SND_ATTENUATION)
256 attenuation = MSG_ReadByte(&cl_message) / 64.0;
258 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
260 if (field_mask & SND_SPEEDUSHORT4000)
261 speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
265 if (field_mask & SND_LARGEENTITY)
267 ent = (unsigned short) MSG_ReadShort(&cl_message);
268 channel = MSG_ReadChar(&cl_message);
272 channel = (unsigned short) MSG_ReadShort(&cl_message);
277 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
278 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
280 sound_num = MSG_ReadByte(&cl_message);
283 MSG_ReadVector(&cl_message, pos, cls.protocol);
285 if (sound_num < 0 || sound_num >= MAX_SOUNDS)
287 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
291 if (ent >= MAX_EDICTS)
293 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
297 if (ent >= cl.max_entities)
298 CL_ExpandEntities(ent);
300 if( !CL_VM_Event_Sound(sound_num, nvolume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
301 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, nvolume/255.0f, attenuation, 0, fflags, speed);
308 When the client is taking a long time to load stuff, send keepalive messages
309 so the server doesn't disconnect.
313 static unsigned char olddata[NET_MAXMESSAGE];
314 void CL_KeepaliveMessage (qbool readmessages)
316 static double lastdirtytime = 0;
317 static qbool recursive = false;
320 static double countdownmsg = 0;
321 static double countdownupdate = 0;
326 thisrecursive = recursive;
329 dirtytime = Sys_DirtyTime();
330 deltatime = dirtytime - lastdirtytime;
331 lastdirtytime = dirtytime;
332 if (deltatime <= 0 || deltatime >= 1800.0)
335 countdownmsg -= deltatime;
336 countdownupdate -= deltatime;
340 if(cls.state != ca_dedicated)
342 if(countdownupdate <= 0) // check if time stepped backwards
347 // no need if server is local and definitely not if this is a demo
348 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
350 recursive = thisrecursive;
356 // read messages from server, should just be nops
358 memcpy(olddata, cl_message.data, cl_message.cursize);
360 NetConn_ClientFrame();
363 memcpy(cl_message.data, olddata, cl_message.cursize);
366 if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
369 unsigned char buf[4];
372 // LadyHavoc: must use unreliable because reliable could kill the sigon message!
373 Con_Print("--> client to server keepalive\n");
374 memset(&msg, 0, sizeof(msg));
376 msg.maxsize = sizeof(buf);
377 MSG_WriteChar(&msg, clc_nop);
378 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
381 recursive = thisrecursive;
384 void CL_ParseEntityLump(char *entdata)
386 qbool loadedsky = false;
388 char key[128], value[MAX_INPUTLINE];
389 FOG_clear(); // LadyHavoc: no fog until set
390 // LadyHavoc: default to the map's sky (q3 shader parsing sets this)
391 R_SetSkyBox(cl.worldmodel->brush.skybox);
395 if (!COM_ParseToken_Simple(&data, false, false, true))
397 if (com_token[0] != '{')
401 if (!COM_ParseToken_Simple(&data, false, false, true))
403 if (com_token[0] == '}')
404 break; // end of worldspawn
405 if (com_token[0] == '_')
406 dp_strlcpy (key, com_token + 1, sizeof (key));
408 dp_strlcpy (key, com_token, sizeof (key));
409 while (key[strlen(key)-1] == ' ') // remove trailing spaces
410 key[strlen(key)-1] = 0;
411 if (!COM_ParseToken_Simple(&data, false, false, true))
413 dp_strlcpy (value, com_token, sizeof (value));
414 if (!strcmp("sky", key))
419 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
424 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
429 else if (!strcmp("fog", key))
431 FOG_clear(); // so missing values get good defaults
432 r_refdef.fog_start = 0;
433 r_refdef.fog_alpha = 1;
434 r_refdef.fog_end = 16384;
435 r_refdef.fog_height = 1<<30;
436 r_refdef.fog_fadedepth = 128;
438 #define sscanf sscanf_s
440 sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
442 else if (!strcmp("fog_density", key))
443 r_refdef.fog_density = atof(value);
444 else if (!strcmp("fog_red", key))
445 r_refdef.fog_red = atof(value);
446 else if (!strcmp("fog_green", key))
447 r_refdef.fog_green = atof(value);
448 else if (!strcmp("fog_blue", key))
449 r_refdef.fog_blue = atof(value);
450 else if (!strcmp("fog_alpha", key))
451 r_refdef.fog_alpha = atof(value);
452 else if (!strcmp("fog_start", key))
453 r_refdef.fog_start = atof(value);
454 else if (!strcmp("fog_end", key))
455 r_refdef.fog_end = atof(value);
456 else if (!strcmp("fog_height", key))
457 r_refdef.fog_height = atof(value);
458 else if (!strcmp("fog_fadedepth", key))
459 r_refdef.fog_fadedepth = atof(value);
460 else if (!strcmp("fog_heighttexture", key))
462 FOG_clear(); // so missing values get good defaults
464 sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
466 sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
468 r_refdef.fog_height_texturename[63] = 0;
472 if (!loadedsky && cl.worldmodel->brush.isq2bsp)
473 R_SetSkyBox("unit1_");
476 extern cvar_t con_chatsound_team_file;
477 static const vec3_t defaultmins = {-4096, -4096, -4096};
478 static const vec3_t defaultmaxs = {4096, 4096, 4096};
479 static void CL_SetupWorldModel(void)
481 prvm_prog_t *prog = CLVM_prog;
482 // update the world model
483 cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
484 CL_UpdateRenderEntity(&cl.entities[0].render);
486 // make sure the cl.worldname and related cvars are set up now that we know the world model name
487 // set up csqc world for collision culling
490 dp_strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
491 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
492 dp_strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
493 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
494 Cvar_SetQuick(&cl_worldname, cl.worldname);
495 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
496 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
497 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
501 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
502 Cvar_SetQuick(&cl_worldnamenoextension, "");
503 Cvar_SetQuick(&cl_worldbasename, "");
504 World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
506 World_Start(&cl.world);
508 // load or reload .loc file for team chat messages
509 CL_Locs_Reload_f(cmd_local);
511 // make sure we send enough keepalives
512 CL_KeepaliveMessage(false);
514 // reset particles and other per-level things
517 // make sure we send enough keepalives
518 CL_KeepaliveMessage(false);
520 // load the team chat beep if possible
521 cl.foundteamchatsound = FS_FileExists(con_chatsound_team_file.string);
523 // check memory integrity
524 Mem_CheckSentinelsGlobal();
540 static qbool QW_CL_CheckOrDownloadFile(const char *filename)
545 // see if the file already exists
546 file = FS_OpenVirtualFile(filename, true);
553 // download messages in a demo would be bad
554 if (cls.demorecording)
556 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
560 // don't try to download when playing a demo
564 dp_strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
565 Con_Printf("Downloading %s\n", filename);
567 if (!cls.qw_downloadmemory)
569 cls.qw_downloadmemory = NULL;
570 cls.qw_downloadmemorycursize = 0;
571 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
574 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
575 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
577 cls.qw_downloadnumber++;
578 cls.qw_downloadpercent = 0;
579 cls.qw_downloadmemorycursize = 0;
584 static void QW_CL_ProcessUserInfo(int slot);
585 static void QW_CL_RequestNextDownload(void)
590 // clear name of file that just finished
591 cls.qw_downloadname[0] = 0;
593 // skip the download fragment if playing a demo
599 switch (cls.qw_downloadtype)
604 if (cls.qw_downloadnumber == 0)
605 Con_Printf("Checking skins...\n");
606 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
608 if (!cl.scores[cls.qw_downloadnumber].name[0])
610 // check if we need to download the file, and return if so
611 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
615 cls.qw_downloadtype = dl_none;
617 // load any newly downloaded skins
618 for (i = 0;i < cl.maxclients;i++)
619 QW_CL_ProcessUserInfo(i);
621 // if we're still in signon stages, request the next one
622 if (cls.signon != SIGNONS)
624 CL_SetSignonStage_WithMsg(SIGNONS - 1);
625 // we'll go to SIGNONS when the first entity update is received
626 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
627 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
631 if (cls.qw_downloadnumber == 0)
633 Con_Printf("Checking models...\n");
634 cls.qw_downloadnumber = 1;
637 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
640 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
642 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
643 cl.qw_modelindex_spike = cls.qw_downloadnumber;
644 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
645 cl.qw_modelindex_player = cls.qw_downloadnumber;
646 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
647 cl.qw_modelindex_flag = cls.qw_downloadnumber;
648 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
649 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
650 // check if we need to download the file, and return if so
651 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
655 cls.qw_downloadtype = dl_none;
657 // touch all of the precached models that are still loaded so we can free
658 // anything that isn't needed
661 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
662 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
663 // precache any models used by the client (this also marks them used)
664 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
665 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
666 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
667 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
669 // we purge the models and sounds later in CL_SignonReply
672 // now we try to load everything that is new
675 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
676 if (cl.model_precache[1]->Draw == NULL)
677 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
680 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
681 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
682 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
684 // check memory integrity
685 Mem_CheckSentinelsGlobal();
687 // now that we have a world model, set up the world entity, renderer
689 CL_SetupWorldModel();
691 // add pmodel/emodel CRCs to userinfo
692 CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
693 CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
695 // done checking sounds and models, send a prespawn command now
696 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
697 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
699 if (cls.qw_downloadmemory)
701 Mem_Free(cls.qw_downloadmemory);
702 cls.qw_downloadmemory = NULL;
706 cl.loadfinished = true;
709 if (cls.qw_downloadnumber == 0)
711 Con_Printf("Checking sounds...\n");
712 cls.qw_downloadnumber = 1;
715 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
717 // check if we need to download the file, and return if so
718 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
722 cls.qw_downloadtype = dl_none;
724 // clear sound usage flags for purging of unused sounds
727 // precache any sounds used by the client
728 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
729 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
730 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
731 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
732 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
733 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
734 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
736 // sounds used by the game
737 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
738 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
740 // we purge the models and sounds later in CL_SignonReply
743 // check memory integrity
744 Mem_CheckSentinelsGlobal();
746 // done with sound downloads, next we check models
747 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
748 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
752 Con_Printf("Unknown download type.\n");
756 static void QW_CL_ParseDownload(void)
758 int size = (signed short)MSG_ReadShort(&cl_message);
759 int percent = MSG_ReadByte(&cl_message);
761 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
763 // skip the download fragment if playing a demo
767 cl_message.readcount += size;
773 Con_Printf("File not found.\n");
774 QW_CL_RequestNextDownload();
778 if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
779 Host_Error("corrupt download message\n");
781 // make sure the buffer is big enough to include this new fragment
782 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
785 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
786 cls.qw_downloadmemorymaxsize *= 2;
787 old = cls.qw_downloadmemory;
788 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
791 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
796 // read the fragment out of the packet
797 MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
798 cls.qw_downloadmemorycursize += size;
799 cls.qw_downloadspeedcount += size;
801 cls.qw_downloadpercent = percent;
805 // request next fragment
806 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
807 MSG_WriteString(&cls.netcon->message, "nextdl");
812 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
814 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
816 cls.qw_downloadpercent = 0;
818 // start downloading the next file (or join the game)
819 QW_CL_RequestNextDownload();
823 static void QW_CL_ParseModelList(void)
826 int nummodels = MSG_ReadByte(&cl_message);
830 // parse model precache list
833 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
837 if (nummodels==MAX_MODELS)
838 Host_Error("Server sent too many model precaches");
839 if (strlen(str) >= MAX_QPATH)
840 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
841 dp_strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
844 n = MSG_ReadByte(&cl_message);
847 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
848 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
852 CL_SetSignonStage_WithMsg(2);
853 cls.qw_downloadnumber = 0;
854 cls.qw_downloadtype = dl_model;
855 QW_CL_RequestNextDownload();
858 static void QW_CL_ParseSoundList(void)
861 int numsounds = MSG_ReadByte(&cl_message);
865 // parse sound precache list
868 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
872 if (numsounds==MAX_SOUNDS)
873 Host_Error("Server sent too many sound precaches");
874 if (strlen(str) >= MAX_QPATH)
875 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
876 dp_strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
879 n = MSG_ReadByte(&cl_message);
883 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
884 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
888 CL_SetSignonStage_WithMsg(2);
889 cls.qw_downloadnumber = 0;
890 cls.qw_downloadtype = dl_sound;
891 QW_CL_RequestNextDownload();
894 static void QW_CL_Skins_f(cmd_state_t *cmd)
896 cls.qw_downloadnumber = 0;
897 cls.qw_downloadtype = dl_skin;
898 QW_CL_RequestNextDownload();
901 static void QW_CL_Changing_f(cmd_state_t *cmd)
903 if (cls.qw_downloadmemory) // don't change when downloading
908 CL_SetSignonStage_WithMsg(1); // not active anymore, but not disconnected
909 Con_Printf("\nChanging map...\n");
912 void QW_CL_NextUpload_f(cmd_state_t *cmd)
914 int r, percent, size;
916 if (!cls.qw_uploaddata)
919 r = cls.qw_uploadsize - cls.qw_uploadpos;
922 size = min(1, cls.qw_uploadsize);
923 percent = (cls.qw_uploadpos+r)*100/size;
925 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
926 MSG_WriteShort(&cls.netcon->message, r);
927 MSG_WriteByte(&cls.netcon->message, percent);
928 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
930 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
932 cls.qw_uploadpos += r;
934 if (cls.qw_uploadpos < cls.qw_uploadsize)
937 Con_Printf("Upload completed\n");
939 QW_CL_StopUpload_f(cmd);
942 void QW_CL_StartUpload(unsigned char *data, int size)
944 // do nothing in demos or if not connected
948 // abort existing upload if in progress
949 QW_CL_StopUpload_f(cmd_local);
951 Con_DPrintf("Starting upload of %d bytes...\n", size);
953 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
954 memcpy(cls.qw_uploaddata, data, size);
955 cls.qw_uploadsize = size;
956 cls.qw_uploadpos = 0;
958 QW_CL_NextUpload_f(cmd_local);
962 qbool QW_CL_IsUploading(void)
964 return cls.qw_uploaddata != NULL;
968 void QW_CL_StopUpload_f(cmd_state_t *cmd)
970 if (cls.qw_uploaddata)
971 Mem_Free(cls.qw_uploaddata);
972 cls.qw_uploaddata = NULL;
973 cls.qw_uploadsize = 0;
974 cls.qw_uploadpos = 0;
977 static void QW_CL_ProcessUserInfo(int slot)
979 int topcolor, bottomcolor;
981 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
982 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
983 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
984 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
985 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
986 cl.scores[slot].qw_spectator = temp[0] != 0;
987 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
988 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
989 if (!cl.scores[slot].qw_skin[0])
990 dp_strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
994 static void QW_CL_UpdateUserInfo(void)
997 slot = MSG_ReadByte(&cl_message);
998 if (slot >= cl.maxclients)
1000 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
1001 MSG_ReadLong(&cl_message);
1002 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1005 cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
1006 dp_strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
1008 QW_CL_ProcessUserInfo(slot);
1011 static void QW_CL_SetInfo(void)
1016 slot = MSG_ReadByte(&cl_message);
1017 dp_strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1018 dp_strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1019 if (slot >= cl.maxclients)
1021 Con_Printf("svc_setinfo >= cl.maxclients\n");
1024 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
1026 QW_CL_ProcessUserInfo(slot);
1029 static void QW_CL_ServerInfo(void)
1034 dp_strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1035 dp_strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1036 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1037 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1038 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1039 cl.qw_teamplay = atoi(temp);
1042 static void QW_CL_ParseNails(void)
1045 int numnails = MSG_ReadByte(&cl_message);
1047 unsigned char bits[6];
1048 for (i = 0;i < numnails;i++)
1050 for (j = 0;j < 6;j++)
1051 bits[j] = MSG_ReadByte(&cl_message);
1052 if (cl.qw_num_nails >= 255)
1054 v = cl.qw_nails[cl.qw_num_nails++];
1055 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1056 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1057 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1058 v[3] = -360*(bits[4]>>4)/16;
1059 v[4] = 360*bits[5]/256;
1064 static void CL_UpdateItemsAndWeapon(void)
1067 // check for important changes
1070 // UBSan: unsigned literals because left shifting by 31 causes signed overflow, although it works as expected on x86.
1071 if (cl.olditems != cl.stats[STAT_ITEMS])
1072 for (j = 0;j < 32;j++)
1073 if ((cl.stats[STAT_ITEMS] & (1u<<j)) && !(cl.olditems & (1u<<j)))
1074 cl.item_gettime[j] = cl.time;
1075 cl.olditems = cl.stats[STAT_ITEMS];
1077 // GAME_NEXUIZ hud needs weapon change time
1078 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1079 cl.weapontime = cl.time;
1080 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1083 #define LOADPROGRESSWEIGHT_SOUND 1.0
1084 #define LOADPROGRESSWEIGHT_MODEL 4.0
1085 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
1086 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
1088 static void CL_BeginDownloads(qbool aborteddownload)
1091 // quakeworld works differently
1092 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1095 // this would be a good place to do curl downloads
1096 if(Curl_Have_forthismap())
1098 Curl_Register_predownload(); // come back later
1102 // if we got here...
1103 // curl is done, so let's start with the business
1105 SCR_PushLoadingScreen("Loading precaches", 1);
1106 cl.loadbegun = true;
1108 // if already downloading something from the previous level, don't stop it
1109 if (cls.qw_downloadname[0])
1112 if (cl.downloadcsqc)
1115 cl.downloadcsqc = false;
1118 && csqc_progname.string
1119 && csqc_progname.string[0]
1120 && csqc_progcrc.integer >= 0
1121 && cl_serverextension_download.integer
1122 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1123 && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1125 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1126 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1127 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
1129 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
1134 if (cl.loadmodel_current < cl.loadmodel_total)
1137 if(cl.loadmodel_current == 1)
1139 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1140 SCR_PushLoadingScreen("Loading precached models",
1142 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1143 + LOADPROGRESSWEIGHT_WORLDMODEL
1144 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1146 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1147 + LOADPROGRESSWEIGHT_WORLDMODEL
1148 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1149 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1153 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1155 SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current],
1157 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1159 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1160 + LOADPROGRESSWEIGHT_WORLDMODEL
1161 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1164 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1166 SCR_PopLoadingScreen(false);
1167 if(cl.loadmodel_current == 1)
1169 SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1170 SCR_PopLoadingScreen(false);
1174 CL_KeepaliveMessage(true);
1176 // if running a local game, calling Mod_ForName is a completely wasted effort...
1178 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1181 if(cl.loadmodel_current == 1)
1183 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1184 Mod_FreeQ3Shaders();
1186 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1188 SCR_PopLoadingScreen(false);
1189 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1191 // we now have the worldmodel so we can set up the game world
1192 SCR_PushLoadingScreen("world model setup",
1194 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1196 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1197 + LOADPROGRESSWEIGHT_WORLDMODEL
1198 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1201 CL_SetupWorldModel();
1202 SCR_PopLoadingScreen(true);
1203 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1205 cl.loadfinished = true;
1206 // now issue the spawn to move on to signon 2 like normal
1208 CL_ForwardToServer("prespawn");
1212 SCR_PopLoadingScreen(false);
1213 // finished loading models
1216 if (cl.loadsound_current < cl.loadsound_total)
1219 if(cl.loadsound_current == 1)
1220 SCR_PushLoadingScreen("Loading precached sounds",
1222 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1224 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1225 + LOADPROGRESSWEIGHT_WORLDMODEL
1226 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1227 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1230 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1232 SCR_PushLoadingScreen(cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1233 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1235 SCR_PopLoadingScreen(false);
1238 CL_KeepaliveMessage(true);
1239 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1240 SCR_PopLoadingScreen(false);
1242 SCR_PopLoadingScreen(false);
1243 // finished loading sounds
1246 if(IS_NEXUIZ_DERIVED(gamemode))
1247 Cvar_SetValueQuick(&cl_serverextension_download, false);
1248 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1249 // of dependencies) anyway, and can mess around with the game directory;
1250 // until this is fixed, only support pk3 downloads via curl, and turn off
1251 // individual file downloads other than for CSQC
1252 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1254 // idea: support download of pk3 files using this protocol later
1256 // note: the reason these loops skip already-loaded things is that it
1257 // enables this command to be issued during the game if desired
1259 if (cl.downloadmodel_current < cl.loadmodel_total)
1263 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1265 if (aborteddownload)
1268 if (cl.downloadmodel_current == 1)
1270 // the worldmodel failed, but we need to set up anyway
1271 Mod_FreeQ3Shaders();
1272 CL_SetupWorldModel();
1273 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1275 cl.loadfinished = true;
1276 // now issue the spawn to move on to signon 2 like normal
1278 CL_ForwardToServer("prespawn");
1281 aborteddownload = false;
1284 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1286 CL_KeepaliveMessage(true);
1287 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1289 if (cl.downloadmodel_current == 1)
1290 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1292 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1293 // regarding the * check: don't try to download submodels
1294 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1296 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
1297 // we'll try loading again when the download finishes
1302 if(cl.downloadmodel_current == 1)
1304 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1305 Mod_FreeQ3Shaders();
1308 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1309 if (cl.downloadmodel_current == 1)
1311 // we now have the worldmodel so we can set up the game world
1312 // or maybe we do not have it (cl_serverextension_download 0)
1313 // then we need to continue loading ANYWAY!
1314 CL_SetupWorldModel();
1315 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1317 cl.loadfinished = true;
1318 // now issue the spawn to move on to signon 2 like normal
1320 CL_ForwardToServer("prespawn");
1325 // finished loading models
1328 if (cl.downloadsound_current < cl.loadsound_total)
1332 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1334 char soundname[MAX_QPATH];
1335 if (aborteddownload)
1337 aborteddownload = false;
1340 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1342 CL_KeepaliveMessage(true);
1343 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1344 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1346 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1348 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
1349 // we'll try loading again when the download finishes
1353 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1356 // finished loading sounds
1359 SCR_PopLoadingScreen(false);
1361 if (!cl.loadfinished)
1363 cl.loadfinished = true;
1365 // check memory integrity
1366 Mem_CheckSentinelsGlobal();
1368 // now issue the spawn to move on to signon 2 like normal
1370 CL_ForwardToServer("prespawn");
1374 static void CL_BeginDownloads_f(cmd_state_t *cmd)
1376 // prevent cl_begindownloads from being issued multiple times in one match
1377 // to prevent accidentally cancelled downloads
1379 Con_Printf("cl_begindownloads is only valid once per match\n");
1381 CL_BeginDownloads(false);
1384 static void CL_StopDownload(int size, int crc)
1386 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1389 size_t existingsize;
1390 const char *extension;
1392 if(cls.qw_download_deflate)
1395 size_t inflated_size;
1396 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1397 Mem_Free(cls.qw_downloadmemory);
1400 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1401 cls.qw_downloadmemory = out;
1402 cls.qw_downloadmemorycursize = (int)inflated_size;
1406 cls.qw_downloadmemory = NULL;
1407 cls.qw_downloadmemorycursize = 0;
1408 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1412 if(!cls.qw_downloadmemory)
1414 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1418 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1419 size = cls.qw_downloadmemorycursize;
1421 // save to disk only if we don't already have it
1422 // (this is mainly for playing back demos)
1423 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1424 if (existingsize || IS_NEXUIZ_DERIVED(gamemode) || !strcmp(cls.qw_downloadname, csqc_progname.string))
1425 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1427 if ((int)existingsize != size || existingcrc != crc)
1429 // we have a mismatching file, pick another name for it
1430 char name[MAX_QPATH*2];
1431 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1432 if (!FS_FileExists(name))
1434 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1435 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1436 if(!strcmp(cls.qw_downloadname, csqc_progname.string))
1438 if(cls.caughtcsprogsdata)
1439 Mem_Free(cls.caughtcsprogsdata);
1440 cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
1441 memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1442 cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
1443 Con_DPrintf("Buffered \"%s\"\n", name);
1450 // we either don't have it or have a mismatching file...
1451 // so it's time to accept the file
1452 // but if we already have a mismatching file we need to rename
1453 // this new one, and if we already have this file in renamed form,
1455 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1456 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1457 extension = FS_FileExtension(cls.qw_downloadname);
1458 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3") || !strcasecmp(extension, "dpk"))
1463 else if (cls.qw_downloadmemory && size)
1465 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1466 CL_BeginDownloads(true);
1469 if (cls.qw_downloadmemory)
1470 Mem_Free(cls.qw_downloadmemory);
1471 cls.qw_downloadmemory = NULL;
1472 cls.qw_downloadname[0] = 0;
1473 cls.qw_downloadmemorymaxsize = 0;
1474 cls.qw_downloadmemorycursize = 0;
1475 cls.qw_downloadpercent = 0;
1478 static void CL_ParseDownload(void)
1481 static unsigned char data[NET_MAXMESSAGE];
1482 start = MSG_ReadLong(&cl_message);
1483 size = (unsigned short)MSG_ReadShort(&cl_message);
1485 // record the start/size information to ack in the next input packet
1486 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1488 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1490 cls.dp_downloadack[i].start = start;
1491 cls.dp_downloadack[i].size = size;
1496 MSG_ReadBytes(&cl_message, size, data);
1498 if (!cls.qw_downloadname[0])
1501 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1505 if (start + size > cls.qw_downloadmemorymaxsize)
1506 Host_Error("corrupt download message\n");
1508 // only advance cursize if the data is at the expected position
1509 // (gaps are unacceptable)
1510 memcpy(cls.qw_downloadmemory + start, data, size);
1511 cls.qw_downloadmemorycursize = start + size;
1512 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1513 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1514 cls.qw_downloadspeedcount += size;
1517 static void CL_DownloadBegin_f(cmd_state_t *cmd)
1519 int size = atoi(Cmd_Argv(cmd, 1));
1521 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(cmd, 2), false))
1523 Con_Printf("cl_downloadbegin: received bogus information\n");
1524 CL_StopDownload(0, 0);
1528 if (cls.qw_downloadname[0])
1529 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1531 CL_StopDownload(0, 0);
1533 // we're really beginning a download now, so initialize stuff
1534 dp_strlcpy(cls.qw_downloadname, Cmd_Argv(cmd, 2), sizeof(cls.qw_downloadname));
1535 cls.qw_downloadmemorymaxsize = size;
1536 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1537 cls.qw_downloadnumber++;
1539 cls.qw_download_deflate = false;
1540 if(Cmd_Argc(cmd) >= 4)
1542 if(!strcmp(Cmd_Argv(cmd, 3), "deflate"))
1543 cls.qw_download_deflate = true;
1544 // check further encodings here
1547 CL_ForwardToServer("sv_startdownload");
1550 static void CL_StopDownload_f(cmd_state_t *cmd)
1553 if (cls.qw_downloadname[0])
1555 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1556 CL_StopDownload(0, 0);
1558 CL_BeginDownloads(true);
1561 static void CL_DownloadFinished_f(cmd_state_t *cmd)
1563 if (Cmd_Argc(cmd) < 3)
1565 Con_Printf("Malformed cl_downloadfinished command\n");
1568 CL_StopDownload(atoi(Cmd_Argv(cmd, 1)), atoi(Cmd_Argv(cmd, 2)));
1569 CL_BeginDownloads(false);
1572 extern cvar_t cl_topcolor;
1573 extern cvar_t cl_bottomcolor;
1574 static void CL_SendPlayerInfo(void)
1577 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1578 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
1580 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1581 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_topcolor.integer, cl_bottomcolor.integer));
1583 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1584 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
1586 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1587 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
1589 if (cl_pmodel.integer)
1591 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1592 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
1594 if (*cl_playermodel.string)
1596 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1597 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
1599 if (*cl_playerskin.string)
1601 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1602 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
1607 =====================
1610 An svc_signonnum has been received, perform a client side setup
1611 =====================
1613 static void CL_SignonReply(int signon_stage)
1615 CL_SetSignonStage_WithMsg(signon_stage);
1617 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1624 // send player info before we begin downloads
1625 // (so that the server can see the player name while downloading)
1626 CL_SendPlayerInfo();
1628 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1629 //MSG_WriteString (&cls.netcon->message, "prespawn");
1631 // execute cl_begindownloads next frame
1632 // (after any commands added by svc_stufftext have been executed)
1633 // when done with downloads the "prespawn" will be sent
1634 Cbuf_AddText(cmd_local, "\ncl_begindownloads\n");
1640 // LadyHavoc: quake sent the player info here but due to downloads
1641 // it is sent earlier instead
1642 // CL_SendPlayerInfo();
1644 // LadyHavoc: changed to begin a loading stage and issue this when done
1645 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1646 MSG_WriteString (&cls.netcon->message, "spawn");
1653 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1654 MSG_WriteString (&cls.netcon->message, "begin");
1659 // after the level has been loaded, we shouldn't need the shaders, and
1660 // if they are needed again they will be automatically loaded...
1661 // we also don't need the unused models or sounds from the last level
1662 Mod_FreeQ3Shaders();
1667 if (Sys_CheckParm("-profilegameonly"))
1668 Sys_AllowProfiling(true);
1678 static void CL_ParseServerInfo (void)
1682 protocolversion_t protocol;
1683 int nummodels, numsounds;
1686 // if we start loading a level and a video is still playing, stop it
1689 Con_DPrint("Serverinfo packet received.\n");
1690 Collision_Cache_Reset(true);
1692 // if server is active, we already began a loading plaque
1695 SCR_BeginLoadingPlaque(false);
1697 // prevent dlcache assets from the previous map from interfering with this one
1698 FS_UnloadPacks_dlcache();
1699 // free q3 shaders so that any newly downloaded shaders will be active
1700 // bones_was_here: we free the q3 shaders later in CL_SignonReply
1701 //Mod_FreeQ3Shaders();
1704 // check memory integrity
1705 Mem_CheckSentinelsGlobal();
1707 // clear cl_serverextension cvars
1708 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1711 // wipe the client_state_t struct
1715 // parse protocol version number
1716 i = MSG_ReadLong(&cl_message);
1717 protocol = Protocol_EnumForNumber(i);
1718 if (protocol == PROTOCOL_UNKNOWN)
1720 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1723 // hack for unmarked Nehahra movie demos which had a custom protocol
1724 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1725 protocol = PROTOCOL_NEHAHRAMOVIE;
1726 cls.protocol = protocol;
1727 Con_Printf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1729 cl.num_entities = 1;
1731 if (protocol == PROTOCOL_QUAKEWORLD)
1733 char gamedir[1][MAX_QPATH];
1735 cl.qw_servercount = MSG_ReadLong(&cl_message);
1737 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1738 Con_Printf("server gamedir is %s\n", str);
1739 dp_strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1741 // change gamedir if needed
1742 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1743 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1745 cl.gametype = GAME_DEATHMATCH;
1748 // parse player number
1749 i = MSG_ReadByte(&cl_message);
1750 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1751 //cl.qw_spectator = (i & 128) != 0;
1752 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1753 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1755 // get the full level name
1756 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1757 dp_strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1759 // get the movevars that are defined in the qw protocol
1760 cl.movevars_gravity = MSG_ReadFloat(&cl_message);
1761 cl.movevars_stopspeed = MSG_ReadFloat(&cl_message);
1762 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
1763 cl.movevars_spectatormaxspeed = MSG_ReadFloat(&cl_message);
1764 cl.movevars_accelerate = MSG_ReadFloat(&cl_message);
1765 cl.movevars_airaccelerate = MSG_ReadFloat(&cl_message);
1766 cl.movevars_wateraccelerate = MSG_ReadFloat(&cl_message);
1767 cl.movevars_friction = MSG_ReadFloat(&cl_message);
1768 cl.movevars_waterfriction = MSG_ReadFloat(&cl_message);
1769 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
1771 // other movevars not in the protocol...
1772 cl.movevars_wallfriction = 0;
1773 cl.movevars_timescale = 1;
1774 cl.movevars_jumpvelocity = 270;
1775 cl.movevars_edgefriction = 1;
1776 cl.movevars_maxairspeed = 30;
1777 cl.movevars_stepheight = 18;
1778 cl.movevars_airaccel_qw = 1;
1779 cl.movevars_airaccel_sideways_friction = 0;
1781 // seperate the printfs so the server message can have a color
1782 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1784 // check memory integrity
1785 Mem_CheckSentinelsGlobal();
1789 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1790 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
1793 cl.loadbegun = false;
1794 cl.loadfinished = false;
1796 cls.state = ca_connected;
1797 CL_SetSignonStage_WithMsg(1);
1799 // note: on QW protocol we can't set up the gameworld until after
1800 // downloads finish...
1801 // (we don't even know the name of the map yet)
1802 // this also means cl_autodemo does not work on QW protocol...
1804 dp_strlcpy(cl.worldname, "", sizeof(cl.worldname));
1805 dp_strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1806 dp_strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1807 Cvar_SetQuick(&cl_worldname, cl.worldname);
1808 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1809 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1811 // check memory integrity
1812 Mem_CheckSentinelsGlobal();
1817 cl.maxclients = MSG_ReadByte(&cl_message);
1818 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1820 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1823 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1826 cl.gametype = MSG_ReadByte(&cl_message);
1827 // the original id singleplayer demos are bugged and contain
1828 // GAME_DEATHMATCH even for singleplayer
1829 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1830 cl.gametype = GAME_COOP;
1832 // parse signon message
1833 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1834 dp_strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1836 // seperate the printfs so the server message can have a color
1837 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1838 Con_Printf("\n<===================================>\n\n\2%s\n", str);
1840 // check memory integrity
1841 Mem_CheckSentinelsGlobal();
1843 // parse model precache list
1844 for (nummodels=1 ; ; nummodels++)
1846 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1849 if (nummodels==MAX_MODELS)
1850 Host_Error ("Server sent too many model precaches");
1851 if (strlen(str) >= MAX_QPATH)
1852 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1853 dp_strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1855 // parse sound precache list
1856 for (numsounds=1 ; ; numsounds++)
1858 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1861 if (numsounds==MAX_SOUNDS)
1862 Host_Error("Server sent too many sound precaches");
1863 if (strlen(str) >= MAX_QPATH)
1864 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1865 dp_strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1868 // set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later
1869 dp_strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1870 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1871 dp_strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1872 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1873 Cvar_SetQuick(&cl_worldname, cl.worldname);
1874 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1875 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1877 // touch all of the precached models that are still loaded so we can free
1878 // anything that isn't needed
1881 for (i = 1;i < nummodels;i++)
1882 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1883 // precache any models used by the client (this also marks them used)
1884 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1885 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1886 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1887 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1889 // we purge the models and sounds later in CL_SignonReply
1890 //Mod_PurgeUnused();
1893 // clear sound usage flags for purging of unused sounds
1896 // precache any sounds used by the client
1897 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1898 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1899 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1900 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1901 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1902 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1903 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1905 // sounds used by the game
1906 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1907 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1909 // now we try to load everything that is new
1910 cl.loadmodel_current = 1;
1911 cl.downloadmodel_current = 1;
1912 cl.loadmodel_total = nummodels;
1913 cl.loadsound_current = 1;
1914 cl.downloadsound_current = 1;
1915 cl.loadsound_total = numsounds;
1916 cl.downloadcsqc = true;
1917 cl.loadbegun = false;
1918 cl.loadfinished = false;
1921 // check memory integrity
1922 Mem_CheckSentinelsGlobal();
1924 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1925 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1927 char demofile[MAX_OSPATH];
1929 if (cls.demorecording)
1931 // finish the previous level's demo file
1932 CL_Stop_f(cmd_local);
1935 // start a new demo file
1936 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1938 Con_Printf ("Auto-recording to %s.\n", demofile);
1940 // Reset bit 0 for every new demo
1941 Cvar_SetValueQuick(&cl_autodemo_delete,
1942 (cl_autodemo_delete.integer & ~0x1)
1944 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1947 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1950 cls.forcetrack = -1;
1951 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1952 cls.demorecording = true;
1953 dp_strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1954 cls.demo_lastcsprogssize = -1;
1955 cls.demo_lastcsprogscrc = -1;
1958 Con_Print(CON_ERROR "ERROR: couldn't open.\n");
1961 cl.islocalgame = NetConn_IsLocalGame();
1964 void CL_ValidateState(entity_state_t *s)
1971 if (s->modelindex >= MAX_MODELS)
1972 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1974 // these warnings are only warnings, no corrections are made to the state
1975 // because states are often copied for decoding, which otherwise would
1976 // propogate some of the corrections accidentally
1977 // (this used to happen, sometimes affecting skin and frame)
1979 // colormap is client index + 1
1980 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1981 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1983 if (developer_extra.integer)
1985 model = CL_GetModelByIndex(s->modelindex);
1986 if (model && model->type && s->frame >= model->numframes)
1987 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1988 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1989 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1993 void CL_MoveLerpEntityStates(entity_t *ent)
1995 float odelta[3], adelta[3];
1996 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1997 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1998 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
2000 // reset all persistent stuff if this is a new entity
2001 ent->persistent.lerpdeltatime = 0;
2002 ent->persistent.lerpstarttime = cl.mtime[1];
2003 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2004 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2005 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2006 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2007 // reset animation interpolation as well
2008 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2009 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2010 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2011 ent->render.shadertime = cl.time;
2012 // reset various persistent stuff
2013 ent->persistent.muzzleflash = 0;
2014 ent->persistent.trail_allowed = false;
2016 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
2018 // don't interpolate the move
2019 ent->persistent.lerpdeltatime = 0;
2020 ent->persistent.lerpstarttime = cl.mtime[1];
2021 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2022 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2023 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2024 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2025 ent->persistent.trail_allowed = false;
2027 // if(ent->state_current.frame != ent->state_previous.frame)
2028 // do this even if we did change the frame
2029 // teleport bit is only used if an animation restart, or a jump, is necessary
2030 // so it should be always harmless to do this
2032 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2033 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2034 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2037 // note that this case must do everything the following case does too
2039 else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2041 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2042 ent->render.framegroupblend[1].lerp = 1;
2043 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2044 ent->render.framegroupblend[0].start = cl.time;
2045 ent->render.framegroupblend[0].lerp = 0;
2047 else if (DotProduct(odelta, odelta) > 1000*1000
2048 || (cl.fixangle[0] && !cl.fixangle[1])
2049 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2050 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2052 // don't interpolate the move
2053 // (the fixangle[] check detects teleports, but not constant fixangles
2054 // such as when spectating)
2055 ent->persistent.lerpdeltatime = 0;
2056 ent->persistent.lerpstarttime = cl.mtime[1];
2057 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2058 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2059 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2060 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2061 ent->persistent.trail_allowed = false;
2063 else if (ent->state_current.flags & RENDER_STEP)
2065 // monster interpolation
2066 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2068 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2069 ent->persistent.lerpstarttime = cl.mtime[1];
2070 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2071 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2072 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2073 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2079 ent->persistent.lerpstarttime = ent->state_previous.time;
2080 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2081 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2082 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2083 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2084 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2086 // trigger muzzleflash effect if necessary
2087 if (ent->state_current.effects & EF_MUZZLEFLASH)
2088 ent->persistent.muzzleflash = 1;
2090 // restart animation bit
2091 if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2093 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2094 ent->render.framegroupblend[1].lerp = 1;
2095 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2096 ent->render.framegroupblend[0].start = cl.time;
2097 ent->render.framegroupblend[0].lerp = 0;
2106 static void CL_ParseBaseline (entity_t *ent, int large)
2110 ent->state_baseline = defaultstate;
2111 // FIXME: set ent->state_baseline.number?
2112 ent->state_baseline.active = true;
2115 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2116 ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
2118 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2120 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2121 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2125 ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
2126 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2128 ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
2129 ent->state_baseline.skin = MSG_ReadByte(&cl_message);
2130 for (i = 0;i < 3;i++)
2132 ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
2133 ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
2135 ent->state_previous = ent->state_current = ent->state_baseline;
2143 Server information pertaining to this client only
2146 static void CL_ParseClientdata (void)
2150 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2151 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2152 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2153 cl.mviewzoom[1] = cl.mviewzoom[0];
2155 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2157 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2158 cl.stats[STAT_ITEMS] = 0;
2159 cl.stats[STAT_VIEWZOOM] = 255;
2162 cl.mpunchangle[0][0] = 0;
2163 cl.mpunchangle[0][1] = 0;
2164 cl.mpunchangle[0][2] = 0;
2165 cl.mpunchvector[0][0] = 0;
2166 cl.mpunchvector[0][1] = 0;
2167 cl.mpunchvector[0][2] = 0;
2168 cl.mvelocity[0][0] = 0;
2169 cl.mvelocity[0][1] = 0;
2170 cl.mvelocity[0][2] = 0;
2171 cl.mviewzoom[0] = 1;
2173 bits = (unsigned short) MSG_ReadShort(&cl_message);
2174 if (bits & SU_EXTEND1)
2175 bits |= (MSG_ReadByte(&cl_message) << 16);
2176 if (bits & SU_EXTEND2)
2177 bits |= (MSG_ReadByte(&cl_message) << 24);
2179 if (bits & SU_VIEWHEIGHT)
2180 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
2182 if (bits & SU_IDEALPITCH)
2183 cl.idealpitch = MSG_ReadChar(&cl_message);
2185 for (i = 0;i < 3;i++)
2187 if (bits & (SU_PUNCH1<<i) )
2189 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2190 cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
2192 cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
2194 if (bits & (SU_PUNCHVEC1<<i))
2196 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2197 cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
2199 cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
2201 if (bits & (SU_VELOCITY1<<i) )
2203 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2204 cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
2206 cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
2210 // LadyHavoc: hipnotic demos don't have this bit set but should
2211 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2212 cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
2214 cl.onground = (bits & SU_ONGROUND) != 0;
2215 cl.inwater = (bits & SU_INWATER) != 0;
2217 if (cls.protocol == PROTOCOL_DARKPLACES5)
2219 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
2220 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
2221 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
2222 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2223 cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
2224 cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
2225 cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
2226 cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
2227 cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
2228 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
2230 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2232 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
2233 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
2234 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2235 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
2237 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
2238 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2239 cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
2240 cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
2241 cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
2242 cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
2243 cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
2244 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2245 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
2247 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
2250 if (bits & SU_VIEWZOOM)
2252 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2253 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
2255 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
2258 // viewzoom interpolation
2259 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2263 =====================
2265 =====================
2267 static void CL_ParseStatic (int large)
2271 if (cl.num_static_entities >= cl.max_static_entities)
2272 Host_Error ("Too many static entities");
2273 ent = &cl.static_entities[cl.num_static_entities++];
2274 CL_ParseBaseline (ent, large);
2276 if (ent->state_baseline.modelindex == 0)
2278 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2279 cl.num_static_entities--;
2280 // This is definitely a cheesy way to conserve resources...
2284 // copy it to the current state
2285 ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2286 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2287 ent->render.framegroupblend[0].lerp = 1;
2288 // make torchs play out of sync
2289 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2290 ent->render.skinnum = ent->state_baseline.skin;
2291 ent->render.effects = ent->state_baseline.effects;
2292 ent->render.alpha = 1;
2294 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2295 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2297 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2298 ent->render.allowdecals = true;
2299 CL_UpdateRenderEntity(&ent->render);
2307 static void CL_ParseStaticSound (int large)
2310 int sound_num, vol, atten;
2312 MSG_ReadVector(&cl_message, org, cls.protocol);
2314 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
2316 sound_num = MSG_ReadByte(&cl_message);
2318 if (sound_num < 0 || sound_num >= MAX_SOUNDS)
2320 Con_Printf("CL_ParseStaticSound: sound_num(%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
2324 vol = MSG_ReadByte(&cl_message);
2325 atten = MSG_ReadByte(&cl_message);
2327 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2330 static void CL_ParseEffect (void)
2333 int modelindex, startframe, framecount, framerate;
2335 MSG_ReadVector(&cl_message, org, cls.protocol);
2336 modelindex = MSG_ReadByte(&cl_message);
2337 startframe = MSG_ReadByte(&cl_message);
2338 framecount = MSG_ReadByte(&cl_message);
2339 framerate = MSG_ReadByte(&cl_message);
2341 CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
2344 static void CL_ParseEffect2 (void)
2347 int modelindex, startframe, framecount, framerate;
2349 MSG_ReadVector(&cl_message, org, cls.protocol);
2350 modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2351 startframe = (unsigned short) MSG_ReadShort(&cl_message);
2352 framecount = MSG_ReadByte(&cl_message);
2353 framerate = MSG_ReadByte(&cl_message);
2355 CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
2358 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
2363 if (ent >= MAX_EDICTS)
2365 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2369 if (ent >= cl.max_entities)
2370 CL_ExpandEntities(ent);
2372 // override any beam with the same entity
2375 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2376 if (b->entity == ent)
2378 // if the entity was not found then just replace an unused beam
2379 if (i == cl.max_beams)
2380 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2383 if (i < cl.max_beams)
2385 cl.num_beams = max(cl.num_beams, i + 1);
2387 b->lightning = lightning;
2389 b->endtime = cl.mtime[0] + 0.2;
2390 VectorCopy (start, b->start);
2391 VectorCopy (end, b->end);
2394 Con_DPrint("beam list overflow!\n");
2397 static void CL_ParseBeam (model_t *m, int lightning)
2402 ent = (unsigned short) MSG_ReadShort(&cl_message);
2403 MSG_ReadVector(&cl_message, start, cls.protocol);
2404 MSG_ReadVector(&cl_message, end, cls.protocol);
2406 if (ent >= MAX_EDICTS)
2408 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2412 CL_NewBeam(ent, start, end, m, lightning);
2415 static void CL_ParseTempEntity(void)
2423 int colorStart, colorLength, count;
2424 float velspeed, radius;
2425 unsigned char *tempcolor;
2426 matrix4x4_t tempmatrix;
2428 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2430 type = MSG_ReadByte(&cl_message);
2433 case QW_TE_WIZSPIKE:
2434 // spike hitting wall
2435 MSG_ReadVector(&cl_message, pos, cls.protocol);
2436 CL_FindNonSolidLocation(pos, pos, 4);
2437 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2438 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2441 case QW_TE_KNIGHTSPIKE:
2442 // spike hitting wall
2443 MSG_ReadVector(&cl_message, pos, cls.protocol);
2444 CL_FindNonSolidLocation(pos, pos, 4);
2445 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2446 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2450 // spike hitting wall
2451 MSG_ReadVector(&cl_message, pos, cls.protocol);
2452 CL_FindNonSolidLocation(pos, pos, 4);
2453 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2455 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2460 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2462 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2464 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2467 case QW_TE_SUPERSPIKE:
2468 // super spike hitting wall
2469 MSG_ReadVector(&cl_message, pos, cls.protocol);
2470 CL_FindNonSolidLocation(pos, pos, 4);
2471 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2473 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2478 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2480 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2482 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2486 case QW_TE_EXPLOSION:
2488 MSG_ReadVector(&cl_message, pos, cls.protocol);
2489 CL_FindNonSolidLocation(pos, pos, 10);
2490 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2491 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2492 CL_Effect(pos, CL_GetModelByIndex(cl.qw_modelindex_s_explod), 0, 6, 10);
2495 case QW_TE_TAREXPLOSION:
2496 // tarbaby explosion
2497 MSG_ReadVector(&cl_message, pos, cls.protocol);
2498 CL_FindNonSolidLocation(pos, pos, 10);
2499 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2500 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2503 case QW_TE_LIGHTNING1:
2505 CL_ParseBeam(cl.model_bolt, true);
2508 case QW_TE_LIGHTNING2:
2510 CL_ParseBeam(cl.model_bolt2, true);
2513 case QW_TE_LIGHTNING3:
2515 CL_ParseBeam(cl.model_bolt3, false);
2518 case QW_TE_LAVASPLASH:
2519 MSG_ReadVector(&cl_message, pos, cls.protocol);
2520 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2523 case QW_TE_TELEPORT:
2524 MSG_ReadVector(&cl_message, pos, cls.protocol);
2525 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2529 // bullet hitting wall
2530 radius = MSG_ReadByte(&cl_message);
2531 MSG_ReadVector(&cl_message, pos, cls.protocol);
2532 CL_FindNonSolidLocation(pos, pos, 4);
2533 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2534 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2535 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2536 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2539 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2544 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2546 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2548 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2554 count = MSG_ReadByte(&cl_message);
2555 MSG_ReadVector(&cl_message, pos, cls.protocol);
2556 CL_FindNonSolidLocation(pos, pos, 4);
2557 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2560 case QW_TE_LIGHTNINGBLOOD:
2561 MSG_ReadVector(&cl_message, pos, cls.protocol);
2562 CL_FindNonSolidLocation(pos, pos, 4);
2563 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2567 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2572 type = MSG_ReadByte(&cl_message);
2576 // spike hitting wall
2577 MSG_ReadVector(&cl_message, pos, cls.protocol);
2578 CL_FindNonSolidLocation(pos, pos, 4);
2579 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2580 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2583 case TE_KNIGHTSPIKE:
2584 // spike hitting wall
2585 MSG_ReadVector(&cl_message, pos, cls.protocol);
2586 CL_FindNonSolidLocation(pos, pos, 4);
2587 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2588 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2592 // spike hitting wall
2593 MSG_ReadVector(&cl_message, pos, cls.protocol);
2594 CL_FindNonSolidLocation(pos, pos, 4);
2595 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2597 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2602 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2604 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2606 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2610 // quad spike hitting wall
2611 MSG_ReadVector(&cl_message, pos, cls.protocol);
2612 CL_FindNonSolidLocation(pos, pos, 4);
2613 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2615 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2620 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2622 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2624 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2628 // super spike hitting wall
2629 MSG_ReadVector(&cl_message, pos, cls.protocol);
2630 CL_FindNonSolidLocation(pos, pos, 4);
2631 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2633 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2638 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2640 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2642 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2645 case TE_SUPERSPIKEQUAD:
2646 // quad super spike hitting wall
2647 MSG_ReadVector(&cl_message, pos, cls.protocol);
2648 CL_FindNonSolidLocation(pos, pos, 4);
2649 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2651 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2656 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2658 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2660 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2663 // LadyHavoc: added for improved blood splatters
2666 MSG_ReadVector(&cl_message, pos, cls.protocol);
2667 CL_FindNonSolidLocation(pos, pos, 4);
2668 dir[0] = MSG_ReadChar(&cl_message);
2669 dir[1] = MSG_ReadChar(&cl_message);
2670 dir[2] = MSG_ReadChar(&cl_message);
2671 count = MSG_ReadByte(&cl_message);
2672 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2676 MSG_ReadVector(&cl_message, pos, cls.protocol);
2677 CL_FindNonSolidLocation(pos, pos, 4);
2678 dir[0] = MSG_ReadChar(&cl_message);
2679 dir[1] = MSG_ReadChar(&cl_message);
2680 dir[2] = MSG_ReadChar(&cl_message);
2681 count = MSG_ReadByte(&cl_message);
2682 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2685 MSG_ReadVector(&cl_message, pos, cls.protocol);
2686 CL_FindNonSolidLocation(pos, pos, 4);
2687 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2689 // LadyHavoc: added for improved gore
2690 case TE_BLOODSHOWER:
2692 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2693 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2694 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
2695 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2696 vel1[0] = -velspeed;
2697 vel1[1] = -velspeed;
2698 vel1[2] = -velspeed;
2702 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2705 case TE_PARTICLECUBE:
2706 // general purpose particle effect
2707 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2708 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2709 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2710 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2711 colorStart = MSG_ReadByte(&cl_message); // color
2712 colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
2713 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
2714 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2717 case TE_PARTICLERAIN:
2718 // general purpose particle effect
2719 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2720 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2721 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2722 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2723 colorStart = MSG_ReadByte(&cl_message); // color
2724 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2727 case TE_PARTICLESNOW:
2728 // general purpose particle effect
2729 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2730 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2731 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2732 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2733 colorStart = MSG_ReadByte(&cl_message); // color
2734 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2738 // bullet hitting wall
2739 MSG_ReadVector(&cl_message, pos, cls.protocol);
2740 CL_FindNonSolidLocation(pos, pos, 4);
2741 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2742 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2745 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2750 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2752 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2754 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2759 case TE_GUNSHOTQUAD:
2760 // quad bullet hitting wall
2761 MSG_ReadVector(&cl_message, pos, cls.protocol);
2762 CL_FindNonSolidLocation(pos, pos, 4);
2763 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2764 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2767 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2772 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2774 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2776 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2783 MSG_ReadVector(&cl_message, pos, cls.protocol);
2784 CL_FindNonSolidLocation(pos, pos, 10);
2785 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2786 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2789 case TE_EXPLOSIONQUAD:
2790 // quad rocket explosion
2791 MSG_ReadVector(&cl_message, pos, cls.protocol);
2792 CL_FindNonSolidLocation(pos, pos, 10);
2793 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2794 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2798 // Nehahra movie colored lighting explosion
2799 MSG_ReadVector(&cl_message, pos, cls.protocol);
2800 CL_FindNonSolidLocation(pos, pos, 10);
2801 color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2802 color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2803 color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2804 CL_ParticleExplosion(pos);
2805 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2806 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2807 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2810 case TE_EXPLOSIONRGB:
2811 // colored lighting explosion
2812 MSG_ReadVector(&cl_message, pos, cls.protocol);
2813 CL_FindNonSolidLocation(pos, pos, 10);
2814 CL_ParticleExplosion(pos);
2815 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2816 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2817 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2818 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2819 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2820 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2823 case TE_TAREXPLOSION:
2824 // tarbaby explosion
2825 MSG_ReadVector(&cl_message, pos, cls.protocol);
2826 CL_FindNonSolidLocation(pos, pos, 10);
2827 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2828 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2832 MSG_ReadVector(&cl_message, pos, cls.protocol);
2833 CL_FindNonSolidLocation(pos, pos, 10);
2834 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2837 case TE_CUSTOMFLASH:
2838 MSG_ReadVector(&cl_message, pos, cls.protocol);
2839 CL_FindNonSolidLocation(pos, pos, 4);
2840 radius = (MSG_ReadByte(&cl_message) + 1) * 8;
2841 velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
2842 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2843 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2844 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2845 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2846 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, NULL, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2850 MSG_ReadVector(&cl_message, pos, cls.protocol);
2851 MSG_ReadVector(&cl_message, dir, cls.protocol);
2852 count = MSG_ReadByte(&cl_message);
2853 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2858 CL_ParseBeam(cl.model_bolt, true);
2863 CL_ParseBeam(cl.model_bolt2, true);
2868 CL_ParseBeam(cl.model_bolt3, false);
2873 // grappling hook beam
2874 CL_ParseBeam(cl.model_beam, false);
2878 // LadyHavoc: for compatibility with the Nehahra movie...
2879 case TE_LIGHTNING4NEH:
2880 CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
2884 MSG_ReadVector(&cl_message, pos, cls.protocol);
2885 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2889 MSG_ReadVector(&cl_message, pos, cls.protocol);
2890 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2894 // color mapped explosion
2895 MSG_ReadVector(&cl_message, pos, cls.protocol);
2896 CL_FindNonSolidLocation(pos, pos, 10);
2897 colorStart = MSG_ReadByte(&cl_message);
2898 colorLength = MSG_ReadByte(&cl_message);
2899 if (colorLength == 0)
2901 CL_ParticleExplosion2(pos, colorStart, colorLength);
2902 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2903 color[0] = tempcolor[0] * (2.0f / 255.0f);
2904 color[1] = tempcolor[1] * (2.0f / 255.0f);
2905 color[2] = tempcolor[2] * (2.0f / 255.0f);
2906 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2907 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2908 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2912 MSG_ReadVector(&cl_message, pos, cls.protocol);
2913 MSG_ReadVector(&cl_message, pos2, cls.protocol);
2914 MSG_ReadVector(&cl_message, dir, cls.protocol);
2915 CL_ParticleTrail(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0, true, true, NULL, NULL, 1);
2919 MSG_ReadVector(&cl_message, pos, cls.protocol);
2920 MSG_ReadVector(&cl_message, dir, cls.protocol);
2921 count = MSG_ReadByte(&cl_message);
2922 CL_FindNonSolidLocation(pos, pos, 4);
2923 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2926 case TE_TEI_BIGEXPLOSION:
2927 MSG_ReadVector(&cl_message, pos, cls.protocol);
2928 CL_FindNonSolidLocation(pos, pos, 10);
2929 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2930 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2933 case TE_TEI_PLASMAHIT:
2934 MSG_ReadVector(&cl_message, pos, cls.protocol);
2935 MSG_ReadVector(&cl_message, dir, cls.protocol);
2936 count = MSG_ReadByte(&cl_message);
2937 CL_FindNonSolidLocation(pos, pos, 5);
2938 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2942 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2947 static void CL_ParseTrailParticles(void)
2952 entityindex = (unsigned short)MSG_ReadShort(&cl_message);
2953 if (entityindex >= MAX_EDICTS)
2955 if (entityindex >= cl.max_entities)
2956 CL_ExpandEntities(entityindex);
2957 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2958 MSG_ReadVector(&cl_message, start, cls.protocol);
2959 MSG_ReadVector(&cl_message, end, cls.protocol);
2960 CL_ParticleTrail(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0, true, true, NULL, NULL, 1);
2963 static void CL_ParsePointParticles(void)
2965 int effectindex, count;
2966 vec3_t origin, velocity;
2967 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2968 MSG_ReadVector(&cl_message, origin, cls.protocol);
2969 MSG_ReadVector(&cl_message, velocity, cls.protocol);
2970 count = (unsigned short)MSG_ReadShort(&cl_message);
2971 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2974 static void CL_ParsePointParticles1(void)
2978 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2979 MSG_ReadVector(&cl_message, origin, cls.protocol);
2980 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2983 typedef struct cl_iplog_item_s
2990 static qbool cl_iplog_loaded = false;
2991 static int cl_iplog_numitems = 0;
2992 static int cl_iplog_maxitems = 0;
2993 static cl_iplog_item_t *cl_iplog_items;
2995 static void CL_IPLog_Load(void);
2996 static void CL_IPLog_Add(const char *address, const char *name, qbool checkexisting, qbool addtofile)
2999 size_t sz_name, sz_address;
3000 if (!address || !address[0] || !name || !name[0])
3002 if (!cl_iplog_loaded)
3004 if (developer_extra.integer)
3005 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
3006 // see if it already exists
3009 for (i = 0;i < cl_iplog_numitems;i++)
3011 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
3013 if (developer_extra.integer)
3014 Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3019 // it does not already exist in the iplog, so add it
3020 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
3022 cl_iplog_item_t *olditems = cl_iplog_items;
3023 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
3024 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
3027 if (cl_iplog_numitems)
3028 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
3032 sz_address = strlen(address) + 1;
3033 sz_name = strlen(name) + 1;
3034 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
3035 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
3036 dp_strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
3037 // TODO: maybe it would be better to strip weird characters from name when
3038 // copying it here rather than using a straight strcpy?
3039 dp_strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name);
3040 cl_iplog_numitems++;
3043 // add it to the iplog.txt file
3044 // TODO: this ought to open the one in the userpath version of the base
3045 // gamedir, not the current gamedir
3046 // not necessary for mobile
3047 #ifndef DP_MOBILETOUCH
3048 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
3049 if (developer_extra.integer)
3050 Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
3055 static void CL_IPLog_Load(void)
3057 int i, len, linenumber;
3058 char *text, *textend;
3059 unsigned char *filedata;
3060 fs_offset_t filesize;
3061 char line[MAX_INPUTLINE];
3062 char address[MAX_INPUTLINE];
3063 cl_iplog_loaded = true;
3064 // TODO: this ought to open the one in the userpath version of the base
3065 // gamedir, not the current gamedir
3066 // not necessary for mobile
3067 #ifndef DP_MOBILETOUCH
3068 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3074 text = (char *)filedata;
3075 textend = text + filesize;
3076 for (linenumber = 1;text < textend;linenumber++)
3078 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3079 if (len < (int)sizeof(line) - 1)
3080 line[len++] = *text;
3082 if (text < textend && *text == '\r' && text[1] == '\n')
3084 if (text < textend && *text == '\n')
3086 if (line[0] == '/' && line[1] == '/')
3087 continue; // skip comments if anyone happens to add them
3088 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3089 address[i] = line[i];
3091 // skip exactly one space character
3093 // address contains the address with termination,
3094 // line + i contains the name with termination
3095 if (address[0] && line[i])
3096 CL_IPLog_Add(address, line + i, false, false);
3098 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3102 static void CL_IPLog_List_f(cmd_state_t *cmd)
3105 const char *addressprefix;
3106 if (Cmd_Argc(cmd) > 2)
3108 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(cmd, 0));
3112 if (Cmd_Argc(cmd) >= 2)
3113 addressprefix = Cmd_Argv(cmd, 1);
3114 if (!cl_iplog_loaded)
3116 if (addressprefix && addressprefix[0])
3117 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3119 Con_Printf("Listing all iplog entries\n");
3120 Con_Printf("address name\n");
3121 for (i = 0;i < cl_iplog_numitems;i++)
3123 if (addressprefix && addressprefix[0])
3125 for (j = 0;addressprefix[j];j++)
3126 if (addressprefix[j] != cl_iplog_items[i].address[j])
3128 // if this address does not begin with the addressprefix string
3129 // simply omit it from the output
3130 if (addressprefix[j])
3133 // if name is less than 15 characters, left justify it and pad
3134 // if name is more than 15 characters, print all of it, not worrying
3135 // about the fact it will misalign the columns
3136 if (strlen(cl_iplog_items[i].address) < 15)
3137 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3139 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3143 // look for anything interesting like player IP addresses or ping reports
3144 static qbool CL_ExaminePrintString(const char *text)
3148 char temp[MAX_INPUTLINE];
3149 if (!strcmp(text, "Client ping times:\n"))
3151 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3152 // hide ping reports in demos
3153 if (cls.demoplayback)
3154 cl.parsingtextexpectingpingforscores = 1;
3155 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3157 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3159 Con_Printf("ping reply but empty scoreboard?!?\n");
3160 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3161 cl.parsingtextexpectingpingforscores = 0;
3163 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3164 return !cl.parsingtextexpectingpingforscores;
3166 if (!strncmp(text, "host: ", 9))
3168 // cl.parsingtextexpectingpingforscores = false; // really?
3169 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3170 cl.parsingtextplayerindex = 0;
3173 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3175 // if anything goes wrong, we'll assume this is not a ping report
3176 qbool expected = cl.parsingtextexpectingpingforscores != 0;
3177 cl.parsingtextexpectingpingforscores = 0;
3178 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3182 if ((*t >= '0' && *t <= '9') || *t == '-')
3185 while ((*t >= '0' && *t <= '9') || *t == '-')
3191 if(cl.parsingtextplayerindex < cl.maxclients)
3193 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3195 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3196 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3197 if (t[charindex] == '\n')
3199 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3200 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3202 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3204 // we parsed a valid ping entry, so expect another to follow
3205 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3206 cl.parsingtextexpectingpingforscores = expected;
3211 if (!strncmp(t, "unconnected\n", 12))
3214 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3215 cl.parsingtextexpectingpingforscores = expected;
3219 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3223 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3225 if (!strncmp(text, "players: ", 9))
3227 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3228 cl.parsingtextplayerindex = 0;
3231 else if (!strstr(text, ": "))
3233 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3237 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3239 // if anything goes wrong, we'll assume this is not a status report
3240 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3241 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3244 cl.parsingtextplayerindex = atoi(t) - 1;
3245 while (*t >= '0' && *t <= '9')
3249 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3252 // the player name follows here, along with frags and time
3255 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3257 // if anything goes wrong, we'll assume this is not a status report
3258 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3264 for (len = 0;*t && *t != '\n';t++)
3265 if (len < (int)sizeof(temp) - 1)
3268 // botclient is perfectly valid, but we don't care about bots
3269 // also don't try to look up the name of an invalid player index
3270 if (strcmp(temp, "botclient")
3271 && cl.parsingtextplayerindex >= 0
3272 && cl.parsingtextplayerindex < cl.maxclients
3273 && cl.scores[cl.parsingtextplayerindex].name[0])
3275 // log the player name and IP address string
3276 // (this operates entirely on strings to avoid issues with the
3277 // nature of a network address)
3278 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3280 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3287 extern cvar_t host_timescale;
3288 extern cvar_t cl_lerpexcess;
3289 static void CL_NetworkTimeReceived(double newtime)
3291 cl.opt_inputs_since_update = 0;
3292 cl.mtime[1] = cl.mtime[0];
3293 cl.mtime[0] = newtime;
3294 if (cls.timedemo || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3295 cl.time = cl.mtime[1] = newtime;
3296 else if (cls.demoplayback)
3298 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3299 // due to a large time gap, so treat it as an instant change in time
3300 // (this can also happen during heavy packet loss in the demo)
3301 if (cl.time < newtime - 0.1)
3302 cl.mtime[1] = cl.time = newtime;
3304 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3306 double timehigh = 0; // hush compiler warning
3307 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3309 if (developer_extra.integer && vid_activewindow)
3311 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3312 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3313 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3314 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3318 switch (cl_nettimesyncboundmode.integer)
3321 Cvar_SetQuick(&cl_nettimesyncboundmode, cl_nettimesyncboundmode.defstring);
3326 // doesn't make sense for modes > 3
3327 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3328 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3329 switch (cl_nettimesyncboundmode.integer)
3332 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3335 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3336 cl.time = cl.mtime[1];
3339 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3340 cl.time = cl.mtime[1];
3346 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3347 cl.time = cl.mtime[1]; // reset
3348 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3349 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3350 else if (cl.time > cl.mtime[1])
3351 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3353 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3357 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3358 cl.time = cl.mtime[1]; // reset
3359 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3360 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3362 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3366 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3367 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3371 /* bones_was_here: this aims to prevent disturbances in the force from affecting cl.time
3372 * the rolling harmonic mean gives large time error outliers low significance
3373 * correction rate is dynamic and gradual (max 10% of mean error per tic)
3374 * time is correct within a few server frames of connect/map start
3375 * can achieve microsecond accuracy when cl.realframetime is a multiple of sv.frametime
3376 * prevents 0ms move frame times with uncapped fps
3377 * smoothest mode esp. for vsynced clients on servers with aggressive inputtimeout
3382 // in event of packet loss, cl.mtime[1] could be very old, so avoid if possible
3383 double target = cl.movevars_ticrate ? cl.mtime[0] - cl.movevars_ticrate : cl.mtime[1];
3384 cl.ts_error_stor[cl.ts_error_num] = 1.0f / max(fabs(cl.time - target), FLT_MIN);
3385 cl.ts_error_num = (cl.ts_error_num + 1) % NUM_TS_ERRORS;
3386 for (i = 0, error = 0.0f; i < NUM_TS_ERRORS; i++)
3387 error += cl.ts_error_stor[i];
3388 error = 0.1f / (error / NUM_TS_ERRORS);
3389 cl.time = bound(cl.time - error, target, cl.time + error);
3394 // this packet probably contains a player entity update, so we will need
3395 // to update the prediction
3396 cl.movement_replay = true;
3397 // this may get updated later in parsing by svc_clientdata
3398 cl.onground = false;
3399 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3400 // during this frame
3401 // (makes spectating players much smoother and prevents mouse movement from turning)
3402 cl.fixangle[1] = cl.fixangle[0];
3403 cl.fixangle[0] = false;
3404 if (!cls.demoplayback)
3405 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3406 // update the csqc's server timestamps, critical for proper sync
3407 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3410 if (cl.mtime[0] > cl.mtime[1])
3411 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3414 // only lerp entities that also get an update in this frame, when lerp excess is used
3415 if(cl_lerpexcess.value > 0)
3418 for (i = 1;i < cl.num_entities;i++)
3420 if (cl.entities_active[i])
3422 entity_t *ent = cl.entities + i;
3423 ent->persistent.lerpdeltatime = 0;
3429 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
3432 =====================
3433 CL_ParseServerMessage
3434 =====================
3436 int parsingerror = false;
3437 void CL_ParseServerMessage(void)
3441 protocolversion_t protocol;
3442 unsigned char cmdlog[32];
3443 const char *cmdlogname[32], *temp;
3444 int cmdindex, cmdcount = 0;
3445 qbool qwplayerupdatereceived;
3448 size_t cl_readstring_len;
3450 // LadyHavoc: moved demo message writing from before the packet parse to
3451 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3452 // code in CL_ParseServerinfo
3453 //if (cls.demorecording)
3454 // CL_WriteDemoMessage (&cl_message);
3456 cl.last_received_message = host.realtime;
3458 CL_KeepaliveMessage(false);
3461 // if recording demos, copy the message out
3463 if (cl_shownet.integer == 1)
3464 Con_Printf("%f %i\n", host.realtime, cl_message.cursize);
3465 else if (cl_shownet.integer == 2)
3466 Con_Print("------------------\n");
3469 // parse the message
3471 //MSG_BeginReading ();
3473 parsingerror = true;
3475 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3477 CL_NetworkTimeReceived(host.realtime); // qw has no clock
3479 // kill all qw nails
3480 cl.qw_num_nails = 0;
3482 // fade weapon view kick
3483 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3485 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3487 qwplayerupdatereceived = false;
3491 if (cl_message.badread)
3492 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3494 cmd = MSG_ReadByte(&cl_message);
3498 SHOWNET("END OF MESSAGE");
3499 break; // end of message
3502 cmdindex = cmdcount & 31;
3504 cmdlog[cmdindex] = cmd;
3506 SHOWNET(qw_svc_strings[cmd]);
3507 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3508 if (!cmdlogname[cmdindex])
3510 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3511 const char *d = "<unknown>";
3512 cmdlogname[cmdindex] = d;
3520 char description[32*64], logtemp[64];
3522 dp_strlcpy(description, "packet dump: ", sizeof(description));
3526 count = cmdcount - i;
3530 dpsnprintf(logtemp, sizeof(logtemp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3531 dp_strlcat(description, logtemp, sizeof(description));
3536 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3537 Con_Print(description);
3538 Host_Error("CL_ParseServerMessage: Illegible server message");
3543 //Con_Printf("qw_svc_nop\n");
3546 case qw_svc_disconnect:
3547 if (cls.demonum != -1)
3550 CL_DisconnectEx(true, "Server disconnected");
3554 i = MSG_ReadByte(&cl_message);
3555 cl_readstring_len = MSG_ReadString_len(&cl_message, cl_readstring, sizeof(cl_readstring));
3556 temp = cl_readstring;
3557 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3561 cl_readstring_len = dpsnprintf(vabuf, sizeof(vabuf), "\1%s", temp);
3562 CSQC_AddPrintText(vabuf, cl_readstring_len); //[515]: csqc
3565 CSQC_AddPrintText(temp, cl_readstring_len);
3569 case qw_svc_centerprint:
3570 cl_readstring_len = MSG_ReadString_len(&cl_message, cl_readstring, sizeof(cl_readstring));
3571 CL_VM_Parse_CenterPrint(cl_readstring, cl_readstring_len); //[515]: csqc
3574 case qw_svc_stufftext:
3575 cl_readstring_len = MSG_ReadString_len(&cl_message, cl_readstring, sizeof(cl_readstring));
3576 CL_VM_Parse_StuffCmd(cl_readstring, cl_readstring_len); //[515]: csqc
3580 // svc_damage protocol is identical to nq
3584 case qw_svc_serverdata:
3585 //Cbuf_Execute(); // make sure any stuffed commands are done
3586 CL_ParseServerInfo();
3589 case qw_svc_setangle:
3590 for (i=0 ; i<3 ; i++)
3591 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3592 if (!cls.demoplayback)
3594 cl.fixangle[0] = true;
3595 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3596 // disable interpolation if this is new
3597 if (!cl.fixangle[1])
3598 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3602 case qw_svc_lightstyle:
3603 i = MSG_ReadByte(&cl_message);
3604 if (i >= cl.max_lightstyle)
3606 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3609 dp_strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3610 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3611 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3615 CL_ParseStartSoundPacket(false);
3618 case qw_svc_stopsound:
3619 i = (unsigned short) MSG_ReadShort(&cl_message);
3620 S_StopSound(i>>3, i&7);
3623 case qw_svc_updatefrags:
3624 i = MSG_ReadByte(&cl_message);
3625 if (i >= cl.maxclients)
3626 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3627 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
3630 case qw_svc_updateping:
3631 i = MSG_ReadByte(&cl_message);
3632 if (i >= cl.maxclients)
3633 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3634 cl.scores[i].qw_ping = MSG_ReadShort(&cl_message);
3637 case qw_svc_updatepl:
3638 i = MSG_ReadByte(&cl_message);
3639 if (i >= cl.maxclients)
3640 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3641 cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message);
3644 case qw_svc_updateentertime:
3645 i = MSG_ReadByte(&cl_message);
3646 if (i >= cl.maxclients)
3647 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3649 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message);
3652 case qw_svc_spawnbaseline:
3653 i = (unsigned short) MSG_ReadShort(&cl_message);
3654 if (i < 0 || i >= MAX_EDICTS)
3655 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3656 if (i >= cl.max_entities)
3657 CL_ExpandEntities(i);
3658 CL_ParseBaseline(cl.entities + i, false);
3660 case qw_svc_spawnstatic:
3661 CL_ParseStatic(false);
3663 case qw_svc_temp_entity:
3664 if(!CL_VM_Parse_TempEntity())
3665 CL_ParseTempEntity ();
3668 case qw_svc_killedmonster:
3669 cl.stats[STAT_MONSTERS]++;
3672 case qw_svc_foundsecret:
3673 cl.stats[STAT_SECRETS]++;
3676 case qw_svc_updatestat:
3677 i = MSG_ReadByte(&cl_message);
3678 if (i < 0 || i >= MAX_CL_STATS)
3679 Host_Error ("svc_updatestat: %i is invalid", i);
3680 cl.stats[i] = MSG_ReadByte(&cl_message);
3683 case qw_svc_updatestatlong:
3684 i = MSG_ReadByte(&cl_message);
3685 if (i < 0 || i >= MAX_CL_STATS)
3686 Host_Error ("svc_updatestatlong: %i is invalid", i);
3687 cl.stats[i] = MSG_ReadLong(&cl_message);
3690 case qw_svc_spawnstaticsound:
3691 CL_ParseStaticSound (false);
3694 case qw_svc_cdtrack:
3695 cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
3696 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3697 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3699 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3702 case qw_svc_intermission:
3703 if(!cl.intermission)
3704 cl.completed_time = cl.time;
3705 cl.intermission = 1;
3706 MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol);
3707 for (i = 0;i < 3;i++)
3708 cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3712 if(!cl.intermission)
3713 cl.completed_time = cl.time;
3714 cl.intermission = 2;
3715 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
3718 case qw_svc_sellscreen:
3719 Cmd_ExecuteString(cmd_local, "help", 4, src_local, true);
3722 case qw_svc_smallkick:
3723 cl.qw_weaponkick = -2;
3725 case qw_svc_bigkick:
3726 cl.qw_weaponkick = -4;
3729 case qw_svc_muzzleflash:
3730 i = (unsigned short) MSG_ReadShort(&cl_message);
3731 // NOTE: in QW this only worked on clients
3732 if (i < 0 || i >= MAX_EDICTS)
3733 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3734 if (i >= cl.max_entities)
3735 CL_ExpandEntities(i);
3736 cl.entities[i].persistent.muzzleflash = 1.0f;
3739 case qw_svc_updateuserinfo:
3740 QW_CL_UpdateUserInfo();
3743 case qw_svc_setinfo:
3747 case qw_svc_serverinfo:
3751 case qw_svc_download:
3752 QW_CL_ParseDownload();
3755 case qw_svc_playerinfo:
3756 // slightly kill qw player entities now that we know there is
3757 // an update of player entities this frame...
3758 if (!qwplayerupdatereceived)
3760 qwplayerupdatereceived = true;
3761 for (i = 1;i < cl.maxclients;i++)
3762 cl.entities_active[i] = false;
3764 EntityStateQW_ReadPlayerUpdate();
3771 case qw_svc_chokecount:
3772 (void) MSG_ReadByte(&cl_message);
3773 // FIXME: apply to netgraph
3774 //for (j = 0;j < i;j++)
3775 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3778 case qw_svc_modellist:
3779 QW_CL_ParseModelList();
3782 case qw_svc_soundlist:
3783 QW_CL_ParseSoundList();
3786 case qw_svc_packetentities:
3787 EntityFrameQW_CL_ReadFrame(false);
3788 // first update is the final signon stage
3789 if (cls.signon == SIGNONS - 1)
3790 CL_SignonReply(SIGNONS);
3793 case qw_svc_deltapacketentities:
3794 EntityFrameQW_CL_ReadFrame(true);
3795 // first update is the final signon stage
3796 if (cls.signon == SIGNONS - 1)
3797 CL_SignonReply(SIGNONS);
3800 case qw_svc_maxspeed:
3801 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
3804 case qw_svc_entgravity:
3805 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
3806 if (!cl.movevars_entgravity)
3807 cl.movevars_entgravity = 1.0f;
3810 case qw_svc_setpause:
3811 cl.paused = MSG_ReadByte(&cl_message) != 0;
3812 if (cl.paused && snd_cdautopause.integer)
3814 else if (bgmvolume.value > 0.0f)
3816 S_PauseGameSounds (cl.paused);
3821 if (qwplayerupdatereceived)
3823 // fully kill any player entities that were not updated this frame
3824 for (i = 1;i <= cl.maxclients;i++)
3825 if (!cl.entities_active[i])
3826 cl.entities[i].state_current.active = false;
3833 if (cl_message.badread)
3834 Host_Error ("CL_ParseServerMessage: Bad server message");
3836 cmd = MSG_ReadByte(&cl_message);
3840 // R_TimeReport("END OF MESSAGE");
3841 SHOWNET("END OF MESSAGE");
3842 break; // end of message
3845 cmdindex = cmdcount & 31;
3847 cmdlog[cmdindex] = cmd;
3849 // if the high bit of the command byte is set, it is a fast update
3852 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3854 cmdlogname[cmdindex] = temp;
3855 SHOWNET("fast update");
3856 if (cls.signon == SIGNONS - 1)
3857 // first update is the final signon stage
3858 CL_SignonReply(SIGNONS);
3859 EntityFrameQuake_ReadEntity (cmd&127);
3863 SHOWNET(svc_strings[cmd]);
3864 cmdlogname[cmdindex] = svc_strings[cmd];
3865 if (!cmdlogname[cmdindex])
3867 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3868 const char *d = "<unknown>";
3869 cmdlogname[cmdindex] = d;
3877 char description[32*64], tempdesc[64];
3879 dp_strlcpy (description, "packet dump: ", sizeof(description));
3883 count = cmdcount - i;
3887 dpsnprintf (tempdesc, sizeof (tempdesc), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3888 dp_strlcat (description, tempdesc, sizeof (description));
3893 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3894 Con_Print(description);
3895 Host_Error ("CL_ParseServerMessage: Illegible server message");
3900 if (cls.signon < SIGNONS)
3901 Con_Print("<-- server to client keepalive\n");
3905 CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message));
3908 case svc_clientdata:
3909 CL_ParseClientdata();
3913 i = MSG_ReadLong(&cl_message);
3914 protocol = Protocol_EnumForNumber(i);
3915 if (protocol == PROTOCOL_UNKNOWN)
3916 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3917 // hack for unmarked Nehahra movie demos which had a custom protocol
3918 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3919 protocol = PROTOCOL_NEHAHRAMOVIE;
3920 cls.protocol = protocol;
3923 case svc_disconnect:
3924 if (cls.demonum != -1)
3927 CL_DisconnectEx(true, cls.protocol == PROTOCOL_DARKPLACES8 ? MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)) : "Server disconnected");
3931 cl_readstring_len = MSG_ReadString_len(&cl_message, cl_readstring, sizeof(cl_readstring));
3932 temp = cl_readstring;
3933 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3934 CSQC_AddPrintText(temp, cl_readstring_len); //[515]: csqc
3937 case svc_centerprint:
3938 cl_readstring_len = MSG_ReadString_len(&cl_message, cl_readstring, sizeof(cl_readstring));
3939 CL_VM_Parse_CenterPrint(cl_readstring, cl_readstring_len); //[515]: csqc
3943 cl_readstring_len = MSG_ReadString_len(&cl_message, cl_readstring, sizeof(cl_readstring));
3944 temp = cl_readstring;
3945 /* if(utf8_enable.integer)
3948 // we can safely strip and even
3949 // interpret these in utf8 mode
3951 else */ switch(cls.protocol)
3953 case PROTOCOL_QUAKE:
3954 case PROTOCOL_QUAKEDP:
3955 // maybe add other protocols if
3956 // so desired, but not DP7
3959 case PROTOCOL_DARKPLACES7:
3961 // ProQuake does not support
3968 // skip over ProQuake messages,
3969 // TODO actually interpret them
3970 // (they are sbar team score
3971 // updates), see proquake cl_parse.c
3975 --cl_readstring_len;
3976 while(*temp >= 0x01 && *temp <= 0x1F)
3979 --cl_readstring_len;
3983 CL_VM_Parse_StuffCmd(temp, cl_readstring_len); //[515]: csqc
3990 case svc_serverinfo:
3991 CL_ParseServerInfo ();
3995 for (i=0 ; i<3 ; i++)
3996 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3997 if (!cls.demoplayback)
3999 cl.fixangle[0] = true;
4000 VectorCopy(cl.viewangles, cl.mviewangles[0]);
4001 // disable interpolation if this is new
4002 if (!cl.fixangle[1])
4003 VectorCopy(cl.viewangles, cl.mviewangles[1]);
4008 cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message);
4009 if (cl.viewentity >= MAX_EDICTS)
4010 Host_Error("svc_setview >= MAX_EDICTS");
4011 if (cl.viewentity >= cl.max_entities)
4012 CL_ExpandEntities(cl.viewentity);
4013 // LadyHavoc: assume first setview recieved is the real player entity
4014 if (!cl.realplayerentity)
4015 cl.realplayerentity = cl.viewentity;
4016 // update cl.playerentity to this one if it is a valid player
4017 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
4018 cl.playerentity = cl.viewentity;
4021 case svc_lightstyle:
4022 i = MSG_ReadByte(&cl_message);
4023 if (i >= cl.max_lightstyle)
4025 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
4028 dp_strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
4029 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
4030 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
4034 CL_ParseStartSoundPacket(cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false);
4038 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4040 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
4041 CL_ParseStartSoundPacket(true);
4046 i = (unsigned short)MSG_ReadShort(&cl_message);
4047 s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4050 if (i >= 1 && i < MAX_MODELS)
4052 model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
4054 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
4055 cl.model_precache[i] = model;
4058 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
4063 if (i >= 1 && i < MAX_SOUNDS)
4065 sfx_t *sfx = S_PrecacheSound (s, true, true);
4066 if (!sfx && snd_initialized.integer)
4067 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
4068 cl.sound_precache[i] = sfx;
4071 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
4077 i = (unsigned short) MSG_ReadShort(&cl_message);
4078 S_StopSound(i>>3, i&7);
4081 case svc_updatename:
4082 i = MSG_ReadByte(&cl_message);
4083 if (i >= cl.maxclients)
4084 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
4085 dp_strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name));
4088 case svc_updatefrags:
4089 i = MSG_ReadByte(&cl_message);
4090 if (i >= cl.maxclients)
4091 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
4092 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
4095 case svc_updatecolors:
4096 i = MSG_ReadByte(&cl_message);
4097 if (i >= cl.maxclients)
4098 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
4099 cl.scores[i].colors = MSG_ReadByte(&cl_message);
4103 CL_ParseParticleEffect ();
4114 case svc_spawnbaseline:
4115 i = (unsigned short) MSG_ReadShort(&cl_message);
4116 if (i < 0 || i >= MAX_EDICTS)
4117 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4118 if (i >= cl.max_entities)
4119 CL_ExpandEntities(i);
4120 CL_ParseBaseline (cl.entities + i, false);
4122 case svc_spawnbaseline2:
4123 i = (unsigned short) MSG_ReadShort(&cl_message);
4124 if (i < 0 || i >= MAX_EDICTS)
4125 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4126 if (i >= cl.max_entities)
4127 CL_ExpandEntities(i);
4128 CL_ParseBaseline (cl.entities + i, true);
4130 case svc_spawnstatic:
4131 CL_ParseStatic (false);
4133 case svc_spawnstatic2:
4134 CL_ParseStatic (true);
4136 case svc_temp_entity:
4137 if(!CL_VM_Parse_TempEntity())
4138 CL_ParseTempEntity ();
4142 cl.paused = MSG_ReadByte(&cl_message) != 0;
4143 if (cl.paused && snd_cdautopause.integer)
4145 else if (bgmvolume.value > 0.0f)
4147 S_PauseGameSounds (cl.paused);
4151 i = MSG_ReadByte(&cl_message);
4152 // LadyHavoc: it's rude to kick off the client if they missed the
4153 // reconnect somehow, so allow signon 1 even if at signon 1
4154 if (i <= cls.signon && i != 1)
4155 Host_Error ("Received signon %i when at %i", i, cls.signon);
4159 case svc_killedmonster:
4160 cl.stats[STAT_MONSTERS]++;
4163 case svc_foundsecret:
4164 cl.stats[STAT_SECRETS]++;
4167 case svc_updatestat:
4168 i = MSG_ReadByte(&cl_message);
4169 if (i < 0 || i >= MAX_CL_STATS)
4170 Host_Error ("svc_updatestat: %i is invalid", i);
4171 cl.stats[i] = MSG_ReadLong(&cl_message);
4174 case svc_updatestatubyte:
4175 i = MSG_ReadByte(&cl_message);
4176 if (i < 0 || i >= MAX_CL_STATS)
4177 Host_Error ("svc_updatestat: %i is invalid", i);
4178 cl.stats[i] = MSG_ReadByte(&cl_message);
4181 case svc_spawnstaticsound:
4182 CL_ParseStaticSound (cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false);
4185 case svc_spawnstaticsound2:
4186 CL_ParseStaticSound (true);
4190 cl.cdtrack = MSG_ReadByte(&cl_message);
4191 cl.looptrack = MSG_ReadByte(&cl_message);
4192 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4193 CDAudio_Play ((unsigned char)cls.forcetrack, true);
4195 CDAudio_Play ((unsigned char)cl.cdtrack, true);
4198 case svc_intermission:
4199 if(!cl.intermission)
4200 cl.completed_time = cl.time;
4201 cl.intermission = 1;
4202 CL_VM_UpdateIntermissionState(cl.intermission);
4206 if(!cl.intermission)
4207 cl.completed_time = cl.time;
4208 cl.intermission = 2;
4209 CL_VM_UpdateIntermissionState(cl.intermission);
4210 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4214 if(!cl.intermission)
4215 cl.completed_time = cl.time;
4216 cl.intermission = 3;
4217 CL_VM_UpdateIntermissionState(cl.intermission);
4218 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4221 case svc_sellscreen:
4222 Cmd_ExecuteString(cmd_local, "help", 4, src_local, true);
4225 if (gamemode == GAME_TENEBRAE)
4227 // repeating particle effect
4228 MSG_ReadCoord(&cl_message, cls.protocol);
4229 MSG_ReadCoord(&cl_message, cls.protocol);
4230 MSG_ReadCoord(&cl_message, cls.protocol);
4231 MSG_ReadCoord(&cl_message, cls.protocol);
4232 MSG_ReadCoord(&cl_message, cls.protocol);
4233 MSG_ReadCoord(&cl_message, cls.protocol);
4234 (void) MSG_ReadByte(&cl_message);
4235 MSG_ReadLong(&cl_message);
4236 MSG_ReadLong(&cl_message);
4237 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4240 SHOWLMP_decodehide();
4243 if (gamemode == GAME_TENEBRAE)
4246 MSG_ReadCoord(&cl_message, cls.protocol);
4247 MSG_ReadCoord(&cl_message, cls.protocol);
4248 MSG_ReadCoord(&cl_message, cls.protocol);
4249 (void) MSG_ReadByte(&cl_message);
4250 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4253 SHOWLMP_decodeshow();
4256 R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4259 if (cls.signon == SIGNONS - 1)
4260 // first update is the final signon stage
4261 CL_SignonReply(SIGNONS);
4262 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4263 EntityFrame_CL_ReadFrame();
4264 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4265 EntityFrame4_CL_ReadFrame();
4267 EntityFrame5_CL_ReadFrame();
4269 case svc_csqcentities:
4270 CSQC_ReadEntities();
4272 case svc_downloaddata:
4275 case svc_trailparticles:
4276 CL_ParseTrailParticles();
4278 case svc_pointparticles:
4279 CL_ParsePointParticles();
4281 case svc_pointparticles1:
4282 CL_ParsePointParticles1();
4285 // R_TimeReport(svc_strings[cmd]);
4289 if (cls.signon == SIGNONS)
4290 CL_UpdateItemsAndWeapon();
4291 // R_TimeReport("UpdateItems");
4293 EntityFrameQuake_ISeeDeadEntities();
4294 // R_TimeReport("ISeeDeadEntities");
4296 CL_UpdateMoveVars();
4297 // R_TimeReport("UpdateMoveVars");
4299 parsingerror = false;
4301 // LadyHavoc: this was at the start of the function before cl_autodemo was
4303 if (cls.demorecording)
4305 CL_WriteDemoMessage (&cl_message);
4306 // R_TimeReport("WriteDemo");
4310 void CL_Parse_DumpPacket(void)
4314 Con_Print("Packet dump:\n");
4315 SZ_HexDumpToConsole(&cl_message);
4316 parsingerror = false;
4319 void CL_Parse_ErrorCleanUp(void)
4321 CL_StopDownload(0, 0);
4322 QW_CL_StopUpload_f(cmd_local);
4325 void CL_Parse_Init(void)
4327 Cvar_RegisterVariable(&cl_worldmessage);
4328 Cvar_RegisterVariable(&cl_worldname);
4329 Cvar_RegisterVariable(&cl_worldnamenoextension);
4330 Cvar_RegisterVariable(&cl_worldbasename);
4332 Cvar_RegisterVariable(&developer_networkentities);
4333 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4335 Cvar_RegisterVariable(&cl_sound_wizardhit);
4336 Cvar_RegisterVariable(&cl_sound_hknighthit);
4337 Cvar_RegisterVariable(&cl_sound_tink1);
4338 Cvar_RegisterVariable(&cl_sound_ric1);
4339 Cvar_RegisterVariable(&cl_sound_ric2);
4340 Cvar_RegisterVariable(&cl_sound_ric3);
4341 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4342 Cvar_RegisterVariable(&cl_sound_r_exp3);
4343 Cvar_RegisterVariable(&snd_cdautopause);
4345 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4347 // server extension cvars set by commands issued from the server during connect
4348 Cvar_RegisterVariable(&cl_serverextension_download);
4350 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4351 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4352 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4353 Cvar_RegisterVariable(&cl_iplog_name);
4354 Cvar_RegisterVariable(&cl_readpicture_force);
4356 Cmd_AddCommand(CF_CLIENT, "nextul", QW_CL_NextUpload_f, "sends next fragment of current upload buffer (screenshot for example)");
4357 Cmd_AddCommand(CF_CLIENT, "stopul", QW_CL_StopUpload_f, "aborts current upload (screenshot for example)");
4358 Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4359 Cmd_AddCommand(CF_CLIENT, "changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4360 Cmd_AddCommand(CF_CLIENT, "cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4361 Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4362 Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "stopdownload", CL_StopDownload_f, "terminates a download");
4363 Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4364 Cmd_AddCommand(CF_CLIENT, "iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4367 void CL_Parse_Shutdown(void)