2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
99 char *qw_svc_strings[128] =
103 "qw_svc_disconnect", // 2
104 "qw_svc_updatestat", // 3 // [byte] [byte]
106 "qw_svc_setview", // 5 // [short] entity number
107 "qw_svc_sound", // 6 // <see code>
109 "qw_svc_print", // 8 // [byte] id [string] null terminated string
110 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
111 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
112 "qw_svc_serverdata", // 11 // [long] protocol ...
113 "qw_svc_lightstyle", // 12 // [byte] [string]
115 "qw_svc_updatefrags", // 14 // [byte] [short]
117 "qw_svc_stopsound", // 16 // <see code>
120 "qw_svc_damage", // 19
121 "qw_svc_spawnstatic", // 20
123 "qw_svc_spawnbaseline", // 22
124 "qw_svc_temp_entity", // 23 // variable
125 "qw_svc_setpause", // 24 // [byte] on / off
127 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
128 "qw_svc_killedmonster", // 27
129 "qw_svc_foundsecret", // 28
130 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
131 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
132 "qw_svc_finale", // 31 // [string] text
133 "qw_svc_cdtrack", // 32 // [byte] track
134 "qw_svc_sellscreen", // 33
135 "qw_svc_smallkick", // 34 // set client punchangle to 2
136 "qw_svc_bigkick", // 35 // set client punchangle to 4
137 "qw_svc_updateping", // 36 // [byte] [short]
138 "qw_svc_updateentertime", // 37 // [byte] [float]
139 "qw_svc_updatestatlong", // 38 // [byte] [long]
140 "qw_svc_muzzleflash", // 39 // [short] entity
141 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
142 "qw_svc_download", // 41 // [short] size [size bytes]
143 "qw_svc_playerinfo", // 42 // variable
144 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
145 "qw_svc_chokecount", // 44 // [byte] packets choked
146 "qw_svc_modellist", // 45 // [strings]
147 "qw_svc_soundlist", // 46 // [strings]
148 "qw_svc_packetentities", // 47 // [...]
149 "qw_svc_deltapacketentities", // 48 // [...]
150 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
151 "qw_svc_entgravity", // 50 // gravity change, for prediction
152 "qw_svc_setinfo", // 51 // setinfo on a client
153 "qw_svc_serverinfo", // 52 // serverinfo
154 "qw_svc_updatepl", // 53 // [byte] [byte]
157 //=============================================================================
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
168 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
169 cvar_t cl_joinbeforedownloadsfinish = {0, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
170 cvar_t cl_nettimesyncmode = {0, "cl_nettimesyncmode", "2", "selects method of time synchronization in client with regard to server packets, values are: 0 = no sync, 1 = exact sync (reset timing each packet), 2 = loose sync (reset timing only if it is out of bounds), 3 = tight sync and bounding"};
172 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
173 static void QW_CL_RequestNextDownload(void);
174 static void QW_CL_NextUpload(void);
175 void QW_CL_StartUpload(unsigned char *data, int size);
176 //static qboolean QW_CL_IsUploading(void);
177 static void QW_CL_StopUpload(void);
181 CL_ParseStartSoundPacket
184 void CL_ParseStartSoundPacket(int largesoundindex)
193 if (cls.protocol == PROTOCOL_QUAKEWORLD)
195 channel = MSG_ReadShort();
197 if (channel & (1<<15))
198 volume = MSG_ReadByte ();
200 volume = DEFAULT_SOUND_PACKET_VOLUME;
202 if (channel & (1<<14))
203 attenuation = MSG_ReadByte () / 64.0;
205 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
207 ent = (channel>>3)&1023;
210 sound_num = MSG_ReadByte ();
214 field_mask = MSG_ReadByte();
216 if (field_mask & SND_VOLUME)
217 volume = MSG_ReadByte ();
219 volume = DEFAULT_SOUND_PACKET_VOLUME;
221 if (field_mask & SND_ATTENUATION)
222 attenuation = MSG_ReadByte () / 64.0;
224 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
226 if (field_mask & SND_LARGEENTITY)
228 ent = (unsigned short) MSG_ReadShort ();
229 channel = MSG_ReadByte ();
233 channel = (unsigned short) MSG_ReadShort ();
238 if (largesoundindex || field_mask & SND_LARGESOUND)
239 sound_num = (unsigned short) MSG_ReadShort ();
241 sound_num = MSG_ReadByte ();
244 MSG_ReadVector(pos, cls.protocol);
246 if (sound_num >= MAX_SOUNDS)
248 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
252 if (ent >= MAX_EDICTS)
254 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
258 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
265 When the client is taking a long time to load stuff, send keepalive messages
266 so the server doesn't disconnect.
270 static unsigned char olddata[NET_MAXMESSAGE];
271 void CL_KeepaliveMessage (qboolean readmessages)
274 static double nextmsg = -1;
279 // no need if server is local and definitely not if this is a demo
280 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
285 // read messages from server, should just be nops
286 oldreadcount = msg_readcount;
287 oldbadread = msg_badread;
289 memcpy(olddata, net_message.data, net_message.cursize);
291 NetConn_ClientFrame();
293 msg_readcount = oldreadcount;
294 msg_badread = oldbadread;
296 memcpy(net_message.data, olddata, net_message.cursize);
299 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
302 unsigned char buf[4];
305 // LordHavoc: must use unreliable because reliable could kill the sigon message!
306 Con_Print("--> client to server keepalive\n");
307 memset(&msg, 0, sizeof(msg));
309 msg.maxsize = sizeof(buf);
310 MSG_WriteChar(&msg, clc_nop);
311 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
315 void CL_ParseEntityLump(char *entdata)
318 char key[128], value[MAX_INPUTLINE];
319 FOG_clear(); // LordHavoc: no fog until set
320 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
321 R_SetSkyBox(cl.worldmodel->brush.skybox);
325 if (!COM_ParseTokenConsole(&data))
327 if (com_token[0] != '{')
331 if (!COM_ParseTokenConsole(&data))
333 if (com_token[0] == '}')
334 break; // end of worldspawn
335 if (com_token[0] == '_')
336 strlcpy (key, com_token + 1, sizeof (key));
338 strlcpy (key, com_token, sizeof (key));
339 while (key[strlen(key)-1] == ' ') // remove trailing spaces
340 key[strlen(key)-1] = 0;
341 if (!COM_ParseTokenConsole(&data))
343 strlcpy (value, com_token, sizeof (value));
344 if (!strcmp("sky", key))
346 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
348 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
350 else if (!strcmp("fog", key))
351 sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
352 else if (!strcmp("fog_density", key))
353 r_refdef.fog_density = atof(value);
354 else if (!strcmp("fog_red", key))
355 r_refdef.fog_red = atof(value);
356 else if (!strcmp("fog_green", key))
357 r_refdef.fog_green = atof(value);
358 else if (!strcmp("fog_blue", key))
359 r_refdef.fog_blue = atof(value);
363 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
367 // see if the file already exists
368 file = FS_Open(filename, "rb", true, false);
375 // download messages in a demo would be bad
376 if (cls.demorecording)
378 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
382 // don't try to download when playing a demo
386 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
387 Con_Printf("Downloading %s\n", filename);
389 if (!cls.qw_downloadmemory)
391 cls.qw_downloadmemory = NULL;
392 cls.qw_downloadmemorycursize = 0;
393 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
396 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
397 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
399 cls.qw_downloadnumber++;
400 cls.qw_downloadpercent = 0;
401 cls.qw_downloadmemorycursize = 0;
406 extern void CL_Locs_Reload_f(void);
407 static void QW_CL_ProcessUserInfo(int slot);
408 static void QW_CL_RequestNextDownload(void)
412 // clear name of file that just finished
413 cls.qw_downloadname[0] = 0;
415 switch (cls.qw_downloadtype)
420 if (cls.qw_downloadnumber == 0)
421 Con_Printf("Checking skins...\n");
422 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
424 if (!cl.scores[cls.qw_downloadnumber].name[0])
426 // check if we need to download the file, and return if so
427 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
431 cls.qw_downloadtype = dl_none;
433 // load any newly downloaded skins
434 for (i = 0;i < cl.maxclients;i++)
435 QW_CL_ProcessUserInfo(i);
437 // if we're still in signon stages, request the next one
438 if (cls.signon != SIGNONS)
440 cls.signon = SIGNONS-1;
441 // we'll go to SIGNONS when the first entity update is received
442 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
443 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
447 if (cls.qw_downloadnumber == 0)
449 Con_Printf("Checking models...\n");
450 cls.qw_downloadnumber = 1;
453 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
456 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
458 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
459 cl.qw_modelindex_spike = cls.qw_downloadnumber;
460 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
461 cl.qw_modelindex_player = cls.qw_downloadnumber;
462 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
463 cl.qw_modelindex_flag = cls.qw_downloadnumber;
464 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
465 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
466 // check if we need to download the file, and return if so
467 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
471 cls.qw_downloadtype = dl_none;
473 // touch all of the precached models that are still loaded so we can free
474 // anything that isn't needed
476 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
477 Mod_FindName(cl.model_name[i]);
478 // precache any models used by the client (this also marks them used)
479 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
480 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
481 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
482 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
485 // now we try to load everything that is new
488 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
489 if (cl.model_precache[1]->Draw == NULL)
490 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
493 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
494 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
495 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
497 // check memory integrity
498 Mem_CheckSentinelsGlobal();
500 // now that we have a world model, set up the world entity, renderer
502 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
503 CL_UpdateRenderEntity(&cl.entities[0].render);
508 // TODO: add pmodel/emodel player.mdl/eyes.mdl CRCs to userinfo
510 // done checking sounds and models, send a prespawn command now
511 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
512 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
514 if (cls.qw_downloadmemory)
516 Mem_Free(cls.qw_downloadmemory);
517 cls.qw_downloadmemory = NULL;
521 cl.loadfinished = true;
524 if (cls.qw_downloadnumber == 0)
526 Con_Printf("Checking sounds...\n");
527 cls.qw_downloadnumber = 1;
530 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
532 // check if we need to download the file, and return if so
533 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
537 cls.qw_downloadtype = dl_none;
539 // load new sounds and unload old ones
540 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
541 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
543 // precache any sounds used by the client
544 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
545 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
546 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
547 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
548 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
549 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
550 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
553 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
555 // Don't lock the sfx here, S_ServerSounds already did that
556 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
559 // check memory integrity
560 Mem_CheckSentinelsGlobal();
562 // done with sound downloads, next we check models
563 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
564 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
568 Con_Printf("Unknown download type.\n");
572 static void QW_CL_ParseDownload(void)
574 int size = (signed short)MSG_ReadShort();
575 int percent = MSG_ReadByte();
577 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
579 // skip the download fragment if playing a demo
583 msg_readcount += size;
589 Con_Printf("File not found.\n");
590 QW_CL_RequestNextDownload();
594 if (msg_readcount + (unsigned short)size > net_message.cursize)
595 Host_Error("corrupt download message\n");
597 // make sure the buffer is big enough to include this new fragment
598 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
601 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
602 cls.qw_downloadmemorymaxsize *= 2;
603 old = cls.qw_downloadmemory;
604 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
607 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
612 // read the fragment out of the packet
613 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
614 cls.qw_downloadmemorycursize += size;
615 cls.qw_downloadspeedcount += size;
617 cls.qw_downloadpercent = percent;
621 // request next fragment
622 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
623 MSG_WriteString(&cls.netcon->message, "nextdl");
628 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
630 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
632 cls.qw_downloadpercent = 0;
634 // start downloading the next file (or join the game)
635 QW_CL_RequestNextDownload();
639 static void QW_CL_ParseModelList(void)
642 int nummodels = MSG_ReadByte();
645 // parse model precache list
648 str = MSG_ReadString();
652 if (nummodels==MAX_MODELS)
653 Host_Error("Server sent too many model precaches");
654 if (strlen(str) >= MAX_QPATH)
655 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
656 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
662 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
663 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
668 cls.qw_downloadnumber = 0;
669 cls.qw_downloadtype = dl_model;
670 QW_CL_RequestNextDownload();
673 static void QW_CL_ParseSoundList(void)
676 int numsounds = MSG_ReadByte();
679 // parse sound precache list
682 str = MSG_ReadString();
686 if (numsounds==MAX_SOUNDS)
687 Host_Error("Server sent too many sound precaches");
688 if (strlen(str) >= MAX_QPATH)
689 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
690 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
697 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
698 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
703 cls.qw_downloadnumber = 0;
704 cls.qw_downloadtype = dl_sound;
705 QW_CL_RequestNextDownload();
708 static void QW_CL_Skins_f(void)
710 cls.qw_downloadnumber = 0;
711 cls.qw_downloadtype = dl_skin;
712 QW_CL_RequestNextDownload();
715 static void QW_CL_Changing_f(void)
717 if (cls.qw_downloadmemory) // don't change when downloading
722 cls.signon = 1; // not active anymore, but not disconnected
723 Con_Printf("\nChanging map...\n");
726 void QW_CL_NextUpload(void)
728 int r, percent, size;
730 if (!cls.qw_uploaddata)
733 r = cls.qw_uploadsize - cls.qw_uploadpos;
736 size = min(1, cls.qw_uploadsize);
737 percent = (cls.qw_uploadpos+r)*100/size;
739 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
740 MSG_WriteShort(&cls.netcon->message, r);
741 MSG_WriteByte(&cls.netcon->message, percent);
742 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
744 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
746 cls.qw_uploadpos += r;
748 if (cls.qw_uploadpos < cls.qw_uploadsize)
751 Con_Printf("Upload completed\n");
756 void QW_CL_StartUpload(unsigned char *data, int size)
758 // do nothing in demos or if not connected
762 // abort existing upload if in progress
765 Con_DPrintf("Starting upload of %d bytes...\n", size);
767 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
768 memcpy(cls.qw_uploaddata, data, size);
769 cls.qw_uploadsize = size;
770 cls.qw_uploadpos = 0;
776 qboolean QW_CL_IsUploading(void)
778 return cls.qw_uploaddata != NULL;
782 void QW_CL_StopUpload(void)
784 if (cls.qw_uploaddata)
785 Mem_Free(cls.qw_uploaddata);
786 cls.qw_uploaddata = NULL;
787 cls.qw_uploadsize = 0;
788 cls.qw_uploadpos = 0;
791 static void QW_CL_ProcessUserInfo(int slot)
793 int topcolor, bottomcolor;
795 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
796 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
797 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
798 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
799 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
800 cl.scores[slot].qw_spectator = temp[0] != 0;
801 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
802 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
803 if (!cl.scores[slot].qw_skin[0])
804 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
808 static void QW_CL_UpdateUserInfo(void)
811 slot = MSG_ReadByte();
812 if (slot >= cl.maxclients)
814 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
819 cl.scores[slot].qw_userid = MSG_ReadLong();
820 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
822 QW_CL_ProcessUserInfo(slot);
825 static void QW_CL_SetInfo(void)
830 slot = MSG_ReadByte();
831 strlcpy(key, MSG_ReadString(), sizeof(key));
832 strlcpy(value, MSG_ReadString(), sizeof(value));
833 if (slot >= cl.maxclients)
835 Con_Printf("svc_setinfo >= cl.maxclients\n");
838 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
840 QW_CL_ProcessUserInfo(slot);
843 static void QW_CL_ServerInfo(void)
848 strlcpy(key, MSG_ReadString(), sizeof(key));
849 strlcpy(value, MSG_ReadString(), sizeof(value));
850 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
851 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
852 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
853 cl.qw_teamplay = atoi(temp);
856 static void QW_CL_ParseNails(void)
859 int numnails = MSG_ReadByte();
861 unsigned char bits[6];
862 for (i = 0;i < numnails;i++)
864 for (j = 0;j < 6;j++)
865 bits[j] = MSG_ReadByte();
866 if (cl.qw_num_nails > 255)
868 v = cl.qw_nails[cl.qw_num_nails++];
869 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
870 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
871 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
872 v[3] = -360*(bits[4]>>4)/16;
873 v[4] = 360*bits[5]/256;
878 static void CL_UpdateItemsAndWeapon(void)
881 // check for important changes
884 if (cl.olditems != cl.stats[STAT_ITEMS])
885 for (j = 0;j < 32;j++)
886 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
887 cl.item_gettime[j] = cl.time;
888 cl.olditems = cl.stats[STAT_ITEMS];
890 // GAME_NEXUIZ hud needs weapon change time
891 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
892 cl.weapontime = cl.time;
893 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
896 void CL_BeginDownloads(qboolean aborteddownload)
898 // quakeworld works differently
899 if (cls.protocol == PROTOCOL_QUAKEWORLD)
902 // this would be a good place to do curl downloads
903 if(Curl_Have_forthismap())
905 Curl_Register_predownload(); // come back later
910 // curl is done, so let's start with the business
913 // if already downloading something from the previous level, don't stop it
914 if (cls.qw_downloadname[0])
920 cl.downloadcsqc = false;
923 && csqc_progname.string
924 && csqc_progname.string[0]
925 && csqc_progcrc.integer >= 0
926 && cl_serverextension_download.integer
927 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
928 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
929 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
932 if (cl.loadmodel_current < cl.loadmodel_total)
936 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
938 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
940 if (cls.signon < SIGNONS)
941 CL_KeepaliveMessage(true);
942 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
943 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
945 // we now have the worldmodel so we can set up the game world
946 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
947 CL_UpdateRenderEntity(&cl.entities[0].render);
950 // check memory integrity
951 Mem_CheckSentinelsGlobal();
952 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
954 cl.loadfinished = true;
955 // now issue the spawn to move on to signon 3 like normal
957 Cmd_ForwardStringToServer("spawn");
962 // finished loading models
965 if (cl.loadsound_current < cl.loadsound_total)
969 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
971 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
973 if (cls.signon < SIGNONS)
974 CL_KeepaliveMessage(true);
975 // Don't lock the sfx here, S_ServerSounds already did that
976 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
979 // finished loading sounds
982 // note: the reason these loops skip already-loaded things is that it
983 // enables this command to be issued during the game if desired
985 if (cl.downloadmodel_current < cl.loadmodel_total)
989 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
993 if (cl.downloadmodel_current == 1)
995 // the worldmodel failed, but we need to set up anyway
996 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
997 CL_UpdateRenderEntity(&cl.entities[0].render);
1000 // check memory integrity
1001 Mem_CheckSentinelsGlobal();
1002 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1004 cl.loadfinished = true;
1005 // now issue the spawn to move on to signon 3 like normal
1007 Cmd_ForwardStringToServer("spawn");
1010 aborteddownload = false;
1013 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1015 if (cls.signon < SIGNONS)
1016 CL_KeepaliveMessage(true);
1017 if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1019 if (cl.downloadmodel_current == 1)
1020 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1022 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1023 // regarding the * check: don't try to download submodels
1024 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1026 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1027 // we'll try loading again when the download finishes
1031 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1032 if (cl.downloadmodel_current == 1)
1034 // we now have the worldmodel so we can set up the game world
1035 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1036 CL_UpdateRenderEntity(&cl.entities[0].render);
1039 // check memory integrity
1040 Mem_CheckSentinelsGlobal();
1041 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1043 cl.loadfinished = true;
1044 // now issue the spawn to move on to signon 3 like normal
1046 Cmd_ForwardStringToServer("spawn");
1051 // finished loading models
1054 if (cl.downloadsound_current < cl.loadsound_total)
1058 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1060 char soundname[MAX_QPATH];
1061 if (aborteddownload)
1063 aborteddownload = false;
1066 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1068 if (cls.signon < SIGNONS)
1069 CL_KeepaliveMessage(true);
1070 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1071 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1073 Con_Printf("Sound %s not found\n", soundname);
1074 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1076 Cmd_ForwardStringToServer(va("download %s", soundname));
1077 // we'll try loading again when the download finishes
1081 // Don't lock the sfx here, S_ServerSounds already did that
1082 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1085 // finished loading sounds
1088 if (!cl.loadfinished)
1090 cl.loadfinished = true;
1092 // check memory integrity
1093 Mem_CheckSentinelsGlobal();
1095 // now issue the spawn to move on to signon 3 like normal
1097 Cmd_ForwardStringToServer("spawn");
1101 void CL_BeginDownloads_f(void)
1103 // prevent cl_begindownloads from being issued multiple times in one match
1104 // to prevent accidentally cancelled downloads
1106 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1108 CL_BeginDownloads(false);
1111 void CL_StopDownload(int size, int crc)
1113 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1116 size_t existingsize;
1117 const char *extension;
1120 // save to disk only if we don't already have it
1121 // (this is mainly for playing back demos)
1122 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1125 if ((int)existingsize != size || existingcrc != crc)
1127 // we have a mismatching file, pick another name for it
1128 char name[MAX_QPATH*2];
1129 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1130 if (!FS_FileExists(name))
1132 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1133 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1139 // we either don't have it or have a mismatching file...
1140 // so it's time to accept the file
1141 // but if we already have a mismatching file we need to rename
1142 // this new one, and if we already have this file in renamed form,
1144 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1145 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1146 extension = FS_FileExtension(cls.qw_downloadname);
1147 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1152 if (cls.qw_downloadmemory)
1153 Mem_Free(cls.qw_downloadmemory);
1154 cls.qw_downloadmemory = NULL;
1155 cls.qw_downloadname[0] = 0;
1156 cls.qw_downloadmemorymaxsize = 0;
1157 cls.qw_downloadmemorycursize = 0;
1158 cls.qw_downloadpercent = 0;
1161 void CL_ParseDownload(void)
1164 unsigned char data[65536];
1165 start = MSG_ReadLong();
1166 size = (unsigned short)MSG_ReadShort();
1168 // record the start/size information to ack in the next input packet
1169 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1171 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1173 cls.dp_downloadack[i].start = start;
1174 cls.dp_downloadack[i].size = size;
1179 MSG_ReadBytes(size, data);
1181 if (!cls.qw_downloadname[0])
1184 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1188 if (start + size > cls.qw_downloadmemorymaxsize)
1189 Host_Error("corrupt download message\n");
1191 // only advance cursize if the data is at the expected position
1192 // (gaps are unacceptable)
1193 memcpy(cls.qw_downloadmemory + start, data, size);
1194 cls.qw_downloadmemorycursize = start + size;
1195 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1196 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1197 cls.qw_downloadspeedcount += size;
1200 void CL_DownloadBegin_f(void)
1202 int size = atoi(Cmd_Argv(1));
1204 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1206 Con_Printf("cl_downloadbegin: received bogus information\n");
1207 CL_StopDownload(0, 0);
1211 if (cls.qw_downloadname[0])
1212 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1214 CL_StopDownload(0, 0);
1216 // we're really beginning a download now, so initialize stuff
1217 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1218 cls.qw_downloadmemorymaxsize = size;
1219 cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1220 cls.qw_downloadnumber++;
1222 Cmd_ForwardStringToServer("sv_startdownload");
1225 void CL_StopDownload_f(void)
1227 if (cls.qw_downloadname[0])
1229 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1230 CL_StopDownload(0, 0);
1232 CL_BeginDownloads(true);
1235 void CL_DownloadFinished_f(void)
1239 Con_Printf("Malformed cl_downloadfinished command\n");
1242 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1243 CL_BeginDownloads(false);
1247 =====================
1250 An svc_signonnum has been received, perform a client side setup
1251 =====================
1253 static void CL_SignonReply (void)
1255 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1262 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1263 MSG_WriteString (&cls.netcon->message, "prespawn");
1265 else // playing a demo... make sure loading occurs as soon as possible
1266 CL_BeginDownloads(false);
1272 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1273 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1275 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1276 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1278 if (cl_pmodel.integer)
1280 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1281 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1283 if (*cl_playermodel.string)
1285 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1286 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1288 if (*cl_playerskin.string)
1290 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1291 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1294 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1295 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1297 // LordHavoc: changed to begin a loading stage and issue this when done
1298 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1299 //MSG_WriteString (&cls.netcon->message, "spawn");
1301 // execute cl_begindownloads next frame after this message is sent
1302 // (so that the server can see the player name while downloading)
1303 Cbuf_AddText("\ncl_begindownloads\n");
1310 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1311 MSG_WriteString (&cls.netcon->message, "begin");
1326 void CL_ParseServerInfo (void)
1330 protocolversion_t protocol;
1331 int nummodels, numsounds;
1333 Con_DPrint("Serverinfo packet received.\n");
1335 // if server is active, we already began a loading plaque
1337 SCR_BeginLoadingPlaque();
1339 // check memory integrity
1340 Mem_CheckSentinelsGlobal();
1342 // clear cl_serverextension cvars
1343 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1346 // wipe the client_state_t struct
1350 // parse protocol version number
1351 i = MSG_ReadLong ();
1352 protocol = Protocol_EnumForNumber(i);
1353 if (protocol == PROTOCOL_UNKNOWN)
1355 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1358 // hack for unmarked Nehahra movie demos which had a custom protocol
1359 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1360 protocol = PROTOCOL_NEHAHRAMOVIE;
1361 cls.protocol = protocol;
1362 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1364 cl.num_entities = 1;
1366 if (protocol == PROTOCOL_QUAKEWORLD)
1368 char gamedir[1][MAX_QPATH];
1370 cl.qw_servercount = MSG_ReadLong();
1372 str = MSG_ReadString();
1373 Con_Printf("server gamedir is %s\n", str);
1374 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1376 // change gamedir if needed
1377 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1378 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1380 cl.gametype = GAME_DEATHMATCH;
1383 // parse player number
1385 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1386 //cl.qw_spectator = (i & 128) != 0;
1387 cl.playerentity = cl.viewentity = (i & 127) + 1;
1388 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1390 // get the full level name
1391 str = MSG_ReadString ();
1392 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1395 cl.qw_movevars_gravity = MSG_ReadFloat();
1396 cl.qw_movevars_stopspeed = MSG_ReadFloat();
1397 cl.qw_movevars_maxspeed = MSG_ReadFloat();
1398 cl.qw_movevars_spectatormaxspeed = MSG_ReadFloat();
1399 cl.qw_movevars_accelerate = MSG_ReadFloat();
1400 cl.qw_movevars_airaccelerate = MSG_ReadFloat();
1401 cl.qw_movevars_wateraccelerate = MSG_ReadFloat();
1402 cl.qw_movevars_friction = MSG_ReadFloat();
1403 cl.qw_movevars_waterfriction = MSG_ReadFloat();
1404 cl.qw_movevars_entgravity = MSG_ReadFloat();
1406 // seperate the printfs so the server message can have a color
1407 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1409 // check memory integrity
1410 Mem_CheckSentinelsGlobal();
1414 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1415 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1418 cl.loadbegun = false;
1419 cl.loadfinished = false;
1421 cls.state = ca_connected;
1424 // note: on QW protocol we can't set up the gameworld until after
1425 // downloads finish...
1426 // (we don't even know the name of the map yet)
1431 cl.maxclients = MSG_ReadByte ();
1432 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1434 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1437 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1440 cl.gametype = MSG_ReadByte ();
1442 // parse signon message
1443 str = MSG_ReadString ();
1444 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1446 // seperate the printfs so the server message can have a color
1447 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1448 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1450 // check memory integrity
1451 Mem_CheckSentinelsGlobal();
1453 // parse model precache list
1454 for (nummodels=1 ; ; nummodels++)
1456 str = MSG_ReadString();
1459 if (nummodels==MAX_MODELS)
1460 Host_Error ("Server sent too many model precaches");
1461 if (strlen(str) >= MAX_QPATH)
1462 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1463 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1465 // parse sound precache list
1466 for (numsounds=1 ; ; numsounds++)
1468 str = MSG_ReadString();
1471 if (numsounds==MAX_SOUNDS)
1472 Host_Error("Server sent too many sound precaches");
1473 if (strlen(str) >= MAX_QPATH)
1474 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1475 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1478 // touch all of the precached models that are still loaded so we can free
1479 // anything that isn't needed
1481 for (i = 1;i < nummodels;i++)
1482 Mod_FindName(cl.model_name[i]);
1483 // precache any models used by the client (this also marks them used)
1484 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1485 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1486 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1487 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1490 // do the same for sounds
1491 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1492 S_ServerSounds (cl.sound_name, numsounds);
1494 // precache any sounds used by the client
1495 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1496 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1497 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1498 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1499 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1500 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1501 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1503 // now we try to load everything that is new
1504 cl.loadmodel_current = 1;
1505 cl.downloadmodel_current = 1;
1506 cl.loadmodel_total = nummodels;
1507 cl.loadsound_current = 1;
1508 cl.downloadsound_current = 1;
1509 cl.loadsound_total = numsounds;
1510 cl.downloadcsqc = true;
1511 cl.loadbegun = false;
1512 cl.loadfinished = false;
1515 // check memory integrity
1516 Mem_CheckSentinelsGlobal();
1519 void CL_ValidateState(entity_state_t *s)
1526 if (s->modelindex >= MAX_MODELS)
1527 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1529 // colormap is client index + 1
1530 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1532 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1536 model = cl.model_precache[s->modelindex];
1537 if (model && model->type && s->frame >= model->numframes)
1539 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1542 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1544 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1549 void CL_MoveLerpEntityStates(entity_t *ent)
1551 float odelta[3], adelta[3];
1552 CL_ValidateState(&ent->state_current);
1553 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1554 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1555 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1557 // reset all persistent stuff if this is a new entity
1558 ent->persistent.lerpdeltatime = 0;
1559 ent->persistent.lerpstarttime = cl.mtime[1];
1560 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1561 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1562 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1563 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1564 // reset animation interpolation as well
1565 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1566 ent->render.frame1time = ent->render.frame2time = cl.time;
1567 ent->render.framelerp = 1;
1568 // reset various persistent stuff
1569 ent->persistent.muzzleflash = 0;
1570 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
1572 else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1574 // don't interpolate the move
1575 // (the fixangle[] check detects teleports, but not constant fixangles
1576 // such as when spectating)
1577 ent->persistent.lerpdeltatime = 0;
1578 ent->persistent.lerpstarttime = cl.mtime[1];
1579 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1580 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1581 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1582 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1584 else if (ent->state_current.flags & RENDER_STEP)
1586 // monster interpolation
1587 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1589 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1590 ent->persistent.lerpstarttime = cl.mtime[1];
1591 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1592 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1593 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1594 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1600 ent->persistent.lerpstarttime = ent->state_previous.time;
1601 // no lerp if it's singleplayer
1602 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1603 ent->persistent.lerpdeltatime = 0;
1605 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1606 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1607 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1608 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1609 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1611 // trigger muzzleflash effect if necessary
1612 if (ent->state_current.effects & EF_MUZZLEFLASH)
1613 ent->persistent.muzzleflash = 1;
1621 void CL_ParseBaseline (entity_t *ent, int large)
1625 ent->state_baseline = defaultstate;
1626 // FIXME: set ent->state_baseline.number?
1627 ent->state_baseline.active = true;
1630 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1631 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1635 ent->state_baseline.modelindex = MSG_ReadByte ();
1636 ent->state_baseline.frame = MSG_ReadByte ();
1638 ent->state_baseline.colormap = MSG_ReadByte();
1639 ent->state_baseline.skin = MSG_ReadByte();
1640 for (i = 0;i < 3;i++)
1642 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1643 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1645 ent->state_previous = ent->state_current = ent->state_baseline;
1653 Server information pertaining to this client only
1656 void CL_ParseClientdata (void)
1660 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1661 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1662 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1663 cl.mviewzoom[1] = cl.mviewzoom[0];
1665 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1667 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1668 cl.stats[STAT_ITEMS] = 0;
1669 cl.stats[STAT_VIEWZOOM] = 255;
1672 cl.mpunchangle[0][0] = 0;
1673 cl.mpunchangle[0][1] = 0;
1674 cl.mpunchangle[0][2] = 0;
1675 cl.mpunchvector[0][0] = 0;
1676 cl.mpunchvector[0][1] = 0;
1677 cl.mpunchvector[0][2] = 0;
1678 cl.mvelocity[0][0] = 0;
1679 cl.mvelocity[0][1] = 0;
1680 cl.mvelocity[0][2] = 0;
1681 cl.mviewzoom[0] = 1;
1683 bits = (unsigned short) MSG_ReadShort ();
1684 if (bits & SU_EXTEND1)
1685 bits |= (MSG_ReadByte() << 16);
1686 if (bits & SU_EXTEND2)
1687 bits |= (MSG_ReadByte() << 24);
1689 if (bits & SU_VIEWHEIGHT)
1690 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1692 if (bits & SU_IDEALPITCH)
1693 cl.idealpitch = MSG_ReadChar ();
1695 for (i = 0;i < 3;i++)
1697 if (bits & (SU_PUNCH1<<i) )
1699 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1700 cl.mpunchangle[0][i] = MSG_ReadChar();
1702 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1704 if (bits & (SU_PUNCHVEC1<<i))
1706 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1707 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1709 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1711 if (bits & (SU_VELOCITY1<<i) )
1713 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1714 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1716 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1720 // LordHavoc: hipnotic demos don't have this bit set but should
1721 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1722 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1724 cl.onground = (bits & SU_ONGROUND) != 0;
1725 cl.inwater = (bits & SU_INWATER) != 0;
1727 if (cls.protocol == PROTOCOL_DARKPLACES5)
1729 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1730 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1731 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1732 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1733 cl.stats[STAT_AMMO] = MSG_ReadShort();
1734 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1735 cl.stats[STAT_NAILS] = MSG_ReadShort();
1736 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1737 cl.stats[STAT_CELLS] = MSG_ReadShort();
1738 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1740 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1742 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1743 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1744 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1745 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1746 cl.stats[STAT_AMMO] = MSG_ReadByte();
1747 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1748 cl.stats[STAT_NAILS] = MSG_ReadByte();
1749 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1750 cl.stats[STAT_CELLS] = MSG_ReadByte();
1751 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1752 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1754 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1757 if (bits & SU_VIEWZOOM)
1759 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1760 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1762 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1765 // viewzoom interpolation
1766 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1770 =====================
1772 =====================
1774 void CL_ParseStatic (int large)
1778 if (cl.num_static_entities >= cl.max_static_entities)
1779 Host_Error ("Too many static entities");
1780 ent = &cl.static_entities[cl.num_static_entities++];
1781 CL_ParseBaseline (ent, large);
1783 if (ent->state_baseline.modelindex == 0)
1785 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1786 cl.num_static_entities--;
1787 // This is definitely a cheesy way to conserve resources...
1791 // copy it to the current state
1792 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1793 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1794 ent->render.framelerp = 0;
1795 // make torchs play out of sync
1796 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1797 ent->render.colormap = -1; // no special coloring
1798 ent->render.skinnum = ent->state_baseline.skin;
1799 ent->render.effects = ent->state_baseline.effects;
1800 ent->render.alpha = 1;
1802 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1803 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1805 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1806 CL_UpdateRenderEntity(&ent->render);
1814 void CL_ParseStaticSound (int large)
1817 int sound_num, vol, atten;
1819 MSG_ReadVector(org, cls.protocol);
1821 sound_num = (unsigned short) MSG_ReadShort ();
1823 sound_num = MSG_ReadByte ();
1824 vol = MSG_ReadByte ();
1825 atten = MSG_ReadByte ();
1827 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1830 void CL_ParseEffect (void)
1833 int modelindex, startframe, framecount, framerate;
1835 MSG_ReadVector(org, cls.protocol);
1836 modelindex = MSG_ReadByte ();
1837 startframe = MSG_ReadByte ();
1838 framecount = MSG_ReadByte ();
1839 framerate = MSG_ReadByte ();
1841 CL_Effect(org, modelindex, startframe, framecount, framerate);
1844 void CL_ParseEffect2 (void)
1847 int modelindex, startframe, framecount, framerate;
1849 MSG_ReadVector(org, cls.protocol);
1850 modelindex = (unsigned short) MSG_ReadShort ();
1851 startframe = (unsigned short) MSG_ReadShort ();
1852 framecount = MSG_ReadByte ();
1853 framerate = MSG_ReadByte ();
1855 CL_Effect(org, modelindex, startframe, framecount, framerate);
1858 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1863 if (ent >= MAX_EDICTS)
1865 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1869 if (ent >= cl.max_entities)
1870 CL_ExpandEntities(ent);
1872 // override any beam with the same entity
1875 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1876 if (b->entity == ent)
1878 // if the entity was not found then just replace an unused beam
1879 if (i == cl.max_beams)
1880 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1883 if (i < cl.max_beams)
1885 cl.num_beams = max(cl.num_beams, i + 1);
1887 b->lightning = lightning;
1889 b->endtime = cl.mtime[0] + 0.2;
1890 VectorCopy (start, b->start);
1891 VectorCopy (end, b->end);
1894 Con_Print("beam list overflow!\n");
1897 void CL_ParseBeam (model_t *m, int lightning)
1902 ent = (unsigned short) MSG_ReadShort ();
1903 MSG_ReadVector(start, cls.protocol);
1904 MSG_ReadVector(end, cls.protocol);
1906 if (ent >= MAX_EDICTS)
1908 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1912 CL_NewBeam(ent, start, end, m, lightning);
1915 void CL_ParseTempEntity(void)
1923 int colorStart, colorLength, count;
1924 float velspeed, radius;
1925 unsigned char *tempcolor;
1926 matrix4x4_t tempmatrix;
1928 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1930 type = MSG_ReadByte();
1933 case QW_TE_WIZSPIKE:
1934 // spike hitting wall
1935 MSG_ReadVector(pos, cls.protocol);
1936 CL_FindNonSolidLocation(pos, pos, 4);
1937 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1938 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1941 case QW_TE_KNIGHTSPIKE:
1942 // spike hitting wall
1943 MSG_ReadVector(pos, cls.protocol);
1944 CL_FindNonSolidLocation(pos, pos, 4);
1945 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1946 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1950 // spike hitting wall
1951 MSG_ReadVector(pos, cls.protocol);
1952 CL_FindNonSolidLocation(pos, pos, 4);
1953 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1955 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1960 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1962 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1964 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1967 case QW_TE_SUPERSPIKE:
1968 // super spike hitting wall
1969 MSG_ReadVector(pos, cls.protocol);
1970 CL_FindNonSolidLocation(pos, pos, 4);
1971 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1973 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1978 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1980 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1982 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1986 case QW_TE_EXPLOSION:
1988 MSG_ReadVector(pos, cls.protocol);
1989 CL_FindNonSolidLocation(pos, pos, 10);
1990 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1991 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1992 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
1995 case QW_TE_TAREXPLOSION:
1996 // tarbaby explosion
1997 MSG_ReadVector(pos, cls.protocol);
1998 CL_FindNonSolidLocation(pos, pos, 10);
1999 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2000 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2003 case QW_TE_LIGHTNING1:
2005 CL_ParseBeam(cl.model_bolt, true);
2008 case QW_TE_LIGHTNING2:
2010 CL_ParseBeam(cl.model_bolt2, true);
2013 case QW_TE_LIGHTNING3:
2015 CL_ParseBeam(cl.model_bolt3, false);
2018 case QW_TE_LAVASPLASH:
2019 MSG_ReadVector(pos, cls.protocol);
2020 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2023 case QW_TE_TELEPORT:
2024 MSG_ReadVector(pos, cls.protocol);
2025 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2029 // bullet hitting wall
2030 radius = MSG_ReadByte();
2031 MSG_ReadVector(pos, cls.protocol);
2032 CL_FindNonSolidLocation(pos, pos, 4);
2033 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2034 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2035 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2039 count = MSG_ReadByte();
2040 MSG_ReadVector(pos, cls.protocol);
2041 CL_FindNonSolidLocation(pos, pos, 4);
2042 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2045 case QW_TE_LIGHTNINGBLOOD:
2046 MSG_ReadVector(pos, cls.protocol);
2047 CL_FindNonSolidLocation(pos, pos, 4);
2048 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2052 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2057 type = MSG_ReadByte();
2061 // spike hitting wall
2062 MSG_ReadVector(pos, cls.protocol);
2063 CL_FindNonSolidLocation(pos, pos, 4);
2064 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2065 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2068 case TE_KNIGHTSPIKE:
2069 // spike hitting wall
2070 MSG_ReadVector(pos, cls.protocol);
2071 CL_FindNonSolidLocation(pos, pos, 4);
2072 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2073 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2077 // spike hitting wall
2078 MSG_ReadVector(pos, cls.protocol);
2079 CL_FindNonSolidLocation(pos, pos, 4);
2080 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2082 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2087 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2089 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2091 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2095 // quad spike hitting wall
2096 MSG_ReadVector(pos, cls.protocol);
2097 CL_FindNonSolidLocation(pos, pos, 4);
2098 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2100 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2105 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2107 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2109 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2113 // super spike hitting wall
2114 MSG_ReadVector(pos, cls.protocol);
2115 CL_FindNonSolidLocation(pos, pos, 4);
2116 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2118 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2123 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2125 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2127 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2130 case TE_SUPERSPIKEQUAD:
2131 // quad super spike hitting wall
2132 MSG_ReadVector(pos, cls.protocol);
2133 CL_FindNonSolidLocation(pos, pos, 4);
2134 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2136 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2141 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2143 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2145 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2148 // LordHavoc: added for improved blood splatters
2151 MSG_ReadVector(pos, cls.protocol);
2152 CL_FindNonSolidLocation(pos, pos, 4);
2153 dir[0] = MSG_ReadChar();
2154 dir[1] = MSG_ReadChar();
2155 dir[2] = MSG_ReadChar();
2156 count = MSG_ReadByte();
2157 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2161 MSG_ReadVector(pos, cls.protocol);
2162 CL_FindNonSolidLocation(pos, pos, 4);
2163 dir[0] = MSG_ReadChar();
2164 dir[1] = MSG_ReadChar();
2165 dir[2] = MSG_ReadChar();
2166 count = MSG_ReadByte();
2167 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2170 MSG_ReadVector(pos, cls.protocol);
2171 CL_FindNonSolidLocation(pos, pos, 4);
2172 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2174 // LordHavoc: added for improved gore
2175 case TE_BLOODSHOWER:
2177 MSG_ReadVector(pos, cls.protocol); // mins
2178 MSG_ReadVector(pos2, cls.protocol); // maxs
2179 velspeed = MSG_ReadCoord(cls.protocol); // speed
2180 count = (unsigned short) MSG_ReadShort(); // number of particles
2181 vel1[0] = -velspeed;
2182 vel1[1] = -velspeed;
2183 vel1[2] = -velspeed;
2187 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2190 case TE_PARTICLECUBE:
2191 // general purpose particle effect
2192 MSG_ReadVector(pos, cls.protocol); // mins
2193 MSG_ReadVector(pos2, cls.protocol); // maxs
2194 MSG_ReadVector(dir, cls.protocol); // dir
2195 count = (unsigned short) MSG_ReadShort(); // number of particles
2196 colorStart = MSG_ReadByte(); // color
2197 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2198 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2199 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2202 case TE_PARTICLERAIN:
2203 // general purpose particle effect
2204 MSG_ReadVector(pos, cls.protocol); // mins
2205 MSG_ReadVector(pos2, cls.protocol); // maxs
2206 MSG_ReadVector(dir, cls.protocol); // dir
2207 count = (unsigned short) MSG_ReadShort(); // number of particles
2208 colorStart = MSG_ReadByte(); // color
2209 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2212 case TE_PARTICLESNOW:
2213 // general purpose particle effect
2214 MSG_ReadVector(pos, cls.protocol); // mins
2215 MSG_ReadVector(pos2, cls.protocol); // maxs
2216 MSG_ReadVector(dir, cls.protocol); // dir
2217 count = (unsigned short) MSG_ReadShort(); // number of particles
2218 colorStart = MSG_ReadByte(); // color
2219 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2223 // bullet hitting wall
2224 MSG_ReadVector(pos, cls.protocol);
2225 CL_FindNonSolidLocation(pos, pos, 4);
2226 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2229 case TE_GUNSHOTQUAD:
2230 // quad bullet hitting wall
2231 MSG_ReadVector(pos, cls.protocol);
2232 CL_FindNonSolidLocation(pos, pos, 4);
2233 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2238 MSG_ReadVector(pos, cls.protocol);
2239 CL_FindNonSolidLocation(pos, pos, 10);
2240 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2241 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2244 case TE_EXPLOSIONQUAD:
2245 // quad rocket explosion
2246 MSG_ReadVector(pos, cls.protocol);
2247 CL_FindNonSolidLocation(pos, pos, 10);
2248 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2249 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2253 // Nehahra movie colored lighting explosion
2254 MSG_ReadVector(pos, cls.protocol);
2255 CL_FindNonSolidLocation(pos, pos, 10);
2256 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2257 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2258 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2259 CL_ParticleExplosion(pos);
2260 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2261 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2262 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2265 case TE_EXPLOSIONRGB:
2266 // colored lighting explosion
2267 MSG_ReadVector(pos, cls.protocol);
2268 CL_FindNonSolidLocation(pos, pos, 10);
2269 CL_ParticleExplosion(pos);
2270 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2271 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2272 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2273 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2274 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2275 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2278 case TE_TAREXPLOSION:
2279 // tarbaby explosion
2280 MSG_ReadVector(pos, cls.protocol);
2281 CL_FindNonSolidLocation(pos, pos, 10);
2282 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2283 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2287 MSG_ReadVector(pos, cls.protocol);
2288 CL_FindNonSolidLocation(pos, pos, 10);
2289 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2292 case TE_CUSTOMFLASH:
2293 MSG_ReadVector(pos, cls.protocol);
2294 CL_FindNonSolidLocation(pos, pos, 4);
2295 radius = (MSG_ReadByte() + 1) * 8;
2296 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2297 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2298 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2299 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2300 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2301 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2305 MSG_ReadVector(pos, cls.protocol);
2306 MSG_ReadVector(dir, cls.protocol);
2307 count = MSG_ReadByte();
2308 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2313 CL_ParseBeam(cl.model_bolt, true);
2318 CL_ParseBeam(cl.model_bolt2, true);
2323 CL_ParseBeam(cl.model_bolt3, false);
2328 // grappling hook beam
2329 CL_ParseBeam(cl.model_beam, false);
2333 // LordHavoc: for compatibility with the Nehahra movie...
2334 case TE_LIGHTNING4NEH:
2335 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2339 MSG_ReadVector(pos, cls.protocol);
2340 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2344 MSG_ReadVector(pos, cls.protocol);
2345 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2349 // color mapped explosion
2350 MSG_ReadVector(pos, cls.protocol);
2351 CL_FindNonSolidLocation(pos, pos, 10);
2352 colorStart = MSG_ReadByte();
2353 colorLength = MSG_ReadByte();
2354 CL_ParticleExplosion2(pos, colorStart, colorLength);
2355 tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2356 color[0] = tempcolor[0] * (2.0f / 255.0f);
2357 color[1] = tempcolor[1] * (2.0f / 255.0f);
2358 color[2] = tempcolor[2] * (2.0f / 255.0f);
2359 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2360 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2361 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2365 MSG_ReadVector(pos, cls.protocol);
2366 MSG_ReadVector(pos2, cls.protocol);
2367 MSG_ReadVector(dir, cls.protocol);
2368 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2372 MSG_ReadVector(pos, cls.protocol);
2373 MSG_ReadVector(dir, cls.protocol);
2374 count = MSG_ReadByte();
2375 CL_FindNonSolidLocation(pos, pos, 4);
2376 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2379 case TE_TEI_BIGEXPLOSION:
2380 MSG_ReadVector(pos, cls.protocol);
2381 CL_FindNonSolidLocation(pos, pos, 10);
2382 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2383 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2386 case TE_TEI_PLASMAHIT:
2387 MSG_ReadVector(pos, cls.protocol);
2388 MSG_ReadVector(dir, cls.protocol);
2389 count = MSG_ReadByte();
2390 CL_FindNonSolidLocation(pos, pos, 5);
2391 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2395 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2400 void CL_ParseTrailParticles(void)
2405 entityindex = (unsigned short)MSG_ReadShort();
2406 if (entityindex >= MAX_EDICTS)
2408 if (entityindex >= cl.max_entities)
2409 CL_ExpandEntities(entityindex);
2410 effectindex = (unsigned short)MSG_ReadShort();
2411 MSG_ReadVector(start, cls.protocol);
2412 MSG_ReadVector(end, cls.protocol);
2413 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2416 void CL_ParsePointParticles(void)
2418 int effectindex, count;
2419 vec3_t origin, velocity;
2420 effectindex = (unsigned short)MSG_ReadShort();
2421 MSG_ReadVector(origin, cls.protocol);
2422 MSG_ReadVector(velocity, cls.protocol);
2423 count = (unsigned short)MSG_ReadShort();
2424 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2427 // look for anything interesting like player IP addresses or ping reports
2428 qboolean CL_ExaminePrintString(const char *text)
2431 if (!strcmp(text, "Client ping times:\n"))
2433 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2434 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2436 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2438 Con_Printf("ping reply but empty scoreboard?!?\n");
2439 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2440 cl.parsingtextexpectingpingforscores = 0;
2442 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2443 return !cl.parsingtextexpectingpingforscores;
2445 if (!strncmp(text, "host: ", 9))
2447 // cl.parsingtextexpectingpingforscores = false; // really?
2448 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2449 cl.parsingtextplayerindex = 0;
2452 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2454 // if anything goes wrong, we'll assume this is not a ping report
2455 qboolean expected = cl.parsingtextexpectingpingforscores;
2456 cl.parsingtextexpectingpingforscores = 0;
2457 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2461 if ((*t >= '0' && *t <= '9') || *t == '-')
2464 while ((*t >= '0' && *t <= '9') || *t == '-')
2470 if(cl.parsingtextplayerindex < cl.maxclients)
2472 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2474 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2475 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2476 if (t[charindex] == '\n')
2478 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2479 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2481 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2483 // we parsed a valid ping entry, so expect another to follow
2484 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2485 cl.parsingtextexpectingpingforscores = expected;
2490 if (!strncmp(t, "unconnected\n", 12))
2493 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2494 cl.parsingtextexpectingpingforscores = expected;
2498 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2502 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2504 if (!strncmp(text, "players: ", 9))
2506 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2507 cl.parsingtextplayerindex = 0;
2510 else if (!strstr(text, ": "))
2512 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2516 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2518 // if anything goes wrong, we'll assume this is not a status report
2519 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2520 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2523 cl.parsingtextplayerindex = atoi(t);
2524 while (*t >= '0' && *t <= '9')
2528 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2533 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2535 // if anything goes wrong, we'll assume this is not a status report
2536 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2542 // botclient is perfectly valid, but we don't care about bots
2543 if (strcmp(t, "botclient\n"))
2545 lhnetaddress_t address;
2546 LHNETADDRESS_FromString(&address, t, 0);
2547 // TODO: log the IP address and player name?
2549 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2556 static void CL_NetworkTimeReceived(double newtime)
2558 if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer))
2559 cl.mtime[1] = cl.mtime[0] = newtime;
2562 cl.mtime[1] = max(cl.mtime[0], newtime - 0.1);
2563 cl.mtime[0] = newtime;
2565 if (cl_nettimesyncmode.integer == 3)
2566 cl.time = cl.mtime[1];
2567 if (cl_nettimesyncmode.integer == 2)
2569 if (cl.time < cl.mtime[1] || cl.time > cl.mtime[0])
2570 cl.time = cl.mtime[1];
2572 else if (cl_nettimesyncmode.integer == 1)
2573 cl.time = cl.mtime[1];
2574 // this packet probably contains a player entity update, so we will need
2575 // to update the prediction
2576 cl.movement_needupdate = true;
2577 // this may get updated later in parsing by svc_clientdata
2578 cl.onground = false;
2579 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2580 // during this frame
2581 // (makes spectating players much smoother and prevents mouse movement from turning)
2582 cl.fixangle[1] = cl.fixangle[0];
2583 cl.fixangle[0] = false;
2584 if (!cls.demoplayback)
2585 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2588 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2591 void CL_VM_Init (void);
2592 qboolean CL_VM_Parse_TempEntity (void);
2593 void CL_VM_Parse_StuffCmd (const char *msg);
2594 void CL_VM_Parse_CenterPrint (const char *msg);
2595 void CSQC_AddPrintText (const char *msg);
2596 void CSQC_ReadEntities (void);
2599 =====================
2600 CL_ParseServerMessage
2601 =====================
2603 int parsingerror = false;
2604 void CL_ParseServerMessage(void)
2608 protocolversion_t protocol;
2609 unsigned char cmdlog[32];
2610 char *cmdlogname[32], *temp;
2611 int cmdindex, cmdcount = 0;
2613 if (cls.demorecording)
2614 CL_WriteDemoMessage ();
2616 cl.last_received_message = realtime;
2618 if (cls.netcon && cls.signon < SIGNONS)
2619 CL_KeepaliveMessage(false);
2622 // if recording demos, copy the message out
2624 if (cl_shownet.integer == 1)
2625 Con_Printf("%f %i\n", realtime, net_message.cursize);
2626 else if (cl_shownet.integer == 2)
2627 Con_Print("------------------\n");
2630 // parse the message
2632 //MSG_BeginReading ();
2634 parsingerror = true;
2636 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2638 CL_NetworkTimeReceived(realtime); // qw has no clock
2640 // slightly kill qw player entities each frame
2641 for (i = 1;i < cl.maxclients;i++)
2642 cl.entities_active[i] = false;
2644 // kill all qw nails
2645 cl.qw_num_nails = 0;
2647 // fade weapon view kick
2648 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
2653 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2655 cmd = MSG_ReadByte ();
2659 SHOWNET("END OF MESSAGE");
2660 break; // end of message
2663 cmdindex = cmdcount & 31;
2665 cmdlog[cmdindex] = cmd;
2667 SHOWNET(qw_svc_strings[cmd]);
2668 cmdlogname[cmdindex] = qw_svc_strings[cmd];
2669 if (!cmdlogname[cmdindex])
2671 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2673 cmdlogname[cmdindex] = temp;
2681 char description[32*64], temp[64];
2683 strlcpy(description, "packet dump: ", sizeof(description));
2687 count = cmdcount - i;
2691 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2692 strlcat(description, temp, sizeof(description));
2697 description[strlen(description)-1] = '\n'; // replace the last space with a newline
2698 Con_Print(description);
2699 Host_Error("CL_ParseServerMessage: Illegible server message");
2704 //Con_Printf("qw_svc_nop\n");
2707 case qw_svc_disconnect:
2708 Con_Printf("Server disconnected\n");
2709 if (cls.demonum != -1)
2717 temp = MSG_ReadString();
2718 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
2721 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
2723 CSQC_AddPrintText(temp);
2727 case qw_svc_centerprint:
2728 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
2731 case qw_svc_stufftext:
2732 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
2736 // svc_damage protocol is identical to nq
2740 case qw_svc_serverdata:
2741 //Cbuf_Execute(); // make sure any stuffed commands are done
2742 CL_ParseServerInfo();
2743 CL_VM_Init(); //[515]: init csqc
2746 case qw_svc_setangle:
2747 for (i=0 ; i<3 ; i++)
2748 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2749 if (!cls.demoplayback)
2751 cl.fixangle[0] = true;
2752 VectorCopy(cl.viewangles, cl.mviewangles[0]);
2753 // disable interpolation if this is new
2754 if (!cl.fixangle[1])
2755 VectorCopy(cl.viewangles, cl.mviewangles[1]);
2759 case qw_svc_lightstyle:
2760 i = MSG_ReadByte ();
2761 if (i >= cl.max_lightstyle)
2763 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2766 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
2767 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2768 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
2772 CL_ParseStartSoundPacket(false);
2775 case qw_svc_stopsound:
2776 i = (unsigned short) MSG_ReadShort();
2777 S_StopSound(i>>3, i&7);
2780 case qw_svc_updatefrags:
2782 if (i >= cl.maxclients)
2783 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2784 cl.scores[i].frags = (signed short) MSG_ReadShort();
2787 case qw_svc_updateping:
2789 if (i >= cl.maxclients)
2790 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
2791 cl.scores[i].qw_ping = MSG_ReadShort();
2794 case qw_svc_updatepl:
2796 if (i >= cl.maxclients)
2797 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
2798 cl.scores[i].qw_packetloss = MSG_ReadByte();
2801 case qw_svc_updateentertime:
2803 if (i >= cl.maxclients)
2804 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
2806 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
2809 case qw_svc_spawnbaseline:
2810 i = (unsigned short) MSG_ReadShort();
2811 if (i < 0 || i >= MAX_EDICTS)
2812 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2813 if (i >= cl.max_entities)
2814 CL_ExpandEntities(i);
2815 CL_ParseBaseline(cl.entities + i, false);
2817 case qw_svc_spawnstatic:
2818 CL_ParseStatic(false);
2820 case qw_svc_temp_entity:
2821 if(!CL_VM_Parse_TempEntity())
2822 CL_ParseTempEntity ();
2825 case qw_svc_killedmonster:
2826 cl.stats[STAT_MONSTERS]++;
2829 case qw_svc_foundsecret:
2830 cl.stats[STAT_SECRETS]++;
2833 case qw_svc_updatestat:
2834 i = MSG_ReadByte ();
2835 if (i < 0 || i >= MAX_CL_STATS)
2836 Host_Error ("svc_updatestat: %i is invalid", i);
2837 cl.stats[i] = MSG_ReadByte ();
2840 case qw_svc_updatestatlong:
2841 i = MSG_ReadByte ();
2842 if (i < 0 || i >= MAX_CL_STATS)
2843 Host_Error ("svc_updatestatlong: %i is invalid", i);
2844 cl.stats[i] = MSG_ReadLong ();
2847 case qw_svc_spawnstaticsound:
2848 CL_ParseStaticSound (false);
2851 case qw_svc_cdtrack:
2852 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
2853 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2854 CDAudio_Play ((unsigned char)cls.forcetrack, true);
2856 CDAudio_Play ((unsigned char)cl.cdtrack, true);
2859 case qw_svc_intermission:
2860 cl.intermission = 1;
2861 cl.completed_time = cl.time;
2862 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
2863 for (i = 0;i < 3;i++)
2864 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
2868 cl.intermission = 2;
2869 cl.completed_time = cl.time;
2870 SCR_CenterPrint(MSG_ReadString ());
2873 case qw_svc_sellscreen:
2874 Cmd_ExecuteString ("help", src_command);
2877 case qw_svc_smallkick:
2878 cl.qw_weaponkick = -2;
2880 case qw_svc_bigkick:
2881 cl.qw_weaponkick = -4;
2884 case qw_svc_muzzleflash:
2885 i = (unsigned short) MSG_ReadShort();
2886 // NOTE: in QW this only worked on clients
2887 if (i < 0 || i >= MAX_EDICTS)
2888 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2889 if (i >= cl.max_entities)
2890 CL_ExpandEntities(i);
2891 cl.entities[i].persistent.muzzleflash = 1.0f;
2894 case qw_svc_updateuserinfo:
2895 QW_CL_UpdateUserInfo();
2898 case qw_svc_setinfo:
2902 case qw_svc_serverinfo:
2906 case qw_svc_download:
2907 QW_CL_ParseDownload();
2910 case qw_svc_playerinfo:
2911 EntityStateQW_ReadPlayerUpdate();
2918 case qw_svc_chokecount:
2920 // FIXME: apply to netgraph
2921 //for (j = 0;j < i;j++)
2922 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
2925 case qw_svc_modellist:
2926 QW_CL_ParseModelList();
2929 case qw_svc_soundlist:
2930 QW_CL_ParseSoundList();
2933 case qw_svc_packetentities:
2934 EntityFrameQW_CL_ReadFrame(false);
2935 // first update is the final signon stage
2936 if (cls.signon == SIGNONS - 1)
2937 cls.signon = SIGNONS;
2940 case qw_svc_deltapacketentities:
2941 EntityFrameQW_CL_ReadFrame(true);
2942 // first update is the final signon stage
2943 if (cls.signon == SIGNONS - 1)
2944 cls.signon = SIGNONS;
2947 case qw_svc_maxspeed:
2948 cl.qw_movevars_maxspeed = MSG_ReadFloat();
2951 case qw_svc_entgravity:
2952 cl.qw_movevars_entgravity = MSG_ReadFloat();
2955 case qw_svc_setpause:
2956 cl.paused = MSG_ReadByte ();
2961 S_PauseGameSounds (cl.paused);
2966 // fully kill the still slightly dead qw player entities each frame
2967 for (i = 1;i < cl.maxclients;i++)
2968 if (!cl.entities_active[i])
2969 cl.entities[i].state_current.active = false;
2976 Host_Error ("CL_ParseServerMessage: Bad server message");
2978 cmd = MSG_ReadByte ();
2982 SHOWNET("END OF MESSAGE");
2983 break; // end of message
2986 cmdindex = cmdcount & 31;
2988 cmdlog[cmdindex] = cmd;
2990 // if the high bit of the command byte is set, it is a fast update
2993 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2995 cmdlogname[cmdindex] = temp;
2996 SHOWNET("fast update");
2997 if (cls.signon == SIGNONS - 1)
2999 // first update is the final signon stage
3000 cls.signon = SIGNONS;
3003 EntityFrameQuake_ReadEntity (cmd&127);
3007 SHOWNET(svc_strings[cmd]);
3008 cmdlogname[cmdindex] = svc_strings[cmd];
3009 if (!cmdlogname[cmdindex])
3011 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3013 cmdlogname[cmdindex] = temp;
3021 char description[32*64], temp[64];
3023 strlcpy (description, "packet dump: ", sizeof(description));
3027 count = cmdcount - i;
3031 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3032 strlcat (description, temp, sizeof (description));
3037 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3038 Con_Print(description);
3039 Host_Error ("CL_ParseServerMessage: Illegible server message");
3044 if (cls.signon < SIGNONS)
3045 Con_Print("<-- server to client keepalive\n");
3049 CL_NetworkTimeReceived(MSG_ReadFloat());
3052 case svc_clientdata:
3053 CL_ParseClientdata();
3057 i = MSG_ReadLong ();
3058 protocol = Protocol_EnumForNumber(i);
3059 if (protocol == PROTOCOL_UNKNOWN)
3060 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3061 // hack for unmarked Nehahra movie demos which had a custom protocol
3062 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3063 protocol = PROTOCOL_NEHAHRAMOVIE;
3064 cls.protocol = protocol;
3067 case svc_disconnect:
3068 Con_Printf ("Server disconnected\n");
3069 if (cls.demonum != -1)
3076 temp = MSG_ReadString();
3077 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3078 CSQC_AddPrintText(temp); //[515]: csqc
3081 case svc_centerprint:
3082 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3086 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3093 case svc_serverinfo:
3094 CL_ParseServerInfo ();
3095 CL_VM_Init(); //[515]: init csqc
3099 for (i=0 ; i<3 ; i++)
3100 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3101 if (!cls.demoplayback)
3103 cl.fixangle[0] = true;
3104 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3105 // disable interpolation if this is new
3106 if (!cl.fixangle[1])
3107 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3112 cl.viewentity = (unsigned short)MSG_ReadShort ();
3113 if (cl.viewentity >= MAX_EDICTS)
3114 Host_Error("svc_setview >= MAX_EDICTS");
3115 if (cl.viewentity >= cl.max_entities)
3116 CL_ExpandEntities(cl.viewentity);
3117 // LordHavoc: assume first setview recieved is the real player entity
3118 if (!cl.playerentity)
3119 cl.playerentity = cl.viewentity;
3122 case svc_lightstyle:
3123 i = MSG_ReadByte ();
3124 if (i >= cl.max_lightstyle)
3126 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3129 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3130 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3131 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3135 CL_ParseStartSoundPacket(false);
3139 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3141 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3142 CL_ParseStartSoundPacket(true);
3146 int i = (unsigned short)MSG_ReadShort();
3147 char *s = MSG_ReadString();
3150 if (i >= 1 && i < MAX_MODELS)
3152 model_t *model = Mod_ForName(s, false, false, i == 1);
3154 Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3155 cl.model_precache[i] = model;
3158 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3163 if (i >= 1 && i < MAX_SOUNDS)
3165 sfx_t *sfx = S_PrecacheSound (s, true, false);
3166 if (!sfx && snd_initialized.integer)
3167 Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3168 cl.sound_precache[i] = sfx;
3171 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3177 i = (unsigned short) MSG_ReadShort();
3178 S_StopSound(i>>3, i&7);
3181 case svc_updatename:
3182 i = MSG_ReadByte ();
3183 if (i >= cl.maxclients)
3184 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3185 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3188 case svc_updatefrags:
3189 i = MSG_ReadByte ();
3190 if (i >= cl.maxclients)
3191 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3192 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3195 case svc_updatecolors:
3196 i = MSG_ReadByte ();
3197 if (i >= cl.maxclients)
3198 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3199 cl.scores[i].colors = MSG_ReadByte ();
3203 CL_ParseParticleEffect ();
3214 case svc_spawnbaseline:
3215 i = (unsigned short) MSG_ReadShort ();
3216 if (i < 0 || i >= MAX_EDICTS)
3217 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3218 if (i >= cl.max_entities)
3219 CL_ExpandEntities(i);
3220 CL_ParseBaseline (cl.entities + i, false);
3222 case svc_spawnbaseline2:
3223 i = (unsigned short) MSG_ReadShort ();
3224 if (i < 0 || i >= MAX_EDICTS)
3225 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3226 if (i >= cl.max_entities)
3227 CL_ExpandEntities(i);
3228 CL_ParseBaseline (cl.entities + i, true);
3230 case svc_spawnstatic:
3231 CL_ParseStatic (false);
3233 case svc_spawnstatic2:
3234 CL_ParseStatic (true);
3236 case svc_temp_entity:
3237 if(!CL_VM_Parse_TempEntity())
3238 CL_ParseTempEntity ();
3242 cl.paused = MSG_ReadByte ();
3247 S_PauseGameSounds (cl.paused);
3251 i = MSG_ReadByte ();
3252 // LordHavoc: it's rude to kick off the client if they missed the
3253 // reconnect somehow, so allow signon 1 even if at signon 1
3254 if (i <= cls.signon && i != 1)
3255 Host_Error ("Received signon %i when at %i", i, cls.signon);
3260 case svc_killedmonster:
3261 cl.stats[STAT_MONSTERS]++;
3264 case svc_foundsecret:
3265 cl.stats[STAT_SECRETS]++;
3268 case svc_updatestat:
3269 i = MSG_ReadByte ();
3270 if (i < 0 || i >= MAX_CL_STATS)
3271 Host_Error ("svc_updatestat: %i is invalid", i);
3272 cl.stats[i] = MSG_ReadLong ();
3275 case svc_updatestatubyte:
3276 i = MSG_ReadByte ();
3277 if (i < 0 || i >= MAX_CL_STATS)
3278 Host_Error ("svc_updatestat: %i is invalid", i);
3279 cl.stats[i] = MSG_ReadByte ();
3282 case svc_spawnstaticsound:
3283 CL_ParseStaticSound (false);
3286 case svc_spawnstaticsound2:
3287 CL_ParseStaticSound (true);
3291 cl.cdtrack = MSG_ReadByte ();
3292 cl.looptrack = MSG_ReadByte ();
3293 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3294 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3296 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3299 case svc_intermission:
3300 cl.intermission = 1;
3301 cl.completed_time = cl.time;
3305 cl.intermission = 2;
3306 cl.completed_time = cl.time;
3307 SCR_CenterPrint(MSG_ReadString ());
3311 cl.intermission = 3;
3312 cl.completed_time = cl.time;
3313 SCR_CenterPrint(MSG_ReadString ());
3316 case svc_sellscreen:
3317 Cmd_ExecuteString ("help", src_command);
3320 if (gamemode == GAME_TENEBRAE)
3322 // repeating particle effect
3323 MSG_ReadCoord(cls.protocol);
3324 MSG_ReadCoord(cls.protocol);
3325 MSG_ReadCoord(cls.protocol);
3326 MSG_ReadCoord(cls.protocol);
3327 MSG_ReadCoord(cls.protocol);
3328 MSG_ReadCoord(cls.protocol);
3335 SHOWLMP_decodehide();
3338 if (gamemode == GAME_TENEBRAE)
3341 MSG_ReadCoord(cls.protocol);
3342 MSG_ReadCoord(cls.protocol);
3343 MSG_ReadCoord(cls.protocol);
3348 SHOWLMP_decodeshow();
3351 R_SetSkyBox(MSG_ReadString());
3354 if (cls.signon == SIGNONS - 1)
3356 // first update is the final signon stage
3357 cls.signon = SIGNONS;
3360 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3361 EntityFrame_CL_ReadFrame();
3362 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3363 EntityFrame4_CL_ReadFrame();
3365 EntityFrame5_CL_ReadFrame();
3367 case svc_csqcentities:
3368 CSQC_ReadEntities();
3370 case svc_downloaddata:
3373 case svc_trailparticles:
3374 CL_ParseTrailParticles();
3376 case svc_pointparticles:
3377 CL_ParsePointParticles();
3383 if (cls.signon == SIGNONS)
3384 CL_UpdateItemsAndWeapon();
3386 EntityFrameQuake_ISeeDeadEntities();
3388 parsingerror = false;
3391 void CL_Parse_DumpPacket(void)
3395 Con_Print("Packet dump:\n");
3396 SZ_HexDumpToConsole(&net_message);
3397 parsingerror = false;
3400 void CL_Parse_ErrorCleanUp(void)
3402 CL_StopDownload(0, 0);
3406 void CL_Parse_Init(void)
3408 // LordHavoc: added demo_nehahra cvar
3409 Cvar_RegisterVariable (&demo_nehahra);
3410 if (gamemode == GAME_NEHAHRA)
3411 Cvar_SetValue("demo_nehahra", 1);
3412 Cvar_RegisterVariable(&developer_networkentities);
3414 Cvar_RegisterVariable(&cl_sound_wizardhit);
3415 Cvar_RegisterVariable(&cl_sound_hknighthit);
3416 Cvar_RegisterVariable(&cl_sound_tink1);
3417 Cvar_RegisterVariable(&cl_sound_ric1);
3418 Cvar_RegisterVariable(&cl_sound_ric2);
3419 Cvar_RegisterVariable(&cl_sound_ric3);
3420 Cvar_RegisterVariable(&cl_sound_r_exp3);
3422 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3424 // server extension cvars set by commands issued from the server during connect
3425 Cvar_RegisterVariable(&cl_serverextension_download);
3427 Cvar_RegisterVariable(&cl_nettimesyncmode);
3429 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3430 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3431 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3432 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3433 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3434 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3435 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3436 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3439 void CL_Parse_Shutdown(void)