2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
23 #include "cl_collision.h"
25 char *svc_strings[128] =
31 "svc_version", // [long] server version
32 "svc_setview", // [short] entity number
33 "svc_sound", // <see code>
34 "svc_time", // [float] server time
35 "svc_print", // [string] null terminated string
36 "svc_stufftext", // [string] stuffed into client's console buffer
37 // the string should be \n terminated
38 "svc_setangle", // [vec3] set the view angle to this absolute value
40 "svc_serverinfo", // [long] version
41 // [string] signon string
42 // [string]..[0]model cache [string]...[0]sounds cache
43 // [string]..[0]item cache
44 "svc_lightstyle", // [byte] [string]
45 "svc_updatename", // [byte] [string]
46 "svc_updatefrags", // [byte] [short]
47 "svc_clientdata", // <shortbits + data>
48 "svc_stopsound", // <see code>
49 "svc_updatecolors", // [byte] [byte]
50 "svc_particle", // [vec3] <variable>
51 "svc_damage", // [byte] impact [byte] blood [vec3] from
54 "OBSOLETE svc_spawnbinary",
57 "svc_temp_entity", // <variable>
63 "svc_spawnstaticsound",
65 "svc_finale", // [string] music [string] text
66 "svc_cdtrack", // [byte] track [byte] looptrack
69 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
70 "svc_hidelmp", // [string] iconlabel
71 "svc_skybox", // [string] skyname
84 "svc_cgame", // 50 // [short] length [bytes] data
85 "svc_unusedlh1", // 51 // unused
86 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
87 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
88 "svc_sound2", // 54 // short soundindex instead of byte
89 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
90 "svc_spawnstatic2", // 56 // short modelindex instead of byte
91 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
92 "svc_unusedlh3", // 58
93 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
96 //=============================================================================
98 cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
99 cvar_t developer_networkentities = {0, "developer_networkentities", "0"};
101 mempool_t *cl_scores_mempool;
105 CL_ParseStartSoundPacket
108 void CL_ParseStartSoundPacket(int largesoundindex)
117 field_mask = MSG_ReadByte();
119 if (field_mask & SND_VOLUME)
120 volume = MSG_ReadByte ();
122 volume = DEFAULT_SOUND_PACKET_VOLUME;
124 if (field_mask & SND_ATTENUATION)
125 attenuation = MSG_ReadByte () / 64.0;
127 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
129 if (field_mask & SND_LARGEENTITY)
131 ent = (unsigned short) MSG_ReadShort ();
132 channel = MSG_ReadByte ();
136 channel = (unsigned short) MSG_ReadShort ();
141 if (largesoundindex || field_mask & SND_LARGESOUND)
142 sound_num = (unsigned short) MSG_ReadShort ();
144 sound_num = MSG_ReadByte ();
146 if (sound_num >= MAX_SOUNDS)
147 Host_Error("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
150 if (ent >= MAX_EDICTS)
151 Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
153 MSG_ReadVector(pos, cl.protocol);
155 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
162 When the client is taking a long time to load stuff, send keepalive messages
163 so the server doesn't disconnect.
167 static qbyte olddata[NET_MAXMESSAGE];
168 void CL_KeepaliveMessage (void)
171 static float lastmsg;
176 // no need if server is local and definitely not if this is a demo
177 if (sv.active || cls.demoplayback)
180 // read messages from server, should just be nops
181 oldreadcount = msg_readcount;
182 oldbadread = msg_badread;
184 memcpy(olddata, net_message.data, net_message.cursize);
186 NetConn_ClientFrame();
188 msg_readcount = oldreadcount;
189 msg_badread = oldbadread;
191 memcpy(net_message.data, olddata, net_message.cursize);
193 if (cls.netcon && NetConn_CanSendMessage(cls.netcon) && (time = Sys_DoubleTime()) - lastmsg >= 5)
199 // LordHavoc: must use unreliable because reliable could kill the sigon message!
200 Con_Print("--> client to server keepalive\n");
202 msg.maxsize = sizeof(buf);
204 MSG_WriteChar(&msg, svc_nop);
205 NetConn_SendUnreliableMessage(cls.netcon, &msg);
206 // try not to utterly crush the computer with work, that's just rude
211 void CL_ParseEntityLump(char *entdata)
214 char key[128], value[4096];
215 FOG_clear(); // LordHavoc: no fog until set
216 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
217 R_SetSkyBox(cl.worldmodel->brush.skybox);
221 if (!COM_ParseToken(&data, false))
223 if (com_token[0] != '{')
227 if (!COM_ParseToken(&data, false))
229 if (com_token[0] == '}')
230 break; // end of worldspawn
231 if (com_token[0] == '_')
232 strlcpy (key, com_token + 1, sizeof (key));
234 strlcpy (key, com_token, sizeof (key));
235 while (key[strlen(key)-1] == ' ') // remove trailing spaces
236 key[strlen(key)-1] = 0;
237 if (!COM_ParseToken(&data, false))
239 strlcpy (value, com_token, sizeof (value));
240 if (!strcmp("sky", key))
242 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
244 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
246 else if (!strcmp("fog", key))
247 sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
248 else if (!strcmp("fog_density", key))
249 fog_density = atof(value);
250 else if (!strcmp("fog_red", key))
251 fog_red = atof(value);
252 else if (!strcmp("fog_green", key))
253 fog_green = atof(value);
254 else if (!strcmp("fog_blue", key))
255 fog_blue = atof(value);
260 =====================
263 An svc_signonnum has been received, perform a client side setup
264 =====================
266 static void CL_SignonReply (void)
270 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
275 MSG_WriteByte (&cls.message, clc_stringcmd);
276 MSG_WriteString (&cls.message, "prespawn");
280 MSG_WriteByte (&cls.message, clc_stringcmd);
281 MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
283 MSG_WriteByte (&cls.message, clc_stringcmd);
284 MSG_WriteString (&cls.message, va("color %i %i\n", cl_color.integer >> 4, cl_color.integer & 15));
286 if (cl_pmodel.integer)
288 MSG_WriteByte (&cls.message, clc_stringcmd);
289 MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer));
292 MSG_WriteByte (&cls.message, clc_stringcmd);
293 MSG_WriteString (&cls.message, va("rate %i\n", cl_rate.integer));
295 MSG_WriteByte (&cls.message, clc_stringcmd);
296 MSG_WriteString (&cls.message, "spawn");
300 MSG_WriteByte (&cls.message, clc_stringcmd);
301 MSG_WriteString (&cls.message, "begin");
315 // FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed
316 static char parse_model_precache[MAX_MODELS][MAX_QPATH];
317 static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH];
318 void CL_ParseServerInfo (void)
322 int nummodels, numsounds;
325 Con_DPrint("Serverinfo packet received.\n");
327 // wipe the client_state_t struct
331 // parse protocol version number
333 // hack for unmarked Nehahra movie demos which had a custom protocol
334 if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
335 i = PROTOCOL_NEHAHRAMOVIE;
336 if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_NEHAHRAMOVIE)
338 Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_NEHAHRAMOVIE);
342 Con_DPrintf("Protocol %i\n", cl.protocol);
345 cl.maxclients = MSG_ReadByte ();
346 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
348 Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients);
351 Mem_EmptyPool(cl_scores_mempool);
352 cl.scores = Mem_Alloc(cl_scores_mempool, cl.maxclients*sizeof(*cl.scores));
355 cl.gametype = MSG_ReadByte ();
357 // parse signon message
358 str = MSG_ReadString ();
359 strlcpy (cl.levelname, str, sizeof(cl.levelname));
361 // seperate the printfs so the server message can have a color
362 if (cl.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
363 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
365 // check memory integrity
366 Mem_CheckSentinelsGlobal();
368 // disable until we get textures for it
371 memset(cl.model_precache, 0, sizeof(cl.model_precache));
372 memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
374 // parse model precache list
375 for (nummodels=1 ; ; nummodels++)
377 str = MSG_ReadString();
380 if (nummodels==MAX_MODELS)
381 Host_Error ("Server sent too many model precaches\n");
382 if (strlen(str) >= MAX_QPATH)
383 Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
384 strlcpy (parse_model_precache[nummodels], str, sizeof (parse_model_precache[nummodels]));
386 // parse sound precache list
387 for (numsounds=1 ; ; numsounds++)
389 str = MSG_ReadString();
392 if (numsounds==MAX_SOUNDS)
393 Host_Error("Server sent too many sound precaches\n");
394 if (strlen(str) >= MAX_QPATH)
395 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
396 strlcpy (parse_sound_precache[numsounds], str, sizeof (parse_sound_precache[numsounds]));
399 // touch all of the precached models that are still loaded so we can free
400 // anything that isn't needed
402 for (i = 1;i < nummodels;i++)
404 CL_KeepaliveMessage();
405 Mod_TouchModel(parse_model_precache[i]);
409 // do the same for sounds
411 for (i = 1;i < numsounds;i++)
413 CL_KeepaliveMessage();
414 S_TouchSound(parse_sound_precache[i], true);
418 // now we try to load everything that is new
421 CL_KeepaliveMessage ();
422 cl.model_precache[1] = Mod_ForName(parse_model_precache[1], false, false, true);
423 if (cl.model_precache[1] == NULL)
424 Con_Printf("Map %s not found\n", parse_model_precache[1]);
427 for (i=2 ; i<nummodels ; i++)
429 CL_KeepaliveMessage();
430 if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false)) == NULL)
431 Con_Printf("Model %s not found\n", parse_model_precache[i]);
435 for (i=1 ; i<numsounds ; i++)
437 CL_KeepaliveMessage();
438 cl.sound_precache[i] = S_PrecacheSound(parse_sound_precache[i], true, true);
442 ent = &cl_entities[0];
443 // entire entity array was cleared, so just fill in a few fields
444 ent->state_current.active = true;
445 ent->render.model = cl.worldmodel = cl.model_precache[1];
446 ent->render.scale = 1; // some of the renderer still relies on scale
447 ent->render.alpha = 1;
448 ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
449 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
450 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
451 CL_BoundingBoxForEntity(&ent->render);
458 // noclip is turned off at start
459 noclip_anglehack = false;
461 // check memory integrity
462 Mem_CheckSentinelsGlobal();
465 void CL_ValidateState(entity_state_t *s)
472 if (s->modelindex >= MAX_MODELS)
473 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
475 // colormap is client index + 1
476 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
478 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
482 model = cl.model_precache[s->modelindex];
483 Mod_CheckLoaded(model);
484 if (model && s->frame >= model->numframes)
486 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\"\n", s->frame, model->name);
489 if (model && s->skin > 0 && s->skin >= model->numskins)
491 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\"\n", s->skin, model->name);
496 void CL_MoveLerpEntityStates(entity_t *ent)
498 float odelta[3], adelta[3];
499 CL_ValidateState(&ent->state_current);
500 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
501 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
502 if (!ent->state_previous.active || cls.timedemo || DotProduct(odelta, odelta) > 1000*1000 || cl_nolerp.integer)
504 // we definitely shouldn't lerp
505 ent->persistent.lerpdeltatime = 0;
506 ent->persistent.lerpstarttime = cl.mtime[1];
507 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
508 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
509 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
510 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
512 else if (ent->state_current.flags & RENDER_STEP)
514 // monster interpolation
515 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
517 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
518 ent->persistent.lerpstarttime = cl.mtime[1];
519 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
520 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
521 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
522 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
528 ent->persistent.lerpstarttime = cl.mtime[1];
529 // no lerp if it's singleplayer
531 ent->persistent.lerpdeltatime = 0;
533 ent->persistent.lerpdeltatime = cl.mtime[0] - cl.mtime[1];
534 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
535 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
536 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
537 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
541 void CL_ReadEntityFrame(void)
543 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
544 EntityFrame_CL_ReadFrame();
545 else if (cl.protocol == PROTOCOL_DARKPLACES4)
546 EntityFrame4_CL_ReadFrame();
547 else if (cl.protocol == PROTOCOL_DARKPLACES5)
548 EntityFrame5_CL_ReadFrame();
556 void CL_ParseBaseline (entity_t *ent, int large)
560 ent->state_baseline = defaultstate;
561 // FIXME: set ent->state_baseline.number?
562 ent->state_baseline.active = true;
565 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
566 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
570 ent->state_baseline.modelindex = MSG_ReadByte ();
571 ent->state_baseline.frame = MSG_ReadByte ();
573 ent->state_baseline.colormap = MSG_ReadByte();
574 ent->state_baseline.skin = MSG_ReadByte();
575 for (i = 0;i < 3;i++)
577 ent->state_baseline.origin[i] = MSG_ReadCoord(cl.protocol);
578 ent->state_baseline.angles[i] = MSG_ReadAngle(cl.protocol);
580 CL_ValidateState(&ent->state_baseline);
581 ent->state_previous = ent->state_current = ent->state_baseline;
589 Server information pertaining to this client only
592 void CL_ParseClientdata (int bits)
597 if (bits & SU_EXTEND1)
598 bits |= (MSG_ReadByte() << 16);
599 if (bits & SU_EXTEND2)
600 bits |= (MSG_ReadByte() << 24);
602 if (bits & SU_VIEWHEIGHT)
603 cl.viewheight = MSG_ReadChar ();
605 cl.viewheight = DEFAULT_VIEWHEIGHT;
607 if (bits & SU_IDEALPITCH)
608 cl.idealpitch = MSG_ReadChar ();
612 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
613 for (i = 0;i < 3;i++)
615 if (bits & (SU_PUNCH1<<i) )
617 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
618 cl.punchangle[i] = MSG_ReadAngle16i();
619 else if (cl.protocol == PROTOCOL_QUAKE)
620 cl.punchangle[i] = MSG_ReadChar();
622 Host_Error("CL_ParseClientData: unknown cl.protocol\n");
625 cl.punchangle[i] = 0;
626 if (bits & (SU_PUNCHVEC1<<i))
628 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
629 cl.punchvector[i] = MSG_ReadCoord16i();
630 else if (cl.protocol == PROTOCOL_DARKPLACES5)
631 cl.punchvector[i] = MSG_ReadCoord32f();
633 Host_Error("CL_ParseClientData: unknown cl.protocol\n");
636 cl.punchvector[i] = 0;
637 if (bits & (SU_VELOCITY1<<i) )
639 if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
640 cl.mvelocity[0][i] = MSG_ReadChar()*16;
641 else if (cl.protocol == PROTOCOL_DARKPLACES5)
642 cl.mvelocity[0][i] = MSG_ReadCoord32f();
644 Host_Error("CL_ParseClientData: unknown cl.protocol\n");
647 cl.mvelocity[0][i] = 0;
653 for (j=0 ; j<32 ; j++)
654 if ( (i & (1<<j)) && !(cl.items & (1<<j)))
655 cl.item_gettime[j] = cl.time;
659 cl.onground = (bits & SU_ONGROUND) != 0;
660 cl.inwater = (bits & SU_INWATER) != 0;
662 if (cl.protocol == PROTOCOL_DARKPLACES5)
664 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
665 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
666 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
667 cl.stats[STAT_HEALTH] = MSG_ReadShort();
668 cl.stats[STAT_AMMO] = MSG_ReadShort();
670 cl.stats[STAT_SHELLS] = MSG_ReadShort();
671 cl.stats[STAT_NAILS] = MSG_ReadShort();
672 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
673 cl.stats[STAT_CELLS] = MSG_ReadShort();
674 //cl.stats[STAT_GENERIC1] = MSG_ReadShort();
675 //cl.stats[STAT_GENERIC2] = MSG_ReadShort();
676 //cl.stats[STAT_GENERIC3] = MSG_ReadShort();
677 //cl.stats[STAT_GENERIC4] = MSG_ReadShort();
678 //cl.stats[STAT_GENERIC5] = MSG_ReadShort();
679 //cl.stats[STAT_GENERIC6] = MSG_ReadShort();
681 i = (unsigned short) MSG_ReadShort ();
685 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
686 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
687 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
688 cl.stats[STAT_HEALTH] = MSG_ReadShort();
689 cl.stats[STAT_AMMO] = MSG_ReadByte();
691 cl.stats[STAT_SHELLS] = MSG_ReadByte();
692 cl.stats[STAT_NAILS] = MSG_ReadByte();
693 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
694 cl.stats[STAT_CELLS] = MSG_ReadByte();
697 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
701 // GAME_NEXUIZ hud needs weapon change time
702 // GAME_NEXUIZ uses a bit number as it's STAT_ACTIVEWEAPON, not a bitfield
704 if (cl.stats[STAT_ACTIVEWEAPON] != i)
705 cl.weapontime = cl.time;
706 cl.stats[STAT_ACTIVEWEAPON] = i;
708 cl.viewzoomold = cl.viewzoomnew; // for interpolation
709 if (bits & SU_VIEWZOOM)
711 if (cl.protocol == PROTOCOL_DARKPLACES5)
712 i = (unsigned short) MSG_ReadShort();
717 cl.viewzoomnew = (float) i * (1.0f / 255.0f);
725 =====================
727 =====================
729 void CL_ParseStatic (int large)
733 if (cl_num_static_entities >= cl_max_static_entities)
734 Host_Error ("Too many static entities");
735 ent = &cl_static_entities[cl_num_static_entities++];
736 CL_ParseBaseline (ent, large);
738 // copy it to the current state
739 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
740 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
741 ent->render.framelerp = 0;
742 // make torchs play out of sync
743 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
744 ent->render.colormap = -1; // no special coloring
745 ent->render.skinnum = ent->state_baseline.skin;
746 ent->render.effects = ent->state_baseline.effects;
747 ent->render.alpha = 1;
748 //ent->render.scale = 1;
750 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
751 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
753 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
754 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
755 CL_BoundingBoxForEntity(&ent->render);
757 // This is definitely cheating...
758 if (ent->render.model == NULL)
759 cl_num_static_entities--;
767 void CL_ParseStaticSound (int large)
770 int sound_num, vol, atten;
772 MSG_ReadVector(org, cl.protocol);
774 sound_num = (unsigned short) MSG_ReadShort ();
776 sound_num = MSG_ReadByte ();
777 vol = MSG_ReadByte ();
778 atten = MSG_ReadByte ();
780 S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
783 void CL_ParseEffect (void)
786 int modelindex, startframe, framecount, framerate;
788 MSG_ReadVector(org, cl.protocol);
789 modelindex = MSG_ReadByte ();
790 startframe = MSG_ReadByte ();
791 framecount = MSG_ReadByte ();
792 framerate = MSG_ReadByte ();
794 CL_Effect(org, modelindex, startframe, framecount, framerate);
797 void CL_ParseEffect2 (void)
800 int modelindex, startframe, framecount, framerate;
802 MSG_ReadVector(org, cl.protocol);
803 modelindex = (unsigned short) MSG_ReadShort ();
804 startframe = (unsigned short) MSG_ReadShort ();
805 framecount = MSG_ReadByte ();
806 framerate = MSG_ReadByte ();
808 CL_Effect(org, modelindex, startframe, framecount, framerate);
811 model_t *cl_model_bolt = NULL;
812 model_t *cl_model_bolt2 = NULL;
813 model_t *cl_model_bolt3 = NULL;
814 model_t *cl_model_beam = NULL;
816 sfx_t *cl_sfx_wizhit;
817 sfx_t *cl_sfx_knighthit;
822 sfx_t *cl_sfx_r_exp3;
829 void CL_InitTEnts (void)
831 cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav", false, true);
832 cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav", false, true);
833 cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav", false, true);
834 cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav", false, true);
835 cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav", false, true);
836 cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav", false, true);
837 cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav", false, true);
840 void CL_ParseBeam (model_t *m, int lightning)
846 ent = (unsigned short) MSG_ReadShort ();
847 MSG_ReadVector(start, cl.protocol);
848 MSG_ReadVector(end, cl.protocol);
850 if (ent >= MAX_EDICTS)
852 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
856 // override any beam with the same entity
857 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
859 if (b->entity == ent)
862 b->lightning = lightning;
863 b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
865 b->endtime = cl.time + 0.2;
866 VectorCopy (start, b->start);
867 VectorCopy (end, b->end);
873 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
875 if (!b->model || b->endtime < cl.time)
878 b->lightning = lightning;
879 b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
881 b->endtime = cl.time + 0.2;
882 VectorCopy (start, b->start);
883 VectorCopy (end, b->end);
887 Con_Print("beam list overflow!\n");
890 void CL_ParseTempEntity(void)
898 int colorStart, colorLength, count;
899 float velspeed, radius;
901 matrix4x4_t tempmatrix;
903 type = MSG_ReadByte();
907 // spike hitting wall
908 MSG_ReadVector(pos, cl.protocol);
909 CL_FindNonSolidLocation(pos, pos, 4);
910 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
911 CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, 0, false, 1);
912 CL_RunParticleEffect(pos, vec3_origin, 20, 30);
913 S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1);
917 // spike hitting wall
918 MSG_ReadVector(pos, cl.protocol);
919 CL_FindNonSolidLocation(pos, pos, 4);
920 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
921 CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, 0, false, 1);
922 CL_RunParticleEffect(pos, vec3_origin, 226, 20);
923 S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1);
927 // spike hitting wall
928 MSG_ReadVector(pos, cl.protocol);
929 CL_FindNonSolidLocation(pos, pos, 4);
930 // LordHavoc: changed to spark shower
931 CL_SparkShower(pos, vec3_origin, 15);
933 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
938 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
940 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
942 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
946 // quad spike hitting wall
947 MSG_ReadVector(pos, cl.protocol);
948 CL_FindNonSolidLocation(pos, pos, 4);
949 // LordHavoc: changed to spark shower
950 CL_SparkShower(pos, vec3_origin, 15);
951 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
952 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
953 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
955 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
960 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
962 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
964 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
968 // super spike hitting wall
969 MSG_ReadVector(pos, cl.protocol);
970 CL_FindNonSolidLocation(pos, pos, 4);
971 // LordHavoc: changed to dust shower
972 CL_SparkShower(pos, vec3_origin, 30);
974 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
979 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
981 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
983 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
986 case TE_SUPERSPIKEQUAD:
987 // quad super spike hitting wall
988 MSG_ReadVector(pos, cl.protocol);
989 CL_FindNonSolidLocation(pos, pos, 4);
990 // LordHavoc: changed to dust shower
991 CL_SparkShower(pos, vec3_origin, 30);
992 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
993 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
995 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1000 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1002 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1004 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1007 // LordHavoc: added for improved blood splatters
1010 MSG_ReadVector(pos, cl.protocol);
1011 CL_FindNonSolidLocation(pos, pos, 4);
1012 dir[0] = MSG_ReadChar();
1013 dir[1] = MSG_ReadChar();
1014 dir[2] = MSG_ReadChar();
1015 count = MSG_ReadByte();
1016 CL_BloodPuff(pos, dir, count);
1020 MSG_ReadVector(pos, cl.protocol);
1021 CL_FindNonSolidLocation(pos, pos, 4);
1022 dir[0] = MSG_ReadChar();
1023 dir[1] = MSG_ReadChar();
1024 dir[2] = MSG_ReadChar();
1025 count = MSG_ReadByte();
1026 CL_SparkShower(pos, dir, count);
1029 MSG_ReadVector(pos, cl.protocol);
1030 CL_FindNonSolidLocation(pos, pos, 4);
1031 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1032 CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, 0, true, 1);
1035 // LordHavoc: added for improved gore
1036 case TE_BLOODSHOWER:
1038 MSG_ReadVector(pos, cl.protocol); // mins
1039 MSG_ReadVector(pos2, cl.protocol); // maxs
1040 velspeed = MSG_ReadCoord(cl.protocol); // speed
1041 count = (unsigned short) MSG_ReadShort(); // number of particles
1042 CL_BloodShower(pos, pos2, velspeed, count);
1044 case TE_PARTICLECUBE:
1045 // general purpose particle effect
1046 MSG_ReadVector(pos, cl.protocol); // mins
1047 MSG_ReadVector(pos2, cl.protocol); // maxs
1048 MSG_ReadVector(dir, cl.protocol); // dir
1049 count = (unsigned short) MSG_ReadShort(); // number of particles
1050 colorStart = MSG_ReadByte(); // color
1051 colorLength = MSG_ReadByte(); // gravity (1 or 0)
1052 velspeed = MSG_ReadCoord(cl.protocol); // randomvel
1053 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
1056 case TE_PARTICLERAIN:
1057 // general purpose particle effect
1058 MSG_ReadVector(pos, cl.protocol); // mins
1059 MSG_ReadVector(pos2, cl.protocol); // maxs
1060 MSG_ReadVector(dir, cl.protocol); // dir
1061 count = (unsigned short) MSG_ReadShort(); // number of particles
1062 colorStart = MSG_ReadByte(); // color
1063 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
1066 case TE_PARTICLESNOW:
1067 // general purpose particle effect
1068 MSG_ReadVector(pos, cl.protocol); // mins
1069 MSG_ReadVector(pos2, cl.protocol); // maxs
1070 MSG_ReadVector(dir, cl.protocol); // dir
1071 count = (unsigned short) MSG_ReadShort(); // number of particles
1072 colorStart = MSG_ReadByte(); // color
1073 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
1077 // bullet hitting wall
1078 MSG_ReadVector(pos, cl.protocol);
1079 CL_FindNonSolidLocation(pos, pos, 4);
1080 // LordHavoc: changed to dust shower
1081 CL_SparkShower(pos, vec3_origin, 15);
1084 case TE_GUNSHOTQUAD:
1085 // quad bullet hitting wall
1086 MSG_ReadVector(pos, cl.protocol);
1087 CL_FindNonSolidLocation(pos, pos, 4);
1088 CL_SparkShower(pos, vec3_origin, 15);
1089 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1090 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
1095 MSG_ReadVector(pos, cl.protocol);
1096 CL_FindNonSolidLocation(pos, pos, 10);
1097 CL_ParticleExplosion(pos);
1098 // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
1099 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1100 CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, 0, true, 1);
1101 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1104 case TE_EXPLOSIONQUAD:
1105 // quad rocket explosion
1106 MSG_ReadVector(pos, cl.protocol);
1107 CL_FindNonSolidLocation(pos, pos, 10);
1108 CL_ParticleExplosion(pos);
1109 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1110 CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, 0, true, 1);
1111 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1115 // Nehahra movie colored lighting explosion
1116 MSG_ReadVector(pos, cl.protocol);
1117 CL_FindNonSolidLocation(pos, pos, 10);
1118 CL_ParticleExplosion(pos);
1119 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1120 color[0] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1121 color[1] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1122 color[2] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1123 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
1124 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1127 case TE_EXPLOSIONRGB:
1128 // colored lighting explosion
1129 MSG_ReadVector(pos, cl.protocol);
1130 CL_FindNonSolidLocation(pos, pos, 10);
1131 CL_ParticleExplosion(pos);
1132 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1133 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1134 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1135 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1136 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
1137 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1140 case TE_TAREXPLOSION:
1141 // tarbaby explosion
1142 MSG_ReadVector(pos, cl.protocol);
1143 CL_FindNonSolidLocation(pos, pos, 10);
1144 CL_BlobExplosion(pos);
1146 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1147 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1148 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1149 CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, 0, true, 1);
1153 MSG_ReadVector(pos, cl.protocol);
1154 CL_FindNonSolidLocation(pos, pos, 10);
1155 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1156 CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, 0, true, 1);
1159 case TE_CUSTOMFLASH:
1160 MSG_ReadVector(pos, cl.protocol);
1161 CL_FindNonSolidLocation(pos, pos, 4);
1162 radius = MSG_ReadByte() * 8;
1163 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
1164 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1165 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1166 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1167 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1168 CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, 0, true, 1);
1172 MSG_ReadVector(pos, cl.protocol);
1173 MSG_ReadVector(dir, cl.protocol);
1174 count = MSG_ReadByte();
1175 CL_Flames(pos, dir, count);
1181 cl_model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1182 CL_ParseBeam(cl_model_bolt, true);
1187 if (!cl_model_bolt2)
1188 cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1189 CL_ParseBeam(cl_model_bolt2, true);
1194 if (!cl_model_bolt3)
1195 cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
1196 CL_ParseBeam(cl_model_bolt3, false);
1201 // grappling hook beam
1203 cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false);
1204 CL_ParseBeam(cl_model_beam, false);
1208 // LordHavoc: for compatibility with the Nehahra movie...
1209 case TE_LIGHTNING4NEH:
1210 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
1214 MSG_ReadVector(pos, cl.protocol);
1219 MSG_ReadVector(pos, cl.protocol);
1220 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1221 CL_AllocDlight(NULL, &tempmatrix, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f, 0, 0, true, 1);
1222 // CL_TeleportSplash(pos);
1226 // color mapped explosion
1227 MSG_ReadVector(pos, cl.protocol);
1228 CL_FindNonSolidLocation(pos, pos, 10);
1229 colorStart = MSG_ReadByte();
1230 colorLength = MSG_ReadByte();
1231 CL_ParticleExplosion2(pos, colorStart, colorLength);
1232 tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
1233 color[0] = tempcolor[0] * (2.0f / 255.0f);
1234 color[1] = tempcolor[1] * (2.0f / 255.0f);
1235 color[2] = tempcolor[2] * (2.0f / 255.0f);
1236 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1237 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
1238 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1242 MSG_ReadVector(pos, cl.protocol);
1243 MSG_ReadVector(pos2, cl.protocol);
1244 MSG_ReadVector(dir, cl.protocol);
1245 CL_BeamParticle(pos, pos2, 12, 1, 0.3, 0.1, 1, 1);
1246 CL_BeamParticle(pos, pos2, 5, 1, 0.9, 0.3, 1, 1);
1250 MSG_ReadVector(pos, cl.protocol);
1251 MSG_ReadVector(dir, cl.protocol);
1252 count = MSG_ReadByte();
1253 CL_FindNonSolidLocation(pos, pos, 4);
1254 CL_Tei_Smoke(pos, dir, count);
1257 case TE_TEI_BIGEXPLOSION:
1258 MSG_ReadVector(pos, cl.protocol);
1259 CL_FindNonSolidLocation(pos, pos, 10);
1260 CL_ParticleExplosion(pos);
1261 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1262 CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, 0, true, 1);
1263 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1266 case TE_TEI_PLASMAHIT:
1267 MSG_ReadVector(pos, cl.protocol);
1268 MSG_ReadVector(dir, cl.protocol);
1269 count = MSG_ReadByte();
1270 CL_FindNonSolidLocation(pos, pos, 5);
1271 CL_Tei_PlasmaHit(pos, dir, count);
1272 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1273 CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, 0, true, 1);
1277 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1281 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
1283 static qbyte cgamenetbuffer[65536];
1286 =====================
1287 CL_ParseServerMessage
1288 =====================
1290 int parsingerror = false;
1291 void CL_ParseServerMessage(void)
1296 char *cmdlogname[32], *temp;
1297 int cmdindex, cmdcount = 0;
1299 if (cls.demorecording)
1300 CL_WriteDemoMessage ();
1302 cl.last_received_message = realtime;
1305 // if recording demos, copy the message out
1307 if (cl_shownet.integer == 1)
1308 Con_Printf("%f %i\n", realtime, net_message.cursize);
1309 else if (cl_shownet.integer == 2)
1310 Con_Print("------------------\n");
1312 cl.onground = false; // unless the server says otherwise
1314 // parse the message
1316 //MSG_BeginReading ();
1318 parsingerror = true;
1323 Host_Error ("CL_ParseServerMessage: Bad server message");
1325 cmd = MSG_ReadByte ();
1329 SHOWNET("END OF MESSAGE");
1330 break; // end of message
1333 cmdindex = cmdcount & 31;
1335 cmdlog[cmdindex] = cmd;
1337 // if the high bit of the command byte is set, it is a fast update
1340 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1342 cmdlogname[cmdindex] = temp;
1343 SHOWNET("fast update");
1344 if (cls.signon == SIGNONS - 1)
1346 // first update is the final signon stage
1347 cls.signon = SIGNONS;
1350 EntityFrameQuake_ReadEntity (cmd&127);
1354 SHOWNET(svc_strings[cmd]);
1355 cmdlogname[cmdindex] = svc_strings[cmd];
1356 if (!cmdlogname[cmdindex])
1358 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1360 cmdlogname[cmdindex] = temp;
1368 char description[32*64], temp[64];
1370 strcpy (description, "packet dump: ");
1374 count = cmdcount - i;
1378 snprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
1379 strlcat (description, temp, sizeof (description));
1384 description[strlen(description)-1] = '\n'; // replace the last space with a newline
1385 Con_Print(description);
1386 Host_Error ("CL_ParseServerMessage: Illegible server message\n");
1391 if (cls.signon < SIGNONS)
1392 Con_Print("<-- server to client keepalive\n");
1396 cl.mtime[1] = cl.mtime[0];
1397 cl.mtime[0] = MSG_ReadFloat ();
1400 case svc_clientdata:
1401 i = (unsigned short) MSG_ReadShort ();
1402 CL_ParseClientdata (i);
1406 i = MSG_ReadLong ();
1407 // hack for unmarked Nehahra movie demos which had a custom protocol
1408 if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
1409 i = PROTOCOL_NEHAHRAMOVIE;
1410 if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_NEHAHRAMOVIE)
1411 Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_NEHAHRAMOVIE);
1415 case svc_disconnect:
1416 Con_Printf ("Server disconnected\n");
1417 if (cls.demonum != -1)
1424 Con_Print(MSG_ReadString());
1427 case svc_centerprint:
1428 SCR_CenterPrint(MSG_ReadString ());
1432 Cbuf_AddText (MSG_ReadString ());
1439 case svc_serverinfo:
1440 CL_ParseServerInfo ();
1444 for (i=0 ; i<3 ; i++)
1445 cl.viewangles[i] = MSG_ReadAngle (cl.protocol);
1449 cl.viewentity = (unsigned short)MSG_ReadShort ();
1450 if (cl.viewentity >= MAX_EDICTS)
1451 Host_Error("svc_setview >= MAX_EDICTS\n");
1452 // LordHavoc: assume first setview recieved is the real player entity
1453 if (!cl.playerentity)
1454 cl.playerentity = cl.viewentity;
1457 case svc_lightstyle:
1458 i = MSG_ReadByte ();
1459 if (i >= MAX_LIGHTSTYLES)
1460 Host_Error ("svc_lightstyle >= MAX_LIGHTSTYLES");
1461 strlcpy (cl_lightstyle[i].map, MSG_ReadString(), sizeof (cl_lightstyle[i].map));
1462 cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
1463 cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
1467 CL_ParseStartSoundPacket(false);
1471 CL_ParseStartSoundPacket(true);
1475 i = (unsigned short) MSG_ReadShort();
1476 S_StopSound(i>>3, i&7);
1479 case svc_updatename:
1480 i = MSG_ReadByte ();
1481 if (i >= cl.maxclients)
1482 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
1483 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
1486 case svc_updatefrags:
1487 i = MSG_ReadByte ();
1488 if (i >= cl.maxclients)
1489 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
1490 cl.scores[i].frags = (signed short) MSG_ReadShort ();
1493 case svc_updatecolors:
1494 i = MSG_ReadByte ();
1495 if (i >= cl.maxclients)
1496 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
1497 cl.scores[i].colors = MSG_ReadByte ();
1501 CL_ParseParticleEffect ();
1512 case svc_spawnbaseline:
1513 i = (unsigned short) MSG_ReadShort ();
1514 if (i < 0 || i >= MAX_EDICTS)
1515 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
1516 CL_ParseBaseline (cl_entities + i, false);
1518 case svc_spawnbaseline2:
1519 i = (unsigned short) MSG_ReadShort ();
1520 if (i < 0 || i >= MAX_EDICTS)
1521 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
1522 CL_ParseBaseline (cl_entities + i, true);
1524 case svc_spawnstatic:
1525 CL_ParseStatic (false);
1527 case svc_spawnstatic2:
1528 CL_ParseStatic (true);
1530 case svc_temp_entity:
1531 CL_ParseTempEntity ();
1535 cl.paused = MSG_ReadByte ();
1539 S_PauseGameSounds ();
1544 S_ResumeGameSounds ();
1549 i = MSG_ReadByte ();
1550 if (i <= cls.signon)
1551 Host_Error ("Received signon %i when at %i", i, cls.signon);
1556 case svc_killedmonster:
1557 cl.stats[STAT_MONSTERS]++;
1560 case svc_foundsecret:
1561 cl.stats[STAT_SECRETS]++;
1564 case svc_updatestat:
1565 i = MSG_ReadByte ();
1566 if (i < 0 || i >= MAX_CL_STATS)
1567 Host_Error ("svc_updatestat: %i is invalid", i);
1568 cl.stats[i] = MSG_ReadLong ();
1571 case svc_spawnstaticsound:
1572 CL_ParseStaticSound (false);
1575 case svc_spawnstaticsound2:
1576 CL_ParseStaticSound (true);
1580 cl.cdtrack = MSG_ReadByte ();
1581 cl.looptrack = MSG_ReadByte ();
1582 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
1583 CDAudio_Play ((qbyte)cls.forcetrack, true);
1585 CDAudio_Play ((qbyte)cl.cdtrack, true);
1588 case svc_intermission:
1589 cl.intermission = 1;
1590 cl.completed_time = cl.time;
1594 cl.intermission = 2;
1595 cl.completed_time = cl.time;
1596 SCR_CenterPrint(MSG_ReadString ());
1600 cl.intermission = 3;
1601 cl.completed_time = cl.time;
1602 SCR_CenterPrint(MSG_ReadString ());
1605 case svc_sellscreen:
1606 Cmd_ExecuteString ("help", src_command);
1609 if (gamemode == GAME_TENEBRAE)
1611 // repeating particle effect
1612 MSG_ReadCoord(cl.protocol);
1613 MSG_ReadCoord(cl.protocol);
1614 MSG_ReadCoord(cl.protocol);
1615 MSG_ReadCoord(cl.protocol);
1616 MSG_ReadCoord(cl.protocol);
1617 MSG_ReadCoord(cl.protocol);
1624 SHOWLMP_decodehide();
1627 if (gamemode == GAME_TENEBRAE)
1630 MSG_ReadCoord(cl.protocol);
1631 MSG_ReadCoord(cl.protocol);
1632 MSG_ReadCoord(cl.protocol);
1637 SHOWLMP_decodeshow();
1640 R_SetSkyBox(MSG_ReadString());
1645 length = (int) ((unsigned short) MSG_ReadShort());
1646 for (i = 0;i < length;i++)
1647 cgamenetbuffer[i] = MSG_ReadByte();
1649 CL_CGVM_ParseNetwork(cgamenetbuffer, length);
1653 if (cls.signon == SIGNONS - 1)
1655 // first update is the final signon stage
1656 cls.signon = SIGNONS;
1659 CL_ReadEntityFrame();
1664 EntityFrameQuake_ISeeDeadEntities();
1666 parsingerror = false;
1669 void CL_Parse_DumpPacket(void)
1673 Con_Print("Packet dump:\n");
1674 SZ_HexDumpToConsole(&net_message);
1675 parsingerror = false;
1678 void CL_Parse_Init(void)
1680 // LordHavoc: added demo_nehahra cvar
1681 cl_scores_mempool = Mem_AllocPool("client player info", 0, NULL);
1682 Cvar_RegisterVariable (&demo_nehahra);
1683 if (gamemode == GAME_NEHAHRA)
1684 Cvar_SetValue("demo_nehahra", 1);
1685 Cvar_RegisterVariable(&developer_networkentities);