2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
97 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
98 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
99 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
102 char *qw_svc_strings[128] =
106 "qw_svc_disconnect", // 2
107 "qw_svc_updatestat", // 3 // [byte] [byte]
109 "qw_svc_setview", // 5 // [short] entity number
110 "qw_svc_sound", // 6 // <see code>
112 "qw_svc_print", // 8 // [byte] id [string] null terminated string
113 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
114 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
115 "qw_svc_serverdata", // 11 // [long] protocol ...
116 "qw_svc_lightstyle", // 12 // [byte] [string]
118 "qw_svc_updatefrags", // 14 // [byte] [short]
120 "qw_svc_stopsound", // 16 // <see code>
123 "qw_svc_damage", // 19
124 "qw_svc_spawnstatic", // 20
126 "qw_svc_spawnbaseline", // 22
127 "qw_svc_temp_entity", // 23 // variable
128 "qw_svc_setpause", // 24 // [byte] on / off
130 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
131 "qw_svc_killedmonster", // 27
132 "qw_svc_foundsecret", // 28
133 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
134 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
135 "qw_svc_finale", // 31 // [string] text
136 "qw_svc_cdtrack", // 32 // [byte] track
137 "qw_svc_sellscreen", // 33
138 "qw_svc_smallkick", // 34 // set client punchangle to 2
139 "qw_svc_bigkick", // 35 // set client punchangle to 4
140 "qw_svc_updateping", // 36 // [byte] [short]
141 "qw_svc_updateentertime", // 37 // [byte] [float]
142 "qw_svc_updatestatlong", // 38 // [byte] [long]
143 "qw_svc_muzzleflash", // 39 // [short] entity
144 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
145 "qw_svc_download", // 41 // [short] size [size bytes]
146 "qw_svc_playerinfo", // 42 // variable
147 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
148 "qw_svc_chokecount", // 44 // [byte] packets choked
149 "qw_svc_modellist", // 45 // [strings]
150 "qw_svc_soundlist", // 46 // [strings]
151 "qw_svc_packetentities", // 47 // [...]
152 "qw_svc_deltapacketentities", // 48 // [...]
153 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
154 "qw_svc_entgravity", // 50 // gravity change, for prediction
155 "qw_svc_setinfo", // 51 // setinfo on a client
156 "qw_svc_serverinfo", // 52 // serverinfo
157 "qw_svc_updatepl", // 53 // [byte] [byte]
160 //=============================================================================
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
173 #define RIC_GUNSHOT 1
174 #define RIC_GUNSHOTQUAD 2
175 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
176 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
177 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
178 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
179 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
180 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
181 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
182 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
184 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
185 static void QW_CL_RequestNextDownload(void);
186 static void QW_CL_NextUpload(void);
187 void QW_CL_StartUpload(unsigned char *data, int size);
188 //static qboolean QW_CL_IsUploading(void);
189 static void QW_CL_StopUpload(void);
190 void CL_VM_UpdateIntermissionState(int intermission);
191 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
195 CL_ParseStartSoundPacket
198 void CL_ParseStartSoundPacket(int largesoundindex)
207 if (cls.protocol == PROTOCOL_QUAKEWORLD)
209 channel = MSG_ReadShort();
211 if (channel & (1<<15))
212 volume = MSG_ReadByte ();
214 volume = DEFAULT_SOUND_PACKET_VOLUME;
216 if (channel & (1<<14))
217 attenuation = MSG_ReadByte () / 64.0;
219 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
221 ent = (channel>>3)&1023;
224 sound_num = MSG_ReadByte ();
228 field_mask = MSG_ReadByte();
230 if (field_mask & SND_VOLUME)
231 volume = MSG_ReadByte ();
233 volume = DEFAULT_SOUND_PACKET_VOLUME;
235 if (field_mask & SND_ATTENUATION)
236 attenuation = MSG_ReadByte () / 64.0;
238 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
240 if (field_mask & SND_LARGEENTITY)
242 ent = (unsigned short) MSG_ReadShort ();
243 channel = MSG_ReadByte ();
247 channel = (unsigned short) MSG_ReadShort ();
252 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
253 sound_num = (unsigned short) MSG_ReadShort ();
255 sound_num = MSG_ReadByte ();
258 MSG_ReadVector(pos, cls.protocol);
260 if (sound_num >= MAX_SOUNDS)
262 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
266 if (ent >= MAX_EDICTS)
268 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
272 if (ent >= cl.max_entities)
273 CL_ExpandEntities(ent);
275 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
276 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
283 When the client is taking a long time to load stuff, send keepalive messages
284 so the server doesn't disconnect.
288 static unsigned char olddata[NET_MAXMESSAGE];
289 void CL_KeepaliveMessage (qboolean readmessages)
292 static double nextmsg = -1;
293 static double nextupdate = -1;
295 static double lasttime = -1;
301 if(cls.state != ca_dedicated)
303 if((time = Sys_DoubleTime()) >= nextupdate)
305 SCR_UpdateLoadingScreenIfShown();
306 nextupdate = time + 2;
310 // no need if server is local and definitely not if this is a demo
311 if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
316 // read messages from server, should just be nops
317 oldreadcount = msg_readcount;
318 oldbadread = msg_badread;
320 memcpy(olddata, net_message.data, net_message.cursize);
322 NetConn_ClientFrame();
324 msg_readcount = oldreadcount;
325 msg_badread = oldbadread;
327 memcpy(net_message.data, olddata, net_message.cursize);
331 if((time = Sys_DoubleTime()) >= lasttime + 1)
333 Con_Printf("long delta: %f\n", time - lasttime);
335 lasttime = Sys_DoubleTime();
338 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
341 unsigned char buf[4];
344 // LordHavoc: must use unreliable because reliable could kill the sigon message!
345 Con_Print("--> client to server keepalive\n");
346 memset(&msg, 0, sizeof(msg));
348 msg.maxsize = sizeof(buf);
349 MSG_WriteChar(&msg, clc_nop);
350 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
354 void CL_ParseEntityLump(char *entdata)
357 char key[128], value[MAX_INPUTLINE];
358 FOG_clear(); // LordHavoc: no fog until set
359 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
360 R_SetSkyBox(cl.worldmodel->brush.skybox);
364 if (!COM_ParseToken_Simple(&data, false, false))
366 if (com_token[0] != '{')
370 if (!COM_ParseToken_Simple(&data, false, false))
372 if (com_token[0] == '}')
373 break; // end of worldspawn
374 if (com_token[0] == '_')
375 strlcpy (key, com_token + 1, sizeof (key));
377 strlcpy (key, com_token, sizeof (key));
378 while (key[strlen(key)-1] == ' ') // remove trailing spaces
379 key[strlen(key)-1] = 0;
380 if (!COM_ParseToken_Simple(&data, false, false))
382 strlcpy (value, com_token, sizeof (value));
383 if (!strcmp("sky", key))
385 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
387 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
389 else if (!strcmp("fog", key))
391 r_refdef.fog_start = 0;
392 r_refdef.fog_alpha = 1;
393 r_refdef.fog_end = 16384;
395 #define sscanf sscanf_s
397 sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
399 else if (!strcmp("fog_density", key))
400 r_refdef.fog_density = atof(value);
401 else if (!strcmp("fog_red", key))
402 r_refdef.fog_red = atof(value);
403 else if (!strcmp("fog_green", key))
404 r_refdef.fog_green = atof(value);
405 else if (!strcmp("fog_blue", key))
406 r_refdef.fog_blue = atof(value);
407 else if (!strcmp("fog_alpha", key))
408 r_refdef.fog_alpha = atof(value);
409 else if (!strcmp("fog_start", key))
410 r_refdef.fog_start = atof(value);
411 else if (!strcmp("fog_end", key))
412 r_refdef.fog_end = atof(value);
416 extern void CL_Locs_Reload_f(void);
417 extern void CL_VM_Init (void);
418 static const vec3_t defaultmins = {-4096, -4096, -4096};
419 static const vec3_t defaultmaxs = {4096, 4096, 4096};
420 static void CL_SetupWorldModel(void)
422 // update the world model
423 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
424 CL_UpdateRenderEntity(&cl.entities[0].render);
426 // set up csqc world for collision culling
428 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
430 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
432 // load or reload .loc file for team chat messages
435 // make sure we send enough keepalives
436 CL_KeepaliveMessage(false);
438 // reset particles and other per-level things
441 // make sure we send enough keepalives
442 CL_KeepaliveMessage(false);
444 // load the team chat beep if possible
445 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
447 // check memory integrity
448 Mem_CheckSentinelsGlobal();
459 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
463 // see if the file already exists
464 file = FS_OpenVirtualFile(filename, true);
471 // download messages in a demo would be bad
472 if (cls.demorecording)
474 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
478 // don't try to download when playing a demo
482 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
483 Con_Printf("Downloading %s\n", filename);
485 if (!cls.qw_downloadmemory)
487 cls.qw_downloadmemory = NULL;
488 cls.qw_downloadmemorycursize = 0;
489 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
492 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
493 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
495 cls.qw_downloadnumber++;
496 cls.qw_downloadpercent = 0;
497 cls.qw_downloadmemorycursize = 0;
502 static void QW_CL_ProcessUserInfo(int slot);
503 static void QW_CL_RequestNextDownload(void)
507 // clear name of file that just finished
508 cls.qw_downloadname[0] = 0;
510 switch (cls.qw_downloadtype)
515 if (cls.qw_downloadnumber == 0)
516 Con_Printf("Checking skins...\n");
517 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
519 if (!cl.scores[cls.qw_downloadnumber].name[0])
521 // check if we need to download the file, and return if so
522 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
526 cls.qw_downloadtype = dl_none;
528 // load any newly downloaded skins
529 for (i = 0;i < cl.maxclients;i++)
530 QW_CL_ProcessUserInfo(i);
532 // if we're still in signon stages, request the next one
533 if (cls.signon != SIGNONS)
535 cls.signon = SIGNONS-1;
536 // we'll go to SIGNONS when the first entity update is received
537 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
538 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
542 if (cls.qw_downloadnumber == 0)
544 Con_Printf("Checking models...\n");
545 cls.qw_downloadnumber = 1;
548 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
551 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
553 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
554 cl.qw_modelindex_spike = cls.qw_downloadnumber;
555 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
556 cl.qw_modelindex_player = cls.qw_downloadnumber;
557 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
558 cl.qw_modelindex_flag = cls.qw_downloadnumber;
559 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
560 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
561 // check if we need to download the file, and return if so
562 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
566 cls.qw_downloadtype = dl_none;
568 // touch all of the precached models that are still loaded so we can free
569 // anything that isn't needed
572 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
573 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
574 // precache any models used by the client (this also marks them used)
575 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
576 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
577 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
578 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
580 // we purge the models and sounds later in CL_SignonReply
583 // now we try to load everything that is new
586 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
587 if (cl.model_precache[1]->Draw == NULL)
588 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
591 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
592 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
593 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
595 // check memory integrity
596 Mem_CheckSentinelsGlobal();
598 // now that we have a world model, set up the world entity, renderer
600 CL_SetupWorldModel();
602 // add pmodel/emodel CRCs to userinfo
603 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
604 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
606 // done checking sounds and models, send a prespawn command now
607 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
608 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
610 if (cls.qw_downloadmemory)
612 Mem_Free(cls.qw_downloadmemory);
613 cls.qw_downloadmemory = NULL;
617 cl.loadfinished = true;
620 if (cls.qw_downloadnumber == 0)
622 Con_Printf("Checking sounds...\n");
623 cls.qw_downloadnumber = 1;
626 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
628 // check if we need to download the file, and return if so
629 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
633 cls.qw_downloadtype = dl_none;
635 // clear sound usage flags for purging of unused sounds
638 // precache any sounds used by the client
639 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
640 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
641 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
642 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
643 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
644 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
645 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
647 // sounds used by the game
648 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
649 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
651 // we purge the models and sounds later in CL_SignonReply
654 // check memory integrity
655 Mem_CheckSentinelsGlobal();
657 // done with sound downloads, next we check models
658 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
659 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
663 Con_Printf("Unknown download type.\n");
667 static void QW_CL_ParseDownload(void)
669 int size = (signed short)MSG_ReadShort();
670 int percent = MSG_ReadByte();
672 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
674 // skip the download fragment if playing a demo
678 msg_readcount += size;
684 Con_Printf("File not found.\n");
685 QW_CL_RequestNextDownload();
689 if (msg_readcount + (unsigned short)size > net_message.cursize)
690 Host_Error("corrupt download message\n");
692 // make sure the buffer is big enough to include this new fragment
693 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
696 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
697 cls.qw_downloadmemorymaxsize *= 2;
698 old = cls.qw_downloadmemory;
699 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
702 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
707 // read the fragment out of the packet
708 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
709 cls.qw_downloadmemorycursize += size;
710 cls.qw_downloadspeedcount += size;
712 cls.qw_downloadpercent = percent;
716 // request next fragment
717 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
718 MSG_WriteString(&cls.netcon->message, "nextdl");
723 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
725 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
727 cls.qw_downloadpercent = 0;
729 // start downloading the next file (or join the game)
730 QW_CL_RequestNextDownload();
734 static void QW_CL_ParseModelList(void)
737 int nummodels = MSG_ReadByte();
740 // parse model precache list
743 str = MSG_ReadString();
747 if (nummodels==MAX_MODELS)
748 Host_Error("Server sent too many model precaches");
749 if (strlen(str) >= MAX_QPATH)
750 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
751 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
757 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
758 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
763 cls.qw_downloadnumber = 0;
764 cls.qw_downloadtype = dl_model;
765 QW_CL_RequestNextDownload();
768 static void QW_CL_ParseSoundList(void)
771 int numsounds = MSG_ReadByte();
774 // parse sound precache list
777 str = MSG_ReadString();
781 if (numsounds==MAX_SOUNDS)
782 Host_Error("Server sent too many sound precaches");
783 if (strlen(str) >= MAX_QPATH)
784 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
785 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
792 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
793 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
798 cls.qw_downloadnumber = 0;
799 cls.qw_downloadtype = dl_sound;
800 QW_CL_RequestNextDownload();
803 static void QW_CL_Skins_f(void)
805 cls.qw_downloadnumber = 0;
806 cls.qw_downloadtype = dl_skin;
807 QW_CL_RequestNextDownload();
810 static void QW_CL_Changing_f(void)
812 if (cls.qw_downloadmemory) // don't change when downloading
817 cls.signon = 1; // not active anymore, but not disconnected
818 Con_Printf("\nChanging map...\n");
821 void QW_CL_NextUpload(void)
823 int r, percent, size;
825 if (!cls.qw_uploaddata)
828 r = cls.qw_uploadsize - cls.qw_uploadpos;
831 size = min(1, cls.qw_uploadsize);
832 percent = (cls.qw_uploadpos+r)*100/size;
834 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
835 MSG_WriteShort(&cls.netcon->message, r);
836 MSG_WriteByte(&cls.netcon->message, percent);
837 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
839 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
841 cls.qw_uploadpos += r;
843 if (cls.qw_uploadpos < cls.qw_uploadsize)
846 Con_Printf("Upload completed\n");
851 void QW_CL_StartUpload(unsigned char *data, int size)
853 // do nothing in demos or if not connected
857 // abort existing upload if in progress
860 Con_DPrintf("Starting upload of %d bytes...\n", size);
862 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
863 memcpy(cls.qw_uploaddata, data, size);
864 cls.qw_uploadsize = size;
865 cls.qw_uploadpos = 0;
871 qboolean QW_CL_IsUploading(void)
873 return cls.qw_uploaddata != NULL;
877 void QW_CL_StopUpload(void)
879 if (cls.qw_uploaddata)
880 Mem_Free(cls.qw_uploaddata);
881 cls.qw_uploaddata = NULL;
882 cls.qw_uploadsize = 0;
883 cls.qw_uploadpos = 0;
886 static void QW_CL_ProcessUserInfo(int slot)
888 int topcolor, bottomcolor;
890 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
891 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
892 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
893 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
894 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
895 cl.scores[slot].qw_spectator = temp[0] != 0;
896 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
897 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
898 if (!cl.scores[slot].qw_skin[0])
899 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
903 static void QW_CL_UpdateUserInfo(void)
906 slot = MSG_ReadByte();
907 if (slot >= cl.maxclients)
909 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
914 cl.scores[slot].qw_userid = MSG_ReadLong();
915 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
917 QW_CL_ProcessUserInfo(slot);
920 static void QW_CL_SetInfo(void)
925 slot = MSG_ReadByte();
926 strlcpy(key, MSG_ReadString(), sizeof(key));
927 strlcpy(value, MSG_ReadString(), sizeof(value));
928 if (slot >= cl.maxclients)
930 Con_Printf("svc_setinfo >= cl.maxclients\n");
933 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
935 QW_CL_ProcessUserInfo(slot);
938 static void QW_CL_ServerInfo(void)
943 strlcpy(key, MSG_ReadString(), sizeof(key));
944 strlcpy(value, MSG_ReadString(), sizeof(value));
945 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
946 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
947 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
948 cl.qw_teamplay = atoi(temp);
951 static void QW_CL_ParseNails(void)
954 int numnails = MSG_ReadByte();
956 unsigned char bits[6];
957 for (i = 0;i < numnails;i++)
959 for (j = 0;j < 6;j++)
960 bits[j] = MSG_ReadByte();
961 if (cl.qw_num_nails > 255)
963 v = cl.qw_nails[cl.qw_num_nails++];
964 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
965 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
966 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
967 v[3] = -360*(bits[4]>>4)/16;
968 v[4] = 360*bits[5]/256;
973 static void CL_UpdateItemsAndWeapon(void)
976 // check for important changes
979 if (cl.olditems != cl.stats[STAT_ITEMS])
980 for (j = 0;j < 32;j++)
981 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
982 cl.item_gettime[j] = cl.time;
983 cl.olditems = cl.stats[STAT_ITEMS];
985 // GAME_NEXUIZ hud needs weapon change time
986 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
987 cl.weapontime = cl.time;
988 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
991 #define LOADPROGRESSWEIGHT_SOUND 1.0
992 #define LOADPROGRESSWEIGHT_MODEL 4.0
993 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
994 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
996 void CL_BeginDownloads(qboolean aborteddownload)
998 // quakeworld works differently
999 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1002 // this would be a good place to do curl downloads
1003 if(Curl_Have_forthismap())
1005 Curl_Register_predownload(); // come back later
1009 // if we got here...
1010 // curl is done, so let's start with the business
1012 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1013 cl.loadbegun = true;
1015 // if already downloading something from the previous level, don't stop it
1016 if (cls.qw_downloadname[0])
1019 if (cl.downloadcsqc)
1022 cl.downloadcsqc = false;
1025 && csqc_progname.string
1026 && csqc_progname.string[0]
1027 && csqc_progcrc.integer >= 0
1028 && cl_serverextension_download.integer
1029 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1030 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1032 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1033 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1034 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1036 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1041 if (cl.loadmodel_current < cl.loadmodel_total)
1044 if(cl.loadmodel_current == 1)
1046 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1047 SCR_PushLoadingScreen(false, "Loading precached models",
1049 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1050 + LOADPROGRESSWEIGHT_WORLDMODEL
1051 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1053 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1054 + LOADPROGRESSWEIGHT_WORLDMODEL
1055 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1056 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1059 SCR_BeginLoadingPlaque();
1061 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1063 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1065 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1067 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1068 + LOADPROGRESSWEIGHT_WORLDMODEL
1069 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1072 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1074 SCR_PopLoadingScreen(false);
1075 if(cl.loadmodel_current == 1)
1077 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1078 SCR_PopLoadingScreen(false);
1082 CL_KeepaliveMessage(true);
1084 if(cl.loadmodel_current == 1)
1086 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1087 Mod_FreeQ3Shaders();
1090 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1091 SCR_PopLoadingScreen(false);
1092 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1094 // we now have the worldmodel so we can set up the game world
1095 SCR_PushLoadingScreen(true, "world model setup",
1097 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1099 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1100 + LOADPROGRESSWEIGHT_WORLDMODEL
1101 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1104 CL_SetupWorldModel();
1105 SCR_PopLoadingScreen(true);
1106 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1108 cl.loadfinished = true;
1109 // now issue the spawn to move on to signon 2 like normal
1111 Cmd_ForwardStringToServer("prespawn");
1115 SCR_PopLoadingScreen(false);
1116 // finished loading models
1119 if (cl.loadsound_current < cl.loadsound_total)
1122 if(cl.loadsound_current == 1)
1123 SCR_PushLoadingScreen(false, "Loading precached sounds",
1125 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1127 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1128 + LOADPROGRESSWEIGHT_WORLDMODEL
1129 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1130 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1133 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1135 SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1136 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1138 SCR_PopLoadingScreen(false);
1141 CL_KeepaliveMessage(true);
1142 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1143 SCR_PopLoadingScreen(false);
1145 SCR_PopLoadingScreen(false);
1146 // finished loading sounds
1149 if(gamemode == GAME_NEXUIZ)
1150 Cvar_SetValueQuick(&cl_serverextension_download, false);
1151 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1152 // of dependencies) anyway, and can mess around with the game directory;
1153 // until this is fixed, only support pk3 downloads via curl, and turn off
1154 // individual file downloads other than for CSQC
1155 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1157 // idea: support download of pk3 files using this protocol later
1159 // note: the reason these loops skip already-loaded things is that it
1160 // enables this command to be issued during the game if desired
1162 if (cl.downloadmodel_current < cl.loadmodel_total)
1166 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1168 if (aborteddownload)
1171 if (cl.downloadmodel_current == 1)
1173 // the worldmodel failed, but we need to set up anyway
1174 Mod_FreeQ3Shaders();
1175 CL_SetupWorldModel();
1176 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1178 cl.loadfinished = true;
1179 // now issue the spawn to move on to signon 2 like normal
1181 Cmd_ForwardStringToServer("prespawn");
1184 aborteddownload = false;
1187 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1189 CL_KeepaliveMessage(true);
1190 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1192 if (cl.downloadmodel_current == 1)
1193 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1195 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1196 // regarding the * check: don't try to download submodels
1197 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1199 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1200 // we'll try loading again when the download finishes
1205 if(cl.downloadmodel_current == 1)
1207 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1208 Mod_FreeQ3Shaders();
1211 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1212 if (cl.downloadmodel_current == 1)
1214 // we now have the worldmodel so we can set up the game world
1215 // or maybe we do not have it (cl_serverextension_download 0)
1216 // then we need to continue loading ANYWAY!
1217 CL_SetupWorldModel();
1218 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1220 cl.loadfinished = true;
1221 // now issue the spawn to move on to signon 2 like normal
1223 Cmd_ForwardStringToServer("prespawn");
1228 // finished loading models
1231 if (cl.downloadsound_current < cl.loadsound_total)
1235 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1237 char soundname[MAX_QPATH];
1238 if (aborteddownload)
1240 aborteddownload = false;
1243 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1245 CL_KeepaliveMessage(true);
1246 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1247 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1249 Con_Printf("Sound %s not found\n", soundname);
1250 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1252 Cmd_ForwardStringToServer(va("download %s", soundname));
1253 // we'll try loading again when the download finishes
1257 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1260 // finished loading sounds
1263 SCR_PopLoadingScreen(false);
1265 if (!cl.loadfinished)
1267 cl.loadfinished = true;
1269 // check memory integrity
1270 Mem_CheckSentinelsGlobal();
1272 // now issue the spawn to move on to signon 2 like normal
1274 Cmd_ForwardStringToServer("prespawn");
1278 void CL_BeginDownloads_f(void)
1280 // prevent cl_begindownloads from being issued multiple times in one match
1281 // to prevent accidentally cancelled downloads
1283 Con_Printf("cl_begindownloads is only valid once per match\n");
1285 CL_BeginDownloads(false);
1288 void CL_StopDownload(int size, int crc)
1290 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1293 size_t existingsize;
1294 const char *extension;
1296 if(cls.qw_download_deflate)
1299 size_t inflated_size;
1300 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1301 Mem_Free(cls.qw_downloadmemory);
1304 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1305 cls.qw_downloadmemory = out;
1306 cls.qw_downloadmemorycursize = inflated_size;
1310 cls.qw_downloadmemory = NULL;
1311 cls.qw_downloadmemorycursize = 0;
1312 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1316 if(!cls.qw_downloadmemory)
1318 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1322 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1323 size = cls.qw_downloadmemorycursize;
1325 // save to disk only if we don't already have it
1326 // (this is mainly for playing back demos)
1327 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1328 if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1329 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1331 if ((int)existingsize != size || existingcrc != crc)
1333 // we have a mismatching file, pick another name for it
1334 char name[MAX_QPATH*2];
1335 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1336 if (!FS_FileExists(name))
1338 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1339 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1345 // we either don't have it or have a mismatching file...
1346 // so it's time to accept the file
1347 // but if we already have a mismatching file we need to rename
1348 // this new one, and if we already have this file in renamed form,
1350 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1351 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1352 extension = FS_FileExtension(cls.qw_downloadname);
1353 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1358 else if (cls.qw_downloadmemory && size)
1360 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1361 CL_BeginDownloads(true);
1364 if (cls.qw_downloadmemory)
1365 Mem_Free(cls.qw_downloadmemory);
1366 cls.qw_downloadmemory = NULL;
1367 cls.qw_downloadname[0] = 0;
1368 cls.qw_downloadmemorymaxsize = 0;
1369 cls.qw_downloadmemorycursize = 0;
1370 cls.qw_downloadpercent = 0;
1373 void CL_ParseDownload(void)
1376 unsigned char data[65536];
1377 start = MSG_ReadLong();
1378 size = (unsigned short)MSG_ReadShort();
1380 // record the start/size information to ack in the next input packet
1381 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1383 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1385 cls.dp_downloadack[i].start = start;
1386 cls.dp_downloadack[i].size = size;
1391 MSG_ReadBytes(size, data);
1393 if (!cls.qw_downloadname[0])
1396 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1400 if (start + size > cls.qw_downloadmemorymaxsize)
1401 Host_Error("corrupt download message\n");
1403 // only advance cursize if the data is at the expected position
1404 // (gaps are unacceptable)
1405 memcpy(cls.qw_downloadmemory + start, data, size);
1406 cls.qw_downloadmemorycursize = start + size;
1407 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1408 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1409 cls.qw_downloadspeedcount += size;
1412 void CL_DownloadBegin_f(void)
1414 int size = atoi(Cmd_Argv(1));
1416 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1418 Con_Printf("cl_downloadbegin: received bogus information\n");
1419 CL_StopDownload(0, 0);
1423 if (cls.qw_downloadname[0])
1424 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1426 CL_StopDownload(0, 0);
1428 // we're really beginning a download now, so initialize stuff
1429 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1430 cls.qw_downloadmemorymaxsize = size;
1431 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1432 cls.qw_downloadnumber++;
1434 cls.qw_download_deflate = false;
1437 if(!strcmp(Cmd_Argv(3), "deflate"))
1438 cls.qw_download_deflate = true;
1439 // check further encodings here
1442 Cmd_ForwardStringToServer("sv_startdownload");
1445 void CL_StopDownload_f(void)
1448 if (cls.qw_downloadname[0])
1450 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1451 CL_StopDownload(0, 0);
1453 CL_BeginDownloads(true);
1456 void CL_DownloadFinished_f(void)
1460 Con_Printf("Malformed cl_downloadfinished command\n");
1463 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1464 CL_BeginDownloads(false);
1467 static void CL_SendPlayerInfo(void)
1469 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1470 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1472 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1473 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1475 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1476 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1478 if (cl_pmodel.integer)
1480 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1481 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1483 if (*cl_playermodel.string)
1485 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1486 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1488 if (*cl_playerskin.string)
1490 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1491 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1496 =====================
1499 An svc_signonnum has been received, perform a client side setup
1500 =====================
1502 static void CL_SignonReply (void)
1504 if (developer.integer >= 100)
1505 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1512 // send player info before we begin downloads
1513 // (so that the server can see the player name while downloading)
1514 CL_SendPlayerInfo();
1516 // execute cl_begindownloads next frame
1517 // (after any commands added by svc_stufftext have been executed)
1518 // when done with downloads the "prespawn" will be sent
1519 Cbuf_AddText("\ncl_begindownloads\n");
1521 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1522 //MSG_WriteString (&cls.netcon->message, "prespawn");
1524 else // playing a demo... make sure loading occurs as soon as possible
1525 CL_BeginDownloads(false);
1531 // LordHavoc: quake sent the player info here but due to downloads
1532 // it is sent earlier instead
1533 // CL_SendPlayerInfo();
1535 // LordHavoc: changed to begin a loading stage and issue this when done
1536 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1537 MSG_WriteString (&cls.netcon->message, "spawn");
1544 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1545 MSG_WriteString (&cls.netcon->message, "begin");
1550 // after the level has been loaded, we shouldn't need the shaders, and
1551 // if they are needed again they will be automatically loaded...
1552 // we also don't need the unused models or sounds from the last level
1553 Mod_FreeQ3Shaders();
1558 if (COM_CheckParm("-profilegameonly"))
1559 Sys_AllowProfiling(true);
1569 void CL_ParseServerInfo (void)
1573 protocolversion_t protocol;
1574 int nummodels, numsounds;
1576 Con_DPrint("Serverinfo packet received.\n");
1578 // if server is active, we already began a loading plaque
1581 SCR_BeginLoadingPlaque();
1583 // free q3 shaders so that any newly downloaded shaders will be active
1584 Mod_FreeQ3Shaders();
1587 // check memory integrity
1588 Mem_CheckSentinelsGlobal();
1590 // clear cl_serverextension cvars
1591 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1594 // wipe the client_state_t struct
1598 // parse protocol version number
1599 i = MSG_ReadLong ();
1600 protocol = Protocol_EnumForNumber(i);
1601 if (protocol == PROTOCOL_UNKNOWN)
1603 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1606 // hack for unmarked Nehahra movie demos which had a custom protocol
1607 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1608 protocol = PROTOCOL_NEHAHRAMOVIE;
1609 cls.protocol = protocol;
1610 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1612 cl.num_entities = 1;
1614 if (protocol == PROTOCOL_QUAKEWORLD)
1616 char gamedir[1][MAX_QPATH];
1618 cl.qw_servercount = MSG_ReadLong();
1620 str = MSG_ReadString();
1621 Con_Printf("server gamedir is %s\n", str);
1622 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1624 // change gamedir if needed
1625 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1626 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1628 cl.gametype = GAME_DEATHMATCH;
1631 // parse player number
1633 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1634 //cl.qw_spectator = (i & 128) != 0;
1635 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1636 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1638 // get the full level name
1639 str = MSG_ReadString ();
1640 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1642 // get the movevars that are defined in the qw protocol
1643 cl.movevars_gravity = MSG_ReadFloat();
1644 cl.movevars_stopspeed = MSG_ReadFloat();
1645 cl.movevars_maxspeed = MSG_ReadFloat();
1646 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1647 cl.movevars_accelerate = MSG_ReadFloat();
1648 cl.movevars_airaccelerate = MSG_ReadFloat();
1649 cl.movevars_wateraccelerate = MSG_ReadFloat();
1650 cl.movevars_friction = MSG_ReadFloat();
1651 cl.movevars_waterfriction = MSG_ReadFloat();
1652 cl.movevars_entgravity = MSG_ReadFloat();
1654 // other movevars not in the protocol...
1655 cl.movevars_wallfriction = 0;
1656 cl.movevars_timescale = 1;
1657 cl.movevars_jumpvelocity = 270;
1658 cl.movevars_edgefriction = 1;
1659 cl.movevars_maxairspeed = 30;
1660 cl.movevars_stepheight = 18;
1661 cl.movevars_airaccel_qw = 1;
1662 cl.movevars_airaccel_sideways_friction = 0;
1664 // seperate the printfs so the server message can have a color
1665 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1667 // check memory integrity
1668 Mem_CheckSentinelsGlobal();
1672 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1673 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1676 cl.loadbegun = false;
1677 cl.loadfinished = false;
1679 cls.state = ca_connected;
1682 // note: on QW protocol we can't set up the gameworld until after
1683 // downloads finish...
1684 // (we don't even know the name of the map yet)
1689 cl.maxclients = MSG_ReadByte ();
1690 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1692 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1695 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1698 cl.gametype = MSG_ReadByte ();
1699 // the original id singleplayer demos are bugged and contain
1700 // GAME_DEATHMATCH even for singleplayer
1701 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1702 cl.gametype = GAME_COOP;
1704 // parse signon message
1705 str = MSG_ReadString ();
1706 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1708 // seperate the printfs so the server message can have a color
1709 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1710 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1712 // check memory integrity
1713 Mem_CheckSentinelsGlobal();
1715 // parse model precache list
1716 for (nummodels=1 ; ; nummodels++)
1718 str = MSG_ReadString();
1721 if (nummodels==MAX_MODELS)
1722 Host_Error ("Server sent too many model precaches");
1723 if (strlen(str) >= MAX_QPATH)
1724 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1725 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1727 // parse sound precache list
1728 for (numsounds=1 ; ; numsounds++)
1730 str = MSG_ReadString();
1733 if (numsounds==MAX_SOUNDS)
1734 Host_Error("Server sent too many sound precaches");
1735 if (strlen(str) >= MAX_QPATH)
1736 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1737 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1740 // touch all of the precached models that are still loaded so we can free
1741 // anything that isn't needed
1744 for (i = 1;i < nummodels;i++)
1745 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1746 // precache any models used by the client (this also marks them used)
1747 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1748 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1749 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1750 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1752 // we purge the models and sounds later in CL_SignonReply
1753 //Mod_PurgeUnused();
1756 // clear sound usage flags for purging of unused sounds
1759 // precache any sounds used by the client
1760 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1761 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1762 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1763 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1764 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1765 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1766 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1768 // sounds used by the game
1769 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1770 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1772 // now we try to load everything that is new
1773 cl.loadmodel_current = 1;
1774 cl.downloadmodel_current = 1;
1775 cl.loadmodel_total = nummodels;
1776 cl.loadsound_current = 1;
1777 cl.downloadsound_current = 1;
1778 cl.loadsound_total = numsounds;
1779 cl.downloadcsqc = true;
1780 cl.loadbegun = false;
1781 cl.loadfinished = false;
1785 // check memory integrity
1786 Mem_CheckSentinelsGlobal();
1788 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1789 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1791 char demofile[MAX_OSPATH];
1792 char levelname[MAX_QPATH];
1794 if (cls.demorecording)
1796 // finish the previous level's demo file
1800 // start a new demo file
1801 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1802 if (strrchr(levelname, '.'))
1803 *(strrchr(levelname, '.')) = 0;
1804 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1806 Con_Printf ("Auto-recording to %s.\n", demofile);
1808 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1811 cls.forcetrack = -1;
1812 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1813 cls.demorecording = true;
1814 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1815 cls.demo_lastcsprogssize = -1;
1816 cls.demo_lastcsprogscrc = -1;
1819 Con_Print ("ERROR: couldn't open.\n");
1823 void CL_ValidateState(entity_state_t *s)
1830 if (s->modelindex >= MAX_MODELS)
1831 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1833 // these warnings are only warnings, no corrections are made to the state
1834 // because states are often copied for decoding, which otherwise would
1835 // propogate some of the corrections accidentally
1836 // (this used to happen, sometimes affecting skin and frame)
1838 // colormap is client index + 1
1839 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1840 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1842 model = cl.model_precache[s->modelindex];
1843 if (model && model->type && s->frame >= model->numframes)
1844 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1845 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1846 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1849 void CL_MoveLerpEntityStates(entity_t *ent)
1851 float odelta[3], adelta[3];
1852 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1853 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1854 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1856 // reset all persistent stuff if this is a new entity
1857 ent->persistent.lerpdeltatime = 0;
1858 ent->persistent.lerpstarttime = cl.mtime[1];
1859 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1860 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1861 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1862 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1863 // reset animation interpolation as well
1864 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1865 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1866 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1867 ent->render.shadertime = cl.time;
1868 // reset various persistent stuff
1869 ent->persistent.muzzleflash = 0;
1870 ent->persistent.trail_allowed = false;
1872 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1874 // don't interpolate the move
1875 ent->persistent.lerpdeltatime = 0;
1876 ent->persistent.lerpstarttime = cl.mtime[1];
1877 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1878 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1879 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1880 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1881 ent->persistent.trail_allowed = false;
1883 // if(ent->state_current.frame != ent->state_previous.frame)
1884 // do this even if we did change the frame
1885 // teleport bit is only used if an animation restart, or a jump, is necessary
1886 // so it should be always harmless to do this
1888 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1889 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1890 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1893 // note that this case must do everything the following case does too
1895 else if (DotProduct(odelta, odelta) > 1000*1000
1896 || (cl.fixangle[0] && !cl.fixangle[1])
1897 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1898 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1900 // don't interpolate the move
1901 // (the fixangle[] check detects teleports, but not constant fixangles
1902 // such as when spectating)
1903 ent->persistent.lerpdeltatime = 0;
1904 ent->persistent.lerpstarttime = cl.mtime[1];
1905 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1906 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1907 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1908 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1909 ent->persistent.trail_allowed = false;
1911 else if (ent->state_current.flags & RENDER_STEP)
1913 // monster interpolation
1914 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1916 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1917 ent->persistent.lerpstarttime = cl.mtime[1];
1918 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1919 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1920 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1921 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1927 ent->persistent.lerpstarttime = ent->state_previous.time;
1928 // no lerp if it's singleplayer
1929 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1930 ent->persistent.lerpdeltatime = 0;
1932 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1933 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1934 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1935 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1936 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1938 // trigger muzzleflash effect if necessary
1939 if (ent->state_current.effects & EF_MUZZLEFLASH)
1940 ent->persistent.muzzleflash = 1;
1948 void CL_ParseBaseline (entity_t *ent, int large)
1952 ent->state_baseline = defaultstate;
1953 // FIXME: set ent->state_baseline.number?
1954 ent->state_baseline.active = true;
1957 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1958 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1960 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1962 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1963 ent->state_baseline.frame = MSG_ReadByte ();
1967 ent->state_baseline.modelindex = MSG_ReadByte ();
1968 ent->state_baseline.frame = MSG_ReadByte ();
1970 ent->state_baseline.colormap = MSG_ReadByte();
1971 ent->state_baseline.skin = MSG_ReadByte();
1972 for (i = 0;i < 3;i++)
1974 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1975 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1977 ent->state_previous = ent->state_current = ent->state_baseline;
1985 Server information pertaining to this client only
1988 void CL_ParseClientdata (void)
1992 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1993 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1994 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1995 cl.mviewzoom[1] = cl.mviewzoom[0];
1997 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1999 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2000 cl.stats[STAT_ITEMS] = 0;
2001 cl.stats[STAT_VIEWZOOM] = 255;
2004 cl.mpunchangle[0][0] = 0;
2005 cl.mpunchangle[0][1] = 0;
2006 cl.mpunchangle[0][2] = 0;
2007 cl.mpunchvector[0][0] = 0;
2008 cl.mpunchvector[0][1] = 0;
2009 cl.mpunchvector[0][2] = 0;
2010 cl.mvelocity[0][0] = 0;
2011 cl.mvelocity[0][1] = 0;
2012 cl.mvelocity[0][2] = 0;
2013 cl.mviewzoom[0] = 1;
2015 bits = (unsigned short) MSG_ReadShort ();
2016 if (bits & SU_EXTEND1)
2017 bits |= (MSG_ReadByte() << 16);
2018 if (bits & SU_EXTEND2)
2019 bits |= (MSG_ReadByte() << 24);
2021 if (bits & SU_VIEWHEIGHT)
2022 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2024 if (bits & SU_IDEALPITCH)
2025 cl.idealpitch = MSG_ReadChar ();
2027 for (i = 0;i < 3;i++)
2029 if (bits & (SU_PUNCH1<<i) )
2031 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2032 cl.mpunchangle[0][i] = MSG_ReadChar();
2034 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2036 if (bits & (SU_PUNCHVEC1<<i))
2038 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2039 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2041 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2043 if (bits & (SU_VELOCITY1<<i) )
2045 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2046 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2048 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2052 // LordHavoc: hipnotic demos don't have this bit set but should
2053 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2054 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2056 cl.onground = (bits & SU_ONGROUND) != 0;
2057 cl.inwater = (bits & SU_INWATER) != 0;
2059 if (cls.protocol == PROTOCOL_DARKPLACES5)
2061 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2062 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2063 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2064 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2065 cl.stats[STAT_AMMO] = MSG_ReadShort();
2066 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2067 cl.stats[STAT_NAILS] = MSG_ReadShort();
2068 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2069 cl.stats[STAT_CELLS] = MSG_ReadShort();
2070 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2072 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2074 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2075 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2076 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2077 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2079 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2080 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2081 cl.stats[STAT_AMMO] = MSG_ReadByte();
2082 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2083 cl.stats[STAT_NAILS] = MSG_ReadByte();
2084 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2085 cl.stats[STAT_CELLS] = MSG_ReadByte();
2086 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2087 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2089 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2092 if (bits & SU_VIEWZOOM)
2094 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2095 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2097 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2100 // viewzoom interpolation
2101 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2105 =====================
2107 =====================
2109 void CL_ParseStatic (int large)
2113 if (cl.num_static_entities >= cl.max_static_entities)
2114 Host_Error ("Too many static entities");
2115 ent = &cl.static_entities[cl.num_static_entities++];
2116 CL_ParseBaseline (ent, large);
2118 if (ent->state_baseline.modelindex == 0)
2120 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2121 cl.num_static_entities--;
2122 // This is definitely a cheesy way to conserve resources...
2126 // copy it to the current state
2127 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
2128 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2129 ent->render.framegroupblend[0].lerp = 1;
2130 // make torchs play out of sync
2131 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2132 ent->render.skinnum = ent->state_baseline.skin;
2133 ent->render.effects = ent->state_baseline.effects;
2134 ent->render.alpha = 1;
2136 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2137 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2139 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2140 CL_UpdateRenderEntity(&ent->render);
2148 void CL_ParseStaticSound (int large)
2151 int sound_num, vol, atten;
2153 MSG_ReadVector(org, cls.protocol);
2154 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2155 sound_num = (unsigned short) MSG_ReadShort ();
2157 sound_num = MSG_ReadByte ();
2158 vol = MSG_ReadByte ();
2159 atten = MSG_ReadByte ();
2161 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2164 void CL_ParseEffect (void)
2167 int modelindex, startframe, framecount, framerate;
2169 MSG_ReadVector(org, cls.protocol);
2170 modelindex = MSG_ReadByte ();
2171 startframe = MSG_ReadByte ();
2172 framecount = MSG_ReadByte ();
2173 framerate = MSG_ReadByte ();
2175 CL_Effect(org, modelindex, startframe, framecount, framerate);
2178 void CL_ParseEffect2 (void)
2181 int modelindex, startframe, framecount, framerate;
2183 MSG_ReadVector(org, cls.protocol);
2184 modelindex = (unsigned short) MSG_ReadShort ();
2185 startframe = (unsigned short) MSG_ReadShort ();
2186 framecount = MSG_ReadByte ();
2187 framerate = MSG_ReadByte ();
2189 CL_Effect(org, modelindex, startframe, framecount, framerate);
2192 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2197 if (ent >= MAX_EDICTS)
2199 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2203 if (ent >= cl.max_entities)
2204 CL_ExpandEntities(ent);
2206 // override any beam with the same entity
2209 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2210 if (b->entity == ent)
2212 // if the entity was not found then just replace an unused beam
2213 if (i == cl.max_beams)
2214 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2217 if (i < cl.max_beams)
2219 cl.num_beams = max(cl.num_beams, i + 1);
2221 b->lightning = lightning;
2223 b->endtime = cl.mtime[0] + 0.2;
2224 VectorCopy (start, b->start);
2225 VectorCopy (end, b->end);
2228 Con_Print("beam list overflow!\n");
2231 void CL_ParseBeam (dp_model_t *m, int lightning)
2236 ent = (unsigned short) MSG_ReadShort ();
2237 MSG_ReadVector(start, cls.protocol);
2238 MSG_ReadVector(end, cls.protocol);
2240 if (ent >= MAX_EDICTS)
2242 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2246 CL_NewBeam(ent, start, end, m, lightning);
2249 void CL_ParseTempEntity(void)
2257 int colorStart, colorLength, count;
2258 float velspeed, radius;
2259 unsigned char *tempcolor;
2260 matrix4x4_t tempmatrix;
2262 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2264 type = MSG_ReadByte();
2267 case QW_TE_WIZSPIKE:
2268 // spike hitting wall
2269 MSG_ReadVector(pos, cls.protocol);
2270 CL_FindNonSolidLocation(pos, pos, 4);
2271 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2272 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2275 case QW_TE_KNIGHTSPIKE:
2276 // spike hitting wall
2277 MSG_ReadVector(pos, cls.protocol);
2278 CL_FindNonSolidLocation(pos, pos, 4);
2279 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2280 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2284 // spike hitting wall
2285 MSG_ReadVector(pos, cls.protocol);
2286 CL_FindNonSolidLocation(pos, pos, 4);
2287 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2289 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2294 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2296 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2298 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2301 case QW_TE_SUPERSPIKE:
2302 // super spike hitting wall
2303 MSG_ReadVector(pos, cls.protocol);
2304 CL_FindNonSolidLocation(pos, pos, 4);
2305 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2307 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2312 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2314 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2316 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2320 case QW_TE_EXPLOSION:
2322 MSG_ReadVector(pos, cls.protocol);
2323 CL_FindNonSolidLocation(pos, pos, 10);
2324 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2325 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2326 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2329 case QW_TE_TAREXPLOSION:
2330 // tarbaby explosion
2331 MSG_ReadVector(pos, cls.protocol);
2332 CL_FindNonSolidLocation(pos, pos, 10);
2333 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2334 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2337 case QW_TE_LIGHTNING1:
2339 CL_ParseBeam(cl.model_bolt, true);
2342 case QW_TE_LIGHTNING2:
2344 CL_ParseBeam(cl.model_bolt2, true);
2347 case QW_TE_LIGHTNING3:
2349 CL_ParseBeam(cl.model_bolt3, false);
2352 case QW_TE_LAVASPLASH:
2353 MSG_ReadVector(pos, cls.protocol);
2354 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2357 case QW_TE_TELEPORT:
2358 MSG_ReadVector(pos, cls.protocol);
2359 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2363 // bullet hitting wall
2364 radius = MSG_ReadByte();
2365 MSG_ReadVector(pos, cls.protocol);
2366 CL_FindNonSolidLocation(pos, pos, 4);
2367 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2368 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2369 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2370 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2373 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2378 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2380 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2382 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2388 count = MSG_ReadByte();
2389 MSG_ReadVector(pos, cls.protocol);
2390 CL_FindNonSolidLocation(pos, pos, 4);
2391 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2394 case QW_TE_LIGHTNINGBLOOD:
2395 MSG_ReadVector(pos, cls.protocol);
2396 CL_FindNonSolidLocation(pos, pos, 4);
2397 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2401 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2406 type = MSG_ReadByte();
2410 // spike hitting wall
2411 MSG_ReadVector(pos, cls.protocol);
2412 CL_FindNonSolidLocation(pos, pos, 4);
2413 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2414 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2417 case TE_KNIGHTSPIKE:
2418 // spike hitting wall
2419 MSG_ReadVector(pos, cls.protocol);
2420 CL_FindNonSolidLocation(pos, pos, 4);
2421 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2422 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2426 // spike hitting wall
2427 MSG_ReadVector(pos, cls.protocol);
2428 CL_FindNonSolidLocation(pos, pos, 4);
2429 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2431 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2436 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2438 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2440 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2444 // quad spike hitting wall
2445 MSG_ReadVector(pos, cls.protocol);
2446 CL_FindNonSolidLocation(pos, pos, 4);
2447 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2449 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2454 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2456 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2458 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2462 // super spike hitting wall
2463 MSG_ReadVector(pos, cls.protocol);
2464 CL_FindNonSolidLocation(pos, pos, 4);
2465 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2467 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2472 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2474 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2476 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2479 case TE_SUPERSPIKEQUAD:
2480 // quad super spike hitting wall
2481 MSG_ReadVector(pos, cls.protocol);
2482 CL_FindNonSolidLocation(pos, pos, 4);
2483 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2485 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2490 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2492 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2494 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2497 // LordHavoc: added for improved blood splatters
2500 MSG_ReadVector(pos, cls.protocol);
2501 CL_FindNonSolidLocation(pos, pos, 4);
2502 dir[0] = MSG_ReadChar();
2503 dir[1] = MSG_ReadChar();
2504 dir[2] = MSG_ReadChar();
2505 count = MSG_ReadByte();
2506 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2510 MSG_ReadVector(pos, cls.protocol);
2511 CL_FindNonSolidLocation(pos, pos, 4);
2512 dir[0] = MSG_ReadChar();
2513 dir[1] = MSG_ReadChar();
2514 dir[2] = MSG_ReadChar();
2515 count = MSG_ReadByte();
2516 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2519 MSG_ReadVector(pos, cls.protocol);
2520 CL_FindNonSolidLocation(pos, pos, 4);
2521 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2523 // LordHavoc: added for improved gore
2524 case TE_BLOODSHOWER:
2526 MSG_ReadVector(pos, cls.protocol); // mins
2527 MSG_ReadVector(pos2, cls.protocol); // maxs
2528 velspeed = MSG_ReadCoord(cls.protocol); // speed
2529 count = (unsigned short) MSG_ReadShort(); // number of particles
2530 vel1[0] = -velspeed;
2531 vel1[1] = -velspeed;
2532 vel1[2] = -velspeed;
2536 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2539 case TE_PARTICLECUBE:
2540 // general purpose particle effect
2541 MSG_ReadVector(pos, cls.protocol); // mins
2542 MSG_ReadVector(pos2, cls.protocol); // maxs
2543 MSG_ReadVector(dir, cls.protocol); // dir
2544 count = (unsigned short) MSG_ReadShort(); // number of particles
2545 colorStart = MSG_ReadByte(); // color
2546 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2547 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2548 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2551 case TE_PARTICLERAIN:
2552 // general purpose particle effect
2553 MSG_ReadVector(pos, cls.protocol); // mins
2554 MSG_ReadVector(pos2, cls.protocol); // maxs
2555 MSG_ReadVector(dir, cls.protocol); // dir
2556 count = (unsigned short) MSG_ReadShort(); // number of particles
2557 colorStart = MSG_ReadByte(); // color
2558 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2561 case TE_PARTICLESNOW:
2562 // general purpose particle effect
2563 MSG_ReadVector(pos, cls.protocol); // mins
2564 MSG_ReadVector(pos2, cls.protocol); // maxs
2565 MSG_ReadVector(dir, cls.protocol); // dir
2566 count = (unsigned short) MSG_ReadShort(); // number of particles
2567 colorStart = MSG_ReadByte(); // color
2568 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2572 // bullet hitting wall
2573 MSG_ReadVector(pos, cls.protocol);
2574 CL_FindNonSolidLocation(pos, pos, 4);
2575 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2576 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2579 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2584 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2586 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2588 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2593 case TE_GUNSHOTQUAD:
2594 // quad bullet hitting wall
2595 MSG_ReadVector(pos, cls.protocol);
2596 CL_FindNonSolidLocation(pos, pos, 4);
2597 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2598 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2601 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2606 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2608 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2610 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2617 MSG_ReadVector(pos, cls.protocol);
2618 CL_FindNonSolidLocation(pos, pos, 10);
2619 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2620 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2623 case TE_EXPLOSIONQUAD:
2624 // quad rocket explosion
2625 MSG_ReadVector(pos, cls.protocol);
2626 CL_FindNonSolidLocation(pos, pos, 10);
2627 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2628 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2632 // Nehahra movie colored lighting explosion
2633 MSG_ReadVector(pos, cls.protocol);
2634 CL_FindNonSolidLocation(pos, pos, 10);
2635 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2636 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2637 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2638 CL_ParticleExplosion(pos);
2639 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2640 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2641 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2644 case TE_EXPLOSIONRGB:
2645 // colored lighting explosion
2646 MSG_ReadVector(pos, cls.protocol);
2647 CL_FindNonSolidLocation(pos, pos, 10);
2648 CL_ParticleExplosion(pos);
2649 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2650 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2651 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2652 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2653 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2654 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2657 case TE_TAREXPLOSION:
2658 // tarbaby explosion
2659 MSG_ReadVector(pos, cls.protocol);
2660 CL_FindNonSolidLocation(pos, pos, 10);
2661 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2662 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2666 MSG_ReadVector(pos, cls.protocol);
2667 CL_FindNonSolidLocation(pos, pos, 10);
2668 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2671 case TE_CUSTOMFLASH:
2672 MSG_ReadVector(pos, cls.protocol);
2673 CL_FindNonSolidLocation(pos, pos, 4);
2674 radius = (MSG_ReadByte() + 1) * 8;
2675 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2676 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2677 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2678 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2679 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2680 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2684 MSG_ReadVector(pos, cls.protocol);
2685 MSG_ReadVector(dir, cls.protocol);
2686 count = MSG_ReadByte();
2687 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2692 CL_ParseBeam(cl.model_bolt, true);
2697 CL_ParseBeam(cl.model_bolt2, true);
2702 CL_ParseBeam(cl.model_bolt3, false);
2707 // grappling hook beam
2708 CL_ParseBeam(cl.model_beam, false);
2712 // LordHavoc: for compatibility with the Nehahra movie...
2713 case TE_LIGHTNING4NEH:
2714 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2718 MSG_ReadVector(pos, cls.protocol);
2719 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2723 MSG_ReadVector(pos, cls.protocol);
2724 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2728 // color mapped explosion
2729 MSG_ReadVector(pos, cls.protocol);
2730 CL_FindNonSolidLocation(pos, pos, 10);
2731 colorStart = MSG_ReadByte();
2732 colorLength = MSG_ReadByte();
2733 CL_ParticleExplosion2(pos, colorStart, colorLength);
2734 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2735 color[0] = tempcolor[0] * (2.0f / 255.0f);
2736 color[1] = tempcolor[1] * (2.0f / 255.0f);
2737 color[2] = tempcolor[2] * (2.0f / 255.0f);
2738 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2739 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2740 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2744 MSG_ReadVector(pos, cls.protocol);
2745 MSG_ReadVector(pos2, cls.protocol);
2746 MSG_ReadVector(dir, cls.protocol);
2747 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2751 MSG_ReadVector(pos, cls.protocol);
2752 MSG_ReadVector(dir, cls.protocol);
2753 count = MSG_ReadByte();
2754 CL_FindNonSolidLocation(pos, pos, 4);
2755 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2758 case TE_TEI_BIGEXPLOSION:
2759 MSG_ReadVector(pos, cls.protocol);
2760 CL_FindNonSolidLocation(pos, pos, 10);
2761 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2762 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2765 case TE_TEI_PLASMAHIT:
2766 MSG_ReadVector(pos, cls.protocol);
2767 MSG_ReadVector(dir, cls.protocol);
2768 count = MSG_ReadByte();
2769 CL_FindNonSolidLocation(pos, pos, 5);
2770 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2774 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2779 void CL_ParseTrailParticles(void)
2784 entityindex = (unsigned short)MSG_ReadShort();
2785 if (entityindex >= MAX_EDICTS)
2787 if (entityindex >= cl.max_entities)
2788 CL_ExpandEntities(entityindex);
2789 effectindex = (unsigned short)MSG_ReadShort();
2790 MSG_ReadVector(start, cls.protocol);
2791 MSG_ReadVector(end, cls.protocol);
2792 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2795 void CL_ParsePointParticles(void)
2797 int effectindex, count;
2798 vec3_t origin, velocity;
2799 effectindex = (unsigned short)MSG_ReadShort();
2800 MSG_ReadVector(origin, cls.protocol);
2801 MSG_ReadVector(velocity, cls.protocol);
2802 count = (unsigned short)MSG_ReadShort();
2803 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2806 void CL_ParsePointParticles1(void)
2810 effectindex = (unsigned short)MSG_ReadShort();
2811 MSG_ReadVector(origin, cls.protocol);
2812 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2815 typedef struct cl_iplog_item_s
2822 static qboolean cl_iplog_loaded = false;
2823 static int cl_iplog_numitems = 0;
2824 static int cl_iplog_maxitems = 0;
2825 static cl_iplog_item_t *cl_iplog_items;
2827 static void CL_IPLog_Load(void);
2828 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2831 if (!address || !address[0] || !name || !name[0])
2833 if (!cl_iplog_loaded)
2835 if (developer.integer >= 100)
2836 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2837 // see if it already exists
2840 for (i = 0;i < cl_iplog_numitems;i++)
2842 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2844 if (developer.integer >= 100)
2845 Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2850 // it does not already exist in the iplog, so add it
2851 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2853 cl_iplog_item_t *olditems = cl_iplog_items;
2854 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2855 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2858 if (cl_iplog_numitems)
2859 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2863 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2864 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2865 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2866 // TODO: maybe it would be better to strip weird characters from name when
2867 // copying it here rather than using a straight strcpy?
2868 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2869 cl_iplog_numitems++;
2872 // add it to the iplog.txt file
2873 // TODO: this ought to open the one in the userpath version of the base
2874 // gamedir, not the current gamedir
2875 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2876 if (developer.integer >= 100)
2877 Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2881 static void CL_IPLog_Load(void)
2883 int i, len, linenumber;
2884 char *text, *textend;
2885 unsigned char *filedata;
2886 fs_offset_t filesize;
2887 char line[MAX_INPUTLINE];
2888 char address[MAX_INPUTLINE];
2889 cl_iplog_loaded = true;
2890 // TODO: this ought to open the one in the userpath version of the base
2891 // gamedir, not the current gamedir
2892 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2895 text = (char *)filedata;
2896 textend = text + filesize;
2897 for (linenumber = 1;text < textend;linenumber++)
2899 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2900 if (len < (int)sizeof(line) - 1)
2901 line[len++] = *text;
2903 if (text < textend && *text == '\r' && text[1] == '\n')
2905 if (text < textend && *text == '\n')
2907 if (line[0] == '/' && line[1] == '/')
2908 continue; // skip comments if anyone happens to add them
2909 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2910 address[i] = line[i];
2912 // skip exactly one space character
2914 // address contains the address with termination,
2915 // line + i contains the name with termination
2916 if (address[0] && line[i])
2917 CL_IPLog_Add(address, line + i, false, false);
2919 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2923 static void CL_IPLog_List_f(void)
2926 const char *addressprefix;
2929 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2933 if (Cmd_Argc() >= 2)
2934 addressprefix = Cmd_Argv(1);
2935 if (!cl_iplog_loaded)
2937 if (addressprefix && addressprefix[0])
2938 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2940 Con_Printf("Listing all iplog entries\n");
2941 Con_Printf("address name\n");
2942 for (i = 0;i < cl_iplog_numitems;i++)
2944 if (addressprefix && addressprefix[0])
2946 for (j = 0;addressprefix[j];j++)
2947 if (addressprefix[j] != cl_iplog_items[i].address[j])
2949 // if this address does not begin with the addressprefix string
2950 // simply omit it from the output
2951 if (addressprefix[j])
2954 // if name is less than 15 characters, left justify it and pad
2955 // if name is more than 15 characters, print all of it, not worrying
2956 // about the fact it will misalign the columns
2957 if (strlen(cl_iplog_items[i].address) < 15)
2958 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2960 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2964 // look for anything interesting like player IP addresses or ping reports
2965 qboolean CL_ExaminePrintString(const char *text)
2969 char temp[MAX_INPUTLINE];
2970 if (!strcmp(text, "Client ping times:\n"))
2972 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2973 // hide ping reports in demos
2974 if (cls.demoplayback)
2975 cl.parsingtextexpectingpingforscores = 1;
2976 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2978 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2980 Con_Printf("ping reply but empty scoreboard?!?\n");
2981 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2982 cl.parsingtextexpectingpingforscores = 0;
2984 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2985 return !cl.parsingtextexpectingpingforscores;
2987 if (!strncmp(text, "host: ", 9))
2989 // cl.parsingtextexpectingpingforscores = false; // really?
2990 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2991 cl.parsingtextplayerindex = 0;
2994 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2996 // if anything goes wrong, we'll assume this is not a ping report
2997 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
2998 cl.parsingtextexpectingpingforscores = 0;
2999 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3003 if ((*t >= '0' && *t <= '9') || *t == '-')
3006 while ((*t >= '0' && *t <= '9') || *t == '-')
3012 if(cl.parsingtextplayerindex < cl.maxclients)
3014 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3016 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3017 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3018 if (t[charindex] == '\n')
3020 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3021 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3023 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3025 // we parsed a valid ping entry, so expect another to follow
3026 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3027 cl.parsingtextexpectingpingforscores = expected;
3032 if (!strncmp(t, "unconnected\n", 12))
3035 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3036 cl.parsingtextexpectingpingforscores = expected;
3040 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3044 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3046 if (!strncmp(text, "players: ", 9))
3048 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3049 cl.parsingtextplayerindex = 0;
3052 else if (!strstr(text, ": "))
3054 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3058 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3060 // if anything goes wrong, we'll assume this is not a status report
3061 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3062 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3065 cl.parsingtextplayerindex = atoi(t) - 1;
3066 while (*t >= '0' && *t <= '9')
3070 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3073 // the player name follows here, along with frags and time
3076 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3078 // if anything goes wrong, we'll assume this is not a status report
3079 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3085 for (len = 0;*t && *t != '\n';t++)
3086 if (len < (int)sizeof(temp) - 1)
3089 // botclient is perfectly valid, but we don't care about bots
3090 // also don't try to look up the name of an invalid player index
3091 if (strcmp(temp, "botclient")
3092 && cl.parsingtextplayerindex >= 0
3093 && cl.parsingtextplayerindex < cl.maxclients
3094 && cl.scores[cl.parsingtextplayerindex].name[0])
3096 // log the player name and IP address string
3097 // (this operates entirely on strings to avoid issues with the
3098 // nature of a network address)
3099 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3101 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3108 extern cvar_t slowmo;
3109 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3110 static void CL_NetworkTimeReceived(double newtime)
3113 cl.mtime[1] = cl.mtime[0];
3114 cl.mtime[0] = newtime;
3115 if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3116 cl.time = cl.mtime[1] = newtime;
3117 else if (cls.demoplayback)
3119 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3120 // due to a large time gap, so treat it as an instant change in time
3121 // (this can also happen during heavy packet loss in the demo)
3122 if (cl.time < newtime - 0.1)
3123 cl.mtime[1] = cl.time = newtime;
3125 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3127 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3128 if (developer.integer >= 100 && vid_activewindow)
3130 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3131 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3132 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3133 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3135 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3136 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3137 if (cl_nettimesyncboundmode.integer == 1)
3138 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3139 else if (cl_nettimesyncboundmode.integer == 2)
3141 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3142 cl.time = cl.mtime[1];
3144 else if (cl_nettimesyncboundmode.integer == 3)
3146 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3147 cl.time = cl.mtime[1];
3149 else if (cl_nettimesyncboundmode.integer == 4)
3151 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3152 cl.time = cl.mtime[1]; // reset
3153 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3154 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3155 else if (cl.time > cl.mtime[1])
3156 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3158 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3160 else if (cl_nettimesyncboundmode.integer == 5)
3162 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3163 cl.time = cl.mtime[1]; // reset
3164 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3165 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3167 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3169 else if (cl_nettimesyncboundmode.integer == 6)
3171 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3172 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3175 // this packet probably contains a player entity update, so we will need
3176 // to update the prediction
3177 cl.movement_replay = true;
3178 // this may get updated later in parsing by svc_clientdata
3179 cl.onground = false;
3180 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3181 // during this frame
3182 // (makes spectating players much smoother and prevents mouse movement from turning)
3183 cl.fixangle[1] = cl.fixangle[0];
3184 cl.fixangle[0] = false;
3185 if (!cls.demoplayback)
3186 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3187 // update the csqc's server timestamps, critical for proper sync
3188 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3191 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3194 qboolean CL_VM_Parse_TempEntity (void);
3195 void CL_VM_Parse_StuffCmd (const char *msg);
3196 void CL_VM_Parse_CenterPrint (const char *msg);
3197 void CSQC_AddPrintText (const char *msg);
3198 void CSQC_ReadEntities (void);
3201 =====================
3202 CL_ParseServerMessage
3203 =====================
3205 int parsingerror = false;
3206 extern void CL_UpdateMoveVars(void);
3207 void CL_ParseServerMessage(void)
3211 protocolversion_t protocol;
3212 unsigned char cmdlog[32];
3213 char *cmdlogname[32], *temp;
3214 int cmdindex, cmdcount = 0;
3215 qboolean qwplayerupdatereceived;
3217 // LordHavoc: moved demo message writing from before the packet parse to
3218 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3219 // code in CL_ParseServerinfo
3220 //if (cls.demorecording)
3221 // CL_WriteDemoMessage (&net_message);
3223 cl.last_received_message = realtime;
3225 CL_KeepaliveMessage(false);
3228 // if recording demos, copy the message out
3230 if (cl_shownet.integer == 1)
3231 Con_Printf("%f %i\n", realtime, net_message.cursize);
3232 else if (cl_shownet.integer == 2)
3233 Con_Print("------------------\n");
3236 // parse the message
3238 //MSG_BeginReading ();
3240 parsingerror = true;
3242 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3244 CL_NetworkTimeReceived(realtime); // qw has no clock
3246 // kill all qw nails
3247 cl.qw_num_nails = 0;
3249 // fade weapon view kick
3250 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3252 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3254 qwplayerupdatereceived = false;
3259 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3261 cmd = MSG_ReadByte ();
3265 SHOWNET("END OF MESSAGE");
3266 break; // end of message
3269 cmdindex = cmdcount & 31;
3271 cmdlog[cmdindex] = cmd;
3273 SHOWNET(qw_svc_strings[cmd]);
3274 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3275 if (!cmdlogname[cmdindex])
3277 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3279 cmdlogname[cmdindex] = temp;
3287 char description[32*64], temp[64];
3289 strlcpy(description, "packet dump: ", sizeof(description));
3293 count = cmdcount - i;
3297 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3298 strlcat(description, temp, sizeof(description));
3303 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3304 Con_Print(description);
3305 Host_Error("CL_ParseServerMessage: Illegible server message");
3310 //Con_Printf("qw_svc_nop\n");
3313 case qw_svc_disconnect:
3314 Con_Printf("Server disconnected\n");
3315 if (cls.demonum != -1)
3323 temp = MSG_ReadString();
3324 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3327 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3329 CSQC_AddPrintText(temp);
3333 case qw_svc_centerprint:
3334 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3337 case qw_svc_stufftext:
3338 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3342 // svc_damage protocol is identical to nq
3346 case qw_svc_serverdata:
3347 //Cbuf_Execute(); // make sure any stuffed commands are done
3348 CL_ParseServerInfo();
3351 case qw_svc_setangle:
3352 for (i=0 ; i<3 ; i++)
3353 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3354 if (!cls.demoplayback)
3356 cl.fixangle[0] = true;
3357 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3358 // disable interpolation if this is new
3359 if (!cl.fixangle[1])
3360 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3364 case qw_svc_lightstyle:
3365 i = MSG_ReadByte ();
3366 if (i >= cl.max_lightstyle)
3368 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3371 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3372 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3373 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3377 CL_ParseStartSoundPacket(false);
3380 case qw_svc_stopsound:
3381 i = (unsigned short) MSG_ReadShort();
3382 S_StopSound(i>>3, i&7);
3385 case qw_svc_updatefrags:
3387 if (i >= cl.maxclients)
3388 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3389 cl.scores[i].frags = (signed short) MSG_ReadShort();
3392 case qw_svc_updateping:
3394 if (i >= cl.maxclients)
3395 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3396 cl.scores[i].qw_ping = MSG_ReadShort();
3399 case qw_svc_updatepl:
3401 if (i >= cl.maxclients)
3402 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3403 cl.scores[i].qw_packetloss = MSG_ReadByte();
3406 case qw_svc_updateentertime:
3408 if (i >= cl.maxclients)
3409 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3411 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3414 case qw_svc_spawnbaseline:
3415 i = (unsigned short) MSG_ReadShort();
3416 if (i < 0 || i >= MAX_EDICTS)
3417 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3418 if (i >= cl.max_entities)
3419 CL_ExpandEntities(i);
3420 CL_ParseBaseline(cl.entities + i, false);
3422 case qw_svc_spawnstatic:
3423 CL_ParseStatic(false);
3425 case qw_svc_temp_entity:
3426 if(!CL_VM_Parse_TempEntity())
3427 CL_ParseTempEntity ();
3430 case qw_svc_killedmonster:
3431 cl.stats[STAT_MONSTERS]++;
3434 case qw_svc_foundsecret:
3435 cl.stats[STAT_SECRETS]++;
3438 case qw_svc_updatestat:
3439 i = MSG_ReadByte ();
3440 if (i < 0 || i >= MAX_CL_STATS)
3441 Host_Error ("svc_updatestat: %i is invalid", i);
3442 cl.stats[i] = MSG_ReadByte ();
3445 case qw_svc_updatestatlong:
3446 i = MSG_ReadByte ();
3447 if (i < 0 || i >= MAX_CL_STATS)
3448 Host_Error ("svc_updatestatlong: %i is invalid", i);
3449 cl.stats[i] = MSG_ReadLong ();
3452 case qw_svc_spawnstaticsound:
3453 CL_ParseStaticSound (false);
3456 case qw_svc_cdtrack:
3457 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3458 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3459 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3461 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3464 case qw_svc_intermission:
3465 if(!cl.intermission)
3466 cl.completed_time = cl.time;
3467 cl.intermission = 1;
3468 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3469 for (i = 0;i < 3;i++)
3470 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3474 if(!cl.intermission)
3475 cl.completed_time = cl.time;
3476 cl.intermission = 2;
3477 SCR_CenterPrint(MSG_ReadString ());
3480 case qw_svc_sellscreen:
3481 Cmd_ExecuteString ("help", src_command);
3484 case qw_svc_smallkick:
3485 cl.qw_weaponkick = -2;
3487 case qw_svc_bigkick:
3488 cl.qw_weaponkick = -4;
3491 case qw_svc_muzzleflash:
3492 i = (unsigned short) MSG_ReadShort();
3493 // NOTE: in QW this only worked on clients
3494 if (i < 0 || i >= MAX_EDICTS)
3495 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3496 if (i >= cl.max_entities)
3497 CL_ExpandEntities(i);
3498 cl.entities[i].persistent.muzzleflash = 1.0f;
3501 case qw_svc_updateuserinfo:
3502 QW_CL_UpdateUserInfo();
3505 case qw_svc_setinfo:
3509 case qw_svc_serverinfo:
3513 case qw_svc_download:
3514 QW_CL_ParseDownload();
3517 case qw_svc_playerinfo:
3518 // slightly kill qw player entities now that we know there is
3519 // an update of player entities this frame...
3520 if (!qwplayerupdatereceived)
3522 qwplayerupdatereceived = true;
3523 for (i = 1;i < cl.maxclients;i++)
3524 cl.entities_active[i] = false;
3526 EntityStateQW_ReadPlayerUpdate();
3533 case qw_svc_chokecount:
3535 // FIXME: apply to netgraph
3536 //for (j = 0;j < i;j++)
3537 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3540 case qw_svc_modellist:
3541 QW_CL_ParseModelList();
3544 case qw_svc_soundlist:
3545 QW_CL_ParseSoundList();
3548 case qw_svc_packetentities:
3549 EntityFrameQW_CL_ReadFrame(false);
3550 // first update is the final signon stage
3551 if (cls.signon == SIGNONS - 1)
3553 cls.signon = SIGNONS;
3558 case qw_svc_deltapacketentities:
3559 EntityFrameQW_CL_ReadFrame(true);
3560 // first update is the final signon stage
3561 if (cls.signon == SIGNONS - 1)
3563 cls.signon = SIGNONS;
3568 case qw_svc_maxspeed:
3569 cl.movevars_maxspeed = MSG_ReadFloat();
3572 case qw_svc_entgravity:
3573 cl.movevars_entgravity = MSG_ReadFloat();
3574 if (!cl.movevars_entgravity)
3575 cl.movevars_entgravity = 1.0f;
3578 case qw_svc_setpause:
3579 cl.paused = MSG_ReadByte () != 0;
3584 S_PauseGameSounds (cl.paused);
3589 if (qwplayerupdatereceived)
3591 // fully kill any player entities that were not updated this frame
3592 for (i = 1;i <= cl.maxclients;i++)
3593 if (!cl.entities_active[i])
3594 cl.entities[i].state_current.active = false;
3602 Host_Error ("CL_ParseServerMessage: Bad server message");
3604 cmd = MSG_ReadByte ();
3608 SHOWNET("END OF MESSAGE");
3609 break; // end of message
3612 cmdindex = cmdcount & 31;
3614 cmdlog[cmdindex] = cmd;
3616 // if the high bit of the command byte is set, it is a fast update
3619 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3621 cmdlogname[cmdindex] = temp;
3622 SHOWNET("fast update");
3623 if (cls.signon == SIGNONS - 1)
3625 // first update is the final signon stage
3626 cls.signon = SIGNONS;
3629 EntityFrameQuake_ReadEntity (cmd&127);
3633 SHOWNET(svc_strings[cmd]);
3634 cmdlogname[cmdindex] = svc_strings[cmd];
3635 if (!cmdlogname[cmdindex])
3637 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3639 cmdlogname[cmdindex] = temp;
3647 char description[32*64], temp[64];
3649 strlcpy (description, "packet dump: ", sizeof(description));
3653 count = cmdcount - i;
3657 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3658 strlcat (description, temp, sizeof (description));
3663 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3664 Con_Print(description);
3665 Host_Error ("CL_ParseServerMessage: Illegible server message");
3670 if (cls.signon < SIGNONS)
3671 Con_Print("<-- server to client keepalive\n");
3675 CL_NetworkTimeReceived(MSG_ReadFloat());
3678 case svc_clientdata:
3679 CL_ParseClientdata();
3683 i = MSG_ReadLong ();
3684 protocol = Protocol_EnumForNumber(i);
3685 if (protocol == PROTOCOL_UNKNOWN)
3686 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3687 // hack for unmarked Nehahra movie demos which had a custom protocol
3688 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3689 protocol = PROTOCOL_NEHAHRAMOVIE;
3690 cls.protocol = protocol;
3693 case svc_disconnect:
3694 Con_Printf ("Server disconnected\n");
3695 if (cls.demonum != -1)
3702 temp = MSG_ReadString();
3703 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3704 CSQC_AddPrintText(temp); //[515]: csqc
3707 case svc_centerprint:
3708 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3712 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3719 case svc_serverinfo:
3720 CL_ParseServerInfo ();
3724 for (i=0 ; i<3 ; i++)
3725 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3726 if (!cls.demoplayback)
3728 cl.fixangle[0] = true;
3729 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3730 // disable interpolation if this is new
3731 if (!cl.fixangle[1])
3732 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3737 cl.viewentity = (unsigned short)MSG_ReadShort ();
3738 if (cl.viewentity >= MAX_EDICTS)
3739 Host_Error("svc_setview >= MAX_EDICTS");
3740 if (cl.viewentity >= cl.max_entities)
3741 CL_ExpandEntities(cl.viewentity);
3742 // LordHavoc: assume first setview recieved is the real player entity
3743 if (!cl.realplayerentity)
3744 cl.realplayerentity = cl.viewentity;
3745 // update cl.playerentity to this one if it is a valid player
3746 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3747 cl.playerentity = cl.viewentity;
3750 case svc_lightstyle:
3751 i = MSG_ReadByte ();
3752 if (i >= cl.max_lightstyle)
3754 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3757 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3758 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3759 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3763 CL_ParseStartSoundPacket(false);
3767 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3769 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3770 CL_ParseStartSoundPacket(true);
3774 int i = (unsigned short)MSG_ReadShort();
3775 char *s = MSG_ReadString();
3778 if (i >= 1 && i < MAX_MODELS)
3780 dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3782 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3783 cl.model_precache[i] = model;
3786 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3791 if (i >= 1 && i < MAX_SOUNDS)
3793 sfx_t *sfx = S_PrecacheSound (s, true, true);
3794 if (!sfx && snd_initialized.integer)
3795 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3796 cl.sound_precache[i] = sfx;
3799 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3805 i = (unsigned short) MSG_ReadShort();
3806 S_StopSound(i>>3, i&7);
3809 case svc_updatename:
3810 i = MSG_ReadByte ();
3811 if (i >= cl.maxclients)
3812 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3813 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3816 case svc_updatefrags:
3817 i = MSG_ReadByte ();
3818 if (i >= cl.maxclients)
3819 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3820 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3823 case svc_updatecolors:
3824 i = MSG_ReadByte ();
3825 if (i >= cl.maxclients)
3826 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3827 cl.scores[i].colors = MSG_ReadByte ();
3831 CL_ParseParticleEffect ();
3842 case svc_spawnbaseline:
3843 i = (unsigned short) MSG_ReadShort ();
3844 if (i < 0 || i >= MAX_EDICTS)
3845 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3846 if (i >= cl.max_entities)
3847 CL_ExpandEntities(i);
3848 CL_ParseBaseline (cl.entities + i, false);
3850 case svc_spawnbaseline2:
3851 i = (unsigned short) MSG_ReadShort ();
3852 if (i < 0 || i >= MAX_EDICTS)
3853 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3854 if (i >= cl.max_entities)
3855 CL_ExpandEntities(i);
3856 CL_ParseBaseline (cl.entities + i, true);
3858 case svc_spawnstatic:
3859 CL_ParseStatic (false);
3861 case svc_spawnstatic2:
3862 CL_ParseStatic (true);
3864 case svc_temp_entity:
3865 if(!CL_VM_Parse_TempEntity())
3866 CL_ParseTempEntity ();
3870 cl.paused = MSG_ReadByte () != 0;
3875 S_PauseGameSounds (cl.paused);
3879 i = MSG_ReadByte ();
3880 // LordHavoc: it's rude to kick off the client if they missed the
3881 // reconnect somehow, so allow signon 1 even if at signon 1
3882 if (i <= cls.signon && i != 1)
3883 Host_Error ("Received signon %i when at %i", i, cls.signon);
3888 case svc_killedmonster:
3889 cl.stats[STAT_MONSTERS]++;
3892 case svc_foundsecret:
3893 cl.stats[STAT_SECRETS]++;
3896 case svc_updatestat:
3897 i = MSG_ReadByte ();
3898 if (i < 0 || i >= MAX_CL_STATS)
3899 Host_Error ("svc_updatestat: %i is invalid", i);
3900 cl.stats[i] = MSG_ReadLong ();
3903 case svc_updatestatubyte:
3904 i = MSG_ReadByte ();
3905 if (i < 0 || i >= MAX_CL_STATS)
3906 Host_Error ("svc_updatestat: %i is invalid", i);
3907 cl.stats[i] = MSG_ReadByte ();
3910 case svc_spawnstaticsound:
3911 CL_ParseStaticSound (false);
3914 case svc_spawnstaticsound2:
3915 CL_ParseStaticSound (true);
3919 cl.cdtrack = MSG_ReadByte ();
3920 cl.looptrack = MSG_ReadByte ();
3921 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3922 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3924 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3927 case svc_intermission:
3928 if(!cl.intermission)
3929 cl.completed_time = cl.time;
3930 cl.intermission = 1;
3931 CL_VM_UpdateIntermissionState(cl.intermission);
3935 if(!cl.intermission)
3936 cl.completed_time = cl.time;
3937 cl.intermission = 2;
3938 CL_VM_UpdateIntermissionState(cl.intermission);
3939 SCR_CenterPrint(MSG_ReadString ());
3943 if(!cl.intermission)
3944 cl.completed_time = cl.time;
3945 cl.intermission = 3;
3946 CL_VM_UpdateIntermissionState(cl.intermission);
3947 SCR_CenterPrint(MSG_ReadString ());
3950 case svc_sellscreen:
3951 Cmd_ExecuteString ("help", src_command);
3954 if (gamemode == GAME_TENEBRAE)
3956 // repeating particle effect
3957 MSG_ReadCoord(cls.protocol);
3958 MSG_ReadCoord(cls.protocol);
3959 MSG_ReadCoord(cls.protocol);
3960 MSG_ReadCoord(cls.protocol);
3961 MSG_ReadCoord(cls.protocol);
3962 MSG_ReadCoord(cls.protocol);
3969 SHOWLMP_decodehide();
3972 if (gamemode == GAME_TENEBRAE)
3975 MSG_ReadCoord(cls.protocol);
3976 MSG_ReadCoord(cls.protocol);
3977 MSG_ReadCoord(cls.protocol);
3982 SHOWLMP_decodeshow();
3985 R_SetSkyBox(MSG_ReadString());
3988 if (cls.signon == SIGNONS - 1)
3990 // first update is the final signon stage
3991 cls.signon = SIGNONS;
3994 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3995 EntityFrame_CL_ReadFrame();
3996 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3997 EntityFrame4_CL_ReadFrame();
3999 EntityFrame5_CL_ReadFrame();
4001 case svc_csqcentities:
4002 CSQC_ReadEntities();
4004 case svc_downloaddata:
4007 case svc_trailparticles:
4008 CL_ParseTrailParticles();
4010 case svc_pointparticles:
4011 CL_ParsePointParticles();
4013 case svc_pointparticles1:
4014 CL_ParsePointParticles1();
4020 if (cls.signon == SIGNONS)
4021 CL_UpdateItemsAndWeapon();
4023 EntityFrameQuake_ISeeDeadEntities();
4025 CL_UpdateMoveVars();
4027 parsingerror = false;
4029 // LordHavoc: this was at the start of the function before cl_autodemo was
4031 if (cls.demorecording)
4032 CL_WriteDemoMessage (&net_message);
4035 void CL_Parse_DumpPacket(void)
4039 Con_Print("Packet dump:\n");
4040 SZ_HexDumpToConsole(&net_message);
4041 parsingerror = false;
4044 void CL_Parse_ErrorCleanUp(void)
4046 CL_StopDownload(0, 0);
4050 void CL_Parse_Init(void)
4052 // LordHavoc: added demo_nehahra cvar
4053 Cvar_RegisterVariable (&demo_nehahra);
4054 if (gamemode == GAME_NEHAHRA)
4055 Cvar_SetValue("demo_nehahra", 1);
4056 Cvar_RegisterVariable(&developer_networkentities);
4057 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4059 Cvar_RegisterVariable(&cl_sound_wizardhit);
4060 Cvar_RegisterVariable(&cl_sound_hknighthit);
4061 Cvar_RegisterVariable(&cl_sound_tink1);
4062 Cvar_RegisterVariable(&cl_sound_ric1);
4063 Cvar_RegisterVariable(&cl_sound_ric2);
4064 Cvar_RegisterVariable(&cl_sound_ric3);
4065 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4066 Cvar_RegisterVariable(&cl_sound_r_exp3);
4068 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4070 // server extension cvars set by commands issued from the server during connect
4071 Cvar_RegisterVariable(&cl_serverextension_download);
4073 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4074 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4075 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4076 Cvar_RegisterVariable(&cl_iplog_name);
4077 Cvar_RegisterVariable(&cl_readpicture_force);
4079 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4080 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4081 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4082 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4083 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4084 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4085 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4086 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4087 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4090 void CL_Parse_Shutdown(void)