2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
99 char *qw_svc_strings[128] =
103 "qw_svc_disconnect", // 2
104 "qw_svc_updatestat", // 3 // [byte] [byte]
106 "qw_svc_setview", // 5 // [short] entity number
107 "qw_svc_sound", // 6 // <see code>
109 "qw_svc_print", // 8 // [byte] id [string] null terminated string
110 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
111 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
112 "qw_svc_serverdata", // 11 // [long] protocol ...
113 "qw_svc_lightstyle", // 12 // [byte] [string]
115 "qw_svc_updatefrags", // 14 // [byte] [short]
117 "qw_svc_stopsound", // 16 // <see code>
120 "qw_svc_damage", // 19
121 "qw_svc_spawnstatic", // 20
123 "qw_svc_spawnbaseline", // 22
124 "qw_svc_temp_entity", // 23 // variable
125 "qw_svc_setpause", // 24 // [byte] on / off
127 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
128 "qw_svc_killedmonster", // 27
129 "qw_svc_foundsecret", // 28
130 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
131 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
132 "qw_svc_finale", // 31 // [string] text
133 "qw_svc_cdtrack", // 32 // [byte] track
134 "qw_svc_sellscreen", // 33
135 "qw_svc_smallkick", // 34 // set client punchangle to 2
136 "qw_svc_bigkick", // 35 // set client punchangle to 4
137 "qw_svc_updateping", // 36 // [byte] [short]
138 "qw_svc_updateentertime", // 37 // [byte] [float]
139 "qw_svc_updatestatlong", // 38 // [byte] [long]
140 "qw_svc_muzzleflash", // 39 // [short] entity
141 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
142 "qw_svc_download", // 41 // [short] size [size bytes]
143 "qw_svc_playerinfo", // 42 // variable
144 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
145 "qw_svc_chokecount", // 44 // [byte] packets choked
146 "qw_svc_modellist", // 45 // [strings]
147 "qw_svc_soundlist", // 46 // [strings]
148 "qw_svc_packetentities", // 47 // [...]
149 "qw_svc_deltapacketentities", // 48 // [...]
150 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
151 "qw_svc_entgravity", // 50 // gravity change, for prediction
152 "qw_svc_setinfo", // 51 // setinfo on a client
153 "qw_svc_serverinfo", // 52 // serverinfo
154 "qw_svc_updatepl", // 53 // [byte] [byte]
157 //=============================================================================
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
168 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
169 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
170 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
171 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
172 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "5", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slightly nicer version of Quake3 method"};
173 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
174 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
176 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
177 static void QW_CL_RequestNextDownload(void);
178 static void QW_CL_NextUpload(void);
179 void QW_CL_StartUpload(unsigned char *data, int size);
180 //static qboolean QW_CL_IsUploading(void);
181 static void QW_CL_StopUpload(void);
185 CL_ParseStartSoundPacket
188 void CL_ParseStartSoundPacket(int largesoundindex)
197 if (cls.protocol == PROTOCOL_QUAKEWORLD)
199 channel = MSG_ReadShort();
201 if (channel & (1<<15))
202 volume = MSG_ReadByte ();
204 volume = DEFAULT_SOUND_PACKET_VOLUME;
206 if (channel & (1<<14))
207 attenuation = MSG_ReadByte () / 64.0;
209 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
211 ent = (channel>>3)&1023;
214 sound_num = MSG_ReadByte ();
218 field_mask = MSG_ReadByte();
220 if (field_mask & SND_VOLUME)
221 volume = MSG_ReadByte ();
223 volume = DEFAULT_SOUND_PACKET_VOLUME;
225 if (field_mask & SND_ATTENUATION)
226 attenuation = MSG_ReadByte () / 64.0;
228 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
230 if (field_mask & SND_LARGEENTITY)
232 ent = (unsigned short) MSG_ReadShort ();
233 channel = MSG_ReadByte ();
237 channel = (unsigned short) MSG_ReadShort ();
242 if (largesoundindex || field_mask & SND_LARGESOUND)
243 sound_num = (unsigned short) MSG_ReadShort ();
245 sound_num = MSG_ReadByte ();
248 MSG_ReadVector(pos, cls.protocol);
250 if (sound_num >= MAX_SOUNDS)
252 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
256 if (ent >= MAX_EDICTS)
258 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
262 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
269 When the client is taking a long time to load stuff, send keepalive messages
270 so the server doesn't disconnect.
274 static unsigned char olddata[NET_MAXMESSAGE];
275 void CL_KeepaliveMessage (qboolean readmessages)
278 static double nextmsg = -1;
283 // no need if server is local and definitely not if this is a demo
284 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
289 // read messages from server, should just be nops
290 oldreadcount = msg_readcount;
291 oldbadread = msg_badread;
293 memcpy(olddata, net_message.data, net_message.cursize);
295 NetConn_ClientFrame();
297 msg_readcount = oldreadcount;
298 msg_badread = oldbadread;
300 memcpy(net_message.data, olddata, net_message.cursize);
303 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
306 unsigned char buf[4];
309 // LordHavoc: must use unreliable because reliable could kill the sigon message!
310 Con_Print("--> client to server keepalive\n");
311 memset(&msg, 0, sizeof(msg));
313 msg.maxsize = sizeof(buf);
314 MSG_WriteChar(&msg, clc_nop);
315 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000);
319 void CL_ParseEntityLump(char *entdata)
322 char key[128], value[MAX_INPUTLINE];
323 FOG_clear(); // LordHavoc: no fog until set
324 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
325 R_SetSkyBox(cl.worldmodel->brush.skybox);
329 if (!COM_ParseTokenConsole(&data))
331 if (com_token[0] != '{')
335 if (!COM_ParseTokenConsole(&data))
337 if (com_token[0] == '}')
338 break; // end of worldspawn
339 if (com_token[0] == '_')
340 strlcpy (key, com_token + 1, sizeof (key));
342 strlcpy (key, com_token, sizeof (key));
343 while (key[strlen(key)-1] == ' ') // remove trailing spaces
344 key[strlen(key)-1] = 0;
345 if (!COM_ParseTokenConsole(&data))
347 strlcpy (value, com_token, sizeof (value));
348 if (!strcmp("sky", key))
350 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
352 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
354 else if (!strcmp("fog", key))
355 sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
356 else if (!strcmp("fog_density", key))
357 r_refdef.fog_density = atof(value);
358 else if (!strcmp("fog_red", key))
359 r_refdef.fog_red = atof(value);
360 else if (!strcmp("fog_green", key))
361 r_refdef.fog_green = atof(value);
362 else if (!strcmp("fog_blue", key))
363 r_refdef.fog_blue = atof(value);
367 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
371 // see if the file already exists
372 file = FS_Open(filename, "rb", true, false);
379 // download messages in a demo would be bad
380 if (cls.demorecording)
382 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
386 // don't try to download when playing a demo
390 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
391 Con_Printf("Downloading %s\n", filename);
393 if (!cls.qw_downloadmemory)
395 cls.qw_downloadmemory = NULL;
396 cls.qw_downloadmemorycursize = 0;
397 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
400 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
401 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
403 cls.qw_downloadnumber++;
404 cls.qw_downloadpercent = 0;
405 cls.qw_downloadmemorycursize = 0;
410 extern void CL_Locs_Reload_f(void);
411 static void QW_CL_ProcessUserInfo(int slot);
412 static void QW_CL_RequestNextDownload(void)
416 // clear name of file that just finished
417 cls.qw_downloadname[0] = 0;
419 switch (cls.qw_downloadtype)
424 if (cls.qw_downloadnumber == 0)
425 Con_Printf("Checking skins...\n");
426 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
428 if (!cl.scores[cls.qw_downloadnumber].name[0])
430 // check if we need to download the file, and return if so
431 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
435 cls.qw_downloadtype = dl_none;
437 // load any newly downloaded skins
438 for (i = 0;i < cl.maxclients;i++)
439 QW_CL_ProcessUserInfo(i);
441 // if we're still in signon stages, request the next one
442 if (cls.signon != SIGNONS)
444 cls.signon = SIGNONS-1;
445 // we'll go to SIGNONS when the first entity update is received
446 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
447 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
451 if (cls.qw_downloadnumber == 0)
453 Con_Printf("Checking models...\n");
454 cls.qw_downloadnumber = 1;
457 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
460 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
462 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
463 cl.qw_modelindex_spike = cls.qw_downloadnumber;
464 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
465 cl.qw_modelindex_player = cls.qw_downloadnumber;
466 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
467 cl.qw_modelindex_flag = cls.qw_downloadnumber;
468 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
469 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
470 // check if we need to download the file, and return if so
471 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
475 cls.qw_downloadtype = dl_none;
477 // touch all of the precached models that are still loaded so we can free
478 // anything that isn't needed
480 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
481 Mod_FindName(cl.model_name[i]);
482 // precache any models used by the client (this also marks them used)
483 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
484 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
485 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
486 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
489 // now we try to load everything that is new
492 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
493 if (cl.model_precache[1]->Draw == NULL)
494 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
497 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
498 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
499 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
501 // check memory integrity
502 Mem_CheckSentinelsGlobal();
504 // now that we have a world model, set up the world entity, renderer
506 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
507 CL_UpdateRenderEntity(&cl.entities[0].render);
512 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
514 // add pmodel/emodel CRCs to userinfo
515 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
516 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
518 // done checking sounds and models, send a prespawn command now
519 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
520 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
522 if (cls.qw_downloadmemory)
524 Mem_Free(cls.qw_downloadmemory);
525 cls.qw_downloadmemory = NULL;
529 cl.loadfinished = true;
532 if (cls.qw_downloadnumber == 0)
534 Con_Printf("Checking sounds...\n");
535 cls.qw_downloadnumber = 1;
538 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
540 // check if we need to download the file, and return if so
541 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
545 cls.qw_downloadtype = dl_none;
547 // load new sounds and unload old ones
548 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
549 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
551 // precache any sounds used by the client
552 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
553 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
554 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
555 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
556 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
557 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
558 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
561 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
563 // Don't lock the sfx here, S_ServerSounds already did that
564 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
567 // check memory integrity
568 Mem_CheckSentinelsGlobal();
570 // done with sound downloads, next we check models
571 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
572 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
576 Con_Printf("Unknown download type.\n");
580 static void QW_CL_ParseDownload(void)
582 int size = (signed short)MSG_ReadShort();
583 int percent = MSG_ReadByte();
585 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
587 // skip the download fragment if playing a demo
591 msg_readcount += size;
597 Con_Printf("File not found.\n");
598 QW_CL_RequestNextDownload();
602 if (msg_readcount + (unsigned short)size > net_message.cursize)
603 Host_Error("corrupt download message\n");
605 // make sure the buffer is big enough to include this new fragment
606 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
609 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
610 cls.qw_downloadmemorymaxsize *= 2;
611 old = cls.qw_downloadmemory;
612 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
615 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
620 // read the fragment out of the packet
621 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
622 cls.qw_downloadmemorycursize += size;
623 cls.qw_downloadspeedcount += size;
625 cls.qw_downloadpercent = percent;
629 // request next fragment
630 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
631 MSG_WriteString(&cls.netcon->message, "nextdl");
636 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
638 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
640 cls.qw_downloadpercent = 0;
642 // start downloading the next file (or join the game)
643 QW_CL_RequestNextDownload();
647 static void QW_CL_ParseModelList(void)
650 int nummodels = MSG_ReadByte();
653 // parse model precache list
656 str = MSG_ReadString();
660 if (nummodels==MAX_MODELS)
661 Host_Error("Server sent too many model precaches");
662 if (strlen(str) >= MAX_QPATH)
663 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
664 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
670 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
671 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
676 cls.qw_downloadnumber = 0;
677 cls.qw_downloadtype = dl_model;
678 QW_CL_RequestNextDownload();
681 static void QW_CL_ParseSoundList(void)
684 int numsounds = MSG_ReadByte();
687 // parse sound precache list
690 str = MSG_ReadString();
694 if (numsounds==MAX_SOUNDS)
695 Host_Error("Server sent too many sound precaches");
696 if (strlen(str) >= MAX_QPATH)
697 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
698 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
705 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
706 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
711 cls.qw_downloadnumber = 0;
712 cls.qw_downloadtype = dl_sound;
713 QW_CL_RequestNextDownload();
716 static void QW_CL_Skins_f(void)
718 cls.qw_downloadnumber = 0;
719 cls.qw_downloadtype = dl_skin;
720 QW_CL_RequestNextDownload();
723 static void QW_CL_Changing_f(void)
725 if (cls.qw_downloadmemory) // don't change when downloading
730 cls.signon = 1; // not active anymore, but not disconnected
731 Con_Printf("\nChanging map...\n");
734 void QW_CL_NextUpload(void)
736 int r, percent, size;
738 if (!cls.qw_uploaddata)
741 r = cls.qw_uploadsize - cls.qw_uploadpos;
744 size = min(1, cls.qw_uploadsize);
745 percent = (cls.qw_uploadpos+r)*100/size;
747 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
748 MSG_WriteShort(&cls.netcon->message, r);
749 MSG_WriteByte(&cls.netcon->message, percent);
750 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
752 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
754 cls.qw_uploadpos += r;
756 if (cls.qw_uploadpos < cls.qw_uploadsize)
759 Con_Printf("Upload completed\n");
764 void QW_CL_StartUpload(unsigned char *data, int size)
766 // do nothing in demos or if not connected
770 // abort existing upload if in progress
773 Con_DPrintf("Starting upload of %d bytes...\n", size);
775 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
776 memcpy(cls.qw_uploaddata, data, size);
777 cls.qw_uploadsize = size;
778 cls.qw_uploadpos = 0;
784 qboolean QW_CL_IsUploading(void)
786 return cls.qw_uploaddata != NULL;
790 void QW_CL_StopUpload(void)
792 if (cls.qw_uploaddata)
793 Mem_Free(cls.qw_uploaddata);
794 cls.qw_uploaddata = NULL;
795 cls.qw_uploadsize = 0;
796 cls.qw_uploadpos = 0;
799 static void QW_CL_ProcessUserInfo(int slot)
801 int topcolor, bottomcolor;
803 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
804 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
805 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
806 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
807 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
808 cl.scores[slot].qw_spectator = temp[0] != 0;
809 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
810 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
811 if (!cl.scores[slot].qw_skin[0])
812 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
816 static void QW_CL_UpdateUserInfo(void)
819 slot = MSG_ReadByte();
820 if (slot >= cl.maxclients)
822 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
827 cl.scores[slot].qw_userid = MSG_ReadLong();
828 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
830 QW_CL_ProcessUserInfo(slot);
833 static void QW_CL_SetInfo(void)
838 slot = MSG_ReadByte();
839 strlcpy(key, MSG_ReadString(), sizeof(key));
840 strlcpy(value, MSG_ReadString(), sizeof(value));
841 if (slot >= cl.maxclients)
843 Con_Printf("svc_setinfo >= cl.maxclients\n");
846 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
848 QW_CL_ProcessUserInfo(slot);
851 static void QW_CL_ServerInfo(void)
856 strlcpy(key, MSG_ReadString(), sizeof(key));
857 strlcpy(value, MSG_ReadString(), sizeof(value));
858 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
859 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
860 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
861 cl.qw_teamplay = atoi(temp);
864 static void QW_CL_ParseNails(void)
867 int numnails = MSG_ReadByte();
869 unsigned char bits[6];
870 for (i = 0;i < numnails;i++)
872 for (j = 0;j < 6;j++)
873 bits[j] = MSG_ReadByte();
874 if (cl.qw_num_nails > 255)
876 v = cl.qw_nails[cl.qw_num_nails++];
877 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
878 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
879 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
880 v[3] = -360*(bits[4]>>4)/16;
881 v[4] = 360*bits[5]/256;
886 static void CL_UpdateItemsAndWeapon(void)
889 // check for important changes
892 if (cl.olditems != cl.stats[STAT_ITEMS])
893 for (j = 0;j < 32;j++)
894 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
895 cl.item_gettime[j] = cl.time;
896 cl.olditems = cl.stats[STAT_ITEMS];
898 // GAME_NEXUIZ hud needs weapon change time
899 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
900 cl.weapontime = cl.time;
901 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
904 void CL_BeginDownloads(qboolean aborteddownload)
906 // quakeworld works differently
907 if (cls.protocol == PROTOCOL_QUAKEWORLD)
910 // this would be a good place to do curl downloads
911 if(Curl_Have_forthismap())
913 Curl_Register_predownload(); // come back later
918 // curl is done, so let's start with the business
921 // if already downloading something from the previous level, don't stop it
922 if (cls.qw_downloadname[0])
928 cl.downloadcsqc = false;
931 && csqc_progname.string
932 && csqc_progname.string[0]
933 && csqc_progcrc.integer >= 0
934 && cl_serverextension_download.integer
935 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
936 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
937 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
940 if (cl.loadmodel_current < cl.loadmodel_total)
944 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
946 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
948 if (cls.signon < SIGNONS)
949 CL_KeepaliveMessage(true);
950 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
951 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
953 // we now have the worldmodel so we can set up the game world
954 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
955 CL_UpdateRenderEntity(&cl.entities[0].render);
958 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
959 // check memory integrity
960 Mem_CheckSentinelsGlobal();
961 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
963 cl.loadfinished = true;
964 // now issue the spawn to move on to signon 2 like normal
966 Cmd_ForwardStringToServer("prespawn");
971 // finished loading models
974 if (cl.loadsound_current < cl.loadsound_total)
978 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
980 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
982 if (cls.signon < SIGNONS)
983 CL_KeepaliveMessage(true);
984 // Don't lock the sfx here, S_ServerSounds already did that
985 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
988 // finished loading sounds
991 // note: the reason these loops skip already-loaded things is that it
992 // enables this command to be issued during the game if desired
994 if (cl.downloadmodel_current < cl.loadmodel_total)
998 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1000 if (aborteddownload)
1002 if (cl.downloadmodel_current == 1)
1004 // the worldmodel failed, but we need to set up anyway
1005 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1006 CL_UpdateRenderEntity(&cl.entities[0].render);
1009 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1010 // check memory integrity
1011 Mem_CheckSentinelsGlobal();
1012 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1014 cl.loadfinished = true;
1015 // now issue the spawn to move on to signon 2 like normal
1017 Cmd_ForwardStringToServer("prespawn");
1020 aborteddownload = false;
1023 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1025 if (cls.signon < SIGNONS)
1026 CL_KeepaliveMessage(true);
1027 if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1029 if (cl.downloadmodel_current == 1)
1030 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1032 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1033 // regarding the * check: don't try to download submodels
1034 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1036 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1037 // we'll try loading again when the download finishes
1041 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1042 if (cl.downloadmodel_current == 1)
1044 // we now have the worldmodel so we can set up the game world
1045 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1046 CL_UpdateRenderEntity(&cl.entities[0].render);
1049 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1050 // check memory integrity
1051 Mem_CheckSentinelsGlobal();
1052 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1054 cl.loadfinished = true;
1055 // now issue the spawn to move on to signon 2 like normal
1057 Cmd_ForwardStringToServer("prespawn");
1062 // finished loading models
1065 if (cl.downloadsound_current < cl.loadsound_total)
1069 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1071 char soundname[MAX_QPATH];
1072 if (aborteddownload)
1074 aborteddownload = false;
1077 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1079 if (cls.signon < SIGNONS)
1080 CL_KeepaliveMessage(true);
1081 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1082 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1084 Con_Printf("Sound %s not found\n", soundname);
1085 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1087 Cmd_ForwardStringToServer(va("download %s", soundname));
1088 // we'll try loading again when the download finishes
1092 // Don't lock the sfx here, S_ServerSounds already did that
1093 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1096 // finished loading sounds
1099 if (!cl.loadfinished)
1101 cl.loadfinished = true;
1103 // check memory integrity
1104 Mem_CheckSentinelsGlobal();
1106 // now issue the spawn to move on to signon 2 like normal
1108 Cmd_ForwardStringToServer("prespawn");
1112 void CL_BeginDownloads_f(void)
1114 // prevent cl_begindownloads from being issued multiple times in one match
1115 // to prevent accidentally cancelled downloads
1117 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1119 CL_BeginDownloads(false);
1122 void CL_StopDownload(int size, int crc)
1124 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1127 size_t existingsize;
1128 const char *extension;
1131 // save to disk only if we don't already have it
1132 // (this is mainly for playing back demos)
1133 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1136 if ((int)existingsize != size || existingcrc != crc)
1138 // we have a mismatching file, pick another name for it
1139 char name[MAX_QPATH*2];
1140 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1141 if (!FS_FileExists(name))
1143 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1144 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1150 // we either don't have it or have a mismatching file...
1151 // so it's time to accept the file
1152 // but if we already have a mismatching file we need to rename
1153 // this new one, and if we already have this file in renamed form,
1155 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1156 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1157 extension = FS_FileExtension(cls.qw_downloadname);
1158 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1163 if (cls.qw_downloadmemory)
1164 Mem_Free(cls.qw_downloadmemory);
1165 cls.qw_downloadmemory = NULL;
1166 cls.qw_downloadname[0] = 0;
1167 cls.qw_downloadmemorymaxsize = 0;
1168 cls.qw_downloadmemorycursize = 0;
1169 cls.qw_downloadpercent = 0;
1172 void CL_ParseDownload(void)
1175 unsigned char data[65536];
1176 start = MSG_ReadLong();
1177 size = (unsigned short)MSG_ReadShort();
1179 // record the start/size information to ack in the next input packet
1180 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1182 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1184 cls.dp_downloadack[i].start = start;
1185 cls.dp_downloadack[i].size = size;
1190 MSG_ReadBytes(size, data);
1192 if (!cls.qw_downloadname[0])
1195 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1199 if (start + size > cls.qw_downloadmemorymaxsize)
1200 Host_Error("corrupt download message\n");
1202 // only advance cursize if the data is at the expected position
1203 // (gaps are unacceptable)
1204 memcpy(cls.qw_downloadmemory + start, data, size);
1205 cls.qw_downloadmemorycursize = start + size;
1206 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1207 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1208 cls.qw_downloadspeedcount += size;
1211 void CL_DownloadBegin_f(void)
1213 int size = atoi(Cmd_Argv(1));
1215 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1217 Con_Printf("cl_downloadbegin: received bogus information\n");
1218 CL_StopDownload(0, 0);
1222 if (cls.qw_downloadname[0])
1223 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1225 CL_StopDownload(0, 0);
1227 // we're really beginning a download now, so initialize stuff
1228 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1229 cls.qw_downloadmemorymaxsize = size;
1230 cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1231 cls.qw_downloadnumber++;
1233 Cmd_ForwardStringToServer("sv_startdownload");
1236 void CL_StopDownload_f(void)
1238 if (cls.qw_downloadname[0])
1240 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1241 CL_StopDownload(0, 0);
1243 CL_BeginDownloads(true);
1246 void CL_DownloadFinished_f(void)
1250 Con_Printf("Malformed cl_downloadfinished command\n");
1253 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1254 CL_BeginDownloads(false);
1257 static void CL_SendPlayerInfo(void)
1259 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1260 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1262 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1263 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1265 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1266 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1268 if (cl_pmodel.integer)
1270 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1271 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1273 if (*cl_playermodel.string)
1275 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1276 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1278 if (*cl_playerskin.string)
1280 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1281 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1286 =====================
1289 An svc_signonnum has been received, perform a client side setup
1290 =====================
1292 static void CL_SignonReply (void)
1294 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1301 // send player info before we begin downloads
1302 // (so that the server can see the player name while downloading)
1303 CL_SendPlayerInfo();
1305 // execute cl_begindownloads next frame
1306 // (after any commands added by svc_stufftext have been executed)
1307 // when done with downloads the "prespawn" will be sent
1308 Cbuf_AddText("\ncl_begindownloads\n");
1310 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1311 //MSG_WriteString (&cls.netcon->message, "prespawn");
1313 else // playing a demo... make sure loading occurs as soon as possible
1314 CL_BeginDownloads(false);
1320 // LordHavoc: quake sent the player info here but due to downloads
1321 // it is sent earlier instead
1322 // CL_SendPlayerInfo();
1324 // LordHavoc: changed to begin a loading stage and issue this when done
1325 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1326 MSG_WriteString (&cls.netcon->message, "spawn");
1333 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1334 MSG_WriteString (&cls.netcon->message, "begin");
1349 void CL_ParseServerInfo (void)
1353 protocolversion_t protocol;
1354 int nummodels, numsounds;
1356 Con_DPrint("Serverinfo packet received.\n");
1358 // if server is active, we already began a loading plaque
1360 SCR_BeginLoadingPlaque();
1362 // check memory integrity
1363 Mem_CheckSentinelsGlobal();
1365 // clear cl_serverextension cvars
1366 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1369 // wipe the client_state_t struct
1373 // parse protocol version number
1374 i = MSG_ReadLong ();
1375 protocol = Protocol_EnumForNumber(i);
1376 if (protocol == PROTOCOL_UNKNOWN)
1378 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1381 // hack for unmarked Nehahra movie demos which had a custom protocol
1382 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1383 protocol = PROTOCOL_NEHAHRAMOVIE;
1384 cls.protocol = protocol;
1385 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1387 cl.num_entities = 1;
1389 if (protocol == PROTOCOL_QUAKEWORLD)
1391 char gamedir[1][MAX_QPATH];
1393 cl.qw_servercount = MSG_ReadLong();
1395 str = MSG_ReadString();
1396 Con_Printf("server gamedir is %s\n", str);
1397 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1399 // change gamedir if needed
1400 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1401 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1403 cl.gametype = GAME_DEATHMATCH;
1406 // parse player number
1408 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1409 //cl.qw_spectator = (i & 128) != 0;
1410 cl.playerentity = cl.viewentity = (i & 127) + 1;
1411 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1413 // get the full level name
1414 str = MSG_ReadString ();
1415 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1418 cl.qw_movevars_gravity = MSG_ReadFloat();
1419 cl.qw_movevars_stopspeed = MSG_ReadFloat();
1420 cl.qw_movevars_maxspeed = MSG_ReadFloat();
1421 cl.qw_movevars_spectatormaxspeed = MSG_ReadFloat();
1422 cl.qw_movevars_accelerate = MSG_ReadFloat();
1423 cl.qw_movevars_airaccelerate = MSG_ReadFloat();
1424 cl.qw_movevars_wateraccelerate = MSG_ReadFloat();
1425 cl.qw_movevars_friction = MSG_ReadFloat();
1426 cl.qw_movevars_waterfriction = MSG_ReadFloat();
1427 cl.qw_movevars_entgravity = MSG_ReadFloat();
1429 // seperate the printfs so the server message can have a color
1430 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1432 // check memory integrity
1433 Mem_CheckSentinelsGlobal();
1437 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1438 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1441 cl.loadbegun = false;
1442 cl.loadfinished = false;
1444 cls.state = ca_connected;
1447 // note: on QW protocol we can't set up the gameworld until after
1448 // downloads finish...
1449 // (we don't even know the name of the map yet)
1454 cl.maxclients = MSG_ReadByte ();
1455 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1457 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1460 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1463 cl.gametype = MSG_ReadByte ();
1465 // parse signon message
1466 str = MSG_ReadString ();
1467 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1469 // seperate the printfs so the server message can have a color
1470 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1471 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1473 // check memory integrity
1474 Mem_CheckSentinelsGlobal();
1476 // parse model precache list
1477 for (nummodels=1 ; ; nummodels++)
1479 str = MSG_ReadString();
1482 if (nummodels==MAX_MODELS)
1483 Host_Error ("Server sent too many model precaches");
1484 if (strlen(str) >= MAX_QPATH)
1485 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1486 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1488 // parse sound precache list
1489 for (numsounds=1 ; ; numsounds++)
1491 str = MSG_ReadString();
1494 if (numsounds==MAX_SOUNDS)
1495 Host_Error("Server sent too many sound precaches");
1496 if (strlen(str) >= MAX_QPATH)
1497 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1498 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1501 // touch all of the precached models that are still loaded so we can free
1502 // anything that isn't needed
1504 for (i = 1;i < nummodels;i++)
1505 Mod_FindName(cl.model_name[i]);
1506 // precache any models used by the client (this also marks them used)
1507 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1508 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1509 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1510 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1513 // do the same for sounds
1514 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1515 S_ServerSounds (cl.sound_name, numsounds);
1517 // precache any sounds used by the client
1518 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1519 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1520 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1521 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1522 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1523 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1524 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1526 // now we try to load everything that is new
1527 cl.loadmodel_current = 1;
1528 cl.downloadmodel_current = 1;
1529 cl.loadmodel_total = nummodels;
1530 cl.loadsound_current = 1;
1531 cl.downloadsound_current = 1;
1532 cl.loadsound_total = numsounds;
1533 cl.downloadcsqc = true;
1534 cl.loadbegun = false;
1535 cl.loadfinished = false;
1538 // check memory integrity
1539 Mem_CheckSentinelsGlobal();
1541 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1542 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1544 char demofile[MAX_OSPATH];
1545 char levelname[MAX_QPATH];
1547 if (cls.demorecording)
1549 // finish the previous level's demo file
1553 // start a new demo file
1554 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1555 if (strrchr(levelname, '.'))
1556 *(strrchr(levelname, '.')) = 0;
1557 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1559 Con_Printf ("Auto-recording to %s.\n", demofile);
1561 cls.demofile = FS_Open (demofile, "wb", false, false);
1564 cls.forcetrack = -1;
1565 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1566 cls.demorecording = true;
1569 Con_Print ("ERROR: couldn't open.\n");
1573 void CL_ValidateState(entity_state_t *s)
1580 if (s->modelindex >= MAX_MODELS)
1581 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1583 // colormap is client index + 1
1584 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1586 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1590 model = cl.model_precache[s->modelindex];
1591 if (model && model->type && s->frame >= model->numframes)
1593 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1596 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1598 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1603 void CL_MoveLerpEntityStates(entity_t *ent)
1605 float odelta[3], adelta[3];
1606 CL_ValidateState(&ent->state_current);
1607 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1608 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1609 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1611 // reset all persistent stuff if this is a new entity
1612 ent->persistent.lerpdeltatime = 0;
1613 ent->persistent.lerpstarttime = cl.mtime[1];
1614 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1615 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1616 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1617 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1618 // reset animation interpolation as well
1619 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1620 ent->render.frame1time = ent->render.frame2time = cl.time;
1621 ent->render.framelerp = 1;
1622 // reset various persistent stuff
1623 ent->persistent.muzzleflash = 0;
1624 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
1626 else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1628 // don't interpolate the move
1629 // (the fixangle[] check detects teleports, but not constant fixangles
1630 // such as when spectating)
1631 ent->persistent.lerpdeltatime = 0;
1632 ent->persistent.lerpstarttime = cl.mtime[1];
1633 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1634 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1635 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1636 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1638 else if (ent->state_current.flags & RENDER_STEP)
1640 // monster interpolation
1641 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1643 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1644 ent->persistent.lerpstarttime = cl.mtime[1];
1645 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1646 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1647 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1648 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1654 ent->persistent.lerpstarttime = ent->state_previous.time;
1655 // no lerp if it's singleplayer
1656 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1657 ent->persistent.lerpdeltatime = 0;
1659 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1660 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1661 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1662 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1663 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1665 // trigger muzzleflash effect if necessary
1666 if (ent->state_current.effects & EF_MUZZLEFLASH)
1667 ent->persistent.muzzleflash = 1;
1675 void CL_ParseBaseline (entity_t *ent, int large)
1679 ent->state_baseline = defaultstate;
1680 // FIXME: set ent->state_baseline.number?
1681 ent->state_baseline.active = true;
1684 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1685 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1689 ent->state_baseline.modelindex = MSG_ReadByte ();
1690 ent->state_baseline.frame = MSG_ReadByte ();
1692 ent->state_baseline.colormap = MSG_ReadByte();
1693 ent->state_baseline.skin = MSG_ReadByte();
1694 for (i = 0;i < 3;i++)
1696 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1697 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1699 ent->state_previous = ent->state_current = ent->state_baseline;
1707 Server information pertaining to this client only
1710 void CL_ParseClientdata (void)
1714 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1715 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1716 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1717 cl.mviewzoom[1] = cl.mviewzoom[0];
1719 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1721 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1722 cl.stats[STAT_ITEMS] = 0;
1723 cl.stats[STAT_VIEWZOOM] = 255;
1726 cl.mpunchangle[0][0] = 0;
1727 cl.mpunchangle[0][1] = 0;
1728 cl.mpunchangle[0][2] = 0;
1729 cl.mpunchvector[0][0] = 0;
1730 cl.mpunchvector[0][1] = 0;
1731 cl.mpunchvector[0][2] = 0;
1732 cl.mvelocity[0][0] = 0;
1733 cl.mvelocity[0][1] = 0;
1734 cl.mvelocity[0][2] = 0;
1735 cl.mviewzoom[0] = 1;
1737 bits = (unsigned short) MSG_ReadShort ();
1738 if (bits & SU_EXTEND1)
1739 bits |= (MSG_ReadByte() << 16);
1740 if (bits & SU_EXTEND2)
1741 bits |= (MSG_ReadByte() << 24);
1743 if (bits & SU_VIEWHEIGHT)
1744 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1746 if (bits & SU_IDEALPITCH)
1747 cl.idealpitch = MSG_ReadChar ();
1749 for (i = 0;i < 3;i++)
1751 if (bits & (SU_PUNCH1<<i) )
1753 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1754 cl.mpunchangle[0][i] = MSG_ReadChar();
1756 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1758 if (bits & (SU_PUNCHVEC1<<i))
1760 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1761 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1763 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1765 if (bits & (SU_VELOCITY1<<i) )
1767 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1768 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1770 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1774 // LordHavoc: hipnotic demos don't have this bit set but should
1775 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1776 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1778 cl.onground = (bits & SU_ONGROUND) != 0;
1779 cl.inwater = (bits & SU_INWATER) != 0;
1781 if (cls.protocol == PROTOCOL_DARKPLACES5)
1783 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1784 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1785 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1786 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1787 cl.stats[STAT_AMMO] = MSG_ReadShort();
1788 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1789 cl.stats[STAT_NAILS] = MSG_ReadShort();
1790 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1791 cl.stats[STAT_CELLS] = MSG_ReadShort();
1792 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1794 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1796 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1797 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1798 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1799 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1800 cl.stats[STAT_AMMO] = MSG_ReadByte();
1801 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1802 cl.stats[STAT_NAILS] = MSG_ReadByte();
1803 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1804 cl.stats[STAT_CELLS] = MSG_ReadByte();
1805 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1806 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1808 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1811 if (bits & SU_VIEWZOOM)
1813 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1814 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1816 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1819 // viewzoom interpolation
1820 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1824 =====================
1826 =====================
1828 void CL_ParseStatic (int large)
1832 if (cl.num_static_entities >= cl.max_static_entities)
1833 Host_Error ("Too many static entities");
1834 ent = &cl.static_entities[cl.num_static_entities++];
1835 CL_ParseBaseline (ent, large);
1837 if (ent->state_baseline.modelindex == 0)
1839 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1840 cl.num_static_entities--;
1841 // This is definitely a cheesy way to conserve resources...
1845 // copy it to the current state
1846 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1847 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1848 ent->render.framelerp = 0;
1849 // make torchs play out of sync
1850 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1851 ent->render.colormap = -1; // no special coloring
1852 ent->render.skinnum = ent->state_baseline.skin;
1853 ent->render.effects = ent->state_baseline.effects;
1854 ent->render.alpha = 1;
1856 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1857 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1859 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1860 CL_UpdateRenderEntity(&ent->render);
1868 void CL_ParseStaticSound (int large)
1871 int sound_num, vol, atten;
1873 MSG_ReadVector(org, cls.protocol);
1875 sound_num = (unsigned short) MSG_ReadShort ();
1877 sound_num = MSG_ReadByte ();
1878 vol = MSG_ReadByte ();
1879 atten = MSG_ReadByte ();
1881 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1884 void CL_ParseEffect (void)
1887 int modelindex, startframe, framecount, framerate;
1889 MSG_ReadVector(org, cls.protocol);
1890 modelindex = MSG_ReadByte ();
1891 startframe = MSG_ReadByte ();
1892 framecount = MSG_ReadByte ();
1893 framerate = MSG_ReadByte ();
1895 CL_Effect(org, modelindex, startframe, framecount, framerate);
1898 void CL_ParseEffect2 (void)
1901 int modelindex, startframe, framecount, framerate;
1903 MSG_ReadVector(org, cls.protocol);
1904 modelindex = (unsigned short) MSG_ReadShort ();
1905 startframe = (unsigned short) MSG_ReadShort ();
1906 framecount = MSG_ReadByte ();
1907 framerate = MSG_ReadByte ();
1909 CL_Effect(org, modelindex, startframe, framecount, framerate);
1912 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1917 if (ent >= MAX_EDICTS)
1919 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1923 if (ent >= cl.max_entities)
1924 CL_ExpandEntities(ent);
1926 // override any beam with the same entity
1929 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1930 if (b->entity == ent)
1932 // if the entity was not found then just replace an unused beam
1933 if (i == cl.max_beams)
1934 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1937 if (i < cl.max_beams)
1939 cl.num_beams = max(cl.num_beams, i + 1);
1941 b->lightning = lightning;
1943 b->endtime = cl.mtime[0] + 0.2;
1944 VectorCopy (start, b->start);
1945 VectorCopy (end, b->end);
1948 Con_Print("beam list overflow!\n");
1951 void CL_ParseBeam (model_t *m, int lightning)
1956 ent = (unsigned short) MSG_ReadShort ();
1957 MSG_ReadVector(start, cls.protocol);
1958 MSG_ReadVector(end, cls.protocol);
1960 if (ent >= MAX_EDICTS)
1962 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1966 CL_NewBeam(ent, start, end, m, lightning);
1969 void CL_ParseTempEntity(void)
1977 int colorStart, colorLength, count;
1978 float velspeed, radius;
1979 unsigned char *tempcolor;
1980 matrix4x4_t tempmatrix;
1982 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1984 type = MSG_ReadByte();
1987 case QW_TE_WIZSPIKE:
1988 // spike hitting wall
1989 MSG_ReadVector(pos, cls.protocol);
1990 CL_FindNonSolidLocation(pos, pos, 4);
1991 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1992 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1995 case QW_TE_KNIGHTSPIKE:
1996 // spike hitting wall
1997 MSG_ReadVector(pos, cls.protocol);
1998 CL_FindNonSolidLocation(pos, pos, 4);
1999 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2000 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2004 // spike hitting wall
2005 MSG_ReadVector(pos, cls.protocol);
2006 CL_FindNonSolidLocation(pos, pos, 4);
2007 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2009 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2014 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2016 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2018 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2021 case QW_TE_SUPERSPIKE:
2022 // super spike hitting wall
2023 MSG_ReadVector(pos, cls.protocol);
2024 CL_FindNonSolidLocation(pos, pos, 4);
2025 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2027 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2032 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2034 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2036 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2040 case QW_TE_EXPLOSION:
2042 MSG_ReadVector(pos, cls.protocol);
2043 CL_FindNonSolidLocation(pos, pos, 10);
2044 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2045 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2046 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2049 case QW_TE_TAREXPLOSION:
2050 // tarbaby explosion
2051 MSG_ReadVector(pos, cls.protocol);
2052 CL_FindNonSolidLocation(pos, pos, 10);
2053 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2054 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2057 case QW_TE_LIGHTNING1:
2059 CL_ParseBeam(cl.model_bolt, true);
2062 case QW_TE_LIGHTNING2:
2064 CL_ParseBeam(cl.model_bolt2, true);
2067 case QW_TE_LIGHTNING3:
2069 CL_ParseBeam(cl.model_bolt3, false);
2072 case QW_TE_LAVASPLASH:
2073 MSG_ReadVector(pos, cls.protocol);
2074 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2077 case QW_TE_TELEPORT:
2078 MSG_ReadVector(pos, cls.protocol);
2079 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2083 // bullet hitting wall
2084 radius = MSG_ReadByte();
2085 MSG_ReadVector(pos, cls.protocol);
2086 CL_FindNonSolidLocation(pos, pos, 4);
2087 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2088 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2089 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2090 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2093 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2098 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2100 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2102 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2108 count = MSG_ReadByte();
2109 MSG_ReadVector(pos, cls.protocol);
2110 CL_FindNonSolidLocation(pos, pos, 4);
2111 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2114 case QW_TE_LIGHTNINGBLOOD:
2115 MSG_ReadVector(pos, cls.protocol);
2116 CL_FindNonSolidLocation(pos, pos, 4);
2117 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2121 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2126 type = MSG_ReadByte();
2130 // spike hitting wall
2131 MSG_ReadVector(pos, cls.protocol);
2132 CL_FindNonSolidLocation(pos, pos, 4);
2133 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2134 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2137 case TE_KNIGHTSPIKE:
2138 // spike hitting wall
2139 MSG_ReadVector(pos, cls.protocol);
2140 CL_FindNonSolidLocation(pos, pos, 4);
2141 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2142 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2146 // spike hitting wall
2147 MSG_ReadVector(pos, cls.protocol);
2148 CL_FindNonSolidLocation(pos, pos, 4);
2149 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2151 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2156 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2158 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2160 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2164 // quad spike hitting wall
2165 MSG_ReadVector(pos, cls.protocol);
2166 CL_FindNonSolidLocation(pos, pos, 4);
2167 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2169 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2174 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2176 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2178 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2182 // super spike hitting wall
2183 MSG_ReadVector(pos, cls.protocol);
2184 CL_FindNonSolidLocation(pos, pos, 4);
2185 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2187 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2192 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2194 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2196 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2199 case TE_SUPERSPIKEQUAD:
2200 // quad super spike hitting wall
2201 MSG_ReadVector(pos, cls.protocol);
2202 CL_FindNonSolidLocation(pos, pos, 4);
2203 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2205 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2210 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2212 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2214 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2217 // LordHavoc: added for improved blood splatters
2220 MSG_ReadVector(pos, cls.protocol);
2221 CL_FindNonSolidLocation(pos, pos, 4);
2222 dir[0] = MSG_ReadChar();
2223 dir[1] = MSG_ReadChar();
2224 dir[2] = MSG_ReadChar();
2225 count = MSG_ReadByte();
2226 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2230 MSG_ReadVector(pos, cls.protocol);
2231 CL_FindNonSolidLocation(pos, pos, 4);
2232 dir[0] = MSG_ReadChar();
2233 dir[1] = MSG_ReadChar();
2234 dir[2] = MSG_ReadChar();
2235 count = MSG_ReadByte();
2236 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2239 MSG_ReadVector(pos, cls.protocol);
2240 CL_FindNonSolidLocation(pos, pos, 4);
2241 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2243 // LordHavoc: added for improved gore
2244 case TE_BLOODSHOWER:
2246 MSG_ReadVector(pos, cls.protocol); // mins
2247 MSG_ReadVector(pos2, cls.protocol); // maxs
2248 velspeed = MSG_ReadCoord(cls.protocol); // speed
2249 count = (unsigned short) MSG_ReadShort(); // number of particles
2250 vel1[0] = -velspeed;
2251 vel1[1] = -velspeed;
2252 vel1[2] = -velspeed;
2256 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2259 case TE_PARTICLECUBE:
2260 // general purpose particle effect
2261 MSG_ReadVector(pos, cls.protocol); // mins
2262 MSG_ReadVector(pos2, cls.protocol); // maxs
2263 MSG_ReadVector(dir, cls.protocol); // dir
2264 count = (unsigned short) MSG_ReadShort(); // number of particles
2265 colorStart = MSG_ReadByte(); // color
2266 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2267 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2268 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2271 case TE_PARTICLERAIN:
2272 // general purpose particle effect
2273 MSG_ReadVector(pos, cls.protocol); // mins
2274 MSG_ReadVector(pos2, cls.protocol); // maxs
2275 MSG_ReadVector(dir, cls.protocol); // dir
2276 count = (unsigned short) MSG_ReadShort(); // number of particles
2277 colorStart = MSG_ReadByte(); // color
2278 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2281 case TE_PARTICLESNOW:
2282 // general purpose particle effect
2283 MSG_ReadVector(pos, cls.protocol); // mins
2284 MSG_ReadVector(pos2, cls.protocol); // maxs
2285 MSG_ReadVector(dir, cls.protocol); // dir
2286 count = (unsigned short) MSG_ReadShort(); // number of particles
2287 colorStart = MSG_ReadByte(); // color
2288 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2292 // bullet hitting wall
2293 MSG_ReadVector(pos, cls.protocol);
2294 CL_FindNonSolidLocation(pos, pos, 4);
2295 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2296 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2299 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2304 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2306 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2308 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2313 case TE_GUNSHOTQUAD:
2314 // quad bullet hitting wall
2315 MSG_ReadVector(pos, cls.protocol);
2316 CL_FindNonSolidLocation(pos, pos, 4);
2317 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2318 if(cl_sound_ric_gunshot.integer >= 2)
2321 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2326 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2328 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2330 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2337 MSG_ReadVector(pos, cls.protocol);
2338 CL_FindNonSolidLocation(pos, pos, 10);
2339 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2340 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2343 case TE_EXPLOSIONQUAD:
2344 // quad rocket explosion
2345 MSG_ReadVector(pos, cls.protocol);
2346 CL_FindNonSolidLocation(pos, pos, 10);
2347 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2348 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2352 // Nehahra movie colored lighting explosion
2353 MSG_ReadVector(pos, cls.protocol);
2354 CL_FindNonSolidLocation(pos, pos, 10);
2355 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2356 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2357 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2358 CL_ParticleExplosion(pos);
2359 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2360 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2361 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2364 case TE_EXPLOSIONRGB:
2365 // colored lighting explosion
2366 MSG_ReadVector(pos, cls.protocol);
2367 CL_FindNonSolidLocation(pos, pos, 10);
2368 CL_ParticleExplosion(pos);
2369 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2370 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2371 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2372 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2373 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2374 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2377 case TE_TAREXPLOSION:
2378 // tarbaby explosion
2379 MSG_ReadVector(pos, cls.protocol);
2380 CL_FindNonSolidLocation(pos, pos, 10);
2381 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2382 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2386 MSG_ReadVector(pos, cls.protocol);
2387 CL_FindNonSolidLocation(pos, pos, 10);
2388 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2391 case TE_CUSTOMFLASH:
2392 MSG_ReadVector(pos, cls.protocol);
2393 CL_FindNonSolidLocation(pos, pos, 4);
2394 radius = (MSG_ReadByte() + 1) * 8;
2395 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2396 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2397 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2398 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2399 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2400 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2404 MSG_ReadVector(pos, cls.protocol);
2405 MSG_ReadVector(dir, cls.protocol);
2406 count = MSG_ReadByte();
2407 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2412 CL_ParseBeam(cl.model_bolt, true);
2417 CL_ParseBeam(cl.model_bolt2, true);
2422 CL_ParseBeam(cl.model_bolt3, false);
2427 // grappling hook beam
2428 CL_ParseBeam(cl.model_beam, false);
2432 // LordHavoc: for compatibility with the Nehahra movie...
2433 case TE_LIGHTNING4NEH:
2434 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2438 MSG_ReadVector(pos, cls.protocol);
2439 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2443 MSG_ReadVector(pos, cls.protocol);
2444 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2448 // color mapped explosion
2449 MSG_ReadVector(pos, cls.protocol);
2450 CL_FindNonSolidLocation(pos, pos, 10);
2451 colorStart = MSG_ReadByte();
2452 colorLength = MSG_ReadByte();
2453 CL_ParticleExplosion2(pos, colorStart, colorLength);
2454 tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2455 color[0] = tempcolor[0] * (2.0f / 255.0f);
2456 color[1] = tempcolor[1] * (2.0f / 255.0f);
2457 color[2] = tempcolor[2] * (2.0f / 255.0f);
2458 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2459 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2460 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2464 MSG_ReadVector(pos, cls.protocol);
2465 MSG_ReadVector(pos2, cls.protocol);
2466 MSG_ReadVector(dir, cls.protocol);
2467 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2471 MSG_ReadVector(pos, cls.protocol);
2472 MSG_ReadVector(dir, cls.protocol);
2473 count = MSG_ReadByte();
2474 CL_FindNonSolidLocation(pos, pos, 4);
2475 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2478 case TE_TEI_BIGEXPLOSION:
2479 MSG_ReadVector(pos, cls.protocol);
2480 CL_FindNonSolidLocation(pos, pos, 10);
2481 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2482 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2485 case TE_TEI_PLASMAHIT:
2486 MSG_ReadVector(pos, cls.protocol);
2487 MSG_ReadVector(dir, cls.protocol);
2488 count = MSG_ReadByte();
2489 CL_FindNonSolidLocation(pos, pos, 5);
2490 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2494 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2499 void CL_ParseTrailParticles(void)
2504 entityindex = (unsigned short)MSG_ReadShort();
2505 if (entityindex >= MAX_EDICTS)
2507 if (entityindex >= cl.max_entities)
2508 CL_ExpandEntities(entityindex);
2509 effectindex = (unsigned short)MSG_ReadShort();
2510 MSG_ReadVector(start, cls.protocol);
2511 MSG_ReadVector(end, cls.protocol);
2512 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2515 void CL_ParsePointParticles(void)
2517 int effectindex, count;
2518 vec3_t origin, velocity;
2519 effectindex = (unsigned short)MSG_ReadShort();
2520 MSG_ReadVector(origin, cls.protocol);
2521 MSG_ReadVector(velocity, cls.protocol);
2522 count = (unsigned short)MSG_ReadShort();
2523 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2526 typedef struct cl_iplog_item_s
2533 static qboolean cl_iplog_loaded = false;
2534 static int cl_iplog_numitems = 0;
2535 static int cl_iplog_maxitems = 0;
2536 static cl_iplog_item_t *cl_iplog_items;
2538 static void CL_IPLog_Load(void);
2539 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2542 if (!address || !address[0] || !name || !name[0])
2544 if (!cl_iplog_loaded)
2546 if (developer.integer >= 100)
2547 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2548 // see if it already exists
2551 for (i = 0;i < cl_iplog_numitems;i++)
2553 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2555 if (developer.integer >= 100)
2556 Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2561 // it does not already exist in the iplog, so add it
2562 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2564 cl_iplog_item_t *olditems = cl_iplog_items;
2565 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2566 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2569 if (cl_iplog_numitems)
2570 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2574 cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2575 cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2576 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2577 // TODO: maybe it would be better to strip weird characters from name when
2578 // copying it here rather than using a straight strcpy?
2579 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2580 cl_iplog_numitems++;
2583 // add it to the iplog.txt file
2584 // TODO: this ought to open the one in the userpath version of the base
2585 // gamedir, not the current gamedir
2586 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2587 if (developer.integer >= 100)
2588 Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2592 static void CL_IPLog_Load(void)
2594 int i, len, linenumber;
2595 char *text, *textend;
2596 unsigned char *filedata;
2597 fs_offset_t filesize;
2598 char line[MAX_INPUTLINE];
2599 char address[MAX_INPUTLINE];
2600 cl_iplog_loaded = true;
2601 // TODO: this ought to open the one in the userpath version of the base
2602 // gamedir, not the current gamedir
2603 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2606 text = (char *)filedata;
2607 textend = text + filesize;
2608 for (linenumber = 1;text < textend;linenumber++)
2610 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2611 if (len < (int)sizeof(line) - 1)
2612 line[len++] = *text;
2614 if (text < textend && *text == '\r' && text[1] == '\n')
2616 if (text < textend && *text == '\n')
2618 if (line[0] == '/' && line[1] == '/')
2619 continue; // skip comments if anyone happens to add them
2620 for (i = 0;i < len && line[i] > ' ';i++)
2621 address[i] = line[i];
2623 // skip exactly one space character
2625 // address contains the address with termination,
2626 // line + i contains the name with termination
2627 if (address[0] && line[i])
2628 CL_IPLog_Add(address, line + i, false, false);
2630 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2634 static void CL_IPLog_List_f(void)
2637 const char *addressprefix;
2640 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2644 if (Cmd_Argc() >= 2)
2645 addressprefix = Cmd_Argv(1);
2646 if (!cl_iplog_loaded)
2648 if (addressprefix && addressprefix[0])
2649 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2651 Con_Printf("Listing all iplog entries\n");
2652 Con_Printf("address name\n");
2653 for (i = 0;i < cl_iplog_numitems;i++)
2655 if (addressprefix && addressprefix[0])
2657 for (j = 0;addressprefix[j];j++)
2658 if (addressprefix[j] != cl_iplog_items[i].address[j])
2660 // if this address does not begin with the addressprefix string
2661 // simply omit it from the output
2662 if (addressprefix[j])
2665 // if name is less than 15 characters, left justify it and pad
2666 // if name is more than 15 characters, print all of it, not worrying
2667 // about the fact it will misalign the columns
2668 if (strlen(cl_iplog_items[i].address) < 15)
2669 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2671 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2675 // look for anything interesting like player IP addresses or ping reports
2676 qboolean CL_ExaminePrintString(const char *text)
2680 char temp[MAX_INPUTLINE];
2681 if (!strcmp(text, "Client ping times:\n"))
2683 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2684 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2686 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2688 Con_Printf("ping reply but empty scoreboard?!?\n");
2689 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2690 cl.parsingtextexpectingpingforscores = 0;
2692 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2693 return !cl.parsingtextexpectingpingforscores;
2695 if (!strncmp(text, "host: ", 9))
2697 // cl.parsingtextexpectingpingforscores = false; // really?
2698 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2699 cl.parsingtextplayerindex = 0;
2702 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2704 // if anything goes wrong, we'll assume this is not a ping report
2705 qboolean expected = cl.parsingtextexpectingpingforscores;
2706 cl.parsingtextexpectingpingforscores = 0;
2707 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2711 if ((*t >= '0' && *t <= '9') || *t == '-')
2714 while ((*t >= '0' && *t <= '9') || *t == '-')
2720 if(cl.parsingtextplayerindex < cl.maxclients)
2722 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2724 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2725 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2726 if (t[charindex] == '\n')
2728 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2729 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2731 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2733 // we parsed a valid ping entry, so expect another to follow
2734 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2735 cl.parsingtextexpectingpingforscores = expected;
2740 if (!strncmp(t, "unconnected\n", 12))
2743 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2744 cl.parsingtextexpectingpingforscores = expected;
2748 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2752 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2754 if (!strncmp(text, "players: ", 9))
2756 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2757 cl.parsingtextplayerindex = 0;
2760 else if (!strstr(text, ": "))
2762 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2766 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2768 // if anything goes wrong, we'll assume this is not a status report
2769 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2770 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2773 cl.parsingtextplayerindex = atoi(t) - 1;
2774 while (*t >= '0' && *t <= '9')
2778 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2781 // the player name follows here, along with frags and time
2784 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2786 // if anything goes wrong, we'll assume this is not a status report
2787 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2793 for (len = 0;*t && *t != '\n';t++)
2794 if (len < (int)sizeof(temp) - 1)
2797 // botclient is perfectly valid, but we don't care about bots
2798 // also don't try to look up the name of an invalid player index
2799 if (strcmp(temp, "botclient")
2800 && cl.parsingtextplayerindex >= 0
2801 && cl.parsingtextplayerindex < cl.maxclients
2802 && cl.scores[cl.parsingtextplayerindex].name[0])
2804 // log the player name and IP address string
2805 // (this operates entirely on strings to avoid issues with the
2806 // nature of a network address)
2807 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2809 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2816 extern cvar_t slowmo;
2817 static void CL_NetworkTimeReceived(double newtime)
2820 if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[0] == newtime || cls.signon < SIGNONS)
2821 cl.time = cl.mtime[1] = cl.mtime[0] = newtime;
2824 cl.mtime[1] = max(cl.mtime[0], newtime - 0.1);
2825 cl.mtime[0] = newtime;
2826 if (developer.integer >= 100 && vid_activewindow)
2828 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2829 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2830 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2831 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2833 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2834 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2835 if (cl_nettimesyncboundmode.integer == 1)
2836 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2837 else if (cl_nettimesyncboundmode.integer == 2)
2839 if (cl.time < cl.mtime[1] || cl.time > timehigh)
2840 cl.time = cl.mtime[1];
2842 else if (cl_nettimesyncboundmode.integer == 3)
2844 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2845 cl.time = cl.mtime[1];
2847 else if (cl_nettimesyncboundmode.integer == 4)
2849 if (fabs(cl.time - cl.mtime[1]) > 0.5)
2850 cl.time = cl.mtime[1]; // reset
2851 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2852 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2853 else if (cl.time > cl.mtime[1])
2854 cl.time -= 0.002 * slowmo.value; // fall into the past by 2ms
2856 cl.time += 0.001 * slowmo.value; // creep forward 1ms
2858 else if (cl_nettimesyncboundmode.integer == 5)
2860 if (fabs(cl.time - cl.mtime[1]) > 0.5)
2861 cl.time = cl.mtime[1]; // reset
2862 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2863 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2865 cl.time = bound(cl.time - 0.002 * slowmo.value, cl.mtime[1], cl.time + 0.001 * slowmo.value); // slow adjust
2868 // this packet probably contains a player entity update, so we will need
2869 // to update the prediction
2870 cl.movement_needupdate = true;
2871 // this may get updated later in parsing by svc_clientdata
2872 cl.onground = false;
2873 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2874 // during this frame
2875 // (makes spectating players much smoother and prevents mouse movement from turning)
2876 cl.fixangle[1] = cl.fixangle[0];
2877 cl.fixangle[0] = false;
2878 if (!cls.demoplayback)
2879 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2882 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2885 void CL_VM_Init (void);
2886 qboolean CL_VM_Parse_TempEntity (void);
2887 void CL_VM_Parse_StuffCmd (const char *msg);
2888 void CL_VM_Parse_CenterPrint (const char *msg);
2889 void CSQC_AddPrintText (const char *msg);
2890 void CSQC_ReadEntities (void);
2893 =====================
2894 CL_ParseServerMessage
2895 =====================
2897 int parsingerror = false;
2898 void CL_ParseServerMessage(void)
2902 protocolversion_t protocol;
2903 unsigned char cmdlog[32];
2904 char *cmdlogname[32], *temp;
2905 int cmdindex, cmdcount = 0;
2907 // LordHavoc: moved demo message writing from before the packet parse to
2908 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2909 // code in CL_ParseServerinfo
2910 //if (cls.demorecording)
2911 // CL_WriteDemoMessage (&net_message);
2913 cl.last_received_message = realtime;
2915 if (cls.netcon && cls.signon < SIGNONS)
2916 CL_KeepaliveMessage(false);
2919 // if recording demos, copy the message out
2921 if (cl_shownet.integer == 1)
2922 Con_Printf("%f %i\n", realtime, net_message.cursize);
2923 else if (cl_shownet.integer == 2)
2924 Con_Print("------------------\n");
2927 // parse the message
2929 //MSG_BeginReading ();
2931 parsingerror = true;
2933 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2935 CL_NetworkTimeReceived(realtime); // qw has no clock
2937 // slightly kill qw player entities each frame
2938 for (i = 1;i < cl.maxclients;i++)
2939 cl.entities_active[i] = false;
2941 // kill all qw nails
2942 cl.qw_num_nails = 0;
2944 // fade weapon view kick
2945 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
2950 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2952 cmd = MSG_ReadByte ();
2956 SHOWNET("END OF MESSAGE");
2957 break; // end of message
2960 cmdindex = cmdcount & 31;
2962 cmdlog[cmdindex] = cmd;
2964 SHOWNET(qw_svc_strings[cmd]);
2965 cmdlogname[cmdindex] = qw_svc_strings[cmd];
2966 if (!cmdlogname[cmdindex])
2968 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2970 cmdlogname[cmdindex] = temp;
2978 char description[32*64], temp[64];
2980 strlcpy(description, "packet dump: ", sizeof(description));
2984 count = cmdcount - i;
2988 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2989 strlcat(description, temp, sizeof(description));
2994 description[strlen(description)-1] = '\n'; // replace the last space with a newline
2995 Con_Print(description);
2996 Host_Error("CL_ParseServerMessage: Illegible server message");
3001 //Con_Printf("qw_svc_nop\n");
3004 case qw_svc_disconnect:
3005 Con_Printf("Server disconnected\n");
3006 if (cls.demonum != -1)
3014 temp = MSG_ReadString();
3015 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3018 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3020 CSQC_AddPrintText(temp);
3024 case qw_svc_centerprint:
3025 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3028 case qw_svc_stufftext:
3029 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3033 // svc_damage protocol is identical to nq
3037 case qw_svc_serverdata:
3038 //Cbuf_Execute(); // make sure any stuffed commands are done
3039 CL_ParseServerInfo();
3040 CL_VM_Init(); //[515]: init csqc
3043 case qw_svc_setangle:
3044 for (i=0 ; i<3 ; i++)
3045 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3046 if (!cls.demoplayback)
3048 cl.fixangle[0] = true;
3049 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3050 // disable interpolation if this is new
3051 if (!cl.fixangle[1])
3052 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3056 case qw_svc_lightstyle:
3057 i = MSG_ReadByte ();
3058 if (i >= cl.max_lightstyle)
3060 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3063 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3064 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3065 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3069 CL_ParseStartSoundPacket(false);
3072 case qw_svc_stopsound:
3073 i = (unsigned short) MSG_ReadShort();
3074 S_StopSound(i>>3, i&7);
3077 case qw_svc_updatefrags:
3079 if (i >= cl.maxclients)
3080 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3081 cl.scores[i].frags = (signed short) MSG_ReadShort();
3084 case qw_svc_updateping:
3086 if (i >= cl.maxclients)
3087 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3088 cl.scores[i].qw_ping = MSG_ReadShort();
3091 case qw_svc_updatepl:
3093 if (i >= cl.maxclients)
3094 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3095 cl.scores[i].qw_packetloss = MSG_ReadByte();
3098 case qw_svc_updateentertime:
3100 if (i >= cl.maxclients)
3101 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3103 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3106 case qw_svc_spawnbaseline:
3107 i = (unsigned short) MSG_ReadShort();
3108 if (i < 0 || i >= MAX_EDICTS)
3109 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3110 if (i >= cl.max_entities)
3111 CL_ExpandEntities(i);
3112 CL_ParseBaseline(cl.entities + i, false);
3114 case qw_svc_spawnstatic:
3115 CL_ParseStatic(false);
3117 case qw_svc_temp_entity:
3118 if(!CL_VM_Parse_TempEntity())
3119 CL_ParseTempEntity ();
3122 case qw_svc_killedmonster:
3123 cl.stats[STAT_MONSTERS]++;
3126 case qw_svc_foundsecret:
3127 cl.stats[STAT_SECRETS]++;
3130 case qw_svc_updatestat:
3131 i = MSG_ReadByte ();
3132 if (i < 0 || i >= MAX_CL_STATS)
3133 Host_Error ("svc_updatestat: %i is invalid", i);
3134 cl.stats[i] = MSG_ReadByte ();
3137 case qw_svc_updatestatlong:
3138 i = MSG_ReadByte ();
3139 if (i < 0 || i >= MAX_CL_STATS)
3140 Host_Error ("svc_updatestatlong: %i is invalid", i);
3141 cl.stats[i] = MSG_ReadLong ();
3144 case qw_svc_spawnstaticsound:
3145 CL_ParseStaticSound (false);
3148 case qw_svc_cdtrack:
3149 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3150 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3151 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3153 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3156 case qw_svc_intermission:
3157 cl.intermission = 1;
3158 cl.completed_time = cl.time;
3159 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3160 for (i = 0;i < 3;i++)
3161 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3165 cl.intermission = 2;
3166 cl.completed_time = cl.time;
3167 SCR_CenterPrint(MSG_ReadString ());
3170 case qw_svc_sellscreen:
3171 Cmd_ExecuteString ("help", src_command);
3174 case qw_svc_smallkick:
3175 cl.qw_weaponkick = -2;
3177 case qw_svc_bigkick:
3178 cl.qw_weaponkick = -4;
3181 case qw_svc_muzzleflash:
3182 i = (unsigned short) MSG_ReadShort();
3183 // NOTE: in QW this only worked on clients
3184 if (i < 0 || i >= MAX_EDICTS)
3185 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3186 if (i >= cl.max_entities)
3187 CL_ExpandEntities(i);
3188 cl.entities[i].persistent.muzzleflash = 1.0f;
3191 case qw_svc_updateuserinfo:
3192 QW_CL_UpdateUserInfo();
3195 case qw_svc_setinfo:
3199 case qw_svc_serverinfo:
3203 case qw_svc_download:
3204 QW_CL_ParseDownload();
3207 case qw_svc_playerinfo:
3208 EntityStateQW_ReadPlayerUpdate();
3215 case qw_svc_chokecount:
3217 // FIXME: apply to netgraph
3218 //for (j = 0;j < i;j++)
3219 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3222 case qw_svc_modellist:
3223 QW_CL_ParseModelList();
3226 case qw_svc_soundlist:
3227 QW_CL_ParseSoundList();
3230 case qw_svc_packetentities:
3231 EntityFrameQW_CL_ReadFrame(false);
3232 // first update is the final signon stage
3233 if (cls.signon == SIGNONS - 1)
3234 cls.signon = SIGNONS;
3237 case qw_svc_deltapacketentities:
3238 EntityFrameQW_CL_ReadFrame(true);
3239 // first update is the final signon stage
3240 if (cls.signon == SIGNONS - 1)
3241 cls.signon = SIGNONS;
3244 case qw_svc_maxspeed:
3245 cl.qw_movevars_maxspeed = MSG_ReadFloat();
3248 case qw_svc_entgravity:
3249 cl.qw_movevars_entgravity = MSG_ReadFloat();
3252 case qw_svc_setpause:
3253 cl.paused = MSG_ReadByte ();
3258 S_PauseGameSounds (cl.paused);
3263 // fully kill the still slightly dead qw player entities each frame
3264 for (i = 1;i < cl.maxclients;i++)
3265 if (!cl.entities_active[i])
3266 cl.entities[i].state_current.active = false;
3273 Host_Error ("CL_ParseServerMessage: Bad server message");
3275 cmd = MSG_ReadByte ();
3279 SHOWNET("END OF MESSAGE");
3280 break; // end of message
3283 cmdindex = cmdcount & 31;
3285 cmdlog[cmdindex] = cmd;
3287 // if the high bit of the command byte is set, it is a fast update
3290 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3292 cmdlogname[cmdindex] = temp;
3293 SHOWNET("fast update");
3294 if (cls.signon == SIGNONS - 1)
3296 // first update is the final signon stage
3297 cls.signon = SIGNONS;
3300 EntityFrameQuake_ReadEntity (cmd&127);
3304 SHOWNET(svc_strings[cmd]);
3305 cmdlogname[cmdindex] = svc_strings[cmd];
3306 if (!cmdlogname[cmdindex])
3308 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3310 cmdlogname[cmdindex] = temp;
3318 char description[32*64], temp[64];
3320 strlcpy (description, "packet dump: ", sizeof(description));
3324 count = cmdcount - i;
3328 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3329 strlcat (description, temp, sizeof (description));
3334 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3335 Con_Print(description);
3336 Host_Error ("CL_ParseServerMessage: Illegible server message");
3341 if (cls.signon < SIGNONS)
3342 Con_Print("<-- server to client keepalive\n");
3346 CL_NetworkTimeReceived(MSG_ReadFloat());
3349 case svc_clientdata:
3350 CL_ParseClientdata();
3354 i = MSG_ReadLong ();
3355 protocol = Protocol_EnumForNumber(i);
3356 if (protocol == PROTOCOL_UNKNOWN)
3357 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3358 // hack for unmarked Nehahra movie demos which had a custom protocol
3359 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3360 protocol = PROTOCOL_NEHAHRAMOVIE;
3361 cls.protocol = protocol;
3364 case svc_disconnect:
3365 Con_Printf ("Server disconnected\n");
3366 if (cls.demonum != -1)
3373 temp = MSG_ReadString();
3374 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3375 CSQC_AddPrintText(temp); //[515]: csqc
3378 case svc_centerprint:
3379 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3383 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3390 case svc_serverinfo:
3391 CL_ParseServerInfo ();
3392 CL_VM_Init(); //[515]: init csqc
3396 for (i=0 ; i<3 ; i++)
3397 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3398 if (!cls.demoplayback)
3400 cl.fixangle[0] = true;
3401 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3402 // disable interpolation if this is new
3403 if (!cl.fixangle[1])
3404 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3409 cl.viewentity = (unsigned short)MSG_ReadShort ();
3410 if (cl.viewentity >= MAX_EDICTS)
3411 Host_Error("svc_setview >= MAX_EDICTS");
3412 if (cl.viewentity >= cl.max_entities)
3413 CL_ExpandEntities(cl.viewentity);
3414 // LordHavoc: assume first setview recieved is the real player entity
3415 if (!cl.playerentity)
3416 cl.playerentity = cl.viewentity;
3419 case svc_lightstyle:
3420 i = MSG_ReadByte ();
3421 if (i >= cl.max_lightstyle)
3423 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3426 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3427 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3428 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3432 CL_ParseStartSoundPacket(false);
3436 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3438 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3439 CL_ParseStartSoundPacket(true);
3443 int i = (unsigned short)MSG_ReadShort();
3444 char *s = MSG_ReadString();
3447 if (i >= 1 && i < MAX_MODELS)
3449 model_t *model = Mod_ForName(s, false, false, i == 1);
3451 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3452 cl.model_precache[i] = model;
3455 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3460 if (i >= 1 && i < MAX_SOUNDS)
3462 sfx_t *sfx = S_PrecacheSound (s, true, false);
3463 if (!sfx && snd_initialized.integer)
3464 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3465 cl.sound_precache[i] = sfx;
3468 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3474 i = (unsigned short) MSG_ReadShort();
3475 S_StopSound(i>>3, i&7);
3478 case svc_updatename:
3479 i = MSG_ReadByte ();
3480 if (i >= cl.maxclients)
3481 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3482 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3485 case svc_updatefrags:
3486 i = MSG_ReadByte ();
3487 if (i >= cl.maxclients)
3488 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3489 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3492 case svc_updatecolors:
3493 i = MSG_ReadByte ();
3494 if (i >= cl.maxclients)
3495 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3496 cl.scores[i].colors = MSG_ReadByte ();
3500 CL_ParseParticleEffect ();
3511 case svc_spawnbaseline:
3512 i = (unsigned short) MSG_ReadShort ();
3513 if (i < 0 || i >= MAX_EDICTS)
3514 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3515 if (i >= cl.max_entities)
3516 CL_ExpandEntities(i);
3517 CL_ParseBaseline (cl.entities + i, false);
3519 case svc_spawnbaseline2:
3520 i = (unsigned short) MSG_ReadShort ();
3521 if (i < 0 || i >= MAX_EDICTS)
3522 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3523 if (i >= cl.max_entities)
3524 CL_ExpandEntities(i);
3525 CL_ParseBaseline (cl.entities + i, true);
3527 case svc_spawnstatic:
3528 CL_ParseStatic (false);
3530 case svc_spawnstatic2:
3531 CL_ParseStatic (true);
3533 case svc_temp_entity:
3534 if(!CL_VM_Parse_TempEntity())
3535 CL_ParseTempEntity ();
3539 cl.paused = MSG_ReadByte ();
3544 S_PauseGameSounds (cl.paused);
3548 i = MSG_ReadByte ();
3549 // LordHavoc: it's rude to kick off the client if they missed the
3550 // reconnect somehow, so allow signon 1 even if at signon 1
3551 if (i <= cls.signon && i != 1)
3552 Host_Error ("Received signon %i when at %i", i, cls.signon);
3557 case svc_killedmonster:
3558 cl.stats[STAT_MONSTERS]++;
3561 case svc_foundsecret:
3562 cl.stats[STAT_SECRETS]++;
3565 case svc_updatestat:
3566 i = MSG_ReadByte ();
3567 if (i < 0 || i >= MAX_CL_STATS)
3568 Host_Error ("svc_updatestat: %i is invalid", i);
3569 cl.stats[i] = MSG_ReadLong ();
3572 case svc_updatestatubyte:
3573 i = MSG_ReadByte ();
3574 if (i < 0 || i >= MAX_CL_STATS)
3575 Host_Error ("svc_updatestat: %i is invalid", i);
3576 cl.stats[i] = MSG_ReadByte ();
3579 case svc_spawnstaticsound:
3580 CL_ParseStaticSound (false);
3583 case svc_spawnstaticsound2:
3584 CL_ParseStaticSound (true);
3588 cl.cdtrack = MSG_ReadByte ();
3589 cl.looptrack = MSG_ReadByte ();
3590 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3591 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3593 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3596 case svc_intermission:
3597 cl.intermission = 1;
3598 cl.completed_time = cl.time;
3602 cl.intermission = 2;
3603 cl.completed_time = cl.time;
3604 SCR_CenterPrint(MSG_ReadString ());
3608 cl.intermission = 3;
3609 cl.completed_time = cl.time;
3610 SCR_CenterPrint(MSG_ReadString ());
3613 case svc_sellscreen:
3614 Cmd_ExecuteString ("help", src_command);
3617 if (gamemode == GAME_TENEBRAE)
3619 // repeating particle effect
3620 MSG_ReadCoord(cls.protocol);
3621 MSG_ReadCoord(cls.protocol);
3622 MSG_ReadCoord(cls.protocol);
3623 MSG_ReadCoord(cls.protocol);
3624 MSG_ReadCoord(cls.protocol);
3625 MSG_ReadCoord(cls.protocol);
3632 SHOWLMP_decodehide();
3635 if (gamemode == GAME_TENEBRAE)
3638 MSG_ReadCoord(cls.protocol);
3639 MSG_ReadCoord(cls.protocol);
3640 MSG_ReadCoord(cls.protocol);
3645 SHOWLMP_decodeshow();
3648 R_SetSkyBox(MSG_ReadString());
3651 if (cls.signon == SIGNONS - 1)
3653 // first update is the final signon stage
3654 cls.signon = SIGNONS;
3657 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3658 EntityFrame_CL_ReadFrame();
3659 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3660 EntityFrame4_CL_ReadFrame();
3662 EntityFrame5_CL_ReadFrame();
3664 case svc_csqcentities:
3665 CSQC_ReadEntities();
3667 case svc_downloaddata:
3670 case svc_trailparticles:
3671 CL_ParseTrailParticles();
3673 case svc_pointparticles:
3674 CL_ParsePointParticles();
3680 if (cls.signon == SIGNONS)
3681 CL_UpdateItemsAndWeapon();
3683 EntityFrameQuake_ISeeDeadEntities();
3685 parsingerror = false;
3687 // LordHavoc: this was at the start of the function before cl_autodemo was
3689 if (cls.demorecording)
3690 CL_WriteDemoMessage (&net_message);
3693 void CL_Parse_DumpPacket(void)
3697 Con_Print("Packet dump:\n");
3698 SZ_HexDumpToConsole(&net_message);
3699 parsingerror = false;
3702 void CL_Parse_ErrorCleanUp(void)
3704 CL_StopDownload(0, 0);
3708 void CL_Parse_Init(void)
3710 // LordHavoc: added demo_nehahra cvar
3711 Cvar_RegisterVariable (&demo_nehahra);
3712 if (gamemode == GAME_NEHAHRA)
3713 Cvar_SetValue("demo_nehahra", 1);
3714 Cvar_RegisterVariable(&developer_networkentities);
3716 Cvar_RegisterVariable(&cl_sound_wizardhit);
3717 Cvar_RegisterVariable(&cl_sound_hknighthit);
3718 Cvar_RegisterVariable(&cl_sound_tink1);
3719 Cvar_RegisterVariable(&cl_sound_ric1);
3720 Cvar_RegisterVariable(&cl_sound_ric2);
3721 Cvar_RegisterVariable(&cl_sound_ric3);
3722 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
3723 Cvar_RegisterVariable(&cl_sound_r_exp3);
3725 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3727 // server extension cvars set by commands issued from the server during connect
3728 Cvar_RegisterVariable(&cl_serverextension_download);
3730 Cvar_RegisterVariable(&cl_nettimesyncfactor);
3731 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
3732 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
3733 Cvar_RegisterVariable(&cl_iplog_name);
3735 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3736 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3737 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3738 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3739 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3740 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3741 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3742 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3743 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
3746 void CL_Parse_Shutdown(void)