2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
27 char *svc_strings[128] =
33 "svc_version", // [int] server version
34 "svc_setview", // [short] entity number
35 "svc_sound", // <see code>
36 "svc_time", // [float] server time
37 "svc_print", // [string] null terminated string
38 "svc_stufftext", // [string] stuffed into client's console buffer
39 // the string should be \n terminated
40 "svc_setangle", // [vec3] set the view angle to this absolute value
42 "svc_serverinfo", // [int] version
43 // [string] signon string
44 // [string]..[0]model cache [string]...[0]sounds cache
45 // [string]..[0]item cache
46 "svc_lightstyle", // [byte] [string]
47 "svc_updatename", // [byte] [string]
48 "svc_updatefrags", // [byte] [short]
49 "svc_clientdata", // <shortbits + data>
50 "svc_stopsound", // <see code>
51 "svc_updatecolors", // [byte] [byte]
52 "svc_particle", // [vec3] <variable>
53 "svc_damage", // [byte] impact [byte] blood [vec3] from
56 "OBSOLETE svc_spawnbinary",
59 "svc_temp_entity", // <variable>
65 "svc_spawnstaticsound",
67 "svc_finale", // [string] music [string] text
68 "svc_cdtrack", // [byte] track [byte] looptrack
71 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
72 "svc_hidelmp", // [string] iconlabel
73 "svc_skybox", // [string] skyname
86 "svc_unusedlh1", // 50 //
87 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
88 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
89 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
90 "svc_sound2", // 54 // short soundindex instead of byte
91 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
92 "svc_spawnstatic2", // 56 // short modelindex instead of byte
93 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
94 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
95 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
98 char *qw_svc_strings[128] =
102 "qw_svc_disconnect", // 2
103 "qw_svc_updatestat", // 3 // [byte] [byte]
105 "qw_svc_setview", // 5 // [short] entity number
106 "qw_svc_sound", // 6 // <see code>
108 "qw_svc_print", // 8 // [byte] id [string] null terminated string
109 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
110 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
111 "qw_svc_serverdata", // 11 // [long] protocol ...
112 "qw_svc_lightstyle", // 12 // [byte] [string]
114 "qw_svc_updatefrags", // 14 // [byte] [short]
116 "qw_svc_stopsound", // 16 // <see code>
119 "qw_svc_damage", // 19
120 "qw_svc_spawnstatic", // 20
122 "qw_svc_spawnbaseline", // 22
123 "qw_svc_temp_entity", // 23 // variable
124 "qw_svc_setpause", // 24 // [byte] on / off
126 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
127 "qw_svc_killedmonster", // 27
128 "qw_svc_foundsecret", // 28
129 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
130 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
131 "qw_svc_finale", // 31 // [string] text
132 "qw_svc_cdtrack", // 32 // [byte] track
133 "qw_svc_sellscreen", // 33
134 "qw_svc_smallkick", // 34 // set client punchangle to 2
135 "qw_svc_bigkick", // 35 // set client punchangle to 4
136 "qw_svc_updateping", // 36 // [byte] [short]
137 "qw_svc_updateentertime", // 37 // [byte] [float]
138 "qw_svc_updatestatlong", // 38 // [byte] [long]
139 "qw_svc_muzzleflash", // 39 // [short] entity
140 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
141 "qw_svc_download", // 41 // [short] size [size bytes]
142 "qw_svc_playerinfo", // 42 // variable
143 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
144 "qw_svc_chokecount", // 44 // [byte] packets choked
145 "qw_svc_modellist", // 45 // [strings]
146 "qw_svc_soundlist", // 46 // [strings]
147 "qw_svc_packetentities", // 47 // [...]
148 "qw_svc_deltapacketentities", // 48 // [...]
149 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
150 "qw_svc_entgravity", // 50 // gravity change, for prediction
151 "qw_svc_setinfo", // 51 // setinfo on a client
152 "qw_svc_serverinfo", // 52 // serverinfo
153 "qw_svc_updatepl", // 53 // [byte] [byte]
156 //=============================================================================
158 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
159 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
160 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
161 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
168 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
169 static void QW_CL_RequestNextDownload(void);
170 static void QW_CL_NextUpload(void);
171 void QW_CL_StartUpload(unsigned char *data, int size);
172 //static qboolean QW_CL_IsUploading(void);
173 static void QW_CL_StopUpload(void);
177 CL_ParseStartSoundPacket
180 void CL_ParseStartSoundPacket(int largesoundindex)
189 if (cls.protocol == PROTOCOL_QUAKEWORLD)
191 channel = MSG_ReadShort();
193 if (channel & (1<<15))
194 volume = MSG_ReadByte ();
196 volume = DEFAULT_SOUND_PACKET_VOLUME;
198 if (channel & (1<<14))
199 attenuation = MSG_ReadByte () / 64.0;
201 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
203 ent = (channel>>3)&1023;
206 sound_num = MSG_ReadByte ();
210 field_mask = MSG_ReadByte();
212 if (field_mask & SND_VOLUME)
213 volume = MSG_ReadByte ();
215 volume = DEFAULT_SOUND_PACKET_VOLUME;
217 if (field_mask & SND_ATTENUATION)
218 attenuation = MSG_ReadByte () / 64.0;
220 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
222 if (field_mask & SND_LARGEENTITY)
224 ent = (unsigned short) MSG_ReadShort ();
225 channel = MSG_ReadByte ();
229 channel = (unsigned short) MSG_ReadShort ();
234 if (largesoundindex || field_mask & SND_LARGESOUND)
235 sound_num = (unsigned short) MSG_ReadShort ();
237 sound_num = MSG_ReadByte ();
240 MSG_ReadVector(pos, cls.protocol);
242 if (sound_num >= MAX_SOUNDS)
244 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
248 if (ent >= MAX_EDICTS)
250 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
254 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
261 When the client is taking a long time to load stuff, send keepalive messages
262 so the server doesn't disconnect.
266 static unsigned char olddata[NET_MAXMESSAGE];
267 void CL_KeepaliveMessage (void)
270 static double nextmsg = -1;
275 // no need if server is local and definitely not if this is a demo
276 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
279 // read messages from server, should just be nops
280 oldreadcount = msg_readcount;
281 oldbadread = msg_badread;
283 memcpy(olddata, net_message.data, net_message.cursize);
285 NetConn_ClientFrame();
287 msg_readcount = oldreadcount;
288 msg_badread = oldbadread;
290 memcpy(net_message.data, olddata, net_message.cursize);
292 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
295 unsigned char buf[4];
298 // LordHavoc: must use unreliable because reliable could kill the sigon message!
299 Con_Print("--> client to server keepalive\n");
300 memset(&msg, 0, sizeof(msg));
302 msg.maxsize = sizeof(buf);
303 MSG_WriteChar(&msg, svc_nop);
304 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
308 void CL_ParseEntityLump(char *entdata)
311 char key[128], value[MAX_INPUTLINE];
312 FOG_clear(); // LordHavoc: no fog until set
313 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
314 R_SetSkyBox(cl.worldmodel->brush.skybox);
318 if (!COM_ParseTokenConsole(&data))
320 if (com_token[0] != '{')
324 if (!COM_ParseTokenConsole(&data))
326 if (com_token[0] == '}')
327 break; // end of worldspawn
328 if (com_token[0] == '_')
329 strlcpy (key, com_token + 1, sizeof (key));
331 strlcpy (key, com_token, sizeof (key));
332 while (key[strlen(key)-1] == ' ') // remove trailing spaces
333 key[strlen(key)-1] = 0;
334 if (!COM_ParseTokenConsole(&data))
336 strlcpy (value, com_token, sizeof (value));
337 if (!strcmp("sky", key))
339 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
341 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
343 else if (!strcmp("fog", key))
344 sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
345 else if (!strcmp("fog_density", key))
346 r_refdef.fog_density = atof(value);
347 else if (!strcmp("fog_red", key))
348 r_refdef.fog_red = atof(value);
349 else if (!strcmp("fog_green", key))
350 r_refdef.fog_green = atof(value);
351 else if (!strcmp("fog_blue", key))
352 r_refdef.fog_blue = atof(value);
356 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
360 // see if the file already exists
361 file = FS_Open(filename, "rb", true, false);
368 // download messages in a demo would be bad
369 if (cls.demorecording)
371 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
375 // don't try to download when playing a demo
379 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
380 Con_Printf("Downloading %s\n", filename);
382 if (!cls.qw_downloadmemory)
384 cls.qw_downloadmemory = NULL;
385 cls.qw_downloadmemorycursize = 0;
386 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
389 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
390 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
392 cls.qw_downloadnumber++;
393 cls.qw_downloadpercent = 0;
394 cls.qw_downloadmemorycursize = 0;
399 static void QW_CL_ProcessUserInfo(int slot);
400 static void QW_CL_RequestNextDownload(void)
404 // clear name of file that just finished
405 cls.qw_downloadname[0] = 0;
407 switch (cls.qw_downloadtype)
412 if (cls.qw_downloadnumber == 0)
413 Con_Printf("Checking skins...\n");
414 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
416 if (!cl.scores[cls.qw_downloadnumber].name[0])
418 // check if we need to download the file, and return if so
419 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
423 cls.qw_downloadtype = dl_none;
425 // load any newly downloaded skins
426 for (i = 0;i < cl.maxclients;i++)
427 QW_CL_ProcessUserInfo(i);
429 // if we're still in signon stages, request the next one
430 if (cls.signon != SIGNONS)
432 cls.signon = SIGNONS-1;
433 // we'll go to SIGNONS when the first entity update is received
434 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
435 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
439 if (cls.qw_downloadnumber == 0)
441 Con_Printf("Checking models...\n");
442 cls.qw_downloadnumber = 1;
445 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
448 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
450 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
451 cl.qw_modelindex_spike = cls.qw_downloadnumber;
452 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
453 cl.qw_modelindex_player = cls.qw_downloadnumber;
454 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
455 cl.qw_modelindex_flag = cls.qw_downloadnumber;
456 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
457 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
458 // check if we need to download the file, and return if so
459 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
463 cls.qw_downloadtype = dl_none;
465 // touch all of the precached models that are still loaded so we can free
466 // anything that isn't needed
468 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
469 Mod_FindName(cl.model_name[i]);
470 // precache any models used by the client (this also marks them used)
471 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
472 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
473 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
474 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
477 // now we try to load everything that is new
480 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
481 if (cl.model_precache[1]->Draw == NULL)
482 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
485 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
486 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
487 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
489 // check memory integrity
490 Mem_CheckSentinelsGlobal();
492 // now that we have a world model, set up the world entity, renderer
494 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
495 CL_UpdateRenderEntity(&cl.entities[0].render);
499 // TODO: add pmodel/emodel player.mdl/eyes.mdl CRCs to userinfo
501 // done checking sounds and models, send a prespawn command now
502 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
503 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
505 if (cls.qw_downloadmemory)
507 Mem_Free(cls.qw_downloadmemory);
508 cls.qw_downloadmemory = NULL;
512 if (cls.qw_downloadnumber == 0)
514 Con_Printf("Checking sounds...\n");
515 cls.qw_downloadnumber = 1;
518 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
520 // check if we need to download the file, and return if so
521 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
525 cls.qw_downloadtype = dl_none;
527 // load new sounds and unload old ones
528 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
529 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
531 // precache any sounds used by the client
532 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
533 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
534 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
535 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
536 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
537 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
538 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
541 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
543 // Don't lock the sfx here, S_ServerSounds already did that
544 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
547 // check memory integrity
548 Mem_CheckSentinelsGlobal();
550 // done with sound downloads, next we check models
551 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
552 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
556 Con_Printf("Unknown download type.\n");
560 static void QW_CL_ParseDownload(void)
562 int size = (signed short)MSG_ReadShort();
563 int percent = MSG_ReadByte();
565 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
567 // skip the download fragment if playing a demo
571 msg_readcount += size;
577 Con_Printf("File not found.\n");
578 QW_CL_RequestNextDownload();
582 if (msg_readcount + (unsigned short)size > net_message.cursize)
583 Host_Error("corrupt download message\n");
585 // make sure the buffer is big enough to include this new fragment
586 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
589 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
590 cls.qw_downloadmemorymaxsize *= 2;
591 old = cls.qw_downloadmemory;
592 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
595 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
600 // read the fragment out of the packet
601 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
602 cls.qw_downloadmemorycursize += size;
604 cls.qw_downloadpercent = percent;
608 // request next fragment
609 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
610 MSG_WriteString(&cls.netcon->message, "nextdl");
615 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
617 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
619 cls.qw_downloadpercent = 0;
621 // start downloading the next file (or join the game)
622 QW_CL_RequestNextDownload();
626 static void QW_CL_ParseModelList(void)
629 int nummodels = MSG_ReadByte();
632 // parse model precache list
635 str = MSG_ReadString();
639 if (nummodels==MAX_MODELS)
640 Host_Error("Server sent too many model precaches");
641 if (strlen(str) >= MAX_QPATH)
642 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
643 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
649 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
650 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
655 cls.qw_downloadnumber = 0;
656 cls.qw_downloadtype = dl_model;
657 QW_CL_RequestNextDownload();
660 static void QW_CL_ParseSoundList(void)
663 int numsounds = MSG_ReadByte();
666 // parse sound precache list
669 str = MSG_ReadString();
673 if (numsounds==MAX_SOUNDS)
674 Host_Error("Server sent too many sound precaches");
675 if (strlen(str) >= MAX_QPATH)
676 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
677 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
684 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
685 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
690 cls.qw_downloadnumber = 0;
691 cls.qw_downloadtype = dl_sound;
692 QW_CL_RequestNextDownload();
695 static void QW_CL_Skins_f(void)
697 cls.qw_downloadnumber = 0;
698 cls.qw_downloadtype = dl_skin;
699 QW_CL_RequestNextDownload();
702 static void QW_CL_Changing_f(void)
704 if (cls.qw_downloadmemory) // don't change when downloading
709 cls.signon = 1; // not active anymore, but not disconnected
710 Con_Printf("\nChanging map...\n");
713 void QW_CL_NextUpload(void)
715 int r, percent, size;
717 if (!cls.qw_uploaddata)
720 r = cls.qw_uploadsize - cls.qw_uploadpos;
723 size = min(1, cls.qw_uploadsize);
724 percent = (cls.qw_uploadpos+r)*100/size;
726 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
727 MSG_WriteShort(&cls.netcon->message, r);
728 MSG_WriteByte(&cls.netcon->message, percent);
729 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
731 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
733 cls.qw_uploadpos += r;
735 if (cls.qw_uploadpos < cls.qw_uploadsize)
738 Con_Printf("Upload completed\n");
743 void QW_CL_StartUpload(unsigned char *data, int size)
745 // do nothing in demos or if not connected
749 // abort existing upload if in progress
752 Con_DPrintf("Starting upload of %d bytes...\n", size);
754 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
755 memcpy(cls.qw_uploaddata, data, size);
756 cls.qw_uploadsize = size;
757 cls.qw_uploadpos = 0;
763 qboolean QW_CL_IsUploading(void)
765 return cls.qw_uploaddata != NULL;
769 void QW_CL_StopUpload(void)
771 if (cls.qw_uploaddata)
772 Mem_Free(cls.qw_uploaddata);
773 cls.qw_uploaddata = NULL;
774 cls.qw_uploadsize = 0;
775 cls.qw_uploadpos = 0;
778 static void QW_CL_ProcessUserInfo(int slot)
780 int topcolor, bottomcolor;
782 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
783 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
784 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
785 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
786 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
787 cl.scores[slot].qw_spectator = temp[0] != 0;
788 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
789 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
790 if (!cl.scores[slot].qw_skin[0])
791 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
795 static void QW_CL_UpdateUserInfo(void)
798 slot = MSG_ReadByte();
799 if (slot >= cl.maxclients)
801 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
806 cl.scores[slot].qw_userid = MSG_ReadLong();
807 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
809 QW_CL_ProcessUserInfo(slot);
812 static void QW_CL_SetInfo(void)
817 slot = MSG_ReadByte();
818 strlcpy(key, MSG_ReadString(), sizeof(key));
819 strlcpy(value, MSG_ReadString(), sizeof(value));
820 if (slot >= cl.maxclients)
822 Con_Printf("svc_setinfo >= cl.maxclients\n");
825 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
827 QW_CL_ProcessUserInfo(slot);
830 static void QW_CL_ServerInfo(void)
835 strlcpy(key, MSG_ReadString(), sizeof(key));
836 strlcpy(value, MSG_ReadString(), sizeof(value));
837 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
838 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
839 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
840 cl.qw_teamplay = atoi(temp);
843 static void QW_CL_ParseNails(void)
846 int numnails = MSG_ReadByte();
848 unsigned char bits[6];
849 for (i = 0;i < numnails;i++)
851 for (j = 0;j < 6;j++)
852 bits[j] = MSG_ReadByte();
853 if (cl.qw_num_nails > 255)
855 v = cl.qw_nails[cl.qw_num_nails++];
856 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
857 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
858 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
859 v[3] = -360*(bits[4]>>4)/16;
860 v[4] = 360*bits[5]/256;
865 static void CL_UpdateItemsAndWeapon(void)
868 // check for important changes
871 if (cl.olditems != cl.stats[STAT_ITEMS])
872 for (j = 0;j < 32;j++)
873 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
874 cl.item_gettime[j] = cl.time;
875 cl.olditems = cl.stats[STAT_ITEMS];
877 // GAME_NEXUIZ hud needs weapon change time
878 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
879 cl.weapontime = cl.time;
880 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
884 =====================
887 An svc_signonnum has been received, perform a client side setup
888 =====================
890 static void CL_SignonReply (void)
892 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
899 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
900 MSG_WriteString (&cls.netcon->message, "prespawn");
907 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
908 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
910 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
911 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
913 if (cl_pmodel.integer)
915 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
916 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
918 if (*cl_playermodel.string)
920 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
921 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
923 if (*cl_playerskin.string)
925 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
926 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
929 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
930 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
932 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
933 MSG_WriteString (&cls.netcon->message, "spawn");
940 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
941 MSG_WriteString (&cls.netcon->message, "begin");
956 void CL_ParseServerInfo (void)
960 protocolversion_t protocol;
961 int nummodels, numsounds;
963 Con_DPrint("Serverinfo packet received.\n");
965 // if server is active, we already began a loading plaque
967 SCR_BeginLoadingPlaque();
969 // check memory integrity
970 Mem_CheckSentinelsGlobal();
973 // wipe the client_state_t struct
977 // parse protocol version number
979 protocol = Protocol_EnumForNumber(i);
980 if (protocol == PROTOCOL_UNKNOWN)
982 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
985 // hack for unmarked Nehahra movie demos which had a custom protocol
986 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
987 protocol = PROTOCOL_NEHAHRAMOVIE;
988 cls.protocol = protocol;
989 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
993 if (protocol == PROTOCOL_QUAKEWORLD)
995 cl.qw_servercount = MSG_ReadLong();
997 str = MSG_ReadString();
998 Con_Printf("server gamedir is %s\n", str);
1000 // FIXME: change gamedir if needed!
1001 if (strcasecmp(gamedirfile, str))
1003 Host_SaveConfig_f();
1007 Com_Gamedir(str); // change gamedir
1011 // exec the new config stuff
1015 cl.gametype = GAME_DEATHMATCH;
1018 // parse player number
1020 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1021 //cl.qw_spectator = (i & 128) != 0;
1022 cl.playerentity = cl.viewentity = (i & 127) + 1;
1023 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1025 // get the full level name
1026 str = MSG_ReadString ();
1027 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1030 cl.qw_movevars_gravity = MSG_ReadFloat();
1031 cl.qw_movevars_stopspeed = MSG_ReadFloat();
1032 cl.qw_movevars_maxspeed = MSG_ReadFloat();
1033 cl.qw_movevars_spectatormaxspeed = MSG_ReadFloat();
1034 cl.qw_movevars_accelerate = MSG_ReadFloat();
1035 cl.qw_movevars_airaccelerate = MSG_ReadFloat();
1036 cl.qw_movevars_wateraccelerate = MSG_ReadFloat();
1037 cl.qw_movevars_friction = MSG_ReadFloat();
1038 cl.qw_movevars_waterfriction = MSG_ReadFloat();
1039 cl.qw_movevars_entgravity = MSG_ReadFloat();
1041 // seperate the printfs so the server message can have a color
1042 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1044 // check memory integrity
1045 Mem_CheckSentinelsGlobal();
1049 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1050 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1053 cls.state = ca_connected;
1056 // note: on QW protocol we can't set up the gameworld until after
1057 // downloads finish...
1058 // (we don't even know the name of the map yet)
1063 cl.maxclients = MSG_ReadByte ();
1064 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1066 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1069 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1072 cl.gametype = MSG_ReadByte ();
1074 // parse signon message
1075 str = MSG_ReadString ();
1076 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1078 // seperate the printfs so the server message can have a color
1079 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1080 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1082 // check memory integrity
1083 Mem_CheckSentinelsGlobal();
1085 // parse model precache list
1086 for (nummodels=1 ; ; nummodels++)
1088 str = MSG_ReadString();
1091 if (nummodels==MAX_MODELS)
1092 Host_Error ("Server sent too many model precaches");
1093 if (strlen(str) >= MAX_QPATH)
1094 Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
1095 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1097 // parse sound precache list
1098 for (numsounds=1 ; ; numsounds++)
1100 str = MSG_ReadString();
1103 if (numsounds==MAX_SOUNDS)
1104 Host_Error("Server sent too many sound precaches");
1105 if (strlen(str) >= MAX_QPATH)
1106 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
1107 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1110 // touch all of the precached models that are still loaded so we can free
1111 // anything that isn't needed
1113 for (i = 1;i < nummodels;i++)
1114 Mod_FindName(cl.model_name[i]);
1115 // precache any models used by the client (this also marks them used)
1116 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1117 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1118 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1119 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1122 // do the same for sounds
1123 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1124 S_ServerSounds (cl.sound_name, numsounds);
1126 // precache any sounds used by the client
1127 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1128 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1129 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1130 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1131 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1132 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1133 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1135 // now we try to load everything that is new
1138 CL_KeepaliveMessage ();
1139 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
1140 if (cl.model_precache[1]->Draw == NULL)
1141 Con_Printf("Map %s not found\n", cl.model_name[1]);
1144 for (i=2 ; i<nummodels ; i++)
1146 CL_KeepaliveMessage();
1147 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
1148 Con_Printf("Model %s not found\n", cl.model_name[i]);
1152 for (i=1 ; i<numsounds ; i++)
1154 CL_KeepaliveMessage();
1155 // Don't lock the sfx here, S_ServerSounds already did that
1156 cl.sound_precache[i] = S_PrecacheSound (cl.sound_name[i], true, false);
1159 // we now have the worldmodel so we can set up the game world
1160 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1161 CL_UpdateRenderEntity(&cl.entities[0].render);
1165 // check memory integrity
1166 Mem_CheckSentinelsGlobal();
1169 void CL_ValidateState(entity_state_t *s)
1176 if (s->modelindex >= MAX_MODELS && (65536-s->modelindex) >= MAX_MODELS)
1177 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1179 // colormap is client index + 1
1180 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1182 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1186 model = cl.model_precache[s->modelindex];
1187 if (model && model->type && s->frame >= model->numframes)
1189 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1192 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1194 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1199 void CL_MoveLerpEntityStates(entity_t *ent)
1201 float odelta[3], adelta[3];
1202 CL_ValidateState(&ent->state_current);
1203 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1204 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1205 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1207 // reset all persistent stuff if this is a new entity
1208 ent->persistent.lerpdeltatime = 0;
1209 ent->persistent.lerpstarttime = cl.mtime[1];
1210 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1211 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1212 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1213 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1214 // reset animation interpolation as well
1215 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1216 ent->render.frame1time = ent->render.frame2time = cl.time;
1217 ent->render.framelerp = 1;
1218 // reset various persistent stuff
1219 ent->persistent.muzzleflash = 0;
1220 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
1222 else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1224 // don't interpolate the move
1225 // (the fixangle[] check detects teleports, but not constant fixangles
1226 // such as when spectating)
1227 ent->persistent.lerpdeltatime = 0;
1228 ent->persistent.lerpstarttime = cl.mtime[1];
1229 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1230 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1231 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1232 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1234 else if (ent->state_current.flags & RENDER_STEP)
1236 // monster interpolation
1237 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1239 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1240 ent->persistent.lerpstarttime = cl.mtime[1];
1241 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1242 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1243 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1244 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1250 ent->persistent.lerpstarttime = ent->state_previous.time;
1251 // no lerp if it's singleplayer
1252 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1253 ent->persistent.lerpdeltatime = 0;
1255 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1256 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1257 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1258 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1259 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1268 void CL_ParseBaseline (entity_t *ent, int large)
1272 ent->state_baseline = defaultstate;
1273 // FIXME: set ent->state_baseline.number?
1274 ent->state_baseline.active = true;
1277 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1278 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1282 ent->state_baseline.modelindex = MSG_ReadByte ();
1283 ent->state_baseline.frame = MSG_ReadByte ();
1285 ent->state_baseline.colormap = MSG_ReadByte();
1286 ent->state_baseline.skin = MSG_ReadByte();
1287 for (i = 0;i < 3;i++)
1289 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1290 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1292 CL_ValidateState(&ent->state_baseline);
1293 ent->state_previous = ent->state_current = ent->state_baseline;
1301 Server information pertaining to this client only
1304 void CL_ParseClientdata (void)
1308 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1309 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1310 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1311 cl.mviewzoom[1] = cl.mviewzoom[0];
1313 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1315 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1316 cl.stats[STAT_ITEMS] = 0;
1317 cl.stats[STAT_VIEWZOOM] = 255;
1320 cl.mpunchangle[0][0] = 0;
1321 cl.mpunchangle[0][1] = 0;
1322 cl.mpunchangle[0][2] = 0;
1323 cl.mpunchvector[0][0] = 0;
1324 cl.mpunchvector[0][1] = 0;
1325 cl.mpunchvector[0][2] = 0;
1326 cl.mvelocity[0][0] = 0;
1327 cl.mvelocity[0][1] = 0;
1328 cl.mvelocity[0][2] = 0;
1329 cl.mviewzoom[0] = 1;
1331 bits = (unsigned short) MSG_ReadShort ();
1332 if (bits & SU_EXTEND1)
1333 bits |= (MSG_ReadByte() << 16);
1334 if (bits & SU_EXTEND2)
1335 bits |= (MSG_ReadByte() << 24);
1337 if (bits & SU_VIEWHEIGHT)
1338 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1340 if (bits & SU_IDEALPITCH)
1341 cl.idealpitch = MSG_ReadChar ();
1343 for (i = 0;i < 3;i++)
1345 if (bits & (SU_PUNCH1<<i) )
1347 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1348 cl.mpunchangle[0][i] = MSG_ReadChar();
1350 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1352 if (bits & (SU_PUNCHVEC1<<i))
1354 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1355 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1357 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1359 if (bits & (SU_VELOCITY1<<i) )
1361 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1362 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1364 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1368 // LordHavoc: hipnotic demos don't have this bit set but should
1369 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1370 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1372 cl.onground = (bits & SU_ONGROUND) != 0;
1373 cl.inwater = (bits & SU_INWATER) != 0;
1375 if (cls.protocol == PROTOCOL_DARKPLACES5)
1377 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1378 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1379 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1380 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1381 cl.stats[STAT_AMMO] = MSG_ReadShort();
1382 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1383 cl.stats[STAT_NAILS] = MSG_ReadShort();
1384 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1385 cl.stats[STAT_CELLS] = MSG_ReadShort();
1386 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1388 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1390 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1391 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1392 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1393 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1394 cl.stats[STAT_AMMO] = MSG_ReadByte();
1395 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1396 cl.stats[STAT_NAILS] = MSG_ReadByte();
1397 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1398 cl.stats[STAT_CELLS] = MSG_ReadByte();
1399 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1400 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1402 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1405 if (bits & SU_VIEWZOOM)
1407 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1408 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1410 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1413 // viewzoom interpolation
1414 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1416 // force a recalculation of the player prediction
1417 cl.movement_replay = true;
1421 =====================
1423 =====================
1425 void CL_ParseStatic (int large)
1429 if (cl.num_static_entities >= cl.max_static_entities)
1430 Host_Error ("Too many static entities");
1431 ent = &cl.static_entities[cl.num_static_entities++];
1432 CL_ParseBaseline (ent, large);
1434 // copy it to the current state
1435 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1436 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1437 ent->render.framelerp = 0;
1438 // make torchs play out of sync
1439 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1440 ent->render.colormap = -1; // no special coloring
1441 ent->render.skinnum = ent->state_baseline.skin;
1442 ent->render.effects = ent->state_baseline.effects;
1443 ent->render.alpha = 1;
1445 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1446 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1448 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1449 CL_UpdateRenderEntity(&ent->render);
1451 // This is definitely cheating...
1452 if (ent->render.model == NULL)
1453 cl.num_static_entities--;
1461 void CL_ParseStaticSound (int large)
1464 int sound_num, vol, atten;
1466 MSG_ReadVector(org, cls.protocol);
1468 sound_num = (unsigned short) MSG_ReadShort ();
1470 sound_num = MSG_ReadByte ();
1471 vol = MSG_ReadByte ();
1472 atten = MSG_ReadByte ();
1474 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1477 void CL_ParseEffect (void)
1480 int modelindex, startframe, framecount, framerate;
1482 MSG_ReadVector(org, cls.protocol);
1483 modelindex = MSG_ReadByte ();
1484 startframe = MSG_ReadByte ();
1485 framecount = MSG_ReadByte ();
1486 framerate = MSG_ReadByte ();
1488 CL_Effect(org, modelindex, startframe, framecount, framerate);
1491 void CL_ParseEffect2 (void)
1494 int modelindex, startframe, framecount, framerate;
1496 MSG_ReadVector(org, cls.protocol);
1497 modelindex = (unsigned short) MSG_ReadShort ();
1498 startframe = (unsigned short) MSG_ReadShort ();
1499 framecount = MSG_ReadByte ();
1500 framerate = MSG_ReadByte ();
1502 CL_Effect(org, modelindex, startframe, framecount, framerate);
1505 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1510 if (ent >= MAX_EDICTS)
1512 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1516 if (ent >= cl.max_entities)
1517 CL_ExpandEntities(ent);
1519 // override any beam with the same entity
1522 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1523 if (b->entity == ent)
1525 // if the entity was not found then just replace an unused beam
1526 if (i == cl.max_beams)
1527 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1530 if (i < cl.max_beams)
1532 cl.num_beams = max(cl.num_beams, i + 1);
1534 b->lightning = lightning;
1536 b->endtime = cl.mtime[0] + 0.2;
1537 VectorCopy (start, b->start);
1538 VectorCopy (end, b->end);
1541 Con_Print("beam list overflow!\n");
1544 void CL_ParseBeam (model_t *m, int lightning)
1549 ent = (unsigned short) MSG_ReadShort ();
1550 MSG_ReadVector(start, cls.protocol);
1551 MSG_ReadVector(end, cls.protocol);
1553 if (ent >= MAX_EDICTS)
1555 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1559 CL_NewBeam(ent, start, end, m, lightning);
1562 void CL_ParseTempEntity(void)
1570 int colorStart, colorLength, count;
1571 float velspeed, radius;
1572 unsigned char *tempcolor;
1573 matrix4x4_t tempmatrix;
1575 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1577 type = MSG_ReadByte();
1580 case QW_TE_WIZSPIKE:
1581 // spike hitting wall
1582 MSG_ReadVector(pos, cls.protocol);
1583 CL_FindNonSolidLocation(pos, pos, 4);
1584 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1585 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1588 case QW_TE_KNIGHTSPIKE:
1589 // spike hitting wall
1590 MSG_ReadVector(pos, cls.protocol);
1591 CL_FindNonSolidLocation(pos, pos, 4);
1592 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1593 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1597 // spike hitting wall
1598 MSG_ReadVector(pos, cls.protocol);
1599 CL_FindNonSolidLocation(pos, pos, 4);
1600 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1602 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1607 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1609 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1611 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1614 case QW_TE_SUPERSPIKE:
1615 // super spike hitting wall
1616 MSG_ReadVector(pos, cls.protocol);
1617 CL_FindNonSolidLocation(pos, pos, 4);
1618 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1620 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1625 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1627 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1629 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1633 case QW_TE_EXPLOSION:
1635 MSG_ReadVector(pos, cls.protocol);
1636 CL_FindNonSolidLocation(pos, pos, 10);
1637 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1638 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1639 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
1642 case QW_TE_TAREXPLOSION:
1643 // tarbaby explosion
1644 MSG_ReadVector(pos, cls.protocol);
1645 CL_FindNonSolidLocation(pos, pos, 10);
1646 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1647 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1650 case QW_TE_LIGHTNING1:
1652 CL_ParseBeam(cl.model_bolt, true);
1655 case QW_TE_LIGHTNING2:
1657 CL_ParseBeam(cl.model_bolt2, true);
1660 case QW_TE_LIGHTNING3:
1662 CL_ParseBeam(cl.model_bolt3, false);
1665 case QW_TE_LAVASPLASH:
1666 MSG_ReadVector(pos, cls.protocol);
1667 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1670 case QW_TE_TELEPORT:
1671 MSG_ReadVector(pos, cls.protocol);
1672 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1676 // bullet hitting wall
1677 radius = MSG_ReadByte();
1678 MSG_ReadVector(pos, cls.protocol);
1679 CL_FindNonSolidLocation(pos, pos, 4);
1680 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
1681 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
1682 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
1686 count = MSG_ReadByte();
1687 MSG_ReadVector(pos, cls.protocol);
1688 CL_FindNonSolidLocation(pos, pos, 4);
1689 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1692 case QW_TE_LIGHTNINGBLOOD:
1693 MSG_ReadVector(pos, cls.protocol);
1694 CL_FindNonSolidLocation(pos, pos, 4);
1695 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1699 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1704 type = MSG_ReadByte();
1708 // spike hitting wall
1709 MSG_ReadVector(pos, cls.protocol);
1710 CL_FindNonSolidLocation(pos, pos, 4);
1711 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1712 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1715 case TE_KNIGHTSPIKE:
1716 // spike hitting wall
1717 MSG_ReadVector(pos, cls.protocol);
1718 CL_FindNonSolidLocation(pos, pos, 4);
1719 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1720 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1724 // spike hitting wall
1725 MSG_ReadVector(pos, cls.protocol);
1726 CL_FindNonSolidLocation(pos, pos, 4);
1727 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1729 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1734 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1736 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1738 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1742 // quad spike hitting wall
1743 MSG_ReadVector(pos, cls.protocol);
1744 CL_FindNonSolidLocation(pos, pos, 4);
1745 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1747 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1752 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1754 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1756 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1760 // super spike hitting wall
1761 MSG_ReadVector(pos, cls.protocol);
1762 CL_FindNonSolidLocation(pos, pos, 4);
1763 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1765 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1770 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1772 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1774 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1777 case TE_SUPERSPIKEQUAD:
1778 // quad super spike hitting wall
1779 MSG_ReadVector(pos, cls.protocol);
1780 CL_FindNonSolidLocation(pos, pos, 4);
1781 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1783 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1788 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1790 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1792 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1795 // LordHavoc: added for improved blood splatters
1798 MSG_ReadVector(pos, cls.protocol);
1799 CL_FindNonSolidLocation(pos, pos, 4);
1800 dir[0] = MSG_ReadChar();
1801 dir[1] = MSG_ReadChar();
1802 dir[2] = MSG_ReadChar();
1803 count = MSG_ReadByte();
1804 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
1808 MSG_ReadVector(pos, cls.protocol);
1809 CL_FindNonSolidLocation(pos, pos, 4);
1810 dir[0] = MSG_ReadChar();
1811 dir[1] = MSG_ReadChar();
1812 dir[2] = MSG_ReadChar();
1813 count = MSG_ReadByte();
1814 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
1817 MSG_ReadVector(pos, cls.protocol);
1818 CL_FindNonSolidLocation(pos, pos, 4);
1819 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1821 // LordHavoc: added for improved gore
1822 case TE_BLOODSHOWER:
1824 MSG_ReadVector(pos, cls.protocol); // mins
1825 MSG_ReadVector(pos2, cls.protocol); // maxs
1826 velspeed = MSG_ReadCoord(cls.protocol); // speed
1827 count = (unsigned short) MSG_ReadShort(); // number of particles
1828 vel1[0] = -velspeed;
1829 vel1[1] = -velspeed;
1830 vel1[2] = -velspeed;
1834 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
1837 case TE_PARTICLECUBE:
1838 // general purpose particle effect
1839 MSG_ReadVector(pos, cls.protocol); // mins
1840 MSG_ReadVector(pos2, cls.protocol); // maxs
1841 MSG_ReadVector(dir, cls.protocol); // dir
1842 count = (unsigned short) MSG_ReadShort(); // number of particles
1843 colorStart = MSG_ReadByte(); // color
1844 colorLength = MSG_ReadByte(); // gravity (1 or 0)
1845 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
1846 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
1849 case TE_PARTICLERAIN:
1850 // general purpose particle effect
1851 MSG_ReadVector(pos, cls.protocol); // mins
1852 MSG_ReadVector(pos2, cls.protocol); // maxs
1853 MSG_ReadVector(dir, cls.protocol); // dir
1854 count = (unsigned short) MSG_ReadShort(); // number of particles
1855 colorStart = MSG_ReadByte(); // color
1856 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
1859 case TE_PARTICLESNOW:
1860 // general purpose particle effect
1861 MSG_ReadVector(pos, cls.protocol); // mins
1862 MSG_ReadVector(pos2, cls.protocol); // maxs
1863 MSG_ReadVector(dir, cls.protocol); // dir
1864 count = (unsigned short) MSG_ReadShort(); // number of particles
1865 colorStart = MSG_ReadByte(); // color
1866 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
1870 // bullet hitting wall
1871 MSG_ReadVector(pos, cls.protocol);
1872 CL_FindNonSolidLocation(pos, pos, 4);
1873 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1876 case TE_GUNSHOTQUAD:
1877 // quad bullet hitting wall
1878 MSG_ReadVector(pos, cls.protocol);
1879 CL_FindNonSolidLocation(pos, pos, 4);
1880 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1885 MSG_ReadVector(pos, cls.protocol);
1886 CL_FindNonSolidLocation(pos, pos, 10);
1887 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1888 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1891 case TE_EXPLOSIONQUAD:
1892 // quad rocket explosion
1893 MSG_ReadVector(pos, cls.protocol);
1894 CL_FindNonSolidLocation(pos, pos, 10);
1895 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1896 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1900 // Nehahra movie colored lighting explosion
1901 MSG_ReadVector(pos, cls.protocol);
1902 CL_FindNonSolidLocation(pos, pos, 10);
1903 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
1904 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
1905 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
1906 CL_ParticleExplosion(pos);
1907 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1908 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1909 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1912 case TE_EXPLOSIONRGB:
1913 // colored lighting explosion
1914 MSG_ReadVector(pos, cls.protocol);
1915 CL_FindNonSolidLocation(pos, pos, 10);
1916 CL_ParticleExplosion(pos);
1917 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1918 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1919 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1920 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1921 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1922 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1925 case TE_TAREXPLOSION:
1926 // tarbaby explosion
1927 MSG_ReadVector(pos, cls.protocol);
1928 CL_FindNonSolidLocation(pos, pos, 10);
1929 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1930 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1934 MSG_ReadVector(pos, cls.protocol);
1935 CL_FindNonSolidLocation(pos, pos, 10);
1936 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1939 case TE_CUSTOMFLASH:
1940 MSG_ReadVector(pos, cls.protocol);
1941 CL_FindNonSolidLocation(pos, pos, 4);
1942 radius = (MSG_ReadByte() + 1) * 8;
1943 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
1944 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1945 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1946 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1947 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1948 CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1952 MSG_ReadVector(pos, cls.protocol);
1953 MSG_ReadVector(dir, cls.protocol);
1954 count = MSG_ReadByte();
1955 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
1960 CL_ParseBeam(cl.model_bolt, true);
1965 CL_ParseBeam(cl.model_bolt2, true);
1970 CL_ParseBeam(cl.model_bolt3, false);
1975 // grappling hook beam
1976 CL_ParseBeam(cl.model_beam, false);
1980 // LordHavoc: for compatibility with the Nehahra movie...
1981 case TE_LIGHTNING4NEH:
1982 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
1986 MSG_ReadVector(pos, cls.protocol);
1987 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1991 MSG_ReadVector(pos, cls.protocol);
1992 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1996 // color mapped explosion
1997 MSG_ReadVector(pos, cls.protocol);
1998 CL_FindNonSolidLocation(pos, pos, 10);
1999 colorStart = MSG_ReadByte();
2000 colorLength = MSG_ReadByte();
2001 CL_ParticleExplosion2(pos, colorStart, colorLength);
2002 tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2003 color[0] = tempcolor[0] * (2.0f / 255.0f);
2004 color[1] = tempcolor[1] * (2.0f / 255.0f);
2005 color[2] = tempcolor[2] * (2.0f / 255.0f);
2006 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2007 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2008 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2012 MSG_ReadVector(pos, cls.protocol);
2013 MSG_ReadVector(pos2, cls.protocol);
2014 MSG_ReadVector(dir, cls.protocol);
2015 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2019 MSG_ReadVector(pos, cls.protocol);
2020 MSG_ReadVector(dir, cls.protocol);
2021 count = MSG_ReadByte();
2022 CL_FindNonSolidLocation(pos, pos, 4);
2023 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2026 case TE_TEI_BIGEXPLOSION:
2027 MSG_ReadVector(pos, cls.protocol);
2028 CL_FindNonSolidLocation(pos, pos, 10);
2029 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2030 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2033 case TE_TEI_PLASMAHIT:
2034 MSG_ReadVector(pos, cls.protocol);
2035 MSG_ReadVector(dir, cls.protocol);
2036 count = MSG_ReadByte();
2037 CL_FindNonSolidLocation(pos, pos, 5);
2038 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2042 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2047 // look for anything interesting like player IP addresses or ping reports
2048 qboolean CL_ExaminePrintString(const char *text)
2051 if (!strcmp(text, "Client ping times:\n"))
2053 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2054 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2056 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2058 Con_Printf("ping reply but empty scoreboard?!?\n");
2059 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2060 cl.parsingtextexpectingpingforscores = 0;
2062 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2063 return !cl.parsingtextexpectingpingforscores;
2065 if (!strncmp(text, "host: ", 9))
2067 // cl.parsingtextexpectingpingforscores = false; // really?
2068 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2069 cl.parsingtextplayerindex = 0;
2072 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2074 // if anything goes wrong, we'll assume this is not a ping report
2075 qboolean expected = cl.parsingtextexpectingpingforscores;
2076 cl.parsingtextexpectingpingforscores = 0;
2077 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2081 if ((*t >= '0' && *t <= '9') || *t == '-')
2084 while ((*t >= '0' && *t <= '9') || *t == '-')
2090 if(cl.parsingtextplayerindex < cl.maxclients)
2092 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2094 if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2096 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2097 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2099 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2101 // we parsed a valid ping entry, so expect another to follow
2102 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2103 cl.parsingtextexpectingpingforscores = expected;
2108 if (!strncmp(t, "unconnected\n", 12))
2111 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2112 cl.parsingtextexpectingpingforscores = expected;
2116 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2120 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2122 if (!strncmp(text, "players: ", 9))
2124 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2125 cl.parsingtextplayerindex = 0;
2128 else if (!strstr(text, ": "))
2130 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2134 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2136 // if anything goes wrong, we'll assume this is not a status report
2137 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2138 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2141 cl.parsingtextplayerindex = atoi(t);
2142 while (*t >= '0' && *t <= '9')
2146 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2151 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2153 // if anything goes wrong, we'll assume this is not a status report
2154 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2160 // botclient is perfectly valid, but we don't care about bots
2161 if (strcmp(t, "botclient\n"))
2163 lhnetaddress_t address;
2164 LHNETADDRESS_FromString(&address, t, 0);
2165 // TODO: log the IP address and player name?
2167 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2174 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2177 void CL_VM_Init (void);
2178 qboolean CL_VM_Parse_TempEntity (void);
2179 void CL_VM_Parse_StuffCmd (const char *msg);
2180 void CL_VM_Parse_CenterPrint (const char *msg);
2181 void CSQC_AddPrintText (const char *msg);
2182 void CSQC_ReadEntities (void);
2185 =====================
2186 CL_ParseServerMessage
2187 =====================
2189 int parsingerror = false;
2190 void CL_ParseServerMessage(void)
2194 protocolversion_t protocol;
2195 unsigned char cmdlog[32];
2196 char *cmdlogname[32], *temp;
2197 int cmdindex, cmdcount = 0;
2199 if (cls.demorecording)
2200 CL_WriteDemoMessage ();
2202 cl.last_received_message = realtime;
2205 // if recording demos, copy the message out
2207 if (cl_shownet.integer == 1)
2208 Con_Printf("%f %i\n", realtime, net_message.cursize);
2209 else if (cl_shownet.integer == 2)
2210 Con_Print("------------------\n");
2213 // parse the message
2215 //MSG_BeginReading ();
2217 parsingerror = true;
2219 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2221 cl.mtime[1] = cl.mtime[0];
2222 cl.mtime[0] = realtime; // qw has no clock
2223 cl.movement_needupdate = true;
2224 cl.onground = false; // since there's no clientdata parsing, clear the onground flag here
2225 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2226 // during this frame
2227 // (makes spectating players much smoother and prevents mouse movement from turning)
2228 cl.fixangle[1] = cl.fixangle[0];
2229 cl.fixangle[0] = false;
2230 if (!cls.demoplayback)
2231 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2233 // force a recalculation of the player prediction
2234 cl.movement_replay = true;
2236 // slightly kill qw player entities each frame
2237 for (i = 1;i < cl.maxclients;i++)
2238 cl.entities_active[i] = false;
2240 // kill all qw nails
2241 cl.qw_num_nails = 0;
2243 // fade weapon view kick
2244 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * (cl.time - cl.oldtime), 0);
2249 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2251 cmd = MSG_ReadByte ();
2255 SHOWNET("END OF MESSAGE");
2256 break; // end of message
2259 cmdindex = cmdcount & 31;
2261 cmdlog[cmdindex] = cmd;
2263 SHOWNET(qw_svc_strings[cmd]);
2264 cmdlogname[cmdindex] = qw_svc_strings[cmd];
2265 if (!cmdlogname[cmdindex])
2267 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2269 cmdlogname[cmdindex] = temp;
2277 char description[32*64], temp[64];
2279 strlcpy(description, "packet dump: ", sizeof(description));
2283 count = cmdcount - i;
2287 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2288 strlcat(description, temp, sizeof(description));
2293 description[strlen(description)-1] = '\n'; // replace the last space with a newline
2294 Con_Print(description);
2295 Host_Error("CL_ParseServerMessage: Illegible server message");
2300 //Con_Printf("qw_svc_nop\n");
2303 case qw_svc_disconnect:
2304 Con_Printf("Server disconnected\n");
2305 if (cls.demonum != -1)
2313 temp = MSG_ReadString();
2314 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
2317 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
2319 CSQC_AddPrintText(temp);
2323 case qw_svc_centerprint:
2324 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
2327 case qw_svc_stufftext:
2328 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
2332 // svc_damage protocol is identical to nq
2336 case qw_svc_serverdata:
2337 //Cbuf_Execute(); // make sure any stuffed commands are done
2338 CL_ParseServerInfo();
2339 CL_VM_Init(); //[515]: init csqc
2342 case qw_svc_setangle:
2343 for (i=0 ; i<3 ; i++)
2344 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2345 if (!cls.demoplayback)
2347 cl.fixangle[0] = true;
2348 VectorCopy(cl.viewangles, cl.mviewangles[0]);
2349 // disable interpolation if this is new
2350 if (!cl.fixangle[1])
2351 VectorCopy(cl.viewangles, cl.mviewangles[1]);
2355 case qw_svc_lightstyle:
2356 i = MSG_ReadByte ();
2357 if (i >= cl.max_lightstyle)
2359 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2362 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
2363 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2364 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
2368 CL_ParseStartSoundPacket(false);
2371 case qw_svc_stopsound:
2372 i = (unsigned short) MSG_ReadShort();
2373 S_StopSound(i>>3, i&7);
2376 case qw_svc_updatefrags:
2378 if (i >= cl.maxclients)
2379 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2380 cl.scores[i].frags = (signed short) MSG_ReadShort();
2383 case qw_svc_updateping:
2385 if (i >= cl.maxclients)
2386 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
2387 cl.scores[i].qw_ping = MSG_ReadShort();
2390 case qw_svc_updatepl:
2392 if (i >= cl.maxclients)
2393 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
2394 cl.scores[i].qw_packetloss = MSG_ReadByte();
2397 case qw_svc_updateentertime:
2399 if (i >= cl.maxclients)
2400 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
2402 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
2405 case qw_svc_spawnbaseline:
2406 i = (unsigned short) MSG_ReadShort();
2407 if (i < 0 || i >= MAX_EDICTS)
2408 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2409 if (i >= cl.max_entities)
2410 CL_ExpandEntities(i);
2411 CL_ParseBaseline(cl.entities + i, false);
2413 case qw_svc_spawnstatic:
2414 CL_ParseStatic(false);
2416 case qw_svc_temp_entity:
2417 if(!CL_VM_Parse_TempEntity())
2418 CL_ParseTempEntity ();
2421 case qw_svc_killedmonster:
2422 cl.stats[STAT_MONSTERS]++;
2425 case qw_svc_foundsecret:
2426 cl.stats[STAT_SECRETS]++;
2429 case qw_svc_updatestat:
2430 i = MSG_ReadByte ();
2431 if (i < 0 || i >= MAX_CL_STATS)
2432 Host_Error ("svc_updatestat: %i is invalid", i);
2433 cl.stats[i] = MSG_ReadByte ();
2436 case qw_svc_updatestatlong:
2437 i = MSG_ReadByte ();
2438 if (i < 0 || i >= MAX_CL_STATS)
2439 Host_Error ("svc_updatestatlong: %i is invalid", i);
2440 cl.stats[i] = MSG_ReadLong ();
2443 case qw_svc_spawnstaticsound:
2444 CL_ParseStaticSound (false);
2447 case qw_svc_cdtrack:
2448 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
2449 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2450 CDAudio_Play ((unsigned char)cls.forcetrack, true);
2452 CDAudio_Play ((unsigned char)cl.cdtrack, true);
2455 case qw_svc_intermission:
2456 cl.intermission = 1;
2457 cl.completed_time = cl.time;
2458 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
2459 for (i = 0;i < 3;i++)
2460 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
2464 cl.intermission = 2;
2465 cl.completed_time = cl.time;
2466 SCR_CenterPrint(MSG_ReadString ());
2469 case qw_svc_sellscreen:
2470 Cmd_ExecuteString ("help", src_command);
2473 case qw_svc_smallkick:
2474 cl.qw_weaponkick = -2;
2476 case qw_svc_bigkick:
2477 cl.qw_weaponkick = -4;
2480 case qw_svc_muzzleflash:
2481 i = (unsigned short) MSG_ReadShort();
2482 // NOTE: in QW this only worked on clients
2483 if (i < 0 || i >= MAX_EDICTS)
2484 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2485 if (i >= cl.max_entities)
2486 CL_ExpandEntities(i);
2487 cl.entities[i].persistent.muzzleflash = 1.0f;
2490 case qw_svc_updateuserinfo:
2491 QW_CL_UpdateUserInfo();
2494 case qw_svc_setinfo:
2498 case qw_svc_serverinfo:
2502 case qw_svc_download:
2503 QW_CL_ParseDownload();
2506 case qw_svc_playerinfo:
2507 EntityStateQW_ReadPlayerUpdate();
2514 case qw_svc_chokecount:
2516 // FIXME: apply to netgraph
2517 //for (j = 0;j < i;j++)
2518 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
2521 case qw_svc_modellist:
2522 QW_CL_ParseModelList();
2525 case qw_svc_soundlist:
2526 QW_CL_ParseSoundList();
2529 case qw_svc_packetentities:
2530 EntityFrameQW_CL_ReadFrame(false);
2531 // first update is the final signon stage
2532 if (cls.signon == SIGNONS - 1)
2533 cls.signon = SIGNONS;
2536 case qw_svc_deltapacketentities:
2537 EntityFrameQW_CL_ReadFrame(true);
2538 // first update is the final signon stage
2539 if (cls.signon == SIGNONS - 1)
2540 cls.signon = SIGNONS;
2543 case qw_svc_maxspeed:
2544 cl.qw_movevars_maxspeed = MSG_ReadFloat();
2547 case qw_svc_entgravity:
2548 cl.qw_movevars_entgravity = MSG_ReadFloat();
2551 case qw_svc_setpause:
2552 cl.paused = MSG_ReadByte ();
2557 S_PauseGameSounds (cl.paused);
2562 // fully kill the still slightly dead qw player entities each frame
2563 for (i = 1;i < cl.maxclients;i++)
2564 if (!cl.entities_active[i])
2565 cl.entities[i].state_current.active = false;
2572 Host_Error ("CL_ParseServerMessage: Bad server message");
2574 cmd = MSG_ReadByte ();
2578 SHOWNET("END OF MESSAGE");
2579 break; // end of message
2582 cmdindex = cmdcount & 31;
2584 cmdlog[cmdindex] = cmd;
2586 // if the high bit of the command byte is set, it is a fast update
2589 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2591 cmdlogname[cmdindex] = temp;
2592 SHOWNET("fast update");
2593 if (cls.signon == SIGNONS - 1)
2595 // first update is the final signon stage
2596 cls.signon = SIGNONS;
2599 EntityFrameQuake_ReadEntity (cmd&127);
2603 SHOWNET(svc_strings[cmd]);
2604 cmdlogname[cmdindex] = svc_strings[cmd];
2605 if (!cmdlogname[cmdindex])
2607 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2609 cmdlogname[cmdindex] = temp;
2617 char description[32*64], temp[64];
2619 strlcpy (description, "packet dump: ", sizeof(description));
2623 count = cmdcount - i;
2627 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2628 strlcat (description, temp, sizeof (description));
2633 description[strlen(description)-1] = '\n'; // replace the last space with a newline
2634 Con_Print(description);
2635 Host_Error ("CL_ParseServerMessage: Illegible server message");
2640 if (cls.signon < SIGNONS)
2641 Con_Print("<-- server to client keepalive\n");
2645 cl.mtime[1] = cl.mtime[0];
2646 cl.mtime[0] = MSG_ReadFloat ();
2647 cl.movement_needupdate = true;
2648 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2649 // during this frame
2650 // (makes spectating players much smoother and prevents mouse movement from turning)
2651 cl.fixangle[1] = cl.fixangle[0];
2652 cl.fixangle[0] = false;
2653 if (!cls.demoplayback)
2654 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2657 case svc_clientdata:
2658 CL_ParseClientdata();
2662 i = MSG_ReadLong ();
2663 protocol = Protocol_EnumForNumber(i);
2664 if (protocol == PROTOCOL_UNKNOWN)
2665 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
2666 // hack for unmarked Nehahra movie demos which had a custom protocol
2667 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
2668 protocol = PROTOCOL_NEHAHRAMOVIE;
2669 cls.protocol = protocol;
2672 case svc_disconnect:
2673 Con_Printf ("Server disconnected\n");
2674 if (cls.demonum != -1)
2681 temp = MSG_ReadString();
2682 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
2683 CSQC_AddPrintText(temp); //[515]: csqc
2686 case svc_centerprint:
2687 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
2691 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
2698 case svc_serverinfo:
2699 CL_ParseServerInfo ();
2700 CL_VM_Init(); //[515]: init csqc
2704 for (i=0 ; i<3 ; i++)
2705 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2706 if (!cls.demoplayback)
2708 cl.fixangle[0] = true;
2709 VectorCopy(cl.viewangles, cl.mviewangles[0]);
2710 // disable interpolation if this is new
2711 if (!cl.fixangle[1])
2712 VectorCopy(cl.viewangles, cl.mviewangles[1]);
2717 cl.viewentity = (unsigned short)MSG_ReadShort ();
2718 if (cl.viewentity >= MAX_EDICTS)
2719 Host_Error("svc_setview >= MAX_EDICTS");
2720 if (cl.viewentity >= cl.max_entities)
2721 CL_ExpandEntities(cl.viewentity);
2722 // LordHavoc: assume first setview recieved is the real player entity
2723 if (!cl.playerentity)
2724 cl.playerentity = cl.viewentity;
2727 case svc_lightstyle:
2728 i = MSG_ReadByte ();
2729 if (i >= cl.max_lightstyle)
2731 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2734 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
2735 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2736 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
2740 CL_ParseStartSoundPacket(false);
2744 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
2746 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
2747 CL_ParseStartSoundPacket(true);
2751 int i = (unsigned short)MSG_ReadShort();
2752 char *s = MSG_ReadString();
2755 if (i >= 1 && i < MAX_MODELS)
2757 model_t *model = Mod_ForName(s, false, false, i == 1);
2759 Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
2760 cl.model_precache[i] = model;
2763 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
2768 if (i >= 1 && i < MAX_SOUNDS)
2770 sfx_t *sfx = S_PrecacheSound (s, true, false);
2771 if (!sfx && snd_initialized.integer)
2772 Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
2773 cl.sound_precache[i] = sfx;
2776 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
2782 i = (unsigned short) MSG_ReadShort();
2783 S_StopSound(i>>3, i&7);
2786 case svc_updatename:
2787 i = MSG_ReadByte ();
2788 if (i >= cl.maxclients)
2789 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
2790 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
2793 case svc_updatefrags:
2794 i = MSG_ReadByte ();
2795 if (i >= cl.maxclients)
2796 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2797 cl.scores[i].frags = (signed short) MSG_ReadShort ();
2800 case svc_updatecolors:
2801 i = MSG_ReadByte ();
2802 if (i >= cl.maxclients)
2803 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
2804 cl.scores[i].colors = MSG_ReadByte ();
2808 CL_ParseParticleEffect ();
2819 case svc_spawnbaseline:
2820 i = (unsigned short) MSG_ReadShort ();
2821 if (i < 0 || i >= MAX_EDICTS)
2822 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2823 if (i >= cl.max_entities)
2824 CL_ExpandEntities(i);
2825 CL_ParseBaseline (cl.entities + i, false);
2827 case svc_spawnbaseline2:
2828 i = (unsigned short) MSG_ReadShort ();
2829 if (i < 0 || i >= MAX_EDICTS)
2830 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
2831 if (i >= cl.max_entities)
2832 CL_ExpandEntities(i);
2833 CL_ParseBaseline (cl.entities + i, true);
2835 case svc_spawnstatic:
2836 CL_ParseStatic (false);
2838 case svc_spawnstatic2:
2839 CL_ParseStatic (true);
2841 case svc_temp_entity:
2842 if(!CL_VM_Parse_TempEntity())
2843 CL_ParseTempEntity ();
2847 cl.paused = MSG_ReadByte ();
2852 S_PauseGameSounds (cl.paused);
2856 i = MSG_ReadByte ();
2857 // LordHavoc: it's rude to kick off the client if they missed the
2858 // reconnect somehow, so allow signon 1 even if at signon 1
2859 if (i <= cls.signon && i != 1)
2860 Host_Error ("Received signon %i when at %i", i, cls.signon);
2865 case svc_killedmonster:
2866 cl.stats[STAT_MONSTERS]++;
2869 case svc_foundsecret:
2870 cl.stats[STAT_SECRETS]++;
2873 case svc_updatestat:
2874 i = MSG_ReadByte ();
2875 if (i < 0 || i >= MAX_CL_STATS)
2876 Host_Error ("svc_updatestat: %i is invalid", i);
2877 cl.stats[i] = MSG_ReadLong ();
2880 case svc_updatestatubyte:
2881 i = MSG_ReadByte ();
2882 if (i < 0 || i >= MAX_CL_STATS)
2883 Host_Error ("svc_updatestat: %i is invalid", i);
2884 cl.stats[i] = MSG_ReadByte ();
2887 case svc_spawnstaticsound:
2888 CL_ParseStaticSound (false);
2891 case svc_spawnstaticsound2:
2892 CL_ParseStaticSound (true);
2896 cl.cdtrack = MSG_ReadByte ();
2897 cl.looptrack = MSG_ReadByte ();
2898 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2899 CDAudio_Play ((unsigned char)cls.forcetrack, true);
2901 CDAudio_Play ((unsigned char)cl.cdtrack, true);
2904 case svc_intermission:
2905 cl.intermission = 1;
2906 cl.completed_time = cl.time;
2910 cl.intermission = 2;
2911 cl.completed_time = cl.time;
2912 SCR_CenterPrint(MSG_ReadString ());
2916 cl.intermission = 3;
2917 cl.completed_time = cl.time;
2918 SCR_CenterPrint(MSG_ReadString ());
2921 case svc_sellscreen:
2922 Cmd_ExecuteString ("help", src_command);
2925 if (gamemode == GAME_TENEBRAE)
2927 // repeating particle effect
2928 MSG_ReadCoord(cls.protocol);
2929 MSG_ReadCoord(cls.protocol);
2930 MSG_ReadCoord(cls.protocol);
2931 MSG_ReadCoord(cls.protocol);
2932 MSG_ReadCoord(cls.protocol);
2933 MSG_ReadCoord(cls.protocol);
2940 SHOWLMP_decodehide();
2943 if (gamemode == GAME_TENEBRAE)
2946 MSG_ReadCoord(cls.protocol);
2947 MSG_ReadCoord(cls.protocol);
2948 MSG_ReadCoord(cls.protocol);
2953 SHOWLMP_decodeshow();
2956 R_SetSkyBox(MSG_ReadString());
2959 if (cls.signon == SIGNONS - 1)
2961 // first update is the final signon stage
2962 cls.signon = SIGNONS;
2965 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
2966 EntityFrame_CL_ReadFrame();
2967 else if (cls.protocol == PROTOCOL_DARKPLACES4)
2968 EntityFrame4_CL_ReadFrame();
2970 EntityFrame5_CL_ReadFrame();
2972 case svc_csqcentities:
2973 CSQC_ReadEntities();
2979 CL_UpdateItemsAndWeapon();
2981 EntityFrameQuake_ISeeDeadEntities();
2983 parsingerror = false;
2986 void CL_Parse_DumpPacket(void)
2990 Con_Print("Packet dump:\n");
2991 SZ_HexDumpToConsole(&net_message);
2992 parsingerror = false;
2995 void CL_Parse_ErrorCleanUp(void)
2997 if (cls.qw_downloadmemory)
2999 Mem_Free(cls.qw_downloadmemory);
3000 cls.qw_downloadmemory = NULL;
3002 cls.qw_downloadpercent = 0;
3006 void CL_Parse_Init(void)
3008 // LordHavoc: added demo_nehahra cvar
3009 Cvar_RegisterVariable (&demo_nehahra);
3010 if (gamemode == GAME_NEHAHRA)
3011 Cvar_SetValue("demo_nehahra", 1);
3012 Cvar_RegisterVariable(&developer_networkentities);
3014 Cvar_RegisterVariable(&cl_sound_wizardhit);
3015 Cvar_RegisterVariable(&cl_sound_hknighthit);
3016 Cvar_RegisterVariable(&cl_sound_tink1);
3017 Cvar_RegisterVariable(&cl_sound_ric1);
3018 Cvar_RegisterVariable(&cl_sound_ric2);
3019 Cvar_RegisterVariable(&cl_sound_ric3);
3020 Cvar_RegisterVariable(&cl_sound_r_exp3);
3022 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3023 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3024 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3025 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3028 void CL_Parse_Shutdown(void)