2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
99 char *qw_svc_strings[128] =
103 "qw_svc_disconnect", // 2
104 "qw_svc_updatestat", // 3 // [byte] [byte]
106 "qw_svc_setview", // 5 // [short] entity number
107 "qw_svc_sound", // 6 // <see code>
109 "qw_svc_print", // 8 // [byte] id [string] null terminated string
110 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
111 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
112 "qw_svc_serverdata", // 11 // [long] protocol ...
113 "qw_svc_lightstyle", // 12 // [byte] [string]
115 "qw_svc_updatefrags", // 14 // [byte] [short]
117 "qw_svc_stopsound", // 16 // <see code>
120 "qw_svc_damage", // 19
121 "qw_svc_spawnstatic", // 20
123 "qw_svc_spawnbaseline", // 22
124 "qw_svc_temp_entity", // 23 // variable
125 "qw_svc_setpause", // 24 // [byte] on / off
127 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
128 "qw_svc_killedmonster", // 27
129 "qw_svc_foundsecret", // 28
130 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
131 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
132 "qw_svc_finale", // 31 // [string] text
133 "qw_svc_cdtrack", // 32 // [byte] track
134 "qw_svc_sellscreen", // 33
135 "qw_svc_smallkick", // 34 // set client punchangle to 2
136 "qw_svc_bigkick", // 35 // set client punchangle to 4
137 "qw_svc_updateping", // 36 // [byte] [short]
138 "qw_svc_updateentertime", // 37 // [byte] [float]
139 "qw_svc_updatestatlong", // 38 // [byte] [long]
140 "qw_svc_muzzleflash", // 39 // [short] entity
141 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
142 "qw_svc_download", // 41 // [short] size [size bytes]
143 "qw_svc_playerinfo", // 42 // variable
144 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
145 "qw_svc_chokecount", // 44 // [byte] packets choked
146 "qw_svc_modellist", // 45 // [strings]
147 "qw_svc_soundlist", // 46 // [strings]
148 "qw_svc_packetentities", // 47 // [...]
149 "qw_svc_deltapacketentities", // 48 // [...]
150 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
151 "qw_svc_entgravity", // 50 // gravity change, for prediction
152 "qw_svc_setinfo", // 51 // setinfo on a client
153 "qw_svc_serverinfo", // 52 // serverinfo
154 "qw_svc_updatepl", // 53 // [byte] [byte]
157 //=============================================================================
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 #define RIC_GUNSHOT 1
169 #define RIC_GUNSHOTQUAD 2
170 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
171 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
172 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
173 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
174 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
175 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
176 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
177 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
179 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
180 static void QW_CL_RequestNextDownload(void);
181 static void QW_CL_NextUpload(void);
182 void QW_CL_StartUpload(unsigned char *data, int size);
183 //static qboolean QW_CL_IsUploading(void);
184 static void QW_CL_StopUpload(void);
188 CL_ParseStartSoundPacket
191 void CL_ParseStartSoundPacket(int largesoundindex)
200 if (cls.protocol == PROTOCOL_QUAKEWORLD)
202 channel = MSG_ReadShort();
204 if (channel & (1<<15))
205 volume = MSG_ReadByte ();
207 volume = DEFAULT_SOUND_PACKET_VOLUME;
209 if (channel & (1<<14))
210 attenuation = MSG_ReadByte () / 64.0;
212 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
214 ent = (channel>>3)&1023;
217 sound_num = MSG_ReadByte ();
221 field_mask = MSG_ReadByte();
223 if (field_mask & SND_VOLUME)
224 volume = MSG_ReadByte ();
226 volume = DEFAULT_SOUND_PACKET_VOLUME;
228 if (field_mask & SND_ATTENUATION)
229 attenuation = MSG_ReadByte () / 64.0;
231 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
233 if (field_mask & SND_LARGEENTITY)
235 ent = (unsigned short) MSG_ReadShort ();
236 channel = MSG_ReadByte ();
240 channel = (unsigned short) MSG_ReadShort ();
245 if (largesoundindex || field_mask & SND_LARGESOUND)
246 sound_num = (unsigned short) MSG_ReadShort ();
248 sound_num = MSG_ReadByte ();
251 MSG_ReadVector(pos, cls.protocol);
253 if (sound_num >= MAX_SOUNDS)
255 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
259 if (ent >= MAX_EDICTS)
261 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
265 if (ent >= cl.max_entities)
266 CL_ExpandEntities(ent);
268 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
275 When the client is taking a long time to load stuff, send keepalive messages
276 so the server doesn't disconnect.
280 static unsigned char olddata[NET_MAXMESSAGE];
281 void CL_KeepaliveMessage (qboolean readmessages)
284 static double nextmsg = -1;
289 // no need if server is local and definitely not if this is a demo
290 if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
295 // read messages from server, should just be nops
296 oldreadcount = msg_readcount;
297 oldbadread = msg_badread;
299 memcpy(olddata, net_message.data, net_message.cursize);
301 NetConn_ClientFrame();
303 msg_readcount = oldreadcount;
304 msg_badread = oldbadread;
306 memcpy(net_message.data, olddata, net_message.cursize);
309 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
312 unsigned char buf[4];
315 // LordHavoc: must use unreliable because reliable could kill the sigon message!
316 Con_Print("--> client to server keepalive\n");
317 memset(&msg, 0, sizeof(msg));
319 msg.maxsize = sizeof(buf);
320 MSG_WriteChar(&msg, clc_nop);
321 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
325 void CL_ParseEntityLump(char *entdata)
328 char key[128], value[MAX_INPUTLINE];
329 FOG_clear(); // LordHavoc: no fog until set
330 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
331 R_SetSkyBox(cl.worldmodel->brush.skybox);
335 if (!COM_ParseToken_Simple(&data, false))
337 if (com_token[0] != '{')
341 if (!COM_ParseToken_Simple(&data, false))
343 if (com_token[0] == '}')
344 break; // end of worldspawn
345 if (com_token[0] == '_')
346 strlcpy (key, com_token + 1, sizeof (key));
348 strlcpy (key, com_token, sizeof (key));
349 while (key[strlen(key)-1] == ' ') // remove trailing spaces
350 key[strlen(key)-1] = 0;
351 if (!COM_ParseToken_Simple(&data, false))
353 strlcpy (value, com_token, sizeof (value));
354 if (!strcmp("sky", key))
356 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
358 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
360 else if (!strcmp("fog", key))
361 sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
362 else if (!strcmp("fog_density", key))
363 r_refdef.fog_density = atof(value);
364 else if (!strcmp("fog_red", key))
365 r_refdef.fog_red = atof(value);
366 else if (!strcmp("fog_green", key))
367 r_refdef.fog_green = atof(value);
368 else if (!strcmp("fog_blue", key))
369 r_refdef.fog_blue = atof(value);
373 extern void CL_Locs_Reload_f(void);
374 extern void CL_VM_Init (void);
375 static void CL_SetupWorldModel(void)
377 // update the world model
378 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
379 CL_UpdateRenderEntity(&cl.entities[0].render);
381 // set up csqc world for collision culling
384 VectorCopy(cl.worldmodel->normalmins, cl.world.areagrid_mins);
385 VectorCopy(cl.worldmodel->normalmaxs, cl.world.areagrid_maxs);
389 VectorSet(cl.world.areagrid_mins, -4096, -4096, -4096);
390 VectorSet(cl.world.areagrid_maxs, 4096, 4096, 4096);
392 World_Clear(&cl.world);
394 // load or reload .loc file for team chat messages
397 // reset particles and other per-level things
400 // load the team chat beep if possible
401 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
403 // check memory integrity
404 Mem_CheckSentinelsGlobal();
414 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
418 // see if the file already exists
419 file = FS_Open(filename, "rb", true, false);
426 // download messages in a demo would be bad
427 if (cls.demorecording)
429 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
433 // don't try to download when playing a demo
437 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
438 Con_Printf("Downloading %s\n", filename);
440 if (!cls.qw_downloadmemory)
442 cls.qw_downloadmemory = NULL;
443 cls.qw_downloadmemorycursize = 0;
444 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
447 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
448 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
450 cls.qw_downloadnumber++;
451 cls.qw_downloadpercent = 0;
452 cls.qw_downloadmemorycursize = 0;
457 static void QW_CL_ProcessUserInfo(int slot);
458 static void QW_CL_RequestNextDownload(void)
462 // clear name of file that just finished
463 cls.qw_downloadname[0] = 0;
465 switch (cls.qw_downloadtype)
470 if (cls.qw_downloadnumber == 0)
471 Con_Printf("Checking skins...\n");
472 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
474 if (!cl.scores[cls.qw_downloadnumber].name[0])
476 // check if we need to download the file, and return if so
477 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
481 cls.qw_downloadtype = dl_none;
483 // load any newly downloaded skins
484 for (i = 0;i < cl.maxclients;i++)
485 QW_CL_ProcessUserInfo(i);
487 // if we're still in signon stages, request the next one
488 if (cls.signon != SIGNONS)
490 cls.signon = SIGNONS-1;
491 // we'll go to SIGNONS when the first entity update is received
492 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
493 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
497 if (cls.qw_downloadnumber == 0)
499 Con_Printf("Checking models...\n");
500 cls.qw_downloadnumber = 1;
503 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
506 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
508 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
509 cl.qw_modelindex_spike = cls.qw_downloadnumber;
510 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
511 cl.qw_modelindex_player = cls.qw_downloadnumber;
512 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
513 cl.qw_modelindex_flag = cls.qw_downloadnumber;
514 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
515 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
516 // check if we need to download the file, and return if so
517 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
521 cls.qw_downloadtype = dl_none;
523 // parse the Q3 shader files
526 // touch all of the precached models that are still loaded so we can free
527 // anything that isn't needed
530 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
531 Mod_FindName(cl.model_name[i]);
532 // precache any models used by the client (this also marks them used)
533 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
534 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
535 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
536 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
539 // now we try to load everything that is new
542 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
543 if (cl.model_precache[1]->Draw == NULL)
544 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
547 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
548 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
549 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
551 // check memory integrity
552 Mem_CheckSentinelsGlobal();
554 // now that we have a world model, set up the world entity, renderer
556 CL_SetupWorldModel();
558 // add pmodel/emodel CRCs to userinfo
559 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
560 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
562 // done checking sounds and models, send a prespawn command now
563 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
564 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
566 if (cls.qw_downloadmemory)
568 Mem_Free(cls.qw_downloadmemory);
569 cls.qw_downloadmemory = NULL;
573 cl.loadfinished = true;
576 if (cls.qw_downloadnumber == 0)
578 Con_Printf("Checking sounds...\n");
579 cls.qw_downloadnumber = 1;
582 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
584 // check if we need to download the file, and return if so
585 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
589 cls.qw_downloadtype = dl_none;
591 // load new sounds and unload old ones
592 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
593 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
595 // precache any sounds used by the client
596 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
597 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
598 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
599 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
600 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
601 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
602 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
605 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
607 // Don't lock the sfx here, S_ServerSounds already did that
608 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
611 // check memory integrity
612 Mem_CheckSentinelsGlobal();
614 // done with sound downloads, next we check models
615 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
616 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
620 Con_Printf("Unknown download type.\n");
624 static void QW_CL_ParseDownload(void)
626 int size = (signed short)MSG_ReadShort();
627 int percent = MSG_ReadByte();
629 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
631 // skip the download fragment if playing a demo
635 msg_readcount += size;
641 Con_Printf("File not found.\n");
642 QW_CL_RequestNextDownload();
646 if (msg_readcount + (unsigned short)size > net_message.cursize)
647 Host_Error("corrupt download message\n");
649 // make sure the buffer is big enough to include this new fragment
650 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
653 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
654 cls.qw_downloadmemorymaxsize *= 2;
655 old = cls.qw_downloadmemory;
656 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
659 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
664 // read the fragment out of the packet
665 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
666 cls.qw_downloadmemorycursize += size;
667 cls.qw_downloadspeedcount += size;
669 cls.qw_downloadpercent = percent;
673 // request next fragment
674 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
675 MSG_WriteString(&cls.netcon->message, "nextdl");
680 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
682 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
684 cls.qw_downloadpercent = 0;
686 // start downloading the next file (or join the game)
687 QW_CL_RequestNextDownload();
691 static void QW_CL_ParseModelList(void)
694 int nummodels = MSG_ReadByte();
697 // parse model precache list
700 str = MSG_ReadString();
704 if (nummodels==MAX_MODELS)
705 Host_Error("Server sent too many model precaches");
706 if (strlen(str) >= MAX_QPATH)
707 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
708 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
714 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
715 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
720 cls.qw_downloadnumber = 0;
721 cls.qw_downloadtype = dl_model;
722 QW_CL_RequestNextDownload();
725 static void QW_CL_ParseSoundList(void)
728 int numsounds = MSG_ReadByte();
731 // parse sound precache list
734 str = MSG_ReadString();
738 if (numsounds==MAX_SOUNDS)
739 Host_Error("Server sent too many sound precaches");
740 if (strlen(str) >= MAX_QPATH)
741 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
742 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
749 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
750 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
755 cls.qw_downloadnumber = 0;
756 cls.qw_downloadtype = dl_sound;
757 QW_CL_RequestNextDownload();
760 static void QW_CL_Skins_f(void)
762 cls.qw_downloadnumber = 0;
763 cls.qw_downloadtype = dl_skin;
764 QW_CL_RequestNextDownload();
767 static void QW_CL_Changing_f(void)
769 if (cls.qw_downloadmemory) // don't change when downloading
774 cls.signon = 1; // not active anymore, but not disconnected
775 Con_Printf("\nChanging map...\n");
778 void QW_CL_NextUpload(void)
780 int r, percent, size;
782 if (!cls.qw_uploaddata)
785 r = cls.qw_uploadsize - cls.qw_uploadpos;
788 size = min(1, cls.qw_uploadsize);
789 percent = (cls.qw_uploadpos+r)*100/size;
791 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
792 MSG_WriteShort(&cls.netcon->message, r);
793 MSG_WriteByte(&cls.netcon->message, percent);
794 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
796 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
798 cls.qw_uploadpos += r;
800 if (cls.qw_uploadpos < cls.qw_uploadsize)
803 Con_Printf("Upload completed\n");
808 void QW_CL_StartUpload(unsigned char *data, int size)
810 // do nothing in demos or if not connected
814 // abort existing upload if in progress
817 Con_DPrintf("Starting upload of %d bytes...\n", size);
819 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
820 memcpy(cls.qw_uploaddata, data, size);
821 cls.qw_uploadsize = size;
822 cls.qw_uploadpos = 0;
828 qboolean QW_CL_IsUploading(void)
830 return cls.qw_uploaddata != NULL;
834 void QW_CL_StopUpload(void)
836 if (cls.qw_uploaddata)
837 Mem_Free(cls.qw_uploaddata);
838 cls.qw_uploaddata = NULL;
839 cls.qw_uploadsize = 0;
840 cls.qw_uploadpos = 0;
843 static void QW_CL_ProcessUserInfo(int slot)
845 int topcolor, bottomcolor;
847 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
848 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
849 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
850 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
851 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
852 cl.scores[slot].qw_spectator = temp[0] != 0;
853 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
854 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
855 if (!cl.scores[slot].qw_skin[0])
856 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
860 static void QW_CL_UpdateUserInfo(void)
863 slot = MSG_ReadByte();
864 if (slot >= cl.maxclients)
866 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
871 cl.scores[slot].qw_userid = MSG_ReadLong();
872 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
874 QW_CL_ProcessUserInfo(slot);
877 static void QW_CL_SetInfo(void)
882 slot = MSG_ReadByte();
883 strlcpy(key, MSG_ReadString(), sizeof(key));
884 strlcpy(value, MSG_ReadString(), sizeof(value));
885 if (slot >= cl.maxclients)
887 Con_Printf("svc_setinfo >= cl.maxclients\n");
890 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
892 QW_CL_ProcessUserInfo(slot);
895 static void QW_CL_ServerInfo(void)
900 strlcpy(key, MSG_ReadString(), sizeof(key));
901 strlcpy(value, MSG_ReadString(), sizeof(value));
902 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
903 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
904 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
905 cl.qw_teamplay = atoi(temp);
908 static void QW_CL_ParseNails(void)
911 int numnails = MSG_ReadByte();
913 unsigned char bits[6];
914 for (i = 0;i < numnails;i++)
916 for (j = 0;j < 6;j++)
917 bits[j] = MSG_ReadByte();
918 if (cl.qw_num_nails > 255)
920 v = cl.qw_nails[cl.qw_num_nails++];
921 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
922 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
923 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
924 v[3] = -360*(bits[4]>>4)/16;
925 v[4] = 360*bits[5]/256;
930 static void CL_UpdateItemsAndWeapon(void)
933 // check for important changes
936 if (cl.olditems != cl.stats[STAT_ITEMS])
937 for (j = 0;j < 32;j++)
938 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
939 cl.item_gettime[j] = cl.time;
940 cl.olditems = cl.stats[STAT_ITEMS];
942 // GAME_NEXUIZ hud needs weapon change time
943 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
944 cl.weapontime = cl.time;
945 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
948 void CL_BeginDownloads(qboolean aborteddownload)
950 // quakeworld works differently
951 if (cls.protocol == PROTOCOL_QUAKEWORLD)
954 // this would be a good place to do curl downloads
955 if(Curl_Have_forthismap())
957 Curl_Register_predownload(); // come back later
962 // curl is done, so let's start with the business
965 // if already downloading something from the previous level, don't stop it
966 if (cls.qw_downloadname[0])
972 cl.downloadcsqc = false;
975 && csqc_progname.string
976 && csqc_progname.string[0]
977 && csqc_progcrc.integer >= 0
978 && cl_serverextension_download.integer
979 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
980 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
982 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
987 if (cl.loadmodel_current < cl.loadmodel_total)
991 // parse the Q3 shader files
992 if (cl.loadmodel_current < 2)
995 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
997 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
999 if (cls.signon < SIGNONS)
1000 CL_KeepaliveMessage(true);
1001 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
1002 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1004 // we now have the worldmodel so we can set up the game world
1005 CL_SetupWorldModel();
1006 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1008 cl.loadfinished = true;
1009 // now issue the spawn to move on to signon 2 like normal
1011 Cmd_ForwardStringToServer("prespawn");
1016 // finished loading models
1019 if (cl.loadsound_current < cl.loadsound_total)
1023 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1025 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1027 if (cls.signon < SIGNONS)
1028 CL_KeepaliveMessage(true);
1029 // Don't lock the sfx here, S_ServerSounds already did that
1030 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1033 // finished loading sounds
1036 // note: the reason these loops skip already-loaded things is that it
1037 // enables this command to be issued during the game if desired
1039 if (cl.downloadmodel_current < cl.loadmodel_total)
1043 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1045 if (aborteddownload)
1047 if (cl.downloadmodel_current == 1)
1049 // the worldmodel failed, but we need to set up anyway
1050 CL_SetupWorldModel();
1051 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1053 cl.loadfinished = true;
1054 // now issue the spawn to move on to signon 2 like normal
1056 Cmd_ForwardStringToServer("prespawn");
1059 aborteddownload = false;
1062 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1064 if (cls.signon < SIGNONS)
1065 CL_KeepaliveMessage(true);
1066 if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1068 if (cl.downloadmodel_current == 1)
1069 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1071 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1072 // regarding the * check: don't try to download submodels
1073 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1075 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1076 // we'll try loading again when the download finishes
1080 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1081 if (cl.downloadmodel_current == 1)
1083 // we now have the worldmodel so we can set up the game world
1084 CL_SetupWorldModel();
1085 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1087 cl.loadfinished = true;
1088 // now issue the spawn to move on to signon 2 like normal
1090 Cmd_ForwardStringToServer("prespawn");
1095 // finished loading models
1098 if (cl.downloadsound_current < cl.loadsound_total)
1102 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1104 char soundname[MAX_QPATH];
1105 if (aborteddownload)
1107 aborteddownload = false;
1110 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1112 if (cls.signon < SIGNONS)
1113 CL_KeepaliveMessage(true);
1114 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1115 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1117 Con_Printf("Sound %s not found\n", soundname);
1118 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1120 Cmd_ForwardStringToServer(va("download %s", soundname));
1121 // we'll try loading again when the download finishes
1125 // Don't lock the sfx here, S_ServerSounds already did that
1126 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1129 // finished loading sounds
1132 if (!cl.loadfinished)
1134 cl.loadfinished = true;
1136 // check memory integrity
1137 Mem_CheckSentinelsGlobal();
1139 // now issue the spawn to move on to signon 2 like normal
1141 Cmd_ForwardStringToServer("prespawn");
1145 void CL_BeginDownloads_f(void)
1147 // prevent cl_begindownloads from being issued multiple times in one match
1148 // to prevent accidentally cancelled downloads
1150 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1152 CL_BeginDownloads(false);
1155 void CL_StopDownload(int size, int crc)
1157 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1160 size_t existingsize;
1161 const char *extension;
1164 // save to disk only if we don't already have it
1165 // (this is mainly for playing back demos)
1166 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1169 if ((int)existingsize != size || existingcrc != crc)
1171 // we have a mismatching file, pick another name for it
1172 char name[MAX_QPATH*2];
1173 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1174 if (!FS_FileExists(name))
1176 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1177 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1183 // we either don't have it or have a mismatching file...
1184 // so it's time to accept the file
1185 // but if we already have a mismatching file we need to rename
1186 // this new one, and if we already have this file in renamed form,
1188 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1189 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1190 extension = FS_FileExtension(cls.qw_downloadname);
1191 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1195 else if (cls.qw_downloadmemory && size)
1197 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1198 CL_BeginDownloads(true);
1201 if (cls.qw_downloadmemory)
1202 Mem_Free(cls.qw_downloadmemory);
1203 cls.qw_downloadmemory = NULL;
1204 cls.qw_downloadname[0] = 0;
1205 cls.qw_downloadmemorymaxsize = 0;
1206 cls.qw_downloadmemorycursize = 0;
1207 cls.qw_downloadpercent = 0;
1210 void CL_ParseDownload(void)
1213 unsigned char data[65536];
1214 start = MSG_ReadLong();
1215 size = (unsigned short)MSG_ReadShort();
1217 // record the start/size information to ack in the next input packet
1218 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1220 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1222 cls.dp_downloadack[i].start = start;
1223 cls.dp_downloadack[i].size = size;
1228 MSG_ReadBytes(size, data);
1230 if (!cls.qw_downloadname[0])
1233 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1237 if (start + size > cls.qw_downloadmemorymaxsize)
1238 Host_Error("corrupt download message\n");
1240 // only advance cursize if the data is at the expected position
1241 // (gaps are unacceptable)
1242 memcpy(cls.qw_downloadmemory + start, data, size);
1243 cls.qw_downloadmemorycursize = start + size;
1244 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1245 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1246 cls.qw_downloadspeedcount += size;
1249 void CL_DownloadBegin_f(void)
1251 int size = atoi(Cmd_Argv(1));
1253 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1255 Con_Printf("cl_downloadbegin: received bogus information\n");
1256 CL_StopDownload(0, 0);
1260 if (cls.qw_downloadname[0])
1261 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1263 CL_StopDownload(0, 0);
1265 // we're really beginning a download now, so initialize stuff
1266 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1267 cls.qw_downloadmemorymaxsize = size;
1268 cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1269 cls.qw_downloadnumber++;
1271 Cmd_ForwardStringToServer("sv_startdownload");
1274 void CL_StopDownload_f(void)
1276 if (cls.qw_downloadname[0])
1278 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1279 CL_StopDownload(0, 0);
1281 CL_BeginDownloads(true);
1284 void CL_DownloadFinished_f(void)
1288 Con_Printf("Malformed cl_downloadfinished command\n");
1291 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1292 CL_BeginDownloads(false);
1295 static void CL_SendPlayerInfo(void)
1297 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1298 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1300 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1301 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1303 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1304 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1306 if (cl_pmodel.integer)
1308 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1309 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1311 if (*cl_playermodel.string)
1313 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1314 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1316 if (*cl_playerskin.string)
1318 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1319 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1324 =====================
1327 An svc_signonnum has been received, perform a client side setup
1328 =====================
1330 static void CL_SignonReply (void)
1332 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1339 // send player info before we begin downloads
1340 // (so that the server can see the player name while downloading)
1341 CL_SendPlayerInfo();
1343 // execute cl_begindownloads next frame
1344 // (after any commands added by svc_stufftext have been executed)
1345 // when done with downloads the "prespawn" will be sent
1346 Cbuf_AddText("\ncl_begindownloads\n");
1348 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1349 //MSG_WriteString (&cls.netcon->message, "prespawn");
1351 else // playing a demo... make sure loading occurs as soon as possible
1352 CL_BeginDownloads(false);
1358 // LordHavoc: quake sent the player info here but due to downloads
1359 // it is sent earlier instead
1360 // CL_SendPlayerInfo();
1362 // LordHavoc: changed to begin a loading stage and issue this when done
1363 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1364 MSG_WriteString (&cls.netcon->message, "spawn");
1371 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1372 MSG_WriteString (&cls.netcon->message, "begin");
1387 void CL_ParseServerInfo (void)
1391 protocolversion_t protocol;
1392 int nummodels, numsounds;
1394 Con_DPrint("Serverinfo packet received.\n");
1396 // if server is active, we already began a loading plaque
1398 SCR_BeginLoadingPlaque();
1400 // check memory integrity
1401 Mem_CheckSentinelsGlobal();
1403 // clear cl_serverextension cvars
1404 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1407 // wipe the client_state_t struct
1411 // parse protocol version number
1412 i = MSG_ReadLong ();
1413 protocol = Protocol_EnumForNumber(i);
1414 if (protocol == PROTOCOL_UNKNOWN)
1416 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1419 // hack for unmarked Nehahra movie demos which had a custom protocol
1420 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1421 protocol = PROTOCOL_NEHAHRAMOVIE;
1422 cls.protocol = protocol;
1423 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1425 cl.num_entities = 1;
1427 if (protocol == PROTOCOL_QUAKEWORLD)
1429 char gamedir[1][MAX_QPATH];
1431 cl.qw_servercount = MSG_ReadLong();
1433 str = MSG_ReadString();
1434 Con_Printf("server gamedir is %s\n", str);
1435 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1437 // change gamedir if needed
1438 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1439 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1441 cl.gametype = GAME_DEATHMATCH;
1444 // parse player number
1446 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1447 //cl.qw_spectator = (i & 128) != 0;
1448 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1449 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1451 // get the full level name
1452 str = MSG_ReadString ();
1453 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1455 // get the movevars that are defined in the qw protocol
1456 cl.movevars_gravity = MSG_ReadFloat();
1457 cl.movevars_stopspeed = MSG_ReadFloat();
1458 cl.movevars_maxspeed = MSG_ReadFloat();
1459 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1460 cl.movevars_accelerate = MSG_ReadFloat();
1461 cl.movevars_airaccelerate = MSG_ReadFloat();
1462 cl.movevars_wateraccelerate = MSG_ReadFloat();
1463 cl.movevars_friction = MSG_ReadFloat();
1464 cl.movevars_waterfriction = MSG_ReadFloat();
1465 cl.movevars_entgravity = MSG_ReadFloat();
1467 // other movevars not in the protocol...
1468 cl.movevars_wallfriction = 0;
1469 cl.movevars_timescale = 1;
1470 cl.movevars_jumpvelocity = 270;
1471 cl.movevars_edgefriction = 2;
1472 cl.movevars_maxairspeed = 30;
1473 cl.movevars_stepheight = 18;
1474 cl.movevars_airaccel_qw = 1;
1475 cl.movevars_airaccel_sideways_friction = 0;
1477 // seperate the printfs so the server message can have a color
1478 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1480 // check memory integrity
1481 Mem_CheckSentinelsGlobal();
1485 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1486 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1489 cl.loadbegun = false;
1490 cl.loadfinished = false;
1492 cls.state = ca_connected;
1495 // note: on QW protocol we can't set up the gameworld until after
1496 // downloads finish...
1497 // (we don't even know the name of the map yet)
1502 cl.maxclients = MSG_ReadByte ();
1503 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1505 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1508 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1511 cl.gametype = MSG_ReadByte ();
1513 // parse signon message
1514 str = MSG_ReadString ();
1515 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1517 // seperate the printfs so the server message can have a color
1518 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1519 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1521 // check memory integrity
1522 Mem_CheckSentinelsGlobal();
1524 // parse model precache list
1525 for (nummodels=1 ; ; nummodels++)
1527 str = MSG_ReadString();
1530 if (nummodels==MAX_MODELS)
1531 Host_Error ("Server sent too many model precaches");
1532 if (strlen(str) >= MAX_QPATH)
1533 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1534 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1536 // parse sound precache list
1537 for (numsounds=1 ; ; numsounds++)
1539 str = MSG_ReadString();
1542 if (numsounds==MAX_SOUNDS)
1543 Host_Error("Server sent too many sound precaches");
1544 if (strlen(str) >= MAX_QPATH)
1545 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1546 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1549 // touch all of the precached models that are still loaded so we can free
1550 // anything that isn't needed
1553 for (i = 1;i < nummodels;i++)
1554 Mod_FindName(cl.model_name[i]);
1555 // precache any models used by the client (this also marks them used)
1556 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1557 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1558 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1559 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1562 // do the same for sounds
1563 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1564 S_ServerSounds (cl.sound_name, numsounds);
1566 // precache any sounds used by the client
1567 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1568 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1569 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1570 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1571 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1572 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1573 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1575 // now we try to load everything that is new
1576 cl.loadmodel_current = 1;
1577 cl.downloadmodel_current = 1;
1578 cl.loadmodel_total = nummodels;
1579 cl.loadsound_current = 1;
1580 cl.downloadsound_current = 1;
1581 cl.loadsound_total = numsounds;
1582 cl.downloadcsqc = true;
1583 cl.loadbegun = false;
1584 cl.loadfinished = false;
1587 // check memory integrity
1588 Mem_CheckSentinelsGlobal();
1590 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1591 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1593 char demofile[MAX_OSPATH];
1594 char levelname[MAX_QPATH];
1596 if (cls.demorecording)
1598 // finish the previous level's demo file
1602 // start a new demo file
1603 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1604 if (strrchr(levelname, '.'))
1605 *(strrchr(levelname, '.')) = 0;
1606 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1608 Con_Printf ("Auto-recording to %s.\n", demofile);
1610 cls.demofile = FS_Open (demofile, "wb", false, false);
1613 cls.forcetrack = -1;
1614 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1615 cls.demorecording = true;
1618 Con_Print ("ERROR: couldn't open.\n");
1622 void CL_ValidateState(entity_state_t *s)
1629 if (s->modelindex >= MAX_MODELS)
1630 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1632 // colormap is client index + 1
1633 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1635 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1639 model = cl.model_precache[s->modelindex];
1640 if (model && model->type && s->frame >= model->numframes)
1642 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1645 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1647 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1652 void CL_MoveLerpEntityStates(entity_t *ent)
1654 float odelta[3], adelta[3];
1655 CL_ValidateState(&ent->state_current);
1656 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1657 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1658 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1660 // reset all persistent stuff if this is a new entity
1661 ent->persistent.lerpdeltatime = 0;
1662 ent->persistent.lerpstarttime = cl.mtime[1];
1663 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1664 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1665 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1666 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1667 // reset animation interpolation as well
1668 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1669 ent->render.frame1time = ent->render.frame2time = cl.time;
1670 ent->render.framelerp = 1;
1671 // reset various persistent stuff
1672 ent->persistent.muzzleflash = 0;
1673 ent->persistent.trail_allowed = false;
1675 else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1677 // don't interpolate the move
1678 // (the fixangle[] check detects teleports, but not constant fixangles
1679 // such as when spectating)
1680 ent->persistent.lerpdeltatime = 0;
1681 ent->persistent.lerpstarttime = cl.mtime[1];
1682 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1683 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1684 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1685 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1686 ent->persistent.trail_allowed = false;
1688 else if (ent->state_current.flags & RENDER_STEP)
1690 // monster interpolation
1691 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1693 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1694 ent->persistent.lerpstarttime = cl.mtime[1];
1695 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1696 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1697 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1698 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1704 ent->persistent.lerpstarttime = ent->state_previous.time;
1705 // no lerp if it's singleplayer
1706 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1707 ent->persistent.lerpdeltatime = 0;
1709 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1710 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1711 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1712 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1713 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1715 // trigger muzzleflash effect if necessary
1716 if (ent->state_current.effects & EF_MUZZLEFLASH)
1717 ent->persistent.muzzleflash = 1;
1725 void CL_ParseBaseline (entity_t *ent, int large)
1729 ent->state_baseline = defaultstate;
1730 // FIXME: set ent->state_baseline.number?
1731 ent->state_baseline.active = true;
1734 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1735 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1739 ent->state_baseline.modelindex = MSG_ReadByte ();
1740 ent->state_baseline.frame = MSG_ReadByte ();
1742 ent->state_baseline.colormap = MSG_ReadByte();
1743 ent->state_baseline.skin = MSG_ReadByte();
1744 for (i = 0;i < 3;i++)
1746 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1747 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1749 ent->state_previous = ent->state_current = ent->state_baseline;
1757 Server information pertaining to this client only
1760 void CL_ParseClientdata (void)
1764 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1765 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1766 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1767 cl.mviewzoom[1] = cl.mviewzoom[0];
1769 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1771 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1772 cl.stats[STAT_ITEMS] = 0;
1773 cl.stats[STAT_VIEWZOOM] = 255;
1776 cl.mpunchangle[0][0] = 0;
1777 cl.mpunchangle[0][1] = 0;
1778 cl.mpunchangle[0][2] = 0;
1779 cl.mpunchvector[0][0] = 0;
1780 cl.mpunchvector[0][1] = 0;
1781 cl.mpunchvector[0][2] = 0;
1782 cl.mvelocity[0][0] = 0;
1783 cl.mvelocity[0][1] = 0;
1784 cl.mvelocity[0][2] = 0;
1785 cl.mviewzoom[0] = 1;
1787 bits = (unsigned short) MSG_ReadShort ();
1788 if (bits & SU_EXTEND1)
1789 bits |= (MSG_ReadByte() << 16);
1790 if (bits & SU_EXTEND2)
1791 bits |= (MSG_ReadByte() << 24);
1793 if (bits & SU_VIEWHEIGHT)
1794 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1796 if (bits & SU_IDEALPITCH)
1797 cl.idealpitch = MSG_ReadChar ();
1799 for (i = 0;i < 3;i++)
1801 if (bits & (SU_PUNCH1<<i) )
1803 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1804 cl.mpunchangle[0][i] = MSG_ReadChar();
1806 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1808 if (bits & (SU_PUNCHVEC1<<i))
1810 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1811 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1813 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1815 if (bits & (SU_VELOCITY1<<i) )
1817 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1818 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1820 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1824 // LordHavoc: hipnotic demos don't have this bit set but should
1825 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1826 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1828 cl.onground = (bits & SU_ONGROUND) != 0;
1829 cl.inwater = (bits & SU_INWATER) != 0;
1831 if (cls.protocol == PROTOCOL_DARKPLACES5)
1833 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1834 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1835 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1836 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1837 cl.stats[STAT_AMMO] = MSG_ReadShort();
1838 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1839 cl.stats[STAT_NAILS] = MSG_ReadShort();
1840 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1841 cl.stats[STAT_CELLS] = MSG_ReadShort();
1842 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1844 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1846 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1847 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1848 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1849 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1850 cl.stats[STAT_AMMO] = MSG_ReadByte();
1851 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1852 cl.stats[STAT_NAILS] = MSG_ReadByte();
1853 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1854 cl.stats[STAT_CELLS] = MSG_ReadByte();
1855 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1856 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1858 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1861 if (bits & SU_VIEWZOOM)
1863 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1864 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1866 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1869 // viewzoom interpolation
1870 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1874 =====================
1876 =====================
1878 void CL_ParseStatic (int large)
1882 if (cl.num_static_entities >= cl.max_static_entities)
1883 Host_Error ("Too many static entities");
1884 ent = &cl.static_entities[cl.num_static_entities++];
1885 CL_ParseBaseline (ent, large);
1887 if (ent->state_baseline.modelindex == 0)
1889 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1890 cl.num_static_entities--;
1891 // This is definitely a cheesy way to conserve resources...
1895 // copy it to the current state
1896 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1897 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1898 ent->render.framelerp = 0;
1899 // make torchs play out of sync
1900 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1901 ent->render.colormap = -1; // no special coloring
1902 ent->render.skinnum = ent->state_baseline.skin;
1903 ent->render.effects = ent->state_baseline.effects;
1904 ent->render.alpha = 1;
1906 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1907 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1909 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1910 CL_UpdateRenderEntity(&ent->render);
1918 void CL_ParseStaticSound (int large)
1921 int sound_num, vol, atten;
1923 MSG_ReadVector(org, cls.protocol);
1925 sound_num = (unsigned short) MSG_ReadShort ();
1927 sound_num = MSG_ReadByte ();
1928 vol = MSG_ReadByte ();
1929 atten = MSG_ReadByte ();
1931 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1934 void CL_ParseEffect (void)
1937 int modelindex, startframe, framecount, framerate;
1939 MSG_ReadVector(org, cls.protocol);
1940 modelindex = MSG_ReadByte ();
1941 startframe = MSG_ReadByte ();
1942 framecount = MSG_ReadByte ();
1943 framerate = MSG_ReadByte ();
1945 CL_Effect(org, modelindex, startframe, framecount, framerate);
1948 void CL_ParseEffect2 (void)
1951 int modelindex, startframe, framecount, framerate;
1953 MSG_ReadVector(org, cls.protocol);
1954 modelindex = (unsigned short) MSG_ReadShort ();
1955 startframe = (unsigned short) MSG_ReadShort ();
1956 framecount = MSG_ReadByte ();
1957 framerate = MSG_ReadByte ();
1959 CL_Effect(org, modelindex, startframe, framecount, framerate);
1962 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1967 if (ent >= MAX_EDICTS)
1969 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1973 if (ent >= cl.max_entities)
1974 CL_ExpandEntities(ent);
1976 // override any beam with the same entity
1979 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1980 if (b->entity == ent)
1982 // if the entity was not found then just replace an unused beam
1983 if (i == cl.max_beams)
1984 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1987 if (i < cl.max_beams)
1989 cl.num_beams = max(cl.num_beams, i + 1);
1991 b->lightning = lightning;
1993 b->endtime = cl.mtime[0] + 0.2;
1994 VectorCopy (start, b->start);
1995 VectorCopy (end, b->end);
1998 Con_Print("beam list overflow!\n");
2001 void CL_ParseBeam (model_t *m, int lightning)
2006 ent = (unsigned short) MSG_ReadShort ();
2007 MSG_ReadVector(start, cls.protocol);
2008 MSG_ReadVector(end, cls.protocol);
2010 if (ent >= MAX_EDICTS)
2012 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2016 CL_NewBeam(ent, start, end, m, lightning);
2019 void CL_ParseTempEntity(void)
2027 int colorStart, colorLength, count;
2028 float velspeed, radius;
2029 unsigned char *tempcolor;
2030 matrix4x4_t tempmatrix;
2032 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2034 type = MSG_ReadByte();
2037 case QW_TE_WIZSPIKE:
2038 // spike hitting wall
2039 MSG_ReadVector(pos, cls.protocol);
2040 CL_FindNonSolidLocation(pos, pos, 4);
2041 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2042 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2045 case QW_TE_KNIGHTSPIKE:
2046 // spike hitting wall
2047 MSG_ReadVector(pos, cls.protocol);
2048 CL_FindNonSolidLocation(pos, pos, 4);
2049 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2050 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2054 // spike hitting wall
2055 MSG_ReadVector(pos, cls.protocol);
2056 CL_FindNonSolidLocation(pos, pos, 4);
2057 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2059 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2064 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2066 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2068 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2071 case QW_TE_SUPERSPIKE:
2072 // super spike hitting wall
2073 MSG_ReadVector(pos, cls.protocol);
2074 CL_FindNonSolidLocation(pos, pos, 4);
2075 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2077 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2082 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2084 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2086 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2090 case QW_TE_EXPLOSION:
2092 MSG_ReadVector(pos, cls.protocol);
2093 CL_FindNonSolidLocation(pos, pos, 10);
2094 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2095 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2096 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2099 case QW_TE_TAREXPLOSION:
2100 // tarbaby explosion
2101 MSG_ReadVector(pos, cls.protocol);
2102 CL_FindNonSolidLocation(pos, pos, 10);
2103 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2104 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2107 case QW_TE_LIGHTNING1:
2109 CL_ParseBeam(cl.model_bolt, true);
2112 case QW_TE_LIGHTNING2:
2114 CL_ParseBeam(cl.model_bolt2, true);
2117 case QW_TE_LIGHTNING3:
2119 CL_ParseBeam(cl.model_bolt3, false);
2122 case QW_TE_LAVASPLASH:
2123 MSG_ReadVector(pos, cls.protocol);
2124 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2127 case QW_TE_TELEPORT:
2128 MSG_ReadVector(pos, cls.protocol);
2129 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2133 // bullet hitting wall
2134 radius = MSG_ReadByte();
2135 MSG_ReadVector(pos, cls.protocol);
2136 CL_FindNonSolidLocation(pos, pos, 4);
2137 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2138 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2139 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2140 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2143 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2148 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2150 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2152 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2158 count = MSG_ReadByte();
2159 MSG_ReadVector(pos, cls.protocol);
2160 CL_FindNonSolidLocation(pos, pos, 4);
2161 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2164 case QW_TE_LIGHTNINGBLOOD:
2165 MSG_ReadVector(pos, cls.protocol);
2166 CL_FindNonSolidLocation(pos, pos, 4);
2167 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2171 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2176 type = MSG_ReadByte();
2180 // spike hitting wall
2181 MSG_ReadVector(pos, cls.protocol);
2182 CL_FindNonSolidLocation(pos, pos, 4);
2183 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2184 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2187 case TE_KNIGHTSPIKE:
2188 // spike hitting wall
2189 MSG_ReadVector(pos, cls.protocol);
2190 CL_FindNonSolidLocation(pos, pos, 4);
2191 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2192 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2196 // spike hitting wall
2197 MSG_ReadVector(pos, cls.protocol);
2198 CL_FindNonSolidLocation(pos, pos, 4);
2199 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2201 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2206 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2208 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2210 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2214 // quad spike hitting wall
2215 MSG_ReadVector(pos, cls.protocol);
2216 CL_FindNonSolidLocation(pos, pos, 4);
2217 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2219 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2224 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2226 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2228 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2232 // super spike hitting wall
2233 MSG_ReadVector(pos, cls.protocol);
2234 CL_FindNonSolidLocation(pos, pos, 4);
2235 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2237 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2242 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2244 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2246 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2249 case TE_SUPERSPIKEQUAD:
2250 // quad super spike hitting wall
2251 MSG_ReadVector(pos, cls.protocol);
2252 CL_FindNonSolidLocation(pos, pos, 4);
2253 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2255 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2260 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2262 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2264 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2267 // LordHavoc: added for improved blood splatters
2270 MSG_ReadVector(pos, cls.protocol);
2271 CL_FindNonSolidLocation(pos, pos, 4);
2272 dir[0] = MSG_ReadChar();
2273 dir[1] = MSG_ReadChar();
2274 dir[2] = MSG_ReadChar();
2275 count = MSG_ReadByte();
2276 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2280 MSG_ReadVector(pos, cls.protocol);
2281 CL_FindNonSolidLocation(pos, pos, 4);
2282 dir[0] = MSG_ReadChar();
2283 dir[1] = MSG_ReadChar();
2284 dir[2] = MSG_ReadChar();
2285 count = MSG_ReadByte();
2286 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2289 MSG_ReadVector(pos, cls.protocol);
2290 CL_FindNonSolidLocation(pos, pos, 4);
2291 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2293 // LordHavoc: added for improved gore
2294 case TE_BLOODSHOWER:
2296 MSG_ReadVector(pos, cls.protocol); // mins
2297 MSG_ReadVector(pos2, cls.protocol); // maxs
2298 velspeed = MSG_ReadCoord(cls.protocol); // speed
2299 count = (unsigned short) MSG_ReadShort(); // number of particles
2300 vel1[0] = -velspeed;
2301 vel1[1] = -velspeed;
2302 vel1[2] = -velspeed;
2306 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2309 case TE_PARTICLECUBE:
2310 // general purpose particle effect
2311 MSG_ReadVector(pos, cls.protocol); // mins
2312 MSG_ReadVector(pos2, cls.protocol); // maxs
2313 MSG_ReadVector(dir, cls.protocol); // dir
2314 count = (unsigned short) MSG_ReadShort(); // number of particles
2315 colorStart = MSG_ReadByte(); // color
2316 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2317 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2318 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2321 case TE_PARTICLERAIN:
2322 // general purpose particle effect
2323 MSG_ReadVector(pos, cls.protocol); // mins
2324 MSG_ReadVector(pos2, cls.protocol); // maxs
2325 MSG_ReadVector(dir, cls.protocol); // dir
2326 count = (unsigned short) MSG_ReadShort(); // number of particles
2327 colorStart = MSG_ReadByte(); // color
2328 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2331 case TE_PARTICLESNOW:
2332 // general purpose particle effect
2333 MSG_ReadVector(pos, cls.protocol); // mins
2334 MSG_ReadVector(pos2, cls.protocol); // maxs
2335 MSG_ReadVector(dir, cls.protocol); // dir
2336 count = (unsigned short) MSG_ReadShort(); // number of particles
2337 colorStart = MSG_ReadByte(); // color
2338 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2342 // bullet hitting wall
2343 MSG_ReadVector(pos, cls.protocol);
2344 CL_FindNonSolidLocation(pos, pos, 4);
2345 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2346 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2349 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2354 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2356 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2358 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2363 case TE_GUNSHOTQUAD:
2364 // quad bullet hitting wall
2365 MSG_ReadVector(pos, cls.protocol);
2366 CL_FindNonSolidLocation(pos, pos, 4);
2367 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2368 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2371 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2376 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2378 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2380 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2387 MSG_ReadVector(pos, cls.protocol);
2388 CL_FindNonSolidLocation(pos, pos, 10);
2389 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2390 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2393 case TE_EXPLOSIONQUAD:
2394 // quad rocket explosion
2395 MSG_ReadVector(pos, cls.protocol);
2396 CL_FindNonSolidLocation(pos, pos, 10);
2397 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2398 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2402 // Nehahra movie colored lighting explosion
2403 MSG_ReadVector(pos, cls.protocol);
2404 CL_FindNonSolidLocation(pos, pos, 10);
2405 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2406 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2407 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2408 CL_ParticleExplosion(pos);
2409 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2410 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2411 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2414 case TE_EXPLOSIONRGB:
2415 // colored lighting explosion
2416 MSG_ReadVector(pos, cls.protocol);
2417 CL_FindNonSolidLocation(pos, pos, 10);
2418 CL_ParticleExplosion(pos);
2419 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2420 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2421 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2422 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2423 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2424 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2427 case TE_TAREXPLOSION:
2428 // tarbaby explosion
2429 MSG_ReadVector(pos, cls.protocol);
2430 CL_FindNonSolidLocation(pos, pos, 10);
2431 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2432 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2436 MSG_ReadVector(pos, cls.protocol);
2437 CL_FindNonSolidLocation(pos, pos, 10);
2438 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2441 case TE_CUSTOMFLASH:
2442 MSG_ReadVector(pos, cls.protocol);
2443 CL_FindNonSolidLocation(pos, pos, 4);
2444 radius = (MSG_ReadByte() + 1) * 8;
2445 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2446 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2447 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2448 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2449 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2450 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2454 MSG_ReadVector(pos, cls.protocol);
2455 MSG_ReadVector(dir, cls.protocol);
2456 count = MSG_ReadByte();
2457 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2462 CL_ParseBeam(cl.model_bolt, true);
2467 CL_ParseBeam(cl.model_bolt2, true);
2472 CL_ParseBeam(cl.model_bolt3, false);
2477 // grappling hook beam
2478 CL_ParseBeam(cl.model_beam, false);
2482 // LordHavoc: for compatibility with the Nehahra movie...
2483 case TE_LIGHTNING4NEH:
2484 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2488 MSG_ReadVector(pos, cls.protocol);
2489 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2493 MSG_ReadVector(pos, cls.protocol);
2494 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2498 // color mapped explosion
2499 MSG_ReadVector(pos, cls.protocol);
2500 CL_FindNonSolidLocation(pos, pos, 10);
2501 colorStart = MSG_ReadByte();
2502 colorLength = MSG_ReadByte();
2503 CL_ParticleExplosion2(pos, colorStart, colorLength);
2504 tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2505 color[0] = tempcolor[0] * (2.0f / 255.0f);
2506 color[1] = tempcolor[1] * (2.0f / 255.0f);
2507 color[2] = tempcolor[2] * (2.0f / 255.0f);
2508 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2509 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2510 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2514 MSG_ReadVector(pos, cls.protocol);
2515 MSG_ReadVector(pos2, cls.protocol);
2516 MSG_ReadVector(dir, cls.protocol);
2517 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2521 MSG_ReadVector(pos, cls.protocol);
2522 MSG_ReadVector(dir, cls.protocol);
2523 count = MSG_ReadByte();
2524 CL_FindNonSolidLocation(pos, pos, 4);
2525 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2528 case TE_TEI_BIGEXPLOSION:
2529 MSG_ReadVector(pos, cls.protocol);
2530 CL_FindNonSolidLocation(pos, pos, 10);
2531 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2532 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2535 case TE_TEI_PLASMAHIT:
2536 MSG_ReadVector(pos, cls.protocol);
2537 MSG_ReadVector(dir, cls.protocol);
2538 count = MSG_ReadByte();
2539 CL_FindNonSolidLocation(pos, pos, 5);
2540 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2544 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2549 void CL_ParseTrailParticles(void)
2554 entityindex = (unsigned short)MSG_ReadShort();
2555 if (entityindex >= MAX_EDICTS)
2557 if (entityindex >= cl.max_entities)
2558 CL_ExpandEntities(entityindex);
2559 effectindex = (unsigned short)MSG_ReadShort();
2560 MSG_ReadVector(start, cls.protocol);
2561 MSG_ReadVector(end, cls.protocol);
2562 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2565 void CL_ParsePointParticles(void)
2567 int effectindex, count;
2568 vec3_t origin, velocity;
2569 effectindex = (unsigned short)MSG_ReadShort();
2570 MSG_ReadVector(origin, cls.protocol);
2571 MSG_ReadVector(velocity, cls.protocol);
2572 count = (unsigned short)MSG_ReadShort();
2573 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2576 void CL_ParsePointParticles1(void)
2580 effectindex = (unsigned short)MSG_ReadShort();
2581 MSG_ReadVector(origin, cls.protocol);
2582 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2585 typedef struct cl_iplog_item_s
2592 static qboolean cl_iplog_loaded = false;
2593 static int cl_iplog_numitems = 0;
2594 static int cl_iplog_maxitems = 0;
2595 static cl_iplog_item_t *cl_iplog_items;
2597 static void CL_IPLog_Load(void);
2598 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2601 if (!address || !address[0] || !name || !name[0])
2603 if (!cl_iplog_loaded)
2605 if (developer.integer >= 100)
2606 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2607 // see if it already exists
2610 for (i = 0;i < cl_iplog_numitems;i++)
2612 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2614 if (developer.integer >= 100)
2615 Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2620 // it does not already exist in the iplog, so add it
2621 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2623 cl_iplog_item_t *olditems = cl_iplog_items;
2624 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2625 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2628 if (cl_iplog_numitems)
2629 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2633 cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2634 cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2635 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2636 // TODO: maybe it would be better to strip weird characters from name when
2637 // copying it here rather than using a straight strcpy?
2638 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2639 cl_iplog_numitems++;
2642 // add it to the iplog.txt file
2643 // TODO: this ought to open the one in the userpath version of the base
2644 // gamedir, not the current gamedir
2645 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2646 if (developer.integer >= 100)
2647 Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2651 static void CL_IPLog_Load(void)
2653 int i, len, linenumber;
2654 char *text, *textend;
2655 unsigned char *filedata;
2656 fs_offset_t filesize;
2657 char line[MAX_INPUTLINE];
2658 char address[MAX_INPUTLINE];
2659 cl_iplog_loaded = true;
2660 // TODO: this ought to open the one in the userpath version of the base
2661 // gamedir, not the current gamedir
2662 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2665 text = (char *)filedata;
2666 textend = text + filesize;
2667 for (linenumber = 1;text < textend;linenumber++)
2669 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2670 if (len < (int)sizeof(line) - 1)
2671 line[len++] = *text;
2673 if (text < textend && *text == '\r' && text[1] == '\n')
2675 if (text < textend && *text == '\n')
2677 if (line[0] == '/' && line[1] == '/')
2678 continue; // skip comments if anyone happens to add them
2679 for (i = 0;i < len && line[i] > ' ';i++)
2680 address[i] = line[i];
2682 // skip exactly one space character
2684 // address contains the address with termination,
2685 // line + i contains the name with termination
2686 if (address[0] && line[i])
2687 CL_IPLog_Add(address, line + i, false, false);
2689 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2693 static void CL_IPLog_List_f(void)
2696 const char *addressprefix;
2699 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2703 if (Cmd_Argc() >= 2)
2704 addressprefix = Cmd_Argv(1);
2705 if (!cl_iplog_loaded)
2707 if (addressprefix && addressprefix[0])
2708 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2710 Con_Printf("Listing all iplog entries\n");
2711 Con_Printf("address name\n");
2712 for (i = 0;i < cl_iplog_numitems;i++)
2714 if (addressprefix && addressprefix[0])
2716 for (j = 0;addressprefix[j];j++)
2717 if (addressprefix[j] != cl_iplog_items[i].address[j])
2719 // if this address does not begin with the addressprefix string
2720 // simply omit it from the output
2721 if (addressprefix[j])
2724 // if name is less than 15 characters, left justify it and pad
2725 // if name is more than 15 characters, print all of it, not worrying
2726 // about the fact it will misalign the columns
2727 if (strlen(cl_iplog_items[i].address) < 15)
2728 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2730 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2734 // look for anything interesting like player IP addresses or ping reports
2735 qboolean CL_ExaminePrintString(const char *text)
2739 char temp[MAX_INPUTLINE];
2740 if (!strcmp(text, "Client ping times:\n"))
2742 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2743 // hide ping reports in demos
2744 if (cls.demoplayback)
2745 cl.parsingtextexpectingpingforscores = 1;
2746 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2748 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2750 Con_Printf("ping reply but empty scoreboard?!?\n");
2751 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2752 cl.parsingtextexpectingpingforscores = 0;
2754 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2755 return !cl.parsingtextexpectingpingforscores;
2757 if (!strncmp(text, "host: ", 9))
2759 // cl.parsingtextexpectingpingforscores = false; // really?
2760 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2761 cl.parsingtextplayerindex = 0;
2764 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2766 // if anything goes wrong, we'll assume this is not a ping report
2767 qboolean expected = cl.parsingtextexpectingpingforscores;
2768 cl.parsingtextexpectingpingforscores = 0;
2769 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2773 if ((*t >= '0' && *t <= '9') || *t == '-')
2776 while ((*t >= '0' && *t <= '9') || *t == '-')
2782 if(cl.parsingtextplayerindex < cl.maxclients)
2784 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2786 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2787 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2788 if (t[charindex] == '\n')
2790 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2791 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2793 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2795 // we parsed a valid ping entry, so expect another to follow
2796 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2797 cl.parsingtextexpectingpingforscores = expected;
2802 if (!strncmp(t, "unconnected\n", 12))
2805 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2806 cl.parsingtextexpectingpingforscores = expected;
2810 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2814 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2816 if (!strncmp(text, "players: ", 9))
2818 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2819 cl.parsingtextplayerindex = 0;
2822 else if (!strstr(text, ": "))
2824 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2828 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2830 // if anything goes wrong, we'll assume this is not a status report
2831 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2832 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2835 cl.parsingtextplayerindex = atoi(t) - 1;
2836 while (*t >= '0' && *t <= '9')
2840 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2843 // the player name follows here, along with frags and time
2846 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2848 // if anything goes wrong, we'll assume this is not a status report
2849 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2855 for (len = 0;*t && *t != '\n';t++)
2856 if (len < (int)sizeof(temp) - 1)
2859 // botclient is perfectly valid, but we don't care about bots
2860 // also don't try to look up the name of an invalid player index
2861 if (strcmp(temp, "botclient")
2862 && cl.parsingtextplayerindex >= 0
2863 && cl.parsingtextplayerindex < cl.maxclients
2864 && cl.scores[cl.parsingtextplayerindex].name[0])
2866 // log the player name and IP address string
2867 // (this operates entirely on strings to avoid issues with the
2868 // nature of a network address)
2869 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2871 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2878 extern cvar_t slowmo;
2879 static void CL_NetworkTimeReceived(double newtime)
2882 cl.mtime[1] = cl.mtime[0];
2883 cl.mtime[0] = newtime;
2884 if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2885 cl.time = cl.mtime[1] = newtime;
2886 else if (cls.protocol != PROTOCOL_QUAKEWORLD && !cls.demoplayback)
2888 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2889 if (developer.integer >= 100 && vid_activewindow)
2891 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2892 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2893 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2894 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2896 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2897 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2898 if (cl_nettimesyncboundmode.integer == 1)
2899 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2900 else if (cl_nettimesyncboundmode.integer == 2)
2902 if (cl.time < cl.mtime[1] || cl.time > timehigh)
2903 cl.time = cl.mtime[1];
2905 else if (cl_nettimesyncboundmode.integer == 3)
2907 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2908 cl.time = cl.mtime[1];
2910 else if (cl_nettimesyncboundmode.integer == 4)
2912 if (fabs(cl.time - cl.mtime[1]) > 0.5)
2913 cl.time = cl.mtime[1]; // reset
2914 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2915 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2916 else if (cl.time > cl.mtime[1])
2917 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2919 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2921 else if (cl_nettimesyncboundmode.integer == 5)
2923 if (fabs(cl.time - cl.mtime[1]) > 0.5)
2924 cl.time = cl.mtime[1]; // reset
2925 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2926 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2928 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2930 else if (cl_nettimesyncboundmode.integer == 6)
2932 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2933 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2936 // this packet probably contains a player entity update, so we will need
2937 // to update the prediction
2938 cl.movement_needupdate = true;
2939 // this may get updated later in parsing by svc_clientdata
2940 cl.onground = false;
2941 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2942 // during this frame
2943 // (makes spectating players much smoother and prevents mouse movement from turning)
2944 cl.fixangle[1] = cl.fixangle[0];
2945 cl.fixangle[0] = false;
2946 if (!cls.demoplayback)
2947 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2950 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2953 qboolean CL_VM_Parse_TempEntity (void);
2954 void CL_VM_Parse_StuffCmd (const char *msg);
2955 void CL_VM_Parse_CenterPrint (const char *msg);
2956 void CSQC_AddPrintText (const char *msg);
2957 void CSQC_ReadEntities (void);
2960 =====================
2961 CL_ParseServerMessage
2962 =====================
2964 int parsingerror = false;
2965 extern void CL_UpdateMoveVars(void);
2966 void CL_ParseServerMessage(void)
2970 protocolversion_t protocol;
2971 unsigned char cmdlog[32];
2972 char *cmdlogname[32], *temp;
2973 int cmdindex, cmdcount = 0;
2975 // LordHavoc: moved demo message writing from before the packet parse to
2976 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2977 // code in CL_ParseServerinfo
2978 //if (cls.demorecording)
2979 // CL_WriteDemoMessage (&net_message);
2981 cl.last_received_message = realtime;
2983 if (cls.netcon && cls.signon < SIGNONS)
2984 CL_KeepaliveMessage(false);
2987 // if recording demos, copy the message out
2989 if (cl_shownet.integer == 1)
2990 Con_Printf("%f %i\n", realtime, net_message.cursize);
2991 else if (cl_shownet.integer == 2)
2992 Con_Print("------------------\n");
2995 // parse the message
2997 //MSG_BeginReading ();
2999 parsingerror = true;
3001 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3003 CL_NetworkTimeReceived(realtime); // qw has no clock
3005 // slightly kill qw player entities each frame
3006 for (i = 1;i < cl.maxclients;i++)
3007 cl.entities_active[i] = false;
3009 // kill all qw nails
3010 cl.qw_num_nails = 0;
3012 // fade weapon view kick
3013 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3015 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3020 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3022 cmd = MSG_ReadByte ();
3026 SHOWNET("END OF MESSAGE");
3027 break; // end of message
3030 cmdindex = cmdcount & 31;
3032 cmdlog[cmdindex] = cmd;
3034 SHOWNET(qw_svc_strings[cmd]);
3035 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3036 if (!cmdlogname[cmdindex])
3038 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3040 cmdlogname[cmdindex] = temp;
3048 char description[32*64], temp[64];
3050 strlcpy(description, "packet dump: ", sizeof(description));
3054 count = cmdcount - i;
3058 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3059 strlcat(description, temp, sizeof(description));
3064 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3065 Con_Print(description);
3066 Host_Error("CL_ParseServerMessage: Illegible server message");
3071 //Con_Printf("qw_svc_nop\n");
3074 case qw_svc_disconnect:
3075 Con_Printf("Server disconnected\n");
3076 if (cls.demonum != -1)
3084 temp = MSG_ReadString();
3085 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3088 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3090 CSQC_AddPrintText(temp);
3094 case qw_svc_centerprint:
3095 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3098 case qw_svc_stufftext:
3099 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3103 // svc_damage protocol is identical to nq
3107 case qw_svc_serverdata:
3108 //Cbuf_Execute(); // make sure any stuffed commands are done
3109 CL_ParseServerInfo();
3112 case qw_svc_setangle:
3113 for (i=0 ; i<3 ; i++)
3114 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3115 if (!cls.demoplayback)
3117 cl.fixangle[0] = true;
3118 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3119 // disable interpolation if this is new
3120 if (!cl.fixangle[1])
3121 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3125 case qw_svc_lightstyle:
3126 i = MSG_ReadByte ();
3127 if (i >= cl.max_lightstyle)
3129 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3132 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3133 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3134 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3138 CL_ParseStartSoundPacket(false);
3141 case qw_svc_stopsound:
3142 i = (unsigned short) MSG_ReadShort();
3143 S_StopSound(i>>3, i&7);
3146 case qw_svc_updatefrags:
3148 if (i >= cl.maxclients)
3149 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3150 cl.scores[i].frags = (signed short) MSG_ReadShort();
3153 case qw_svc_updateping:
3155 if (i >= cl.maxclients)
3156 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3157 cl.scores[i].qw_ping = MSG_ReadShort();
3160 case qw_svc_updatepl:
3162 if (i >= cl.maxclients)
3163 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3164 cl.scores[i].qw_packetloss = MSG_ReadByte();
3167 case qw_svc_updateentertime:
3169 if (i >= cl.maxclients)
3170 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3172 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3175 case qw_svc_spawnbaseline:
3176 i = (unsigned short) MSG_ReadShort();
3177 if (i < 0 || i >= MAX_EDICTS)
3178 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3179 if (i >= cl.max_entities)
3180 CL_ExpandEntities(i);
3181 CL_ParseBaseline(cl.entities + i, false);
3183 case qw_svc_spawnstatic:
3184 CL_ParseStatic(false);
3186 case qw_svc_temp_entity:
3187 if(!CL_VM_Parse_TempEntity())
3188 CL_ParseTempEntity ();
3191 case qw_svc_killedmonster:
3192 cl.stats[STAT_MONSTERS]++;
3195 case qw_svc_foundsecret:
3196 cl.stats[STAT_SECRETS]++;
3199 case qw_svc_updatestat:
3200 i = MSG_ReadByte ();
3201 if (i < 0 || i >= MAX_CL_STATS)
3202 Host_Error ("svc_updatestat: %i is invalid", i);
3203 cl.stats[i] = MSG_ReadByte ();
3206 case qw_svc_updatestatlong:
3207 i = MSG_ReadByte ();
3208 if (i < 0 || i >= MAX_CL_STATS)
3209 Host_Error ("svc_updatestatlong: %i is invalid", i);
3210 cl.stats[i] = MSG_ReadLong ();
3213 case qw_svc_spawnstaticsound:
3214 CL_ParseStaticSound (false);
3217 case qw_svc_cdtrack:
3218 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3219 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3220 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3222 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3225 case qw_svc_intermission:
3226 if(!cl.intermission)
3227 cl.completed_time = cl.time;
3228 cl.intermission = 1;
3229 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3230 for (i = 0;i < 3;i++)
3231 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3235 if(!cl.intermission)
3236 cl.completed_time = cl.time;
3237 cl.intermission = 2;
3238 SCR_CenterPrint(MSG_ReadString ());
3241 case qw_svc_sellscreen:
3242 Cmd_ExecuteString ("help", src_command);
3245 case qw_svc_smallkick:
3246 cl.qw_weaponkick = -2;
3248 case qw_svc_bigkick:
3249 cl.qw_weaponkick = -4;
3252 case qw_svc_muzzleflash:
3253 i = (unsigned short) MSG_ReadShort();
3254 // NOTE: in QW this only worked on clients
3255 if (i < 0 || i >= MAX_EDICTS)
3256 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3257 if (i >= cl.max_entities)
3258 CL_ExpandEntities(i);
3259 cl.entities[i].persistent.muzzleflash = 1.0f;
3262 case qw_svc_updateuserinfo:
3263 QW_CL_UpdateUserInfo();
3266 case qw_svc_setinfo:
3270 case qw_svc_serverinfo:
3274 case qw_svc_download:
3275 QW_CL_ParseDownload();
3278 case qw_svc_playerinfo:
3279 EntityStateQW_ReadPlayerUpdate();
3286 case qw_svc_chokecount:
3288 // FIXME: apply to netgraph
3289 //for (j = 0;j < i;j++)
3290 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3293 case qw_svc_modellist:
3294 QW_CL_ParseModelList();
3297 case qw_svc_soundlist:
3298 QW_CL_ParseSoundList();
3301 case qw_svc_packetentities:
3302 EntityFrameQW_CL_ReadFrame(false);
3303 // first update is the final signon stage
3304 if (cls.signon == SIGNONS - 1)
3305 cls.signon = SIGNONS;
3308 case qw_svc_deltapacketentities:
3309 EntityFrameQW_CL_ReadFrame(true);
3310 // first update is the final signon stage
3311 if (cls.signon == SIGNONS - 1)
3312 cls.signon = SIGNONS;
3315 case qw_svc_maxspeed:
3316 cl.movevars_maxspeed = MSG_ReadFloat();
3319 case qw_svc_entgravity:
3320 cl.movevars_entgravity = MSG_ReadFloat();
3321 if (!cl.movevars_entgravity)
3322 cl.movevars_entgravity = 1.0f;
3325 case qw_svc_setpause:
3326 cl.paused = MSG_ReadByte ();
3331 S_PauseGameSounds (cl.paused);
3336 // fully kill the still slightly dead qw player entities each frame,
3337 // but only if a player update was received
3338 for (i = 1;i <= cl.maxclients;i++)
3339 if (cl.entities_active[i])
3341 if (i <= cl.maxclients)
3343 // kill all non-updated entities this frame
3344 for (i = 1;i <= cl.maxclients;i++)
3345 if (!cl.entities_active[i])
3346 cl.entities[i].state_current.active = false;
3350 // no update this frame, restore the cl.entities_active for good measure
3351 for (i = 1;i <= cl.maxclients;i++)
3352 cl.entities_active[i] = cl.entities[i].state_current.active;
3360 Host_Error ("CL_ParseServerMessage: Bad server message");
3362 cmd = MSG_ReadByte ();
3366 SHOWNET("END OF MESSAGE");
3367 break; // end of message
3370 cmdindex = cmdcount & 31;
3372 cmdlog[cmdindex] = cmd;
3374 // if the high bit of the command byte is set, it is a fast update
3377 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3379 cmdlogname[cmdindex] = temp;
3380 SHOWNET("fast update");
3381 if (cls.signon == SIGNONS - 1)
3383 // first update is the final signon stage
3384 cls.signon = SIGNONS;
3387 EntityFrameQuake_ReadEntity (cmd&127);
3391 SHOWNET(svc_strings[cmd]);
3392 cmdlogname[cmdindex] = svc_strings[cmd];
3393 if (!cmdlogname[cmdindex])
3395 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3397 cmdlogname[cmdindex] = temp;
3405 char description[32*64], temp[64];
3407 strlcpy (description, "packet dump: ", sizeof(description));
3411 count = cmdcount - i;
3415 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3416 strlcat (description, temp, sizeof (description));
3421 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3422 Con_Print(description);
3423 Host_Error ("CL_ParseServerMessage: Illegible server message");
3428 if (cls.signon < SIGNONS)
3429 Con_Print("<-- server to client keepalive\n");
3433 CL_NetworkTimeReceived(MSG_ReadFloat());
3436 case svc_clientdata:
3437 CL_ParseClientdata();
3441 i = MSG_ReadLong ();
3442 protocol = Protocol_EnumForNumber(i);
3443 if (protocol == PROTOCOL_UNKNOWN)
3444 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3445 // hack for unmarked Nehahra movie demos which had a custom protocol
3446 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3447 protocol = PROTOCOL_NEHAHRAMOVIE;
3448 cls.protocol = protocol;
3451 case svc_disconnect:
3452 Con_Printf ("Server disconnected\n");
3453 if (cls.demonum != -1)
3460 temp = MSG_ReadString();
3461 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3462 CSQC_AddPrintText(temp); //[515]: csqc
3465 case svc_centerprint:
3466 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3470 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3477 case svc_serverinfo:
3478 CL_ParseServerInfo ();
3482 for (i=0 ; i<3 ; i++)
3483 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3484 if (!cls.demoplayback)
3486 cl.fixangle[0] = true;
3487 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3488 // disable interpolation if this is new
3489 if (!cl.fixangle[1])
3490 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3495 cl.viewentity = (unsigned short)MSG_ReadShort ();
3496 if (cl.viewentity >= MAX_EDICTS)
3497 Host_Error("svc_setview >= MAX_EDICTS");
3498 if (cl.viewentity >= cl.max_entities)
3499 CL_ExpandEntities(cl.viewentity);
3500 // LordHavoc: assume first setview recieved is the real player entity
3501 if (!cl.realplayerentity)
3502 cl.realplayerentity = cl.viewentity;
3503 // update cl.playerentity to this one if it is a valid player
3504 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3505 cl.playerentity = cl.viewentity;
3508 case svc_lightstyle:
3509 i = MSG_ReadByte ();
3510 if (i >= cl.max_lightstyle)
3512 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3515 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3516 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3517 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3521 CL_ParseStartSoundPacket(false);
3525 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3527 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3528 CL_ParseStartSoundPacket(true);
3532 int i = (unsigned short)MSG_ReadShort();
3533 char *s = MSG_ReadString();
3536 if (i >= 1 && i < MAX_MODELS)
3538 model_t *model = Mod_ForName(s, false, false, i == 1);
3540 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3541 cl.model_precache[i] = model;
3544 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3549 if (i >= 1 && i < MAX_SOUNDS)
3551 sfx_t *sfx = S_PrecacheSound (s, true, false);
3552 if (!sfx && snd_initialized.integer)
3553 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3554 cl.sound_precache[i] = sfx;
3557 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3563 i = (unsigned short) MSG_ReadShort();
3564 S_StopSound(i>>3, i&7);
3567 case svc_updatename:
3568 i = MSG_ReadByte ();
3569 if (i >= cl.maxclients)
3570 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3571 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3574 case svc_updatefrags:
3575 i = MSG_ReadByte ();
3576 if (i >= cl.maxclients)
3577 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3578 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3581 case svc_updatecolors:
3582 i = MSG_ReadByte ();
3583 if (i >= cl.maxclients)
3584 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3585 cl.scores[i].colors = MSG_ReadByte ();
3589 CL_ParseParticleEffect ();
3600 case svc_spawnbaseline:
3601 i = (unsigned short) MSG_ReadShort ();
3602 if (i < 0 || i >= MAX_EDICTS)
3603 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3604 if (i >= cl.max_entities)
3605 CL_ExpandEntities(i);
3606 CL_ParseBaseline (cl.entities + i, false);
3608 case svc_spawnbaseline2:
3609 i = (unsigned short) MSG_ReadShort ();
3610 if (i < 0 || i >= MAX_EDICTS)
3611 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3612 if (i >= cl.max_entities)
3613 CL_ExpandEntities(i);
3614 CL_ParseBaseline (cl.entities + i, true);
3616 case svc_spawnstatic:
3617 CL_ParseStatic (false);
3619 case svc_spawnstatic2:
3620 CL_ParseStatic (true);
3622 case svc_temp_entity:
3623 if(!CL_VM_Parse_TempEntity())
3624 CL_ParseTempEntity ();
3628 cl.paused = MSG_ReadByte ();
3633 S_PauseGameSounds (cl.paused);
3637 i = MSG_ReadByte ();
3638 // LordHavoc: it's rude to kick off the client if they missed the
3639 // reconnect somehow, so allow signon 1 even if at signon 1
3640 if (i <= cls.signon && i != 1)
3641 Host_Error ("Received signon %i when at %i", i, cls.signon);
3646 case svc_killedmonster:
3647 cl.stats[STAT_MONSTERS]++;
3650 case svc_foundsecret:
3651 cl.stats[STAT_SECRETS]++;
3654 case svc_updatestat:
3655 i = MSG_ReadByte ();
3656 if (i < 0 || i >= MAX_CL_STATS)
3657 Host_Error ("svc_updatestat: %i is invalid", i);
3658 cl.stats[i] = MSG_ReadLong ();
3661 case svc_updatestatubyte:
3662 i = MSG_ReadByte ();
3663 if (i < 0 || i >= MAX_CL_STATS)
3664 Host_Error ("svc_updatestat: %i is invalid", i);
3665 cl.stats[i] = MSG_ReadByte ();
3668 case svc_spawnstaticsound:
3669 CL_ParseStaticSound (false);
3672 case svc_spawnstaticsound2:
3673 CL_ParseStaticSound (true);
3677 cl.cdtrack = MSG_ReadByte ();
3678 cl.looptrack = MSG_ReadByte ();
3679 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3680 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3682 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3685 case svc_intermission:
3686 if(!cl.intermission)
3687 cl.completed_time = cl.time;
3688 cl.intermission = 1;
3692 if(!cl.intermission)
3693 cl.completed_time = cl.time;
3694 cl.intermission = 2;
3695 SCR_CenterPrint(MSG_ReadString ());
3699 if(!cl.intermission)
3700 cl.completed_time = cl.time;
3701 cl.intermission = 3;
3702 SCR_CenterPrint(MSG_ReadString ());
3705 case svc_sellscreen:
3706 Cmd_ExecuteString ("help", src_command);
3709 if (gamemode == GAME_TENEBRAE)
3711 // repeating particle effect
3712 MSG_ReadCoord(cls.protocol);
3713 MSG_ReadCoord(cls.protocol);
3714 MSG_ReadCoord(cls.protocol);
3715 MSG_ReadCoord(cls.protocol);
3716 MSG_ReadCoord(cls.protocol);
3717 MSG_ReadCoord(cls.protocol);
3724 SHOWLMP_decodehide();
3727 if (gamemode == GAME_TENEBRAE)
3730 MSG_ReadCoord(cls.protocol);
3731 MSG_ReadCoord(cls.protocol);
3732 MSG_ReadCoord(cls.protocol);
3737 SHOWLMP_decodeshow();
3740 R_SetSkyBox(MSG_ReadString());
3743 if (cls.signon == SIGNONS - 1)
3745 // first update is the final signon stage
3746 cls.signon = SIGNONS;
3749 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3750 EntityFrame_CL_ReadFrame();
3751 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3752 EntityFrame4_CL_ReadFrame();
3754 EntityFrame5_CL_ReadFrame();
3756 case svc_csqcentities:
3757 CSQC_ReadEntities();
3759 case svc_downloaddata:
3762 case svc_trailparticles:
3763 CL_ParseTrailParticles();
3765 case svc_pointparticles:
3766 CL_ParsePointParticles();
3768 case svc_pointparticles1:
3769 CL_ParsePointParticles1();
3775 if (cls.signon == SIGNONS)
3776 CL_UpdateItemsAndWeapon();
3778 EntityFrameQuake_ISeeDeadEntities();
3780 CL_UpdateMoveVars();
3782 parsingerror = false;
3784 // LordHavoc: this was at the start of the function before cl_autodemo was
3786 if (cls.demorecording)
3787 CL_WriteDemoMessage (&net_message);
3790 void CL_Parse_DumpPacket(void)
3794 Con_Print("Packet dump:\n");
3795 SZ_HexDumpToConsole(&net_message);
3796 parsingerror = false;
3799 void CL_Parse_ErrorCleanUp(void)
3801 CL_StopDownload(0, 0);
3805 void CL_Parse_Init(void)
3807 // LordHavoc: added demo_nehahra cvar
3808 Cvar_RegisterVariable (&demo_nehahra);
3809 if (gamemode == GAME_NEHAHRA)
3810 Cvar_SetValue("demo_nehahra", 1);
3811 Cvar_RegisterVariable(&developer_networkentities);
3813 Cvar_RegisterVariable(&cl_sound_wizardhit);
3814 Cvar_RegisterVariable(&cl_sound_hknighthit);
3815 Cvar_RegisterVariable(&cl_sound_tink1);
3816 Cvar_RegisterVariable(&cl_sound_ric1);
3817 Cvar_RegisterVariable(&cl_sound_ric2);
3818 Cvar_RegisterVariable(&cl_sound_ric3);
3819 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
3820 Cvar_RegisterVariable(&cl_sound_r_exp3);
3822 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3824 // server extension cvars set by commands issued from the server during connect
3825 Cvar_RegisterVariable(&cl_serverextension_download);
3827 Cvar_RegisterVariable(&cl_nettimesyncfactor);
3828 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
3829 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
3830 Cvar_RegisterVariable(&cl_iplog_name);
3832 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3833 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3834 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3835 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3836 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3837 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3838 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3839 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3840 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
3843 void CL_Parse_Shutdown(void)