2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
99 char *qw_svc_strings[128] =
103 "qw_svc_disconnect", // 2
104 "qw_svc_updatestat", // 3 // [byte] [byte]
106 "qw_svc_setview", // 5 // [short] entity number
107 "qw_svc_sound", // 6 // <see code>
109 "qw_svc_print", // 8 // [byte] id [string] null terminated string
110 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
111 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
112 "qw_svc_serverdata", // 11 // [long] protocol ...
113 "qw_svc_lightstyle", // 12 // [byte] [string]
115 "qw_svc_updatefrags", // 14 // [byte] [short]
117 "qw_svc_stopsound", // 16 // <see code>
120 "qw_svc_damage", // 19
121 "qw_svc_spawnstatic", // 20
123 "qw_svc_spawnbaseline", // 22
124 "qw_svc_temp_entity", // 23 // variable
125 "qw_svc_setpause", // 24 // [byte] on / off
127 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
128 "qw_svc_killedmonster", // 27
129 "qw_svc_foundsecret", // 28
130 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
131 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
132 "qw_svc_finale", // 31 // [string] text
133 "qw_svc_cdtrack", // 32 // [byte] track
134 "qw_svc_sellscreen", // 33
135 "qw_svc_smallkick", // 34 // set client punchangle to 2
136 "qw_svc_bigkick", // 35 // set client punchangle to 4
137 "qw_svc_updateping", // 36 // [byte] [short]
138 "qw_svc_updateentertime", // 37 // [byte] [float]
139 "qw_svc_updatestatlong", // 38 // [byte] [long]
140 "qw_svc_muzzleflash", // 39 // [short] entity
141 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
142 "qw_svc_download", // 41 // [short] size [size bytes]
143 "qw_svc_playerinfo", // 42 // variable
144 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
145 "qw_svc_chokecount", // 44 // [byte] packets choked
146 "qw_svc_modellist", // 45 // [strings]
147 "qw_svc_soundlist", // 46 // [strings]
148 "qw_svc_packetentities", // 47 // [...]
149 "qw_svc_deltapacketentities", // 48 // [...]
150 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
151 "qw_svc_entgravity", // 50 // gravity change, for prediction
152 "qw_svc_setinfo", // 51 // setinfo on a client
153 "qw_svc_serverinfo", // 52 // serverinfo
154 "qw_svc_updatepl", // 53 // [byte] [byte]
157 //=============================================================================
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 #define RIC_GUNSHOT 1
169 #define RIC_GUNSHOTQUAD 2
170 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
171 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
172 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
173 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
174 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
175 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "4", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3"};
176 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
177 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
179 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
180 static void QW_CL_RequestNextDownload(void);
181 static void QW_CL_NextUpload(void);
182 void QW_CL_StartUpload(unsigned char *data, int size);
183 //static qboolean QW_CL_IsUploading(void);
184 static void QW_CL_StopUpload(void);
188 CL_ParseStartSoundPacket
191 void CL_ParseStartSoundPacket(int largesoundindex)
200 if (cls.protocol == PROTOCOL_QUAKEWORLD)
202 channel = MSG_ReadShort();
204 if (channel & (1<<15))
205 volume = MSG_ReadByte ();
207 volume = DEFAULT_SOUND_PACKET_VOLUME;
209 if (channel & (1<<14))
210 attenuation = MSG_ReadByte () / 64.0;
212 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
214 ent = (channel>>3)&1023;
217 sound_num = MSG_ReadByte ();
221 field_mask = MSG_ReadByte();
223 if (field_mask & SND_VOLUME)
224 volume = MSG_ReadByte ();
226 volume = DEFAULT_SOUND_PACKET_VOLUME;
228 if (field_mask & SND_ATTENUATION)
229 attenuation = MSG_ReadByte () / 64.0;
231 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
233 if (field_mask & SND_LARGEENTITY)
235 ent = (unsigned short) MSG_ReadShort ();
236 channel = MSG_ReadByte ();
240 channel = (unsigned short) MSG_ReadShort ();
245 if (largesoundindex || field_mask & SND_LARGESOUND)
246 sound_num = (unsigned short) MSG_ReadShort ();
248 sound_num = MSG_ReadByte ();
251 MSG_ReadVector(pos, cls.protocol);
253 if (sound_num >= MAX_SOUNDS)
255 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
259 if (ent >= MAX_EDICTS)
261 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
265 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
272 When the client is taking a long time to load stuff, send keepalive messages
273 so the server doesn't disconnect.
277 static unsigned char olddata[NET_MAXMESSAGE];
278 void CL_KeepaliveMessage (qboolean readmessages)
281 static double nextmsg = -1;
286 // no need if server is local and definitely not if this is a demo
287 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
292 // read messages from server, should just be nops
293 oldreadcount = msg_readcount;
294 oldbadread = msg_badread;
296 memcpy(olddata, net_message.data, net_message.cursize);
298 NetConn_ClientFrame();
300 msg_readcount = oldreadcount;
301 msg_badread = oldbadread;
303 memcpy(net_message.data, olddata, net_message.cursize);
306 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
309 unsigned char buf[4];
312 // LordHavoc: must use unreliable because reliable could kill the sigon message!
313 Con_Print("--> client to server keepalive\n");
314 memset(&msg, 0, sizeof(msg));
316 msg.maxsize = sizeof(buf);
317 MSG_WriteChar(&msg, clc_nop);
318 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000);
322 void CL_ParseEntityLump(char *entdata)
325 char key[128], value[MAX_INPUTLINE];
326 FOG_clear(); // LordHavoc: no fog until set
327 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
328 R_SetSkyBox(cl.worldmodel->brush.skybox);
332 if (!COM_ParseTokenConsole(&data))
334 if (com_token[0] != '{')
338 if (!COM_ParseTokenConsole(&data))
340 if (com_token[0] == '}')
341 break; // end of worldspawn
342 if (com_token[0] == '_')
343 strlcpy (key, com_token + 1, sizeof (key));
345 strlcpy (key, com_token, sizeof (key));
346 while (key[strlen(key)-1] == ' ') // remove trailing spaces
347 key[strlen(key)-1] = 0;
348 if (!COM_ParseTokenConsole(&data))
350 strlcpy (value, com_token, sizeof (value));
351 if (!strcmp("sky", key))
353 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
355 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
357 else if (!strcmp("fog", key))
358 sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
359 else if (!strcmp("fog_density", key))
360 r_refdef.fog_density = atof(value);
361 else if (!strcmp("fog_red", key))
362 r_refdef.fog_red = atof(value);
363 else if (!strcmp("fog_green", key))
364 r_refdef.fog_green = atof(value);
365 else if (!strcmp("fog_blue", key))
366 r_refdef.fog_blue = atof(value);
370 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
374 // see if the file already exists
375 file = FS_Open(filename, "rb", true, false);
382 // download messages in a demo would be bad
383 if (cls.demorecording)
385 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
389 // don't try to download when playing a demo
393 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
394 Con_Printf("Downloading %s\n", filename);
396 if (!cls.qw_downloadmemory)
398 cls.qw_downloadmemory = NULL;
399 cls.qw_downloadmemorycursize = 0;
400 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
403 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
404 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
406 cls.qw_downloadnumber++;
407 cls.qw_downloadpercent = 0;
408 cls.qw_downloadmemorycursize = 0;
413 extern void CL_Locs_Reload_f(void);
414 static void QW_CL_ProcessUserInfo(int slot);
415 static void QW_CL_RequestNextDownload(void)
419 // clear name of file that just finished
420 cls.qw_downloadname[0] = 0;
422 switch (cls.qw_downloadtype)
427 if (cls.qw_downloadnumber == 0)
428 Con_Printf("Checking skins...\n");
429 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
431 if (!cl.scores[cls.qw_downloadnumber].name[0])
433 // check if we need to download the file, and return if so
434 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
438 cls.qw_downloadtype = dl_none;
440 // load any newly downloaded skins
441 for (i = 0;i < cl.maxclients;i++)
442 QW_CL_ProcessUserInfo(i);
444 // if we're still in signon stages, request the next one
445 if (cls.signon != SIGNONS)
447 cls.signon = SIGNONS-1;
448 // we'll go to SIGNONS when the first entity update is received
449 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
450 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
454 if (cls.qw_downloadnumber == 0)
456 Con_Printf("Checking models...\n");
457 cls.qw_downloadnumber = 1;
460 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
463 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
465 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
466 cl.qw_modelindex_spike = cls.qw_downloadnumber;
467 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
468 cl.qw_modelindex_player = cls.qw_downloadnumber;
469 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
470 cl.qw_modelindex_flag = cls.qw_downloadnumber;
471 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
472 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
473 // check if we need to download the file, and return if so
474 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
478 cls.qw_downloadtype = dl_none;
480 // touch all of the precached models that are still loaded so we can free
481 // anything that isn't needed
484 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
485 Mod_FindName(cl.model_name[i]);
486 // precache any models used by the client (this also marks them used)
487 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
488 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
489 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
490 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
493 // now we try to load everything that is new
496 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
497 if (cl.model_precache[1]->Draw == NULL)
498 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
501 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
502 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
503 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
505 // check memory integrity
506 Mem_CheckSentinelsGlobal();
508 // now that we have a world model, set up the world entity, renderer
510 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
511 CL_UpdateRenderEntity(&cl.entities[0].render);
516 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
518 // add pmodel/emodel CRCs to userinfo
519 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
520 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
522 // done checking sounds and models, send a prespawn command now
523 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
524 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
526 if (cls.qw_downloadmemory)
528 Mem_Free(cls.qw_downloadmemory);
529 cls.qw_downloadmemory = NULL;
533 cl.loadfinished = true;
536 if (cls.qw_downloadnumber == 0)
538 Con_Printf("Checking sounds...\n");
539 cls.qw_downloadnumber = 1;
542 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
544 // check if we need to download the file, and return if so
545 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
549 cls.qw_downloadtype = dl_none;
551 // load new sounds and unload old ones
552 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
553 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
555 // precache any sounds used by the client
556 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
557 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
558 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
559 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
560 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
561 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
562 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
565 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
567 // Don't lock the sfx here, S_ServerSounds already did that
568 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
571 // check memory integrity
572 Mem_CheckSentinelsGlobal();
574 // done with sound downloads, next we check models
575 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
576 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
580 Con_Printf("Unknown download type.\n");
584 static void QW_CL_ParseDownload(void)
586 int size = (signed short)MSG_ReadShort();
587 int percent = MSG_ReadByte();
589 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
591 // skip the download fragment if playing a demo
595 msg_readcount += size;
601 Con_Printf("File not found.\n");
602 QW_CL_RequestNextDownload();
606 if (msg_readcount + (unsigned short)size > net_message.cursize)
607 Host_Error("corrupt download message\n");
609 // make sure the buffer is big enough to include this new fragment
610 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
613 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
614 cls.qw_downloadmemorymaxsize *= 2;
615 old = cls.qw_downloadmemory;
616 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
619 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
624 // read the fragment out of the packet
625 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
626 cls.qw_downloadmemorycursize += size;
627 cls.qw_downloadspeedcount += size;
629 cls.qw_downloadpercent = percent;
633 // request next fragment
634 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
635 MSG_WriteString(&cls.netcon->message, "nextdl");
640 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
642 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
644 cls.qw_downloadpercent = 0;
646 // start downloading the next file (or join the game)
647 QW_CL_RequestNextDownload();
651 static void QW_CL_ParseModelList(void)
654 int nummodels = MSG_ReadByte();
657 // parse model precache list
660 str = MSG_ReadString();
664 if (nummodels==MAX_MODELS)
665 Host_Error("Server sent too many model precaches");
666 if (strlen(str) >= MAX_QPATH)
667 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
668 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
674 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
675 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
680 cls.qw_downloadnumber = 0;
681 cls.qw_downloadtype = dl_model;
682 QW_CL_RequestNextDownload();
685 static void QW_CL_ParseSoundList(void)
688 int numsounds = MSG_ReadByte();
691 // parse sound precache list
694 str = MSG_ReadString();
698 if (numsounds==MAX_SOUNDS)
699 Host_Error("Server sent too many sound precaches");
700 if (strlen(str) >= MAX_QPATH)
701 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
702 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
709 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
710 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
715 cls.qw_downloadnumber = 0;
716 cls.qw_downloadtype = dl_sound;
717 QW_CL_RequestNextDownload();
720 static void QW_CL_Skins_f(void)
722 cls.qw_downloadnumber = 0;
723 cls.qw_downloadtype = dl_skin;
724 QW_CL_RequestNextDownload();
727 static void QW_CL_Changing_f(void)
729 if (cls.qw_downloadmemory) // don't change when downloading
734 cls.signon = 1; // not active anymore, but not disconnected
735 Con_Printf("\nChanging map...\n");
738 void QW_CL_NextUpload(void)
740 int r, percent, size;
742 if (!cls.qw_uploaddata)
745 r = cls.qw_uploadsize - cls.qw_uploadpos;
748 size = min(1, cls.qw_uploadsize);
749 percent = (cls.qw_uploadpos+r)*100/size;
751 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
752 MSG_WriteShort(&cls.netcon->message, r);
753 MSG_WriteByte(&cls.netcon->message, percent);
754 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
756 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
758 cls.qw_uploadpos += r;
760 if (cls.qw_uploadpos < cls.qw_uploadsize)
763 Con_Printf("Upload completed\n");
768 void QW_CL_StartUpload(unsigned char *data, int size)
770 // do nothing in demos or if not connected
774 // abort existing upload if in progress
777 Con_DPrintf("Starting upload of %d bytes...\n", size);
779 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
780 memcpy(cls.qw_uploaddata, data, size);
781 cls.qw_uploadsize = size;
782 cls.qw_uploadpos = 0;
788 qboolean QW_CL_IsUploading(void)
790 return cls.qw_uploaddata != NULL;
794 void QW_CL_StopUpload(void)
796 if (cls.qw_uploaddata)
797 Mem_Free(cls.qw_uploaddata);
798 cls.qw_uploaddata = NULL;
799 cls.qw_uploadsize = 0;
800 cls.qw_uploadpos = 0;
803 static void QW_CL_ProcessUserInfo(int slot)
805 int topcolor, bottomcolor;
807 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
808 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
809 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
810 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
811 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
812 cl.scores[slot].qw_spectator = temp[0] != 0;
813 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
814 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
815 if (!cl.scores[slot].qw_skin[0])
816 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
820 static void QW_CL_UpdateUserInfo(void)
823 slot = MSG_ReadByte();
824 if (slot >= cl.maxclients)
826 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
831 cl.scores[slot].qw_userid = MSG_ReadLong();
832 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
834 QW_CL_ProcessUserInfo(slot);
837 static void QW_CL_SetInfo(void)
842 slot = MSG_ReadByte();
843 strlcpy(key, MSG_ReadString(), sizeof(key));
844 strlcpy(value, MSG_ReadString(), sizeof(value));
845 if (slot >= cl.maxclients)
847 Con_Printf("svc_setinfo >= cl.maxclients\n");
850 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
852 QW_CL_ProcessUserInfo(slot);
855 static void QW_CL_ServerInfo(void)
860 strlcpy(key, MSG_ReadString(), sizeof(key));
861 strlcpy(value, MSG_ReadString(), sizeof(value));
862 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
863 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
864 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
865 cl.qw_teamplay = atoi(temp);
868 static void QW_CL_ParseNails(void)
871 int numnails = MSG_ReadByte();
873 unsigned char bits[6];
874 for (i = 0;i < numnails;i++)
876 for (j = 0;j < 6;j++)
877 bits[j] = MSG_ReadByte();
878 if (cl.qw_num_nails > 255)
880 v = cl.qw_nails[cl.qw_num_nails++];
881 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
882 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
883 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
884 v[3] = -360*(bits[4]>>4)/16;
885 v[4] = 360*bits[5]/256;
890 static void CL_UpdateItemsAndWeapon(void)
893 // check for important changes
896 if (cl.olditems != cl.stats[STAT_ITEMS])
897 for (j = 0;j < 32;j++)
898 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
899 cl.item_gettime[j] = cl.time;
900 cl.olditems = cl.stats[STAT_ITEMS];
902 // GAME_NEXUIZ hud needs weapon change time
903 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
904 cl.weapontime = cl.time;
905 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
908 void CL_BeginDownloads(qboolean aborteddownload)
910 // quakeworld works differently
911 if (cls.protocol == PROTOCOL_QUAKEWORLD)
914 // this would be a good place to do curl downloads
915 if(Curl_Have_forthismap())
917 Curl_Register_predownload(); // come back later
922 // curl is done, so let's start with the business
925 // if already downloading something from the previous level, don't stop it
926 if (cls.qw_downloadname[0])
932 cl.downloadcsqc = false;
935 && csqc_progname.string
936 && csqc_progname.string[0]
937 && csqc_progcrc.integer >= 0
938 && cl_serverextension_download.integer
939 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
940 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
941 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
944 if (cl.loadmodel_current < cl.loadmodel_total)
948 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
950 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
952 if (cls.signon < SIGNONS)
953 CL_KeepaliveMessage(true);
954 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
955 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
957 // we now have the worldmodel so we can set up the game world
958 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
959 CL_UpdateRenderEntity(&cl.entities[0].render);
962 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
963 // check memory integrity
964 Mem_CheckSentinelsGlobal();
965 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
967 cl.loadfinished = true;
968 // now issue the spawn to move on to signon 2 like normal
970 Cmd_ForwardStringToServer("prespawn");
975 // finished loading models
978 if (cl.loadsound_current < cl.loadsound_total)
982 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
984 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
986 if (cls.signon < SIGNONS)
987 CL_KeepaliveMessage(true);
988 // Don't lock the sfx here, S_ServerSounds already did that
989 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
992 // finished loading sounds
995 // note: the reason these loops skip already-loaded things is that it
996 // enables this command to be issued during the game if desired
998 if (cl.downloadmodel_current < cl.loadmodel_total)
1002 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1004 if (aborteddownload)
1006 if (cl.downloadmodel_current == 1)
1008 // the worldmodel failed, but we need to set up anyway
1009 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1010 CL_UpdateRenderEntity(&cl.entities[0].render);
1013 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1014 // check memory integrity
1015 Mem_CheckSentinelsGlobal();
1016 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1018 cl.loadfinished = true;
1019 // now issue the spawn to move on to signon 2 like normal
1021 Cmd_ForwardStringToServer("prespawn");
1024 aborteddownload = false;
1027 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1029 if (cls.signon < SIGNONS)
1030 CL_KeepaliveMessage(true);
1031 if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1033 if (cl.downloadmodel_current == 1)
1034 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1036 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1037 // regarding the * check: don't try to download submodels
1038 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1040 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1041 // we'll try loading again when the download finishes
1045 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1046 if (cl.downloadmodel_current == 1)
1048 // we now have the worldmodel so we can set up the game world
1049 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1050 CL_UpdateRenderEntity(&cl.entities[0].render);
1053 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1054 // check memory integrity
1055 Mem_CheckSentinelsGlobal();
1056 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1058 cl.loadfinished = true;
1059 // now issue the spawn to move on to signon 2 like normal
1061 Cmd_ForwardStringToServer("prespawn");
1066 // finished loading models
1069 if (cl.downloadsound_current < cl.loadsound_total)
1073 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1075 char soundname[MAX_QPATH];
1076 if (aborteddownload)
1078 aborteddownload = false;
1081 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1083 if (cls.signon < SIGNONS)
1084 CL_KeepaliveMessage(true);
1085 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1086 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1088 Con_Printf("Sound %s not found\n", soundname);
1089 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1091 Cmd_ForwardStringToServer(va("download %s", soundname));
1092 // we'll try loading again when the download finishes
1096 // Don't lock the sfx here, S_ServerSounds already did that
1097 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1100 // finished loading sounds
1103 if (!cl.loadfinished)
1105 cl.loadfinished = true;
1107 // check memory integrity
1108 Mem_CheckSentinelsGlobal();
1110 // now issue the spawn to move on to signon 2 like normal
1112 Cmd_ForwardStringToServer("prespawn");
1116 void CL_BeginDownloads_f(void)
1118 // prevent cl_begindownloads from being issued multiple times in one match
1119 // to prevent accidentally cancelled downloads
1121 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1123 CL_BeginDownloads(false);
1126 void CL_StopDownload(int size, int crc)
1128 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1131 size_t existingsize;
1132 const char *extension;
1135 // save to disk only if we don't already have it
1136 // (this is mainly for playing back demos)
1137 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1140 if ((int)existingsize != size || existingcrc != crc)
1142 // we have a mismatching file, pick another name for it
1143 char name[MAX_QPATH*2];
1144 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1145 if (!FS_FileExists(name))
1147 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1148 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1154 // we either don't have it or have a mismatching file...
1155 // so it's time to accept the file
1156 // but if we already have a mismatching file we need to rename
1157 // this new one, and if we already have this file in renamed form,
1159 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1160 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1161 extension = FS_FileExtension(cls.qw_downloadname);
1162 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1167 if (cls.qw_downloadmemory)
1168 Mem_Free(cls.qw_downloadmemory);
1169 cls.qw_downloadmemory = NULL;
1170 cls.qw_downloadname[0] = 0;
1171 cls.qw_downloadmemorymaxsize = 0;
1172 cls.qw_downloadmemorycursize = 0;
1173 cls.qw_downloadpercent = 0;
1176 void CL_ParseDownload(void)
1179 unsigned char data[65536];
1180 start = MSG_ReadLong();
1181 size = (unsigned short)MSG_ReadShort();
1183 // record the start/size information to ack in the next input packet
1184 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1186 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1188 cls.dp_downloadack[i].start = start;
1189 cls.dp_downloadack[i].size = size;
1194 MSG_ReadBytes(size, data);
1196 if (!cls.qw_downloadname[0])
1199 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1203 if (start + size > cls.qw_downloadmemorymaxsize)
1204 Host_Error("corrupt download message\n");
1206 // only advance cursize if the data is at the expected position
1207 // (gaps are unacceptable)
1208 memcpy(cls.qw_downloadmemory + start, data, size);
1209 cls.qw_downloadmemorycursize = start + size;
1210 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1211 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1212 cls.qw_downloadspeedcount += size;
1215 void CL_DownloadBegin_f(void)
1217 int size = atoi(Cmd_Argv(1));
1219 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1221 Con_Printf("cl_downloadbegin: received bogus information\n");
1222 CL_StopDownload(0, 0);
1226 if (cls.qw_downloadname[0])
1227 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1229 CL_StopDownload(0, 0);
1231 // we're really beginning a download now, so initialize stuff
1232 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1233 cls.qw_downloadmemorymaxsize = size;
1234 cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1235 cls.qw_downloadnumber++;
1237 Cmd_ForwardStringToServer("sv_startdownload");
1240 void CL_StopDownload_f(void)
1242 if (cls.qw_downloadname[0])
1244 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1245 CL_StopDownload(0, 0);
1247 CL_BeginDownloads(true);
1250 void CL_DownloadFinished_f(void)
1254 Con_Printf("Malformed cl_downloadfinished command\n");
1257 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1258 CL_BeginDownloads(false);
1261 static void CL_SendPlayerInfo(void)
1263 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1264 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1266 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1267 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1269 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1270 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1272 if (cl_pmodel.integer)
1274 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1275 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1277 if (*cl_playermodel.string)
1279 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1280 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1282 if (*cl_playerskin.string)
1284 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1285 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1290 =====================
1293 An svc_signonnum has been received, perform a client side setup
1294 =====================
1296 static void CL_SignonReply (void)
1298 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1305 // send player info before we begin downloads
1306 // (so that the server can see the player name while downloading)
1307 CL_SendPlayerInfo();
1309 // execute cl_begindownloads next frame
1310 // (after any commands added by svc_stufftext have been executed)
1311 // when done with downloads the "prespawn" will be sent
1312 Cbuf_AddText("\ncl_begindownloads\n");
1314 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1315 //MSG_WriteString (&cls.netcon->message, "prespawn");
1317 else // playing a demo... make sure loading occurs as soon as possible
1318 CL_BeginDownloads(false);
1324 // LordHavoc: quake sent the player info here but due to downloads
1325 // it is sent earlier instead
1326 // CL_SendPlayerInfo();
1328 // LordHavoc: changed to begin a loading stage and issue this when done
1329 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1330 MSG_WriteString (&cls.netcon->message, "spawn");
1337 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1338 MSG_WriteString (&cls.netcon->message, "begin");
1353 void CL_ParseServerInfo (void)
1357 protocolversion_t protocol;
1358 int nummodels, numsounds;
1360 Con_DPrint("Serverinfo packet received.\n");
1362 // if server is active, we already began a loading plaque
1364 SCR_BeginLoadingPlaque();
1366 // check memory integrity
1367 Mem_CheckSentinelsGlobal();
1369 // clear cl_serverextension cvars
1370 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1373 // wipe the client_state_t struct
1377 // parse protocol version number
1378 i = MSG_ReadLong ();
1379 protocol = Protocol_EnumForNumber(i);
1380 if (protocol == PROTOCOL_UNKNOWN)
1382 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1385 // hack for unmarked Nehahra movie demos which had a custom protocol
1386 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1387 protocol = PROTOCOL_NEHAHRAMOVIE;
1388 cls.protocol = protocol;
1389 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1391 cl.num_entities = 1;
1393 if (protocol == PROTOCOL_QUAKEWORLD)
1395 char gamedir[1][MAX_QPATH];
1397 cl.qw_servercount = MSG_ReadLong();
1399 str = MSG_ReadString();
1400 Con_Printf("server gamedir is %s\n", str);
1401 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1403 // change gamedir if needed
1404 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1405 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1407 cl.gametype = GAME_DEATHMATCH;
1410 // parse player number
1412 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1413 //cl.qw_spectator = (i & 128) != 0;
1414 cl.playerentity = cl.viewentity = (i & 127) + 1;
1415 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1417 // get the full level name
1418 str = MSG_ReadString ();
1419 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1422 cl.qw_movevars_gravity = MSG_ReadFloat();
1423 cl.qw_movevars_stopspeed = MSG_ReadFloat();
1424 cl.qw_movevars_maxspeed = MSG_ReadFloat();
1425 cl.qw_movevars_spectatormaxspeed = MSG_ReadFloat();
1426 cl.qw_movevars_accelerate = MSG_ReadFloat();
1427 cl.qw_movevars_airaccelerate = MSG_ReadFloat();
1428 cl.qw_movevars_wateraccelerate = MSG_ReadFloat();
1429 cl.qw_movevars_friction = MSG_ReadFloat();
1430 cl.qw_movevars_waterfriction = MSG_ReadFloat();
1431 cl.qw_movevars_entgravity = MSG_ReadFloat();
1433 // seperate the printfs so the server message can have a color
1434 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1436 // check memory integrity
1437 Mem_CheckSentinelsGlobal();
1441 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1442 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1445 cl.loadbegun = false;
1446 cl.loadfinished = false;
1448 cls.state = ca_connected;
1451 // note: on QW protocol we can't set up the gameworld until after
1452 // downloads finish...
1453 // (we don't even know the name of the map yet)
1458 cl.maxclients = MSG_ReadByte ();
1459 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1461 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1464 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1467 cl.gametype = MSG_ReadByte ();
1469 // parse signon message
1470 str = MSG_ReadString ();
1471 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1473 // seperate the printfs so the server message can have a color
1474 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1475 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1477 // check memory integrity
1478 Mem_CheckSentinelsGlobal();
1480 // parse model precache list
1481 for (nummodels=1 ; ; nummodels++)
1483 str = MSG_ReadString();
1486 if (nummodels==MAX_MODELS)
1487 Host_Error ("Server sent too many model precaches");
1488 if (strlen(str) >= MAX_QPATH)
1489 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1490 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1492 // parse sound precache list
1493 for (numsounds=1 ; ; numsounds++)
1495 str = MSG_ReadString();
1498 if (numsounds==MAX_SOUNDS)
1499 Host_Error("Server sent too many sound precaches");
1500 if (strlen(str) >= MAX_QPATH)
1501 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1502 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1505 // touch all of the precached models that are still loaded so we can free
1506 // anything that isn't needed
1509 for (i = 1;i < nummodels;i++)
1510 Mod_FindName(cl.model_name[i]);
1511 // precache any models used by the client (this also marks them used)
1512 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1513 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1514 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1515 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1518 // do the same for sounds
1519 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1520 S_ServerSounds (cl.sound_name, numsounds);
1522 // precache any sounds used by the client
1523 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1524 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1525 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1526 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1527 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1528 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1529 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1531 // now we try to load everything that is new
1532 cl.loadmodel_current = 1;
1533 cl.downloadmodel_current = 1;
1534 cl.loadmodel_total = nummodels;
1535 cl.loadsound_current = 1;
1536 cl.downloadsound_current = 1;
1537 cl.loadsound_total = numsounds;
1538 cl.downloadcsqc = true;
1539 cl.loadbegun = false;
1540 cl.loadfinished = false;
1543 // check memory integrity
1544 Mem_CheckSentinelsGlobal();
1546 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1547 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1549 char demofile[MAX_OSPATH];
1550 char levelname[MAX_QPATH];
1552 if (cls.demorecording)
1554 // finish the previous level's demo file
1558 // start a new demo file
1559 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1560 if (strrchr(levelname, '.'))
1561 *(strrchr(levelname, '.')) = 0;
1562 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1564 Con_Printf ("Auto-recording to %s.\n", demofile);
1566 cls.demofile = FS_Open (demofile, "wb", false, false);
1569 cls.forcetrack = -1;
1570 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1571 cls.demorecording = true;
1574 Con_Print ("ERROR: couldn't open.\n");
1578 void CL_ValidateState(entity_state_t *s)
1585 if (s->modelindex >= MAX_MODELS)
1586 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1588 // colormap is client index + 1
1589 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1591 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1595 model = cl.model_precache[s->modelindex];
1596 if (model && model->type && s->frame >= model->numframes)
1598 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1601 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1603 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1608 void CL_MoveLerpEntityStates(entity_t *ent)
1610 float odelta[3], adelta[3];
1611 CL_ValidateState(&ent->state_current);
1612 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1613 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1614 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1616 // reset all persistent stuff if this is a new entity
1617 ent->persistent.lerpdeltatime = 0;
1618 ent->persistent.lerpstarttime = cl.mtime[1];
1619 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1620 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1621 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1622 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1623 // reset animation interpolation as well
1624 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1625 ent->render.frame1time = ent->render.frame2time = cl.time;
1626 ent->render.framelerp = 1;
1627 // reset various persistent stuff
1628 ent->persistent.muzzleflash = 0;
1630 else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1632 // don't interpolate the move
1633 // (the fixangle[] check detects teleports, but not constant fixangles
1634 // such as when spectating)
1635 ent->persistent.lerpdeltatime = 0;
1636 ent->persistent.lerpstarttime = cl.mtime[1];
1637 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1638 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1639 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1640 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1642 else if (ent->state_current.flags & RENDER_STEP)
1644 // monster interpolation
1645 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1647 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1648 ent->persistent.lerpstarttime = cl.mtime[1];
1649 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1650 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1651 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1652 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1658 ent->persistent.lerpstarttime = ent->state_previous.time;
1659 // no lerp if it's singleplayer
1660 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1661 ent->persistent.lerpdeltatime = 0;
1663 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1664 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1665 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1666 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1667 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1669 // trigger muzzleflash effect if necessary
1670 if (ent->state_current.effects & EF_MUZZLEFLASH)
1671 ent->persistent.muzzleflash = 1;
1679 void CL_ParseBaseline (entity_t *ent, int large)
1683 ent->state_baseline = defaultstate;
1684 // FIXME: set ent->state_baseline.number?
1685 ent->state_baseline.active = true;
1688 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1689 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1693 ent->state_baseline.modelindex = MSG_ReadByte ();
1694 ent->state_baseline.frame = MSG_ReadByte ();
1696 ent->state_baseline.colormap = MSG_ReadByte();
1697 ent->state_baseline.skin = MSG_ReadByte();
1698 for (i = 0;i < 3;i++)
1700 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1701 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1703 ent->state_previous = ent->state_current = ent->state_baseline;
1711 Server information pertaining to this client only
1714 void CL_ParseClientdata (void)
1718 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1719 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1720 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1721 cl.mviewzoom[1] = cl.mviewzoom[0];
1723 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1725 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1726 cl.stats[STAT_ITEMS] = 0;
1727 cl.stats[STAT_VIEWZOOM] = 255;
1730 cl.mpunchangle[0][0] = 0;
1731 cl.mpunchangle[0][1] = 0;
1732 cl.mpunchangle[0][2] = 0;
1733 cl.mpunchvector[0][0] = 0;
1734 cl.mpunchvector[0][1] = 0;
1735 cl.mpunchvector[0][2] = 0;
1736 cl.mvelocity[0][0] = 0;
1737 cl.mvelocity[0][1] = 0;
1738 cl.mvelocity[0][2] = 0;
1739 cl.mviewzoom[0] = 1;
1741 bits = (unsigned short) MSG_ReadShort ();
1742 if (bits & SU_EXTEND1)
1743 bits |= (MSG_ReadByte() << 16);
1744 if (bits & SU_EXTEND2)
1745 bits |= (MSG_ReadByte() << 24);
1747 if (bits & SU_VIEWHEIGHT)
1748 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1750 if (bits & SU_IDEALPITCH)
1751 cl.idealpitch = MSG_ReadChar ();
1753 for (i = 0;i < 3;i++)
1755 if (bits & (SU_PUNCH1<<i) )
1757 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1758 cl.mpunchangle[0][i] = MSG_ReadChar();
1760 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1762 if (bits & (SU_PUNCHVEC1<<i))
1764 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1765 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1767 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1769 if (bits & (SU_VELOCITY1<<i) )
1771 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1772 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1774 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1778 // LordHavoc: hipnotic demos don't have this bit set but should
1779 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1780 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1782 cl.onground = (bits & SU_ONGROUND) != 0;
1783 cl.inwater = (bits & SU_INWATER) != 0;
1785 if (cls.protocol == PROTOCOL_DARKPLACES5)
1787 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1788 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1789 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1790 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1791 cl.stats[STAT_AMMO] = MSG_ReadShort();
1792 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1793 cl.stats[STAT_NAILS] = MSG_ReadShort();
1794 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1795 cl.stats[STAT_CELLS] = MSG_ReadShort();
1796 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1798 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1800 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1801 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1802 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1803 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1804 cl.stats[STAT_AMMO] = MSG_ReadByte();
1805 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1806 cl.stats[STAT_NAILS] = MSG_ReadByte();
1807 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1808 cl.stats[STAT_CELLS] = MSG_ReadByte();
1809 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1810 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1812 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1815 if (bits & SU_VIEWZOOM)
1817 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1818 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1820 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1823 // viewzoom interpolation
1824 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1828 =====================
1830 =====================
1832 void CL_ParseStatic (int large)
1836 if (cl.num_static_entities >= cl.max_static_entities)
1837 Host_Error ("Too many static entities");
1838 ent = &cl.static_entities[cl.num_static_entities++];
1839 CL_ParseBaseline (ent, large);
1841 if (ent->state_baseline.modelindex == 0)
1843 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1844 cl.num_static_entities--;
1845 // This is definitely a cheesy way to conserve resources...
1849 // copy it to the current state
1850 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1851 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1852 ent->render.framelerp = 0;
1853 // make torchs play out of sync
1854 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1855 ent->render.colormap = -1; // no special coloring
1856 ent->render.skinnum = ent->state_baseline.skin;
1857 ent->render.effects = ent->state_baseline.effects;
1858 ent->render.alpha = 1;
1860 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1861 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1863 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1864 CL_UpdateRenderEntity(&ent->render);
1872 void CL_ParseStaticSound (int large)
1875 int sound_num, vol, atten;
1877 MSG_ReadVector(org, cls.protocol);
1879 sound_num = (unsigned short) MSG_ReadShort ();
1881 sound_num = MSG_ReadByte ();
1882 vol = MSG_ReadByte ();
1883 atten = MSG_ReadByte ();
1885 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1888 void CL_ParseEffect (void)
1891 int modelindex, startframe, framecount, framerate;
1893 MSG_ReadVector(org, cls.protocol);
1894 modelindex = MSG_ReadByte ();
1895 startframe = MSG_ReadByte ();
1896 framecount = MSG_ReadByte ();
1897 framerate = MSG_ReadByte ();
1899 CL_Effect(org, modelindex, startframe, framecount, framerate);
1902 void CL_ParseEffect2 (void)
1905 int modelindex, startframe, framecount, framerate;
1907 MSG_ReadVector(org, cls.protocol);
1908 modelindex = (unsigned short) MSG_ReadShort ();
1909 startframe = (unsigned short) MSG_ReadShort ();
1910 framecount = MSG_ReadByte ();
1911 framerate = MSG_ReadByte ();
1913 CL_Effect(org, modelindex, startframe, framecount, framerate);
1916 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1921 if (ent >= MAX_EDICTS)
1923 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1927 if (ent >= cl.max_entities)
1928 CL_ExpandEntities(ent);
1930 // override any beam with the same entity
1933 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1934 if (b->entity == ent)
1936 // if the entity was not found then just replace an unused beam
1937 if (i == cl.max_beams)
1938 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1941 if (i < cl.max_beams)
1943 cl.num_beams = max(cl.num_beams, i + 1);
1945 b->lightning = lightning;
1947 b->endtime = cl.mtime[0] + 0.2;
1948 VectorCopy (start, b->start);
1949 VectorCopy (end, b->end);
1952 Con_Print("beam list overflow!\n");
1955 void CL_ParseBeam (model_t *m, int lightning)
1960 ent = (unsigned short) MSG_ReadShort ();
1961 MSG_ReadVector(start, cls.protocol);
1962 MSG_ReadVector(end, cls.protocol);
1964 if (ent >= MAX_EDICTS)
1966 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1970 CL_NewBeam(ent, start, end, m, lightning);
1973 void CL_ParseTempEntity(void)
1981 int colorStart, colorLength, count;
1982 float velspeed, radius;
1983 unsigned char *tempcolor;
1984 matrix4x4_t tempmatrix;
1986 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1988 type = MSG_ReadByte();
1991 case QW_TE_WIZSPIKE:
1992 // spike hitting wall
1993 MSG_ReadVector(pos, cls.protocol);
1994 CL_FindNonSolidLocation(pos, pos, 4);
1995 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1996 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1999 case QW_TE_KNIGHTSPIKE:
2000 // spike hitting wall
2001 MSG_ReadVector(pos, cls.protocol);
2002 CL_FindNonSolidLocation(pos, pos, 4);
2003 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2004 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2008 // spike hitting wall
2009 MSG_ReadVector(pos, cls.protocol);
2010 CL_FindNonSolidLocation(pos, pos, 4);
2011 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2013 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2018 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2020 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2022 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2025 case QW_TE_SUPERSPIKE:
2026 // super spike hitting wall
2027 MSG_ReadVector(pos, cls.protocol);
2028 CL_FindNonSolidLocation(pos, pos, 4);
2029 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2031 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2036 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2038 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2040 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2044 case QW_TE_EXPLOSION:
2046 MSG_ReadVector(pos, cls.protocol);
2047 CL_FindNonSolidLocation(pos, pos, 10);
2048 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2049 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2050 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2053 case QW_TE_TAREXPLOSION:
2054 // tarbaby explosion
2055 MSG_ReadVector(pos, cls.protocol);
2056 CL_FindNonSolidLocation(pos, pos, 10);
2057 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2058 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2061 case QW_TE_LIGHTNING1:
2063 CL_ParseBeam(cl.model_bolt, true);
2066 case QW_TE_LIGHTNING2:
2068 CL_ParseBeam(cl.model_bolt2, true);
2071 case QW_TE_LIGHTNING3:
2073 CL_ParseBeam(cl.model_bolt3, false);
2076 case QW_TE_LAVASPLASH:
2077 MSG_ReadVector(pos, cls.protocol);
2078 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2081 case QW_TE_TELEPORT:
2082 MSG_ReadVector(pos, cls.protocol);
2083 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2087 // bullet hitting wall
2088 radius = MSG_ReadByte();
2089 MSG_ReadVector(pos, cls.protocol);
2090 CL_FindNonSolidLocation(pos, pos, 4);
2091 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2092 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2093 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2094 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2097 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2102 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2104 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2106 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2112 count = MSG_ReadByte();
2113 MSG_ReadVector(pos, cls.protocol);
2114 CL_FindNonSolidLocation(pos, pos, 4);
2115 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2118 case QW_TE_LIGHTNINGBLOOD:
2119 MSG_ReadVector(pos, cls.protocol);
2120 CL_FindNonSolidLocation(pos, pos, 4);
2121 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2125 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2130 type = MSG_ReadByte();
2134 // spike hitting wall
2135 MSG_ReadVector(pos, cls.protocol);
2136 CL_FindNonSolidLocation(pos, pos, 4);
2137 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2138 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2141 case TE_KNIGHTSPIKE:
2142 // spike hitting wall
2143 MSG_ReadVector(pos, cls.protocol);
2144 CL_FindNonSolidLocation(pos, pos, 4);
2145 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2146 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2150 // spike hitting wall
2151 MSG_ReadVector(pos, cls.protocol);
2152 CL_FindNonSolidLocation(pos, pos, 4);
2153 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2155 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2160 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2162 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2164 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2168 // quad spike hitting wall
2169 MSG_ReadVector(pos, cls.protocol);
2170 CL_FindNonSolidLocation(pos, pos, 4);
2171 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2173 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2178 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2180 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2182 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2186 // super spike hitting wall
2187 MSG_ReadVector(pos, cls.protocol);
2188 CL_FindNonSolidLocation(pos, pos, 4);
2189 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2191 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2196 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2198 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2200 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2203 case TE_SUPERSPIKEQUAD:
2204 // quad super spike hitting wall
2205 MSG_ReadVector(pos, cls.protocol);
2206 CL_FindNonSolidLocation(pos, pos, 4);
2207 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2209 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2214 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2216 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2218 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2221 // LordHavoc: added for improved blood splatters
2224 MSG_ReadVector(pos, cls.protocol);
2225 CL_FindNonSolidLocation(pos, pos, 4);
2226 dir[0] = MSG_ReadChar();
2227 dir[1] = MSG_ReadChar();
2228 dir[2] = MSG_ReadChar();
2229 count = MSG_ReadByte();
2230 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2234 MSG_ReadVector(pos, cls.protocol);
2235 CL_FindNonSolidLocation(pos, pos, 4);
2236 dir[0] = MSG_ReadChar();
2237 dir[1] = MSG_ReadChar();
2238 dir[2] = MSG_ReadChar();
2239 count = MSG_ReadByte();
2240 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2243 MSG_ReadVector(pos, cls.protocol);
2244 CL_FindNonSolidLocation(pos, pos, 4);
2245 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2247 // LordHavoc: added for improved gore
2248 case TE_BLOODSHOWER:
2250 MSG_ReadVector(pos, cls.protocol); // mins
2251 MSG_ReadVector(pos2, cls.protocol); // maxs
2252 velspeed = MSG_ReadCoord(cls.protocol); // speed
2253 count = (unsigned short) MSG_ReadShort(); // number of particles
2254 vel1[0] = -velspeed;
2255 vel1[1] = -velspeed;
2256 vel1[2] = -velspeed;
2260 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2263 case TE_PARTICLECUBE:
2264 // general purpose particle effect
2265 MSG_ReadVector(pos, cls.protocol); // mins
2266 MSG_ReadVector(pos2, cls.protocol); // maxs
2267 MSG_ReadVector(dir, cls.protocol); // dir
2268 count = (unsigned short) MSG_ReadShort(); // number of particles
2269 colorStart = MSG_ReadByte(); // color
2270 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2271 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2272 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2275 case TE_PARTICLERAIN:
2276 // general purpose particle effect
2277 MSG_ReadVector(pos, cls.protocol); // mins
2278 MSG_ReadVector(pos2, cls.protocol); // maxs
2279 MSG_ReadVector(dir, cls.protocol); // dir
2280 count = (unsigned short) MSG_ReadShort(); // number of particles
2281 colorStart = MSG_ReadByte(); // color
2282 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2285 case TE_PARTICLESNOW:
2286 // general purpose particle effect
2287 MSG_ReadVector(pos, cls.protocol); // mins
2288 MSG_ReadVector(pos2, cls.protocol); // maxs
2289 MSG_ReadVector(dir, cls.protocol); // dir
2290 count = (unsigned short) MSG_ReadShort(); // number of particles
2291 colorStart = MSG_ReadByte(); // color
2292 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2296 // bullet hitting wall
2297 MSG_ReadVector(pos, cls.protocol);
2298 CL_FindNonSolidLocation(pos, pos, 4);
2299 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2300 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2303 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2308 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2310 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2312 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2317 case TE_GUNSHOTQUAD:
2318 // quad bullet hitting wall
2319 MSG_ReadVector(pos, cls.protocol);
2320 CL_FindNonSolidLocation(pos, pos, 4);
2321 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2322 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2325 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2330 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2332 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2334 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2341 MSG_ReadVector(pos, cls.protocol);
2342 CL_FindNonSolidLocation(pos, pos, 10);
2343 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2344 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2347 case TE_EXPLOSIONQUAD:
2348 // quad rocket explosion
2349 MSG_ReadVector(pos, cls.protocol);
2350 CL_FindNonSolidLocation(pos, pos, 10);
2351 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2352 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2356 // Nehahra movie colored lighting explosion
2357 MSG_ReadVector(pos, cls.protocol);
2358 CL_FindNonSolidLocation(pos, pos, 10);
2359 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2360 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2361 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2362 CL_ParticleExplosion(pos);
2363 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2364 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2365 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2368 case TE_EXPLOSIONRGB:
2369 // colored lighting explosion
2370 MSG_ReadVector(pos, cls.protocol);
2371 CL_FindNonSolidLocation(pos, pos, 10);
2372 CL_ParticleExplosion(pos);
2373 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2374 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2375 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2376 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2377 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2378 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2381 case TE_TAREXPLOSION:
2382 // tarbaby explosion
2383 MSG_ReadVector(pos, cls.protocol);
2384 CL_FindNonSolidLocation(pos, pos, 10);
2385 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2386 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2390 MSG_ReadVector(pos, cls.protocol);
2391 CL_FindNonSolidLocation(pos, pos, 10);
2392 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2395 case TE_CUSTOMFLASH:
2396 MSG_ReadVector(pos, cls.protocol);
2397 CL_FindNonSolidLocation(pos, pos, 4);
2398 radius = (MSG_ReadByte() + 1) * 8;
2399 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2400 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2401 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2402 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2403 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2404 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2408 MSG_ReadVector(pos, cls.protocol);
2409 MSG_ReadVector(dir, cls.protocol);
2410 count = MSG_ReadByte();
2411 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2416 CL_ParseBeam(cl.model_bolt, true);
2421 CL_ParseBeam(cl.model_bolt2, true);
2426 CL_ParseBeam(cl.model_bolt3, false);
2431 // grappling hook beam
2432 CL_ParseBeam(cl.model_beam, false);
2436 // LordHavoc: for compatibility with the Nehahra movie...
2437 case TE_LIGHTNING4NEH:
2438 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2442 MSG_ReadVector(pos, cls.protocol);
2443 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2447 MSG_ReadVector(pos, cls.protocol);
2448 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2452 // color mapped explosion
2453 MSG_ReadVector(pos, cls.protocol);
2454 CL_FindNonSolidLocation(pos, pos, 10);
2455 colorStart = MSG_ReadByte();
2456 colorLength = MSG_ReadByte();
2457 CL_ParticleExplosion2(pos, colorStart, colorLength);
2458 tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2459 color[0] = tempcolor[0] * (2.0f / 255.0f);
2460 color[1] = tempcolor[1] * (2.0f / 255.0f);
2461 color[2] = tempcolor[2] * (2.0f / 255.0f);
2462 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2463 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2464 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2468 MSG_ReadVector(pos, cls.protocol);
2469 MSG_ReadVector(pos2, cls.protocol);
2470 MSG_ReadVector(dir, cls.protocol);
2471 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2475 MSG_ReadVector(pos, cls.protocol);
2476 MSG_ReadVector(dir, cls.protocol);
2477 count = MSG_ReadByte();
2478 CL_FindNonSolidLocation(pos, pos, 4);
2479 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2482 case TE_TEI_BIGEXPLOSION:
2483 MSG_ReadVector(pos, cls.protocol);
2484 CL_FindNonSolidLocation(pos, pos, 10);
2485 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2486 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2489 case TE_TEI_PLASMAHIT:
2490 MSG_ReadVector(pos, cls.protocol);
2491 MSG_ReadVector(dir, cls.protocol);
2492 count = MSG_ReadByte();
2493 CL_FindNonSolidLocation(pos, pos, 5);
2494 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2498 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2503 void CL_ParseTrailParticles(void)
2508 entityindex = (unsigned short)MSG_ReadShort();
2509 if (entityindex >= MAX_EDICTS)
2511 if (entityindex >= cl.max_entities)
2512 CL_ExpandEntities(entityindex);
2513 effectindex = (unsigned short)MSG_ReadShort();
2514 MSG_ReadVector(start, cls.protocol);
2515 MSG_ReadVector(end, cls.protocol);
2516 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2519 void CL_ParsePointParticles(void)
2521 int effectindex, count;
2522 vec3_t origin, velocity;
2523 effectindex = (unsigned short)MSG_ReadShort();
2524 MSG_ReadVector(origin, cls.protocol);
2525 MSG_ReadVector(velocity, cls.protocol);
2526 count = (unsigned short)MSG_ReadShort();
2527 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2530 typedef struct cl_iplog_item_s
2537 static qboolean cl_iplog_loaded = false;
2538 static int cl_iplog_numitems = 0;
2539 static int cl_iplog_maxitems = 0;
2540 static cl_iplog_item_t *cl_iplog_items;
2542 static void CL_IPLog_Load(void);
2543 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2546 if (!address || !address[0] || !name || !name[0])
2548 if (!cl_iplog_loaded)
2550 if (developer.integer >= 100)
2551 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2552 // see if it already exists
2555 for (i = 0;i < cl_iplog_numitems;i++)
2557 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2559 if (developer.integer >= 100)
2560 Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2565 // it does not already exist in the iplog, so add it
2566 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2568 cl_iplog_item_t *olditems = cl_iplog_items;
2569 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2570 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2573 if (cl_iplog_numitems)
2574 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2578 cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2579 cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2580 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2581 // TODO: maybe it would be better to strip weird characters from name when
2582 // copying it here rather than using a straight strcpy?
2583 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2584 cl_iplog_numitems++;
2587 // add it to the iplog.txt file
2588 // TODO: this ought to open the one in the userpath version of the base
2589 // gamedir, not the current gamedir
2590 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2591 if (developer.integer >= 100)
2592 Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2596 static void CL_IPLog_Load(void)
2598 int i, len, linenumber;
2599 char *text, *textend;
2600 unsigned char *filedata;
2601 fs_offset_t filesize;
2602 char line[MAX_INPUTLINE];
2603 char address[MAX_INPUTLINE];
2604 cl_iplog_loaded = true;
2605 // TODO: this ought to open the one in the userpath version of the base
2606 // gamedir, not the current gamedir
2607 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2610 text = (char *)filedata;
2611 textend = text + filesize;
2612 for (linenumber = 1;text < textend;linenumber++)
2614 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2615 if (len < (int)sizeof(line) - 1)
2616 line[len++] = *text;
2618 if (text < textend && *text == '\r' && text[1] == '\n')
2620 if (text < textend && *text == '\n')
2622 if (line[0] == '/' && line[1] == '/')
2623 continue; // skip comments if anyone happens to add them
2624 for (i = 0;i < len && line[i] > ' ';i++)
2625 address[i] = line[i];
2627 // skip exactly one space character
2629 // address contains the address with termination,
2630 // line + i contains the name with termination
2631 if (address[0] && line[i])
2632 CL_IPLog_Add(address, line + i, false, false);
2634 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2638 static void CL_IPLog_List_f(void)
2641 const char *addressprefix;
2644 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2648 if (Cmd_Argc() >= 2)
2649 addressprefix = Cmd_Argv(1);
2650 if (!cl_iplog_loaded)
2652 if (addressprefix && addressprefix[0])
2653 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2655 Con_Printf("Listing all iplog entries\n");
2656 Con_Printf("address name\n");
2657 for (i = 0;i < cl_iplog_numitems;i++)
2659 if (addressprefix && addressprefix[0])
2661 for (j = 0;addressprefix[j];j++)
2662 if (addressprefix[j] != cl_iplog_items[i].address[j])
2664 // if this address does not begin with the addressprefix string
2665 // simply omit it from the output
2666 if (addressprefix[j])
2669 // if name is less than 15 characters, left justify it and pad
2670 // if name is more than 15 characters, print all of it, not worrying
2671 // about the fact it will misalign the columns
2672 if (strlen(cl_iplog_items[i].address) < 15)
2673 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2675 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2679 // look for anything interesting like player IP addresses or ping reports
2680 qboolean CL_ExaminePrintString(const char *text)
2684 char temp[MAX_INPUTLINE];
2685 if (!strcmp(text, "Client ping times:\n"))
2687 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2688 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2690 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2692 Con_Printf("ping reply but empty scoreboard?!?\n");
2693 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2694 cl.parsingtextexpectingpingforscores = 0;
2696 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2697 return !cl.parsingtextexpectingpingforscores;
2699 if (!strncmp(text, "host: ", 9))
2701 // cl.parsingtextexpectingpingforscores = false; // really?
2702 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2703 cl.parsingtextplayerindex = 0;
2706 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2708 // if anything goes wrong, we'll assume this is not a ping report
2709 qboolean expected = cl.parsingtextexpectingpingforscores;
2710 cl.parsingtextexpectingpingforscores = 0;
2711 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2715 if ((*t >= '0' && *t <= '9') || *t == '-')
2718 while ((*t >= '0' && *t <= '9') || *t == '-')
2724 if(cl.parsingtextplayerindex < cl.maxclients)
2726 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2728 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2729 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2730 if (t[charindex] == '\n')
2732 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2733 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2735 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2737 // we parsed a valid ping entry, so expect another to follow
2738 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2739 cl.parsingtextexpectingpingforscores = expected;
2744 if (!strncmp(t, "unconnected\n", 12))
2747 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2748 cl.parsingtextexpectingpingforscores = expected;
2752 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2756 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2758 if (!strncmp(text, "players: ", 9))
2760 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2761 cl.parsingtextplayerindex = 0;
2764 else if (!strstr(text, ": "))
2766 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2770 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2772 // if anything goes wrong, we'll assume this is not a status report
2773 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2774 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2777 cl.parsingtextplayerindex = atoi(t) - 1;
2778 while (*t >= '0' && *t <= '9')
2782 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2785 // the player name follows here, along with frags and time
2788 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2790 // if anything goes wrong, we'll assume this is not a status report
2791 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2797 for (len = 0;*t && *t != '\n';t++)
2798 if (len < (int)sizeof(temp) - 1)
2801 // botclient is perfectly valid, but we don't care about bots
2802 // also don't try to look up the name of an invalid player index
2803 if (strcmp(temp, "botclient")
2804 && cl.parsingtextplayerindex >= 0
2805 && cl.parsingtextplayerindex < cl.maxclients
2806 && cl.scores[cl.parsingtextplayerindex].name[0])
2808 // log the player name and IP address string
2809 // (this operates entirely on strings to avoid issues with the
2810 // nature of a network address)
2811 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2813 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2820 extern cvar_t slowmo;
2821 static void CL_NetworkTimeReceived(double newtime)
2824 cl.mtime[1] = max(cl.mtime[0], newtime - 0.1);
2825 cl.mtime[0] = newtime;
2826 if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2827 cl.time = cl.mtime[1] = newtime;
2828 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2830 if (developer.integer >= 100 && vid_activewindow)
2832 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2833 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2834 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2835 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2837 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2838 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2839 if (cl_nettimesyncboundmode.integer == 1)
2840 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2841 else if (cl_nettimesyncboundmode.integer == 2)
2843 if (cl.time < cl.mtime[1] || cl.time > timehigh)
2844 cl.time = cl.mtime[1];
2846 else if (cl_nettimesyncboundmode.integer == 3)
2848 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2849 cl.time = cl.mtime[1];
2851 else if (cl_nettimesyncboundmode.integer == 4)
2853 if (fabs(cl.time - cl.mtime[1]) > 0.5)
2854 cl.time = cl.mtime[1]; // reset
2855 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2856 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2857 else if (cl.time > cl.mtime[1])
2858 cl.time -= 0.002 * slowmo.value; // fall into the past by 2ms
2860 cl.time += 0.001 * slowmo.value; // creep forward 1ms
2863 // this packet probably contains a player entity update, so we will need
2864 // to update the prediction
2865 cl.movement_needupdate = true;
2866 // this may get updated later in parsing by svc_clientdata
2867 cl.onground = false;
2868 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2869 // during this frame
2870 // (makes spectating players much smoother and prevents mouse movement from turning)
2871 cl.fixangle[1] = cl.fixangle[0];
2872 cl.fixangle[0] = false;
2873 if (!cls.demoplayback)
2874 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2877 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2880 void CL_VM_Init (void);
2881 qboolean CL_VM_Parse_TempEntity (void);
2882 void CL_VM_Parse_StuffCmd (const char *msg);
2883 void CL_VM_Parse_CenterPrint (const char *msg);
2884 void CSQC_AddPrintText (const char *msg);
2885 void CSQC_ReadEntities (void);
2888 =====================
2889 CL_ParseServerMessage
2890 =====================
2892 int parsingerror = false;
2893 void CL_ParseServerMessage(void)
2897 protocolversion_t protocol;
2898 unsigned char cmdlog[32];
2899 char *cmdlogname[32], *temp;
2900 int cmdindex, cmdcount = 0;
2902 // LordHavoc: moved demo message writing from before the packet parse to
2903 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2904 // code in CL_ParseServerinfo
2905 //if (cls.demorecording)
2906 // CL_WriteDemoMessage (&net_message);
2908 cl.last_received_message = realtime;
2910 if (cls.netcon && cls.signon < SIGNONS)
2911 CL_KeepaliveMessage(false);
2914 // if recording demos, copy the message out
2916 if (cl_shownet.integer == 1)
2917 Con_Printf("%f %i\n", realtime, net_message.cursize);
2918 else if (cl_shownet.integer == 2)
2919 Con_Print("------------------\n");
2922 // parse the message
2924 //MSG_BeginReading ();
2926 parsingerror = true;
2928 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2930 CL_NetworkTimeReceived(realtime); // qw has no clock
2932 // slightly kill qw player entities each frame
2933 for (i = 1;i < cl.maxclients;i++)
2934 cl.entities_active[i] = false;
2936 // kill all qw nails
2937 cl.qw_num_nails = 0;
2939 // fade weapon view kick
2940 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
2942 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
2947 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2949 cmd = MSG_ReadByte ();
2953 SHOWNET("END OF MESSAGE");
2954 break; // end of message
2957 cmdindex = cmdcount & 31;
2959 cmdlog[cmdindex] = cmd;
2961 SHOWNET(qw_svc_strings[cmd]);
2962 cmdlogname[cmdindex] = qw_svc_strings[cmd];
2963 if (!cmdlogname[cmdindex])
2965 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2967 cmdlogname[cmdindex] = temp;
2975 char description[32*64], temp[64];
2977 strlcpy(description, "packet dump: ", sizeof(description));
2981 count = cmdcount - i;
2985 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2986 strlcat(description, temp, sizeof(description));
2991 description[strlen(description)-1] = '\n'; // replace the last space with a newline
2992 Con_Print(description);
2993 Host_Error("CL_ParseServerMessage: Illegible server message");
2998 //Con_Printf("qw_svc_nop\n");
3001 case qw_svc_disconnect:
3002 Con_Printf("Server disconnected\n");
3003 if (cls.demonum != -1)
3011 temp = MSG_ReadString();
3012 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3015 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3017 CSQC_AddPrintText(temp);
3021 case qw_svc_centerprint:
3022 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3025 case qw_svc_stufftext:
3026 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3030 // svc_damage protocol is identical to nq
3034 case qw_svc_serverdata:
3035 //Cbuf_Execute(); // make sure any stuffed commands are done
3036 CL_ParseServerInfo();
3037 CL_VM_Init(); //[515]: init csqc
3040 case qw_svc_setangle:
3041 for (i=0 ; i<3 ; i++)
3042 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3043 if (!cls.demoplayback)
3045 cl.fixangle[0] = true;
3046 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3047 // disable interpolation if this is new
3048 if (!cl.fixangle[1])
3049 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3053 case qw_svc_lightstyle:
3054 i = MSG_ReadByte ();
3055 if (i >= cl.max_lightstyle)
3057 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3060 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3061 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3062 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3066 CL_ParseStartSoundPacket(false);
3069 case qw_svc_stopsound:
3070 i = (unsigned short) MSG_ReadShort();
3071 S_StopSound(i>>3, i&7);
3074 case qw_svc_updatefrags:
3076 if (i >= cl.maxclients)
3077 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3078 cl.scores[i].frags = (signed short) MSG_ReadShort();
3081 case qw_svc_updateping:
3083 if (i >= cl.maxclients)
3084 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3085 cl.scores[i].qw_ping = MSG_ReadShort();
3088 case qw_svc_updatepl:
3090 if (i >= cl.maxclients)
3091 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3092 cl.scores[i].qw_packetloss = MSG_ReadByte();
3095 case qw_svc_updateentertime:
3097 if (i >= cl.maxclients)
3098 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3100 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3103 case qw_svc_spawnbaseline:
3104 i = (unsigned short) MSG_ReadShort();
3105 if (i < 0 || i >= MAX_EDICTS)
3106 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3107 if (i >= cl.max_entities)
3108 CL_ExpandEntities(i);
3109 CL_ParseBaseline(cl.entities + i, false);
3111 case qw_svc_spawnstatic:
3112 CL_ParseStatic(false);
3114 case qw_svc_temp_entity:
3115 if(!CL_VM_Parse_TempEntity())
3116 CL_ParseTempEntity ();
3119 case qw_svc_killedmonster:
3120 cl.stats[STAT_MONSTERS]++;
3123 case qw_svc_foundsecret:
3124 cl.stats[STAT_SECRETS]++;
3127 case qw_svc_updatestat:
3128 i = MSG_ReadByte ();
3129 if (i < 0 || i >= MAX_CL_STATS)
3130 Host_Error ("svc_updatestat: %i is invalid", i);
3131 cl.stats[i] = MSG_ReadByte ();
3134 case qw_svc_updatestatlong:
3135 i = MSG_ReadByte ();
3136 if (i < 0 || i >= MAX_CL_STATS)
3137 Host_Error ("svc_updatestatlong: %i is invalid", i);
3138 cl.stats[i] = MSG_ReadLong ();
3141 case qw_svc_spawnstaticsound:
3142 CL_ParseStaticSound (false);
3145 case qw_svc_cdtrack:
3146 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3147 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3148 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3150 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3153 case qw_svc_intermission:
3154 cl.intermission = 1;
3155 cl.completed_time = cl.time;
3156 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3157 for (i = 0;i < 3;i++)
3158 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3162 cl.intermission = 2;
3163 cl.completed_time = cl.time;
3164 SCR_CenterPrint(MSG_ReadString ());
3167 case qw_svc_sellscreen:
3168 Cmd_ExecuteString ("help", src_command);
3171 case qw_svc_smallkick:
3172 cl.qw_weaponkick = -2;
3174 case qw_svc_bigkick:
3175 cl.qw_weaponkick = -4;
3178 case qw_svc_muzzleflash:
3179 i = (unsigned short) MSG_ReadShort();
3180 // NOTE: in QW this only worked on clients
3181 if (i < 0 || i >= MAX_EDICTS)
3182 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3183 if (i >= cl.max_entities)
3184 CL_ExpandEntities(i);
3185 cl.entities[i].persistent.muzzleflash = 1.0f;
3188 case qw_svc_updateuserinfo:
3189 QW_CL_UpdateUserInfo();
3192 case qw_svc_setinfo:
3196 case qw_svc_serverinfo:
3200 case qw_svc_download:
3201 QW_CL_ParseDownload();
3204 case qw_svc_playerinfo:
3205 EntityStateQW_ReadPlayerUpdate();
3212 case qw_svc_chokecount:
3214 // FIXME: apply to netgraph
3215 //for (j = 0;j < i;j++)
3216 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3219 case qw_svc_modellist:
3220 QW_CL_ParseModelList();
3223 case qw_svc_soundlist:
3224 QW_CL_ParseSoundList();
3227 case qw_svc_packetentities:
3228 EntityFrameQW_CL_ReadFrame(false);
3229 // first update is the final signon stage
3230 if (cls.signon == SIGNONS - 1)
3231 cls.signon = SIGNONS;
3234 case qw_svc_deltapacketentities:
3235 EntityFrameQW_CL_ReadFrame(true);
3236 // first update is the final signon stage
3237 if (cls.signon == SIGNONS - 1)
3238 cls.signon = SIGNONS;
3241 case qw_svc_maxspeed:
3242 cl.qw_movevars_maxspeed = MSG_ReadFloat();
3245 case qw_svc_entgravity:
3246 cl.qw_movevars_entgravity = MSG_ReadFloat();
3249 case qw_svc_setpause:
3250 cl.paused = MSG_ReadByte ();
3255 S_PauseGameSounds (cl.paused);
3260 // fully kill the still slightly dead qw player entities each frame,
3261 // but only if a player update was received
3262 for (i = 1;i <= cl.maxclients;i++)
3263 if (cl.entities_active[i])
3265 if (i <= cl.maxclients)
3267 // kill all non-updated entities this frame
3268 for (i = 1;i <= cl.maxclients;i++)
3269 if (!cl.entities_active[i])
3270 cl.entities[i].state_current.active = false;
3274 // no update this frame, restore the cl.entities_active for good measure
3275 for (i = 1;i <= cl.maxclients;i++)
3276 cl.entities_active[i] = cl.entities[i].state_current.active;
3284 Host_Error ("CL_ParseServerMessage: Bad server message");
3286 cmd = MSG_ReadByte ();
3290 SHOWNET("END OF MESSAGE");
3291 break; // end of message
3294 cmdindex = cmdcount & 31;
3296 cmdlog[cmdindex] = cmd;
3298 // if the high bit of the command byte is set, it is a fast update
3301 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3303 cmdlogname[cmdindex] = temp;
3304 SHOWNET("fast update");
3305 if (cls.signon == SIGNONS - 1)
3307 // first update is the final signon stage
3308 cls.signon = SIGNONS;
3311 EntityFrameQuake_ReadEntity (cmd&127);
3315 SHOWNET(svc_strings[cmd]);
3316 cmdlogname[cmdindex] = svc_strings[cmd];
3317 if (!cmdlogname[cmdindex])
3319 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3321 cmdlogname[cmdindex] = temp;
3329 char description[32*64], temp[64];
3331 strlcpy (description, "packet dump: ", sizeof(description));
3335 count = cmdcount - i;
3339 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3340 strlcat (description, temp, sizeof (description));
3345 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3346 Con_Print(description);
3347 Host_Error ("CL_ParseServerMessage: Illegible server message");
3352 if (cls.signon < SIGNONS)
3353 Con_Print("<-- server to client keepalive\n");
3357 CL_NetworkTimeReceived(MSG_ReadFloat());
3360 case svc_clientdata:
3361 CL_ParseClientdata();
3365 i = MSG_ReadLong ();
3366 protocol = Protocol_EnumForNumber(i);
3367 if (protocol == PROTOCOL_UNKNOWN)
3368 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3369 // hack for unmarked Nehahra movie demos which had a custom protocol
3370 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3371 protocol = PROTOCOL_NEHAHRAMOVIE;
3372 cls.protocol = protocol;
3375 case svc_disconnect:
3376 Con_Printf ("Server disconnected\n");
3377 if (cls.demonum != -1)
3384 temp = MSG_ReadString();
3385 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3386 CSQC_AddPrintText(temp); //[515]: csqc
3389 case svc_centerprint:
3390 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3394 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3401 case svc_serverinfo:
3402 CL_ParseServerInfo ();
3403 CL_VM_Init(); //[515]: init csqc
3407 for (i=0 ; i<3 ; i++)
3408 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3409 if (!cls.demoplayback)
3411 cl.fixangle[0] = true;
3412 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3413 // disable interpolation if this is new
3414 if (!cl.fixangle[1])
3415 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3420 cl.viewentity = (unsigned short)MSG_ReadShort ();
3421 if (cl.viewentity >= MAX_EDICTS)
3422 Host_Error("svc_setview >= MAX_EDICTS");
3423 if (cl.viewentity >= cl.max_entities)
3424 CL_ExpandEntities(cl.viewentity);
3425 // LordHavoc: assume first setview recieved is the real player entity
3426 if (!cl.playerentity)
3427 cl.playerentity = cl.viewentity;
3430 case svc_lightstyle:
3431 i = MSG_ReadByte ();
3432 if (i >= cl.max_lightstyle)
3434 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3437 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3438 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3439 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3443 CL_ParseStartSoundPacket(false);
3447 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3449 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3450 CL_ParseStartSoundPacket(true);
3454 int i = (unsigned short)MSG_ReadShort();
3455 char *s = MSG_ReadString();
3458 if (i >= 1 && i < MAX_MODELS)
3460 model_t *model = Mod_ForName(s, false, false, i == 1);
3462 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3463 cl.model_precache[i] = model;
3466 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3471 if (i >= 1 && i < MAX_SOUNDS)
3473 sfx_t *sfx = S_PrecacheSound (s, true, false);
3474 if (!sfx && snd_initialized.integer)
3475 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3476 cl.sound_precache[i] = sfx;
3479 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3485 i = (unsigned short) MSG_ReadShort();
3486 S_StopSound(i>>3, i&7);
3489 case svc_updatename:
3490 i = MSG_ReadByte ();
3491 if (i >= cl.maxclients)
3492 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3493 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3496 case svc_updatefrags:
3497 i = MSG_ReadByte ();
3498 if (i >= cl.maxclients)
3499 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3500 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3503 case svc_updatecolors:
3504 i = MSG_ReadByte ();
3505 if (i >= cl.maxclients)
3506 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3507 cl.scores[i].colors = MSG_ReadByte ();
3511 CL_ParseParticleEffect ();
3522 case svc_spawnbaseline:
3523 i = (unsigned short) MSG_ReadShort ();
3524 if (i < 0 || i >= MAX_EDICTS)
3525 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3526 if (i >= cl.max_entities)
3527 CL_ExpandEntities(i);
3528 CL_ParseBaseline (cl.entities + i, false);
3530 case svc_spawnbaseline2:
3531 i = (unsigned short) MSG_ReadShort ();
3532 if (i < 0 || i >= MAX_EDICTS)
3533 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3534 if (i >= cl.max_entities)
3535 CL_ExpandEntities(i);
3536 CL_ParseBaseline (cl.entities + i, true);
3538 case svc_spawnstatic:
3539 CL_ParseStatic (false);
3541 case svc_spawnstatic2:
3542 CL_ParseStatic (true);
3544 case svc_temp_entity:
3545 if(!CL_VM_Parse_TempEntity())
3546 CL_ParseTempEntity ();
3550 cl.paused = MSG_ReadByte ();
3555 S_PauseGameSounds (cl.paused);
3559 i = MSG_ReadByte ();
3560 // LordHavoc: it's rude to kick off the client if they missed the
3561 // reconnect somehow, so allow signon 1 even if at signon 1
3562 if (i <= cls.signon && i != 1)
3563 Host_Error ("Received signon %i when at %i", i, cls.signon);
3568 case svc_killedmonster:
3569 cl.stats[STAT_MONSTERS]++;
3572 case svc_foundsecret:
3573 cl.stats[STAT_SECRETS]++;
3576 case svc_updatestat:
3577 i = MSG_ReadByte ();
3578 if (i < 0 || i >= MAX_CL_STATS)
3579 Host_Error ("svc_updatestat: %i is invalid", i);
3580 cl.stats[i] = MSG_ReadLong ();
3583 case svc_updatestatubyte:
3584 i = MSG_ReadByte ();
3585 if (i < 0 || i >= MAX_CL_STATS)
3586 Host_Error ("svc_updatestat: %i is invalid", i);
3587 cl.stats[i] = MSG_ReadByte ();
3590 case svc_spawnstaticsound:
3591 CL_ParseStaticSound (false);
3594 case svc_spawnstaticsound2:
3595 CL_ParseStaticSound (true);
3599 cl.cdtrack = MSG_ReadByte ();
3600 cl.looptrack = MSG_ReadByte ();
3601 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3602 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3604 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3607 case svc_intermission:
3608 cl.intermission = 1;
3609 cl.completed_time = cl.time;
3613 cl.intermission = 2;
3614 cl.completed_time = cl.time;
3615 SCR_CenterPrint(MSG_ReadString ());
3619 cl.intermission = 3;
3620 cl.completed_time = cl.time;
3621 SCR_CenterPrint(MSG_ReadString ());
3624 case svc_sellscreen:
3625 Cmd_ExecuteString ("help", src_command);
3628 if (gamemode == GAME_TENEBRAE)
3630 // repeating particle effect
3631 MSG_ReadCoord(cls.protocol);
3632 MSG_ReadCoord(cls.protocol);
3633 MSG_ReadCoord(cls.protocol);
3634 MSG_ReadCoord(cls.protocol);
3635 MSG_ReadCoord(cls.protocol);
3636 MSG_ReadCoord(cls.protocol);
3643 SHOWLMP_decodehide();
3646 if (gamemode == GAME_TENEBRAE)
3649 MSG_ReadCoord(cls.protocol);
3650 MSG_ReadCoord(cls.protocol);
3651 MSG_ReadCoord(cls.protocol);
3656 SHOWLMP_decodeshow();
3659 R_SetSkyBox(MSG_ReadString());
3662 if (cls.signon == SIGNONS - 1)
3664 // first update is the final signon stage
3665 cls.signon = SIGNONS;
3668 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3669 EntityFrame_CL_ReadFrame();
3670 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3671 EntityFrame4_CL_ReadFrame();
3673 EntityFrame5_CL_ReadFrame();
3675 case svc_csqcentities:
3676 CSQC_ReadEntities();
3678 case svc_downloaddata:
3681 case svc_trailparticles:
3682 CL_ParseTrailParticles();
3684 case svc_pointparticles:
3685 CL_ParsePointParticles();
3691 if (cls.signon == SIGNONS)
3692 CL_UpdateItemsAndWeapon();
3694 EntityFrameQuake_ISeeDeadEntities();
3696 parsingerror = false;
3698 // LordHavoc: this was at the start of the function before cl_autodemo was
3700 if (cls.demorecording)
3701 CL_WriteDemoMessage (&net_message);
3704 void CL_Parse_DumpPacket(void)
3708 Con_Print("Packet dump:\n");
3709 SZ_HexDumpToConsole(&net_message);
3710 parsingerror = false;
3713 void CL_Parse_ErrorCleanUp(void)
3715 CL_StopDownload(0, 0);
3719 void CL_Parse_Init(void)
3721 // LordHavoc: added demo_nehahra cvar
3722 Cvar_RegisterVariable (&demo_nehahra);
3723 if (gamemode == GAME_NEHAHRA)
3724 Cvar_SetValue("demo_nehahra", 1);
3725 Cvar_RegisterVariable(&developer_networkentities);
3727 Cvar_RegisterVariable(&cl_sound_wizardhit);
3728 Cvar_RegisterVariable(&cl_sound_hknighthit);
3729 Cvar_RegisterVariable(&cl_sound_tink1);
3730 Cvar_RegisterVariable(&cl_sound_ric1);
3731 Cvar_RegisterVariable(&cl_sound_ric2);
3732 Cvar_RegisterVariable(&cl_sound_ric3);
3733 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
3734 Cvar_RegisterVariable(&cl_sound_r_exp3);
3736 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3738 // server extension cvars set by commands issued from the server during connect
3739 Cvar_RegisterVariable(&cl_serverextension_download);
3741 Cvar_RegisterVariable(&cl_nettimesyncfactor);
3742 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
3743 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
3744 Cvar_RegisterVariable(&cl_iplog_name);
3746 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3747 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3748 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3749 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3750 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3751 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3752 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3753 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3754 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
3757 void CL_Parse_Shutdown(void)