2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
26 char *svc_strings[128] =
32 "svc_version", // [long] server version
33 "svc_setview", // [short] entity number
34 "svc_sound", // <see code>
35 "svc_time", // [float] server time
36 "svc_print", // [string] null terminated string
37 "svc_stufftext", // [string] stuffed into client's console buffer
38 // the string should be \n terminated
39 "svc_setangle", // [vec3] set the view angle to this absolute value
41 "svc_serverinfo", // [long] version
42 // [string] signon string
43 // [string]..[0]model cache [string]...[0]sounds cache
44 // [string]..[0]item cache
45 "svc_lightstyle", // [byte] [string]
46 "svc_updatename", // [byte] [string]
47 "svc_updatefrags", // [byte] [short]
48 "svc_clientdata", // <shortbits + data>
49 "svc_stopsound", // <see code>
50 "svc_updatecolors", // [byte] [byte]
51 "svc_particle", // [vec3] <variable>
52 "svc_damage", // [byte] impact [byte] blood [vec3] from
55 "OBSOLETE svc_spawnbinary",
58 "svc_temp_entity", // <variable>
64 "svc_spawnstaticsound",
66 "svc_finale", // [string] music [string] text
67 "svc_cdtrack", // [byte] track [byte] looptrack
70 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
71 "svc_hidelmp", // [string] iconlabel
72 "svc_skybox", // [string] skyname
85 "svc_cgame", // 50 // [short] length [bytes] data
86 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
87 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
88 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
89 "svc_sound2", // 54 // short soundindex instead of byte
90 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
91 "svc_spawnstatic2", // 56 // short modelindex instead of byte
92 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
93 "svc_unusedlh3", // 58
94 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
97 //=============================================================================
99 cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
100 cvar_t developer_networkentities = {0, "developer_networkentities", "0"};
102 mempool_t *cl_scores_mempool;
106 CL_ParseStartSoundPacket
109 void CL_ParseStartSoundPacket(int largesoundindex)
118 field_mask = MSG_ReadByte();
120 if (field_mask & SND_VOLUME)
121 volume = MSG_ReadByte ();
123 volume = DEFAULT_SOUND_PACKET_VOLUME;
125 if (field_mask & SND_ATTENUATION)
126 attenuation = MSG_ReadByte () / 64.0;
128 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
130 if (field_mask & SND_LARGEENTITY)
132 ent = (unsigned short) MSG_ReadShort ();
133 channel = MSG_ReadByte ();
137 channel = (unsigned short) MSG_ReadShort ();
142 if (largesoundindex || field_mask & SND_LARGESOUND)
143 sound_num = (unsigned short) MSG_ReadShort ();
145 sound_num = MSG_ReadByte ();
147 if (sound_num >= MAX_SOUNDS)
148 Host_Error("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
151 if (ent >= MAX_EDICTS)
152 Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
154 MSG_ReadVector(pos, cl.protocol);
156 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
163 When the client is taking a long time to load stuff, send keepalive messages
164 so the server doesn't disconnect.
168 static qbyte olddata[NET_MAXMESSAGE];
169 void CL_KeepaliveMessage (void)
172 static float lastmsg;
177 // no need if server is local and definitely not if this is a demo
178 if (sv.active || cls.demoplayback)
181 // read messages from server, should just be nops
182 oldreadcount = msg_readcount;
183 oldbadread = msg_badread;
185 memcpy(olddata, net_message.data, net_message.cursize);
187 NetConn_ClientFrame();
189 msg_readcount = oldreadcount;
190 msg_badread = oldbadread;
192 memcpy(net_message.data, olddata, net_message.cursize);
194 if (cls.netcon && NetConn_CanSendMessage(cls.netcon) && (time = Sys_DoubleTime()) - lastmsg >= 5)
200 // LordHavoc: must use unreliable because reliable could kill the sigon message!
201 Con_Print("--> client to server keepalive\n");
203 msg.maxsize = sizeof(buf);
205 MSG_WriteChar(&msg, svc_nop);
206 NetConn_SendUnreliableMessage(cls.netcon, &msg);
210 void CL_ParseEntityLump(char *entdata)
213 char key[128], value[4096];
214 FOG_clear(); // LordHavoc: no fog until set
215 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
216 R_SetSkyBox(cl.worldmodel->brush.skybox);
220 if (!COM_ParseToken(&data, false))
222 if (com_token[0] != '{')
226 if (!COM_ParseToken(&data, false))
228 if (com_token[0] == '}')
229 break; // end of worldspawn
230 if (com_token[0] == '_')
231 strlcpy (key, com_token + 1, sizeof (key));
233 strlcpy (key, com_token, sizeof (key));
234 while (key[strlen(key)-1] == ' ') // remove trailing spaces
235 key[strlen(key)-1] = 0;
236 if (!COM_ParseToken(&data, false))
238 strlcpy (value, com_token, sizeof (value));
239 if (!strcmp("sky", key))
241 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
243 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
245 else if (!strcmp("fog", key))
246 sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
247 else if (!strcmp("fog_density", key))
248 fog_density = atof(value);
249 else if (!strcmp("fog_red", key))
250 fog_red = atof(value);
251 else if (!strcmp("fog_green", key))
252 fog_green = atof(value);
253 else if (!strcmp("fog_blue", key))
254 fog_blue = atof(value);
259 =====================
262 An svc_signonnum has been received, perform a client side setup
263 =====================
265 static void CL_SignonReply (void)
269 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
274 MSG_WriteByte (&cls.message, clc_stringcmd);
275 MSG_WriteString (&cls.message, "prespawn");
279 MSG_WriteByte (&cls.message, clc_stringcmd);
280 MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
282 MSG_WriteByte (&cls.message, clc_stringcmd);
283 MSG_WriteString (&cls.message, va("color %i %i\n", cl_color.integer >> 4, cl_color.integer & 15));
285 if (cl_pmodel.integer)
287 MSG_WriteByte (&cls.message, clc_stringcmd);
288 MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer));
290 if (*cl_playermodel.string)
292 MSG_WriteByte (&cls.message, clc_stringcmd);
293 MSG_WriteString (&cls.message, va("playermodel %s\n", cl_playermodel.string));
295 if (*cl_playerskin.string)
297 MSG_WriteByte (&cls.message, clc_stringcmd);
298 MSG_WriteString (&cls.message, va("playerskin %s\n", cl_playerskin.string));
301 MSG_WriteByte (&cls.message, clc_stringcmd);
302 MSG_WriteString (&cls.message, va("rate %i\n", cl_rate.integer));
304 MSG_WriteByte (&cls.message, clc_stringcmd);
305 MSG_WriteString (&cls.message, "spawn");
309 MSG_WriteByte (&cls.message, clc_stringcmd);
310 MSG_WriteString (&cls.message, "begin");
324 // FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed
325 static char parse_model_precache[MAX_MODELS][MAX_QPATH];
326 static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH];
327 void CL_ParseServerInfo (void)
331 int nummodels, numsounds;
334 Con_DPrint("Serverinfo packet received.\n");
336 // wipe the client_state_t struct
340 // parse protocol version number
342 // hack for unmarked Nehahra movie demos which had a custom protocol
343 if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
344 i = PROTOCOL_NEHAHRAMOVIE;
345 if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_DARKPLACES6 && i != PROTOCOL_NEHAHRAMOVIE)
347 Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), %i (DP6), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_DARKPLACES6, PROTOCOL_NEHAHRAMOVIE);
351 Con_DPrintf("Server protocol is %i\n", cl.protocol);
354 cl.maxclients = MSG_ReadByte ();
355 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
357 Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients);
360 Mem_EmptyPool(cl_scores_mempool);
361 cl.scores = Mem_Alloc(cl_scores_mempool, cl.maxclients*sizeof(*cl.scores));
364 cl.gametype = MSG_ReadByte ();
366 // parse signon message
367 str = MSG_ReadString ();
368 strlcpy (cl.levelname, str, sizeof(cl.levelname));
370 // seperate the printfs so the server message can have a color
371 if (cl.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
372 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
374 // check memory integrity
375 Mem_CheckSentinelsGlobal();
377 // disable until we get textures for it
380 memset(cl.model_precache, 0, sizeof(cl.model_precache));
381 memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
383 // parse model precache list
384 for (nummodels=1 ; ; nummodels++)
386 str = MSG_ReadString();
389 if (nummodels==MAX_MODELS)
390 Host_Error ("Server sent too many model precaches\n");
391 if (strlen(str) >= MAX_QPATH)
392 Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
393 strlcpy (parse_model_precache[nummodels], str, sizeof (parse_model_precache[nummodels]));
395 // parse sound precache list
396 for (numsounds=1 ; ; numsounds++)
398 str = MSG_ReadString();
401 if (numsounds==MAX_SOUNDS)
402 Host_Error("Server sent too many sound precaches\n");
403 if (strlen(str) >= MAX_QPATH)
404 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
405 strlcpy (parse_sound_precache[numsounds], str, sizeof (parse_sound_precache[numsounds]));
408 // touch all of the precached models that are still loaded so we can free
409 // anything that isn't needed
411 for (i = 1;i < nummodels;i++)
412 Mod_FindName(parse_model_precache[i]);
415 // do the same for sounds
416 S_ServerSounds (parse_sound_precache, numsounds);
418 // now we try to load everything that is new
421 CL_KeepaliveMessage ();
422 cl.model_precache[1] = Mod_ForName(parse_model_precache[1], false, false, true);
423 if (cl.model_precache[1] == NULL)
424 Con_Printf("Map %s not found\n", parse_model_precache[1]);
427 for (i=2 ; i<nummodels ; i++)
429 CL_KeepaliveMessage();
430 if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false)) == NULL)
431 Con_Printf("Model %s not found\n", parse_model_precache[i]);
435 for (i=1 ; i<numsounds ; i++)
437 CL_KeepaliveMessage();
439 // Don't lock the sfx here, S_ServerSounds already did that
440 cl.sound_precache[i] = S_PrecacheSound (parse_sound_precache[i], true, false);
444 ent = &cl_entities[0];
445 // entire entity array was cleared, so just fill in a few fields
446 ent->state_current.active = true;
447 ent->render.model = cl.worldmodel = cl.model_precache[1];
448 ent->render.scale = 1; // some of the renderer still relies on scale
449 ent->render.alpha = 1;
450 ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
451 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
452 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
453 CL_BoundingBoxForEntity(&ent->render);
460 // noclip is turned off at start
461 noclip_anglehack = false;
463 // check memory integrity
464 Mem_CheckSentinelsGlobal();
467 void CL_ValidateState(entity_state_t *s)
474 if (s->modelindex >= MAX_MODELS)
475 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
477 // colormap is client index + 1
478 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
480 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
484 model = cl.model_precache[s->modelindex];
485 Mod_CheckLoaded(model);
486 if (model && model->type && s->frame >= model->numframes)
488 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
491 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
493 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
498 void CL_MoveLerpEntityStates(entity_t *ent)
500 float odelta[3], adelta[3];
501 CL_ValidateState(&ent->state_current);
502 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
503 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
504 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
506 // reset all persistent stuff if this is a new entity
507 ent->persistent.lerpdeltatime = 0;
508 ent->persistent.lerpstarttime = cl.mtime[1];
509 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
510 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
511 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
512 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
513 // reset animation interpolation as well
514 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
515 ent->render.frame1time = ent->render.frame2time = cl.time;
516 ent->render.framelerp = 1;
517 // reset various persistent stuff
518 ent->persistent.muzzleflash = 0;
519 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
521 else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
523 // don't interpolate the move
524 ent->persistent.lerpdeltatime = 0;
525 ent->persistent.lerpstarttime = cl.mtime[1];
526 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
527 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
528 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
529 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
531 else if (ent->state_current.flags & RENDER_STEP)
533 // monster interpolation
534 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
536 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
537 ent->persistent.lerpstarttime = cl.mtime[1];
538 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
539 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
540 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
541 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
547 ent->persistent.lerpstarttime = ent->state_previous.time;
548 // no lerp if it's singleplayer
550 ent->persistent.lerpdeltatime = 0;
552 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
553 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
554 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
555 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
556 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
565 void CL_ParseBaseline (entity_t *ent, int large)
569 ent->state_baseline = defaultstate;
570 // FIXME: set ent->state_baseline.number?
571 ent->state_baseline.active = true;
574 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
575 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
579 ent->state_baseline.modelindex = MSG_ReadByte ();
580 ent->state_baseline.frame = MSG_ReadByte ();
582 ent->state_baseline.colormap = MSG_ReadByte();
583 ent->state_baseline.skin = MSG_ReadByte();
584 for (i = 0;i < 3;i++)
586 ent->state_baseline.origin[i] = MSG_ReadCoord(cl.protocol);
587 ent->state_baseline.angles[i] = MSG_ReadAngle(cl.protocol);
589 CL_ValidateState(&ent->state_baseline);
590 ent->state_previous = ent->state_current = ent->state_baseline;
598 Server information pertaining to this client only
601 void CL_ParseClientdata (int bits)
605 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
607 if (cl.protocol != PROTOCOL_DARKPLACES6)
609 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
610 cl.stats[STAT_ITEMS] = 0;
611 cl.stats[STAT_VIEWZOOM] = 255;
614 cl.punchangle[0] = 0;
615 cl.punchangle[1] = 0;
616 cl.punchangle[2] = 0;
617 cl.punchvector[0] = 0;
618 cl.punchvector[1] = 0;
619 cl.punchvector[2] = 0;
620 cl.mvelocity[0][0] = 0;
621 cl.mvelocity[0][1] = 0;
622 cl.mvelocity[0][2] = 0;
625 if (bits & SU_EXTEND1)
626 bits |= (MSG_ReadByte() << 16);
627 if (bits & SU_EXTEND2)
628 bits |= (MSG_ReadByte() << 24);
630 if (bits & SU_VIEWHEIGHT)
631 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
633 if (bits & SU_IDEALPITCH)
634 cl.idealpitch = MSG_ReadChar ();
636 for (i = 0;i < 3;i++)
638 if (bits & (SU_PUNCH1<<i) )
640 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
641 cl.punchangle[i] = MSG_ReadAngle16i();
642 else if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE)
643 cl.punchangle[i] = MSG_ReadChar();
645 Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
647 if (bits & (SU_PUNCHVEC1<<i))
649 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
650 cl.punchvector[i] = MSG_ReadCoord16i();
651 else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
652 cl.punchvector[i] = MSG_ReadCoord32f();
654 Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
656 if (bits & (SU_VELOCITY1<<i) )
658 if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
659 cl.mvelocity[0][i] = MSG_ReadChar()*16;
660 else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
661 cl.mvelocity[0][i] = MSG_ReadCoord32f();
663 Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
668 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
670 cl.onground = (bits & SU_ONGROUND) != 0;
671 cl.inwater = (bits & SU_INWATER) != 0;
673 if (cl.protocol == PROTOCOL_DARKPLACES6)
676 else if (cl.protocol == PROTOCOL_DARKPLACES5)
678 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
679 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
680 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
681 cl.stats[STAT_HEALTH] = MSG_ReadShort();
682 cl.stats[STAT_AMMO] = MSG_ReadShort();
683 cl.stats[STAT_SHELLS] = MSG_ReadShort();
684 cl.stats[STAT_NAILS] = MSG_ReadShort();
685 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
686 cl.stats[STAT_CELLS] = MSG_ReadShort();
687 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
691 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
692 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
693 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
694 cl.stats[STAT_HEALTH] = MSG_ReadShort();
695 cl.stats[STAT_AMMO] = MSG_ReadByte();
696 cl.stats[STAT_SHELLS] = MSG_ReadByte();
697 cl.stats[STAT_NAILS] = MSG_ReadByte();
698 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
699 cl.stats[STAT_CELLS] = MSG_ReadByte();
700 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
701 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
703 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
706 if (bits & SU_VIEWZOOM)
708 if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
709 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
711 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
714 // check for important changes
717 if (cl.olditems != cl.stats[STAT_ITEMS])
718 for (j = 0;j < 32;j++)
719 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
720 cl.item_gettime[j] = cl.time;
721 cl.olditems = cl.stats[STAT_ITEMS];
723 // GAME_NEXUIZ hud needs weapon change time
724 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
725 cl.weapontime = cl.time;
726 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
728 // viewzoom interpolation
729 cl.viewzoomold = cl.viewzoomnew;
730 cl.viewzoomnew = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
734 =====================
736 =====================
738 void CL_ParseStatic (int large)
742 if (cl_num_static_entities >= cl_max_static_entities)
743 Host_Error ("Too many static entities");
744 ent = &cl_static_entities[cl_num_static_entities++];
745 CL_ParseBaseline (ent, large);
747 // copy it to the current state
748 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
749 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
750 ent->render.framelerp = 0;
751 // make torchs play out of sync
752 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
753 ent->render.colormap = -1; // no special coloring
754 ent->render.skinnum = ent->state_baseline.skin;
755 ent->render.effects = ent->state_baseline.effects;
756 ent->render.alpha = 1;
757 //ent->render.scale = 1;
759 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
760 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
762 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
763 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
764 CL_BoundingBoxForEntity(&ent->render);
766 // This is definitely cheating...
767 if (ent->render.model == NULL)
768 cl_num_static_entities--;
776 void CL_ParseStaticSound (int large)
779 int sound_num, vol, atten;
781 MSG_ReadVector(org, cl.protocol);
783 sound_num = (unsigned short) MSG_ReadShort ();
785 sound_num = MSG_ReadByte ();
786 vol = MSG_ReadByte ();
787 atten = MSG_ReadByte ();
789 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
792 void CL_ParseEffect (void)
795 int modelindex, startframe, framecount, framerate;
797 MSG_ReadVector(org, cl.protocol);
798 modelindex = MSG_ReadByte ();
799 startframe = MSG_ReadByte ();
800 framecount = MSG_ReadByte ();
801 framerate = MSG_ReadByte ();
803 CL_Effect(org, modelindex, startframe, framecount, framerate);
806 void CL_ParseEffect2 (void)
809 int modelindex, startframe, framecount, framerate;
811 MSG_ReadVector(org, cl.protocol);
812 modelindex = (unsigned short) MSG_ReadShort ();
813 startframe = (unsigned short) MSG_ReadShort ();
814 framecount = MSG_ReadByte ();
815 framerate = MSG_ReadByte ();
817 CL_Effect(org, modelindex, startframe, framecount, framerate);
820 model_t *cl_model_bolt = NULL;
821 model_t *cl_model_bolt2 = NULL;
822 model_t *cl_model_bolt3 = NULL;
823 model_t *cl_model_beam = NULL;
825 sfx_t *cl_sfx_wizhit;
826 sfx_t *cl_sfx_knighthit;
831 sfx_t *cl_sfx_r_exp3;
838 void CL_InitTEnts (void)
840 cl_sfx_wizhit = S_PrecacheSound ("sound/wizard/hit.wav", false, true);
841 cl_sfx_knighthit = S_PrecacheSound ("sound/hknight/hit.wav", false, true);
842 cl_sfx_tink1 = S_PrecacheSound ("sound/weapons/tink1.wav", false, true);
843 cl_sfx_ric1 = S_PrecacheSound ("sound/weapons/ric1.wav", false, true);
844 cl_sfx_ric2 = S_PrecacheSound ("sound/weapons/ric2.wav", false, true);
845 cl_sfx_ric3 = S_PrecacheSound ("sound/weapons/ric3.wav", false, true);
846 cl_sfx_r_exp3 = S_PrecacheSound ("sound/weapons/r_exp3.wav", false, true);
849 void CL_ParseBeam (model_t *m, int lightning)
855 ent = (unsigned short) MSG_ReadShort ();
856 MSG_ReadVector(start, cl.protocol);
857 MSG_ReadVector(end, cl.protocol);
859 if (ent >= MAX_EDICTS)
861 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
865 // override any beam with the same entity
866 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
868 if (b->entity == ent)
871 b->lightning = lightning;
872 b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
874 b->endtime = cl.time + 0.2;
875 VectorCopy (start, b->start);
876 VectorCopy (end, b->end);
882 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
884 if (!b->model || b->endtime < cl.time)
887 b->lightning = lightning;
888 b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
890 b->endtime = cl.time + 0.2;
891 VectorCopy (start, b->start);
892 VectorCopy (end, b->end);
896 Con_Print("beam list overflow!\n");
899 void CL_ParseTempEntity(void)
907 int colorStart, colorLength, count;
908 float velspeed, radius;
910 matrix4x4_t tempmatrix;
912 type = MSG_ReadByte();
916 // spike hitting wall
917 MSG_ReadVector(pos, cl.protocol);
918 CL_FindNonSolidLocation(pos, pos, 4);
919 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
920 CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
921 CL_RunParticleEffect(pos, vec3_origin, 20, 30);
922 S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1);
926 // spike hitting wall
927 MSG_ReadVector(pos, cl.protocol);
928 CL_FindNonSolidLocation(pos, pos, 4);
929 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
930 CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
931 CL_RunParticleEffect(pos, vec3_origin, 226, 20);
932 S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1);
936 // spike hitting wall
937 MSG_ReadVector(pos, cl.protocol);
938 CL_FindNonSolidLocation(pos, pos, 4);
939 if (cl_particles_bulletimpacts.integer)
941 CL_SparkShower(pos, vec3_origin, 15, 1);
942 CL_Smoke(pos, vec3_origin, 15);
946 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
951 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
953 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
955 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
959 // quad spike hitting wall
960 MSG_ReadVector(pos, cl.protocol);
961 CL_FindNonSolidLocation(pos, pos, 4);
962 // LordHavoc: changed to spark shower
963 if (cl_particles_bulletimpacts.integer)
965 CL_SparkShower(pos, vec3_origin, 15, 1);
966 CL_Smoke(pos, vec3_origin, 15);
969 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
970 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
971 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
973 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
978 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
980 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
982 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
986 // super spike hitting wall
987 MSG_ReadVector(pos, cl.protocol);
988 CL_FindNonSolidLocation(pos, pos, 4);
989 // LordHavoc: changed to dust shower
990 if (cl_particles_bulletimpacts.integer)
992 CL_SparkShower(pos, vec3_origin, 30, 1);
993 CL_Smoke(pos, vec3_origin, 30);
997 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1002 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1004 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1006 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1009 case TE_SUPERSPIKEQUAD:
1010 // quad super spike hitting wall
1011 MSG_ReadVector(pos, cl.protocol);
1012 CL_FindNonSolidLocation(pos, pos, 4);
1013 // LordHavoc: changed to dust shower
1014 if (cl_particles_bulletimpacts.integer)
1016 CL_SparkShower(pos, vec3_origin, 30, 1);
1017 CL_Smoke(pos, vec3_origin, 30);
1020 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1021 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1023 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1028 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1030 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1032 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1035 // LordHavoc: added for improved blood splatters
1038 MSG_ReadVector(pos, cl.protocol);
1039 CL_FindNonSolidLocation(pos, pos, 4);
1040 dir[0] = MSG_ReadChar();
1041 dir[1] = MSG_ReadChar();
1042 dir[2] = MSG_ReadChar();
1043 count = MSG_ReadByte();
1044 CL_BloodPuff(pos, dir, count);
1048 MSG_ReadVector(pos, cl.protocol);
1049 CL_FindNonSolidLocation(pos, pos, 4);
1050 dir[0] = MSG_ReadChar();
1051 dir[1] = MSG_ReadChar();
1052 dir[2] = MSG_ReadChar();
1053 count = MSG_ReadByte();
1054 CL_SparkShower(pos, dir, count, 1);
1057 MSG_ReadVector(pos, cl.protocol);
1058 CL_FindNonSolidLocation(pos, pos, 4);
1059 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1060 CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1063 // LordHavoc: added for improved gore
1064 case TE_BLOODSHOWER:
1066 MSG_ReadVector(pos, cl.protocol); // mins
1067 MSG_ReadVector(pos2, cl.protocol); // maxs
1068 velspeed = MSG_ReadCoord(cl.protocol); // speed
1069 count = (unsigned short) MSG_ReadShort(); // number of particles
1070 CL_BloodShower(pos, pos2, velspeed, count);
1072 case TE_PARTICLECUBE:
1073 // general purpose particle effect
1074 MSG_ReadVector(pos, cl.protocol); // mins
1075 MSG_ReadVector(pos2, cl.protocol); // maxs
1076 MSG_ReadVector(dir, cl.protocol); // dir
1077 count = (unsigned short) MSG_ReadShort(); // number of particles
1078 colorStart = MSG_ReadByte(); // color
1079 colorLength = MSG_ReadByte(); // gravity (1 or 0)
1080 velspeed = MSG_ReadCoord(cl.protocol); // randomvel
1081 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
1084 case TE_PARTICLERAIN:
1085 // general purpose particle effect
1086 MSG_ReadVector(pos, cl.protocol); // mins
1087 MSG_ReadVector(pos2, cl.protocol); // maxs
1088 MSG_ReadVector(dir, cl.protocol); // dir
1089 count = (unsigned short) MSG_ReadShort(); // number of particles
1090 colorStart = MSG_ReadByte(); // color
1091 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
1094 case TE_PARTICLESNOW:
1095 // general purpose particle effect
1096 MSG_ReadVector(pos, cl.protocol); // mins
1097 MSG_ReadVector(pos2, cl.protocol); // maxs
1098 MSG_ReadVector(dir, cl.protocol); // dir
1099 count = (unsigned short) MSG_ReadShort(); // number of particles
1100 colorStart = MSG_ReadByte(); // color
1101 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
1105 // bullet hitting wall
1106 MSG_ReadVector(pos, cl.protocol);
1107 CL_FindNonSolidLocation(pos, pos, 4);
1108 CL_SparkShower(pos, vec3_origin, 15, 1);
1109 CL_Smoke(pos, vec3_origin, 15);
1113 case TE_GUNSHOTQUAD:
1114 // quad bullet hitting wall
1115 MSG_ReadVector(pos, cl.protocol);
1116 CL_FindNonSolidLocation(pos, pos, 4);
1117 CL_SparkShower(pos, vec3_origin, 15, 1);
1118 CL_Smoke(pos, vec3_origin, 15);
1120 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1121 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1126 MSG_ReadVector(pos, cl.protocol);
1127 CL_FindNonSolidLocation(pos, pos, 10);
1128 CL_ParticleExplosion(pos);
1129 // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
1130 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1131 CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1132 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1135 case TE_EXPLOSIONQUAD:
1136 // quad rocket explosion
1137 MSG_ReadVector(pos, cl.protocol);
1138 CL_FindNonSolidLocation(pos, pos, 10);
1139 CL_ParticleExplosion(pos);
1140 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1141 CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1142 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1146 // Nehahra movie colored lighting explosion
1147 MSG_ReadVector(pos, cl.protocol);
1148 CL_FindNonSolidLocation(pos, pos, 10);
1149 CL_ParticleExplosion(pos);
1150 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1151 color[0] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1152 color[1] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1153 color[2] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1154 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1155 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1158 case TE_EXPLOSIONRGB:
1159 // colored lighting explosion
1160 MSG_ReadVector(pos, cl.protocol);
1161 CL_FindNonSolidLocation(pos, pos, 10);
1162 CL_ParticleExplosion(pos);
1163 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1164 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1165 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1166 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1167 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1168 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1171 case TE_TAREXPLOSION:
1172 // tarbaby explosion
1173 MSG_ReadVector(pos, cl.protocol);
1174 CL_FindNonSolidLocation(pos, pos, 10);
1175 CL_BlobExplosion(pos);
1177 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1178 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1179 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1180 CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1184 MSG_ReadVector(pos, cl.protocol);
1185 CL_FindNonSolidLocation(pos, pos, 10);
1186 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1187 CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1190 case TE_CUSTOMFLASH:
1191 MSG_ReadVector(pos, cl.protocol);
1192 CL_FindNonSolidLocation(pos, pos, 4);
1193 radius = MSG_ReadByte() * 8;
1194 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
1195 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1196 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1197 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1198 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1199 CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1203 MSG_ReadVector(pos, cl.protocol);
1204 MSG_ReadVector(dir, cl.protocol);
1205 count = MSG_ReadByte();
1206 CL_Flames(pos, dir, count);
1212 cl_model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1213 CL_ParseBeam(cl_model_bolt, true);
1218 if (!cl_model_bolt2)
1219 cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1220 CL_ParseBeam(cl_model_bolt2, true);
1225 if (!cl_model_bolt3)
1226 cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
1227 CL_ParseBeam(cl_model_bolt3, false);
1232 // grappling hook beam
1234 cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false);
1235 CL_ParseBeam(cl_model_beam, false);
1239 // LordHavoc: for compatibility with the Nehahra movie...
1240 case TE_LIGHTNING4NEH:
1241 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
1245 MSG_ReadVector(pos, cl.protocol);
1250 MSG_ReadVector(pos, cl.protocol);
1251 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1252 CL_AllocDlight(NULL, &tempmatrix, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1253 // CL_TeleportSplash(pos);
1257 // color mapped explosion
1258 MSG_ReadVector(pos, cl.protocol);
1259 CL_FindNonSolidLocation(pos, pos, 10);
1260 colorStart = MSG_ReadByte();
1261 colorLength = MSG_ReadByte();
1262 CL_ParticleExplosion2(pos, colorStart, colorLength);
1263 tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
1264 color[0] = tempcolor[0] * (2.0f / 255.0f);
1265 color[1] = tempcolor[1] * (2.0f / 255.0f);
1266 color[2] = tempcolor[2] * (2.0f / 255.0f);
1267 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1268 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1269 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1273 MSG_ReadVector(pos, cl.protocol);
1274 MSG_ReadVector(pos2, cl.protocol);
1275 MSG_ReadVector(dir, cl.protocol);
1276 CL_BeamParticle(pos, pos2, 12, 1, 0.3, 0.1, 1, 1);
1277 CL_BeamParticle(pos, pos2, 5, 1, 0.9, 0.3, 1, 1);
1281 MSG_ReadVector(pos, cl.protocol);
1282 MSG_ReadVector(dir, cl.protocol);
1283 count = MSG_ReadByte();
1284 CL_FindNonSolidLocation(pos, pos, 4);
1285 CL_Tei_Smoke(pos, dir, count);
1288 case TE_TEI_BIGEXPLOSION:
1289 MSG_ReadVector(pos, cl.protocol);
1290 CL_FindNonSolidLocation(pos, pos, 10);
1291 CL_ParticleExplosion(pos);
1292 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1293 CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1294 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1297 case TE_TEI_PLASMAHIT:
1298 MSG_ReadVector(pos, cl.protocol);
1299 MSG_ReadVector(dir, cl.protocol);
1300 count = MSG_ReadByte();
1301 CL_FindNonSolidLocation(pos, pos, 5);
1302 CL_Tei_PlasmaHit(pos, dir, count);
1303 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1304 CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1308 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1312 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
1314 static qbyte cgamenetbuffer[65536];
1317 =====================
1318 CL_ParseServerMessage
1319 =====================
1321 int parsingerror = false;
1322 void CL_ParseServerMessage(void)
1327 char *cmdlogname[32], *temp;
1328 int cmdindex, cmdcount = 0;
1330 if (cls.demorecording)
1331 CL_WriteDemoMessage ();
1333 cl.last_received_message = realtime;
1336 // if recording demos, copy the message out
1338 if (cl_shownet.integer == 1)
1339 Con_Printf("%f %i\n", realtime, net_message.cursize);
1340 else if (cl_shownet.integer == 2)
1341 Con_Print("------------------\n");
1343 cl.onground = false; // unless the server says otherwise
1345 // parse the message
1347 //MSG_BeginReading ();
1349 parsingerror = true;
1354 Host_Error ("CL_ParseServerMessage: Bad server message");
1356 cmd = MSG_ReadByte ();
1360 SHOWNET("END OF MESSAGE");
1361 break; // end of message
1364 cmdindex = cmdcount & 31;
1366 cmdlog[cmdindex] = cmd;
1368 // if the high bit of the command byte is set, it is a fast update
1371 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1373 cmdlogname[cmdindex] = temp;
1374 SHOWNET("fast update");
1375 if (cls.signon == SIGNONS - 1)
1377 // first update is the final signon stage
1378 cls.signon = SIGNONS;
1381 EntityFrameQuake_ReadEntity (cmd&127);
1385 SHOWNET(svc_strings[cmd]);
1386 cmdlogname[cmdindex] = svc_strings[cmd];
1387 if (!cmdlogname[cmdindex])
1389 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1391 cmdlogname[cmdindex] = temp;
1399 char description[32*64], temp[64];
1401 strcpy (description, "packet dump: ");
1405 count = cmdcount - i;
1409 snprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
1410 strlcat (description, temp, sizeof (description));
1415 description[strlen(description)-1] = '\n'; // replace the last space with a newline
1416 Con_Print(description);
1417 Host_Error ("CL_ParseServerMessage: Illegible server message\n");
1422 if (cls.signon < SIGNONS)
1423 Con_Print("<-- server to client keepalive\n");
1427 cl.mtime[1] = cl.mtime[0];
1428 cl.mtime[0] = MSG_ReadFloat ();
1431 case svc_clientdata:
1432 i = (unsigned short) MSG_ReadShort ();
1433 CL_ParseClientdata (i);
1437 i = MSG_ReadLong ();
1438 // hack for unmarked Nehahra movie demos which had a custom protocol
1439 if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
1440 i = PROTOCOL_NEHAHRAMOVIE;
1441 if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_DARKPLACES6 && i != PROTOCOL_NEHAHRAMOVIE)
1442 Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), %i (DP6), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_DARKPLACES6, PROTOCOL_NEHAHRAMOVIE);
1446 case svc_disconnect:
1447 Con_Printf ("Server disconnected\n");
1448 if (cls.demonum != -1)
1455 Con_Print(MSG_ReadString());
1458 case svc_centerprint:
1459 SCR_CenterPrint(MSG_ReadString ());
1463 Cbuf_AddText (MSG_ReadString ());
1470 case svc_serverinfo:
1471 CL_ParseServerInfo ();
1475 for (i=0 ; i<3 ; i++)
1476 cl.viewangles[i] = MSG_ReadAngle (cl.protocol);
1480 cl.viewentity = (unsigned short)MSG_ReadShort ();
1481 if (cl.viewentity >= MAX_EDICTS)
1482 Host_Error("svc_setview >= MAX_EDICTS\n");
1483 // LordHavoc: assume first setview recieved is the real player entity
1484 if (!cl.playerentity)
1485 cl.playerentity = cl.viewentity;
1488 case svc_lightstyle:
1489 i = MSG_ReadByte ();
1490 if (i >= MAX_LIGHTSTYLES)
1491 Host_Error ("svc_lightstyle >= MAX_LIGHTSTYLES");
1492 strlcpy (cl_lightstyle[i].map, MSG_ReadString(), sizeof (cl_lightstyle[i].map));
1493 cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
1494 cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
1498 CL_ParseStartSoundPacket(false);
1502 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
1504 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
1505 CL_ParseStartSoundPacket(true);
1509 int i = (unsigned short)MSG_ReadShort();
1510 char *s = MSG_ReadString();
1513 if (i >= 1 && i < MAX_MODELS)
1515 model_t *model = Mod_ForName(s, false, false, i == 1);
1517 Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
1518 cl.model_precache[i] = model;
1521 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
1526 if (i >= 1 && i < MAX_SOUNDS)
1528 sfx_t *sfx = S_PrecacheSound (s, true, false);
1529 if (!sfx && snd_initialized.integer)
1530 Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
1531 cl.sound_precache[i] = sfx;
1534 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
1540 i = (unsigned short) MSG_ReadShort();
1541 S_StopSound(i>>3, i&7);
1544 case svc_updatename:
1545 i = MSG_ReadByte ();
1546 if (i >= cl.maxclients)
1547 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
1548 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
1551 case svc_updatefrags:
1552 i = MSG_ReadByte ();
1553 if (i >= cl.maxclients)
1554 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
1555 cl.scores[i].frags = (signed short) MSG_ReadShort ();
1558 case svc_updatecolors:
1559 i = MSG_ReadByte ();
1560 if (i >= cl.maxclients)
1561 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
1562 cl.scores[i].colors = MSG_ReadByte ();
1566 CL_ParseParticleEffect ();
1577 case svc_spawnbaseline:
1578 i = (unsigned short) MSG_ReadShort ();
1579 if (i < 0 || i >= MAX_EDICTS)
1580 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
1581 CL_ParseBaseline (cl_entities + i, false);
1583 case svc_spawnbaseline2:
1584 i = (unsigned short) MSG_ReadShort ();
1585 if (i < 0 || i >= MAX_EDICTS)
1586 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
1587 CL_ParseBaseline (cl_entities + i, true);
1589 case svc_spawnstatic:
1590 CL_ParseStatic (false);
1592 case svc_spawnstatic2:
1593 CL_ParseStatic (true);
1595 case svc_temp_entity:
1596 CL_ParseTempEntity ();
1600 cl.paused = MSG_ReadByte ();
1605 S_PauseGameSounds (cl.paused);
1609 i = MSG_ReadByte ();
1610 if (i <= cls.signon)
1611 Host_Error ("Received signon %i when at %i", i, cls.signon);
1616 case svc_killedmonster:
1617 cl.stats[STAT_MONSTERS]++;
1620 case svc_foundsecret:
1621 cl.stats[STAT_SECRETS]++;
1624 case svc_updatestat:
1625 i = MSG_ReadByte ();
1626 if (i < 0 || i >= MAX_CL_STATS)
1627 Host_Error ("svc_updatestat: %i is invalid", i);
1628 cl.stats[i] = MSG_ReadLong ();
1631 case svc_updatestatubyte:
1632 i = MSG_ReadByte ();
1633 if (i < 0 || i >= MAX_CL_STATS)
1634 Host_Error ("svc_updatestat: %i is invalid", i);
1635 cl.stats[i] = MSG_ReadByte ();
1638 case svc_spawnstaticsound:
1639 CL_ParseStaticSound (false);
1642 case svc_spawnstaticsound2:
1643 CL_ParseStaticSound (true);
1647 cl.cdtrack = MSG_ReadByte ();
1648 cl.looptrack = MSG_ReadByte ();
1649 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
1650 CDAudio_Play ((qbyte)cls.forcetrack, true);
1652 CDAudio_Play ((qbyte)cl.cdtrack, true);
1655 case svc_intermission:
1656 cl.intermission = 1;
1657 cl.completed_time = cl.time;
1661 cl.intermission = 2;
1662 cl.completed_time = cl.time;
1663 SCR_CenterPrint(MSG_ReadString ());
1667 cl.intermission = 3;
1668 cl.completed_time = cl.time;
1669 SCR_CenterPrint(MSG_ReadString ());
1672 case svc_sellscreen:
1673 Cmd_ExecuteString ("help", src_command);
1676 if (gamemode == GAME_TENEBRAE)
1678 // repeating particle effect
1679 MSG_ReadCoord(cl.protocol);
1680 MSG_ReadCoord(cl.protocol);
1681 MSG_ReadCoord(cl.protocol);
1682 MSG_ReadCoord(cl.protocol);
1683 MSG_ReadCoord(cl.protocol);
1684 MSG_ReadCoord(cl.protocol);
1691 SHOWLMP_decodehide();
1694 if (gamemode == GAME_TENEBRAE)
1697 MSG_ReadCoord(cl.protocol);
1698 MSG_ReadCoord(cl.protocol);
1699 MSG_ReadCoord(cl.protocol);
1704 SHOWLMP_decodeshow();
1707 R_SetSkyBox(MSG_ReadString());
1712 length = (int) ((unsigned short) MSG_ReadShort());
1713 for (i = 0;i < length;i++)
1714 cgamenetbuffer[i] = MSG_ReadByte();
1716 CL_CGVM_ParseNetwork(cgamenetbuffer, length);
1720 if (cls.signon == SIGNONS - 1)
1722 // first update is the final signon stage
1723 cls.signon = SIGNONS;
1726 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
1727 EntityFrame_CL_ReadFrame();
1728 else if (cl.protocol == PROTOCOL_DARKPLACES4)
1729 EntityFrame4_CL_ReadFrame();
1730 else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
1731 EntityFrame5_CL_ReadFrame();
1733 Host_Error("CL_ParseServerMessage: svc_entities: unknown cl.protocol %i\n", cl.protocol);
1738 EntityFrameQuake_ISeeDeadEntities();
1740 parsingerror = false;
1743 void CL_Parse_DumpPacket(void)
1747 Con_Print("Packet dump:\n");
1748 SZ_HexDumpToConsole(&net_message);
1749 parsingerror = false;
1752 void CL_Parse_Init(void)
1754 // LordHavoc: added demo_nehahra cvar
1755 cl_scores_mempool = Mem_AllocPool("client player info", 0, NULL);
1756 Cvar_RegisterVariable (&demo_nehahra);
1757 if (gamemode == GAME_NEHAHRA)
1758 Cvar_SetValue("demo_nehahra", 1);
1759 Cvar_RegisterVariable(&developer_networkentities);