2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
97 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
98 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
99 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
102 char *qw_svc_strings[128] =
106 "qw_svc_disconnect", // 2
107 "qw_svc_updatestat", // 3 // [byte] [byte]
109 "qw_svc_setview", // 5 // [short] entity number
110 "qw_svc_sound", // 6 // <see code>
112 "qw_svc_print", // 8 // [byte] id [string] null terminated string
113 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
114 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
115 "qw_svc_serverdata", // 11 // [long] protocol ...
116 "qw_svc_lightstyle", // 12 // [byte] [string]
118 "qw_svc_updatefrags", // 14 // [byte] [short]
120 "qw_svc_stopsound", // 16 // <see code>
123 "qw_svc_damage", // 19
124 "qw_svc_spawnstatic", // 20
126 "qw_svc_spawnbaseline", // 22
127 "qw_svc_temp_entity", // 23 // variable
128 "qw_svc_setpause", // 24 // [byte] on / off
130 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
131 "qw_svc_killedmonster", // 27
132 "qw_svc_foundsecret", // 28
133 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
134 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
135 "qw_svc_finale", // 31 // [string] text
136 "qw_svc_cdtrack", // 32 // [byte] track
137 "qw_svc_sellscreen", // 33
138 "qw_svc_smallkick", // 34 // set client punchangle to 2
139 "qw_svc_bigkick", // 35 // set client punchangle to 4
140 "qw_svc_updateping", // 36 // [byte] [short]
141 "qw_svc_updateentertime", // 37 // [byte] [float]
142 "qw_svc_updatestatlong", // 38 // [byte] [long]
143 "qw_svc_muzzleflash", // 39 // [short] entity
144 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
145 "qw_svc_download", // 41 // [short] size [size bytes]
146 "qw_svc_playerinfo", // 42 // variable
147 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
148 "qw_svc_chokecount", // 44 // [byte] packets choked
149 "qw_svc_modellist", // 45 // [strings]
150 "qw_svc_soundlist", // 46 // [strings]
151 "qw_svc_packetentities", // 47 // [...]
152 "qw_svc_deltapacketentities", // 48 // [...]
153 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
154 "qw_svc_entgravity", // 50 // gravity change, for prediction
155 "qw_svc_setinfo", // 51 // setinfo on a client
156 "qw_svc_serverinfo", // 52 // serverinfo
157 "qw_svc_updatepl", // 53 // [byte] [byte]
160 //=============================================================================
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
173 #define RIC_GUNSHOT 1
174 #define RIC_GUNSHOTQUAD 2
175 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
176 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
177 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
178 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
179 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
180 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
181 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
182 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
184 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
185 static void QW_CL_RequestNextDownload(void);
186 static void QW_CL_NextUpload(void);
187 void QW_CL_StartUpload(unsigned char *data, int size);
188 //static qboolean QW_CL_IsUploading(void);
189 static void QW_CL_StopUpload(void);
190 void CL_VM_UpdateIntermissionState(int intermission);
191 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
195 CL_ParseStartSoundPacket
198 void CL_ParseStartSoundPacket(int largesoundindex)
207 if (cls.protocol == PROTOCOL_QUAKEWORLD)
209 channel = MSG_ReadShort();
211 if (channel & (1<<15))
212 volume = MSG_ReadByte ();
214 volume = DEFAULT_SOUND_PACKET_VOLUME;
216 if (channel & (1<<14))
217 attenuation = MSG_ReadByte () / 64.0;
219 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
221 ent = (channel>>3)&1023;
224 sound_num = MSG_ReadByte ();
228 field_mask = MSG_ReadByte();
230 if (field_mask & SND_VOLUME)
231 volume = MSG_ReadByte ();
233 volume = DEFAULT_SOUND_PACKET_VOLUME;
235 if (field_mask & SND_ATTENUATION)
236 attenuation = MSG_ReadByte () / 64.0;
238 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
240 if (field_mask & SND_LARGEENTITY)
242 ent = (unsigned short) MSG_ReadShort ();
243 channel = MSG_ReadByte ();
247 channel = (unsigned short) MSG_ReadShort ();
252 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
253 sound_num = (unsigned short) MSG_ReadShort ();
255 sound_num = MSG_ReadByte ();
258 MSG_ReadVector(pos, cls.protocol);
260 if (sound_num >= MAX_SOUNDS)
262 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
266 if (ent >= MAX_EDICTS)
268 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
272 if (ent >= cl.max_entities)
273 CL_ExpandEntities(ent);
275 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
276 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
283 When the client is taking a long time to load stuff, send keepalive messages
284 so the server doesn't disconnect.
288 static unsigned char olddata[NET_MAXMESSAGE];
289 void CL_KeepaliveMessage (qboolean readmessages)
292 static double nextmsg = -1;
294 static double lasttime = -1;
300 // no need if server is local and definitely not if this is a demo
301 if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
306 // read messages from server, should just be nops
307 oldreadcount = msg_readcount;
308 oldbadread = msg_badread;
310 memcpy(olddata, net_message.data, net_message.cursize);
312 NetConn_ClientFrame();
314 msg_readcount = oldreadcount;
315 msg_badread = oldbadread;
317 memcpy(net_message.data, olddata, net_message.cursize);
321 if((time = Sys_DoubleTime()) >= lasttime + 1)
323 Con_Printf("long delta: %f\n", time - lasttime);
325 lasttime = Sys_DoubleTime();
328 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
331 unsigned char buf[4];
334 // LordHavoc: must use unreliable because reliable could kill the sigon message!
335 Con_Print("--> client to server keepalive\n");
336 memset(&msg, 0, sizeof(msg));
338 msg.maxsize = sizeof(buf);
339 MSG_WriteChar(&msg, clc_nop);
340 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
344 void CL_ParseEntityLump(char *entdata)
347 char key[128], value[MAX_INPUTLINE];
348 FOG_clear(); // LordHavoc: no fog until set
349 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
350 R_SetSkyBox(cl.worldmodel->brush.skybox);
354 if (!COM_ParseToken_Simple(&data, false, false))
356 if (com_token[0] != '{')
360 if (!COM_ParseToken_Simple(&data, false, false))
362 if (com_token[0] == '}')
363 break; // end of worldspawn
364 if (com_token[0] == '_')
365 strlcpy (key, com_token + 1, sizeof (key));
367 strlcpy (key, com_token, sizeof (key));
368 while (key[strlen(key)-1] == ' ') // remove trailing spaces
369 key[strlen(key)-1] = 0;
370 if (!COM_ParseToken_Simple(&data, false, false))
372 strlcpy (value, com_token, sizeof (value));
373 if (!strcmp("sky", key))
375 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
377 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
379 else if (!strcmp("fog", key))
381 r_refdef.fog_start = 0;
382 r_refdef.fog_alpha = 1;
383 r_refdef.fog_end = 16384;
385 #define sscanf sscanf_s
387 sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
389 else if (!strcmp("fog_density", key))
390 r_refdef.fog_density = atof(value);
391 else if (!strcmp("fog_red", key))
392 r_refdef.fog_red = atof(value);
393 else if (!strcmp("fog_green", key))
394 r_refdef.fog_green = atof(value);
395 else if (!strcmp("fog_blue", key))
396 r_refdef.fog_blue = atof(value);
397 else if (!strcmp("fog_alpha", key))
398 r_refdef.fog_alpha = atof(value);
399 else if (!strcmp("fog_start", key))
400 r_refdef.fog_start = atof(value);
401 else if (!strcmp("fog_end", key))
402 r_refdef.fog_end = atof(value);
406 extern void CL_Locs_Reload_f(void);
407 extern void CL_VM_Init (void);
408 static const vec3_t defaultmins = {-4096, -4096, -4096};
409 static const vec3_t defaultmaxs = {4096, 4096, 4096};
410 static void CL_SetupWorldModel(void)
412 // update the world model
413 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
414 CL_UpdateRenderEntity(&cl.entities[0].render);
416 // set up csqc world for collision culling
418 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
420 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
422 // load or reload .loc file for team chat messages
425 // make sure we send enough keepalives
426 CL_KeepaliveMessage(false);
428 // reset particles and other per-level things
431 // make sure we send enough keepalives
432 CL_KeepaliveMessage(false);
434 // load the team chat beep if possible
435 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
437 // check memory integrity
438 Mem_CheckSentinelsGlobal();
449 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
453 // see if the file already exists
454 file = FS_OpenVirtualFile(filename, true);
461 // download messages in a demo would be bad
462 if (cls.demorecording)
464 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
468 // don't try to download when playing a demo
472 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
473 Con_Printf("Downloading %s\n", filename);
475 if (!cls.qw_downloadmemory)
477 cls.qw_downloadmemory = NULL;
478 cls.qw_downloadmemorycursize = 0;
479 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
482 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
483 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
485 cls.qw_downloadnumber++;
486 cls.qw_downloadpercent = 0;
487 cls.qw_downloadmemorycursize = 0;
492 static void QW_CL_ProcessUserInfo(int slot);
493 static void QW_CL_RequestNextDownload(void)
497 // clear name of file that just finished
498 cls.qw_downloadname[0] = 0;
500 switch (cls.qw_downloadtype)
505 if (cls.qw_downloadnumber == 0)
506 Con_Printf("Checking skins...\n");
507 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
509 if (!cl.scores[cls.qw_downloadnumber].name[0])
511 // check if we need to download the file, and return if so
512 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
516 cls.qw_downloadtype = dl_none;
518 // load any newly downloaded skins
519 for (i = 0;i < cl.maxclients;i++)
520 QW_CL_ProcessUserInfo(i);
522 // if we're still in signon stages, request the next one
523 if (cls.signon != SIGNONS)
525 cls.signon = SIGNONS-1;
526 // we'll go to SIGNONS when the first entity update is received
527 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
528 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
532 if (cls.qw_downloadnumber == 0)
534 Con_Printf("Checking models...\n");
535 cls.qw_downloadnumber = 1;
538 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
541 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
543 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
544 cl.qw_modelindex_spike = cls.qw_downloadnumber;
545 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
546 cl.qw_modelindex_player = cls.qw_downloadnumber;
547 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
548 cl.qw_modelindex_flag = cls.qw_downloadnumber;
549 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
550 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
551 // check if we need to download the file, and return if so
552 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
556 cls.qw_downloadtype = dl_none;
558 // touch all of the precached models that are still loaded so we can free
559 // anything that isn't needed
562 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
563 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
564 // precache any models used by the client (this also marks them used)
565 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
566 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
567 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
568 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
571 // now we try to load everything that is new
574 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
575 if (cl.model_precache[1]->Draw == NULL)
576 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
579 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
580 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
581 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
583 // check memory integrity
584 Mem_CheckSentinelsGlobal();
586 // now that we have a world model, set up the world entity, renderer
588 CL_SetupWorldModel();
590 // add pmodel/emodel CRCs to userinfo
591 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
592 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
594 // done checking sounds and models, send a prespawn command now
595 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
596 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
598 if (cls.qw_downloadmemory)
600 Mem_Free(cls.qw_downloadmemory);
601 cls.qw_downloadmemory = NULL;
605 cl.loadfinished = true;
608 if (cls.qw_downloadnumber == 0)
610 Con_Printf("Checking sounds...\n");
611 cls.qw_downloadnumber = 1;
614 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
616 // check if we need to download the file, and return if so
617 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
621 cls.qw_downloadtype = dl_none;
623 // load new sounds and unload old ones
624 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
625 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
627 // precache any sounds used by the client
628 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
629 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
630 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
631 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
632 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
633 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
634 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
637 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
639 // Don't lock the sfx here, S_ServerSounds already did that
640 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
643 // check memory integrity
644 Mem_CheckSentinelsGlobal();
646 // done with sound downloads, next we check models
647 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
648 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
652 Con_Printf("Unknown download type.\n");
656 static void QW_CL_ParseDownload(void)
658 int size = (signed short)MSG_ReadShort();
659 int percent = MSG_ReadByte();
661 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
663 // skip the download fragment if playing a demo
667 msg_readcount += size;
673 Con_Printf("File not found.\n");
674 QW_CL_RequestNextDownload();
678 if (msg_readcount + (unsigned short)size > net_message.cursize)
679 Host_Error("corrupt download message\n");
681 // make sure the buffer is big enough to include this new fragment
682 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
685 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
686 cls.qw_downloadmemorymaxsize *= 2;
687 old = cls.qw_downloadmemory;
688 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
691 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
696 // read the fragment out of the packet
697 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
698 cls.qw_downloadmemorycursize += size;
699 cls.qw_downloadspeedcount += size;
701 cls.qw_downloadpercent = percent;
705 // request next fragment
706 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
707 MSG_WriteString(&cls.netcon->message, "nextdl");
712 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
714 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
716 cls.qw_downloadpercent = 0;
718 // start downloading the next file (or join the game)
719 QW_CL_RequestNextDownload();
723 static void QW_CL_ParseModelList(void)
726 int nummodels = MSG_ReadByte();
729 // parse model precache list
732 str = MSG_ReadString();
736 if (nummodels==MAX_MODELS)
737 Host_Error("Server sent too many model precaches");
738 if (strlen(str) >= MAX_QPATH)
739 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
740 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
746 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
747 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
752 cls.qw_downloadnumber = 0;
753 cls.qw_downloadtype = dl_model;
754 QW_CL_RequestNextDownload();
757 static void QW_CL_ParseSoundList(void)
760 int numsounds = MSG_ReadByte();
763 // parse sound precache list
766 str = MSG_ReadString();
770 if (numsounds==MAX_SOUNDS)
771 Host_Error("Server sent too many sound precaches");
772 if (strlen(str) >= MAX_QPATH)
773 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
774 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
781 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
782 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
787 cls.qw_downloadnumber = 0;
788 cls.qw_downloadtype = dl_sound;
789 QW_CL_RequestNextDownload();
792 static void QW_CL_Skins_f(void)
794 cls.qw_downloadnumber = 0;
795 cls.qw_downloadtype = dl_skin;
796 QW_CL_RequestNextDownload();
799 static void QW_CL_Changing_f(void)
801 if (cls.qw_downloadmemory) // don't change when downloading
806 cls.signon = 1; // not active anymore, but not disconnected
807 Con_Printf("\nChanging map...\n");
810 void QW_CL_NextUpload(void)
812 int r, percent, size;
814 if (!cls.qw_uploaddata)
817 r = cls.qw_uploadsize - cls.qw_uploadpos;
820 size = min(1, cls.qw_uploadsize);
821 percent = (cls.qw_uploadpos+r)*100/size;
823 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
824 MSG_WriteShort(&cls.netcon->message, r);
825 MSG_WriteByte(&cls.netcon->message, percent);
826 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
828 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
830 cls.qw_uploadpos += r;
832 if (cls.qw_uploadpos < cls.qw_uploadsize)
835 Con_Printf("Upload completed\n");
840 void QW_CL_StartUpload(unsigned char *data, int size)
842 // do nothing in demos or if not connected
846 // abort existing upload if in progress
849 Con_DPrintf("Starting upload of %d bytes...\n", size);
851 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
852 memcpy(cls.qw_uploaddata, data, size);
853 cls.qw_uploadsize = size;
854 cls.qw_uploadpos = 0;
860 qboolean QW_CL_IsUploading(void)
862 return cls.qw_uploaddata != NULL;
866 void QW_CL_StopUpload(void)
868 if (cls.qw_uploaddata)
869 Mem_Free(cls.qw_uploaddata);
870 cls.qw_uploaddata = NULL;
871 cls.qw_uploadsize = 0;
872 cls.qw_uploadpos = 0;
875 static void QW_CL_ProcessUserInfo(int slot)
877 int topcolor, bottomcolor;
879 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
880 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
881 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
882 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
883 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
884 cl.scores[slot].qw_spectator = temp[0] != 0;
885 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
886 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
887 if (!cl.scores[slot].qw_skin[0])
888 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
892 static void QW_CL_UpdateUserInfo(void)
895 slot = MSG_ReadByte();
896 if (slot >= cl.maxclients)
898 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
903 cl.scores[slot].qw_userid = MSG_ReadLong();
904 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
906 QW_CL_ProcessUserInfo(slot);
909 static void QW_CL_SetInfo(void)
914 slot = MSG_ReadByte();
915 strlcpy(key, MSG_ReadString(), sizeof(key));
916 strlcpy(value, MSG_ReadString(), sizeof(value));
917 if (slot >= cl.maxclients)
919 Con_Printf("svc_setinfo >= cl.maxclients\n");
922 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
924 QW_CL_ProcessUserInfo(slot);
927 static void QW_CL_ServerInfo(void)
932 strlcpy(key, MSG_ReadString(), sizeof(key));
933 strlcpy(value, MSG_ReadString(), sizeof(value));
934 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
935 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
936 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
937 cl.qw_teamplay = atoi(temp);
940 static void QW_CL_ParseNails(void)
943 int numnails = MSG_ReadByte();
945 unsigned char bits[6];
946 for (i = 0;i < numnails;i++)
948 for (j = 0;j < 6;j++)
949 bits[j] = MSG_ReadByte();
950 if (cl.qw_num_nails > 255)
952 v = cl.qw_nails[cl.qw_num_nails++];
953 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
954 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
955 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
956 v[3] = -360*(bits[4]>>4)/16;
957 v[4] = 360*bits[5]/256;
962 static void CL_UpdateItemsAndWeapon(void)
965 // check for important changes
968 if (cl.olditems != cl.stats[STAT_ITEMS])
969 for (j = 0;j < 32;j++)
970 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
971 cl.item_gettime[j] = cl.time;
972 cl.olditems = cl.stats[STAT_ITEMS];
974 // GAME_NEXUIZ hud needs weapon change time
975 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
976 cl.weapontime = cl.time;
977 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
980 void CL_BeginDownloads(qboolean aborteddownload)
982 // quakeworld works differently
983 if (cls.protocol == PROTOCOL_QUAKEWORLD)
986 // this would be a good place to do curl downloads
987 if(Curl_Have_forthismap())
989 Curl_Register_predownload(); // come back later
994 // curl is done, so let's start with the business
997 // if already downloading something from the previous level, don't stop it
998 if (cls.qw_downloadname[0])
1001 if (cl.downloadcsqc)
1004 cl.downloadcsqc = false;
1007 && csqc_progname.string
1008 && csqc_progname.string[0]
1009 && csqc_progcrc.integer >= 0
1010 && cl_serverextension_download.integer
1011 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1012 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1014 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1015 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1016 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1018 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1023 if (cl.loadmodel_current < cl.loadmodel_total)
1026 if(cl.loadmodel_current == 1)
1028 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1029 SCR_PushLoadingScreen(false, "Loading precached models", (cl.loadmodel_total + 15) / (float) (cl.loadmodel_total + cl.loadsound_total + 15));
1030 SCR_BeginLoadingPlaque();
1032 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1034 SCR_PushLoadingScreen(true, cl.model_name[cl.loadmodel_current], (cl.loadmodel_current == 1 ? 15.0 : 1.0) / cl.loadmodel_total);
1035 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1037 SCR_PopLoadingScreen(false);
1038 if(cl.loadmodel_current == 1)
1040 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1041 SCR_PopLoadingScreen(false);
1045 CL_KeepaliveMessage(true);
1046 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1047 SCR_PopLoadingScreen(false);
1048 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1050 // we now have the worldmodel so we can set up the game world
1051 SCR_PushLoadingScreen(true, "world model setup", 1.0 / cl.loadmodel_total);
1052 CL_SetupWorldModel();
1053 SCR_PopLoadingScreen(true);
1054 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1056 cl.loadfinished = true;
1057 // now issue the spawn to move on to signon 2 like normal
1059 Cmd_ForwardStringToServer("prespawn");
1063 SCR_PopLoadingScreen(false);
1064 // finished loading models
1067 if (cl.loadsound_current < cl.loadsound_total)
1070 if(cl.loadsound_current == 1)
1071 SCR_PushLoadingScreen(false, "Loading precached sounds", cl.loadsound_total / (float) (cl.loadmodel_total + cl.loadsound_total + 15));
1072 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1074 SCR_PushLoadingScreen(true, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1075 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1077 SCR_PopLoadingScreen(false);
1080 CL_KeepaliveMessage(true);
1081 // Don't lock the sfx here, S_ServerSounds already did that
1082 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1083 SCR_PopLoadingScreen(false);
1085 SCR_PopLoadingScreen(false);
1086 // finished loading sounds
1089 if(gamemode == GAME_NEXUIZ)
1090 Cvar_SetValueQuick(&cl_serverextension_download, false);
1091 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1092 // of dependencies) anyway, and can mess around with the game directory;
1093 // until this is fixed, only support pk3 downloads via curl, and turn off
1094 // individual file downloads other than for CSQC
1095 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1097 // idea: support download of pk3 files using this protocol later
1099 // note: the reason these loops skip already-loaded things is that it
1100 // enables this command to be issued during the game if desired
1102 if (cl.downloadmodel_current < cl.loadmodel_total)
1106 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1108 if (aborteddownload)
1110 if (cl.downloadmodel_current == 1)
1112 // the worldmodel failed, but we need to set up anyway
1113 CL_SetupWorldModel();
1114 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1116 cl.loadfinished = true;
1117 // now issue the spawn to move on to signon 2 like normal
1119 Cmd_ForwardStringToServer("prespawn");
1122 aborteddownload = false;
1125 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1127 CL_KeepaliveMessage(true);
1128 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1130 if (cl.downloadmodel_current == 1)
1131 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1133 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1134 // regarding the * check: don't try to download submodels
1135 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1137 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1138 // we'll try loading again when the download finishes
1142 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1143 if (cl.downloadmodel_current == 1)
1145 // we now have the worldmodel so we can set up the game world
1146 // or maybe we do not have it (cl_serverextension_download 0)
1147 // then we need to continue loading ANYWAY!
1148 CL_SetupWorldModel();
1149 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1151 cl.loadfinished = true;
1152 // now issue the spawn to move on to signon 2 like normal
1154 Cmd_ForwardStringToServer("prespawn");
1159 // finished loading models
1162 if (cl.downloadsound_current < cl.loadsound_total)
1166 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1168 char soundname[MAX_QPATH];
1169 if (aborteddownload)
1171 aborteddownload = false;
1174 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1176 CL_KeepaliveMessage(true);
1177 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1178 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1180 Con_Printf("Sound %s not found\n", soundname);
1181 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1183 Cmd_ForwardStringToServer(va("download %s", soundname));
1184 // we'll try loading again when the download finishes
1188 // Don't lock the sfx here, S_ServerSounds already did that
1189 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1192 // finished loading sounds
1195 SCR_PopLoadingScreen(false);
1197 if (!cl.loadfinished)
1199 cl.loadfinished = true;
1201 // check memory integrity
1202 Mem_CheckSentinelsGlobal();
1204 // now issue the spawn to move on to signon 2 like normal
1206 Cmd_ForwardStringToServer("prespawn");
1210 void CL_BeginDownloads_f(void)
1212 // prevent cl_begindownloads from being issued multiple times in one match
1213 // to prevent accidentally cancelled downloads
1215 Con_Printf("cl_begindownloads is only valid once per match\n");
1218 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1219 CL_BeginDownloads(false);
1223 void CL_StopDownload(int size, int crc)
1225 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1228 size_t existingsize;
1229 const char *extension;
1231 if(cls.qw_download_deflate)
1234 size_t inflated_size;
1235 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1236 Mem_Free(cls.qw_downloadmemory);
1237 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1238 cls.qw_downloadmemory = out;
1239 cls.qw_downloadmemorycursize = inflated_size;
1242 if(!cls.qw_downloadmemory)
1244 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1248 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1249 size = cls.qw_downloadmemorycursize;
1251 // save to disk only if we don't already have it
1252 // (this is mainly for playing back demos)
1253 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1254 if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1255 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1257 if ((int)existingsize != size || existingcrc != crc)
1259 // we have a mismatching file, pick another name for it
1260 char name[MAX_QPATH*2];
1261 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1262 if (!FS_FileExists(name))
1264 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1265 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1271 // we either don't have it or have a mismatching file...
1272 // so it's time to accept the file
1273 // but if we already have a mismatching file we need to rename
1274 // this new one, and if we already have this file in renamed form,
1276 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1277 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1278 extension = FS_FileExtension(cls.qw_downloadname);
1279 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1284 else if (cls.qw_downloadmemory && size)
1286 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1287 CL_BeginDownloads(true);
1290 if (cls.qw_downloadmemory)
1291 Mem_Free(cls.qw_downloadmemory);
1292 cls.qw_downloadmemory = NULL;
1293 cls.qw_downloadname[0] = 0;
1294 cls.qw_downloadmemorymaxsize = 0;
1295 cls.qw_downloadmemorycursize = 0;
1296 cls.qw_downloadpercent = 0;
1299 void CL_ParseDownload(void)
1302 unsigned char data[65536];
1303 start = MSG_ReadLong();
1304 size = (unsigned short)MSG_ReadShort();
1306 // record the start/size information to ack in the next input packet
1307 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1309 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1311 cls.dp_downloadack[i].start = start;
1312 cls.dp_downloadack[i].size = size;
1317 MSG_ReadBytes(size, data);
1319 if (!cls.qw_downloadname[0])
1322 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1326 if (start + size > cls.qw_downloadmemorymaxsize)
1327 Host_Error("corrupt download message\n");
1329 // only advance cursize if the data is at the expected position
1330 // (gaps are unacceptable)
1331 memcpy(cls.qw_downloadmemory + start, data, size);
1332 cls.qw_downloadmemorycursize = start + size;
1333 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1334 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1335 cls.qw_downloadspeedcount += size;
1338 void CL_DownloadBegin_f(void)
1340 int size = atoi(Cmd_Argv(1));
1342 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1344 Con_Printf("cl_downloadbegin: received bogus information\n");
1345 CL_StopDownload(0, 0);
1349 if (cls.qw_downloadname[0])
1350 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1352 CL_StopDownload(0, 0);
1354 // we're really beginning a download now, so initialize stuff
1355 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1356 cls.qw_downloadmemorymaxsize = size;
1357 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1358 cls.qw_downloadnumber++;
1360 cls.qw_download_deflate = false;
1363 if(!strcmp(Cmd_Argv(3), "deflate"))
1364 cls.qw_download_deflate = true;
1365 // check further encodings here
1368 Cmd_ForwardStringToServer("sv_startdownload");
1371 void CL_StopDownload_f(void)
1374 if (cls.qw_downloadname[0])
1376 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1377 CL_StopDownload(0, 0);
1379 CL_BeginDownloads(true);
1382 void CL_DownloadFinished_f(void)
1386 Con_Printf("Malformed cl_downloadfinished command\n");
1389 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1390 CL_BeginDownloads(false);
1393 static void CL_SendPlayerInfo(void)
1395 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1396 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1398 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1399 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1401 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1402 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1404 if (cl_pmodel.integer)
1406 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1407 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1409 if (*cl_playermodel.string)
1411 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1412 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1414 if (*cl_playerskin.string)
1416 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1417 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1422 =====================
1425 An svc_signonnum has been received, perform a client side setup
1426 =====================
1428 static void CL_SignonReply (void)
1430 if (developer.integer >= 100)
1431 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1438 // send player info before we begin downloads
1439 // (so that the server can see the player name while downloading)
1440 CL_SendPlayerInfo();
1442 // execute cl_begindownloads next frame
1443 // (after any commands added by svc_stufftext have been executed)
1444 // when done with downloads the "prespawn" will be sent
1445 Cbuf_AddText("\ncl_begindownloads\n");
1447 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1448 //MSG_WriteString (&cls.netcon->message, "prespawn");
1450 else // playing a demo... make sure loading occurs as soon as possible
1452 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1453 CL_BeginDownloads(false);
1460 // LordHavoc: quake sent the player info here but due to downloads
1461 // it is sent earlier instead
1462 // CL_SendPlayerInfo();
1464 // LordHavoc: changed to begin a loading stage and issue this when done
1465 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1466 MSG_WriteString (&cls.netcon->message, "spawn");
1473 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1474 MSG_WriteString (&cls.netcon->message, "begin");
1479 // after the level has been loaded, we shouldn't need the shaders, and
1480 // if they are needed again they will be automatically loaded...
1481 Mod_FreeQ3Shaders();
1484 if (COM_CheckParm("-profilegameonly"))
1485 Sys_AllowProfiling(true);
1495 void CL_ParseServerInfo (void)
1499 protocolversion_t protocol;
1500 int nummodels, numsounds;
1502 Con_DPrint("Serverinfo packet received.\n");
1504 // if server is active, we already began a loading plaque
1507 SCR_BeginLoadingPlaque();
1509 // free q3 shaders so that any newly downloaded shaders will be active
1510 Mod_FreeQ3Shaders();
1513 // check memory integrity
1514 Mem_CheckSentinelsGlobal();
1516 // clear cl_serverextension cvars
1517 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1520 // wipe the client_state_t struct
1524 // parse protocol version number
1525 i = MSG_ReadLong ();
1526 protocol = Protocol_EnumForNumber(i);
1527 if (protocol == PROTOCOL_UNKNOWN)
1529 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1532 // hack for unmarked Nehahra movie demos which had a custom protocol
1533 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1534 protocol = PROTOCOL_NEHAHRAMOVIE;
1535 cls.protocol = protocol;
1536 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1538 cl.num_entities = 1;
1540 if (protocol == PROTOCOL_QUAKEWORLD)
1542 char gamedir[1][MAX_QPATH];
1544 cl.qw_servercount = MSG_ReadLong();
1546 str = MSG_ReadString();
1547 Con_Printf("server gamedir is %s\n", str);
1548 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1550 // change gamedir if needed
1551 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1552 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1554 cl.gametype = GAME_DEATHMATCH;
1557 // parse player number
1559 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1560 //cl.qw_spectator = (i & 128) != 0;
1561 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1562 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1564 // get the full level name
1565 str = MSG_ReadString ();
1566 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1568 // get the movevars that are defined in the qw protocol
1569 cl.movevars_gravity = MSG_ReadFloat();
1570 cl.movevars_stopspeed = MSG_ReadFloat();
1571 cl.movevars_maxspeed = MSG_ReadFloat();
1572 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1573 cl.movevars_accelerate = MSG_ReadFloat();
1574 cl.movevars_airaccelerate = MSG_ReadFloat();
1575 cl.movevars_wateraccelerate = MSG_ReadFloat();
1576 cl.movevars_friction = MSG_ReadFloat();
1577 cl.movevars_waterfriction = MSG_ReadFloat();
1578 cl.movevars_entgravity = MSG_ReadFloat();
1580 // other movevars not in the protocol...
1581 cl.movevars_wallfriction = 0;
1582 cl.movevars_timescale = 1;
1583 cl.movevars_jumpvelocity = 270;
1584 cl.movevars_edgefriction = 1;
1585 cl.movevars_maxairspeed = 30;
1586 cl.movevars_stepheight = 18;
1587 cl.movevars_airaccel_qw = 1;
1588 cl.movevars_airaccel_sideways_friction = 0;
1590 // seperate the printfs so the server message can have a color
1591 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1593 // check memory integrity
1594 Mem_CheckSentinelsGlobal();
1598 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1599 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1602 cl.loadbegun = false;
1603 cl.loadfinished = false;
1605 cls.state = ca_connected;
1608 // note: on QW protocol we can't set up the gameworld until after
1609 // downloads finish...
1610 // (we don't even know the name of the map yet)
1615 cl.maxclients = MSG_ReadByte ();
1616 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1618 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1621 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1624 cl.gametype = MSG_ReadByte ();
1625 // the original id singleplayer demos are bugged and contain
1626 // GAME_DEATHMATCH even for singleplayer
1627 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1628 cl.gametype = GAME_COOP;
1630 // parse signon message
1631 str = MSG_ReadString ();
1632 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1634 // seperate the printfs so the server message can have a color
1635 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1636 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1638 // check memory integrity
1639 Mem_CheckSentinelsGlobal();
1641 // parse model precache list
1642 for (nummodels=1 ; ; nummodels++)
1644 str = MSG_ReadString();
1647 if (nummodels==MAX_MODELS)
1648 Host_Error ("Server sent too many model precaches");
1649 if (strlen(str) >= MAX_QPATH)
1650 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1651 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1653 // parse sound precache list
1654 for (numsounds=1 ; ; numsounds++)
1656 str = MSG_ReadString();
1659 if (numsounds==MAX_SOUNDS)
1660 Host_Error("Server sent too many sound precaches");
1661 if (strlen(str) >= MAX_QPATH)
1662 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1663 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1666 // touch all of the precached models that are still loaded so we can free
1667 // anything that isn't needed
1670 for (i = 1;i < nummodels;i++)
1671 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1672 // precache any models used by the client (this also marks them used)
1673 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1674 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1675 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1676 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1679 // do the same for sounds
1680 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1681 S_ServerSounds (cl.sound_name, numsounds);
1683 // precache any sounds used by the client
1684 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1685 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1686 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1687 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1688 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1689 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1690 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1692 // now we try to load everything that is new
1693 cl.loadmodel_current = 1;
1694 cl.downloadmodel_current = 1;
1695 cl.loadmodel_total = nummodels;
1696 cl.loadsound_current = 1;
1697 cl.downloadsound_current = 1;
1698 cl.loadsound_total = numsounds;
1699 cl.downloadcsqc = true;
1700 cl.loadbegun = false;
1701 cl.loadfinished = false;
1705 // check memory integrity
1706 Mem_CheckSentinelsGlobal();
1708 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1709 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1711 char demofile[MAX_OSPATH];
1712 char levelname[MAX_QPATH];
1714 if (cls.demorecording)
1716 // finish the previous level's demo file
1720 // start a new demo file
1721 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1722 if (strrchr(levelname, '.'))
1723 *(strrchr(levelname, '.')) = 0;
1724 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1726 Con_Printf ("Auto-recording to %s.\n", demofile);
1728 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1731 cls.forcetrack = -1;
1732 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1733 cls.demorecording = true;
1734 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1735 cls.demo_lastcsprogssize = -1;
1736 cls.demo_lastcsprogscrc = -1;
1739 Con_Print ("ERROR: couldn't open.\n");
1743 void CL_ValidateState(entity_state_t *s)
1750 if (s->modelindex >= MAX_MODELS)
1751 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1753 // these warnings are only warnings, no corrections are made to the state
1754 // because states are often copied for decoding, which otherwise would
1755 // propogate some of the corrections accidentally
1756 // (this used to happen, sometimes affecting skin and frame)
1758 // colormap is client index + 1
1759 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1760 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1762 model = cl.model_precache[s->modelindex];
1763 if (model && model->type && s->frame >= model->numframes)
1764 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1765 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1766 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1769 void CL_MoveLerpEntityStates(entity_t *ent)
1771 float odelta[3], adelta[3];
1772 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1773 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1774 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1776 // reset all persistent stuff if this is a new entity
1777 ent->persistent.lerpdeltatime = 0;
1778 ent->persistent.lerpstarttime = cl.mtime[1];
1779 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1780 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1781 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1782 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1783 // reset animation interpolation as well
1784 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1785 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1786 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1787 ent->render.shadertime = cl.time;
1788 // reset various persistent stuff
1789 ent->persistent.muzzleflash = 0;
1790 ent->persistent.trail_allowed = false;
1792 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1794 // don't interpolate the move
1795 ent->persistent.lerpdeltatime = 0;
1796 ent->persistent.lerpstarttime = cl.mtime[1];
1797 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1798 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1799 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1800 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1801 ent->persistent.trail_allowed = false;
1803 if(ent->state_current.frame != ent->state_previous.frame)
1805 // if we ALSO changed animation frame in the process (but ONLY then!)
1806 // then let's reset the animation interpolation too
1807 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1808 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1809 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1812 // note that this case must do everything the following case does too
1814 else if (DotProduct(odelta, odelta) > 1000*1000
1815 || (cl.fixangle[0] && !cl.fixangle[1])
1816 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1817 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1819 // don't interpolate the move
1820 // (the fixangle[] check detects teleports, but not constant fixangles
1821 // such as when spectating)
1822 ent->persistent.lerpdeltatime = 0;
1823 ent->persistent.lerpstarttime = cl.mtime[1];
1824 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1825 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1826 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1827 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1828 ent->persistent.trail_allowed = false;
1830 else if (ent->state_current.flags & RENDER_STEP)
1832 // monster interpolation
1833 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1835 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1836 ent->persistent.lerpstarttime = cl.mtime[1];
1837 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1838 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1839 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1840 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1846 ent->persistent.lerpstarttime = ent->state_previous.time;
1847 // no lerp if it's singleplayer
1848 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1849 ent->persistent.lerpdeltatime = 0;
1851 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1852 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1853 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1854 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1855 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1857 // trigger muzzleflash effect if necessary
1858 if (ent->state_current.effects & EF_MUZZLEFLASH)
1859 ent->persistent.muzzleflash = 1;
1867 void CL_ParseBaseline (entity_t *ent, int large)
1871 ent->state_baseline = defaultstate;
1872 // FIXME: set ent->state_baseline.number?
1873 ent->state_baseline.active = true;
1876 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1877 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1879 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1881 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1882 ent->state_baseline.frame = MSG_ReadByte ();
1886 ent->state_baseline.modelindex = MSG_ReadByte ();
1887 ent->state_baseline.frame = MSG_ReadByte ();
1889 ent->state_baseline.colormap = MSG_ReadByte();
1890 ent->state_baseline.skin = MSG_ReadByte();
1891 for (i = 0;i < 3;i++)
1893 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1894 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1896 ent->state_previous = ent->state_current = ent->state_baseline;
1904 Server information pertaining to this client only
1907 void CL_ParseClientdata (void)
1911 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1912 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1913 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1914 cl.mviewzoom[1] = cl.mviewzoom[0];
1916 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1918 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1919 cl.stats[STAT_ITEMS] = 0;
1920 cl.stats[STAT_VIEWZOOM] = 255;
1923 cl.mpunchangle[0][0] = 0;
1924 cl.mpunchangle[0][1] = 0;
1925 cl.mpunchangle[0][2] = 0;
1926 cl.mpunchvector[0][0] = 0;
1927 cl.mpunchvector[0][1] = 0;
1928 cl.mpunchvector[0][2] = 0;
1929 cl.mvelocity[0][0] = 0;
1930 cl.mvelocity[0][1] = 0;
1931 cl.mvelocity[0][2] = 0;
1932 cl.mviewzoom[0] = 1;
1934 bits = (unsigned short) MSG_ReadShort ();
1935 if (bits & SU_EXTEND1)
1936 bits |= (MSG_ReadByte() << 16);
1937 if (bits & SU_EXTEND2)
1938 bits |= (MSG_ReadByte() << 24);
1940 if (bits & SU_VIEWHEIGHT)
1941 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1943 if (bits & SU_IDEALPITCH)
1944 cl.idealpitch = MSG_ReadChar ();
1946 for (i = 0;i < 3;i++)
1948 if (bits & (SU_PUNCH1<<i) )
1950 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1951 cl.mpunchangle[0][i] = MSG_ReadChar();
1953 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1955 if (bits & (SU_PUNCHVEC1<<i))
1957 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1958 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1960 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1962 if (bits & (SU_VELOCITY1<<i) )
1964 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1965 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1967 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1971 // LordHavoc: hipnotic demos don't have this bit set but should
1972 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1973 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1975 cl.onground = (bits & SU_ONGROUND) != 0;
1976 cl.inwater = (bits & SU_INWATER) != 0;
1978 if (cls.protocol == PROTOCOL_DARKPLACES5)
1980 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1981 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1982 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1983 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1984 cl.stats[STAT_AMMO] = MSG_ReadShort();
1985 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1986 cl.stats[STAT_NAILS] = MSG_ReadShort();
1987 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1988 cl.stats[STAT_CELLS] = MSG_ReadShort();
1989 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1991 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1993 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1994 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1995 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1996 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
1998 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1999 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2000 cl.stats[STAT_AMMO] = MSG_ReadByte();
2001 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2002 cl.stats[STAT_NAILS] = MSG_ReadByte();
2003 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2004 cl.stats[STAT_CELLS] = MSG_ReadByte();
2005 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2006 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2008 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2011 if (bits & SU_VIEWZOOM)
2013 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2014 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2016 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2019 // viewzoom interpolation
2020 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2024 =====================
2026 =====================
2028 void CL_ParseStatic (int large)
2032 if (cl.num_static_entities >= cl.max_static_entities)
2033 Host_Error ("Too many static entities");
2034 ent = &cl.static_entities[cl.num_static_entities++];
2035 CL_ParseBaseline (ent, large);
2037 if (ent->state_baseline.modelindex == 0)
2039 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2040 cl.num_static_entities--;
2041 // This is definitely a cheesy way to conserve resources...
2045 // copy it to the current state
2046 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
2047 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2048 ent->render.framegroupblend[0].lerp = 1;
2049 // make torchs play out of sync
2050 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2051 ent->render.skinnum = ent->state_baseline.skin;
2052 ent->render.effects = ent->state_baseline.effects;
2053 ent->render.alpha = 1;
2055 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2056 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2058 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2059 CL_UpdateRenderEntity(&ent->render);
2067 void CL_ParseStaticSound (int large)
2070 int sound_num, vol, atten;
2072 MSG_ReadVector(org, cls.protocol);
2073 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2074 sound_num = (unsigned short) MSG_ReadShort ();
2076 sound_num = MSG_ReadByte ();
2077 vol = MSG_ReadByte ();
2078 atten = MSG_ReadByte ();
2080 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2083 void CL_ParseEffect (void)
2086 int modelindex, startframe, framecount, framerate;
2088 MSG_ReadVector(org, cls.protocol);
2089 modelindex = MSG_ReadByte ();
2090 startframe = MSG_ReadByte ();
2091 framecount = MSG_ReadByte ();
2092 framerate = MSG_ReadByte ();
2094 CL_Effect(org, modelindex, startframe, framecount, framerate);
2097 void CL_ParseEffect2 (void)
2100 int modelindex, startframe, framecount, framerate;
2102 MSG_ReadVector(org, cls.protocol);
2103 modelindex = (unsigned short) MSG_ReadShort ();
2104 startframe = (unsigned short) MSG_ReadShort ();
2105 framecount = MSG_ReadByte ();
2106 framerate = MSG_ReadByte ();
2108 CL_Effect(org, modelindex, startframe, framecount, framerate);
2111 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2116 if (ent >= MAX_EDICTS)
2118 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2122 if (ent >= cl.max_entities)
2123 CL_ExpandEntities(ent);
2125 // override any beam with the same entity
2128 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2129 if (b->entity == ent)
2131 // if the entity was not found then just replace an unused beam
2132 if (i == cl.max_beams)
2133 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2136 if (i < cl.max_beams)
2138 cl.num_beams = max(cl.num_beams, i + 1);
2140 b->lightning = lightning;
2142 b->endtime = cl.mtime[0] + 0.2;
2143 VectorCopy (start, b->start);
2144 VectorCopy (end, b->end);
2147 Con_Print("beam list overflow!\n");
2150 void CL_ParseBeam (dp_model_t *m, int lightning)
2155 ent = (unsigned short) MSG_ReadShort ();
2156 MSG_ReadVector(start, cls.protocol);
2157 MSG_ReadVector(end, cls.protocol);
2159 if (ent >= MAX_EDICTS)
2161 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2165 CL_NewBeam(ent, start, end, m, lightning);
2168 void CL_ParseTempEntity(void)
2176 int colorStart, colorLength, count;
2177 float velspeed, radius;
2178 unsigned char *tempcolor;
2179 matrix4x4_t tempmatrix;
2181 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2183 type = MSG_ReadByte();
2186 case QW_TE_WIZSPIKE:
2187 // spike hitting wall
2188 MSG_ReadVector(pos, cls.protocol);
2189 CL_FindNonSolidLocation(pos, pos, 4);
2190 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2191 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2194 case QW_TE_KNIGHTSPIKE:
2195 // spike hitting wall
2196 MSG_ReadVector(pos, cls.protocol);
2197 CL_FindNonSolidLocation(pos, pos, 4);
2198 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2199 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2203 // spike hitting wall
2204 MSG_ReadVector(pos, cls.protocol);
2205 CL_FindNonSolidLocation(pos, pos, 4);
2206 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2208 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2213 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2215 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2217 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2220 case QW_TE_SUPERSPIKE:
2221 // super spike hitting wall
2222 MSG_ReadVector(pos, cls.protocol);
2223 CL_FindNonSolidLocation(pos, pos, 4);
2224 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2226 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2231 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2233 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2235 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2239 case QW_TE_EXPLOSION:
2241 MSG_ReadVector(pos, cls.protocol);
2242 CL_FindNonSolidLocation(pos, pos, 10);
2243 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2244 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2245 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2248 case QW_TE_TAREXPLOSION:
2249 // tarbaby explosion
2250 MSG_ReadVector(pos, cls.protocol);
2251 CL_FindNonSolidLocation(pos, pos, 10);
2252 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2253 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2256 case QW_TE_LIGHTNING1:
2258 CL_ParseBeam(cl.model_bolt, true);
2261 case QW_TE_LIGHTNING2:
2263 CL_ParseBeam(cl.model_bolt2, true);
2266 case QW_TE_LIGHTNING3:
2268 CL_ParseBeam(cl.model_bolt3, false);
2271 case QW_TE_LAVASPLASH:
2272 MSG_ReadVector(pos, cls.protocol);
2273 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2276 case QW_TE_TELEPORT:
2277 MSG_ReadVector(pos, cls.protocol);
2278 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2282 // bullet hitting wall
2283 radius = MSG_ReadByte();
2284 MSG_ReadVector(pos, cls.protocol);
2285 CL_FindNonSolidLocation(pos, pos, 4);
2286 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2287 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2288 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2289 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2292 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2297 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2299 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2301 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2307 count = MSG_ReadByte();
2308 MSG_ReadVector(pos, cls.protocol);
2309 CL_FindNonSolidLocation(pos, pos, 4);
2310 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2313 case QW_TE_LIGHTNINGBLOOD:
2314 MSG_ReadVector(pos, cls.protocol);
2315 CL_FindNonSolidLocation(pos, pos, 4);
2316 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2320 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2325 type = MSG_ReadByte();
2329 // spike hitting wall
2330 MSG_ReadVector(pos, cls.protocol);
2331 CL_FindNonSolidLocation(pos, pos, 4);
2332 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2333 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2336 case TE_KNIGHTSPIKE:
2337 // spike hitting wall
2338 MSG_ReadVector(pos, cls.protocol);
2339 CL_FindNonSolidLocation(pos, pos, 4);
2340 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2341 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2345 // spike hitting wall
2346 MSG_ReadVector(pos, cls.protocol);
2347 CL_FindNonSolidLocation(pos, pos, 4);
2348 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2350 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2355 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2357 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2359 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2363 // quad spike hitting wall
2364 MSG_ReadVector(pos, cls.protocol);
2365 CL_FindNonSolidLocation(pos, pos, 4);
2366 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2368 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2373 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2375 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2377 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2381 // super spike hitting wall
2382 MSG_ReadVector(pos, cls.protocol);
2383 CL_FindNonSolidLocation(pos, pos, 4);
2384 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2386 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2391 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2393 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2395 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2398 case TE_SUPERSPIKEQUAD:
2399 // quad super spike hitting wall
2400 MSG_ReadVector(pos, cls.protocol);
2401 CL_FindNonSolidLocation(pos, pos, 4);
2402 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2404 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2409 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2411 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2413 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2416 // LordHavoc: added for improved blood splatters
2419 MSG_ReadVector(pos, cls.protocol);
2420 CL_FindNonSolidLocation(pos, pos, 4);
2421 dir[0] = MSG_ReadChar();
2422 dir[1] = MSG_ReadChar();
2423 dir[2] = MSG_ReadChar();
2424 count = MSG_ReadByte();
2425 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2429 MSG_ReadVector(pos, cls.protocol);
2430 CL_FindNonSolidLocation(pos, pos, 4);
2431 dir[0] = MSG_ReadChar();
2432 dir[1] = MSG_ReadChar();
2433 dir[2] = MSG_ReadChar();
2434 count = MSG_ReadByte();
2435 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2438 MSG_ReadVector(pos, cls.protocol);
2439 CL_FindNonSolidLocation(pos, pos, 4);
2440 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2442 // LordHavoc: added for improved gore
2443 case TE_BLOODSHOWER:
2445 MSG_ReadVector(pos, cls.protocol); // mins
2446 MSG_ReadVector(pos2, cls.protocol); // maxs
2447 velspeed = MSG_ReadCoord(cls.protocol); // speed
2448 count = (unsigned short) MSG_ReadShort(); // number of particles
2449 vel1[0] = -velspeed;
2450 vel1[1] = -velspeed;
2451 vel1[2] = -velspeed;
2455 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2458 case TE_PARTICLECUBE:
2459 // general purpose particle effect
2460 MSG_ReadVector(pos, cls.protocol); // mins
2461 MSG_ReadVector(pos2, cls.protocol); // maxs
2462 MSG_ReadVector(dir, cls.protocol); // dir
2463 count = (unsigned short) MSG_ReadShort(); // number of particles
2464 colorStart = MSG_ReadByte(); // color
2465 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2466 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2467 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2470 case TE_PARTICLERAIN:
2471 // general purpose particle effect
2472 MSG_ReadVector(pos, cls.protocol); // mins
2473 MSG_ReadVector(pos2, cls.protocol); // maxs
2474 MSG_ReadVector(dir, cls.protocol); // dir
2475 count = (unsigned short) MSG_ReadShort(); // number of particles
2476 colorStart = MSG_ReadByte(); // color
2477 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2480 case TE_PARTICLESNOW:
2481 // general purpose particle effect
2482 MSG_ReadVector(pos, cls.protocol); // mins
2483 MSG_ReadVector(pos2, cls.protocol); // maxs
2484 MSG_ReadVector(dir, cls.protocol); // dir
2485 count = (unsigned short) MSG_ReadShort(); // number of particles
2486 colorStart = MSG_ReadByte(); // color
2487 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2491 // bullet hitting wall
2492 MSG_ReadVector(pos, cls.protocol);
2493 CL_FindNonSolidLocation(pos, pos, 4);
2494 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2495 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2498 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2503 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2505 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2507 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2512 case TE_GUNSHOTQUAD:
2513 // quad bullet hitting wall
2514 MSG_ReadVector(pos, cls.protocol);
2515 CL_FindNonSolidLocation(pos, pos, 4);
2516 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2517 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2520 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2525 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2527 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2529 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2536 MSG_ReadVector(pos, cls.protocol);
2537 CL_FindNonSolidLocation(pos, pos, 10);
2538 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2539 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2542 case TE_EXPLOSIONQUAD:
2543 // quad rocket explosion
2544 MSG_ReadVector(pos, cls.protocol);
2545 CL_FindNonSolidLocation(pos, pos, 10);
2546 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2547 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2551 // Nehahra movie colored lighting explosion
2552 MSG_ReadVector(pos, cls.protocol);
2553 CL_FindNonSolidLocation(pos, pos, 10);
2554 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2555 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2556 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2557 CL_ParticleExplosion(pos);
2558 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2559 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2560 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2563 case TE_EXPLOSIONRGB:
2564 // colored lighting explosion
2565 MSG_ReadVector(pos, cls.protocol);
2566 CL_FindNonSolidLocation(pos, pos, 10);
2567 CL_ParticleExplosion(pos);
2568 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2569 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2570 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2571 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2572 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2573 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2576 case TE_TAREXPLOSION:
2577 // tarbaby explosion
2578 MSG_ReadVector(pos, cls.protocol);
2579 CL_FindNonSolidLocation(pos, pos, 10);
2580 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2581 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2585 MSG_ReadVector(pos, cls.protocol);
2586 CL_FindNonSolidLocation(pos, pos, 10);
2587 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2590 case TE_CUSTOMFLASH:
2591 MSG_ReadVector(pos, cls.protocol);
2592 CL_FindNonSolidLocation(pos, pos, 4);
2593 radius = (MSG_ReadByte() + 1) * 8;
2594 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2595 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2596 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2597 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2598 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2599 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2603 MSG_ReadVector(pos, cls.protocol);
2604 MSG_ReadVector(dir, cls.protocol);
2605 count = MSG_ReadByte();
2606 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2611 CL_ParseBeam(cl.model_bolt, true);
2616 CL_ParseBeam(cl.model_bolt2, true);
2621 CL_ParseBeam(cl.model_bolt3, false);
2626 // grappling hook beam
2627 CL_ParseBeam(cl.model_beam, false);
2631 // LordHavoc: for compatibility with the Nehahra movie...
2632 case TE_LIGHTNING4NEH:
2633 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2637 MSG_ReadVector(pos, cls.protocol);
2638 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2642 MSG_ReadVector(pos, cls.protocol);
2643 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2647 // color mapped explosion
2648 MSG_ReadVector(pos, cls.protocol);
2649 CL_FindNonSolidLocation(pos, pos, 10);
2650 colorStart = MSG_ReadByte();
2651 colorLength = MSG_ReadByte();
2652 CL_ParticleExplosion2(pos, colorStart, colorLength);
2653 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2654 color[0] = tempcolor[0] * (2.0f / 255.0f);
2655 color[1] = tempcolor[1] * (2.0f / 255.0f);
2656 color[2] = tempcolor[2] * (2.0f / 255.0f);
2657 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2658 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2659 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2663 MSG_ReadVector(pos, cls.protocol);
2664 MSG_ReadVector(pos2, cls.protocol);
2665 MSG_ReadVector(dir, cls.protocol);
2666 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2670 MSG_ReadVector(pos, cls.protocol);
2671 MSG_ReadVector(dir, cls.protocol);
2672 count = MSG_ReadByte();
2673 CL_FindNonSolidLocation(pos, pos, 4);
2674 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2677 case TE_TEI_BIGEXPLOSION:
2678 MSG_ReadVector(pos, cls.protocol);
2679 CL_FindNonSolidLocation(pos, pos, 10);
2680 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2681 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2684 case TE_TEI_PLASMAHIT:
2685 MSG_ReadVector(pos, cls.protocol);
2686 MSG_ReadVector(dir, cls.protocol);
2687 count = MSG_ReadByte();
2688 CL_FindNonSolidLocation(pos, pos, 5);
2689 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2693 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2698 void CL_ParseTrailParticles(void)
2703 entityindex = (unsigned short)MSG_ReadShort();
2704 if (entityindex >= MAX_EDICTS)
2706 if (entityindex >= cl.max_entities)
2707 CL_ExpandEntities(entityindex);
2708 effectindex = (unsigned short)MSG_ReadShort();
2709 MSG_ReadVector(start, cls.protocol);
2710 MSG_ReadVector(end, cls.protocol);
2711 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2714 void CL_ParsePointParticles(void)
2716 int effectindex, count;
2717 vec3_t origin, velocity;
2718 effectindex = (unsigned short)MSG_ReadShort();
2719 MSG_ReadVector(origin, cls.protocol);
2720 MSG_ReadVector(velocity, cls.protocol);
2721 count = (unsigned short)MSG_ReadShort();
2722 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2725 void CL_ParsePointParticles1(void)
2729 effectindex = (unsigned short)MSG_ReadShort();
2730 MSG_ReadVector(origin, cls.protocol);
2731 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2734 typedef struct cl_iplog_item_s
2741 static qboolean cl_iplog_loaded = false;
2742 static int cl_iplog_numitems = 0;
2743 static int cl_iplog_maxitems = 0;
2744 static cl_iplog_item_t *cl_iplog_items;
2746 static void CL_IPLog_Load(void);
2747 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2750 if (!address || !address[0] || !name || !name[0])
2752 if (!cl_iplog_loaded)
2754 if (developer.integer >= 100)
2755 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2756 // see if it already exists
2759 for (i = 0;i < cl_iplog_numitems;i++)
2761 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2763 if (developer.integer >= 100)
2764 Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2769 // it does not already exist in the iplog, so add it
2770 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2772 cl_iplog_item_t *olditems = cl_iplog_items;
2773 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2774 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2777 if (cl_iplog_numitems)
2778 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2782 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2783 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2784 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2785 // TODO: maybe it would be better to strip weird characters from name when
2786 // copying it here rather than using a straight strcpy?
2787 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2788 cl_iplog_numitems++;
2791 // add it to the iplog.txt file
2792 // TODO: this ought to open the one in the userpath version of the base
2793 // gamedir, not the current gamedir
2794 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2795 if (developer.integer >= 100)
2796 Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2800 static void CL_IPLog_Load(void)
2802 int i, len, linenumber;
2803 char *text, *textend;
2804 unsigned char *filedata;
2805 fs_offset_t filesize;
2806 char line[MAX_INPUTLINE];
2807 char address[MAX_INPUTLINE];
2808 cl_iplog_loaded = true;
2809 // TODO: this ought to open the one in the userpath version of the base
2810 // gamedir, not the current gamedir
2811 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2814 text = (char *)filedata;
2815 textend = text + filesize;
2816 for (linenumber = 1;text < textend;linenumber++)
2818 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2819 if (len < (int)sizeof(line) - 1)
2820 line[len++] = *text;
2822 if (text < textend && *text == '\r' && text[1] == '\n')
2824 if (text < textend && *text == '\n')
2826 if (line[0] == '/' && line[1] == '/')
2827 continue; // skip comments if anyone happens to add them
2828 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2829 address[i] = line[i];
2831 // skip exactly one space character
2833 // address contains the address with termination,
2834 // line + i contains the name with termination
2835 if (address[0] && line[i])
2836 CL_IPLog_Add(address, line + i, false, false);
2838 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2842 static void CL_IPLog_List_f(void)
2845 const char *addressprefix;
2848 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2852 if (Cmd_Argc() >= 2)
2853 addressprefix = Cmd_Argv(1);
2854 if (!cl_iplog_loaded)
2856 if (addressprefix && addressprefix[0])
2857 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2859 Con_Printf("Listing all iplog entries\n");
2860 Con_Printf("address name\n");
2861 for (i = 0;i < cl_iplog_numitems;i++)
2863 if (addressprefix && addressprefix[0])
2865 for (j = 0;addressprefix[j];j++)
2866 if (addressprefix[j] != cl_iplog_items[i].address[j])
2868 // if this address does not begin with the addressprefix string
2869 // simply omit it from the output
2870 if (addressprefix[j])
2873 // if name is less than 15 characters, left justify it and pad
2874 // if name is more than 15 characters, print all of it, not worrying
2875 // about the fact it will misalign the columns
2876 if (strlen(cl_iplog_items[i].address) < 15)
2877 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2879 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2883 // look for anything interesting like player IP addresses or ping reports
2884 qboolean CL_ExaminePrintString(const char *text)
2888 char temp[MAX_INPUTLINE];
2889 if (!strcmp(text, "Client ping times:\n"))
2891 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2892 // hide ping reports in demos
2893 if (cls.demoplayback)
2894 cl.parsingtextexpectingpingforscores = 1;
2895 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2897 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2899 Con_Printf("ping reply but empty scoreboard?!?\n");
2900 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2901 cl.parsingtextexpectingpingforscores = 0;
2903 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2904 return !cl.parsingtextexpectingpingforscores;
2906 if (!strncmp(text, "host: ", 9))
2908 // cl.parsingtextexpectingpingforscores = false; // really?
2909 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2910 cl.parsingtextplayerindex = 0;
2913 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2915 // if anything goes wrong, we'll assume this is not a ping report
2916 qboolean expected = cl.parsingtextexpectingpingforscores;
2917 cl.parsingtextexpectingpingforscores = 0;
2918 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2922 if ((*t >= '0' && *t <= '9') || *t == '-')
2925 while ((*t >= '0' && *t <= '9') || *t == '-')
2931 if(cl.parsingtextplayerindex < cl.maxclients)
2933 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2935 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2936 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2937 if (t[charindex] == '\n')
2939 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2940 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2942 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2944 // we parsed a valid ping entry, so expect another to follow
2945 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2946 cl.parsingtextexpectingpingforscores = expected;
2951 if (!strncmp(t, "unconnected\n", 12))
2954 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2955 cl.parsingtextexpectingpingforscores = expected;
2959 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2963 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2965 if (!strncmp(text, "players: ", 9))
2967 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2968 cl.parsingtextplayerindex = 0;
2971 else if (!strstr(text, ": "))
2973 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2977 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2979 // if anything goes wrong, we'll assume this is not a status report
2980 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2981 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2984 cl.parsingtextplayerindex = atoi(t) - 1;
2985 while (*t >= '0' && *t <= '9')
2989 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2992 // the player name follows here, along with frags and time
2995 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2997 // if anything goes wrong, we'll assume this is not a status report
2998 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3004 for (len = 0;*t && *t != '\n';t++)
3005 if (len < (int)sizeof(temp) - 1)
3008 // botclient is perfectly valid, but we don't care about bots
3009 // also don't try to look up the name of an invalid player index
3010 if (strcmp(temp, "botclient")
3011 && cl.parsingtextplayerindex >= 0
3012 && cl.parsingtextplayerindex < cl.maxclients
3013 && cl.scores[cl.parsingtextplayerindex].name[0])
3015 // log the player name and IP address string
3016 // (this operates entirely on strings to avoid issues with the
3017 // nature of a network address)
3018 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3020 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3027 extern cvar_t slowmo;
3028 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3029 static void CL_NetworkTimeReceived(double newtime)
3032 cl.mtime[1] = cl.mtime[0];
3033 cl.mtime[0] = newtime;
3034 if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3035 cl.time = cl.mtime[1] = newtime;
3036 else if (cls.demoplayback)
3038 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3039 // due to a large time gap, so treat it as an instant change in time
3040 // (this can also happen during heavy packet loss in the demo)
3041 if (cl.time < newtime - 0.1)
3042 cl.mtime[1] = cl.time = newtime;
3044 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3046 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3047 if (developer.integer >= 100 && vid_activewindow)
3049 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3050 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3051 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3052 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3054 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3055 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3056 if (cl_nettimesyncboundmode.integer == 1)
3057 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3058 else if (cl_nettimesyncboundmode.integer == 2)
3060 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3061 cl.time = cl.mtime[1];
3063 else if (cl_nettimesyncboundmode.integer == 3)
3065 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3066 cl.time = cl.mtime[1];
3068 else if (cl_nettimesyncboundmode.integer == 4)
3070 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3071 cl.time = cl.mtime[1]; // reset
3072 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3073 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3074 else if (cl.time > cl.mtime[1])
3075 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3077 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3079 else if (cl_nettimesyncboundmode.integer == 5)
3081 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3082 cl.time = cl.mtime[1]; // reset
3083 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3084 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3086 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3088 else if (cl_nettimesyncboundmode.integer == 6)
3090 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3091 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3094 // this packet probably contains a player entity update, so we will need
3095 // to update the prediction
3096 cl.movement_replay = true;
3097 // this may get updated later in parsing by svc_clientdata
3098 cl.onground = false;
3099 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3100 // during this frame
3101 // (makes spectating players much smoother and prevents mouse movement from turning)
3102 cl.fixangle[1] = cl.fixangle[0];
3103 cl.fixangle[0] = false;
3104 if (!cls.demoplayback)
3105 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3106 // update the csqc's server timestamps, critical for proper sync
3107 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3110 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3113 qboolean CL_VM_Parse_TempEntity (void);
3114 void CL_VM_Parse_StuffCmd (const char *msg);
3115 void CL_VM_Parse_CenterPrint (const char *msg);
3116 void CSQC_AddPrintText (const char *msg);
3117 void CSQC_ReadEntities (void);
3120 =====================
3121 CL_ParseServerMessage
3122 =====================
3124 int parsingerror = false;
3125 extern void CL_UpdateMoveVars(void);
3126 void CL_ParseServerMessage(void)
3130 protocolversion_t protocol;
3131 unsigned char cmdlog[32];
3132 char *cmdlogname[32], *temp;
3133 int cmdindex, cmdcount = 0;
3134 qboolean qwplayerupdatereceived;
3136 // LordHavoc: moved demo message writing from before the packet parse to
3137 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3138 // code in CL_ParseServerinfo
3139 //if (cls.demorecording)
3140 // CL_WriteDemoMessage (&net_message);
3142 cl.last_received_message = realtime;
3144 CL_KeepaliveMessage(false);
3147 // if recording demos, copy the message out
3149 if (cl_shownet.integer == 1)
3150 Con_Printf("%f %i\n", realtime, net_message.cursize);
3151 else if (cl_shownet.integer == 2)
3152 Con_Print("------------------\n");
3155 // parse the message
3157 //MSG_BeginReading ();
3159 parsingerror = true;
3161 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3163 CL_NetworkTimeReceived(realtime); // qw has no clock
3165 // kill all qw nails
3166 cl.qw_num_nails = 0;
3168 // fade weapon view kick
3169 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3171 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3173 qwplayerupdatereceived = false;
3178 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3180 cmd = MSG_ReadByte ();
3184 SHOWNET("END OF MESSAGE");
3185 break; // end of message
3188 cmdindex = cmdcount & 31;
3190 cmdlog[cmdindex] = cmd;
3192 SHOWNET(qw_svc_strings[cmd]);
3193 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3194 if (!cmdlogname[cmdindex])
3196 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3198 cmdlogname[cmdindex] = temp;
3206 char description[32*64], temp[64];
3208 strlcpy(description, "packet dump: ", sizeof(description));
3212 count = cmdcount - i;
3216 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3217 strlcat(description, temp, sizeof(description));
3222 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3223 Con_Print(description);
3224 Host_Error("CL_ParseServerMessage: Illegible server message");
3229 //Con_Printf("qw_svc_nop\n");
3232 case qw_svc_disconnect:
3233 Con_Printf("Server disconnected\n");
3234 if (cls.demonum != -1)
3242 temp = MSG_ReadString();
3243 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3246 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3248 CSQC_AddPrintText(temp);
3252 case qw_svc_centerprint:
3253 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3256 case qw_svc_stufftext:
3257 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3261 // svc_damage protocol is identical to nq
3265 case qw_svc_serverdata:
3266 //Cbuf_Execute(); // make sure any stuffed commands are done
3267 CL_ParseServerInfo();
3270 case qw_svc_setangle:
3271 for (i=0 ; i<3 ; i++)
3272 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3273 if (!cls.demoplayback)
3275 cl.fixangle[0] = true;
3276 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3277 // disable interpolation if this is new
3278 if (!cl.fixangle[1])
3279 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3283 case qw_svc_lightstyle:
3284 i = MSG_ReadByte ();
3285 if (i >= cl.max_lightstyle)
3287 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3290 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3291 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3292 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3296 CL_ParseStartSoundPacket(false);
3299 case qw_svc_stopsound:
3300 i = (unsigned short) MSG_ReadShort();
3301 S_StopSound(i>>3, i&7);
3304 case qw_svc_updatefrags:
3306 if (i >= cl.maxclients)
3307 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3308 cl.scores[i].frags = (signed short) MSG_ReadShort();
3311 case qw_svc_updateping:
3313 if (i >= cl.maxclients)
3314 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3315 cl.scores[i].qw_ping = MSG_ReadShort();
3318 case qw_svc_updatepl:
3320 if (i >= cl.maxclients)
3321 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3322 cl.scores[i].qw_packetloss = MSG_ReadByte();
3325 case qw_svc_updateentertime:
3327 if (i >= cl.maxclients)
3328 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3330 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3333 case qw_svc_spawnbaseline:
3334 i = (unsigned short) MSG_ReadShort();
3335 if (i < 0 || i >= MAX_EDICTS)
3336 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3337 if (i >= cl.max_entities)
3338 CL_ExpandEntities(i);
3339 CL_ParseBaseline(cl.entities + i, false);
3341 case qw_svc_spawnstatic:
3342 CL_ParseStatic(false);
3344 case qw_svc_temp_entity:
3345 if(!CL_VM_Parse_TempEntity())
3346 CL_ParseTempEntity ();
3349 case qw_svc_killedmonster:
3350 cl.stats[STAT_MONSTERS]++;
3353 case qw_svc_foundsecret:
3354 cl.stats[STAT_SECRETS]++;
3357 case qw_svc_updatestat:
3358 i = MSG_ReadByte ();
3359 if (i < 0 || i >= MAX_CL_STATS)
3360 Host_Error ("svc_updatestat: %i is invalid", i);
3361 cl.stats[i] = MSG_ReadByte ();
3364 case qw_svc_updatestatlong:
3365 i = MSG_ReadByte ();
3366 if (i < 0 || i >= MAX_CL_STATS)
3367 Host_Error ("svc_updatestatlong: %i is invalid", i);
3368 cl.stats[i] = MSG_ReadLong ();
3371 case qw_svc_spawnstaticsound:
3372 CL_ParseStaticSound (false);
3375 case qw_svc_cdtrack:
3376 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3377 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3378 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3380 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3383 case qw_svc_intermission:
3384 if(!cl.intermission)
3385 cl.completed_time = cl.time;
3386 cl.intermission = 1;
3387 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3388 for (i = 0;i < 3;i++)
3389 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3393 if(!cl.intermission)
3394 cl.completed_time = cl.time;
3395 cl.intermission = 2;
3396 SCR_CenterPrint(MSG_ReadString ());
3399 case qw_svc_sellscreen:
3400 Cmd_ExecuteString ("help", src_command);
3403 case qw_svc_smallkick:
3404 cl.qw_weaponkick = -2;
3406 case qw_svc_bigkick:
3407 cl.qw_weaponkick = -4;
3410 case qw_svc_muzzleflash:
3411 i = (unsigned short) MSG_ReadShort();
3412 // NOTE: in QW this only worked on clients
3413 if (i < 0 || i >= MAX_EDICTS)
3414 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3415 if (i >= cl.max_entities)
3416 CL_ExpandEntities(i);
3417 cl.entities[i].persistent.muzzleflash = 1.0f;
3420 case qw_svc_updateuserinfo:
3421 QW_CL_UpdateUserInfo();
3424 case qw_svc_setinfo:
3428 case qw_svc_serverinfo:
3432 case qw_svc_download:
3433 QW_CL_ParseDownload();
3436 case qw_svc_playerinfo:
3437 // slightly kill qw player entities now that we know there is
3438 // an update of player entities this frame...
3439 if (!qwplayerupdatereceived)
3441 qwplayerupdatereceived = true;
3442 for (i = 1;i < cl.maxclients;i++)
3443 cl.entities_active[i] = false;
3445 EntityStateQW_ReadPlayerUpdate();
3452 case qw_svc_chokecount:
3454 // FIXME: apply to netgraph
3455 //for (j = 0;j < i;j++)
3456 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3459 case qw_svc_modellist:
3460 QW_CL_ParseModelList();
3463 case qw_svc_soundlist:
3464 QW_CL_ParseSoundList();
3467 case qw_svc_packetentities:
3468 EntityFrameQW_CL_ReadFrame(false);
3469 // first update is the final signon stage
3470 if (cls.signon == SIGNONS - 1)
3472 cls.signon = SIGNONS;
3477 case qw_svc_deltapacketentities:
3478 EntityFrameQW_CL_ReadFrame(true);
3479 // first update is the final signon stage
3480 if (cls.signon == SIGNONS - 1)
3482 cls.signon = SIGNONS;
3487 case qw_svc_maxspeed:
3488 cl.movevars_maxspeed = MSG_ReadFloat();
3491 case qw_svc_entgravity:
3492 cl.movevars_entgravity = MSG_ReadFloat();
3493 if (!cl.movevars_entgravity)
3494 cl.movevars_entgravity = 1.0f;
3497 case qw_svc_setpause:
3498 cl.paused = MSG_ReadByte ();
3503 S_PauseGameSounds (cl.paused);
3508 if (qwplayerupdatereceived)
3510 // fully kill any player entities that were not updated this frame
3511 for (i = 1;i <= cl.maxclients;i++)
3512 if (!cl.entities_active[i])
3513 cl.entities[i].state_current.active = false;
3521 Host_Error ("CL_ParseServerMessage: Bad server message");
3523 cmd = MSG_ReadByte ();
3527 SHOWNET("END OF MESSAGE");
3528 break; // end of message
3531 cmdindex = cmdcount & 31;
3533 cmdlog[cmdindex] = cmd;
3535 // if the high bit of the command byte is set, it is a fast update
3538 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3540 cmdlogname[cmdindex] = temp;
3541 SHOWNET("fast update");
3542 if (cls.signon == SIGNONS - 1)
3544 // first update is the final signon stage
3545 cls.signon = SIGNONS;
3548 EntityFrameQuake_ReadEntity (cmd&127);
3552 SHOWNET(svc_strings[cmd]);
3553 cmdlogname[cmdindex] = svc_strings[cmd];
3554 if (!cmdlogname[cmdindex])
3556 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3558 cmdlogname[cmdindex] = temp;
3566 char description[32*64], temp[64];
3568 strlcpy (description, "packet dump: ", sizeof(description));
3572 count = cmdcount - i;
3576 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3577 strlcat (description, temp, sizeof (description));
3582 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3583 Con_Print(description);
3584 Host_Error ("CL_ParseServerMessage: Illegible server message");
3589 if (cls.signon < SIGNONS)
3590 Con_Print("<-- server to client keepalive\n");
3594 CL_NetworkTimeReceived(MSG_ReadFloat());
3597 case svc_clientdata:
3598 CL_ParseClientdata();
3602 i = MSG_ReadLong ();
3603 protocol = Protocol_EnumForNumber(i);
3604 if (protocol == PROTOCOL_UNKNOWN)
3605 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3606 // hack for unmarked Nehahra movie demos which had a custom protocol
3607 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3608 protocol = PROTOCOL_NEHAHRAMOVIE;
3609 cls.protocol = protocol;
3612 case svc_disconnect:
3613 Con_Printf ("Server disconnected\n");
3614 if (cls.demonum != -1)
3621 temp = MSG_ReadString();
3622 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3623 CSQC_AddPrintText(temp); //[515]: csqc
3626 case svc_centerprint:
3627 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3631 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3638 case svc_serverinfo:
3639 CL_ParseServerInfo ();
3643 for (i=0 ; i<3 ; i++)
3644 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3645 if (!cls.demoplayback)
3647 cl.fixangle[0] = true;
3648 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3649 // disable interpolation if this is new
3650 if (!cl.fixangle[1])
3651 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3656 cl.viewentity = (unsigned short)MSG_ReadShort ();
3657 if (cl.viewentity >= MAX_EDICTS)
3658 Host_Error("svc_setview >= MAX_EDICTS");
3659 if (cl.viewentity >= cl.max_entities)
3660 CL_ExpandEntities(cl.viewentity);
3661 // LordHavoc: assume first setview recieved is the real player entity
3662 if (!cl.realplayerentity)
3663 cl.realplayerentity = cl.viewentity;
3664 // update cl.playerentity to this one if it is a valid player
3665 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3666 cl.playerentity = cl.viewentity;
3669 case svc_lightstyle:
3670 i = MSG_ReadByte ();
3671 if (i >= cl.max_lightstyle)
3673 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3676 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3677 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3678 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3682 CL_ParseStartSoundPacket(false);
3686 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3688 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3689 CL_ParseStartSoundPacket(true);
3693 int i = (unsigned short)MSG_ReadShort();
3694 char *s = MSG_ReadString();
3697 if (i >= 1 && i < MAX_MODELS)
3699 dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3701 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3702 cl.model_precache[i] = model;
3705 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3710 if (i >= 1 && i < MAX_SOUNDS)
3712 sfx_t *sfx = S_PrecacheSound (s, true, false);
3713 if (!sfx && snd_initialized.integer)
3714 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3715 cl.sound_precache[i] = sfx;
3718 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3724 i = (unsigned short) MSG_ReadShort();
3725 S_StopSound(i>>3, i&7);
3728 case svc_updatename:
3729 i = MSG_ReadByte ();
3730 if (i >= cl.maxclients)
3731 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3732 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3735 case svc_updatefrags:
3736 i = MSG_ReadByte ();
3737 if (i >= cl.maxclients)
3738 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3739 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3742 case svc_updatecolors:
3743 i = MSG_ReadByte ();
3744 if (i >= cl.maxclients)
3745 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3746 cl.scores[i].colors = MSG_ReadByte ();
3750 CL_ParseParticleEffect ();
3761 case svc_spawnbaseline:
3762 i = (unsigned short) MSG_ReadShort ();
3763 if (i < 0 || i >= MAX_EDICTS)
3764 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3765 if (i >= cl.max_entities)
3766 CL_ExpandEntities(i);
3767 CL_ParseBaseline (cl.entities + i, false);
3769 case svc_spawnbaseline2:
3770 i = (unsigned short) MSG_ReadShort ();
3771 if (i < 0 || i >= MAX_EDICTS)
3772 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3773 if (i >= cl.max_entities)
3774 CL_ExpandEntities(i);
3775 CL_ParseBaseline (cl.entities + i, true);
3777 case svc_spawnstatic:
3778 CL_ParseStatic (false);
3780 case svc_spawnstatic2:
3781 CL_ParseStatic (true);
3783 case svc_temp_entity:
3784 if(!CL_VM_Parse_TempEntity())
3785 CL_ParseTempEntity ();
3789 cl.paused = MSG_ReadByte ();
3794 S_PauseGameSounds (cl.paused);
3798 i = MSG_ReadByte ();
3799 // LordHavoc: it's rude to kick off the client if they missed the
3800 // reconnect somehow, so allow signon 1 even if at signon 1
3801 if (i <= cls.signon && i != 1)
3802 Host_Error ("Received signon %i when at %i", i, cls.signon);
3807 case svc_killedmonster:
3808 cl.stats[STAT_MONSTERS]++;
3811 case svc_foundsecret:
3812 cl.stats[STAT_SECRETS]++;
3815 case svc_updatestat:
3816 i = MSG_ReadByte ();
3817 if (i < 0 || i >= MAX_CL_STATS)
3818 Host_Error ("svc_updatestat: %i is invalid", i);
3819 cl.stats[i] = MSG_ReadLong ();
3822 case svc_updatestatubyte:
3823 i = MSG_ReadByte ();
3824 if (i < 0 || i >= MAX_CL_STATS)
3825 Host_Error ("svc_updatestat: %i is invalid", i);
3826 cl.stats[i] = MSG_ReadByte ();
3829 case svc_spawnstaticsound:
3830 CL_ParseStaticSound (false);
3833 case svc_spawnstaticsound2:
3834 CL_ParseStaticSound (true);
3838 cl.cdtrack = MSG_ReadByte ();
3839 cl.looptrack = MSG_ReadByte ();
3840 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3841 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3843 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3846 case svc_intermission:
3847 if(!cl.intermission)
3848 cl.completed_time = cl.time;
3849 cl.intermission = 1;
3850 CL_VM_UpdateIntermissionState(cl.intermission);
3854 if(!cl.intermission)
3855 cl.completed_time = cl.time;
3856 cl.intermission = 2;
3857 CL_VM_UpdateIntermissionState(cl.intermission);
3858 SCR_CenterPrint(MSG_ReadString ());
3862 if(!cl.intermission)
3863 cl.completed_time = cl.time;
3864 cl.intermission = 3;
3865 CL_VM_UpdateIntermissionState(cl.intermission);
3866 SCR_CenterPrint(MSG_ReadString ());
3869 case svc_sellscreen:
3870 Cmd_ExecuteString ("help", src_command);
3873 if (gamemode == GAME_TENEBRAE)
3875 // repeating particle effect
3876 MSG_ReadCoord(cls.protocol);
3877 MSG_ReadCoord(cls.protocol);
3878 MSG_ReadCoord(cls.protocol);
3879 MSG_ReadCoord(cls.protocol);
3880 MSG_ReadCoord(cls.protocol);
3881 MSG_ReadCoord(cls.protocol);
3888 SHOWLMP_decodehide();
3891 if (gamemode == GAME_TENEBRAE)
3894 MSG_ReadCoord(cls.protocol);
3895 MSG_ReadCoord(cls.protocol);
3896 MSG_ReadCoord(cls.protocol);
3901 SHOWLMP_decodeshow();
3904 R_SetSkyBox(MSG_ReadString());
3907 if (cls.signon == SIGNONS - 1)
3909 // first update is the final signon stage
3910 cls.signon = SIGNONS;
3913 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3914 EntityFrame_CL_ReadFrame();
3915 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3916 EntityFrame4_CL_ReadFrame();
3918 EntityFrame5_CL_ReadFrame();
3920 case svc_csqcentities:
3921 CSQC_ReadEntities();
3923 case svc_downloaddata:
3926 case svc_trailparticles:
3927 CL_ParseTrailParticles();
3929 case svc_pointparticles:
3930 CL_ParsePointParticles();
3932 case svc_pointparticles1:
3933 CL_ParsePointParticles1();
3939 if (cls.signon == SIGNONS)
3940 CL_UpdateItemsAndWeapon();
3942 EntityFrameQuake_ISeeDeadEntities();
3944 CL_UpdateMoveVars();
3946 parsingerror = false;
3948 // LordHavoc: this was at the start of the function before cl_autodemo was
3950 if (cls.demorecording)
3951 CL_WriteDemoMessage (&net_message);
3954 void CL_Parse_DumpPacket(void)
3958 Con_Print("Packet dump:\n");
3959 SZ_HexDumpToConsole(&net_message);
3960 parsingerror = false;
3963 void CL_Parse_ErrorCleanUp(void)
3965 CL_StopDownload(0, 0);
3969 void CL_Parse_Init(void)
3971 // LordHavoc: added demo_nehahra cvar
3972 Cvar_RegisterVariable (&demo_nehahra);
3973 if (gamemode == GAME_NEHAHRA)
3974 Cvar_SetValue("demo_nehahra", 1);
3975 Cvar_RegisterVariable(&developer_networkentities);
3976 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
3978 Cvar_RegisterVariable(&cl_sound_wizardhit);
3979 Cvar_RegisterVariable(&cl_sound_hknighthit);
3980 Cvar_RegisterVariable(&cl_sound_tink1);
3981 Cvar_RegisterVariable(&cl_sound_ric1);
3982 Cvar_RegisterVariable(&cl_sound_ric2);
3983 Cvar_RegisterVariable(&cl_sound_ric3);
3984 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
3985 Cvar_RegisterVariable(&cl_sound_r_exp3);
3987 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3989 // server extension cvars set by commands issued from the server during connect
3990 Cvar_RegisterVariable(&cl_serverextension_download);
3992 Cvar_RegisterVariable(&cl_nettimesyncfactor);
3993 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
3994 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
3995 Cvar_RegisterVariable(&cl_iplog_name);
3996 Cvar_RegisterVariable(&cl_readpicture_force);
3998 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3999 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4000 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4001 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4002 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4003 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4004 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4005 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4006 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4009 void CL_Parse_Shutdown(void)