2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
97 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
98 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
99 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
102 char *qw_svc_strings[128] =
106 "qw_svc_disconnect", // 2
107 "qw_svc_updatestat", // 3 // [byte] [byte]
109 "qw_svc_setview", // 5 // [short] entity number
110 "qw_svc_sound", // 6 // <see code>
112 "qw_svc_print", // 8 // [byte] id [string] null terminated string
113 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
114 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
115 "qw_svc_serverdata", // 11 // [long] protocol ...
116 "qw_svc_lightstyle", // 12 // [byte] [string]
118 "qw_svc_updatefrags", // 14 // [byte] [short]
120 "qw_svc_stopsound", // 16 // <see code>
123 "qw_svc_damage", // 19
124 "qw_svc_spawnstatic", // 20
126 "qw_svc_spawnbaseline", // 22
127 "qw_svc_temp_entity", // 23 // variable
128 "qw_svc_setpause", // 24 // [byte] on / off
130 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
131 "qw_svc_killedmonster", // 27
132 "qw_svc_foundsecret", // 28
133 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
134 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
135 "qw_svc_finale", // 31 // [string] text
136 "qw_svc_cdtrack", // 32 // [byte] track
137 "qw_svc_sellscreen", // 33
138 "qw_svc_smallkick", // 34 // set client punchangle to 2
139 "qw_svc_bigkick", // 35 // set client punchangle to 4
140 "qw_svc_updateping", // 36 // [byte] [short]
141 "qw_svc_updateentertime", // 37 // [byte] [float]
142 "qw_svc_updatestatlong", // 38 // [byte] [long]
143 "qw_svc_muzzleflash", // 39 // [short] entity
144 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
145 "qw_svc_download", // 41 // [short] size [size bytes]
146 "qw_svc_playerinfo", // 42 // variable
147 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
148 "qw_svc_chokecount", // 44 // [byte] packets choked
149 "qw_svc_modellist", // 45 // [strings]
150 "qw_svc_soundlist", // 46 // [strings]
151 "qw_svc_packetentities", // 47 // [...]
152 "qw_svc_deltapacketentities", // 48 // [...]
153 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
154 "qw_svc_entgravity", // 50 // gravity change, for prediction
155 "qw_svc_setinfo", // 51 // setinfo on a client
156 "qw_svc_serverinfo", // 52 // serverinfo
157 "qw_svc_updatepl", // 53 // [byte] [byte]
160 //=============================================================================
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
173 #define RIC_GUNSHOT 1
174 #define RIC_GUNSHOTQUAD 2
175 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
176 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
177 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
178 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
179 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
180 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
181 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
182 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
184 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
185 static void QW_CL_RequestNextDownload(void);
186 static void QW_CL_NextUpload(void);
187 void QW_CL_StartUpload(unsigned char *data, int size);
188 //static qboolean QW_CL_IsUploading(void);
189 static void QW_CL_StopUpload(void);
190 void CL_VM_UpdateIntermissionState(int intermission);
191 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
195 CL_ParseStartSoundPacket
198 void CL_ParseStartSoundPacket(int largesoundindex)
207 if (cls.protocol == PROTOCOL_QUAKEWORLD)
209 channel = MSG_ReadShort();
211 if (channel & (1<<15))
212 volume = MSG_ReadByte ();
214 volume = DEFAULT_SOUND_PACKET_VOLUME;
216 if (channel & (1<<14))
217 attenuation = MSG_ReadByte () / 64.0;
219 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
221 ent = (channel>>3)&1023;
224 sound_num = MSG_ReadByte ();
228 field_mask = MSG_ReadByte();
230 if (field_mask & SND_VOLUME)
231 volume = MSG_ReadByte ();
233 volume = DEFAULT_SOUND_PACKET_VOLUME;
235 if (field_mask & SND_ATTENUATION)
236 attenuation = MSG_ReadByte () / 64.0;
238 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
240 if (field_mask & SND_LARGEENTITY)
242 ent = (unsigned short) MSG_ReadShort ();
243 channel = MSG_ReadByte ();
247 channel = (unsigned short) MSG_ReadShort ();
252 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
253 sound_num = (unsigned short) MSG_ReadShort ();
255 sound_num = MSG_ReadByte ();
258 MSG_ReadVector(pos, cls.protocol);
260 if (sound_num >= MAX_SOUNDS)
262 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
266 if (ent >= MAX_EDICTS)
268 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
272 if (ent >= cl.max_entities)
273 CL_ExpandEntities(ent);
275 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
276 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
283 When the client is taking a long time to load stuff, send keepalive messages
284 so the server doesn't disconnect.
288 static unsigned char olddata[NET_MAXMESSAGE];
289 void CL_KeepaliveMessage (qboolean readmessages)
292 static double nextmsg = -1;
293 static double nextupdate = -1;
295 static double lasttime = -1;
301 if(cls.state != ca_dedicated)
303 if((time = Sys_DoubleTime()) >= nextupdate)
305 SCR_UpdateLoadingScreenIfShown();
306 nextupdate = time + 2;
310 // no need if server is local and definitely not if this is a demo
311 if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
316 // read messages from server, should just be nops
317 oldreadcount = msg_readcount;
318 oldbadread = msg_badread;
320 memcpy(olddata, net_message.data, net_message.cursize);
322 NetConn_ClientFrame();
324 msg_readcount = oldreadcount;
325 msg_badread = oldbadread;
327 memcpy(net_message.data, olddata, net_message.cursize);
331 if((time = Sys_DoubleTime()) >= lasttime + 1)
333 Con_Printf("long delta: %f\n", time - lasttime);
335 lasttime = Sys_DoubleTime();
338 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
341 unsigned char buf[4];
344 // LordHavoc: must use unreliable because reliable could kill the sigon message!
345 Con_Print("--> client to server keepalive\n");
346 memset(&msg, 0, sizeof(msg));
348 msg.maxsize = sizeof(buf);
349 MSG_WriteChar(&msg, clc_nop);
350 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
354 void CL_ParseEntityLump(char *entdata)
357 char key[128], value[MAX_INPUTLINE];
358 FOG_clear(); // LordHavoc: no fog until set
359 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
360 R_SetSkyBox(cl.worldmodel->brush.skybox);
364 if (!COM_ParseToken_Simple(&data, false, false))
366 if (com_token[0] != '{')
370 if (!COM_ParseToken_Simple(&data, false, false))
372 if (com_token[0] == '}')
373 break; // end of worldspawn
374 if (com_token[0] == '_')
375 strlcpy (key, com_token + 1, sizeof (key));
377 strlcpy (key, com_token, sizeof (key));
378 while (key[strlen(key)-1] == ' ') // remove trailing spaces
379 key[strlen(key)-1] = 0;
380 if (!COM_ParseToken_Simple(&data, false, false))
382 strlcpy (value, com_token, sizeof (value));
383 if (!strcmp("sky", key))
385 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
387 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
389 else if (!strcmp("fog", key))
391 r_refdef.fog_start = 0;
392 r_refdef.fog_alpha = 1;
393 r_refdef.fog_end = 16384;
394 r_refdef.fog_height = 1<<30;
395 r_refdef.fog_fadedepth = 128;
397 #define sscanf sscanf_s
399 sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
401 else if (!strcmp("fog_density", key))
402 r_refdef.fog_density = atof(value);
403 else if (!strcmp("fog_red", key))
404 r_refdef.fog_red = atof(value);
405 else if (!strcmp("fog_green", key))
406 r_refdef.fog_green = atof(value);
407 else if (!strcmp("fog_blue", key))
408 r_refdef.fog_blue = atof(value);
409 else if (!strcmp("fog_alpha", key))
410 r_refdef.fog_alpha = atof(value);
411 else if (!strcmp("fog_start", key))
412 r_refdef.fog_start = atof(value);
413 else if (!strcmp("fog_end", key))
414 r_refdef.fog_end = atof(value);
415 else if (!strcmp("fog_height", key))
416 r_refdef.fog_height = atof(value);
417 else if (!strcmp("fog_fadedepth", key))
418 r_refdef.fog_fadedepth = atof(value);
422 extern void CL_Locs_Reload_f(void);
423 extern void CL_VM_Init (void);
424 static const vec3_t defaultmins = {-4096, -4096, -4096};
425 static const vec3_t defaultmaxs = {4096, 4096, 4096};
426 static void CL_SetupWorldModel(void)
428 // update the world model
429 cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
430 CL_UpdateRenderEntity(&cl.entities[0].render);
432 // set up csqc world for collision culling
434 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
436 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
437 World_Start(&cl.world);
439 // load or reload .loc file for team chat messages
442 // make sure we send enough keepalives
443 CL_KeepaliveMessage(false);
445 // reset particles and other per-level things
448 // make sure we send enough keepalives
449 CL_KeepaliveMessage(false);
451 // load the team chat beep if possible
452 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
454 // check memory integrity
455 Mem_CheckSentinelsGlobal();
466 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
470 // see if the file already exists
471 file = FS_OpenVirtualFile(filename, true);
478 // download messages in a demo would be bad
479 if (cls.demorecording)
481 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
485 // don't try to download when playing a demo
489 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
490 Con_Printf("Downloading %s\n", filename);
492 if (!cls.qw_downloadmemory)
494 cls.qw_downloadmemory = NULL;
495 cls.qw_downloadmemorycursize = 0;
496 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
499 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
500 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
502 cls.qw_downloadnumber++;
503 cls.qw_downloadpercent = 0;
504 cls.qw_downloadmemorycursize = 0;
509 static void QW_CL_ProcessUserInfo(int slot);
510 static void QW_CL_RequestNextDownload(void)
514 // clear name of file that just finished
515 cls.qw_downloadname[0] = 0;
517 switch (cls.qw_downloadtype)
522 if (cls.qw_downloadnumber == 0)
523 Con_Printf("Checking skins...\n");
524 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
526 if (!cl.scores[cls.qw_downloadnumber].name[0])
528 // check if we need to download the file, and return if so
529 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
533 cls.qw_downloadtype = dl_none;
535 // load any newly downloaded skins
536 for (i = 0;i < cl.maxclients;i++)
537 QW_CL_ProcessUserInfo(i);
539 // if we're still in signon stages, request the next one
540 if (cls.signon != SIGNONS)
542 cls.signon = SIGNONS-1;
543 // we'll go to SIGNONS when the first entity update is received
544 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
545 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
549 if (cls.qw_downloadnumber == 0)
551 Con_Printf("Checking models...\n");
552 cls.qw_downloadnumber = 1;
555 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
558 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
560 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
561 cl.qw_modelindex_spike = cls.qw_downloadnumber;
562 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
563 cl.qw_modelindex_player = cls.qw_downloadnumber;
564 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
565 cl.qw_modelindex_flag = cls.qw_downloadnumber;
566 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
567 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
568 // check if we need to download the file, and return if so
569 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
573 cls.qw_downloadtype = dl_none;
575 // touch all of the precached models that are still loaded so we can free
576 // anything that isn't needed
579 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
580 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
581 // precache any models used by the client (this also marks them used)
582 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
583 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
584 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
585 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
587 // we purge the models and sounds later in CL_SignonReply
590 // now we try to load everything that is new
593 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
594 if (cl.model_precache[1]->Draw == NULL)
595 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
598 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
599 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
600 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
602 // check memory integrity
603 Mem_CheckSentinelsGlobal();
605 // now that we have a world model, set up the world entity, renderer
607 CL_SetupWorldModel();
609 // add pmodel/emodel CRCs to userinfo
610 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
611 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
613 // done checking sounds and models, send a prespawn command now
614 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
615 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
617 if (cls.qw_downloadmemory)
619 Mem_Free(cls.qw_downloadmemory);
620 cls.qw_downloadmemory = NULL;
624 cl.loadfinished = true;
627 if (cls.qw_downloadnumber == 0)
629 Con_Printf("Checking sounds...\n");
630 cls.qw_downloadnumber = 1;
633 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
635 // check if we need to download the file, and return if so
636 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
640 cls.qw_downloadtype = dl_none;
642 // clear sound usage flags for purging of unused sounds
645 // precache any sounds used by the client
646 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
647 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
648 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
649 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
650 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
651 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
652 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
654 // sounds used by the game
655 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
656 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
658 // we purge the models and sounds later in CL_SignonReply
661 // check memory integrity
662 Mem_CheckSentinelsGlobal();
664 // done with sound downloads, next we check models
665 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
666 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
670 Con_Printf("Unknown download type.\n");
674 static void QW_CL_ParseDownload(void)
676 int size = (signed short)MSG_ReadShort();
677 int percent = MSG_ReadByte();
679 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
681 // skip the download fragment if playing a demo
685 msg_readcount += size;
691 Con_Printf("File not found.\n");
692 QW_CL_RequestNextDownload();
696 if (msg_readcount + (unsigned short)size > net_message.cursize)
697 Host_Error("corrupt download message\n");
699 // make sure the buffer is big enough to include this new fragment
700 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
703 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
704 cls.qw_downloadmemorymaxsize *= 2;
705 old = cls.qw_downloadmemory;
706 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
709 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
714 // read the fragment out of the packet
715 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
716 cls.qw_downloadmemorycursize += size;
717 cls.qw_downloadspeedcount += size;
719 cls.qw_downloadpercent = percent;
723 // request next fragment
724 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
725 MSG_WriteString(&cls.netcon->message, "nextdl");
730 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
732 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
734 cls.qw_downloadpercent = 0;
736 // start downloading the next file (or join the game)
737 QW_CL_RequestNextDownload();
741 static void QW_CL_ParseModelList(void)
744 int nummodels = MSG_ReadByte();
747 // parse model precache list
750 str = MSG_ReadString();
754 if (nummodels==MAX_MODELS)
755 Host_Error("Server sent too many model precaches");
756 if (strlen(str) >= MAX_QPATH)
757 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
758 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
764 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
765 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
770 cls.qw_downloadnumber = 0;
771 cls.qw_downloadtype = dl_model;
772 QW_CL_RequestNextDownload();
775 static void QW_CL_ParseSoundList(void)
778 int numsounds = MSG_ReadByte();
781 // parse sound precache list
784 str = MSG_ReadString();
788 if (numsounds==MAX_SOUNDS)
789 Host_Error("Server sent too many sound precaches");
790 if (strlen(str) >= MAX_QPATH)
791 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
792 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
799 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
800 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
805 cls.qw_downloadnumber = 0;
806 cls.qw_downloadtype = dl_sound;
807 QW_CL_RequestNextDownload();
810 static void QW_CL_Skins_f(void)
812 cls.qw_downloadnumber = 0;
813 cls.qw_downloadtype = dl_skin;
814 QW_CL_RequestNextDownload();
817 static void QW_CL_Changing_f(void)
819 if (cls.qw_downloadmemory) // don't change when downloading
824 cls.signon = 1; // not active anymore, but not disconnected
825 Con_Printf("\nChanging map...\n");
828 void QW_CL_NextUpload(void)
830 int r, percent, size;
832 if (!cls.qw_uploaddata)
835 r = cls.qw_uploadsize - cls.qw_uploadpos;
838 size = min(1, cls.qw_uploadsize);
839 percent = (cls.qw_uploadpos+r)*100/size;
841 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
842 MSG_WriteShort(&cls.netcon->message, r);
843 MSG_WriteByte(&cls.netcon->message, percent);
844 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
846 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
848 cls.qw_uploadpos += r;
850 if (cls.qw_uploadpos < cls.qw_uploadsize)
853 Con_Printf("Upload completed\n");
858 void QW_CL_StartUpload(unsigned char *data, int size)
860 // do nothing in demos or if not connected
864 // abort existing upload if in progress
867 Con_DPrintf("Starting upload of %d bytes...\n", size);
869 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
870 memcpy(cls.qw_uploaddata, data, size);
871 cls.qw_uploadsize = size;
872 cls.qw_uploadpos = 0;
878 qboolean QW_CL_IsUploading(void)
880 return cls.qw_uploaddata != NULL;
884 void QW_CL_StopUpload(void)
886 if (cls.qw_uploaddata)
887 Mem_Free(cls.qw_uploaddata);
888 cls.qw_uploaddata = NULL;
889 cls.qw_uploadsize = 0;
890 cls.qw_uploadpos = 0;
893 static void QW_CL_ProcessUserInfo(int slot)
895 int topcolor, bottomcolor;
897 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
898 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
899 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
900 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
901 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
902 cl.scores[slot].qw_spectator = temp[0] != 0;
903 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
904 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
905 if (!cl.scores[slot].qw_skin[0])
906 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
910 static void QW_CL_UpdateUserInfo(void)
913 slot = MSG_ReadByte();
914 if (slot >= cl.maxclients)
916 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
921 cl.scores[slot].qw_userid = MSG_ReadLong();
922 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
924 QW_CL_ProcessUserInfo(slot);
927 static void QW_CL_SetInfo(void)
932 slot = MSG_ReadByte();
933 strlcpy(key, MSG_ReadString(), sizeof(key));
934 strlcpy(value, MSG_ReadString(), sizeof(value));
935 if (slot >= cl.maxclients)
937 Con_Printf("svc_setinfo >= cl.maxclients\n");
940 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
942 QW_CL_ProcessUserInfo(slot);
945 static void QW_CL_ServerInfo(void)
950 strlcpy(key, MSG_ReadString(), sizeof(key));
951 strlcpy(value, MSG_ReadString(), sizeof(value));
952 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
953 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
954 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
955 cl.qw_teamplay = atoi(temp);
958 static void QW_CL_ParseNails(void)
961 int numnails = MSG_ReadByte();
963 unsigned char bits[6];
964 for (i = 0;i < numnails;i++)
966 for (j = 0;j < 6;j++)
967 bits[j] = MSG_ReadByte();
968 if (cl.qw_num_nails > 255)
970 v = cl.qw_nails[cl.qw_num_nails++];
971 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
972 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
973 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
974 v[3] = -360*(bits[4]>>4)/16;
975 v[4] = 360*bits[5]/256;
980 static void CL_UpdateItemsAndWeapon(void)
983 // check for important changes
986 if (cl.olditems != cl.stats[STAT_ITEMS])
987 for (j = 0;j < 32;j++)
988 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
989 cl.item_gettime[j] = cl.time;
990 cl.olditems = cl.stats[STAT_ITEMS];
992 // GAME_NEXUIZ hud needs weapon change time
993 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
994 cl.weapontime = cl.time;
995 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
998 #define LOADPROGRESSWEIGHT_SOUND 1.0
999 #define LOADPROGRESSWEIGHT_MODEL 4.0
1000 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
1001 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
1003 void CL_BeginDownloads(qboolean aborteddownload)
1005 // quakeworld works differently
1006 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1009 // this would be a good place to do curl downloads
1010 if(Curl_Have_forthismap())
1012 Curl_Register_predownload(); // come back later
1016 // if we got here...
1017 // curl is done, so let's start with the business
1019 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1020 cl.loadbegun = true;
1022 // if already downloading something from the previous level, don't stop it
1023 if (cls.qw_downloadname[0])
1026 if (cl.downloadcsqc)
1029 cl.downloadcsqc = false;
1032 && csqc_progname.string
1033 && csqc_progname.string[0]
1034 && csqc_progcrc.integer >= 0
1035 && cl_serverextension_download.integer
1036 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1037 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1039 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1040 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1041 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1043 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1048 if (cl.loadmodel_current < cl.loadmodel_total)
1051 if(cl.loadmodel_current == 1)
1053 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1054 SCR_PushLoadingScreen(false, "Loading precached models",
1056 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1057 + LOADPROGRESSWEIGHT_WORLDMODEL
1058 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1060 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1061 + LOADPROGRESSWEIGHT_WORLDMODEL
1062 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1063 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1066 SCR_BeginLoadingPlaque();
1068 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1070 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1072 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1074 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1075 + LOADPROGRESSWEIGHT_WORLDMODEL
1076 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1079 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1081 SCR_PopLoadingScreen(false);
1082 if(cl.loadmodel_current == 1)
1084 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1085 SCR_PopLoadingScreen(false);
1089 CL_KeepaliveMessage(true);
1091 if(cl.loadmodel_current == 1)
1093 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1094 Mod_FreeQ3Shaders();
1097 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1098 SCR_PopLoadingScreen(false);
1099 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1101 // we now have the worldmodel so we can set up the game world
1102 SCR_PushLoadingScreen(true, "world model setup",
1104 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1106 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1107 + LOADPROGRESSWEIGHT_WORLDMODEL
1108 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1111 CL_SetupWorldModel();
1112 SCR_PopLoadingScreen(true);
1113 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1115 cl.loadfinished = true;
1116 // now issue the spawn to move on to signon 2 like normal
1118 Cmd_ForwardStringToServer("prespawn");
1122 SCR_PopLoadingScreen(false);
1123 // finished loading models
1126 if (cl.loadsound_current < cl.loadsound_total)
1129 if(cl.loadsound_current == 1)
1130 SCR_PushLoadingScreen(false, "Loading precached sounds",
1132 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1134 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1135 + LOADPROGRESSWEIGHT_WORLDMODEL
1136 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1137 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1140 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1142 SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1143 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1145 SCR_PopLoadingScreen(false);
1148 CL_KeepaliveMessage(true);
1149 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1150 SCR_PopLoadingScreen(false);
1152 SCR_PopLoadingScreen(false);
1153 // finished loading sounds
1156 if(gamemode == GAME_NEXUIZ)
1157 Cvar_SetValueQuick(&cl_serverextension_download, false);
1158 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1159 // of dependencies) anyway, and can mess around with the game directory;
1160 // until this is fixed, only support pk3 downloads via curl, and turn off
1161 // individual file downloads other than for CSQC
1162 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1164 // idea: support download of pk3 files using this protocol later
1166 // note: the reason these loops skip already-loaded things is that it
1167 // enables this command to be issued during the game if desired
1169 if (cl.downloadmodel_current < cl.loadmodel_total)
1173 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1175 if (aborteddownload)
1178 if (cl.downloadmodel_current == 1)
1180 // the worldmodel failed, but we need to set up anyway
1181 Mod_FreeQ3Shaders();
1182 CL_SetupWorldModel();
1183 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1185 cl.loadfinished = true;
1186 // now issue the spawn to move on to signon 2 like normal
1188 Cmd_ForwardStringToServer("prespawn");
1191 aborteddownload = false;
1194 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1196 CL_KeepaliveMessage(true);
1197 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1199 if (cl.downloadmodel_current == 1)
1200 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1202 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1203 // regarding the * check: don't try to download submodels
1204 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1206 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1207 // we'll try loading again when the download finishes
1212 if(cl.downloadmodel_current == 1)
1214 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1215 Mod_FreeQ3Shaders();
1218 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1219 if (cl.downloadmodel_current == 1)
1221 // we now have the worldmodel so we can set up the game world
1222 // or maybe we do not have it (cl_serverextension_download 0)
1223 // then we need to continue loading ANYWAY!
1224 CL_SetupWorldModel();
1225 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1227 cl.loadfinished = true;
1228 // now issue the spawn to move on to signon 2 like normal
1230 Cmd_ForwardStringToServer("prespawn");
1235 // finished loading models
1238 if (cl.downloadsound_current < cl.loadsound_total)
1242 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1244 char soundname[MAX_QPATH];
1245 if (aborteddownload)
1247 aborteddownload = false;
1250 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1252 CL_KeepaliveMessage(true);
1253 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1254 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1256 Con_Printf("Sound %s not found\n", soundname);
1257 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1259 Cmd_ForwardStringToServer(va("download %s", soundname));
1260 // we'll try loading again when the download finishes
1264 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1267 // finished loading sounds
1270 SCR_PopLoadingScreen(false);
1272 if (!cl.loadfinished)
1274 cl.loadfinished = true;
1276 // check memory integrity
1277 Mem_CheckSentinelsGlobal();
1279 // now issue the spawn to move on to signon 2 like normal
1281 Cmd_ForwardStringToServer("prespawn");
1285 void CL_BeginDownloads_f(void)
1287 // prevent cl_begindownloads from being issued multiple times in one match
1288 // to prevent accidentally cancelled downloads
1290 Con_Printf("cl_begindownloads is only valid once per match\n");
1292 CL_BeginDownloads(false);
1295 void CL_StopDownload(int size, int crc)
1297 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1300 size_t existingsize;
1301 const char *extension;
1303 if(cls.qw_download_deflate)
1306 size_t inflated_size;
1307 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1308 Mem_Free(cls.qw_downloadmemory);
1311 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1312 cls.qw_downloadmemory = out;
1313 cls.qw_downloadmemorycursize = inflated_size;
1317 cls.qw_downloadmemory = NULL;
1318 cls.qw_downloadmemorycursize = 0;
1319 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1323 if(!cls.qw_downloadmemory)
1325 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1329 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1330 size = cls.qw_downloadmemorycursize;
1332 // save to disk only if we don't already have it
1333 // (this is mainly for playing back demos)
1334 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1335 if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1336 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1338 if ((int)existingsize != size || existingcrc != crc)
1340 // we have a mismatching file, pick another name for it
1341 char name[MAX_QPATH*2];
1342 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1343 if (!FS_FileExists(name))
1345 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1346 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1352 // we either don't have it or have a mismatching file...
1353 // so it's time to accept the file
1354 // but if we already have a mismatching file we need to rename
1355 // this new one, and if we already have this file in renamed form,
1357 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1358 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1359 extension = FS_FileExtension(cls.qw_downloadname);
1360 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1365 else if (cls.qw_downloadmemory && size)
1367 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1368 CL_BeginDownloads(true);
1371 if (cls.qw_downloadmemory)
1372 Mem_Free(cls.qw_downloadmemory);
1373 cls.qw_downloadmemory = NULL;
1374 cls.qw_downloadname[0] = 0;
1375 cls.qw_downloadmemorymaxsize = 0;
1376 cls.qw_downloadmemorycursize = 0;
1377 cls.qw_downloadpercent = 0;
1380 void CL_ParseDownload(void)
1383 static unsigned char data[NET_MAXMESSAGE];
1384 start = MSG_ReadLong();
1385 size = (unsigned short)MSG_ReadShort();
1387 // record the start/size information to ack in the next input packet
1388 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1390 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1392 cls.dp_downloadack[i].start = start;
1393 cls.dp_downloadack[i].size = size;
1398 MSG_ReadBytes(size, data);
1400 if (!cls.qw_downloadname[0])
1403 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1407 if (start + size > cls.qw_downloadmemorymaxsize)
1408 Host_Error("corrupt download message\n");
1410 // only advance cursize if the data is at the expected position
1411 // (gaps are unacceptable)
1412 memcpy(cls.qw_downloadmemory + start, data, size);
1413 cls.qw_downloadmemorycursize = start + size;
1414 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1415 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1416 cls.qw_downloadspeedcount += size;
1419 void CL_DownloadBegin_f(void)
1421 int size = atoi(Cmd_Argv(1));
1423 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1425 Con_Printf("cl_downloadbegin: received bogus information\n");
1426 CL_StopDownload(0, 0);
1430 if (cls.qw_downloadname[0])
1431 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1433 CL_StopDownload(0, 0);
1435 // we're really beginning a download now, so initialize stuff
1436 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1437 cls.qw_downloadmemorymaxsize = size;
1438 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1439 cls.qw_downloadnumber++;
1441 cls.qw_download_deflate = false;
1444 if(!strcmp(Cmd_Argv(3), "deflate"))
1445 cls.qw_download_deflate = true;
1446 // check further encodings here
1449 Cmd_ForwardStringToServer("sv_startdownload");
1452 void CL_StopDownload_f(void)
1455 if (cls.qw_downloadname[0])
1457 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1458 CL_StopDownload(0, 0);
1460 CL_BeginDownloads(true);
1463 void CL_DownloadFinished_f(void)
1467 Con_Printf("Malformed cl_downloadfinished command\n");
1470 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1471 CL_BeginDownloads(false);
1474 static void CL_SendPlayerInfo(void)
1476 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1477 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1479 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1480 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1482 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1483 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1485 if (cl_pmodel.integer)
1487 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1488 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1490 if (*cl_playermodel.string)
1492 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1493 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1495 if (*cl_playerskin.string)
1497 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1498 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1503 =====================
1506 An svc_signonnum has been received, perform a client side setup
1507 =====================
1509 static void CL_SignonReply (void)
1511 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1518 // send player info before we begin downloads
1519 // (so that the server can see the player name while downloading)
1520 CL_SendPlayerInfo();
1522 // execute cl_begindownloads next frame
1523 // (after any commands added by svc_stufftext have been executed)
1524 // when done with downloads the "prespawn" will be sent
1525 Cbuf_AddText("\ncl_begindownloads\n");
1527 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1528 //MSG_WriteString (&cls.netcon->message, "prespawn");
1530 else // playing a demo... make sure loading occurs as soon as possible
1531 CL_BeginDownloads(false);
1537 // LordHavoc: quake sent the player info here but due to downloads
1538 // it is sent earlier instead
1539 // CL_SendPlayerInfo();
1541 // LordHavoc: changed to begin a loading stage and issue this when done
1542 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1543 MSG_WriteString (&cls.netcon->message, "spawn");
1550 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1551 MSG_WriteString (&cls.netcon->message, "begin");
1556 // after the level has been loaded, we shouldn't need the shaders, and
1557 // if they are needed again they will be automatically loaded...
1558 // we also don't need the unused models or sounds from the last level
1559 Mod_FreeQ3Shaders();
1564 if (COM_CheckParm("-profilegameonly"))
1565 Sys_AllowProfiling(true);
1575 void CL_ParseServerInfo (void)
1579 protocolversion_t protocol;
1580 int nummodels, numsounds;
1582 Con_DPrint("Serverinfo packet received.\n");
1584 // if server is active, we already began a loading plaque
1587 SCR_BeginLoadingPlaque();
1589 // free q3 shaders so that any newly downloaded shaders will be active
1590 Mod_FreeQ3Shaders();
1593 // check memory integrity
1594 Mem_CheckSentinelsGlobal();
1596 // clear cl_serverextension cvars
1597 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1600 // wipe the client_state_t struct
1604 // parse protocol version number
1605 i = MSG_ReadLong ();
1606 protocol = Protocol_EnumForNumber(i);
1607 if (protocol == PROTOCOL_UNKNOWN)
1609 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1612 // hack for unmarked Nehahra movie demos which had a custom protocol
1613 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1614 protocol = PROTOCOL_NEHAHRAMOVIE;
1615 cls.protocol = protocol;
1616 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1618 cl.num_entities = 1;
1620 if (protocol == PROTOCOL_QUAKEWORLD)
1622 char gamedir[1][MAX_QPATH];
1624 cl.qw_servercount = MSG_ReadLong();
1626 str = MSG_ReadString();
1627 Con_Printf("server gamedir is %s\n", str);
1628 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1630 // change gamedir if needed
1631 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1632 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1634 cl.gametype = GAME_DEATHMATCH;
1637 // parse player number
1639 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1640 //cl.qw_spectator = (i & 128) != 0;
1641 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1642 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1644 // get the full level name
1645 str = MSG_ReadString ();
1646 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1648 // get the movevars that are defined in the qw protocol
1649 cl.movevars_gravity = MSG_ReadFloat();
1650 cl.movevars_stopspeed = MSG_ReadFloat();
1651 cl.movevars_maxspeed = MSG_ReadFloat();
1652 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1653 cl.movevars_accelerate = MSG_ReadFloat();
1654 cl.movevars_airaccelerate = MSG_ReadFloat();
1655 cl.movevars_wateraccelerate = MSG_ReadFloat();
1656 cl.movevars_friction = MSG_ReadFloat();
1657 cl.movevars_waterfriction = MSG_ReadFloat();
1658 cl.movevars_entgravity = MSG_ReadFloat();
1660 // other movevars not in the protocol...
1661 cl.movevars_wallfriction = 0;
1662 cl.movevars_timescale = 1;
1663 cl.movevars_jumpvelocity = 270;
1664 cl.movevars_edgefriction = 1;
1665 cl.movevars_maxairspeed = 30;
1666 cl.movevars_stepheight = 18;
1667 cl.movevars_airaccel_qw = 1;
1668 cl.movevars_airaccel_sideways_friction = 0;
1670 // seperate the printfs so the server message can have a color
1671 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1673 // check memory integrity
1674 Mem_CheckSentinelsGlobal();
1678 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1679 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1682 cl.loadbegun = false;
1683 cl.loadfinished = false;
1685 cls.state = ca_connected;
1688 // note: on QW protocol we can't set up the gameworld until after
1689 // downloads finish...
1690 // (we don't even know the name of the map yet)
1695 cl.maxclients = MSG_ReadByte ();
1696 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1698 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1701 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1704 cl.gametype = MSG_ReadByte ();
1705 // the original id singleplayer demos are bugged and contain
1706 // GAME_DEATHMATCH even for singleplayer
1707 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1708 cl.gametype = GAME_COOP;
1710 // parse signon message
1711 str = MSG_ReadString ();
1712 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1714 // seperate the printfs so the server message can have a color
1715 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1716 Con_Printf("\n<===================================>\n\n\2%s\n", str);
1718 // check memory integrity
1719 Mem_CheckSentinelsGlobal();
1721 // parse model precache list
1722 for (nummodels=1 ; ; nummodels++)
1724 str = MSG_ReadString();
1727 if (nummodels==MAX_MODELS)
1728 Host_Error ("Server sent too many model precaches");
1729 if (strlen(str) >= MAX_QPATH)
1730 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1731 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1733 // parse sound precache list
1734 for (numsounds=1 ; ; numsounds++)
1736 str = MSG_ReadString();
1739 if (numsounds==MAX_SOUNDS)
1740 Host_Error("Server sent too many sound precaches");
1741 if (strlen(str) >= MAX_QPATH)
1742 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1743 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1746 // touch all of the precached models that are still loaded so we can free
1747 // anything that isn't needed
1750 for (i = 1;i < nummodels;i++)
1751 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1752 // precache any models used by the client (this also marks them used)
1753 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1754 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1755 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1756 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1758 // we purge the models and sounds later in CL_SignonReply
1759 //Mod_PurgeUnused();
1762 // clear sound usage flags for purging of unused sounds
1765 // precache any sounds used by the client
1766 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1767 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1768 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1769 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1770 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1771 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1772 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1774 // sounds used by the game
1775 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1776 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1778 // now we try to load everything that is new
1779 cl.loadmodel_current = 1;
1780 cl.downloadmodel_current = 1;
1781 cl.loadmodel_total = nummodels;
1782 cl.loadsound_current = 1;
1783 cl.downloadsound_current = 1;
1784 cl.loadsound_total = numsounds;
1785 cl.downloadcsqc = true;
1786 cl.loadbegun = false;
1787 cl.loadfinished = false;
1791 // check memory integrity
1792 Mem_CheckSentinelsGlobal();
1794 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1795 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1797 char demofile[MAX_OSPATH];
1798 char levelname[MAX_QPATH];
1800 if (cls.demorecording)
1802 // finish the previous level's demo file
1806 // start a new demo file
1807 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1808 if (strrchr(levelname, '.'))
1809 *(strrchr(levelname, '.')) = 0;
1810 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1812 Con_Printf ("Auto-recording to %s.\n", demofile);
1814 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1817 cls.forcetrack = -1;
1818 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1819 cls.demorecording = true;
1820 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1821 cls.demo_lastcsprogssize = -1;
1822 cls.demo_lastcsprogscrc = -1;
1825 Con_Print ("ERROR: couldn't open.\n");
1829 void CL_ValidateState(entity_state_t *s)
1836 if (s->modelindex >= MAX_MODELS)
1837 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1839 // these warnings are only warnings, no corrections are made to the state
1840 // because states are often copied for decoding, which otherwise would
1841 // propogate some of the corrections accidentally
1842 // (this used to happen, sometimes affecting skin and frame)
1844 // colormap is client index + 1
1845 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1846 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1848 model = CL_GetModelByIndex(s->modelindex);
1849 if (model && model->type && s->frame >= model->numframes)
1850 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1851 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1852 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1855 void CL_MoveLerpEntityStates(entity_t *ent)
1857 float odelta[3], adelta[3];
1858 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1859 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1860 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1862 // reset all persistent stuff if this is a new entity
1863 ent->persistent.lerpdeltatime = 0;
1864 ent->persistent.lerpstarttime = cl.mtime[1];
1865 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1866 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1867 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1868 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1869 // reset animation interpolation as well
1870 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1871 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1872 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1873 ent->render.shadertime = cl.time;
1874 // reset various persistent stuff
1875 ent->persistent.muzzleflash = 0;
1876 ent->persistent.trail_allowed = false;
1878 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1880 // don't interpolate the move
1881 ent->persistent.lerpdeltatime = 0;
1882 ent->persistent.lerpstarttime = cl.mtime[1];
1883 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1884 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1885 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1886 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1887 ent->persistent.trail_allowed = false;
1889 // if(ent->state_current.frame != ent->state_previous.frame)
1890 // do this even if we did change the frame
1891 // teleport bit is only used if an animation restart, or a jump, is necessary
1892 // so it should be always harmless to do this
1894 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1895 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1896 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1899 // note that this case must do everything the following case does too
1901 else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
1903 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
1904 ent->render.framegroupblend[1].lerp = 1;
1905 ent->render.framegroupblend[0].frame = ent->state_current.frame;
1906 ent->render.framegroupblend[0].start = cl.time;
1907 ent->render.framegroupblend[0].lerp = 0;
1909 else if (DotProduct(odelta, odelta) > 1000*1000
1910 || (cl.fixangle[0] && !cl.fixangle[1])
1911 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1912 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1914 // don't interpolate the move
1915 // (the fixangle[] check detects teleports, but not constant fixangles
1916 // such as when spectating)
1917 ent->persistent.lerpdeltatime = 0;
1918 ent->persistent.lerpstarttime = cl.mtime[1];
1919 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1920 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1921 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1922 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1923 ent->persistent.trail_allowed = false;
1925 else if (ent->state_current.flags & RENDER_STEP)
1927 // monster interpolation
1928 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1930 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1931 ent->persistent.lerpstarttime = cl.mtime[1];
1932 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1933 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1934 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1935 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1941 ent->persistent.lerpstarttime = ent->state_previous.time;
1942 // no lerp if it's singleplayer
1943 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1944 ent->persistent.lerpdeltatime = 0;
1946 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1947 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1948 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1949 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1950 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1952 // trigger muzzleflash effect if necessary
1953 if (ent->state_current.effects & EF_MUZZLEFLASH)
1954 ent->persistent.muzzleflash = 1;
1962 void CL_ParseBaseline (entity_t *ent, int large)
1966 ent->state_baseline = defaultstate;
1967 // FIXME: set ent->state_baseline.number?
1968 ent->state_baseline.active = true;
1971 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1972 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1974 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1976 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1977 ent->state_baseline.frame = MSG_ReadByte ();
1981 ent->state_baseline.modelindex = MSG_ReadByte ();
1982 ent->state_baseline.frame = MSG_ReadByte ();
1984 ent->state_baseline.colormap = MSG_ReadByte();
1985 ent->state_baseline.skin = MSG_ReadByte();
1986 for (i = 0;i < 3;i++)
1988 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1989 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1991 ent->state_previous = ent->state_current = ent->state_baseline;
1999 Server information pertaining to this client only
2002 void CL_ParseClientdata (void)
2006 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2007 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2008 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2009 cl.mviewzoom[1] = cl.mviewzoom[0];
2011 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2013 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2014 cl.stats[STAT_ITEMS] = 0;
2015 cl.stats[STAT_VIEWZOOM] = 255;
2018 cl.mpunchangle[0][0] = 0;
2019 cl.mpunchangle[0][1] = 0;
2020 cl.mpunchangle[0][2] = 0;
2021 cl.mpunchvector[0][0] = 0;
2022 cl.mpunchvector[0][1] = 0;
2023 cl.mpunchvector[0][2] = 0;
2024 cl.mvelocity[0][0] = 0;
2025 cl.mvelocity[0][1] = 0;
2026 cl.mvelocity[0][2] = 0;
2027 cl.mviewzoom[0] = 1;
2029 bits = (unsigned short) MSG_ReadShort ();
2030 if (bits & SU_EXTEND1)
2031 bits |= (MSG_ReadByte() << 16);
2032 if (bits & SU_EXTEND2)
2033 bits |= (MSG_ReadByte() << 24);
2035 if (bits & SU_VIEWHEIGHT)
2036 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2038 if (bits & SU_IDEALPITCH)
2039 cl.idealpitch = MSG_ReadChar ();
2041 for (i = 0;i < 3;i++)
2043 if (bits & (SU_PUNCH1<<i) )
2045 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2046 cl.mpunchangle[0][i] = MSG_ReadChar();
2048 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2050 if (bits & (SU_PUNCHVEC1<<i))
2052 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2053 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2055 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2057 if (bits & (SU_VELOCITY1<<i) )
2059 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2060 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2062 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2066 // LordHavoc: hipnotic demos don't have this bit set but should
2067 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2068 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2070 cl.onground = (bits & SU_ONGROUND) != 0;
2071 cl.inwater = (bits & SU_INWATER) != 0;
2073 if (cls.protocol == PROTOCOL_DARKPLACES5)
2075 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2076 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2077 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2078 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2079 cl.stats[STAT_AMMO] = MSG_ReadShort();
2080 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2081 cl.stats[STAT_NAILS] = MSG_ReadShort();
2082 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2083 cl.stats[STAT_CELLS] = MSG_ReadShort();
2084 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2086 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2088 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2089 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2090 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2091 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2093 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2094 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2095 cl.stats[STAT_AMMO] = MSG_ReadByte();
2096 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2097 cl.stats[STAT_NAILS] = MSG_ReadByte();
2098 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2099 cl.stats[STAT_CELLS] = MSG_ReadByte();
2100 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2101 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2103 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2106 if (bits & SU_VIEWZOOM)
2108 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2109 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2111 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2114 // viewzoom interpolation
2115 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2119 =====================
2121 =====================
2123 void CL_ParseStatic (int large)
2127 if (cl.num_static_entities >= cl.max_static_entities)
2128 Host_Error ("Too many static entities");
2129 ent = &cl.static_entities[cl.num_static_entities++];
2130 CL_ParseBaseline (ent, large);
2132 if (ent->state_baseline.modelindex == 0)
2134 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2135 cl.num_static_entities--;
2136 // This is definitely a cheesy way to conserve resources...
2140 // copy it to the current state
2141 ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2142 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2143 ent->render.framegroupblend[0].lerp = 1;
2144 // make torchs play out of sync
2145 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2146 ent->render.skinnum = ent->state_baseline.skin;
2147 ent->render.effects = ent->state_baseline.effects;
2148 ent->render.alpha = 1;
2150 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2151 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2153 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2154 ent->render.allowdecals = true;
2155 CL_UpdateRenderEntity(&ent->render);
2163 void CL_ParseStaticSound (int large)
2166 int sound_num, vol, atten;
2168 MSG_ReadVector(org, cls.protocol);
2169 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2170 sound_num = (unsigned short) MSG_ReadShort ();
2172 sound_num = MSG_ReadByte ();
2173 vol = MSG_ReadByte ();
2174 atten = MSG_ReadByte ();
2176 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2179 void CL_ParseEffect (void)
2182 int modelindex, startframe, framecount, framerate;
2184 MSG_ReadVector(org, cls.protocol);
2185 modelindex = MSG_ReadByte ();
2186 startframe = MSG_ReadByte ();
2187 framecount = MSG_ReadByte ();
2188 framerate = MSG_ReadByte ();
2190 CL_Effect(org, modelindex, startframe, framecount, framerate);
2193 void CL_ParseEffect2 (void)
2196 int modelindex, startframe, framecount, framerate;
2198 MSG_ReadVector(org, cls.protocol);
2199 modelindex = (unsigned short) MSG_ReadShort ();
2200 startframe = (unsigned short) MSG_ReadShort ();
2201 framecount = MSG_ReadByte ();
2202 framerate = MSG_ReadByte ();
2204 CL_Effect(org, modelindex, startframe, framecount, framerate);
2207 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2212 if (ent >= MAX_EDICTS)
2214 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2218 if (ent >= cl.max_entities)
2219 CL_ExpandEntities(ent);
2221 // override any beam with the same entity
2224 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2225 if (b->entity == ent)
2227 // if the entity was not found then just replace an unused beam
2228 if (i == cl.max_beams)
2229 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2232 if (i < cl.max_beams)
2234 cl.num_beams = max(cl.num_beams, i + 1);
2236 b->lightning = lightning;
2238 b->endtime = cl.mtime[0] + 0.2;
2239 VectorCopy (start, b->start);
2240 VectorCopy (end, b->end);
2243 Con_Print("beam list overflow!\n");
2246 void CL_ParseBeam (dp_model_t *m, int lightning)
2251 ent = (unsigned short) MSG_ReadShort ();
2252 MSG_ReadVector(start, cls.protocol);
2253 MSG_ReadVector(end, cls.protocol);
2255 if (ent >= MAX_EDICTS)
2257 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2261 CL_NewBeam(ent, start, end, m, lightning);
2264 void CL_ParseTempEntity(void)
2272 int colorStart, colorLength, count;
2273 float velspeed, radius;
2274 unsigned char *tempcolor;
2275 matrix4x4_t tempmatrix;
2277 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2279 type = MSG_ReadByte();
2282 case QW_TE_WIZSPIKE:
2283 // spike hitting wall
2284 MSG_ReadVector(pos, cls.protocol);
2285 CL_FindNonSolidLocation(pos, pos, 4);
2286 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2287 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2290 case QW_TE_KNIGHTSPIKE:
2291 // spike hitting wall
2292 MSG_ReadVector(pos, cls.protocol);
2293 CL_FindNonSolidLocation(pos, pos, 4);
2294 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2295 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2299 // spike hitting wall
2300 MSG_ReadVector(pos, cls.protocol);
2301 CL_FindNonSolidLocation(pos, pos, 4);
2302 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2304 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2309 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2311 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2313 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2316 case QW_TE_SUPERSPIKE:
2317 // super spike hitting wall
2318 MSG_ReadVector(pos, cls.protocol);
2319 CL_FindNonSolidLocation(pos, pos, 4);
2320 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2322 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2327 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2329 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2331 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2335 case QW_TE_EXPLOSION:
2337 MSG_ReadVector(pos, cls.protocol);
2338 CL_FindNonSolidLocation(pos, pos, 10);
2339 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2340 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2341 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2344 case QW_TE_TAREXPLOSION:
2345 // tarbaby explosion
2346 MSG_ReadVector(pos, cls.protocol);
2347 CL_FindNonSolidLocation(pos, pos, 10);
2348 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2349 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2352 case QW_TE_LIGHTNING1:
2354 CL_ParseBeam(cl.model_bolt, true);
2357 case QW_TE_LIGHTNING2:
2359 CL_ParseBeam(cl.model_bolt2, true);
2362 case QW_TE_LIGHTNING3:
2364 CL_ParseBeam(cl.model_bolt3, false);
2367 case QW_TE_LAVASPLASH:
2368 MSG_ReadVector(pos, cls.protocol);
2369 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2372 case QW_TE_TELEPORT:
2373 MSG_ReadVector(pos, cls.protocol);
2374 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2378 // bullet hitting wall
2379 radius = MSG_ReadByte();
2380 MSG_ReadVector(pos, cls.protocol);
2381 CL_FindNonSolidLocation(pos, pos, 4);
2382 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2383 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2384 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2385 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2388 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2393 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2395 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2397 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2403 count = MSG_ReadByte();
2404 MSG_ReadVector(pos, cls.protocol);
2405 CL_FindNonSolidLocation(pos, pos, 4);
2406 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2409 case QW_TE_LIGHTNINGBLOOD:
2410 MSG_ReadVector(pos, cls.protocol);
2411 CL_FindNonSolidLocation(pos, pos, 4);
2412 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2416 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2421 type = MSG_ReadByte();
2425 // spike hitting wall
2426 MSG_ReadVector(pos, cls.protocol);
2427 CL_FindNonSolidLocation(pos, pos, 4);
2428 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2429 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2432 case TE_KNIGHTSPIKE:
2433 // spike hitting wall
2434 MSG_ReadVector(pos, cls.protocol);
2435 CL_FindNonSolidLocation(pos, pos, 4);
2436 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2437 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2441 // spike hitting wall
2442 MSG_ReadVector(pos, cls.protocol);
2443 CL_FindNonSolidLocation(pos, pos, 4);
2444 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2446 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2451 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2453 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2455 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2459 // quad spike hitting wall
2460 MSG_ReadVector(pos, cls.protocol);
2461 CL_FindNonSolidLocation(pos, pos, 4);
2462 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2464 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2469 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2471 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2473 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2477 // super spike hitting wall
2478 MSG_ReadVector(pos, cls.protocol);
2479 CL_FindNonSolidLocation(pos, pos, 4);
2480 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2482 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2487 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2489 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2491 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2494 case TE_SUPERSPIKEQUAD:
2495 // quad super spike hitting wall
2496 MSG_ReadVector(pos, cls.protocol);
2497 CL_FindNonSolidLocation(pos, pos, 4);
2498 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2500 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2505 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2507 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2509 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2512 // LordHavoc: added for improved blood splatters
2515 MSG_ReadVector(pos, cls.protocol);
2516 CL_FindNonSolidLocation(pos, pos, 4);
2517 dir[0] = MSG_ReadChar();
2518 dir[1] = MSG_ReadChar();
2519 dir[2] = MSG_ReadChar();
2520 count = MSG_ReadByte();
2521 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2525 MSG_ReadVector(pos, cls.protocol);
2526 CL_FindNonSolidLocation(pos, pos, 4);
2527 dir[0] = MSG_ReadChar();
2528 dir[1] = MSG_ReadChar();
2529 dir[2] = MSG_ReadChar();
2530 count = MSG_ReadByte();
2531 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2534 MSG_ReadVector(pos, cls.protocol);
2535 CL_FindNonSolidLocation(pos, pos, 4);
2536 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2538 // LordHavoc: added for improved gore
2539 case TE_BLOODSHOWER:
2541 MSG_ReadVector(pos, cls.protocol); // mins
2542 MSG_ReadVector(pos2, cls.protocol); // maxs
2543 velspeed = MSG_ReadCoord(cls.protocol); // speed
2544 count = (unsigned short) MSG_ReadShort(); // number of particles
2545 vel1[0] = -velspeed;
2546 vel1[1] = -velspeed;
2547 vel1[2] = -velspeed;
2551 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2554 case TE_PARTICLECUBE:
2555 // general purpose particle effect
2556 MSG_ReadVector(pos, cls.protocol); // mins
2557 MSG_ReadVector(pos2, cls.protocol); // maxs
2558 MSG_ReadVector(dir, cls.protocol); // dir
2559 count = (unsigned short) MSG_ReadShort(); // number of particles
2560 colorStart = MSG_ReadByte(); // color
2561 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2562 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2563 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2566 case TE_PARTICLERAIN:
2567 // general purpose particle effect
2568 MSG_ReadVector(pos, cls.protocol); // mins
2569 MSG_ReadVector(pos2, cls.protocol); // maxs
2570 MSG_ReadVector(dir, cls.protocol); // dir
2571 count = (unsigned short) MSG_ReadShort(); // number of particles
2572 colorStart = MSG_ReadByte(); // color
2573 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2576 case TE_PARTICLESNOW:
2577 // general purpose particle effect
2578 MSG_ReadVector(pos, cls.protocol); // mins
2579 MSG_ReadVector(pos2, cls.protocol); // maxs
2580 MSG_ReadVector(dir, cls.protocol); // dir
2581 count = (unsigned short) MSG_ReadShort(); // number of particles
2582 colorStart = MSG_ReadByte(); // color
2583 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2587 // bullet hitting wall
2588 MSG_ReadVector(pos, cls.protocol);
2589 CL_FindNonSolidLocation(pos, pos, 4);
2590 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2591 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2594 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2599 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2601 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2603 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2608 case TE_GUNSHOTQUAD:
2609 // quad bullet hitting wall
2610 MSG_ReadVector(pos, cls.protocol);
2611 CL_FindNonSolidLocation(pos, pos, 4);
2612 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2613 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2616 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2621 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2623 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2625 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2632 MSG_ReadVector(pos, cls.protocol);
2633 CL_FindNonSolidLocation(pos, pos, 10);
2634 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2635 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2638 case TE_EXPLOSIONQUAD:
2639 // quad rocket explosion
2640 MSG_ReadVector(pos, cls.protocol);
2641 CL_FindNonSolidLocation(pos, pos, 10);
2642 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2643 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2647 // Nehahra movie colored lighting explosion
2648 MSG_ReadVector(pos, cls.protocol);
2649 CL_FindNonSolidLocation(pos, pos, 10);
2650 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2651 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2652 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2653 CL_ParticleExplosion(pos);
2654 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2655 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2656 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2659 case TE_EXPLOSIONRGB:
2660 // colored lighting explosion
2661 MSG_ReadVector(pos, cls.protocol);
2662 CL_FindNonSolidLocation(pos, pos, 10);
2663 CL_ParticleExplosion(pos);
2664 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2665 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2666 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2667 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2668 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2669 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2672 case TE_TAREXPLOSION:
2673 // tarbaby explosion
2674 MSG_ReadVector(pos, cls.protocol);
2675 CL_FindNonSolidLocation(pos, pos, 10);
2676 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2677 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2681 MSG_ReadVector(pos, cls.protocol);
2682 CL_FindNonSolidLocation(pos, pos, 10);
2683 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2686 case TE_CUSTOMFLASH:
2687 MSG_ReadVector(pos, cls.protocol);
2688 CL_FindNonSolidLocation(pos, pos, 4);
2689 radius = (MSG_ReadByte() + 1) * 8;
2690 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2691 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2692 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2693 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2694 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2695 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2699 MSG_ReadVector(pos, cls.protocol);
2700 MSG_ReadVector(dir, cls.protocol);
2701 count = MSG_ReadByte();
2702 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2707 CL_ParseBeam(cl.model_bolt, true);
2712 CL_ParseBeam(cl.model_bolt2, true);
2717 CL_ParseBeam(cl.model_bolt3, false);
2722 // grappling hook beam
2723 CL_ParseBeam(cl.model_beam, false);
2727 // LordHavoc: for compatibility with the Nehahra movie...
2728 case TE_LIGHTNING4NEH:
2729 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2733 MSG_ReadVector(pos, cls.protocol);
2734 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2738 MSG_ReadVector(pos, cls.protocol);
2739 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2743 // color mapped explosion
2744 MSG_ReadVector(pos, cls.protocol);
2745 CL_FindNonSolidLocation(pos, pos, 10);
2746 colorStart = MSG_ReadByte();
2747 colorLength = MSG_ReadByte();
2748 CL_ParticleExplosion2(pos, colorStart, colorLength);
2749 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2750 color[0] = tempcolor[0] * (2.0f / 255.0f);
2751 color[1] = tempcolor[1] * (2.0f / 255.0f);
2752 color[2] = tempcolor[2] * (2.0f / 255.0f);
2753 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2754 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2755 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2759 MSG_ReadVector(pos, cls.protocol);
2760 MSG_ReadVector(pos2, cls.protocol);
2761 MSG_ReadVector(dir, cls.protocol);
2762 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2766 MSG_ReadVector(pos, cls.protocol);
2767 MSG_ReadVector(dir, cls.protocol);
2768 count = MSG_ReadByte();
2769 CL_FindNonSolidLocation(pos, pos, 4);
2770 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2773 case TE_TEI_BIGEXPLOSION:
2774 MSG_ReadVector(pos, cls.protocol);
2775 CL_FindNonSolidLocation(pos, pos, 10);
2776 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2777 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2780 case TE_TEI_PLASMAHIT:
2781 MSG_ReadVector(pos, cls.protocol);
2782 MSG_ReadVector(dir, cls.protocol);
2783 count = MSG_ReadByte();
2784 CL_FindNonSolidLocation(pos, pos, 5);
2785 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2789 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2794 void CL_ParseTrailParticles(void)
2799 entityindex = (unsigned short)MSG_ReadShort();
2800 if (entityindex >= MAX_EDICTS)
2802 if (entityindex >= cl.max_entities)
2803 CL_ExpandEntities(entityindex);
2804 effectindex = (unsigned short)MSG_ReadShort();
2805 MSG_ReadVector(start, cls.protocol);
2806 MSG_ReadVector(end, cls.protocol);
2807 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2810 void CL_ParsePointParticles(void)
2812 int effectindex, count;
2813 vec3_t origin, velocity;
2814 effectindex = (unsigned short)MSG_ReadShort();
2815 MSG_ReadVector(origin, cls.protocol);
2816 MSG_ReadVector(velocity, cls.protocol);
2817 count = (unsigned short)MSG_ReadShort();
2818 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2821 void CL_ParsePointParticles1(void)
2825 effectindex = (unsigned short)MSG_ReadShort();
2826 MSG_ReadVector(origin, cls.protocol);
2827 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2830 typedef struct cl_iplog_item_s
2837 static qboolean cl_iplog_loaded = false;
2838 static int cl_iplog_numitems = 0;
2839 static int cl_iplog_maxitems = 0;
2840 static cl_iplog_item_t *cl_iplog_items;
2842 static void CL_IPLog_Load(void);
2843 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2846 if (!address || !address[0] || !name || !name[0])
2848 if (!cl_iplog_loaded)
2850 if (developer_extra.integer)
2851 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2852 // see if it already exists
2855 for (i = 0;i < cl_iplog_numitems;i++)
2857 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2859 if (developer_extra.integer)
2860 Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2865 // it does not already exist in the iplog, so add it
2866 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2868 cl_iplog_item_t *olditems = cl_iplog_items;
2869 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2870 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2873 if (cl_iplog_numitems)
2874 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2878 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2879 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2880 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2881 // TODO: maybe it would be better to strip weird characters from name when
2882 // copying it here rather than using a straight strcpy?
2883 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2884 cl_iplog_numitems++;
2887 // add it to the iplog.txt file
2888 // TODO: this ought to open the one in the userpath version of the base
2889 // gamedir, not the current gamedir
2890 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2891 if (developer_extra.integer)
2892 Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2896 static void CL_IPLog_Load(void)
2898 int i, len, linenumber;
2899 char *text, *textend;
2900 unsigned char *filedata;
2901 fs_offset_t filesize;
2902 char line[MAX_INPUTLINE];
2903 char address[MAX_INPUTLINE];
2904 cl_iplog_loaded = true;
2905 // TODO: this ought to open the one in the userpath version of the base
2906 // gamedir, not the current gamedir
2907 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2910 text = (char *)filedata;
2911 textend = text + filesize;
2912 for (linenumber = 1;text < textend;linenumber++)
2914 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2915 if (len < (int)sizeof(line) - 1)
2916 line[len++] = *text;
2918 if (text < textend && *text == '\r' && text[1] == '\n')
2920 if (text < textend && *text == '\n')
2922 if (line[0] == '/' && line[1] == '/')
2923 continue; // skip comments if anyone happens to add them
2924 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2925 address[i] = line[i];
2927 // skip exactly one space character
2929 // address contains the address with termination,
2930 // line + i contains the name with termination
2931 if (address[0] && line[i])
2932 CL_IPLog_Add(address, line + i, false, false);
2934 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2938 static void CL_IPLog_List_f(void)
2941 const char *addressprefix;
2944 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2948 if (Cmd_Argc() >= 2)
2949 addressprefix = Cmd_Argv(1);
2950 if (!cl_iplog_loaded)
2952 if (addressprefix && addressprefix[0])
2953 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2955 Con_Printf("Listing all iplog entries\n");
2956 Con_Printf("address name\n");
2957 for (i = 0;i < cl_iplog_numitems;i++)
2959 if (addressprefix && addressprefix[0])
2961 for (j = 0;addressprefix[j];j++)
2962 if (addressprefix[j] != cl_iplog_items[i].address[j])
2964 // if this address does not begin with the addressprefix string
2965 // simply omit it from the output
2966 if (addressprefix[j])
2969 // if name is less than 15 characters, left justify it and pad
2970 // if name is more than 15 characters, print all of it, not worrying
2971 // about the fact it will misalign the columns
2972 if (strlen(cl_iplog_items[i].address) < 15)
2973 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2975 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2979 // look for anything interesting like player IP addresses or ping reports
2980 qboolean CL_ExaminePrintString(const char *text)
2984 char temp[MAX_INPUTLINE];
2985 if (!strcmp(text, "Client ping times:\n"))
2987 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2988 // hide ping reports in demos
2989 if (cls.demoplayback)
2990 cl.parsingtextexpectingpingforscores = 1;
2991 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2993 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2995 Con_Printf("ping reply but empty scoreboard?!?\n");
2996 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2997 cl.parsingtextexpectingpingforscores = 0;
2999 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3000 return !cl.parsingtextexpectingpingforscores;
3002 if (!strncmp(text, "host: ", 9))
3004 // cl.parsingtextexpectingpingforscores = false; // really?
3005 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3006 cl.parsingtextplayerindex = 0;
3009 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3011 // if anything goes wrong, we'll assume this is not a ping report
3012 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3013 cl.parsingtextexpectingpingforscores = 0;
3014 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3018 if ((*t >= '0' && *t <= '9') || *t == '-')
3021 while ((*t >= '0' && *t <= '9') || *t == '-')
3027 if(cl.parsingtextplayerindex < cl.maxclients)
3029 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3031 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3032 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3033 if (t[charindex] == '\n')
3035 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3036 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3038 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3040 // we parsed a valid ping entry, so expect another to follow
3041 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3042 cl.parsingtextexpectingpingforscores = expected;
3047 if (!strncmp(t, "unconnected\n", 12))
3050 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3051 cl.parsingtextexpectingpingforscores = expected;
3055 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3059 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3061 if (!strncmp(text, "players: ", 9))
3063 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3064 cl.parsingtextplayerindex = 0;
3067 else if (!strstr(text, ": "))
3069 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3073 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3075 // if anything goes wrong, we'll assume this is not a status report
3076 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3077 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3080 cl.parsingtextplayerindex = atoi(t) - 1;
3081 while (*t >= '0' && *t <= '9')
3085 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3088 // the player name follows here, along with frags and time
3091 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3093 // if anything goes wrong, we'll assume this is not a status report
3094 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3100 for (len = 0;*t && *t != '\n';t++)
3101 if (len < (int)sizeof(temp) - 1)
3104 // botclient is perfectly valid, but we don't care about bots
3105 // also don't try to look up the name of an invalid player index
3106 if (strcmp(temp, "botclient")
3107 && cl.parsingtextplayerindex >= 0
3108 && cl.parsingtextplayerindex < cl.maxclients
3109 && cl.scores[cl.parsingtextplayerindex].name[0])
3111 // log the player name and IP address string
3112 // (this operates entirely on strings to avoid issues with the
3113 // nature of a network address)
3114 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3116 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3123 extern cvar_t slowmo;
3124 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3125 static void CL_NetworkTimeReceived(double newtime)
3128 cl.mtime[1] = cl.mtime[0];
3129 cl.mtime[0] = newtime;
3130 if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3131 cl.time = cl.mtime[1] = newtime;
3132 else if (cls.demoplayback)
3134 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3135 // due to a large time gap, so treat it as an instant change in time
3136 // (this can also happen during heavy packet loss in the demo)
3137 if (cl.time < newtime - 0.1)
3138 cl.mtime[1] = cl.time = newtime;
3140 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3142 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3143 if (developer_extra.integer && vid_activewindow)
3145 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3146 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3147 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3148 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3150 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3151 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3152 if (cl_nettimesyncboundmode.integer == 1)
3153 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3154 else if (cl_nettimesyncboundmode.integer == 2)
3156 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3157 cl.time = cl.mtime[1];
3159 else if (cl_nettimesyncboundmode.integer == 3)
3161 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3162 cl.time = cl.mtime[1];
3164 else if (cl_nettimesyncboundmode.integer == 4)
3166 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3167 cl.time = cl.mtime[1]; // reset
3168 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3169 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3170 else if (cl.time > cl.mtime[1])
3171 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3173 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3175 else if (cl_nettimesyncboundmode.integer == 5)
3177 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3178 cl.time = cl.mtime[1]; // reset
3179 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3180 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3182 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3184 else if (cl_nettimesyncboundmode.integer == 6)
3186 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3187 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3190 // this packet probably contains a player entity update, so we will need
3191 // to update the prediction
3192 cl.movement_replay = true;
3193 // this may get updated later in parsing by svc_clientdata
3194 cl.onground = false;
3195 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3196 // during this frame
3197 // (makes spectating players much smoother and prevents mouse movement from turning)
3198 cl.fixangle[1] = cl.fixangle[0];
3199 cl.fixangle[0] = false;
3200 if (!cls.demoplayback)
3201 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3202 // update the csqc's server timestamps, critical for proper sync
3203 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3205 if (cl.mtime[0] > cl.mtime[1])
3206 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3209 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3212 qboolean CL_VM_Parse_TempEntity (void);
3213 void CL_VM_Parse_StuffCmd (const char *msg);
3214 void CL_VM_Parse_CenterPrint (const char *msg);
3215 void CSQC_AddPrintText (const char *msg);
3216 void CSQC_ReadEntities (void);
3219 =====================
3220 CL_ParseServerMessage
3221 =====================
3223 int parsingerror = false;
3224 extern void CL_UpdateMoveVars(void);
3225 void CL_ParseServerMessage(void)
3229 protocolversion_t protocol;
3230 unsigned char cmdlog[32];
3231 char *cmdlogname[32], *temp;
3232 int cmdindex, cmdcount = 0;
3233 qboolean qwplayerupdatereceived;
3235 // LordHavoc: moved demo message writing from before the packet parse to
3236 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3237 // code in CL_ParseServerinfo
3238 //if (cls.demorecording)
3239 // CL_WriteDemoMessage (&net_message);
3241 cl.last_received_message = realtime;
3243 CL_KeepaliveMessage(false);
3246 // if recording demos, copy the message out
3248 if (cl_shownet.integer == 1)
3249 Con_Printf("%f %i\n", realtime, net_message.cursize);
3250 else if (cl_shownet.integer == 2)
3251 Con_Print("------------------\n");
3254 // parse the message
3256 //MSG_BeginReading ();
3258 parsingerror = true;
3260 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3262 CL_NetworkTimeReceived(realtime); // qw has no clock
3264 // kill all qw nails
3265 cl.qw_num_nails = 0;
3267 // fade weapon view kick
3268 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3270 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3272 qwplayerupdatereceived = false;
3277 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3279 cmd = MSG_ReadByte ();
3283 SHOWNET("END OF MESSAGE");
3284 break; // end of message
3287 cmdindex = cmdcount & 31;
3289 cmdlog[cmdindex] = cmd;
3291 SHOWNET(qw_svc_strings[cmd]);
3292 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3293 if (!cmdlogname[cmdindex])
3295 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3297 cmdlogname[cmdindex] = temp;
3305 char description[32*64], temp[64];
3307 strlcpy(description, "packet dump: ", sizeof(description));
3311 count = cmdcount - i;
3315 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3316 strlcat(description, temp, sizeof(description));
3321 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3322 Con_Print(description);
3323 Host_Error("CL_ParseServerMessage: Illegible server message");
3328 //Con_Printf("qw_svc_nop\n");
3331 case qw_svc_disconnect:
3332 Con_Printf("Server disconnected\n");
3333 if (cls.demonum != -1)
3341 temp = MSG_ReadString();
3342 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3345 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3347 CSQC_AddPrintText(temp);
3351 case qw_svc_centerprint:
3352 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3355 case qw_svc_stufftext:
3356 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3360 // svc_damage protocol is identical to nq
3364 case qw_svc_serverdata:
3365 //Cbuf_Execute(); // make sure any stuffed commands are done
3366 CL_ParseServerInfo();
3369 case qw_svc_setangle:
3370 for (i=0 ; i<3 ; i++)
3371 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3372 if (!cls.demoplayback)
3374 cl.fixangle[0] = true;
3375 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3376 // disable interpolation if this is new
3377 if (!cl.fixangle[1])
3378 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3382 case qw_svc_lightstyle:
3383 i = MSG_ReadByte ();
3384 if (i >= cl.max_lightstyle)
3386 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3389 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3390 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3391 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3395 CL_ParseStartSoundPacket(false);
3398 case qw_svc_stopsound:
3399 i = (unsigned short) MSG_ReadShort();
3400 S_StopSound(i>>3, i&7);
3403 case qw_svc_updatefrags:
3405 if (i >= cl.maxclients)
3406 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3407 cl.scores[i].frags = (signed short) MSG_ReadShort();
3410 case qw_svc_updateping:
3412 if (i >= cl.maxclients)
3413 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3414 cl.scores[i].qw_ping = MSG_ReadShort();
3417 case qw_svc_updatepl:
3419 if (i >= cl.maxclients)
3420 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3421 cl.scores[i].qw_packetloss = MSG_ReadByte();
3424 case qw_svc_updateentertime:
3426 if (i >= cl.maxclients)
3427 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3429 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3432 case qw_svc_spawnbaseline:
3433 i = (unsigned short) MSG_ReadShort();
3434 if (i < 0 || i >= MAX_EDICTS)
3435 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3436 if (i >= cl.max_entities)
3437 CL_ExpandEntities(i);
3438 CL_ParseBaseline(cl.entities + i, false);
3440 case qw_svc_spawnstatic:
3441 CL_ParseStatic(false);
3443 case qw_svc_temp_entity:
3444 if(!CL_VM_Parse_TempEntity())
3445 CL_ParseTempEntity ();
3448 case qw_svc_killedmonster:
3449 cl.stats[STAT_MONSTERS]++;
3452 case qw_svc_foundsecret:
3453 cl.stats[STAT_SECRETS]++;
3456 case qw_svc_updatestat:
3457 i = MSG_ReadByte ();
3458 if (i < 0 || i >= MAX_CL_STATS)
3459 Host_Error ("svc_updatestat: %i is invalid", i);
3460 cl.stats[i] = MSG_ReadByte ();
3463 case qw_svc_updatestatlong:
3464 i = MSG_ReadByte ();
3465 if (i < 0 || i >= MAX_CL_STATS)
3466 Host_Error ("svc_updatestatlong: %i is invalid", i);
3467 cl.stats[i] = MSG_ReadLong ();
3470 case qw_svc_spawnstaticsound:
3471 CL_ParseStaticSound (false);
3474 case qw_svc_cdtrack:
3475 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3476 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3477 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3479 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3482 case qw_svc_intermission:
3483 if(!cl.intermission)
3484 cl.completed_time = cl.time;
3485 cl.intermission = 1;
3486 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3487 for (i = 0;i < 3;i++)
3488 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3492 if(!cl.intermission)
3493 cl.completed_time = cl.time;
3494 cl.intermission = 2;
3495 SCR_CenterPrint(MSG_ReadString ());
3498 case qw_svc_sellscreen:
3499 Cmd_ExecuteString ("help", src_command);
3502 case qw_svc_smallkick:
3503 cl.qw_weaponkick = -2;
3505 case qw_svc_bigkick:
3506 cl.qw_weaponkick = -4;
3509 case qw_svc_muzzleflash:
3510 i = (unsigned short) MSG_ReadShort();
3511 // NOTE: in QW this only worked on clients
3512 if (i < 0 || i >= MAX_EDICTS)
3513 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3514 if (i >= cl.max_entities)
3515 CL_ExpandEntities(i);
3516 cl.entities[i].persistent.muzzleflash = 1.0f;
3519 case qw_svc_updateuserinfo:
3520 QW_CL_UpdateUserInfo();
3523 case qw_svc_setinfo:
3527 case qw_svc_serverinfo:
3531 case qw_svc_download:
3532 QW_CL_ParseDownload();
3535 case qw_svc_playerinfo:
3536 // slightly kill qw player entities now that we know there is
3537 // an update of player entities this frame...
3538 if (!qwplayerupdatereceived)
3540 qwplayerupdatereceived = true;
3541 for (i = 1;i < cl.maxclients;i++)
3542 cl.entities_active[i] = false;
3544 EntityStateQW_ReadPlayerUpdate();
3551 case qw_svc_chokecount:
3553 // FIXME: apply to netgraph
3554 //for (j = 0;j < i;j++)
3555 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3558 case qw_svc_modellist:
3559 QW_CL_ParseModelList();
3562 case qw_svc_soundlist:
3563 QW_CL_ParseSoundList();
3566 case qw_svc_packetentities:
3567 EntityFrameQW_CL_ReadFrame(false);
3568 // first update is the final signon stage
3569 if (cls.signon == SIGNONS - 1)
3571 cls.signon = SIGNONS;
3576 case qw_svc_deltapacketentities:
3577 EntityFrameQW_CL_ReadFrame(true);
3578 // first update is the final signon stage
3579 if (cls.signon == SIGNONS - 1)
3581 cls.signon = SIGNONS;
3586 case qw_svc_maxspeed:
3587 cl.movevars_maxspeed = MSG_ReadFloat();
3590 case qw_svc_entgravity:
3591 cl.movevars_entgravity = MSG_ReadFloat();
3592 if (!cl.movevars_entgravity)
3593 cl.movevars_entgravity = 1.0f;
3596 case qw_svc_setpause:
3597 cl.paused = MSG_ReadByte () != 0;
3602 S_PauseGameSounds (cl.paused);
3607 if (qwplayerupdatereceived)
3609 // fully kill any player entities that were not updated this frame
3610 for (i = 1;i <= cl.maxclients;i++)
3611 if (!cl.entities_active[i])
3612 cl.entities[i].state_current.active = false;
3620 Host_Error ("CL_ParseServerMessage: Bad server message");
3622 cmd = MSG_ReadByte ();
3626 SHOWNET("END OF MESSAGE");
3627 break; // end of message
3630 cmdindex = cmdcount & 31;
3632 cmdlog[cmdindex] = cmd;
3634 // if the high bit of the command byte is set, it is a fast update
3637 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3639 cmdlogname[cmdindex] = temp;
3640 SHOWNET("fast update");
3641 if (cls.signon == SIGNONS - 1)
3643 // first update is the final signon stage
3644 cls.signon = SIGNONS;
3647 EntityFrameQuake_ReadEntity (cmd&127);
3651 SHOWNET(svc_strings[cmd]);
3652 cmdlogname[cmdindex] = svc_strings[cmd];
3653 if (!cmdlogname[cmdindex])
3655 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3657 cmdlogname[cmdindex] = temp;
3665 char description[32*64], temp[64];
3667 strlcpy (description, "packet dump: ", sizeof(description));
3671 count = cmdcount - i;
3675 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3676 strlcat (description, temp, sizeof (description));
3681 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3682 Con_Print(description);
3683 Host_Error ("CL_ParseServerMessage: Illegible server message");
3688 if (cls.signon < SIGNONS)
3689 Con_Print("<-- server to client keepalive\n");
3693 CL_NetworkTimeReceived(MSG_ReadFloat());
3696 case svc_clientdata:
3697 CL_ParseClientdata();
3701 i = MSG_ReadLong ();
3702 protocol = Protocol_EnumForNumber(i);
3703 if (protocol == PROTOCOL_UNKNOWN)
3704 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3705 // hack for unmarked Nehahra movie demos which had a custom protocol
3706 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3707 protocol = PROTOCOL_NEHAHRAMOVIE;
3708 cls.protocol = protocol;
3711 case svc_disconnect:
3712 Con_Printf ("Server disconnected\n");
3713 if (cls.demonum != -1)
3720 temp = MSG_ReadString();
3721 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3722 CSQC_AddPrintText(temp); //[515]: csqc
3725 case svc_centerprint:
3726 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3730 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3737 case svc_serverinfo:
3738 CL_ParseServerInfo ();
3742 for (i=0 ; i<3 ; i++)
3743 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3744 if (!cls.demoplayback)
3746 cl.fixangle[0] = true;
3747 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3748 // disable interpolation if this is new
3749 if (!cl.fixangle[1])
3750 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3755 cl.viewentity = (unsigned short)MSG_ReadShort ();
3756 if (cl.viewentity >= MAX_EDICTS)
3757 Host_Error("svc_setview >= MAX_EDICTS");
3758 if (cl.viewentity >= cl.max_entities)
3759 CL_ExpandEntities(cl.viewentity);
3760 // LordHavoc: assume first setview recieved is the real player entity
3761 if (!cl.realplayerentity)
3762 cl.realplayerentity = cl.viewentity;
3763 // update cl.playerentity to this one if it is a valid player
3764 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3765 cl.playerentity = cl.viewentity;
3768 case svc_lightstyle:
3769 i = MSG_ReadByte ();
3770 if (i >= cl.max_lightstyle)
3772 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3775 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3776 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3777 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3781 CL_ParseStartSoundPacket(false);
3785 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3787 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3788 CL_ParseStartSoundPacket(true);
3792 int i = (unsigned short)MSG_ReadShort();
3793 char *s = MSG_ReadString();
3796 if (i >= 1 && i < MAX_MODELS)
3798 dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3800 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3801 cl.model_precache[i] = model;
3804 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3809 if (i >= 1 && i < MAX_SOUNDS)
3811 sfx_t *sfx = S_PrecacheSound (s, true, true);
3812 if (!sfx && snd_initialized.integer)
3813 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3814 cl.sound_precache[i] = sfx;
3817 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3823 i = (unsigned short) MSG_ReadShort();
3824 S_StopSound(i>>3, i&7);
3827 case svc_updatename:
3828 i = MSG_ReadByte ();
3829 if (i >= cl.maxclients)
3830 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3831 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3834 case svc_updatefrags:
3835 i = MSG_ReadByte ();
3836 if (i >= cl.maxclients)
3837 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3838 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3841 case svc_updatecolors:
3842 i = MSG_ReadByte ();
3843 if (i >= cl.maxclients)
3844 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3845 cl.scores[i].colors = MSG_ReadByte ();
3849 CL_ParseParticleEffect ();
3860 case svc_spawnbaseline:
3861 i = (unsigned short) MSG_ReadShort ();
3862 if (i < 0 || i >= MAX_EDICTS)
3863 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3864 if (i >= cl.max_entities)
3865 CL_ExpandEntities(i);
3866 CL_ParseBaseline (cl.entities + i, false);
3868 case svc_spawnbaseline2:
3869 i = (unsigned short) MSG_ReadShort ();
3870 if (i < 0 || i >= MAX_EDICTS)
3871 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3872 if (i >= cl.max_entities)
3873 CL_ExpandEntities(i);
3874 CL_ParseBaseline (cl.entities + i, true);
3876 case svc_spawnstatic:
3877 CL_ParseStatic (false);
3879 case svc_spawnstatic2:
3880 CL_ParseStatic (true);
3882 case svc_temp_entity:
3883 if(!CL_VM_Parse_TempEntity())
3884 CL_ParseTempEntity ();
3888 cl.paused = MSG_ReadByte () != 0;
3893 S_PauseGameSounds (cl.paused);
3897 i = MSG_ReadByte ();
3898 // LordHavoc: it's rude to kick off the client if they missed the
3899 // reconnect somehow, so allow signon 1 even if at signon 1
3900 if (i <= cls.signon && i != 1)
3901 Host_Error ("Received signon %i when at %i", i, cls.signon);
3906 case svc_killedmonster:
3907 cl.stats[STAT_MONSTERS]++;
3910 case svc_foundsecret:
3911 cl.stats[STAT_SECRETS]++;
3914 case svc_updatestat:
3915 i = MSG_ReadByte ();
3916 if (i < 0 || i >= MAX_CL_STATS)
3917 Host_Error ("svc_updatestat: %i is invalid", i);
3918 cl.stats[i] = MSG_ReadLong ();
3921 case svc_updatestatubyte:
3922 i = MSG_ReadByte ();
3923 if (i < 0 || i >= MAX_CL_STATS)
3924 Host_Error ("svc_updatestat: %i is invalid", i);
3925 cl.stats[i] = MSG_ReadByte ();
3928 case svc_spawnstaticsound:
3929 CL_ParseStaticSound (false);
3932 case svc_spawnstaticsound2:
3933 CL_ParseStaticSound (true);
3937 cl.cdtrack = MSG_ReadByte ();
3938 cl.looptrack = MSG_ReadByte ();
3939 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3940 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3942 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3945 case svc_intermission:
3946 if(!cl.intermission)
3947 cl.completed_time = cl.time;
3948 cl.intermission = 1;
3949 CL_VM_UpdateIntermissionState(cl.intermission);
3953 if(!cl.intermission)
3954 cl.completed_time = cl.time;
3955 cl.intermission = 2;
3956 CL_VM_UpdateIntermissionState(cl.intermission);
3957 SCR_CenterPrint(MSG_ReadString ());
3961 if(!cl.intermission)
3962 cl.completed_time = cl.time;
3963 cl.intermission = 3;
3964 CL_VM_UpdateIntermissionState(cl.intermission);
3965 SCR_CenterPrint(MSG_ReadString ());
3968 case svc_sellscreen:
3969 Cmd_ExecuteString ("help", src_command);
3972 if (gamemode == GAME_TENEBRAE)
3974 // repeating particle effect
3975 MSG_ReadCoord(cls.protocol);
3976 MSG_ReadCoord(cls.protocol);
3977 MSG_ReadCoord(cls.protocol);
3978 MSG_ReadCoord(cls.protocol);
3979 MSG_ReadCoord(cls.protocol);
3980 MSG_ReadCoord(cls.protocol);
3987 SHOWLMP_decodehide();
3990 if (gamemode == GAME_TENEBRAE)
3993 MSG_ReadCoord(cls.protocol);
3994 MSG_ReadCoord(cls.protocol);
3995 MSG_ReadCoord(cls.protocol);
4000 SHOWLMP_decodeshow();
4003 R_SetSkyBox(MSG_ReadString());
4006 if (cls.signon == SIGNONS - 1)
4008 // first update is the final signon stage
4009 cls.signon = SIGNONS;
4012 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4013 EntityFrame_CL_ReadFrame();
4014 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4015 EntityFrame4_CL_ReadFrame();
4017 EntityFrame5_CL_ReadFrame();
4019 case svc_csqcentities:
4020 CSQC_ReadEntities();
4022 case svc_downloaddata:
4025 case svc_trailparticles:
4026 CL_ParseTrailParticles();
4028 case svc_pointparticles:
4029 CL_ParsePointParticles();
4031 case svc_pointparticles1:
4032 CL_ParsePointParticles1();
4038 if (cls.signon == SIGNONS)
4039 CL_UpdateItemsAndWeapon();
4041 EntityFrameQuake_ISeeDeadEntities();
4043 CL_UpdateMoveVars();
4045 parsingerror = false;
4047 // LordHavoc: this was at the start of the function before cl_autodemo was
4049 if (cls.demorecording)
4050 CL_WriteDemoMessage (&net_message);
4053 void CL_Parse_DumpPacket(void)
4057 Con_Print("Packet dump:\n");
4058 SZ_HexDumpToConsole(&net_message);
4059 parsingerror = false;
4062 void CL_Parse_ErrorCleanUp(void)
4064 CL_StopDownload(0, 0);
4068 void CL_Parse_Init(void)
4070 // LordHavoc: added demo_nehahra cvar
4071 Cvar_RegisterVariable (&demo_nehahra);
4072 if (gamemode == GAME_NEHAHRA)
4073 Cvar_SetValue("demo_nehahra", 1);
4074 Cvar_RegisterVariable(&developer_networkentities);
4075 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4077 Cvar_RegisterVariable(&cl_sound_wizardhit);
4078 Cvar_RegisterVariable(&cl_sound_hknighthit);
4079 Cvar_RegisterVariable(&cl_sound_tink1);
4080 Cvar_RegisterVariable(&cl_sound_ric1);
4081 Cvar_RegisterVariable(&cl_sound_ric2);
4082 Cvar_RegisterVariable(&cl_sound_ric3);
4083 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4084 Cvar_RegisterVariable(&cl_sound_r_exp3);
4086 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4088 // server extension cvars set by commands issued from the server during connect
4089 Cvar_RegisterVariable(&cl_serverextension_download);
4091 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4092 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4093 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4094 Cvar_RegisterVariable(&cl_iplog_name);
4095 Cvar_RegisterVariable(&cl_readpicture_force);
4097 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4098 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4099 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4100 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4101 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4102 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4103 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4104 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4105 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4108 void CL_Parse_Shutdown(void)