2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
26 char *svc_strings[128] =
32 "svc_version", // [long] server version
33 "svc_setview", // [short] entity number
34 "svc_sound", // <see code>
35 "svc_time", // [float] server time
36 "svc_print", // [string] null terminated string
37 "svc_stufftext", // [string] stuffed into client's console buffer
38 // the string should be \n terminated
39 "svc_setangle", // [vec3] set the view angle to this absolute value
41 "svc_serverinfo", // [long] version
42 // [string] signon string
43 // [string]..[0]model cache [string]...[0]sounds cache
44 // [string]..[0]item cache
45 "svc_lightstyle", // [byte] [string]
46 "svc_updatename", // [byte] [string]
47 "svc_updatefrags", // [byte] [short]
48 "svc_clientdata", // <shortbits + data>
49 "svc_stopsound", // <see code>
50 "svc_updatecolors", // [byte] [byte]
51 "svc_particle", // [vec3] <variable>
52 "svc_damage", // [byte] impact [byte] blood [vec3] from
55 "OBSOLETE svc_spawnbinary",
58 "svc_temp_entity", // <variable>
64 "svc_spawnstaticsound",
66 "svc_finale", // [string] music [string] text
67 "svc_cdtrack", // [byte] track [byte] looptrack
70 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
71 "svc_hidelmp", // [string] iconlabel
72 "svc_skybox", // [string] skyname
85 "svc_cgame", // 50 // [short] length [bytes] data
86 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
87 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
88 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
89 "svc_sound2", // 54 // short soundindex instead of byte
90 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
91 "svc_spawnstatic2", // 56 // short modelindex instead of byte
92 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
93 "svc_unusedlh3", // 58
94 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
97 //=============================================================================
99 cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
100 cvar_t developer_networkentities = {0, "developer_networkentities", "0"};
102 mempool_t *cl_scores_mempool;
106 CL_ParseStartSoundPacket
109 void CL_ParseStartSoundPacket(int largesoundindex)
118 field_mask = MSG_ReadByte();
120 if (field_mask & SND_VOLUME)
121 volume = MSG_ReadByte ();
123 volume = DEFAULT_SOUND_PACKET_VOLUME;
125 if (field_mask & SND_ATTENUATION)
126 attenuation = MSG_ReadByte () / 64.0;
128 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
130 if (field_mask & SND_LARGEENTITY)
132 ent = (unsigned short) MSG_ReadShort ();
133 channel = MSG_ReadByte ();
137 channel = (unsigned short) MSG_ReadShort ();
142 if (largesoundindex || field_mask & SND_LARGESOUND)
143 sound_num = (unsigned short) MSG_ReadShort ();
145 sound_num = MSG_ReadByte ();
147 if (sound_num >= MAX_SOUNDS)
148 Host_Error("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
151 if (ent >= MAX_EDICTS)
152 Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
154 MSG_ReadVector(pos, cl.protocol);
156 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
163 When the client is taking a long time to load stuff, send keepalive messages
164 so the server doesn't disconnect.
168 static qbyte olddata[NET_MAXMESSAGE];
169 void CL_KeepaliveMessage (void)
172 static float lastmsg;
177 // no need if server is local and definitely not if this is a demo
178 if (sv.active || cls.demoplayback)
181 // read messages from server, should just be nops
182 oldreadcount = msg_readcount;
183 oldbadread = msg_badread;
185 memcpy(olddata, net_message.data, net_message.cursize);
187 NetConn_ClientFrame();
189 msg_readcount = oldreadcount;
190 msg_badread = oldbadread;
192 memcpy(net_message.data, olddata, net_message.cursize);
194 if (cls.netcon && NetConn_CanSendMessage(cls.netcon) && (time = Sys_DoubleTime()) - lastmsg >= 5)
200 // LordHavoc: must use unreliable because reliable could kill the sigon message!
201 Con_Print("--> client to server keepalive\n");
203 msg.maxsize = sizeof(buf);
205 MSG_WriteChar(&msg, svc_nop);
206 NetConn_SendUnreliableMessage(cls.netcon, &msg);
210 void CL_ParseEntityLump(char *entdata)
213 char key[128], value[4096];
214 FOG_clear(); // LordHavoc: no fog until set
215 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
216 R_SetSkyBox(cl.worldmodel->brush.skybox);
220 if (!COM_ParseToken(&data, false))
222 if (com_token[0] != '{')
226 if (!COM_ParseToken(&data, false))
228 if (com_token[0] == '}')
229 break; // end of worldspawn
230 if (com_token[0] == '_')
231 strlcpy (key, com_token + 1, sizeof (key));
233 strlcpy (key, com_token, sizeof (key));
234 while (key[strlen(key)-1] == ' ') // remove trailing spaces
235 key[strlen(key)-1] = 0;
236 if (!COM_ParseToken(&data, false))
238 strlcpy (value, com_token, sizeof (value));
239 if (!strcmp("sky", key))
241 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
243 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
245 else if (!strcmp("fog", key))
246 sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
247 else if (!strcmp("fog_density", key))
248 fog_density = atof(value);
249 else if (!strcmp("fog_red", key))
250 fog_red = atof(value);
251 else if (!strcmp("fog_green", key))
252 fog_green = atof(value);
253 else if (!strcmp("fog_blue", key))
254 fog_blue = atof(value);
259 =====================
262 An svc_signonnum has been received, perform a client side setup
263 =====================
265 static void CL_SignonReply (void)
269 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
274 MSG_WriteByte (&cls.message, clc_stringcmd);
275 MSG_WriteString (&cls.message, "prespawn");
279 MSG_WriteByte (&cls.message, clc_stringcmd);
280 MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
282 MSG_WriteByte (&cls.message, clc_stringcmd);
283 MSG_WriteString (&cls.message, va("color %i %i\n", cl_color.integer >> 4, cl_color.integer & 15));
285 if (cl_pmodel.integer)
287 MSG_WriteByte (&cls.message, clc_stringcmd);
288 MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer));
291 MSG_WriteByte (&cls.message, clc_stringcmd);
292 MSG_WriteString (&cls.message, va("rate %i\n", cl_rate.integer));
294 MSG_WriteByte (&cls.message, clc_stringcmd);
295 MSG_WriteString (&cls.message, "spawn");
299 MSG_WriteByte (&cls.message, clc_stringcmd);
300 MSG_WriteString (&cls.message, "begin");
314 // FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed
315 static char parse_model_precache[MAX_MODELS][MAX_QPATH];
316 static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH];
317 void CL_ParseServerInfo (void)
321 int nummodels, numsounds;
324 Con_DPrint("Serverinfo packet received.\n");
326 // wipe the client_state_t struct
330 // parse protocol version number
332 // hack for unmarked Nehahra movie demos which had a custom protocol
333 if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
334 i = PROTOCOL_NEHAHRAMOVIE;
335 if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_DARKPLACES6 && i != PROTOCOL_NEHAHRAMOVIE)
337 Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), %i (DP6), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_DARKPLACES6, PROTOCOL_NEHAHRAMOVIE);
341 Con_DPrintf("Server protocol is %i\n", cl.protocol);
344 cl.maxclients = MSG_ReadByte ();
345 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
347 Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients);
350 Mem_EmptyPool(cl_scores_mempool);
351 cl.scores = Mem_Alloc(cl_scores_mempool, cl.maxclients*sizeof(*cl.scores));
354 cl.gametype = MSG_ReadByte ();
356 // parse signon message
357 str = MSG_ReadString ();
358 strlcpy (cl.levelname, str, sizeof(cl.levelname));
360 // seperate the printfs so the server message can have a color
361 if (cl.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
362 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
364 // check memory integrity
365 Mem_CheckSentinelsGlobal();
367 // disable until we get textures for it
370 memset(cl.model_precache, 0, sizeof(cl.model_precache));
371 memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
373 // parse model precache list
374 for (nummodels=1 ; ; nummodels++)
376 str = MSG_ReadString();
379 if (nummodels==MAX_MODELS)
380 Host_Error ("Server sent too many model precaches\n");
381 if (strlen(str) >= MAX_QPATH)
382 Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
383 strlcpy (parse_model_precache[nummodels], str, sizeof (parse_model_precache[nummodels]));
385 // parse sound precache list
386 for (numsounds=1 ; ; numsounds++)
388 str = MSG_ReadString();
391 if (numsounds==MAX_SOUNDS)
392 Host_Error("Server sent too many sound precaches\n");
393 if (strlen(str) >= MAX_QPATH)
394 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
395 strlcpy (parse_sound_precache[numsounds], str, sizeof (parse_sound_precache[numsounds]));
398 // touch all of the precached models that are still loaded so we can free
399 // anything that isn't needed
401 for (i = 1;i < nummodels;i++)
402 Mod_FindName(parse_model_precache[i]);
405 // do the same for sounds
406 S_ServerSounds (parse_sound_precache, numsounds);
408 // now we try to load everything that is new
411 CL_KeepaliveMessage ();
412 cl.model_precache[1] = Mod_ForName(parse_model_precache[1], false, false, true);
413 if (cl.model_precache[1] == NULL)
414 Con_Printf("Map %s not found\n", parse_model_precache[1]);
417 for (i=2 ; i<nummodels ; i++)
419 CL_KeepaliveMessage();
420 if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false)) == NULL)
421 Con_Printf("Model %s not found\n", parse_model_precache[i]);
425 for (i=1 ; i<numsounds ; i++)
427 CL_KeepaliveMessage();
429 // Don't lock the sfx here, S_ServerSounds already did that
430 cl.sound_precache[i] = S_PrecacheSound (parse_sound_precache[i], true, false);
434 ent = &cl_entities[0];
435 // entire entity array was cleared, so just fill in a few fields
436 ent->state_current.active = true;
437 ent->render.model = cl.worldmodel = cl.model_precache[1];
438 ent->render.scale = 1; // some of the renderer still relies on scale
439 ent->render.alpha = 1;
440 ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
441 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
442 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
443 CL_BoundingBoxForEntity(&ent->render);
450 // noclip is turned off at start
451 noclip_anglehack = false;
453 // check memory integrity
454 Mem_CheckSentinelsGlobal();
457 void CL_ValidateState(entity_state_t *s)
464 if (s->modelindex >= MAX_MODELS)
465 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
467 // colormap is client index + 1
468 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
470 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
474 model = cl.model_precache[s->modelindex];
475 Mod_CheckLoaded(model);
476 if (model && model->type && s->frame >= model->numframes)
478 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
481 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
483 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
488 void CL_MoveLerpEntityStates(entity_t *ent)
490 float odelta[3], adelta[3];
491 CL_ValidateState(&ent->state_current);
492 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
493 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
494 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
496 // reset all persistent stuff if this is a new entity
497 ent->persistent.lerpdeltatime = 0;
498 ent->persistent.lerpstarttime = cl.mtime[1];
499 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
500 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
501 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
502 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
503 // reset animation interpolation as well
504 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
505 ent->render.frame1time = ent->render.frame2time = cl.time;
506 ent->render.framelerp = 1;
507 // reset various persistent stuff
508 ent->persistent.muzzleflash = 0;
509 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
511 else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
513 // don't interpolate the move
514 ent->persistent.lerpdeltatime = 0;
515 ent->persistent.lerpstarttime = cl.mtime[1];
516 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
517 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
518 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
519 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
521 else if (ent->state_current.flags & RENDER_STEP)
523 // monster interpolation
524 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
526 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
527 ent->persistent.lerpstarttime = cl.mtime[1];
528 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
529 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
530 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
531 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
537 ent->persistent.lerpstarttime = ent->state_previous.time;
538 // no lerp if it's singleplayer
540 ent->persistent.lerpdeltatime = 0;
542 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
543 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
544 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
545 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
546 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
555 void CL_ParseBaseline (entity_t *ent, int large)
559 ent->state_baseline = defaultstate;
560 // FIXME: set ent->state_baseline.number?
561 ent->state_baseline.active = true;
564 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
565 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
569 ent->state_baseline.modelindex = MSG_ReadByte ();
570 ent->state_baseline.frame = MSG_ReadByte ();
572 ent->state_baseline.colormap = MSG_ReadByte();
573 ent->state_baseline.skin = MSG_ReadByte();
574 for (i = 0;i < 3;i++)
576 ent->state_baseline.origin[i] = MSG_ReadCoord(cl.protocol);
577 ent->state_baseline.angles[i] = MSG_ReadAngle(cl.protocol);
579 CL_ValidateState(&ent->state_baseline);
580 ent->state_previous = ent->state_current = ent->state_baseline;
588 Server information pertaining to this client only
591 void CL_ParseClientdata (int bits)
595 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
597 if (cl.protocol != PROTOCOL_DARKPLACES6)
599 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
600 cl.stats[STAT_ITEMS] = 0;
601 cl.stats[STAT_VIEWZOOM] = 255;
604 cl.punchangle[0] = 0;
605 cl.punchangle[1] = 0;
606 cl.punchangle[2] = 0;
607 cl.punchvector[0] = 0;
608 cl.punchvector[1] = 0;
609 cl.punchvector[2] = 0;
610 cl.mvelocity[0][0] = 0;
611 cl.mvelocity[0][1] = 0;
612 cl.mvelocity[0][2] = 0;
615 if (bits & SU_EXTEND1)
616 bits |= (MSG_ReadByte() << 16);
617 if (bits & SU_EXTEND2)
618 bits |= (MSG_ReadByte() << 24);
620 if (bits & SU_VIEWHEIGHT)
621 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
623 if (bits & SU_IDEALPITCH)
624 cl.idealpitch = MSG_ReadChar ();
626 for (i = 0;i < 3;i++)
628 if (bits & (SU_PUNCH1<<i) )
630 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
631 cl.punchangle[i] = MSG_ReadAngle16i();
632 else if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE)
633 cl.punchangle[i] = MSG_ReadChar();
635 Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
637 if (bits & (SU_PUNCHVEC1<<i))
639 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
640 cl.punchvector[i] = MSG_ReadCoord16i();
641 else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
642 cl.punchvector[i] = MSG_ReadCoord32f();
644 Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
646 if (bits & (SU_VELOCITY1<<i) )
648 if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
649 cl.mvelocity[0][i] = MSG_ReadChar()*16;
650 else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
651 cl.mvelocity[0][i] = MSG_ReadCoord32f();
653 Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
658 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
660 cl.onground = (bits & SU_ONGROUND) != 0;
661 cl.inwater = (bits & SU_INWATER) != 0;
663 if (cl.protocol == PROTOCOL_DARKPLACES6)
666 else if (cl.protocol == PROTOCOL_DARKPLACES5)
668 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
669 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
670 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
671 cl.stats[STAT_HEALTH] = MSG_ReadShort();
672 cl.stats[STAT_AMMO] = MSG_ReadShort();
673 cl.stats[STAT_SHELLS] = MSG_ReadShort();
674 cl.stats[STAT_NAILS] = MSG_ReadShort();
675 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
676 cl.stats[STAT_CELLS] = MSG_ReadShort();
677 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
681 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
682 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
683 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
684 cl.stats[STAT_HEALTH] = MSG_ReadShort();
685 cl.stats[STAT_AMMO] = MSG_ReadByte();
686 cl.stats[STAT_SHELLS] = MSG_ReadByte();
687 cl.stats[STAT_NAILS] = MSG_ReadByte();
688 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
689 cl.stats[STAT_CELLS] = MSG_ReadByte();
690 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
691 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
693 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
696 if (bits & SU_VIEWZOOM)
698 if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
699 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
701 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
704 // check for important changes
707 if (cl.olditems != cl.stats[STAT_ITEMS])
708 for (j = 0;j < 32;j++)
709 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
710 cl.item_gettime[j] = cl.time;
711 cl.olditems = cl.stats[STAT_ITEMS];
713 // GAME_NEXUIZ hud needs weapon change time
714 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
715 cl.weapontime = cl.time;
716 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
718 // viewzoom interpolation
719 cl.viewzoomold = cl.viewzoomnew;
720 cl.viewzoomnew = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
724 =====================
726 =====================
728 void CL_ParseStatic (int large)
732 if (cl_num_static_entities >= cl_max_static_entities)
733 Host_Error ("Too many static entities");
734 ent = &cl_static_entities[cl_num_static_entities++];
735 CL_ParseBaseline (ent, large);
737 // copy it to the current state
738 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
739 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
740 ent->render.framelerp = 0;
741 // make torchs play out of sync
742 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
743 ent->render.colormap = -1; // no special coloring
744 ent->render.skinnum = ent->state_baseline.skin;
745 ent->render.effects = ent->state_baseline.effects;
746 ent->render.alpha = 1;
747 //ent->render.scale = 1;
749 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
750 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
752 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
753 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
754 CL_BoundingBoxForEntity(&ent->render);
756 // This is definitely cheating...
757 if (ent->render.model == NULL)
758 cl_num_static_entities--;
766 void CL_ParseStaticSound (int large)
769 int sound_num, vol, atten;
771 MSG_ReadVector(org, cl.protocol);
773 sound_num = (unsigned short) MSG_ReadShort ();
775 sound_num = MSG_ReadByte ();
776 vol = MSG_ReadByte ();
777 atten = MSG_ReadByte ();
779 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
782 void CL_ParseEffect (void)
785 int modelindex, startframe, framecount, framerate;
787 MSG_ReadVector(org, cl.protocol);
788 modelindex = MSG_ReadByte ();
789 startframe = MSG_ReadByte ();
790 framecount = MSG_ReadByte ();
791 framerate = MSG_ReadByte ();
793 CL_Effect(org, modelindex, startframe, framecount, framerate);
796 void CL_ParseEffect2 (void)
799 int modelindex, startframe, framecount, framerate;
801 MSG_ReadVector(org, cl.protocol);
802 modelindex = (unsigned short) MSG_ReadShort ();
803 startframe = (unsigned short) MSG_ReadShort ();
804 framecount = MSG_ReadByte ();
805 framerate = MSG_ReadByte ();
807 CL_Effect(org, modelindex, startframe, framecount, framerate);
810 model_t *cl_model_bolt = NULL;
811 model_t *cl_model_bolt2 = NULL;
812 model_t *cl_model_bolt3 = NULL;
813 model_t *cl_model_beam = NULL;
815 sfx_t *cl_sfx_wizhit;
816 sfx_t *cl_sfx_knighthit;
821 sfx_t *cl_sfx_r_exp3;
828 void CL_InitTEnts (void)
830 cl_sfx_wizhit = S_PrecacheSound ("sound/wizard/hit.wav", false, true);
831 cl_sfx_knighthit = S_PrecacheSound ("sound/hknight/hit.wav", false, true);
832 cl_sfx_tink1 = S_PrecacheSound ("sound/weapons/tink1.wav", false, true);
833 cl_sfx_ric1 = S_PrecacheSound ("sound/weapons/ric1.wav", false, true);
834 cl_sfx_ric2 = S_PrecacheSound ("sound/weapons/ric2.wav", false, true);
835 cl_sfx_ric3 = S_PrecacheSound ("sound/weapons/ric3.wav", false, true);
836 cl_sfx_r_exp3 = S_PrecacheSound ("sound/weapons/r_exp3.wav", false, true);
839 void CL_ParseBeam (model_t *m, int lightning)
845 ent = (unsigned short) MSG_ReadShort ();
846 MSG_ReadVector(start, cl.protocol);
847 MSG_ReadVector(end, cl.protocol);
849 if (ent >= MAX_EDICTS)
851 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
855 // override any beam with the same entity
856 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
858 if (b->entity == ent)
861 b->lightning = lightning;
862 b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
864 b->endtime = cl.time + 0.2;
865 VectorCopy (start, b->start);
866 VectorCopy (end, b->end);
872 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
874 if (!b->model || b->endtime < cl.time)
877 b->lightning = lightning;
878 b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
880 b->endtime = cl.time + 0.2;
881 VectorCopy (start, b->start);
882 VectorCopy (end, b->end);
886 Con_Print("beam list overflow!\n");
889 void CL_ParseTempEntity(void)
897 int colorStart, colorLength, count;
898 float velspeed, radius;
900 matrix4x4_t tempmatrix;
902 type = MSG_ReadByte();
906 // spike hitting wall
907 MSG_ReadVector(pos, cl.protocol);
908 CL_FindNonSolidLocation(pos, pos, 4);
909 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
910 CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
911 CL_RunParticleEffect(pos, vec3_origin, 20, 30);
912 S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1);
916 // spike hitting wall
917 MSG_ReadVector(pos, cl.protocol);
918 CL_FindNonSolidLocation(pos, pos, 4);
919 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
920 CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
921 CL_RunParticleEffect(pos, vec3_origin, 226, 20);
922 S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1);
926 // spike hitting wall
927 MSG_ReadVector(pos, cl.protocol);
928 CL_FindNonSolidLocation(pos, pos, 4);
929 if (cl_particles_bulletimpacts.integer)
931 CL_SparkShower(pos, vec3_origin, 15, 1);
932 CL_Smoke(pos, vec3_origin, 15);
936 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
941 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
943 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
945 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
949 // quad spike hitting wall
950 MSG_ReadVector(pos, cl.protocol);
951 CL_FindNonSolidLocation(pos, pos, 4);
952 // LordHavoc: changed to spark shower
953 if (cl_particles_bulletimpacts.integer)
955 CL_SparkShower(pos, vec3_origin, 15, 1);
956 CL_Smoke(pos, vec3_origin, 15);
959 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
960 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
961 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
963 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
968 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
970 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
972 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
976 // super spike hitting wall
977 MSG_ReadVector(pos, cl.protocol);
978 CL_FindNonSolidLocation(pos, pos, 4);
979 // LordHavoc: changed to dust shower
980 if (cl_particles_bulletimpacts.integer)
982 CL_SparkShower(pos, vec3_origin, 30, 1);
983 CL_Smoke(pos, vec3_origin, 30);
987 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
992 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
994 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
996 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
999 case TE_SUPERSPIKEQUAD:
1000 // quad super spike hitting wall
1001 MSG_ReadVector(pos, cl.protocol);
1002 CL_FindNonSolidLocation(pos, pos, 4);
1003 // LordHavoc: changed to dust shower
1004 if (cl_particles_bulletimpacts.integer)
1006 CL_SparkShower(pos, vec3_origin, 30, 1);
1007 CL_Smoke(pos, vec3_origin, 30);
1010 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1011 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1013 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1018 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1020 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1022 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1025 // LordHavoc: added for improved blood splatters
1028 MSG_ReadVector(pos, cl.protocol);
1029 CL_FindNonSolidLocation(pos, pos, 4);
1030 dir[0] = MSG_ReadChar();
1031 dir[1] = MSG_ReadChar();
1032 dir[2] = MSG_ReadChar();
1033 count = MSG_ReadByte();
1034 CL_BloodPuff(pos, dir, count);
1038 MSG_ReadVector(pos, cl.protocol);
1039 CL_FindNonSolidLocation(pos, pos, 4);
1040 dir[0] = MSG_ReadChar();
1041 dir[1] = MSG_ReadChar();
1042 dir[2] = MSG_ReadChar();
1043 count = MSG_ReadByte();
1044 CL_SparkShower(pos, dir, count, 1);
1047 MSG_ReadVector(pos, cl.protocol);
1048 CL_FindNonSolidLocation(pos, pos, 4);
1049 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1050 CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1053 // LordHavoc: added for improved gore
1054 case TE_BLOODSHOWER:
1056 MSG_ReadVector(pos, cl.protocol); // mins
1057 MSG_ReadVector(pos2, cl.protocol); // maxs
1058 velspeed = MSG_ReadCoord(cl.protocol); // speed
1059 count = (unsigned short) MSG_ReadShort(); // number of particles
1060 CL_BloodShower(pos, pos2, velspeed, count);
1062 case TE_PARTICLECUBE:
1063 // general purpose particle effect
1064 MSG_ReadVector(pos, cl.protocol); // mins
1065 MSG_ReadVector(pos2, cl.protocol); // maxs
1066 MSG_ReadVector(dir, cl.protocol); // dir
1067 count = (unsigned short) MSG_ReadShort(); // number of particles
1068 colorStart = MSG_ReadByte(); // color
1069 colorLength = MSG_ReadByte(); // gravity (1 or 0)
1070 velspeed = MSG_ReadCoord(cl.protocol); // randomvel
1071 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
1074 case TE_PARTICLERAIN:
1075 // general purpose particle effect
1076 MSG_ReadVector(pos, cl.protocol); // mins
1077 MSG_ReadVector(pos2, cl.protocol); // maxs
1078 MSG_ReadVector(dir, cl.protocol); // dir
1079 count = (unsigned short) MSG_ReadShort(); // number of particles
1080 colorStart = MSG_ReadByte(); // color
1081 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
1084 case TE_PARTICLESNOW:
1085 // general purpose particle effect
1086 MSG_ReadVector(pos, cl.protocol); // mins
1087 MSG_ReadVector(pos2, cl.protocol); // maxs
1088 MSG_ReadVector(dir, cl.protocol); // dir
1089 count = (unsigned short) MSG_ReadShort(); // number of particles
1090 colorStart = MSG_ReadByte(); // color
1091 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
1095 // bullet hitting wall
1096 MSG_ReadVector(pos, cl.protocol);
1097 CL_FindNonSolidLocation(pos, pos, 4);
1098 CL_SparkShower(pos, vec3_origin, 15, 1);
1099 CL_Smoke(pos, vec3_origin, 15);
1103 case TE_GUNSHOTQUAD:
1104 // quad bullet hitting wall
1105 MSG_ReadVector(pos, cl.protocol);
1106 CL_FindNonSolidLocation(pos, pos, 4);
1107 CL_SparkShower(pos, vec3_origin, 15, 1);
1108 CL_Smoke(pos, vec3_origin, 15);
1110 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1111 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1116 MSG_ReadVector(pos, cl.protocol);
1117 CL_FindNonSolidLocation(pos, pos, 10);
1118 CL_ParticleExplosion(pos);
1119 // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
1120 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1121 CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1122 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1125 case TE_EXPLOSIONQUAD:
1126 // quad rocket explosion
1127 MSG_ReadVector(pos, cl.protocol);
1128 CL_FindNonSolidLocation(pos, pos, 10);
1129 CL_ParticleExplosion(pos);
1130 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1131 CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1132 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1136 // Nehahra movie colored lighting explosion
1137 MSG_ReadVector(pos, cl.protocol);
1138 CL_FindNonSolidLocation(pos, pos, 10);
1139 CL_ParticleExplosion(pos);
1140 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1141 color[0] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1142 color[1] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1143 color[2] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1144 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1145 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1148 case TE_EXPLOSIONRGB:
1149 // colored lighting explosion
1150 MSG_ReadVector(pos, cl.protocol);
1151 CL_FindNonSolidLocation(pos, pos, 10);
1152 CL_ParticleExplosion(pos);
1153 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1154 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1155 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1156 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1157 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1158 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1161 case TE_TAREXPLOSION:
1162 // tarbaby explosion
1163 MSG_ReadVector(pos, cl.protocol);
1164 CL_FindNonSolidLocation(pos, pos, 10);
1165 CL_BlobExplosion(pos);
1167 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1168 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1169 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1170 CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1174 MSG_ReadVector(pos, cl.protocol);
1175 CL_FindNonSolidLocation(pos, pos, 10);
1176 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1177 CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1180 case TE_CUSTOMFLASH:
1181 MSG_ReadVector(pos, cl.protocol);
1182 CL_FindNonSolidLocation(pos, pos, 4);
1183 radius = MSG_ReadByte() * 8;
1184 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
1185 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1186 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1187 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1188 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1189 CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1193 MSG_ReadVector(pos, cl.protocol);
1194 MSG_ReadVector(dir, cl.protocol);
1195 count = MSG_ReadByte();
1196 CL_Flames(pos, dir, count);
1202 cl_model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1203 CL_ParseBeam(cl_model_bolt, true);
1208 if (!cl_model_bolt2)
1209 cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1210 CL_ParseBeam(cl_model_bolt2, true);
1215 if (!cl_model_bolt3)
1216 cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
1217 CL_ParseBeam(cl_model_bolt3, false);
1222 // grappling hook beam
1224 cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false);
1225 CL_ParseBeam(cl_model_beam, false);
1229 // LordHavoc: for compatibility with the Nehahra movie...
1230 case TE_LIGHTNING4NEH:
1231 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
1235 MSG_ReadVector(pos, cl.protocol);
1240 MSG_ReadVector(pos, cl.protocol);
1241 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1242 CL_AllocDlight(NULL, &tempmatrix, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1243 // CL_TeleportSplash(pos);
1247 // color mapped explosion
1248 MSG_ReadVector(pos, cl.protocol);
1249 CL_FindNonSolidLocation(pos, pos, 10);
1250 colorStart = MSG_ReadByte();
1251 colorLength = MSG_ReadByte();
1252 CL_ParticleExplosion2(pos, colorStart, colorLength);
1253 tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
1254 color[0] = tempcolor[0] * (2.0f / 255.0f);
1255 color[1] = tempcolor[1] * (2.0f / 255.0f);
1256 color[2] = tempcolor[2] * (2.0f / 255.0f);
1257 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1258 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1259 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1263 MSG_ReadVector(pos, cl.protocol);
1264 MSG_ReadVector(pos2, cl.protocol);
1265 MSG_ReadVector(dir, cl.protocol);
1266 CL_BeamParticle(pos, pos2, 12, 1, 0.3, 0.1, 1, 1);
1267 CL_BeamParticle(pos, pos2, 5, 1, 0.9, 0.3, 1, 1);
1271 MSG_ReadVector(pos, cl.protocol);
1272 MSG_ReadVector(dir, cl.protocol);
1273 count = MSG_ReadByte();
1274 CL_FindNonSolidLocation(pos, pos, 4);
1275 CL_Tei_Smoke(pos, dir, count);
1278 case TE_TEI_BIGEXPLOSION:
1279 MSG_ReadVector(pos, cl.protocol);
1280 CL_FindNonSolidLocation(pos, pos, 10);
1281 CL_ParticleExplosion(pos);
1282 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1283 CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1284 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1287 case TE_TEI_PLASMAHIT:
1288 MSG_ReadVector(pos, cl.protocol);
1289 MSG_ReadVector(dir, cl.protocol);
1290 count = MSG_ReadByte();
1291 CL_FindNonSolidLocation(pos, pos, 5);
1292 CL_Tei_PlasmaHit(pos, dir, count);
1293 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1294 CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1298 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1302 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
1304 static qbyte cgamenetbuffer[65536];
1307 =====================
1308 CL_ParseServerMessage
1309 =====================
1311 int parsingerror = false;
1312 void CL_ParseServerMessage(void)
1317 char *cmdlogname[32], *temp;
1318 int cmdindex, cmdcount = 0;
1320 if (cls.demorecording)
1321 CL_WriteDemoMessage ();
1323 cl.last_received_message = realtime;
1326 // if recording demos, copy the message out
1328 if (cl_shownet.integer == 1)
1329 Con_Printf("%f %i\n", realtime, net_message.cursize);
1330 else if (cl_shownet.integer == 2)
1331 Con_Print("------------------\n");
1333 cl.onground = false; // unless the server says otherwise
1335 // parse the message
1337 //MSG_BeginReading ();
1339 parsingerror = true;
1344 Host_Error ("CL_ParseServerMessage: Bad server message");
1346 cmd = MSG_ReadByte ();
1350 SHOWNET("END OF MESSAGE");
1351 break; // end of message
1354 cmdindex = cmdcount & 31;
1356 cmdlog[cmdindex] = cmd;
1358 // if the high bit of the command byte is set, it is a fast update
1361 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1363 cmdlogname[cmdindex] = temp;
1364 SHOWNET("fast update");
1365 if (cls.signon == SIGNONS - 1)
1367 // first update is the final signon stage
1368 cls.signon = SIGNONS;
1371 EntityFrameQuake_ReadEntity (cmd&127);
1375 SHOWNET(svc_strings[cmd]);
1376 cmdlogname[cmdindex] = svc_strings[cmd];
1377 if (!cmdlogname[cmdindex])
1379 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1381 cmdlogname[cmdindex] = temp;
1389 char description[32*64], temp[64];
1391 strcpy (description, "packet dump: ");
1395 count = cmdcount - i;
1399 snprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
1400 strlcat (description, temp, sizeof (description));
1405 description[strlen(description)-1] = '\n'; // replace the last space with a newline
1406 Con_Print(description);
1407 Host_Error ("CL_ParseServerMessage: Illegible server message\n");
1412 if (cls.signon < SIGNONS)
1413 Con_Print("<-- server to client keepalive\n");
1417 cl.mtime[1] = cl.mtime[0];
1418 cl.mtime[0] = MSG_ReadFloat ();
1421 case svc_clientdata:
1422 i = (unsigned short) MSG_ReadShort ();
1423 CL_ParseClientdata (i);
1427 i = MSG_ReadLong ();
1428 // hack for unmarked Nehahra movie demos which had a custom protocol
1429 if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
1430 i = PROTOCOL_NEHAHRAMOVIE;
1431 if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_DARKPLACES6 && i != PROTOCOL_NEHAHRAMOVIE)
1432 Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), %i (DP6), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_DARKPLACES6, PROTOCOL_NEHAHRAMOVIE);
1436 case svc_disconnect:
1437 Con_Printf ("Server disconnected\n");
1438 if (cls.demonum != -1)
1445 Con_Print(MSG_ReadString());
1448 case svc_centerprint:
1449 SCR_CenterPrint(MSG_ReadString ());
1453 Cbuf_AddText (MSG_ReadString ());
1460 case svc_serverinfo:
1461 CL_ParseServerInfo ();
1465 for (i=0 ; i<3 ; i++)
1466 cl.viewangles[i] = MSG_ReadAngle (cl.protocol);
1470 cl.viewentity = (unsigned short)MSG_ReadShort ();
1471 if (cl.viewentity >= MAX_EDICTS)
1472 Host_Error("svc_setview >= MAX_EDICTS\n");
1473 // LordHavoc: assume first setview recieved is the real player entity
1474 if (!cl.playerentity)
1475 cl.playerentity = cl.viewentity;
1478 case svc_lightstyle:
1479 i = MSG_ReadByte ();
1480 if (i >= MAX_LIGHTSTYLES)
1481 Host_Error ("svc_lightstyle >= MAX_LIGHTSTYLES");
1482 strlcpy (cl_lightstyle[i].map, MSG_ReadString(), sizeof (cl_lightstyle[i].map));
1483 cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
1484 cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
1488 CL_ParseStartSoundPacket(false);
1492 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
1494 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
1495 CL_ParseStartSoundPacket(true);
1499 int i = (unsigned short)MSG_ReadShort();
1500 char *s = MSG_ReadString();
1503 if (i >= 1 && i < MAX_MODELS)
1505 model_t *model = Mod_ForName(s, false, false, i == 1);
1507 Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
1508 cl.model_precache[i] = model;
1511 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
1516 if (i >= 1 && i < MAX_SOUNDS)
1518 sfx_t *sfx = S_PrecacheSound (s, true, false);
1520 Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
1521 cl.sound_precache[i] = sfx;
1524 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
1530 i = (unsigned short) MSG_ReadShort();
1531 S_StopSound(i>>3, i&7);
1534 case svc_updatename:
1535 i = MSG_ReadByte ();
1536 if (i >= cl.maxclients)
1537 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
1538 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
1541 case svc_updatefrags:
1542 i = MSG_ReadByte ();
1543 if (i >= cl.maxclients)
1544 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
1545 cl.scores[i].frags = (signed short) MSG_ReadShort ();
1548 case svc_updatecolors:
1549 i = MSG_ReadByte ();
1550 if (i >= cl.maxclients)
1551 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
1552 cl.scores[i].colors = MSG_ReadByte ();
1556 CL_ParseParticleEffect ();
1567 case svc_spawnbaseline:
1568 i = (unsigned short) MSG_ReadShort ();
1569 if (i < 0 || i >= MAX_EDICTS)
1570 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
1571 CL_ParseBaseline (cl_entities + i, false);
1573 case svc_spawnbaseline2:
1574 i = (unsigned short) MSG_ReadShort ();
1575 if (i < 0 || i >= MAX_EDICTS)
1576 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
1577 CL_ParseBaseline (cl_entities + i, true);
1579 case svc_spawnstatic:
1580 CL_ParseStatic (false);
1582 case svc_spawnstatic2:
1583 CL_ParseStatic (true);
1585 case svc_temp_entity:
1586 CL_ParseTempEntity ();
1590 cl.paused = MSG_ReadByte ();
1595 S_PauseGameSounds (cl.paused);
1599 i = MSG_ReadByte ();
1600 if (i <= cls.signon)
1601 Host_Error ("Received signon %i when at %i", i, cls.signon);
1606 case svc_killedmonster:
1607 cl.stats[STAT_MONSTERS]++;
1610 case svc_foundsecret:
1611 cl.stats[STAT_SECRETS]++;
1614 case svc_updatestat:
1615 i = MSG_ReadByte ();
1616 if (i < 0 || i >= MAX_CL_STATS)
1617 Host_Error ("svc_updatestat: %i is invalid", i);
1618 cl.stats[i] = MSG_ReadLong ();
1621 case svc_updatestatubyte:
1622 i = MSG_ReadByte ();
1623 if (i < 0 || i >= MAX_CL_STATS)
1624 Host_Error ("svc_updatestat: %i is invalid", i);
1625 cl.stats[i] = MSG_ReadByte ();
1628 case svc_spawnstaticsound:
1629 CL_ParseStaticSound (false);
1632 case svc_spawnstaticsound2:
1633 CL_ParseStaticSound (true);
1637 cl.cdtrack = MSG_ReadByte ();
1638 cl.looptrack = MSG_ReadByte ();
1639 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
1640 CDAudio_Play ((qbyte)cls.forcetrack, true);
1642 CDAudio_Play ((qbyte)cl.cdtrack, true);
1645 case svc_intermission:
1646 cl.intermission = 1;
1647 cl.completed_time = cl.time;
1651 cl.intermission = 2;
1652 cl.completed_time = cl.time;
1653 SCR_CenterPrint(MSG_ReadString ());
1657 cl.intermission = 3;
1658 cl.completed_time = cl.time;
1659 SCR_CenterPrint(MSG_ReadString ());
1662 case svc_sellscreen:
1663 Cmd_ExecuteString ("help", src_command);
1666 if (gamemode == GAME_TENEBRAE)
1668 // repeating particle effect
1669 MSG_ReadCoord(cl.protocol);
1670 MSG_ReadCoord(cl.protocol);
1671 MSG_ReadCoord(cl.protocol);
1672 MSG_ReadCoord(cl.protocol);
1673 MSG_ReadCoord(cl.protocol);
1674 MSG_ReadCoord(cl.protocol);
1681 SHOWLMP_decodehide();
1684 if (gamemode == GAME_TENEBRAE)
1687 MSG_ReadCoord(cl.protocol);
1688 MSG_ReadCoord(cl.protocol);
1689 MSG_ReadCoord(cl.protocol);
1694 SHOWLMP_decodeshow();
1697 R_SetSkyBox(MSG_ReadString());
1702 length = (int) ((unsigned short) MSG_ReadShort());
1703 for (i = 0;i < length;i++)
1704 cgamenetbuffer[i] = MSG_ReadByte();
1706 CL_CGVM_ParseNetwork(cgamenetbuffer, length);
1710 if (cls.signon == SIGNONS - 1)
1712 // first update is the final signon stage
1713 cls.signon = SIGNONS;
1716 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
1717 EntityFrame_CL_ReadFrame();
1718 else if (cl.protocol == PROTOCOL_DARKPLACES4)
1719 EntityFrame4_CL_ReadFrame();
1720 else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
1721 EntityFrame5_CL_ReadFrame();
1723 Host_Error("CL_ParseServerMessage: svc_entities: unknown cl.protocol %i\n", cl.protocol);
1728 EntityFrameQuake_ISeeDeadEntities();
1730 parsingerror = false;
1733 void CL_Parse_DumpPacket(void)
1737 Con_Print("Packet dump:\n");
1738 SZ_HexDumpToConsole(&net_message);
1739 parsingerror = false;
1742 void CL_Parse_Init(void)
1744 // LordHavoc: added demo_nehahra cvar
1745 cl_scores_mempool = Mem_AllocPool("client player info", 0, NULL);
1746 Cvar_RegisterVariable (&demo_nehahra);
1747 if (gamemode == GAME_NEHAHRA)
1748 Cvar_SetValue("demo_nehahra", 1);
1749 Cvar_RegisterVariable(&developer_networkentities);