2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
31 const char *svc_strings[128] =
37 "svc_version", // [int] server version
38 "svc_setview", // [short] entity number
39 "svc_sound", // <see code>
40 "svc_time", // [float] server time
41 "svc_print", // [string] null terminated string
42 "svc_stufftext", // [string] stuffed into client's console buffer
43 // the string should be \n terminated
44 "svc_setangle", // [vec3] set the view angle to this absolute value
46 "svc_serverinfo", // [int] version
47 // [string] signon string
48 // [string]..[0]model cache [string]...[0]sounds cache
49 // [string]..[0]item cache
50 "svc_lightstyle", // [byte] [string]
51 "svc_updatename", // [byte] [string]
52 "svc_updatefrags", // [byte] [short]
53 "svc_clientdata", // <shortbits + data>
54 "svc_stopsound", // <see code>
55 "svc_updatecolors", // [byte] [byte]
56 "svc_particle", // [vec3] <variable>
57 "svc_damage", // [byte] impact [byte] blood [vec3] from
60 "OBSOLETE svc_spawnbinary",
63 "svc_temp_entity", // <variable>
69 "svc_spawnstaticsound",
71 "svc_finale", // [string] music [string] text
72 "svc_cdtrack", // [byte] track [byte] looptrack
75 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
76 "svc_hidelmp", // [string] iconlabel
77 "svc_skybox", // [string] skyname
90 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
91 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
92 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
93 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
94 "svc_sound2", // 54 // short soundindex instead of byte
95 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
96 "svc_spawnstatic2", // 56 // short modelindex instead of byte
97 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
98 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
99 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
100 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
101 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
102 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
105 const char *qw_svc_strings[128] =
109 "qw_svc_disconnect", // 2
110 "qw_svc_updatestat", // 3 // [byte] [byte]
112 "qw_svc_setview", // 5 // [short] entity number
113 "qw_svc_sound", // 6 // <see code>
115 "qw_svc_print", // 8 // [byte] id [string] null terminated string
116 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
117 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
118 "qw_svc_serverdata", // 11 // [long] protocol ...
119 "qw_svc_lightstyle", // 12 // [byte] [string]
121 "qw_svc_updatefrags", // 14 // [byte] [short]
123 "qw_svc_stopsound", // 16 // <see code>
126 "qw_svc_damage", // 19
127 "qw_svc_spawnstatic", // 20
129 "qw_svc_spawnbaseline", // 22
130 "qw_svc_temp_entity", // 23 // variable
131 "qw_svc_setpause", // 24 // [byte] on / off
133 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
134 "qw_svc_killedmonster", // 27
135 "qw_svc_foundsecret", // 28
136 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
137 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
138 "qw_svc_finale", // 31 // [string] text
139 "qw_svc_cdtrack", // 32 // [byte] track
140 "qw_svc_sellscreen", // 33
141 "qw_svc_smallkick", // 34 // set client punchangle to 2
142 "qw_svc_bigkick", // 35 // set client punchangle to 4
143 "qw_svc_updateping", // 36 // [byte] [short]
144 "qw_svc_updateentertime", // 37 // [byte] [float]
145 "qw_svc_updatestatlong", // 38 // [byte] [long]
146 "qw_svc_muzzleflash", // 39 // [short] entity
147 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
148 "qw_svc_download", // 41 // [short] size [size bytes]
149 "qw_svc_playerinfo", // 42 // variable
150 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
151 "qw_svc_chokecount", // 44 // [byte] packets choked
152 "qw_svc_modellist", // 45 // [strings]
153 "qw_svc_soundlist", // 46 // [strings]
154 "qw_svc_packetentities", // 47 // [...]
155 "qw_svc_deltapacketentities", // 48 // [...]
156 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
157 "qw_svc_entgravity", // 50 // gravity change, for prediction
158 "qw_svc_setinfo", // 51 // setinfo on a client
159 "qw_svc_serverinfo", // 52 // serverinfo
160 "qw_svc_updatepl", // 53 // [byte] [byte]
163 //=============================================================================
165 cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
166 cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
167 cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
168 cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
170 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
171 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
172 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
173 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
174 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
175 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
180 #define RIC_GUNSHOT 1
181 #define RIC_GUNSHOTQUAD 2
182 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
183 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
184 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
185 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
186 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
187 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
188 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
189 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
191 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
192 static void QW_CL_RequestNextDownload(void);
193 static void QW_CL_NextUpload(void);
194 void QW_CL_StartUpload(unsigned char *data, int size);
195 //static qboolean QW_CL_IsUploading(void);
196 static void QW_CL_StopUpload(void);
197 void CL_VM_UpdateIntermissionState(int intermission);
198 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
202 CL_ParseStartSoundPacket
205 void CL_ParseStartSoundPacket(int largesoundindex)
214 if (cls.protocol == PROTOCOL_QUAKEWORLD)
216 channel = MSG_ReadShort();
218 if (channel & (1<<15))
219 volume = MSG_ReadByte ();
221 volume = DEFAULT_SOUND_PACKET_VOLUME;
223 if (channel & (1<<14))
224 attenuation = MSG_ReadByte () / 64.0;
226 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
228 ent = (channel>>3)&1023;
231 sound_num = MSG_ReadByte ();
235 field_mask = MSG_ReadByte();
237 if (field_mask & SND_VOLUME)
238 volume = MSG_ReadByte ();
240 volume = DEFAULT_SOUND_PACKET_VOLUME;
242 if (field_mask & SND_ATTENUATION)
243 attenuation = MSG_ReadByte () / 64.0;
245 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
247 if (field_mask & SND_LARGEENTITY)
249 ent = (unsigned short) MSG_ReadShort ();
250 channel = MSG_ReadChar ();
254 channel = (unsigned short) MSG_ReadShort ();
259 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
260 sound_num = (unsigned short) MSG_ReadShort ();
262 sound_num = MSG_ReadByte ();
265 channel = CHAN_NET2ENGINE(channel);
267 MSG_ReadVector(pos, cls.protocol);
269 if (sound_num >= MAX_SOUNDS)
271 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
275 if (ent >= MAX_EDICTS)
277 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
281 if (ent >= cl.max_entities)
282 CL_ExpandEntities(ent);
284 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
285 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
292 When the client is taking a long time to load stuff, send keepalive messages
293 so the server doesn't disconnect.
297 static unsigned char olddata[NET_MAXMESSAGE];
298 void CL_KeepaliveMessage (qboolean readmessages)
300 static qboolean recursive = false;
302 static double nextmsg = -1;
303 static double nextupdate = -1;
305 static double lasttime = -1;
311 qboolean thisrecursive;
313 thisrecursive = recursive;
318 if(cls.state != ca_dedicated)
320 if((time = Sys_DoubleTime()) >= nextupdate)
322 SCR_UpdateLoadingScreenIfShown();
323 nextupdate = time + 2;
328 // no need if server is local and definitely not if this is a demo
329 if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
331 recursive = thisrecursive;
337 // read messages from server, should just be nops
338 oldreadcount = msg_readcount;
339 oldbadread = msg_badread;
341 memcpy(olddata, net_message.data, net_message.cursize);
343 NetConn_ClientFrame();
345 msg_readcount = oldreadcount;
346 msg_badread = oldbadread;
348 memcpy(net_message.data, olddata, net_message.cursize);
352 if((time = Sys_DoubleTime()) >= lasttime + 1)
354 Con_Printf("long delta: %f\n", time - lasttime);
356 lasttime = Sys_DoubleTime();
359 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
362 unsigned char buf[4];
365 // LordHavoc: must use unreliable because reliable could kill the sigon message!
366 Con_Print("--> client to server keepalive\n");
367 memset(&msg, 0, sizeof(msg));
369 msg.maxsize = sizeof(buf);
370 MSG_WriteChar(&msg, clc_nop);
371 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
374 recursive = thisrecursive;
377 void CL_ParseEntityLump(char *entdata)
380 char key[128], value[MAX_INPUTLINE];
381 FOG_clear(); // LordHavoc: no fog until set
382 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
383 R_SetSkyBox(cl.worldmodel->brush.skybox);
387 if (!COM_ParseToken_Simple(&data, false, false))
389 if (com_token[0] != '{')
393 if (!COM_ParseToken_Simple(&data, false, false))
395 if (com_token[0] == '}')
396 break; // end of worldspawn
397 if (com_token[0] == '_')
398 strlcpy (key, com_token + 1, sizeof (key));
400 strlcpy (key, com_token, sizeof (key));
401 while (key[strlen(key)-1] == ' ') // remove trailing spaces
402 key[strlen(key)-1] = 0;
403 if (!COM_ParseToken_Simple(&data, false, false))
405 strlcpy (value, com_token, sizeof (value));
406 if (!strcmp("sky", key))
408 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
410 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
412 else if (!strcmp("fog", key))
414 FOG_clear(); // so missing values get good defaults
415 r_refdef.fog_start = 0;
416 r_refdef.fog_alpha = 1;
417 r_refdef.fog_end = 16384;
418 r_refdef.fog_height = 1<<30;
419 r_refdef.fog_fadedepth = 128;
421 #define sscanf sscanf_s
423 sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
425 else if (!strcmp("fog_density", key))
426 r_refdef.fog_density = atof(value);
427 else if (!strcmp("fog_red", key))
428 r_refdef.fog_red = atof(value);
429 else if (!strcmp("fog_green", key))
430 r_refdef.fog_green = atof(value);
431 else if (!strcmp("fog_blue", key))
432 r_refdef.fog_blue = atof(value);
433 else if (!strcmp("fog_alpha", key))
434 r_refdef.fog_alpha = atof(value);
435 else if (!strcmp("fog_start", key))
436 r_refdef.fog_start = atof(value);
437 else if (!strcmp("fog_end", key))
438 r_refdef.fog_end = atof(value);
439 else if (!strcmp("fog_height", key))
440 r_refdef.fog_height = atof(value);
441 else if (!strcmp("fog_fadedepth", key))
442 r_refdef.fog_fadedepth = atof(value);
443 else if (!strcmp("fog_heighttexture", key))
445 FOG_clear(); // so missing values get good defaults
447 sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
449 sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
451 r_refdef.fog_height_texturename[63] = 0;
456 extern void CL_Locs_Reload_f(void);
457 extern void CL_VM_Init (void);
458 static const vec3_t defaultmins = {-4096, -4096, -4096};
459 static const vec3_t defaultmaxs = {4096, 4096, 4096};
460 static void CL_SetupWorldModel(void)
462 // update the world model
463 cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
464 CL_UpdateRenderEntity(&cl.entities[0].render);
466 // make sure the cl.worldname and related cvars are set up now that we know the world model name
467 // set up csqc world for collision culling
470 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
471 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
472 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
473 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
474 Cvar_SetQuick(&cl_worldname, cl.worldname);
475 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
476 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
477 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
481 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
482 Cvar_SetQuick(&cl_worldnamenoextension, "");
483 Cvar_SetQuick(&cl_worldbasename, "");
484 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
486 World_Start(&cl.world);
488 // load or reload .loc file for team chat messages
491 // make sure we send enough keepalives
492 CL_KeepaliveMessage(false);
494 // reset particles and other per-level things
497 // make sure we send enough keepalives
498 CL_KeepaliveMessage(false);
500 // load the team chat beep if possible
501 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
503 // check memory integrity
504 Mem_CheckSentinelsGlobal();
518 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
522 // see if the file already exists
523 file = FS_OpenVirtualFile(filename, true);
530 // download messages in a demo would be bad
531 if (cls.demorecording)
533 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
537 // don't try to download when playing a demo
541 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
542 Con_Printf("Downloading %s\n", filename);
544 if (!cls.qw_downloadmemory)
546 cls.qw_downloadmemory = NULL;
547 cls.qw_downloadmemorycursize = 0;
548 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
551 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
552 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
554 cls.qw_downloadnumber++;
555 cls.qw_downloadpercent = 0;
556 cls.qw_downloadmemorycursize = 0;
561 static void QW_CL_ProcessUserInfo(int slot);
562 static void QW_CL_RequestNextDownload(void)
566 // clear name of file that just finished
567 cls.qw_downloadname[0] = 0;
569 switch (cls.qw_downloadtype)
574 if (cls.qw_downloadnumber == 0)
575 Con_Printf("Checking skins...\n");
576 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
578 if (!cl.scores[cls.qw_downloadnumber].name[0])
580 // check if we need to download the file, and return if so
581 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
585 cls.qw_downloadtype = dl_none;
587 // load any newly downloaded skins
588 for (i = 0;i < cl.maxclients;i++)
589 QW_CL_ProcessUserInfo(i);
591 // if we're still in signon stages, request the next one
592 if (cls.signon != SIGNONS)
594 cls.signon = SIGNONS-1;
595 // we'll go to SIGNONS when the first entity update is received
596 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
597 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
601 if (cls.qw_downloadnumber == 0)
603 Con_Printf("Checking models...\n");
604 cls.qw_downloadnumber = 1;
607 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
610 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
612 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
613 cl.qw_modelindex_spike = cls.qw_downloadnumber;
614 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
615 cl.qw_modelindex_player = cls.qw_downloadnumber;
616 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
617 cl.qw_modelindex_flag = cls.qw_downloadnumber;
618 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
619 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
620 // check if we need to download the file, and return if so
621 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
625 cls.qw_downloadtype = dl_none;
627 // touch all of the precached models that are still loaded so we can free
628 // anything that isn't needed
631 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
632 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
633 // precache any models used by the client (this also marks them used)
634 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
635 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
636 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
637 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
639 // we purge the models and sounds later in CL_SignonReply
642 // now we try to load everything that is new
645 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
646 if (cl.model_precache[1]->Draw == NULL)
647 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
650 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
651 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
652 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
654 // check memory integrity
655 Mem_CheckSentinelsGlobal();
657 // now that we have a world model, set up the world entity, renderer
659 CL_SetupWorldModel();
661 // add pmodel/emodel CRCs to userinfo
662 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
663 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
665 // done checking sounds and models, send a prespawn command now
666 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
667 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
669 if (cls.qw_downloadmemory)
671 Mem_Free(cls.qw_downloadmemory);
672 cls.qw_downloadmemory = NULL;
676 cl.loadfinished = true;
679 if (cls.qw_downloadnumber == 0)
681 Con_Printf("Checking sounds...\n");
682 cls.qw_downloadnumber = 1;
685 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
687 // check if we need to download the file, and return if so
688 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
692 cls.qw_downloadtype = dl_none;
694 // clear sound usage flags for purging of unused sounds
697 // precache any sounds used by the client
698 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
699 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
700 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
701 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
702 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
703 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
704 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
706 // sounds used by the game
707 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
708 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
710 // we purge the models and sounds later in CL_SignonReply
713 // check memory integrity
714 Mem_CheckSentinelsGlobal();
716 // done with sound downloads, next we check models
717 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
718 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
722 Con_Printf("Unknown download type.\n");
726 static void QW_CL_ParseDownload(void)
728 int size = (signed short)MSG_ReadShort();
729 int percent = MSG_ReadByte();
731 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
733 // skip the download fragment if playing a demo
737 msg_readcount += size;
743 Con_Printf("File not found.\n");
744 QW_CL_RequestNextDownload();
748 if (msg_readcount + (unsigned short)size > net_message.cursize)
749 Host_Error("corrupt download message\n");
751 // make sure the buffer is big enough to include this new fragment
752 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
755 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
756 cls.qw_downloadmemorymaxsize *= 2;
757 old = cls.qw_downloadmemory;
758 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
761 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
766 // read the fragment out of the packet
767 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
768 cls.qw_downloadmemorycursize += size;
769 cls.qw_downloadspeedcount += size;
771 cls.qw_downloadpercent = percent;
775 // request next fragment
776 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
777 MSG_WriteString(&cls.netcon->message, "nextdl");
782 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
784 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
786 cls.qw_downloadpercent = 0;
788 // start downloading the next file (or join the game)
789 QW_CL_RequestNextDownload();
793 static void QW_CL_ParseModelList(void)
796 int nummodels = MSG_ReadByte();
799 // parse model precache list
802 str = MSG_ReadString();
806 if (nummodels==MAX_MODELS)
807 Host_Error("Server sent too many model precaches");
808 if (strlen(str) >= MAX_QPATH)
809 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
810 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
816 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
817 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
822 cls.qw_downloadnumber = 0;
823 cls.qw_downloadtype = dl_model;
824 QW_CL_RequestNextDownload();
827 static void QW_CL_ParseSoundList(void)
830 int numsounds = MSG_ReadByte();
833 // parse sound precache list
836 str = MSG_ReadString();
840 if (numsounds==MAX_SOUNDS)
841 Host_Error("Server sent too many sound precaches");
842 if (strlen(str) >= MAX_QPATH)
843 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
844 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
851 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
852 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
857 cls.qw_downloadnumber = 0;
858 cls.qw_downloadtype = dl_sound;
859 QW_CL_RequestNextDownload();
862 static void QW_CL_Skins_f(void)
864 cls.qw_downloadnumber = 0;
865 cls.qw_downloadtype = dl_skin;
866 QW_CL_RequestNextDownload();
869 static void QW_CL_Changing_f(void)
871 if (cls.qw_downloadmemory) // don't change when downloading
876 cls.signon = 1; // not active anymore, but not disconnected
877 Con_Printf("\nChanging map...\n");
880 void QW_CL_NextUpload(void)
882 int r, percent, size;
884 if (!cls.qw_uploaddata)
887 r = cls.qw_uploadsize - cls.qw_uploadpos;
890 size = min(1, cls.qw_uploadsize);
891 percent = (cls.qw_uploadpos+r)*100/size;
893 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
894 MSG_WriteShort(&cls.netcon->message, r);
895 MSG_WriteByte(&cls.netcon->message, percent);
896 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
898 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
900 cls.qw_uploadpos += r;
902 if (cls.qw_uploadpos < cls.qw_uploadsize)
905 Con_Printf("Upload completed\n");
910 void QW_CL_StartUpload(unsigned char *data, int size)
912 // do nothing in demos or if not connected
916 // abort existing upload if in progress
919 Con_DPrintf("Starting upload of %d bytes...\n", size);
921 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
922 memcpy(cls.qw_uploaddata, data, size);
923 cls.qw_uploadsize = size;
924 cls.qw_uploadpos = 0;
930 qboolean QW_CL_IsUploading(void)
932 return cls.qw_uploaddata != NULL;
936 void QW_CL_StopUpload(void)
938 if (cls.qw_uploaddata)
939 Mem_Free(cls.qw_uploaddata);
940 cls.qw_uploaddata = NULL;
941 cls.qw_uploadsize = 0;
942 cls.qw_uploadpos = 0;
945 static void QW_CL_ProcessUserInfo(int slot)
947 int topcolor, bottomcolor;
949 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
950 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
951 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
952 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
953 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
954 cl.scores[slot].qw_spectator = temp[0] != 0;
955 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
956 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
957 if (!cl.scores[slot].qw_skin[0])
958 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
962 static void QW_CL_UpdateUserInfo(void)
965 slot = MSG_ReadByte();
966 if (slot >= cl.maxclients)
968 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
973 cl.scores[slot].qw_userid = MSG_ReadLong();
974 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
976 QW_CL_ProcessUserInfo(slot);
979 static void QW_CL_SetInfo(void)
984 slot = MSG_ReadByte();
985 strlcpy(key, MSG_ReadString(), sizeof(key));
986 strlcpy(value, MSG_ReadString(), sizeof(value));
987 if (slot >= cl.maxclients)
989 Con_Printf("svc_setinfo >= cl.maxclients\n");
992 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
994 QW_CL_ProcessUserInfo(slot);
997 static void QW_CL_ServerInfo(void)
1002 strlcpy(key, MSG_ReadString(), sizeof(key));
1003 strlcpy(value, MSG_ReadString(), sizeof(value));
1004 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1005 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1006 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1007 cl.qw_teamplay = atoi(temp);
1010 static void QW_CL_ParseNails(void)
1013 int numnails = MSG_ReadByte();
1015 unsigned char bits[6];
1016 for (i = 0;i < numnails;i++)
1018 for (j = 0;j < 6;j++)
1019 bits[j] = MSG_ReadByte();
1020 if (cl.qw_num_nails > 255)
1022 v = cl.qw_nails[cl.qw_num_nails++];
1023 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1024 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1025 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1026 v[3] = -360*(bits[4]>>4)/16;
1027 v[4] = 360*bits[5]/256;
1032 static void CL_UpdateItemsAndWeapon(void)
1035 // check for important changes
1038 if (cl.olditems != cl.stats[STAT_ITEMS])
1039 for (j = 0;j < 32;j++)
1040 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1041 cl.item_gettime[j] = cl.time;
1042 cl.olditems = cl.stats[STAT_ITEMS];
1044 // GAME_NEXUIZ hud needs weapon change time
1045 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1046 cl.weapontime = cl.time;
1047 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1050 #define LOADPROGRESSWEIGHT_SOUND 1.0
1051 #define LOADPROGRESSWEIGHT_MODEL 4.0
1052 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
1053 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
1055 void CL_BeginDownloads(qboolean aborteddownload)
1057 // quakeworld works differently
1058 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1061 // this would be a good place to do curl downloads
1062 if(Curl_Have_forthismap())
1064 Curl_Register_predownload(); // come back later
1068 // if we got here...
1069 // curl is done, so let's start with the business
1071 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1072 cl.loadbegun = true;
1074 // if already downloading something from the previous level, don't stop it
1075 if (cls.qw_downloadname[0])
1078 if (cl.downloadcsqc)
1081 cl.downloadcsqc = false;
1084 && csqc_progname.string
1085 && csqc_progname.string[0]
1086 && csqc_progcrc.integer >= 0
1087 && cl_serverextension_download.integer
1088 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1089 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1091 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1092 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1093 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1095 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1100 if (cl.loadmodel_current < cl.loadmodel_total)
1103 if(cl.loadmodel_current == 1)
1105 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1106 SCR_PushLoadingScreen(false, "Loading precached models",
1108 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1109 + LOADPROGRESSWEIGHT_WORLDMODEL
1110 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1112 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1113 + LOADPROGRESSWEIGHT_WORLDMODEL
1114 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1115 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1118 SCR_BeginLoadingPlaque();
1120 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1122 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1124 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1126 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1127 + LOADPROGRESSWEIGHT_WORLDMODEL
1128 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1131 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1133 SCR_PopLoadingScreen(false);
1134 if(cl.loadmodel_current == 1)
1136 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1137 SCR_PopLoadingScreen(false);
1141 CL_KeepaliveMessage(true);
1143 // if running a local game, calling Mod_ForName is a completely wasted effort...
1145 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1148 if(cl.loadmodel_current == 1)
1150 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1151 Mod_FreeQ3Shaders();
1153 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1155 SCR_PopLoadingScreen(false);
1156 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1158 // we now have the worldmodel so we can set up the game world
1159 SCR_PushLoadingScreen(true, "world model setup",
1161 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1163 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1164 + LOADPROGRESSWEIGHT_WORLDMODEL
1165 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1168 CL_SetupWorldModel();
1169 SCR_PopLoadingScreen(true);
1170 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1172 cl.loadfinished = true;
1173 // now issue the spawn to move on to signon 2 like normal
1175 Cmd_ForwardStringToServer("prespawn");
1179 SCR_PopLoadingScreen(false);
1180 // finished loading models
1183 if (cl.loadsound_current < cl.loadsound_total)
1186 if(cl.loadsound_current == 1)
1187 SCR_PushLoadingScreen(false, "Loading precached sounds",
1189 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1191 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1192 + LOADPROGRESSWEIGHT_WORLDMODEL
1193 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1194 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1197 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1199 SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1200 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1202 SCR_PopLoadingScreen(false);
1205 CL_KeepaliveMessage(true);
1206 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1207 SCR_PopLoadingScreen(false);
1209 SCR_PopLoadingScreen(false);
1210 // finished loading sounds
1213 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
1214 Cvar_SetValueQuick(&cl_serverextension_download, false);
1215 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1216 // of dependencies) anyway, and can mess around with the game directory;
1217 // until this is fixed, only support pk3 downloads via curl, and turn off
1218 // individual file downloads other than for CSQC
1219 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1221 // idea: support download of pk3 files using this protocol later
1223 // note: the reason these loops skip already-loaded things is that it
1224 // enables this command to be issued during the game if desired
1226 if (cl.downloadmodel_current < cl.loadmodel_total)
1230 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1232 if (aborteddownload)
1235 if (cl.downloadmodel_current == 1)
1237 // the worldmodel failed, but we need to set up anyway
1238 Mod_FreeQ3Shaders();
1239 CL_SetupWorldModel();
1240 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1242 cl.loadfinished = true;
1243 // now issue the spawn to move on to signon 2 like normal
1245 Cmd_ForwardStringToServer("prespawn");
1248 aborteddownload = false;
1251 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1253 CL_KeepaliveMessage(true);
1254 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1256 if (cl.downloadmodel_current == 1)
1257 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1259 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1260 // regarding the * check: don't try to download submodels
1261 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1263 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1264 // we'll try loading again when the download finishes
1269 if(cl.downloadmodel_current == 1)
1271 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1272 Mod_FreeQ3Shaders();
1275 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1276 if (cl.downloadmodel_current == 1)
1278 // we now have the worldmodel so we can set up the game world
1279 // or maybe we do not have it (cl_serverextension_download 0)
1280 // then we need to continue loading ANYWAY!
1281 CL_SetupWorldModel();
1282 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1284 cl.loadfinished = true;
1285 // now issue the spawn to move on to signon 2 like normal
1287 Cmd_ForwardStringToServer("prespawn");
1292 // finished loading models
1295 if (cl.downloadsound_current < cl.loadsound_total)
1299 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1301 char soundname[MAX_QPATH];
1302 if (aborteddownload)
1304 aborteddownload = false;
1307 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1309 CL_KeepaliveMessage(true);
1310 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1311 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1313 Con_Printf("Sound %s not found\n", soundname);
1314 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1316 Cmd_ForwardStringToServer(va("download %s", soundname));
1317 // we'll try loading again when the download finishes
1321 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1324 // finished loading sounds
1327 SCR_PopLoadingScreen(false);
1329 if (!cl.loadfinished)
1331 cl.loadfinished = true;
1333 // check memory integrity
1334 Mem_CheckSentinelsGlobal();
1336 // now issue the spawn to move on to signon 2 like normal
1338 Cmd_ForwardStringToServer("prespawn");
1342 void CL_BeginDownloads_f(void)
1344 // prevent cl_begindownloads from being issued multiple times in one match
1345 // to prevent accidentally cancelled downloads
1347 Con_Printf("cl_begindownloads is only valid once per match\n");
1349 CL_BeginDownloads(false);
1352 void CL_StopDownload(int size, int crc)
1354 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1357 size_t existingsize;
1358 const char *extension;
1360 if(cls.qw_download_deflate)
1363 size_t inflated_size;
1364 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1365 Mem_Free(cls.qw_downloadmemory);
1368 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1369 cls.qw_downloadmemory = out;
1370 cls.qw_downloadmemorycursize = inflated_size;
1374 cls.qw_downloadmemory = NULL;
1375 cls.qw_downloadmemorycursize = 0;
1376 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1380 if(!cls.qw_downloadmemory)
1382 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1386 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1387 size = cls.qw_downloadmemorycursize;
1389 // save to disk only if we don't already have it
1390 // (this is mainly for playing back demos)
1391 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1392 if (existingsize || gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC || !strcmp(cls.qw_downloadname, csqc_progname.string))
1393 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1395 if ((int)existingsize != size || existingcrc != crc)
1397 // we have a mismatching file, pick another name for it
1398 char name[MAX_QPATH*2];
1399 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1400 if (!FS_FileExists(name))
1402 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1403 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1409 // we either don't have it or have a mismatching file...
1410 // so it's time to accept the file
1411 // but if we already have a mismatching file we need to rename
1412 // this new one, and if we already have this file in renamed form,
1414 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1415 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1416 extension = FS_FileExtension(cls.qw_downloadname);
1417 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1422 else if (cls.qw_downloadmemory && size)
1424 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1425 CL_BeginDownloads(true);
1428 if (cls.qw_downloadmemory)
1429 Mem_Free(cls.qw_downloadmemory);
1430 cls.qw_downloadmemory = NULL;
1431 cls.qw_downloadname[0] = 0;
1432 cls.qw_downloadmemorymaxsize = 0;
1433 cls.qw_downloadmemorycursize = 0;
1434 cls.qw_downloadpercent = 0;
1437 void CL_ParseDownload(void)
1440 static unsigned char data[NET_MAXMESSAGE];
1441 start = MSG_ReadLong();
1442 size = (unsigned short)MSG_ReadShort();
1444 // record the start/size information to ack in the next input packet
1445 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1447 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1449 cls.dp_downloadack[i].start = start;
1450 cls.dp_downloadack[i].size = size;
1455 MSG_ReadBytes(size, data);
1457 if (!cls.qw_downloadname[0])
1460 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1464 if (start + size > cls.qw_downloadmemorymaxsize)
1465 Host_Error("corrupt download message\n");
1467 // only advance cursize if the data is at the expected position
1468 // (gaps are unacceptable)
1469 memcpy(cls.qw_downloadmemory + start, data, size);
1470 cls.qw_downloadmemorycursize = start + size;
1471 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1472 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1473 cls.qw_downloadspeedcount += size;
1476 void CL_DownloadBegin_f(void)
1478 int size = atoi(Cmd_Argv(1));
1480 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1482 Con_Printf("cl_downloadbegin: received bogus information\n");
1483 CL_StopDownload(0, 0);
1487 if (cls.qw_downloadname[0])
1488 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1490 CL_StopDownload(0, 0);
1492 // we're really beginning a download now, so initialize stuff
1493 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1494 cls.qw_downloadmemorymaxsize = size;
1495 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1496 cls.qw_downloadnumber++;
1498 cls.qw_download_deflate = false;
1501 if(!strcmp(Cmd_Argv(3), "deflate"))
1502 cls.qw_download_deflate = true;
1503 // check further encodings here
1506 Cmd_ForwardStringToServer("sv_startdownload");
1509 void CL_StopDownload_f(void)
1512 if (cls.qw_downloadname[0])
1514 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1515 CL_StopDownload(0, 0);
1517 CL_BeginDownloads(true);
1520 void CL_DownloadFinished_f(void)
1524 Con_Printf("Malformed cl_downloadfinished command\n");
1527 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1528 CL_BeginDownloads(false);
1531 static void CL_SendPlayerInfo(void)
1533 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1534 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1536 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1537 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1539 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1540 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1542 if (cl_pmodel.integer)
1544 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1545 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1547 if (*cl_playermodel.string)
1549 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1550 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1552 if (*cl_playerskin.string)
1554 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1555 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1560 =====================
1563 An svc_signonnum has been received, perform a client side setup
1564 =====================
1566 static void CL_SignonReply (void)
1568 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1575 // send player info before we begin downloads
1576 // (so that the server can see the player name while downloading)
1577 CL_SendPlayerInfo();
1579 // execute cl_begindownloads next frame
1580 // (after any commands added by svc_stufftext have been executed)
1581 // when done with downloads the "prespawn" will be sent
1582 Cbuf_AddText("\ncl_begindownloads\n");
1584 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1585 //MSG_WriteString (&cls.netcon->message, "prespawn");
1587 else // playing a demo... make sure loading occurs as soon as possible
1588 CL_BeginDownloads(false);
1594 // LordHavoc: quake sent the player info here but due to downloads
1595 // it is sent earlier instead
1596 // CL_SendPlayerInfo();
1598 // LordHavoc: changed to begin a loading stage and issue this when done
1599 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1600 MSG_WriteString (&cls.netcon->message, "spawn");
1607 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1608 MSG_WriteString (&cls.netcon->message, "begin");
1613 // after the level has been loaded, we shouldn't need the shaders, and
1614 // if they are needed again they will be automatically loaded...
1615 // we also don't need the unused models or sounds from the last level
1616 Mod_FreeQ3Shaders();
1621 if (COM_CheckParm("-profilegameonly"))
1622 Sys_AllowProfiling(true);
1632 void CL_ParseServerInfo (void)
1636 protocolversion_t protocol;
1637 int nummodels, numsounds;
1639 // if we start loading a level and a video is still playing, stop it
1642 Con_DPrint("Serverinfo packet received.\n");
1643 Collision_Cache_Reset(true);
1645 // if server is active, we already began a loading plaque
1648 SCR_BeginLoadingPlaque();
1650 // free q3 shaders so that any newly downloaded shaders will be active
1651 Mod_FreeQ3Shaders();
1654 // check memory integrity
1655 Mem_CheckSentinelsGlobal();
1657 // clear cl_serverextension cvars
1658 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1661 // wipe the client_state_t struct
1665 // parse protocol version number
1666 i = MSG_ReadLong ();
1667 protocol = Protocol_EnumForNumber(i);
1668 if (protocol == PROTOCOL_UNKNOWN)
1670 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1673 // hack for unmarked Nehahra movie demos which had a custom protocol
1674 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1675 protocol = PROTOCOL_NEHAHRAMOVIE;
1676 cls.protocol = protocol;
1677 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1679 cl.num_entities = 1;
1681 if (protocol == PROTOCOL_QUAKEWORLD)
1683 char gamedir[1][MAX_QPATH];
1685 cl.qw_servercount = MSG_ReadLong();
1687 str = MSG_ReadString();
1688 Con_Printf("server gamedir is %s\n", str);
1689 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1691 // change gamedir if needed
1692 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1693 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1695 cl.gametype = GAME_DEATHMATCH;
1698 // parse player number
1700 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1701 //cl.qw_spectator = (i & 128) != 0;
1702 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1703 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1705 // get the full level name
1706 str = MSG_ReadString ();
1707 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1709 // get the movevars that are defined in the qw protocol
1710 cl.movevars_gravity = MSG_ReadFloat();
1711 cl.movevars_stopspeed = MSG_ReadFloat();
1712 cl.movevars_maxspeed = MSG_ReadFloat();
1713 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1714 cl.movevars_accelerate = MSG_ReadFloat();
1715 cl.movevars_airaccelerate = MSG_ReadFloat();
1716 cl.movevars_wateraccelerate = MSG_ReadFloat();
1717 cl.movevars_friction = MSG_ReadFloat();
1718 cl.movevars_waterfriction = MSG_ReadFloat();
1719 cl.movevars_entgravity = MSG_ReadFloat();
1721 // other movevars not in the protocol...
1722 cl.movevars_wallfriction = 0;
1723 cl.movevars_timescale = 1;
1724 cl.movevars_jumpvelocity = 270;
1725 cl.movevars_edgefriction = 1;
1726 cl.movevars_maxairspeed = 30;
1727 cl.movevars_stepheight = 18;
1728 cl.movevars_airaccel_qw = 1;
1729 cl.movevars_airaccel_sideways_friction = 0;
1731 // seperate the printfs so the server message can have a color
1732 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1734 // check memory integrity
1735 Mem_CheckSentinelsGlobal();
1739 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1740 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1743 cl.loadbegun = false;
1744 cl.loadfinished = false;
1746 cls.state = ca_connected;
1749 // note: on QW protocol we can't set up the gameworld until after
1750 // downloads finish...
1751 // (we don't even know the name of the map yet)
1752 // this also means cl_autodemo does not work on QW protocol...
1754 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1755 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1756 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1757 Cvar_SetQuick(&cl_worldname, cl.worldname);
1758 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1759 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1761 // check memory integrity
1762 Mem_CheckSentinelsGlobal();
1767 cl.maxclients = MSG_ReadByte ();
1768 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1770 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1773 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1776 cl.gametype = MSG_ReadByte ();
1777 // the original id singleplayer demos are bugged and contain
1778 // GAME_DEATHMATCH even for singleplayer
1779 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1780 cl.gametype = GAME_COOP;
1782 // parse signon message
1783 str = MSG_ReadString ();
1784 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1786 // seperate the printfs so the server message can have a color
1787 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1788 Con_Printf("\n<===================================>\n\n\2%s\n", str);
1790 // check memory integrity
1791 Mem_CheckSentinelsGlobal();
1793 // parse model precache list
1794 for (nummodels=1 ; ; nummodels++)
1796 str = MSG_ReadString();
1799 if (nummodels==MAX_MODELS)
1800 Host_Error ("Server sent too many model precaches");
1801 if (strlen(str) >= MAX_QPATH)
1802 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1803 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1805 // parse sound precache list
1806 for (numsounds=1 ; ; numsounds++)
1808 str = MSG_ReadString();
1811 if (numsounds==MAX_SOUNDS)
1812 Host_Error("Server sent too many sound precaches");
1813 if (strlen(str) >= MAX_QPATH)
1814 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1815 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1818 // set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later
1819 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1820 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1821 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1822 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1823 Cvar_SetQuick(&cl_worldname, cl.worldname);
1824 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1825 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1827 // touch all of the precached models that are still loaded so we can free
1828 // anything that isn't needed
1831 for (i = 1;i < nummodels;i++)
1832 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1833 // precache any models used by the client (this also marks them used)
1834 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1835 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1836 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1837 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1839 // we purge the models and sounds later in CL_SignonReply
1840 //Mod_PurgeUnused();
1843 // clear sound usage flags for purging of unused sounds
1846 // precache any sounds used by the client
1847 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1848 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1849 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1850 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1851 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1852 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1853 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1855 // sounds used by the game
1856 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1857 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1859 // now we try to load everything that is new
1860 cl.loadmodel_current = 1;
1861 cl.downloadmodel_current = 1;
1862 cl.loadmodel_total = nummodels;
1863 cl.loadsound_current = 1;
1864 cl.downloadsound_current = 1;
1865 cl.loadsound_total = numsounds;
1866 cl.downloadcsqc = true;
1867 cl.loadbegun = false;
1868 cl.loadfinished = false;
1871 // check memory integrity
1872 Mem_CheckSentinelsGlobal();
1874 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1875 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1877 char demofile[MAX_OSPATH];
1879 if (cls.demorecording)
1881 // finish the previous level's demo file
1885 // start a new demo file
1886 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1888 Con_Printf ("Auto-recording to %s.\n", demofile);
1890 // Reset bit 0 for every new demo
1891 Cvar_SetValueQuick(&cl_autodemo_delete,
1892 (cl_autodemo_delete.integer & ~0x1)
1894 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1897 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1900 cls.forcetrack = -1;
1901 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1902 cls.demorecording = true;
1903 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1904 cls.demo_lastcsprogssize = -1;
1905 cls.demo_lastcsprogscrc = -1;
1908 Con_Print ("ERROR: couldn't open.\n");
1913 void CL_ValidateState(entity_state_t *s)
1920 if (s->modelindex >= MAX_MODELS)
1921 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1923 // these warnings are only warnings, no corrections are made to the state
1924 // because states are often copied for decoding, which otherwise would
1925 // propogate some of the corrections accidentally
1926 // (this used to happen, sometimes affecting skin and frame)
1928 // colormap is client index + 1
1929 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1930 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1932 if (developer_extra.integer)
1934 model = CL_GetModelByIndex(s->modelindex);
1935 if (model && model->type && s->frame >= model->numframes)
1936 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1937 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1938 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1942 void CL_MoveLerpEntityStates(entity_t *ent)
1944 float odelta[3], adelta[3];
1945 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1946 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1947 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1949 // reset all persistent stuff if this is a new entity
1950 ent->persistent.lerpdeltatime = 0;
1951 ent->persistent.lerpstarttime = cl.mtime[1];
1952 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1953 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1954 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1955 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1956 // reset animation interpolation as well
1957 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1958 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1959 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1960 ent->render.shadertime = cl.time;
1961 // reset various persistent stuff
1962 ent->persistent.muzzleflash = 0;
1963 ent->persistent.trail_allowed = false;
1965 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1967 // don't interpolate the move
1968 ent->persistent.lerpdeltatime = 0;
1969 ent->persistent.lerpstarttime = cl.mtime[1];
1970 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1971 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1972 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1973 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1974 ent->persistent.trail_allowed = false;
1976 // if(ent->state_current.frame != ent->state_previous.frame)
1977 // do this even if we did change the frame
1978 // teleport bit is only used if an animation restart, or a jump, is necessary
1979 // so it should be always harmless to do this
1981 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1982 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1983 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1986 // note that this case must do everything the following case does too
1988 else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
1990 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
1991 ent->render.framegroupblend[1].lerp = 1;
1992 ent->render.framegroupblend[0].frame = ent->state_current.frame;
1993 ent->render.framegroupblend[0].start = cl.time;
1994 ent->render.framegroupblend[0].lerp = 0;
1996 else if (DotProduct(odelta, odelta) > 1000*1000
1997 || (cl.fixangle[0] && !cl.fixangle[1])
1998 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1999 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2001 // don't interpolate the move
2002 // (the fixangle[] check detects teleports, but not constant fixangles
2003 // such as when spectating)
2004 ent->persistent.lerpdeltatime = 0;
2005 ent->persistent.lerpstarttime = cl.mtime[1];
2006 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2007 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2008 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2009 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2010 ent->persistent.trail_allowed = false;
2012 else if (ent->state_current.flags & RENDER_STEP)
2014 // monster interpolation
2015 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2017 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2018 ent->persistent.lerpstarttime = cl.mtime[1];
2019 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2020 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2021 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2022 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2028 ent->persistent.lerpstarttime = ent->state_previous.time;
2029 // no lerp if it's singleplayer
2030 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2031 ent->persistent.lerpdeltatime = 0;
2033 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2034 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2035 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2036 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2037 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2039 // trigger muzzleflash effect if necessary
2040 if (ent->state_current.effects & EF_MUZZLEFLASH)
2041 ent->persistent.muzzleflash = 1;
2043 // restart animation bit
2044 if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2046 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2047 ent->render.framegroupblend[1].lerp = 1;
2048 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2049 ent->render.framegroupblend[0].start = cl.time;
2050 ent->render.framegroupblend[0].lerp = 0;
2059 void CL_ParseBaseline (entity_t *ent, int large)
2063 ent->state_baseline = defaultstate;
2064 // FIXME: set ent->state_baseline.number?
2065 ent->state_baseline.active = true;
2068 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
2069 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
2071 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2073 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
2074 ent->state_baseline.frame = MSG_ReadByte ();
2078 ent->state_baseline.modelindex = MSG_ReadByte ();
2079 ent->state_baseline.frame = MSG_ReadByte ();
2081 ent->state_baseline.colormap = MSG_ReadByte();
2082 ent->state_baseline.skin = MSG_ReadByte();
2083 for (i = 0;i < 3;i++)
2085 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
2086 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
2088 ent->state_previous = ent->state_current = ent->state_baseline;
2096 Server information pertaining to this client only
2099 void CL_ParseClientdata (void)
2103 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2104 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2105 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2106 cl.mviewzoom[1] = cl.mviewzoom[0];
2108 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2110 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2111 cl.stats[STAT_ITEMS] = 0;
2112 cl.stats[STAT_VIEWZOOM] = 255;
2115 cl.mpunchangle[0][0] = 0;
2116 cl.mpunchangle[0][1] = 0;
2117 cl.mpunchangle[0][2] = 0;
2118 cl.mpunchvector[0][0] = 0;
2119 cl.mpunchvector[0][1] = 0;
2120 cl.mpunchvector[0][2] = 0;
2121 cl.mvelocity[0][0] = 0;
2122 cl.mvelocity[0][1] = 0;
2123 cl.mvelocity[0][2] = 0;
2124 cl.mviewzoom[0] = 1;
2126 bits = (unsigned short) MSG_ReadShort ();
2127 if (bits & SU_EXTEND1)
2128 bits |= (MSG_ReadByte() << 16);
2129 if (bits & SU_EXTEND2)
2130 bits |= (MSG_ReadByte() << 24);
2132 if (bits & SU_VIEWHEIGHT)
2133 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2135 if (bits & SU_IDEALPITCH)
2136 cl.idealpitch = MSG_ReadChar ();
2138 for (i = 0;i < 3;i++)
2140 if (bits & (SU_PUNCH1<<i) )
2142 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2143 cl.mpunchangle[0][i] = MSG_ReadChar();
2145 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2147 if (bits & (SU_PUNCHVEC1<<i))
2149 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2150 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2152 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2154 if (bits & (SU_VELOCITY1<<i) )
2156 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2157 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2159 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2163 // LordHavoc: hipnotic demos don't have this bit set but should
2164 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2165 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2167 cl.onground = (bits & SU_ONGROUND) != 0;
2168 cl.inwater = (bits & SU_INWATER) != 0;
2170 if (cls.protocol == PROTOCOL_DARKPLACES5)
2172 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2173 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2174 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2175 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2176 cl.stats[STAT_AMMO] = MSG_ReadShort();
2177 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2178 cl.stats[STAT_NAILS] = MSG_ReadShort();
2179 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2180 cl.stats[STAT_CELLS] = MSG_ReadShort();
2181 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2183 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2185 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2186 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2187 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2188 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2190 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2191 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2192 cl.stats[STAT_AMMO] = MSG_ReadByte();
2193 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2194 cl.stats[STAT_NAILS] = MSG_ReadByte();
2195 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2196 cl.stats[STAT_CELLS] = MSG_ReadByte();
2197 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2198 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2200 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2203 if (bits & SU_VIEWZOOM)
2205 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2206 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2208 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2211 // viewzoom interpolation
2212 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2216 =====================
2218 =====================
2220 void CL_ParseStatic (int large)
2224 if (cl.num_static_entities >= cl.max_static_entities)
2225 Host_Error ("Too many static entities");
2226 ent = &cl.static_entities[cl.num_static_entities++];
2227 CL_ParseBaseline (ent, large);
2229 if (ent->state_baseline.modelindex == 0)
2231 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2232 cl.num_static_entities--;
2233 // This is definitely a cheesy way to conserve resources...
2237 // copy it to the current state
2238 ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2239 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2240 ent->render.framegroupblend[0].lerp = 1;
2241 // make torchs play out of sync
2242 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2243 ent->render.skinnum = ent->state_baseline.skin;
2244 ent->render.effects = ent->state_baseline.effects;
2245 ent->render.alpha = 1;
2247 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2248 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2250 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2251 ent->render.allowdecals = true;
2252 CL_UpdateRenderEntity(&ent->render);
2260 void CL_ParseStaticSound (int large)
2263 int sound_num, vol, atten;
2265 MSG_ReadVector(org, cls.protocol);
2266 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2267 sound_num = (unsigned short) MSG_ReadShort ();
2269 sound_num = MSG_ReadByte ();
2270 vol = MSG_ReadByte ();
2271 atten = MSG_ReadByte ();
2273 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2276 void CL_ParseEffect (void)
2279 int modelindex, startframe, framecount, framerate;
2281 MSG_ReadVector(org, cls.protocol);
2282 modelindex = MSG_ReadByte ();
2283 startframe = MSG_ReadByte ();
2284 framecount = MSG_ReadByte ();
2285 framerate = MSG_ReadByte ();
2287 CL_Effect(org, modelindex, startframe, framecount, framerate);
2290 void CL_ParseEffect2 (void)
2293 int modelindex, startframe, framecount, framerate;
2295 MSG_ReadVector(org, cls.protocol);
2296 modelindex = (unsigned short) MSG_ReadShort ();
2297 startframe = (unsigned short) MSG_ReadShort ();
2298 framecount = MSG_ReadByte ();
2299 framerate = MSG_ReadByte ();
2301 CL_Effect(org, modelindex, startframe, framecount, framerate);
2304 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2309 if (ent >= MAX_EDICTS)
2311 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2315 if (ent >= cl.max_entities)
2316 CL_ExpandEntities(ent);
2318 // override any beam with the same entity
2321 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2322 if (b->entity == ent)
2324 // if the entity was not found then just replace an unused beam
2325 if (i == cl.max_beams)
2326 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2329 if (i < cl.max_beams)
2331 cl.num_beams = max(cl.num_beams, i + 1);
2333 b->lightning = lightning;
2335 b->endtime = cl.mtime[0] + 0.2;
2336 VectorCopy (start, b->start);
2337 VectorCopy (end, b->end);
2340 Con_Print("beam list overflow!\n");
2343 void CL_ParseBeam (dp_model_t *m, int lightning)
2348 ent = (unsigned short) MSG_ReadShort ();
2349 MSG_ReadVector(start, cls.protocol);
2350 MSG_ReadVector(end, cls.protocol);
2352 if (ent >= MAX_EDICTS)
2354 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2358 CL_NewBeam(ent, start, end, m, lightning);
2361 void CL_ParseTempEntity(void)
2369 int colorStart, colorLength, count;
2370 float velspeed, radius;
2371 unsigned char *tempcolor;
2372 matrix4x4_t tempmatrix;
2374 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2376 type = MSG_ReadByte();
2379 case QW_TE_WIZSPIKE:
2380 // spike hitting wall
2381 MSG_ReadVector(pos, cls.protocol);
2382 CL_FindNonSolidLocation(pos, pos, 4);
2383 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2384 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2387 case QW_TE_KNIGHTSPIKE:
2388 // spike hitting wall
2389 MSG_ReadVector(pos, cls.protocol);
2390 CL_FindNonSolidLocation(pos, pos, 4);
2391 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2392 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2396 // spike hitting wall
2397 MSG_ReadVector(pos, cls.protocol);
2398 CL_FindNonSolidLocation(pos, pos, 4);
2399 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2401 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2406 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2408 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2410 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2413 case QW_TE_SUPERSPIKE:
2414 // super spike hitting wall
2415 MSG_ReadVector(pos, cls.protocol);
2416 CL_FindNonSolidLocation(pos, pos, 4);
2417 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2419 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2424 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2426 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2428 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2432 case QW_TE_EXPLOSION:
2434 MSG_ReadVector(pos, cls.protocol);
2435 CL_FindNonSolidLocation(pos, pos, 10);
2436 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2437 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2438 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2441 case QW_TE_TAREXPLOSION:
2442 // tarbaby explosion
2443 MSG_ReadVector(pos, cls.protocol);
2444 CL_FindNonSolidLocation(pos, pos, 10);
2445 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2446 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2449 case QW_TE_LIGHTNING1:
2451 CL_ParseBeam(cl.model_bolt, true);
2454 case QW_TE_LIGHTNING2:
2456 CL_ParseBeam(cl.model_bolt2, true);
2459 case QW_TE_LIGHTNING3:
2461 CL_ParseBeam(cl.model_bolt3, false);
2464 case QW_TE_LAVASPLASH:
2465 MSG_ReadVector(pos, cls.protocol);
2466 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2469 case QW_TE_TELEPORT:
2470 MSG_ReadVector(pos, cls.protocol);
2471 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2475 // bullet hitting wall
2476 radius = MSG_ReadByte();
2477 MSG_ReadVector(pos, cls.protocol);
2478 CL_FindNonSolidLocation(pos, pos, 4);
2479 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2480 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2481 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2482 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2485 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2490 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2492 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2494 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2500 count = MSG_ReadByte();
2501 MSG_ReadVector(pos, cls.protocol);
2502 CL_FindNonSolidLocation(pos, pos, 4);
2503 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2506 case QW_TE_LIGHTNINGBLOOD:
2507 MSG_ReadVector(pos, cls.protocol);
2508 CL_FindNonSolidLocation(pos, pos, 4);
2509 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2513 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2518 type = MSG_ReadByte();
2522 // spike hitting wall
2523 MSG_ReadVector(pos, cls.protocol);
2524 CL_FindNonSolidLocation(pos, pos, 4);
2525 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2526 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2529 case TE_KNIGHTSPIKE:
2530 // spike hitting wall
2531 MSG_ReadVector(pos, cls.protocol);
2532 CL_FindNonSolidLocation(pos, pos, 4);
2533 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2534 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2538 // spike hitting wall
2539 MSG_ReadVector(pos, cls.protocol);
2540 CL_FindNonSolidLocation(pos, pos, 4);
2541 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2543 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2548 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2550 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2552 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2556 // quad spike hitting wall
2557 MSG_ReadVector(pos, cls.protocol);
2558 CL_FindNonSolidLocation(pos, pos, 4);
2559 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2561 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2566 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2568 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2570 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2574 // super spike hitting wall
2575 MSG_ReadVector(pos, cls.protocol);
2576 CL_FindNonSolidLocation(pos, pos, 4);
2577 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2579 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2584 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2586 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2588 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2591 case TE_SUPERSPIKEQUAD:
2592 // quad super spike hitting wall
2593 MSG_ReadVector(pos, cls.protocol);
2594 CL_FindNonSolidLocation(pos, pos, 4);
2595 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2597 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2602 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2604 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2606 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2609 // LordHavoc: added for improved blood splatters
2612 MSG_ReadVector(pos, cls.protocol);
2613 CL_FindNonSolidLocation(pos, pos, 4);
2614 dir[0] = MSG_ReadChar();
2615 dir[1] = MSG_ReadChar();
2616 dir[2] = MSG_ReadChar();
2617 count = MSG_ReadByte();
2618 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2622 MSG_ReadVector(pos, cls.protocol);
2623 CL_FindNonSolidLocation(pos, pos, 4);
2624 dir[0] = MSG_ReadChar();
2625 dir[1] = MSG_ReadChar();
2626 dir[2] = MSG_ReadChar();
2627 count = MSG_ReadByte();
2628 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2631 MSG_ReadVector(pos, cls.protocol);
2632 CL_FindNonSolidLocation(pos, pos, 4);
2633 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2635 // LordHavoc: added for improved gore
2636 case TE_BLOODSHOWER:
2638 MSG_ReadVector(pos, cls.protocol); // mins
2639 MSG_ReadVector(pos2, cls.protocol); // maxs
2640 velspeed = MSG_ReadCoord(cls.protocol); // speed
2641 count = (unsigned short) MSG_ReadShort(); // number of particles
2642 vel1[0] = -velspeed;
2643 vel1[1] = -velspeed;
2644 vel1[2] = -velspeed;
2648 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2651 case TE_PARTICLECUBE:
2652 // general purpose particle effect
2653 MSG_ReadVector(pos, cls.protocol); // mins
2654 MSG_ReadVector(pos2, cls.protocol); // maxs
2655 MSG_ReadVector(dir, cls.protocol); // dir
2656 count = (unsigned short) MSG_ReadShort(); // number of particles
2657 colorStart = MSG_ReadByte(); // color
2658 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2659 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2660 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2663 case TE_PARTICLERAIN:
2664 // general purpose particle effect
2665 MSG_ReadVector(pos, cls.protocol); // mins
2666 MSG_ReadVector(pos2, cls.protocol); // maxs
2667 MSG_ReadVector(dir, cls.protocol); // dir
2668 count = (unsigned short) MSG_ReadShort(); // number of particles
2669 colorStart = MSG_ReadByte(); // color
2670 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2673 case TE_PARTICLESNOW:
2674 // general purpose particle effect
2675 MSG_ReadVector(pos, cls.protocol); // mins
2676 MSG_ReadVector(pos2, cls.protocol); // maxs
2677 MSG_ReadVector(dir, cls.protocol); // dir
2678 count = (unsigned short) MSG_ReadShort(); // number of particles
2679 colorStart = MSG_ReadByte(); // color
2680 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2684 // bullet hitting wall
2685 MSG_ReadVector(pos, cls.protocol);
2686 CL_FindNonSolidLocation(pos, pos, 4);
2687 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2688 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2691 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2696 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2698 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2700 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2705 case TE_GUNSHOTQUAD:
2706 // quad bullet hitting wall
2707 MSG_ReadVector(pos, cls.protocol);
2708 CL_FindNonSolidLocation(pos, pos, 4);
2709 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2710 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2713 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2718 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2720 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2722 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2729 MSG_ReadVector(pos, cls.protocol);
2730 CL_FindNonSolidLocation(pos, pos, 10);
2731 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2732 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2735 case TE_EXPLOSIONQUAD:
2736 // quad rocket explosion
2737 MSG_ReadVector(pos, cls.protocol);
2738 CL_FindNonSolidLocation(pos, pos, 10);
2739 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2740 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2744 // Nehahra movie colored lighting explosion
2745 MSG_ReadVector(pos, cls.protocol);
2746 CL_FindNonSolidLocation(pos, pos, 10);
2747 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2748 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2749 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2750 CL_ParticleExplosion(pos);
2751 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2752 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2753 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2756 case TE_EXPLOSIONRGB:
2757 // colored lighting explosion
2758 MSG_ReadVector(pos, cls.protocol);
2759 CL_FindNonSolidLocation(pos, pos, 10);
2760 CL_ParticleExplosion(pos);
2761 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2762 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2763 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2764 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2765 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2766 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2769 case TE_TAREXPLOSION:
2770 // tarbaby explosion
2771 MSG_ReadVector(pos, cls.protocol);
2772 CL_FindNonSolidLocation(pos, pos, 10);
2773 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2774 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2778 MSG_ReadVector(pos, cls.protocol);
2779 CL_FindNonSolidLocation(pos, pos, 10);
2780 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2783 case TE_CUSTOMFLASH:
2784 MSG_ReadVector(pos, cls.protocol);
2785 CL_FindNonSolidLocation(pos, pos, 4);
2786 radius = (MSG_ReadByte() + 1) * 8;
2787 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2788 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2789 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2790 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2791 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2792 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2796 MSG_ReadVector(pos, cls.protocol);
2797 MSG_ReadVector(dir, cls.protocol);
2798 count = MSG_ReadByte();
2799 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2804 CL_ParseBeam(cl.model_bolt, true);
2809 CL_ParseBeam(cl.model_bolt2, true);
2814 CL_ParseBeam(cl.model_bolt3, false);
2819 // grappling hook beam
2820 CL_ParseBeam(cl.model_beam, false);
2824 // LordHavoc: for compatibility with the Nehahra movie...
2825 case TE_LIGHTNING4NEH:
2826 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2830 MSG_ReadVector(pos, cls.protocol);
2831 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2835 MSG_ReadVector(pos, cls.protocol);
2836 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2840 // color mapped explosion
2841 MSG_ReadVector(pos, cls.protocol);
2842 CL_FindNonSolidLocation(pos, pos, 10);
2843 colorStart = MSG_ReadByte();
2844 colorLength = MSG_ReadByte();
2845 CL_ParticleExplosion2(pos, colorStart, colorLength);
2846 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2847 color[0] = tempcolor[0] * (2.0f / 255.0f);
2848 color[1] = tempcolor[1] * (2.0f / 255.0f);
2849 color[2] = tempcolor[2] * (2.0f / 255.0f);
2850 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2851 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2852 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2856 MSG_ReadVector(pos, cls.protocol);
2857 MSG_ReadVector(pos2, cls.protocol);
2858 MSG_ReadVector(dir, cls.protocol);
2859 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2863 MSG_ReadVector(pos, cls.protocol);
2864 MSG_ReadVector(dir, cls.protocol);
2865 count = MSG_ReadByte();
2866 CL_FindNonSolidLocation(pos, pos, 4);
2867 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2870 case TE_TEI_BIGEXPLOSION:
2871 MSG_ReadVector(pos, cls.protocol);
2872 CL_FindNonSolidLocation(pos, pos, 10);
2873 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2874 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2877 case TE_TEI_PLASMAHIT:
2878 MSG_ReadVector(pos, cls.protocol);
2879 MSG_ReadVector(dir, cls.protocol);
2880 count = MSG_ReadByte();
2881 CL_FindNonSolidLocation(pos, pos, 5);
2882 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2886 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2891 void CL_ParseTrailParticles(void)
2896 entityindex = (unsigned short)MSG_ReadShort();
2897 if (entityindex >= MAX_EDICTS)
2899 if (entityindex >= cl.max_entities)
2900 CL_ExpandEntities(entityindex);
2901 effectindex = (unsigned short)MSG_ReadShort();
2902 MSG_ReadVector(start, cls.protocol);
2903 MSG_ReadVector(end, cls.protocol);
2904 CL_ParticleEffect(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2907 void CL_ParsePointParticles(void)
2909 int effectindex, count;
2910 vec3_t origin, velocity;
2911 effectindex = (unsigned short)MSG_ReadShort();
2912 MSG_ReadVector(origin, cls.protocol);
2913 MSG_ReadVector(velocity, cls.protocol);
2914 count = (unsigned short)MSG_ReadShort();
2915 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2918 void CL_ParsePointParticles1(void)
2922 effectindex = (unsigned short)MSG_ReadShort();
2923 MSG_ReadVector(origin, cls.protocol);
2924 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2927 typedef struct cl_iplog_item_s
2934 static qboolean cl_iplog_loaded = false;
2935 static int cl_iplog_numitems = 0;
2936 static int cl_iplog_maxitems = 0;
2937 static cl_iplog_item_t *cl_iplog_items;
2939 static void CL_IPLog_Load(void);
2940 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2943 if (!address || !address[0] || !name || !name[0])
2945 if (!cl_iplog_loaded)
2947 if (developer_extra.integer)
2948 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2949 // see if it already exists
2952 for (i = 0;i < cl_iplog_numitems;i++)
2954 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2956 if (developer_extra.integer)
2957 Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2962 // it does not already exist in the iplog, so add it
2963 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2965 cl_iplog_item_t *olditems = cl_iplog_items;
2966 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2967 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2970 if (cl_iplog_numitems)
2971 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2975 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2976 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2977 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2978 // TODO: maybe it would be better to strip weird characters from name when
2979 // copying it here rather than using a straight strcpy?
2980 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2981 cl_iplog_numitems++;
2984 // add it to the iplog.txt file
2985 // TODO: this ought to open the one in the userpath version of the base
2986 // gamedir, not the current gamedir
2987 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2988 if (developer_extra.integer)
2989 Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2993 static void CL_IPLog_Load(void)
2995 int i, len, linenumber;
2996 char *text, *textend;
2997 unsigned char *filedata;
2998 fs_offset_t filesize;
2999 char line[MAX_INPUTLINE];
3000 char address[MAX_INPUTLINE];
3001 cl_iplog_loaded = true;
3002 // TODO: this ought to open the one in the userpath version of the base
3003 // gamedir, not the current gamedir
3004 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3007 text = (char *)filedata;
3008 textend = text + filesize;
3009 for (linenumber = 1;text < textend;linenumber++)
3011 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3012 if (len < (int)sizeof(line) - 1)
3013 line[len++] = *text;
3015 if (text < textend && *text == '\r' && text[1] == '\n')
3017 if (text < textend && *text == '\n')
3019 if (line[0] == '/' && line[1] == '/')
3020 continue; // skip comments if anyone happens to add them
3021 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3022 address[i] = line[i];
3024 // skip exactly one space character
3026 // address contains the address with termination,
3027 // line + i contains the name with termination
3028 if (address[0] && line[i])
3029 CL_IPLog_Add(address, line + i, false, false);
3031 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3035 static void CL_IPLog_List_f(void)
3038 const char *addressprefix;
3041 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
3045 if (Cmd_Argc() >= 2)
3046 addressprefix = Cmd_Argv(1);
3047 if (!cl_iplog_loaded)
3049 if (addressprefix && addressprefix[0])
3050 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3052 Con_Printf("Listing all iplog entries\n");
3053 Con_Printf("address name\n");
3054 for (i = 0;i < cl_iplog_numitems;i++)
3056 if (addressprefix && addressprefix[0])
3058 for (j = 0;addressprefix[j];j++)
3059 if (addressprefix[j] != cl_iplog_items[i].address[j])
3061 // if this address does not begin with the addressprefix string
3062 // simply omit it from the output
3063 if (addressprefix[j])
3066 // if name is less than 15 characters, left justify it and pad
3067 // if name is more than 15 characters, print all of it, not worrying
3068 // about the fact it will misalign the columns
3069 if (strlen(cl_iplog_items[i].address) < 15)
3070 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3072 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3076 // look for anything interesting like player IP addresses or ping reports
3077 qboolean CL_ExaminePrintString(const char *text)
3081 char temp[MAX_INPUTLINE];
3082 if (!strcmp(text, "Client ping times:\n"))
3084 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3085 // hide ping reports in demos
3086 if (cls.demoplayback)
3087 cl.parsingtextexpectingpingforscores = 1;
3088 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3090 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3092 Con_Printf("ping reply but empty scoreboard?!?\n");
3093 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3094 cl.parsingtextexpectingpingforscores = 0;
3096 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3097 return !cl.parsingtextexpectingpingforscores;
3099 if (!strncmp(text, "host: ", 9))
3101 // cl.parsingtextexpectingpingforscores = false; // really?
3102 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3103 cl.parsingtextplayerindex = 0;
3106 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3108 // if anything goes wrong, we'll assume this is not a ping report
3109 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3110 cl.parsingtextexpectingpingforscores = 0;
3111 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3115 if ((*t >= '0' && *t <= '9') || *t == '-')
3118 while ((*t >= '0' && *t <= '9') || *t == '-')
3124 if(cl.parsingtextplayerindex < cl.maxclients)
3126 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3128 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3129 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3130 if (t[charindex] == '\n')
3132 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3133 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3135 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3137 // we parsed a valid ping entry, so expect another to follow
3138 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3139 cl.parsingtextexpectingpingforscores = expected;
3144 if (!strncmp(t, "unconnected\n", 12))
3147 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3148 cl.parsingtextexpectingpingforscores = expected;
3152 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3156 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3158 if (!strncmp(text, "players: ", 9))
3160 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3161 cl.parsingtextplayerindex = 0;
3164 else if (!strstr(text, ": "))
3166 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3170 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3172 // if anything goes wrong, we'll assume this is not a status report
3173 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3174 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3177 cl.parsingtextplayerindex = atoi(t) - 1;
3178 while (*t >= '0' && *t <= '9')
3182 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3185 // the player name follows here, along with frags and time
3188 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3190 // if anything goes wrong, we'll assume this is not a status report
3191 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3197 for (len = 0;*t && *t != '\n';t++)
3198 if (len < (int)sizeof(temp) - 1)
3201 // botclient is perfectly valid, but we don't care about bots
3202 // also don't try to look up the name of an invalid player index
3203 if (strcmp(temp, "botclient")
3204 && cl.parsingtextplayerindex >= 0
3205 && cl.parsingtextplayerindex < cl.maxclients
3206 && cl.scores[cl.parsingtextplayerindex].name[0])
3208 // log the player name and IP address string
3209 // (this operates entirely on strings to avoid issues with the
3210 // nature of a network address)
3211 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3213 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3220 extern cvar_t slowmo;
3221 extern cvar_t cl_lerpexcess;
3222 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3223 static void CL_NetworkTimeReceived(double newtime)
3226 cl.mtime[1] = cl.mtime[0];
3227 cl.mtime[0] = newtime;
3228 if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3229 cl.time = cl.mtime[1] = newtime;
3230 else if (cls.demoplayback)
3232 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3233 // due to a large time gap, so treat it as an instant change in time
3234 // (this can also happen during heavy packet loss in the demo)
3235 if (cl.time < newtime - 0.1)
3236 cl.mtime[1] = cl.time = newtime;
3238 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3240 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3241 if (developer_extra.integer && vid_activewindow)
3243 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3244 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3245 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3246 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3248 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3249 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3250 if (cl_nettimesyncboundmode.integer == 1)
3251 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3252 else if (cl_nettimesyncboundmode.integer == 2)
3254 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3255 cl.time = cl.mtime[1];
3257 else if (cl_nettimesyncboundmode.integer == 3)
3259 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3260 cl.time = cl.mtime[1];
3262 else if (cl_nettimesyncboundmode.integer == 4)
3264 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3265 cl.time = cl.mtime[1]; // reset
3266 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3267 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3268 else if (cl.time > cl.mtime[1])
3269 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3271 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3273 else if (cl_nettimesyncboundmode.integer == 5)
3275 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3276 cl.time = cl.mtime[1]; // reset
3277 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3278 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3280 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3282 else if (cl_nettimesyncboundmode.integer == 6)
3284 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3285 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3288 // this packet probably contains a player entity update, so we will need
3289 // to update the prediction
3290 cl.movement_replay = true;
3291 // this may get updated later in parsing by svc_clientdata
3292 cl.onground = false;
3293 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3294 // during this frame
3295 // (makes spectating players much smoother and prevents mouse movement from turning)
3296 cl.fixangle[1] = cl.fixangle[0];
3297 cl.fixangle[0] = false;
3298 if (!cls.demoplayback)
3299 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3300 // update the csqc's server timestamps, critical for proper sync
3301 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3303 if (cl.mtime[0] > cl.mtime[1])
3304 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3306 // only lerp entities that also get an update in this frame, when lerp excess is used
3307 if(cl_lerpexcess.value > 0)
3310 for (i = 1;i < cl.num_entities;i++)
3312 if (cl.entities_active[i])
3314 entity_t *ent = cl.entities + i;
3315 ent->persistent.lerpdeltatime = 0;
3321 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3324 qboolean CL_VM_Parse_TempEntity (void);
3325 void CL_VM_Parse_StuffCmd (const char *msg);
3326 void CL_VM_Parse_CenterPrint (const char *msg);
3327 void CSQC_AddPrintText (const char *msg);
3328 void CSQC_ReadEntities (void);
3331 =====================
3332 CL_ParseServerMessage
3333 =====================
3335 int parsingerror = false;
3336 extern void CL_UpdateMoveVars(void);
3337 void CL_ParseServerMessage(void)
3341 protocolversion_t protocol;
3342 unsigned char cmdlog[32];
3343 const char *cmdlogname[32], *temp;
3344 int cmdindex, cmdcount = 0;
3345 qboolean qwplayerupdatereceived;
3348 // LordHavoc: moved demo message writing from before the packet parse to
3349 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3350 // code in CL_ParseServerinfo
3351 //if (cls.demorecording)
3352 // CL_WriteDemoMessage (&net_message);
3354 cl.last_received_message = realtime;
3356 CL_KeepaliveMessage(false);
3359 // if recording demos, copy the message out
3361 if (cl_shownet.integer == 1)
3362 Con_Printf("%f %i\n", realtime, net_message.cursize);
3363 else if (cl_shownet.integer == 2)
3364 Con_Print("------------------\n");
3367 // parse the message
3369 //MSG_BeginReading ();
3371 parsingerror = true;
3373 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3375 CL_NetworkTimeReceived(realtime); // qw has no clock
3377 // kill all qw nails
3378 cl.qw_num_nails = 0;
3380 // fade weapon view kick
3381 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3383 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3385 qwplayerupdatereceived = false;
3390 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3392 cmd = MSG_ReadByte ();
3396 SHOWNET("END OF MESSAGE");
3397 break; // end of message
3400 cmdindex = cmdcount & 31;
3402 cmdlog[cmdindex] = cmd;
3404 SHOWNET(qw_svc_strings[cmd]);
3405 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3406 if (!cmdlogname[cmdindex])
3408 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3410 cmdlogname[cmdindex] = temp;
3418 char description[32*64], temp[64];
3420 strlcpy(description, "packet dump: ", sizeof(description));
3424 count = cmdcount - i;
3428 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3429 strlcat(description, temp, sizeof(description));
3434 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3435 Con_Print(description);
3436 Host_Error("CL_ParseServerMessage: Illegible server message");
3441 //Con_Printf("qw_svc_nop\n");
3444 case qw_svc_disconnect:
3445 Con_Printf("Server disconnected\n");
3446 if (cls.demonum != -1)
3454 temp = MSG_ReadString();
3455 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3458 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3460 CSQC_AddPrintText(temp);
3464 case qw_svc_centerprint:
3465 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3468 case qw_svc_stufftext:
3469 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3473 // svc_damage protocol is identical to nq
3477 case qw_svc_serverdata:
3478 //Cbuf_Execute(); // make sure any stuffed commands are done
3479 CL_ParseServerInfo();
3482 case qw_svc_setangle:
3483 for (i=0 ; i<3 ; i++)
3484 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3485 if (!cls.demoplayback)
3487 cl.fixangle[0] = true;
3488 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3489 // disable interpolation if this is new
3490 if (!cl.fixangle[1])
3491 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3495 case qw_svc_lightstyle:
3496 i = MSG_ReadByte ();
3497 if (i >= cl.max_lightstyle)
3499 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3502 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3503 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3504 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3508 CL_ParseStartSoundPacket(false);
3511 case qw_svc_stopsound:
3512 i = (unsigned short) MSG_ReadShort();
3513 S_StopSound(i>>3, i&7);
3516 case qw_svc_updatefrags:
3518 if (i >= cl.maxclients)
3519 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3520 cl.scores[i].frags = (signed short) MSG_ReadShort();
3523 case qw_svc_updateping:
3525 if (i >= cl.maxclients)
3526 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3527 cl.scores[i].qw_ping = MSG_ReadShort();
3530 case qw_svc_updatepl:
3532 if (i >= cl.maxclients)
3533 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3534 cl.scores[i].qw_packetloss = MSG_ReadByte();
3537 case qw_svc_updateentertime:
3539 if (i >= cl.maxclients)
3540 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3542 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3545 case qw_svc_spawnbaseline:
3546 i = (unsigned short) MSG_ReadShort();
3547 if (i < 0 || i >= MAX_EDICTS)
3548 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3549 if (i >= cl.max_entities)
3550 CL_ExpandEntities(i);
3551 CL_ParseBaseline(cl.entities + i, false);
3553 case qw_svc_spawnstatic:
3554 CL_ParseStatic(false);
3556 case qw_svc_temp_entity:
3557 if(!CL_VM_Parse_TempEntity())
3558 CL_ParseTempEntity ();
3561 case qw_svc_killedmonster:
3562 cl.stats[STAT_MONSTERS]++;
3565 case qw_svc_foundsecret:
3566 cl.stats[STAT_SECRETS]++;
3569 case qw_svc_updatestat:
3570 i = MSG_ReadByte ();
3571 if (i < 0 || i >= MAX_CL_STATS)
3572 Host_Error ("svc_updatestat: %i is invalid", i);
3573 cl.stats[i] = MSG_ReadByte ();
3576 case qw_svc_updatestatlong:
3577 i = MSG_ReadByte ();
3578 if (i < 0 || i >= MAX_CL_STATS)
3579 Host_Error ("svc_updatestatlong: %i is invalid", i);
3580 cl.stats[i] = MSG_ReadLong ();
3583 case qw_svc_spawnstaticsound:
3584 CL_ParseStaticSound (false);
3587 case qw_svc_cdtrack:
3588 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3589 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3590 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3592 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3595 case qw_svc_intermission:
3596 if(!cl.intermission)
3597 cl.completed_time = cl.time;
3598 cl.intermission = 1;
3599 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3600 for (i = 0;i < 3;i++)
3601 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3605 if(!cl.intermission)
3606 cl.completed_time = cl.time;
3607 cl.intermission = 2;
3608 SCR_CenterPrint(MSG_ReadString ());
3611 case qw_svc_sellscreen:
3612 Cmd_ExecuteString ("help", src_command);
3615 case qw_svc_smallkick:
3616 cl.qw_weaponkick = -2;
3618 case qw_svc_bigkick:
3619 cl.qw_weaponkick = -4;
3622 case qw_svc_muzzleflash:
3623 i = (unsigned short) MSG_ReadShort();
3624 // NOTE: in QW this only worked on clients
3625 if (i < 0 || i >= MAX_EDICTS)
3626 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3627 if (i >= cl.max_entities)
3628 CL_ExpandEntities(i);
3629 cl.entities[i].persistent.muzzleflash = 1.0f;
3632 case qw_svc_updateuserinfo:
3633 QW_CL_UpdateUserInfo();
3636 case qw_svc_setinfo:
3640 case qw_svc_serverinfo:
3644 case qw_svc_download:
3645 QW_CL_ParseDownload();
3648 case qw_svc_playerinfo:
3649 // slightly kill qw player entities now that we know there is
3650 // an update of player entities this frame...
3651 if (!qwplayerupdatereceived)
3653 qwplayerupdatereceived = true;
3654 for (i = 1;i < cl.maxclients;i++)
3655 cl.entities_active[i] = false;
3657 EntityStateQW_ReadPlayerUpdate();
3664 case qw_svc_chokecount:
3666 // FIXME: apply to netgraph
3667 //for (j = 0;j < i;j++)
3668 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3671 case qw_svc_modellist:
3672 QW_CL_ParseModelList();
3675 case qw_svc_soundlist:
3676 QW_CL_ParseSoundList();
3679 case qw_svc_packetentities:
3680 EntityFrameQW_CL_ReadFrame(false);
3681 // first update is the final signon stage
3682 if (cls.signon == SIGNONS - 1)
3684 cls.signon = SIGNONS;
3689 case qw_svc_deltapacketentities:
3690 EntityFrameQW_CL_ReadFrame(true);
3691 // first update is the final signon stage
3692 if (cls.signon == SIGNONS - 1)
3694 cls.signon = SIGNONS;
3699 case qw_svc_maxspeed:
3700 cl.movevars_maxspeed = MSG_ReadFloat();
3703 case qw_svc_entgravity:
3704 cl.movevars_entgravity = MSG_ReadFloat();
3705 if (!cl.movevars_entgravity)
3706 cl.movevars_entgravity = 1.0f;
3709 case qw_svc_setpause:
3710 cl.paused = MSG_ReadByte () != 0;
3715 S_PauseGameSounds (cl.paused);
3720 if (qwplayerupdatereceived)
3722 // fully kill any player entities that were not updated this frame
3723 for (i = 1;i <= cl.maxclients;i++)
3724 if (!cl.entities_active[i])
3725 cl.entities[i].state_current.active = false;
3733 Host_Error ("CL_ParseServerMessage: Bad server message");
3735 cmd = MSG_ReadByte ();
3739 // R_TimeReport("END OF MESSAGE");
3740 SHOWNET("END OF MESSAGE");
3741 break; // end of message
3744 cmdindex = cmdcount & 31;
3746 cmdlog[cmdindex] = cmd;
3748 // if the high bit of the command byte is set, it is a fast update
3751 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3753 cmdlogname[cmdindex] = temp;
3754 SHOWNET("fast update");
3755 if (cls.signon == SIGNONS - 1)
3757 // first update is the final signon stage
3758 cls.signon = SIGNONS;
3761 EntityFrameQuake_ReadEntity (cmd&127);
3765 SHOWNET(svc_strings[cmd]);
3766 cmdlogname[cmdindex] = svc_strings[cmd];
3767 if (!cmdlogname[cmdindex])
3769 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3771 cmdlogname[cmdindex] = temp;
3779 char description[32*64], temp[64];
3781 strlcpy (description, "packet dump: ", sizeof(description));
3785 count = cmdcount - i;
3789 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3790 strlcat (description, temp, sizeof (description));
3795 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3796 Con_Print(description);
3797 Host_Error ("CL_ParseServerMessage: Illegible server message");
3802 if (cls.signon < SIGNONS)
3803 Con_Print("<-- server to client keepalive\n");
3807 CL_NetworkTimeReceived(MSG_ReadFloat());
3810 case svc_clientdata:
3811 CL_ParseClientdata();
3815 i = MSG_ReadLong ();
3816 protocol = Protocol_EnumForNumber(i);
3817 if (protocol == PROTOCOL_UNKNOWN)
3818 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3819 // hack for unmarked Nehahra movie demos which had a custom protocol
3820 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3821 protocol = PROTOCOL_NEHAHRAMOVIE;
3822 cls.protocol = protocol;
3825 case svc_disconnect:
3826 Con_Printf ("Server disconnected\n");
3827 if (cls.demonum != -1)
3834 temp = MSG_ReadString();
3835 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3836 CSQC_AddPrintText(temp); //[515]: csqc
3839 case svc_centerprint:
3840 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3844 temp = MSG_ReadString();
3845 /* if(utf8_enable.integer)
3848 // we can safely strip and even
3849 // interpret these in utf8 mode
3851 else */ switch(cls.protocol)
3853 case PROTOCOL_QUAKE:
3854 case PROTOCOL_QUAKEDP:
3855 // maybe add other protocols if
3856 // so desired, but not DP7
3859 case PROTOCOL_DARKPLACES7:
3861 // ProQuake does not support
3868 // skip over ProQuake messages,
3869 // TODO actually interpret them
3870 // (they are sbar team score
3871 // updates), see proquake cl_parse.c
3875 while(*temp >= 0x01 && *temp <= 0x1F)
3879 CL_VM_Parse_StuffCmd(temp); //[515]: csqc
3886 case svc_serverinfo:
3887 CL_ParseServerInfo ();
3891 for (i=0 ; i<3 ; i++)
3892 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3893 if (!cls.demoplayback)
3895 cl.fixangle[0] = true;
3896 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3897 // disable interpolation if this is new
3898 if (!cl.fixangle[1])
3899 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3904 cl.viewentity = (unsigned short)MSG_ReadShort ();
3905 if (cl.viewentity >= MAX_EDICTS)
3906 Host_Error("svc_setview >= MAX_EDICTS");
3907 if (cl.viewentity >= cl.max_entities)
3908 CL_ExpandEntities(cl.viewentity);
3909 // LordHavoc: assume first setview recieved is the real player entity
3910 if (!cl.realplayerentity)
3911 cl.realplayerentity = cl.viewentity;
3912 // update cl.playerentity to this one if it is a valid player
3913 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3914 cl.playerentity = cl.viewentity;
3917 case svc_lightstyle:
3918 i = MSG_ReadByte ();
3919 if (i >= cl.max_lightstyle)
3921 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3924 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3925 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3926 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3930 CL_ParseStartSoundPacket(false);
3934 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3936 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3937 CL_ParseStartSoundPacket(true);
3941 int i = (unsigned short)MSG_ReadShort();
3942 char *s = MSG_ReadString();
3945 if (i >= 1 && i < MAX_MODELS)
3947 dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3949 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3950 cl.model_precache[i] = model;
3953 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3958 if (i >= 1 && i < MAX_SOUNDS)
3960 sfx_t *sfx = S_PrecacheSound (s, true, true);
3961 if (!sfx && snd_initialized.integer)
3962 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3963 cl.sound_precache[i] = sfx;
3966 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3972 i = (unsigned short) MSG_ReadShort();
3973 S_StopSound(i>>3, i&7);
3976 case svc_updatename:
3977 i = MSG_ReadByte ();
3978 if (i >= cl.maxclients)
3979 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3980 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3983 case svc_updatefrags:
3984 i = MSG_ReadByte ();
3985 if (i >= cl.maxclients)
3986 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3987 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3990 case svc_updatecolors:
3991 i = MSG_ReadByte ();
3992 if (i >= cl.maxclients)
3993 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3994 cl.scores[i].colors = MSG_ReadByte ();
3998 CL_ParseParticleEffect ();
4009 case svc_spawnbaseline:
4010 i = (unsigned short) MSG_ReadShort ();
4011 if (i < 0 || i >= MAX_EDICTS)
4012 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4013 if (i >= cl.max_entities)
4014 CL_ExpandEntities(i);
4015 CL_ParseBaseline (cl.entities + i, false);
4017 case svc_spawnbaseline2:
4018 i = (unsigned short) MSG_ReadShort ();
4019 if (i < 0 || i >= MAX_EDICTS)
4020 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4021 if (i >= cl.max_entities)
4022 CL_ExpandEntities(i);
4023 CL_ParseBaseline (cl.entities + i, true);
4025 case svc_spawnstatic:
4026 CL_ParseStatic (false);
4028 case svc_spawnstatic2:
4029 CL_ParseStatic (true);
4031 case svc_temp_entity:
4032 if(!CL_VM_Parse_TempEntity())
4033 CL_ParseTempEntity ();
4037 cl.paused = MSG_ReadByte () != 0;
4042 S_PauseGameSounds (cl.paused);
4046 i = MSG_ReadByte ();
4047 // LordHavoc: it's rude to kick off the client if they missed the
4048 // reconnect somehow, so allow signon 1 even if at signon 1
4049 if (i <= cls.signon && i != 1)
4050 Host_Error ("Received signon %i when at %i", i, cls.signon);
4055 case svc_killedmonster:
4056 cl.stats[STAT_MONSTERS]++;
4059 case svc_foundsecret:
4060 cl.stats[STAT_SECRETS]++;
4063 case svc_updatestat:
4064 i = MSG_ReadByte ();
4065 if (i < 0 || i >= MAX_CL_STATS)
4066 Host_Error ("svc_updatestat: %i is invalid", i);
4067 cl.stats[i] = MSG_ReadLong ();
4070 case svc_updatestatubyte:
4071 i = MSG_ReadByte ();
4072 if (i < 0 || i >= MAX_CL_STATS)
4073 Host_Error ("svc_updatestat: %i is invalid", i);
4074 cl.stats[i] = MSG_ReadByte ();
4077 case svc_spawnstaticsound:
4078 CL_ParseStaticSound (false);
4081 case svc_spawnstaticsound2:
4082 CL_ParseStaticSound (true);
4086 cl.cdtrack = MSG_ReadByte ();
4087 cl.looptrack = MSG_ReadByte ();
4088 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4089 CDAudio_Play ((unsigned char)cls.forcetrack, true);
4091 CDAudio_Play ((unsigned char)cl.cdtrack, true);
4094 case svc_intermission:
4095 if(!cl.intermission)
4096 cl.completed_time = cl.time;
4097 cl.intermission = 1;
4098 CL_VM_UpdateIntermissionState(cl.intermission);
4102 if(!cl.intermission)
4103 cl.completed_time = cl.time;
4104 cl.intermission = 2;
4105 CL_VM_UpdateIntermissionState(cl.intermission);
4106 SCR_CenterPrint(MSG_ReadString ());
4110 if(!cl.intermission)
4111 cl.completed_time = cl.time;
4112 cl.intermission = 3;
4113 CL_VM_UpdateIntermissionState(cl.intermission);
4114 SCR_CenterPrint(MSG_ReadString ());
4117 case svc_sellscreen:
4118 Cmd_ExecuteString ("help", src_command);
4121 if (gamemode == GAME_TENEBRAE)
4123 // repeating particle effect
4124 MSG_ReadCoord(cls.protocol);
4125 MSG_ReadCoord(cls.protocol);
4126 MSG_ReadCoord(cls.protocol);
4127 MSG_ReadCoord(cls.protocol);
4128 MSG_ReadCoord(cls.protocol);
4129 MSG_ReadCoord(cls.protocol);
4130 (void) MSG_ReadByte();
4136 SHOWLMP_decodehide();
4139 if (gamemode == GAME_TENEBRAE)
4142 MSG_ReadCoord(cls.protocol);
4143 MSG_ReadCoord(cls.protocol);
4144 MSG_ReadCoord(cls.protocol);
4145 (void) MSG_ReadByte();
4149 SHOWLMP_decodeshow();
4152 R_SetSkyBox(MSG_ReadString());
4155 if (cls.signon == SIGNONS - 1)
4157 // first update is the final signon stage
4158 cls.signon = SIGNONS;
4161 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4162 EntityFrame_CL_ReadFrame();
4163 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4164 EntityFrame4_CL_ReadFrame();
4166 EntityFrame5_CL_ReadFrame();
4168 case svc_csqcentities:
4169 CSQC_ReadEntities();
4171 case svc_downloaddata:
4174 case svc_trailparticles:
4175 CL_ParseTrailParticles();
4177 case svc_pointparticles:
4178 CL_ParsePointParticles();
4180 case svc_pointparticles1:
4181 CL_ParsePointParticles1();
4184 // R_TimeReport(svc_strings[cmd]);
4188 if (cls.signon == SIGNONS)
4189 CL_UpdateItemsAndWeapon();
4190 // R_TimeReport("UpdateItems");
4192 EntityFrameQuake_ISeeDeadEntities();
4193 // R_TimeReport("ISeeDeadEntities");
4195 CL_UpdateMoveVars();
4196 // R_TimeReport("UpdateMoveVars");
4198 parsingerror = false;
4200 // LordHavoc: this was at the start of the function before cl_autodemo was
4202 if (cls.demorecording)
4204 CL_WriteDemoMessage (&net_message);
4205 // R_TimeReport("WriteDemo");
4209 void CL_Parse_DumpPacket(void)
4213 Con_Print("Packet dump:\n");
4214 SZ_HexDumpToConsole(&net_message);
4215 parsingerror = false;
4218 void CL_Parse_ErrorCleanUp(void)
4220 CL_StopDownload(0, 0);
4224 void CL_Parse_Init(void)
4226 Cvar_RegisterVariable(&cl_worldmessage);
4227 Cvar_RegisterVariable(&cl_worldname);
4228 Cvar_RegisterVariable(&cl_worldnamenoextension);
4229 Cvar_RegisterVariable(&cl_worldbasename);
4231 Cvar_RegisterVariable(&developer_networkentities);
4232 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4234 Cvar_RegisterVariable(&cl_sound_wizardhit);
4235 Cvar_RegisterVariable(&cl_sound_hknighthit);
4236 Cvar_RegisterVariable(&cl_sound_tink1);
4237 Cvar_RegisterVariable(&cl_sound_ric1);
4238 Cvar_RegisterVariable(&cl_sound_ric2);
4239 Cvar_RegisterVariable(&cl_sound_ric3);
4240 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4241 Cvar_RegisterVariable(&cl_sound_r_exp3);
4243 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4245 // server extension cvars set by commands issued from the server during connect
4246 Cvar_RegisterVariable(&cl_serverextension_download);
4248 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4249 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4250 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4251 Cvar_RegisterVariable(&cl_iplog_name);
4252 Cvar_RegisterVariable(&cl_readpicture_force);
4254 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4255 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4256 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4257 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4258 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4259 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4260 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4261 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4262 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4265 void CL_Parse_Shutdown(void)