2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
99 char *qw_svc_strings[128] =
103 "qw_svc_disconnect", // 2
104 "qw_svc_updatestat", // 3 // [byte] [byte]
106 "qw_svc_setview", // 5 // [short] entity number
107 "qw_svc_sound", // 6 // <see code>
109 "qw_svc_print", // 8 // [byte] id [string] null terminated string
110 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
111 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
112 "qw_svc_serverdata", // 11 // [long] protocol ...
113 "qw_svc_lightstyle", // 12 // [byte] [string]
115 "qw_svc_updatefrags", // 14 // [byte] [short]
117 "qw_svc_stopsound", // 16 // <see code>
120 "qw_svc_damage", // 19
121 "qw_svc_spawnstatic", // 20
123 "qw_svc_spawnbaseline", // 22
124 "qw_svc_temp_entity", // 23 // variable
125 "qw_svc_setpause", // 24 // [byte] on / off
127 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
128 "qw_svc_killedmonster", // 27
129 "qw_svc_foundsecret", // 28
130 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
131 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
132 "qw_svc_finale", // 31 // [string] text
133 "qw_svc_cdtrack", // 32 // [byte] track
134 "qw_svc_sellscreen", // 33
135 "qw_svc_smallkick", // 34 // set client punchangle to 2
136 "qw_svc_bigkick", // 35 // set client punchangle to 4
137 "qw_svc_updateping", // 36 // [byte] [short]
138 "qw_svc_updateentertime", // 37 // [byte] [float]
139 "qw_svc_updatestatlong", // 38 // [byte] [long]
140 "qw_svc_muzzleflash", // 39 // [short] entity
141 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
142 "qw_svc_download", // 41 // [short] size [size bytes]
143 "qw_svc_playerinfo", // 42 // variable
144 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
145 "qw_svc_chokecount", // 44 // [byte] packets choked
146 "qw_svc_modellist", // 45 // [strings]
147 "qw_svc_soundlist", // 46 // [strings]
148 "qw_svc_packetentities", // 47 // [...]
149 "qw_svc_deltapacketentities", // 48 // [...]
150 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
151 "qw_svc_entgravity", // 50 // gravity change, for prediction
152 "qw_svc_setinfo", // 51 // setinfo on a client
153 "qw_svc_serverinfo", // 52 // serverinfo
154 "qw_svc_updatepl", // 53 // [byte] [byte]
157 //=============================================================================
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 #define RIC_GUNSHOT 1
169 #define RIC_GUNSHOTQUAD 2
170 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
171 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
172 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
173 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
174 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
175 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "4", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3"};
176 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
177 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
179 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
180 static void QW_CL_RequestNextDownload(void);
181 static void QW_CL_NextUpload(void);
182 void QW_CL_StartUpload(unsigned char *data, int size);
183 //static qboolean QW_CL_IsUploading(void);
184 static void QW_CL_StopUpload(void);
188 CL_ParseStartSoundPacket
191 void CL_ParseStartSoundPacket(int largesoundindex)
200 if (cls.protocol == PROTOCOL_QUAKEWORLD)
202 channel = MSG_ReadShort();
204 if (channel & (1<<15))
205 volume = MSG_ReadByte ();
207 volume = DEFAULT_SOUND_PACKET_VOLUME;
209 if (channel & (1<<14))
210 attenuation = MSG_ReadByte () / 64.0;
212 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
214 ent = (channel>>3)&1023;
217 sound_num = MSG_ReadByte ();
221 field_mask = MSG_ReadByte();
223 if (field_mask & SND_VOLUME)
224 volume = MSG_ReadByte ();
226 volume = DEFAULT_SOUND_PACKET_VOLUME;
228 if (field_mask & SND_ATTENUATION)
229 attenuation = MSG_ReadByte () / 64.0;
231 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
233 if (field_mask & SND_LARGEENTITY)
235 ent = (unsigned short) MSG_ReadShort ();
236 channel = MSG_ReadByte ();
240 channel = (unsigned short) MSG_ReadShort ();
245 if (largesoundindex || field_mask & SND_LARGESOUND)
246 sound_num = (unsigned short) MSG_ReadShort ();
248 sound_num = MSG_ReadByte ();
251 MSG_ReadVector(pos, cls.protocol);
253 if (sound_num >= MAX_SOUNDS)
255 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
259 if (ent >= MAX_EDICTS)
261 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
265 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
272 When the client is taking a long time to load stuff, send keepalive messages
273 so the server doesn't disconnect.
277 static unsigned char olddata[NET_MAXMESSAGE];
278 void CL_KeepaliveMessage (qboolean readmessages)
281 static double nextmsg = -1;
286 // no need if server is local and definitely not if this is a demo
287 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
292 // read messages from server, should just be nops
293 oldreadcount = msg_readcount;
294 oldbadread = msg_badread;
296 memcpy(olddata, net_message.data, net_message.cursize);
298 NetConn_ClientFrame();
300 msg_readcount = oldreadcount;
301 msg_badread = oldbadread;
303 memcpy(net_message.data, olddata, net_message.cursize);
306 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
309 unsigned char buf[4];
312 // LordHavoc: must use unreliable because reliable could kill the sigon message!
313 Con_Print("--> client to server keepalive\n");
314 memset(&msg, 0, sizeof(msg));
316 msg.maxsize = sizeof(buf);
317 MSG_WriteChar(&msg, clc_nop);
318 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000);
322 void CL_ParseEntityLump(char *entdata)
325 char key[128], value[MAX_INPUTLINE];
326 FOG_clear(); // LordHavoc: no fog until set
327 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
328 R_SetSkyBox(cl.worldmodel->brush.skybox);
332 if (!COM_ParseToken_Simple(&data, false))
334 if (com_token[0] != '{')
338 if (!COM_ParseToken_Simple(&data, false))
340 if (com_token[0] == '}')
341 break; // end of worldspawn
342 if (com_token[0] == '_')
343 strlcpy (key, com_token + 1, sizeof (key));
345 strlcpy (key, com_token, sizeof (key));
346 while (key[strlen(key)-1] == ' ') // remove trailing spaces
347 key[strlen(key)-1] = 0;
348 if (!COM_ParseToken_Simple(&data, false))
350 strlcpy (value, com_token, sizeof (value));
351 if (!strcmp("sky", key))
353 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
355 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
357 else if (!strcmp("fog", key))
358 sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
359 else if (!strcmp("fog_density", key))
360 r_refdef.fog_density = atof(value);
361 else if (!strcmp("fog_red", key))
362 r_refdef.fog_red = atof(value);
363 else if (!strcmp("fog_green", key))
364 r_refdef.fog_green = atof(value);
365 else if (!strcmp("fog_blue", key))
366 r_refdef.fog_blue = atof(value);
370 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
374 // see if the file already exists
375 file = FS_Open(filename, "rb", true, false);
382 // download messages in a demo would be bad
383 if (cls.demorecording)
385 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
389 // don't try to download when playing a demo
393 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
394 Con_Printf("Downloading %s\n", filename);
396 if (!cls.qw_downloadmemory)
398 cls.qw_downloadmemory = NULL;
399 cls.qw_downloadmemorycursize = 0;
400 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
403 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
404 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
406 cls.qw_downloadnumber++;
407 cls.qw_downloadpercent = 0;
408 cls.qw_downloadmemorycursize = 0;
413 extern void CL_Locs_Reload_f(void);
414 static void QW_CL_ProcessUserInfo(int slot);
415 static void QW_CL_RequestNextDownload(void)
419 // clear name of file that just finished
420 cls.qw_downloadname[0] = 0;
422 switch (cls.qw_downloadtype)
427 if (cls.qw_downloadnumber == 0)
428 Con_Printf("Checking skins...\n");
429 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
431 if (!cl.scores[cls.qw_downloadnumber].name[0])
433 // check if we need to download the file, and return if so
434 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
438 cls.qw_downloadtype = dl_none;
440 // load any newly downloaded skins
441 for (i = 0;i < cl.maxclients;i++)
442 QW_CL_ProcessUserInfo(i);
444 // if we're still in signon stages, request the next one
445 if (cls.signon != SIGNONS)
447 cls.signon = SIGNONS-1;
448 // we'll go to SIGNONS when the first entity update is received
449 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
450 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
454 if (cls.qw_downloadnumber == 0)
456 Con_Printf("Checking models...\n");
457 cls.qw_downloadnumber = 1;
460 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
463 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
465 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
466 cl.qw_modelindex_spike = cls.qw_downloadnumber;
467 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
468 cl.qw_modelindex_player = cls.qw_downloadnumber;
469 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
470 cl.qw_modelindex_flag = cls.qw_downloadnumber;
471 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
472 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
473 // check if we need to download the file, and return if so
474 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
478 cls.qw_downloadtype = dl_none;
480 // touch all of the precached models that are still loaded so we can free
481 // anything that isn't needed
484 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
485 Mod_FindName(cl.model_name[i]);
486 // precache any models used by the client (this also marks them used)
487 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
488 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
489 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
490 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
493 // now we try to load everything that is new
496 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
497 if (cl.model_precache[1]->Draw == NULL)
498 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
501 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
502 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
503 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
505 // check memory integrity
506 Mem_CheckSentinelsGlobal();
508 // now that we have a world model, set up the world entity, renderer
510 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
511 CL_UpdateRenderEntity(&cl.entities[0].render);
516 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
518 // add pmodel/emodel CRCs to userinfo
519 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
520 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
522 // done checking sounds and models, send a prespawn command now
523 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
524 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
526 if (cls.qw_downloadmemory)
528 Mem_Free(cls.qw_downloadmemory);
529 cls.qw_downloadmemory = NULL;
533 cl.loadfinished = true;
536 if (cls.qw_downloadnumber == 0)
538 Con_Printf("Checking sounds...\n");
539 cls.qw_downloadnumber = 1;
542 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
544 // check if we need to download the file, and return if so
545 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
549 cls.qw_downloadtype = dl_none;
551 // load new sounds and unload old ones
552 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
553 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
555 // precache any sounds used by the client
556 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
557 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
558 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
559 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
560 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
561 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
562 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
565 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
567 // Don't lock the sfx here, S_ServerSounds already did that
568 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
571 // check memory integrity
572 Mem_CheckSentinelsGlobal();
574 // done with sound downloads, next we check models
575 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
576 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
580 Con_Printf("Unknown download type.\n");
584 static void QW_CL_ParseDownload(void)
586 int size = (signed short)MSG_ReadShort();
587 int percent = MSG_ReadByte();
589 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
591 // skip the download fragment if playing a demo
595 msg_readcount += size;
601 Con_Printf("File not found.\n");
602 QW_CL_RequestNextDownload();
606 if (msg_readcount + (unsigned short)size > net_message.cursize)
607 Host_Error("corrupt download message\n");
609 // make sure the buffer is big enough to include this new fragment
610 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
613 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
614 cls.qw_downloadmemorymaxsize *= 2;
615 old = cls.qw_downloadmemory;
616 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
619 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
624 // read the fragment out of the packet
625 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
626 cls.qw_downloadmemorycursize += size;
627 cls.qw_downloadspeedcount += size;
629 cls.qw_downloadpercent = percent;
633 // request next fragment
634 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
635 MSG_WriteString(&cls.netcon->message, "nextdl");
640 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
642 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
644 cls.qw_downloadpercent = 0;
646 // start downloading the next file (or join the game)
647 QW_CL_RequestNextDownload();
651 static void QW_CL_ParseModelList(void)
654 int nummodels = MSG_ReadByte();
657 // parse model precache list
660 str = MSG_ReadString();
664 if (nummodels==MAX_MODELS)
665 Host_Error("Server sent too many model precaches");
666 if (strlen(str) >= MAX_QPATH)
667 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
668 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
674 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
675 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
680 cls.qw_downloadnumber = 0;
681 cls.qw_downloadtype = dl_model;
682 QW_CL_RequestNextDownload();
685 static void QW_CL_ParseSoundList(void)
688 int numsounds = MSG_ReadByte();
691 // parse sound precache list
694 str = MSG_ReadString();
698 if (numsounds==MAX_SOUNDS)
699 Host_Error("Server sent too many sound precaches");
700 if (strlen(str) >= MAX_QPATH)
701 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
702 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
709 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
710 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
715 cls.qw_downloadnumber = 0;
716 cls.qw_downloadtype = dl_sound;
717 QW_CL_RequestNextDownload();
720 static void QW_CL_Skins_f(void)
722 cls.qw_downloadnumber = 0;
723 cls.qw_downloadtype = dl_skin;
724 QW_CL_RequestNextDownload();
727 static void QW_CL_Changing_f(void)
729 if (cls.qw_downloadmemory) // don't change when downloading
734 cls.signon = 1; // not active anymore, but not disconnected
735 Con_Printf("\nChanging map...\n");
738 void QW_CL_NextUpload(void)
740 int r, percent, size;
742 if (!cls.qw_uploaddata)
745 r = cls.qw_uploadsize - cls.qw_uploadpos;
748 size = min(1, cls.qw_uploadsize);
749 percent = (cls.qw_uploadpos+r)*100/size;
751 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
752 MSG_WriteShort(&cls.netcon->message, r);
753 MSG_WriteByte(&cls.netcon->message, percent);
754 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
756 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
758 cls.qw_uploadpos += r;
760 if (cls.qw_uploadpos < cls.qw_uploadsize)
763 Con_Printf("Upload completed\n");
768 void QW_CL_StartUpload(unsigned char *data, int size)
770 // do nothing in demos or if not connected
774 // abort existing upload if in progress
777 Con_DPrintf("Starting upload of %d bytes...\n", size);
779 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
780 memcpy(cls.qw_uploaddata, data, size);
781 cls.qw_uploadsize = size;
782 cls.qw_uploadpos = 0;
788 qboolean QW_CL_IsUploading(void)
790 return cls.qw_uploaddata != NULL;
794 void QW_CL_StopUpload(void)
796 if (cls.qw_uploaddata)
797 Mem_Free(cls.qw_uploaddata);
798 cls.qw_uploaddata = NULL;
799 cls.qw_uploadsize = 0;
800 cls.qw_uploadpos = 0;
803 static void QW_CL_ProcessUserInfo(int slot)
805 int topcolor, bottomcolor;
807 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
808 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
809 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
810 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
811 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
812 cl.scores[slot].qw_spectator = temp[0] != 0;
813 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
814 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
815 if (!cl.scores[slot].qw_skin[0])
816 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
820 static void QW_CL_UpdateUserInfo(void)
823 slot = MSG_ReadByte();
824 if (slot >= cl.maxclients)
826 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
831 cl.scores[slot].qw_userid = MSG_ReadLong();
832 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
834 QW_CL_ProcessUserInfo(slot);
837 static void QW_CL_SetInfo(void)
842 slot = MSG_ReadByte();
843 strlcpy(key, MSG_ReadString(), sizeof(key));
844 strlcpy(value, MSG_ReadString(), sizeof(value));
845 if (slot >= cl.maxclients)
847 Con_Printf("svc_setinfo >= cl.maxclients\n");
850 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
852 QW_CL_ProcessUserInfo(slot);
855 static void QW_CL_ServerInfo(void)
860 strlcpy(key, MSG_ReadString(), sizeof(key));
861 strlcpy(value, MSG_ReadString(), sizeof(value));
862 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
863 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
864 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
865 cl.qw_teamplay = atoi(temp);
868 static void QW_CL_ParseNails(void)
871 int numnails = MSG_ReadByte();
873 unsigned char bits[6];
874 for (i = 0;i < numnails;i++)
876 for (j = 0;j < 6;j++)
877 bits[j] = MSG_ReadByte();
878 if (cl.qw_num_nails > 255)
880 v = cl.qw_nails[cl.qw_num_nails++];
881 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
882 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
883 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
884 v[3] = -360*(bits[4]>>4)/16;
885 v[4] = 360*bits[5]/256;
890 static void CL_UpdateItemsAndWeapon(void)
893 // check for important changes
896 if (cl.olditems != cl.stats[STAT_ITEMS])
897 for (j = 0;j < 32;j++)
898 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
899 cl.item_gettime[j] = cl.time;
900 cl.olditems = cl.stats[STAT_ITEMS];
902 // GAME_NEXUIZ hud needs weapon change time
903 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
904 cl.weapontime = cl.time;
905 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
908 void CL_BeginDownloads(qboolean aborteddownload)
910 // quakeworld works differently
911 if (cls.protocol == PROTOCOL_QUAKEWORLD)
914 // this would be a good place to do curl downloads
915 if(Curl_Have_forthismap())
917 Curl_Register_predownload(); // come back later
922 // curl is done, so let's start with the business
925 // if already downloading something from the previous level, don't stop it
926 if (cls.qw_downloadname[0])
932 cl.downloadcsqc = false;
935 && csqc_progname.string
936 && csqc_progname.string[0]
937 && csqc_progcrc.integer >= 0
938 && cl_serverextension_download.integer
939 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
940 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
941 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
944 if (cl.loadmodel_current < cl.loadmodel_total)
948 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
950 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
952 if (cls.signon < SIGNONS)
953 CL_KeepaliveMessage(true);
954 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
955 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
957 // we now have the worldmodel so we can set up the game world
958 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
959 CL_UpdateRenderEntity(&cl.entities[0].render);
962 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
963 // check memory integrity
964 Mem_CheckSentinelsGlobal();
965 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
967 cl.loadfinished = true;
968 // now issue the spawn to move on to signon 2 like normal
970 Cmd_ForwardStringToServer("prespawn");
975 // finished loading models
978 if (cl.loadsound_current < cl.loadsound_total)
982 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
984 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
986 if (cls.signon < SIGNONS)
987 CL_KeepaliveMessage(true);
988 // Don't lock the sfx here, S_ServerSounds already did that
989 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
992 // finished loading sounds
995 // note: the reason these loops skip already-loaded things is that it
996 // enables this command to be issued during the game if desired
998 if (cl.downloadmodel_current < cl.loadmodel_total)
1002 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1004 if (aborteddownload)
1006 if (cl.downloadmodel_current == 1)
1008 // the worldmodel failed, but we need to set up anyway
1009 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1010 CL_UpdateRenderEntity(&cl.entities[0].render);
1013 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1014 // check memory integrity
1015 Mem_CheckSentinelsGlobal();
1016 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1018 cl.loadfinished = true;
1019 // now issue the spawn to move on to signon 2 like normal
1021 Cmd_ForwardStringToServer("prespawn");
1024 aborteddownload = false;
1027 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1029 if (cls.signon < SIGNONS)
1030 CL_KeepaliveMessage(true);
1031 if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1033 if (cl.downloadmodel_current == 1)
1034 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1036 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1037 // regarding the * check: don't try to download submodels
1038 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1040 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1041 // we'll try loading again when the download finishes
1045 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1046 if (cl.downloadmodel_current == 1)
1048 // we now have the worldmodel so we can set up the game world
1049 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1050 CL_UpdateRenderEntity(&cl.entities[0].render);
1053 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1054 // check memory integrity
1055 Mem_CheckSentinelsGlobal();
1056 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1058 cl.loadfinished = true;
1059 // now issue the spawn to move on to signon 2 like normal
1061 Cmd_ForwardStringToServer("prespawn");
1066 // finished loading models
1069 if (cl.downloadsound_current < cl.loadsound_total)
1073 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1075 char soundname[MAX_QPATH];
1076 if (aborteddownload)
1078 aborteddownload = false;
1081 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1083 if (cls.signon < SIGNONS)
1084 CL_KeepaliveMessage(true);
1085 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1086 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1088 Con_Printf("Sound %s not found\n", soundname);
1089 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1091 Cmd_ForwardStringToServer(va("download %s", soundname));
1092 // we'll try loading again when the download finishes
1096 // Don't lock the sfx here, S_ServerSounds already did that
1097 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1100 // finished loading sounds
1103 if (!cl.loadfinished)
1105 cl.loadfinished = true;
1107 // check memory integrity
1108 Mem_CheckSentinelsGlobal();
1110 // now issue the spawn to move on to signon 2 like normal
1112 Cmd_ForwardStringToServer("prespawn");
1116 void CL_BeginDownloads_f(void)
1118 // prevent cl_begindownloads from being issued multiple times in one match
1119 // to prevent accidentally cancelled downloads
1121 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1123 CL_BeginDownloads(false);
1126 void CL_StopDownload(int size, int crc)
1128 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1131 size_t existingsize;
1132 const char *extension;
1135 // save to disk only if we don't already have it
1136 // (this is mainly for playing back demos)
1137 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1140 if ((int)existingsize != size || existingcrc != crc)
1142 // we have a mismatching file, pick another name for it
1143 char name[MAX_QPATH*2];
1144 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1145 if (!FS_FileExists(name))
1147 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1148 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1154 // we either don't have it or have a mismatching file...
1155 // so it's time to accept the file
1156 // but if we already have a mismatching file we need to rename
1157 // this new one, and if we already have this file in renamed form,
1159 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1160 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1161 extension = FS_FileExtension(cls.qw_downloadname);
1162 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1167 if (cls.qw_downloadmemory)
1168 Mem_Free(cls.qw_downloadmemory);
1169 cls.qw_downloadmemory = NULL;
1170 cls.qw_downloadname[0] = 0;
1171 cls.qw_downloadmemorymaxsize = 0;
1172 cls.qw_downloadmemorycursize = 0;
1173 cls.qw_downloadpercent = 0;
1176 void CL_ParseDownload(void)
1179 unsigned char data[65536];
1180 start = MSG_ReadLong();
1181 size = (unsigned short)MSG_ReadShort();
1183 // record the start/size information to ack in the next input packet
1184 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1186 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1188 cls.dp_downloadack[i].start = start;
1189 cls.dp_downloadack[i].size = size;
1194 MSG_ReadBytes(size, data);
1196 if (!cls.qw_downloadname[0])
1199 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1203 if (start + size > cls.qw_downloadmemorymaxsize)
1204 Host_Error("corrupt download message\n");
1206 // only advance cursize if the data is at the expected position
1207 // (gaps are unacceptable)
1208 memcpy(cls.qw_downloadmemory + start, data, size);
1209 cls.qw_downloadmemorycursize = start + size;
1210 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1211 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1212 cls.qw_downloadspeedcount += size;
1215 void CL_DownloadBegin_f(void)
1217 int size = atoi(Cmd_Argv(1));
1219 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1221 Con_Printf("cl_downloadbegin: received bogus information\n");
1222 CL_StopDownload(0, 0);
1226 if (cls.qw_downloadname[0])
1227 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1229 CL_StopDownload(0, 0);
1231 // we're really beginning a download now, so initialize stuff
1232 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1233 cls.qw_downloadmemorymaxsize = size;
1234 cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1235 cls.qw_downloadnumber++;
1237 Cmd_ForwardStringToServer("sv_startdownload");
1240 void CL_StopDownload_f(void)
1242 if (cls.qw_downloadname[0])
1244 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1245 CL_StopDownload(0, 0);
1247 CL_BeginDownloads(true);
1250 void CL_DownloadFinished_f(void)
1254 Con_Printf("Malformed cl_downloadfinished command\n");
1257 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1258 CL_BeginDownloads(false);
1261 static void CL_SendPlayerInfo(void)
1263 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1264 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1266 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1267 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1269 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1270 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1272 if (cl_pmodel.integer)
1274 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1275 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1277 if (*cl_playermodel.string)
1279 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1280 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1282 if (*cl_playerskin.string)
1284 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1285 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1290 =====================
1293 An svc_signonnum has been received, perform a client side setup
1294 =====================
1296 static void CL_SignonReply (void)
1298 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1305 // send player info before we begin downloads
1306 // (so that the server can see the player name while downloading)
1307 CL_SendPlayerInfo();
1309 // execute cl_begindownloads next frame
1310 // (after any commands added by svc_stufftext have been executed)
1311 // when done with downloads the "prespawn" will be sent
1312 Cbuf_AddText("\ncl_begindownloads\n");
1314 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1315 //MSG_WriteString (&cls.netcon->message, "prespawn");
1317 else // playing a demo... make sure loading occurs as soon as possible
1318 CL_BeginDownloads(false);
1324 // LordHavoc: quake sent the player info here but due to downloads
1325 // it is sent earlier instead
1326 // CL_SendPlayerInfo();
1328 // LordHavoc: changed to begin a loading stage and issue this when done
1329 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1330 MSG_WriteString (&cls.netcon->message, "spawn");
1337 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1338 MSG_WriteString (&cls.netcon->message, "begin");
1353 void CL_ParseServerInfo (void)
1357 protocolversion_t protocol;
1358 int nummodels, numsounds;
1360 Con_DPrint("Serverinfo packet received.\n");
1362 // if server is active, we already began a loading plaque
1364 SCR_BeginLoadingPlaque();
1366 // check memory integrity
1367 Mem_CheckSentinelsGlobal();
1369 // clear cl_serverextension cvars
1370 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1373 // wipe the client_state_t struct
1377 // parse protocol version number
1378 i = MSG_ReadLong ();
1379 protocol = Protocol_EnumForNumber(i);
1380 if (protocol == PROTOCOL_UNKNOWN)
1382 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1385 // hack for unmarked Nehahra movie demos which had a custom protocol
1386 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1387 protocol = PROTOCOL_NEHAHRAMOVIE;
1388 cls.protocol = protocol;
1389 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1391 cl.num_entities = 1;
1393 if (protocol == PROTOCOL_QUAKEWORLD)
1395 char gamedir[1][MAX_QPATH];
1397 cl.qw_servercount = MSG_ReadLong();
1399 str = MSG_ReadString();
1400 Con_Printf("server gamedir is %s\n", str);
1401 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1403 // change gamedir if needed
1404 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1405 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1407 cl.gametype = GAME_DEATHMATCH;
1410 // parse player number
1412 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1413 //cl.qw_spectator = (i & 128) != 0;
1414 cl.playerentity = cl.viewentity = (i & 127) + 1;
1415 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1417 // get the full level name
1418 str = MSG_ReadString ();
1419 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1421 // get the movevars that are defined in the qw protocol
1422 cl.movevars_gravity = MSG_ReadFloat();
1423 cl.movevars_stopspeed = MSG_ReadFloat();
1424 cl.movevars_maxspeed = MSG_ReadFloat();
1425 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1426 cl.movevars_accelerate = MSG_ReadFloat();
1427 cl.movevars_airaccelerate = MSG_ReadFloat();
1428 cl.movevars_wateraccelerate = MSG_ReadFloat();
1429 cl.movevars_friction = MSG_ReadFloat();
1430 cl.movevars_waterfriction = MSG_ReadFloat();
1431 cl.movevars_entgravity = MSG_ReadFloat();
1433 // other movevars not in the protocol...
1434 cl.movevars_wallfriction = 0;
1435 cl.movevars_timescale = 1;
1436 cl.movevars_jumpvelocity = 270;
1437 cl.movevars_edgefriction = 2;
1438 cl.movevars_maxairspeed = 30;
1439 cl.movevars_stepheight = 18;
1440 cl.movevars_airaccel_qw = 1;
1441 cl.movevars_airaccel_sideways_friction = 0;
1443 // seperate the printfs so the server message can have a color
1444 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1446 // check memory integrity
1447 Mem_CheckSentinelsGlobal();
1451 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1452 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1455 cl.loadbegun = false;
1456 cl.loadfinished = false;
1458 cls.state = ca_connected;
1461 // note: on QW protocol we can't set up the gameworld until after
1462 // downloads finish...
1463 // (we don't even know the name of the map yet)
1468 cl.maxclients = MSG_ReadByte ();
1469 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1471 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1474 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1477 cl.gametype = MSG_ReadByte ();
1479 // parse signon message
1480 str = MSG_ReadString ();
1481 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1483 // seperate the printfs so the server message can have a color
1484 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1485 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1487 // check memory integrity
1488 Mem_CheckSentinelsGlobal();
1490 // parse model precache list
1491 for (nummodels=1 ; ; nummodels++)
1493 str = MSG_ReadString();
1496 if (nummodels==MAX_MODELS)
1497 Host_Error ("Server sent too many model precaches");
1498 if (strlen(str) >= MAX_QPATH)
1499 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1500 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1502 // parse sound precache list
1503 for (numsounds=1 ; ; numsounds++)
1505 str = MSG_ReadString();
1508 if (numsounds==MAX_SOUNDS)
1509 Host_Error("Server sent too many sound precaches");
1510 if (strlen(str) >= MAX_QPATH)
1511 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1512 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1515 // touch all of the precached models that are still loaded so we can free
1516 // anything that isn't needed
1519 for (i = 1;i < nummodels;i++)
1520 Mod_FindName(cl.model_name[i]);
1521 // precache any models used by the client (this also marks them used)
1522 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1523 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1524 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1525 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1528 // do the same for sounds
1529 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1530 S_ServerSounds (cl.sound_name, numsounds);
1532 // precache any sounds used by the client
1533 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1534 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1535 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1536 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1537 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1538 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1539 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1541 // now we try to load everything that is new
1542 cl.loadmodel_current = 1;
1543 cl.downloadmodel_current = 1;
1544 cl.loadmodel_total = nummodels;
1545 cl.loadsound_current = 1;
1546 cl.downloadsound_current = 1;
1547 cl.loadsound_total = numsounds;
1548 cl.downloadcsqc = true;
1549 cl.loadbegun = false;
1550 cl.loadfinished = false;
1553 // check memory integrity
1554 Mem_CheckSentinelsGlobal();
1556 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1557 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1559 char demofile[MAX_OSPATH];
1560 char levelname[MAX_QPATH];
1562 if (cls.demorecording)
1564 // finish the previous level's demo file
1568 // start a new demo file
1569 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1570 if (strrchr(levelname, '.'))
1571 *(strrchr(levelname, '.')) = 0;
1572 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1574 Con_Printf ("Auto-recording to %s.\n", demofile);
1576 cls.demofile = FS_Open (demofile, "wb", false, false);
1579 cls.forcetrack = -1;
1580 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1581 cls.demorecording = true;
1584 Con_Print ("ERROR: couldn't open.\n");
1588 void CL_ValidateState(entity_state_t *s)
1595 if (s->modelindex >= MAX_MODELS)
1596 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1598 // colormap is client index + 1
1599 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1601 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1605 model = cl.model_precache[s->modelindex];
1606 if (model && model->type && s->frame >= model->numframes)
1608 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1611 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1613 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1618 void CL_MoveLerpEntityStates(entity_t *ent)
1620 float odelta[3], adelta[3];
1621 CL_ValidateState(&ent->state_current);
1622 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1623 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1624 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1626 // reset all persistent stuff if this is a new entity
1627 ent->persistent.lerpdeltatime = 0;
1628 ent->persistent.lerpstarttime = cl.mtime[1];
1629 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1630 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1631 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1632 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1633 // reset animation interpolation as well
1634 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1635 ent->render.frame1time = ent->render.frame2time = cl.time;
1636 ent->render.framelerp = 1;
1637 // reset various persistent stuff
1638 ent->persistent.muzzleflash = 0;
1639 ent->persistent.trail_allowed = false;
1641 else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1643 // don't interpolate the move
1644 // (the fixangle[] check detects teleports, but not constant fixangles
1645 // such as when spectating)
1646 ent->persistent.lerpdeltatime = 0;
1647 ent->persistent.lerpstarttime = cl.mtime[1];
1648 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1649 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1650 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1651 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1652 ent->persistent.trail_allowed = false;
1654 else if (ent->state_current.flags & RENDER_STEP)
1656 // monster interpolation
1657 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1659 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1660 ent->persistent.lerpstarttime = cl.mtime[1];
1661 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1662 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1663 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1664 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1670 ent->persistent.lerpstarttime = ent->state_previous.time;
1671 // no lerp if it's singleplayer
1672 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1673 ent->persistent.lerpdeltatime = 0;
1675 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1676 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1677 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1678 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1679 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1681 // trigger muzzleflash effect if necessary
1682 if (ent->state_current.effects & EF_MUZZLEFLASH)
1683 ent->persistent.muzzleflash = 1;
1691 void CL_ParseBaseline (entity_t *ent, int large)
1695 ent->state_baseline = defaultstate;
1696 // FIXME: set ent->state_baseline.number?
1697 ent->state_baseline.active = true;
1700 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1701 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1705 ent->state_baseline.modelindex = MSG_ReadByte ();
1706 ent->state_baseline.frame = MSG_ReadByte ();
1708 ent->state_baseline.colormap = MSG_ReadByte();
1709 ent->state_baseline.skin = MSG_ReadByte();
1710 for (i = 0;i < 3;i++)
1712 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1713 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1715 ent->state_previous = ent->state_current = ent->state_baseline;
1723 Server information pertaining to this client only
1726 void CL_ParseClientdata (void)
1730 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1731 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1732 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1733 cl.mviewzoom[1] = cl.mviewzoom[0];
1735 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1737 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1738 cl.stats[STAT_ITEMS] = 0;
1739 cl.stats[STAT_VIEWZOOM] = 255;
1742 cl.mpunchangle[0][0] = 0;
1743 cl.mpunchangle[0][1] = 0;
1744 cl.mpunchangle[0][2] = 0;
1745 cl.mpunchvector[0][0] = 0;
1746 cl.mpunchvector[0][1] = 0;
1747 cl.mpunchvector[0][2] = 0;
1748 cl.mvelocity[0][0] = 0;
1749 cl.mvelocity[0][1] = 0;
1750 cl.mvelocity[0][2] = 0;
1751 cl.mviewzoom[0] = 1;
1753 bits = (unsigned short) MSG_ReadShort ();
1754 if (bits & SU_EXTEND1)
1755 bits |= (MSG_ReadByte() << 16);
1756 if (bits & SU_EXTEND2)
1757 bits |= (MSG_ReadByte() << 24);
1759 if (bits & SU_VIEWHEIGHT)
1760 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1762 if (bits & SU_IDEALPITCH)
1763 cl.idealpitch = MSG_ReadChar ();
1765 for (i = 0;i < 3;i++)
1767 if (bits & (SU_PUNCH1<<i) )
1769 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1770 cl.mpunchangle[0][i] = MSG_ReadChar();
1772 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1774 if (bits & (SU_PUNCHVEC1<<i))
1776 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1777 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1779 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1781 if (bits & (SU_VELOCITY1<<i) )
1783 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1784 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1786 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1790 // LordHavoc: hipnotic demos don't have this bit set but should
1791 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1792 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1794 cl.onground = (bits & SU_ONGROUND) != 0;
1795 cl.inwater = (bits & SU_INWATER) != 0;
1797 if (cls.protocol == PROTOCOL_DARKPLACES5)
1799 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1800 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1801 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1802 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1803 cl.stats[STAT_AMMO] = MSG_ReadShort();
1804 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1805 cl.stats[STAT_NAILS] = MSG_ReadShort();
1806 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1807 cl.stats[STAT_CELLS] = MSG_ReadShort();
1808 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1810 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1812 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1813 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1814 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1815 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1816 cl.stats[STAT_AMMO] = MSG_ReadByte();
1817 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1818 cl.stats[STAT_NAILS] = MSG_ReadByte();
1819 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1820 cl.stats[STAT_CELLS] = MSG_ReadByte();
1821 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1822 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1824 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1827 if (bits & SU_VIEWZOOM)
1829 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1830 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1832 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1835 // viewzoom interpolation
1836 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1840 =====================
1842 =====================
1844 void CL_ParseStatic (int large)
1848 if (cl.num_static_entities >= cl.max_static_entities)
1849 Host_Error ("Too many static entities");
1850 ent = &cl.static_entities[cl.num_static_entities++];
1851 CL_ParseBaseline (ent, large);
1853 if (ent->state_baseline.modelindex == 0)
1855 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1856 cl.num_static_entities--;
1857 // This is definitely a cheesy way to conserve resources...
1861 // copy it to the current state
1862 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1863 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1864 ent->render.framelerp = 0;
1865 // make torchs play out of sync
1866 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1867 ent->render.colormap = -1; // no special coloring
1868 ent->render.skinnum = ent->state_baseline.skin;
1869 ent->render.effects = ent->state_baseline.effects;
1870 ent->render.alpha = 1;
1872 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1873 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1875 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1876 CL_UpdateRenderEntity(&ent->render);
1884 void CL_ParseStaticSound (int large)
1887 int sound_num, vol, atten;
1889 MSG_ReadVector(org, cls.protocol);
1891 sound_num = (unsigned short) MSG_ReadShort ();
1893 sound_num = MSG_ReadByte ();
1894 vol = MSG_ReadByte ();
1895 atten = MSG_ReadByte ();
1897 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1900 void CL_ParseEffect (void)
1903 int modelindex, startframe, framecount, framerate;
1905 MSG_ReadVector(org, cls.protocol);
1906 modelindex = MSG_ReadByte ();
1907 startframe = MSG_ReadByte ();
1908 framecount = MSG_ReadByte ();
1909 framerate = MSG_ReadByte ();
1911 CL_Effect(org, modelindex, startframe, framecount, framerate);
1914 void CL_ParseEffect2 (void)
1917 int modelindex, startframe, framecount, framerate;
1919 MSG_ReadVector(org, cls.protocol);
1920 modelindex = (unsigned short) MSG_ReadShort ();
1921 startframe = (unsigned short) MSG_ReadShort ();
1922 framecount = MSG_ReadByte ();
1923 framerate = MSG_ReadByte ();
1925 CL_Effect(org, modelindex, startframe, framecount, framerate);
1928 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1933 if (ent >= MAX_EDICTS)
1935 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1939 if (ent >= cl.max_entities)
1940 CL_ExpandEntities(ent);
1942 // override any beam with the same entity
1945 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1946 if (b->entity == ent)
1948 // if the entity was not found then just replace an unused beam
1949 if (i == cl.max_beams)
1950 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1953 if (i < cl.max_beams)
1955 cl.num_beams = max(cl.num_beams, i + 1);
1957 b->lightning = lightning;
1959 b->endtime = cl.mtime[0] + 0.2;
1960 VectorCopy (start, b->start);
1961 VectorCopy (end, b->end);
1964 Con_Print("beam list overflow!\n");
1967 void CL_ParseBeam (model_t *m, int lightning)
1972 ent = (unsigned short) MSG_ReadShort ();
1973 MSG_ReadVector(start, cls.protocol);
1974 MSG_ReadVector(end, cls.protocol);
1976 if (ent >= MAX_EDICTS)
1978 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1982 CL_NewBeam(ent, start, end, m, lightning);
1985 void CL_ParseTempEntity(void)
1993 int colorStart, colorLength, count;
1994 float velspeed, radius;
1995 unsigned char *tempcolor;
1996 matrix4x4_t tempmatrix;
1998 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2000 type = MSG_ReadByte();
2003 case QW_TE_WIZSPIKE:
2004 // spike hitting wall
2005 MSG_ReadVector(pos, cls.protocol);
2006 CL_FindNonSolidLocation(pos, pos, 4);
2007 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2008 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2011 case QW_TE_KNIGHTSPIKE:
2012 // spike hitting wall
2013 MSG_ReadVector(pos, cls.protocol);
2014 CL_FindNonSolidLocation(pos, pos, 4);
2015 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2016 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2020 // spike hitting wall
2021 MSG_ReadVector(pos, cls.protocol);
2022 CL_FindNonSolidLocation(pos, pos, 4);
2023 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2025 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2030 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2032 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2034 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2037 case QW_TE_SUPERSPIKE:
2038 // super spike hitting wall
2039 MSG_ReadVector(pos, cls.protocol);
2040 CL_FindNonSolidLocation(pos, pos, 4);
2041 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2043 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2048 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2050 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2052 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2056 case QW_TE_EXPLOSION:
2058 MSG_ReadVector(pos, cls.protocol);
2059 CL_FindNonSolidLocation(pos, pos, 10);
2060 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2061 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2062 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2065 case QW_TE_TAREXPLOSION:
2066 // tarbaby explosion
2067 MSG_ReadVector(pos, cls.protocol);
2068 CL_FindNonSolidLocation(pos, pos, 10);
2069 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2070 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2073 case QW_TE_LIGHTNING1:
2075 CL_ParseBeam(cl.model_bolt, true);
2078 case QW_TE_LIGHTNING2:
2080 CL_ParseBeam(cl.model_bolt2, true);
2083 case QW_TE_LIGHTNING3:
2085 CL_ParseBeam(cl.model_bolt3, false);
2088 case QW_TE_LAVASPLASH:
2089 MSG_ReadVector(pos, cls.protocol);
2090 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2093 case QW_TE_TELEPORT:
2094 MSG_ReadVector(pos, cls.protocol);
2095 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2099 // bullet hitting wall
2100 radius = MSG_ReadByte();
2101 MSG_ReadVector(pos, cls.protocol);
2102 CL_FindNonSolidLocation(pos, pos, 4);
2103 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2104 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2105 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2106 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2109 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2114 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2116 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2118 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2124 count = MSG_ReadByte();
2125 MSG_ReadVector(pos, cls.protocol);
2126 CL_FindNonSolidLocation(pos, pos, 4);
2127 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2130 case QW_TE_LIGHTNINGBLOOD:
2131 MSG_ReadVector(pos, cls.protocol);
2132 CL_FindNonSolidLocation(pos, pos, 4);
2133 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2137 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2142 type = MSG_ReadByte();
2146 // spike hitting wall
2147 MSG_ReadVector(pos, cls.protocol);
2148 CL_FindNonSolidLocation(pos, pos, 4);
2149 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2150 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2153 case TE_KNIGHTSPIKE:
2154 // spike hitting wall
2155 MSG_ReadVector(pos, cls.protocol);
2156 CL_FindNonSolidLocation(pos, pos, 4);
2157 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2158 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2162 // spike hitting wall
2163 MSG_ReadVector(pos, cls.protocol);
2164 CL_FindNonSolidLocation(pos, pos, 4);
2165 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2167 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2172 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2174 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2176 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2180 // quad spike hitting wall
2181 MSG_ReadVector(pos, cls.protocol);
2182 CL_FindNonSolidLocation(pos, pos, 4);
2183 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2185 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2190 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2192 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2194 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2198 // super spike hitting wall
2199 MSG_ReadVector(pos, cls.protocol);
2200 CL_FindNonSolidLocation(pos, pos, 4);
2201 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2203 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2208 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2210 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2212 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2215 case TE_SUPERSPIKEQUAD:
2216 // quad super spike hitting wall
2217 MSG_ReadVector(pos, cls.protocol);
2218 CL_FindNonSolidLocation(pos, pos, 4);
2219 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2221 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2226 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2228 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2230 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2233 // LordHavoc: added for improved blood splatters
2236 MSG_ReadVector(pos, cls.protocol);
2237 CL_FindNonSolidLocation(pos, pos, 4);
2238 dir[0] = MSG_ReadChar();
2239 dir[1] = MSG_ReadChar();
2240 dir[2] = MSG_ReadChar();
2241 count = MSG_ReadByte();
2242 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2246 MSG_ReadVector(pos, cls.protocol);
2247 CL_FindNonSolidLocation(pos, pos, 4);
2248 dir[0] = MSG_ReadChar();
2249 dir[1] = MSG_ReadChar();
2250 dir[2] = MSG_ReadChar();
2251 count = MSG_ReadByte();
2252 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2255 MSG_ReadVector(pos, cls.protocol);
2256 CL_FindNonSolidLocation(pos, pos, 4);
2257 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2259 // LordHavoc: added for improved gore
2260 case TE_BLOODSHOWER:
2262 MSG_ReadVector(pos, cls.protocol); // mins
2263 MSG_ReadVector(pos2, cls.protocol); // maxs
2264 velspeed = MSG_ReadCoord(cls.protocol); // speed
2265 count = (unsigned short) MSG_ReadShort(); // number of particles
2266 vel1[0] = -velspeed;
2267 vel1[1] = -velspeed;
2268 vel1[2] = -velspeed;
2272 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2275 case TE_PARTICLECUBE:
2276 // general purpose particle effect
2277 MSG_ReadVector(pos, cls.protocol); // mins
2278 MSG_ReadVector(pos2, cls.protocol); // maxs
2279 MSG_ReadVector(dir, cls.protocol); // dir
2280 count = (unsigned short) MSG_ReadShort(); // number of particles
2281 colorStart = MSG_ReadByte(); // color
2282 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2283 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2284 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2287 case TE_PARTICLERAIN:
2288 // general purpose particle effect
2289 MSG_ReadVector(pos, cls.protocol); // mins
2290 MSG_ReadVector(pos2, cls.protocol); // maxs
2291 MSG_ReadVector(dir, cls.protocol); // dir
2292 count = (unsigned short) MSG_ReadShort(); // number of particles
2293 colorStart = MSG_ReadByte(); // color
2294 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2297 case TE_PARTICLESNOW:
2298 // general purpose particle effect
2299 MSG_ReadVector(pos, cls.protocol); // mins
2300 MSG_ReadVector(pos2, cls.protocol); // maxs
2301 MSG_ReadVector(dir, cls.protocol); // dir
2302 count = (unsigned short) MSG_ReadShort(); // number of particles
2303 colorStart = MSG_ReadByte(); // color
2304 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2308 // bullet hitting wall
2309 MSG_ReadVector(pos, cls.protocol);
2310 CL_FindNonSolidLocation(pos, pos, 4);
2311 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2312 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2315 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2320 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2322 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2324 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2329 case TE_GUNSHOTQUAD:
2330 // quad bullet hitting wall
2331 MSG_ReadVector(pos, cls.protocol);
2332 CL_FindNonSolidLocation(pos, pos, 4);
2333 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2334 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2337 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2342 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2344 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2346 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2353 MSG_ReadVector(pos, cls.protocol);
2354 CL_FindNonSolidLocation(pos, pos, 10);
2355 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2356 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2359 case TE_EXPLOSIONQUAD:
2360 // quad rocket explosion
2361 MSG_ReadVector(pos, cls.protocol);
2362 CL_FindNonSolidLocation(pos, pos, 10);
2363 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2364 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2368 // Nehahra movie colored lighting explosion
2369 MSG_ReadVector(pos, cls.protocol);
2370 CL_FindNonSolidLocation(pos, pos, 10);
2371 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2372 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2373 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2374 CL_ParticleExplosion(pos);
2375 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2376 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2377 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2380 case TE_EXPLOSIONRGB:
2381 // colored lighting explosion
2382 MSG_ReadVector(pos, cls.protocol);
2383 CL_FindNonSolidLocation(pos, pos, 10);
2384 CL_ParticleExplosion(pos);
2385 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2386 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2387 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2388 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2389 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2390 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2393 case TE_TAREXPLOSION:
2394 // tarbaby explosion
2395 MSG_ReadVector(pos, cls.protocol);
2396 CL_FindNonSolidLocation(pos, pos, 10);
2397 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2398 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2402 MSG_ReadVector(pos, cls.protocol);
2403 CL_FindNonSolidLocation(pos, pos, 10);
2404 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2407 case TE_CUSTOMFLASH:
2408 MSG_ReadVector(pos, cls.protocol);
2409 CL_FindNonSolidLocation(pos, pos, 4);
2410 radius = (MSG_ReadByte() + 1) * 8;
2411 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2412 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2413 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2414 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2415 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2416 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2420 MSG_ReadVector(pos, cls.protocol);
2421 MSG_ReadVector(dir, cls.protocol);
2422 count = MSG_ReadByte();
2423 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2428 CL_ParseBeam(cl.model_bolt, true);
2433 CL_ParseBeam(cl.model_bolt2, true);
2438 CL_ParseBeam(cl.model_bolt3, false);
2443 // grappling hook beam
2444 CL_ParseBeam(cl.model_beam, false);
2448 // LordHavoc: for compatibility with the Nehahra movie...
2449 case TE_LIGHTNING4NEH:
2450 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2454 MSG_ReadVector(pos, cls.protocol);
2455 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2459 MSG_ReadVector(pos, cls.protocol);
2460 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2464 // color mapped explosion
2465 MSG_ReadVector(pos, cls.protocol);
2466 CL_FindNonSolidLocation(pos, pos, 10);
2467 colorStart = MSG_ReadByte();
2468 colorLength = MSG_ReadByte();
2469 CL_ParticleExplosion2(pos, colorStart, colorLength);
2470 tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2471 color[0] = tempcolor[0] * (2.0f / 255.0f);
2472 color[1] = tempcolor[1] * (2.0f / 255.0f);
2473 color[2] = tempcolor[2] * (2.0f / 255.0f);
2474 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2475 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2476 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2480 MSG_ReadVector(pos, cls.protocol);
2481 MSG_ReadVector(pos2, cls.protocol);
2482 MSG_ReadVector(dir, cls.protocol);
2483 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2487 MSG_ReadVector(pos, cls.protocol);
2488 MSG_ReadVector(dir, cls.protocol);
2489 count = MSG_ReadByte();
2490 CL_FindNonSolidLocation(pos, pos, 4);
2491 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2494 case TE_TEI_BIGEXPLOSION:
2495 MSG_ReadVector(pos, cls.protocol);
2496 CL_FindNonSolidLocation(pos, pos, 10);
2497 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2498 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2501 case TE_TEI_PLASMAHIT:
2502 MSG_ReadVector(pos, cls.protocol);
2503 MSG_ReadVector(dir, cls.protocol);
2504 count = MSG_ReadByte();
2505 CL_FindNonSolidLocation(pos, pos, 5);
2506 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2510 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2515 void CL_ParseTrailParticles(void)
2520 entityindex = (unsigned short)MSG_ReadShort();
2521 if (entityindex >= MAX_EDICTS)
2523 if (entityindex >= cl.max_entities)
2524 CL_ExpandEntities(entityindex);
2525 effectindex = (unsigned short)MSG_ReadShort();
2526 MSG_ReadVector(start, cls.protocol);
2527 MSG_ReadVector(end, cls.protocol);
2528 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2531 void CL_ParsePointParticles(void)
2533 int effectindex, count;
2534 vec3_t origin, velocity;
2535 effectindex = (unsigned short)MSG_ReadShort();
2536 MSG_ReadVector(origin, cls.protocol);
2537 MSG_ReadVector(velocity, cls.protocol);
2538 count = (unsigned short)MSG_ReadShort();
2539 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2542 typedef struct cl_iplog_item_s
2549 static qboolean cl_iplog_loaded = false;
2550 static int cl_iplog_numitems = 0;
2551 static int cl_iplog_maxitems = 0;
2552 static cl_iplog_item_t *cl_iplog_items;
2554 static void CL_IPLog_Load(void);
2555 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2558 if (!address || !address[0] || !name || !name[0])
2560 if (!cl_iplog_loaded)
2562 if (developer.integer >= 100)
2563 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2564 // see if it already exists
2567 for (i = 0;i < cl_iplog_numitems;i++)
2569 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2571 if (developer.integer >= 100)
2572 Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2577 // it does not already exist in the iplog, so add it
2578 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2580 cl_iplog_item_t *olditems = cl_iplog_items;
2581 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2582 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2585 if (cl_iplog_numitems)
2586 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2590 cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2591 cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2592 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2593 // TODO: maybe it would be better to strip weird characters from name when
2594 // copying it here rather than using a straight strcpy?
2595 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2596 cl_iplog_numitems++;
2599 // add it to the iplog.txt file
2600 // TODO: this ought to open the one in the userpath version of the base
2601 // gamedir, not the current gamedir
2602 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2603 if (developer.integer >= 100)
2604 Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2608 static void CL_IPLog_Load(void)
2610 int i, len, linenumber;
2611 char *text, *textend;
2612 unsigned char *filedata;
2613 fs_offset_t filesize;
2614 char line[MAX_INPUTLINE];
2615 char address[MAX_INPUTLINE];
2616 cl_iplog_loaded = true;
2617 // TODO: this ought to open the one in the userpath version of the base
2618 // gamedir, not the current gamedir
2619 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2622 text = (char *)filedata;
2623 textend = text + filesize;
2624 for (linenumber = 1;text < textend;linenumber++)
2626 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2627 if (len < (int)sizeof(line) - 1)
2628 line[len++] = *text;
2630 if (text < textend && *text == '\r' && text[1] == '\n')
2632 if (text < textend && *text == '\n')
2634 if (line[0] == '/' && line[1] == '/')
2635 continue; // skip comments if anyone happens to add them
2636 for (i = 0;i < len && line[i] > ' ';i++)
2637 address[i] = line[i];
2639 // skip exactly one space character
2641 // address contains the address with termination,
2642 // line + i contains the name with termination
2643 if (address[0] && line[i])
2644 CL_IPLog_Add(address, line + i, false, false);
2646 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2650 static void CL_IPLog_List_f(void)
2653 const char *addressprefix;
2656 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2660 if (Cmd_Argc() >= 2)
2661 addressprefix = Cmd_Argv(1);
2662 if (!cl_iplog_loaded)
2664 if (addressprefix && addressprefix[0])
2665 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2667 Con_Printf("Listing all iplog entries\n");
2668 Con_Printf("address name\n");
2669 for (i = 0;i < cl_iplog_numitems;i++)
2671 if (addressprefix && addressprefix[0])
2673 for (j = 0;addressprefix[j];j++)
2674 if (addressprefix[j] != cl_iplog_items[i].address[j])
2676 // if this address does not begin with the addressprefix string
2677 // simply omit it from the output
2678 if (addressprefix[j])
2681 // if name is less than 15 characters, left justify it and pad
2682 // if name is more than 15 characters, print all of it, not worrying
2683 // about the fact it will misalign the columns
2684 if (strlen(cl_iplog_items[i].address) < 15)
2685 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2687 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2691 // look for anything interesting like player IP addresses or ping reports
2692 qboolean CL_ExaminePrintString(const char *text)
2696 char temp[MAX_INPUTLINE];
2697 if (!strcmp(text, "Client ping times:\n"))
2699 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2700 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2702 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2704 Con_Printf("ping reply but empty scoreboard?!?\n");
2705 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2706 cl.parsingtextexpectingpingforscores = 0;
2708 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2709 return !cl.parsingtextexpectingpingforscores;
2711 if (!strncmp(text, "host: ", 9))
2713 // cl.parsingtextexpectingpingforscores = false; // really?
2714 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2715 cl.parsingtextplayerindex = 0;
2718 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2720 // if anything goes wrong, we'll assume this is not a ping report
2721 qboolean expected = cl.parsingtextexpectingpingforscores;
2722 cl.parsingtextexpectingpingforscores = 0;
2723 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2727 if ((*t >= '0' && *t <= '9') || *t == '-')
2730 while ((*t >= '0' && *t <= '9') || *t == '-')
2736 if(cl.parsingtextplayerindex < cl.maxclients)
2738 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2740 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2741 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2742 if (t[charindex] == '\n')
2744 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2745 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2747 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2749 // we parsed a valid ping entry, so expect another to follow
2750 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2751 cl.parsingtextexpectingpingforscores = expected;
2756 if (!strncmp(t, "unconnected\n", 12))
2759 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2760 cl.parsingtextexpectingpingforscores = expected;
2764 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2768 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2770 if (!strncmp(text, "players: ", 9))
2772 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2773 cl.parsingtextplayerindex = 0;
2776 else if (!strstr(text, ": "))
2778 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2782 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2784 // if anything goes wrong, we'll assume this is not a status report
2785 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2786 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2789 cl.parsingtextplayerindex = atoi(t) - 1;
2790 while (*t >= '0' && *t <= '9')
2794 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2797 // the player name follows here, along with frags and time
2800 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2802 // if anything goes wrong, we'll assume this is not a status report
2803 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2809 for (len = 0;*t && *t != '\n';t++)
2810 if (len < (int)sizeof(temp) - 1)
2813 // botclient is perfectly valid, but we don't care about bots
2814 // also don't try to look up the name of an invalid player index
2815 if (strcmp(temp, "botclient")
2816 && cl.parsingtextplayerindex >= 0
2817 && cl.parsingtextplayerindex < cl.maxclients
2818 && cl.scores[cl.parsingtextplayerindex].name[0])
2820 // log the player name and IP address string
2821 // (this operates entirely on strings to avoid issues with the
2822 // nature of a network address)
2823 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2825 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2832 extern cvar_t slowmo;
2833 static void CL_NetworkTimeReceived(double newtime)
2836 cl.mtime[1] = max(cl.mtime[0], newtime - 0.1);
2837 cl.mtime[0] = newtime;
2838 if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2839 cl.time = cl.mtime[1] = newtime;
2840 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2842 if (developer.integer >= 100 && vid_activewindow)
2844 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2845 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2846 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2847 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2849 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2850 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2851 if (cl_nettimesyncboundmode.integer == 1)
2852 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2853 else if (cl_nettimesyncboundmode.integer == 2)
2855 if (cl.time < cl.mtime[1] || cl.time > timehigh)
2856 cl.time = cl.mtime[1];
2858 else if (cl_nettimesyncboundmode.integer == 3)
2860 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2861 cl.time = cl.mtime[1];
2863 else if (cl_nettimesyncboundmode.integer == 4)
2865 if (fabs(cl.time - cl.mtime[1]) > 0.5)
2866 cl.time = cl.mtime[1]; // reset
2867 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2868 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2869 else if (cl.time > cl.mtime[1])
2870 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2872 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2875 // this packet probably contains a player entity update, so we will need
2876 // to update the prediction
2877 cl.movement_needupdate = true;
2878 // this may get updated later in parsing by svc_clientdata
2879 cl.onground = false;
2880 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2881 // during this frame
2882 // (makes spectating players much smoother and prevents mouse movement from turning)
2883 cl.fixangle[1] = cl.fixangle[0];
2884 cl.fixangle[0] = false;
2885 if (!cls.demoplayback)
2886 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2889 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2892 void CL_VM_Init (void);
2893 qboolean CL_VM_Parse_TempEntity (void);
2894 void CL_VM_Parse_StuffCmd (const char *msg);
2895 void CL_VM_Parse_CenterPrint (const char *msg);
2896 void CSQC_AddPrintText (const char *msg);
2897 void CSQC_ReadEntities (void);
2900 =====================
2901 CL_ParseServerMessage
2902 =====================
2904 int parsingerror = false;
2905 extern void CL_UpdateMoveVars(void);
2906 void CL_ParseServerMessage(void)
2910 protocolversion_t protocol;
2911 unsigned char cmdlog[32];
2912 char *cmdlogname[32], *temp;
2913 int cmdindex, cmdcount = 0;
2915 // LordHavoc: moved demo message writing from before the packet parse to
2916 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2917 // code in CL_ParseServerinfo
2918 //if (cls.demorecording)
2919 // CL_WriteDemoMessage (&net_message);
2921 cl.last_received_message = realtime;
2923 if (cls.netcon && cls.signon < SIGNONS)
2924 CL_KeepaliveMessage(false);
2927 // if recording demos, copy the message out
2929 if (cl_shownet.integer == 1)
2930 Con_Printf("%f %i\n", realtime, net_message.cursize);
2931 else if (cl_shownet.integer == 2)
2932 Con_Print("------------------\n");
2935 // parse the message
2937 //MSG_BeginReading ();
2939 parsingerror = true;
2941 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2943 CL_NetworkTimeReceived(realtime); // qw has no clock
2945 // slightly kill qw player entities each frame
2946 for (i = 1;i < cl.maxclients;i++)
2947 cl.entities_active[i] = false;
2949 // kill all qw nails
2950 cl.qw_num_nails = 0;
2952 // fade weapon view kick
2953 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
2955 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
2960 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2962 cmd = MSG_ReadByte ();
2966 SHOWNET("END OF MESSAGE");
2967 break; // end of message
2970 cmdindex = cmdcount & 31;
2972 cmdlog[cmdindex] = cmd;
2974 SHOWNET(qw_svc_strings[cmd]);
2975 cmdlogname[cmdindex] = qw_svc_strings[cmd];
2976 if (!cmdlogname[cmdindex])
2978 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2980 cmdlogname[cmdindex] = temp;
2988 char description[32*64], temp[64];
2990 strlcpy(description, "packet dump: ", sizeof(description));
2994 count = cmdcount - i;
2998 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2999 strlcat(description, temp, sizeof(description));
3004 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3005 Con_Print(description);
3006 Host_Error("CL_ParseServerMessage: Illegible server message");
3011 //Con_Printf("qw_svc_nop\n");
3014 case qw_svc_disconnect:
3015 Con_Printf("Server disconnected\n");
3016 if (cls.demonum != -1)
3024 temp = MSG_ReadString();
3025 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3028 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3030 CSQC_AddPrintText(temp);
3034 case qw_svc_centerprint:
3035 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3038 case qw_svc_stufftext:
3039 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3043 // svc_damage protocol is identical to nq
3047 case qw_svc_serverdata:
3048 //Cbuf_Execute(); // make sure any stuffed commands are done
3049 CL_ParseServerInfo();
3050 CL_VM_Init(); //[515]: init csqc
3053 case qw_svc_setangle:
3054 for (i=0 ; i<3 ; i++)
3055 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3056 if (!cls.demoplayback)
3058 cl.fixangle[0] = true;
3059 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3060 // disable interpolation if this is new
3061 if (!cl.fixangle[1])
3062 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3066 case qw_svc_lightstyle:
3067 i = MSG_ReadByte ();
3068 if (i >= cl.max_lightstyle)
3070 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3073 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3074 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3075 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3079 CL_ParseStartSoundPacket(false);
3082 case qw_svc_stopsound:
3083 i = (unsigned short) MSG_ReadShort();
3084 S_StopSound(i>>3, i&7);
3087 case qw_svc_updatefrags:
3089 if (i >= cl.maxclients)
3090 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3091 cl.scores[i].frags = (signed short) MSG_ReadShort();
3094 case qw_svc_updateping:
3096 if (i >= cl.maxclients)
3097 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3098 cl.scores[i].qw_ping = MSG_ReadShort();
3101 case qw_svc_updatepl:
3103 if (i >= cl.maxclients)
3104 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3105 cl.scores[i].qw_packetloss = MSG_ReadByte();
3108 case qw_svc_updateentertime:
3110 if (i >= cl.maxclients)
3111 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3113 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3116 case qw_svc_spawnbaseline:
3117 i = (unsigned short) MSG_ReadShort();
3118 if (i < 0 || i >= MAX_EDICTS)
3119 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3120 if (i >= cl.max_entities)
3121 CL_ExpandEntities(i);
3122 CL_ParseBaseline(cl.entities + i, false);
3124 case qw_svc_spawnstatic:
3125 CL_ParseStatic(false);
3127 case qw_svc_temp_entity:
3128 if(!CL_VM_Parse_TempEntity())
3129 CL_ParseTempEntity ();
3132 case qw_svc_killedmonster:
3133 cl.stats[STAT_MONSTERS]++;
3136 case qw_svc_foundsecret:
3137 cl.stats[STAT_SECRETS]++;
3140 case qw_svc_updatestat:
3141 i = MSG_ReadByte ();
3142 if (i < 0 || i >= MAX_CL_STATS)
3143 Host_Error ("svc_updatestat: %i is invalid", i);
3144 cl.stats[i] = MSG_ReadByte ();
3147 case qw_svc_updatestatlong:
3148 i = MSG_ReadByte ();
3149 if (i < 0 || i >= MAX_CL_STATS)
3150 Host_Error ("svc_updatestatlong: %i is invalid", i);
3151 cl.stats[i] = MSG_ReadLong ();
3154 case qw_svc_spawnstaticsound:
3155 CL_ParseStaticSound (false);
3158 case qw_svc_cdtrack:
3159 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3160 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3161 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3163 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3166 case qw_svc_intermission:
3167 cl.intermission = 1;
3168 cl.completed_time = cl.time;
3169 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3170 for (i = 0;i < 3;i++)
3171 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3175 cl.intermission = 2;
3176 cl.completed_time = cl.time;
3177 SCR_CenterPrint(MSG_ReadString ());
3180 case qw_svc_sellscreen:
3181 Cmd_ExecuteString ("help", src_command);
3184 case qw_svc_smallkick:
3185 cl.qw_weaponkick = -2;
3187 case qw_svc_bigkick:
3188 cl.qw_weaponkick = -4;
3191 case qw_svc_muzzleflash:
3192 i = (unsigned short) MSG_ReadShort();
3193 // NOTE: in QW this only worked on clients
3194 if (i < 0 || i >= MAX_EDICTS)
3195 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3196 if (i >= cl.max_entities)
3197 CL_ExpandEntities(i);
3198 cl.entities[i].persistent.muzzleflash = 1.0f;
3201 case qw_svc_updateuserinfo:
3202 QW_CL_UpdateUserInfo();
3205 case qw_svc_setinfo:
3209 case qw_svc_serverinfo:
3213 case qw_svc_download:
3214 QW_CL_ParseDownload();
3217 case qw_svc_playerinfo:
3218 EntityStateQW_ReadPlayerUpdate();
3225 case qw_svc_chokecount:
3227 // FIXME: apply to netgraph
3228 //for (j = 0;j < i;j++)
3229 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3232 case qw_svc_modellist:
3233 QW_CL_ParseModelList();
3236 case qw_svc_soundlist:
3237 QW_CL_ParseSoundList();
3240 case qw_svc_packetentities:
3241 EntityFrameQW_CL_ReadFrame(false);
3242 // first update is the final signon stage
3243 if (cls.signon == SIGNONS - 1)
3244 cls.signon = SIGNONS;
3247 case qw_svc_deltapacketentities:
3248 EntityFrameQW_CL_ReadFrame(true);
3249 // first update is the final signon stage
3250 if (cls.signon == SIGNONS - 1)
3251 cls.signon = SIGNONS;
3254 case qw_svc_maxspeed:
3255 cl.movevars_maxspeed = MSG_ReadFloat();
3258 case qw_svc_entgravity:
3259 cl.movevars_entgravity = MSG_ReadFloat();
3260 if (!cl.movevars_entgravity)
3261 cl.movevars_entgravity = 1.0f;
3264 case qw_svc_setpause:
3265 cl.paused = MSG_ReadByte ();
3270 S_PauseGameSounds (cl.paused);
3275 // fully kill the still slightly dead qw player entities each frame,
3276 // but only if a player update was received
3277 for (i = 1;i <= cl.maxclients;i++)
3278 if (cl.entities_active[i])
3280 if (i <= cl.maxclients)
3282 // kill all non-updated entities this frame
3283 for (i = 1;i <= cl.maxclients;i++)
3284 if (!cl.entities_active[i])
3285 cl.entities[i].state_current.active = false;
3289 // no update this frame, restore the cl.entities_active for good measure
3290 for (i = 1;i <= cl.maxclients;i++)
3291 cl.entities_active[i] = cl.entities[i].state_current.active;
3299 Host_Error ("CL_ParseServerMessage: Bad server message");
3301 cmd = MSG_ReadByte ();
3305 SHOWNET("END OF MESSAGE");
3306 break; // end of message
3309 cmdindex = cmdcount & 31;
3311 cmdlog[cmdindex] = cmd;
3313 // if the high bit of the command byte is set, it is a fast update
3316 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3318 cmdlogname[cmdindex] = temp;
3319 SHOWNET("fast update");
3320 if (cls.signon == SIGNONS - 1)
3322 // first update is the final signon stage
3323 cls.signon = SIGNONS;
3326 EntityFrameQuake_ReadEntity (cmd&127);
3330 SHOWNET(svc_strings[cmd]);
3331 cmdlogname[cmdindex] = svc_strings[cmd];
3332 if (!cmdlogname[cmdindex])
3334 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3336 cmdlogname[cmdindex] = temp;
3344 char description[32*64], temp[64];
3346 strlcpy (description, "packet dump: ", sizeof(description));
3350 count = cmdcount - i;
3354 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3355 strlcat (description, temp, sizeof (description));
3360 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3361 Con_Print(description);
3362 Host_Error ("CL_ParseServerMessage: Illegible server message");
3367 if (cls.signon < SIGNONS)
3368 Con_Print("<-- server to client keepalive\n");
3372 CL_NetworkTimeReceived(MSG_ReadFloat());
3375 case svc_clientdata:
3376 CL_ParseClientdata();
3380 i = MSG_ReadLong ();
3381 protocol = Protocol_EnumForNumber(i);
3382 if (protocol == PROTOCOL_UNKNOWN)
3383 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3384 // hack for unmarked Nehahra movie demos which had a custom protocol
3385 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3386 protocol = PROTOCOL_NEHAHRAMOVIE;
3387 cls.protocol = protocol;
3390 case svc_disconnect:
3391 Con_Printf ("Server disconnected\n");
3392 if (cls.demonum != -1)
3399 temp = MSG_ReadString();
3400 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3401 CSQC_AddPrintText(temp); //[515]: csqc
3404 case svc_centerprint:
3405 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3409 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3416 case svc_serverinfo:
3417 CL_ParseServerInfo ();
3418 CL_VM_Init(); //[515]: init csqc
3422 for (i=0 ; i<3 ; i++)
3423 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3424 if (!cls.demoplayback)
3426 cl.fixangle[0] = true;
3427 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3428 // disable interpolation if this is new
3429 if (!cl.fixangle[1])
3430 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3435 cl.viewentity = (unsigned short)MSG_ReadShort ();
3436 if (cl.viewentity >= MAX_EDICTS)
3437 Host_Error("svc_setview >= MAX_EDICTS");
3438 if (cl.viewentity >= cl.max_entities)
3439 CL_ExpandEntities(cl.viewentity);
3440 // LordHavoc: assume first setview recieved is the real player entity
3441 if (!cl.playerentity)
3442 cl.playerentity = cl.viewentity;
3445 case svc_lightstyle:
3446 i = MSG_ReadByte ();
3447 if (i >= cl.max_lightstyle)
3449 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3452 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3453 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3454 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3458 CL_ParseStartSoundPacket(false);
3462 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3464 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3465 CL_ParseStartSoundPacket(true);
3469 int i = (unsigned short)MSG_ReadShort();
3470 char *s = MSG_ReadString();
3473 if (i >= 1 && i < MAX_MODELS)
3475 model_t *model = Mod_ForName(s, false, false, i == 1);
3477 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3478 cl.model_precache[i] = model;
3481 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3486 if (i >= 1 && i < MAX_SOUNDS)
3488 sfx_t *sfx = S_PrecacheSound (s, true, false);
3489 if (!sfx && snd_initialized.integer)
3490 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3491 cl.sound_precache[i] = sfx;
3494 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3500 i = (unsigned short) MSG_ReadShort();
3501 S_StopSound(i>>3, i&7);
3504 case svc_updatename:
3505 i = MSG_ReadByte ();
3506 if (i >= cl.maxclients)
3507 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3508 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3511 case svc_updatefrags:
3512 i = MSG_ReadByte ();
3513 if (i >= cl.maxclients)
3514 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3515 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3518 case svc_updatecolors:
3519 i = MSG_ReadByte ();
3520 if (i >= cl.maxclients)
3521 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3522 cl.scores[i].colors = MSG_ReadByte ();
3526 CL_ParseParticleEffect ();
3537 case svc_spawnbaseline:
3538 i = (unsigned short) MSG_ReadShort ();
3539 if (i < 0 || i >= MAX_EDICTS)
3540 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3541 if (i >= cl.max_entities)
3542 CL_ExpandEntities(i);
3543 CL_ParseBaseline (cl.entities + i, false);
3545 case svc_spawnbaseline2:
3546 i = (unsigned short) MSG_ReadShort ();
3547 if (i < 0 || i >= MAX_EDICTS)
3548 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3549 if (i >= cl.max_entities)
3550 CL_ExpandEntities(i);
3551 CL_ParseBaseline (cl.entities + i, true);
3553 case svc_spawnstatic:
3554 CL_ParseStatic (false);
3556 case svc_spawnstatic2:
3557 CL_ParseStatic (true);
3559 case svc_temp_entity:
3560 if(!CL_VM_Parse_TempEntity())
3561 CL_ParseTempEntity ();
3565 cl.paused = MSG_ReadByte ();
3570 S_PauseGameSounds (cl.paused);
3574 i = MSG_ReadByte ();
3575 // LordHavoc: it's rude to kick off the client if they missed the
3576 // reconnect somehow, so allow signon 1 even if at signon 1
3577 if (i <= cls.signon && i != 1)
3578 Host_Error ("Received signon %i when at %i", i, cls.signon);
3583 case svc_killedmonster:
3584 cl.stats[STAT_MONSTERS]++;
3587 case svc_foundsecret:
3588 cl.stats[STAT_SECRETS]++;
3591 case svc_updatestat:
3592 i = MSG_ReadByte ();
3593 if (i < 0 || i >= MAX_CL_STATS)
3594 Host_Error ("svc_updatestat: %i is invalid", i);
3595 cl.stats[i] = MSG_ReadLong ();
3598 case svc_updatestatubyte:
3599 i = MSG_ReadByte ();
3600 if (i < 0 || i >= MAX_CL_STATS)
3601 Host_Error ("svc_updatestat: %i is invalid", i);
3602 cl.stats[i] = MSG_ReadByte ();
3605 case svc_spawnstaticsound:
3606 CL_ParseStaticSound (false);
3609 case svc_spawnstaticsound2:
3610 CL_ParseStaticSound (true);
3614 cl.cdtrack = MSG_ReadByte ();
3615 cl.looptrack = MSG_ReadByte ();
3616 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3617 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3619 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3622 case svc_intermission:
3623 cl.intermission = 1;
3624 cl.completed_time = cl.time;
3628 cl.intermission = 2;
3629 cl.completed_time = cl.time;
3630 SCR_CenterPrint(MSG_ReadString ());
3634 cl.intermission = 3;
3635 cl.completed_time = cl.time;
3636 SCR_CenterPrint(MSG_ReadString ());
3639 case svc_sellscreen:
3640 Cmd_ExecuteString ("help", src_command);
3643 if (gamemode == GAME_TENEBRAE)
3645 // repeating particle effect
3646 MSG_ReadCoord(cls.protocol);
3647 MSG_ReadCoord(cls.protocol);
3648 MSG_ReadCoord(cls.protocol);
3649 MSG_ReadCoord(cls.protocol);
3650 MSG_ReadCoord(cls.protocol);
3651 MSG_ReadCoord(cls.protocol);
3658 SHOWLMP_decodehide();
3661 if (gamemode == GAME_TENEBRAE)
3664 MSG_ReadCoord(cls.protocol);
3665 MSG_ReadCoord(cls.protocol);
3666 MSG_ReadCoord(cls.protocol);
3671 SHOWLMP_decodeshow();
3674 R_SetSkyBox(MSG_ReadString());
3677 if (cls.signon == SIGNONS - 1)
3679 // first update is the final signon stage
3680 cls.signon = SIGNONS;
3683 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3684 EntityFrame_CL_ReadFrame();
3685 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3686 EntityFrame4_CL_ReadFrame();
3688 EntityFrame5_CL_ReadFrame();
3690 case svc_csqcentities:
3691 CSQC_ReadEntities();
3693 case svc_downloaddata:
3696 case svc_trailparticles:
3697 CL_ParseTrailParticles();
3699 case svc_pointparticles:
3700 CL_ParsePointParticles();
3706 if (cls.signon == SIGNONS)
3707 CL_UpdateItemsAndWeapon();
3709 EntityFrameQuake_ISeeDeadEntities();
3711 CL_UpdateMoveVars();
3713 parsingerror = false;
3715 // LordHavoc: this was at the start of the function before cl_autodemo was
3717 if (cls.demorecording)
3718 CL_WriteDemoMessage (&net_message);
3721 void CL_Parse_DumpPacket(void)
3725 Con_Print("Packet dump:\n");
3726 SZ_HexDumpToConsole(&net_message);
3727 parsingerror = false;
3730 void CL_Parse_ErrorCleanUp(void)
3732 CL_StopDownload(0, 0);
3736 void CL_Parse_Init(void)
3738 // LordHavoc: added demo_nehahra cvar
3739 Cvar_RegisterVariable (&demo_nehahra);
3740 if (gamemode == GAME_NEHAHRA)
3741 Cvar_SetValue("demo_nehahra", 1);
3742 Cvar_RegisterVariable(&developer_networkentities);
3744 Cvar_RegisterVariable(&cl_sound_wizardhit);
3745 Cvar_RegisterVariable(&cl_sound_hknighthit);
3746 Cvar_RegisterVariable(&cl_sound_tink1);
3747 Cvar_RegisterVariable(&cl_sound_ric1);
3748 Cvar_RegisterVariable(&cl_sound_ric2);
3749 Cvar_RegisterVariable(&cl_sound_ric3);
3750 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
3751 Cvar_RegisterVariable(&cl_sound_r_exp3);
3753 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3755 // server extension cvars set by commands issued from the server during connect
3756 Cvar_RegisterVariable(&cl_serverextension_download);
3758 Cvar_RegisterVariable(&cl_nettimesyncfactor);
3759 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
3760 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
3761 Cvar_RegisterVariable(&cl_iplog_name);
3763 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3764 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3765 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3766 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3767 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3768 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3769 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3770 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3771 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
3774 void CL_Parse_Shutdown(void)