2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
99 char *qw_svc_strings[128] =
103 "qw_svc_disconnect", // 2
104 "qw_svc_updatestat", // 3 // [byte] [byte]
106 "qw_svc_setview", // 5 // [short] entity number
107 "qw_svc_sound", // 6 // <see code>
109 "qw_svc_print", // 8 // [byte] id [string] null terminated string
110 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
111 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
112 "qw_svc_serverdata", // 11 // [long] protocol ...
113 "qw_svc_lightstyle", // 12 // [byte] [string]
115 "qw_svc_updatefrags", // 14 // [byte] [short]
117 "qw_svc_stopsound", // 16 // <see code>
120 "qw_svc_damage", // 19
121 "qw_svc_spawnstatic", // 20
123 "qw_svc_spawnbaseline", // 22
124 "qw_svc_temp_entity", // 23 // variable
125 "qw_svc_setpause", // 24 // [byte] on / off
127 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
128 "qw_svc_killedmonster", // 27
129 "qw_svc_foundsecret", // 28
130 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
131 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
132 "qw_svc_finale", // 31 // [string] text
133 "qw_svc_cdtrack", // 32 // [byte] track
134 "qw_svc_sellscreen", // 33
135 "qw_svc_smallkick", // 34 // set client punchangle to 2
136 "qw_svc_bigkick", // 35 // set client punchangle to 4
137 "qw_svc_updateping", // 36 // [byte] [short]
138 "qw_svc_updateentertime", // 37 // [byte] [float]
139 "qw_svc_updatestatlong", // 38 // [byte] [long]
140 "qw_svc_muzzleflash", // 39 // [short] entity
141 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
142 "qw_svc_download", // 41 // [short] size [size bytes]
143 "qw_svc_playerinfo", // 42 // variable
144 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
145 "qw_svc_chokecount", // 44 // [byte] packets choked
146 "qw_svc_modellist", // 45 // [strings]
147 "qw_svc_soundlist", // 46 // [strings]
148 "qw_svc_packetentities", // 47 // [...]
149 "qw_svc_deltapacketentities", // 48 // [...]
150 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
151 "qw_svc_entgravity", // 50 // gravity change, for prediction
152 "qw_svc_setinfo", // 51 // setinfo on a client
153 "qw_svc_serverinfo", // 52 // serverinfo
154 "qw_svc_updatepl", // 53 // [byte] [byte]
157 //=============================================================================
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
168 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
169 cvar_t cl_joinbeforedownloadsfinish = {0, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
170 cvar_t cl_nettimesyncmode = {0, "cl_nettimesyncmode", "5", "selects method of time synchronization in client with regard to server packets, values are: 0 = no sync, 1 = exact sync (reset timing each packet), 2 = loose sync (reset timing only if it is out of bounds), 3 = tight sync and bounding, 4 = bounded loose sync (reset if significantly wrong, otherwise bound), 5 = nearly-exact sync (if time is deviating by more than a millisecond it uses exact sync, otherwise no sync)"};
171 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
173 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
174 static void QW_CL_RequestNextDownload(void);
175 static void QW_CL_NextUpload(void);
176 void QW_CL_StartUpload(unsigned char *data, int size);
177 //static qboolean QW_CL_IsUploading(void);
178 static void QW_CL_StopUpload(void);
182 CL_ParseStartSoundPacket
185 void CL_ParseStartSoundPacket(int largesoundindex)
194 if (cls.protocol == PROTOCOL_QUAKEWORLD)
196 channel = MSG_ReadShort();
198 if (channel & (1<<15))
199 volume = MSG_ReadByte ();
201 volume = DEFAULT_SOUND_PACKET_VOLUME;
203 if (channel & (1<<14))
204 attenuation = MSG_ReadByte () / 64.0;
206 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
208 ent = (channel>>3)&1023;
211 sound_num = MSG_ReadByte ();
215 field_mask = MSG_ReadByte();
217 if (field_mask & SND_VOLUME)
218 volume = MSG_ReadByte ();
220 volume = DEFAULT_SOUND_PACKET_VOLUME;
222 if (field_mask & SND_ATTENUATION)
223 attenuation = MSG_ReadByte () / 64.0;
225 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
227 if (field_mask & SND_LARGEENTITY)
229 ent = (unsigned short) MSG_ReadShort ();
230 channel = MSG_ReadByte ();
234 channel = (unsigned short) MSG_ReadShort ();
239 if (largesoundindex || field_mask & SND_LARGESOUND)
240 sound_num = (unsigned short) MSG_ReadShort ();
242 sound_num = MSG_ReadByte ();
245 MSG_ReadVector(pos, cls.protocol);
247 if (sound_num >= MAX_SOUNDS)
249 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
253 if (ent >= MAX_EDICTS)
255 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
259 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
266 When the client is taking a long time to load stuff, send keepalive messages
267 so the server doesn't disconnect.
271 static unsigned char olddata[NET_MAXMESSAGE];
272 void CL_KeepaliveMessage (qboolean readmessages)
275 static double nextmsg = -1;
280 // no need if server is local and definitely not if this is a demo
281 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
286 // read messages from server, should just be nops
287 oldreadcount = msg_readcount;
288 oldbadread = msg_badread;
290 memcpy(olddata, net_message.data, net_message.cursize);
292 NetConn_ClientFrame();
294 msg_readcount = oldreadcount;
295 msg_badread = oldbadread;
297 memcpy(net_message.data, olddata, net_message.cursize);
300 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
303 unsigned char buf[4];
306 // LordHavoc: must use unreliable because reliable could kill the sigon message!
307 Con_Print("--> client to server keepalive\n");
308 memset(&msg, 0, sizeof(msg));
310 msg.maxsize = sizeof(buf);
311 MSG_WriteChar(&msg, clc_nop);
312 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
316 void CL_ParseEntityLump(char *entdata)
319 char key[128], value[MAX_INPUTLINE];
320 FOG_clear(); // LordHavoc: no fog until set
321 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
322 R_SetSkyBox(cl.worldmodel->brush.skybox);
326 if (!COM_ParseTokenConsole(&data))
328 if (com_token[0] != '{')
332 if (!COM_ParseTokenConsole(&data))
334 if (com_token[0] == '}')
335 break; // end of worldspawn
336 if (com_token[0] == '_')
337 strlcpy (key, com_token + 1, sizeof (key));
339 strlcpy (key, com_token, sizeof (key));
340 while (key[strlen(key)-1] == ' ') // remove trailing spaces
341 key[strlen(key)-1] = 0;
342 if (!COM_ParseTokenConsole(&data))
344 strlcpy (value, com_token, sizeof (value));
345 if (!strcmp("sky", key))
347 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
349 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
351 else if (!strcmp("fog", key))
352 sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
353 else if (!strcmp("fog_density", key))
354 r_refdef.fog_density = atof(value);
355 else if (!strcmp("fog_red", key))
356 r_refdef.fog_red = atof(value);
357 else if (!strcmp("fog_green", key))
358 r_refdef.fog_green = atof(value);
359 else if (!strcmp("fog_blue", key))
360 r_refdef.fog_blue = atof(value);
364 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
368 // see if the file already exists
369 file = FS_Open(filename, "rb", true, false);
376 // download messages in a demo would be bad
377 if (cls.demorecording)
379 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
383 // don't try to download when playing a demo
387 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
388 Con_Printf("Downloading %s\n", filename);
390 if (!cls.qw_downloadmemory)
392 cls.qw_downloadmemory = NULL;
393 cls.qw_downloadmemorycursize = 0;
394 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
397 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
398 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
400 cls.qw_downloadnumber++;
401 cls.qw_downloadpercent = 0;
402 cls.qw_downloadmemorycursize = 0;
407 extern void CL_Locs_Reload_f(void);
408 static void QW_CL_ProcessUserInfo(int slot);
409 static void QW_CL_RequestNextDownload(void)
413 // clear name of file that just finished
414 cls.qw_downloadname[0] = 0;
416 switch (cls.qw_downloadtype)
421 if (cls.qw_downloadnumber == 0)
422 Con_Printf("Checking skins...\n");
423 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
425 if (!cl.scores[cls.qw_downloadnumber].name[0])
427 // check if we need to download the file, and return if so
428 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
432 cls.qw_downloadtype = dl_none;
434 // load any newly downloaded skins
435 for (i = 0;i < cl.maxclients;i++)
436 QW_CL_ProcessUserInfo(i);
438 // if we're still in signon stages, request the next one
439 if (cls.signon != SIGNONS)
441 cls.signon = SIGNONS-1;
442 // we'll go to SIGNONS when the first entity update is received
443 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
444 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
448 if (cls.qw_downloadnumber == 0)
450 Con_Printf("Checking models...\n");
451 cls.qw_downloadnumber = 1;
454 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
457 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
459 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
460 cl.qw_modelindex_spike = cls.qw_downloadnumber;
461 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
462 cl.qw_modelindex_player = cls.qw_downloadnumber;
463 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
464 cl.qw_modelindex_flag = cls.qw_downloadnumber;
465 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
466 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
467 // check if we need to download the file, and return if so
468 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
472 cls.qw_downloadtype = dl_none;
474 // touch all of the precached models that are still loaded so we can free
475 // anything that isn't needed
477 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
478 Mod_FindName(cl.model_name[i]);
479 // precache any models used by the client (this also marks them used)
480 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
481 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
482 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
483 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
486 // now we try to load everything that is new
489 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
490 if (cl.model_precache[1]->Draw == NULL)
491 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
494 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
495 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
496 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
498 // check memory integrity
499 Mem_CheckSentinelsGlobal();
501 // now that we have a world model, set up the world entity, renderer
503 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
504 CL_UpdateRenderEntity(&cl.entities[0].render);
509 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
511 // add pmodel/emodel CRCs to userinfo
512 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
513 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
515 // done checking sounds and models, send a prespawn command now
516 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
517 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
519 if (cls.qw_downloadmemory)
521 Mem_Free(cls.qw_downloadmemory);
522 cls.qw_downloadmemory = NULL;
526 cl.loadfinished = true;
529 if (cls.qw_downloadnumber == 0)
531 Con_Printf("Checking sounds...\n");
532 cls.qw_downloadnumber = 1;
535 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
537 // check if we need to download the file, and return if so
538 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
542 cls.qw_downloadtype = dl_none;
544 // load new sounds and unload old ones
545 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
546 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
548 // precache any sounds used by the client
549 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
550 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
551 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
552 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
553 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
554 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
555 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
558 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
560 // Don't lock the sfx here, S_ServerSounds already did that
561 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
564 // check memory integrity
565 Mem_CheckSentinelsGlobal();
567 // done with sound downloads, next we check models
568 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
569 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
573 Con_Printf("Unknown download type.\n");
577 static void QW_CL_ParseDownload(void)
579 int size = (signed short)MSG_ReadShort();
580 int percent = MSG_ReadByte();
582 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
584 // skip the download fragment if playing a demo
588 msg_readcount += size;
594 Con_Printf("File not found.\n");
595 QW_CL_RequestNextDownload();
599 if (msg_readcount + (unsigned short)size > net_message.cursize)
600 Host_Error("corrupt download message\n");
602 // make sure the buffer is big enough to include this new fragment
603 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
606 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
607 cls.qw_downloadmemorymaxsize *= 2;
608 old = cls.qw_downloadmemory;
609 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
612 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
617 // read the fragment out of the packet
618 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
619 cls.qw_downloadmemorycursize += size;
620 cls.qw_downloadspeedcount += size;
622 cls.qw_downloadpercent = percent;
626 // request next fragment
627 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
628 MSG_WriteString(&cls.netcon->message, "nextdl");
633 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
635 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
637 cls.qw_downloadpercent = 0;
639 // start downloading the next file (or join the game)
640 QW_CL_RequestNextDownload();
644 static void QW_CL_ParseModelList(void)
647 int nummodels = MSG_ReadByte();
650 // parse model precache list
653 str = MSG_ReadString();
657 if (nummodels==MAX_MODELS)
658 Host_Error("Server sent too many model precaches");
659 if (strlen(str) >= MAX_QPATH)
660 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
661 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
667 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
668 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
673 cls.qw_downloadnumber = 0;
674 cls.qw_downloadtype = dl_model;
675 QW_CL_RequestNextDownload();
678 static void QW_CL_ParseSoundList(void)
681 int numsounds = MSG_ReadByte();
684 // parse sound precache list
687 str = MSG_ReadString();
691 if (numsounds==MAX_SOUNDS)
692 Host_Error("Server sent too many sound precaches");
693 if (strlen(str) >= MAX_QPATH)
694 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
695 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
702 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
703 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
708 cls.qw_downloadnumber = 0;
709 cls.qw_downloadtype = dl_sound;
710 QW_CL_RequestNextDownload();
713 static void QW_CL_Skins_f(void)
715 cls.qw_downloadnumber = 0;
716 cls.qw_downloadtype = dl_skin;
717 QW_CL_RequestNextDownload();
720 static void QW_CL_Changing_f(void)
722 if (cls.qw_downloadmemory) // don't change when downloading
727 cls.signon = 1; // not active anymore, but not disconnected
728 Con_Printf("\nChanging map...\n");
731 void QW_CL_NextUpload(void)
733 int r, percent, size;
735 if (!cls.qw_uploaddata)
738 r = cls.qw_uploadsize - cls.qw_uploadpos;
741 size = min(1, cls.qw_uploadsize);
742 percent = (cls.qw_uploadpos+r)*100/size;
744 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
745 MSG_WriteShort(&cls.netcon->message, r);
746 MSG_WriteByte(&cls.netcon->message, percent);
747 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
749 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
751 cls.qw_uploadpos += r;
753 if (cls.qw_uploadpos < cls.qw_uploadsize)
756 Con_Printf("Upload completed\n");
761 void QW_CL_StartUpload(unsigned char *data, int size)
763 // do nothing in demos or if not connected
767 // abort existing upload if in progress
770 Con_DPrintf("Starting upload of %d bytes...\n", size);
772 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
773 memcpy(cls.qw_uploaddata, data, size);
774 cls.qw_uploadsize = size;
775 cls.qw_uploadpos = 0;
781 qboolean QW_CL_IsUploading(void)
783 return cls.qw_uploaddata != NULL;
787 void QW_CL_StopUpload(void)
789 if (cls.qw_uploaddata)
790 Mem_Free(cls.qw_uploaddata);
791 cls.qw_uploaddata = NULL;
792 cls.qw_uploadsize = 0;
793 cls.qw_uploadpos = 0;
796 static void QW_CL_ProcessUserInfo(int slot)
798 int topcolor, bottomcolor;
800 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
801 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
802 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
803 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
804 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
805 cl.scores[slot].qw_spectator = temp[0] != 0;
806 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
807 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
808 if (!cl.scores[slot].qw_skin[0])
809 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
813 static void QW_CL_UpdateUserInfo(void)
816 slot = MSG_ReadByte();
817 if (slot >= cl.maxclients)
819 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
824 cl.scores[slot].qw_userid = MSG_ReadLong();
825 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
827 QW_CL_ProcessUserInfo(slot);
830 static void QW_CL_SetInfo(void)
835 slot = MSG_ReadByte();
836 strlcpy(key, MSG_ReadString(), sizeof(key));
837 strlcpy(value, MSG_ReadString(), sizeof(value));
838 if (slot >= cl.maxclients)
840 Con_Printf("svc_setinfo >= cl.maxclients\n");
843 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
845 QW_CL_ProcessUserInfo(slot);
848 static void QW_CL_ServerInfo(void)
853 strlcpy(key, MSG_ReadString(), sizeof(key));
854 strlcpy(value, MSG_ReadString(), sizeof(value));
855 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
856 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
857 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
858 cl.qw_teamplay = atoi(temp);
861 static void QW_CL_ParseNails(void)
864 int numnails = MSG_ReadByte();
866 unsigned char bits[6];
867 for (i = 0;i < numnails;i++)
869 for (j = 0;j < 6;j++)
870 bits[j] = MSG_ReadByte();
871 if (cl.qw_num_nails > 255)
873 v = cl.qw_nails[cl.qw_num_nails++];
874 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
875 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
876 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
877 v[3] = -360*(bits[4]>>4)/16;
878 v[4] = 360*bits[5]/256;
883 static void CL_UpdateItemsAndWeapon(void)
886 // check for important changes
889 if (cl.olditems != cl.stats[STAT_ITEMS])
890 for (j = 0;j < 32;j++)
891 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
892 cl.item_gettime[j] = cl.time;
893 cl.olditems = cl.stats[STAT_ITEMS];
895 // GAME_NEXUIZ hud needs weapon change time
896 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
897 cl.weapontime = cl.time;
898 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
901 void CL_BeginDownloads(qboolean aborteddownload)
903 // quakeworld works differently
904 if (cls.protocol == PROTOCOL_QUAKEWORLD)
907 // this would be a good place to do curl downloads
908 if(Curl_Have_forthismap())
910 Curl_Register_predownload(); // come back later
915 // curl is done, so let's start with the business
918 // if already downloading something from the previous level, don't stop it
919 if (cls.qw_downloadname[0])
925 cl.downloadcsqc = false;
928 && csqc_progname.string
929 && csqc_progname.string[0]
930 && csqc_progcrc.integer >= 0
931 && cl_serverextension_download.integer
932 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
933 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
934 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
937 if (cl.loadmodel_current < cl.loadmodel_total)
941 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
943 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
945 if (cls.signon < SIGNONS)
946 CL_KeepaliveMessage(true);
947 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
948 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
950 // we now have the worldmodel so we can set up the game world
951 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
952 CL_UpdateRenderEntity(&cl.entities[0].render);
955 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
956 // check memory integrity
957 Mem_CheckSentinelsGlobal();
958 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
960 cl.loadfinished = true;
961 // now issue the spawn to move on to signon 2 like normal
963 Cmd_ForwardStringToServer("prespawn");
968 // finished loading models
971 if (cl.loadsound_current < cl.loadsound_total)
975 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
977 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
979 if (cls.signon < SIGNONS)
980 CL_KeepaliveMessage(true);
981 // Don't lock the sfx here, S_ServerSounds already did that
982 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
985 // finished loading sounds
988 // note: the reason these loops skip already-loaded things is that it
989 // enables this command to be issued during the game if desired
991 if (cl.downloadmodel_current < cl.loadmodel_total)
995 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
999 if (cl.downloadmodel_current == 1)
1001 // the worldmodel failed, but we need to set up anyway
1002 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1003 CL_UpdateRenderEntity(&cl.entities[0].render);
1006 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1007 // check memory integrity
1008 Mem_CheckSentinelsGlobal();
1009 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1011 cl.loadfinished = true;
1012 // now issue the spawn to move on to signon 2 like normal
1014 Cmd_ForwardStringToServer("prespawn");
1017 aborteddownload = false;
1020 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1022 if (cls.signon < SIGNONS)
1023 CL_KeepaliveMessage(true);
1024 if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1026 if (cl.downloadmodel_current == 1)
1027 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1029 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1030 // regarding the * check: don't try to download submodels
1031 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1033 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1034 // we'll try loading again when the download finishes
1038 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1039 if (cl.downloadmodel_current == 1)
1041 // we now have the worldmodel so we can set up the game world
1042 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1043 CL_UpdateRenderEntity(&cl.entities[0].render);
1046 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1047 // check memory integrity
1048 Mem_CheckSentinelsGlobal();
1049 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1051 cl.loadfinished = true;
1052 // now issue the spawn to move on to signon 2 like normal
1054 Cmd_ForwardStringToServer("prespawn");
1059 // finished loading models
1062 if (cl.downloadsound_current < cl.loadsound_total)
1066 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1068 char soundname[MAX_QPATH];
1069 if (aborteddownload)
1071 aborteddownload = false;
1074 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1076 if (cls.signon < SIGNONS)
1077 CL_KeepaliveMessage(true);
1078 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1079 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1081 Con_Printf("Sound %s not found\n", soundname);
1082 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1084 Cmd_ForwardStringToServer(va("download %s", soundname));
1085 // we'll try loading again when the download finishes
1089 // Don't lock the sfx here, S_ServerSounds already did that
1090 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1093 // finished loading sounds
1096 if (!cl.loadfinished)
1098 cl.loadfinished = true;
1100 // check memory integrity
1101 Mem_CheckSentinelsGlobal();
1103 // now issue the spawn to move on to signon 2 like normal
1105 Cmd_ForwardStringToServer("prespawn");
1109 void CL_BeginDownloads_f(void)
1111 // prevent cl_begindownloads from being issued multiple times in one match
1112 // to prevent accidentally cancelled downloads
1114 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1116 CL_BeginDownloads(false);
1119 void CL_StopDownload(int size, int crc)
1121 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1124 size_t existingsize;
1125 const char *extension;
1128 // save to disk only if we don't already have it
1129 // (this is mainly for playing back demos)
1130 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1133 if ((int)existingsize != size || existingcrc != crc)
1135 // we have a mismatching file, pick another name for it
1136 char name[MAX_QPATH*2];
1137 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1138 if (!FS_FileExists(name))
1140 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1141 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1147 // we either don't have it or have a mismatching file...
1148 // so it's time to accept the file
1149 // but if we already have a mismatching file we need to rename
1150 // this new one, and if we already have this file in renamed form,
1152 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1153 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1154 extension = FS_FileExtension(cls.qw_downloadname);
1155 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1160 if (cls.qw_downloadmemory)
1161 Mem_Free(cls.qw_downloadmemory);
1162 cls.qw_downloadmemory = NULL;
1163 cls.qw_downloadname[0] = 0;
1164 cls.qw_downloadmemorymaxsize = 0;
1165 cls.qw_downloadmemorycursize = 0;
1166 cls.qw_downloadpercent = 0;
1169 void CL_ParseDownload(void)
1172 unsigned char data[65536];
1173 start = MSG_ReadLong();
1174 size = (unsigned short)MSG_ReadShort();
1176 // record the start/size information to ack in the next input packet
1177 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1179 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1181 cls.dp_downloadack[i].start = start;
1182 cls.dp_downloadack[i].size = size;
1187 MSG_ReadBytes(size, data);
1189 if (!cls.qw_downloadname[0])
1192 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1196 if (start + size > cls.qw_downloadmemorymaxsize)
1197 Host_Error("corrupt download message\n");
1199 // only advance cursize if the data is at the expected position
1200 // (gaps are unacceptable)
1201 memcpy(cls.qw_downloadmemory + start, data, size);
1202 cls.qw_downloadmemorycursize = start + size;
1203 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1204 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1205 cls.qw_downloadspeedcount += size;
1208 void CL_DownloadBegin_f(void)
1210 int size = atoi(Cmd_Argv(1));
1212 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1214 Con_Printf("cl_downloadbegin: received bogus information\n");
1215 CL_StopDownload(0, 0);
1219 if (cls.qw_downloadname[0])
1220 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1222 CL_StopDownload(0, 0);
1224 // we're really beginning a download now, so initialize stuff
1225 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1226 cls.qw_downloadmemorymaxsize = size;
1227 cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1228 cls.qw_downloadnumber++;
1230 Cmd_ForwardStringToServer("sv_startdownload");
1233 void CL_StopDownload_f(void)
1235 if (cls.qw_downloadname[0])
1237 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1238 CL_StopDownload(0, 0);
1240 CL_BeginDownloads(true);
1243 void CL_DownloadFinished_f(void)
1247 Con_Printf("Malformed cl_downloadfinished command\n");
1250 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1251 CL_BeginDownloads(false);
1254 static void CL_SendPlayerInfo(void)
1256 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1257 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1259 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1260 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1262 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1263 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1265 if (cl_pmodel.integer)
1267 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1268 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1270 if (*cl_playermodel.string)
1272 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1273 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1275 if (*cl_playerskin.string)
1277 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1278 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1283 =====================
1286 An svc_signonnum has been received, perform a client side setup
1287 =====================
1289 static void CL_SignonReply (void)
1291 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1298 // send player info before we begin downloads
1299 // (so that the server can see the player name while downloading)
1300 CL_SendPlayerInfo();
1302 // execute cl_begindownloads next frame
1303 // (after any commands added by svc_stufftext have been executed)
1304 // when done with downloads the "prespawn" will be sent
1305 Cbuf_AddText("\ncl_begindownloads\n");
1307 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1308 //MSG_WriteString (&cls.netcon->message, "prespawn");
1310 else // playing a demo... make sure loading occurs as soon as possible
1311 CL_BeginDownloads(false);
1317 // LordHavoc: quake sent the player info here but due to downloads
1318 // it is sent earlier instead
1319 // CL_SendPlayerInfo();
1321 // LordHavoc: changed to begin a loading stage and issue this when done
1322 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1323 MSG_WriteString (&cls.netcon->message, "spawn");
1330 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1331 MSG_WriteString (&cls.netcon->message, "begin");
1346 void CL_ParseServerInfo (void)
1350 protocolversion_t protocol;
1351 int nummodels, numsounds;
1353 Con_DPrint("Serverinfo packet received.\n");
1355 // if server is active, we already began a loading plaque
1357 SCR_BeginLoadingPlaque();
1359 // check memory integrity
1360 Mem_CheckSentinelsGlobal();
1362 // clear cl_serverextension cvars
1363 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1366 // wipe the client_state_t struct
1370 // parse protocol version number
1371 i = MSG_ReadLong ();
1372 protocol = Protocol_EnumForNumber(i);
1373 if (protocol == PROTOCOL_UNKNOWN)
1375 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1378 // hack for unmarked Nehahra movie demos which had a custom protocol
1379 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1380 protocol = PROTOCOL_NEHAHRAMOVIE;
1381 cls.protocol = protocol;
1382 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1384 cl.num_entities = 1;
1386 if (protocol == PROTOCOL_QUAKEWORLD)
1388 char gamedir[1][MAX_QPATH];
1390 cl.qw_servercount = MSG_ReadLong();
1392 str = MSG_ReadString();
1393 Con_Printf("server gamedir is %s\n", str);
1394 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1396 // change gamedir if needed
1397 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1398 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1400 cl.gametype = GAME_DEATHMATCH;
1403 // parse player number
1405 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1406 //cl.qw_spectator = (i & 128) != 0;
1407 cl.playerentity = cl.viewentity = (i & 127) + 1;
1408 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1410 // get the full level name
1411 str = MSG_ReadString ();
1412 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1415 cl.qw_movevars_gravity = MSG_ReadFloat();
1416 cl.qw_movevars_stopspeed = MSG_ReadFloat();
1417 cl.qw_movevars_maxspeed = MSG_ReadFloat();
1418 cl.qw_movevars_spectatormaxspeed = MSG_ReadFloat();
1419 cl.qw_movevars_accelerate = MSG_ReadFloat();
1420 cl.qw_movevars_airaccelerate = MSG_ReadFloat();
1421 cl.qw_movevars_wateraccelerate = MSG_ReadFloat();
1422 cl.qw_movevars_friction = MSG_ReadFloat();
1423 cl.qw_movevars_waterfriction = MSG_ReadFloat();
1424 cl.qw_movevars_entgravity = MSG_ReadFloat();
1426 // seperate the printfs so the server message can have a color
1427 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1429 // check memory integrity
1430 Mem_CheckSentinelsGlobal();
1434 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1435 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1438 cl.loadbegun = false;
1439 cl.loadfinished = false;
1441 cls.state = ca_connected;
1444 // note: on QW protocol we can't set up the gameworld until after
1445 // downloads finish...
1446 // (we don't even know the name of the map yet)
1451 cl.maxclients = MSG_ReadByte ();
1452 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1454 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1457 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1460 cl.gametype = MSG_ReadByte ();
1462 // parse signon message
1463 str = MSG_ReadString ();
1464 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1466 // seperate the printfs so the server message can have a color
1467 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1468 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1470 // check memory integrity
1471 Mem_CheckSentinelsGlobal();
1473 // parse model precache list
1474 for (nummodels=1 ; ; nummodels++)
1476 str = MSG_ReadString();
1479 if (nummodels==MAX_MODELS)
1480 Host_Error ("Server sent too many model precaches");
1481 if (strlen(str) >= MAX_QPATH)
1482 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1483 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1485 // parse sound precache list
1486 for (numsounds=1 ; ; numsounds++)
1488 str = MSG_ReadString();
1491 if (numsounds==MAX_SOUNDS)
1492 Host_Error("Server sent too many sound precaches");
1493 if (strlen(str) >= MAX_QPATH)
1494 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1495 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1498 // touch all of the precached models that are still loaded so we can free
1499 // anything that isn't needed
1501 for (i = 1;i < nummodels;i++)
1502 Mod_FindName(cl.model_name[i]);
1503 // precache any models used by the client (this also marks them used)
1504 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1505 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1506 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1507 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1510 // do the same for sounds
1511 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1512 S_ServerSounds (cl.sound_name, numsounds);
1514 // precache any sounds used by the client
1515 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1516 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1517 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1518 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1519 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1520 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1521 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1523 // now we try to load everything that is new
1524 cl.loadmodel_current = 1;
1525 cl.downloadmodel_current = 1;
1526 cl.loadmodel_total = nummodels;
1527 cl.loadsound_current = 1;
1528 cl.downloadsound_current = 1;
1529 cl.loadsound_total = numsounds;
1530 cl.downloadcsqc = true;
1531 cl.loadbegun = false;
1532 cl.loadfinished = false;
1535 // check memory integrity
1536 Mem_CheckSentinelsGlobal();
1538 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1539 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1541 char demofile[MAX_OSPATH];
1542 char levelname[MAX_QPATH];
1544 if (cls.demorecording)
1546 // finish the previous level's demo file
1550 // start a new demo file
1551 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1552 if (strrchr(levelname, '.'))
1553 *(strrchr(levelname, '.')) = 0;
1554 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1556 Con_Printf ("Auto-recording to %s.\n", demofile);
1558 cls.demofile = FS_Open (demofile, "wb", false, false);
1561 cls.forcetrack = -1;
1562 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1563 cls.demorecording = true;
1566 Con_Print ("ERROR: couldn't open.\n");
1570 void CL_ValidateState(entity_state_t *s)
1577 if (s->modelindex >= MAX_MODELS)
1578 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1580 // colormap is client index + 1
1581 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1583 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1587 model = cl.model_precache[s->modelindex];
1588 if (model && model->type && s->frame >= model->numframes)
1590 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1593 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1595 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1600 void CL_MoveLerpEntityStates(entity_t *ent)
1602 float odelta[3], adelta[3];
1603 CL_ValidateState(&ent->state_current);
1604 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1605 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1606 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1608 // reset all persistent stuff if this is a new entity
1609 ent->persistent.lerpdeltatime = 0;
1610 ent->persistent.lerpstarttime = cl.mtime[1];
1611 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1612 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1613 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1614 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1615 // reset animation interpolation as well
1616 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1617 ent->render.frame1time = ent->render.frame2time = cl.time;
1618 ent->render.framelerp = 1;
1619 // reset various persistent stuff
1620 ent->persistent.muzzleflash = 0;
1621 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
1623 else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1625 // don't interpolate the move
1626 // (the fixangle[] check detects teleports, but not constant fixangles
1627 // such as when spectating)
1628 ent->persistent.lerpdeltatime = 0;
1629 ent->persistent.lerpstarttime = cl.mtime[1];
1630 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1631 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1632 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1633 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1635 else if (ent->state_current.flags & RENDER_STEP)
1637 // monster interpolation
1638 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1640 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1641 ent->persistent.lerpstarttime = cl.mtime[1];
1642 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1643 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1644 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1645 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1651 ent->persistent.lerpstarttime = ent->state_previous.time;
1652 // no lerp if it's singleplayer
1653 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1654 ent->persistent.lerpdeltatime = 0;
1656 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1657 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1658 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1659 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1660 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1662 // trigger muzzleflash effect if necessary
1663 if (ent->state_current.effects & EF_MUZZLEFLASH)
1664 ent->persistent.muzzleflash = 1;
1672 void CL_ParseBaseline (entity_t *ent, int large)
1676 ent->state_baseline = defaultstate;
1677 // FIXME: set ent->state_baseline.number?
1678 ent->state_baseline.active = true;
1681 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1682 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1686 ent->state_baseline.modelindex = MSG_ReadByte ();
1687 ent->state_baseline.frame = MSG_ReadByte ();
1689 ent->state_baseline.colormap = MSG_ReadByte();
1690 ent->state_baseline.skin = MSG_ReadByte();
1691 for (i = 0;i < 3;i++)
1693 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1694 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1696 ent->state_previous = ent->state_current = ent->state_baseline;
1704 Server information pertaining to this client only
1707 void CL_ParseClientdata (void)
1711 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1712 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1713 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1714 cl.mviewzoom[1] = cl.mviewzoom[0];
1716 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1718 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1719 cl.stats[STAT_ITEMS] = 0;
1720 cl.stats[STAT_VIEWZOOM] = 255;
1723 cl.mpunchangle[0][0] = 0;
1724 cl.mpunchangle[0][1] = 0;
1725 cl.mpunchangle[0][2] = 0;
1726 cl.mpunchvector[0][0] = 0;
1727 cl.mpunchvector[0][1] = 0;
1728 cl.mpunchvector[0][2] = 0;
1729 cl.mvelocity[0][0] = 0;
1730 cl.mvelocity[0][1] = 0;
1731 cl.mvelocity[0][2] = 0;
1732 cl.mviewzoom[0] = 1;
1734 bits = (unsigned short) MSG_ReadShort ();
1735 if (bits & SU_EXTEND1)
1736 bits |= (MSG_ReadByte() << 16);
1737 if (bits & SU_EXTEND2)
1738 bits |= (MSG_ReadByte() << 24);
1740 if (bits & SU_VIEWHEIGHT)
1741 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1743 if (bits & SU_IDEALPITCH)
1744 cl.idealpitch = MSG_ReadChar ();
1746 for (i = 0;i < 3;i++)
1748 if (bits & (SU_PUNCH1<<i) )
1750 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1751 cl.mpunchangle[0][i] = MSG_ReadChar();
1753 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1755 if (bits & (SU_PUNCHVEC1<<i))
1757 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1758 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1760 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1762 if (bits & (SU_VELOCITY1<<i) )
1764 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1765 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1767 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1771 // LordHavoc: hipnotic demos don't have this bit set but should
1772 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1773 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1775 cl.onground = (bits & SU_ONGROUND) != 0;
1776 cl.inwater = (bits & SU_INWATER) != 0;
1778 if (cls.protocol == PROTOCOL_DARKPLACES5)
1780 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1781 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1782 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1783 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1784 cl.stats[STAT_AMMO] = MSG_ReadShort();
1785 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1786 cl.stats[STAT_NAILS] = MSG_ReadShort();
1787 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1788 cl.stats[STAT_CELLS] = MSG_ReadShort();
1789 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1791 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1793 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1794 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1795 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1796 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1797 cl.stats[STAT_AMMO] = MSG_ReadByte();
1798 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1799 cl.stats[STAT_NAILS] = MSG_ReadByte();
1800 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1801 cl.stats[STAT_CELLS] = MSG_ReadByte();
1802 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1803 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1805 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1808 if (bits & SU_VIEWZOOM)
1810 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1811 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1813 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1816 // viewzoom interpolation
1817 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1821 =====================
1823 =====================
1825 void CL_ParseStatic (int large)
1829 if (cl.num_static_entities >= cl.max_static_entities)
1830 Host_Error ("Too many static entities");
1831 ent = &cl.static_entities[cl.num_static_entities++];
1832 CL_ParseBaseline (ent, large);
1834 if (ent->state_baseline.modelindex == 0)
1836 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1837 cl.num_static_entities--;
1838 // This is definitely a cheesy way to conserve resources...
1842 // copy it to the current state
1843 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1844 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1845 ent->render.framelerp = 0;
1846 // make torchs play out of sync
1847 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1848 ent->render.colormap = -1; // no special coloring
1849 ent->render.skinnum = ent->state_baseline.skin;
1850 ent->render.effects = ent->state_baseline.effects;
1851 ent->render.alpha = 1;
1853 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1854 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1856 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1857 CL_UpdateRenderEntity(&ent->render);
1865 void CL_ParseStaticSound (int large)
1868 int sound_num, vol, atten;
1870 MSG_ReadVector(org, cls.protocol);
1872 sound_num = (unsigned short) MSG_ReadShort ();
1874 sound_num = MSG_ReadByte ();
1875 vol = MSG_ReadByte ();
1876 atten = MSG_ReadByte ();
1878 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1881 void CL_ParseEffect (void)
1884 int modelindex, startframe, framecount, framerate;
1886 MSG_ReadVector(org, cls.protocol);
1887 modelindex = MSG_ReadByte ();
1888 startframe = MSG_ReadByte ();
1889 framecount = MSG_ReadByte ();
1890 framerate = MSG_ReadByte ();
1892 CL_Effect(org, modelindex, startframe, framecount, framerate);
1895 void CL_ParseEffect2 (void)
1898 int modelindex, startframe, framecount, framerate;
1900 MSG_ReadVector(org, cls.protocol);
1901 modelindex = (unsigned short) MSG_ReadShort ();
1902 startframe = (unsigned short) MSG_ReadShort ();
1903 framecount = MSG_ReadByte ();
1904 framerate = MSG_ReadByte ();
1906 CL_Effect(org, modelindex, startframe, framecount, framerate);
1909 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1914 if (ent >= MAX_EDICTS)
1916 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1920 if (ent >= cl.max_entities)
1921 CL_ExpandEntities(ent);
1923 // override any beam with the same entity
1926 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1927 if (b->entity == ent)
1929 // if the entity was not found then just replace an unused beam
1930 if (i == cl.max_beams)
1931 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1934 if (i < cl.max_beams)
1936 cl.num_beams = max(cl.num_beams, i + 1);
1938 b->lightning = lightning;
1940 b->endtime = cl.mtime[0] + 0.2;
1941 VectorCopy (start, b->start);
1942 VectorCopy (end, b->end);
1945 Con_Print("beam list overflow!\n");
1948 void CL_ParseBeam (model_t *m, int lightning)
1953 ent = (unsigned short) MSG_ReadShort ();
1954 MSG_ReadVector(start, cls.protocol);
1955 MSG_ReadVector(end, cls.protocol);
1957 if (ent >= MAX_EDICTS)
1959 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1963 CL_NewBeam(ent, start, end, m, lightning);
1966 void CL_ParseTempEntity(void)
1974 int colorStart, colorLength, count;
1975 float velspeed, radius;
1976 unsigned char *tempcolor;
1977 matrix4x4_t tempmatrix;
1979 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1981 type = MSG_ReadByte();
1984 case QW_TE_WIZSPIKE:
1985 // spike hitting wall
1986 MSG_ReadVector(pos, cls.protocol);
1987 CL_FindNonSolidLocation(pos, pos, 4);
1988 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1989 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1992 case QW_TE_KNIGHTSPIKE:
1993 // spike hitting wall
1994 MSG_ReadVector(pos, cls.protocol);
1995 CL_FindNonSolidLocation(pos, pos, 4);
1996 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1997 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2001 // spike hitting wall
2002 MSG_ReadVector(pos, cls.protocol);
2003 CL_FindNonSolidLocation(pos, pos, 4);
2004 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2006 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2011 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2013 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2015 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2018 case QW_TE_SUPERSPIKE:
2019 // super spike hitting wall
2020 MSG_ReadVector(pos, cls.protocol);
2021 CL_FindNonSolidLocation(pos, pos, 4);
2022 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2024 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2029 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2031 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2033 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2037 case QW_TE_EXPLOSION:
2039 MSG_ReadVector(pos, cls.protocol);
2040 CL_FindNonSolidLocation(pos, pos, 10);
2041 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2042 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2043 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2046 case QW_TE_TAREXPLOSION:
2047 // tarbaby explosion
2048 MSG_ReadVector(pos, cls.protocol);
2049 CL_FindNonSolidLocation(pos, pos, 10);
2050 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2051 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2054 case QW_TE_LIGHTNING1:
2056 CL_ParseBeam(cl.model_bolt, true);
2059 case QW_TE_LIGHTNING2:
2061 CL_ParseBeam(cl.model_bolt2, true);
2064 case QW_TE_LIGHTNING3:
2066 CL_ParseBeam(cl.model_bolt3, false);
2069 case QW_TE_LAVASPLASH:
2070 MSG_ReadVector(pos, cls.protocol);
2071 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2074 case QW_TE_TELEPORT:
2075 MSG_ReadVector(pos, cls.protocol);
2076 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2080 // bullet hitting wall
2081 radius = MSG_ReadByte();
2082 MSG_ReadVector(pos, cls.protocol);
2083 CL_FindNonSolidLocation(pos, pos, 4);
2084 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2085 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2086 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2090 count = MSG_ReadByte();
2091 MSG_ReadVector(pos, cls.protocol);
2092 CL_FindNonSolidLocation(pos, pos, 4);
2093 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2096 case QW_TE_LIGHTNINGBLOOD:
2097 MSG_ReadVector(pos, cls.protocol);
2098 CL_FindNonSolidLocation(pos, pos, 4);
2099 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2103 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2108 type = MSG_ReadByte();
2112 // spike hitting wall
2113 MSG_ReadVector(pos, cls.protocol);
2114 CL_FindNonSolidLocation(pos, pos, 4);
2115 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2116 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2119 case TE_KNIGHTSPIKE:
2120 // spike hitting wall
2121 MSG_ReadVector(pos, cls.protocol);
2122 CL_FindNonSolidLocation(pos, pos, 4);
2123 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2124 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2128 // spike hitting wall
2129 MSG_ReadVector(pos, cls.protocol);
2130 CL_FindNonSolidLocation(pos, pos, 4);
2131 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2133 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2138 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2140 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2142 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2146 // quad spike hitting wall
2147 MSG_ReadVector(pos, cls.protocol);
2148 CL_FindNonSolidLocation(pos, pos, 4);
2149 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2151 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2156 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2158 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2160 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2164 // super spike hitting wall
2165 MSG_ReadVector(pos, cls.protocol);
2166 CL_FindNonSolidLocation(pos, pos, 4);
2167 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2169 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2174 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2176 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2178 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2181 case TE_SUPERSPIKEQUAD:
2182 // quad super spike hitting wall
2183 MSG_ReadVector(pos, cls.protocol);
2184 CL_FindNonSolidLocation(pos, pos, 4);
2185 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2187 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2192 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2194 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2196 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2199 // LordHavoc: added for improved blood splatters
2202 MSG_ReadVector(pos, cls.protocol);
2203 CL_FindNonSolidLocation(pos, pos, 4);
2204 dir[0] = MSG_ReadChar();
2205 dir[1] = MSG_ReadChar();
2206 dir[2] = MSG_ReadChar();
2207 count = MSG_ReadByte();
2208 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2212 MSG_ReadVector(pos, cls.protocol);
2213 CL_FindNonSolidLocation(pos, pos, 4);
2214 dir[0] = MSG_ReadChar();
2215 dir[1] = MSG_ReadChar();
2216 dir[2] = MSG_ReadChar();
2217 count = MSG_ReadByte();
2218 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2221 MSG_ReadVector(pos, cls.protocol);
2222 CL_FindNonSolidLocation(pos, pos, 4);
2223 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2225 // LordHavoc: added for improved gore
2226 case TE_BLOODSHOWER:
2228 MSG_ReadVector(pos, cls.protocol); // mins
2229 MSG_ReadVector(pos2, cls.protocol); // maxs
2230 velspeed = MSG_ReadCoord(cls.protocol); // speed
2231 count = (unsigned short) MSG_ReadShort(); // number of particles
2232 vel1[0] = -velspeed;
2233 vel1[1] = -velspeed;
2234 vel1[2] = -velspeed;
2238 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2241 case TE_PARTICLECUBE:
2242 // general purpose particle effect
2243 MSG_ReadVector(pos, cls.protocol); // mins
2244 MSG_ReadVector(pos2, cls.protocol); // maxs
2245 MSG_ReadVector(dir, cls.protocol); // dir
2246 count = (unsigned short) MSG_ReadShort(); // number of particles
2247 colorStart = MSG_ReadByte(); // color
2248 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2249 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2250 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2253 case TE_PARTICLERAIN:
2254 // general purpose particle effect
2255 MSG_ReadVector(pos, cls.protocol); // mins
2256 MSG_ReadVector(pos2, cls.protocol); // maxs
2257 MSG_ReadVector(dir, cls.protocol); // dir
2258 count = (unsigned short) MSG_ReadShort(); // number of particles
2259 colorStart = MSG_ReadByte(); // color
2260 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2263 case TE_PARTICLESNOW:
2264 // general purpose particle effect
2265 MSG_ReadVector(pos, cls.protocol); // mins
2266 MSG_ReadVector(pos2, cls.protocol); // maxs
2267 MSG_ReadVector(dir, cls.protocol); // dir
2268 count = (unsigned short) MSG_ReadShort(); // number of particles
2269 colorStart = MSG_ReadByte(); // color
2270 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2274 // bullet hitting wall
2275 MSG_ReadVector(pos, cls.protocol);
2276 CL_FindNonSolidLocation(pos, pos, 4);
2277 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2280 case TE_GUNSHOTQUAD:
2281 // quad bullet hitting wall
2282 MSG_ReadVector(pos, cls.protocol);
2283 CL_FindNonSolidLocation(pos, pos, 4);
2284 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2289 MSG_ReadVector(pos, cls.protocol);
2290 CL_FindNonSolidLocation(pos, pos, 10);
2291 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2292 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2295 case TE_EXPLOSIONQUAD:
2296 // quad rocket explosion
2297 MSG_ReadVector(pos, cls.protocol);
2298 CL_FindNonSolidLocation(pos, pos, 10);
2299 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2300 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2304 // Nehahra movie colored lighting explosion
2305 MSG_ReadVector(pos, cls.protocol);
2306 CL_FindNonSolidLocation(pos, pos, 10);
2307 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2308 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2309 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2310 CL_ParticleExplosion(pos);
2311 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2312 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2313 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2316 case TE_EXPLOSIONRGB:
2317 // colored lighting explosion
2318 MSG_ReadVector(pos, cls.protocol);
2319 CL_FindNonSolidLocation(pos, pos, 10);
2320 CL_ParticleExplosion(pos);
2321 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2322 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2323 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2324 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2325 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2326 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2329 case TE_TAREXPLOSION:
2330 // tarbaby explosion
2331 MSG_ReadVector(pos, cls.protocol);
2332 CL_FindNonSolidLocation(pos, pos, 10);
2333 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2334 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2338 MSG_ReadVector(pos, cls.protocol);
2339 CL_FindNonSolidLocation(pos, pos, 10);
2340 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2343 case TE_CUSTOMFLASH:
2344 MSG_ReadVector(pos, cls.protocol);
2345 CL_FindNonSolidLocation(pos, pos, 4);
2346 radius = (MSG_ReadByte() + 1) * 8;
2347 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2348 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2349 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2350 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2351 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2352 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2356 MSG_ReadVector(pos, cls.protocol);
2357 MSG_ReadVector(dir, cls.protocol);
2358 count = MSG_ReadByte();
2359 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2364 CL_ParseBeam(cl.model_bolt, true);
2369 CL_ParseBeam(cl.model_bolt2, true);
2374 CL_ParseBeam(cl.model_bolt3, false);
2379 // grappling hook beam
2380 CL_ParseBeam(cl.model_beam, false);
2384 // LordHavoc: for compatibility with the Nehahra movie...
2385 case TE_LIGHTNING4NEH:
2386 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2390 MSG_ReadVector(pos, cls.protocol);
2391 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2395 MSG_ReadVector(pos, cls.protocol);
2396 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2400 // color mapped explosion
2401 MSG_ReadVector(pos, cls.protocol);
2402 CL_FindNonSolidLocation(pos, pos, 10);
2403 colorStart = MSG_ReadByte();
2404 colorLength = MSG_ReadByte();
2405 CL_ParticleExplosion2(pos, colorStart, colorLength);
2406 tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2407 color[0] = tempcolor[0] * (2.0f / 255.0f);
2408 color[1] = tempcolor[1] * (2.0f / 255.0f);
2409 color[2] = tempcolor[2] * (2.0f / 255.0f);
2410 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2411 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2412 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2416 MSG_ReadVector(pos, cls.protocol);
2417 MSG_ReadVector(pos2, cls.protocol);
2418 MSG_ReadVector(dir, cls.protocol);
2419 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2423 MSG_ReadVector(pos, cls.protocol);
2424 MSG_ReadVector(dir, cls.protocol);
2425 count = MSG_ReadByte();
2426 CL_FindNonSolidLocation(pos, pos, 4);
2427 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2430 case TE_TEI_BIGEXPLOSION:
2431 MSG_ReadVector(pos, cls.protocol);
2432 CL_FindNonSolidLocation(pos, pos, 10);
2433 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2434 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2437 case TE_TEI_PLASMAHIT:
2438 MSG_ReadVector(pos, cls.protocol);
2439 MSG_ReadVector(dir, cls.protocol);
2440 count = MSG_ReadByte();
2441 CL_FindNonSolidLocation(pos, pos, 5);
2442 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2446 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2451 void CL_ParseTrailParticles(void)
2456 entityindex = (unsigned short)MSG_ReadShort();
2457 if (entityindex >= MAX_EDICTS)
2459 if (entityindex >= cl.max_entities)
2460 CL_ExpandEntities(entityindex);
2461 effectindex = (unsigned short)MSG_ReadShort();
2462 MSG_ReadVector(start, cls.protocol);
2463 MSG_ReadVector(end, cls.protocol);
2464 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2467 void CL_ParsePointParticles(void)
2469 int effectindex, count;
2470 vec3_t origin, velocity;
2471 effectindex = (unsigned short)MSG_ReadShort();
2472 MSG_ReadVector(origin, cls.protocol);
2473 MSG_ReadVector(velocity, cls.protocol);
2474 count = (unsigned short)MSG_ReadShort();
2475 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2478 typedef struct cl_iplog_item_s
2485 static qboolean cl_iplog_loaded = false;
2486 static int cl_iplog_numitems = 0;
2487 static int cl_iplog_maxitems = 0;
2488 static cl_iplog_item_t *cl_iplog_items;
2490 static void CL_IPLog_Load(void);
2491 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2494 if (!address || !address[0] || !name || !name[0])
2496 if (!cl_iplog_loaded)
2498 if (developer.integer >= 100)
2499 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2500 // see if it already exists
2503 for (i = 0;i < cl_iplog_numitems;i++)
2505 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2507 if (developer.integer >= 100)
2508 Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2513 // it does not already exist in the iplog, so add it
2514 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2516 cl_iplog_item_t *olditems = cl_iplog_items;
2517 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2518 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2521 if (cl_iplog_numitems)
2522 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2526 cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2527 cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2528 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2529 // TODO: maybe it would be better to strip weird characters from name when
2530 // copying it here rather than using a straight strcpy?
2531 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2532 cl_iplog_numitems++;
2535 // add it to the iplog.txt file
2536 // TODO: this ought to open the one in the userpath version of the base
2537 // gamedir, not the current gamedir
2538 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2539 if (developer.integer >= 100)
2540 Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2544 static void CL_IPLog_Load(void)
2546 int i, len, linenumber;
2547 char *text, *textend;
2548 unsigned char *filedata;
2549 fs_offset_t filesize;
2550 char line[MAX_INPUTLINE];
2551 char address[MAX_INPUTLINE];
2552 cl_iplog_loaded = true;
2553 // TODO: this ought to open the one in the userpath version of the base
2554 // gamedir, not the current gamedir
2555 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2558 text = (char *)filedata;
2559 textend = text + filesize;
2560 for (linenumber = 1;text < textend;linenumber++)
2562 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2563 if (len < (int)sizeof(line) - 1)
2564 line[len++] = *text;
2566 if (text < textend && *text == '\r' && text[1] == '\n')
2568 if (text < textend && *text == '\n')
2570 if (line[0] == '/' && line[1] == '/')
2571 continue; // skip comments if anyone happens to add them
2572 for (i = 0;i < len && line[i] > ' ';i++)
2573 address[i] = line[i];
2575 // skip exactly one space character
2577 // address contains the address with termination,
2578 // line + i contains the name with termination
2579 if (address[0] && line[i])
2580 CL_IPLog_Add(address, line + i, false, false);
2582 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2586 static void CL_IPLog_List_f(void)
2589 const char *addressprefix;
2592 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2596 if (Cmd_Argc() >= 2)
2597 addressprefix = Cmd_Argv(1);
2598 if (!cl_iplog_loaded)
2600 if (addressprefix && addressprefix[0])
2601 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2603 Con_Printf("Listing all iplog entries\n");
2604 Con_Printf("address name\n");
2605 for (i = 0;i < cl_iplog_numitems;i++)
2607 if (addressprefix && addressprefix[0])
2609 for (j = 0;addressprefix[j];j++)
2610 if (addressprefix[j] != cl_iplog_items[i].address[j])
2612 // if this address does not begin with the addressprefix string
2613 // simply omit it from the output
2614 if (addressprefix[j])
2617 // if name is less than 15 characters, left justify it and pad
2618 // if name is more than 15 characters, print all of it, not worrying
2619 // about the fact it will misalign the columns
2620 if (strlen(cl_iplog_items[i].address) < 15)
2621 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2623 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2627 // look for anything interesting like player IP addresses or ping reports
2628 qboolean CL_ExaminePrintString(const char *text)
2632 char temp[MAX_INPUTLINE];
2633 if (!strcmp(text, "Client ping times:\n"))
2635 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2636 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2638 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2640 Con_Printf("ping reply but empty scoreboard?!?\n");
2641 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2642 cl.parsingtextexpectingpingforscores = 0;
2644 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2645 return !cl.parsingtextexpectingpingforscores;
2647 if (!strncmp(text, "host: ", 9))
2649 // cl.parsingtextexpectingpingforscores = false; // really?
2650 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2651 cl.parsingtextplayerindex = 0;
2654 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2656 // if anything goes wrong, we'll assume this is not a ping report
2657 qboolean expected = cl.parsingtextexpectingpingforscores;
2658 cl.parsingtextexpectingpingforscores = 0;
2659 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2663 if ((*t >= '0' && *t <= '9') || *t == '-')
2666 while ((*t >= '0' && *t <= '9') || *t == '-')
2672 if(cl.parsingtextplayerindex < cl.maxclients)
2674 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2676 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2677 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2678 if (t[charindex] == '\n')
2680 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2681 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2683 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2685 // we parsed a valid ping entry, so expect another to follow
2686 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2687 cl.parsingtextexpectingpingforscores = expected;
2692 if (!strncmp(t, "unconnected\n", 12))
2695 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2696 cl.parsingtextexpectingpingforscores = expected;
2700 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2704 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2706 if (!strncmp(text, "players: ", 9))
2708 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2709 cl.parsingtextplayerindex = 0;
2712 else if (!strstr(text, ": "))
2714 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2718 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2720 // if anything goes wrong, we'll assume this is not a status report
2721 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2722 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2725 cl.parsingtextplayerindex = atoi(t) - 1;
2726 while (*t >= '0' && *t <= '9')
2730 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2733 // the player name follows here, along with frags and time
2736 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2738 // if anything goes wrong, we'll assume this is not a status report
2739 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2745 for (len = 0;*t && *t != '\n';t++)
2746 if (len < (int)sizeof(temp) - 1)
2749 // botclient is perfectly valid, but we don't care about bots
2750 // also don't try to look up the name of an invalid player index
2751 if (strcmp(temp, "botclient")
2752 && cl.parsingtextplayerindex >= 0
2753 && cl.parsingtextplayerindex < cl.maxclients
2754 && cl.scores[cl.parsingtextplayerindex].name[0])
2756 // log the player name and IP address string
2757 // (this operates entirely on strings to avoid issues with the
2758 // nature of a network address)
2759 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2761 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2768 static void CL_NetworkTimeReceived(double newtime)
2770 if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[0] == newtime || cls.signon < SIGNONS)
2771 cl.time = cl.mtime[1] = cl.mtime[0] = newtime;
2774 cl.mtime[1] = max(cl.mtime[0], newtime - 0.1);
2775 cl.mtime[0] = newtime;
2776 if (developer.integer >= 100 && vid_activewindow)
2778 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2779 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2780 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2781 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2783 if (cl_nettimesyncmode.integer == 2)
2785 if (cl.time < cl.mtime[1] || cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2786 cl.time = cl.mtime[1];
2788 else if (cl_nettimesyncmode.integer == 4)
2790 // if it's significantly out of bounds, reset it to cl.mtime[1]
2791 if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2792 cl.time = cl.mtime[1];
2793 // clamp it to the valid range
2794 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2796 else if (cl_nettimesyncmode.integer == 5)
2798 // if it's more than one millisecond off, fix it
2799 if (fabs(cl.time - cl.mtime[1]) > 0.001)
2800 cl.time = cl.mtime[1];
2802 else if (cl_nettimesyncmode.integer)
2803 cl.time = cl.mtime[1];
2805 // this packet probably contains a player entity update, so we will need
2806 // to update the prediction
2807 cl.movement_needupdate = true;
2808 // this may get updated later in parsing by svc_clientdata
2809 cl.onground = false;
2810 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2811 // during this frame
2812 // (makes spectating players much smoother and prevents mouse movement from turning)
2813 cl.fixangle[1] = cl.fixangle[0];
2814 cl.fixangle[0] = false;
2815 if (!cls.demoplayback)
2816 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2819 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2822 void CL_VM_Init (void);
2823 qboolean CL_VM_Parse_TempEntity (void);
2824 void CL_VM_Parse_StuffCmd (const char *msg);
2825 void CL_VM_Parse_CenterPrint (const char *msg);
2826 void CSQC_AddPrintText (const char *msg);
2827 void CSQC_ReadEntities (void);
2830 =====================
2831 CL_ParseServerMessage
2832 =====================
2834 int parsingerror = false;
2835 void CL_ParseServerMessage(void)
2839 protocolversion_t protocol;
2840 unsigned char cmdlog[32];
2841 char *cmdlogname[32], *temp;
2842 int cmdindex, cmdcount = 0;
2844 // LordHavoc: moved demo message writing from before the packet parse to
2845 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2846 // code in CL_ParseServerinfo
2847 //if (cls.demorecording)
2848 // CL_WriteDemoMessage (&net_message);
2850 cl.last_received_message = realtime;
2852 if (cls.netcon && cls.signon < SIGNONS)
2853 CL_KeepaliveMessage(false);
2856 // if recording demos, copy the message out
2858 if (cl_shownet.integer == 1)
2859 Con_Printf("%f %i\n", realtime, net_message.cursize);
2860 else if (cl_shownet.integer == 2)
2861 Con_Print("------------------\n");
2864 // parse the message
2866 //MSG_BeginReading ();
2868 parsingerror = true;
2870 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2872 CL_NetworkTimeReceived(realtime); // qw has no clock
2874 // slightly kill qw player entities each frame
2875 for (i = 1;i < cl.maxclients;i++)
2876 cl.entities_active[i] = false;
2878 // kill all qw nails
2879 cl.qw_num_nails = 0;
2881 // fade weapon view kick
2882 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
2887 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2889 cmd = MSG_ReadByte ();
2893 SHOWNET("END OF MESSAGE");
2894 break; // end of message
2897 cmdindex = cmdcount & 31;
2899 cmdlog[cmdindex] = cmd;
2901 SHOWNET(qw_svc_strings[cmd]);
2902 cmdlogname[cmdindex] = qw_svc_strings[cmd];
2903 if (!cmdlogname[cmdindex])
2905 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2907 cmdlogname[cmdindex] = temp;
2915 char description[32*64], temp[64];
2917 strlcpy(description, "packet dump: ", sizeof(description));
2921 count = cmdcount - i;
2925 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2926 strlcat(description, temp, sizeof(description));
2931 description[strlen(description)-1] = '\n'; // replace the last space with a newline
2932 Con_Print(description);
2933 Host_Error("CL_ParseServerMessage: Illegible server message");
2938 //Con_Printf("qw_svc_nop\n");
2941 case qw_svc_disconnect:
2942 Con_Printf("Server disconnected\n");
2943 if (cls.demonum != -1)
2951 temp = MSG_ReadString();
2952 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
2955 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
2957 CSQC_AddPrintText(temp);
2961 case qw_svc_centerprint:
2962 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
2965 case qw_svc_stufftext:
2966 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
2970 // svc_damage protocol is identical to nq
2974 case qw_svc_serverdata:
2975 //Cbuf_Execute(); // make sure any stuffed commands are done
2976 CL_ParseServerInfo();
2977 CL_VM_Init(); //[515]: init csqc
2980 case qw_svc_setangle:
2981 for (i=0 ; i<3 ; i++)
2982 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2983 if (!cls.demoplayback)
2985 cl.fixangle[0] = true;
2986 VectorCopy(cl.viewangles, cl.mviewangles[0]);
2987 // disable interpolation if this is new
2988 if (!cl.fixangle[1])
2989 VectorCopy(cl.viewangles, cl.mviewangles[1]);
2993 case qw_svc_lightstyle:
2994 i = MSG_ReadByte ();
2995 if (i >= cl.max_lightstyle)
2997 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3000 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3001 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3002 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3006 CL_ParseStartSoundPacket(false);
3009 case qw_svc_stopsound:
3010 i = (unsigned short) MSG_ReadShort();
3011 S_StopSound(i>>3, i&7);
3014 case qw_svc_updatefrags:
3016 if (i >= cl.maxclients)
3017 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3018 cl.scores[i].frags = (signed short) MSG_ReadShort();
3021 case qw_svc_updateping:
3023 if (i >= cl.maxclients)
3024 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3025 cl.scores[i].qw_ping = MSG_ReadShort();
3028 case qw_svc_updatepl:
3030 if (i >= cl.maxclients)
3031 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3032 cl.scores[i].qw_packetloss = MSG_ReadByte();
3035 case qw_svc_updateentertime:
3037 if (i >= cl.maxclients)
3038 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3040 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3043 case qw_svc_spawnbaseline:
3044 i = (unsigned short) MSG_ReadShort();
3045 if (i < 0 || i >= MAX_EDICTS)
3046 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3047 if (i >= cl.max_entities)
3048 CL_ExpandEntities(i);
3049 CL_ParseBaseline(cl.entities + i, false);
3051 case qw_svc_spawnstatic:
3052 CL_ParseStatic(false);
3054 case qw_svc_temp_entity:
3055 if(!CL_VM_Parse_TempEntity())
3056 CL_ParseTempEntity ();
3059 case qw_svc_killedmonster:
3060 cl.stats[STAT_MONSTERS]++;
3063 case qw_svc_foundsecret:
3064 cl.stats[STAT_SECRETS]++;
3067 case qw_svc_updatestat:
3068 i = MSG_ReadByte ();
3069 if (i < 0 || i >= MAX_CL_STATS)
3070 Host_Error ("svc_updatestat: %i is invalid", i);
3071 cl.stats[i] = MSG_ReadByte ();
3074 case qw_svc_updatestatlong:
3075 i = MSG_ReadByte ();
3076 if (i < 0 || i >= MAX_CL_STATS)
3077 Host_Error ("svc_updatestatlong: %i is invalid", i);
3078 cl.stats[i] = MSG_ReadLong ();
3081 case qw_svc_spawnstaticsound:
3082 CL_ParseStaticSound (false);
3085 case qw_svc_cdtrack:
3086 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3087 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3088 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3090 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3093 case qw_svc_intermission:
3094 cl.intermission = 1;
3095 cl.completed_time = cl.time;
3096 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3097 for (i = 0;i < 3;i++)
3098 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3102 cl.intermission = 2;
3103 cl.completed_time = cl.time;
3104 SCR_CenterPrint(MSG_ReadString ());
3107 case qw_svc_sellscreen:
3108 Cmd_ExecuteString ("help", src_command);
3111 case qw_svc_smallkick:
3112 cl.qw_weaponkick = -2;
3114 case qw_svc_bigkick:
3115 cl.qw_weaponkick = -4;
3118 case qw_svc_muzzleflash:
3119 i = (unsigned short) MSG_ReadShort();
3120 // NOTE: in QW this only worked on clients
3121 if (i < 0 || i >= MAX_EDICTS)
3122 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3123 if (i >= cl.max_entities)
3124 CL_ExpandEntities(i);
3125 cl.entities[i].persistent.muzzleflash = 1.0f;
3128 case qw_svc_updateuserinfo:
3129 QW_CL_UpdateUserInfo();
3132 case qw_svc_setinfo:
3136 case qw_svc_serverinfo:
3140 case qw_svc_download:
3141 QW_CL_ParseDownload();
3144 case qw_svc_playerinfo:
3145 EntityStateQW_ReadPlayerUpdate();
3152 case qw_svc_chokecount:
3154 // FIXME: apply to netgraph
3155 //for (j = 0;j < i;j++)
3156 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3159 case qw_svc_modellist:
3160 QW_CL_ParseModelList();
3163 case qw_svc_soundlist:
3164 QW_CL_ParseSoundList();
3167 case qw_svc_packetentities:
3168 EntityFrameQW_CL_ReadFrame(false);
3169 // first update is the final signon stage
3170 if (cls.signon == SIGNONS - 1)
3171 cls.signon = SIGNONS;
3174 case qw_svc_deltapacketentities:
3175 EntityFrameQW_CL_ReadFrame(true);
3176 // first update is the final signon stage
3177 if (cls.signon == SIGNONS - 1)
3178 cls.signon = SIGNONS;
3181 case qw_svc_maxspeed:
3182 cl.qw_movevars_maxspeed = MSG_ReadFloat();
3185 case qw_svc_entgravity:
3186 cl.qw_movevars_entgravity = MSG_ReadFloat();
3189 case qw_svc_setpause:
3190 cl.paused = MSG_ReadByte ();
3195 S_PauseGameSounds (cl.paused);
3200 // fully kill the still slightly dead qw player entities each frame
3201 for (i = 1;i < cl.maxclients;i++)
3202 if (!cl.entities_active[i])
3203 cl.entities[i].state_current.active = false;
3210 Host_Error ("CL_ParseServerMessage: Bad server message");
3212 cmd = MSG_ReadByte ();
3216 SHOWNET("END OF MESSAGE");
3217 break; // end of message
3220 cmdindex = cmdcount & 31;
3222 cmdlog[cmdindex] = cmd;
3224 // if the high bit of the command byte is set, it is a fast update
3227 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3229 cmdlogname[cmdindex] = temp;
3230 SHOWNET("fast update");
3231 if (cls.signon == SIGNONS - 1)
3233 // first update is the final signon stage
3234 cls.signon = SIGNONS;
3237 EntityFrameQuake_ReadEntity (cmd&127);
3241 SHOWNET(svc_strings[cmd]);
3242 cmdlogname[cmdindex] = svc_strings[cmd];
3243 if (!cmdlogname[cmdindex])
3245 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3247 cmdlogname[cmdindex] = temp;
3255 char description[32*64], temp[64];
3257 strlcpy (description, "packet dump: ", sizeof(description));
3261 count = cmdcount - i;
3265 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3266 strlcat (description, temp, sizeof (description));
3271 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3272 Con_Print(description);
3273 Host_Error ("CL_ParseServerMessage: Illegible server message");
3278 if (cls.signon < SIGNONS)
3279 Con_Print("<-- server to client keepalive\n");
3283 CL_NetworkTimeReceived(MSG_ReadFloat());
3286 case svc_clientdata:
3287 CL_ParseClientdata();
3291 i = MSG_ReadLong ();
3292 protocol = Protocol_EnumForNumber(i);
3293 if (protocol == PROTOCOL_UNKNOWN)
3294 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3295 // hack for unmarked Nehahra movie demos which had a custom protocol
3296 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3297 protocol = PROTOCOL_NEHAHRAMOVIE;
3298 cls.protocol = protocol;
3301 case svc_disconnect:
3302 Con_Printf ("Server disconnected\n");
3303 if (cls.demonum != -1)
3310 temp = MSG_ReadString();
3311 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3312 CSQC_AddPrintText(temp); //[515]: csqc
3315 case svc_centerprint:
3316 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3320 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3327 case svc_serverinfo:
3328 CL_ParseServerInfo ();
3329 CL_VM_Init(); //[515]: init csqc
3333 for (i=0 ; i<3 ; i++)
3334 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3335 if (!cls.demoplayback)
3337 cl.fixangle[0] = true;
3338 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3339 // disable interpolation if this is new
3340 if (!cl.fixangle[1])
3341 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3346 cl.viewentity = (unsigned short)MSG_ReadShort ();
3347 if (cl.viewentity >= MAX_EDICTS)
3348 Host_Error("svc_setview >= MAX_EDICTS");
3349 if (cl.viewentity >= cl.max_entities)
3350 CL_ExpandEntities(cl.viewentity);
3351 // LordHavoc: assume first setview recieved is the real player entity
3352 if (!cl.playerentity)
3353 cl.playerentity = cl.viewentity;
3356 case svc_lightstyle:
3357 i = MSG_ReadByte ();
3358 if (i >= cl.max_lightstyle)
3360 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3363 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3364 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3365 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3369 CL_ParseStartSoundPacket(false);
3373 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3375 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3376 CL_ParseStartSoundPacket(true);
3380 int i = (unsigned short)MSG_ReadShort();
3381 char *s = MSG_ReadString();
3384 if (i >= 1 && i < MAX_MODELS)
3386 model_t *model = Mod_ForName(s, false, false, i == 1);
3388 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3389 cl.model_precache[i] = model;
3392 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3397 if (i >= 1 && i < MAX_SOUNDS)
3399 sfx_t *sfx = S_PrecacheSound (s, true, false);
3400 if (!sfx && snd_initialized.integer)
3401 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3402 cl.sound_precache[i] = sfx;
3405 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3411 i = (unsigned short) MSG_ReadShort();
3412 S_StopSound(i>>3, i&7);
3415 case svc_updatename:
3416 i = MSG_ReadByte ();
3417 if (i >= cl.maxclients)
3418 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3419 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3422 case svc_updatefrags:
3423 i = MSG_ReadByte ();
3424 if (i >= cl.maxclients)
3425 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3426 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3429 case svc_updatecolors:
3430 i = MSG_ReadByte ();
3431 if (i >= cl.maxclients)
3432 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3433 cl.scores[i].colors = MSG_ReadByte ();
3437 CL_ParseParticleEffect ();
3448 case svc_spawnbaseline:
3449 i = (unsigned short) MSG_ReadShort ();
3450 if (i < 0 || i >= MAX_EDICTS)
3451 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3452 if (i >= cl.max_entities)
3453 CL_ExpandEntities(i);
3454 CL_ParseBaseline (cl.entities + i, false);
3456 case svc_spawnbaseline2:
3457 i = (unsigned short) MSG_ReadShort ();
3458 if (i < 0 || i >= MAX_EDICTS)
3459 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3460 if (i >= cl.max_entities)
3461 CL_ExpandEntities(i);
3462 CL_ParseBaseline (cl.entities + i, true);
3464 case svc_spawnstatic:
3465 CL_ParseStatic (false);
3467 case svc_spawnstatic2:
3468 CL_ParseStatic (true);
3470 case svc_temp_entity:
3471 if(!CL_VM_Parse_TempEntity())
3472 CL_ParseTempEntity ();
3476 cl.paused = MSG_ReadByte ();
3481 S_PauseGameSounds (cl.paused);
3485 i = MSG_ReadByte ();
3486 // LordHavoc: it's rude to kick off the client if they missed the
3487 // reconnect somehow, so allow signon 1 even if at signon 1
3488 if (i <= cls.signon && i != 1)
3489 Host_Error ("Received signon %i when at %i", i, cls.signon);
3494 case svc_killedmonster:
3495 cl.stats[STAT_MONSTERS]++;
3498 case svc_foundsecret:
3499 cl.stats[STAT_SECRETS]++;
3502 case svc_updatestat:
3503 i = MSG_ReadByte ();
3504 if (i < 0 || i >= MAX_CL_STATS)
3505 Host_Error ("svc_updatestat: %i is invalid", i);
3506 cl.stats[i] = MSG_ReadLong ();
3509 case svc_updatestatubyte:
3510 i = MSG_ReadByte ();
3511 if (i < 0 || i >= MAX_CL_STATS)
3512 Host_Error ("svc_updatestat: %i is invalid", i);
3513 cl.stats[i] = MSG_ReadByte ();
3516 case svc_spawnstaticsound:
3517 CL_ParseStaticSound (false);
3520 case svc_spawnstaticsound2:
3521 CL_ParseStaticSound (true);
3525 cl.cdtrack = MSG_ReadByte ();
3526 cl.looptrack = MSG_ReadByte ();
3527 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3528 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3530 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3533 case svc_intermission:
3534 cl.intermission = 1;
3535 cl.completed_time = cl.time;
3539 cl.intermission = 2;
3540 cl.completed_time = cl.time;
3541 SCR_CenterPrint(MSG_ReadString ());
3545 cl.intermission = 3;
3546 cl.completed_time = cl.time;
3547 SCR_CenterPrint(MSG_ReadString ());
3550 case svc_sellscreen:
3551 Cmd_ExecuteString ("help", src_command);
3554 if (gamemode == GAME_TENEBRAE)
3556 // repeating particle effect
3557 MSG_ReadCoord(cls.protocol);
3558 MSG_ReadCoord(cls.protocol);
3559 MSG_ReadCoord(cls.protocol);
3560 MSG_ReadCoord(cls.protocol);
3561 MSG_ReadCoord(cls.protocol);
3562 MSG_ReadCoord(cls.protocol);
3569 SHOWLMP_decodehide();
3572 if (gamemode == GAME_TENEBRAE)
3575 MSG_ReadCoord(cls.protocol);
3576 MSG_ReadCoord(cls.protocol);
3577 MSG_ReadCoord(cls.protocol);
3582 SHOWLMP_decodeshow();
3585 R_SetSkyBox(MSG_ReadString());
3588 if (cls.signon == SIGNONS - 1)
3590 // first update is the final signon stage
3591 cls.signon = SIGNONS;
3594 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3595 EntityFrame_CL_ReadFrame();
3596 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3597 EntityFrame4_CL_ReadFrame();
3599 EntityFrame5_CL_ReadFrame();
3601 case svc_csqcentities:
3602 CSQC_ReadEntities();
3604 case svc_downloaddata:
3607 case svc_trailparticles:
3608 CL_ParseTrailParticles();
3610 case svc_pointparticles:
3611 CL_ParsePointParticles();
3617 if (cls.signon == SIGNONS)
3618 CL_UpdateItemsAndWeapon();
3620 EntityFrameQuake_ISeeDeadEntities();
3622 parsingerror = false;
3624 // LordHavoc: this was at the start of the function before cl_autodemo was
3626 if (cls.demorecording)
3627 CL_WriteDemoMessage (&net_message);
3630 void CL_Parse_DumpPacket(void)
3634 Con_Print("Packet dump:\n");
3635 SZ_HexDumpToConsole(&net_message);
3636 parsingerror = false;
3639 void CL_Parse_ErrorCleanUp(void)
3641 CL_StopDownload(0, 0);
3645 void CL_Parse_Init(void)
3647 // LordHavoc: added demo_nehahra cvar
3648 Cvar_RegisterVariable (&demo_nehahra);
3649 if (gamemode == GAME_NEHAHRA)
3650 Cvar_SetValue("demo_nehahra", 1);
3651 Cvar_RegisterVariable(&developer_networkentities);
3653 Cvar_RegisterVariable(&cl_sound_wizardhit);
3654 Cvar_RegisterVariable(&cl_sound_hknighthit);
3655 Cvar_RegisterVariable(&cl_sound_tink1);
3656 Cvar_RegisterVariable(&cl_sound_ric1);
3657 Cvar_RegisterVariable(&cl_sound_ric2);
3658 Cvar_RegisterVariable(&cl_sound_ric3);
3659 Cvar_RegisterVariable(&cl_sound_r_exp3);
3661 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3663 // server extension cvars set by commands issued from the server during connect
3664 Cvar_RegisterVariable(&cl_serverextension_download);
3666 Cvar_RegisterVariable(&cl_nettimesyncmode);
3667 Cvar_RegisterVariable(&cl_iplog_name);
3669 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3670 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3671 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3672 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3673 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3674 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3675 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3676 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3677 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
3680 void CL_Parse_Shutdown(void)