2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
30 const char *svc_strings[128] =
36 "svc_version", // [int] server version
37 "svc_setview", // [short] entity number
38 "svc_sound", // <see code>
39 "svc_time", // [float] server time
40 "svc_print", // [string] null terminated string
41 "svc_stufftext", // [string] stuffed into client's console buffer
42 // the string should be \n terminated
43 "svc_setangle", // [vec3] set the view angle to this absolute value
45 "svc_serverinfo", // [int] version
46 // [string] signon string
47 // [string]..[0]model cache [string]...[0]sounds cache
48 // [string]..[0]item cache
49 "svc_lightstyle", // [byte] [string]
50 "svc_updatename", // [byte] [string]
51 "svc_updatefrags", // [byte] [short]
52 "svc_clientdata", // <shortbits + data>
53 "svc_stopsound", // <see code>
54 "svc_updatecolors", // [byte] [byte]
55 "svc_particle", // [vec3] <variable>
56 "svc_damage", // [byte] impact [byte] blood [vec3] from
59 "OBSOLETE svc_spawnbinary",
62 "svc_temp_entity", // <variable>
68 "svc_spawnstaticsound",
70 "svc_finale", // [string] music [string] text
71 "svc_cdtrack", // [byte] track [byte] looptrack
74 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
75 "svc_hidelmp", // [string] iconlabel
76 "svc_skybox", // [string] skyname
89 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
90 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
91 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
92 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
93 "svc_sound2", // 54 // short soundindex instead of byte
94 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
95 "svc_spawnstatic2", // 56 // short modelindex instead of byte
96 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
97 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
98 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
99 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
100 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
101 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
104 const char *qw_svc_strings[128] =
108 "qw_svc_disconnect", // 2
109 "qw_svc_updatestat", // 3 // [byte] [byte]
111 "qw_svc_setview", // 5 // [short] entity number
112 "qw_svc_sound", // 6 // <see code>
114 "qw_svc_print", // 8 // [byte] id [string] null terminated string
115 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
116 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
117 "qw_svc_serverdata", // 11 // [long] protocol ...
118 "qw_svc_lightstyle", // 12 // [byte] [string]
120 "qw_svc_updatefrags", // 14 // [byte] [short]
122 "qw_svc_stopsound", // 16 // <see code>
125 "qw_svc_damage", // 19
126 "qw_svc_spawnstatic", // 20
128 "qw_svc_spawnbaseline", // 22
129 "qw_svc_temp_entity", // 23 // variable
130 "qw_svc_setpause", // 24 // [byte] on / off
132 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
133 "qw_svc_killedmonster", // 27
134 "qw_svc_foundsecret", // 28
135 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
136 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
137 "qw_svc_finale", // 31 // [string] text
138 "qw_svc_cdtrack", // 32 // [byte] track
139 "qw_svc_sellscreen", // 33
140 "qw_svc_smallkick", // 34 // set client punchangle to 2
141 "qw_svc_bigkick", // 35 // set client punchangle to 4
142 "qw_svc_updateping", // 36 // [byte] [short]
143 "qw_svc_updateentertime", // 37 // [byte] [float]
144 "qw_svc_updatestatlong", // 38 // [byte] [long]
145 "qw_svc_muzzleflash", // 39 // [short] entity
146 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
147 "qw_svc_download", // 41 // [short] size [size bytes]
148 "qw_svc_playerinfo", // 42 // variable
149 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
150 "qw_svc_chokecount", // 44 // [byte] packets choked
151 "qw_svc_modellist", // 45 // [strings]
152 "qw_svc_soundlist", // 46 // [strings]
153 "qw_svc_packetentities", // 47 // [...]
154 "qw_svc_deltapacketentities", // 48 // [...]
155 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
156 "qw_svc_entgravity", // 50 // gravity change, for prediction
157 "qw_svc_setinfo", // 51 // setinfo on a client
158 "qw_svc_serverinfo", // 52 // serverinfo
159 "qw_svc_updatepl", // 53 // [byte] [byte]
162 //=============================================================================
164 cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
165 cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
166 cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
167 cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
169 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
170 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
171 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
172 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
173 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
174 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
175 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
177 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
179 #define RIC_GUNSHOT 1
180 #define RIC_GUNSHOTQUAD 2
181 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
182 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
183 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
184 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
185 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
186 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
187 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
188 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
190 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
191 static void QW_CL_RequestNextDownload(void);
192 static void QW_CL_NextUpload(void);
193 void QW_CL_StartUpload(unsigned char *data, int size);
194 //static qboolean QW_CL_IsUploading(void);
195 static void QW_CL_StopUpload(void);
196 void CL_VM_UpdateIntermissionState(int intermission);
197 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
201 CL_ParseStartSoundPacket
204 void CL_ParseStartSoundPacket(int largesoundindex)
213 if (cls.protocol == PROTOCOL_QUAKEWORLD)
215 channel = MSG_ReadShort();
217 if (channel & (1<<15))
218 volume = MSG_ReadByte ();
220 volume = DEFAULT_SOUND_PACKET_VOLUME;
222 if (channel & (1<<14))
223 attenuation = MSG_ReadByte () / 64.0;
225 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
227 ent = (channel>>3)&1023;
230 sound_num = MSG_ReadByte ();
234 field_mask = MSG_ReadByte();
236 if (field_mask & SND_VOLUME)
237 volume = MSG_ReadByte ();
239 volume = DEFAULT_SOUND_PACKET_VOLUME;
241 if (field_mask & SND_ATTENUATION)
242 attenuation = MSG_ReadByte () / 64.0;
244 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
246 if (field_mask & SND_LARGEENTITY)
248 ent = (unsigned short) MSG_ReadShort ();
249 channel = MSG_ReadByte ();
253 channel = (unsigned short) MSG_ReadShort ();
258 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
259 sound_num = (unsigned short) MSG_ReadShort ();
261 sound_num = MSG_ReadByte ();
264 MSG_ReadVector(pos, cls.protocol);
266 if (sound_num >= MAX_SOUNDS)
268 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
272 if (ent >= MAX_EDICTS)
274 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
278 if (ent >= cl.max_entities)
279 CL_ExpandEntities(ent);
281 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
282 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
289 When the client is taking a long time to load stuff, send keepalive messages
290 so the server doesn't disconnect.
294 static unsigned char olddata[NET_MAXMESSAGE];
295 void CL_KeepaliveMessage (qboolean readmessages)
298 static double nextmsg = -1;
299 static double nextupdate = -1;
301 static double lasttime = -1;
307 if(cls.state != ca_dedicated)
309 if((time = Sys_DoubleTime()) >= nextupdate)
311 SCR_UpdateLoadingScreenIfShown();
312 nextupdate = time + 2;
316 // no need if server is local and definitely not if this is a demo
317 if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
322 // read messages from server, should just be nops
323 oldreadcount = msg_readcount;
324 oldbadread = msg_badread;
326 memcpy(olddata, net_message.data, net_message.cursize);
328 NetConn_ClientFrame();
330 msg_readcount = oldreadcount;
331 msg_badread = oldbadread;
333 memcpy(net_message.data, olddata, net_message.cursize);
337 if((time = Sys_DoubleTime()) >= lasttime + 1)
339 Con_Printf("long delta: %f\n", time - lasttime);
341 lasttime = Sys_DoubleTime();
344 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
347 unsigned char buf[4];
350 // LordHavoc: must use unreliable because reliable could kill the sigon message!
351 Con_Print("--> client to server keepalive\n");
352 memset(&msg, 0, sizeof(msg));
354 msg.maxsize = sizeof(buf);
355 MSG_WriteChar(&msg, clc_nop);
356 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
360 void CL_ParseEntityLump(char *entdata)
363 char key[128], value[MAX_INPUTLINE];
364 FOG_clear(); // LordHavoc: no fog until set
365 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
366 R_SetSkyBox(cl.worldmodel->brush.skybox);
370 if (!COM_ParseToken_Simple(&data, false, false))
372 if (com_token[0] != '{')
376 if (!COM_ParseToken_Simple(&data, false, false))
378 if (com_token[0] == '}')
379 break; // end of worldspawn
380 if (com_token[0] == '_')
381 strlcpy (key, com_token + 1, sizeof (key));
383 strlcpy (key, com_token, sizeof (key));
384 while (key[strlen(key)-1] == ' ') // remove trailing spaces
385 key[strlen(key)-1] = 0;
386 if (!COM_ParseToken_Simple(&data, false, false))
388 strlcpy (value, com_token, sizeof (value));
389 if (!strcmp("sky", key))
391 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
393 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
395 else if (!strcmp("fog", key))
397 FOG_clear(); // so missing values get good defaults
398 r_refdef.fog_start = 0;
399 r_refdef.fog_alpha = 1;
400 r_refdef.fog_end = 16384;
401 r_refdef.fog_height = 1<<30;
402 r_refdef.fog_fadedepth = 128;
404 #define sscanf sscanf_s
406 sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
408 else if (!strcmp("fog_density", key))
409 r_refdef.fog_density = atof(value);
410 else if (!strcmp("fog_red", key))
411 r_refdef.fog_red = atof(value);
412 else if (!strcmp("fog_green", key))
413 r_refdef.fog_green = atof(value);
414 else if (!strcmp("fog_blue", key))
415 r_refdef.fog_blue = atof(value);
416 else if (!strcmp("fog_alpha", key))
417 r_refdef.fog_alpha = atof(value);
418 else if (!strcmp("fog_start", key))
419 r_refdef.fog_start = atof(value);
420 else if (!strcmp("fog_end", key))
421 r_refdef.fog_end = atof(value);
422 else if (!strcmp("fog_height", key))
423 r_refdef.fog_height = atof(value);
424 else if (!strcmp("fog_fadedepth", key))
425 r_refdef.fog_fadedepth = atof(value);
426 else if (!strcmp("fog_heighttexture", key))
428 FOG_clear(); // so missing values get good defaults
430 sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
432 sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
434 r_refdef.fog_height_texturename[63] = 0;
439 extern void CL_Locs_Reload_f(void);
440 extern void CL_VM_Init (void);
441 static const vec3_t defaultmins = {-4096, -4096, -4096};
442 static const vec3_t defaultmaxs = {4096, 4096, 4096};
443 static void CL_SetupWorldModel(void)
445 // update the world model
446 cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
447 CL_UpdateRenderEntity(&cl.entities[0].render);
449 // make sure the cl.worldname and related cvars are set up now that we know the world model name
450 // set up csqc world for collision culling
453 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
454 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
455 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
456 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
457 Cvar_SetQuick(&cl_worldname, cl.worldname);
458 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
459 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
460 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
464 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
465 Cvar_SetQuick(&cl_worldnamenoextension, "");
466 Cvar_SetQuick(&cl_worldbasename, "");
467 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
469 World_Start(&cl.world);
471 // load or reload .loc file for team chat messages
474 // make sure we send enough keepalives
475 CL_KeepaliveMessage(false);
477 // reset particles and other per-level things
480 // make sure we send enough keepalives
481 CL_KeepaliveMessage(false);
483 // load the team chat beep if possible
484 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
486 // check memory integrity
487 Mem_CheckSentinelsGlobal();
501 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
505 // see if the file already exists
506 file = FS_OpenVirtualFile(filename, true);
513 // download messages in a demo would be bad
514 if (cls.demorecording)
516 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
520 // don't try to download when playing a demo
524 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
525 Con_Printf("Downloading %s\n", filename);
527 if (!cls.qw_downloadmemory)
529 cls.qw_downloadmemory = NULL;
530 cls.qw_downloadmemorycursize = 0;
531 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
534 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
535 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
537 cls.qw_downloadnumber++;
538 cls.qw_downloadpercent = 0;
539 cls.qw_downloadmemorycursize = 0;
544 static void QW_CL_ProcessUserInfo(int slot);
545 static void QW_CL_RequestNextDownload(void)
549 // clear name of file that just finished
550 cls.qw_downloadname[0] = 0;
552 switch (cls.qw_downloadtype)
557 if (cls.qw_downloadnumber == 0)
558 Con_Printf("Checking skins...\n");
559 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
561 if (!cl.scores[cls.qw_downloadnumber].name[0])
563 // check if we need to download the file, and return if so
564 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
568 cls.qw_downloadtype = dl_none;
570 // load any newly downloaded skins
571 for (i = 0;i < cl.maxclients;i++)
572 QW_CL_ProcessUserInfo(i);
574 // if we're still in signon stages, request the next one
575 if (cls.signon != SIGNONS)
577 cls.signon = SIGNONS-1;
578 // we'll go to SIGNONS when the first entity update is received
579 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
580 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
584 if (cls.qw_downloadnumber == 0)
586 Con_Printf("Checking models...\n");
587 cls.qw_downloadnumber = 1;
590 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
593 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
595 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
596 cl.qw_modelindex_spike = cls.qw_downloadnumber;
597 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
598 cl.qw_modelindex_player = cls.qw_downloadnumber;
599 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
600 cl.qw_modelindex_flag = cls.qw_downloadnumber;
601 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
602 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
603 // check if we need to download the file, and return if so
604 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
608 cls.qw_downloadtype = dl_none;
610 // touch all of the precached models that are still loaded so we can free
611 // anything that isn't needed
614 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
615 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
616 // precache any models used by the client (this also marks them used)
617 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
618 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
619 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
620 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
622 // we purge the models and sounds later in CL_SignonReply
625 // now we try to load everything that is new
628 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
629 if (cl.model_precache[1]->Draw == NULL)
630 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
633 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
634 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
635 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
637 // check memory integrity
638 Mem_CheckSentinelsGlobal();
640 // now that we have a world model, set up the world entity, renderer
642 CL_SetupWorldModel();
644 // add pmodel/emodel CRCs to userinfo
645 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
646 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
648 // done checking sounds and models, send a prespawn command now
649 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
650 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
652 if (cls.qw_downloadmemory)
654 Mem_Free(cls.qw_downloadmemory);
655 cls.qw_downloadmemory = NULL;
659 cl.loadfinished = true;
662 if (cls.qw_downloadnumber == 0)
664 Con_Printf("Checking sounds...\n");
665 cls.qw_downloadnumber = 1;
668 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
670 // check if we need to download the file, and return if so
671 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
675 cls.qw_downloadtype = dl_none;
677 // clear sound usage flags for purging of unused sounds
680 // precache any sounds used by the client
681 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
682 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
683 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
684 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
685 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
686 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
687 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
689 // sounds used by the game
690 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
691 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
693 // we purge the models and sounds later in CL_SignonReply
696 // check memory integrity
697 Mem_CheckSentinelsGlobal();
699 // done with sound downloads, next we check models
700 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
701 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
705 Con_Printf("Unknown download type.\n");
709 static void QW_CL_ParseDownload(void)
711 int size = (signed short)MSG_ReadShort();
712 int percent = MSG_ReadByte();
714 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
716 // skip the download fragment if playing a demo
720 msg_readcount += size;
726 Con_Printf("File not found.\n");
727 QW_CL_RequestNextDownload();
731 if (msg_readcount + (unsigned short)size > net_message.cursize)
732 Host_Error("corrupt download message\n");
734 // make sure the buffer is big enough to include this new fragment
735 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
738 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
739 cls.qw_downloadmemorymaxsize *= 2;
740 old = cls.qw_downloadmemory;
741 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
744 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
749 // read the fragment out of the packet
750 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
751 cls.qw_downloadmemorycursize += size;
752 cls.qw_downloadspeedcount += size;
754 cls.qw_downloadpercent = percent;
758 // request next fragment
759 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
760 MSG_WriteString(&cls.netcon->message, "nextdl");
765 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
767 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
769 cls.qw_downloadpercent = 0;
771 // start downloading the next file (or join the game)
772 QW_CL_RequestNextDownload();
776 static void QW_CL_ParseModelList(void)
779 int nummodels = MSG_ReadByte();
782 // parse model precache list
785 str = MSG_ReadString();
789 if (nummodels==MAX_MODELS)
790 Host_Error("Server sent too many model precaches");
791 if (strlen(str) >= MAX_QPATH)
792 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
793 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
799 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
800 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
805 cls.qw_downloadnumber = 0;
806 cls.qw_downloadtype = dl_model;
807 QW_CL_RequestNextDownload();
810 static void QW_CL_ParseSoundList(void)
813 int numsounds = MSG_ReadByte();
816 // parse sound precache list
819 str = MSG_ReadString();
823 if (numsounds==MAX_SOUNDS)
824 Host_Error("Server sent too many sound precaches");
825 if (strlen(str) >= MAX_QPATH)
826 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
827 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
834 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
835 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
840 cls.qw_downloadnumber = 0;
841 cls.qw_downloadtype = dl_sound;
842 QW_CL_RequestNextDownload();
845 static void QW_CL_Skins_f(void)
847 cls.qw_downloadnumber = 0;
848 cls.qw_downloadtype = dl_skin;
849 QW_CL_RequestNextDownload();
852 static void QW_CL_Changing_f(void)
854 if (cls.qw_downloadmemory) // don't change when downloading
859 cls.signon = 1; // not active anymore, but not disconnected
860 Con_Printf("\nChanging map...\n");
863 void QW_CL_NextUpload(void)
865 int r, percent, size;
867 if (!cls.qw_uploaddata)
870 r = cls.qw_uploadsize - cls.qw_uploadpos;
873 size = min(1, cls.qw_uploadsize);
874 percent = (cls.qw_uploadpos+r)*100/size;
876 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
877 MSG_WriteShort(&cls.netcon->message, r);
878 MSG_WriteByte(&cls.netcon->message, percent);
879 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
881 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
883 cls.qw_uploadpos += r;
885 if (cls.qw_uploadpos < cls.qw_uploadsize)
888 Con_Printf("Upload completed\n");
893 void QW_CL_StartUpload(unsigned char *data, int size)
895 // do nothing in demos or if not connected
899 // abort existing upload if in progress
902 Con_DPrintf("Starting upload of %d bytes...\n", size);
904 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
905 memcpy(cls.qw_uploaddata, data, size);
906 cls.qw_uploadsize = size;
907 cls.qw_uploadpos = 0;
913 qboolean QW_CL_IsUploading(void)
915 return cls.qw_uploaddata != NULL;
919 void QW_CL_StopUpload(void)
921 if (cls.qw_uploaddata)
922 Mem_Free(cls.qw_uploaddata);
923 cls.qw_uploaddata = NULL;
924 cls.qw_uploadsize = 0;
925 cls.qw_uploadpos = 0;
928 static void QW_CL_ProcessUserInfo(int slot)
930 int topcolor, bottomcolor;
932 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
933 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
934 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
935 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
936 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
937 cl.scores[slot].qw_spectator = temp[0] != 0;
938 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
939 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
940 if (!cl.scores[slot].qw_skin[0])
941 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
945 static void QW_CL_UpdateUserInfo(void)
948 slot = MSG_ReadByte();
949 if (slot >= cl.maxclients)
951 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
956 cl.scores[slot].qw_userid = MSG_ReadLong();
957 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
959 QW_CL_ProcessUserInfo(slot);
962 static void QW_CL_SetInfo(void)
967 slot = MSG_ReadByte();
968 strlcpy(key, MSG_ReadString(), sizeof(key));
969 strlcpy(value, MSG_ReadString(), sizeof(value));
970 if (slot >= cl.maxclients)
972 Con_Printf("svc_setinfo >= cl.maxclients\n");
975 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
977 QW_CL_ProcessUserInfo(slot);
980 static void QW_CL_ServerInfo(void)
985 strlcpy(key, MSG_ReadString(), sizeof(key));
986 strlcpy(value, MSG_ReadString(), sizeof(value));
987 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
988 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
989 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
990 cl.qw_teamplay = atoi(temp);
993 static void QW_CL_ParseNails(void)
996 int numnails = MSG_ReadByte();
998 unsigned char bits[6];
999 for (i = 0;i < numnails;i++)
1001 for (j = 0;j < 6;j++)
1002 bits[j] = MSG_ReadByte();
1003 if (cl.qw_num_nails > 255)
1005 v = cl.qw_nails[cl.qw_num_nails++];
1006 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1007 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1008 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1009 v[3] = -360*(bits[4]>>4)/16;
1010 v[4] = 360*bits[5]/256;
1015 static void CL_UpdateItemsAndWeapon(void)
1018 // check for important changes
1021 if (cl.olditems != cl.stats[STAT_ITEMS])
1022 for (j = 0;j < 32;j++)
1023 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1024 cl.item_gettime[j] = cl.time;
1025 cl.olditems = cl.stats[STAT_ITEMS];
1027 // GAME_NEXUIZ hud needs weapon change time
1028 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1029 cl.weapontime = cl.time;
1030 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1033 #define LOADPROGRESSWEIGHT_SOUND 1.0
1034 #define LOADPROGRESSWEIGHT_MODEL 4.0
1035 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
1036 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
1038 void CL_BeginDownloads(qboolean aborteddownload)
1040 // quakeworld works differently
1041 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1044 // this would be a good place to do curl downloads
1045 if(Curl_Have_forthismap())
1047 Curl_Register_predownload(); // come back later
1051 // if we got here...
1052 // curl is done, so let's start with the business
1054 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1055 cl.loadbegun = true;
1057 // if already downloading something from the previous level, don't stop it
1058 if (cls.qw_downloadname[0])
1061 if (cl.downloadcsqc)
1064 cl.downloadcsqc = false;
1067 && csqc_progname.string
1068 && csqc_progname.string[0]
1069 && csqc_progcrc.integer >= 0
1070 && cl_serverextension_download.integer
1071 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1072 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1074 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1075 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1076 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1078 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1083 if (cl.loadmodel_current < cl.loadmodel_total)
1086 if(cl.loadmodel_current == 1)
1088 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1089 SCR_PushLoadingScreen(false, "Loading precached models",
1091 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1092 + LOADPROGRESSWEIGHT_WORLDMODEL
1093 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1095 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1096 + LOADPROGRESSWEIGHT_WORLDMODEL
1097 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1098 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1101 SCR_BeginLoadingPlaque();
1103 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1105 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1107 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1109 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1110 + LOADPROGRESSWEIGHT_WORLDMODEL
1111 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1114 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1116 SCR_PopLoadingScreen(false);
1117 if(cl.loadmodel_current == 1)
1119 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1120 SCR_PopLoadingScreen(false);
1124 CL_KeepaliveMessage(true);
1126 // if running a local game, calling Mod_ForName is a completely wasted effort...
1128 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1131 if(cl.loadmodel_current == 1)
1133 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1134 Mod_FreeQ3Shaders();
1136 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1138 SCR_PopLoadingScreen(false);
1139 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1141 // we now have the worldmodel so we can set up the game world
1142 SCR_PushLoadingScreen(true, "world model setup",
1144 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1146 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1147 + LOADPROGRESSWEIGHT_WORLDMODEL
1148 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1151 CL_SetupWorldModel();
1152 SCR_PopLoadingScreen(true);
1153 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1155 cl.loadfinished = true;
1156 // now issue the spawn to move on to signon 2 like normal
1158 Cmd_ForwardStringToServer("prespawn");
1162 SCR_PopLoadingScreen(false);
1163 // finished loading models
1166 if (cl.loadsound_current < cl.loadsound_total)
1169 if(cl.loadsound_current == 1)
1170 SCR_PushLoadingScreen(false, "Loading precached sounds",
1172 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1174 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1175 + LOADPROGRESSWEIGHT_WORLDMODEL
1176 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1177 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1180 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1182 SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1183 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1185 SCR_PopLoadingScreen(false);
1188 CL_KeepaliveMessage(true);
1189 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1190 SCR_PopLoadingScreen(false);
1192 SCR_PopLoadingScreen(false);
1193 // finished loading sounds
1196 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
1197 Cvar_SetValueQuick(&cl_serverextension_download, false);
1198 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1199 // of dependencies) anyway, and can mess around with the game directory;
1200 // until this is fixed, only support pk3 downloads via curl, and turn off
1201 // individual file downloads other than for CSQC
1202 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1204 // idea: support download of pk3 files using this protocol later
1206 // note: the reason these loops skip already-loaded things is that it
1207 // enables this command to be issued during the game if desired
1209 if (cl.downloadmodel_current < cl.loadmodel_total)
1213 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1215 if (aborteddownload)
1218 if (cl.downloadmodel_current == 1)
1220 // the worldmodel failed, but we need to set up anyway
1221 Mod_FreeQ3Shaders();
1222 CL_SetupWorldModel();
1223 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1225 cl.loadfinished = true;
1226 // now issue the spawn to move on to signon 2 like normal
1228 Cmd_ForwardStringToServer("prespawn");
1231 aborteddownload = false;
1234 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1236 CL_KeepaliveMessage(true);
1237 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1239 if (cl.downloadmodel_current == 1)
1240 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1242 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1243 // regarding the * check: don't try to download submodels
1244 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1246 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1247 // we'll try loading again when the download finishes
1252 if(cl.downloadmodel_current == 1)
1254 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1255 Mod_FreeQ3Shaders();
1258 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1259 if (cl.downloadmodel_current == 1)
1261 // we now have the worldmodel so we can set up the game world
1262 // or maybe we do not have it (cl_serverextension_download 0)
1263 // then we need to continue loading ANYWAY!
1264 CL_SetupWorldModel();
1265 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1267 cl.loadfinished = true;
1268 // now issue the spawn to move on to signon 2 like normal
1270 Cmd_ForwardStringToServer("prespawn");
1275 // finished loading models
1278 if (cl.downloadsound_current < cl.loadsound_total)
1282 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1284 char soundname[MAX_QPATH];
1285 if (aborteddownload)
1287 aborteddownload = false;
1290 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1292 CL_KeepaliveMessage(true);
1293 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1294 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1296 Con_Printf("Sound %s not found\n", soundname);
1297 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1299 Cmd_ForwardStringToServer(va("download %s", soundname));
1300 // we'll try loading again when the download finishes
1304 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1307 // finished loading sounds
1310 SCR_PopLoadingScreen(false);
1312 if (!cl.loadfinished)
1314 cl.loadfinished = true;
1316 // check memory integrity
1317 Mem_CheckSentinelsGlobal();
1319 // now issue the spawn to move on to signon 2 like normal
1321 Cmd_ForwardStringToServer("prespawn");
1325 void CL_BeginDownloads_f(void)
1327 // prevent cl_begindownloads from being issued multiple times in one match
1328 // to prevent accidentally cancelled downloads
1330 Con_Printf("cl_begindownloads is only valid once per match\n");
1332 CL_BeginDownloads(false);
1335 void CL_StopDownload(int size, int crc)
1337 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1340 size_t existingsize;
1341 const char *extension;
1343 if(cls.qw_download_deflate)
1346 size_t inflated_size;
1347 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1348 Mem_Free(cls.qw_downloadmemory);
1351 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1352 cls.qw_downloadmemory = out;
1353 cls.qw_downloadmemorycursize = inflated_size;
1357 cls.qw_downloadmemory = NULL;
1358 cls.qw_downloadmemorycursize = 0;
1359 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1363 if(!cls.qw_downloadmemory)
1365 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1369 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1370 size = cls.qw_downloadmemorycursize;
1372 // save to disk only if we don't already have it
1373 // (this is mainly for playing back demos)
1374 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1375 if (existingsize || gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC || !strcmp(cls.qw_downloadname, csqc_progname.string))
1376 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1378 if ((int)existingsize != size || existingcrc != crc)
1380 // we have a mismatching file, pick another name for it
1381 char name[MAX_QPATH*2];
1382 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1383 if (!FS_FileExists(name))
1385 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1386 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1392 // we either don't have it or have a mismatching file...
1393 // so it's time to accept the file
1394 // but if we already have a mismatching file we need to rename
1395 // this new one, and if we already have this file in renamed form,
1397 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1398 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1399 extension = FS_FileExtension(cls.qw_downloadname);
1400 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1405 else if (cls.qw_downloadmemory && size)
1407 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1408 CL_BeginDownloads(true);
1411 if (cls.qw_downloadmemory)
1412 Mem_Free(cls.qw_downloadmemory);
1413 cls.qw_downloadmemory = NULL;
1414 cls.qw_downloadname[0] = 0;
1415 cls.qw_downloadmemorymaxsize = 0;
1416 cls.qw_downloadmemorycursize = 0;
1417 cls.qw_downloadpercent = 0;
1420 void CL_ParseDownload(void)
1423 static unsigned char data[NET_MAXMESSAGE];
1424 start = MSG_ReadLong();
1425 size = (unsigned short)MSG_ReadShort();
1427 // record the start/size information to ack in the next input packet
1428 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1430 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1432 cls.dp_downloadack[i].start = start;
1433 cls.dp_downloadack[i].size = size;
1438 MSG_ReadBytes(size, data);
1440 if (!cls.qw_downloadname[0])
1443 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1447 if (start + size > cls.qw_downloadmemorymaxsize)
1448 Host_Error("corrupt download message\n");
1450 // only advance cursize if the data is at the expected position
1451 // (gaps are unacceptable)
1452 memcpy(cls.qw_downloadmemory + start, data, size);
1453 cls.qw_downloadmemorycursize = start + size;
1454 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1455 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1456 cls.qw_downloadspeedcount += size;
1459 void CL_DownloadBegin_f(void)
1461 int size = atoi(Cmd_Argv(1));
1463 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1465 Con_Printf("cl_downloadbegin: received bogus information\n");
1466 CL_StopDownload(0, 0);
1470 if (cls.qw_downloadname[0])
1471 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1473 CL_StopDownload(0, 0);
1475 // we're really beginning a download now, so initialize stuff
1476 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1477 cls.qw_downloadmemorymaxsize = size;
1478 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1479 cls.qw_downloadnumber++;
1481 cls.qw_download_deflate = false;
1484 if(!strcmp(Cmd_Argv(3), "deflate"))
1485 cls.qw_download_deflate = true;
1486 // check further encodings here
1489 Cmd_ForwardStringToServer("sv_startdownload");
1492 void CL_StopDownload_f(void)
1495 if (cls.qw_downloadname[0])
1497 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1498 CL_StopDownload(0, 0);
1500 CL_BeginDownloads(true);
1503 void CL_DownloadFinished_f(void)
1507 Con_Printf("Malformed cl_downloadfinished command\n");
1510 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1511 CL_BeginDownloads(false);
1514 static void CL_SendPlayerInfo(void)
1516 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1517 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1519 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1520 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1522 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1523 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1525 if (cl_pmodel.integer)
1527 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1528 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1530 if (*cl_playermodel.string)
1532 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1533 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1535 if (*cl_playerskin.string)
1537 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1538 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1543 =====================
1546 An svc_signonnum has been received, perform a client side setup
1547 =====================
1549 static void CL_SignonReply (void)
1551 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1558 // send player info before we begin downloads
1559 // (so that the server can see the player name while downloading)
1560 CL_SendPlayerInfo();
1562 // execute cl_begindownloads next frame
1563 // (after any commands added by svc_stufftext have been executed)
1564 // when done with downloads the "prespawn" will be sent
1565 Cbuf_AddText("\ncl_begindownloads\n");
1567 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1568 //MSG_WriteString (&cls.netcon->message, "prespawn");
1570 else // playing a demo... make sure loading occurs as soon as possible
1571 CL_BeginDownloads(false);
1577 // LordHavoc: quake sent the player info here but due to downloads
1578 // it is sent earlier instead
1579 // CL_SendPlayerInfo();
1581 // LordHavoc: changed to begin a loading stage and issue this when done
1582 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1583 MSG_WriteString (&cls.netcon->message, "spawn");
1590 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1591 MSG_WriteString (&cls.netcon->message, "begin");
1596 // after the level has been loaded, we shouldn't need the shaders, and
1597 // if they are needed again they will be automatically loaded...
1598 // we also don't need the unused models or sounds from the last level
1599 Mod_FreeQ3Shaders();
1604 if (COM_CheckParm("-profilegameonly"))
1605 Sys_AllowProfiling(true);
1615 void CL_ParseServerInfo (void)
1619 protocolversion_t protocol;
1620 int nummodels, numsounds;
1622 Con_DPrint("Serverinfo packet received.\n");
1623 Collision_Cache_Reset(true);
1625 // if server is active, we already began a loading plaque
1628 SCR_BeginLoadingPlaque();
1630 // free q3 shaders so that any newly downloaded shaders will be active
1631 Mod_FreeQ3Shaders();
1634 // check memory integrity
1635 Mem_CheckSentinelsGlobal();
1637 // clear cl_serverextension cvars
1638 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1641 // wipe the client_state_t struct
1645 // parse protocol version number
1646 i = MSG_ReadLong ();
1647 protocol = Protocol_EnumForNumber(i);
1648 if (protocol == PROTOCOL_UNKNOWN)
1650 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1653 // hack for unmarked Nehahra movie demos which had a custom protocol
1654 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1655 protocol = PROTOCOL_NEHAHRAMOVIE;
1656 cls.protocol = protocol;
1657 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1659 cl.num_entities = 1;
1661 if (protocol == PROTOCOL_QUAKEWORLD)
1663 char gamedir[1][MAX_QPATH];
1665 cl.qw_servercount = MSG_ReadLong();
1667 str = MSG_ReadString();
1668 Con_Printf("server gamedir is %s\n", str);
1669 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1671 // change gamedir if needed
1672 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1673 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1675 cl.gametype = GAME_DEATHMATCH;
1678 // parse player number
1680 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1681 //cl.qw_spectator = (i & 128) != 0;
1682 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1683 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1685 // get the full level name
1686 str = MSG_ReadString ();
1687 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1689 // get the movevars that are defined in the qw protocol
1690 cl.movevars_gravity = MSG_ReadFloat();
1691 cl.movevars_stopspeed = MSG_ReadFloat();
1692 cl.movevars_maxspeed = MSG_ReadFloat();
1693 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1694 cl.movevars_accelerate = MSG_ReadFloat();
1695 cl.movevars_airaccelerate = MSG_ReadFloat();
1696 cl.movevars_wateraccelerate = MSG_ReadFloat();
1697 cl.movevars_friction = MSG_ReadFloat();
1698 cl.movevars_waterfriction = MSG_ReadFloat();
1699 cl.movevars_entgravity = MSG_ReadFloat();
1701 // other movevars not in the protocol...
1702 cl.movevars_wallfriction = 0;
1703 cl.movevars_timescale = 1;
1704 cl.movevars_jumpvelocity = 270;
1705 cl.movevars_edgefriction = 1;
1706 cl.movevars_maxairspeed = 30;
1707 cl.movevars_stepheight = 18;
1708 cl.movevars_airaccel_qw = 1;
1709 cl.movevars_airaccel_sideways_friction = 0;
1711 // seperate the printfs so the server message can have a color
1712 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1714 // check memory integrity
1715 Mem_CheckSentinelsGlobal();
1719 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1720 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1723 cl.loadbegun = false;
1724 cl.loadfinished = false;
1726 cls.state = ca_connected;
1729 // note: on QW protocol we can't set up the gameworld until after
1730 // downloads finish...
1731 // (we don't even know the name of the map yet)
1732 // this also means cl_autodemo does not work on QW protocol...
1734 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1735 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1736 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1737 Cvar_SetQuick(&cl_worldname, cl.worldname);
1738 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1739 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1741 // check memory integrity
1742 Mem_CheckSentinelsGlobal();
1747 cl.maxclients = MSG_ReadByte ();
1748 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1750 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1753 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1756 cl.gametype = MSG_ReadByte ();
1757 // the original id singleplayer demos are bugged and contain
1758 // GAME_DEATHMATCH even for singleplayer
1759 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1760 cl.gametype = GAME_COOP;
1762 // parse signon message
1763 str = MSG_ReadString ();
1764 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1766 // seperate the printfs so the server message can have a color
1767 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1768 Con_Printf("\n<===================================>\n\n\2%s\n", str);
1770 // check memory integrity
1771 Mem_CheckSentinelsGlobal();
1773 // parse model precache list
1774 for (nummodels=1 ; ; nummodels++)
1776 str = MSG_ReadString();
1779 if (nummodels==MAX_MODELS)
1780 Host_Error ("Server sent too many model precaches");
1781 if (strlen(str) >= MAX_QPATH)
1782 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1783 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1785 // parse sound precache list
1786 for (numsounds=1 ; ; numsounds++)
1788 str = MSG_ReadString();
1791 if (numsounds==MAX_SOUNDS)
1792 Host_Error("Server sent too many sound precaches");
1793 if (strlen(str) >= MAX_QPATH)
1794 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1795 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1798 // set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later
1799 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1800 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1801 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1802 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1803 Cvar_SetQuick(&cl_worldname, cl.worldname);
1804 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1805 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1807 // touch all of the precached models that are still loaded so we can free
1808 // anything that isn't needed
1811 for (i = 1;i < nummodels;i++)
1812 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1813 // precache any models used by the client (this also marks them used)
1814 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1815 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1816 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1817 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1819 // we purge the models and sounds later in CL_SignonReply
1820 //Mod_PurgeUnused();
1823 // clear sound usage flags for purging of unused sounds
1826 // precache any sounds used by the client
1827 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1828 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1829 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1830 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1831 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1832 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1833 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1835 // sounds used by the game
1836 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1837 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1839 // now we try to load everything that is new
1840 cl.loadmodel_current = 1;
1841 cl.downloadmodel_current = 1;
1842 cl.loadmodel_total = nummodels;
1843 cl.loadsound_current = 1;
1844 cl.downloadsound_current = 1;
1845 cl.loadsound_total = numsounds;
1846 cl.downloadcsqc = true;
1847 cl.loadbegun = false;
1848 cl.loadfinished = false;
1851 // check memory integrity
1852 Mem_CheckSentinelsGlobal();
1854 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1855 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1857 char demofile[MAX_OSPATH];
1859 if (cls.demorecording)
1861 // finish the previous level's demo file
1865 // start a new demo file
1866 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1868 Con_Printf ("Auto-recording to %s.\n", demofile);
1870 // Reset bit 0 for every new demo
1871 Cvar_SetValueQuick(&cl_autodemo_delete,
1872 (cl_autodemo_delete.integer & ~0x1)
1874 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1877 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1880 cls.forcetrack = -1;
1881 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1882 cls.demorecording = true;
1883 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1884 cls.demo_lastcsprogssize = -1;
1885 cls.demo_lastcsprogscrc = -1;
1888 Con_Print ("ERROR: couldn't open.\n");
1893 void CL_ValidateState(entity_state_t *s)
1900 if (s->modelindex >= MAX_MODELS)
1901 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1903 // these warnings are only warnings, no corrections are made to the state
1904 // because states are often copied for decoding, which otherwise would
1905 // propogate some of the corrections accidentally
1906 // (this used to happen, sometimes affecting skin and frame)
1908 // colormap is client index + 1
1909 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1910 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1912 if (developer_extra.integer)
1914 model = CL_GetModelByIndex(s->modelindex);
1915 if (model && model->type && s->frame >= model->numframes)
1916 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1917 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1918 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1922 void CL_MoveLerpEntityStates(entity_t *ent)
1924 float odelta[3], adelta[3];
1925 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1926 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1927 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1929 // reset all persistent stuff if this is a new entity
1930 ent->persistent.lerpdeltatime = 0;
1931 ent->persistent.lerpstarttime = cl.mtime[1];
1932 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1933 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1934 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1935 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1936 // reset animation interpolation as well
1937 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1938 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1939 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1940 ent->render.shadertime = cl.time;
1941 // reset various persistent stuff
1942 ent->persistent.muzzleflash = 0;
1943 ent->persistent.trail_allowed = false;
1945 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1947 // don't interpolate the move
1948 ent->persistent.lerpdeltatime = 0;
1949 ent->persistent.lerpstarttime = cl.mtime[1];
1950 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1951 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1952 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1953 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1954 ent->persistent.trail_allowed = false;
1956 // if(ent->state_current.frame != ent->state_previous.frame)
1957 // do this even if we did change the frame
1958 // teleport bit is only used if an animation restart, or a jump, is necessary
1959 // so it should be always harmless to do this
1961 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1962 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1963 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1966 // note that this case must do everything the following case does too
1968 else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
1970 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
1971 ent->render.framegroupblend[1].lerp = 1;
1972 ent->render.framegroupblend[0].frame = ent->state_current.frame;
1973 ent->render.framegroupblend[0].start = cl.time;
1974 ent->render.framegroupblend[0].lerp = 0;
1976 else if (DotProduct(odelta, odelta) > 1000*1000
1977 || (cl.fixangle[0] && !cl.fixangle[1])
1978 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1979 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1981 // don't interpolate the move
1982 // (the fixangle[] check detects teleports, but not constant fixangles
1983 // such as when spectating)
1984 ent->persistent.lerpdeltatime = 0;
1985 ent->persistent.lerpstarttime = cl.mtime[1];
1986 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1987 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1988 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1989 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1990 ent->persistent.trail_allowed = false;
1992 else if (ent->state_current.flags & RENDER_STEP)
1994 // monster interpolation
1995 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1997 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1998 ent->persistent.lerpstarttime = cl.mtime[1];
1999 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2000 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2001 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2002 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2008 ent->persistent.lerpstarttime = ent->state_previous.time;
2009 // no lerp if it's singleplayer
2010 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2011 ent->persistent.lerpdeltatime = 0;
2013 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2014 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2015 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2016 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2017 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2019 // trigger muzzleflash effect if necessary
2020 if (ent->state_current.effects & EF_MUZZLEFLASH)
2021 ent->persistent.muzzleflash = 1;
2023 // restart animation bit
2024 if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2026 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2027 ent->render.framegroupblend[1].lerp = 1;
2028 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2029 ent->render.framegroupblend[0].start = cl.time;
2030 ent->render.framegroupblend[0].lerp = 0;
2039 void CL_ParseBaseline (entity_t *ent, int large)
2043 ent->state_baseline = defaultstate;
2044 // FIXME: set ent->state_baseline.number?
2045 ent->state_baseline.active = true;
2048 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
2049 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
2051 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2053 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
2054 ent->state_baseline.frame = MSG_ReadByte ();
2058 ent->state_baseline.modelindex = MSG_ReadByte ();
2059 ent->state_baseline.frame = MSG_ReadByte ();
2061 ent->state_baseline.colormap = MSG_ReadByte();
2062 ent->state_baseline.skin = MSG_ReadByte();
2063 for (i = 0;i < 3;i++)
2065 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
2066 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
2068 ent->state_previous = ent->state_current = ent->state_baseline;
2076 Server information pertaining to this client only
2079 void CL_ParseClientdata (void)
2083 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2084 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2085 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2086 cl.mviewzoom[1] = cl.mviewzoom[0];
2088 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2090 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2091 cl.stats[STAT_ITEMS] = 0;
2092 cl.stats[STAT_VIEWZOOM] = 255;
2095 cl.mpunchangle[0][0] = 0;
2096 cl.mpunchangle[0][1] = 0;
2097 cl.mpunchangle[0][2] = 0;
2098 cl.mpunchvector[0][0] = 0;
2099 cl.mpunchvector[0][1] = 0;
2100 cl.mpunchvector[0][2] = 0;
2101 cl.mvelocity[0][0] = 0;
2102 cl.mvelocity[0][1] = 0;
2103 cl.mvelocity[0][2] = 0;
2104 cl.mviewzoom[0] = 1;
2106 bits = (unsigned short) MSG_ReadShort ();
2107 if (bits & SU_EXTEND1)
2108 bits |= (MSG_ReadByte() << 16);
2109 if (bits & SU_EXTEND2)
2110 bits |= (MSG_ReadByte() << 24);
2112 if (bits & SU_VIEWHEIGHT)
2113 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2115 if (bits & SU_IDEALPITCH)
2116 cl.idealpitch = MSG_ReadChar ();
2118 for (i = 0;i < 3;i++)
2120 if (bits & (SU_PUNCH1<<i) )
2122 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2123 cl.mpunchangle[0][i] = MSG_ReadChar();
2125 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2127 if (bits & (SU_PUNCHVEC1<<i))
2129 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2130 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2132 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2134 if (bits & (SU_VELOCITY1<<i) )
2136 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2137 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2139 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2143 // LordHavoc: hipnotic demos don't have this bit set but should
2144 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2145 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2147 cl.onground = (bits & SU_ONGROUND) != 0;
2148 cl.inwater = (bits & SU_INWATER) != 0;
2150 if (cls.protocol == PROTOCOL_DARKPLACES5)
2152 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2153 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2154 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2155 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2156 cl.stats[STAT_AMMO] = MSG_ReadShort();
2157 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2158 cl.stats[STAT_NAILS] = MSG_ReadShort();
2159 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2160 cl.stats[STAT_CELLS] = MSG_ReadShort();
2161 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2163 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2165 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2166 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2167 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2168 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2170 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2171 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2172 cl.stats[STAT_AMMO] = MSG_ReadByte();
2173 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2174 cl.stats[STAT_NAILS] = MSG_ReadByte();
2175 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2176 cl.stats[STAT_CELLS] = MSG_ReadByte();
2177 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2178 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2180 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2183 if (bits & SU_VIEWZOOM)
2185 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2186 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2188 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2191 // viewzoom interpolation
2192 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2196 =====================
2198 =====================
2200 void CL_ParseStatic (int large)
2204 if (cl.num_static_entities >= cl.max_static_entities)
2205 Host_Error ("Too many static entities");
2206 ent = &cl.static_entities[cl.num_static_entities++];
2207 CL_ParseBaseline (ent, large);
2209 if (ent->state_baseline.modelindex == 0)
2211 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2212 cl.num_static_entities--;
2213 // This is definitely a cheesy way to conserve resources...
2217 // copy it to the current state
2218 ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2219 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2220 ent->render.framegroupblend[0].lerp = 1;
2221 // make torchs play out of sync
2222 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2223 ent->render.skinnum = ent->state_baseline.skin;
2224 ent->render.effects = ent->state_baseline.effects;
2225 ent->render.alpha = 1;
2227 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2228 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2230 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2231 ent->render.allowdecals = true;
2232 CL_UpdateRenderEntity(&ent->render);
2240 void CL_ParseStaticSound (int large)
2243 int sound_num, vol, atten;
2245 MSG_ReadVector(org, cls.protocol);
2246 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2247 sound_num = (unsigned short) MSG_ReadShort ();
2249 sound_num = MSG_ReadByte ();
2250 vol = MSG_ReadByte ();
2251 atten = MSG_ReadByte ();
2253 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2256 void CL_ParseEffect (void)
2259 int modelindex, startframe, framecount, framerate;
2261 MSG_ReadVector(org, cls.protocol);
2262 modelindex = MSG_ReadByte ();
2263 startframe = MSG_ReadByte ();
2264 framecount = MSG_ReadByte ();
2265 framerate = MSG_ReadByte ();
2267 CL_Effect(org, modelindex, startframe, framecount, framerate);
2270 void CL_ParseEffect2 (void)
2273 int modelindex, startframe, framecount, framerate;
2275 MSG_ReadVector(org, cls.protocol);
2276 modelindex = (unsigned short) MSG_ReadShort ();
2277 startframe = (unsigned short) MSG_ReadShort ();
2278 framecount = MSG_ReadByte ();
2279 framerate = MSG_ReadByte ();
2281 CL_Effect(org, modelindex, startframe, framecount, framerate);
2284 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2289 if (ent >= MAX_EDICTS)
2291 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2295 if (ent >= cl.max_entities)
2296 CL_ExpandEntities(ent);
2298 // override any beam with the same entity
2301 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2302 if (b->entity == ent)
2304 // if the entity was not found then just replace an unused beam
2305 if (i == cl.max_beams)
2306 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2309 if (i < cl.max_beams)
2311 cl.num_beams = max(cl.num_beams, i + 1);
2313 b->lightning = lightning;
2315 b->endtime = cl.mtime[0] + 0.2;
2316 VectorCopy (start, b->start);
2317 VectorCopy (end, b->end);
2320 Con_Print("beam list overflow!\n");
2323 void CL_ParseBeam (dp_model_t *m, int lightning)
2328 ent = (unsigned short) MSG_ReadShort ();
2329 MSG_ReadVector(start, cls.protocol);
2330 MSG_ReadVector(end, cls.protocol);
2332 if (ent >= MAX_EDICTS)
2334 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2338 CL_NewBeam(ent, start, end, m, lightning);
2341 void CL_ParseTempEntity(void)
2349 int colorStart, colorLength, count;
2350 float velspeed, radius;
2351 unsigned char *tempcolor;
2352 matrix4x4_t tempmatrix;
2354 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2356 type = MSG_ReadByte();
2359 case QW_TE_WIZSPIKE:
2360 // spike hitting wall
2361 MSG_ReadVector(pos, cls.protocol);
2362 CL_FindNonSolidLocation(pos, pos, 4);
2363 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2364 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2367 case QW_TE_KNIGHTSPIKE:
2368 // spike hitting wall
2369 MSG_ReadVector(pos, cls.protocol);
2370 CL_FindNonSolidLocation(pos, pos, 4);
2371 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2372 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2376 // spike hitting wall
2377 MSG_ReadVector(pos, cls.protocol);
2378 CL_FindNonSolidLocation(pos, pos, 4);
2379 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2381 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2386 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2388 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2390 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2393 case QW_TE_SUPERSPIKE:
2394 // super spike hitting wall
2395 MSG_ReadVector(pos, cls.protocol);
2396 CL_FindNonSolidLocation(pos, pos, 4);
2397 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2399 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2404 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2406 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2408 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2412 case QW_TE_EXPLOSION:
2414 MSG_ReadVector(pos, cls.protocol);
2415 CL_FindNonSolidLocation(pos, pos, 10);
2416 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2417 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2418 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2421 case QW_TE_TAREXPLOSION:
2422 // tarbaby explosion
2423 MSG_ReadVector(pos, cls.protocol);
2424 CL_FindNonSolidLocation(pos, pos, 10);
2425 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2426 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2429 case QW_TE_LIGHTNING1:
2431 CL_ParseBeam(cl.model_bolt, true);
2434 case QW_TE_LIGHTNING2:
2436 CL_ParseBeam(cl.model_bolt2, true);
2439 case QW_TE_LIGHTNING3:
2441 CL_ParseBeam(cl.model_bolt3, false);
2444 case QW_TE_LAVASPLASH:
2445 MSG_ReadVector(pos, cls.protocol);
2446 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2449 case QW_TE_TELEPORT:
2450 MSG_ReadVector(pos, cls.protocol);
2451 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2455 // bullet hitting wall
2456 radius = MSG_ReadByte();
2457 MSG_ReadVector(pos, cls.protocol);
2458 CL_FindNonSolidLocation(pos, pos, 4);
2459 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2460 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2461 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2462 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2465 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2470 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2472 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2474 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2480 count = MSG_ReadByte();
2481 MSG_ReadVector(pos, cls.protocol);
2482 CL_FindNonSolidLocation(pos, pos, 4);
2483 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2486 case QW_TE_LIGHTNINGBLOOD:
2487 MSG_ReadVector(pos, cls.protocol);
2488 CL_FindNonSolidLocation(pos, pos, 4);
2489 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2493 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2498 type = MSG_ReadByte();
2502 // spike hitting wall
2503 MSG_ReadVector(pos, cls.protocol);
2504 CL_FindNonSolidLocation(pos, pos, 4);
2505 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2506 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2509 case TE_KNIGHTSPIKE:
2510 // spike hitting wall
2511 MSG_ReadVector(pos, cls.protocol);
2512 CL_FindNonSolidLocation(pos, pos, 4);
2513 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2514 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2518 // spike hitting wall
2519 MSG_ReadVector(pos, cls.protocol);
2520 CL_FindNonSolidLocation(pos, pos, 4);
2521 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2523 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2528 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2530 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2532 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2536 // quad spike hitting wall
2537 MSG_ReadVector(pos, cls.protocol);
2538 CL_FindNonSolidLocation(pos, pos, 4);
2539 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2541 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2546 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2548 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2550 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2554 // super spike hitting wall
2555 MSG_ReadVector(pos, cls.protocol);
2556 CL_FindNonSolidLocation(pos, pos, 4);
2557 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2559 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2564 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2566 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2568 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2571 case TE_SUPERSPIKEQUAD:
2572 // quad super spike hitting wall
2573 MSG_ReadVector(pos, cls.protocol);
2574 CL_FindNonSolidLocation(pos, pos, 4);
2575 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2577 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2582 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2584 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2586 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2589 // LordHavoc: added for improved blood splatters
2592 MSG_ReadVector(pos, cls.protocol);
2593 CL_FindNonSolidLocation(pos, pos, 4);
2594 dir[0] = MSG_ReadChar();
2595 dir[1] = MSG_ReadChar();
2596 dir[2] = MSG_ReadChar();
2597 count = MSG_ReadByte();
2598 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2602 MSG_ReadVector(pos, cls.protocol);
2603 CL_FindNonSolidLocation(pos, pos, 4);
2604 dir[0] = MSG_ReadChar();
2605 dir[1] = MSG_ReadChar();
2606 dir[2] = MSG_ReadChar();
2607 count = MSG_ReadByte();
2608 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2611 MSG_ReadVector(pos, cls.protocol);
2612 CL_FindNonSolidLocation(pos, pos, 4);
2613 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2615 // LordHavoc: added for improved gore
2616 case TE_BLOODSHOWER:
2618 MSG_ReadVector(pos, cls.protocol); // mins
2619 MSG_ReadVector(pos2, cls.protocol); // maxs
2620 velspeed = MSG_ReadCoord(cls.protocol); // speed
2621 count = (unsigned short) MSG_ReadShort(); // number of particles
2622 vel1[0] = -velspeed;
2623 vel1[1] = -velspeed;
2624 vel1[2] = -velspeed;
2628 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2631 case TE_PARTICLECUBE:
2632 // general purpose particle effect
2633 MSG_ReadVector(pos, cls.protocol); // mins
2634 MSG_ReadVector(pos2, cls.protocol); // maxs
2635 MSG_ReadVector(dir, cls.protocol); // dir
2636 count = (unsigned short) MSG_ReadShort(); // number of particles
2637 colorStart = MSG_ReadByte(); // color
2638 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2639 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2640 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2643 case TE_PARTICLERAIN:
2644 // general purpose particle effect
2645 MSG_ReadVector(pos, cls.protocol); // mins
2646 MSG_ReadVector(pos2, cls.protocol); // maxs
2647 MSG_ReadVector(dir, cls.protocol); // dir
2648 count = (unsigned short) MSG_ReadShort(); // number of particles
2649 colorStart = MSG_ReadByte(); // color
2650 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2653 case TE_PARTICLESNOW:
2654 // general purpose particle effect
2655 MSG_ReadVector(pos, cls.protocol); // mins
2656 MSG_ReadVector(pos2, cls.protocol); // maxs
2657 MSG_ReadVector(dir, cls.protocol); // dir
2658 count = (unsigned short) MSG_ReadShort(); // number of particles
2659 colorStart = MSG_ReadByte(); // color
2660 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2664 // bullet hitting wall
2665 MSG_ReadVector(pos, cls.protocol);
2666 CL_FindNonSolidLocation(pos, pos, 4);
2667 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2668 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2671 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2676 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2678 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2680 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2685 case TE_GUNSHOTQUAD:
2686 // quad bullet hitting wall
2687 MSG_ReadVector(pos, cls.protocol);
2688 CL_FindNonSolidLocation(pos, pos, 4);
2689 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2690 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2693 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2698 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2700 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2702 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2709 MSG_ReadVector(pos, cls.protocol);
2710 CL_FindNonSolidLocation(pos, pos, 10);
2711 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2712 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2715 case TE_EXPLOSIONQUAD:
2716 // quad rocket explosion
2717 MSG_ReadVector(pos, cls.protocol);
2718 CL_FindNonSolidLocation(pos, pos, 10);
2719 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2720 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2724 // Nehahra movie colored lighting explosion
2725 MSG_ReadVector(pos, cls.protocol);
2726 CL_FindNonSolidLocation(pos, pos, 10);
2727 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2728 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2729 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2730 CL_ParticleExplosion(pos);
2731 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2732 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2733 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2736 case TE_EXPLOSIONRGB:
2737 // colored lighting explosion
2738 MSG_ReadVector(pos, cls.protocol);
2739 CL_FindNonSolidLocation(pos, pos, 10);
2740 CL_ParticleExplosion(pos);
2741 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2742 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2743 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2744 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2745 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2746 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2749 case TE_TAREXPLOSION:
2750 // tarbaby explosion
2751 MSG_ReadVector(pos, cls.protocol);
2752 CL_FindNonSolidLocation(pos, pos, 10);
2753 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2754 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2758 MSG_ReadVector(pos, cls.protocol);
2759 CL_FindNonSolidLocation(pos, pos, 10);
2760 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2763 case TE_CUSTOMFLASH:
2764 MSG_ReadVector(pos, cls.protocol);
2765 CL_FindNonSolidLocation(pos, pos, 4);
2766 radius = (MSG_ReadByte() + 1) * 8;
2767 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2768 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2769 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2770 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2771 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2772 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2776 MSG_ReadVector(pos, cls.protocol);
2777 MSG_ReadVector(dir, cls.protocol);
2778 count = MSG_ReadByte();
2779 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2784 CL_ParseBeam(cl.model_bolt, true);
2789 CL_ParseBeam(cl.model_bolt2, true);
2794 CL_ParseBeam(cl.model_bolt3, false);
2799 // grappling hook beam
2800 CL_ParseBeam(cl.model_beam, false);
2804 // LordHavoc: for compatibility with the Nehahra movie...
2805 case TE_LIGHTNING4NEH:
2806 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2810 MSG_ReadVector(pos, cls.protocol);
2811 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2815 MSG_ReadVector(pos, cls.protocol);
2816 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2820 // color mapped explosion
2821 MSG_ReadVector(pos, cls.protocol);
2822 CL_FindNonSolidLocation(pos, pos, 10);
2823 colorStart = MSG_ReadByte();
2824 colorLength = MSG_ReadByte();
2825 CL_ParticleExplosion2(pos, colorStart, colorLength);
2826 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2827 color[0] = tempcolor[0] * (2.0f / 255.0f);
2828 color[1] = tempcolor[1] * (2.0f / 255.0f);
2829 color[2] = tempcolor[2] * (2.0f / 255.0f);
2830 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2831 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2832 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2836 MSG_ReadVector(pos, cls.protocol);
2837 MSG_ReadVector(pos2, cls.protocol);
2838 MSG_ReadVector(dir, cls.protocol);
2839 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2843 MSG_ReadVector(pos, cls.protocol);
2844 MSG_ReadVector(dir, cls.protocol);
2845 count = MSG_ReadByte();
2846 CL_FindNonSolidLocation(pos, pos, 4);
2847 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2850 case TE_TEI_BIGEXPLOSION:
2851 MSG_ReadVector(pos, cls.protocol);
2852 CL_FindNonSolidLocation(pos, pos, 10);
2853 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2854 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2857 case TE_TEI_PLASMAHIT:
2858 MSG_ReadVector(pos, cls.protocol);
2859 MSG_ReadVector(dir, cls.protocol);
2860 count = MSG_ReadByte();
2861 CL_FindNonSolidLocation(pos, pos, 5);
2862 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2866 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2871 void CL_ParseTrailParticles(void)
2876 entityindex = (unsigned short)MSG_ReadShort();
2877 if (entityindex >= MAX_EDICTS)
2879 if (entityindex >= cl.max_entities)
2880 CL_ExpandEntities(entityindex);
2881 effectindex = (unsigned short)MSG_ReadShort();
2882 MSG_ReadVector(start, cls.protocol);
2883 MSG_ReadVector(end, cls.protocol);
2884 CL_ParticleEffect(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2887 void CL_ParsePointParticles(void)
2889 int effectindex, count;
2890 vec3_t origin, velocity;
2891 effectindex = (unsigned short)MSG_ReadShort();
2892 MSG_ReadVector(origin, cls.protocol);
2893 MSG_ReadVector(velocity, cls.protocol);
2894 count = (unsigned short)MSG_ReadShort();
2895 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2898 void CL_ParsePointParticles1(void)
2902 effectindex = (unsigned short)MSG_ReadShort();
2903 MSG_ReadVector(origin, cls.protocol);
2904 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2907 typedef struct cl_iplog_item_s
2914 static qboolean cl_iplog_loaded = false;
2915 static int cl_iplog_numitems = 0;
2916 static int cl_iplog_maxitems = 0;
2917 static cl_iplog_item_t *cl_iplog_items;
2919 static void CL_IPLog_Load(void);
2920 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2923 if (!address || !address[0] || !name || !name[0])
2925 if (!cl_iplog_loaded)
2927 if (developer_extra.integer)
2928 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2929 // see if it already exists
2932 for (i = 0;i < cl_iplog_numitems;i++)
2934 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2936 if (developer_extra.integer)
2937 Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2942 // it does not already exist in the iplog, so add it
2943 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2945 cl_iplog_item_t *olditems = cl_iplog_items;
2946 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2947 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2950 if (cl_iplog_numitems)
2951 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2955 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2956 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2957 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2958 // TODO: maybe it would be better to strip weird characters from name when
2959 // copying it here rather than using a straight strcpy?
2960 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2961 cl_iplog_numitems++;
2964 // add it to the iplog.txt file
2965 // TODO: this ought to open the one in the userpath version of the base
2966 // gamedir, not the current gamedir
2967 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2968 if (developer_extra.integer)
2969 Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2973 static void CL_IPLog_Load(void)
2975 int i, len, linenumber;
2976 char *text, *textend;
2977 unsigned char *filedata;
2978 fs_offset_t filesize;
2979 char line[MAX_INPUTLINE];
2980 char address[MAX_INPUTLINE];
2981 cl_iplog_loaded = true;
2982 // TODO: this ought to open the one in the userpath version of the base
2983 // gamedir, not the current gamedir
2984 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2987 text = (char *)filedata;
2988 textend = text + filesize;
2989 for (linenumber = 1;text < textend;linenumber++)
2991 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2992 if (len < (int)sizeof(line) - 1)
2993 line[len++] = *text;
2995 if (text < textend && *text == '\r' && text[1] == '\n')
2997 if (text < textend && *text == '\n')
2999 if (line[0] == '/' && line[1] == '/')
3000 continue; // skip comments if anyone happens to add them
3001 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3002 address[i] = line[i];
3004 // skip exactly one space character
3006 // address contains the address with termination,
3007 // line + i contains the name with termination
3008 if (address[0] && line[i])
3009 CL_IPLog_Add(address, line + i, false, false);
3011 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3015 static void CL_IPLog_List_f(void)
3018 const char *addressprefix;
3021 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
3025 if (Cmd_Argc() >= 2)
3026 addressprefix = Cmd_Argv(1);
3027 if (!cl_iplog_loaded)
3029 if (addressprefix && addressprefix[0])
3030 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3032 Con_Printf("Listing all iplog entries\n");
3033 Con_Printf("address name\n");
3034 for (i = 0;i < cl_iplog_numitems;i++)
3036 if (addressprefix && addressprefix[0])
3038 for (j = 0;addressprefix[j];j++)
3039 if (addressprefix[j] != cl_iplog_items[i].address[j])
3041 // if this address does not begin with the addressprefix string
3042 // simply omit it from the output
3043 if (addressprefix[j])
3046 // if name is less than 15 characters, left justify it and pad
3047 // if name is more than 15 characters, print all of it, not worrying
3048 // about the fact it will misalign the columns
3049 if (strlen(cl_iplog_items[i].address) < 15)
3050 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3052 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3056 // look for anything interesting like player IP addresses or ping reports
3057 qboolean CL_ExaminePrintString(const char *text)
3061 char temp[MAX_INPUTLINE];
3062 if (!strcmp(text, "Client ping times:\n"))
3064 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3065 // hide ping reports in demos
3066 if (cls.demoplayback)
3067 cl.parsingtextexpectingpingforscores = 1;
3068 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3070 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3072 Con_Printf("ping reply but empty scoreboard?!?\n");
3073 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3074 cl.parsingtextexpectingpingforscores = 0;
3076 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3077 return !cl.parsingtextexpectingpingforscores;
3079 if (!strncmp(text, "host: ", 9))
3081 // cl.parsingtextexpectingpingforscores = false; // really?
3082 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3083 cl.parsingtextplayerindex = 0;
3086 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3088 // if anything goes wrong, we'll assume this is not a ping report
3089 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3090 cl.parsingtextexpectingpingforscores = 0;
3091 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3095 if ((*t >= '0' && *t <= '9') || *t == '-')
3098 while ((*t >= '0' && *t <= '9') || *t == '-')
3104 if(cl.parsingtextplayerindex < cl.maxclients)
3106 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3108 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3109 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3110 if (t[charindex] == '\n')
3112 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3113 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3115 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3117 // we parsed a valid ping entry, so expect another to follow
3118 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3119 cl.parsingtextexpectingpingforscores = expected;
3124 if (!strncmp(t, "unconnected\n", 12))
3127 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3128 cl.parsingtextexpectingpingforscores = expected;
3132 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3136 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3138 if (!strncmp(text, "players: ", 9))
3140 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3141 cl.parsingtextplayerindex = 0;
3144 else if (!strstr(text, ": "))
3146 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3150 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3152 // if anything goes wrong, we'll assume this is not a status report
3153 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3154 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3157 cl.parsingtextplayerindex = atoi(t) - 1;
3158 while (*t >= '0' && *t <= '9')
3162 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3165 // the player name follows here, along with frags and time
3168 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3170 // if anything goes wrong, we'll assume this is not a status report
3171 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3177 for (len = 0;*t && *t != '\n';t++)
3178 if (len < (int)sizeof(temp) - 1)
3181 // botclient is perfectly valid, but we don't care about bots
3182 // also don't try to look up the name of an invalid player index
3183 if (strcmp(temp, "botclient")
3184 && cl.parsingtextplayerindex >= 0
3185 && cl.parsingtextplayerindex < cl.maxclients
3186 && cl.scores[cl.parsingtextplayerindex].name[0])
3188 // log the player name and IP address string
3189 // (this operates entirely on strings to avoid issues with the
3190 // nature of a network address)
3191 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3193 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3200 extern cvar_t slowmo;
3201 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3202 static void CL_NetworkTimeReceived(double newtime)
3205 cl.mtime[1] = cl.mtime[0];
3206 cl.mtime[0] = newtime;
3207 if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3208 cl.time = cl.mtime[1] = newtime;
3209 else if (cls.demoplayback)
3211 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3212 // due to a large time gap, so treat it as an instant change in time
3213 // (this can also happen during heavy packet loss in the demo)
3214 if (cl.time < newtime - 0.1)
3215 cl.mtime[1] = cl.time = newtime;
3217 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3219 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3220 if (developer_extra.integer && vid_activewindow)
3222 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3223 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3224 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3225 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3227 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3228 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3229 if (cl_nettimesyncboundmode.integer == 1)
3230 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3231 else if (cl_nettimesyncboundmode.integer == 2)
3233 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3234 cl.time = cl.mtime[1];
3236 else if (cl_nettimesyncboundmode.integer == 3)
3238 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3239 cl.time = cl.mtime[1];
3241 else if (cl_nettimesyncboundmode.integer == 4)
3243 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3244 cl.time = cl.mtime[1]; // reset
3245 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3246 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3247 else if (cl.time > cl.mtime[1])
3248 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3250 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3252 else if (cl_nettimesyncboundmode.integer == 5)
3254 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3255 cl.time = cl.mtime[1]; // reset
3256 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3257 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3259 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3261 else if (cl_nettimesyncboundmode.integer == 6)
3263 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3264 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3267 // this packet probably contains a player entity update, so we will need
3268 // to update the prediction
3269 cl.movement_replay = true;
3270 // this may get updated later in parsing by svc_clientdata
3271 cl.onground = false;
3272 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3273 // during this frame
3274 // (makes spectating players much smoother and prevents mouse movement from turning)
3275 cl.fixangle[1] = cl.fixangle[0];
3276 cl.fixangle[0] = false;
3277 if (!cls.demoplayback)
3278 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3279 // update the csqc's server timestamps, critical for proper sync
3280 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3282 if (cl.mtime[0] > cl.mtime[1])
3283 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3286 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3289 qboolean CL_VM_Parse_TempEntity (void);
3290 void CL_VM_Parse_StuffCmd (const char *msg);
3291 void CL_VM_Parse_CenterPrint (const char *msg);
3292 void CSQC_AddPrintText (const char *msg);
3293 void CSQC_ReadEntities (void);
3296 =====================
3297 CL_ParseServerMessage
3298 =====================
3300 int parsingerror = false;
3301 extern void CL_UpdateMoveVars(void);
3302 void CL_ParseServerMessage(void)
3306 protocolversion_t protocol;
3307 unsigned char cmdlog[32];
3308 const char *cmdlogname[32], *temp;
3309 int cmdindex, cmdcount = 0;
3310 qboolean qwplayerupdatereceived;
3313 // LordHavoc: moved demo message writing from before the packet parse to
3314 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3315 // code in CL_ParseServerinfo
3316 //if (cls.demorecording)
3317 // CL_WriteDemoMessage (&net_message);
3319 cl.last_received_message = realtime;
3321 CL_KeepaliveMessage(false);
3324 // if recording demos, copy the message out
3326 if (cl_shownet.integer == 1)
3327 Con_Printf("%f %i\n", realtime, net_message.cursize);
3328 else if (cl_shownet.integer == 2)
3329 Con_Print("------------------\n");
3332 // parse the message
3334 //MSG_BeginReading ();
3336 parsingerror = true;
3338 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3340 CL_NetworkTimeReceived(realtime); // qw has no clock
3342 // kill all qw nails
3343 cl.qw_num_nails = 0;
3345 // fade weapon view kick
3346 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3348 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3350 qwplayerupdatereceived = false;
3355 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3357 cmd = MSG_ReadByte ();
3361 SHOWNET("END OF MESSAGE");
3362 break; // end of message
3365 cmdindex = cmdcount & 31;
3367 cmdlog[cmdindex] = cmd;
3369 SHOWNET(qw_svc_strings[cmd]);
3370 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3371 if (!cmdlogname[cmdindex])
3373 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3375 cmdlogname[cmdindex] = temp;
3383 char description[32*64], temp[64];
3385 strlcpy(description, "packet dump: ", sizeof(description));
3389 count = cmdcount - i;
3393 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3394 strlcat(description, temp, sizeof(description));
3399 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3400 Con_Print(description);
3401 Host_Error("CL_ParseServerMessage: Illegible server message");
3406 //Con_Printf("qw_svc_nop\n");
3409 case qw_svc_disconnect:
3410 Con_Printf("Server disconnected\n");
3411 if (cls.demonum != -1)
3419 temp = MSG_ReadString();
3420 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3423 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3425 CSQC_AddPrintText(temp);
3429 case qw_svc_centerprint:
3430 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3433 case qw_svc_stufftext:
3434 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3438 // svc_damage protocol is identical to nq
3442 case qw_svc_serverdata:
3443 //Cbuf_Execute(); // make sure any stuffed commands are done
3444 CL_ParseServerInfo();
3447 case qw_svc_setangle:
3448 for (i=0 ; i<3 ; i++)
3449 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3450 if (!cls.demoplayback)
3452 cl.fixangle[0] = true;
3453 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3454 // disable interpolation if this is new
3455 if (!cl.fixangle[1])
3456 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3460 case qw_svc_lightstyle:
3461 i = MSG_ReadByte ();
3462 if (i >= cl.max_lightstyle)
3464 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3467 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3468 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3469 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3473 CL_ParseStartSoundPacket(false);
3476 case qw_svc_stopsound:
3477 i = (unsigned short) MSG_ReadShort();
3478 S_StopSound(i>>3, i&7);
3481 case qw_svc_updatefrags:
3483 if (i >= cl.maxclients)
3484 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3485 cl.scores[i].frags = (signed short) MSG_ReadShort();
3488 case qw_svc_updateping:
3490 if (i >= cl.maxclients)
3491 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3492 cl.scores[i].qw_ping = MSG_ReadShort();
3495 case qw_svc_updatepl:
3497 if (i >= cl.maxclients)
3498 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3499 cl.scores[i].qw_packetloss = MSG_ReadByte();
3502 case qw_svc_updateentertime:
3504 if (i >= cl.maxclients)
3505 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3507 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3510 case qw_svc_spawnbaseline:
3511 i = (unsigned short) MSG_ReadShort();
3512 if (i < 0 || i >= MAX_EDICTS)
3513 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3514 if (i >= cl.max_entities)
3515 CL_ExpandEntities(i);
3516 CL_ParseBaseline(cl.entities + i, false);
3518 case qw_svc_spawnstatic:
3519 CL_ParseStatic(false);
3521 case qw_svc_temp_entity:
3522 if(!CL_VM_Parse_TempEntity())
3523 CL_ParseTempEntity ();
3526 case qw_svc_killedmonster:
3527 cl.stats[STAT_MONSTERS]++;
3530 case qw_svc_foundsecret:
3531 cl.stats[STAT_SECRETS]++;
3534 case qw_svc_updatestat:
3535 i = MSG_ReadByte ();
3536 if (i < 0 || i >= MAX_CL_STATS)
3537 Host_Error ("svc_updatestat: %i is invalid", i);
3538 cl.stats[i] = MSG_ReadByte ();
3541 case qw_svc_updatestatlong:
3542 i = MSG_ReadByte ();
3543 if (i < 0 || i >= MAX_CL_STATS)
3544 Host_Error ("svc_updatestatlong: %i is invalid", i);
3545 cl.stats[i] = MSG_ReadLong ();
3548 case qw_svc_spawnstaticsound:
3549 CL_ParseStaticSound (false);
3552 case qw_svc_cdtrack:
3553 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3554 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3555 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3557 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3560 case qw_svc_intermission:
3561 if(!cl.intermission)
3562 cl.completed_time = cl.time;
3563 cl.intermission = 1;
3564 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3565 for (i = 0;i < 3;i++)
3566 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3570 if(!cl.intermission)
3571 cl.completed_time = cl.time;
3572 cl.intermission = 2;
3573 SCR_CenterPrint(MSG_ReadString ());
3576 case qw_svc_sellscreen:
3577 Cmd_ExecuteString ("help", src_command);
3580 case qw_svc_smallkick:
3581 cl.qw_weaponkick = -2;
3583 case qw_svc_bigkick:
3584 cl.qw_weaponkick = -4;
3587 case qw_svc_muzzleflash:
3588 i = (unsigned short) MSG_ReadShort();
3589 // NOTE: in QW this only worked on clients
3590 if (i < 0 || i >= MAX_EDICTS)
3591 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3592 if (i >= cl.max_entities)
3593 CL_ExpandEntities(i);
3594 cl.entities[i].persistent.muzzleflash = 1.0f;
3597 case qw_svc_updateuserinfo:
3598 QW_CL_UpdateUserInfo();
3601 case qw_svc_setinfo:
3605 case qw_svc_serverinfo:
3609 case qw_svc_download:
3610 QW_CL_ParseDownload();
3613 case qw_svc_playerinfo:
3614 // slightly kill qw player entities now that we know there is
3615 // an update of player entities this frame...
3616 if (!qwplayerupdatereceived)
3618 qwplayerupdatereceived = true;
3619 for (i = 1;i < cl.maxclients;i++)
3620 cl.entities_active[i] = false;
3622 EntityStateQW_ReadPlayerUpdate();
3629 case qw_svc_chokecount:
3631 // FIXME: apply to netgraph
3632 //for (j = 0;j < i;j++)
3633 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3636 case qw_svc_modellist:
3637 QW_CL_ParseModelList();
3640 case qw_svc_soundlist:
3641 QW_CL_ParseSoundList();
3644 case qw_svc_packetentities:
3645 EntityFrameQW_CL_ReadFrame(false);
3646 // first update is the final signon stage
3647 if (cls.signon == SIGNONS - 1)
3649 cls.signon = SIGNONS;
3654 case qw_svc_deltapacketentities:
3655 EntityFrameQW_CL_ReadFrame(true);
3656 // first update is the final signon stage
3657 if (cls.signon == SIGNONS - 1)
3659 cls.signon = SIGNONS;
3664 case qw_svc_maxspeed:
3665 cl.movevars_maxspeed = MSG_ReadFloat();
3668 case qw_svc_entgravity:
3669 cl.movevars_entgravity = MSG_ReadFloat();
3670 if (!cl.movevars_entgravity)
3671 cl.movevars_entgravity = 1.0f;
3674 case qw_svc_setpause:
3675 cl.paused = MSG_ReadByte () != 0;
3680 S_PauseGameSounds (cl.paused);
3685 if (qwplayerupdatereceived)
3687 // fully kill any player entities that were not updated this frame
3688 for (i = 1;i <= cl.maxclients;i++)
3689 if (!cl.entities_active[i])
3690 cl.entities[i].state_current.active = false;
3698 Host_Error ("CL_ParseServerMessage: Bad server message");
3700 cmd = MSG_ReadByte ();
3704 // R_TimeReport("END OF MESSAGE");
3705 SHOWNET("END OF MESSAGE");
3706 break; // end of message
3709 cmdindex = cmdcount & 31;
3711 cmdlog[cmdindex] = cmd;
3713 // if the high bit of the command byte is set, it is a fast update
3716 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3718 cmdlogname[cmdindex] = temp;
3719 SHOWNET("fast update");
3720 if (cls.signon == SIGNONS - 1)
3722 // first update is the final signon stage
3723 cls.signon = SIGNONS;
3726 EntityFrameQuake_ReadEntity (cmd&127);
3730 SHOWNET(svc_strings[cmd]);
3731 cmdlogname[cmdindex] = svc_strings[cmd];
3732 if (!cmdlogname[cmdindex])
3734 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3736 cmdlogname[cmdindex] = temp;
3744 char description[32*64], temp[64];
3746 strlcpy (description, "packet dump: ", sizeof(description));
3750 count = cmdcount - i;
3754 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3755 strlcat (description, temp, sizeof (description));
3760 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3761 Con_Print(description);
3762 Host_Error ("CL_ParseServerMessage: Illegible server message");
3767 if (cls.signon < SIGNONS)
3768 Con_Print("<-- server to client keepalive\n");
3772 CL_NetworkTimeReceived(MSG_ReadFloat());
3775 case svc_clientdata:
3776 CL_ParseClientdata();
3780 i = MSG_ReadLong ();
3781 protocol = Protocol_EnumForNumber(i);
3782 if (protocol == PROTOCOL_UNKNOWN)
3783 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3784 // hack for unmarked Nehahra movie demos which had a custom protocol
3785 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3786 protocol = PROTOCOL_NEHAHRAMOVIE;
3787 cls.protocol = protocol;
3790 case svc_disconnect:
3791 Con_Printf ("Server disconnected\n");
3792 if (cls.demonum != -1)
3799 temp = MSG_ReadString();
3800 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3801 CSQC_AddPrintText(temp); //[515]: csqc
3804 case svc_centerprint:
3805 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3809 temp = MSG_ReadString();
3810 /* if(utf8_enable.integer)
3813 // we can safely strip and even
3814 // interpret these in utf8 mode
3816 else */ switch(cls.protocol)
3818 case PROTOCOL_QUAKE:
3819 case PROTOCOL_QUAKEDP:
3820 // maybe add other protocols if
3821 // so desired, but not DP7
3824 case PROTOCOL_DARKPLACES7:
3826 // ProQuake does not support
3833 // skip over ProQuake messages,
3834 // TODO actually interpret them
3835 // (they are sbar team score
3836 // updates), see proquake cl_parse.c
3840 while(*temp >= 0x01 && *temp <= 0x1F)
3844 CL_VM_Parse_StuffCmd(temp); //[515]: csqc
3851 case svc_serverinfo:
3852 CL_ParseServerInfo ();
3856 for (i=0 ; i<3 ; i++)
3857 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3858 if (!cls.demoplayback)
3860 cl.fixangle[0] = true;
3861 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3862 // disable interpolation if this is new
3863 if (!cl.fixangle[1])
3864 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3869 cl.viewentity = (unsigned short)MSG_ReadShort ();
3870 if (cl.viewentity >= MAX_EDICTS)
3871 Host_Error("svc_setview >= MAX_EDICTS");
3872 if (cl.viewentity >= cl.max_entities)
3873 CL_ExpandEntities(cl.viewentity);
3874 // LordHavoc: assume first setview recieved is the real player entity
3875 if (!cl.realplayerentity)
3876 cl.realplayerentity = cl.viewentity;
3877 // update cl.playerentity to this one if it is a valid player
3878 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3879 cl.playerentity = cl.viewentity;
3882 case svc_lightstyle:
3883 i = MSG_ReadByte ();
3884 if (i >= cl.max_lightstyle)
3886 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3889 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3890 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3891 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3895 CL_ParseStartSoundPacket(false);
3899 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3901 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3902 CL_ParseStartSoundPacket(true);
3906 int i = (unsigned short)MSG_ReadShort();
3907 char *s = MSG_ReadString();
3910 if (i >= 1 && i < MAX_MODELS)
3912 dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3914 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3915 cl.model_precache[i] = model;
3918 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3923 if (i >= 1 && i < MAX_SOUNDS)
3925 sfx_t *sfx = S_PrecacheSound (s, true, true);
3926 if (!sfx && snd_initialized.integer)
3927 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3928 cl.sound_precache[i] = sfx;
3931 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3937 i = (unsigned short) MSG_ReadShort();
3938 S_StopSound(i>>3, i&7);
3941 case svc_updatename:
3942 i = MSG_ReadByte ();
3943 if (i >= cl.maxclients)
3944 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3945 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3948 case svc_updatefrags:
3949 i = MSG_ReadByte ();
3950 if (i >= cl.maxclients)
3951 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3952 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3955 case svc_updatecolors:
3956 i = MSG_ReadByte ();
3957 if (i >= cl.maxclients)
3958 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3959 cl.scores[i].colors = MSG_ReadByte ();
3963 CL_ParseParticleEffect ();
3974 case svc_spawnbaseline:
3975 i = (unsigned short) MSG_ReadShort ();
3976 if (i < 0 || i >= MAX_EDICTS)
3977 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3978 if (i >= cl.max_entities)
3979 CL_ExpandEntities(i);
3980 CL_ParseBaseline (cl.entities + i, false);
3982 case svc_spawnbaseline2:
3983 i = (unsigned short) MSG_ReadShort ();
3984 if (i < 0 || i >= MAX_EDICTS)
3985 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3986 if (i >= cl.max_entities)
3987 CL_ExpandEntities(i);
3988 CL_ParseBaseline (cl.entities + i, true);
3990 case svc_spawnstatic:
3991 CL_ParseStatic (false);
3993 case svc_spawnstatic2:
3994 CL_ParseStatic (true);
3996 case svc_temp_entity:
3997 if(!CL_VM_Parse_TempEntity())
3998 CL_ParseTempEntity ();
4002 cl.paused = MSG_ReadByte () != 0;
4007 S_PauseGameSounds (cl.paused);
4011 i = MSG_ReadByte ();
4012 // LordHavoc: it's rude to kick off the client if they missed the
4013 // reconnect somehow, so allow signon 1 even if at signon 1
4014 if (i <= cls.signon && i != 1)
4015 Host_Error ("Received signon %i when at %i", i, cls.signon);
4020 case svc_killedmonster:
4021 cl.stats[STAT_MONSTERS]++;
4024 case svc_foundsecret:
4025 cl.stats[STAT_SECRETS]++;
4028 case svc_updatestat:
4029 i = MSG_ReadByte ();
4030 if (i < 0 || i >= MAX_CL_STATS)
4031 Host_Error ("svc_updatestat: %i is invalid", i);
4032 cl.stats[i] = MSG_ReadLong ();
4035 case svc_updatestatubyte:
4036 i = MSG_ReadByte ();
4037 if (i < 0 || i >= MAX_CL_STATS)
4038 Host_Error ("svc_updatestat: %i is invalid", i);
4039 cl.stats[i] = MSG_ReadByte ();
4042 case svc_spawnstaticsound:
4043 CL_ParseStaticSound (false);
4046 case svc_spawnstaticsound2:
4047 CL_ParseStaticSound (true);
4051 cl.cdtrack = MSG_ReadByte ();
4052 cl.looptrack = MSG_ReadByte ();
4053 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4054 CDAudio_Play ((unsigned char)cls.forcetrack, true);
4056 CDAudio_Play ((unsigned char)cl.cdtrack, true);
4059 case svc_intermission:
4060 if(!cl.intermission)
4061 cl.completed_time = cl.time;
4062 cl.intermission = 1;
4063 CL_VM_UpdateIntermissionState(cl.intermission);
4067 if(!cl.intermission)
4068 cl.completed_time = cl.time;
4069 cl.intermission = 2;
4070 CL_VM_UpdateIntermissionState(cl.intermission);
4071 SCR_CenterPrint(MSG_ReadString ());
4075 if(!cl.intermission)
4076 cl.completed_time = cl.time;
4077 cl.intermission = 3;
4078 CL_VM_UpdateIntermissionState(cl.intermission);
4079 SCR_CenterPrint(MSG_ReadString ());
4082 case svc_sellscreen:
4083 Cmd_ExecuteString ("help", src_command);
4086 if (gamemode == GAME_TENEBRAE)
4088 // repeating particle effect
4089 MSG_ReadCoord(cls.protocol);
4090 MSG_ReadCoord(cls.protocol);
4091 MSG_ReadCoord(cls.protocol);
4092 MSG_ReadCoord(cls.protocol);
4093 MSG_ReadCoord(cls.protocol);
4094 MSG_ReadCoord(cls.protocol);
4095 (void) MSG_ReadByte();
4101 SHOWLMP_decodehide();
4104 if (gamemode == GAME_TENEBRAE)
4107 MSG_ReadCoord(cls.protocol);
4108 MSG_ReadCoord(cls.protocol);
4109 MSG_ReadCoord(cls.protocol);
4110 (void) MSG_ReadByte();
4114 SHOWLMP_decodeshow();
4117 R_SetSkyBox(MSG_ReadString());
4120 if (cls.signon == SIGNONS - 1)
4122 // first update is the final signon stage
4123 cls.signon = SIGNONS;
4126 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4127 EntityFrame_CL_ReadFrame();
4128 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4129 EntityFrame4_CL_ReadFrame();
4131 EntityFrame5_CL_ReadFrame();
4133 case svc_csqcentities:
4134 CSQC_ReadEntities();
4136 case svc_downloaddata:
4139 case svc_trailparticles:
4140 CL_ParseTrailParticles();
4142 case svc_pointparticles:
4143 CL_ParsePointParticles();
4145 case svc_pointparticles1:
4146 CL_ParsePointParticles1();
4149 // R_TimeReport(svc_strings[cmd]);
4153 if (cls.signon == SIGNONS)
4154 CL_UpdateItemsAndWeapon();
4155 // R_TimeReport("UpdateItems");
4157 EntityFrameQuake_ISeeDeadEntities();
4158 // R_TimeReport("ISeeDeadEntities");
4160 CL_UpdateMoveVars();
4161 // R_TimeReport("UpdateMoveVars");
4163 parsingerror = false;
4165 // LordHavoc: this was at the start of the function before cl_autodemo was
4167 if (cls.demorecording)
4169 CL_WriteDemoMessage (&net_message);
4170 // R_TimeReport("WriteDemo");
4174 void CL_Parse_DumpPacket(void)
4178 Con_Print("Packet dump:\n");
4179 SZ_HexDumpToConsole(&net_message);
4180 parsingerror = false;
4183 void CL_Parse_ErrorCleanUp(void)
4185 CL_StopDownload(0, 0);
4189 void CL_Parse_Init(void)
4191 Cvar_RegisterVariable(&cl_worldmessage);
4192 Cvar_RegisterVariable(&cl_worldname);
4193 Cvar_RegisterVariable(&cl_worldnamenoextension);
4194 Cvar_RegisterVariable(&cl_worldbasename);
4196 Cvar_RegisterVariable(&developer_networkentities);
4197 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4199 Cvar_RegisterVariable(&cl_sound_wizardhit);
4200 Cvar_RegisterVariable(&cl_sound_hknighthit);
4201 Cvar_RegisterVariable(&cl_sound_tink1);
4202 Cvar_RegisterVariable(&cl_sound_ric1);
4203 Cvar_RegisterVariable(&cl_sound_ric2);
4204 Cvar_RegisterVariable(&cl_sound_ric3);
4205 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4206 Cvar_RegisterVariable(&cl_sound_r_exp3);
4208 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4210 // server extension cvars set by commands issued from the server during connect
4211 Cvar_RegisterVariable(&cl_serverextension_download);
4213 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4214 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4215 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4216 Cvar_RegisterVariable(&cl_iplog_name);
4217 Cvar_RegisterVariable(&cl_readpicture_force);
4219 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4220 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4221 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4222 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4223 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4224 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4225 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4226 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4227 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4230 void CL_Parse_Shutdown(void)