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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27 #include "utf8lib.h"
28 #include "menu.h"
29
30 const char *svc_strings[128] =
31 {
32         "svc_bad",
33         "svc_nop",
34         "svc_disconnect",
35         "svc_updatestat",
36         "svc_version",          // [int] server version
37         "svc_setview",          // [short] entity number
38         "svc_sound",                    // <see code>
39         "svc_time",                     // [float] server time
40         "svc_print",                    // [string] null terminated string
41         "svc_stufftext",                // [string] stuffed into client's console buffer
42                                                 // the string should be \n terminated
43         "svc_setangle",         // [vec3] set the view angle to this absolute value
44
45         "svc_serverinfo",               // [int] version
46                                                 // [string] signon string
47                                                 // [string]..[0]model cache [string]...[0]sounds cache
48                                                 // [string]..[0]item cache
49         "svc_lightstyle",               // [byte] [string]
50         "svc_updatename",               // [byte] [string]
51         "svc_updatefrags",      // [byte] [short]
52         "svc_clientdata",               // <shortbits + data>
53         "svc_stopsound",                // <see code>
54         "svc_updatecolors",     // [byte] [byte]
55         "svc_particle",         // [vec3] <variable>
56         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
57
58         "svc_spawnstatic",
59         "OBSOLETE svc_spawnbinary",
60         "svc_spawnbaseline",
61
62         "svc_temp_entity",              // <variable>
63         "svc_setpause",
64         "svc_signonnum",
65         "svc_centerprint",
66         "svc_killedmonster",
67         "svc_foundsecret",
68         "svc_spawnstaticsound",
69         "svc_intermission",
70         "svc_finale",                   // [string] music [string] text
71         "svc_cdtrack",                  // [byte] track [byte] looptrack
72         "svc_sellscreen",
73         "svc_cutscene",
74         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
75         "svc_hidelmp",  // [string] iconlabel
76         "svc_skybox", // [string] skyname
77         "", // 38
78         "", // 39
79         "", // 40
80         "", // 41
81         "", // 42
82         "", // 43
83         "", // 44
84         "", // 45
85         "", // 46
86         "", // 47
87         "", // 48
88         "", // 49
89         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
90         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
91         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
92         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
93         "svc_sound2", //                        54              // short soundindex instead of byte
94         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
95         "svc_spawnstatic2", //          56              // short modelindex instead of byte
96         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
97         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
98         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
99         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
100         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
101         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
102 };
103
104 const char *qw_svc_strings[128] =
105 {
106         "qw_svc_bad",                                   // 0
107         "qw_svc_nop",                                   // 1
108         "qw_svc_disconnect",                    // 2
109         "qw_svc_updatestat",                    // 3    // [byte] [byte]
110         "",                                                             // 4
111         "qw_svc_setview",                               // 5    // [short] entity number
112         "qw_svc_sound",                                 // 6    // <see code>
113         "",                                                             // 7
114         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
115         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
116         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
117         "qw_svc_serverdata",                    // 11   // [long] protocol ...
118         "qw_svc_lightstyle",                    // 12   // [byte] [string]
119         "",                                                             // 13
120         "qw_svc_updatefrags",                   // 14   // [byte] [short]
121         "",                                                             // 15
122         "qw_svc_stopsound",                             // 16   // <see code>
123         "",                                                             // 17
124         "",                                                             // 18
125         "qw_svc_damage",                                // 19
126         "qw_svc_spawnstatic",                   // 20
127         "",                                                             // 21
128         "qw_svc_spawnbaseline",                 // 22
129         "qw_svc_temp_entity",                   // 23   // variable
130         "qw_svc_setpause",                              // 24   // [byte] on / off
131         "",                                                             // 25
132         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
133         "qw_svc_killedmonster",                 // 27
134         "qw_svc_foundsecret",                   // 28
135         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
136         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
137         "qw_svc_finale",                                // 31           // [string] text
138         "qw_svc_cdtrack",                               // 32           // [byte] track
139         "qw_svc_sellscreen",                    // 33
140         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
141         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
142         "qw_svc_updateping",                    // 36           // [byte] [short]
143         "qw_svc_updateentertime",               // 37           // [byte] [float]
144         "qw_svc_updatestatlong",                // 38           // [byte] [long]
145         "qw_svc_muzzleflash",                   // 39           // [short] entity
146         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
147         "qw_svc_download",                              // 41           // [short] size [size bytes]
148         "qw_svc_playerinfo",                    // 42           // variable
149         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
150         "qw_svc_chokecount",                    // 44           // [byte] packets choked
151         "qw_svc_modellist",                             // 45           // [strings]
152         "qw_svc_soundlist",                             // 46           // [strings]
153         "qw_svc_packetentities",                // 47           // [...]
154         "qw_svc_deltapacketentities",   // 48           // [...]
155         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
156         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
157         "qw_svc_setinfo",                               // 51           // setinfo on a client
158         "qw_svc_serverinfo",                    // 52           // serverinfo
159         "qw_svc_updatepl",                              // 53           // [byte] [byte]
160 };
161
162 //=============================================================================
163
164 cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
165 cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
166 cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
167 cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
168
169 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
170 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
171 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
172 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
173 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
174 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
175 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
177 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
178
179 #define RIC_GUNSHOT             1
180 #define RIC_GUNSHOTQUAD 2
181 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
182 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
183 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
184 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
185 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
186 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
187 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
188 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
189
190 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
191 static void QW_CL_RequestNextDownload(void);
192 static void QW_CL_NextUpload(void);
193 void QW_CL_StartUpload(unsigned char *data, int size);
194 //static qboolean QW_CL_IsUploading(void);
195 static void QW_CL_StopUpload(void);
196 void CL_VM_UpdateIntermissionState(int intermission);
197 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
198
199 /*
200 ==================
201 CL_ParseStartSoundPacket
202 ==================
203 */
204 void CL_ParseStartSoundPacket(int largesoundindex)
205 {
206         vec3_t  pos;
207         int     channel, ent;
208         int     sound_num;
209         int     volume;
210         int     field_mask;
211         float   attenuation;
212
213         if (cls.protocol == PROTOCOL_QUAKEWORLD)
214         {
215                 channel = MSG_ReadShort();
216
217                 if (channel & (1<<15))
218                         volume = MSG_ReadByte ();
219                 else
220                         volume = DEFAULT_SOUND_PACKET_VOLUME;
221
222                 if (channel & (1<<14))
223                         attenuation = MSG_ReadByte () / 64.0;
224                 else
225                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
226
227                 ent = (channel>>3)&1023;
228                 channel &= 7;
229
230                 sound_num = MSG_ReadByte ();
231         }
232         else
233         {
234                 field_mask = MSG_ReadByte();
235
236                 if (field_mask & SND_VOLUME)
237                         volume = MSG_ReadByte ();
238                 else
239                         volume = DEFAULT_SOUND_PACKET_VOLUME;
240
241                 if (field_mask & SND_ATTENUATION)
242                         attenuation = MSG_ReadByte () / 64.0;
243                 else
244                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
245
246                 if (field_mask & SND_LARGEENTITY)
247                 {
248                         ent = (unsigned short) MSG_ReadShort ();
249                         channel = MSG_ReadByte ();
250                 }
251                 else
252                 {
253                         channel = (unsigned short) MSG_ReadShort ();
254                         ent = channel >> 3;
255                         channel &= 7;
256                 }
257
258                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
259                         sound_num = (unsigned short) MSG_ReadShort ();
260                 else
261                         sound_num = MSG_ReadByte ();
262         }
263
264         MSG_ReadVector(pos, cls.protocol);
265
266         if (sound_num >= MAX_SOUNDS)
267         {
268                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
269                 return;
270         }
271
272         if (ent >= MAX_EDICTS)
273         {
274                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
275                 return;
276         }
277
278         if (ent >= cl.max_entities)
279                 CL_ExpandEntities(ent);
280
281         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
282                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
283 }
284
285 /*
286 ==================
287 CL_KeepaliveMessage
288
289 When the client is taking a long time to load stuff, send keepalive messages
290 so the server doesn't disconnect.
291 ==================
292 */
293
294 static unsigned char olddata[NET_MAXMESSAGE];
295 void CL_KeepaliveMessage (qboolean readmessages)
296 {
297         float time;
298         static double nextmsg = -1;
299         static double nextupdate = -1;
300 #if 0
301         static double lasttime = -1;
302 #endif
303         int oldreadcount;
304         qboolean oldbadread;
305         sizebuf_t old;
306
307         if(cls.state != ca_dedicated)
308         {
309                 if((time = Sys_DoubleTime()) >= nextupdate)
310                 {
311                         SCR_UpdateLoadingScreenIfShown();
312                         nextupdate = time + 2;
313                 }
314         }
315
316         // no need if server is local and definitely not if this is a demo
317         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
318                 return;
319
320         if (readmessages)
321         {
322                 // read messages from server, should just be nops
323                 oldreadcount = msg_readcount;
324                 oldbadread = msg_badread;
325                 old = net_message;
326                 memcpy(olddata, net_message.data, net_message.cursize);
327
328                 NetConn_ClientFrame();
329
330                 msg_readcount = oldreadcount;
331                 msg_badread = oldbadread;
332                 net_message = old;
333                 memcpy(net_message.data, olddata, net_message.cursize);
334         }
335
336 #if 0
337         if((time = Sys_DoubleTime()) >= lasttime + 1)
338         {
339                 Con_Printf("long delta: %f\n", time - lasttime);
340         }
341         lasttime = Sys_DoubleTime();
342 #endif
343
344         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
345         {
346                 sizebuf_t       msg;
347                 unsigned char           buf[4];
348                 nextmsg = time + 5;
349                 // write out a nop
350                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
351                 Con_Print("--> client to server keepalive\n");
352                 memset(&msg, 0, sizeof(msg));
353                 msg.data = buf;
354                 msg.maxsize = sizeof(buf);
355                 MSG_WriteChar(&msg, clc_nop);
356                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
357         }
358 }
359
360 void CL_ParseEntityLump(char *entdata)
361 {
362         const char *data;
363         char key[128], value[MAX_INPUTLINE];
364         FOG_clear(); // LordHavoc: no fog until set
365         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
366         R_SetSkyBox(cl.worldmodel->brush.skybox);
367         data = entdata;
368         if (!data)
369                 return;
370         if (!COM_ParseToken_Simple(&data, false, false))
371                 return; // error
372         if (com_token[0] != '{')
373                 return; // error
374         while (1)
375         {
376                 if (!COM_ParseToken_Simple(&data, false, false))
377                         return; // error
378                 if (com_token[0] == '}')
379                         break; // end of worldspawn
380                 if (com_token[0] == '_')
381                         strlcpy (key, com_token + 1, sizeof (key));
382                 else
383                         strlcpy (key, com_token, sizeof (key));
384                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
385                         key[strlen(key)-1] = 0;
386                 if (!COM_ParseToken_Simple(&data, false, false))
387                         return; // error
388                 strlcpy (value, com_token, sizeof (value));
389                 if (!strcmp("sky", key))
390                         R_SetSkyBox(value);
391                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
392                         R_SetSkyBox(value);
393                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
394                         R_SetSkyBox(value);
395                 else if (!strcmp("fog", key))
396                 {
397                         FOG_clear(); // so missing values get good defaults
398                         r_refdef.fog_start = 0;
399                         r_refdef.fog_alpha = 1;
400                         r_refdef.fog_end = 16384;
401                         r_refdef.fog_height = 1<<30;
402                         r_refdef.fog_fadedepth = 128;
403 #if _MSC_VER >= 1400
404 #define sscanf sscanf_s
405 #endif
406                         sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
407                 }
408                 else if (!strcmp("fog_density", key))
409                         r_refdef.fog_density = atof(value);
410                 else if (!strcmp("fog_red", key))
411                         r_refdef.fog_red = atof(value);
412                 else if (!strcmp("fog_green", key))
413                         r_refdef.fog_green = atof(value);
414                 else if (!strcmp("fog_blue", key))
415                         r_refdef.fog_blue = atof(value);
416                 else if (!strcmp("fog_alpha", key))
417                         r_refdef.fog_alpha = atof(value);
418                 else if (!strcmp("fog_start", key))
419                         r_refdef.fog_start = atof(value);
420                 else if (!strcmp("fog_end", key))
421                         r_refdef.fog_end = atof(value);
422                 else if (!strcmp("fog_height", key))
423                         r_refdef.fog_height = atof(value);
424                 else if (!strcmp("fog_fadedepth", key))
425                         r_refdef.fog_fadedepth = atof(value);
426                 else if (!strcmp("fog_heighttexture", key))
427                 {
428                         FOG_clear(); // so missing values get good defaults
429 #if _MSC_VER >= 1400
430                         sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
431 #else
432                         sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
433 #endif
434                         r_refdef.fog_height_texturename[63] = 0;
435                 }
436         }
437 }
438
439 extern void CL_Locs_Reload_f(void);
440 extern void CL_VM_Init (void);
441 static const vec3_t defaultmins = {-4096, -4096, -4096};
442 static const vec3_t defaultmaxs = {4096, 4096, 4096};
443 static void CL_SetupWorldModel(void)
444 {
445         // update the world model
446         cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
447         CL_UpdateRenderEntity(&cl.entities[0].render);
448
449         // make sure the cl.worldname and related cvars are set up now that we know the world model name
450         // set up csqc world for collision culling
451         if (cl.worldmodel)
452         {
453                 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
454                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
455                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
456                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
457                 Cvar_SetQuick(&cl_worldname, cl.worldname);
458                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
459                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
460                 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
461         }
462         else
463         {
464                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
465                 Cvar_SetQuick(&cl_worldnamenoextension, "");
466                 Cvar_SetQuick(&cl_worldbasename, "");
467                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
468         }
469         World_Start(&cl.world);
470
471         // load or reload .loc file for team chat messages
472         CL_Locs_Reload_f();
473
474         // make sure we send enough keepalives
475         CL_KeepaliveMessage(false);
476
477         // reset particles and other per-level things
478         R_Modules_NewMap();
479
480         // make sure we send enough keepalives
481         CL_KeepaliveMessage(false);
482
483         // load the team chat beep if possible
484         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
485
486         // check memory integrity
487         Mem_CheckSentinelsGlobal();
488
489         // make menu know
490         MR_NewMap();
491
492         // load the csqc now
493         if (cl.loadcsqc)
494         {
495                 cl.loadcsqc = false;
496
497                 CL_VM_Init();
498         }
499 }
500
501 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
502 {
503         qfile_t *file;
504
505         // see if the file already exists
506         file = FS_OpenVirtualFile(filename, true);
507         if (file)
508         {
509                 FS_Close(file);
510                 return true;
511         }
512
513         // download messages in a demo would be bad
514         if (cls.demorecording)
515         {
516                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
517                 return true;
518         }
519
520         // don't try to download when playing a demo
521         if (!cls.netcon)
522                 return true;
523
524         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
525         Con_Printf("Downloading %s\n", filename);
526
527         if (!cls.qw_downloadmemory)
528         {
529                 cls.qw_downloadmemory = NULL;
530                 cls.qw_downloadmemorycursize = 0;
531                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
532         }
533
534         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
535         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
536
537         cls.qw_downloadnumber++;
538         cls.qw_downloadpercent = 0;
539         cls.qw_downloadmemorycursize = 0;
540
541         return false;
542 }
543
544 static void QW_CL_ProcessUserInfo(int slot);
545 static void QW_CL_RequestNextDownload(void)
546 {
547         int i;
548
549         // clear name of file that just finished
550         cls.qw_downloadname[0] = 0;
551
552         switch (cls.qw_downloadtype)
553         {
554         case dl_single:
555                 break;
556         case dl_skin:
557                 if (cls.qw_downloadnumber == 0)
558                         Con_Printf("Checking skins...\n");
559                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
560                 {
561                         if (!cl.scores[cls.qw_downloadnumber].name[0])
562                                 continue;
563                         // check if we need to download the file, and return if so
564                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
565                                 return;
566                 }
567
568                 cls.qw_downloadtype = dl_none;
569
570                 // load any newly downloaded skins
571                 for (i = 0;i < cl.maxclients;i++)
572                         QW_CL_ProcessUserInfo(i);
573
574                 // if we're still in signon stages, request the next one
575                 if (cls.signon != SIGNONS)
576                 {
577                         cls.signon = SIGNONS-1;
578                         // we'll go to SIGNONS when the first entity update is received
579                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
580                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
581                 }
582                 break;
583         case dl_model:
584                 if (cls.qw_downloadnumber == 0)
585                 {
586                         Con_Printf("Checking models...\n");
587                         cls.qw_downloadnumber = 1;
588                 }
589
590                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
591                 {
592                         // skip submodels
593                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
594                                 continue;
595                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
596                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
597                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
598                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
599                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
600                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
601                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
602                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
603                         // check if we need to download the file, and return if so
604                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
605                                 return;
606                 }
607
608                 cls.qw_downloadtype = dl_none;
609
610                 // touch all of the precached models that are still loaded so we can free
611                 // anything that isn't needed
612                 if (!sv.active)
613                         Mod_ClearUsed();
614                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
615                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
616                 // precache any models used by the client (this also marks them used)
617                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
618                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
619                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
620                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
621
622                 // we purge the models and sounds later in CL_SignonReply
623                 //Mod_PurgeUnused();
624
625                 // now we try to load everything that is new
626
627                 // world model
628                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
629                 if (cl.model_precache[1]->Draw == NULL)
630                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
631
632                 // normal models
633                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
634                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
635                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
636
637                 // check memory integrity
638                 Mem_CheckSentinelsGlobal();
639
640                 // now that we have a world model, set up the world entity, renderer
641                 // modules and csqc
642                 CL_SetupWorldModel();
643
644                 // add pmodel/emodel CRCs to userinfo
645                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
646                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
647
648                 // done checking sounds and models, send a prespawn command now
649                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
650                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
651
652                 if (cls.qw_downloadmemory)
653                 {
654                         Mem_Free(cls.qw_downloadmemory);
655                         cls.qw_downloadmemory = NULL;
656                 }
657
658                 // done loading
659                 cl.loadfinished = true;
660                 break;
661         case dl_sound:
662                 if (cls.qw_downloadnumber == 0)
663                 {
664                         Con_Printf("Checking sounds...\n");
665                         cls.qw_downloadnumber = 1;
666                 }
667
668                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
669                 {
670                         // check if we need to download the file, and return if so
671                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
672                                 return;
673                 }
674
675                 cls.qw_downloadtype = dl_none;
676
677                 // clear sound usage flags for purging of unused sounds
678                 S_ClearUsed();
679
680                 // precache any sounds used by the client
681                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
682                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
683                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
684                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
685                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
686                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
687                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
688
689                 // sounds used by the game
690                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
691                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
692
693                 // we purge the models and sounds later in CL_SignonReply
694                 //S_PurgeUnused();
695
696                 // check memory integrity
697                 Mem_CheckSentinelsGlobal();
698
699                 // done with sound downloads, next we check models
700                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
701                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
702                 break;
703         case dl_none:
704         default:
705                 Con_Printf("Unknown download type.\n");
706         }
707 }
708
709 static void QW_CL_ParseDownload(void)
710 {
711         int size = (signed short)MSG_ReadShort();
712         int percent = MSG_ReadByte();
713
714         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
715
716         // skip the download fragment if playing a demo
717         if (!cls.netcon)
718         {
719                 if (size > 0)
720                         msg_readcount += size;
721                 return;
722         }
723
724         if (size == -1)
725         {
726                 Con_Printf("File not found.\n");
727                 QW_CL_RequestNextDownload();
728                 return;
729         }
730
731         if (msg_readcount + (unsigned short)size > net_message.cursize)
732                 Host_Error("corrupt download message\n");
733
734         // make sure the buffer is big enough to include this new fragment
735         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
736         {
737                 unsigned char *old;
738                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
739                         cls.qw_downloadmemorymaxsize *= 2;
740                 old = cls.qw_downloadmemory;
741                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
742                 if (old)
743                 {
744                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
745                         Mem_Free(old);
746                 }
747         }
748
749         // read the fragment out of the packet
750         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
751         cls.qw_downloadmemorycursize += size;
752         cls.qw_downloadspeedcount += size;
753
754         cls.qw_downloadpercent = percent;
755
756         if (percent != 100)
757         {
758                 // request next fragment
759                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
760                 MSG_WriteString(&cls.netcon->message, "nextdl");
761         }
762         else
763         {
764                 // finished file
765                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
766
767                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
768
769                 cls.qw_downloadpercent = 0;
770
771                 // start downloading the next file (or join the game)
772                 QW_CL_RequestNextDownload();
773         }
774 }
775
776 static void QW_CL_ParseModelList(void)
777 {
778         int n;
779         int nummodels = MSG_ReadByte();
780         char *str;
781
782         // parse model precache list
783         for (;;)
784         {
785                 str = MSG_ReadString();
786                 if (!str[0])
787                         break;
788                 nummodels++;
789                 if (nummodels==MAX_MODELS)
790                         Host_Error("Server sent too many model precaches");
791                 if (strlen(str) >= MAX_QPATH)
792                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
793                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
794         }
795
796         n = MSG_ReadByte();
797         if (n)
798         {
799                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
800                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
801                 return;
802         }
803
804         cls.signon = 2;
805         cls.qw_downloadnumber = 0;
806         cls.qw_downloadtype = dl_model;
807         QW_CL_RequestNextDownload();
808 }
809
810 static void QW_CL_ParseSoundList(void)
811 {
812         int n;
813         int numsounds = MSG_ReadByte();
814         char *str;
815
816         // parse sound precache list
817         for (;;)
818         {
819                 str = MSG_ReadString();
820                 if (!str[0])
821                         break;
822                 numsounds++;
823                 if (numsounds==MAX_SOUNDS)
824                         Host_Error("Server sent too many sound precaches");
825                 if (strlen(str) >= MAX_QPATH)
826                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
827                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
828         }
829
830         n = MSG_ReadByte();
831
832         if (n)
833         {
834                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
835                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
836                 return;
837         }
838
839         cls.signon = 2;
840         cls.qw_downloadnumber = 0;
841         cls.qw_downloadtype = dl_sound;
842         QW_CL_RequestNextDownload();
843 }
844
845 static void QW_CL_Skins_f(void)
846 {
847         cls.qw_downloadnumber = 0;
848         cls.qw_downloadtype = dl_skin;
849         QW_CL_RequestNextDownload();
850 }
851
852 static void QW_CL_Changing_f(void)
853 {
854         if (cls.qw_downloadmemory)  // don't change when downloading
855                 return;
856
857         S_StopAllSounds();
858         cl.intermission = 0;
859         cls.signon = 1; // not active anymore, but not disconnected
860         Con_Printf("\nChanging map...\n");
861 }
862
863 void QW_CL_NextUpload(void)
864 {
865         int r, percent, size;
866
867         if (!cls.qw_uploaddata)
868                 return;
869
870         r = cls.qw_uploadsize - cls.qw_uploadpos;
871         if (r > 768)
872                 r = 768;
873         size = min(1, cls.qw_uploadsize);
874         percent = (cls.qw_uploadpos+r)*100/size;
875
876         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
877         MSG_WriteShort(&cls.netcon->message, r);
878         MSG_WriteByte(&cls.netcon->message, percent);
879         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
880
881         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
882
883         cls.qw_uploadpos += r;
884
885         if (cls.qw_uploadpos < cls.qw_uploadsize)
886                 return;
887
888         Con_Printf("Upload completed\n");
889
890         QW_CL_StopUpload();
891 }
892
893 void QW_CL_StartUpload(unsigned char *data, int size)
894 {
895         // do nothing in demos or if not connected
896         if (!cls.netcon)
897                 return;
898
899         // abort existing upload if in progress
900         QW_CL_StopUpload();
901
902         Con_DPrintf("Starting upload of %d bytes...\n", size);
903
904         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
905         memcpy(cls.qw_uploaddata, data, size);
906         cls.qw_uploadsize = size;
907         cls.qw_uploadpos = 0;
908
909         QW_CL_NextUpload();
910 }
911
912 #if 0
913 qboolean QW_CL_IsUploading(void)
914 {
915         return cls.qw_uploaddata != NULL;
916 }
917 #endif
918
919 void QW_CL_StopUpload(void)
920 {
921         if (cls.qw_uploaddata)
922                 Mem_Free(cls.qw_uploaddata);
923         cls.qw_uploaddata = NULL;
924         cls.qw_uploadsize = 0;
925         cls.qw_uploadpos = 0;
926 }
927
928 static void QW_CL_ProcessUserInfo(int slot)
929 {
930         int topcolor, bottomcolor;
931         char temp[2048];
932         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
933         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
934         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
935         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
936         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
937         cl.scores[slot].qw_spectator = temp[0] != 0;
938         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
939         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
940         if (!cl.scores[slot].qw_skin[0])
941                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
942         // TODO: skin cache
943 }
944
945 static void QW_CL_UpdateUserInfo(void)
946 {
947         int slot;
948         slot = MSG_ReadByte();
949         if (slot >= cl.maxclients)
950         {
951                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
952                 MSG_ReadLong();
953                 MSG_ReadString();
954                 return;
955         }
956         cl.scores[slot].qw_userid = MSG_ReadLong();
957         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
958
959         QW_CL_ProcessUserInfo(slot);
960 }
961
962 static void QW_CL_SetInfo(void)
963 {
964         int slot;
965         char key[2048];
966         char value[2048];
967         slot = MSG_ReadByte();
968         strlcpy(key, MSG_ReadString(), sizeof(key));
969         strlcpy(value, MSG_ReadString(), sizeof(value));
970         if (slot >= cl.maxclients)
971         {
972                 Con_Printf("svc_setinfo >= cl.maxclients\n");
973                 return;
974         }
975         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
976
977         QW_CL_ProcessUserInfo(slot);
978 }
979
980 static void QW_CL_ServerInfo(void)
981 {
982         char key[2048];
983         char value[2048];
984         char temp[32];
985         strlcpy(key, MSG_ReadString(), sizeof(key));
986         strlcpy(value, MSG_ReadString(), sizeof(value));
987         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
988         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
989         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
990         cl.qw_teamplay = atoi(temp);
991 }
992
993 static void QW_CL_ParseNails(void)
994 {
995         int i, j;
996         int numnails = MSG_ReadByte();
997         vec_t *v;
998         unsigned char bits[6];
999         for (i = 0;i < numnails;i++)
1000         {
1001                 for (j = 0;j < 6;j++)
1002                         bits[j] = MSG_ReadByte();
1003                 if (cl.qw_num_nails > 255)
1004                         continue;
1005                 v = cl.qw_nails[cl.qw_num_nails++];
1006                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1007                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1008                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1009                 v[3] = -360*(bits[4]>>4)/16;
1010                 v[4] = 360*bits[5]/256;
1011                 v[5] = 0;
1012         }
1013 }
1014
1015 static void CL_UpdateItemsAndWeapon(void)
1016 {
1017         int j;
1018         // check for important changes
1019
1020         // set flash times
1021         if (cl.olditems != cl.stats[STAT_ITEMS])
1022                 for (j = 0;j < 32;j++)
1023                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1024                                 cl.item_gettime[j] = cl.time;
1025         cl.olditems = cl.stats[STAT_ITEMS];
1026
1027         // GAME_NEXUIZ hud needs weapon change time
1028         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1029                 cl.weapontime = cl.time;
1030         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1031 }
1032
1033 #define LOADPROGRESSWEIGHT_SOUND            1.0
1034 #define LOADPROGRESSWEIGHT_MODEL            4.0
1035 #define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
1036 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
1037
1038 void CL_BeginDownloads(qboolean aborteddownload)
1039 {
1040         // quakeworld works differently
1041         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1042                 return;
1043
1044         // this would be a good place to do curl downloads
1045         if(Curl_Have_forthismap())
1046         {
1047                 Curl_Register_predownload(); // come back later
1048                 return;
1049         }
1050
1051         // if we got here...
1052         // curl is done, so let's start with the business
1053         if(!cl.loadbegun)
1054                 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1055         cl.loadbegun = true;
1056
1057         // if already downloading something from the previous level, don't stop it
1058         if (cls.qw_downloadname[0])
1059                 return;
1060
1061         if (cl.downloadcsqc)
1062         {
1063                 size_t progsize;
1064                 cl.downloadcsqc = false;
1065                 if (cls.netcon
1066                  && !sv.active
1067                  && csqc_progname.string
1068                  && csqc_progname.string[0]
1069                  && csqc_progcrc.integer >= 0
1070                  && cl_serverextension_download.integer
1071                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1072                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1073                 {
1074                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1075                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1076                                 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1077                         else
1078                                 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1079                         return;
1080                 }
1081         }
1082
1083         if (cl.loadmodel_current < cl.loadmodel_total)
1084         {
1085                 // loading models
1086                 if(cl.loadmodel_current == 1)
1087                 {
1088                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1089                         SCR_PushLoadingScreen(false, "Loading precached models",
1090                                 (
1091                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1092                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1093                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1094                                 ) / (
1095                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1096                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1097                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1098                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1099                                 )
1100                         );
1101                         SCR_BeginLoadingPlaque();
1102                 }
1103                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1104                 {
1105                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1106                                 (
1107                                         (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1108                                 ) / (
1109                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1110                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1111                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1112                                 )
1113                         );
1114                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1115                         {
1116                                 SCR_PopLoadingScreen(false);
1117                                 if(cl.loadmodel_current == 1)
1118                                 {
1119                                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1120                                         SCR_PopLoadingScreen(false);
1121                                 }
1122                                 continue;
1123                         }
1124                         CL_KeepaliveMessage(true);
1125
1126                         // if running a local game, calling Mod_ForName is a completely wasted effort...
1127                         if (sv.active)
1128                                 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1129                         else
1130                         {
1131                                 if(cl.loadmodel_current == 1)
1132                                 {
1133                                         // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1134                                         Mod_FreeQ3Shaders();
1135                                 }
1136                                 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1137                         }
1138                         SCR_PopLoadingScreen(false);
1139                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1140                         {
1141                                 // we now have the worldmodel so we can set up the game world
1142                                 SCR_PushLoadingScreen(true, "world model setup",
1143                                         (
1144                                                 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1145                                         ) / (
1146                                                 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1147                                         +       LOADPROGRESSWEIGHT_WORLDMODEL
1148                                         +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1149                                         )
1150                                 );
1151                                 CL_SetupWorldModel();
1152                                 SCR_PopLoadingScreen(true);
1153                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1154                                 {
1155                                         cl.loadfinished = true;
1156                                         // now issue the spawn to move on to signon 2 like normal
1157                                         if (cls.netcon)
1158                                                 Cmd_ForwardStringToServer("prespawn");
1159                                 }
1160                         }
1161                 }
1162                 SCR_PopLoadingScreen(false);
1163                 // finished loading models
1164         }
1165
1166         if (cl.loadsound_current < cl.loadsound_total)
1167         {
1168                 // loading sounds
1169                 if(cl.loadsound_current == 1)
1170                         SCR_PushLoadingScreen(false, "Loading precached sounds",
1171                                 (
1172                                         cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1173                                 ) / (
1174                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1175                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1176                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1177                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1178                                 )
1179                         );
1180                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1181                 {
1182                         SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1183                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1184                         {
1185                                 SCR_PopLoadingScreen(false);
1186                                 continue;
1187                         }
1188                         CL_KeepaliveMessage(true);
1189                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1190                         SCR_PopLoadingScreen(false);
1191                 }
1192                 SCR_PopLoadingScreen(false);
1193                 // finished loading sounds
1194         }
1195
1196         if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
1197                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1198                 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1199                 // of dependencies) anyway, and can mess around with the game directory;
1200                 // until this is fixed, only support pk3 downloads via curl, and turn off
1201                 // individual file downloads other than for CSQC
1202                 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1203                 // to dlcache only
1204                 // idea: support download of pk3 files using this protocol later
1205
1206         // note: the reason these loops skip already-loaded things is that it
1207         // enables this command to be issued during the game if desired
1208
1209         if (cl.downloadmodel_current < cl.loadmodel_total)
1210         {
1211                 // loading models
1212
1213                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1214                 {
1215                         if (aborteddownload)
1216                         {
1217
1218                                 if (cl.downloadmodel_current == 1)
1219                                 {
1220                                         // the worldmodel failed, but we need to set up anyway
1221                                         Mod_FreeQ3Shaders();
1222                                         CL_SetupWorldModel();
1223                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1224                                         {
1225                                                 cl.loadfinished = true;
1226                                                 // now issue the spawn to move on to signon 2 like normal
1227                                                 if (cls.netcon)
1228                                                         Cmd_ForwardStringToServer("prespawn");
1229                                         }
1230                                 }
1231                                 aborteddownload = false;
1232                                 continue;
1233                         }
1234                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1235                                 continue;
1236                         CL_KeepaliveMessage(true);
1237                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1238                         {
1239                                 if (cl.downloadmodel_current == 1)
1240                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1241                                 else
1242                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1243                                 // regarding the * check: don't try to download submodels
1244                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1245                                 {
1246                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1247                                         // we'll try loading again when the download finishes
1248                                         return;
1249                                 }
1250                         }
1251
1252                         if(cl.downloadmodel_current == 1)
1253                         {
1254                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1255                                 Mod_FreeQ3Shaders();
1256                         }
1257
1258                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1259                         if (cl.downloadmodel_current == 1)
1260                         {
1261                                 // we now have the worldmodel so we can set up the game world
1262                                 // or maybe we do not have it (cl_serverextension_download 0)
1263                                 // then we need to continue loading ANYWAY!
1264                                 CL_SetupWorldModel();
1265                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1266                                 {
1267                                         cl.loadfinished = true;
1268                                         // now issue the spawn to move on to signon 2 like normal
1269                                         if (cls.netcon)
1270                                                 Cmd_ForwardStringToServer("prespawn");
1271                                 }
1272                         }
1273                 }
1274
1275                 // finished loading models
1276         }
1277
1278         if (cl.downloadsound_current < cl.loadsound_total)
1279         {
1280                 // loading sounds
1281
1282                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1283                 {
1284                         char soundname[MAX_QPATH];
1285                         if (aborteddownload)
1286                         {
1287                                 aborteddownload = false;
1288                                 continue;
1289                         }
1290                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1291                                 continue;
1292                         CL_KeepaliveMessage(true);
1293                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1294                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1295                         {
1296                                 Con_Printf("Sound %s not found\n", soundname);
1297                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1298                                 {
1299                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1300                                         // we'll try loading again when the download finishes
1301                                         return;
1302                                 }
1303                         }
1304                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1305                 }
1306
1307                 // finished loading sounds
1308         }
1309
1310         SCR_PopLoadingScreen(false);
1311
1312         if (!cl.loadfinished)
1313         {
1314                 cl.loadfinished = true;
1315
1316                 // check memory integrity
1317                 Mem_CheckSentinelsGlobal();
1318
1319                 // now issue the spawn to move on to signon 2 like normal
1320                 if (cls.netcon)
1321                         Cmd_ForwardStringToServer("prespawn");
1322         }
1323 }
1324
1325 void CL_BeginDownloads_f(void)
1326 {
1327         // prevent cl_begindownloads from being issued multiple times in one match
1328         // to prevent accidentally cancelled downloads
1329         if(cl.loadbegun)
1330                 Con_Printf("cl_begindownloads is only valid once per match\n");
1331         else
1332                 CL_BeginDownloads(false);
1333 }
1334
1335 void CL_StopDownload(int size, int crc)
1336 {
1337         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1338         {
1339                 int existingcrc;
1340                 size_t existingsize;
1341                 const char *extension;
1342
1343                 if(cls.qw_download_deflate)
1344                 {
1345                         unsigned char *out;
1346                         size_t inflated_size;
1347                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1348                         Mem_Free(cls.qw_downloadmemory);
1349                         if(out)
1350                         {
1351                                 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1352                                 cls.qw_downloadmemory = out;
1353                                 cls.qw_downloadmemorycursize = inflated_size;
1354                         }
1355                         else
1356                         {
1357                                 cls.qw_downloadmemory = NULL;
1358                                 cls.qw_downloadmemorycursize = 0;
1359                                 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1360                         }
1361                 }
1362
1363                 if(!cls.qw_downloadmemory)
1364                 {
1365                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1366                 }
1367                 else
1368                 {
1369                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1370                         size = cls.qw_downloadmemorycursize;
1371                         // finished file
1372                         // save to disk only if we don't already have it
1373                         // (this is mainly for playing back demos)
1374                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1375                         if (existingsize || gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC || !strcmp(cls.qw_downloadname, csqc_progname.string))
1376                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1377                         {
1378                                 if ((int)existingsize != size || existingcrc != crc)
1379                                 {
1380                                         // we have a mismatching file, pick another name for it
1381                                         char name[MAX_QPATH*2];
1382                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1383                                         if (!FS_FileExists(name))
1384                                         {
1385                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1386                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1387                                         }
1388                                 }
1389                         }
1390                         else
1391                         {
1392                                 // we either don't have it or have a mismatching file...
1393                                 // so it's time to accept the file
1394                                 // but if we already have a mismatching file we need to rename
1395                                 // this new one, and if we already have this file in renamed form,
1396                                 // we do nothing
1397                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1398                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1399                                 extension = FS_FileExtension(cls.qw_downloadname);
1400                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1401                                         FS_Rescan();
1402                         }
1403                 }
1404         }
1405         else if (cls.qw_downloadmemory && size)
1406         {
1407                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1408                 CL_BeginDownloads(true);
1409         }
1410
1411         if (cls.qw_downloadmemory)
1412                 Mem_Free(cls.qw_downloadmemory);
1413         cls.qw_downloadmemory = NULL;
1414         cls.qw_downloadname[0] = 0;
1415         cls.qw_downloadmemorymaxsize = 0;
1416         cls.qw_downloadmemorycursize = 0;
1417         cls.qw_downloadpercent = 0;
1418 }
1419
1420 void CL_ParseDownload(void)
1421 {
1422         int i, start, size;
1423         static unsigned char data[NET_MAXMESSAGE];
1424         start = MSG_ReadLong();
1425         size = (unsigned short)MSG_ReadShort();
1426
1427         // record the start/size information to ack in the next input packet
1428         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1429         {
1430                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1431                 {
1432                         cls.dp_downloadack[i].start = start;
1433                         cls.dp_downloadack[i].size = size;
1434                         break;
1435                 }
1436         }
1437
1438         MSG_ReadBytes(size, data);
1439
1440         if (!cls.qw_downloadname[0])
1441         {
1442                 if (size > 0)
1443                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1444                 return;
1445         }
1446
1447         if (start + size > cls.qw_downloadmemorymaxsize)
1448                 Host_Error("corrupt download message\n");
1449
1450         // only advance cursize if the data is at the expected position
1451         // (gaps are unacceptable)
1452         memcpy(cls.qw_downloadmemory + start, data, size);
1453         cls.qw_downloadmemorycursize = start + size;
1454         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1455         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1456         cls.qw_downloadspeedcount += size;
1457 }
1458
1459 void CL_DownloadBegin_f(void)
1460 {
1461         int size = atoi(Cmd_Argv(1));
1462
1463         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1464         {
1465                 Con_Printf("cl_downloadbegin: received bogus information\n");
1466                 CL_StopDownload(0, 0);
1467                 return;
1468         }
1469
1470         if (cls.qw_downloadname[0])
1471                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1472
1473         CL_StopDownload(0, 0);
1474
1475         // we're really beginning a download now, so initialize stuff
1476         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1477         cls.qw_downloadmemorymaxsize = size;
1478         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1479         cls.qw_downloadnumber++;
1480
1481         cls.qw_download_deflate = false;
1482         if(Cmd_Argc() >= 4)
1483         {
1484                 if(!strcmp(Cmd_Argv(3), "deflate"))
1485                         cls.qw_download_deflate = true;
1486                 // check further encodings here
1487         }
1488
1489         Cmd_ForwardStringToServer("sv_startdownload");
1490 }
1491
1492 void CL_StopDownload_f(void)
1493 {
1494         Curl_CancelAll();
1495         if (cls.qw_downloadname[0])
1496         {
1497                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1498                 CL_StopDownload(0, 0);
1499         }
1500         CL_BeginDownloads(true);
1501 }
1502
1503 void CL_DownloadFinished_f(void)
1504 {
1505         if (Cmd_Argc() < 3)
1506         {
1507                 Con_Printf("Malformed cl_downloadfinished command\n");
1508                 return;
1509         }
1510         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1511         CL_BeginDownloads(false);
1512 }
1513
1514 static void CL_SendPlayerInfo(void)
1515 {
1516         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1517         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1518
1519         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1520         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1521
1522         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1523         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1524
1525         if (cl_pmodel.integer)
1526         {
1527                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1528                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1529         }
1530         if (*cl_playermodel.string)
1531         {
1532                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1533                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1534         }
1535         if (*cl_playerskin.string)
1536         {
1537                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1538                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1539         }
1540 }
1541
1542 /*
1543 =====================
1544 CL_SignonReply
1545
1546 An svc_signonnum has been received, perform a client side setup
1547 =====================
1548 */
1549 static void CL_SignonReply (void)
1550 {
1551         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1552
1553         switch (cls.signon)
1554         {
1555         case 1:
1556                 if (cls.netcon)
1557                 {
1558                         // send player info before we begin downloads
1559                         // (so that the server can see the player name while downloading)
1560                         CL_SendPlayerInfo();
1561
1562                         // execute cl_begindownloads next frame
1563                         // (after any commands added by svc_stufftext have been executed)
1564                         // when done with downloads the "prespawn" will be sent
1565                         Cbuf_AddText("\ncl_begindownloads\n");
1566
1567                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1568                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1569                 }
1570                 else // playing a demo...  make sure loading occurs as soon as possible
1571                         CL_BeginDownloads(false);
1572                 break;
1573
1574         case 2:
1575                 if (cls.netcon)
1576                 {
1577                         // LordHavoc: quake sent the player info here but due to downloads
1578                         // it is sent earlier instead
1579                         // CL_SendPlayerInfo();
1580
1581                         // LordHavoc: changed to begin a loading stage and issue this when done
1582                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1583                         MSG_WriteString (&cls.netcon->message, "spawn");
1584                 }
1585                 break;
1586
1587         case 3:
1588                 if (cls.netcon)
1589                 {
1590                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1591                         MSG_WriteString (&cls.netcon->message, "begin");
1592                 }
1593                 break;
1594
1595         case 4:
1596                 // after the level has been loaded, we shouldn't need the shaders, and
1597                 // if they are needed again they will be automatically loaded...
1598                 // we also don't need the unused models or sounds from the last level
1599                 Mod_FreeQ3Shaders();
1600                 Mod_PurgeUnused();
1601                 S_PurgeUnused();
1602
1603                 Con_ClearNotify();
1604                 if (COM_CheckParm("-profilegameonly"))
1605                         Sys_AllowProfiling(true);
1606                 break;
1607         }
1608 }
1609
1610 /*
1611 ==================
1612 CL_ParseServerInfo
1613 ==================
1614 */
1615 void CL_ParseServerInfo (void)
1616 {
1617         char *str;
1618         int i;
1619         protocolversion_t protocol;
1620         int nummodels, numsounds;
1621
1622         Con_DPrint("Serverinfo packet received.\n");
1623         Collision_Cache_Reset(true);
1624
1625         // if server is active, we already began a loading plaque
1626         if (!sv.active)
1627         {
1628                 SCR_BeginLoadingPlaque();
1629                 S_StopAllSounds();
1630                 // free q3 shaders so that any newly downloaded shaders will be active
1631                 Mod_FreeQ3Shaders();
1632         }
1633
1634         // check memory integrity
1635         Mem_CheckSentinelsGlobal();
1636
1637         // clear cl_serverextension cvars
1638         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1639
1640 //
1641 // wipe the client_state_t struct
1642 //
1643         CL_ClearState ();
1644
1645 // parse protocol version number
1646         i = MSG_ReadLong ();
1647         protocol = Protocol_EnumForNumber(i);
1648         if (protocol == PROTOCOL_UNKNOWN)
1649         {
1650                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1651                 return;
1652         }
1653         // hack for unmarked Nehahra movie demos which had a custom protocol
1654         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1655                 protocol = PROTOCOL_NEHAHRAMOVIE;
1656         cls.protocol = protocol;
1657         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1658
1659         cl.num_entities = 1;
1660
1661         if (protocol == PROTOCOL_QUAKEWORLD)
1662         {
1663                 char gamedir[1][MAX_QPATH];
1664
1665                 cl.qw_servercount = MSG_ReadLong();
1666
1667                 str = MSG_ReadString();
1668                 Con_Printf("server gamedir is %s\n", str);
1669                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1670
1671                 // change gamedir if needed
1672                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1673                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1674
1675                 cl.gametype = GAME_DEATHMATCH;
1676                 cl.maxclients = 32;
1677
1678                 // parse player number
1679                 i = MSG_ReadByte();
1680                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1681                 //cl.qw_spectator = (i & 128) != 0;
1682                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1683                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1684
1685                 // get the full level name
1686                 str = MSG_ReadString ();
1687                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1688
1689                 // get the movevars that are defined in the qw protocol
1690                 cl.movevars_gravity            = MSG_ReadFloat();
1691                 cl.movevars_stopspeed          = MSG_ReadFloat();
1692                 cl.movevars_maxspeed           = MSG_ReadFloat();
1693                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1694                 cl.movevars_accelerate         = MSG_ReadFloat();
1695                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1696                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1697                 cl.movevars_friction           = MSG_ReadFloat();
1698                 cl.movevars_waterfriction      = MSG_ReadFloat();
1699                 cl.movevars_entgravity         = MSG_ReadFloat();
1700
1701                 // other movevars not in the protocol...
1702                 cl.movevars_wallfriction = 0;
1703                 cl.movevars_timescale = 1;
1704                 cl.movevars_jumpvelocity = 270;
1705                 cl.movevars_edgefriction = 1;
1706                 cl.movevars_maxairspeed = 30;
1707                 cl.movevars_stepheight = 18;
1708                 cl.movevars_airaccel_qw = 1;
1709                 cl.movevars_airaccel_sideways_friction = 0;
1710
1711                 // seperate the printfs so the server message can have a color
1712                 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1713
1714                 // check memory integrity
1715                 Mem_CheckSentinelsGlobal();
1716
1717                 if (cls.netcon)
1718                 {
1719                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1720                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1721                 }
1722
1723                 cl.loadbegun = false;
1724                 cl.loadfinished = false;
1725
1726                 cls.state = ca_connected;
1727                 cls.signon = 1;
1728
1729                 // note: on QW protocol we can't set up the gameworld until after
1730                 // downloads finish...
1731                 // (we don't even know the name of the map yet)
1732                 // this also means cl_autodemo does not work on QW protocol...
1733
1734                 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1735                 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1736                 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1737                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1738                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1739                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1740
1741                 // check memory integrity
1742                 Mem_CheckSentinelsGlobal();
1743         }
1744         else
1745         {
1746         // parse maxclients
1747                 cl.maxclients = MSG_ReadByte ();
1748                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1749                 {
1750                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1751                         return;
1752                 }
1753                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1754
1755         // parse gametype
1756                 cl.gametype = MSG_ReadByte ();
1757                 // the original id singleplayer demos are bugged and contain
1758                 // GAME_DEATHMATCH even for singleplayer
1759                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1760                         cl.gametype = GAME_COOP;
1761
1762         // parse signon message
1763                 str = MSG_ReadString ();
1764                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1765
1766         // seperate the printfs so the server message can have a color
1767                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1768                         Con_Printf("\n<===================================>\n\n\2%s\n", str);
1769
1770                 // check memory integrity
1771                 Mem_CheckSentinelsGlobal();
1772
1773                 // parse model precache list
1774                 for (nummodels=1 ; ; nummodels++)
1775                 {
1776                         str = MSG_ReadString();
1777                         if (!str[0])
1778                                 break;
1779                         if (nummodels==MAX_MODELS)
1780                                 Host_Error ("Server sent too many model precaches");
1781                         if (strlen(str) >= MAX_QPATH)
1782                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1783                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1784                 }
1785                 // parse sound precache list
1786                 for (numsounds=1 ; ; numsounds++)
1787                 {
1788                         str = MSG_ReadString();
1789                         if (!str[0])
1790                                 break;
1791                         if (numsounds==MAX_SOUNDS)
1792                                 Host_Error("Server sent too many sound precaches");
1793                         if (strlen(str) >= MAX_QPATH)
1794                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1795                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1796                 }
1797
1798                 // set the base name for level-specific things...  this gets updated again by CL_SetupWorldModel later
1799                 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1800                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1801                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1802                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1803                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1804                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1805                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1806
1807                 // touch all of the precached models that are still loaded so we can free
1808                 // anything that isn't needed
1809                 if (!sv.active)
1810                         Mod_ClearUsed();
1811                 for (i = 1;i < nummodels;i++)
1812                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1813                 // precache any models used by the client (this also marks them used)
1814                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1815                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1816                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1817                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1818
1819                 // we purge the models and sounds later in CL_SignonReply
1820                 //Mod_PurgeUnused();
1821                 //S_PurgeUnused();
1822
1823                 // clear sound usage flags for purging of unused sounds
1824                 S_ClearUsed();
1825
1826                 // precache any sounds used by the client
1827                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1828                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1829                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1830                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1831                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1832                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1833                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1834
1835                 // sounds used by the game
1836                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1837                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1838
1839                 // now we try to load everything that is new
1840                 cl.loadmodel_current = 1;
1841                 cl.downloadmodel_current = 1;
1842                 cl.loadmodel_total = nummodels;
1843                 cl.loadsound_current = 1;
1844                 cl.downloadsound_current = 1;
1845                 cl.loadsound_total = numsounds;
1846                 cl.downloadcsqc = true;
1847                 cl.loadbegun = false;
1848                 cl.loadfinished = false;
1849                 cl.loadcsqc = true;
1850
1851                 // check memory integrity
1852                 Mem_CheckSentinelsGlobal();
1853
1854         // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1855                 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1856                 {
1857                         char demofile[MAX_OSPATH];
1858
1859                         if (cls.demorecording)
1860                         {
1861                                 // finish the previous level's demo file
1862                                 CL_Stop_f();
1863                         }
1864
1865                         // start a new demo file
1866                         dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1867
1868                         Con_Printf ("Auto-recording to %s.\n", demofile);
1869
1870                         // Reset bit 0 for every new demo
1871                         Cvar_SetValueQuick(&cl_autodemo_delete,
1872                                 (cl_autodemo_delete.integer & ~0x1)
1873                                 |
1874                                 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1875                         );
1876
1877                         cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1878                         if (cls.demofile)
1879                         {
1880                                 cls.forcetrack = -1;
1881                                 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1882                                 cls.demorecording = true;
1883                                 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1884                                 cls.demo_lastcsprogssize = -1;
1885                                 cls.demo_lastcsprogscrc = -1;
1886                         }
1887                         else
1888                                 Con_Print ("ERROR: couldn't open.\n");
1889                 }
1890         }
1891 }
1892
1893 void CL_ValidateState(entity_state_t *s)
1894 {
1895         dp_model_t *model;
1896
1897         if (!s->active)
1898                 return;
1899
1900         if (s->modelindex >= MAX_MODELS)
1901                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1902
1903         // these warnings are only warnings, no corrections are made to the state
1904         // because states are often copied for decoding, which otherwise would
1905         // propogate some of the corrections accidentally
1906         // (this used to happen, sometimes affecting skin and frame)
1907
1908         // colormap is client index + 1
1909         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1910                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1911
1912         if (developer_extra.integer)
1913         {
1914                 model = CL_GetModelByIndex(s->modelindex);
1915                 if (model && model->type && s->frame >= model->numframes)
1916                         Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1917                 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1918                         Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1919         }
1920 }
1921
1922 void CL_MoveLerpEntityStates(entity_t *ent)
1923 {
1924         float odelta[3], adelta[3];
1925         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1926         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1927         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1928         {
1929                 // reset all persistent stuff if this is a new entity
1930                 ent->persistent.lerpdeltatime = 0;
1931                 ent->persistent.lerpstarttime = cl.mtime[1];
1932                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1933                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1934                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1935                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1936                 // reset animation interpolation as well
1937                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1938                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1939                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1940                 ent->render.shadertime = cl.time;
1941                 // reset various persistent stuff
1942                 ent->persistent.muzzleflash = 0;
1943                 ent->persistent.trail_allowed = false;
1944         }
1945         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1946         {
1947                 // don't interpolate the move
1948                 ent->persistent.lerpdeltatime = 0;
1949                 ent->persistent.lerpstarttime = cl.mtime[1];
1950                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1951                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1952                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1953                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1954                 ent->persistent.trail_allowed = false;
1955
1956                 // if(ent->state_current.frame != ent->state_previous.frame)
1957                 // do this even if we did change the frame
1958                 // teleport bit is only used if an animation restart, or a jump, is necessary
1959                 // so it should be always harmless to do this
1960                 {
1961                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1962                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1963                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1964                 }
1965
1966                 // note that this case must do everything the following case does too
1967         }
1968         else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
1969         {
1970                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
1971                 ent->render.framegroupblend[1].lerp = 1;
1972                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
1973                 ent->render.framegroupblend[0].start = cl.time;
1974                 ent->render.framegroupblend[0].lerp = 0;
1975         }
1976         else if (DotProduct(odelta, odelta) > 1000*1000
1977                 || (cl.fixangle[0] && !cl.fixangle[1])
1978                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1979                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1980         {
1981                 // don't interpolate the move
1982                 // (the fixangle[] check detects teleports, but not constant fixangles
1983                 //  such as when spectating)
1984                 ent->persistent.lerpdeltatime = 0;
1985                 ent->persistent.lerpstarttime = cl.mtime[1];
1986                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1987                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1988                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1989                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1990                 ent->persistent.trail_allowed = false;
1991         }
1992         else if (ent->state_current.flags & RENDER_STEP)
1993         {
1994                 // monster interpolation
1995                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1996                 {
1997                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1998                         ent->persistent.lerpstarttime = cl.mtime[1];
1999                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2000                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2001                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2002                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2003                 }
2004         }
2005         else
2006         {
2007                 // not a monster
2008                 ent->persistent.lerpstarttime = ent->state_previous.time;
2009                 // no lerp if it's singleplayer
2010                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2011                         ent->persistent.lerpdeltatime = 0;
2012                 else
2013                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2014                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2015                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2016                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2017                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2018         }
2019         // trigger muzzleflash effect if necessary
2020         if (ent->state_current.effects & EF_MUZZLEFLASH)
2021                 ent->persistent.muzzleflash = 1;
2022
2023         // restart animation bit
2024         if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2025         {
2026                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2027                 ent->render.framegroupblend[1].lerp = 1;
2028                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2029                 ent->render.framegroupblend[0].start = cl.time;
2030                 ent->render.framegroupblend[0].lerp = 0;
2031         }
2032 }
2033
2034 /*
2035 ==================
2036 CL_ParseBaseline
2037 ==================
2038 */
2039 void CL_ParseBaseline (entity_t *ent, int large)
2040 {
2041         int i;
2042
2043         ent->state_baseline = defaultstate;
2044         // FIXME: set ent->state_baseline.number?
2045         ent->state_baseline.active = true;
2046         if (large)
2047         {
2048                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
2049                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
2050         }
2051         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2052         {
2053                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
2054                 ent->state_baseline.frame = MSG_ReadByte ();
2055         }
2056         else
2057         {
2058                 ent->state_baseline.modelindex = MSG_ReadByte ();
2059                 ent->state_baseline.frame = MSG_ReadByte ();
2060         }
2061         ent->state_baseline.colormap = MSG_ReadByte();
2062         ent->state_baseline.skin = MSG_ReadByte();
2063         for (i = 0;i < 3;i++)
2064         {
2065                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
2066                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
2067         }
2068         ent->state_previous = ent->state_current = ent->state_baseline;
2069 }
2070
2071
2072 /*
2073 ==================
2074 CL_ParseClientdata
2075
2076 Server information pertaining to this client only
2077 ==================
2078 */
2079 void CL_ParseClientdata (void)
2080 {
2081         int i, bits;
2082
2083         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2084         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2085         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2086         cl.mviewzoom[1] = cl.mviewzoom[0];
2087
2088         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2089         {
2090                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2091                 cl.stats[STAT_ITEMS] = 0;
2092                 cl.stats[STAT_VIEWZOOM] = 255;
2093         }
2094         cl.idealpitch = 0;
2095         cl.mpunchangle[0][0] = 0;
2096         cl.mpunchangle[0][1] = 0;
2097         cl.mpunchangle[0][2] = 0;
2098         cl.mpunchvector[0][0] = 0;
2099         cl.mpunchvector[0][1] = 0;
2100         cl.mpunchvector[0][2] = 0;
2101         cl.mvelocity[0][0] = 0;
2102         cl.mvelocity[0][1] = 0;
2103         cl.mvelocity[0][2] = 0;
2104         cl.mviewzoom[0] = 1;
2105
2106         bits = (unsigned short) MSG_ReadShort ();
2107         if (bits & SU_EXTEND1)
2108                 bits |= (MSG_ReadByte() << 16);
2109         if (bits & SU_EXTEND2)
2110                 bits |= (MSG_ReadByte() << 24);
2111
2112         if (bits & SU_VIEWHEIGHT)
2113                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2114
2115         if (bits & SU_IDEALPITCH)
2116                 cl.idealpitch = MSG_ReadChar ();
2117
2118         for (i = 0;i < 3;i++)
2119         {
2120                 if (bits & (SU_PUNCH1<<i) )
2121                 {
2122                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2123                                 cl.mpunchangle[0][i] = MSG_ReadChar();
2124                         else
2125                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2126                 }
2127                 if (bits & (SU_PUNCHVEC1<<i))
2128                 {
2129                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2130                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2131                         else
2132                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2133                 }
2134                 if (bits & (SU_VELOCITY1<<i) )
2135                 {
2136                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2137                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2138                         else
2139                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2140                 }
2141         }
2142
2143         // LordHavoc: hipnotic demos don't have this bit set but should
2144         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2145                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2146
2147         cl.onground = (bits & SU_ONGROUND) != 0;
2148         cl.inwater = (bits & SU_INWATER) != 0;
2149
2150         if (cls.protocol == PROTOCOL_DARKPLACES5)
2151         {
2152                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2153                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2154                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2155                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2156                 cl.stats[STAT_AMMO] = MSG_ReadShort();
2157                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2158                 cl.stats[STAT_NAILS] = MSG_ReadShort();
2159                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2160                 cl.stats[STAT_CELLS] = MSG_ReadShort();
2161                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2162         }
2163         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2164         {
2165                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2166                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2167                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2168                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2169                 else
2170                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2171                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2172                 cl.stats[STAT_AMMO] = MSG_ReadByte();
2173                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2174                 cl.stats[STAT_NAILS] = MSG_ReadByte();
2175                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2176                 cl.stats[STAT_CELLS] = MSG_ReadByte();
2177                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2178                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2179                 else
2180                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2181         }
2182
2183         if (bits & SU_VIEWZOOM)
2184         {
2185                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2186                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2187                 else
2188                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2189         }
2190
2191         // viewzoom interpolation
2192         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2193 }
2194
2195 /*
2196 =====================
2197 CL_ParseStatic
2198 =====================
2199 */
2200 void CL_ParseStatic (int large)
2201 {
2202         entity_t *ent;
2203
2204         if (cl.num_static_entities >= cl.max_static_entities)
2205                 Host_Error ("Too many static entities");
2206         ent = &cl.static_entities[cl.num_static_entities++];
2207         CL_ParseBaseline (ent, large);
2208
2209         if (ent->state_baseline.modelindex == 0)
2210         {
2211                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2212                 cl.num_static_entities--;
2213                 // This is definitely a cheesy way to conserve resources...
2214                 return;
2215         }
2216
2217 // copy it to the current state
2218         ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2219         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2220         ent->render.framegroupblend[0].lerp = 1;
2221         // make torchs play out of sync
2222         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2223         ent->render.skinnum = ent->state_baseline.skin;
2224         ent->render.effects = ent->state_baseline.effects;
2225         ent->render.alpha = 1;
2226
2227         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2228         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2229
2230         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2231         ent->render.allowdecals = true;
2232         CL_UpdateRenderEntity(&ent->render);
2233 }
2234
2235 /*
2236 ===================
2237 CL_ParseStaticSound
2238 ===================
2239 */
2240 void CL_ParseStaticSound (int large)
2241 {
2242         vec3_t          org;
2243         int                     sound_num, vol, atten;
2244
2245         MSG_ReadVector(org, cls.protocol);
2246         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2247                 sound_num = (unsigned short) MSG_ReadShort ();
2248         else
2249                 sound_num = MSG_ReadByte ();
2250         vol = MSG_ReadByte ();
2251         atten = MSG_ReadByte ();
2252
2253         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2254 }
2255
2256 void CL_ParseEffect (void)
2257 {
2258         vec3_t          org;
2259         int                     modelindex, startframe, framecount, framerate;
2260
2261         MSG_ReadVector(org, cls.protocol);
2262         modelindex = MSG_ReadByte ();
2263         startframe = MSG_ReadByte ();
2264         framecount = MSG_ReadByte ();
2265         framerate = MSG_ReadByte ();
2266
2267         CL_Effect(org, modelindex, startframe, framecount, framerate);
2268 }
2269
2270 void CL_ParseEffect2 (void)
2271 {
2272         vec3_t          org;
2273         int                     modelindex, startframe, framecount, framerate;
2274
2275         MSG_ReadVector(org, cls.protocol);
2276         modelindex = (unsigned short) MSG_ReadShort ();
2277         startframe = (unsigned short) MSG_ReadShort ();
2278         framecount = MSG_ReadByte ();
2279         framerate = MSG_ReadByte ();
2280
2281         CL_Effect(org, modelindex, startframe, framecount, framerate);
2282 }
2283
2284 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2285 {
2286         int i;
2287         beam_t *b = NULL;
2288
2289         if (ent >= MAX_EDICTS)
2290         {
2291                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2292                 ent = 0;
2293         }
2294
2295         if (ent >= cl.max_entities)
2296                 CL_ExpandEntities(ent);
2297
2298         // override any beam with the same entity
2299         i = cl.max_beams;
2300         if (ent)
2301                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2302                         if (b->entity == ent)
2303                                 break;
2304         // if the entity was not found then just replace an unused beam
2305         if (i == cl.max_beams)
2306                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2307                         if (!b->model)
2308                                 break;
2309         if (i < cl.max_beams)
2310         {
2311                 cl.num_beams = max(cl.num_beams, i + 1);
2312                 b->entity = ent;
2313                 b->lightning = lightning;
2314                 b->model = m;
2315                 b->endtime = cl.mtime[0] + 0.2;
2316                 VectorCopy (start, b->start);
2317                 VectorCopy (end, b->end);
2318         }
2319         else
2320                 Con_Print("beam list overflow!\n");
2321 }
2322
2323 void CL_ParseBeam (dp_model_t *m, int lightning)
2324 {
2325         int ent;
2326         vec3_t start, end;
2327
2328         ent = (unsigned short) MSG_ReadShort ();
2329         MSG_ReadVector(start, cls.protocol);
2330         MSG_ReadVector(end, cls.protocol);
2331
2332         if (ent >= MAX_EDICTS)
2333         {
2334                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2335                 ent = 0;
2336         }
2337
2338         CL_NewBeam(ent, start, end, m, lightning);
2339 }
2340
2341 void CL_ParseTempEntity(void)
2342 {
2343         int type;
2344         vec3_t pos, pos2;
2345         vec3_t vel1, vel2;
2346         vec3_t dir;
2347         vec3_t color;
2348         int rnd;
2349         int colorStart, colorLength, count;
2350         float velspeed, radius;
2351         unsigned char *tempcolor;
2352         matrix4x4_t tempmatrix;
2353
2354         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2355         {
2356                 type = MSG_ReadByte();
2357                 switch (type)
2358                 {
2359                 case QW_TE_WIZSPIKE:
2360                         // spike hitting wall
2361                         MSG_ReadVector(pos, cls.protocol);
2362                         CL_FindNonSolidLocation(pos, pos, 4);
2363                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2364                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2365                         break;
2366
2367                 case QW_TE_KNIGHTSPIKE:
2368                         // spike hitting wall
2369                         MSG_ReadVector(pos, cls.protocol);
2370                         CL_FindNonSolidLocation(pos, pos, 4);
2371                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2372                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2373                         break;
2374
2375                 case QW_TE_SPIKE:
2376                         // spike hitting wall
2377                         MSG_ReadVector(pos, cls.protocol);
2378                         CL_FindNonSolidLocation(pos, pos, 4);
2379                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2380                         if (rand() % 5)
2381                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2382                         else
2383                         {
2384                                 rnd = rand() & 3;
2385                                 if (rnd == 1)
2386                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2387                                 else if (rnd == 2)
2388                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2389                                 else
2390                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2391                         }
2392                         break;
2393                 case QW_TE_SUPERSPIKE:
2394                         // super spike hitting wall
2395                         MSG_ReadVector(pos, cls.protocol);
2396                         CL_FindNonSolidLocation(pos, pos, 4);
2397                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2398                         if (rand() % 5)
2399                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2400                         else
2401                         {
2402                                 rnd = rand() & 3;
2403                                 if (rnd == 1)
2404                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2405                                 else if (rnd == 2)
2406                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2407                                 else
2408                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2409                         }
2410                         break;
2411
2412                 case QW_TE_EXPLOSION:
2413                         // rocket explosion
2414                         MSG_ReadVector(pos, cls.protocol);
2415                         CL_FindNonSolidLocation(pos, pos, 10);
2416                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2417                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2418                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2419                         break;
2420
2421                 case QW_TE_TAREXPLOSION:
2422                         // tarbaby explosion
2423                         MSG_ReadVector(pos, cls.protocol);
2424                         CL_FindNonSolidLocation(pos, pos, 10);
2425                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2426                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2427                         break;
2428
2429                 case QW_TE_LIGHTNING1:
2430                         // lightning bolts
2431                         CL_ParseBeam(cl.model_bolt, true);
2432                         break;
2433
2434                 case QW_TE_LIGHTNING2:
2435                         // lightning bolts
2436                         CL_ParseBeam(cl.model_bolt2, true);
2437                         break;
2438
2439                 case QW_TE_LIGHTNING3:
2440                         // lightning bolts
2441                         CL_ParseBeam(cl.model_bolt3, false);
2442                         break;
2443
2444                 case QW_TE_LAVASPLASH:
2445                         MSG_ReadVector(pos, cls.protocol);
2446                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2447                         break;
2448
2449                 case QW_TE_TELEPORT:
2450                         MSG_ReadVector(pos, cls.protocol);
2451                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2452                         break;
2453
2454                 case QW_TE_GUNSHOT:
2455                         // bullet hitting wall
2456                         radius = MSG_ReadByte();
2457                         MSG_ReadVector(pos, cls.protocol);
2458                         CL_FindNonSolidLocation(pos, pos, 4);
2459                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2460                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2461                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2462                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2463                         {
2464                                 if (rand() % 5)
2465                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2466                                 else
2467                                 {
2468                                         rnd = rand() & 3;
2469                                         if (rnd == 1)
2470                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2471                                         else if (rnd == 2)
2472                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2473                                         else
2474                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2475                                 }
2476                         }
2477                         break;
2478
2479                 case QW_TE_BLOOD:
2480                         count = MSG_ReadByte();
2481                         MSG_ReadVector(pos, cls.protocol);
2482                         CL_FindNonSolidLocation(pos, pos, 4);
2483                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2484                         break;
2485
2486                 case QW_TE_LIGHTNINGBLOOD:
2487                         MSG_ReadVector(pos, cls.protocol);
2488                         CL_FindNonSolidLocation(pos, pos, 4);
2489                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2490                         break;
2491
2492                 default:
2493                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2494                 }
2495         }
2496         else
2497         {
2498                 type = MSG_ReadByte();
2499                 switch (type)
2500                 {
2501                 case TE_WIZSPIKE:
2502                         // spike hitting wall
2503                         MSG_ReadVector(pos, cls.protocol);
2504                         CL_FindNonSolidLocation(pos, pos, 4);
2505                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2506                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2507                         break;
2508
2509                 case TE_KNIGHTSPIKE:
2510                         // spike hitting wall
2511                         MSG_ReadVector(pos, cls.protocol);
2512                         CL_FindNonSolidLocation(pos, pos, 4);
2513                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2514                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2515                         break;
2516
2517                 case TE_SPIKE:
2518                         // spike hitting wall
2519                         MSG_ReadVector(pos, cls.protocol);
2520                         CL_FindNonSolidLocation(pos, pos, 4);
2521                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2522                         if (rand() % 5)
2523                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2524                         else
2525                         {
2526                                 rnd = rand() & 3;
2527                                 if (rnd == 1)
2528                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2529                                 else if (rnd == 2)
2530                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2531                                 else
2532                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2533                         }
2534                         break;
2535                 case TE_SPIKEQUAD:
2536                         // quad spike hitting wall
2537                         MSG_ReadVector(pos, cls.protocol);
2538                         CL_FindNonSolidLocation(pos, pos, 4);
2539                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2540                         if (rand() % 5)
2541                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2542                         else
2543                         {
2544                                 rnd = rand() & 3;
2545                                 if (rnd == 1)
2546                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2547                                 else if (rnd == 2)
2548                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2549                                 else
2550                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2551                         }
2552                         break;
2553                 case TE_SUPERSPIKE:
2554                         // super spike hitting wall
2555                         MSG_ReadVector(pos, cls.protocol);
2556                         CL_FindNonSolidLocation(pos, pos, 4);
2557                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2558                         if (rand() % 5)
2559                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2560                         else
2561                         {
2562                                 rnd = rand() & 3;
2563                                 if (rnd == 1)
2564                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2565                                 else if (rnd == 2)
2566                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2567                                 else
2568                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2569                         }
2570                         break;
2571                 case TE_SUPERSPIKEQUAD:
2572                         // quad super spike hitting wall
2573                         MSG_ReadVector(pos, cls.protocol);
2574                         CL_FindNonSolidLocation(pos, pos, 4);
2575                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2576                         if (rand() % 5)
2577                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2578                         else
2579                         {
2580                                 rnd = rand() & 3;
2581                                 if (rnd == 1)
2582                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2583                                 else if (rnd == 2)
2584                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2585                                 else
2586                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2587                         }
2588                         break;
2589                         // LordHavoc: added for improved blood splatters
2590                 case TE_BLOOD:
2591                         // blood puff
2592                         MSG_ReadVector(pos, cls.protocol);
2593                         CL_FindNonSolidLocation(pos, pos, 4);
2594                         dir[0] = MSG_ReadChar();
2595                         dir[1] = MSG_ReadChar();
2596                         dir[2] = MSG_ReadChar();
2597                         count = MSG_ReadByte();
2598                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2599                         break;
2600                 case TE_SPARK:
2601                         // spark shower
2602                         MSG_ReadVector(pos, cls.protocol);
2603                         CL_FindNonSolidLocation(pos, pos, 4);
2604                         dir[0] = MSG_ReadChar();
2605                         dir[1] = MSG_ReadChar();
2606                         dir[2] = MSG_ReadChar();
2607                         count = MSG_ReadByte();
2608                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2609                         break;
2610                 case TE_PLASMABURN:
2611                         MSG_ReadVector(pos, cls.protocol);
2612                         CL_FindNonSolidLocation(pos, pos, 4);
2613                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2614                         break;
2615                         // LordHavoc: added for improved gore
2616                 case TE_BLOODSHOWER:
2617                         // vaporized body
2618                         MSG_ReadVector(pos, cls.protocol); // mins
2619                         MSG_ReadVector(pos2, cls.protocol); // maxs
2620                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2621                         count = (unsigned short) MSG_ReadShort(); // number of particles
2622                         vel1[0] = -velspeed;
2623                         vel1[1] = -velspeed;
2624                         vel1[2] = -velspeed;
2625                         vel2[0] = velspeed;
2626                         vel2[1] = velspeed;
2627                         vel2[2] = velspeed;
2628                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2629                         break;
2630
2631                 case TE_PARTICLECUBE:
2632                         // general purpose particle effect
2633                         MSG_ReadVector(pos, cls.protocol); // mins
2634                         MSG_ReadVector(pos2, cls.protocol); // maxs
2635                         MSG_ReadVector(dir, cls.protocol); // dir
2636                         count = (unsigned short) MSG_ReadShort(); // number of particles
2637                         colorStart = MSG_ReadByte(); // color
2638                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2639                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2640                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2641                         break;
2642
2643                 case TE_PARTICLERAIN:
2644                         // general purpose particle effect
2645                         MSG_ReadVector(pos, cls.protocol); // mins
2646                         MSG_ReadVector(pos2, cls.protocol); // maxs
2647                         MSG_ReadVector(dir, cls.protocol); // dir
2648                         count = (unsigned short) MSG_ReadShort(); // number of particles
2649                         colorStart = MSG_ReadByte(); // color
2650                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2651                         break;
2652
2653                 case TE_PARTICLESNOW:
2654                         // general purpose particle effect
2655                         MSG_ReadVector(pos, cls.protocol); // mins
2656                         MSG_ReadVector(pos2, cls.protocol); // maxs
2657                         MSG_ReadVector(dir, cls.protocol); // dir
2658                         count = (unsigned short) MSG_ReadShort(); // number of particles
2659                         colorStart = MSG_ReadByte(); // color
2660                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2661                         break;
2662
2663                 case TE_GUNSHOT:
2664                         // bullet hitting wall
2665                         MSG_ReadVector(pos, cls.protocol);
2666                         CL_FindNonSolidLocation(pos, pos, 4);
2667                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2668                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2669                         {
2670                                 if (rand() % 5)
2671                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2672                                 else
2673                                 {
2674                                         rnd = rand() & 3;
2675                                         if (rnd == 1)
2676                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2677                                         else if (rnd == 2)
2678                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2679                                         else
2680                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2681                                 }
2682                         }
2683                         break;
2684
2685                 case TE_GUNSHOTQUAD:
2686                         // quad bullet hitting wall
2687                         MSG_ReadVector(pos, cls.protocol);
2688                         CL_FindNonSolidLocation(pos, pos, 4);
2689                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2690                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2691                         {
2692                                 if (rand() % 5)
2693                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2694                                 else
2695                                 {
2696                                         rnd = rand() & 3;
2697                                         if (rnd == 1)
2698                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2699                                         else if (rnd == 2)
2700                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2701                                         else
2702                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2703                                 }
2704                         }
2705                         break;
2706
2707                 case TE_EXPLOSION:
2708                         // rocket explosion
2709                         MSG_ReadVector(pos, cls.protocol);
2710                         CL_FindNonSolidLocation(pos, pos, 10);
2711                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2712                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2713                         break;
2714
2715                 case TE_EXPLOSIONQUAD:
2716                         // quad rocket explosion
2717                         MSG_ReadVector(pos, cls.protocol);
2718                         CL_FindNonSolidLocation(pos, pos, 10);
2719                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2720                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2721                         break;
2722
2723                 case TE_EXPLOSION3:
2724                         // Nehahra movie colored lighting explosion
2725                         MSG_ReadVector(pos, cls.protocol);
2726                         CL_FindNonSolidLocation(pos, pos, 10);
2727                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2728                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2729                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2730                         CL_ParticleExplosion(pos);
2731                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2732                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2733                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2734                         break;
2735
2736                 case TE_EXPLOSIONRGB:
2737                         // colored lighting explosion
2738                         MSG_ReadVector(pos, cls.protocol);
2739                         CL_FindNonSolidLocation(pos, pos, 10);
2740                         CL_ParticleExplosion(pos);
2741                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2742                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2743                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2744                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2745                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2746                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2747                         break;
2748
2749                 case TE_TAREXPLOSION:
2750                         // tarbaby explosion
2751                         MSG_ReadVector(pos, cls.protocol);
2752                         CL_FindNonSolidLocation(pos, pos, 10);
2753                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2754                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2755                         break;
2756
2757                 case TE_SMALLFLASH:
2758                         MSG_ReadVector(pos, cls.protocol);
2759                         CL_FindNonSolidLocation(pos, pos, 10);
2760                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2761                         break;
2762
2763                 case TE_CUSTOMFLASH:
2764                         MSG_ReadVector(pos, cls.protocol);
2765                         CL_FindNonSolidLocation(pos, pos, 4);
2766                         radius = (MSG_ReadByte() + 1) * 8;
2767                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2768                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2769                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2770                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2771                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2772                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2773                         break;
2774
2775                 case TE_FLAMEJET:
2776                         MSG_ReadVector(pos, cls.protocol);
2777                         MSG_ReadVector(dir, cls.protocol);
2778                         count = MSG_ReadByte();
2779                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2780                         break;
2781
2782                 case TE_LIGHTNING1:
2783                         // lightning bolts
2784                         CL_ParseBeam(cl.model_bolt, true);
2785                         break;
2786
2787                 case TE_LIGHTNING2:
2788                         // lightning bolts
2789                         CL_ParseBeam(cl.model_bolt2, true);
2790                         break;
2791
2792                 case TE_LIGHTNING3:
2793                         // lightning bolts
2794                         CL_ParseBeam(cl.model_bolt3, false);
2795                         break;
2796
2797         // PGM 01/21/97
2798                 case TE_BEAM:
2799                         // grappling hook beam
2800                         CL_ParseBeam(cl.model_beam, false);
2801                         break;
2802         // PGM 01/21/97
2803
2804         // LordHavoc: for compatibility with the Nehahra movie...
2805                 case TE_LIGHTNING4NEH:
2806                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2807                         break;
2808
2809                 case TE_LAVASPLASH:
2810                         MSG_ReadVector(pos, cls.protocol);
2811                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2812                         break;
2813
2814                 case TE_TELEPORT:
2815                         MSG_ReadVector(pos, cls.protocol);
2816                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2817                         break;
2818
2819                 case TE_EXPLOSION2:
2820                         // color mapped explosion
2821                         MSG_ReadVector(pos, cls.protocol);
2822                         CL_FindNonSolidLocation(pos, pos, 10);
2823                         colorStart = MSG_ReadByte();
2824                         colorLength = MSG_ReadByte();
2825                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2826                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2827                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2828                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2829                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2830                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2831                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2832                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2833                         break;
2834
2835                 case TE_TEI_G3:
2836                         MSG_ReadVector(pos, cls.protocol);
2837                         MSG_ReadVector(pos2, cls.protocol);
2838                         MSG_ReadVector(dir, cls.protocol);
2839                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2840                         break;
2841
2842                 case TE_TEI_SMOKE:
2843                         MSG_ReadVector(pos, cls.protocol);
2844                         MSG_ReadVector(dir, cls.protocol);
2845                         count = MSG_ReadByte();
2846                         CL_FindNonSolidLocation(pos, pos, 4);
2847                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2848                         break;
2849
2850                 case TE_TEI_BIGEXPLOSION:
2851                         MSG_ReadVector(pos, cls.protocol);
2852                         CL_FindNonSolidLocation(pos, pos, 10);
2853                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2854                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2855                         break;
2856
2857                 case TE_TEI_PLASMAHIT:
2858                         MSG_ReadVector(pos, cls.protocol);
2859                         MSG_ReadVector(dir, cls.protocol);
2860                         count = MSG_ReadByte();
2861                         CL_FindNonSolidLocation(pos, pos, 5);
2862                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2863                         break;
2864
2865                 default:
2866                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2867                 }
2868         }
2869 }
2870
2871 void CL_ParseTrailParticles(void)
2872 {
2873         int entityindex;
2874         int effectindex;
2875         vec3_t start, end;
2876         entityindex = (unsigned short)MSG_ReadShort();
2877         if (entityindex >= MAX_EDICTS)
2878                 entityindex = 0;
2879         if (entityindex >= cl.max_entities)
2880                 CL_ExpandEntities(entityindex);
2881         effectindex = (unsigned short)MSG_ReadShort();
2882         MSG_ReadVector(start, cls.protocol);
2883         MSG_ReadVector(end, cls.protocol);
2884         CL_ParticleEffect(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2885 }
2886
2887 void CL_ParsePointParticles(void)
2888 {
2889         int effectindex, count;
2890         vec3_t origin, velocity;
2891         effectindex = (unsigned short)MSG_ReadShort();
2892         MSG_ReadVector(origin, cls.protocol);
2893         MSG_ReadVector(velocity, cls.protocol);
2894         count = (unsigned short)MSG_ReadShort();
2895         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2896 }
2897
2898 void CL_ParsePointParticles1(void)
2899 {
2900         int effectindex;
2901         vec3_t origin;
2902         effectindex = (unsigned short)MSG_ReadShort();
2903         MSG_ReadVector(origin, cls.protocol);
2904         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2905 }
2906
2907 typedef struct cl_iplog_item_s
2908 {
2909         char *address;
2910         char *name;
2911 }
2912 cl_iplog_item_t;
2913
2914 static qboolean cl_iplog_loaded = false;
2915 static int cl_iplog_numitems = 0;
2916 static int cl_iplog_maxitems = 0;
2917 static cl_iplog_item_t *cl_iplog_items;
2918
2919 static void CL_IPLog_Load(void);
2920 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2921 {
2922         int i;
2923         if (!address || !address[0] || !name || !name[0])
2924                 return;
2925         if (!cl_iplog_loaded)
2926                 CL_IPLog_Load();
2927         if (developer_extra.integer)
2928                 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2929         // see if it already exists
2930         if (checkexisting)
2931         {
2932                 for (i = 0;i < cl_iplog_numitems;i++)
2933                 {
2934                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2935                         {
2936                                 if (developer_extra.integer)
2937                                         Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2938                                 return;
2939                         }
2940                 }
2941         }
2942         // it does not already exist in the iplog, so add it
2943         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2944         {
2945                 cl_iplog_item_t *olditems = cl_iplog_items;
2946                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2947                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2948                 if (olditems)
2949                 {
2950                         if (cl_iplog_numitems)
2951                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2952                         Mem_Free(olditems);
2953                 }
2954         }
2955         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2956         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2957         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2958         // TODO: maybe it would be better to strip weird characters from name when
2959         // copying it here rather than using a straight strcpy?
2960         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2961         cl_iplog_numitems++;
2962         if (addtofile)
2963         {
2964                 // add it to the iplog.txt file
2965                 // TODO: this ought to open the one in the userpath version of the base
2966                 // gamedir, not the current gamedir
2967                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2968                 if (developer_extra.integer)
2969                         Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2970         }
2971 }
2972
2973 static void CL_IPLog_Load(void)
2974 {
2975         int i, len, linenumber;
2976         char *text, *textend;
2977         unsigned char *filedata;
2978         fs_offset_t filesize;
2979         char line[MAX_INPUTLINE];
2980         char address[MAX_INPUTLINE];
2981         cl_iplog_loaded = true;
2982         // TODO: this ought to open the one in the userpath version of the base
2983         // gamedir, not the current gamedir
2984         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2985         if (!filedata)
2986                 return;
2987         text = (char *)filedata;
2988         textend = text + filesize;
2989         for (linenumber = 1;text < textend;linenumber++)
2990         {
2991                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2992                         if (len < (int)sizeof(line) - 1)
2993                                 line[len++] = *text;
2994                 line[len] = 0;
2995                 if (text < textend && *text == '\r' && text[1] == '\n')
2996                         text++;
2997                 if (text < textend && *text == '\n')
2998                         text++;
2999                 if (line[0] == '/' && line[1] == '/')
3000                         continue; // skip comments if anyone happens to add them
3001                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3002                         address[i] = line[i];
3003                 address[i] = 0;
3004                 // skip exactly one space character
3005                 i++;
3006                 // address contains the address with termination,
3007                 // line + i contains the name with termination
3008                 if (address[0] && line[i])
3009                         CL_IPLog_Add(address, line + i, false, false);
3010                 else
3011                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3012         }
3013 }
3014
3015 static void CL_IPLog_List_f(void)
3016 {
3017         int i, j;
3018         const char *addressprefix;
3019         if (Cmd_Argc() > 2)
3020         {
3021                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
3022                 return;
3023         }
3024         addressprefix = "";
3025         if (Cmd_Argc() >= 2)
3026                 addressprefix = Cmd_Argv(1);
3027         if (!cl_iplog_loaded)
3028                 CL_IPLog_Load();
3029         if (addressprefix && addressprefix[0])
3030                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3031         else
3032                 Con_Printf("Listing all iplog entries\n");
3033         Con_Printf("address         name\n");
3034         for (i = 0;i < cl_iplog_numitems;i++)
3035         {
3036                 if (addressprefix && addressprefix[0])
3037                 {
3038                         for (j = 0;addressprefix[j];j++)
3039                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
3040                                         break;
3041                         // if this address does not begin with the addressprefix string
3042                         // simply omit it from the output
3043                         if (addressprefix[j])
3044                                 continue;
3045                 }
3046                 // if name is less than 15 characters, left justify it and pad
3047                 // if name is more than 15 characters, print all of it, not worrying
3048                 // about the fact it will misalign the columns
3049                 if (strlen(cl_iplog_items[i].address) < 15)
3050                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3051                 else
3052                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3053         }
3054 }
3055
3056 // look for anything interesting like player IP addresses or ping reports
3057 qboolean CL_ExaminePrintString(const char *text)
3058 {
3059         int len;
3060         const char *t;
3061         char temp[MAX_INPUTLINE];
3062         if (!strcmp(text, "Client ping times:\n"))
3063         {
3064                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3065                 // hide ping reports in demos
3066                 if (cls.demoplayback)
3067                         cl.parsingtextexpectingpingforscores = 1;
3068                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3069                         ;
3070                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3071                 {
3072                         Con_Printf("ping reply but empty scoreboard?!?\n");
3073                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3074                         cl.parsingtextexpectingpingforscores = 0;
3075                 }
3076                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3077                 return !cl.parsingtextexpectingpingforscores;
3078         }
3079         if (!strncmp(text, "host:    ", 9))
3080         {
3081                 // cl.parsingtextexpectingpingforscores = false; // really?
3082                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3083                 cl.parsingtextplayerindex = 0;
3084                 return true;
3085         }
3086         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3087         {
3088                 // if anything goes wrong, we'll assume this is not a ping report
3089                 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3090                 cl.parsingtextexpectingpingforscores = 0;
3091                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3092                 t = text;
3093                 while (*t == ' ')
3094                         t++;
3095                 if ((*t >= '0' && *t <= '9') || *t == '-')
3096                 {
3097                         int ping = atoi(t);
3098                         while ((*t >= '0' && *t <= '9') || *t == '-')
3099                                 t++;
3100                         if (*t == ' ')
3101                         {
3102                                 int charindex = 0;
3103                                 t++;
3104                                 if(cl.parsingtextplayerindex < cl.maxclients)
3105                                 {
3106                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3107                                                 ;
3108                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3109                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3110                                         if (t[charindex] == '\n')
3111                                         {
3112                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3113                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3114                                                         ;
3115                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3116                                                 {
3117                                                         // we parsed a valid ping entry, so expect another to follow
3118                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3119                                                         cl.parsingtextexpectingpingforscores = expected;
3120                                                 }
3121                                                 return !expected;
3122                                         }
3123                                 }
3124                                 if (!strncmp(t, "unconnected\n", 12))
3125                                 {
3126                                         // just ignore
3127                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3128                                         cl.parsingtextexpectingpingforscores = expected;
3129                                         return !expected;
3130                                 }
3131                                 else
3132                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3133                         }
3134                 }
3135         }
3136         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3137         {
3138                 if (!strncmp(text, "players: ", 9))
3139                 {
3140                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3141                         cl.parsingtextplayerindex = 0;
3142                         return true;
3143                 }
3144                 else if (!strstr(text, ": "))
3145                 {
3146                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3147                         return true;
3148                 }
3149         }
3150         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3151         {
3152                 // if anything goes wrong, we'll assume this is not a status report
3153                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3154                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3155                 {
3156                         t = text + 1;
3157                         cl.parsingtextplayerindex = atoi(t) - 1;
3158                         while (*t >= '0' && *t <= '9')
3159                                 t++;
3160                         if (*t == ' ')
3161                         {
3162                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3163                                 return true;
3164                         }
3165                         // the player name follows here, along with frags and time
3166                 }
3167         }
3168         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3169         {
3170                 // if anything goes wrong, we'll assume this is not a status report
3171                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3172                 if (text[0] == ' ')
3173                 {
3174                         t = text;
3175                         while (*t == ' ')
3176                                 t++;
3177                         for (len = 0;*t && *t != '\n';t++)
3178                                 if (len < (int)sizeof(temp) - 1)
3179                                         temp[len++] = *t;
3180                         temp[len] = 0;
3181                         // botclient is perfectly valid, but we don't care about bots
3182                         // also don't try to look up the name of an invalid player index
3183                         if (strcmp(temp, "botclient")
3184                          && cl.parsingtextplayerindex >= 0
3185                          && cl.parsingtextplayerindex < cl.maxclients
3186                          && cl.scores[cl.parsingtextplayerindex].name[0])
3187                         {
3188                                 // log the player name and IP address string
3189                                 // (this operates entirely on strings to avoid issues with the
3190                                 //  nature of a network address)
3191                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3192                         }
3193                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3194                         return true;
3195                 }
3196         }
3197         return true;
3198 }
3199
3200 extern cvar_t slowmo;
3201 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3202 static void CL_NetworkTimeReceived(double newtime)
3203 {
3204         double timehigh;
3205         cl.mtime[1] = cl.mtime[0];
3206         cl.mtime[0] = newtime;
3207         if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3208                 cl.time = cl.mtime[1] = newtime;
3209         else if (cls.demoplayback)
3210         {
3211                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3212                 // due to a large time gap, so treat it as an instant change in time
3213                 // (this can also happen during heavy packet loss in the demo)
3214                 if (cl.time < newtime - 0.1)
3215                         cl.mtime[1] = cl.time = newtime;
3216         }
3217         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3218         {
3219                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3220                 if (developer_extra.integer && vid_activewindow)
3221                 {
3222                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3223                                 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3224                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3225                                 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3226                 }
3227                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3228                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3229                 if (cl_nettimesyncboundmode.integer == 1)
3230                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3231                 else if (cl_nettimesyncboundmode.integer == 2)
3232                 {
3233                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
3234                                 cl.time = cl.mtime[1];
3235                 }
3236                 else if (cl_nettimesyncboundmode.integer == 3)
3237                 {
3238                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3239                                 cl.time = cl.mtime[1];
3240                 }
3241                 else if (cl_nettimesyncboundmode.integer == 4)
3242                 {
3243                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3244                                 cl.time = cl.mtime[1]; // reset
3245                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3246                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3247                         else if (cl.time > cl.mtime[1])
3248                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3249                         else
3250                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3251                 }
3252                 else if (cl_nettimesyncboundmode.integer == 5)
3253                 {
3254                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3255                                 cl.time = cl.mtime[1]; // reset
3256                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3257                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3258                         else
3259                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3260                 }
3261                 else if (cl_nettimesyncboundmode.integer == 6)
3262                 {
3263                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3264                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3265                 }
3266         }
3267         // this packet probably contains a player entity update, so we will need
3268         // to update the prediction
3269         cl.movement_replay = true;
3270         // this may get updated later in parsing by svc_clientdata
3271         cl.onground = false;
3272         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3273         // during this frame
3274         // (makes spectating players much smoother and prevents mouse movement from turning)
3275         cl.fixangle[1] = cl.fixangle[0];
3276         cl.fixangle[0] = false;
3277         if (!cls.demoplayback)
3278                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3279         // update the csqc's server timestamps, critical for proper sync
3280         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3281
3282         if (cl.mtime[0] > cl.mtime[1])
3283                 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3284 }
3285
3286 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3287
3288 //[515]: csqc
3289 qboolean CL_VM_Parse_TempEntity (void);
3290 void CL_VM_Parse_StuffCmd (const char *msg);
3291 void CL_VM_Parse_CenterPrint (const char *msg);
3292 void CSQC_AddPrintText (const char *msg);
3293 void CSQC_ReadEntities (void);
3294
3295 /*
3296 =====================
3297 CL_ParseServerMessage
3298 =====================
3299 */
3300 int parsingerror = false;
3301 extern void CL_UpdateMoveVars(void);
3302 void CL_ParseServerMessage(void)
3303 {
3304         int                     cmd;
3305         int                     i;
3306         protocolversion_t protocol;
3307         unsigned char           cmdlog[32];
3308         const char              *cmdlogname[32], *temp;
3309         int                     cmdindex, cmdcount = 0;
3310         qboolean        qwplayerupdatereceived;
3311         qboolean        strip_pqc;
3312
3313         // LordHavoc: moved demo message writing from before the packet parse to
3314         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3315         // code in CL_ParseServerinfo
3316         //if (cls.demorecording)
3317         //      CL_WriteDemoMessage (&net_message);
3318
3319         cl.last_received_message = realtime;
3320
3321         CL_KeepaliveMessage(false);
3322
3323 //
3324 // if recording demos, copy the message out
3325 //
3326         if (cl_shownet.integer == 1)
3327                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3328         else if (cl_shownet.integer == 2)
3329                 Con_Print("------------------\n");
3330
3331 //
3332 // parse the message
3333 //
3334         //MSG_BeginReading ();
3335
3336         parsingerror = true;
3337
3338         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3339         {
3340                 CL_NetworkTimeReceived(realtime); // qw has no clock
3341
3342                 // kill all qw nails
3343                 cl.qw_num_nails = 0;
3344
3345                 // fade weapon view kick
3346                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3347
3348                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3349
3350                 qwplayerupdatereceived = false;
3351
3352                 while (1)
3353                 {
3354                         if (msg_badread)
3355                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3356
3357                         cmd = MSG_ReadByte ();
3358
3359                         if (cmd == -1)
3360                         {
3361                                 SHOWNET("END OF MESSAGE");
3362                                 break;          // end of message
3363                         }
3364
3365                         cmdindex = cmdcount & 31;
3366                         cmdcount++;
3367                         cmdlog[cmdindex] = cmd;
3368
3369                         SHOWNET(qw_svc_strings[cmd]);
3370                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3371                         if (!cmdlogname[cmdindex])
3372                         {
3373                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3374                                 temp = "<unknown>";
3375                                 cmdlogname[cmdindex] = temp;
3376                         }
3377
3378                         // other commands
3379                         switch (cmd)
3380                         {
3381                         default:
3382                                 {
3383                                         char description[32*64], temp[64];
3384                                         int count;
3385                                         strlcpy(description, "packet dump: ", sizeof(description));
3386                                         i = cmdcount - 32;
3387                                         if (i < 0)
3388                                                 i = 0;
3389                                         count = cmdcount - i;
3390                                         i &= 31;
3391                                         while(count > 0)
3392                                         {
3393                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3394                                                 strlcat(description, temp, sizeof(description));
3395                                                 count--;
3396                                                 i++;
3397                                                 i &= 31;
3398                                         }
3399                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3400                                         Con_Print(description);
3401                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3402                                 }
3403                                 break;
3404
3405                         case qw_svc_nop:
3406                                 //Con_Printf("qw_svc_nop\n");
3407                                 break;
3408
3409                         case qw_svc_disconnect:
3410                                 Con_Printf("Server disconnected\n");
3411                                 if (cls.demonum != -1)
3412                                         CL_NextDemo();
3413                                 else
3414                                         CL_Disconnect();
3415                                 return;
3416
3417                         case qw_svc_print:
3418                                 i = MSG_ReadByte();
3419                                 temp = MSG_ReadString();
3420                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3421                                 {
3422                                         if (i == 3) // chat
3423                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3424                                         else
3425                                                 CSQC_AddPrintText(temp);
3426                                 }
3427                                 break;
3428
3429                         case qw_svc_centerprint:
3430                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3431                                 break;
3432
3433                         case qw_svc_stufftext:
3434                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3435                                 break;
3436
3437                         case qw_svc_damage:
3438                                 // svc_damage protocol is identical to nq
3439                                 V_ParseDamage ();
3440                                 break;
3441
3442                         case qw_svc_serverdata:
3443                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3444                                 CL_ParseServerInfo();
3445                                 break;
3446
3447                         case qw_svc_setangle:
3448                                 for (i=0 ; i<3 ; i++)
3449                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3450                                 if (!cls.demoplayback)
3451                                 {
3452                                         cl.fixangle[0] = true;
3453                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3454                                         // disable interpolation if this is new
3455                                         if (!cl.fixangle[1])
3456                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3457                                 }
3458                                 break;
3459
3460                         case qw_svc_lightstyle:
3461                                 i = MSG_ReadByte ();
3462                                 if (i >= cl.max_lightstyle)
3463                                 {
3464                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3465                                         break;
3466                                 }
3467                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3468                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3469                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3470                                 break;
3471
3472                         case qw_svc_sound:
3473                                 CL_ParseStartSoundPacket(false);
3474                                 break;
3475
3476                         case qw_svc_stopsound:
3477                                 i = (unsigned short) MSG_ReadShort();
3478                                 S_StopSound(i>>3, i&7);
3479                                 break;
3480
3481                         case qw_svc_updatefrags:
3482                                 i = MSG_ReadByte();
3483                                 if (i >= cl.maxclients)
3484                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3485                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3486                                 break;
3487
3488                         case qw_svc_updateping:
3489                                 i = MSG_ReadByte();
3490                                 if (i >= cl.maxclients)
3491                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3492                                 cl.scores[i].qw_ping = MSG_ReadShort();
3493                                 break;
3494
3495                         case qw_svc_updatepl:
3496                                 i = MSG_ReadByte();
3497                                 if (i >= cl.maxclients)
3498                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3499                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3500                                 break;
3501
3502                         case qw_svc_updateentertime:
3503                                 i = MSG_ReadByte();
3504                                 if (i >= cl.maxclients)
3505                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3506                                 // seconds ago
3507                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3508                                 break;
3509
3510                         case qw_svc_spawnbaseline:
3511                                 i = (unsigned short) MSG_ReadShort();
3512                                 if (i < 0 || i >= MAX_EDICTS)
3513                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3514                                 if (i >= cl.max_entities)
3515                                         CL_ExpandEntities(i);
3516                                 CL_ParseBaseline(cl.entities + i, false);
3517                                 break;
3518                         case qw_svc_spawnstatic:
3519                                 CL_ParseStatic(false);
3520                                 break;
3521                         case qw_svc_temp_entity:
3522                                 if(!CL_VM_Parse_TempEntity())
3523                                         CL_ParseTempEntity ();
3524                                 break;
3525
3526                         case qw_svc_killedmonster:
3527                                 cl.stats[STAT_MONSTERS]++;
3528                                 break;
3529
3530                         case qw_svc_foundsecret:
3531                                 cl.stats[STAT_SECRETS]++;
3532                                 break;
3533
3534                         case qw_svc_updatestat:
3535                                 i = MSG_ReadByte ();
3536                                 if (i < 0 || i >= MAX_CL_STATS)
3537                                         Host_Error ("svc_updatestat: %i is invalid", i);
3538                                 cl.stats[i] = MSG_ReadByte ();
3539                                 break;
3540
3541                         case qw_svc_updatestatlong:
3542                                 i = MSG_ReadByte ();
3543                                 if (i < 0 || i >= MAX_CL_STATS)
3544                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3545                                 cl.stats[i] = MSG_ReadLong ();
3546                                 break;
3547
3548                         case qw_svc_spawnstaticsound:
3549                                 CL_ParseStaticSound (false);
3550                                 break;
3551
3552                         case qw_svc_cdtrack:
3553                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3554                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3555                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3556                                 else
3557                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3558                                 break;
3559
3560                         case qw_svc_intermission:
3561                                 if(!cl.intermission)
3562                                         cl.completed_time = cl.time;
3563                                 cl.intermission = 1;
3564                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3565                                 for (i = 0;i < 3;i++)
3566                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3567                                 break;
3568
3569                         case qw_svc_finale:
3570                                 if(!cl.intermission)
3571                                         cl.completed_time = cl.time;
3572                                 cl.intermission = 2;
3573                                 SCR_CenterPrint(MSG_ReadString ());
3574                                 break;
3575
3576                         case qw_svc_sellscreen:
3577                                 Cmd_ExecuteString ("help", src_command);
3578                                 break;
3579
3580                         case qw_svc_smallkick:
3581                                 cl.qw_weaponkick = -2;
3582                                 break;
3583                         case qw_svc_bigkick:
3584                                 cl.qw_weaponkick = -4;
3585                                 break;
3586
3587                         case qw_svc_muzzleflash:
3588                                 i = (unsigned short) MSG_ReadShort();
3589                                 // NOTE: in QW this only worked on clients
3590                                 if (i < 0 || i >= MAX_EDICTS)
3591                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3592                                 if (i >= cl.max_entities)
3593                                         CL_ExpandEntities(i);
3594                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3595                                 break;
3596
3597                         case qw_svc_updateuserinfo:
3598                                 QW_CL_UpdateUserInfo();
3599                                 break;
3600
3601                         case qw_svc_setinfo:
3602                                 QW_CL_SetInfo();
3603                                 break;
3604
3605                         case qw_svc_serverinfo:
3606                                 QW_CL_ServerInfo();
3607                                 break;
3608
3609                         case qw_svc_download:
3610                                 QW_CL_ParseDownload();
3611                                 break;
3612
3613                         case qw_svc_playerinfo:
3614                                 // slightly kill qw player entities now that we know there is
3615                                 // an update of player entities this frame...
3616                                 if (!qwplayerupdatereceived)
3617                                 {
3618                                         qwplayerupdatereceived = true;
3619                                         for (i = 1;i < cl.maxclients;i++)
3620                                                 cl.entities_active[i] = false;
3621                                 }
3622                                 EntityStateQW_ReadPlayerUpdate();
3623                                 break;
3624
3625                         case qw_svc_nails:
3626                                 QW_CL_ParseNails();
3627                                 break;
3628
3629                         case qw_svc_chokecount:
3630                                 i = MSG_ReadByte();
3631                                 // FIXME: apply to netgraph
3632                                 //for (j = 0;j < i;j++)
3633                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3634                                 break;
3635
3636                         case qw_svc_modellist:
3637                                 QW_CL_ParseModelList();
3638                                 break;
3639
3640                         case qw_svc_soundlist:
3641                                 QW_CL_ParseSoundList();
3642                                 break;
3643
3644                         case qw_svc_packetentities:
3645                                 EntityFrameQW_CL_ReadFrame(false);
3646                                 // first update is the final signon stage
3647                                 if (cls.signon == SIGNONS - 1)
3648                                 {
3649                                         cls.signon = SIGNONS;
3650                                         CL_SignonReply ();
3651                                 }
3652                                 break;
3653
3654                         case qw_svc_deltapacketentities:
3655                                 EntityFrameQW_CL_ReadFrame(true);
3656                                 // first update is the final signon stage
3657                                 if (cls.signon == SIGNONS - 1)
3658                                 {
3659                                         cls.signon = SIGNONS;
3660                                         CL_SignonReply ();
3661                                 }
3662                                 break;
3663
3664                         case qw_svc_maxspeed:
3665                                 cl.movevars_maxspeed = MSG_ReadFloat();
3666                                 break;
3667
3668                         case qw_svc_entgravity:
3669                                 cl.movevars_entgravity = MSG_ReadFloat();
3670                                 if (!cl.movevars_entgravity)
3671                                         cl.movevars_entgravity = 1.0f;
3672                                 break;
3673
3674                         case qw_svc_setpause:
3675                                 cl.paused = MSG_ReadByte () != 0;
3676                                 if (cl.paused)
3677                                         CDAudio_Pause ();
3678                                 else
3679                                         CDAudio_Resume ();
3680                                 S_PauseGameSounds (cl.paused);
3681                                 break;
3682                         }
3683                 }
3684
3685                 if (qwplayerupdatereceived)
3686                 {
3687                         // fully kill any player entities that were not updated this frame
3688                         for (i = 1;i <= cl.maxclients;i++)
3689                                 if (!cl.entities_active[i])
3690                                         cl.entities[i].state_current.active = false;
3691                 }
3692         }
3693         else
3694         {
3695                 while (1)
3696                 {
3697                         if (msg_badread)
3698                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3699
3700                         cmd = MSG_ReadByte ();
3701
3702                         if (cmd == -1)
3703                         {
3704 //                              R_TimeReport("END OF MESSAGE");
3705                                 SHOWNET("END OF MESSAGE");
3706                                 break;          // end of message
3707                         }
3708
3709                         cmdindex = cmdcount & 31;
3710                         cmdcount++;
3711                         cmdlog[cmdindex] = cmd;
3712
3713                         // if the high bit of the command byte is set, it is a fast update
3714                         if (cmd & 128)
3715                         {
3716                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3717                                 temp = "entity";
3718                                 cmdlogname[cmdindex] = temp;
3719                                 SHOWNET("fast update");
3720                                 if (cls.signon == SIGNONS - 1)
3721                                 {
3722                                         // first update is the final signon stage
3723                                         cls.signon = SIGNONS;
3724                                         CL_SignonReply ();
3725                                 }
3726                                 EntityFrameQuake_ReadEntity (cmd&127);
3727                                 continue;
3728                         }
3729
3730                         SHOWNET(svc_strings[cmd]);
3731                         cmdlogname[cmdindex] = svc_strings[cmd];
3732                         if (!cmdlogname[cmdindex])
3733                         {
3734                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3735                                 temp = "<unknown>";
3736                                 cmdlogname[cmdindex] = temp;
3737                         }
3738
3739                         // other commands
3740                         switch (cmd)
3741                         {
3742                         default:
3743                                 {
3744                                         char description[32*64], temp[64];
3745                                         int count;
3746                                         strlcpy (description, "packet dump: ", sizeof(description));
3747                                         i = cmdcount - 32;
3748                                         if (i < 0)
3749                                                 i = 0;
3750                                         count = cmdcount - i;
3751                                         i &= 31;
3752                                         while(count > 0)
3753                                         {
3754                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3755                                                 strlcat (description, temp, sizeof (description));
3756                                                 count--;
3757                                                 i++;
3758                                                 i &= 31;
3759                                         }
3760                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3761                                         Con_Print(description);
3762                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3763                                 }
3764                                 break;
3765
3766                         case svc_nop:
3767                                 if (cls.signon < SIGNONS)
3768                                         Con_Print("<-- server to client keepalive\n");
3769                                 break;
3770
3771                         case svc_time:
3772                                 CL_NetworkTimeReceived(MSG_ReadFloat());
3773                                 break;
3774
3775                         case svc_clientdata:
3776                                 CL_ParseClientdata();
3777                                 break;
3778
3779                         case svc_version:
3780                                 i = MSG_ReadLong ();
3781                                 protocol = Protocol_EnumForNumber(i);
3782                                 if (protocol == PROTOCOL_UNKNOWN)
3783                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3784                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3785                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3786                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3787                                 cls.protocol = protocol;
3788                                 break;
3789
3790                         case svc_disconnect:
3791                                 Con_Printf ("Server disconnected\n");
3792                                 if (cls.demonum != -1)
3793                                         CL_NextDemo ();
3794                                 else
3795                                         CL_Disconnect ();
3796                                 break;
3797
3798                         case svc_print:
3799                                 temp = MSG_ReadString();
3800                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3801                                         CSQC_AddPrintText(temp);        //[515]: csqc
3802                                 break;
3803
3804                         case svc_centerprint:
3805                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3806                                 break;
3807
3808                         case svc_stufftext:
3809                                 temp = MSG_ReadString();
3810                                 /* if(utf8_enable.integer)
3811                                 {
3812                                         strip_pqc = true;
3813                                         // we can safely strip and even
3814                                         // interpret these in utf8 mode
3815                                 }
3816                                 else */ switch(cls.protocol)
3817                                 {
3818                                         case PROTOCOL_QUAKE:
3819                                         case PROTOCOL_QUAKEDP:
3820                                                 // maybe add other protocols if
3821                                                 // so desired, but not DP7
3822                                                 strip_pqc = true;
3823                                                 break;
3824                                         case PROTOCOL_DARKPLACES7:
3825                                         default:
3826                                                 // ProQuake does not support
3827                                                 // these protocols
3828                                                 strip_pqc = false;
3829                                                 break;
3830                                 }
3831                                 if(strip_pqc)
3832                                 {
3833                                         // skip over ProQuake messages,
3834                                         // TODO actually interpret them
3835                                         // (they are sbar team score
3836                                         // updates), see proquake cl_parse.c
3837                                         if(*temp == 0x01)
3838                                         {
3839                                                 ++temp;
3840                                                 while(*temp >= 0x01 && *temp <= 0x1F)
3841                                                         ++temp;
3842                                         }
3843                                 }
3844                                 CL_VM_Parse_StuffCmd(temp);     //[515]: csqc
3845                                 break;
3846
3847                         case svc_damage:
3848                                 V_ParseDamage ();
3849                                 break;
3850
3851                         case svc_serverinfo:
3852                                 CL_ParseServerInfo ();
3853                                 break;
3854
3855                         case svc_setangle:
3856                                 for (i=0 ; i<3 ; i++)
3857                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3858                                 if (!cls.demoplayback)
3859                                 {
3860                                         cl.fixangle[0] = true;
3861                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3862                                         // disable interpolation if this is new
3863                                         if (!cl.fixangle[1])
3864                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3865                                 }
3866                                 break;
3867
3868                         case svc_setview:
3869                                 cl.viewentity = (unsigned short)MSG_ReadShort ();
3870                                 if (cl.viewentity >= MAX_EDICTS)
3871                                         Host_Error("svc_setview >= MAX_EDICTS");
3872                                 if (cl.viewentity >= cl.max_entities)
3873                                         CL_ExpandEntities(cl.viewentity);
3874                                 // LordHavoc: assume first setview recieved is the real player entity
3875                                 if (!cl.realplayerentity)
3876                                         cl.realplayerentity = cl.viewentity;
3877                                 // update cl.playerentity to this one if it is a valid player
3878                                 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3879                                         cl.playerentity = cl.viewentity;
3880                                 break;
3881
3882                         case svc_lightstyle:
3883                                 i = MSG_ReadByte ();
3884                                 if (i >= cl.max_lightstyle)
3885                                 {
3886                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3887                                         break;
3888                                 }
3889                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3890                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3891                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3892                                 break;
3893
3894                         case svc_sound:
3895                                 CL_ParseStartSoundPacket(false);
3896                                 break;
3897
3898                         case svc_precache:
3899                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3900                                 {
3901                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3902                                         CL_ParseStartSoundPacket(true);
3903                                 }
3904                                 else
3905                                 {
3906                                         int i = (unsigned short)MSG_ReadShort();
3907                                         char *s = MSG_ReadString();
3908                                         if (i < 32768)
3909                                         {
3910                                                 if (i >= 1 && i < MAX_MODELS)
3911                                                 {
3912                                                         dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3913                                                         if (!model)
3914                                                                 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3915                                                         cl.model_precache[i] = model;
3916                                                 }
3917                                                 else
3918                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3919                                         }
3920                                         else
3921                                         {
3922                                                 i -= 32768;
3923                                                 if (i >= 1 && i < MAX_SOUNDS)
3924                                                 {
3925                                                         sfx_t *sfx = S_PrecacheSound (s, true, true);
3926                                                         if (!sfx && snd_initialized.integer)
3927                                                                 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3928                                                         cl.sound_precache[i] = sfx;
3929                                                 }
3930                                                 else
3931                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3932                                         }
3933                                 }
3934                                 break;
3935
3936                         case svc_stopsound:
3937                                 i = (unsigned short) MSG_ReadShort();
3938                                 S_StopSound(i>>3, i&7);
3939                                 break;
3940
3941                         case svc_updatename:
3942                                 i = MSG_ReadByte ();
3943                                 if (i >= cl.maxclients)
3944                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3945                                 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3946                                 break;
3947
3948                         case svc_updatefrags:
3949                                 i = MSG_ReadByte ();
3950                                 if (i >= cl.maxclients)
3951                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3952                                 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3953                                 break;
3954
3955                         case svc_updatecolors:
3956                                 i = MSG_ReadByte ();
3957                                 if (i >= cl.maxclients)
3958                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3959                                 cl.scores[i].colors = MSG_ReadByte ();
3960                                 break;
3961
3962                         case svc_particle:
3963                                 CL_ParseParticleEffect ();
3964                                 break;
3965
3966                         case svc_effect:
3967                                 CL_ParseEffect ();
3968                                 break;
3969
3970                         case svc_effect2:
3971                                 CL_ParseEffect2 ();
3972                                 break;
3973
3974                         case svc_spawnbaseline:
3975                                 i = (unsigned short) MSG_ReadShort ();
3976                                 if (i < 0 || i >= MAX_EDICTS)
3977                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3978                                 if (i >= cl.max_entities)
3979                                         CL_ExpandEntities(i);
3980                                 CL_ParseBaseline (cl.entities + i, false);
3981                                 break;
3982                         case svc_spawnbaseline2:
3983                                 i = (unsigned short) MSG_ReadShort ();
3984                                 if (i < 0 || i >= MAX_EDICTS)
3985                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3986                                 if (i >= cl.max_entities)
3987                                         CL_ExpandEntities(i);
3988                                 CL_ParseBaseline (cl.entities + i, true);
3989                                 break;
3990                         case svc_spawnstatic:
3991                                 CL_ParseStatic (false);
3992                                 break;
3993                         case svc_spawnstatic2:
3994                                 CL_ParseStatic (true);
3995                                 break;
3996                         case svc_temp_entity:
3997                                 if(!CL_VM_Parse_TempEntity())
3998                                         CL_ParseTempEntity ();
3999                                 break;
4000
4001                         case svc_setpause:
4002                                 cl.paused = MSG_ReadByte () != 0;
4003                                 if (cl.paused)
4004                                         CDAudio_Pause ();
4005                                 else
4006                                         CDAudio_Resume ();
4007                                 S_PauseGameSounds (cl.paused);
4008                                 break;
4009
4010                         case svc_signonnum:
4011                                 i = MSG_ReadByte ();
4012                                 // LordHavoc: it's rude to kick off the client if they missed the
4013                                 // reconnect somehow, so allow signon 1 even if at signon 1
4014                                 if (i <= cls.signon && i != 1)
4015                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
4016                                 cls.signon = i;
4017                                 CL_SignonReply ();
4018                                 break;
4019
4020                         case svc_killedmonster:
4021                                 cl.stats[STAT_MONSTERS]++;
4022                                 break;
4023
4024                         case svc_foundsecret:
4025                                 cl.stats[STAT_SECRETS]++;
4026                                 break;
4027
4028                         case svc_updatestat:
4029                                 i = MSG_ReadByte ();
4030                                 if (i < 0 || i >= MAX_CL_STATS)
4031                                         Host_Error ("svc_updatestat: %i is invalid", i);
4032                                 cl.stats[i] = MSG_ReadLong ();
4033                                 break;
4034
4035                         case svc_updatestatubyte:
4036                                 i = MSG_ReadByte ();
4037                                 if (i < 0 || i >= MAX_CL_STATS)
4038                                         Host_Error ("svc_updatestat: %i is invalid", i);
4039                                 cl.stats[i] = MSG_ReadByte ();
4040                                 break;
4041
4042                         case svc_spawnstaticsound:
4043                                 CL_ParseStaticSound (false);
4044                                 break;
4045
4046                         case svc_spawnstaticsound2:
4047                                 CL_ParseStaticSound (true);
4048                                 break;
4049
4050                         case svc_cdtrack:
4051                                 cl.cdtrack = MSG_ReadByte ();
4052                                 cl.looptrack = MSG_ReadByte ();
4053                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4054                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
4055                                 else
4056                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
4057                                 break;
4058
4059                         case svc_intermission:
4060                                 if(!cl.intermission)
4061                                         cl.completed_time = cl.time;
4062                                 cl.intermission = 1;
4063                                 CL_VM_UpdateIntermissionState(cl.intermission);
4064                                 break;
4065
4066                         case svc_finale:
4067                                 if(!cl.intermission)
4068                                         cl.completed_time = cl.time;
4069                                 cl.intermission = 2;
4070                                 CL_VM_UpdateIntermissionState(cl.intermission);
4071                                 SCR_CenterPrint(MSG_ReadString ());
4072                                 break;
4073
4074                         case svc_cutscene:
4075                                 if(!cl.intermission)
4076                                         cl.completed_time = cl.time;
4077                                 cl.intermission = 3;
4078                                 CL_VM_UpdateIntermissionState(cl.intermission);
4079                                 SCR_CenterPrint(MSG_ReadString ());
4080                                 break;
4081
4082                         case svc_sellscreen:
4083                                 Cmd_ExecuteString ("help", src_command);
4084                                 break;
4085                         case svc_hidelmp:
4086                                 if (gamemode == GAME_TENEBRAE)
4087                                 {
4088                                         // repeating particle effect
4089                                         MSG_ReadCoord(cls.protocol);
4090                                         MSG_ReadCoord(cls.protocol);
4091                                         MSG_ReadCoord(cls.protocol);
4092                                         MSG_ReadCoord(cls.protocol);
4093                                         MSG_ReadCoord(cls.protocol);
4094                                         MSG_ReadCoord(cls.protocol);
4095                                         (void) MSG_ReadByte();
4096                                         MSG_ReadLong();
4097                                         MSG_ReadLong();
4098                                         MSG_ReadString();
4099                                 }
4100                                 else
4101                                         SHOWLMP_decodehide();
4102                                 break;
4103                         case svc_showlmp:
4104                                 if (gamemode == GAME_TENEBRAE)
4105                                 {
4106                                         // particle effect
4107                                         MSG_ReadCoord(cls.protocol);
4108                                         MSG_ReadCoord(cls.protocol);
4109                                         MSG_ReadCoord(cls.protocol);
4110                                         (void) MSG_ReadByte();
4111                                         MSG_ReadString();
4112                                 }
4113                                 else
4114                                         SHOWLMP_decodeshow();
4115                                 break;
4116                         case svc_skybox:
4117                                 R_SetSkyBox(MSG_ReadString());
4118                                 break;
4119                         case svc_entities:
4120                                 if (cls.signon == SIGNONS - 1)
4121                                 {
4122                                         // first update is the final signon stage
4123                                         cls.signon = SIGNONS;
4124                                         CL_SignonReply ();
4125                                 }
4126                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4127                                         EntityFrame_CL_ReadFrame();
4128                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4129                                         EntityFrame4_CL_ReadFrame();
4130                                 else
4131                                         EntityFrame5_CL_ReadFrame();
4132                                 break;
4133                         case svc_csqcentities:
4134                                 CSQC_ReadEntities();
4135                                 break;
4136                         case svc_downloaddata:
4137                                 CL_ParseDownload();
4138                                 break;
4139                         case svc_trailparticles:
4140                                 CL_ParseTrailParticles();
4141                                 break;
4142                         case svc_pointparticles:
4143                                 CL_ParsePointParticles();
4144                                 break;
4145                         case svc_pointparticles1:
4146                                 CL_ParsePointParticles1();
4147                                 break;
4148                         }
4149 //                      R_TimeReport(svc_strings[cmd]);
4150                 }
4151         }
4152
4153         if (cls.signon == SIGNONS)
4154                 CL_UpdateItemsAndWeapon();
4155 //      R_TimeReport("UpdateItems");
4156
4157         EntityFrameQuake_ISeeDeadEntities();
4158 //      R_TimeReport("ISeeDeadEntities");
4159
4160         CL_UpdateMoveVars();
4161 //      R_TimeReport("UpdateMoveVars");
4162
4163         parsingerror = false;
4164
4165         // LordHavoc: this was at the start of the function before cl_autodemo was
4166         // implemented
4167         if (cls.demorecording)
4168         {
4169                 CL_WriteDemoMessage (&net_message);
4170 //              R_TimeReport("WriteDemo");
4171         }
4172 }
4173
4174 void CL_Parse_DumpPacket(void)
4175 {
4176         if (!parsingerror)
4177                 return;
4178         Con_Print("Packet dump:\n");
4179         SZ_HexDumpToConsole(&net_message);
4180         parsingerror = false;
4181 }
4182
4183 void CL_Parse_ErrorCleanUp(void)
4184 {
4185         CL_StopDownload(0, 0);
4186         QW_CL_StopUpload();
4187 }
4188
4189 void CL_Parse_Init(void)
4190 {
4191         Cvar_RegisterVariable(&cl_worldmessage);
4192         Cvar_RegisterVariable(&cl_worldname);
4193         Cvar_RegisterVariable(&cl_worldnamenoextension);
4194         Cvar_RegisterVariable(&cl_worldbasename);
4195
4196         Cvar_RegisterVariable(&developer_networkentities);
4197         Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4198
4199         Cvar_RegisterVariable(&cl_sound_wizardhit);
4200         Cvar_RegisterVariable(&cl_sound_hknighthit);
4201         Cvar_RegisterVariable(&cl_sound_tink1);
4202         Cvar_RegisterVariable(&cl_sound_ric1);
4203         Cvar_RegisterVariable(&cl_sound_ric2);
4204         Cvar_RegisterVariable(&cl_sound_ric3);
4205         Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4206         Cvar_RegisterVariable(&cl_sound_r_exp3);
4207
4208         Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4209
4210         // server extension cvars set by commands issued from the server during connect
4211         Cvar_RegisterVariable(&cl_serverextension_download);
4212
4213         Cvar_RegisterVariable(&cl_nettimesyncfactor);
4214         Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4215         Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4216         Cvar_RegisterVariable(&cl_iplog_name);
4217         Cvar_RegisterVariable(&cl_readpicture_force);
4218
4219         Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4220         Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4221         Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4222         Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4223         Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4224         Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4225         Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4226         Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4227         Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4228 }
4229
4230 void CL_Parse_Shutdown(void)
4231 {
4232 }