2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
26 char *svc_strings[128] =
32 "svc_version", // [long] server version
33 "svc_setview", // [short] entity number
34 "svc_sound", // <see code>
35 "svc_time", // [float] server time
36 "svc_print", // [string] null terminated string
37 "svc_stufftext", // [string] stuffed into client's console buffer
38 // the string should be \n terminated
39 "svc_setangle", // [vec3] set the view angle to this absolute value
41 "svc_serverinfo", // [long] version
42 // [string] signon string
43 // [string]..[0]model cache [string]...[0]sounds cache
44 // [string]..[0]item cache
45 "svc_lightstyle", // [byte] [string]
46 "svc_updatename", // [byte] [string]
47 "svc_updatefrags", // [byte] [short]
48 "svc_clientdata", // <shortbits + data>
49 "svc_stopsound", // <see code>
50 "svc_updatecolors", // [byte] [byte]
51 "svc_particle", // [vec3] <variable>
52 "svc_damage", // [byte] impact [byte] blood [vec3] from
55 "OBSOLETE svc_spawnbinary",
58 "svc_temp_entity", // <variable>
64 "svc_spawnstaticsound",
66 "svc_finale", // [string] music [string] text
67 "svc_cdtrack", // [byte] track [byte] looptrack
70 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
71 "svc_hidelmp", // [string] iconlabel
72 "svc_skybox", // [string] skyname
85 "svc_cgame", // 50 // [short] length [bytes] data
86 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
87 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
88 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
89 "svc_sound2", // 54 // short soundindex instead of byte
90 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
91 "svc_spawnstatic2", // 56 // short modelindex instead of byte
92 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
93 "svc_unusedlh3", // 58
94 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
97 //=============================================================================
99 cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
100 cvar_t developer_networkentities = {0, "developer_networkentities", "0"};
104 CL_ParseStartSoundPacket
107 void CL_ParseStartSoundPacket(int largesoundindex)
116 field_mask = MSG_ReadByte();
118 if (field_mask & SND_VOLUME)
119 volume = MSG_ReadByte ();
121 volume = DEFAULT_SOUND_PACKET_VOLUME;
123 if (field_mask & SND_ATTENUATION)
124 attenuation = MSG_ReadByte () / 64.0;
126 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
128 if (field_mask & SND_LARGEENTITY)
130 ent = (unsigned short) MSG_ReadShort ();
131 channel = MSG_ReadByte ();
135 channel = (unsigned short) MSG_ReadShort ();
140 if (largesoundindex || field_mask & SND_LARGESOUND)
141 sound_num = (unsigned short) MSG_ReadShort ();
143 sound_num = MSG_ReadByte ();
145 MSG_ReadVector(pos, cl.protocol);
147 if (sound_num >= MAX_SOUNDS)
149 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
153 if (ent >= MAX_EDICTS)
155 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
159 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
166 When the client is taking a long time to load stuff, send keepalive messages
167 so the server doesn't disconnect.
171 static qbyte olddata[NET_MAXMESSAGE];
172 void CL_KeepaliveMessage (void)
175 static float lastmsg;
180 // no need if server is local and definitely not if this is a demo
181 if (sv.active || cls.demoplayback)
184 // read messages from server, should just be nops
185 oldreadcount = msg_readcount;
186 oldbadread = msg_badread;
188 memcpy(olddata, net_message.data, net_message.cursize);
190 NetConn_ClientFrame();
192 msg_readcount = oldreadcount;
193 msg_badread = oldbadread;
195 memcpy(net_message.data, olddata, net_message.cursize);
197 if (cls.netcon && NetConn_CanSendMessage(cls.netcon) && (time = Sys_DoubleTime()) - lastmsg >= 5)
203 // LordHavoc: must use unreliable because reliable could kill the sigon message!
204 Con_Print("--> client to server keepalive\n");
206 msg.maxsize = sizeof(buf);
208 MSG_WriteChar(&msg, svc_nop);
209 NetConn_SendUnreliableMessage(cls.netcon, &msg);
213 void CL_ParseEntityLump(char *entdata)
216 char key[128], value[4096];
217 FOG_clear(); // LordHavoc: no fog until set
218 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
219 R_SetSkyBox(cl.worldmodel->brush.skybox);
223 if (!COM_ParseToken(&data, false))
225 if (com_token[0] != '{')
229 if (!COM_ParseToken(&data, false))
231 if (com_token[0] == '}')
232 break; // end of worldspawn
233 if (com_token[0] == '_')
234 strlcpy (key, com_token + 1, sizeof (key));
236 strlcpy (key, com_token, sizeof (key));
237 while (key[strlen(key)-1] == ' ') // remove trailing spaces
238 key[strlen(key)-1] = 0;
239 if (!COM_ParseToken(&data, false))
241 strlcpy (value, com_token, sizeof (value));
242 if (!strcmp("sky", key))
244 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
246 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
248 else if (!strcmp("fog", key))
249 sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
250 else if (!strcmp("fog_density", key))
251 fog_density = atof(value);
252 else if (!strcmp("fog_red", key))
253 fog_red = atof(value);
254 else if (!strcmp("fog_green", key))
255 fog_green = atof(value);
256 else if (!strcmp("fog_blue", key))
257 fog_blue = atof(value);
262 =====================
265 An svc_signonnum has been received, perform a client side setup
266 =====================
268 static void CL_SignonReply (void)
272 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
277 MSG_WriteByte (&cls.message, clc_stringcmd);
278 MSG_WriteString (&cls.message, "prespawn");
282 MSG_WriteByte (&cls.message, clc_stringcmd);
283 MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
285 MSG_WriteByte (&cls.message, clc_stringcmd);
286 MSG_WriteString (&cls.message, va("color %i %i\n", cl_color.integer >> 4, cl_color.integer & 15));
288 if (cl_pmodel.integer)
290 MSG_WriteByte (&cls.message, clc_stringcmd);
291 MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer));
293 if (*cl_playermodel.string)
295 MSG_WriteByte (&cls.message, clc_stringcmd);
296 MSG_WriteString (&cls.message, va("playermodel %s\n", cl_playermodel.string));
298 if (*cl_playerskin.string)
300 MSG_WriteByte (&cls.message, clc_stringcmd);
301 MSG_WriteString (&cls.message, va("playerskin %s\n", cl_playerskin.string));
304 MSG_WriteByte (&cls.message, clc_stringcmd);
305 MSG_WriteString (&cls.message, va("rate %i\n", cl_rate.integer));
307 MSG_WriteByte (&cls.message, clc_stringcmd);
308 MSG_WriteString (&cls.message, "spawn");
312 MSG_WriteByte (&cls.message, clc_stringcmd);
313 MSG_WriteString (&cls.message, "begin");
327 // FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed
328 static char parse_model_precache[MAX_MODELS][MAX_QPATH];
329 static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH];
330 void CL_ParseServerInfo (void)
334 protocolversion_t protocol;
335 int nummodels, numsounds;
338 Con_DPrint("Serverinfo packet received.\n");
340 // check memory integrity
341 Mem_CheckSentinelsGlobal();
344 // wipe the client_state_t struct
348 // parse protocol version number
350 protocol = Protocol_EnumForNumber(i);
351 if (protocol == PROTOCOL_UNKNOWN)
353 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)\n", i);
356 // hack for unmarked Nehahra movie demos which had a custom protocol
357 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
358 protocol = PROTOCOL_NEHAHRAMOVIE;
359 cl.protocol = protocol;
360 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cl.protocol));
363 cl.maxclients = MSG_ReadByte ();
364 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
366 Host_Error("Bad maxclients (%u) from server\n", cl.maxclients);
369 cl.scores = Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
372 cl.gametype = MSG_ReadByte ();
374 // parse signon message
375 str = MSG_ReadString ();
376 strlcpy (cl.levelname, str, sizeof(cl.levelname));
378 // seperate the printfs so the server message can have a color
379 if (cl.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
380 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
382 // check memory integrity
383 Mem_CheckSentinelsGlobal();
386 // if server is active, we already began a loading plaque
388 SCR_BeginLoadingPlaque();
390 // disable until we get textures for it
393 memset(cl.model_precache, 0, sizeof(cl.model_precache));
394 memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
396 // parse model precache list
397 for (nummodels=1 ; ; nummodels++)
399 str = MSG_ReadString();
402 if (nummodels==MAX_MODELS)
403 Host_Error ("Server sent too many model precaches\n");
404 if (strlen(str) >= MAX_QPATH)
405 Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
406 strlcpy (parse_model_precache[nummodels], str, sizeof (parse_model_precache[nummodels]));
408 // parse sound precache list
409 for (numsounds=1 ; ; numsounds++)
411 str = MSG_ReadString();
414 if (numsounds==MAX_SOUNDS)
415 Host_Error("Server sent too many sound precaches\n");
416 if (strlen(str) >= MAX_QPATH)
417 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
418 strlcpy (parse_sound_precache[numsounds], str, sizeof (parse_sound_precache[numsounds]));
421 // touch all of the precached models that are still loaded so we can free
422 // anything that isn't needed
424 for (i = 1;i < nummodels;i++)
425 Mod_FindName(parse_model_precache[i]);
426 // precache any models used by the client (this also marks them used)
427 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
428 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
429 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
430 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
433 // do the same for sounds
434 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
435 S_ServerSounds (parse_sound_precache, numsounds);
437 // precache any sounds used by the client
438 cl.sfx_wizhit = S_PrecacheSound("sound/wizard/hit.wav", false, true);
439 cl.sfx_knighthit = S_PrecacheSound("sound/hknight/hit.wav", false, true);
440 cl.sfx_tink1 = S_PrecacheSound("sound/weapons/tink1.wav", false, true);
441 cl.sfx_ric1 = S_PrecacheSound("sound/weapons/ric1.wav", false, true);
442 cl.sfx_ric2 = S_PrecacheSound("sound/weapons/ric2.wav", false, true);
443 cl.sfx_ric3 = S_PrecacheSound("sound/weapons/ric3.wav", false, true);
444 cl.sfx_r_exp3 = S_PrecacheSound("sound/weapons/r_exp3.wav", false, true);
446 // now we try to load everything that is new
449 CL_KeepaliveMessage ();
450 cl.model_precache[1] = Mod_ForName(parse_model_precache[1], false, false, true);
451 if (cl.model_precache[1] == NULL)
452 Con_Printf("Map %s not found\n", parse_model_precache[1]);
455 for (i=2 ; i<nummodels ; i++)
457 CL_KeepaliveMessage();
458 if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false)) == NULL)
459 Con_Printf("Model %s not found\n", parse_model_precache[i]);
463 for (i=1 ; i<numsounds ; i++)
465 CL_KeepaliveMessage();
467 // Don't lock the sfx here, S_ServerSounds already did that
468 cl.sound_precache[i] = S_PrecacheSound (parse_sound_precache[i], true, false);
472 ent = &cl_entities[0];
473 // entire entity array was cleared, so just fill in a few fields
474 ent->state_current.active = true;
475 ent->render.model = cl.worldmodel = cl.model_precache[1];
476 ent->render.scale = 1; // some of the renderer still relies on scale
477 ent->render.alpha = 1;
478 ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
479 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
480 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
481 CL_BoundingBoxForEntity(&ent->render);
488 // noclip is turned off at start
489 noclip_anglehack = false;
491 // check memory integrity
492 Mem_CheckSentinelsGlobal();
495 void CL_ValidateState(entity_state_t *s)
502 if (s->modelindex >= MAX_MODELS)
503 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
505 // colormap is client index + 1
506 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
508 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
512 model = cl.model_precache[s->modelindex];
513 Mod_CheckLoaded(model);
514 if (model && model->type && s->frame >= model->numframes)
516 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
519 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
521 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
526 void CL_MoveLerpEntityStates(entity_t *ent)
528 float odelta[3], adelta[3];
529 CL_ValidateState(&ent->state_current);
530 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
531 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
532 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
534 // reset all persistent stuff if this is a new entity
535 ent->persistent.lerpdeltatime = 0;
536 ent->persistent.lerpstarttime = cl.mtime[1];
537 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
538 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
539 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
540 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
541 // reset animation interpolation as well
542 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
543 ent->render.frame1time = ent->render.frame2time = cl.time;
544 ent->render.framelerp = 1;
545 // reset various persistent stuff
546 ent->persistent.muzzleflash = 0;
547 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
549 else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
551 // don't interpolate the move
552 ent->persistent.lerpdeltatime = 0;
553 ent->persistent.lerpstarttime = cl.mtime[1];
554 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
555 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
556 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
557 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
559 else if (ent->state_current.flags & RENDER_STEP)
561 // monster interpolation
562 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
564 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
565 ent->persistent.lerpstarttime = cl.mtime[1];
566 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
567 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
568 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
569 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
575 ent->persistent.lerpstarttime = ent->state_previous.time;
576 // no lerp if it's singleplayer
578 ent->persistent.lerpdeltatime = 0;
580 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
581 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
582 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
583 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
584 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
593 void CL_ParseBaseline (entity_t *ent, int large)
597 ent->state_baseline = defaultstate;
598 // FIXME: set ent->state_baseline.number?
599 ent->state_baseline.active = true;
602 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
603 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
607 ent->state_baseline.modelindex = MSG_ReadByte ();
608 ent->state_baseline.frame = MSG_ReadByte ();
610 ent->state_baseline.colormap = MSG_ReadByte();
611 ent->state_baseline.skin = MSG_ReadByte();
612 for (i = 0;i < 3;i++)
614 ent->state_baseline.origin[i] = MSG_ReadCoord(cl.protocol);
615 ent->state_baseline.angles[i] = MSG_ReadAngle(cl.protocol);
617 CL_ValidateState(&ent->state_baseline);
618 ent->state_previous = ent->state_current = ent->state_baseline;
626 Server information pertaining to this client only
629 void CL_ParseClientdata (void)
633 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
634 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
635 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
636 cl.mviewzoom[1] = cl.mviewzoom[0];
638 if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
640 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
641 cl.stats[STAT_ITEMS] = 0;
642 cl.stats[STAT_VIEWZOOM] = 255;
645 cl.mpunchangle[0][0] = 0;
646 cl.mpunchangle[0][1] = 0;
647 cl.mpunchangle[0][2] = 0;
648 cl.mpunchvector[0][0] = 0;
649 cl.mpunchvector[0][1] = 0;
650 cl.mpunchvector[0][2] = 0;
651 cl.mvelocity[0][0] = 0;
652 cl.mvelocity[0][1] = 0;
653 cl.mvelocity[0][2] = 0;
656 bits = (unsigned short) MSG_ReadShort ();
657 if (bits & SU_EXTEND1)
658 bits |= (MSG_ReadByte() << 16);
659 if (bits & SU_EXTEND2)
660 bits |= (MSG_ReadByte() << 24);
662 if (bits & SU_VIEWHEIGHT)
663 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
665 if (bits & SU_IDEALPITCH)
666 cl.idealpitch = MSG_ReadChar ();
668 for (i = 0;i < 3;i++)
670 if (bits & (SU_PUNCH1<<i) )
672 if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE)
673 cl.mpunchangle[0][i] = MSG_ReadChar();
675 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
677 if (bits & (SU_PUNCHVEC1<<i))
679 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
680 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
682 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
684 if (bits & (SU_VELOCITY1<<i) )
686 if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
687 cl.mvelocity[0][i] = MSG_ReadChar()*16;
689 cl.mvelocity[0][i] = MSG_ReadCoord32f();
693 // LordHavoc: hipnotic demos don't have this bit set but should
694 if (bits & SU_ITEMS || cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
695 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
697 cl.onground = (bits & SU_ONGROUND) != 0;
698 cl.inwater = (bits & SU_INWATER) != 0;
700 if (cl.protocol == PROTOCOL_DARKPLACES5)
702 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
703 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
704 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
705 cl.stats[STAT_HEALTH] = MSG_ReadShort();
706 cl.stats[STAT_AMMO] = MSG_ReadShort();
707 cl.stats[STAT_SHELLS] = MSG_ReadShort();
708 cl.stats[STAT_NAILS] = MSG_ReadShort();
709 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
710 cl.stats[STAT_CELLS] = MSG_ReadShort();
711 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
713 else if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
715 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
716 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
717 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
718 cl.stats[STAT_HEALTH] = MSG_ReadShort();
719 cl.stats[STAT_AMMO] = MSG_ReadByte();
720 cl.stats[STAT_SHELLS] = MSG_ReadByte();
721 cl.stats[STAT_NAILS] = MSG_ReadByte();
722 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
723 cl.stats[STAT_CELLS] = MSG_ReadByte();
724 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
725 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
727 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
730 if (bits & SU_VIEWZOOM)
732 if (cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
733 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
735 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
738 // check for important changes
741 if (cl.olditems != cl.stats[STAT_ITEMS])
742 for (j = 0;j < 32;j++)
743 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
744 cl.item_gettime[j] = cl.time;
745 cl.olditems = cl.stats[STAT_ITEMS];
747 // GAME_NEXUIZ hud needs weapon change time
748 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
749 cl.weapontime = cl.time;
750 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
752 // viewzoom interpolation
753 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
757 =====================
759 =====================
761 void CL_ParseStatic (int large)
765 if (cl_num_static_entities >= cl_max_static_entities)
766 Host_Error ("Too many static entities");
767 ent = &cl_static_entities[cl_num_static_entities++];
768 CL_ParseBaseline (ent, large);
770 // copy it to the current state
771 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
772 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
773 ent->render.framelerp = 0;
774 // make torchs play out of sync
775 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
776 ent->render.colormap = -1; // no special coloring
777 ent->render.skinnum = ent->state_baseline.skin;
778 ent->render.effects = ent->state_baseline.effects;
779 ent->render.alpha = 1;
780 //ent->render.scale = 1;
782 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
783 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
785 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
786 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
787 CL_BoundingBoxForEntity(&ent->render);
789 // This is definitely cheating...
790 if (ent->render.model == NULL)
791 cl_num_static_entities--;
799 void CL_ParseStaticSound (int large)
802 int sound_num, vol, atten;
804 MSG_ReadVector(org, cl.protocol);
806 sound_num = (unsigned short) MSG_ReadShort ();
808 sound_num = MSG_ReadByte ();
809 vol = MSG_ReadByte ();
810 atten = MSG_ReadByte ();
812 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
815 void CL_ParseEffect (void)
818 int modelindex, startframe, framecount, framerate;
820 MSG_ReadVector(org, cl.protocol);
821 modelindex = MSG_ReadByte ();
822 startframe = MSG_ReadByte ();
823 framecount = MSG_ReadByte ();
824 framerate = MSG_ReadByte ();
826 CL_Effect(org, modelindex, startframe, framecount, framerate);
829 void CL_ParseEffect2 (void)
832 int modelindex, startframe, framecount, framerate;
834 MSG_ReadVector(org, cl.protocol);
835 modelindex = (unsigned short) MSG_ReadShort ();
836 startframe = (unsigned short) MSG_ReadShort ();
837 framecount = MSG_ReadByte ();
838 framerate = MSG_ReadByte ();
840 CL_Effect(org, modelindex, startframe, framecount, framerate);
843 void CL_ParseBeam (model_t *m, int lightning)
849 ent = (unsigned short) MSG_ReadShort ();
850 MSG_ReadVector(start, cl.protocol);
851 MSG_ReadVector(end, cl.protocol);
853 if (ent >= MAX_EDICTS)
855 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
859 if (ent >= cl_max_entities)
860 CL_ExpandEntities(ent);
862 // override any beam with the same entity
863 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
865 if (b->entity == ent)
868 b->lightning = lightning;
869 b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
871 b->endtime = cl.time + 0.2;
872 VectorCopy (start, b->start);
873 VectorCopy (end, b->end);
879 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
881 if (!b->model || b->endtime < cl.time)
884 b->lightning = lightning;
885 b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
887 b->endtime = cl.time + 0.2;
888 VectorCopy (start, b->start);
889 VectorCopy (end, b->end);
893 Con_Print("beam list overflow!\n");
896 void CL_ParseTempEntity(void)
904 int colorStart, colorLength, count;
905 float velspeed, radius;
907 matrix4x4_t tempmatrix;
909 type = MSG_ReadByte();
913 // spike hitting wall
914 MSG_ReadVector(pos, cl.protocol);
915 CL_FindNonSolidLocation(pos, pos, 4);
916 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
917 CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
918 CL_RunParticleEffect(pos, vec3_origin, 20, 30);
919 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
923 // spike hitting wall
924 MSG_ReadVector(pos, cl.protocol);
925 CL_FindNonSolidLocation(pos, pos, 4);
926 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
927 CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
928 CL_RunParticleEffect(pos, vec3_origin, 226, 20);
929 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
933 // spike hitting wall
934 MSG_ReadVector(pos, cl.protocol);
935 CL_FindNonSolidLocation(pos, pos, 4);
936 if (cl_particles_bulletimpacts.integer)
938 CL_SparkShower(pos, vec3_origin, 15, 1);
939 CL_Smoke(pos, vec3_origin, 15);
943 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
948 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
950 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
952 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
956 // quad spike hitting wall
957 MSG_ReadVector(pos, cl.protocol);
958 CL_FindNonSolidLocation(pos, pos, 4);
959 // LordHavoc: changed to spark shower
960 if (cl_particles_bulletimpacts.integer)
962 CL_SparkShower(pos, vec3_origin, 15, 1);
963 CL_Smoke(pos, vec3_origin, 15);
966 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
967 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
969 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
974 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
976 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
978 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
982 // super spike hitting wall
983 MSG_ReadVector(pos, cl.protocol);
984 CL_FindNonSolidLocation(pos, pos, 4);
985 // LordHavoc: changed to dust shower
986 if (cl_particles_bulletimpacts.integer)
988 CL_SparkShower(pos, vec3_origin, 30, 1);
989 CL_Smoke(pos, vec3_origin, 30);
993 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
998 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1000 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1002 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1005 case TE_SUPERSPIKEQUAD:
1006 // quad super spike hitting wall
1007 MSG_ReadVector(pos, cl.protocol);
1008 CL_FindNonSolidLocation(pos, pos, 4);
1009 // LordHavoc: changed to dust shower
1010 if (cl_particles_bulletimpacts.integer)
1012 CL_SparkShower(pos, vec3_origin, 30, 1);
1013 CL_Smoke(pos, vec3_origin, 30);
1016 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1017 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1019 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1024 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1026 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1028 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1031 // LordHavoc: added for improved blood splatters
1034 MSG_ReadVector(pos, cl.protocol);
1035 CL_FindNonSolidLocation(pos, pos, 4);
1036 dir[0] = MSG_ReadChar();
1037 dir[1] = MSG_ReadChar();
1038 dir[2] = MSG_ReadChar();
1039 count = MSG_ReadByte();
1040 CL_BloodPuff(pos, dir, count);
1044 MSG_ReadVector(pos, cl.protocol);
1045 CL_FindNonSolidLocation(pos, pos, 4);
1046 dir[0] = MSG_ReadChar();
1047 dir[1] = MSG_ReadChar();
1048 dir[2] = MSG_ReadChar();
1049 count = MSG_ReadByte();
1050 CL_SparkShower(pos, dir, count, 1);
1053 MSG_ReadVector(pos, cl.protocol);
1054 CL_FindNonSolidLocation(pos, pos, 4);
1055 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1056 CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1059 // LordHavoc: added for improved gore
1060 case TE_BLOODSHOWER:
1062 MSG_ReadVector(pos, cl.protocol); // mins
1063 MSG_ReadVector(pos2, cl.protocol); // maxs
1064 velspeed = MSG_ReadCoord(cl.protocol); // speed
1065 count = (unsigned short) MSG_ReadShort(); // number of particles
1066 CL_BloodShower(pos, pos2, velspeed, count);
1068 case TE_PARTICLECUBE:
1069 // general purpose particle effect
1070 MSG_ReadVector(pos, cl.protocol); // mins
1071 MSG_ReadVector(pos2, cl.protocol); // maxs
1072 MSG_ReadVector(dir, cl.protocol); // dir
1073 count = (unsigned short) MSG_ReadShort(); // number of particles
1074 colorStart = MSG_ReadByte(); // color
1075 colorLength = MSG_ReadByte(); // gravity (1 or 0)
1076 velspeed = MSG_ReadCoord(cl.protocol); // randomvel
1077 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
1080 case TE_PARTICLERAIN:
1081 // general purpose particle effect
1082 MSG_ReadVector(pos, cl.protocol); // mins
1083 MSG_ReadVector(pos2, cl.protocol); // maxs
1084 MSG_ReadVector(dir, cl.protocol); // dir
1085 count = (unsigned short) MSG_ReadShort(); // number of particles
1086 colorStart = MSG_ReadByte(); // color
1087 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
1090 case TE_PARTICLESNOW:
1091 // general purpose particle effect
1092 MSG_ReadVector(pos, cl.protocol); // mins
1093 MSG_ReadVector(pos2, cl.protocol); // maxs
1094 MSG_ReadVector(dir, cl.protocol); // dir
1095 count = (unsigned short) MSG_ReadShort(); // number of particles
1096 colorStart = MSG_ReadByte(); // color
1097 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
1101 // bullet hitting wall
1102 MSG_ReadVector(pos, cl.protocol);
1103 CL_FindNonSolidLocation(pos, pos, 4);
1104 CL_SparkShower(pos, vec3_origin, 15, 1);
1105 CL_Smoke(pos, vec3_origin, 15);
1109 case TE_GUNSHOTQUAD:
1110 // quad bullet hitting wall
1111 MSG_ReadVector(pos, cl.protocol);
1112 CL_FindNonSolidLocation(pos, pos, 4);
1113 CL_SparkShower(pos, vec3_origin, 15, 1);
1114 CL_Smoke(pos, vec3_origin, 15);
1116 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1117 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1122 MSG_ReadVector(pos, cl.protocol);
1123 CL_FindNonSolidLocation(pos, pos, 10);
1124 CL_ParticleExplosion(pos);
1125 // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
1126 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1127 CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1128 if (gamemode != GAME_NEXUIZ)
1129 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1132 case TE_EXPLOSIONQUAD:
1133 // quad rocket explosion
1134 MSG_ReadVector(pos, cl.protocol);
1135 CL_FindNonSolidLocation(pos, pos, 10);
1136 CL_ParticleExplosion(pos);
1137 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1138 CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1139 if (gamemode != GAME_NEXUIZ)
1140 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1144 // Nehahra movie colored lighting explosion
1145 MSG_ReadVector(pos, cl.protocol);
1146 CL_FindNonSolidLocation(pos, pos, 10);
1147 CL_ParticleExplosion(pos);
1148 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1149 color[0] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1150 color[1] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1151 color[2] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1152 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1153 if (gamemode != GAME_NEXUIZ)
1154 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1157 case TE_EXPLOSIONRGB:
1158 // colored lighting explosion
1159 MSG_ReadVector(pos, cl.protocol);
1160 CL_FindNonSolidLocation(pos, pos, 10);
1161 CL_ParticleExplosion(pos);
1162 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1163 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1164 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1165 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1166 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1167 if (gamemode != GAME_NEXUIZ)
1168 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1171 case TE_TAREXPLOSION:
1172 // tarbaby explosion
1173 MSG_ReadVector(pos, cl.protocol);
1174 CL_FindNonSolidLocation(pos, pos, 10);
1175 CL_BlobExplosion(pos);
1177 if (gamemode != GAME_NEXUIZ)
1178 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1179 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1180 CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1184 MSG_ReadVector(pos, cl.protocol);
1185 CL_FindNonSolidLocation(pos, pos, 10);
1186 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1187 CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1190 case TE_CUSTOMFLASH:
1191 MSG_ReadVector(pos, cl.protocol);
1192 CL_FindNonSolidLocation(pos, pos, 4);
1193 radius = (MSG_ReadByte() + 1) * 8;
1194 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
1195 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1196 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1197 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1198 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1199 CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1203 MSG_ReadVector(pos, cl.protocol);
1204 MSG_ReadVector(dir, cl.protocol);
1205 count = MSG_ReadByte();
1206 CL_Flames(pos, dir, count);
1211 CL_ParseBeam(cl.model_bolt, true);
1216 CL_ParseBeam(cl.model_bolt2, true);
1221 CL_ParseBeam(cl.model_bolt3, false);
1226 // grappling hook beam
1227 CL_ParseBeam(cl.model_beam, false);
1231 // LordHavoc: for compatibility with the Nehahra movie...
1232 case TE_LIGHTNING4NEH:
1233 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
1237 MSG_ReadVector(pos, cl.protocol);
1242 MSG_ReadVector(pos, cl.protocol);
1243 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1244 CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1245 CL_TeleportSplash(pos);
1249 // color mapped explosion
1250 MSG_ReadVector(pos, cl.protocol);
1251 CL_FindNonSolidLocation(pos, pos, 10);
1252 colorStart = MSG_ReadByte();
1253 colorLength = MSG_ReadByte();
1254 CL_ParticleExplosion2(pos, colorStart, colorLength);
1255 tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
1256 color[0] = tempcolor[0] * (2.0f / 255.0f);
1257 color[1] = tempcolor[1] * (2.0f / 255.0f);
1258 color[2] = tempcolor[2] * (2.0f / 255.0f);
1259 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1260 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1261 if (gamemode != GAME_NEXUIZ)
1262 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1266 MSG_ReadVector(pos, cl.protocol);
1267 MSG_ReadVector(pos2, cl.protocol);
1268 MSG_ReadVector(dir, cl.protocol);
1269 CL_BeamParticle(pos, pos2, 8, 1, 1, 1, 1, 1);
1273 MSG_ReadVector(pos, cl.protocol);
1274 MSG_ReadVector(dir, cl.protocol);
1275 count = MSG_ReadByte();
1276 CL_FindNonSolidLocation(pos, pos, 4);
1277 CL_Tei_Smoke(pos, dir, count);
1280 case TE_TEI_BIGEXPLOSION:
1281 MSG_ReadVector(pos, cl.protocol);
1282 CL_FindNonSolidLocation(pos, pos, 10);
1283 CL_ParticleExplosion(pos);
1284 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1285 CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1286 if (gamemode != GAME_NEXUIZ)
1287 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1290 case TE_TEI_PLASMAHIT:
1291 MSG_ReadVector(pos, cl.protocol);
1292 MSG_ReadVector(dir, cl.protocol);
1293 count = MSG_ReadByte();
1294 CL_FindNonSolidLocation(pos, pos, 5);
1295 CL_Tei_PlasmaHit(pos, dir, count);
1296 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1297 CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1301 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1305 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
1307 static qbyte cgamenetbuffer[65536];
1310 =====================
1311 CL_ParseServerMessage
1312 =====================
1314 int parsingerror = false;
1315 void CL_ParseServerMessage(void)
1319 protocolversion_t protocol;
1321 char *cmdlogname[32], *temp;
1322 int cmdindex, cmdcount = 0;
1323 qboolean sendmove = false;
1325 if (cls.demorecording)
1326 CL_WriteDemoMessage ();
1328 cl.last_received_message = realtime;
1331 // if recording demos, copy the message out
1333 if (cl_shownet.integer == 1)
1334 Con_Printf("%f %i\n", realtime, net_message.cursize);
1335 else if (cl_shownet.integer == 2)
1336 Con_Print("------------------\n");
1338 cl.onground = false; // unless the server says otherwise
1340 // parse the message
1342 //MSG_BeginReading ();
1344 parsingerror = true;
1349 Host_Error ("CL_ParseServerMessage: Bad server message");
1351 cmd = MSG_ReadByte ();
1355 SHOWNET("END OF MESSAGE");
1356 break; // end of message
1359 cmdindex = cmdcount & 31;
1361 cmdlog[cmdindex] = cmd;
1363 // if the high bit of the command byte is set, it is a fast update
1366 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1368 cmdlogname[cmdindex] = temp;
1369 SHOWNET("fast update");
1370 if (cls.signon == SIGNONS - 1)
1372 // first update is the final signon stage
1373 cls.signon = SIGNONS;
1376 EntityFrameQuake_ReadEntity (cmd&127);
1380 SHOWNET(svc_strings[cmd]);
1381 cmdlogname[cmdindex] = svc_strings[cmd];
1382 if (!cmdlogname[cmdindex])
1384 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1386 cmdlogname[cmdindex] = temp;
1394 char description[32*64], temp[64];
1396 strcpy (description, "packet dump: ");
1400 count = cmdcount - i;
1404 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
1405 strlcat (description, temp, sizeof (description));
1410 description[strlen(description)-1] = '\n'; // replace the last space with a newline
1411 Con_Print(description);
1412 Host_Error ("CL_ParseServerMessage: Illegible server message\n");
1417 if (cls.signon < SIGNONS)
1418 Con_Print("<-- server to client keepalive\n");
1422 cl.mtime[1] = cl.mtime[0];
1423 cl.mtime[0] = MSG_ReadFloat ();
1427 case svc_clientdata:
1428 CL_ParseClientdata();
1432 i = MSG_ReadLong ();
1433 protocol = Protocol_EnumForNumber(i);
1434 if (protocol == PROTOCOL_UNKNOWN)
1435 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)\n", i);
1436 // hack for unmarked Nehahra movie demos which had a custom protocol
1437 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1438 protocol = PROTOCOL_NEHAHRAMOVIE;
1439 cl.protocol = protocol;
1442 case svc_disconnect:
1443 Con_Printf ("Server disconnected\n");
1444 if (cls.demonum != -1)
1451 Con_Print(MSG_ReadString());
1454 case svc_centerprint:
1455 SCR_CenterPrint(MSG_ReadString ());
1459 Cbuf_AddText (MSG_ReadString ());
1466 case svc_serverinfo:
1467 CL_ParseServerInfo ();
1471 for (i=0 ; i<3 ; i++)
1472 cl.viewangles[i] = MSG_ReadAngle (cl.protocol);
1476 cl.viewentity = (unsigned short)MSG_ReadShort ();
1477 if (cl.viewentity >= MAX_EDICTS)
1478 Host_Error("svc_setview >= MAX_EDICTS\n");
1479 if (cl.viewentity >= cl_max_entities)
1480 CL_ExpandEntities(cl.viewentity);
1481 // LordHavoc: assume first setview recieved is the real player entity
1482 if (!cl.playerentity)
1483 cl.playerentity = cl.viewentity;
1486 case svc_lightstyle:
1487 i = MSG_ReadByte ();
1488 if (i >= MAX_LIGHTSTYLES)
1489 Host_Error ("svc_lightstyle >= MAX_LIGHTSTYLES");
1490 strlcpy (cl_lightstyle[i].map, MSG_ReadString(), sizeof (cl_lightstyle[i].map));
1491 cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
1492 cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
1496 CL_ParseStartSoundPacket(false);
1500 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
1502 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
1503 CL_ParseStartSoundPacket(true);
1507 int i = (unsigned short)MSG_ReadShort();
1508 char *s = MSG_ReadString();
1511 if (i >= 1 && i < MAX_MODELS)
1513 model_t *model = Mod_ForName(s, false, false, i == 1);
1515 Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
1516 cl.model_precache[i] = model;
1519 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
1524 if (i >= 1 && i < MAX_SOUNDS)
1526 sfx_t *sfx = S_PrecacheSound (s, true, false);
1527 if (!sfx && snd_initialized.integer)
1528 Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
1529 cl.sound_precache[i] = sfx;
1532 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
1538 i = (unsigned short) MSG_ReadShort();
1539 S_StopSound(i>>3, i&7);
1542 case svc_updatename:
1543 i = MSG_ReadByte ();
1544 if (i >= cl.maxclients)
1545 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
1546 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
1549 case svc_updatefrags:
1550 i = MSG_ReadByte ();
1551 if (i >= cl.maxclients)
1552 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
1553 cl.scores[i].frags = (signed short) MSG_ReadShort ();
1556 case svc_updatecolors:
1557 i = MSG_ReadByte ();
1558 if (i >= cl.maxclients)
1559 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
1560 cl.scores[i].colors = MSG_ReadByte ();
1564 CL_ParseParticleEffect ();
1575 case svc_spawnbaseline:
1576 i = (unsigned short) MSG_ReadShort ();
1577 if (i < 0 || i >= MAX_EDICTS)
1578 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
1579 if (i >= cl_max_entities)
1580 CL_ExpandEntities(i);
1581 CL_ParseBaseline (cl_entities + i, false);
1583 case svc_spawnbaseline2:
1584 i = (unsigned short) MSG_ReadShort ();
1585 if (i < 0 || i >= MAX_EDICTS)
1586 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
1587 if (i >= cl_max_entities)
1588 CL_ExpandEntities(i);
1589 CL_ParseBaseline (cl_entities + i, true);
1591 case svc_spawnstatic:
1592 CL_ParseStatic (false);
1594 case svc_spawnstatic2:
1595 CL_ParseStatic (true);
1597 case svc_temp_entity:
1598 CL_ParseTempEntity ();
1602 cl.paused = MSG_ReadByte ();
1607 S_PauseGameSounds (cl.paused);
1611 i = MSG_ReadByte ();
1612 // LordHavoc: it's rude to kick off the client if they missed the
1613 // reconnect somehow, so allow signon 1 even if at signon 1
1614 if (i <= cls.signon && i != 1)
1615 Host_Error ("Received signon %i when at %i", i, cls.signon);
1620 case svc_killedmonster:
1621 cl.stats[STAT_MONSTERS]++;
1624 case svc_foundsecret:
1625 cl.stats[STAT_SECRETS]++;
1628 case svc_updatestat:
1629 i = MSG_ReadByte ();
1630 if (i < 0 || i >= MAX_CL_STATS)
1631 Host_Error ("svc_updatestat: %i is invalid", i);
1632 cl.stats[i] = MSG_ReadLong ();
1635 case svc_updatestatubyte:
1636 i = MSG_ReadByte ();
1637 if (i < 0 || i >= MAX_CL_STATS)
1638 Host_Error ("svc_updatestat: %i is invalid", i);
1639 cl.stats[i] = MSG_ReadByte ();
1642 case svc_spawnstaticsound:
1643 CL_ParseStaticSound (false);
1646 case svc_spawnstaticsound2:
1647 CL_ParseStaticSound (true);
1651 cl.cdtrack = MSG_ReadByte ();
1652 cl.looptrack = MSG_ReadByte ();
1653 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
1654 CDAudio_Play ((qbyte)cls.forcetrack, true);
1656 CDAudio_Play ((qbyte)cl.cdtrack, true);
1659 case svc_intermission:
1660 cl.intermission = 1;
1661 cl.completed_time = cl.time;
1665 cl.intermission = 2;
1666 cl.completed_time = cl.time;
1667 SCR_CenterPrint(MSG_ReadString ());
1671 cl.intermission = 3;
1672 cl.completed_time = cl.time;
1673 SCR_CenterPrint(MSG_ReadString ());
1676 case svc_sellscreen:
1677 Cmd_ExecuteString ("help", src_command);
1680 if (gamemode == GAME_TENEBRAE)
1682 // repeating particle effect
1683 MSG_ReadCoord(cl.protocol);
1684 MSG_ReadCoord(cl.protocol);
1685 MSG_ReadCoord(cl.protocol);
1686 MSG_ReadCoord(cl.protocol);
1687 MSG_ReadCoord(cl.protocol);
1688 MSG_ReadCoord(cl.protocol);
1695 SHOWLMP_decodehide();
1698 if (gamemode == GAME_TENEBRAE)
1701 MSG_ReadCoord(cl.protocol);
1702 MSG_ReadCoord(cl.protocol);
1703 MSG_ReadCoord(cl.protocol);
1708 SHOWLMP_decodeshow();
1711 R_SetSkyBox(MSG_ReadString());
1716 length = (int) ((unsigned short) MSG_ReadShort());
1717 for (i = 0;i < length;i++)
1718 cgamenetbuffer[i] = MSG_ReadByte();
1720 CL_CGVM_ParseNetwork(cgamenetbuffer, length);
1724 if (cls.signon == SIGNONS - 1)
1726 // first update is the final signon stage
1727 cls.signon = SIGNONS;
1730 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
1731 EntityFrame_CL_ReadFrame();
1732 else if (cl.protocol == PROTOCOL_DARKPLACES4)
1733 EntityFrame4_CL_ReadFrame();
1735 EntityFrame5_CL_ReadFrame();
1740 EntityFrameQuake_ISeeDeadEntities();
1744 // send one move per server frame
1748 parsingerror = false;
1751 void CL_Parse_DumpPacket(void)
1755 Con_Print("Packet dump:\n");
1756 SZ_HexDumpToConsole(&net_message);
1757 parsingerror = false;
1760 void CL_Parse_Init(void)
1762 // LordHavoc: added demo_nehahra cvar
1763 Cvar_RegisterVariable (&demo_nehahra);
1764 if (gamemode == GAME_NEHAHRA)
1765 Cvar_SetValue("demo_nehahra", 1);
1766 Cvar_RegisterVariable(&developer_networkentities);
1769 void CL_Parse_Shutdown(void)