2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
99 char *qw_svc_strings[128] =
103 "qw_svc_disconnect", // 2
104 "qw_svc_updatestat", // 3 // [byte] [byte]
106 "qw_svc_setview", // 5 // [short] entity number
107 "qw_svc_sound", // 6 // <see code>
109 "qw_svc_print", // 8 // [byte] id [string] null terminated string
110 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
111 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
112 "qw_svc_serverdata", // 11 // [long] protocol ...
113 "qw_svc_lightstyle", // 12 // [byte] [string]
115 "qw_svc_updatefrags", // 14 // [byte] [short]
117 "qw_svc_stopsound", // 16 // <see code>
120 "qw_svc_damage", // 19
121 "qw_svc_spawnstatic", // 20
123 "qw_svc_spawnbaseline", // 22
124 "qw_svc_temp_entity", // 23 // variable
125 "qw_svc_setpause", // 24 // [byte] on / off
127 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
128 "qw_svc_killedmonster", // 27
129 "qw_svc_foundsecret", // 28
130 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
131 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
132 "qw_svc_finale", // 31 // [string] text
133 "qw_svc_cdtrack", // 32 // [byte] track
134 "qw_svc_sellscreen", // 33
135 "qw_svc_smallkick", // 34 // set client punchangle to 2
136 "qw_svc_bigkick", // 35 // set client punchangle to 4
137 "qw_svc_updateping", // 36 // [byte] [short]
138 "qw_svc_updateentertime", // 37 // [byte] [float]
139 "qw_svc_updatestatlong", // 38 // [byte] [long]
140 "qw_svc_muzzleflash", // 39 // [short] entity
141 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
142 "qw_svc_download", // 41 // [short] size [size bytes]
143 "qw_svc_playerinfo", // 42 // variable
144 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
145 "qw_svc_chokecount", // 44 // [byte] packets choked
146 "qw_svc_modellist", // 45 // [strings]
147 "qw_svc_soundlist", // 46 // [strings]
148 "qw_svc_packetentities", // 47 // [...]
149 "qw_svc_deltapacketentities", // 48 // [...]
150 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
151 "qw_svc_entgravity", // 50 // gravity change, for prediction
152 "qw_svc_setinfo", // 51 // setinfo on a client
153 "qw_svc_serverinfo", // 52 // serverinfo
154 "qw_svc_updatepl", // 53 // [byte] [byte]
157 //=============================================================================
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
162 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 #define RIC_GUNSHOT 1
170 #define RIC_GUNSHOTQUAD 2
171 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
172 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
173 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
174 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
175 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
176 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
177 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
178 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
180 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
181 static void QW_CL_RequestNextDownload(void);
182 static void QW_CL_NextUpload(void);
183 void QW_CL_StartUpload(unsigned char *data, int size);
184 //static qboolean QW_CL_IsUploading(void);
185 static void QW_CL_StopUpload(void);
186 void CL_VM_UpdateIntermissionState(int intermission);
187 qboolean CL_VM_Event_Sound(int sound_num, int volume, int channel, float attenuation, int ent, vec3_t pos);
191 CL_ParseStartSoundPacket
194 void CL_ParseStartSoundPacket(int largesoundindex)
203 if (cls.protocol == PROTOCOL_QUAKEWORLD)
205 channel = MSG_ReadShort();
207 if (channel & (1<<15))
208 volume = MSG_ReadByte ();
210 volume = DEFAULT_SOUND_PACKET_VOLUME;
212 if (channel & (1<<14))
213 attenuation = MSG_ReadByte () / 64.0;
215 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
217 ent = (channel>>3)&1023;
220 sound_num = MSG_ReadByte ();
224 field_mask = MSG_ReadByte();
226 if (field_mask & SND_VOLUME)
227 volume = MSG_ReadByte ();
229 volume = DEFAULT_SOUND_PACKET_VOLUME;
231 if (field_mask & SND_ATTENUATION)
232 attenuation = MSG_ReadByte () / 64.0;
234 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
236 if (field_mask & SND_LARGEENTITY)
238 ent = (unsigned short) MSG_ReadShort ();
239 channel = MSG_ReadByte ();
243 channel = (unsigned short) MSG_ReadShort ();
248 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
249 sound_num = (unsigned short) MSG_ReadShort ();
251 sound_num = MSG_ReadByte ();
254 MSG_ReadVector(pos, cls.protocol);
256 if (sound_num >= MAX_SOUNDS)
258 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
262 if (ent >= MAX_EDICTS)
264 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
268 if (ent >= cl.max_entities)
269 CL_ExpandEntities(ent);
271 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
272 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
279 When the client is taking a long time to load stuff, send keepalive messages
280 so the server doesn't disconnect.
284 static unsigned char olddata[NET_MAXMESSAGE];
285 void CL_KeepaliveMessage (qboolean readmessages)
288 static double nextmsg = -1;
293 // no need if server is local and definitely not if this is a demo
294 if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
299 // read messages from server, should just be nops
300 oldreadcount = msg_readcount;
301 oldbadread = msg_badread;
303 memcpy(olddata, net_message.data, net_message.cursize);
305 NetConn_ClientFrame();
307 msg_readcount = oldreadcount;
308 msg_badread = oldbadread;
310 memcpy(net_message.data, olddata, net_message.cursize);
313 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
316 unsigned char buf[4];
319 // LordHavoc: must use unreliable because reliable could kill the sigon message!
320 Con_Print("--> client to server keepalive\n");
321 memset(&msg, 0, sizeof(msg));
323 msg.maxsize = sizeof(buf);
324 MSG_WriteChar(&msg, clc_nop);
325 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
329 void CL_ParseEntityLump(char *entdata)
332 char key[128], value[MAX_INPUTLINE];
333 FOG_clear(); // LordHavoc: no fog until set
334 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
335 R_SetSkyBox(cl.worldmodel->brush.skybox);
339 if (!COM_ParseToken_Simple(&data, false, false))
341 if (com_token[0] != '{')
345 if (!COM_ParseToken_Simple(&data, false, false))
347 if (com_token[0] == '}')
348 break; // end of worldspawn
349 if (com_token[0] == '_')
350 strlcpy (key, com_token + 1, sizeof (key));
352 strlcpy (key, com_token, sizeof (key));
353 while (key[strlen(key)-1] == ' ') // remove trailing spaces
354 key[strlen(key)-1] = 0;
355 if (!COM_ParseToken_Simple(&data, false, false))
357 strlcpy (value, com_token, sizeof (value));
358 if (!strcmp("sky", key))
360 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
362 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
364 else if (!strcmp("fog", key))
366 r_refdef.fog_start = 0;
367 r_refdef.fog_alpha = 1;
368 r_refdef.fog_end = 16384;
369 sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
371 else if (!strcmp("fog_density", key))
372 r_refdef.fog_density = atof(value);
373 else if (!strcmp("fog_red", key))
374 r_refdef.fog_red = atof(value);
375 else if (!strcmp("fog_green", key))
376 r_refdef.fog_green = atof(value);
377 else if (!strcmp("fog_blue", key))
378 r_refdef.fog_blue = atof(value);
379 else if (!strcmp("fog_alpha", key))
380 r_refdef.fog_alpha = atof(value);
381 else if (!strcmp("fog_start", key))
382 r_refdef.fog_start = atof(value);
383 else if (!strcmp("fog_end", key))
384 r_refdef.fog_end = atof(value);
388 extern void CL_Locs_Reload_f(void);
389 extern void CL_VM_Init (void);
390 static const vec3_t defaultmins = {-4096, -4096, -4096};
391 static const vec3_t defaultmaxs = {4096, 4096, 4096};
392 static void CL_SetupWorldModel(void)
394 // update the world model
395 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
396 CL_UpdateRenderEntity(&cl.entities[0].render);
398 // set up csqc world for collision culling
400 World_SetSize(&cl.world, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
402 World_SetSize(&cl.world, defaultmins, defaultmaxs);
404 // load or reload .loc file for team chat messages
407 // reset particles and other per-level things
410 // load the team chat beep if possible
411 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
413 // check memory integrity
414 Mem_CheckSentinelsGlobal();
424 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
428 // see if the file already exists
429 file = FS_Open(filename, "rb", true, false);
436 // download messages in a demo would be bad
437 if (cls.demorecording)
439 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
443 // don't try to download when playing a demo
447 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
448 Con_Printf("Downloading %s\n", filename);
450 if (!cls.qw_downloadmemory)
452 cls.qw_downloadmemory = NULL;
453 cls.qw_downloadmemorycursize = 0;
454 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
457 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
458 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
460 cls.qw_downloadnumber++;
461 cls.qw_downloadpercent = 0;
462 cls.qw_downloadmemorycursize = 0;
467 static void QW_CL_ProcessUserInfo(int slot);
468 static void QW_CL_RequestNextDownload(void)
472 // clear name of file that just finished
473 cls.qw_downloadname[0] = 0;
475 switch (cls.qw_downloadtype)
480 if (cls.qw_downloadnumber == 0)
481 Con_Printf("Checking skins...\n");
482 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
484 if (!cl.scores[cls.qw_downloadnumber].name[0])
486 // check if we need to download the file, and return if so
487 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
491 cls.qw_downloadtype = dl_none;
493 // load any newly downloaded skins
494 for (i = 0;i < cl.maxclients;i++)
495 QW_CL_ProcessUserInfo(i);
497 // if we're still in signon stages, request the next one
498 if (cls.signon != SIGNONS)
500 cls.signon = SIGNONS-1;
501 // we'll go to SIGNONS when the first entity update is received
502 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
503 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
507 if (cls.qw_downloadnumber == 0)
509 Con_Printf("Checking models...\n");
510 cls.qw_downloadnumber = 1;
513 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
516 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
518 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
519 cl.qw_modelindex_spike = cls.qw_downloadnumber;
520 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
521 cl.qw_modelindex_player = cls.qw_downloadnumber;
522 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
523 cl.qw_modelindex_flag = cls.qw_downloadnumber;
524 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
525 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
526 // check if we need to download the file, and return if so
527 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
531 cls.qw_downloadtype = dl_none;
533 // touch all of the precached models that are still loaded so we can free
534 // anything that isn't needed
537 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
538 Mod_FindName(cl.model_name[i]);
539 // precache any models used by the client (this also marks them used)
540 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
541 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
542 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
543 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
546 // now we try to load everything that is new
549 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
550 if (cl.model_precache[1]->Draw == NULL)
551 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
554 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
555 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
556 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
558 // check memory integrity
559 Mem_CheckSentinelsGlobal();
561 // now that we have a world model, set up the world entity, renderer
563 CL_SetupWorldModel();
565 // add pmodel/emodel CRCs to userinfo
566 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
567 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
569 // done checking sounds and models, send a prespawn command now
570 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
571 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
573 if (cls.qw_downloadmemory)
575 Mem_Free(cls.qw_downloadmemory);
576 cls.qw_downloadmemory = NULL;
580 cl.loadfinished = true;
583 if (cls.qw_downloadnumber == 0)
585 Con_Printf("Checking sounds...\n");
586 cls.qw_downloadnumber = 1;
589 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
591 // check if we need to download the file, and return if so
592 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
596 cls.qw_downloadtype = dl_none;
598 // load new sounds and unload old ones
599 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
600 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
602 // precache any sounds used by the client
603 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
604 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
605 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
606 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
607 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
608 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
609 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
612 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
614 // Don't lock the sfx here, S_ServerSounds already did that
615 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
618 // check memory integrity
619 Mem_CheckSentinelsGlobal();
621 // done with sound downloads, next we check models
622 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
623 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
627 Con_Printf("Unknown download type.\n");
631 static void QW_CL_ParseDownload(void)
633 int size = (signed short)MSG_ReadShort();
634 int percent = MSG_ReadByte();
636 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
638 // skip the download fragment if playing a demo
642 msg_readcount += size;
648 Con_Printf("File not found.\n");
649 QW_CL_RequestNextDownload();
653 if (msg_readcount + (unsigned short)size > net_message.cursize)
654 Host_Error("corrupt download message\n");
656 // make sure the buffer is big enough to include this new fragment
657 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
660 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
661 cls.qw_downloadmemorymaxsize *= 2;
662 old = cls.qw_downloadmemory;
663 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
666 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
671 // read the fragment out of the packet
672 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
673 cls.qw_downloadmemorycursize += size;
674 cls.qw_downloadspeedcount += size;
676 cls.qw_downloadpercent = percent;
680 // request next fragment
681 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
682 MSG_WriteString(&cls.netcon->message, "nextdl");
687 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
689 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
691 cls.qw_downloadpercent = 0;
693 // start downloading the next file (or join the game)
694 QW_CL_RequestNextDownload();
698 static void QW_CL_ParseModelList(void)
701 int nummodels = MSG_ReadByte();
704 // parse model precache list
707 str = MSG_ReadString();
711 if (nummodels==MAX_MODELS)
712 Host_Error("Server sent too many model precaches");
713 if (strlen(str) >= MAX_QPATH)
714 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
715 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
721 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
722 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
727 cls.qw_downloadnumber = 0;
728 cls.qw_downloadtype = dl_model;
729 QW_CL_RequestNextDownload();
732 static void QW_CL_ParseSoundList(void)
735 int numsounds = MSG_ReadByte();
738 // parse sound precache list
741 str = MSG_ReadString();
745 if (numsounds==MAX_SOUNDS)
746 Host_Error("Server sent too many sound precaches");
747 if (strlen(str) >= MAX_QPATH)
748 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
749 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
756 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
757 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
762 cls.qw_downloadnumber = 0;
763 cls.qw_downloadtype = dl_sound;
764 QW_CL_RequestNextDownload();
767 static void QW_CL_Skins_f(void)
769 cls.qw_downloadnumber = 0;
770 cls.qw_downloadtype = dl_skin;
771 QW_CL_RequestNextDownload();
774 static void QW_CL_Changing_f(void)
776 if (cls.qw_downloadmemory) // don't change when downloading
781 cls.signon = 1; // not active anymore, but not disconnected
782 Con_Printf("\nChanging map...\n");
785 void QW_CL_NextUpload(void)
787 int r, percent, size;
789 if (!cls.qw_uploaddata)
792 r = cls.qw_uploadsize - cls.qw_uploadpos;
795 size = min(1, cls.qw_uploadsize);
796 percent = (cls.qw_uploadpos+r)*100/size;
798 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
799 MSG_WriteShort(&cls.netcon->message, r);
800 MSG_WriteByte(&cls.netcon->message, percent);
801 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
803 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
805 cls.qw_uploadpos += r;
807 if (cls.qw_uploadpos < cls.qw_uploadsize)
810 Con_Printf("Upload completed\n");
815 void QW_CL_StartUpload(unsigned char *data, int size)
817 // do nothing in demos or if not connected
821 // abort existing upload if in progress
824 Con_DPrintf("Starting upload of %d bytes...\n", size);
826 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
827 memcpy(cls.qw_uploaddata, data, size);
828 cls.qw_uploadsize = size;
829 cls.qw_uploadpos = 0;
835 qboolean QW_CL_IsUploading(void)
837 return cls.qw_uploaddata != NULL;
841 void QW_CL_StopUpload(void)
843 if (cls.qw_uploaddata)
844 Mem_Free(cls.qw_uploaddata);
845 cls.qw_uploaddata = NULL;
846 cls.qw_uploadsize = 0;
847 cls.qw_uploadpos = 0;
850 static void QW_CL_ProcessUserInfo(int slot)
852 int topcolor, bottomcolor;
854 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
855 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
856 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
857 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
858 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
859 cl.scores[slot].qw_spectator = temp[0] != 0;
860 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
861 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
862 if (!cl.scores[slot].qw_skin[0])
863 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
867 static void QW_CL_UpdateUserInfo(void)
870 slot = MSG_ReadByte();
871 if (slot >= cl.maxclients)
873 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
878 cl.scores[slot].qw_userid = MSG_ReadLong();
879 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
881 QW_CL_ProcessUserInfo(slot);
884 static void QW_CL_SetInfo(void)
889 slot = MSG_ReadByte();
890 strlcpy(key, MSG_ReadString(), sizeof(key));
891 strlcpy(value, MSG_ReadString(), sizeof(value));
892 if (slot >= cl.maxclients)
894 Con_Printf("svc_setinfo >= cl.maxclients\n");
897 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
899 QW_CL_ProcessUserInfo(slot);
902 static void QW_CL_ServerInfo(void)
907 strlcpy(key, MSG_ReadString(), sizeof(key));
908 strlcpy(value, MSG_ReadString(), sizeof(value));
909 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
910 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
911 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
912 cl.qw_teamplay = atoi(temp);
915 static void QW_CL_ParseNails(void)
918 int numnails = MSG_ReadByte();
920 unsigned char bits[6];
921 for (i = 0;i < numnails;i++)
923 for (j = 0;j < 6;j++)
924 bits[j] = MSG_ReadByte();
925 if (cl.qw_num_nails > 255)
927 v = cl.qw_nails[cl.qw_num_nails++];
928 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
929 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
930 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
931 v[3] = -360*(bits[4]>>4)/16;
932 v[4] = 360*bits[5]/256;
937 static void CL_UpdateItemsAndWeapon(void)
940 // check for important changes
943 if (cl.olditems != cl.stats[STAT_ITEMS])
944 for (j = 0;j < 32;j++)
945 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
946 cl.item_gettime[j] = cl.time;
947 cl.olditems = cl.stats[STAT_ITEMS];
949 // GAME_NEXUIZ hud needs weapon change time
950 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
951 cl.weapontime = cl.time;
952 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
955 void CL_BeginDownloads(qboolean aborteddownload)
957 // quakeworld works differently
958 if (cls.protocol == PROTOCOL_QUAKEWORLD)
961 // this would be a good place to do curl downloads
962 if(Curl_Have_forthismap())
964 Curl_Register_predownload(); // come back later
969 // curl is done, so let's start with the business
972 // if already downloading something from the previous level, don't stop it
973 if (cls.qw_downloadname[0])
979 cl.downloadcsqc = false;
982 && csqc_progname.string
983 && csqc_progname.string[0]
984 && csqc_progcrc.integer >= 0
985 && cl_serverextension_download.integer
986 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
987 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
989 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
990 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
995 if (cl.loadmodel_current < cl.loadmodel_total)
999 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1001 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1003 if (cls.signon < SIGNONS)
1004 CL_KeepaliveMessage(true);
1005 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
1006 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1008 // we now have the worldmodel so we can set up the game world
1009 CL_SetupWorldModel();
1010 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1012 cl.loadfinished = true;
1013 // now issue the spawn to move on to signon 2 like normal
1015 Cmd_ForwardStringToServer("prespawn");
1020 // finished loading models
1023 if (cl.loadsound_current < cl.loadsound_total)
1027 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1029 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1031 if (cls.signon < SIGNONS)
1032 CL_KeepaliveMessage(true);
1033 // Don't lock the sfx here, S_ServerSounds already did that
1034 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1037 // finished loading sounds
1040 // note: the reason these loops skip already-loaded things is that it
1041 // enables this command to be issued during the game if desired
1043 if (cl.downloadmodel_current < cl.loadmodel_total)
1047 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1049 if (aborteddownload)
1051 if (cl.downloadmodel_current == 1)
1053 // the worldmodel failed, but we need to set up anyway
1054 CL_SetupWorldModel();
1055 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1057 cl.loadfinished = true;
1058 // now issue the spawn to move on to signon 2 like normal
1060 Cmd_ForwardStringToServer("prespawn");
1063 aborteddownload = false;
1066 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1068 if (cls.signon < SIGNONS)
1069 CL_KeepaliveMessage(true);
1070 if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1072 if (cl.downloadmodel_current == 1)
1073 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1075 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1076 // regarding the * check: don't try to download submodels
1077 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1079 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1080 // we'll try loading again when the download finishes
1084 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1085 if (cl.downloadmodel_current == 1)
1087 // we now have the worldmodel so we can set up the game world
1088 CL_SetupWorldModel();
1089 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1091 cl.loadfinished = true;
1092 // now issue the spawn to move on to signon 2 like normal
1094 Cmd_ForwardStringToServer("prespawn");
1099 // finished loading models
1102 if (cl.downloadsound_current < cl.loadsound_total)
1106 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1108 char soundname[MAX_QPATH];
1109 if (aborteddownload)
1111 aborteddownload = false;
1114 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1116 if (cls.signon < SIGNONS)
1117 CL_KeepaliveMessage(true);
1118 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1119 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1121 Con_Printf("Sound %s not found\n", soundname);
1122 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1124 Cmd_ForwardStringToServer(va("download %s", soundname));
1125 // we'll try loading again when the download finishes
1129 // Don't lock the sfx here, S_ServerSounds already did that
1130 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1133 // finished loading sounds
1136 if (!cl.loadfinished)
1138 cl.loadfinished = true;
1140 // check memory integrity
1141 Mem_CheckSentinelsGlobal();
1143 // now issue the spawn to move on to signon 2 like normal
1145 Cmd_ForwardStringToServer("prespawn");
1149 void CL_BeginDownloads_f(void)
1151 // prevent cl_begindownloads from being issued multiple times in one match
1152 // to prevent accidentally cancelled downloads
1154 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1156 CL_BeginDownloads(false);
1159 void CL_StopDownload(int size, int crc)
1161 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1164 size_t existingsize;
1165 const char *extension;
1168 // save to disk only if we don't already have it
1169 // (this is mainly for playing back demos)
1170 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1173 if ((int)existingsize != size || existingcrc != crc)
1175 // we have a mismatching file, pick another name for it
1176 char name[MAX_QPATH*2];
1177 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1178 if (!FS_FileExists(name))
1180 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1181 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1187 // we either don't have it or have a mismatching file...
1188 // so it's time to accept the file
1189 // but if we already have a mismatching file we need to rename
1190 // this new one, and if we already have this file in renamed form,
1192 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1193 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1194 extension = FS_FileExtension(cls.qw_downloadname);
1195 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1199 else if (cls.qw_downloadmemory && size)
1201 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1202 CL_BeginDownloads(true);
1205 if (cls.qw_downloadmemory)
1206 Mem_Free(cls.qw_downloadmemory);
1207 cls.qw_downloadmemory = NULL;
1208 cls.qw_downloadname[0] = 0;
1209 cls.qw_downloadmemorymaxsize = 0;
1210 cls.qw_downloadmemorycursize = 0;
1211 cls.qw_downloadpercent = 0;
1214 void CL_ParseDownload(void)
1217 unsigned char data[65536];
1218 start = MSG_ReadLong();
1219 size = (unsigned short)MSG_ReadShort();
1221 // record the start/size information to ack in the next input packet
1222 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1224 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1226 cls.dp_downloadack[i].start = start;
1227 cls.dp_downloadack[i].size = size;
1232 MSG_ReadBytes(size, data);
1234 if (!cls.qw_downloadname[0])
1237 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1241 if (start + size > cls.qw_downloadmemorymaxsize)
1242 Host_Error("corrupt download message\n");
1244 // only advance cursize if the data is at the expected position
1245 // (gaps are unacceptable)
1246 memcpy(cls.qw_downloadmemory + start, data, size);
1247 cls.qw_downloadmemorycursize = start + size;
1248 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1249 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1250 cls.qw_downloadspeedcount += size;
1253 void CL_DownloadBegin_f(void)
1255 int size = atoi(Cmd_Argv(1));
1257 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1259 Con_Printf("cl_downloadbegin: received bogus information\n");
1260 CL_StopDownload(0, 0);
1264 if (cls.qw_downloadname[0])
1265 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1267 CL_StopDownload(0, 0);
1269 // we're really beginning a download now, so initialize stuff
1270 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1271 cls.qw_downloadmemorymaxsize = size;
1272 cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1273 cls.qw_downloadnumber++;
1275 Cmd_ForwardStringToServer("sv_startdownload");
1278 void CL_StopDownload_f(void)
1281 if (cls.qw_downloadname[0])
1283 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1284 CL_StopDownload(0, 0);
1286 CL_BeginDownloads(true);
1289 void CL_DownloadFinished_f(void)
1293 Con_Printf("Malformed cl_downloadfinished command\n");
1296 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1297 CL_BeginDownloads(false);
1300 static void CL_SendPlayerInfo(void)
1302 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1303 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1305 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1306 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1308 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1309 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1311 if (cl_pmodel.integer)
1313 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1314 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1316 if (*cl_playermodel.string)
1318 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1319 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1321 if (*cl_playerskin.string)
1323 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1324 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1329 =====================
1332 An svc_signonnum has been received, perform a client side setup
1333 =====================
1335 static void CL_SignonReply (void)
1337 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1344 // send player info before we begin downloads
1345 // (so that the server can see the player name while downloading)
1346 CL_SendPlayerInfo();
1348 // execute cl_begindownloads next frame
1349 // (after any commands added by svc_stufftext have been executed)
1350 // when done with downloads the "prespawn" will be sent
1351 Cbuf_AddText("\ncl_begindownloads\n");
1353 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1354 //MSG_WriteString (&cls.netcon->message, "prespawn");
1356 else // playing a demo... make sure loading occurs as soon as possible
1357 CL_BeginDownloads(false);
1363 // LordHavoc: quake sent the player info here but due to downloads
1364 // it is sent earlier instead
1365 // CL_SendPlayerInfo();
1367 // LordHavoc: changed to begin a loading stage and issue this when done
1368 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1369 MSG_WriteString (&cls.netcon->message, "spawn");
1376 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1377 MSG_WriteString (&cls.netcon->message, "begin");
1383 if (COM_CheckParm("-profilegameonly"))
1384 Sys_AllowProfiling(true);
1394 void CL_ParseServerInfo (void)
1398 protocolversion_t protocol;
1399 int nummodels, numsounds;
1401 Con_DPrint("Serverinfo packet received.\n");
1403 // if server is active, we already began a loading plaque
1406 SCR_BeginLoadingPlaque();
1410 // check memory integrity
1411 Mem_CheckSentinelsGlobal();
1413 // clear cl_serverextension cvars
1414 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1417 // wipe the client_state_t struct
1421 // parse protocol version number
1422 i = MSG_ReadLong ();
1423 protocol = Protocol_EnumForNumber(i);
1424 if (protocol == PROTOCOL_UNKNOWN)
1426 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1429 // hack for unmarked Nehahra movie demos which had a custom protocol
1430 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1431 protocol = PROTOCOL_NEHAHRAMOVIE;
1432 cls.protocol = protocol;
1433 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1435 cl.num_entities = 1;
1437 if (protocol == PROTOCOL_QUAKEWORLD)
1439 char gamedir[1][MAX_QPATH];
1441 cl.qw_servercount = MSG_ReadLong();
1443 str = MSG_ReadString();
1444 Con_Printf("server gamedir is %s\n", str);
1445 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1447 // change gamedir if needed
1448 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1449 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1451 cl.gametype = GAME_DEATHMATCH;
1454 // parse player number
1456 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1457 //cl.qw_spectator = (i & 128) != 0;
1458 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1459 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1461 // get the full level name
1462 str = MSG_ReadString ();
1463 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1465 // get the movevars that are defined in the qw protocol
1466 cl.movevars_gravity = MSG_ReadFloat();
1467 cl.movevars_stopspeed = MSG_ReadFloat();
1468 cl.movevars_maxspeed = MSG_ReadFloat();
1469 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1470 cl.movevars_accelerate = MSG_ReadFloat();
1471 cl.movevars_airaccelerate = MSG_ReadFloat();
1472 cl.movevars_wateraccelerate = MSG_ReadFloat();
1473 cl.movevars_friction = MSG_ReadFloat();
1474 cl.movevars_waterfriction = MSG_ReadFloat();
1475 cl.movevars_entgravity = MSG_ReadFloat();
1477 // other movevars not in the protocol...
1478 cl.movevars_wallfriction = 0;
1479 cl.movevars_timescale = 1;
1480 cl.movevars_jumpvelocity = 270;
1481 cl.movevars_edgefriction = 2;
1482 cl.movevars_maxairspeed = 30;
1483 cl.movevars_stepheight = 18;
1484 cl.movevars_airaccel_qw = 1;
1485 cl.movevars_airaccel_sideways_friction = 0;
1487 // seperate the printfs so the server message can have a color
1488 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1490 // check memory integrity
1491 Mem_CheckSentinelsGlobal();
1495 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1496 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1499 cl.loadbegun = false;
1500 cl.loadfinished = false;
1502 cls.state = ca_connected;
1505 // note: on QW protocol we can't set up the gameworld until after
1506 // downloads finish...
1507 // (we don't even know the name of the map yet)
1512 cl.maxclients = MSG_ReadByte ();
1513 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1515 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1518 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1521 cl.gametype = MSG_ReadByte ();
1523 // parse signon message
1524 str = MSG_ReadString ();
1525 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1527 // seperate the printfs so the server message can have a color
1528 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1529 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1531 // check memory integrity
1532 Mem_CheckSentinelsGlobal();
1534 // parse model precache list
1535 for (nummodels=1 ; ; nummodels++)
1537 str = MSG_ReadString();
1540 if (nummodels==MAX_MODELS)
1541 Host_Error ("Server sent too many model precaches");
1542 if (strlen(str) >= MAX_QPATH)
1543 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1544 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1546 // parse sound precache list
1547 for (numsounds=1 ; ; numsounds++)
1549 str = MSG_ReadString();
1552 if (numsounds==MAX_SOUNDS)
1553 Host_Error("Server sent too many sound precaches");
1554 if (strlen(str) >= MAX_QPATH)
1555 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1556 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1559 // touch all of the precached models that are still loaded so we can free
1560 // anything that isn't needed
1563 for (i = 1;i < nummodels;i++)
1564 Mod_FindName(cl.model_name[i]);
1565 // precache any models used by the client (this also marks them used)
1566 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1567 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1568 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1569 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1572 // do the same for sounds
1573 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1574 S_ServerSounds (cl.sound_name, numsounds);
1576 // precache any sounds used by the client
1577 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1578 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1579 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1580 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1581 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1582 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1583 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1585 // now we try to load everything that is new
1586 cl.loadmodel_current = 1;
1587 cl.downloadmodel_current = 1;
1588 cl.loadmodel_total = nummodels;
1589 cl.loadsound_current = 1;
1590 cl.downloadsound_current = 1;
1591 cl.loadsound_total = numsounds;
1592 cl.downloadcsqc = true;
1593 cl.loadbegun = false;
1594 cl.loadfinished = false;
1598 // check memory integrity
1599 Mem_CheckSentinelsGlobal();
1601 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1602 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1604 char demofile[MAX_OSPATH];
1605 char levelname[MAX_QPATH];
1607 if (cls.demorecording)
1609 // finish the previous level's demo file
1613 // start a new demo file
1614 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1615 if (strrchr(levelname, '.'))
1616 *(strrchr(levelname, '.')) = 0;
1617 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1619 Con_Printf ("Auto-recording to %s.\n", demofile);
1621 cls.demofile = FS_Open (demofile, "wb", false, false);
1624 cls.forcetrack = -1;
1625 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1626 cls.demorecording = true;
1629 Con_Print ("ERROR: couldn't open.\n");
1633 void CL_ValidateState(entity_state_t *s)
1640 if (s->modelindex >= MAX_MODELS)
1641 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1643 // these warnings are only warnings, no corrections are made to the state
1644 // because states are often copied for decoding, which otherwise would
1645 // propogate some of the corrections accidentally
1646 // (this used to happen, sometimes affecting skin and frame)
1648 // colormap is client index + 1
1649 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1650 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1652 model = cl.model_precache[s->modelindex];
1653 if (model && model->type && s->frame >= model->numframes)
1654 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1655 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1656 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1659 void CL_MoveLerpEntityStates(entity_t *ent)
1661 float odelta[3], adelta[3];
1662 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1663 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1664 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1666 // reset all persistent stuff if this is a new entity
1667 ent->persistent.lerpdeltatime = 0;
1668 ent->persistent.lerpstarttime = cl.mtime[1];
1669 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1670 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1671 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1672 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1673 // reset animation interpolation as well
1674 ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1675 ent->render.frame1time = ent->render.frame2time = cl.time;
1676 ent->render.framelerp = 1;
1677 // reset various persistent stuff
1678 ent->persistent.muzzleflash = 0;
1679 ent->persistent.trail_allowed = false;
1681 else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1683 // don't interpolate the move
1684 // (the fixangle[] check detects teleports, but not constant fixangles
1685 // such as when spectating)
1686 ent->persistent.lerpdeltatime = 0;
1687 ent->persistent.lerpstarttime = cl.mtime[1];
1688 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1689 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1690 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1691 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1692 ent->persistent.trail_allowed = false;
1694 else if (ent->state_current.flags & RENDER_STEP)
1696 // monster interpolation
1697 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1699 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1700 ent->persistent.lerpstarttime = cl.mtime[1];
1701 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1702 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1703 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1704 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1710 ent->persistent.lerpstarttime = ent->state_previous.time;
1711 // no lerp if it's singleplayer
1712 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1713 ent->persistent.lerpdeltatime = 0;
1715 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1716 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1717 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1718 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1719 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1721 // trigger muzzleflash effect if necessary
1722 if (ent->state_current.effects & EF_MUZZLEFLASH)
1723 ent->persistent.muzzleflash = 1;
1731 void CL_ParseBaseline (entity_t *ent, int large)
1735 ent->state_baseline = defaultstate;
1736 // FIXME: set ent->state_baseline.number?
1737 ent->state_baseline.active = true;
1740 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1741 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1743 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1745 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1746 ent->state_baseline.frame = MSG_ReadByte ();
1750 ent->state_baseline.modelindex = MSG_ReadByte ();
1751 ent->state_baseline.frame = MSG_ReadByte ();
1753 ent->state_baseline.colormap = MSG_ReadByte();
1754 ent->state_baseline.skin = MSG_ReadByte();
1755 for (i = 0;i < 3;i++)
1757 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1758 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1760 ent->state_previous = ent->state_current = ent->state_baseline;
1768 Server information pertaining to this client only
1771 void CL_ParseClientdata (void)
1775 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1776 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1777 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1778 cl.mviewzoom[1] = cl.mviewzoom[0];
1780 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1782 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1783 cl.stats[STAT_ITEMS] = 0;
1784 cl.stats[STAT_VIEWZOOM] = 255;
1787 cl.mpunchangle[0][0] = 0;
1788 cl.mpunchangle[0][1] = 0;
1789 cl.mpunchangle[0][2] = 0;
1790 cl.mpunchvector[0][0] = 0;
1791 cl.mpunchvector[0][1] = 0;
1792 cl.mpunchvector[0][2] = 0;
1793 cl.mvelocity[0][0] = 0;
1794 cl.mvelocity[0][1] = 0;
1795 cl.mvelocity[0][2] = 0;
1796 cl.mviewzoom[0] = 1;
1798 bits = (unsigned short) MSG_ReadShort ();
1799 if (bits & SU_EXTEND1)
1800 bits |= (MSG_ReadByte() << 16);
1801 if (bits & SU_EXTEND2)
1802 bits |= (MSG_ReadByte() << 24);
1804 if (bits & SU_VIEWHEIGHT)
1805 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1807 if (bits & SU_IDEALPITCH)
1808 cl.idealpitch = MSG_ReadChar ();
1810 for (i = 0;i < 3;i++)
1812 if (bits & (SU_PUNCH1<<i) )
1814 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1815 cl.mpunchangle[0][i] = MSG_ReadChar();
1817 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1819 if (bits & (SU_PUNCHVEC1<<i))
1821 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1822 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1824 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1826 if (bits & (SU_VELOCITY1<<i) )
1828 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1829 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1831 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1835 // LordHavoc: hipnotic demos don't have this bit set but should
1836 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1837 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1839 cl.onground = (bits & SU_ONGROUND) != 0;
1840 cl.inwater = (bits & SU_INWATER) != 0;
1842 if (cls.protocol == PROTOCOL_DARKPLACES5)
1844 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1845 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1846 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1847 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1848 cl.stats[STAT_AMMO] = MSG_ReadShort();
1849 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1850 cl.stats[STAT_NAILS] = MSG_ReadShort();
1851 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1852 cl.stats[STAT_CELLS] = MSG_ReadShort();
1853 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1855 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1857 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1858 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1859 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1860 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
1862 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1863 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1864 cl.stats[STAT_AMMO] = MSG_ReadByte();
1865 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1866 cl.stats[STAT_NAILS] = MSG_ReadByte();
1867 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1868 cl.stats[STAT_CELLS] = MSG_ReadByte();
1869 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1870 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1872 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1875 if (bits & SU_VIEWZOOM)
1877 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1878 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1880 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1883 // viewzoom interpolation
1884 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1888 =====================
1890 =====================
1892 void CL_ParseStatic (int large)
1896 if (cl.num_static_entities >= cl.max_static_entities)
1897 Host_Error ("Too many static entities");
1898 ent = &cl.static_entities[cl.num_static_entities++];
1899 CL_ParseBaseline (ent, large);
1901 if (ent->state_baseline.modelindex == 0)
1903 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1904 cl.num_static_entities--;
1905 // This is definitely a cheesy way to conserve resources...
1909 // copy it to the current state
1910 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1911 ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1912 ent->render.framelerp = 0;
1913 // make torchs play out of sync
1914 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1915 ent->render.skinnum = ent->state_baseline.skin;
1916 ent->render.effects = ent->state_baseline.effects;
1917 ent->render.alpha = 1;
1919 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1920 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1922 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1923 CL_UpdateRenderEntity(&ent->render);
1931 void CL_ParseStaticSound (int large)
1934 int sound_num, vol, atten;
1936 MSG_ReadVector(org, cls.protocol);
1937 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
1938 sound_num = (unsigned short) MSG_ReadShort ();
1940 sound_num = MSG_ReadByte ();
1941 vol = MSG_ReadByte ();
1942 atten = MSG_ReadByte ();
1944 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1947 void CL_ParseEffect (void)
1950 int modelindex, startframe, framecount, framerate;
1952 MSG_ReadVector(org, cls.protocol);
1953 modelindex = MSG_ReadByte ();
1954 startframe = MSG_ReadByte ();
1955 framecount = MSG_ReadByte ();
1956 framerate = MSG_ReadByte ();
1958 CL_Effect(org, modelindex, startframe, framecount, framerate);
1961 void CL_ParseEffect2 (void)
1964 int modelindex, startframe, framecount, framerate;
1966 MSG_ReadVector(org, cls.protocol);
1967 modelindex = (unsigned short) MSG_ReadShort ();
1968 startframe = (unsigned short) MSG_ReadShort ();
1969 framecount = MSG_ReadByte ();
1970 framerate = MSG_ReadByte ();
1972 CL_Effect(org, modelindex, startframe, framecount, framerate);
1975 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1980 if (ent >= MAX_EDICTS)
1982 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1986 if (ent >= cl.max_entities)
1987 CL_ExpandEntities(ent);
1989 // override any beam with the same entity
1992 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1993 if (b->entity == ent)
1995 // if the entity was not found then just replace an unused beam
1996 if (i == cl.max_beams)
1997 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2000 if (i < cl.max_beams)
2002 cl.num_beams = max(cl.num_beams, i + 1);
2004 b->lightning = lightning;
2006 b->endtime = cl.mtime[0] + 0.2;
2007 VectorCopy (start, b->start);
2008 VectorCopy (end, b->end);
2011 Con_Print("beam list overflow!\n");
2014 void CL_ParseBeam (model_t *m, int lightning)
2019 ent = (unsigned short) MSG_ReadShort ();
2020 MSG_ReadVector(start, cls.protocol);
2021 MSG_ReadVector(end, cls.protocol);
2023 if (ent >= MAX_EDICTS)
2025 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2029 CL_NewBeam(ent, start, end, m, lightning);
2032 void CL_ParseTempEntity(void)
2040 int colorStart, colorLength, count;
2041 float velspeed, radius;
2042 unsigned char *tempcolor;
2043 matrix4x4_t tempmatrix;
2045 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2047 type = MSG_ReadByte();
2050 case QW_TE_WIZSPIKE:
2051 // spike hitting wall
2052 MSG_ReadVector(pos, cls.protocol);
2053 CL_FindNonSolidLocation(pos, pos, 4);
2054 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2055 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2058 case QW_TE_KNIGHTSPIKE:
2059 // spike hitting wall
2060 MSG_ReadVector(pos, cls.protocol);
2061 CL_FindNonSolidLocation(pos, pos, 4);
2062 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2063 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2067 // spike hitting wall
2068 MSG_ReadVector(pos, cls.protocol);
2069 CL_FindNonSolidLocation(pos, pos, 4);
2070 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2072 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2077 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2079 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2081 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2084 case QW_TE_SUPERSPIKE:
2085 // super spike hitting wall
2086 MSG_ReadVector(pos, cls.protocol);
2087 CL_FindNonSolidLocation(pos, pos, 4);
2088 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2090 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2095 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2097 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2099 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2103 case QW_TE_EXPLOSION:
2105 MSG_ReadVector(pos, cls.protocol);
2106 CL_FindNonSolidLocation(pos, pos, 10);
2107 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2108 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2109 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2112 case QW_TE_TAREXPLOSION:
2113 // tarbaby explosion
2114 MSG_ReadVector(pos, cls.protocol);
2115 CL_FindNonSolidLocation(pos, pos, 10);
2116 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2117 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2120 case QW_TE_LIGHTNING1:
2122 CL_ParseBeam(cl.model_bolt, true);
2125 case QW_TE_LIGHTNING2:
2127 CL_ParseBeam(cl.model_bolt2, true);
2130 case QW_TE_LIGHTNING3:
2132 CL_ParseBeam(cl.model_bolt3, false);
2135 case QW_TE_LAVASPLASH:
2136 MSG_ReadVector(pos, cls.protocol);
2137 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2140 case QW_TE_TELEPORT:
2141 MSG_ReadVector(pos, cls.protocol);
2142 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2146 // bullet hitting wall
2147 radius = MSG_ReadByte();
2148 MSG_ReadVector(pos, cls.protocol);
2149 CL_FindNonSolidLocation(pos, pos, 4);
2150 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2151 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2152 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2153 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2156 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2161 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2163 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2165 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2171 count = MSG_ReadByte();
2172 MSG_ReadVector(pos, cls.protocol);
2173 CL_FindNonSolidLocation(pos, pos, 4);
2174 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2177 case QW_TE_LIGHTNINGBLOOD:
2178 MSG_ReadVector(pos, cls.protocol);
2179 CL_FindNonSolidLocation(pos, pos, 4);
2180 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2184 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2189 type = MSG_ReadByte();
2193 // spike hitting wall
2194 MSG_ReadVector(pos, cls.protocol);
2195 CL_FindNonSolidLocation(pos, pos, 4);
2196 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2197 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2200 case TE_KNIGHTSPIKE:
2201 // spike hitting wall
2202 MSG_ReadVector(pos, cls.protocol);
2203 CL_FindNonSolidLocation(pos, pos, 4);
2204 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2205 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2209 // spike hitting wall
2210 MSG_ReadVector(pos, cls.protocol);
2211 CL_FindNonSolidLocation(pos, pos, 4);
2212 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2214 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2219 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2221 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2223 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2227 // quad spike hitting wall
2228 MSG_ReadVector(pos, cls.protocol);
2229 CL_FindNonSolidLocation(pos, pos, 4);
2230 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2232 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2237 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2239 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2241 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2245 // super spike hitting wall
2246 MSG_ReadVector(pos, cls.protocol);
2247 CL_FindNonSolidLocation(pos, pos, 4);
2248 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2250 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2255 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2257 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2259 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2262 case TE_SUPERSPIKEQUAD:
2263 // quad super spike hitting wall
2264 MSG_ReadVector(pos, cls.protocol);
2265 CL_FindNonSolidLocation(pos, pos, 4);
2266 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2268 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2273 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2275 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2277 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2280 // LordHavoc: added for improved blood splatters
2283 MSG_ReadVector(pos, cls.protocol);
2284 CL_FindNonSolidLocation(pos, pos, 4);
2285 dir[0] = MSG_ReadChar();
2286 dir[1] = MSG_ReadChar();
2287 dir[2] = MSG_ReadChar();
2288 count = MSG_ReadByte();
2289 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2293 MSG_ReadVector(pos, cls.protocol);
2294 CL_FindNonSolidLocation(pos, pos, 4);
2295 dir[0] = MSG_ReadChar();
2296 dir[1] = MSG_ReadChar();
2297 dir[2] = MSG_ReadChar();
2298 count = MSG_ReadByte();
2299 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2302 MSG_ReadVector(pos, cls.protocol);
2303 CL_FindNonSolidLocation(pos, pos, 4);
2304 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2306 // LordHavoc: added for improved gore
2307 case TE_BLOODSHOWER:
2309 MSG_ReadVector(pos, cls.protocol); // mins
2310 MSG_ReadVector(pos2, cls.protocol); // maxs
2311 velspeed = MSG_ReadCoord(cls.protocol); // speed
2312 count = (unsigned short) MSG_ReadShort(); // number of particles
2313 vel1[0] = -velspeed;
2314 vel1[1] = -velspeed;
2315 vel1[2] = -velspeed;
2319 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2322 case TE_PARTICLECUBE:
2323 // general purpose particle effect
2324 MSG_ReadVector(pos, cls.protocol); // mins
2325 MSG_ReadVector(pos2, cls.protocol); // maxs
2326 MSG_ReadVector(dir, cls.protocol); // dir
2327 count = (unsigned short) MSG_ReadShort(); // number of particles
2328 colorStart = MSG_ReadByte(); // color
2329 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2330 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2331 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2334 case TE_PARTICLERAIN:
2335 // general purpose particle effect
2336 MSG_ReadVector(pos, cls.protocol); // mins
2337 MSG_ReadVector(pos2, cls.protocol); // maxs
2338 MSG_ReadVector(dir, cls.protocol); // dir
2339 count = (unsigned short) MSG_ReadShort(); // number of particles
2340 colorStart = MSG_ReadByte(); // color
2341 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2344 case TE_PARTICLESNOW:
2345 // general purpose particle effect
2346 MSG_ReadVector(pos, cls.protocol); // mins
2347 MSG_ReadVector(pos2, cls.protocol); // maxs
2348 MSG_ReadVector(dir, cls.protocol); // dir
2349 count = (unsigned short) MSG_ReadShort(); // number of particles
2350 colorStart = MSG_ReadByte(); // color
2351 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2355 // bullet hitting wall
2356 MSG_ReadVector(pos, cls.protocol);
2357 CL_FindNonSolidLocation(pos, pos, 4);
2358 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2359 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2362 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2367 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2369 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2371 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2376 case TE_GUNSHOTQUAD:
2377 // quad bullet hitting wall
2378 MSG_ReadVector(pos, cls.protocol);
2379 CL_FindNonSolidLocation(pos, pos, 4);
2380 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2381 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2384 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2389 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2391 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2393 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2400 MSG_ReadVector(pos, cls.protocol);
2401 CL_FindNonSolidLocation(pos, pos, 10);
2402 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2403 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2406 case TE_EXPLOSIONQUAD:
2407 // quad rocket explosion
2408 MSG_ReadVector(pos, cls.protocol);
2409 CL_FindNonSolidLocation(pos, pos, 10);
2410 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2411 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2415 // Nehahra movie colored lighting explosion
2416 MSG_ReadVector(pos, cls.protocol);
2417 CL_FindNonSolidLocation(pos, pos, 10);
2418 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2419 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2420 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2421 CL_ParticleExplosion(pos);
2422 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2423 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2424 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2427 case TE_EXPLOSIONRGB:
2428 // colored lighting explosion
2429 MSG_ReadVector(pos, cls.protocol);
2430 CL_FindNonSolidLocation(pos, pos, 10);
2431 CL_ParticleExplosion(pos);
2432 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2433 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2434 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2435 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2436 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2437 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2440 case TE_TAREXPLOSION:
2441 // tarbaby explosion
2442 MSG_ReadVector(pos, cls.protocol);
2443 CL_FindNonSolidLocation(pos, pos, 10);
2444 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2445 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2449 MSG_ReadVector(pos, cls.protocol);
2450 CL_FindNonSolidLocation(pos, pos, 10);
2451 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2454 case TE_CUSTOMFLASH:
2455 MSG_ReadVector(pos, cls.protocol);
2456 CL_FindNonSolidLocation(pos, pos, 4);
2457 radius = (MSG_ReadByte() + 1) * 8;
2458 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2459 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2460 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2461 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2462 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2463 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2467 MSG_ReadVector(pos, cls.protocol);
2468 MSG_ReadVector(dir, cls.protocol);
2469 count = MSG_ReadByte();
2470 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2475 CL_ParseBeam(cl.model_bolt, true);
2480 CL_ParseBeam(cl.model_bolt2, true);
2485 CL_ParseBeam(cl.model_bolt3, false);
2490 // grappling hook beam
2491 CL_ParseBeam(cl.model_beam, false);
2495 // LordHavoc: for compatibility with the Nehahra movie...
2496 case TE_LIGHTNING4NEH:
2497 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2501 MSG_ReadVector(pos, cls.protocol);
2502 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2506 MSG_ReadVector(pos, cls.protocol);
2507 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2511 // color mapped explosion
2512 MSG_ReadVector(pos, cls.protocol);
2513 CL_FindNonSolidLocation(pos, pos, 10);
2514 colorStart = MSG_ReadByte();
2515 colorLength = MSG_ReadByte();
2516 CL_ParticleExplosion2(pos, colorStart, colorLength);
2517 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2518 color[0] = tempcolor[0] * (2.0f / 255.0f);
2519 color[1] = tempcolor[1] * (2.0f / 255.0f);
2520 color[2] = tempcolor[2] * (2.0f / 255.0f);
2521 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2522 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2523 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2527 MSG_ReadVector(pos, cls.protocol);
2528 MSG_ReadVector(pos2, cls.protocol);
2529 MSG_ReadVector(dir, cls.protocol);
2530 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2534 MSG_ReadVector(pos, cls.protocol);
2535 MSG_ReadVector(dir, cls.protocol);
2536 count = MSG_ReadByte();
2537 CL_FindNonSolidLocation(pos, pos, 4);
2538 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2541 case TE_TEI_BIGEXPLOSION:
2542 MSG_ReadVector(pos, cls.protocol);
2543 CL_FindNonSolidLocation(pos, pos, 10);
2544 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2545 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2548 case TE_TEI_PLASMAHIT:
2549 MSG_ReadVector(pos, cls.protocol);
2550 MSG_ReadVector(dir, cls.protocol);
2551 count = MSG_ReadByte();
2552 CL_FindNonSolidLocation(pos, pos, 5);
2553 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2557 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2562 void CL_ParseTrailParticles(void)
2567 entityindex = (unsigned short)MSG_ReadShort();
2568 if (entityindex >= MAX_EDICTS)
2570 if (entityindex >= cl.max_entities)
2571 CL_ExpandEntities(entityindex);
2572 effectindex = (unsigned short)MSG_ReadShort();
2573 MSG_ReadVector(start, cls.protocol);
2574 MSG_ReadVector(end, cls.protocol);
2575 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2578 void CL_ParsePointParticles(void)
2580 int effectindex, count;
2581 vec3_t origin, velocity;
2582 effectindex = (unsigned short)MSG_ReadShort();
2583 MSG_ReadVector(origin, cls.protocol);
2584 MSG_ReadVector(velocity, cls.protocol);
2585 count = (unsigned short)MSG_ReadShort();
2586 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2589 void CL_ParsePointParticles1(void)
2593 effectindex = (unsigned short)MSG_ReadShort();
2594 MSG_ReadVector(origin, cls.protocol);
2595 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2598 typedef struct cl_iplog_item_s
2605 static qboolean cl_iplog_loaded = false;
2606 static int cl_iplog_numitems = 0;
2607 static int cl_iplog_maxitems = 0;
2608 static cl_iplog_item_t *cl_iplog_items;
2610 static void CL_IPLog_Load(void);
2611 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2614 if (!address || !address[0] || !name || !name[0])
2616 if (!cl_iplog_loaded)
2618 if (developer.integer >= 100)
2619 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2620 // see if it already exists
2623 for (i = 0;i < cl_iplog_numitems;i++)
2625 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2627 if (developer.integer >= 100)
2628 Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2633 // it does not already exist in the iplog, so add it
2634 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2636 cl_iplog_item_t *olditems = cl_iplog_items;
2637 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2638 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2641 if (cl_iplog_numitems)
2642 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2646 cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2647 cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2648 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2649 // TODO: maybe it would be better to strip weird characters from name when
2650 // copying it here rather than using a straight strcpy?
2651 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2652 cl_iplog_numitems++;
2655 // add it to the iplog.txt file
2656 // TODO: this ought to open the one in the userpath version of the base
2657 // gamedir, not the current gamedir
2658 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2659 if (developer.integer >= 100)
2660 Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2664 static void CL_IPLog_Load(void)
2666 int i, len, linenumber;
2667 char *text, *textend;
2668 unsigned char *filedata;
2669 fs_offset_t filesize;
2670 char line[MAX_INPUTLINE];
2671 char address[MAX_INPUTLINE];
2672 cl_iplog_loaded = true;
2673 // TODO: this ought to open the one in the userpath version of the base
2674 // gamedir, not the current gamedir
2675 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2678 text = (char *)filedata;
2679 textend = text + filesize;
2680 for (linenumber = 1;text < textend;linenumber++)
2682 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2683 if (len < (int)sizeof(line) - 1)
2684 line[len++] = *text;
2686 if (text < textend && *text == '\r' && text[1] == '\n')
2688 if (text < textend && *text == '\n')
2690 if (line[0] == '/' && line[1] == '/')
2691 continue; // skip comments if anyone happens to add them
2692 for (i = 0;i < len && line[i] > ' ';i++)
2693 address[i] = line[i];
2695 // skip exactly one space character
2697 // address contains the address with termination,
2698 // line + i contains the name with termination
2699 if (address[0] && line[i])
2700 CL_IPLog_Add(address, line + i, false, false);
2702 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2706 static void CL_IPLog_List_f(void)
2709 const char *addressprefix;
2712 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2716 if (Cmd_Argc() >= 2)
2717 addressprefix = Cmd_Argv(1);
2718 if (!cl_iplog_loaded)
2720 if (addressprefix && addressprefix[0])
2721 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2723 Con_Printf("Listing all iplog entries\n");
2724 Con_Printf("address name\n");
2725 for (i = 0;i < cl_iplog_numitems;i++)
2727 if (addressprefix && addressprefix[0])
2729 for (j = 0;addressprefix[j];j++)
2730 if (addressprefix[j] != cl_iplog_items[i].address[j])
2732 // if this address does not begin with the addressprefix string
2733 // simply omit it from the output
2734 if (addressprefix[j])
2737 // if name is less than 15 characters, left justify it and pad
2738 // if name is more than 15 characters, print all of it, not worrying
2739 // about the fact it will misalign the columns
2740 if (strlen(cl_iplog_items[i].address) < 15)
2741 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2743 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2747 // look for anything interesting like player IP addresses or ping reports
2748 qboolean CL_ExaminePrintString(const char *text)
2752 char temp[MAX_INPUTLINE];
2753 if (!strcmp(text, "Client ping times:\n"))
2755 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2756 // hide ping reports in demos
2757 if (cls.demoplayback)
2758 cl.parsingtextexpectingpingforscores = 1;
2759 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2761 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2763 Con_Printf("ping reply but empty scoreboard?!?\n");
2764 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2765 cl.parsingtextexpectingpingforscores = 0;
2767 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2768 return !cl.parsingtextexpectingpingforscores;
2770 if (!strncmp(text, "host: ", 9))
2772 // cl.parsingtextexpectingpingforscores = false; // really?
2773 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2774 cl.parsingtextplayerindex = 0;
2777 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2779 // if anything goes wrong, we'll assume this is not a ping report
2780 qboolean expected = cl.parsingtextexpectingpingforscores;
2781 cl.parsingtextexpectingpingforscores = 0;
2782 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2786 if ((*t >= '0' && *t <= '9') || *t == '-')
2789 while ((*t >= '0' && *t <= '9') || *t == '-')
2795 if(cl.parsingtextplayerindex < cl.maxclients)
2797 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2799 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2800 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2801 if (t[charindex] == '\n')
2803 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2804 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2806 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2808 // we parsed a valid ping entry, so expect another to follow
2809 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2810 cl.parsingtextexpectingpingforscores = expected;
2815 if (!strncmp(t, "unconnected\n", 12))
2818 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2819 cl.parsingtextexpectingpingforscores = expected;
2823 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2827 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2829 if (!strncmp(text, "players: ", 9))
2831 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2832 cl.parsingtextplayerindex = 0;
2835 else if (!strstr(text, ": "))
2837 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2841 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2843 // if anything goes wrong, we'll assume this is not a status report
2844 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2845 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2848 cl.parsingtextplayerindex = atoi(t) - 1;
2849 while (*t >= '0' && *t <= '9')
2853 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2856 // the player name follows here, along with frags and time
2859 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2861 // if anything goes wrong, we'll assume this is not a status report
2862 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2868 for (len = 0;*t && *t != '\n';t++)
2869 if (len < (int)sizeof(temp) - 1)
2872 // botclient is perfectly valid, but we don't care about bots
2873 // also don't try to look up the name of an invalid player index
2874 if (strcmp(temp, "botclient")
2875 && cl.parsingtextplayerindex >= 0
2876 && cl.parsingtextplayerindex < cl.maxclients
2877 && cl.scores[cl.parsingtextplayerindex].name[0])
2879 // log the player name and IP address string
2880 // (this operates entirely on strings to avoid issues with the
2881 // nature of a network address)
2882 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2884 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2891 extern cvar_t slowmo;
2892 static void CL_NetworkTimeReceived(double newtime)
2895 cl.mtime[1] = cl.mtime[0];
2896 cl.mtime[0] = newtime;
2897 if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2898 cl.time = cl.mtime[1] = newtime;
2899 else if (cls.demoplayback)
2901 // when time falls behind during demo playback it means the cl.mtime[1] was altered
2902 // due to a large time gap, so treat it as an instant change in time
2903 // (this can also happen during heavy packet loss in the demo)
2904 if (cl.time < newtime - 0.1)
2905 cl.mtime[1] = cl.time = newtime;
2907 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2909 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2910 if (developer.integer >= 100 && vid_activewindow)
2912 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2913 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2914 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2915 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2917 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2918 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2919 if (cl_nettimesyncboundmode.integer == 1)
2920 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2921 else if (cl_nettimesyncboundmode.integer == 2)
2923 if (cl.time < cl.mtime[1] || cl.time > timehigh)
2924 cl.time = cl.mtime[1];
2926 else if (cl_nettimesyncboundmode.integer == 3)
2928 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2929 cl.time = cl.mtime[1];
2931 else if (cl_nettimesyncboundmode.integer == 4)
2933 if (fabs(cl.time - cl.mtime[1]) > 0.5)
2934 cl.time = cl.mtime[1]; // reset
2935 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2936 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2937 else if (cl.time > cl.mtime[1])
2938 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2940 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2942 else if (cl_nettimesyncboundmode.integer == 5)
2944 if (fabs(cl.time - cl.mtime[1]) > 0.5)
2945 cl.time = cl.mtime[1]; // reset
2946 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2947 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2949 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2951 else if (cl_nettimesyncboundmode.integer == 6)
2953 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2954 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2957 // this packet probably contains a player entity update, so we will need
2958 // to update the prediction
2959 cl.movement_needupdate = true;
2960 // this may get updated later in parsing by svc_clientdata
2961 cl.onground = false;
2962 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2963 // during this frame
2964 // (makes spectating players much smoother and prevents mouse movement from turning)
2965 cl.fixangle[1] = cl.fixangle[0];
2966 cl.fixangle[0] = false;
2967 if (!cls.demoplayback)
2968 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2971 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2974 qboolean CL_VM_Parse_TempEntity (void);
2975 void CL_VM_Parse_StuffCmd (const char *msg);
2976 void CL_VM_Parse_CenterPrint (const char *msg);
2977 void CSQC_AddPrintText (const char *msg);
2978 void CSQC_ReadEntities (void);
2981 =====================
2982 CL_ParseServerMessage
2983 =====================
2985 int parsingerror = false;
2986 extern void CL_UpdateMoveVars(void);
2987 void CL_ParseServerMessage(void)
2991 protocolversion_t protocol;
2992 unsigned char cmdlog[32];
2993 char *cmdlogname[32], *temp;
2994 int cmdindex, cmdcount = 0;
2995 qboolean qwplayerupdatereceived;
2997 // LordHavoc: moved demo message writing from before the packet parse to
2998 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2999 // code in CL_ParseServerinfo
3000 //if (cls.demorecording)
3001 // CL_WriteDemoMessage (&net_message);
3003 cl.last_received_message = realtime;
3005 if (cls.netcon && cls.signon < SIGNONS)
3006 CL_KeepaliveMessage(false);
3009 // if recording demos, copy the message out
3011 if (cl_shownet.integer == 1)
3012 Con_Printf("%f %i\n", realtime, net_message.cursize);
3013 else if (cl_shownet.integer == 2)
3014 Con_Print("------------------\n");
3017 // parse the message
3019 //MSG_BeginReading ();
3021 parsingerror = true;
3023 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3025 CL_NetworkTimeReceived(realtime); // qw has no clock
3027 // kill all qw nails
3028 cl.qw_num_nails = 0;
3030 // fade weapon view kick
3031 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3033 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3035 qwplayerupdatereceived = false;
3040 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3042 cmd = MSG_ReadByte ();
3046 SHOWNET("END OF MESSAGE");
3047 break; // end of message
3050 cmdindex = cmdcount & 31;
3052 cmdlog[cmdindex] = cmd;
3054 SHOWNET(qw_svc_strings[cmd]);
3055 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3056 if (!cmdlogname[cmdindex])
3058 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3060 cmdlogname[cmdindex] = temp;
3068 char description[32*64], temp[64];
3070 strlcpy(description, "packet dump: ", sizeof(description));
3074 count = cmdcount - i;
3078 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3079 strlcat(description, temp, sizeof(description));
3084 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3085 Con_Print(description);
3086 Host_Error("CL_ParseServerMessage: Illegible server message");
3091 //Con_Printf("qw_svc_nop\n");
3094 case qw_svc_disconnect:
3095 Con_Printf("Server disconnected\n");
3096 if (cls.demonum != -1)
3104 temp = MSG_ReadString();
3105 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3108 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3110 CSQC_AddPrintText(temp);
3114 case qw_svc_centerprint:
3115 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3118 case qw_svc_stufftext:
3119 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3123 // svc_damage protocol is identical to nq
3127 case qw_svc_serverdata:
3128 //Cbuf_Execute(); // make sure any stuffed commands are done
3129 CL_ParseServerInfo();
3132 case qw_svc_setangle:
3133 for (i=0 ; i<3 ; i++)
3134 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3135 if (!cls.demoplayback)
3137 cl.fixangle[0] = true;
3138 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3139 // disable interpolation if this is new
3140 if (!cl.fixangle[1])
3141 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3145 case qw_svc_lightstyle:
3146 i = MSG_ReadByte ();
3147 if (i >= cl.max_lightstyle)
3149 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3152 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3153 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3154 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3158 CL_ParseStartSoundPacket(false);
3161 case qw_svc_stopsound:
3162 i = (unsigned short) MSG_ReadShort();
3163 S_StopSound(i>>3, i&7);
3166 case qw_svc_updatefrags:
3168 if (i >= cl.maxclients)
3169 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3170 cl.scores[i].frags = (signed short) MSG_ReadShort();
3173 case qw_svc_updateping:
3175 if (i >= cl.maxclients)
3176 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3177 cl.scores[i].qw_ping = MSG_ReadShort();
3180 case qw_svc_updatepl:
3182 if (i >= cl.maxclients)
3183 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3184 cl.scores[i].qw_packetloss = MSG_ReadByte();
3187 case qw_svc_updateentertime:
3189 if (i >= cl.maxclients)
3190 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3192 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3195 case qw_svc_spawnbaseline:
3196 i = (unsigned short) MSG_ReadShort();
3197 if (i < 0 || i >= MAX_EDICTS)
3198 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3199 if (i >= cl.max_entities)
3200 CL_ExpandEntities(i);
3201 CL_ParseBaseline(cl.entities + i, false);
3203 case qw_svc_spawnstatic:
3204 CL_ParseStatic(false);
3206 case qw_svc_temp_entity:
3207 if(!CL_VM_Parse_TempEntity())
3208 CL_ParseTempEntity ();
3211 case qw_svc_killedmonster:
3212 cl.stats[STAT_MONSTERS]++;
3215 case qw_svc_foundsecret:
3216 cl.stats[STAT_SECRETS]++;
3219 case qw_svc_updatestat:
3220 i = MSG_ReadByte ();
3221 if (i < 0 || i >= MAX_CL_STATS)
3222 Host_Error ("svc_updatestat: %i is invalid", i);
3223 cl.stats[i] = MSG_ReadByte ();
3226 case qw_svc_updatestatlong:
3227 i = MSG_ReadByte ();
3228 if (i < 0 || i >= MAX_CL_STATS)
3229 Host_Error ("svc_updatestatlong: %i is invalid", i);
3230 cl.stats[i] = MSG_ReadLong ();
3233 case qw_svc_spawnstaticsound:
3234 CL_ParseStaticSound (false);
3237 case qw_svc_cdtrack:
3238 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3239 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3240 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3242 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3245 case qw_svc_intermission:
3246 if(!cl.intermission)
3247 cl.completed_time = cl.time;
3248 cl.intermission = 1;
3249 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3250 for (i = 0;i < 3;i++)
3251 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3255 if(!cl.intermission)
3256 cl.completed_time = cl.time;
3257 cl.intermission = 2;
3258 SCR_CenterPrint(MSG_ReadString ());
3261 case qw_svc_sellscreen:
3262 Cmd_ExecuteString ("help", src_command);
3265 case qw_svc_smallkick:
3266 cl.qw_weaponkick = -2;
3268 case qw_svc_bigkick:
3269 cl.qw_weaponkick = -4;
3272 case qw_svc_muzzleflash:
3273 i = (unsigned short) MSG_ReadShort();
3274 // NOTE: in QW this only worked on clients
3275 if (i < 0 || i >= MAX_EDICTS)
3276 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3277 if (i >= cl.max_entities)
3278 CL_ExpandEntities(i);
3279 cl.entities[i].persistent.muzzleflash = 1.0f;
3282 case qw_svc_updateuserinfo:
3283 QW_CL_UpdateUserInfo();
3286 case qw_svc_setinfo:
3290 case qw_svc_serverinfo:
3294 case qw_svc_download:
3295 QW_CL_ParseDownload();
3298 case qw_svc_playerinfo:
3299 // slightly kill qw player entities now that we know there is
3300 // an update of player entities this frame...
3301 if (!qwplayerupdatereceived)
3303 qwplayerupdatereceived = true;
3304 for (i = 1;i < cl.maxclients;i++)
3305 cl.entities_active[i] = false;
3307 EntityStateQW_ReadPlayerUpdate();
3314 case qw_svc_chokecount:
3316 // FIXME: apply to netgraph
3317 //for (j = 0;j < i;j++)
3318 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3321 case qw_svc_modellist:
3322 QW_CL_ParseModelList();
3325 case qw_svc_soundlist:
3326 QW_CL_ParseSoundList();
3329 case qw_svc_packetentities:
3330 EntityFrameQW_CL_ReadFrame(false);
3331 // first update is the final signon stage
3332 if (cls.signon == SIGNONS - 1)
3334 cls.signon = SIGNONS;
3339 case qw_svc_deltapacketentities:
3340 EntityFrameQW_CL_ReadFrame(true);
3341 // first update is the final signon stage
3342 if (cls.signon == SIGNONS - 1)
3344 cls.signon = SIGNONS;
3349 case qw_svc_maxspeed:
3350 cl.movevars_maxspeed = MSG_ReadFloat();
3353 case qw_svc_entgravity:
3354 cl.movevars_entgravity = MSG_ReadFloat();
3355 if (!cl.movevars_entgravity)
3356 cl.movevars_entgravity = 1.0f;
3359 case qw_svc_setpause:
3360 cl.paused = MSG_ReadByte ();
3365 S_PauseGameSounds (cl.paused);
3370 if (qwplayerupdatereceived)
3372 // fully kill any player entities that were not updated this frame
3373 for (i = 1;i <= cl.maxclients;i++)
3374 if (!cl.entities_active[i])
3375 cl.entities[i].state_current.active = false;
3383 Host_Error ("CL_ParseServerMessage: Bad server message");
3385 cmd = MSG_ReadByte ();
3389 SHOWNET("END OF MESSAGE");
3390 break; // end of message
3393 cmdindex = cmdcount & 31;
3395 cmdlog[cmdindex] = cmd;
3397 // if the high bit of the command byte is set, it is a fast update
3400 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3402 cmdlogname[cmdindex] = temp;
3403 SHOWNET("fast update");
3404 if (cls.signon == SIGNONS - 1)
3406 // first update is the final signon stage
3407 cls.signon = SIGNONS;
3410 EntityFrameQuake_ReadEntity (cmd&127);
3414 SHOWNET(svc_strings[cmd]);
3415 cmdlogname[cmdindex] = svc_strings[cmd];
3416 if (!cmdlogname[cmdindex])
3418 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3420 cmdlogname[cmdindex] = temp;
3428 char description[32*64], temp[64];
3430 strlcpy (description, "packet dump: ", sizeof(description));
3434 count = cmdcount - i;
3438 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3439 strlcat (description, temp, sizeof (description));
3444 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3445 Con_Print(description);
3446 Host_Error ("CL_ParseServerMessage: Illegible server message");
3451 if (cls.signon < SIGNONS)
3452 Con_Print("<-- server to client keepalive\n");
3456 CL_NetworkTimeReceived(MSG_ReadFloat());
3459 case svc_clientdata:
3460 CL_ParseClientdata();
3464 i = MSG_ReadLong ();
3465 protocol = Protocol_EnumForNumber(i);
3466 if (protocol == PROTOCOL_UNKNOWN)
3467 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3468 // hack for unmarked Nehahra movie demos which had a custom protocol
3469 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3470 protocol = PROTOCOL_NEHAHRAMOVIE;
3471 cls.protocol = protocol;
3474 case svc_disconnect:
3475 Con_Printf ("Server disconnected\n");
3476 if (cls.demonum != -1)
3483 temp = MSG_ReadString();
3484 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3485 CSQC_AddPrintText(temp); //[515]: csqc
3488 case svc_centerprint:
3489 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3493 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3500 case svc_serverinfo:
3501 CL_ParseServerInfo ();
3505 for (i=0 ; i<3 ; i++)
3506 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3507 if (!cls.demoplayback)
3509 cl.fixangle[0] = true;
3510 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3511 // disable interpolation if this is new
3512 if (!cl.fixangle[1])
3513 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3518 cl.viewentity = (unsigned short)MSG_ReadShort ();
3519 if (cl.viewentity >= MAX_EDICTS)
3520 Host_Error("svc_setview >= MAX_EDICTS");
3521 if (cl.viewentity >= cl.max_entities)
3522 CL_ExpandEntities(cl.viewentity);
3523 // LordHavoc: assume first setview recieved is the real player entity
3524 if (!cl.realplayerentity)
3525 cl.realplayerentity = cl.viewentity;
3526 // update cl.playerentity to this one if it is a valid player
3527 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3528 cl.playerentity = cl.viewentity;
3531 case svc_lightstyle:
3532 i = MSG_ReadByte ();
3533 if (i >= cl.max_lightstyle)
3535 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3538 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3539 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3540 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3544 CL_ParseStartSoundPacket(false);
3548 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3550 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3551 CL_ParseStartSoundPacket(true);
3555 int i = (unsigned short)MSG_ReadShort();
3556 char *s = MSG_ReadString();
3559 if (i >= 1 && i < MAX_MODELS)
3561 model_t *model = Mod_ForName(s, false, false, i == 1);
3563 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3564 cl.model_precache[i] = model;
3567 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3572 if (i >= 1 && i < MAX_SOUNDS)
3574 sfx_t *sfx = S_PrecacheSound (s, true, false);
3575 if (!sfx && snd_initialized.integer)
3576 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3577 cl.sound_precache[i] = sfx;
3580 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3586 i = (unsigned short) MSG_ReadShort();
3587 S_StopSound(i>>3, i&7);
3590 case svc_updatename:
3591 i = MSG_ReadByte ();
3592 if (i >= cl.maxclients)
3593 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3594 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3597 case svc_updatefrags:
3598 i = MSG_ReadByte ();
3599 if (i >= cl.maxclients)
3600 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3601 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3604 case svc_updatecolors:
3605 i = MSG_ReadByte ();
3606 if (i >= cl.maxclients)
3607 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3608 cl.scores[i].colors = MSG_ReadByte ();
3612 CL_ParseParticleEffect ();
3623 case svc_spawnbaseline:
3624 i = (unsigned short) MSG_ReadShort ();
3625 if (i < 0 || i >= MAX_EDICTS)
3626 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3627 if (i >= cl.max_entities)
3628 CL_ExpandEntities(i);
3629 CL_ParseBaseline (cl.entities + i, false);
3631 case svc_spawnbaseline2:
3632 i = (unsigned short) MSG_ReadShort ();
3633 if (i < 0 || i >= MAX_EDICTS)
3634 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3635 if (i >= cl.max_entities)
3636 CL_ExpandEntities(i);
3637 CL_ParseBaseline (cl.entities + i, true);
3639 case svc_spawnstatic:
3640 CL_ParseStatic (false);
3642 case svc_spawnstatic2:
3643 CL_ParseStatic (true);
3645 case svc_temp_entity:
3646 if(!CL_VM_Parse_TempEntity())
3647 CL_ParseTempEntity ();
3651 cl.paused = MSG_ReadByte ();
3656 S_PauseGameSounds (cl.paused);
3660 i = MSG_ReadByte ();
3661 // LordHavoc: it's rude to kick off the client if they missed the
3662 // reconnect somehow, so allow signon 1 even if at signon 1
3663 if (i <= cls.signon && i != 1)
3664 Host_Error ("Received signon %i when at %i", i, cls.signon);
3669 case svc_killedmonster:
3670 cl.stats[STAT_MONSTERS]++;
3673 case svc_foundsecret:
3674 cl.stats[STAT_SECRETS]++;
3677 case svc_updatestat:
3678 i = MSG_ReadByte ();
3679 if (i < 0 || i >= MAX_CL_STATS)
3680 Host_Error ("svc_updatestat: %i is invalid", i);
3681 cl.stats[i] = MSG_ReadLong ();
3684 case svc_updatestatubyte:
3685 i = MSG_ReadByte ();
3686 if (i < 0 || i >= MAX_CL_STATS)
3687 Host_Error ("svc_updatestat: %i is invalid", i);
3688 cl.stats[i] = MSG_ReadByte ();
3691 case svc_spawnstaticsound:
3692 CL_ParseStaticSound (false);
3695 case svc_spawnstaticsound2:
3696 CL_ParseStaticSound (true);
3700 cl.cdtrack = MSG_ReadByte ();
3701 cl.looptrack = MSG_ReadByte ();
3702 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3703 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3705 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3708 case svc_intermission:
3709 if(!cl.intermission)
3710 cl.completed_time = cl.time;
3711 cl.intermission = 1;
3712 CL_VM_UpdateIntermissionState(cl.intermission);
3716 if(!cl.intermission)
3717 cl.completed_time = cl.time;
3718 cl.intermission = 2;
3719 CL_VM_UpdateIntermissionState(cl.intermission);
3720 SCR_CenterPrint(MSG_ReadString ());
3724 if(!cl.intermission)
3725 cl.completed_time = cl.time;
3726 cl.intermission = 3;
3727 CL_VM_UpdateIntermissionState(cl.intermission);
3728 SCR_CenterPrint(MSG_ReadString ());
3731 case svc_sellscreen:
3732 Cmd_ExecuteString ("help", src_command);
3735 if (gamemode == GAME_TENEBRAE)
3737 // repeating particle effect
3738 MSG_ReadCoord(cls.protocol);
3739 MSG_ReadCoord(cls.protocol);
3740 MSG_ReadCoord(cls.protocol);
3741 MSG_ReadCoord(cls.protocol);
3742 MSG_ReadCoord(cls.protocol);
3743 MSG_ReadCoord(cls.protocol);
3750 SHOWLMP_decodehide();
3753 if (gamemode == GAME_TENEBRAE)
3756 MSG_ReadCoord(cls.protocol);
3757 MSG_ReadCoord(cls.protocol);
3758 MSG_ReadCoord(cls.protocol);
3763 SHOWLMP_decodeshow();
3766 R_SetSkyBox(MSG_ReadString());
3769 if (cls.signon == SIGNONS - 1)
3771 // first update is the final signon stage
3772 cls.signon = SIGNONS;
3775 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3776 EntityFrame_CL_ReadFrame();
3777 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3778 EntityFrame4_CL_ReadFrame();
3780 EntityFrame5_CL_ReadFrame();
3782 case svc_csqcentities:
3783 CSQC_ReadEntities();
3785 case svc_downloaddata:
3788 case svc_trailparticles:
3789 CL_ParseTrailParticles();
3791 case svc_pointparticles:
3792 CL_ParsePointParticles();
3794 case svc_pointparticles1:
3795 CL_ParsePointParticles1();
3801 if (cls.signon == SIGNONS)
3802 CL_UpdateItemsAndWeapon();
3804 EntityFrameQuake_ISeeDeadEntities();
3806 CL_UpdateMoveVars();
3808 parsingerror = false;
3810 // LordHavoc: this was at the start of the function before cl_autodemo was
3812 if (cls.demorecording)
3813 CL_WriteDemoMessage (&net_message);
3816 void CL_Parse_DumpPacket(void)
3820 Con_Print("Packet dump:\n");
3821 SZ_HexDumpToConsole(&net_message);
3822 parsingerror = false;
3825 void CL_Parse_ErrorCleanUp(void)
3827 CL_StopDownload(0, 0);
3831 void CL_Parse_Init(void)
3833 // LordHavoc: added demo_nehahra cvar
3834 Cvar_RegisterVariable (&demo_nehahra);
3835 if (gamemode == GAME_NEHAHRA)
3836 Cvar_SetValue("demo_nehahra", 1);
3837 Cvar_RegisterVariable(&developer_networkentities);
3838 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
3840 Cvar_RegisterVariable(&cl_sound_wizardhit);
3841 Cvar_RegisterVariable(&cl_sound_hknighthit);
3842 Cvar_RegisterVariable(&cl_sound_tink1);
3843 Cvar_RegisterVariable(&cl_sound_ric1);
3844 Cvar_RegisterVariable(&cl_sound_ric2);
3845 Cvar_RegisterVariable(&cl_sound_ric3);
3846 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
3847 Cvar_RegisterVariable(&cl_sound_r_exp3);
3849 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3851 // server extension cvars set by commands issued from the server during connect
3852 Cvar_RegisterVariable(&cl_serverextension_download);
3854 Cvar_RegisterVariable(&cl_nettimesyncfactor);
3855 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
3856 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
3857 Cvar_RegisterVariable(&cl_iplog_name);
3859 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3860 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3861 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3862 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3863 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3864 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3865 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3866 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3867 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
3870 void CL_Parse_Shutdown(void)