2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_main.c -- client main loop
24 // we need to declare some mouse variables here, because the menu system
25 // references them even when on a unix system.
27 // these two are not intended to be set directly
28 cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
29 cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
30 cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
32 cvar_t cl_shownet = {0, "cl_shownet","0"};
33 cvar_t cl_nolerp = {0, "cl_nolerp", "0"};
35 cvar_t cl_itembobheight = {0, "cl_itembobheight", "8"};
36 cvar_t cl_itembobspeed = {0, "cl_itembobspeed", "0.5"};
38 cvar_t lookspring = {CVAR_SAVE, "lookspring","0"};
39 cvar_t lookstrafe = {CVAR_SAVE, "lookstrafe","0"};
40 cvar_t sensitivity = {CVAR_SAVE, "sensitivity","3", 1, 30};
42 cvar_t m_pitch = {CVAR_SAVE, "m_pitch","0.022"};
43 cvar_t m_yaw = {CVAR_SAVE, "m_yaw","0.022"};
44 cvar_t m_forward = {CVAR_SAVE, "m_forward","1"};
45 cvar_t m_side = {CVAR_SAVE, "m_side","0.8"};
47 cvar_t freelook = {CVAR_SAVE, "freelook", "1"};
49 cvar_t cl_draweffects = {0, "cl_draweffects", "1"};
51 mempool_t *cl_scores_mempool;
55 // FIXME: put these on hunk?
56 entity_t cl_entities[MAX_EDICTS];
57 entity_t cl_static_entities[MAX_STATIC_ENTITIES];
58 lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
61 entity_t *cl_visedicts[MAX_VISEDICTS];
63 typedef struct effect_s
72 // these are for interpolation
79 #define MAX_EFFECTS 256
81 static cl_effect_t cl_effect[MAX_EFFECTS];
90 void CL_ClearState (void)
97 Mem_EmptyPool(cl_scores_mempool);
99 // wipe the entire cl structure
100 memset (&cl, 0, sizeof(cl));
102 SZ_Clear (&cls.message);
104 // clear other arrays
105 memset(cl_entities, 0, sizeof(cl_entities));
106 memset(cl_lightstyle, 0, sizeof(cl_lightstyle));
107 memset(cl_temp_entities, 0, sizeof(cl_temp_entities));
108 memset(cl_beams, 0, sizeof(cl_beams));
109 memset(cl_dlights, 0, sizeof(cl_dlights));
110 memset(cl_effect, 0, sizeof(cl_effect));
111 CL_Particles_Clear();
113 // LordHavoc: have to set up the baseline info for alpha and other stuff
114 for (i = 0;i < MAX_EDICTS;i++)
116 ClearStateToDefault(&cl_entities[i].state_baseline);
117 ClearStateToDefault(&cl_entities[i].state_previous);
118 ClearStateToDefault(&cl_entities[i].state_current);
122 void CL_LerpUpdate(entity_t *e, int frame, int modelindex)
124 entity_persistent_t *p;
129 if (p->modelindex != modelindex)
131 // reset all interpolation information
132 p->modelindex = modelindex;
133 p->frame1 = p->frame2 = frame;
134 p->frame1time = p->frame2time = cl.time;
137 else if (p->frame2 != frame)
139 // transition to new frame
140 p->frame1 = p->frame2;
141 p->frame1time = p->frame2time;
143 p->frame2time = cl.time;
149 p->framelerp = (cl.time - p->frame2time) * 10;
150 p->framelerp = bound(0, p->framelerp, 1);
153 r->frame1 = p->frame1;
154 r->frame2 = p->frame2;
155 r->framelerp = p->framelerp;
156 r->frame1time = p->frame1time;
157 r->frame2time = p->frame2time;
161 =====================
164 Sends a disconnect message to the server
165 This is also called on Host_Error, so it shouldn't cause any errors
166 =====================
168 void CL_Disconnect (void)
170 // stop sounds (especially looping!)
171 S_StopAllSounds (true);
173 // clear contents blends
174 cl.cshifts[0].percent = 0;
175 cl.cshifts[1].percent = 0;
176 cl.cshifts[2].percent = 0;
177 cl.cshifts[3].percent = 0;
179 cl.worldmodel = NULL;
181 if (cls.demoplayback)
183 else if (cls.state == ca_connected)
185 if (cls.demorecording)
188 Con_DPrintf ("Sending clc_disconnect\n");
189 SZ_Clear (&cls.message);
190 MSG_WriteByte (&cls.message, clc_disconnect);
191 NET_SendUnreliableMessage (cls.netcon, &cls.message);
192 SZ_Clear (&cls.message);
193 NET_Close (cls.netcon);
194 // if running a local server, shut it down
196 Host_ShutdownServer(false);
198 cls.state = ca_disconnected;
200 cls.demoplayback = cls.timedemo = false;
204 void CL_Disconnect_f (void)
208 Host_ShutdownServer (false);
215 =====================
216 CL_EstablishConnection
218 Host should be either "local" or a net address to be passed on
219 =====================
221 void CL_EstablishConnection (char *host)
223 if (cls.state == ca_dedicated)
226 if (cls.demoplayback)
231 cls.netcon = NET_Connect (host);
233 Host_Error ("CL_Connect: connect failed\n");
234 Con_DPrintf ("CL_EstablishConnection: connected to %s\n", host);
236 cls.demonum = -1; // not in the demo loop now
237 cls.state = ca_connected;
238 cls.signon = 0; // need all the signon messages before playing
246 static void CL_PrintEntities_f (void)
252 for (i = 0, ent = cl_entities;i < MAX_EDICTS /*cl.num_entities*/;i++, ent++)
254 if (!ent->state_current.active)
256 if (!ent->render.model)
259 Con_Printf ("%3i:", i);
260 if (!ent->render.model)
262 Con_Printf ("EMPTY\n");
265 strncpy(name, ent->render.model->name, 30);
267 for (j = strlen(name);j < 30;j++)
269 Con_Printf ("%s:%04i (%5i %5i %5i) [%3i %3i %3i]\n", name, ent->render.frame, (int) ent->render.origin[0], (int) ent->render.origin[1], (int) ent->render.origin[2], (int) ent->render.angles[0] % 360, (int) ent->render.angles[1] % 360, (int) ent->render.angles[2] % 360);
278 Determines the fraction between the last two messages that the objects
282 static float CL_LerpPoint (void)
286 f = cl.mtime[0] - cl.mtime[1];
288 // LordHavoc: lerp in listen games as the server is being capped below the client (usually)
289 if (!f || cl_nolerp.integer || cls.timedemo || (sv.active && svs.maxclients == 1))
291 cl.time = cl.mtime[0];
296 { // dropped packet, or start of demo
297 cl.mtime[1] = cl.mtime[0] - 0.1;
300 frac = (cl.time - cl.mtime[1]) / f;
301 // Con_Printf ("frac: %f\n",frac);
306 cl.time = cl.mtime[1];
307 // Con_Printf ("low frac\n");
315 cl.time = cl.mtime[0];
316 // Con_Printf ("high frac\n");
324 static void CL_RelinkStaticEntities(void)
327 for (i = 0;i < cl.num_statics && cl_numvisedicts < MAX_VISEDICTS;i++)
329 Mod_CheckLoaded(cl_static_entities[i].render.model);
330 cl_visedicts[cl_numvisedicts++] = &cl_static_entities[i];
339 static void CL_RelinkNetworkEntities()
342 int i, glowcolor, effects;
343 float f, d, bobjrotate, bobjoffset, dlightradius, glowsize, lerp;
344 vec3_t oldorg, neworg, delta, dlightcolor;
346 bobjrotate = ANGLEMOD(100*cl.time);
347 if (cl_itembobheight.value)
348 bobjoffset = (cos(cl.time * cl_itembobspeed.value * (2.0 * M_PI)) + 1.0) * 0.5 * cl_itembobheight.value;
352 CL_RelinkStaticEntities();
354 // start on the entity after the world
355 for (i = 1, ent = cl_entities + 1;i < MAX_EDICTS /*cl.num_entities*/;i++, ent++)
357 // if the object wasn't included in the latest packet, remove it
358 if (!ent->state_current.active)
361 VectorCopy(ent->persistent.trail_origin, oldorg);
363 if (!ent->state_previous.active)
365 // only one state available
367 VectorCopy (ent->state_current.origin, oldorg); // skip trails
368 VectorCopy (ent->state_current.origin, neworg);
369 VectorCopy (ent->state_current.angles, ent->render.angles);
372 // monster interpolation
373 ent->persistent.steplerptime = 0;
374 VectorCopy(ent->state_current.origin, ent->persistent.stepoldorigin);
375 VectorCopy(ent->state_current.angles, ent->persistent.stepoldangles);
376 VectorCopy(ent->state_current.origin, ent->persistent.steporigin);
377 VectorCopy(ent->state_current.angles, ent->persistent.stepangles);
381 else if ((ent->state_current.flags & ent->state_previous.flags) & ENTFLAG_STEP)
383 if (ent->state_current.origin[0] != ent->persistent.steporigin[0]
384 || ent->state_current.origin[1] != ent->persistent.steporigin[1]
385 || ent->state_current.origin[2] != ent->persistent.steporigin[2]
386 || ent->state_current.angles[0] != ent->persistent.stepangles[0]
387 || ent->state_current.angles[1] != ent->persistent.stepangles[1]
388 || ent->state_current.angles[2] != ent->persistent.stepangles[2])
390 // update lerp positions
391 ent->clientpersistent.steplerptime = sv.time;
392 VectorCopy(ent->steporigin, ent->stepoldorigin);
393 VectorCopy(ent->stepangles, ent->stepoldangles);
394 VectorCopy(ent->v.origin, ent->steporigin);
395 VectorCopy(ent->v.angles, ent->stepangles);
397 lerp = (cl.time - ent->persistent.steplerptime) * 10.0;
401 VectorSubtract(ent->persistent.steporigin, ent->persistent.stepoldorigin, delta);
402 VectorMA(ent->persistent.stepoldorigin, lerp, delta, neworg);
405 VectorSubtract(ent->persistent.stepangles, ent->persistent.stepoldangles, delta);
406 // choose shortest rotate (to avoid 'spin around' situations)
407 if (delta[0] < -180) delta[0] += 360;else if (delta[0] >= 180) delta[0] -= 360;
408 if (delta[1] < -180) delta[1] += 360;else if (delta[1] >= 180) delta[1] -= 360;
409 if (delta[2] < -180) delta[2] += 360;else if (delta[2] >= 180) delta[2] -= 360;
410 VectorMA(ent->stepoldangles, lerp, delta, ent->render.angles);
414 VectorCopy(ent->persistent.steporigin, neworg);
415 VectorCopy(ent->persistent.stepangles, ent->render.angles);
422 // monster interpolation
423 ent->persistent.steplerptime = 0;
424 VectorCopy(ent->state_current.origin, ent->persistent.stepoldorigin);
425 VectorCopy(ent->state_current.angles, ent->persistent.stepoldangles);
426 VectorCopy(ent->state_current.origin, ent->persistent.steporigin);
427 VectorCopy(ent->state_current.angles, ent->persistent.stepangles);
430 // if the delta is large, assume a teleport and don't lerp
431 VectorSubtract(ent->state_current.origin, ent->state_previous.origin, delta);
432 // LordHavoc: increased tolerance from 100 to 200
433 if ((sv.active && svs.maxclients == 1 && !(ent->state_current.flags & RENDER_STEP)) || cls.timedemo || DotProduct(delta, delta) > 200*200 || cl_nolerp.integer)
437 f = ent->state_current.time - ent->state_previous.time;
439 lerp = (cl.time - ent->state_previous.time) / f;
446 VectorCopy (ent->state_current.origin, neworg);
447 VectorCopy (ent->state_current.angles, ent->render.angles);
451 // interpolate the origin and angles
452 VectorMA(ent->state_previous.origin, lerp, delta, neworg);
453 VectorSubtract(ent->state_current.angles, ent->state_previous.angles, delta);
454 if (delta[0] < -180) delta[0] += 360;else if (delta[0] >= 180) delta[0] -= 360;
455 if (delta[1] < -180) delta[1] += 360;else if (delta[1] >= 180) delta[1] -= 360;
456 if (delta[2] < -180) delta[2] += 360;else if (delta[2] >= 180) delta[2] -= 360;
457 VectorMA(ent->state_previous.angles, lerp, delta, ent->render.angles);
461 VectorCopy (neworg, ent->persistent.trail_origin);
462 // persistent.modelindex will be updated by CL_LerpUpdate
463 if (ent->state_current.modelindex != ent->persistent.modelindex || !ent->state_previous.active)
464 VectorCopy(neworg, oldorg);
466 VectorCopy (neworg, ent->render.origin);
467 ent->render.flags = ent->state_current.flags;
468 ent->render.effects = effects = ent->state_current.effects;
469 ent->render.model = cl.model_precache[ent->state_current.modelindex];
470 Mod_CheckLoaded(ent->render.model);
471 ent->render.frame = ent->state_current.frame;
472 if (cl.scores == NULL || !ent->state_current.colormap)
473 ent->render.colormap = -1; // no special coloring
475 ent->render.colormap = cl.scores[ent->state_current.colormap - 1].colors; // color it
476 ent->render.skinnum = ent->state_current.skin;
477 ent->render.alpha = ent->state_current.alpha * (1.0f / 255.0f); // FIXME: interpolate?
478 ent->render.scale = ent->state_current.scale * (1.0f / 16.0f); // FIXME: interpolate?
479 glowsize = ent->state_current.glowsize * 4.0f; // FIXME: interpolate?
480 glowcolor = ent->state_current.glowcolor;
482 // update interpolation info
483 CL_LerpUpdate(ent, ent->state_current.frame, ent->state_current.modelindex);
485 // handle effects now...
491 // LordHavoc: if the entity has no effects, don't check each
494 if (effects & EF_BRIGHTFIELD)
495 CL_EntityParticles (ent);
496 if (effects & EF_MUZZLEFLASH)
500 AngleVectors (ent->render.angles, v, NULL, NULL);
502 v2[0] = v[0] * 18 + neworg[0];
503 v2[1] = v[1] * 18 + neworg[1];
504 v2[2] = v[2] * 18 + neworg[2] + 16;
505 TraceLine(neworg, v2, v, NULL, 0);
507 CL_AllocDlight (NULL, v, 100, 1, 1, 1, 0, 0.1);
509 if (effects & EF_DIMLIGHT)
511 dlightcolor[0] += 200.0f;
512 dlightcolor[1] += 200.0f;
513 dlightcolor[2] += 200.0f;
515 if (effects & EF_BRIGHTLIGHT)
517 dlightcolor[0] += 400.0f;
518 dlightcolor[1] += 400.0f;
519 dlightcolor[2] += 400.0f;
521 // LordHavoc: added EF_RED and EF_BLUE
522 if (effects & EF_RED) // red
524 dlightcolor[0] += 200.0f;
525 dlightcolor[1] += 20.0f;
526 dlightcolor[2] += 20.0f;
528 if (effects & EF_BLUE) // blue
530 dlightcolor[0] += 20.0f;
531 dlightcolor[1] += 20.0f;
532 dlightcolor[2] += 200.0f;
534 if (effects & EF_FLAME)
536 if (ent->render.model)
540 if (ent->render.angles[0] || ent->render.angles[2])
542 VectorAdd(neworg, ent->render.model->rotatedmins, mins);
543 VectorAdd(neworg, ent->render.model->rotatedmaxs, maxs);
545 else if (ent->render.angles[1])
547 VectorAdd(neworg, ent->render.model->yawmins, mins);
548 VectorAdd(neworg, ent->render.model->yawmaxs, maxs);
552 VectorAdd(neworg, ent->render.model->normalmins, mins);
553 VectorAdd(neworg, ent->render.model->normalmaxs, maxs);
555 // how many flames to make
556 temp = (int) (cl.time * 300) - (int) (cl.oldtime * 300);
557 CL_FlameCube(mins, maxs, temp);
559 d = lhrandom(200, 250);
560 dlightcolor[0] += d * 1.0f;
561 dlightcolor[1] += d * 0.7f;
562 dlightcolor[2] += d * 0.3f;
566 // LordHavoc: if the model has no flags, don't check each
567 if (ent->render.model && ent->render.model->flags)
569 if (ent->render.model->flags & EF_ROTATE)
571 ent->render.angles[1] = bobjrotate;
572 ent->render.origin[2] += bobjoffset;
574 // only do trails if present in the previous frame as well
575 if (ent->state_previous.active)
577 if (ent->render.model->flags & EF_GIB)
578 CL_RocketTrail (oldorg, neworg, 2, ent);
579 else if (ent->render.model->flags & EF_ZOMGIB)
580 CL_RocketTrail (oldorg, neworg, 4, ent);
581 else if (ent->render.model->flags & EF_TRACER)
582 CL_RocketTrail (oldorg, neworg, 3, ent);
583 else if (ent->render.model->flags & EF_TRACER2)
584 CL_RocketTrail (oldorg, neworg, 5, ent);
585 else if (ent->render.model->flags & EF_ROCKET)
587 CL_RocketTrail (oldorg, ent->render.origin, 0, ent);
588 dlightcolor[0] += 200.0f;
589 dlightcolor[1] += 160.0f;
590 dlightcolor[2] += 80.0f;
592 else if (ent->render.model->flags & EF_GRENADE)
594 if (ent->render.alpha == -1) // LordHavoc: Nehahra dem compatibility
595 CL_RocketTrail (oldorg, neworg, 7, ent);
597 CL_RocketTrail (oldorg, neworg, 1, ent);
599 else if (ent->render.model->flags & EF_TRACER3)
600 CL_RocketTrail (oldorg, neworg, 6, ent);
603 // LordHavoc: customizable glow
606 byte *tempcolor = (byte *)&d_8to24table[glowcolor];
607 dlightcolor[0] += glowsize * tempcolor[0] * (1.0f / 255.0f);
608 dlightcolor[1] += glowsize * tempcolor[1] * (1.0f / 255.0f);
609 dlightcolor[2] += glowsize * tempcolor[2] * (1.0f / 255.0f);
611 // LordHavoc: customizable trail
612 if (ent->render.flags & RENDER_GLOWTRAIL)
613 CL_RocketTrail2 (oldorg, neworg, glowcolor, ent);
615 if (dlightcolor[0] || dlightcolor[1] || dlightcolor[2])
618 dlightradius = VectorLength(dlightcolor);
619 d = 1.0f / dlightradius;
620 VectorCopy(neworg, vec);
621 // hack to make glowing player light shine on their gun
622 if (i == cl.viewentity && !chase_active.integer)
624 CL_AllocDlight (&ent->render, vec, dlightradius, dlightcolor[0] * d, dlightcolor[1] * d, dlightcolor[2] * d, 0, 0);
627 if (chase_active.integer)
629 if (ent->render.flags & RENDER_VIEWMODEL)
634 if (i == cl.viewentity || (ent->render.flags & RENDER_EXTERIORMODEL))
638 if (ent->render.model == NULL)
640 if (effects & EF_NODRAW)
642 if (cl_numvisedicts < MAX_VISEDICTS)
643 cl_visedicts[cl_numvisedicts++] = ent;
647 static void CL_LerpPlayerVelocity (void)
652 // fraction from previous network update to current
653 frac = CL_LerpPoint ();
655 for (i = 0;i < 3;i++)
656 cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
658 if (cls.demoplayback)
660 // interpolate the angles
661 for (i = 0;i < 3;i++)
663 d = cl.mviewangles[0][i] - cl.mviewangles[1][i];
668 cl.viewangles[i] = cl.mviewangles[1][i] + frac*d;
673 void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate)
677 if (!modelindex) // sanity check
679 for (i = 0, e = cl_effect;i < MAX_EFFECTS;i++, e++)
684 VectorCopy(org, e->origin);
685 e->modelindex = modelindex;
686 e->starttime = cl.time;
687 e->startframe = startframe;
688 e->endframe = startframe + framecount;
689 e->framerate = framerate;
692 e->frame1time = cl.time;
693 e->frame2time = cl.time;
698 static void CL_RelinkEffects()
705 for (i = 0, e = cl_effect;i < MAX_EFFECTS;i++, e++)
709 frame = (cl.time - e->starttime) * e->framerate + e->startframe;
711 if (intframe < 0 || intframe >= e->endframe)
714 memset(e, 0, sizeof(*e));
718 if (intframe != e->frame)
721 e->frame1time = e->frame2time;
722 e->frame2time = cl.time;
725 if ((vis = CL_NewTempEntity()))
727 // interpolation stuff
728 vis->render.frame1 = intframe;
729 vis->render.frame2 = intframe + 1;
730 if (vis->render.frame2 >= e->endframe)
731 vis->render.frame2 = -1; // disappear
732 vis->render.framelerp = frame - intframe;
733 vis->render.frame1time = e->frame1time;
734 vis->render.frame2time = e->frame2time;
737 VectorCopy(e->origin, vis->render.origin);
738 vis->render.model = cl.model_precache[e->modelindex];
739 vis->render.frame = vis->render.frame2;
740 vis->render.colormap = -1; // no special coloring
741 vis->render.scale = 1;
742 vis->render.alpha = 1;
748 void CL_RelinkEntities (void)
752 CL_LerpPlayerVelocity();
753 CL_RelinkNetworkEntities();
765 Read all incoming data from the server
768 int CL_ReadFromServer (void)
772 cl.oldtime = cl.time;
773 cl.time += cl.frametime;
778 ret = CL_GetMessage ();
780 Host_Error ("CL_ReadFromServer: lost server connection");
784 cl.last_received_message = realtime;
786 if (cl_shownet.integer)
789 CL_ParseServerMessage ();
791 while (ret && cls.state == ca_connected);
796 CL_RelinkEntities ();
799 // bring the links up to date
809 void CL_SendCmd (void)
813 if (cls.state != ca_connected)
816 if (cls.signon == SIGNONS)
818 // get basic movement from keyboard
821 // allow mice or other external controllers to add to the move
824 // send the unreliable message
828 if (cls.demoplayback)
830 SZ_Clear (&cls.message);
834 // send the reliable message
835 if (!cls.message.cursize)
836 return; // no message at all
838 if (!NET_CanSendMessage (cls.netcon))
840 Con_DPrintf ("CL_WriteToServer: can't send\n");
844 if (NET_SendMessage (cls.netcon, &cls.message) == -1)
845 Host_Error ("CL_WriteToServer: lost server connection");
847 SZ_Clear (&cls.message);
850 // LordHavoc: pausedemo command
851 static void CL_PauseDemo_f (void)
853 cls.demopaused = !cls.demopaused;
855 Con_Printf("Demo paused\n");
857 Con_Printf("Demo unpaused\n");
861 ======================
863 LordHavoc: Intended for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
864 ======================
866 static void CL_PModel_f (void)
871 if (Cmd_Argc () == 1)
873 Con_Printf ("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
876 i = atoi(Cmd_Argv(1));
878 if (cmd_source == src_command)
880 if (cl_pmodel.integer == i)
882 Cvar_SetValue ("_cl_pmodel", i);
883 if (cls.state == ca_connected)
884 Cmd_ForwardToServer ();
888 host_client->pmodel = i;
889 if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
894 ======================
896 ======================
898 static void CL_Fog_f (void)
900 if (Cmd_Argc () == 1)
902 Con_Printf ("\"fog\" is \"%f %f %f %f\"\n", fog_density, fog_red, fog_green, fog_blue);
905 fog_density = atof(Cmd_Argv(1));
906 fog_red = atof(Cmd_Argv(2));
907 fog_green = atof(Cmd_Argv(3));
908 fog_blue = atof(Cmd_Argv(4));
918 SZ_Alloc (&cls.message, 1024, "cls.message");
924 // register our commands
926 Cvar_RegisterVariable (&cl_name);
927 Cvar_RegisterVariable (&cl_color);
928 if (gamemode == GAME_NEHAHRA)
929 Cvar_RegisterVariable (&cl_pmodel);
930 Cvar_RegisterVariable (&cl_upspeed);
931 Cvar_RegisterVariable (&cl_forwardspeed);
932 Cvar_RegisterVariable (&cl_backspeed);
933 Cvar_RegisterVariable (&cl_sidespeed);
934 Cvar_RegisterVariable (&cl_movespeedkey);
935 Cvar_RegisterVariable (&cl_yawspeed);
936 Cvar_RegisterVariable (&cl_pitchspeed);
937 Cvar_RegisterVariable (&cl_anglespeedkey);
938 Cvar_RegisterVariable (&cl_shownet);
939 Cvar_RegisterVariable (&cl_nolerp);
940 Cvar_RegisterVariable (&lookspring);
941 Cvar_RegisterVariable (&lookstrafe);
942 Cvar_RegisterVariable (&sensitivity);
943 Cvar_RegisterVariable (&freelook);
945 Cvar_RegisterVariable (&m_pitch);
946 Cvar_RegisterVariable (&m_yaw);
947 Cvar_RegisterVariable (&m_forward);
948 Cvar_RegisterVariable (&m_side);
950 Cvar_RegisterVariable (&cl_itembobspeed);
951 Cvar_RegisterVariable (&cl_itembobheight);
953 Cmd_AddCommand ("entities", CL_PrintEntities_f);
954 Cmd_AddCommand ("bitprofile", CL_BitProfile_f);
955 Cmd_AddCommand ("disconnect", CL_Disconnect_f);
956 Cmd_AddCommand ("record", CL_Record_f);
957 Cmd_AddCommand ("stop", CL_Stop_f);
958 Cmd_AddCommand ("playdemo", CL_PlayDemo_f);
959 Cmd_AddCommand ("timedemo", CL_TimeDemo_f);
961 Cmd_AddCommand ("fog", CL_Fog_f);
963 // LordHavoc: added pausedemo
964 Cmd_AddCommand ("pausedemo", CL_PauseDemo_f);
965 if (gamemode == GAME_NEHAHRA)
966 Cmd_AddCommand ("pmodel", CL_PModel_f);
968 cl_scores_mempool = Mem_AllocPool("client player info");
970 Cvar_RegisterVariable(&cl_draweffects);