2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #define MAX_MAP_HULLS 16 // was 4
23 #define MAX_MAP_LEAFS 65536 // was 8192
25 // key / value pair sizes
28 #define MAX_VALUE 1024
30 //=============================================================================
34 #define MCBSPVERSION 2
41 #define LUMP_ENTITIES 0
43 #define LUMP_TEXTURES 2
44 #define LUMP_VERTEXES 3
45 #define LUMP_VISIBILITY 4
47 #define LUMP_TEXINFO 6
49 #define LUMP_LIGHTING 8
50 #define LUMP_CLIPNODES 9
52 #define LUMP_MARKSURFACES 11
54 #define LUMP_SURFEDGES 13
55 #define LUMP_MODELS 14
56 #define HEADER_LUMPS 15
58 typedef struct hullinfo_s
62 float hullsizes[MAX_MAP_HULLS][2][3];
65 typedef struct dmodel_s
67 float mins[3], maxs[3];
69 int headnode[MAX_MAP_HULLS];
70 int visleafs; // not including the solid leaf 0
71 int firstface, numfaces;
74 typedef struct dheader_s
77 lump_t lumps[HEADER_LUMPS];
80 typedef struct dmiptexlump_s
83 int dataofs[4]; // [nummiptex]
87 typedef struct miptex_s
90 unsigned width, height;
91 unsigned offsets[MIPLEVELS]; // four mip maps stored
95 typedef struct dvertex_s
101 // 0-2 are axial planes
106 // 3-5 are non-axial planes snapped to the nearest
111 typedef struct dplane_s
115 int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
119 // contents values in Q1 maps
120 #define CONTENTS_EMPTY -1
121 #define CONTENTS_SOLID -2
122 #define CONTENTS_WATER -3
123 #define CONTENTS_SLIME -4
124 #define CONTENTS_LAVA -5
125 #define CONTENTS_SKY -6
126 // these were #ifdef QUAKE2 in the quake source
127 #define CONTENTS_ORIGIN -7 // removed at csg time
128 #define CONTENTS_CLIP -8 // changed to contents_solid
129 #define CONTENTS_CURRENT_0 -9
130 #define CONTENTS_CURRENT_90 -10
131 #define CONTENTS_CURRENT_180 -11
132 #define CONTENTS_CURRENT_270 -12
133 #define CONTENTS_CURRENT_UP -13
134 #define CONTENTS_CURRENT_DOWN -14
136 //contents flags in Q2 maps
137 #define CONTENTSQ2_SOLID 0x00000001 // an eye is never valid in a solid
138 #define CONTENTSQ2_WINDOW 0x00000002 // translucent, but not watery
139 #define CONTENTSQ2_AUX 0x00000004
140 #define CONTENTSQ2_LAVA 0x00000008
141 #define CONTENTSQ2_SLIME 0x00000010
142 #define CONTENTSQ2_WATER 0x00000020
143 #define CONTENTSQ2_MIST 0x00000040
144 #define CONTENTSQ2_AREAPORTAL 0x00008000
145 #define CONTENTSQ2_PLAYERCLIP 0x00010000
146 #define CONTENTSQ2_MONSTERCLIP 0x00020000
147 #define CONTENTSQ2_CURRENT_0 0x00040000
148 #define CONTENTSQ2_CURRENT_90 0x00080000
149 #define CONTENTSQ2_CURRENT_180 0x00100000
150 #define CONTENTSQ2_CURRENT_270 0x00200000
151 #define CONTENTSQ2_CURRENT_UP 0x00400000
152 #define CONTENTSQ2_CURRENT_DOWN 0x00800000
153 #define CONTENTSQ2_ORIGIN 0x01000000 // removed before bsping an entity
154 #define CONTENTSQ2_MONSTER 0x02000000 // should never be on a brush, only in game
155 #define CONTENTSQ2_DEADMONSTER 0x04000000
156 #define CONTENTSQ2_DETAIL 0x08000000 // brushes to be added after vis leafs
157 #define CONTENTSQ2_TRANSLUCENT 0x10000000 // auto set if any surface has trans
158 #define CONTENTSQ2_LADDER 0x20000000
160 //contents flags in Q3 maps
161 #define CONTENTSQ3_SOLID 0x00000001 // solid (opaque and transparent)
162 #define CONTENTSQ3_LAVA 0x00000008 // lava
163 #define CONTENTSQ3_SLIME 0x00000010 // slime
164 #define CONTENTSQ3_WATER 0x00000020 // water
165 #define CONTENTSQ3_FOG 0x00000040 // unused?
166 #define CONTENTSQ3_AREAPORTAL 0x00008000 // areaportal (separates areas)
167 #define CONTENTSQ3_PLAYERCLIP 0x00010000 // block players
168 #define CONTENTSQ3_MONSTERCLIP 0x00020000 // block monsters
169 #define CONTENTSQ3_TELEPORTER 0x00040000 // hint for Q3's bots
170 #define CONTENTSQ3_JUMPPAD 0x00080000 // hint for Q3's bots
171 #define CONTENTSQ3_CLUSTERPORTAL 0x00100000 // hint for Q3's bots
172 #define CONTENTSQ3_DONOTENTER 0x00200000 // hint for Q3's bots
173 #define CONTENTSQ3_ORIGIN 0x01000000 // used by origin brushes to indicate origin of bmodel (removed by map compiler)
174 #define CONTENTSQ3_BODY 0x02000000 // used by bbox entities (should never be on a brush)
175 #define CONTENTSQ3_CORPSE 0x04000000 // used by dead bodies (SOLID_CORPSE in darkplaces)
176 #define CONTENTSQ3_DETAIL 0x08000000 // brushes that do not split the bsp tree (decorations)
177 #define CONTENTSQ3_STRUCTURAL 0x10000000 // brushes that split the bsp tree
178 #define CONTENTSQ3_TRANSLUCENT 0x20000000 // leaves surfaces that are inside for rendering
179 #define CONTENTSQ3_TRIGGER 0x40000000 // used by trigger entities
180 #define CONTENTSQ3_NODROP 0x80000000 // remove items that fall into this brush
182 #define SUPERCONTENTS_SOLID 0x00000001
183 #define SUPERCONTENTS_WATER 0x00000002
184 #define SUPERCONTENTS_SLIME 0x00000004
185 #define SUPERCONTENTS_LAVA 0x00000008
186 #define SUPERCONTENTS_SKY 0x00000010
187 #define SUPERCONTENTS_BODY 0x00000020
188 #define SUPERCONTENTS_CORPSE 0x00000040
189 #define SUPERCONTENTS_NODROP 0x00000080
190 #define SUPERCONTENTS_PLAYERCLIP 0x00000100
191 #define SUPERCONTENTS_MONSTERCLIP 0x00000200
192 #define SUPERCONTENTS_DONOTENTER 0x00000400
193 #define SUPERCONTENTS_LIQUIDSMASK (SUPERCONTENTS_LAVA | SUPERCONTENTS_SLIME | SUPERCONTENTS_WATER)
196 #define SUPERCONTENTS_DEADMONSTER 0x00000000
197 #define SUPERCONTENTS_CURRENT_0 0x00000000
198 #define SUPERCONTENTS_CURRENT_90 0x00000000
199 #define SUPERCONTENTS_CURRENT_180 0x00000000
200 #define SUPERCONTENTS_CURRENT_270 0x00000000
201 #define SUPERCONTENTS_CURRENT_DOWN 0x00000000
202 #define SUPERCONTENTS_CURRENT_UP 0x00000000
203 #define SUPERCONTENTS_AREAPORTAL 0x00000000
204 #define SUPERCONTENTS_AUX 0x00000000
205 #define SUPERCONTENTS_CLUSTERPORTAL 0x00000000
206 #define SUPERCONTENTS_DETAIL 0x00000000
207 #define SUPERCONTENTS_STRUCTURAL 0x00000000
208 #define SUPERCONTENTS_DONOTENTER 0x00000000
209 #define SUPERCONTENTS_JUMPPAD 0x00000000
210 #define SUPERCONTENTS_LADDER 0x00000000
211 #define SUPERCONTENTS_MONSTER 0x00000000
212 #define SUPERCONTENTS_MONSTERCLIP 0x00000000
213 #define SUPERCONTENTS_PLAYERCLIP 0x00000000
214 #define SUPERCONTENTS_TELEPORTER 0x00000000
215 #define SUPERCONTENTS_TRANSLUCENT 0x00000000
216 #define SUPERCONTENTS_TRIGGER 0x00000000
217 #define SUPERCONTENTS_WINDOW 0x00000000
221 typedef struct dnode_s
224 short children[2]; // negative numbers are -(leafs+1), not nodes
225 short mins[3]; // for sphere culling
227 unsigned short firstface;
228 unsigned short numfaces; // counting both sides
231 typedef struct dclipnode_s
234 short children[2]; // negative numbers are contents
238 typedef struct texinfo_s
240 float vecs[2][4]; // [s/t][xyz offset]
244 #define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision
246 // note that edge 0 is never used, because negative edge nums are used for
247 // counterclockwise use of the edge in a face
248 typedef struct dedge_s
250 unsigned short v[2]; // vertex numbers
253 #define MAXLIGHTMAPS 4
254 typedef struct dface_s
256 // LordHavoc: changed from short to unsigned short for q2 support
257 unsigned short planenum;
260 int firstedge; // we must support > 64k edges
265 unsigned char styles[MAXLIGHTMAPS];
266 int lightofs; // start of [numstyles*surfsize] samples
271 #define AMBIENT_WATER 0
272 #define AMBIENT_SKY 1
273 #define AMBIENT_SLIME 2
274 #define AMBIENT_LAVA 3
276 #define NUM_AMBIENTS 4 // automatic ambient sounds
278 // leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas
279 // all other leafs need visibility info
280 typedef struct dleaf_s
283 int visofs; // -1 = no visibility info
285 short mins[3]; // for frustum culling
288 unsigned short firstmarksurface;
289 unsigned short nummarksurfaces;
291 unsigned char ambient_level[NUM_AMBIENTS];