2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #define MAX_MAP_HULLS 16 // Q1BSP has 4, Hexen2 Q1BSP has 8, MCBSP has 16
26 //=============================================================================
30 #define HLBSPVERSION 30
31 #define _2PSBVERSION ('2' + 'P' * 256 + 'S' * 65536 + 'B' * 16777216)
32 #define BSP2VERSION ('B' + 'S' * 256 + 'P' * 65536 + '2' * 16777216)
39 #define LUMP_ENTITIES 0
41 #define LUMP_TEXTURES 2
42 #define LUMP_VERTEXES 3
43 #define LUMP_VISIBILITY 4
45 #define LUMP_TEXINFO 6
47 #define LUMP_LIGHTING 8
48 #define LUMP_CLIPNODES 9
50 #define LUMP_MARKSURFACES 11
52 #define LUMP_SURFEDGES 13
53 #define LUMP_MODELS 14
54 #define HEADER_LUMPS 15
56 typedef struct hullinfo_s
59 float hullsizes[MAX_MAP_HULLS][2][3];
62 typedef struct mmodel_s
64 float mins[3], maxs[3];
66 int headnode[MAX_MAP_HULLS];
67 int visleafs; // not including the solid leaf 0
68 int firstface, numfaces;
72 // WARNING: this struct does NOT match q1bsp's disk format because MAX_MAP_HULLS has been changed by Sajt's MCBSP code, this struct is only being used in memory as a result
73 typedef struct dmodel_s
75 float mins[3], maxs[3];
77 int headnode[MAX_MAP_HULLS];
78 int visleafs; // not including the solid leaf 0
79 int firstface, numfaces;
82 typedef struct dheader_s
85 lump_t lumps[HEADER_LUMPS];
88 typedef struct dmiptexlump_s
91 int dataofs[4]; // [nummiptex]
97 typedef struct miptex_s
100 unsigned width, height;
101 unsigned offsets[MIPLEVELS]; // four mip maps stored
105 typedef struct dvertex_s
112 // 0-2 are axial planes
117 // 3-5 are non-axial planes snapped to the nearest
123 typedef struct dplane_s
127 int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
132 // contents values in Q1 maps
133 #define CONTENTS_EMPTY -1
134 #define CONTENTS_SOLID -2
135 #define CONTENTS_WATER -3
136 #define CONTENTS_SLIME -4
137 #define CONTENTS_LAVA -5
138 #define CONTENTS_SKY -6
139 // these were #ifdef QUAKE2 in the quake source
140 #define CONTENTS_ORIGIN -7 // removed at csg time
141 #define CONTENTS_CLIP -8 // changed to contents_solid
142 #define CONTENTS_CURRENT_0 -9
143 #define CONTENTS_CURRENT_90 -10
144 #define CONTENTS_CURRENT_180 -11
145 #define CONTENTS_CURRENT_270 -12
146 #define CONTENTS_CURRENT_UP -13
147 #define CONTENTS_CURRENT_DOWN -14
149 //contents flags in Q2 maps
150 #define CONTENTSQ2_SOLID 0x00000001 // an eye is never valid in a solid
151 #define CONTENTSQ2_WINDOW 0x00000002 // translucent, but not watery
152 #define CONTENTSQ2_AUX 0x00000004
153 #define CONTENTSQ2_LAVA 0x00000008
154 #define CONTENTSQ2_SLIME 0x00000010
155 #define CONTENTSQ2_WATER 0x00000020
156 #define CONTENTSQ2_MIST 0x00000040
157 #define CONTENTSQ2_AREAPORTAL 0x00008000
158 #define CONTENTSQ2_PLAYERCLIP 0x00010000
159 #define CONTENTSQ2_MONSTERCLIP 0x00020000
160 #define CONTENTSQ2_CURRENT_0 0x00040000
161 #define CONTENTSQ2_CURRENT_90 0x00080000
162 #define CONTENTSQ2_CURRENT_180 0x00100000
163 #define CONTENTSQ2_CURRENT_270 0x00200000
164 #define CONTENTSQ2_CURRENT_UP 0x00400000
165 #define CONTENTSQ2_CURRENT_DOWN 0x00800000
166 #define CONTENTSQ2_ORIGIN 0x01000000 // removed before bsping an entity
167 #define CONTENTSQ2_MONSTER 0x02000000 // should never be on a brush, only in game
168 #define CONTENTSQ2_DEADMONSTER 0x04000000
169 #define CONTENTSQ2_DETAIL 0x08000000 // brushes to be added after vis leafs
170 #define CONTENTSQ2_TRANSLUCENT 0x10000000 // auto set if any surface has trans
171 #define CONTENTSQ2_LADDER 0x20000000
173 //contents flags in Q3 maps
174 #define CONTENTSQ3_SOLID 0x00000001 // solid (opaque and transparent)
175 #define CONTENTSQ3_LAVA 0x00000008 // lava
176 #define CONTENTSQ3_SLIME 0x00000010 // slime
177 #define CONTENTSQ3_WATER 0x00000020 // water
178 #define CONTENTSQ3_FOG 0x00000040 // unused?
179 #define CONTENTSQ3_AREAPORTAL 0x00008000 // areaportal (separates areas)
180 #define CONTENTSQ3_PLAYERCLIP 0x00010000 // block players
181 #define CONTENTSQ3_MONSTERCLIP 0x00020000 // block monsters
182 #define CONTENTSQ3_TELEPORTER 0x00040000 // hint for Q3's bots
183 #define CONTENTSQ3_JUMPPAD 0x00080000 // hint for Q3's bots
184 #define CONTENTSQ3_CLUSTERPORTAL 0x00100000 // hint for Q3's bots
185 #define CONTENTSQ3_DONOTENTER 0x00200000 // hint for Q3's bots
186 #define CONTENTSQ3_BOTCLIP 0x00400000 // hint for Q3's bots
187 #define CONTENTSQ3_ORIGIN 0x01000000 // used by origin brushes to indicate origin of bmodel (removed by map compiler)
188 #define CONTENTSQ3_BODY 0x02000000 // used by bbox entities (should never be on a brush)
189 #define CONTENTSQ3_CORPSE 0x04000000 // used by dead bodies (SOLID_CORPSE in darkplaces)
190 #define CONTENTSQ3_DETAIL 0x08000000 // brushes that do not split the bsp tree (decorations)
191 #define CONTENTSQ3_STRUCTURAL 0x10000000 // brushes that split the bsp tree
192 #define CONTENTSQ3_TRANSLUCENT 0x20000000 // leaves surfaces that are inside for rendering
193 #define CONTENTSQ3_TRIGGER 0x40000000 // used by trigger entities
194 #define CONTENTSQ3_NODROP 0x80000000 // remove items that fall into this brush
196 #define SUPERCONTENTS_SOLID 0x00000001
197 #define SUPERCONTENTS_WATER 0x00000002
198 #define SUPERCONTENTS_SLIME 0x00000004
199 #define SUPERCONTENTS_LAVA 0x00000008
200 #define SUPERCONTENTS_SKY 0x00000010
201 #define SUPERCONTENTS_BODY 0x00000020
202 #define SUPERCONTENTS_CORPSE 0x00000040
203 #define SUPERCONTENTS_NODROP 0x00000080
204 #define SUPERCONTENTS_PLAYERCLIP 0x00000100
205 #define SUPERCONTENTS_MONSTERCLIP 0x00000200
206 #define SUPERCONTENTS_DONOTENTER 0x00000400
207 #define SUPERCONTENTS_BOTCLIP 0x00000800
208 #define SUPERCONTENTS_OPAQUE 0x00001000
209 // TODO: is there any reason to define:
215 // detail? (div0) no, game code should not be allowed to differentiate between structural and detail
216 // structural? (div0) no, game code should not be allowed to differentiate between structural and detail
217 // trigger? (div0) no, as these are always solid anyway, and that's all that matters for trigger brushes
218 #define SUPERCONTENTS_LIQUIDSMASK (SUPERCONTENTS_LAVA | SUPERCONTENTS_SLIME | SUPERCONTENTS_WATER)
219 #define SUPERCONTENTS_VISBLOCKERMASK SUPERCONTENTS_OPAQUE
222 #define SUPERCONTENTS_DEADMONSTER 0x00000000
223 #define SUPERCONTENTS_CURRENT_0 0x00000000
224 #define SUPERCONTENTS_CURRENT_90 0x00000000
225 #define SUPERCONTENTS_CURRENT_180 0x00000000
226 #define SUPERCONTENTS_CURRENT_270 0x00000000
227 #define SUPERCONTENTS_CURRENT_DOWN 0x00000000
228 #define SUPERCONTENTS_CURRENT_UP 0x00000000
229 #define SUPERCONTENTS_AREAPORTAL 0x00000000
230 #define SUPERCONTENTS_AUX 0x00000000
231 #define SUPERCONTENTS_CLUSTERPORTAL 0x00000000
232 #define SUPERCONTENTS_DETAIL 0x00000000
233 #define SUPERCONTENTS_STRUCTURAL 0x00000000
234 #define SUPERCONTENTS_DONOTENTER 0x00000000
235 #define SUPERCONTENTS_JUMPPAD 0x00000000
236 #define SUPERCONTENTS_LADDER 0x00000000
237 #define SUPERCONTENTS_MONSTER 0x00000000
238 #define SUPERCONTENTS_MONSTERCLIP 0x00000000
239 #define SUPERCONTENTS_PLAYERCLIP 0x00000000
240 #define SUPERCONTENTS_TELEPORTER 0x00000000
241 #define SUPERCONTENTS_TRANSLUCENT 0x00000000
242 #define SUPERCONTENTS_TRIGGER 0x00000000
243 #define SUPERCONTENTS_WINDOW 0x00000000
247 typedef struct dnode_s
250 short children[2]; // negative numbers are -(leafs+1), not nodes
251 short mins[3]; // for sphere culling
253 unsigned short firstface;
254 unsigned short numfaces; // counting both sides
257 typedef struct dclipnode_s
260 short children[2]; // negative numbers are contents
264 typedef struct texinfo_s
266 float vecs[2][4]; // [s/t][xyz offset]
271 #define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision
273 // note that edge 0 is never used, because negative edge nums are used for
274 // counterclockwise use of the edge in a face
276 typedef struct dedge_s
278 unsigned short v[2]; // vertex numbers
282 #define MAXLIGHTMAPS 4
284 typedef struct dface_s
286 // LadyHavoc: changed from short to unsigned short for q2 support
287 unsigned short planenum;
290 int firstedge; // we must support > 64k edges
295 unsigned char styles[MAXLIGHTMAPS];
296 int lightofs; // start of [numstyles*surfsize] samples
302 #define AMBIENT_WATER 0
303 #define AMBIENT_SKY 1
304 #define AMBIENT_SLIME 2
305 #define AMBIENT_LAVA 3
307 #define NUM_AMBIENTS 4 // automatic ambient sounds
309 // leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas
310 // all other leafs need visibility info
312 typedef struct dleaf_s
315 int visofs; // -1 = no visibility info
317 short mins[3]; // for frustum culling
320 unsigned short firstmarksurface;
321 unsigned short nummarksurfaces;
323 unsigned char ambient_level[NUM_AMBIENTS];