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1 g_mod_balance XPM
2
3 // {{{ starting gear
4 set g_balance_health_start 100
5 set g_balance_armor_start 0
6 set g_start_ammo_shells 15
7 set g_start_ammo_nails 0
8 set g_start_ammo_rockets 0
9 set g_start_ammo_cells 0
10 set g_start_ammo_plasma 0
11 set g_start_ammo_fuel 0
12 set g_warmup_start_health 100 "starting values when being in warmup-stage"
13 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
14 set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
15 set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage"
16 set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage"
17 set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage"
18 set g_warmup_start_ammo_plasma 90 "starting values when being in warmup-stage"
19 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
20 set g_lms_start_health 200
21 set g_lms_start_armor 200
22 set g_lms_start_ammo_shells 60
23 set g_lms_start_ammo_nails 320
24 set g_lms_start_ammo_rockets 160
25 set g_lms_start_ammo_cells 180
26 set g_lms_start_ammo_plasma 180
27 set g_lms_start_ammo_fuel 0
28 set g_balance_nix_roundtime 25
29 set g_balance_nix_incrtime 1.6
30 set g_balance_nix_ammo_shells 60
31 set g_balance_nix_ammo_nails 320
32 set g_balance_nix_ammo_rockets 160
33 set g_balance_nix_ammo_cells 180
34 set g_balance_nix_ammo_plasma 180
35 set g_balance_nix_ammo_fuel 0
36 set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume
37 set g_balance_nix_ammoincr_nails 6
38 set g_balance_nix_ammoincr_rockets 2
39 set g_balance_nix_ammoincr_cells 2
40 set g_balance_nix_ammoincr_plasma 2
41 set g_balance_nix_ammoincr_fuel 2
42 // }}}
43
44 // {{{ pickup items
45 set g_pickup_ammo_anyway 1
46 set g_pickup_weapons_anyway 1
47 set g_pickup_shells 15
48 set g_pickup_shells_weapon 15
49 set g_pickup_shells_max 60
50 set g_pickup_nails 80
51 set g_pickup_nails_weapon 80
52 set g_pickup_nails_max 320
53 set g_pickup_rockets 40
54 set g_pickup_rockets_weapon 40
55 set g_pickup_rockets_max 160
56 set g_pickup_cells 30
57 set g_pickup_cells_weapon 30
58 set g_pickup_cells_max 180
59 set g_pickup_plasma 30
60 set g_pickup_plasma_weapon 30
61 set g_pickup_plasma_max 180
62 set g_pickup_fuel 50
63 set g_pickup_fuel_weapon 50
64 set g_pickup_fuel_jetpack 100
65 set g_pickup_fuel_max 100
66 set g_pickup_armorsmall 5
67 set g_pickup_armorsmall_max 200
68 set g_pickup_armorsmall_anyway 0
69 set g_pickup_armormedium 25
70 set g_pickup_armormedium_max 100
71 set g_pickup_armormedium_anyway 0
72 set g_pickup_armorbig 50
73 set g_pickup_armorbig_max 100
74 set g_pickup_armorbig_anyway 0
75 set g_pickup_armorlarge 100
76 set g_pickup_armorlarge_max 200
77 set g_pickup_armorlarge_anyway 0
78 set g_pickup_healthsmall 5
79 set g_pickup_healthsmall_max 200
80 set g_pickup_healthsmall_anyway 0
81 set g_pickup_healthmedium 25
82 set g_pickup_healthmedium_max 100
83 set g_pickup_healthmedium_anyway 0
84 set g_pickup_healthlarge 50
85 set g_pickup_healthlarge_max 100
86 set g_pickup_healthlarge_anyway 0
87 set g_pickup_healthmega 100
88 set g_pickup_healthmega_max 200
89 set g_pickup_healthmega_anyway 0
90 set g_pickup_respawntime_short 15
91 set g_pickup_respawntime_medium 20
92 set g_pickup_respawntime_long 30
93 set g_pickup_respawntime_powerup 120
94 set g_pickup_respawntime_weapon 10
95 set g_pickup_respawntime_superweapon 120
96 set g_pickup_respawntime_ammo 10
97 set g_pickup_respawntimejitter_short 0
98 set g_pickup_respawntimejitter_medium 0
99 set g_pickup_respawntimejitter_long 0
100 set g_pickup_respawntimejitter_powerup 0
101 set g_pickup_respawntimejitter_weapon 0
102 set g_pickup_respawntimejitter_superweapon 10
103 set g_pickup_respawntimejitter_ammo 0
104 // }}}
105
106 // {{{ regen/rot
107 set g_balance_health_regen 0.08
108 set g_balance_health_regenlinear 0.5
109 set g_balance_pause_health_regen 5
110 set g_balance_pause_health_regen_spawn 0
111 set g_balance_health_rot 0.02
112 set g_balance_health_rotlinear 1
113 set g_balance_pause_health_rot 1
114 set g_balance_pause_health_rot_spawn 5
115 set g_balance_health_regenstable 100
116 set g_balance_health_rotstable 100
117 set g_balance_health_limit 999
118 set g_balance_armor_regen 0
119 set g_balance_armor_regenlinear 0
120 set g_balance_armor_rot 0.02
121 set g_balance_armor_rotlinear 1
122 set g_balance_pause_armor_rot 1
123 set g_balance_pause_armor_rot_spawn 5
124 set g_balance_armor_regenstable 100
125 set g_balance_armor_rotstable 100
126 set g_balance_armor_limit 999
127 set g_balance_armor_blockpercent 0.7
128 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
129 set g_balance_fuel_regenlinear 0
130 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
131 set g_balance_fuel_rot 0.05
132 set g_balance_fuel_rotlinear 0
133 set g_balance_pause_fuel_rot 5
134 set g_balance_pause_fuel_rot_spawn 10
135 set g_balance_fuel_regenstable 50
136 set g_balance_fuel_rotstable 100
137 set g_balance_fuel_limit 999
138 // }}}
139
140 // {{{ misc
141 set g_balance_selfdamagepercent 0.65
142 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
143 set g_weaponratefactor 1 "weapon fire rate multiplier"
144 set g_weapondamagefactor 1 "weapon damage multiplier"
145 set g_weaponforcefactor 1 "weapon force multiplier"
146 set g_weaponspreadfactor 1 "weapon spread multiplier"
147 set g_balance_firetransfer_time 0.9
148 set g_balance_firetransfer_damage 0.8
149 set g_throughfloor_damage 0.75
150 set g_throughfloor_force 0.75
151 set g_projectiles_damage -2
152 // possible values:
153 // -2: absolutely no damage to projectiles (no exceptions)
154 // -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
155 // 0: only damage from contents (lava/slime) or exceptions
156 // 1: only self damage or damage from contents or exceptions
157 // 2: allow all damage to projectiles normally
158 set g_projectiles_keep_owner 0
159 set g_projectiles_newton_style 0
160 // possible values:
161 // 0: absolute velocity projectiles (like Quake)
162 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
163 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
164 set g_projectiles_newton_style_2_minfactor 0.8
165 set g_projectiles_newton_style_2_maxfactor 1.5
166 set g_projectiles_spread_style 7
167 // possible values:
168 // 0: forward + solid sphere (like Quake) - varies velocity
169 // 1: forward + flattened solid sphere
170 // 2: forward + solid circle
171 // 3: forward + normal distribution 3D - varies velocity
172 // 4: forward + normal distribution on a plane
173 // 5: forward + circle with 1-r falloff
174 // 6: forward + circle with 1-r^2 falloff
175 // 7: forward + circle with (1-r)(2-r) falloff
176 set g_balance_falldamage_deadminspeed 250
177 set g_balance_falldamage_minspeed 900
178 set g_balance_falldamage_factor 0.20
179 set g_balance_falldamage_maxdamage 40
180 set g_balance_damagepush_speedfactor 2.5
181 set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
182 set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
183 set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
184 set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
185 set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
186 set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
187 set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
188 // }}}
189
190 // {{{ powerups
191 set g_balance_powerup_invincible_takedamage 0.33 // only 1/3th damage is taken
192 set g_balance_powerup_invincible_time 30
193 set g_balance_powerup_strength_damage 3
194 set g_balance_powerup_strength_force 3
195 set g_balance_powerup_strength_time 30
196 set g_balance_powerup_strength_selfdamage 1.5
197 set g_balance_powerup_strength_selfforce 1.5
198 set g_balance_superweapons_time 30
199 // }}}
200
201 // {{{ jetpack/hook
202 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
203 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
204 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
205 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
206 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
207 set g_jetpack_fuel 8 "fuel per second for jetpack"
208 set g_jetpack_attenuation 2 "jetpack sound attenuation"
209
210 set g_grappling_hook_tarzan 2 // 2: can also pull players
211 set g_balance_grapplehook_speed_fly 1800
212 set g_balance_grapplehook_speed_pull 2000
213 set g_balance_grapplehook_force_rubber 2000
214 set g_balance_grapplehook_force_rubber_overstretch 1000
215 set g_balance_grapplehook_length_min 50
216 set g_balance_grapplehook_stretch 50
217 set g_balance_grapplehook_airfriction 0.2
218 set g_balance_grapplehook_health 50
219 set g_balance_grapplehook_damagedbycontents 1
220 set g_balance_grapplehook_refire 0.2
221 // }}}
222
223 // {{{ port-o-launch
224 set g_balance_portal_health 200 // these get recharged whenever the portal is used
225 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
226 // }}}
227
228 exec bal-wep-xpm.cfg