4 set g_balance_health_start 100
5 set g_balance_armor_start 0
6 set g_start_ammo_shells 15
7 set g_start_ammo_nails 0
8 set g_start_ammo_rockets 0
9 set g_start_ammo_cells 0
10 set g_start_ammo_plasma 0
11 set g_start_ammo_fuel 0
12 set g_random_start_weapons_count 0
13 set g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator"
14 set g_random_start_shells 15
15 set g_random_start_bullets 80
16 set g_random_start_rockets 40
17 set g_random_start_cells 30
18 set g_random_start_plasma 30
19 set g_warmup_start_health 100 "starting values when being in warmup-stage"
20 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
21 set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
22 set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage"
23 set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage"
24 set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage"
25 set g_warmup_start_ammo_plasma 90 "starting values when being in warmup-stage"
26 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
27 set g_lms_start_health 200
28 set g_lms_start_armor 100
29 set g_lms_start_ammo_shells 60
30 set g_lms_start_ammo_nails 320
31 set g_lms_start_ammo_rockets 160
32 set g_lms_start_ammo_cells 180
33 set g_lms_start_ammo_plasma 180
34 set g_lms_start_ammo_fuel 0
35 set g_balance_nix_roundtime 25
36 set g_balance_nix_incrtime 1.6
37 set g_balance_nix_ammo_shells 60
38 set g_balance_nix_ammo_nails 320
39 set g_balance_nix_ammo_rockets 160
40 set g_balance_nix_ammo_cells 180
41 set g_balance_nix_ammo_plasma 180
42 set g_balance_nix_ammo_fuel 100
43 set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume
44 set g_balance_nix_ammoincr_nails 6
45 set g_balance_nix_ammoincr_rockets 2
46 set g_balance_nix_ammoincr_cells 2
47 set g_balance_nix_ammoincr_plasma 2
48 set g_balance_nix_ammoincr_fuel 2
52 set g_pickup_ammo_anyway 1
53 set g_pickup_weapons_anyway 1
54 set g_pickup_shells 15
55 set g_pickup_shells_weapon 15
56 set g_pickup_shells_max 60
58 set g_pickup_nails_weapon 80
59 set g_pickup_nails_max 320
60 set g_pickup_rockets 40
61 set g_pickup_rockets_weapon 40
62 set g_pickup_rockets_max 160
64 set g_pickup_cells_weapon 30
65 set g_pickup_cells_max 180
66 set g_pickup_plasma 30
67 set g_pickup_plasma_weapon 30
68 set g_pickup_plasma_max 180
70 set g_pickup_fuel_weapon 50
71 set g_pickup_fuel_jetpack 100
72 set g_pickup_fuel_max 100
73 set g_pickup_armorsmall 5
74 set g_pickup_armorsmall_max 100
75 set g_pickup_armorsmall_anyway 1
76 set g_pickup_armormedium 25
77 set g_pickup_armormedium_max 100
78 set g_pickup_armormedium_anyway 1
79 set g_pickup_armorbig 50
80 set g_pickup_armorbig_max 100
81 set g_pickup_armorbig_anyway 1
82 set g_pickup_armormega 100
83 set g_pickup_armormega_max 100
84 set g_pickup_armormega_anyway 1
85 set g_pickup_healthsmall 5
86 set g_pickup_healthsmall_max 200
87 set g_pickup_healthsmall_anyway 1
88 set g_pickup_healthmedium 25
89 set g_pickup_healthmedium_max 200
90 set g_pickup_healthmedium_anyway 1
91 set g_pickup_healthbig 50
92 set g_pickup_healthbig_max 200
93 set g_pickup_healthbig_anyway 1
94 set g_pickup_healthmega 100
95 set g_pickup_healthmega_max 200
96 set g_pickup_healthmega_anyway 0
97 set g_pickup_respawntime_short 15
98 set g_pickup_respawntime_medium 20
99 set g_pickup_respawntime_long 30
100 set g_pickup_respawntime_powerup 120
101 set g_pickup_respawntime_weapon 10
102 set g_pickup_respawntime_superweapon 120
103 set g_pickup_respawntime_ammo 10
104 set g_pickup_respawntime_initial_random 0
105 set g_pickup_respawntimejitter_short 0
106 set g_pickup_respawntimejitter_medium 0
107 set g_pickup_respawntimejitter_long 0
108 set g_pickup_respawntimejitter_powerup 0
109 set g_pickup_respawntimejitter_weapon 0
110 set g_pickup_respawntimejitter_superweapon 10
111 set g_pickup_respawntimejitter_ammo 0
115 set g_balance_health_regen 0
116 set g_balance_health_regenlinear 100
117 set g_balance_pause_health_regen 2
118 set g_balance_pause_health_regen_spawn 0
119 set g_balance_health_rot 0
120 set g_balance_health_rotlinear 1
121 set g_balance_pause_health_rot 1
122 set g_balance_pause_health_rot_spawn 5
123 set g_balance_health_regenstable 100
124 set g_balance_health_rotstable 200
125 set g_balance_health_limit 200
126 set g_balance_armor_regen 0
127 set g_balance_armor_regenlinear 0
128 set g_balance_armor_rot 0
129 set g_balance_armor_rotlinear 1
130 set g_balance_pause_armor_rot 5
131 set g_balance_pause_armor_rot_spawn 5
132 set g_balance_armor_regenstable 100
133 set g_balance_armor_rotstable 0
134 set g_balance_armor_limit 100
135 set g_balance_armor_blockpercent 0.6
136 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
137 set g_balance_fuel_regenlinear 0
138 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
139 set g_balance_fuel_rot 0.05
140 set g_balance_fuel_rotlinear 0
141 set g_balance_pause_fuel_rot 5
142 set g_balance_pause_fuel_rot_spawn 10
143 set g_balance_fuel_regenstable 50
144 set g_balance_fuel_rotstable 100
145 set g_balance_fuel_limit 100
149 set g_balance_selfdamagepercent 0.65
150 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
151 set g_weaponratefactor 1 "weapon fire rate multiplier"
152 set g_weapondamagefactor 1 "weapon damage multiplier"
153 set g_weaponforcefactor 1 "weapon force multiplier"
154 set g_weaponspreadfactor 1 "weapon spread multiplier"
155 set g_balance_firetransfer_time 0.9
156 set g_balance_firetransfer_damage 0.8
157 set g_throughfloor_damage 0.75
158 set g_throughfloor_force 0.75
159 set g_projectiles_damage -2
161 // -2: absolutely no damage to projectiles (no exceptions)
162 // -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
163 // 0: only damage from contents (lava/slime) or exceptions
164 // 1: only self damage or damage from contents or exceptions
165 // 2: allow all damage to projectiles normally
166 set g_projectiles_keep_owner 0
167 set g_projectiles_newton_style 0
169 // 0: absolute velocity projectiles (like Quake)
170 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
171 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
172 set g_projectiles_newton_style_2_minfactor 1
173 set g_projectiles_newton_style_2_maxfactor 1.5
174 set g_projectiles_spread_style 7
176 // 0: forward + solid sphere (like Quake) - varies velocity
177 // 1: forward + flattened solid sphere
178 // 2: forward + solid circle
179 // 3: forward + normal distribution 3D - varies velocity
180 // 4: forward + normal distribution on a plane
181 // 5: forward + circle with 1-r falloff
182 // 6: forward + circle with 1-r^2 falloff
183 // 7: forward + circle with (1-r)(2-r) falloff
184 set g_balance_falldamage_deadminspeed 250
185 set g_balance_falldamage_minspeed 900
186 set g_balance_falldamage_factor 0.20
187 set g_balance_falldamage_maxdamage 40
188 set g_balance_falldamage_onlyvertical 0
189 set g_balance_damagepush_speedfactor 2.5
190 set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
191 set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
192 set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
193 set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
194 set g_balance_contents_playerdamage_lava_burn 0 // extra burning damage after leaving lava
195 set g_balance_contents_playerdamage_lava_burn_time 2.5 // time across which the damage is applied (note: not dps!)
196 set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
197 set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
198 set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
202 set g_balance_powerup_invincible_takedamage 0.33 // only 1/3rd damage is taken
203 set g_balance_powerup_invincible_takeforce 0.33
204 set g_balance_powerup_invincible_time 30
205 set g_balance_powerup_strength_damage 3
206 set g_balance_powerup_strength_force 3
207 set g_balance_powerup_strength_time 30
208 set g_balance_powerup_strength_selfdamage 1.5
209 set g_balance_powerup_strength_selfforce 1.5
210 set g_balance_superweapons_time 30
214 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
215 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
216 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
217 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
218 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
219 set g_jetpack_fuel 8 "fuel per second for jetpack"
220 set g_jetpack_reverse_thrust 0 "if not 0, downward acceleration when crouching with the jetpack"
222 set g_grappling_hook_tarzan 2 // 2: can also pull players
223 set g_balance_grapplehook_speed_fly 1800
224 set g_balance_grapplehook_speed_pull 2000
225 set g_balance_grapplehook_force_rubber 2000
226 set g_balance_grapplehook_force_rubber_overstretch 1000
227 set g_balance_grapplehook_length_min 50
228 set g_balance_grapplehook_stretch 50
229 set g_balance_grapplehook_airfriction 0.2
230 set g_balance_grapplehook_health 50
231 set g_balance_grapplehook_damagedbycontents 1
232 set g_balance_grapplehook_refire 0.2
233 set g_balance_grapplehook_nade_time 0.7
234 set g_balance_grapplehook_crouchslide 0
235 set g_balance_grapplehook_gravity 0
236 set g_balance_grapplehook_pull_frozen 0
240 set g_balance_portal_health 200 // these get recharged whenever the portal is used
241 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used