5 This is a wiki / development system where we can gather information for the future of this project.
9 * [[Faq|Frequently Asked Questions]]
10 * [[Pr|Public Relations]]
11 * Check out our [[plan|Project Plan]] so far
12 * [[Organizational Structure]]
13 * [[Roles|Roles and Skills]] of contributing community members
14 * [[IRC|IRC channels]]
15 * [[Community development]] planning
16 * [[Legal|Licensing / Legal]]
18 * "Roadmap to v1":http://dev.xonotic.org/versions/show/3
19 * [[Repository Access]] (how to compile from git) (see also [[Git]])
20 * [[Website]] Plannning
21 * [[Xonotic compatibility pack]] a small pk3 that will rebrand a default Nexuiz install
22 * Notes from brainstorming [[names|ideas for names]]
23 * [[Hardware Requirements]]
27 * [[Halogene's Newbie Corner]]
28 ** [[Halogene's Newbie Corner#Movement|Movement]]
29 *** [[Halogene's Newbie Corner#Bunny Hopping|Bunny Hopping]]
30 *** [[Halogene's Newbie Corner#Bunny Hopping|Laser Jumping]]
31 *** [[Halogene's Newbie Corner#Bunny Hopping|Wall Lasering]]
32 *** [[Halogene's Newbie Corner#Bunny Hopping|Ramp Jumping]]
33 ** [[Halogene's Newbie Corner#Movement|Weapons]]
45 ** [[Capture the Flag|Capture The Flag]]
48 *** [[1v1_Duel|1v1 Duel]]
53 ** [[Last Man Standing]]
59 ** [[Team Deathmatch]]
80 ** [[Demo Camera|Camera for demos explained]]
81 ** [[Xonotic Bot Orchestra]]
87 * [[Logo|Xonotic Logo]]
89 * [[Weapons Makeover]]
90 ** [[NamesWeapons|New weapon names discussion]]
93 ** [[Music contributions]]
95 ** [[Sound FX contributions]]
98 ** [[Tech Conglomerate]]
100 h2. Additional Engine References
102 * [[Darkplaces Parameters]]
106 In this section you will find helpful information about editing Xonotic in general, let that be coding, texturing, modeling, mapping, etc
109 ** [[Introduction to QuakeC]]
110 ** "DarkPlaces Wiki":http://dpwiki.slipgateconstruct.com/
111 ** "QuakeC Specifications v1.0":http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-menu.htm
112 ** "QuakeC tutorials":http://www.inside3d.com/tutorials.php at inside3d.com
113 ** [[NewQC]] - Possible changes regarding QC (compiler, syntax, ...)
116 ** [[Textures|Textures know-how]]
117 ** [[Normal Maps|Normal Maps know-how]]
118 ** [[Polycounts|Polygon count]] on Weapons and Models
119 ** [[framegroups|.framegroups]] file (allow self playing animations) know-how
120 ** [[Voices and sounds|.sounds]] file (player model sounds) know-how
121 ** [[dpmodel|How to compile dpm models]]
122 ** [[Weaponsystem|How to make weapons]]
123 ** How to get an animated mesh from [[Blender to DPM]]
124 ** "Inter-Quake Model (IQM) Format":http://lee.fov120.com/iqm/
125 ** [[Player Model Spec]]
126 ** [[Blender to IQM]]
129 ** Tutorials "1":http://www.cgtextures.com/content.php?action=tutorials
130 ** "Recovering detailed normals from photo textures":http://www.cgtextures.com/content.php?action=tutorial&name=normalmap
131 ** "Hard Surface Texture Painting":http://forums.cgsociety.org/showthread.php?t=373024
132 ** Some "tips":http://forums.xonotic.org/showthread.php?tid=63&pid=445#pid445 by _FruitieX_
133 ** "Q3A Shader Manual":http://toolz.nexuizninjaz.com/shader/
136 ** [[democapture|Capturing video clips and using the demo camera]]
141 ** [[Mapper resources]]
142 ** "Map naming convention":http://alientrap.org/forum/viewtopic.php?f=2&t=2363&sid=4f8a9e06ada52255e98bdfa744ec6beb#p27330
148 * "Redmine Wiki formatting":http://www.redmine.org/wiki/1/RedmineTextFormatting
149 * [[Forbidden disposable e-mail providers]]