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1 {{>toc}}
2
3 h1. Xonotic Wiki
4
5 This is a wiki / development system where we can gather information for the future of this project.
6
7 h2. Project
8
9 * [[Faq|Frequently Asked Questions]] 
10 * [[Pr|Public-Relations]] 
11 * Our public [[Announcement]] drafts
12 ** [[Announcement vote]]
13 ** [[Announcement vote results|Vote results]]
14 ** [[Announcement script|In-game announcement script]]
15 * Check out our [[plan|Project Plan]] so far
16 * Notes from brainstorming [[names|ideas for names]]
17 * Here is the [[Irclog|IRC Log]] (warning: it's very long)
18 * New names for weapons [[NamesWeapons|discussion]]
19 * [[Organizational Structure]] (still being defined)
20 * [[Roles|Roles and Skills]] of contributing community members
21 * [[Repository Access]]
22 * [[Xonotic compatibility pack]] a small pk3 that will rebrand a default Nexuiz install
23 * [[IRC]] channels
24 * [[Website]] Plannning
25 * "Roadmap to v1":http://dev.xonotic.org/versions/show/3
26 * [[Community development]] planning
27
28 h2. Art & Media 
29
30 * [[Art Roadmap]]
31 * [[Artistic Style]]
32 * [[Logo|Xonotic Logo]]
33 * [[Maps Makeover]]
34 * [[Weapons Makeover]]
35 * [[2d art]]
36 * [[Music]]
37 ** [[Music contributions]]
38 * [[Sound FX]]
39 ** [[Sound FX contributions]]
40 * [[Legal|Licensing / Legal]]
41 * Story Theme Proposals
42 ** [[Close to home]]
43
44 h2. References
45
46 * Programming
47 ** [[Introduction to QuakeC]]
48 ** "DarkPlaces Wiki":http://dpwiki.slipgateconstruct.com/
49 ** "QuakeC Specifications v1.0":http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-menu.htm
50 ** "QuakeC tutorials":http://www.inside3d.com/tutorials.php at inside3d.com
51
52 * Modeling
53 ** [[Textures|Textures know-how]]
54 ** [[Polycounts|Polygon count]] on Weapons and Models
55 ** [[framegroups|.framegroups]] file (allow self playing animations) know-how 
56 ** [[dpmodel|How to compile dpm models]]
57 ** "Q3A Shader Manual":http://toolz.nexuizninjaz.com/shader/
58 ** How to get an animated mesh from [[Blender to DPM]]
59 ** "Inter-Quake Model (IQM) Format":http://lee.fov120.com/iqm/
60 ** [[Player Model Spec]]
61 ** [[Blender to IQM]]
62
63 * Texturing
64 ** Tutorials "1":http://www.cgtextures.com/content.php?action=tutorials
65 ** "Recovering detailed normals from photo textures":http://www.cgtextures.com/content.php?action=tutorial&name=normalmap
66 ** "Hard Surface Texture Painting":http://forums.cgsociety.org/showthread.php?t=373024
67 ** Some "tips":http://forums.xonotic.org/showthread.php?tid=63&pid=445#pid445 by _FruitieX_
68
69 * Configuration
70 ** [[democapture|Capturing video clips and using the demo camera]]
71
72 * Mapping
73 ** "Map naming convention":http://alientrap.org/forum/viewtopic.php?f=2&t=2363&sid=4f8a9e06ada52255e98bdfa744ec6beb#p27330
74
75
76 h2. Editing
77
78 In this section you'll find lots of helpful information about editing Xonotic in general, let that be coding, texturing, modeling, mapping
79
80 * [[Coding]] [[QuakeC]], CSQC
81 * [[NewQC]] - possible changes regarding QC (compiler, syntax, ...)
82 * [[Modeling]]
83 * [[Mapping]]
84 * [[Git]]
85
86 h2. Misc
87
88 * [[Forbidden disposable e-mail providers]]