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1 h1. Xonotic Wiki
2
3 {{>toc}}
4
5 This is a wiki / development system where we can gather information for the future of this project.
6
7 h2. Project
8
9 * [[Faq|Frequently Asked Questions]] 
10 * [[Pr|Public Relations]] 
11 * Check out our [[plan|Project Plan]] so far
12 * [[Organizational Structure]]
13 * [[Roles|Roles and Skills]] of contributing community members
14 * [[IRC]] channels
15 * [[Community development]] planning
16 * [[Legal|Licensing / Legal]]
17 * [[Announcements]]
18 * "Roadmap to v1":http://dev.xonotic.org/versions/show/3
19 * [[Repository Access]] _(see also [[Git]] and [[Compiling in Windows]])_
20 * [[Website]] Plannning
21 * [[Xonotic compatibility pack]] a small pk3 that will rebrand a default Nexuiz install
22 * Notes from brainstorming [[names|ideas for names]]
23
24 h2. Gameplay
25
26 * Game Mechanics
27 ** [[Weapons]]
28 ** [[Players]]
29 ** [[Items]]
30
31 * Gamemodes
32 ** [[Deathmatch]]
33 ** [[Last Man Standing]]
34 ** [[Arena]]
35 ** [[Keepaway]]
36 ** [[Race]]
37 ** [[Race CTS]]
38 ** [[Team Deathmatch]]
39 ** [[Capture the Flag]]
40 ** [[Clan Arena]]
41 ** [[Freeze Tag]]
42 ** [[Domination]]
43 ** [[Key Hunt]]
44 ** [[Assault]]
45 ** [[Onslaught]]
46 ** [[Nexball]]
47
48 * Mutators
49 ** [[Relics]]
50
51 h2. Art & Media 
52
53 * [[Art Roadmap]]
54 * [[Artistic Style]]
55 * [[Logo|Xonotic Logo]]
56 * [[Maps Makeover]]
57 * [[Weapons Makeover]]
58 ** [[NamesWeapons|New weapon names discussion]]
59 * [[2d art]]
60 * [[Music]]
61 ** [[Music contributions]]
62 * [[Sound FX]]
63 ** [[Sound FX contributions]]
64 * Story Themes
65 ** [[Close to home]]
66 ** [[Tech Conglomerate]]
67
68 h2. Additional Engine References
69
70 * [[Darkplaces Parameters]]
71
72 h2. Editing
73
74 In this section you will find helpful information about editing Xonotic in general, let that be coding, texturing, modeling, mapping, etc
75
76 * Programming
77 ** [[Introduction to QuakeC]]
78 ** "DarkPlaces Wiki":http://dpwiki.slipgateconstruct.com/
79 ** "QuakeC Specifications v1.0":http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-menu.htm
80 ** "QuakeC tutorials":http://www.inside3d.com/tutorials.php at inside3d.com
81 ** [[NewQC]] - Possible changes regarding QC (compiler, syntax, ...)
82
83 * [[Modeling]]
84 ** [[Textures|Textures know-how]]
85 ** [[Normal Maps|Normal Maps know-how]]
86 ** [[Polycounts|Polygon count]] on Weapons and Models
87 ** [[framegroups|.framegroups]] file (allow self playing animations) know-how
88 ** [[Voices and sounds|.sounds]] file (player model sounds) know-how 
89 ** [[dpmodel|How to compile dpm models]]
90 ** "Q3A Shader Manual":http://toolz.nexuizninjaz.com/shader/
91 ** How to get an animated mesh from [[Blender to DPM]]
92 ** "Inter-Quake Model (IQM) Format":http://lee.fov120.com/iqm/
93 ** [[Player Model Spec]]
94 ** [[Blender to IQM]]
95
96 * Texturing
97 ** Tutorials "1":http://www.cgtextures.com/content.php?action=tutorials
98 ** "Recovering detailed normals from photo textures":http://www.cgtextures.com/content.php?action=tutorial&name=normalmap
99 ** "Hard Surface Texture Painting":http://forums.cgsociety.org/showthread.php?t=373024
100 ** Some "tips":http://forums.xonotic.org/showthread.php?tid=63&pid=445#pid445 by _FruitieX_
101
102 * Configuration
103 ** [[democapture|Capturing video clips and using the demo camera]]
104 ** [[Git]]
105
106 * [[Mapping]]
107 ** [[Mapper resources]]
108 ** "Map naming convention":http://alientrap.org/forum/viewtopic.php?f=2&t=2363&sid=4f8a9e06ada52255e98bdfa744ec6beb#p27330
109
110
111 h2. References
112
113 * [[Git]]
114 * "Redmine Wiki formatting":http://www.redmine.org/wiki/1/RedmineTextFormatting
115 * [[Forbidden disposable e-mail providers]]