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1 {{>toc}}
2
3 h1. Xonotic Wiki
4
5 This is a wiki / development system where we can gather information for the future of this project.
6
7 h2. Project
8
9 * [[Faq|Frequently Asked Questions]] 
10 * [[Pr|Public Relations]] 
11 * Check out our [[plan|Project Plan]] so far
12 * [[Organizational Structure]]
13 * [[Roles|Roles and Skills]] of contributing community members
14 * [[IRC]] channels
15 * [[Community development]] planning
16 * [[Legal|Licensing / Legal]]
17 * [[Announcements]]
18 * "Roadmap to v1":http://dev.xonotic.org/versions/show/3
19 * [[Repository Access]] _(see also [[Git]])_
20 * [[Website]] Plannning
21 * [[Xonotic compatibility pack]] a small pk3 that will rebrand a default Nexuiz install
22 * Notes from brainstorming [[names|ideas for names]]
23
24 h2. Art & Media 
25
26 * [[Art Roadmap]]
27 * [[Artistic Style]]
28 * [[Logo|Xonotic Logo]]
29 * [[Maps Makeover]]
30 * [[Weapons Makeover]]
31 ** [[NamesWeapons|New weapon names discussion]]
32 * [[2d art]]
33 * [[Music]]
34 ** [[Music contributions]]
35 * [[Sound FX]]
36 ** [[Sound FX contributions]]
37 * Story Themes
38 ** [[Close to home]]
39
40 h2. Editing
41
42 In this section you will find helpful information about editing Xonotic in general, let that be coding, texturing, modeling, mapping, etc
43
44 * Programming
45 ** [[Introduction to QuakeC]]
46 ** "DarkPlaces Wiki":http://dpwiki.slipgateconstruct.com/
47 ** "QuakeC Specifications v1.0":http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-menu.htm
48 ** "QuakeC tutorials":http://www.inside3d.com/tutorials.php at inside3d.com
49 ** [[NewQC]] - Possible changes regarding QC (compiler, syntax, ...)
50
51 * [[Modeling]]
52 ** [[Textures|Textures know-how]]
53 ** [[Polycounts|Polygon count]] on Weapons and Models
54 ** [[framegroups|.framegroups]] file (allow self playing animations) know-how 
55 ** [[dpmodel|How to compile dpm models]]
56 ** "Q3A Shader Manual":http://toolz.nexuizninjaz.com/shader/
57 ** How to get an animated mesh from [[Blender to DPM]]
58 ** "Inter-Quake Model (IQM) Format":http://lee.fov120.com/iqm/
59 ** [[Player Model Spec]]
60 ** [[Blender to IQM]]
61
62 * Texturing
63 ** Tutorials "1":http://www.cgtextures.com/content.php?action=tutorials
64 ** "Recovering detailed normals from photo textures":http://www.cgtextures.com/content.php?action=tutorial&name=normalmap
65 ** "Hard Surface Texture Painting":http://forums.cgsociety.org/showthread.php?t=373024
66 ** Some "tips":http://forums.xonotic.org/showthread.php?tid=63&pid=445#pid445 by _FruitieX_
67
68 * Configuration
69 ** [[democapture|Capturing video clips and using the demo camera]]
70 ** [[Git]]
71
72 * [[Mapping]]
73 ** [[Mapper resources]]
74 ** "Map naming convention":http://alientrap.org/forum/viewtopic.php?f=2&t=2363&sid=4f8a9e06ada52255e98bdfa744ec6beb#p27330
75
76
77 h2. References
78
79 * [[Git]]
80 * "Redmine Wiki formatting":http://www.redmine.org/wiki/1/RedmineTextFormatting
81 * [[Forbidden disposable e-mail providers]]