1 There are 3 weapons systems coded in Xonotic
3 * 1. simple animated model, muzzlr flash handling on h_ model:
4 ** h_tuba.dpm, h_tuba.dpm.animinfo - invisible model controlling the animation
6 shot = muzzle end (shot origin, also used for muzzle flashes)
7 shell = casings ejection point (must be on the right hand side of the gun)
8 weapon = attachment for v_tuba.md3
9 ** v_tuba.md3 - first and third person model
10 ** g_tuba.md3 - pickup model
12 * 2. fully animated model, muzzle flash handling on h_ model:
13 ** h_tuba.dpm, h_tuba.dpm.animinfo - animated first person model
15 shot = muzzle end (shot origin, also used for muzzle flashes)
16 shell = casings ejection point (must be on the right hand side of the gun)
17 handle = corresponding to the origin of v_tuba.md3 (used for muzzle flashes)
18 ** v_tuba.md3 - third person model
19 ** g_tuba.md3 - pickup model
21 * 3. fully animated model, muzzle flash handling on v_ model:
22 ** h_tuba.dpm, h_tuba.dpm.animinfo - animated first person model
24 shot = muzzle end (shot origin)
25 shell = casings ejection point (must be on the right hand side of the gun)
26 ** v_tuba.md3 - third person model
28 shot = muzzle end (for muzzle flashes)
29 ** g_tuba.md3 - pickup model