4 The open source, cross platform level editor for idtech games (Radiant fork)
8 The latest source is available from the git repository:
9 https://gitlab.com/xonotic/netradiant.git
11 The git client can be obtained from the Git website:
14 To get a copy of the source using the commandline git client:
16 git clone https://gitlab.com/xonotic/netradiant.git
20 See also https://gitlab.com/xonotic/netradiant/ for a source browser, issues and more.
35 Under MSYS2, the mingw shell must be used
40 pacman -S --needed base-devel mingw-w64-i686-{toolchain,cmake,make,gtk2,gtkglext}
46 pacman -S --needed base-devel mingw-w64-x86_64-{toolchain,cmake,make,gtk2,gtkglext}
53 brew install Caskroom/cask/xquartz
54 brew link --force gettext
59 This project uses the usual CMake workflow:
64 cmake -G "Unix Makefiles" -H. -Bbuild && cmake --build build -- -j$(nproc)
70 cmake -G "Unix Makefiles" -H. -Bbuild -DCMAKE_BUILD_TYPE=Release && cmake --build build -- -j$(nproc)
73 ## More Compilation Details
76 * `DOWNLOAD_GAMEPACKS=ON`
77 Automatically download the gamepack data during the first compilation
78 * `RADIANT_ABOUTMSG="Custom build"`
79 A message shown in the about dialog
82 * `radiant` Compiles the radiant core binary
83 * `modules` Compiles all modules (each module has its own target as well)
84 * `plugins` Compiles all plugins (each plugin has its own target as well)
85 * `game_packs` Downloads the game pack data
86 * `quake3` Compiles all the Quake3 tools
87 - `q3map2` Quake3 map compiler