3 * [[Netradiant]] The primary program that we use for mapping. The article inside covers installation of NetRadiant.
5 h2. Basics of mapping - the NetRadiant handbook
7 * [[Basic mapping in Radiant]] - Basic manipulation techniques
8 * [[Basic texturing]] - How to make the map look colorful and pretty
9 * [[Patches]] - When straight lines just don't cut it
10 * [[Lighting]] - And the Mapper said - let there be light!
11 * [[Shaders]] - Some extra more twist to textures. If you'd like to, literally.
12 * [[Entities]] - Platforms, trains, speakers, new toys, new toys
13 * [[Hinting]] - Hint: there are things that might better not be seen
16 h2. Game-type specific mapping
18 * [[Deathmatch]] - Free for all
19 * [[Team deathmatch]] - I got your covered, mate.
20 * [[CTF - Capture the flag]] - I got the flag, I GOT THE FLAG!!!
21 * [[Domination]] - Divide et impera
22 * [[Onslaught]] - Now with vehicles!
26 * [[WarpZones]] - Creating WarpZones