7 !!**documentation needed**!! how to use console commands through console and alias commands
11 +button10 : activate button10 (behavior depends on mod)
12 +button11 : activate button11 (behavior depends on mod)
13 +button12 : activate button12 (behavior depends on mod)
14 +button13 : activate button13 (behavior depends on mod)
15 +button14 : activate button14 (behavior depends on mod)
16 +button15 : activate button15 (behavior depends on mod)
17 +button16 : activate button16 (behavior depends on mod)
18 +button3 : activate button3 (behavior depends on mod)
19 +button4 : activate button4 (behavior depends on mod)
20 +button5 : activate button5 (behavior depends on mod)
21 +button6 : activate button6 (behavior depends on mod)
22 +button7 : activate button7 (behavior depends on mod)
23 +button8 : activate button8 (behavior depends on mod)
24 +button9 : activate button9 (behavior depends on mod)
25 +forward : move forward
27 +klook : activate keyboard looking mode, do not recenter view
29 +lookdown : look downward
31 +mlook : activate mouse looking mode, do not recenter view
32 +movedown : swim downward
33 +moveleft : strafe left
34 +moveright : strafe right
37 +showscores : show scoreboard
38 +speed : activate run mode (faster movement and turning)
39 +strafe : activate strafing mode (move instead of turn)
40 +use : use something (may be used by some mods)
42 -back : stop moving backward
43 -button10 : deactivate button10
44 -button11 : deactivate button11
45 -button12 : deactivate button12
46 -button13 : deactivate button13
47 -button14 : deactivate button14
48 -button15 : deactivate button15
49 -button16 : deactivate button16
50 -button3 : deactivate button3
51 -button4 : deactivate button4
52 -button5 : deactivate button5
53 -button6 : deactivate button6
54 -button7 : deactivate button7
55 -button8 : deactivate button8
56 -button9 : deactivate button9
57 -forward : stop moving forward
58 -jump : end jump (so you can jump again)
59 -klook : deactivate keyboard looking mode
60 -left : stop turning left
61 -lookdown : stop looking downward
62 -lookup : stop looking upward
63 -mlook : deactivate mouse looking mode
64 -movedown : stop swimming downward
65 -moveleft : stop strafing left
66 -moveright : stop strafing right
67 -moveup : stop swimming upward
68 -right : stop turning right
69 -showscores : hide scoreboard
70 -speed : deactivate run mode
71 -strafe : deactivate strafing mode
72 -use : stop using something
73 alias : create a script function (parameters are passed in as $X (being X a number), $* for all parameters, $X- for all parameters starting from $X). Without arguments show the list of all alias
74 apropos : lists all console variables/commands/aliases containing the specified string in the name or description
75 begin : signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)
76 bestweapon : send an impulse number to server to select the first usable weapon out of several (example: 8 7 6 5 4 3 2 1)
77 bf : briefly flashes a bright color tint on view (used when items are picked up); optionally takes R G B [A [alphafade]] arguments to specify how the flash looks
78 bind : binds a command to the specified key in bindmap 0
79 bindlist : bindlist: displays bound keys for bindmap 0 bindmaps
80 bottomcolor : QW command to set bottom color without changing top color
81 cd : execute a CD drive command (cd on/off/reset/remap/close/play/loop/stop/pause/resume/eject/info) - use cd by itself for usage
82 centerview : gradually recenter view (stop looking up/down)
83 changelevel : change to another level, bringing along all connected clients
84 changing : sent by qw servers to tell client to wait for level change
85 cl_areastats : prints statistics on entity culling during collision traces
86 cl_begindownloads : used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)
87 cl_cmd : calls the client QC function GameCommand with the supplied string as argument
88 cl_downloadbegin : (networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer
89 cl_downloadfinished : signals that a download has finished and provides the client with file size and crc to check its integrity
90 cl_modelindexlist : list information on all models in the client modelindex
91 cl_particles_reloadeffects : reloads effectinfo.txt and maps/levelname_effectinfo.txt (where levelname is the current map)
92 cl_soundindexlist : list all sounds in the client soundindex
93 clear : clear console history
94 cmd : send a console commandline to the server (used by some mods)
95 cmdlist : lists all console commands beginning with the specified prefix or matching the specified wildcard pattern
96 color : change your player shirt and pants colors
97 commandmode : input a console command
98 condump : output console history to a file (see also log_file)
99 connect : connect to a server by IP address or hostname
100 cprint : print something at the screen center
101 curl : download data from an URL and add to search path
102 cvar_lockdefaults : stores the current values of all cvars into their default values, only used once during startup after parsing default.cfg
103 cvar_resettodefaults_all : sets all cvars to their locked default values
104 cvar_resettodefaults_nosaveonly : sets all non-saved cvars to their locked default values (variables that will not be saved to config.cfg)
105 cvar_resettodefaults_saveonly : sets all saved cvars to their locked default values (variables that will be saved to config.cfg)
106 cvarlist : lists all console variables beginning with the specified prefix or matching the specified wildcard pattern
107 defer : execute a command in the future
108 demos : restart looping demos defined by the last startdemos command
109 dir : list files in searchpath matching an * filename pattern, one per line
110 disconnect : disconnect from server (or disconnect all clients if running a server)
111 download : downloads a specified file from the server
112 echo : print a message to the console (useful in scripts)
113 entities : print information on network entities known to client
114 envmap : render a cubemap (skybox) of the current scene
115 exec : execute a script file
116 fixtrans : change alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW)
117 fly : fly mode (flight)
118 fog : set global fog parameters (density red green blue [alpha [mindist [maxdist [top [fadedepth]]]]])
119 fog_heighttexture : set global fog parameters (density red green blue alpha mindist maxdist top depth textures/mapname/fogheight.tga)
120 force_centerview : recenters view (stops looking up/down)
121 fs_rescan : rescans filesystem for new pack archives and any other changes
122 fullinfo : allows client to modify their userinfo
123 fullserverinfo : internal use only, sent by server to client to update client's local copy of serverinfo string
124 gamedir : changes active gamedir list (can take multiple arguments), not including base directory (example usage: gamedir ctf)
125 gecko_create : Create a gecko browser instance
126 gecko_destroy : Destroy a gecko browser instance
127 gecko_injecttext : Injects text into a browser
128 gecko_movecursor : Move the cursor to a certain position
129 gecko_navigate : Navigate a gecko browser to a URI
130 give : alter inventory
131 gl_texturemode : set texture filtering mode (GL_NEAREST, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, etc); an additional argument 'force' forces the texture mode even in cases where it may not be appropriate
132 gl_vbostats : prints a list of all buffer objects (vertex data and triangle elements) and total video memory used by them
133 god : god mode (invulnerability)
134 heartbeat : send a heartbeat to the master server (updates your server information)
135 help : open the help menu
136 impulse : send an impulse number to server (select weapon, use item, etc)
137 in_bind : binds a command to the specified key in the selected bindmap
138 in_bindlist : bindlist: displays bound keys for all bindmaps, or the given bindmap
139 in_bindmap : selects active foreground and background (used only if a key is not bound in the foreground) bindmaps for typing
140 in_unbind : removes command on the specified key in the selected bindmap
141 infobar : display a text in the infobar (usage: infobar expiretime string)
142 iplog_list : lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)
143 joyadvancedupdate : applies current joyadv* cvar settings to the joystick driver
144 kick : kick a player off the server by number or name
146 load : load a saved game file
147 loadconfig : reset everything and reload configs
148 loadfont : loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions
149 loadsky : load a skybox by basename (for example loadsky mtnsun_ loads mtnsun_ft.tga and so on)
150 locs_add : add a point or box location (usage: x y z[ x y z] "name", if two sets of xyz are supplied it is a box, otherwise point)
151 locs_clear : remove all loc points/boxes
152 locs_reload : reload .loc file for this map
153 locs_removenearest : remove the nearest point or box (note: you need to be very near a box to remove it)
154 locs_save : save .loc file for this map containing currently defined points and boxes
155 ls : list files in searchpath matching an * filename pattern, multiple per line
156 map : kick everyone off the server and start a new level
157 maps : list information about available maps
158 maxplayers : sets limit on how many players (or bots) may be connected to the server at once
159 memlist : prints memory pool information (or if used as memlist 5 lists individual allocations of 5K or larger, 0 lists all allocations)
160 memstats : prints memory system statistics
161 menu_cmd : calls the menu QC function GameCommand with the supplied string as argument
162 menu_credits : open the credits menu
163 menu_keys : open the key binding menu
164 menu_load : open the loadgame menu
165 menu_main : open the main menu
166 menu_mods : open the mods browser menu
167 menu_multiplayer : open the multiplayer menu
168 menu_options : open the options menu
169 menu_options_colorcontrol : open the color control menu
170 menu_options_effects : open the effects options menu
171 menu_options_graphics : open the graphics options menu
172 menu_quit : open the quit menu
173 menu_reset : open the reset to defaults menu
174 menu_restart : restart menu system (reloads menu.dat)
175 menu_save : open the savegame menu
176 menu_setup : open the player setup menu
177 menu_singleplayer : open the singleplayer menu
178 menu_transfusion_episode : open the transfusion episode select menu
179 menu_transfusion_skill : open the transfusion skill select menu
180 menu_video : open the video options menu
181 messagemode : input a chat message to say to everyone
182 messagemode2 : input a chat message to say to only your team
183 mod_generatelightmaps : rebuilds lighting on current worldmodel
184 modeldecompile : exports a model in several formats for editing purposes
185 modellist : prints a list of loaded models
186 modelprecache : load a model
187 name : change your player name
188 net_refresh : query dp master servers and refresh all server information
189 net_slist : query dp master servers and print all server information
190 net_slistqw : query qw master servers and print all server information
191 net_stats : print network statistics
192 nextul : sends next fragment of current upload buffer (screenshot for example)
193 noclip : noclip mode (flight without collisions, move through walls)
194 notarget : notarget mode (monsters do not see you)
195 packet : send a packet to the specified address:port containing a text string
196 path : print searchpath (game directories and archives)
197 pause : pause the game (if the server allows pausing)
198 pausedemo : pause demo playback (can also safely pause demo recording if using QUAKE, QUAKEDP or NEHAHRAMOVIE protocol, useful for making movies)
199 ping : print ping times of all players on the server
200 pingplreport : command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)
201 pings : command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)
202 play : play a sound at your current location (not heard by anyone else)
203 play2 : play a sound globally throughout the level (not heard by anyone else)
204 playdemo : watch a demo file
205 playermodel : change your player model
206 playerskin : change your player skin number
207 playvideo : play a .dpv video file
208 playvol : play a sound at the specified volume level at your current location (not heard by anyone else)
209 pointfile : display point file produced by qbsp when a leak was detected in the map (a line leading through the leak hole, to an entity inside the level)
210 pqrcon : sends a command to a proquake server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)
211 prespawn : signon 1 (client acknowledges that server information has been received)
212 prvm_callprofile : prints execution statistics about the most time consuming QuakeC calls from the engine in the selected VM (server, client, menu)
213 prvm_childprofile : prints execution statistics about the most used QuakeC functions in the selected VM (server, client, menu), sorted by time taken in function with child calls
214 prvm_edict : print all data about an entity number in the selected VM (server, client, menu)
215 prvm_edictcount : prints number of active entities in the selected VM (server, client, menu)
216 prvm_edictget : retrieves the value of a specified property of a specified entity in the selected VM (server, client menu) into a cvar or to the console
217 prvm_edicts : prints all data about all entities in the selected VM (server, client, menu)
218 prvm_edictset : changes value of a specified property of a specified entity in the selected VM (server, client, menu)
219 prvm_fields : prints usage statistics on properties (how many entities have non-zero values) in the selected VM (server, client, menu)
220 prvm_global : prints value of a specified global variable in the selected VM (server, client, menu)
221 prvm_globalget : retrieves the value of a specified global variable in the selected VM (server, client menu) into a cvar or to the console
222 prvm_globals : prints all global variables in the selected VM (server, client, menu)
223 prvm_globalset : sets value of a specified global variable in the selected VM (server, client, menu)
224 prvm_printfunction : prints a disassembly (QuakeC instructions) of the specified function in the selected VM (server, client, menu)
225 prvm_profile : prints execution statistics about the most used QuakeC functions in the selected VM (server, client, menu)
227 r_editlights_clear : removes all world lights (let there be darkness!)
228 r_editlights_copyinfo : store a copy of all properties (except origin) of the selected light
229 r_editlights_edit : changes a property on the selected light
230 r_editlights_editall : changes a property on ALL lights at once (tip: use radiusscale and colorscale to alter these properties)
231 r_editlights_help : prints documentation on console commands and variables in rtlight editing system
232 r_editlights_importlightentitiesfrommap : load lights from .ent file or map entities (ignoring .rtlights or .lights file)
233 r_editlights_importlightsfile : load lights from .lights file (ignoring .rtlights or .ent files and map entities)
234 r_editlights_pasteinfo : apply the stored properties onto the selected light (making it exactly identical except for origin)
235 r_editlights_reload : reloads rtlights file (or imports from .lights file or .ent file or the map itself)
236 r_editlights_remove : remove selected light
237 r_editlights_save : save .rtlights file for current level
238 r_editlights_spawn : creates a light with default properties (let there be light!)
239 r_editlights_togglecorona : toggle on/off the corona option on the selected light
240 r_editlights_toggleshadow : toggle on/off the shadow option on the selected light
241 r_glsl_dumpshader : dumps the engine internal default.glsl shader into glsl/default.glsl
242 r_glsl_restart : unloads GLSL shaders, they will then be reloaded as needed
243 r_listmaptextures : list all textures used by the current map
244 r_replacemaptexture : override a map texture for testing purposes
245 r_restart : restarts renderer
246 r_texturestats : print information about all loaded textures and some statistics
247 rate : change your network connection speed
248 rcon : sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's); note: if rcon_secure is set, client and server clocks must be synced e.g. via NTP
249 reconnect : reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)
250 record : record a demo
251 register_bestweapon : (for QC usage only) change weapon parameters to be used by bestweapon; stuffcmd this in ClientConnect
252 restart : restart current level
253 save : save the game to a file
254 saveconfig : save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)
255 say : send a chat message to everyone on the server
256 say_team : send a chat message to your team on the server
257 screenshot : takes a screenshot of the next rendered frame
258 sendcvar : sends the value of a cvar to the server as a sentcvar command, for use by QuakeC
259 set : create or change the value of a console variable
260 seta : create or change the value of a console variable that will be saved to config.cfg
261 setinfo : modifies your userinfo
262 sizedown : decrease view size (decreases viewsize cvar)
263 sizeup : increase view size (increases viewsize cvar)
264 skins : downloads missing qw skins from server
265 snd_restart : restart sound system
266 snd_unloadallsounds : unload all sound files
267 soundinfo : print sound system information (such as channels and speed)
268 soundlist : list loaded sounds
269 spawn : signon 2 (client has sent player information, and is asking server to send scoreboard rankings)
270 srcon : sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's); this always works as if rcon_secure is set; note: client and server clocks must be synced e.g. via NTP
271 startdemos : start playing back the selected demos sequentially (used at end of startup script)
272 status : print server status information
273 stop : stop recording or playing a demo
274 stopdemo : stop playing or recording demo (like stop command) and return to looping demos
275 stopdownload : terminates a download
277 stopul : aborts current upload (screenshot for example)
278 stopvideo : stop playing a .dpv video file
279 stuffcmds : execute commandline parameters (must be present in quake.rc script)
280 sv_areastats : prints statistics on entity culling during collision traces
281 sv_cmd : calls the server QC function GameCommand with the supplied string as argument
282 sv_saveentfile : save map entities to .ent file (to allow external editing)
283 sv_startdownload : begins sending a file to the client (network protocol use only)
284 tell : send a chat message to only one person on the server
285 timedemo : play back a demo as fast as possible and save statistics to benchmark.log
286 timerefresh : turn quickly and print rendering statistcs
287 toggle : toggles a console variable's values (use for more info)
288 toggleconsole : opens or closes the console
289 togglemenu : opens or closes menu
290 topcolor : QW command to set top color without changing bottom color
291 unalias : remove an alias
292 unbind : removes a command on the specified key in bindmap 0
293 unbindall : removes all commands from all keys in all bindmaps (leaving only shift-escape and escape)
294 user : prints additional information about a player number or name on the scoreboard
295 users : prints additional information about all players on the scoreboard
296 v_cshift : sets tint color of view
297 version : print engine version
298 vid_restart : restarts video system (closes and reopens the window, restarts renderer)
299 viewframe : change animation frame of viewthing entity in current level
300 viewmodel : change model of viewthing entity in current level
301 viewnext : change to next animation frame of viewthing entity in current level
302 viewprev : change to previous animation frame of viewthing entity in current level
303 wait : make script execution wait for next rendered frame
304 which : accepts a file name as argument and reports where the file is taken from