1 2008-09-15 Rudolf Polzer divVerent(at)alientrap.org
2 * all: added a Makefile to build GtkRadiant with q3map2. Currently without
3 plugins, will add these back later
4 * all: got rid of libmhash dependency, using mdfour.c from DarkPlaces
6 * q2data: remove RSA security copyrighted md4.c, using mdfour.c from DP
7 instead as a drop-in replacement
8 * all: get rid of makeversion.py dependency (still need Python for
11 2008-09-13 Rudolf Polzer divVerent(at)alientrap.org
12 * q3map2: update to ZeroRadiant's q3map2
13 * q3map2: added lightmap exposure feature: -exposure 4.2 (Urban Terror)
14 * q3map2: check whether a lightmap sample is actually in the triangle
16 * q3map2: nudge light sample origin by 1qu away from planes (Urban Terror)
17 * q3map2: floodlight: usage is "_floodlight" "red green blue distance
18 intensity", default "240 240 255 1024 128"; works somewhat similar to
19 dirtmapping (Urban Terror); uses a switch -lowquality
20 * q3map2: added -debugnormals feature (Urban Terror)
21 * q3map2: fix -convert -format map decompiling (note: outputs map in
22 "Alternate Texture Projection" format); no longer messes up texcoords
23 * q3map2: added -game nexuiz to use good default paths for Nexuiz
24 * q3map2: added -game quakelive to enable in-game adverts
25 * q3map2: fix incorrect plane snapping often causing holes in terrain
26 * q3map2: spawnflags on misc_model: 8 extrudes with original normals, 16
27 extrudes with up/down normals (terrain), default: extrudes with axial
29 * q3map2: fix obvious (and reported, and patch sent in) bug when importing
30 models when the normals were pointing in a 45 degrees direction
31 * q3map2: when importing models, allow "surfaceparms structural". This
32 also turns off any plane snapping, as it is intended for caulk brushes
34 * q3map2: added parameters -ne to set normal epsilon, and -de to set
35 distance epsilon (to customize plane snapping)
36 * q3map2: fix q3map_lightRGB (Urban Terror)
37 * q3map2: add a build script to cross compile q3map2 to Win32
38 * radiant: when displaying normals on a model, scale them to 8 unit size
39 on the output (so "modelscale" can be used without LOTS of lines on the
41 * radiant: also support "killtarget" as target key for drawing the
43 * radiant: "expand selection to whole entities" now also selects the
44 entity ITSELF; result: Ctrl-Alt-E Space makes a NEW entity now, instead of
45 just duplicating the brush (old behaviour caused bugs in maps with copied
47 * picomodel: support .obj format as exported by Blender, with a .mtl file
48 defining the shader names for each material; to export using Blender,
49 enable "Materials" and "Material Groups" in the .obj export dialog
50 * all: bump version to 1.5.0-div0